petpasta

Heya.

Report 7: Color me shocked, it’s about damn time

    STEINS;GATE

    STEINS;GATE

    9/10
    42 hours playtime

    Do I really have to say that Steins; Gate is great? The story is great, all of the characters are well done and likeable (except for one minor antagonist near the end of the game, which was just too comically evil). Character designs are great, I honestly can’t fathom why would anyone go for the Elite version, which looks awful in comparison and pretty bad in general. You might as well just watch the anime at this point.
    The phone trigger system really adds some life to the usual VN shticks, but will make your life hell if you try to 100%-complete the game without a guide (even if you do use a guide, there’s still some pain in the ass involved.) Same goes for going for a true ending, but it’s definitely worth it.
    Before you ask - Kurisu.

    The Last Tinker: City of Colors

    The Last Tinker: City of Colors

    7.5/10
    9 hours playtime

    It’s a really nice action-adventure game, really bright and colorful (I mean… duh). It looks like platformer and it involves platformes indeed, but the jumping is automatic, which feels really weird at frist, but the movement feels very fluid that way, even though you’re not fully controlling it. The plot is just like something you’re used to with fairytale-like setting like this. It’s not very long and it’s not difficult, but can be a little demanding if you’re trying to complete the achivements.
    Overall it was a really nice experience - it’s nothing spectacular to write home about, but it’s good game to play leisurely for a couple of days or so.

    Home

    Home

    6/10
    3 hours playtime

    Home is a simple horror adventure game which heavily relies on unreliable narrator trope (pun not intended, I swear). The game uses it so frequently that I don’t even know how to feel about the plot, since even if there are some obvious conclusions, it’s still pretty open for interpretation. There are a few sound jumpscares that were really dumb and unneeded, the game and its atmosphere were doing just fine on their own. The pixel art is kinda - too - low on details at times - most of the time you’ll never guess what you’re about to pick up until you read the text following your interaction with it.
    It was pretty fun (as in “if you like depressing stuff”-fun) and it’s nice to see that the text narration that accompannies the game actually takes notice of some actions you did/didn’t.

Also:
images
5.5/10, 1 hour of playtime, 4 of 4 achievements (100%)
(This one isn’t showing up in the game list and restricted, which sucks)
Absurd horror-ish something by 98DEMAKE, the same guy who did September 1999, which was pretty cool. I really like this guy’s approach to horror stuff - he doesn’t resort to jumpscares and orthodoxal tactics to scare the player, but his games are eerie and unsettling anyway.
But man does that game fucks your eyes up.
But man are some levels too long.
It also could’ve used more substance. But it’s still pretty okay………normal (yes, thank you, i’ll be here all night).

iskibiribiri

I finished Home before they added achievements. I’m too lazy to play it again.

petpasta

Considering you’ll have to do at least 3 runs to get them all, it’s probably for the best.
Also, even with SOME replayability value, for the most part you don’t change the actual game content, but simply MC’s persperctive of it.