Py

50% done

Despite some games being added left and right by the summer sales + some bundles, I finally reached 50% of game beaten/completed!
With that said, onto the games I played to reach that!

I’d replay them at some point

  • Blood Bowl 2

    15 hours playtime

    9 of 31 achievements

  • Ironclad Tactics

    13 hours playtime

    1 of 1 achievements

  • Golf Peaks

    4 hours playtime

    12 of 12 achievements

First off, Blood Bowl 2. American football + Warhammer, what’s not to like. I finished the campaign and I’m waiting to get some of the extensions to continue playing. The base game is a little bit short and lacking in races. I guess it’s better in multiplayer, but I love the game anyway.
Ironclad Tactics was a nice surprise. It blends turn based stuff and real time actions with a touch of deck building on the side in a funny context (the civil war with mechs). It puts all of those in just the right amount. Sometimes RNG feels unlucky, but it’s supposed to happen in card games :).
And Golf Peaks was a solid puzzle game. It’s all logic in this one but with the very cute animations/musics, it’s really enjoyable.

I enjoyed playing

  • Regalia: Of Men and Monarchs

    19 hours playtime

    36 of 49 achievements

  • Seasons after Fall

    6 hours playtime

    21 of 21 achievements

  • Northmark: Hour of the Wolf

    3 hours playtime

    13 of 13 achievements

  • The Dwarves

    8 hours playtime

    23 of 34 achievements

  • Batman: The Enemy Within - The Telltale Series

    9 hours playtime

    30 of 30 achievements

Regalia: Of Men and Monarchs is a classic turn based tactical RPG with some base management. The combat system does the job pretty well. The evolution of characters is enjoyable at first but starts to get dull after a while (reorganizing every perks optimally on each party level up is a chore).
You’re always limited to 4 character per battle, so despite having a party of 10+ people, you don’t need to use more than 4 or 5 in combat. The town part is ok I guess? Nothing really good or bad in it. But damn does the end game drags out. I spent the last 2 chapters doing nothing but improving relations with my other characters because I had already done enough dungeons and there was no incentive to do more.
Seasons after Fall A little platform/puzzle game with really nice art. Nothing much to say about it, it’s not that long and not that hard. Getting all the flowers (for achievements) can be a pain without a guide (because there is no real maps of the levels).
Northmark: Hour of the Wolf A deck building game with some interesting mechanics (it’s 3 character vs 3, each character has its own cards + the cards on your deck). But damn it’s short. I did every secondary quest + the main quest in less than 4 hours.
The Dwarves An action RPG with pause doubled with turn based movement on a map of the realm. There are some interesting part in the action RPG part (like the way the physic is handled) and the story/characters are good (even tho it’s mostly cliché). But the combat gets boring after a while and the overall map serves no real purpose (the story is very linear). And the jump in difficulty for some fights toward the end is a bit extreme + you get some new type of fight that aren’t really made for this game type (so much taht I had to tune down the difficulty at some point).
Batman: The Enemy Within - The Telltale Series It’s a telltale game about batman. And that’s about it :D. For once I appreciated QTE (just the right amount and not unforgiving). I liked the story and the way it explains the Joker genesis. But I gotta admit that I’m afraid to do it again to see if my actions/choice had any real consequences, thinking it probably won’t.

The backlog motivation helped

  • Total War Saga: TROY

    On EGS
  • Warlock - Master of the Arcane

    13 hours playtime

    no achievements

Total War Saga: TROY, even though it’s a freeby on EGS (and as such, not in my real backlog), I did play this game.
I usually enjoy Total War Game (mostly for the overall strategy layer and doing the battles when I feel like it). And I’m glad I got this one for free. The new ressource system is weirdly scaled (to get some late game units, you need to pay as much gold as you’d need for a town evolution).
If you want to stay at max influence with the gods (and it’s a good idea cause that unlocks some nice perks), you park a priestress near a town and every 3 turn you make her click on the town. Very fun and big gameplay value…
The diplomacy system is broken, some units are op, the IA is kinda cheating, defending territories is a chore, especially if they’re on an island. I did one victory, not going to play another one.
Warlock - Master of the Arcane a turn based 4X game that has some nice idea (town building is nice, hero progression is good). But it fall short on some others (the victory conditions are bothersome, UI is messy, the way spell unlocking works is weird). For 1€ it was worth the try.

Am I supposed to enjoy those?

  • Blood Bowl: Death Zone

    19 minutes playtime

    2 of 7 achievements

Blood Bowl: Death Zone was given for free alongside blood bowl 2 I guess? Real time blood bowl is definetly not my thing.

BigBlueWolf

I have “The Dwarves” installed but haven’t played it yet. I had heard it was short. I’m guessing the achievements are pretty easy then if they are part of your play-through objective?

Py

Yeah it’s not that long, but at about 8 hours it’s not super short either.
I didn’t particularly chase the achievements and most of the one I had were without going out of my way. I guess with a guide, it’s possible to get all the achievements related to the story mode in one go.
There are 3 achievment that are not related to the story mode tho, I’ve no idea if they’re easy to get or not.

ninglor03

Congrats on 50% done \o/

Py

Thanks. I think the other 50% are going to be even harder tho :D

ninglor03

I can imagine. Good luck with that :D

Arbiter Libera

I agree with your thoughts on The Dwarves becoming more of a mess as it goes. Pathfinding especially cannot keep up with more complex levels and larger number of enemies game throws you. I just ended up running past everyone in the final few.

Py

Yeah the worst example of that for me was the last fight. “Escort that NPC that you can’t control in any way to this place on the map”, like TF am I supposed to do when she goes the other way around or get stuck fighting mobs.

Fnord

If I’m not mistaken, The Dwarves is based on a fantasy book, which is part of a larger series, which would explain why it’s so weirdly paced and characters keep appearing and disappearing, and the ending is so lackluster.

I found that you could skip a lot of the combat in The Dwarves. Just keep on “pushing” through the enemies, and they would not be able to attack you enough to kill your characters, and then you could just run for the exit. That did not work on every level, but it worked on a lot oft hem. And killing enemies did not give experience anyway.

Py

Oh that would explain a lot. I liked the characters but yeah some of them barely appearing felt a bit weird. I’ll see if I can find the appropriate books then.

Yeah, that’s still showing that the game is missing some key aspects if you’re trying that :D.