Tempête Joachim
January 2020 Summary
Invisible, Inc.
5.6 hours, 6 of 23 achievements
Papers, Please
6.0 hours, 3 of 13 achievements
5.6 hours, 6 of 23 achievements
6.0 hours, 3 of 13 achievements
Does it lean more on puzzle or strategy side? Doing stealth as basis for this kind of game seems like it would wear get old quickly.
Rather tactical, the levels are randomly generated so they aren’t really designed as puzzles. But the most important is resource management, you have to think long-term to be able to complete your run.
The gameplay is good but it does get repetitive, I would have prefered a campaign with fixed levels but more different from each other, and more story.
That’s interesting because I always assumed you kinda need pre-designed levels for stealth to work or you could just end up screwed over by sheer level design. Does DLC add much if you have it?
I didn’t enable it in my run. I know it adds an endless mode, some characters and items, and it increases the timer of the campaign so you have more time to prepare for the final mission