Kaleith

April 2018 Update

Oh, April’s over :p
I spent a lot of time both off and online with people I enjoy being around and I’m starting to work again in a few days. Those are the 2 reasons the time I have to play games has slowly been shrinking, so there’s not a whole lot to show in this month’s update. On the other hand, that’s a pretty nice tradeoff so I’m not really complaining ^^

I think I will hold off buying bundles and entering giveaways until I figure out whether or not I can squeeze some gaming time in over the next few months. he lied, knowing full well to have no actual power over the backlog addiction
I’m not sure if I’ll have enough content to make a meaningful monthly update, we’ll see I guess :3

I did manage to take down a couple of SG wins early this month and I started playing 2 more in the time not sucked by Slay the Spire my free time, so I hope to report on those in the next update at least. One of the 2 games I started in particular - The Red Strings Club - is what I’m eager to get back into as soon as I’m back in the mood, as it has surprised me so far.

AER Memories of Old

3.6 hours of playtime, 11 of 20 achievements
↓ click to expand

I was sold on the game the moment I peeked out of the tutorial cave you start in and was allowed to fly for the first time.

AER is overall a pretty average puzzle adventure game with a charming aesthetic and some awe-inspiring moments. There is no combat whatsover: the focus is instead on the exploration of different hidden temples via some not-too-difficult platforming.

I'd probably never recommend it at its full price as it's pretty short, but I picked it up cheaply in a bundle split and I didn't regret the purchase ^^


Among the Innocent: A Stricken Tale

7.4 hours of playtime, 10 of 13 achievements
↓ click to expand

I'm conflicted about the possibility of recommending Among the Innocent.

On one hand I think it's a decent first person puzzle exploration game and the location chosen (South Africa) is pretty under-represented in videogames, making it more interesting.

On the other hand it's pretty clear that during development \*something\* happened that made the studio rush the game out with an abrupt and unsatisfying ending that soured my perception of the game.

Reading the Steam page you find out that the game is only the first in a planned 5-entries series, but as of now the second entry hasn't even entered pre-production, so I wouldn't hold my breath that the "series" will get anywhere. Such a shame, it's not a bad game overall :/


Seraph

8.7 hours of playtime, 13 of 30 achievements
↓ click to expand

Seraph is a 2D platform shooter with some nice ideas ruined by some questionable choices.
The first thing that makes Seraph unusual is its focus on platforming and dodging, obtained by doing away with aiming completely (replaced by an auto-aim system). It was a bit hard to get into it at first - as very few games ask you to learn how to dodge stuff right from the very beginning - but after a couple of hours I was starting to string together pretty satisfying killstreaks without getting hit, which in turn increase the challenge of the game thanks to a dynamic difficulty system.

The more difficult the game gets, the higher the drop multiplier becomes, meaning that by getting good at the game you are rewarded with more currency that you can then spend to permanently power up the titular character Seraph. That upgrade system itself is one of the flaws that I find with the game: although there's a plethora of options to make your character more powerful, almost all of them are merely small percentage increase of stats (e.g. +2% damage with pistols) that you'd be hard-pressed to even notice during gameplay.

Another flaw is in the level design: it gets pretty repetitive pretty fast due to the fact levels are all procedurally generated (meaning that they never feel cohesively structured or interesting) and partially because there's a very lacking graphical variety in the "skins" used for said levels - they all look mostly the same.

I wish I could recommend Seraph but despite the alright gameplay it gets way too repetitive after a while :\


Marie's Room

0.4 hours of playtime, 7 of 7 achievements
↓ click to expand

A short and sweet walking simulator with hardly any walking, as the entirety of the experience is contained within (you guessed it) Marie's room.
People in the forums and the reviews seem to think this has a Life is Strange vibe to it but I can't really confirm as I've only played 1 chapter of it (I should really get back to that).
I'd have a few complaints about the interface and the voice acting but it doesn't seem too fair to point those out when the game is free and it only takes around 20 minutes. Just go play it if you're into the genre :p


  • AER Memories of Old

    4 hours playtime

    11 of 20 achievements

  • Among the Innocent: A Stricken Tale

    7 hours playtime

    10 of 13 achievements

  • Seraph

    9 hours playtime

    13 of 30 achievements

  • Marie's Room

    23 minutes playtime

    7 of 7 achievements


Bangledeschler

Nice progress! Have a fish for your efforts. }-(((*> not a bad tradeoff indeed. I understand the backlog addiction, it is stronk :v

Kaleith

Have a fish for your efforts. }-(((*>

*scratches name off the kill list* you’re good, human.

skanda

I spent a lot of time online with people I enjoy being around

Hey! That’s me! :spacecat:

…and I’m starting to work again in a few days.

At least I finally found out what that’s about. :eyes: Congrats!

Kaleith

Hey! That’s me! :spacecat:

:33:

EvilBlackSheep

I see who you prefer :glares:

skanda

Whaaaa—? Why?

EvilBlackSheep

I had already added Marie’s Room to my WL after seeing another assassin report about it, I guess now i’ll have to play it. Congrats for the new job and with not playing too much StS :p

skanda

Time for another update, innit, mate.

skanda

Pls respond.