MouseWithBeer

Fourth week of January

5 games completed + an additional 3 re-100%ed (Vampire Survivors, Hidden Paws and Tiny Lands) so overall a pretty successful week.

Current balance of acquired - completed games: 18 - 15 = 3

Completed SG wins

Boom slayer
Playtime: 13 minutes
Achievements: 0 of 0
Review: Horrible horrible game where you are supposed to throw bombs at people. The game description claims that there is 18 levels, but in reality once you reach level 15 nothing loads and you can not progress. Absolute trash. Works without issues on Linux with Proton.

Other completed games

Pixel Puzzles 2: Paintings
Playtime: 6.8 hours
Achievements: 27 of 27 (100%)
Review: While this jigsaw solving game is not bad, there is no real reason for it to exist due the fact that Pixel Puzzles Ultimate is a thing and it is better than this game in every way. The main 2 things that I am missing that PPU has is the ability to see a small preview of the image you are putting together and the option to turn off the pieces floating around. Works without any issues with Proton.
Little Lives
Playtime: 10.3 hours
Achievements: 18 of 18 (100%)
Review: A life management game in early access with a lot of potential in my opinion. You end up in a town and you need to find yourself a new job, new place to live, new friends and further your education and manage your time and money efficiently till you are happy with everything you have achieved. It does however still need a loooooot of work done to it so hopefully it doesn't get abandoned. Works without issues on Linux with Proton.
Alimardan Meets Merlin
Playtime: 40 minutes
Achievements: 0 of 0
Review: A bad point and click game where you play a less than pleasant kid. From what I have seen it seems to be better than the previous game Alimardan's Mischief, but it is still pretty damn bad. And I can't even actually finish the game as it keeps on crashing without an error in the same spot every time. I have no idea if the fault lies in the game itself or it is the fault of Proton, but what I have seen was enough to not even bother attempting to fix it.
Luxor Amun Rising HD
Playtime: 13 hours
Achievements: 0 of 0
Review:A decent Luxor match 3 game with 88 levels to solve. It doesn't do anything innovative or out of the ordinary but it is not bad either. Overall an enjoyable experience. Works without issues on Linux with Proton.
Cece09

Wow that is impressive how much you’ve done good job. Oh look your review for the puzzle game sounds like me XD

MouseWithBeer

Thanks :)

franplants

I’ve had Little Lives on my wishlist for a while, glad to hear it’s good so far!

I was wondering if you’d mind whether I used your rounded-corners boxes as inspiration for my own little review boxes in an upcoming post? I was desperately trying (and failing) to figure out how to get rounded corners on my own but nothing was working, so I finally gave up and took a look at your page source code and managed to cobble something together from there haha

MouseWithBeer

It still needs a lot of work, but yea, whats there was good imo.

If you don’t know how to work with HTML/CSS I would highly suggest just using the generator that Kyrrelin suggested in this comment to someone else wondering about the style too.

franplants

Thanks! I have been using that generator, but with the code it produced, I couldn’t figure out how to customize it the way I wanted (e.g., to make the corners rounder, make outlines thicker, etc.) I found stuff online about using “border-radius” (which I saw is also the approach you used), but the generator produces the panel format using “div class panel-heading”/”div class media-body,” and in my limited HTML literacy I couldn’t figure out how to incorporate the border radius styling into those.

MouseWithBeer

but the generator produces the panel format using “div class panel-heading”/”div class media-body,” and in my limited HTML literacy I couldn’t figure out how to incorporate the border radius styling into those.

The same way you would do it with a normal div:

<div class=”panel panel-info” style=”whatever you want it to do here”>

so I guess

<div class=”panel panel-info” style=”border-radius:5px; overflow: auto;”>

The class just means that there is some styling already added to that div, but you should be able to override whatever you want in the style=” “ part.

franplants

Yeah, I had tried that but it ended up just making the edges of the panel look pointy (before you expand the collapsed section; if you expand, then the bottom of the review panel will be appropriately curved). It seems like the generator makes those panels by putting the one that contains the playtime, etc. info on top of the one that expands to show the review. So if I change the border-radius (at least the way I was trying to do it), it only makes the bottom box have rounded corners, but the top one stays the same and the edges stick out where they overlap, which is why it just looked weird and pointy. I did just kind of figure out a workaround where if I make the border weight of the bottom panel much heavier (like 5px), it will obscure the corners sticking out from the top panel. Also, I was trying to make this with the top panel filled with a solid color, and I just noticed that if I make the panel completely white, no border or fill or anything, then I can essentially get the same result as the built-from-scratch panel that I just spent like the last 2 days making lmao (rip me). However, now the issue is if I put two of those in a row, clicking “more” on the second one will only expand the panel on the first one… sigh. However, I just tested it by copying code directly from the generator, no changes on my end at all, and that still happens (with 2 panels in a row, only the first one can be expanded). So I guess it wasn’t something I did. Whatever the generator is doing with data-target and whatnot to make those panels is currently beyond me.

At any rate, the one I cobbled together should do the job regardless. I just wanted you to know that if you see a post with boxes with rounded corners and think “hey, that looks familiar” it’s because I took inspiration from the style of your posts :-) (but changed it up and made it my own, too!)

EDIT: it just occurred to me that maybe this was happening because I tested it by copying the exact same panel two times in a row. So I tried it with two different ones and now it’s ok. I guess I should have noticed that if the “data-target” or whatever is exactly the same in both blocks of code, then it would only work to expand the first one.

MouseWithBeer

I am glad you figured it out.

At any rate, the one I cobbled together should do the job regardless. I just wanted you to know that if you see a post with boxes with rounded corners and think “hey, that looks familiar” it’s because I took inspiration from the style of your posts :-) (but changed it up and made it my own, too!)

I am probably not the first not the last one with rounded box ;) But using my code would have been a bad idea because it is broken in multiple ways. But I don’t have the time or will to fix my own post generator so it will continue being broken :D

franplants

Haha, I’m a little salty that I spent so much time building a collapsible box from scratch just to figure out a faster way to do it using the existing generator code, but at least I learned a lot in the process! XD

And yeah, I know it might seem a little silly to ask, but I’ve had that happen before in a work setting where I came up with a certain design/style for my scientific posters and presentations, and then others in my lab would basically copy it without either asking or giving me any credit, and it always miffed me a little. Even though obviously I know I don’t have any right to be miffed, nor do I have any actual claim over my “style” lol. So I just wanted to give someone else the courtesy I wish others had given me :D