RomTaka

ABC project on track


  • Unbox

    7 hours playtime

    11 of 15 achievements

  • Tibetan Quest: Beyond the World's End

    3 hours playtime

    15 of 18 achievements

  • Middle-earth™: Shadow of Mordor™

    20 hours playtime

    30 of 74 achievements

  • Koi-Koi Japan [Hanafuda playing cards]

    84 minutes playtime

    20 of 35 achievements


Unbox : one more ABC project game finished !
This is the kind of nice little game that I will unfortunately forget soon after I finished it. This is also the kind of game where I feel sorry for the graphist designer(s), who created a beautiful world that the game designer failed to bring to life.
All in all, I spent 6 fun hours being a little cardboard box, jumping around the 3 levels and half but the gameplay’s too restrictive : you can roll, jump and… jump higher. With these abilities, you have to track down (a lot of) collectible gizmos, run 3 or 4 little races on each level (whether “on foot” - if I may say - or aboard cars), crush a few enemies here and there, face 3 bosses and… that’s it. A pity the devs didn’t exploit better the beautifully crafted levels (a tropical island, a ski resort, another island, plus the main hub, on a boat). On top of that, there are a few bugs : the worst one happened when I - as a cardboard box, remember ? - was trying to push big stone balls into slots, without ‘em falling in the water. Have you ever tried pushing a ball when you’re a cube ? I guess not but it’s hell and after some long minutes, when I finally succeeded in placing the 3 balls in their slots, my little cardboard box laid down and never stood up again. I had to redo the whole stone-pushing nightmare in order to get my stamp (yes, all the trials reward you with a stamp, ‘coz you’re a self-delivering package, as a matter of fact).
I’ve read in the credits that Unbox is supposed to be some sort of a tribute to Banjo and Kazooie : I never played any game from this acclaimed series but I have the feeling Unbox failed to echo the role model. A few screenshots where you can admire my customized box


Tibetan Quest: Beyond the World’s End : another beaten game from my ABC project !
TB:BWE AKA just another HOG : I’m definitely not a huge HOG genre fan. I had included this one in my ABC project because I thought I would need breathing spaces in between bigger games, and that plan ran smoothly. TQ:BWE isn’t particularly attractive or wily. It does the job and distracts you for a couple of hours. Nothing less, nothing more.


Other than that, I’m making progress on ABC project’s letter K : Koi-Koi Japan (Hanafuda playing cards).

Finally, outside of the ABC project, I’m near the end of Shadow of Mordor, side by side with Jowy as part of the monthly challenge : it feels more and more repetitive to mass murder tens of ugly Orcs, so I only do short play sessions. Soon to come my complete opinion !


Poll : how do you decide you beat or complete your "endless" games (such as these) ? Time spent, achievements, personal objectives, à la carte ?

RileyHisbert

Usually by achievements, or by feeling like I’ve gotten all I could out of the game.

Blue Ϟ Lightning

I have a specific catagory for endless/multipayer and roguelikes.
multiplayer depends on the type but I ususally just put them in beaten if I’ve played them with people before…especially if its something where we restart every time we play.
Roguelikes and games that have permadeath I view as endless cause I don’t think I can ever reach the end of most of them even once.
so I end up marking them as beaten after I played them for 10-40 hours and get as far as I can/bored
endless games that are like puzzles or stratagy or whatever I ususally just mark as beaten after having played through at least one game.
and idk…its more a personal note cause otherwise I would actively try and 100%/complete them so Its just a mental note not to bother working on them and just go back and play them if I feel like it.

nice progress you’re nearly where I am on this plan ish

RomTaka

Roguelikes and games that have permadeath I view as endless cause I don’t think I can ever reach the end of most of them even once.
so I end up marking them as beaten after I played them for 10-40 hours and get as far as I can/bored

Maybe I should do that for FTL for example : I spent 10 hours on it but left it in “Won’t play” category since I suck (I certainly won’t ever beat the first boss) and won’t come back at it.

Blue Ϟ Lightning

yess

technically it has an end but with how its set up I don’t think I can ever get to the end of FTL so I’m putting it in with the “truely endless” games

Formidolosus

I tend to go by achievements, so I’ll keep playing them until I’ve reached a satisfactory level of completion. If it doesn’t have achievements, then it’s really up to you. If it’s got a campaign of some kind, I’ll consider beating the campaign ‘finishing the game’, otherwise if it’s a roguelike, then I’ll try and get to the end at least once.

Narayan

Congrats on your progress! :)
I usually mark endless as beaten when I’ve reached some sort of goal (end of main campaign/ story mode, winning under certain conditions, it all depends on what the game is and what can be done there). I mark as completed when I’ve exhausted all the content that interested me, and there is nothing else I feel I need to do there. Some of them I never mark as beaten/completed, and they stay in the unfinished category, like roguelites that I’m not good enough to reach the end boss/ last level or something.

RomTaka

And aren’t you frustrated to have these roguelites in unfinished category forever or so ?

Narayan

I’m more frustrated that I wasn’t good enough ;) Other than that - no. Leaving them in unfinished makes it easier to come back to and try again if I ever feel like it. When I mark as beaten/ completed I basically consider being done with the game.