adam1224

Being so late with the April report, it’s a surprise for everyone! :D

Hotline Miami 2: Wrong Number

13.4 hours, 12 of 29 achievements

It was an awesome game - though in general it felt a bit clunkier than the first one. Stucking on environment relatively often, duo-character being locked out of the level, some weird stuffs happened. Some mechanics were and are still broken - like getting close enough dogs and heavy guys just teleport to you to kill you, it's possible that they teleport over shots if they are in grab range.
The gameplay was great though, many characters got different bonuses based on masks used, giving a tactical approach and customization to those maps. Also, fuck dogs in games, they are the worst. Nothing like a disco with pulsing neon lights and darkness, to house 3-4 black dogs that are invisible in the darkness, are rocket-propelled and do a teleport-instant kill ( important, because you can't counter it with your own melee weapon) Why are always dogs the fucking annoying, quick and deadly enemies with a hard to kill gimmick? ( Shank also had infuriating dogs. Same with The Marvellous Miss Take)


Tick Tock Isle

5.5 hours, no achievements

Funny, light-hearted story shared between two points of time. Timetravel, get items, use items to solve issues, play a few minigames and that's it. Animation and art is nice, characters and stories are good, but it's a pain in the butt to navigate the house. It's like having three and a half dimensions.


A Date in the Park

0.7 hours, 9 of 9 achievements

A really interesting point and click game that is unique on its own, short and memorable. Do play it!


Call of Cthulhu: Dark Corners of the Earth

17.2 hours, no achievements

This game was weird… quite old and in that era it was harder to follow games, but as I read this one stuck in development hell for a good while, and it really shows. Has parts about: walking around and using a slightly point and click-y system, investigative parts, puzzle parts, use the half broken sneaking system to save yourself parts (though these were the best), almost COD-like shoot everything parts, survivor-horror wannabe parts, minigame-boss parts ( defend yourself for X times or for a bit of time, then use environment to damage the boss, repeat Y times), getting lost in the caverns parts, and impossible to do without unofficial patch good luck though parts.
It is a jack of all trades game where most features end up being subpar, so all is left is the lingering feel of sadness how good it could have been if it focuses more on less. Do play it if you're interested, or a fan of Lovecraft, but I would not convince anyone that they should play it. 3-4/10 objectively, 6/10 if you really try to like it and look past all the serious issues.


Arbiter Libera

Yeah, Dark Corners is definitely a flawed game, but I still rather liked it as sum of badly uneven parts. It’s especially funny if you’ve read Lovecraft’s works and see just how many stories it was drawing from. Until I played the new Call of Chtulhu game, the first-person adventure one, I was insistent in thinking giving guns to the player was Dark Corner’s main mistake yet it’s clear game was rushed as hell and had technical problems on PC. They also probably had to shift priorities more towards combat later on to game’s detriment.

Fnord

I think that had Dark Corners of the Earth ended at around the point you get the gun, it would have been a solid 7,5/10. Buggy and rather awkward, but with great atmosphere and a good representation of its source material, plus some of the puzzles were nice. Sadly it does not end at that point, but goes on for a long time after it…

petpasta

A Date in the Park

I’d like to, but my antivirus deletes game’s .exe files almost immediately, calling them Trojans. I’m kinda confused.

lmxn

I’m tempted to do you one better and post an April 2018 update :D