August 2019 Progress Report
Seemed like I had somewhat less time to game this month and definitely encountered getting temporarily stuck more often than I expected, but it wasn’t any less enjoyable. :) This month reminded me that I have less patience for puzzle-type games because I get annoyed having to look up solutions when I can’t figure something out for quite a while, but unless the figuring-it-out part is super engaging I tend to not to take a long time to figure things out and instead go find a walkthrough video.
For September, I picked a mix of what seem to be quality games from my backlog, half of them SG wins. The only 3D game seems to be Aporia, which will be the first CryEngine game I think I’ve ever played. Will see if it makes my GTX 1060 cry and may pre-load most of it into my DimmDrive. I’m especially excited to play Into the Breach, which I was surprised to get in a trade for one of my Humble Monthly early reveals. Since I’m not a hardcore roguelite fan, I am optimistic that I will enjoy Into the Breach even more than FTL.
End of August stats:
643 games (+25)
74% never played (+1%)
9% unfinished (+0%, +1 game)
12% beaten (+0%, +3 games)
4% won’t play
101% total (+1%, empirical proof my backlog is too big? lol)
In the upcoming month, I’ll remove some F2P games from my backlog that I don’t see myself playing anytime soon, which should bring down my game count a little.
Click a game’s bar to see its short review.
Games I Beat Mid-Month
I recommend the game on sale with all DLC if you who wants basic simulation of 911 calls and are ok with micromanaging location/dispatch of emergency vehicles. If you expect an RTS game or advanced simulation, you might have a bad time. I only used “Unique Stories” and custom cities mode since Unique Stories was recommended for a first playthrough and progresses through the different cities. It does some things well and others I wish it did better but nothing that breaks gameplay for me, on Hard difficulty. That doesn’t make me eager to play it much more.
Basic 6 DOF space fighter with a relatively dead multiplayer community but has decent bots plus thorough tutorials. I loved older 6 DOF games like Descent, but there's nothing to do other than basic pew pew here - Not even a campaign mode, hence why I marked this "beat" as a multiplayer only game. Would not recommend buying unless you have friends to play with who are really into that kind of game.
Game I Beat by End of Month
I finally beat the game spread out over a month, occasionally taking a break when I would get stuck on occasion. Overall, I really enjoyed the story and thought the third person action was decent. I had two minor disappointments with not encountering one potential type of enemy in Act 4 and I thought the very end was slightly lackluster, but overall still well done.
I have two questions now: If I go to the Timeline and change a junction to watch the alternate show/video, does that wipe out all single player progress after that junction? Also, how much does changing junctions change gameplay outside of the show, if at all?
Games I Got Stuck On
Nails the Road Rage vibe and satisfying combat with good progression early to mid game. Roguelite fits okay, but in mid game to get enough XP per run to get meaningful unlocks requires lots of replay of very early levels. So I’ve labelled this as “Stuck” for now and playing other games instead. Procedural missions & tracks are okay, but dont add a lot to gameplay.
Definitely one of the more unique bridge building games available that I’ve enjoyed. I tried all 100 standard levels, but only completed 70-80 of the levels, and aced 40 of them.
It not only has bridge type building, but also different kinds of ski lifts, in winter & summer. Being able to control the people for some levels totally changes the gameplay: Snowboarders, snowmobiles, bikes, BMX, etc.
Game I Started Playing
This physics puzzle-type platformer is walking a thin line between frustrating control and amusing gameplay. Even if you get great at controlling how you hold stuff, the camera views get awful sometimes when the human you control blocks view of what you are trying to grab. I’ve played through a couple single player levels (up to Castle), and hope to beat it before I try multiplayer which I’ve heard is hilarious. The hint system is usually helpful, but the hint things rarely pop up in the sections where I actually need them.