Adelion

At least I get played some more games this year

Another batch of games played and the shadow backlog has at least decreased a bit as well as the primary wish list. Getting more achievement in the process as well :P

  • Seven Mysteries: The Last Page

    4 hours playtime

    26 of 26 achievements

  • Forgotton Anne

    12 hours playtime

    33 of 33 achievements

  • Kindergarten 2

    10 hours playtime

    24 of 24 achievements

  • Resident Evil Revelations 2

    46 hours playtime

    43 of 43 achievements

  • Deep Sleep Trilogy

    2 hours playtime

    11 of 11 achievements

  • Don't Escape: 4 Days to Survive

    12 hours playtime

    25 of 25 achievements

Seven Mysteries: The Last Page: A typical RPG maker game which starts with a series of very very short chapters with “mysterious” happenings at a school. It is solely story focused with some minor puzzles and exploration. But most of the time is walking to destination and reading. For me the game had a to slow of a start with a lot of confusing things and starting picking up pace in the middle weaving the happenings in a story. Honestly, it got better and made curious as to what happens at the end. Overall, the story is still confusing for me though even if I understood the ghist of it. A bit less may have helped here. The open ending didn’t help either. It was an okay game.

Forgotton Anne: For the trouble I had for getting this game I expected slightly more. Still a good game and the graphics have been ripped straight out of an animation movie. Outstanding work on that part alone. The Story is about Anne which is one of only two humans in a world full of forgotten things and has the power (thanks to her special glove) to rip out the anima of the living things which granted her the title of the enforcer, along with the respect and fear of the inhibitants of the forgotten world. Her mentor and master is currently working on a way to connect the world to the Ether in order to return the Forgotten to the real world. However, the rebels have different plans and Anne is an important part in the overall process. Forgotton Anne is mostly a linear story-focused platformer with an integrated choice/moral system with influences slightly the happenings. It would have been nice if the game would have tried to paint both sides more equal in good faith. But the way the story is told it is basically very clear what the morally correct choice is which is getting put down your throat even more. Nonetheless, indifferent from your behaviour you have two main choices at the end with one being an actual non-choice. Overall, a good game. Achievement-wise there are several story achievements as well as skilled tied achievements. For those worrying like me, at the very end you finally get something akin to chapter select for going back and getting the skilled based achievements or collectibles if you have missed them the first time. Only one achievement needs a consistent playthough from the beginning to the end so if you want to save time, make sure to pay attention to it.

Kindergarten 2: Yesterday (Monday) you used your time in Kindergarten to find out that your director is evil and so you killed him for the better all while dealing with the crazy teachers and children around you. Today (Tuesday) you are therefore in a new Kindergarten once again trying to find your place without dying. The bad news, all of the children from your previous Kindergarten as well as the teachers (and the janitor) have come with you. And the new children and teacher are not less problematic. There is basically just one adult which is morally upright and non-crazy. Kindergarten (1 & 2) in their core are puzzle games. You have a limited amount of actions per time of the day which you have to use to engage with other children and teacher and getting items in order to fulfil your objective. Kindergarten 2 is hereby more structured by outright showing you which 9 missions exists and how to start them which makes it more accessible as you just have to follow the quest chain. Achievement-wise there is nothing missable as you repeat the same day over and over again. However, there is some grind involved as there are clothes and monster cards as collectible which sometimes can be collected along the way of your current quest line and other times need a very specific approach which is not mixable with any quest line to finish.

Resident Evil Revelations 2: I think Resident Evil should be known to pretty much everyone here. Revelations 2 is another entry slightly outside of the main series, putting focus on the lesser known protagonists Claire (RE2 and Code Veronica) and Barry (playable first time) as well as new side characters like Moira Burton and Natalia Korda. The series is used to explain a bit the world building in the RE univers which picked up pretty much with Resident Evil 4 where the whole series turned into evil Bioweapons distributors versus the heroes coupled with a lot of betrayal, conspiracies and pharma bashing. In this sense Revelations is canon to the main series and the animated movies. Timeline-wise the game plays between RE5 and RE6 so Uroboros is known, Wesker dead but the world not yet globally fucked. The game plays from over the shoulder perspective with a focus on survival, ressource management and horror in an episodic design. You first play as Claire/Moira which have been kidnapped to who knows where and then play as Barry/Natalia where certain areas per episode are shared between the two duos. Time-wise the stories of Claire and six months apart which explains why certain parts look different and why there are different monsters to fight. Per duo you have one action partner which does the shooting and one support partner which can find hidden objects, stun enemies or sense enemies. You can switch between partners at each time (after a few introductions in episode 1) to make use of both their strengths or even play in co-op. Due to the shared areas it also means that certain actions in Claire’s scenario have influence in Barry’s scenario which can lead to slightly different playthroughs if you want to (not much though). Overall a good Resident Evil entry which can occupy for about 10 hours first time playing with a good story, especially since Claire is one of my favourite and seeing Barry again is nice too.
Achievement-wise there is a lot to do and you need to play through the episodes at least thrice, probably far more (although some runs take only 20-30 minutes since you know where to go and what to do). There are the usual story achievements, some kill/grind achievements and some skill achievements. There is a lot annoying ones like getting all medals in an episode (some minor challenges which need focus though) or the invisible enemies campaign (which sounds more horrible then it actually is). There is also Raid Mode but I didnt pay attention to that more than necessary.

Deep Sleep Trilogy: A compilation of three very short point & click adventures centered around the same premise, a person who visits in his dream a dream dimension where he needs to solve puzzles to get out again all while being in the danger of being hunted by the shadow people. The games play directly behind each other in a timeline-sense. Puzzle are mostly fair although you have sometimes run around a lot until you find out what to do. Largest problems I had in the first game. Achievements are sometimes for easter eggs, sometimes for story and sometimes for collectibles. Nothing to time-consuming. Mostly bought this one since I like the Don’t Escape Trilogy. Which brings me to the next game …..

Don't Escape: 4 Days to Survive: ….. which is a massive improvement over every other game Sriptwelder has ever done. Per title it belongs to the Don’t Escape series and plays similar to Don’t Escape 2 (if you played that trilogy) where you have a base and have to fortify it against an incoming thread all while mentioning the available time. Time is a ressource and is needed for traveling and prolonged activities like using duct tape to make the windows safe against poisonous gas clouds. The thread you encounter is different each of the four days and has a rather rare feature namely being random (with three possibilities on day 1 and two possibilities on subsequent days) giving the game actual replayability. And that for a Point & Click adventure. At the same time the game manages to create an interesting and mostly coherent story even managing the astounding feat to include the lore of both main universes, the Deep Sleep Trilogy and the previous Don’t Escape games. Overall, the game can only be recommanded and is probably one of the best P&C experiences you can find. Find a full review here.
Achievement-wise you have again story achievements, some more easter eggs achievements as well as “Perfect Nights” achievements for flawless preparation against the incoming hazards. Honestly, I was very positively surprised by this game.

And back to the meta-game. Still have to finish After Hours, at least I made some progress but the (probably) last password is still in the way (and I am still to stubborn to use the direct solution guide). Will probably buy There is no game: Wrong dimension from my wishlist next and then look what is left in my unplayed staple as well as my shadow backlog. Will not run out of games so fast. And still have my endless games like Puzzle Pirates, Vermintide 2 or Orange Juice (endless for different reasons though).

Vito

Thanks for the thorough reviews. I saw Don’t Escape in a Humble Bundle once, did not know it before. I wasn’t sure what to think of it, but your review sounds good. Would you say you can enjoy it by itself or are the previous games essential to playing it?

I’m not sure if I asked you that before, but do you put a lot of time into researching your games in terms of achievements? Or are you confident that you can handle most achievements a game throws at you? After all you’ve beaten some pretty hard and time consuming games before, so you know what you are capable of…

Adelion

The first three Don’t Escape games are rather short. I needed about 4.6 hours to complete the whole trilogy while taking 11 hours for Don’t Escape 4 alone (both times for completing, so potentially multiple playthroughs). So, no story-wise they are hardly related, just nodded at. Mechanic-wise Don’t Escape 2 is the closest. And good news is that the trilogy is available as free flash games.

In terms of achievement, I am mostly looking on:

  • Has the game achievements?
  • Has it low percentage achievements (why)?
  • Are they multiplayer tied (AStats shows that for example)?
  • Are there broken ones (quick check forum)?
  • (Has it stupid achievements? Think Stanley Parable)

That would be the most pressing questions. Especially the multiplayer and broken ones would be an issue for me. For hard achievements it really depends. Most achievements in the realm of 1 % or higher are within my skills, usually. But even then annoying ones like No Death could be a reason for me to skip on something. However, I can accept it if I simply can’t get an achievement because of lacking skill (see Necrodancer or Giana Sisters). Broken ones ….. I am still mad about them.

Vito

Thanks for the reply!

AStats is a great ressource for checking for achievements. The color-code makes it easy to spot the amount of hard achievements (or rather: rare, which is not always the same) and broken ones. I understand being mad about the latter. I have a few games with broken achievements as well and those annoy me. On the other hand I’m never going to get an AGC near yours so it’s not as bad as in your case.

Do you sometimes feel looking up the achievements spoilers the game for you? I feel like reading up on achievements inevitably reveals some story or content bits about a game, which I dislike for games I’m really interested in.

Adelion

AStats works great for more popular games but reaches its limit fast for niche games. I had rare cases where I was even the first person to play the game for that site. That’s why I prefer the look at the forum for the broken achievements as well.

Concerning spoilers is an interesting question: I prefer to do first playthroughs without guides (even if it means more runs) because my main goal is still playing games and having fun. And not working down achievements in the most efficient way possible. For puzzle games I rarely use a guide at all (hence FEZ is still unsolved) unless it is for Easter Eggs (See There is no Game: Wrong Dimension) or it hinders general progress (think La-Mulana). For achievements themselves I see less an issue. At least for checking the global stats you see only the title of the achievements and not the sub-text - at least for the hidden ones. Also story related achievements usually have high percentages so they are not something i would take a closer look. But yea, you can get spoilered a bit especially for games with decisions where you get achievements for both of them. Usually it is not much spoiler though. Had a slight case of this recently with Don’t Escape 4.

In rare cases I use the name and description of achievements to find out what I have to do. But mostly after playing the game for a while already. Fez had an interesting one where you could get the achievement only if you specifically checked the achievements.

Vito

That’s true I guess. I noticed that the AStats page of smaller games often is not very meaningful. I don’t think I ever was the first person to play a game, but once I was the first to get 100% on AStats. One of my prouder gaming moments!

Kudos on figuring out puzzles all by yourself, I often give up after some time. I rarely play puzzle games though, so I guess it’s a lack of experience in my case as well (well, at least that’s what I tell myself to feel better). All in all your strategy sounds very reasonable.

Looking forward to your next post and the games you played!