petpasta

Yep, I’m not finishing Baba Is You anytime soon. I’ll take it slow. These words will age pretty badly when I’ll quote them next year or something.

Report 27: A bit puzzled (2/2)

    Samsara Room

    Samsara Room

    7/10
    2 hours playtime

    This is yet another game from the devs of Rusty Lake series (there’s so many it’s getting ridiculous, i’ve played maybe half of them, and there’s a remake of older flash games coming to Steam, I think?), it’s a remake of the game that precedes Rusty Lake and Cube Escape, but honestly, I couldn’t give a damn about the chronology at this point, the plot is still gonna be confusing and vague.
    It’s your - almost - typical room escape point’n’click, with heavy surrealism touches.
    The puzzles are pretty good - not too hard, but tricky sometimes.
    Not much to say about this. If you played any of the Rusty Lake games, this is pretty much the same stuff.

    Space Quest Collection

    Space Quest Collection | Space Quest III: The Pirates of Pestulon

    7,5/10
    3 hours playtime (9 overall)
      no achievements

    This is the third entry of the famous Sierra point’n’click series.
    This part is probably the weakest in its’ plot department. You’re pretty much solving the conundrum of staying alive in the face of immediate danger in the first half, and just stumble upon your main task in the second half and decide to take your chance going against the bad guys of the game for whatever reason.
    While the puzzles can sometimes be unintuitive as ever (how was I supposed to guess I can just take the ladder that is located in a non-visible part of the screen after climbing it?) and you can still die a lot, it’s far more forgiving and logical than Space Quest II. Or, perhaps, I learned my way with Sierra’s cruel game design already.
    This one is also pretty short if you’re not getting stuck often, and it also has three full-fledged mini-games built in, so there are times even guides can’t help you. They’re not that hard though.
    Overall, even if there’s almost no plot, it was actually pretty fun.

And now, it’s time for yet another non-puzzle games in my report.

    Beyond Eyes

    Beyond Eyes

    6,5/10
    4 hours playtime

    This is a slow walksim about blind girl on the quest to find her missing cat friend.
    Although you can see the ending from a mile away (even right at the beginning), it still comes off as some sort of a downer.
    The gameplay is mostly walking around, uncovering your surroundings as you come near, somewhat like you do with fog of war in RTS games. The thing is… you walk… soooooooooo sloooooooooooooooow… You will need A LOT of patience, but thanks to me being in the right mood, I’ve somehow managed to finish it in one sitting. It was still pretty gruelling at times, especially when you realize you walked the wrong way and you have to go aaaaal the waaaaay baaaaaaack reaaaaaaaal sloooooooow. I mean, I get why it is that way, but it doesn’t change the fact that it’s kinda unbearably boring. At least the spirit of a little adventure that you can only experience as a child is there.
    Overall, it’s alright, but don’t expect too much and go in with a lot of time on your hands.

    Raging Loop

    Raging Loop

    8/10
    33 hours playtime
      no achievements

    It’s a mystery VN by KEMCO heavily based on Werewolf (or Mafia, if you prefer) party game. It was only recently officially translated to English.
    Besides the great and engaging mind game plot, it features one of the most entertaining protagonists I’ve seen yet.
    This game features a Scenario Chart and and Keys system, which allow you to remember things upon reaching Bad Ending and go back to try different things with routes unlocking, much like Uchikoshi’s stuff.
    Its’ low budget really shows. It could’ve been so much better if it added just a couple dozens more backgrounds. This game really likes to use downright placeholders instead of actual backgrounds, like some classical black screen and, my personal favourite, black screen with a shiny circle in its’ center. I didn’t mind am as much as I may appear to here, but it would definitely improve the vn quite a bit.
    What I do mind is how confusing and straight-up incomprehensible this vn gets in the final stretch. There’s just too much of a poorly explained concepts that make little to no sense. The werewolf game part and the final almost feel like two different novels.
    After you complete the vn (~30h long), you unlock Revelation mode and some extra stories. Revelation mode delves deeper into characters’ motivations, providing extended thoughts for MC and thoughts of other characters/scenes you couldn’t see from MC perspective. This is a really interesting idea, but it’s not that comfortable to read sometimes on your second playthrough if you’re skipping previously read text, since most of the thoughts are direct reaction to the previous lines that are hard to put in context if you don’t read the entire thing.

Backlog progress status: my head still hurts

12% (227/1965)
4% (73/1965)
8% (161/1965)
74% (1450/1965)
3% (54/1965)
Forsaken

Oh I didn’t know a new game was available in the Rusty Lake franchise, not that I understand what the hell is going on :) But still I quite enjoy playing them. I finished it soon after I read your update, so thank you.

petpasta

You’re welcome. These games are getting hard to keep track of.