Charles Nonsens

Report #5: June ‘20

Some unexpectedly good progress on the backlog this month - of course, knocking off a few shorter games helps with the numbers. I reached a milestone of sorts in that I beat my 100th Steam game, according to my friendly BLAEO tracker. Out of June’s crop, I particularly enjoyed The Turing Test, which had languished in my library for a good two years, and the Commander Lilith DLC for Borderlands 2, although I realized that I played the DLCs in the wrong order. Torgue and Hammerlock turned out to be completely unchallenging after Lilith, so it was a bit of an anticlimactic ending to my BL2 career. I’m now also back chipping away at GTA V after having my Rockstar account hijacked for the better part of last month. The hacker kindly left me $15M to play with - although I have yet to play the online part of the game, so not sure what to do with it. Somewhat pessimistic about continuing the good progress into July, what with vacations & warm weather around the corner, but I’ll try to keep my streak of playing at least one SG win per month alive.

Completed or Beaten

In Progress

  • Grand Theft Auto V

    32 hours playtime

    7 of 77 achievements

  • TASTEE: Lethal Tactics

    6.7 hours playtime

    18 of 41 achievements

Next Month, Maybe?

aonrao

What did you think of Abzu and Last Day of June?

Charles Nonsens

I liked Abzu quite a bit and will likely go back to it at some point. While there is a wordless “story”, it’s rather secondary, and I mostly enjoyed just hanging out with the sea creatures, checking out the underwater vistas, and experiencing some spectacular scripted scenes. The music by Austin Wintory (also composed the soundtrack to Journey) is wonderful. The graphics may look simplistic in that the textures are not very detailed, but the game uses a boatload of polygons, and my dear old 650 Ti had a hard time keeping up at times…
I’m torn about Last Day of June - it has a sweet story and deals with love and loss, but it happens to be very repetitive. It would have been nice to be able to skip a cut scene, at least the second time you see it… The game has that flaw common to many indie titles, where the creators get emotionally attached to their product and have a hard time seeing what parts don’t work. And like many games built on Unity, it runs rather poorly on Windows.