devonrv
  • Cubiscape 2

    2 hours playtime

    13 of 31 achievements

Turn-based. It’s supposed to be a puzzle game, but the vast, VAST majority of the levels are on the extremely easy side. The game introduces new enemies and obstacles regularly because it has nothing else going for it; they almost never get used in any interesting ways and are tantamount to jingling keys in front of a baby. I lost count of how many levels had basically the same solution.

Even when you do encounter one of the rare levels that actually gives you trouble, it’s almost always because the pathfinding AI of the chasing enemies is unintuitive: they always chase you horizontally first (so if you’re to the left of one and you push down, it’ll move left, and if you’re above/below one and push left, it’ll move left), but they don’t move together and there’s no indication which moves first, so one can get “blocked” by another before the other one moves, effectively resulting in one moving and one staying still…and that’s just the one idiosyncrasy I managed to figure out; there were a few other times they moved in ways I never understood, yet was always required to beat the level.

It isn’t until world 10, over one hundred (100!!) levels into the game, when you’ll finally encounter some genuine challenge, and even then, the difficulty goes back down to simplistic for practically every other level. Then, when you reach world 11, the difficulty flatlines again until the end of the game, with the only noteworthy thing being that certain levels have certain camera positions place tiles off-screen, so you have to switch back and forth if you want to see what you need to do.

Not recommended.