adil
Trent

You know what, I’ve been thinking I might play SOMA for the monthly theme. I think I’ll go and play it right now! :D

adil

I played both for the monthly theme as well. It might be a little short on time to beat SOMA for the monthly now but you should definitively play it indeed!

Trent

Well, I played SOMA for 20 hours since I wrote my last comment, and completed it by the end of June– at least local time, it was 11:48 pm. :D

adil

Wow 20 hours! That’s hardcore! xD And congrats, I didn’t expect you to be able to beat it in a day. Or did you have some game time in already? Because 20 hours in a day that’s real hardcore haha.

Trent

Well, it was spread out over two days, June 29-30. But from about 3pm (local time) Saturday to 11:48 pm Sunday I did little else. My wife and the kids left for the weekend Saturday morning. ;-)

Also, I don’t think “walking simulator” is a fair description of the game. Have you played many walking sims?

adil

I can’t say I’ve played many, 2-3 top I think. But how would you describe it then?

It seems to fit the bill to me. You walk around and discover the story through collectible in game instead of a voice narrating it as you move. It might be wrong though but it felt like that to me at least and that’s how I played it, as a walking sim most of the time! It also isn’t in a negative way just to be clear.

Trent

Walking simulators typically don’t have inventory (although SOMA’s is limited), only the lightest of puzzles or none at all, (although SOMA’s puzzling is quite light), health and death, or strategy (tactics for avoiding different kinds of monster). SOMA also has the element of disorientation / mazes that you won’t typically find in walking sims. Also, the “voice narrating [the story] as you move” is not uncommon in walking sims, including one of the originals, Dear Esther.

That said, on the spectrum of games, SOMA is certainly closer to walking sim than many, as there is no combat, only light puzzling, limited inventory, etc.

adil

So basically you remove the horror parts and you have a real close walking sim? xD

Though I don’t get why you told me that: “Also, the “voice narrating [the story] as you move” is not uncommon in walking sims, including one of the originals, Dear Esther.”
Since that is what I basically meant by saying that SOMA misses that kind of common mechanic but uses collectible (Terminal mostly) to tell the story instead.

Arbiter Libera

From what I’ve heard PW3 does have pretty major problems on PC. Which is sad because I enjoyed the first two games and even caught up with source material to know what they’re about. I would be interested in eventfully checking out PW3 for its return to story, though. Second one was a “what if?” kind of game with its own narrative divorced from the manga.

adil

I have to reckon that the story was very well presented. The videos, and manga like panels were pretty nice to look at. If you’re in it only for the story, maybe it would be possible to bear with all the drawbacks the game has.

PS: your link points back to here.

Arbiter Libera

It’s a modal so it should just pop up, don’t open it in another tab. Unless you're browsing on mobile because I have no idea if it'll work then. It seems to work on mobile. It’s just my old and short review of PW2 so you’re not missing out on anything.

adil

Ah xD yeah I always open links in new window. And when it pointed back here I checked url which points indeed back here. Didn’t think of just opening it regularly.

Anyway, it’s a nice hack! That link opening like a pop up.

Also, there’s a Dream mode in OPW3 as well which doesn’t follow any story, it’s a lot of islands connected to each other where you get to chose whichever characters you have unlocked to complete a mission. Seems like a great addition if I had enjoyed the gameplay better.