adam1224

One Finger Death Punch 2

1.0 hours, 2 of 63 achievements
No no no no no no no no no

Holy mother of everything, I was not prepared for this. Your experience may be different, and it is still a game with 97% positive review rate.

A friend gifted me One Finger Death Punch 2, and I thought I'll give it a go… in a nutshell, it's one of the worst experiences I had the misfortune to take part in.
The game's general direction is still the two-button fighter, but it's an overinflated mess of ideas coupled with a graphics direction that is more, but not necessarily better.

I played one hour, and requested a refund for it. That's the main point, the issues were:

  • 1st game had a "deflect weapons that are thrown at you by attacking them" thing. Now it has weapons that are deflected, caught (you can throw), dodged (will hit behind you) and it has shurikens, bows, pistols and guns (!) - catching a bullet will spawn a gun in your hand to shoot once and throw the gun again. And these are all differently coloured.
  • Then there are the brawling enemies that instead of having a crown on top of them, have a red bandana. Not a huge issues, until considering the fact that almost everything has added blood effects to it.
  • The game added a lot of new moves so sometimes there are action-scenes when you hit multiple enemies in one direction, scissor-kick two, or make fancier attacks but this causes the game to have a wildly different timescale, and the transitioning from slowdowns to proper speed just throws the control away, often resulting in missed hits or being hit.
  • Then there are "medic" and "extra speed" enemies that are bright like a christmas tree, which takes away from the clarity of their colour (times and ways of strikes needed)
  • Many attacks leave white "strikes" afterwards to signal power or speed, or even "background cool looking wtf characters hitting shit" (you can see it on store screenshots) further adding to the visual cacophony
  • And one of the top reasons - there is barely any contrast or colour difference between the enemies and the background. Everything got bolder and more colourful, and it just became a hard to read mess.
  • Elvidur

    Awww I’m sorry the game did not clicked with you. I honestly loved it, butyour critic points are mostly true, specially the one about the contrast, sometimes is very hard to see what is happening.