adam1224

Progress in March.

It was a fairly slow month as I had a lot of other things to care for, but the results are still not too bad.

Teslagrad

19.3 hours, 36 of 36 achievements

It's a very interesting game. It's a puzzle platformer with some metroidvania elements, but not enough to be called a real metroidvania. The whole game is centered around magnetic forces - same repulses eachother, different attracts. Through the game the player unlocks 4 items that are mandatory for progressing in the fairly linear game - 3rd gives the ability to free roam, and 4th one is used for one secret and bossfights. There are no metroidvania shortcuts, or need to backtracing other than collectibles . Speaking about bosses - there are no enemies, only a handful of bosses in the desolate tower of Teslagrad. In the end, it was a great experience. The story is told through theatre pieces and the collectible scrolls, the gameplay is tight and pretty hard, and there is beauty in the abandoned environment, where only stray electricity and still-operating automatons can be found. The first game since Aquaria that presented a world where you're the only one "of your kind" and everything is eerily empty yet beautiful, and you unfold the story that happened in the past.


JYDGE

11.8 hours, 8 of 15 achievements

"Build your JYDGE" is the most important sentence in the game's description and in the gameplay.
The game is simple. You got a mission, a location, enemies, and solve it. Kill targets, save civilians, gather intel. Successful missions unlock stuff, money collected on missions allows you to buy stuff.

Then the crazy thing starts to happen, the game shows its depth (and in some way, need to grind/repeat to perfect). Each map has a main goal that completes it, and two side objectives, and each of the two can be achieved in individual plays. Sometimes you need to be sneaky, other times you need to able to withstand fire, or to be fast.

And here comes the "Build your JYDGE" part into the picture. By the time I finished the game I had : 11 types of weapon fire modes, 13 types of special fire modes, 25 weapon mods (pick 3) 32 cybernetics (pick 3.) The resulting customization allowed me to use high damage heavy bullets that pass through walls but don't harm citizens, from double their normal range range. While being invisible in the shadows. Or use a plasma shotgun and have perks that gives me 50% more hp, armor, invulnerability at the start of the level, and the ability to just walk through walls, crashing them down.

The game has 15 levels with one mandatory and two optional side missions, but as you progress through them, you unlock higher difficulties(4 for each level) - same map, but enemies are stronger, placed differently, often completely changing the goal. Hostages appear instead of just killing gang leaders, hostages get scattered, optional mission changes from kill everyone to be undetected.
At the end, the game has this gameplay loop: play level, get upgrades, use available upgrades to so other missions by having a better suited loadout.
If you enjoy games about gradually unlocking more stuff and then cherry-picking what you think the best is for your mission, this game is a treat.
Also the game has a bad habit of serious gatekeeping at the end, you need to complete all 3 objectives on all 4 difficulties on most of the levels to reach the requirement for the final level(s.) It's not a huge issue because while it uses same levels, it really shakes them up with new objectives, but if you really just want to rush through it - although not really recommended - there is a way in the options menu to drastically decrease medal requirements for unlocking next levels.


Sparkle 2

7.7 hours, 9 of 14 achievements

It's like Zuma and the others. It's addictive. I played all 7 hours in one sitting. I have some regrets about my choices but damn it was fun. Really, the colours, effects, speed, sounds, they really got the design well.
Also, interestingly, the same guys made JYDGE two years later :)


The Darkside Detective

24.2 hours, 30 of 30 achievements

This game was amazing, but at some points I felt like my brain turned into a sponge. I won't get into details too much.
Basically the game is about an underappreciated policeman part of the laughing stock division of the PD, The Darkside Division. Despite how many supernatural cases he gets into, most of the people are not even willing to register that something is up. Often not even his all-heart, not-much-brain partner either. It's part buddy-cop story, part time crazy supernatural stories, and the remaining (about 70%?) is puns and jokes and references.
Seriously, I have this high gameplay time because I had trouble keeping up with the jokes, wordplays and puns. The stories are great, the point and click part is very reasonable , but I don't know how they could pack so much (painful) creativity into this game. And I say this while loving puns.
It's an awesome game. 10/10 if you like silly, but stylish investigations with lots of puns, but seriously, stay away if you have issues with puns.


Spec Ops: The Line

38.6 hours, 49 of 50 achievements

I have troubles understanding why this game is on a pedestal. While its anti-war message is kind of unique and omg there is a twist in the story, it's a 6/10 third-person shooter with a 7/10 story.
The gameplay is average. While there are some unique set pieces and memorable locations / levels (and mandatory turret sections, awww yeah) it's just a cover shooter, and not even a really good one. For some (console…) reason they set up multiple functions to the same buttons, and it often breaks the flow of the game. You want to charge at someone and vault over a wall, but you pressed shift too soon so you melee the wall and get shot down. You hold space to run, but also space to get in cover. And for some reason the "run --> cover" option barely works (needed 2 playthroughs to get cheevo for doing it 10 times) , you need to stop from running to a halt, then press space to get into cover. And you often get shot down while standing still just for a second.
You have two squadmates who are pretty cool on easy difficulty, but a liability on hard. They can and will try to kill what you order to be killed, but they just "slide" out of their cover into the crossfire of 3 enemies to kill the 4th. They don't keep the cover between the enemy and themselves if the enemy goes around - they are in cover once, they will stay there no matter what. And if they are downed, they need to be healed (by animation, you can not be in cover-mode while healing, so you can just hope they dropped behind a stone or something that is big enough to block the enemies' bullets just by being in the way,) and if they are not healed in time, you can just reload the last checkpoint.
The game still taunts me with it's final, FUBAR difficulty, after finishing it on hard I feel I have a better understanding on its systems, but the game has such a weird, janky control system to it and some straight-up bullshit, unfun sections that I really doubt I'll return to it.
I won't recommend it to anyone when they ask about games I think they should play. It's the play if you want to play it, your poison - category for me.


adam1224

Also activated something like 30 new games, so yay? :D

EvilBlackSheep

Season 2 of the Darkside Detective will be coming, prepare your brain!

For SpecOps, I think it’s a hype problem. I went in (I think for a PoP challenge) expecting nothing at all, even to dislike it because i’m not into war shooters usually, and I had activated it from a free key thing without too much conviction about the game being my thing. I ended up liking the game more than I thought i would, but I agree that it’s not the best TPS, and it’s weird to play a shooter for the story somehow.