Kaleith

November Update


*drum roll* Divinity: Original Sin 2 is finally down!

With D:OS2 out of the way I had a lot more time to invest in backlog-slaying, so I got 8 more games done, 4 of which were SG wins.
Really happy about progress this month :3

For this post I’m gonna start lifting taking inspiration from other people to make it a bit more readable. Whoever came up with this layout first, thank you :3

Divinity: Original Sin 2

115 hours, 61 of 97 achievements

I have yet to take a good, hard look at the games I played this year, but if I had to snap-decide on what the “Game of the Year” was for me, it would definitely be Divinity: Original Sin 2.

The original D:OS was carried by the combat but suffered heavily in the story and roleplaying departments past the first town zone. D:OS2 fixes both of those issues, with a lot of subplots and sidequests that you can explore, some of them tied to the premade characters which you can select at the start of the game or recruit as companions later.

The excellent combat system is still there and better than ever; the character progression system encourages you to mix and match skills from multiple skill families and experiment with them; the writing is top-notch and fully voiced; the choices you make feel impactful… I could keep going on with the praise :3

I 100% recommend it and I hope they keep selling copies beyond the recently-announced 1 million mark. I’d definitely help Larian Studios again if they happen to need Kickstarter for their next project :p

World to the West

19 hours, 16 of 36 achievements

I haven’t picked up the Humble Monthly the past few months as I don’t want to spend “real” money on games at the moment. I had a weird gut reaction when I saw the unlocks for this month: while I didn’t really want them, there were several that looked interesting and that I wanted to check out.

One of those games is of course World to the West, a game in which you control a team of unlikely heroes in a vast world full of places to explore, with the usual array of themes (desert-y, snow-y, cave-y, temple-y, futuristic-y and so on).
Each of the 4 characters is pretty well-developed, each having a different set of skills and ways to traverse the map quadrants and solve puzzles.
You control one at a time - switching them at totems scattered throughout the world - and you’re often required to combine their skills in order to progress.

Totems act as a way to fast-travel too, but a character can only teleport to a totem that they themselves have reached, meaning that any time you need a different skillset to help open a passage or solve a puzzle, you need to switch to the correct hero and travel by foot to your destination.
This is both a strength of the game (because it lets you notice the clever tricks devs used in the map design to make them traversable with all 4) and its greatest weakness, as all the backtracking really bogs down the experience.

The combat is mediocre at best but it’s not really the focus of the game, and the occasional glitches (character stuck in a fall or unable to move) didn’t hinder the experience thanks to the generous checkpoint system.

Despite some shortcomings it was an enjoyable little experience.

The Room Two

5 hours, 7 of 7 achievements

Pretty much similar to The Room 1, same gorgeous graphics and satisfying progress throughout each level.

Unlike the first one there’s less of a focus on a single, evolving “box” full of puzzles, as you’re instead placed in a small room that you’re somewhat free to virtually walk around and check for clues and puzzles. This adds a bit of exploration and a very nice variety of puzzles, which were definitely improvements over the previous iteration of the game.

I kinda wish The Room 3 was on Steam too, I would have picked it up last sale :p

Contrast

8 hours, 19 of 22 achievements

I was challenged to play this a couple months ago but I didn’t manage to squeeze it in my gaming time back then (damn D:OS 2!) so I fixed it this month. I’m glad I did.

Contrast is at its core a 3D puzzle platforming game with the unique twist of being able to transform into a shadow and enter any sufficiently well-lit surface, making it a 2D puzzle-platformer as well.

The game is very clever with its puzzle design, that very often requires you to change the placement of lights and objects in the 3D world in order to manipulate the shape and size of shadows and make them into platforms you can then use in your shadow form.

The OST is great as well, with a nice collection of Jazz-style music that perfectly matches the theme of the characters and the overall feel of the game.

Another game that is 100% recommended, it’s not too long and it doesn’t overstay its welcome :3

Why Am I Dead At Sea

8 hours, 27 of 27 achievements

The premise of the game is really interesting, as it’s essentially a murder mystery from the unusual perspective of the ghost of the victim.

You wake up on a ship with no recollection of who you are, and to find out what is going on you have to possess the various passengers (each with their own “skills”) and “use” them to interact with other passengers and the environment.

While all of that sounds great in theory, everything is somewhat ruined by the game mechanics.
To progress you end up having to talk about the same topics over and over with the various passengers to make sure you get all the details, which is repetitive and makes you have to backtrack at a slow pace over and over in the restrictive space offered by the ship setting.

I think the game is still worth playing for fans of murder mysteries, but I wonder if the story would have been better told in some other form.

The Uncertain: Episode 1 - The Last Quiet Day

3 hours, 30 of 32 achievements

3D point-and-click game based in a distant future where humans went extinct and robots slowly evolved to take their place.

I can’t say a lot without spoiling stuff, but despite some clunkiness in the controls and some sub-par voice presentation I moderately enjoyed it.

I had tried the demo, which piqued my interest, and the rest of the first episode made me look forward to the next one, which is still unreleased and is supposed to fix some of the issues that I had with Ep1.

Baobabs Mausoleum Ep. 1 Ovnifagos Don´t Eat Flamingos

2 hours, 8 of 13 achievements

The game’s so weird it’s hard to even describe. It feels random for the sake of being random, switching game genres and even perspectives (overhead 2D, then first-person 3D, then side-scrolling 2D and so on) between chapters.

While there’s definitely an audience for this kind of unconventional game, this one is plagued by multiple issues related to collision detection (I had to repeat an entire chapter multiple times due to falling to my death) that make it hard for me to recommend it.

True or False Universe

28 minutes, 109 of 110 achievements

I was bored one day and checked it out, it’s just a series of trivia questions you can answer True or False to. That’s right in the title I guess :3

Humanity Must Perish

47 minutes, 8 of 8 achievements

A supercomputer shaped like a teenage girl built by an old man to pass judgement on humanity did I really just write that
For something that I only downloaded as a joke with a friend, it wasn’t that bad.

The premise of the story is that humanity has tried over and over to build supercomputers capable of calculating the optimal way to fix the world issues, and invariably the objective answer given by them is to destroy humankind.
Kyuu (the supercomputer/android girl protagonist) is tasked by its creator to spend 24 hours with humans before giving her final judgement on whether or not to give a chance to humans to redeem themselves, or to instead proceed with releasing a deadly toxin capable of exterminating human life.

The novel doesn’t take itself too seriously and bases its humor on how Kyuu approaches the various situations she ends up with (in a cold, purely logical manner) compared with the humans that she meets during her short journey.

Vito

I’m happy to see that you enjoyed Contrast. It is one of my favourite games, everything is so beautiful: the OST, the art, the puzzles, the story-telling, the OST again… I was pleasantly suprised by this little gem.

Kaleith

It’s a bit sad that the same devs turned We Happy Few into yet another Early Access crafting/survival game, it looked so promising when they first unveiled it years ago :c

Vito

Ah right, I had almost forgotten about that…but now I remember that I decided to not pick up “We Happy Few” :(

LastM

That was a pretty busy month! Congrats on finishing a lot of games. You did very well for a cat. :P
Still planning that second divinity 2 playthrough?

Kaleith

Still planning that second divinity 2 playthrough?

I got a backlog breathing down my neck, that second playthrough is not going to happen

You did very well for a cat. :P

jk don’t die ok

LastM

I heard the prequel is on sale, right now. Just saying…
Don’t worry, I’m still gonna bother you for many years :P

Kaleith

Get on my level I guess I haven’t played the enhanced edition technically

EvilBlackSheep

Congrats on the Divinity finish, that seemed like a huge piece to tackle!! I really enjoyed why am i dead at sea back when I played it, as well as Contrast (I’m happy to see you liked this one, sometimes people are disappointed by it).

Humanity must perish sounds really… weird?

Kaleith

Congrats on the Divinity finish, that seemed like a huge piece to tackle!!

Yeah, it probably would have taken 40-50 hours less in single player, but I bet I had a lot more fun playing co-op with a long-time friend ^o^

I really enjoyed why am i dead at sea back when I played it, as well as Contrast (I’m happy to see you liked this one, sometimes people are disappointed by it).

I wish I could recommend Why Am I Dead At Sea to friends, but the frustrating moments I had with it dampen my enthusiasm for it a bit. Contrast on the other hand was sweet :3

Humanity must perish sounds really… weird?

Yeah, it’s just a short novel that goes for the unusual/unexpected humor. I wouldn’t really recommend it but it wasn’t bad, it made me chuckle quite a bit

Wolfborn8

You played so many games! :o I only managed to play Hellblade, Virginia and a little bit of Loot Rascals and World to the West– had to stop this one for a few days and then couldn’t really find out how to go back to a quest mark anymore, so ended up dropping it : /
I’d like to play Divinity: Original Sin 2 (loved the first one), but it seems like a daunting task at this point in my life. Really happy it seems to be even better than the first, though! :D

Kap

Contrast is the only one in this bunch that I’ve played, but I thoroughly enjoyed it (and just loved the artstyle). :)

Blue Ϟ Lightning

stupid cat achieved so much more than me this month smh smh smh

Kaleith

You lost more teeth than me this month, that’s an accomplishment you had

skanda

:D

skanda

no buli

Blue Ϟ Lightning

I’m allowed to buli the fat neko he bullied me first

Kaleith

no buli cat

Lengray

Sad to see you had the same experience as me with Why Am I Dead At Sea.

ⅅαn₲hɛℓℓ

Really tempted to buy Contrast after reading just good stuff about it, but NO I have to finish moar games from my backlog :P Congrats for another assassinated backlog month!

Kaleith

I was a bit hesitant about it and that’s why I didn’t buy it, I kinda waited until I ended up winning it :p