tsupertsundere

Update Two Hundred and Six: 7 August 2018

Saucer-Like

24 hours, 12 of 12 achievements
6.5/10


☆☆☆☆☆☆☆☆☆☆☆☆

A lot of modern point and click adventure games can be loosely separated into three camps: pixel throwbacks, puzzlers for puzzlers sake, and artsy shit. Artsy modern point and clicks are the type I most want to like but like the least - the art team is on point, but the story and actual mechanics of the game falls flat. Saucer-Like avoids being quite like one of those… though I don’t know if I’d say I liked it all that much.

It definitely was interesting - certainly different. You play as a young man in a small village in a dying land. Everyone knows that this ceremony, this ritual will happen that night or tomorrow morning and life as they know it will end. You spend your last day picking which ritual you want to do.

It’s… morose. Melancholy. Gorgeous, with very very well done 2D animation. But, just… sad. It’s a sad tale that’s sad.

It’s a unique experience. Pick it up if you can, and spend a little time in a dying land. Do weird mystic things, look at a lot of brown.

Next up: I have found myself ridiculously fortunate lately, and I’ve won a game from the Actually Playing Games SG group! I was in the mood for a hidden object game!

See you soon!