Amitte

Progress report: Third week of July ‘20 a.k.a. Just So This Week Isn’t Left Empty…

Animal Crossing: Pocket Camp

Animal Crossing: Pocket Camp

6 of 6 achievements

I've never had the chance to play an Animal Crossing game before, and, needless to say, I've been getting jealous of people who got the newest one for the Switch and have been able to put so much time into it… so I got this one and I have to say, it's just as fun as I expected it to be! For the time being, I got all the achievements and am aiming to keep it on my phone until I get to link my progress with a Nintendo Switch account.

Pokémon Masters

Pokémon Masters

2 of 10 achievements

I'm not big on Pokémon, so the intricacies of this game are probably lost on me, but the story seems straight-forward so far. I am aiming to bounce from the game when I unlock all achievements, but I'm going to try my best to keep it on my phone until I get a Nintendo Switch account to link my progress to.

The Sims: FreePlay

The Sims: FreePlay

8 of 51 achievements

According to release timelines, this game came out after The Sims 3… and it's better of the two mobile games I know of. In FreePlay, you can slowly build up a town made up of households, which you later move new Sims in, as well as buildings they can work or shop at. While a construction is in progress on the town map (and that's what you're always going to want to do), you can control your Sims individually to complete various goals and get rewards to progress further. The goals are what makes the game so addicting, if only because they don't stop coming (and they won't stop coming). I might as well try and play the game until I get some more achievements.

The Sims Mobile

The Sims Mobile

7 of 10 achievements

This one is basically The Sims 4 for mobile devices, however… it's bad. Really, really bad. You can only control one household, made up of the maximum of four Sims (and even that is only possible assuming you're willing to pay tons of in-game currency for it) …and everything is a boring clickfest. The game presents the process of deepening relationships, furthering careers and learning hobbies as "stories", but the reality is that you send the Sim on work shifts or friend/lover meetings and keep interacting with things that give you points until the event time runs out or you gather enough points to make it end earlier. Stuff's so boring I can't believe there are actual communities for it out there. However, since I've gotten most achievements easily (and they give a lot of points, too), I decided to try and see it through to the end… of the achievement list, that is.

UtaPri

Uta no ☆ Prince-sama: Shining Live

14 of 14 achievements

Ah, yes, I'm finally talking about the game my husbando is a part of.
If you ever played an anime-based mobile rhythm game, you might know how this works, but in case you haven't: while tapping along to the beat is an important part of the gameplay, if you want to end up with a high score, you first need to boost the levels of the cards representing your unit. The more rare a card is, the stronger you'll be able to make it in the end. To make it easier on you, when you start playing, the game will ask you to choose your favorite idol and you will get one of their UR cards as a freebie (which can already give you an immense jump; my current save is the third time I try playing the game and leveling up the first UR instantly never failed me). There's also a main story, spread over nearly 20 chapters at this point, side stories for all the available cards, as well as special stories that release during events. The whole game also contains many different goals, for completing which you receive items used to level up the cards or unlock bonus content (outfits, side stories, voice lines).
Remember how I mentioned you can choose one of the idols as your favorite? The game utilizes a "live 2D" engine, which not only lets you watch the idols move around and gesture in the stories; you can also tap your favorite idol on the home screen to make him say random things, more of which you can unlock by using his cards in the rhythm game.
The UtaPri franchise has been growing like a monster for 10 years already, but this might just be the best part of it for the Western audience (considering the fact that the original games have never been localized). If anything, it's the one mobile game I don't plan on giving up.

See you next week! :) You’re free to place your bets: will I be cured of my mobile game addiction by then or not?

JaffaCaffa

If you like Pocket Camp then I think you’ll love the switch version! Since the other AC games have a lot more personality imo. I’ve still played a lot of Pocket Camp myself, pretty cool the customising you can do on your phone and definitely great for being free! Hope one day you’ll get to play the switch version. :) The original gamecube and Wild World/New Leaf are really fun too. Do you have a fave villager yet?

Amitte

I’m looking forward to getting a Switch as well! I wonder if I’ll be able to find a new sense of creativity in myself when it comes to creating my village :D

About the villagers… I was a little disappointed on that front when I noticed they quickly got same-y (saying things that represent the aura they’re into, as opposed to everyone having their own thing, aside from verbal quirks). Then again, maybe it’s because I was looking for a favorite a little too hard. I guess I’d say I have a special place in my heart for Rosie, Filbert and Goldie, since they were my first camp guests… but then I learned about Raymond and I’m totally into what he appears to be like. Shame he doesn’t unlock before level 30 (which was the point I stopped playing at, since it unlocked the last achievement) :(

JaffaCaffa

That was my biggest complaint with pocket camp as well, the other games have repetition too to an extent (especially if you talk to them every day for a long time) but there are definitely more quirks. Both in actions and random things they say, even if they do repeat for a couple days you’ll get a completely new saying out of the blue that can catch you off guard. :)

I wonder if achievements are an android thing, I’ve not seen any with ios (besides some really basic tasks you can earn rewards with, but definitely not any level chieves). Not sure how many events you played in that time, but there are new ones at least once a month sometimes with really cool items.

Amitte

Oh? That’s cool to hear! ^^ I would probably love the interactivity. I keep reminiscing on how I played MySims back in the day, and am now realizing it might as well have been a weak attempt at trying to mimic what Animal Crossing had been for a while at that point.

Yeah, there are achievements for reaching every five levels, from level 5 to 30. Oh, and the events are pretty nice! I’ve done some fishing for Chip and cool scoops gyroidite collecting ^^ Sometimes I wasn’t bothered enough to go around though, since the loading times were a little too long for me.

aonrao

I didn’t even know mobile games had achievements lol

Amitte

That’s definitely the more popular outlook at mobile games :D

adil

I played The Sims Mobile too. And it’s true it turns out to be boring rather fast. I wanted to create a super house, that’s what I always do in any The Sims game but it proved to be rather tedious and kinda lost my motivation.

Maybe I’ll try the other one since it seems more interesting.

Amitte

While I’m in the “play in Life Mode” camp, The Sims Mobile is tedious beyond belief. If I wanted to play a clicker game, I would have gotten a clicker game.

But yes, The Sims FreePlay is much, much more fun (even if it does push its microtransactions a little too hard).