Back once again for the... Renegade Master’s profile

My favorite game genres are RPGs, simulation/management/building, and turn based strategy or tactics, but I enjoy a variety of mostly single player games. Rocket League is my most played game on Steam that I still keep up with on occasion.
I’m a patient southern US gamer who buys bundles regularly and often gives away what I don’t want to SteamGifts groups like mine (Balancing Act Guild). On occasion I accept trade offers and may buy some games during seasonal sales.
My rig is evidently an upgraded gamer build from 2012: Intel i5-3570K, GTX 1060 6GB, 24 GB RAM, Samsung 860 EVO 540 GB SSD, Seagate Barracuda HDD


April 2019 Progress Report

Felt like a weird month in and outside of gaming, but really enjoyed what I did end up playing.

Stats

I only bought a 3 game bundle this past month while hitting pause on Humble Choice for the first time since December, but managed on my own to acquire almost everything I might’ve wanted from April Choice anyways in part thanks to the generosity of others. However, these stats include my May Humble Choice acquisitions.

This month:
867 games (+25 games)
75% / 648 never played (+1%, +22 games)
9% / 76 unfinished (+0%, +1 games)
12% / 102 beaten (+0%, +1 games)
1% / 11 completed
3% / 30 won’t play (-1%, +1 games)

1% (11/867)
12% (102/867)
9% (76/867)
75% (648/867)
3% (30/867)

Last month:

1% (11/842)
12% (101/842)
9% (75/842)
74% (626/842)
3% (29/842)

On-Going Games

Half-Life 2

Tower Unite

89.2 hours
172 of 426 achievements

I've been enjoying the arcade quite a bit, but I dunno that I'm down for finishing the ticket grind for the rideable scooter even though I'm halfway through and I have a couple reliable ways to get 150+ tickets per game played. So I may not play much next month unless theres significant arcade additions. I joined their forums to report a couple bugs and some of them have been answered directly by the founder dev which was a pleasant surprise.

“Beaten”

Half-Life 2

Split or Steal

89.9 hours
no achievements

A simple mindless but amusing online-only game I learned about from Reddit that is based on the Prisoner Dilemma - If both players split $ they both win, if one person steals then stealer wins $$, but if both people steal they both lose. You get coins to buy characters, backgrounds, and buildings. The social aspect of it is amusing, especially since my name aligns with an in-game organization that has become a meme. In game organizations give benefits like increasing multipliers. I performed a heist of another player (aside from core gameplay) which is stated as an end game activity, hence "Beaten".

Hour count is partially because its easy to play on mobile via Steam Link in my home, but its mostly because I've accidentally left it running and just today there's been a bug where Steam thinks the game is running even though its not. It can also be played online via Kongregate but I can't load it on my mobile browser, hence Steam Link.

Started

Half-Life 2

Mad Tower Tycoon

48.2 hours
37 of 42 achievements

This seems like the best 3D homage to Sim Tower that I know, which was one of my fav sim games ever. It doesnt have much frills or elaborate management controls or reports, but its all good enough to make it worth the core gameplay loop: Build to attract tenants/visitors, earn $, maintain, and keep people happy. I just got to 4 stars, and if I get 5 stars & 100 floors, then all achievement are in reach. BTW this game is from the dev that made my favorite game dev sim: Mad Games Tycoon

Played, but now paused

Half-Life 2

Bridge Constructor Portal

26.3 hours
12 of 26 achievements

Its a great twist on bridge building games with the use of various Portal elements, but the last couple of levels are tedious in how you have to rely on the angle of jumps and nuanced levels of platforms to get speeds & timings just right.
Streets of Rogue: Its been a fun challenge and I appreciate the gradual unlocks that become available. I might pause this next month.

Half-Life 2

Tomb Raider

15.0 hours
8 of 50 achievements

I'm kinda stuck on an giant firefight after getting the fire arrows, so I'm pausing the game for now

Won’t Play

Half-Life 2

NBA Playgrounds

0.0 hours
0 of 13 achievements

I cant even get the game to launch even though it seems this isn't an online only game. This was delisted when the sequel came out anyways. Glad it was just one of many games from some bundle - No big loss here, but I wouldn't have minded a sports game to mix things up this month.

May Queue

All visual elements courtesy of BLAEO Generators which I’m so glad has library sync

March 2019 Progress Report

I was prepared enough this month to post on the first day of the month - Might be a first for me!

Stats

Most of my new games came from Humble Choice, but not much else. Also, I recently removed a number of F2P games I haven’t played from my Steam library and then BLAEO game list. There were also a few lesser known games removed from Steam that I haven’t played and removed from my BLAEO list too. That probably messed with my never played and unfinished counts.

842 games (+14 games)
74% / 626 never played (+0%, +8 games)
9% / 75 unfinished (+0%, +2 games)
12% / 101 beaten (+0%, +3 games)
1% / 11 completed
4% / 29 won’t play

On-Going Games

    Divinity: Original Sin 2

    Divinity: Original Sin 2

    21 hours playtime

    Escaped Fort Joy, and now doing quests just outside of it. Battles are definitely stretching my character's abilities.

Beaten

    Divekick

    Divekick

    7 hours playtime

    Easy to play but difficult to master fighting game. There are two special moves aside from diving & kicking, plus power charging. A different beginning & ending for every character is the primary replay value, but not something I wanted to do for more than one character.

    Event[0]

    Event[0]

    8 hours playtime

    Text driven exploration game where all major actions are done with terminals where you chat with an AI. Its a unique mechanic, but only about 3 hours for my playthrough.

    The Sexy Brutale

    The Sexy Brutale

    12 hours playtime

    A bizarre unique isometric murder mystery with time manipulation. In the end after about 6 hours of gameplay where I saved all characters from death and yielded most cards & invitation collectibles. Not for the faint of heart as the game has demonic aspects & nihilism concluding with some moral lessons, though not enough that merits playing the game for the lessons alone.

Started

    Tomb Raider

    Tomb Raider

    15 hours playtime

    First Tomb Raider game I’ve ever played, and am enjoying the third person adventuring. I think I’m half to two thirds of the way through the story, as I’ve gotten to a point where I just unlocked arrow slinging with fire. I’ve enjoyed some of the collection type challenges, though I’m definitely not going for 100%.

    Streets of Rogue

    Streets of Rogue

    8 hours playtime

    Barely started this 8 bit roguelite but have been enjoying it so far despite it being quite tough. Though it was tough to get out of the slums, I appreciate the variety of missions & goals based on the selected character, and that makes character unlocks more meaningful.

Stuck or Paused

    Holy Potatoes! A Weapon Shop?!

    Holy Potatoes! A Weapon Shop?!

    14 hours playtime

    Cute Potatoes, but with repetitive gameplay: Get/buy weapon supplies, assign people to weapons, modify/boost a weapon’s stats, sell the weapons, give an employee a vacation. So I’m pausing it.

    SpaceChem

    SpaceChem

    8 hours playtime

    My first Zachtronics game is too mind bending of a puzzle game for me right now. I got through the first of ~10 planets but I found myself looking up solutions more often than I’d like. There are a couple other games of his that I have and think I would like more.

April Queue

February 2019 Progress Report

My life thankfully remains fairly normal - I continue to work from home. Who knows when I’ll be able to do any future travel for work or fun though.

Stats

The number of games I’ve been playing has outpaced the games I bought & didn’t play, so that’s good.

828 games (+10 games)
74% / 618 never played (-1%, +4 games)
9% / 73 unfinished (+0%, +2 games)
12% / 99 beaten (+0%, +4 games)
1% / 11 completed
4% / 29 won’t play

On-Going Games

    Divinity: Original Sin 2

    Divinity: Original Sin 2

    18 hours playtime

    Got two more lengthy sessions in, making good headway on Chapter 2, if not already in Chapter 3. Battles are getting really tough fighting through the underbelly of Fort Joy.

Beaten

    Burly Men at Sea

    Burly Men at Sea

    82 minutes playtime

    This is for people who love short quirky adventure stories and point & click games if you buy it at historic low price. I got it in a bundle and thought it was barely worth that. I only found 6 different story paths and couldn’t find other paths.

    Dungeon of the Endless™ - Crystal Edition

    Dungeon of the Endless™ - Crystal Edition

    26 hours playtime

    Easily recommended this for anyone who likes Tower Defence & strategy while not hating Roguelikes. It is the most unique TD game I’ve played since Sanctum 2, which helps me stay engaged with the game despite lack of persisted unlocks that add to player’s ability, resulting in relying on the player to git gud. My only major complaints are: The two difficulties available of “Easy” and “Too Easy” are really “Good Luck Escaping Hell” or “Too Easy”.

    Letter Quest: Grimm's Journey Remastered

    Letter Quest: Grimm's Journey Remastered

    15 hours playtime

    I recommend this to anyone of any age who doesn’t hate word games, as they couldn’t have done much better with the word-spelling as an on-rails monster fighting RPG. This is for the most part NOT a typing game as this game largely doesn’t rely on typing speed and it is NOT a modern dungeon crawler as monsters and their abilities are fixed per dungeon.

Stuck or Paused

    Bomber Crew

    Bomber Crew

    13 hours playtime

    I love the concept for a plane bomber sim/management game with just the right amount of management depth, but the types of missions and plane fighting doesn’t have much variety. Not saying they can do much better, but I think the nature of bomber planes are better suited for management than simulation genre unless you totally love bombers or something.

    Override

    Override

    33 minutes playtime

    Mecha city stomping action sounds great and there’s versatility in moves available, but controls (whether controller or KB+M) don’t feel very good to me and feels robotic even from AI. Multiplayer seems intimidating since most anyone could probably kick my mecha’s butt.

    DESYNC

    DESYNC

    4 hours playtime

    A really challenging FPS with fixed spawns for each stage in a level. Got stuck though between the main progression and the advanced versions of levels I already played. So this one is on my list of Stuck games.

What I Didn’t Get To

Given the amount of action games I was playing, I basically played Letter Quest this month instead of…

March Queue

January 2019 Progress Report

I don’t know that I’m going to do mid-month updates like I used to, but I’m definitely motivated to share my backlog progress each month. This can help me avoid the feeling I had during part of last year that I was spending a lot of time writing or chatting about games compared to the time I am actually playing them.

Stats

Most of my new games I blame on the Humble Australia Relief bundle, but I’m happy that I beat nearly half the games I played this month.

818 games (+51)
75% / 614 never played (+38 games)
9% / 71 unfinished (+0%, +5 games)
12% / 95 beaten (-1%, +7 games)
1% / 11 completed
4% / 29 won’t play (+1%, +3 games)

On-Going Games

    Divinity: Original Sin 2

    Divinity: Original Sin 2

    9 hours playtime

    Started Chapter 2 in a way I didn’t expect, which consisted of fighting teleporting frogs and pulling a spear out of a talking skeleton.  Need to play this more often with a friend of mine.

    Motorsport Manager

    Motorsport Manager

    26 hours playtime

    Trying to save up money for a new factory building is tough when you can’t win a spot in the top 3 of any race.  Balancing that with upgrading parts to stay in the Top 8 so your team can make good money is tough.  Its a great sim, but it does so well simulating things that all that’s left is for me to grind a bunch of races until I raise funds for a new factory building.  I think I’ll pause this until I get an itch to play a sports management sim again.

Beaten

    Unrailed!

    Unrailed!

    5 hours playtime

    Multiplayer-only real time train track builder with train car management between checkpoints. Simple core mechanics with a variety of random extra train cars to choose from. Will definitely play again after it releases out of early access.

    Super Blackjack Battle 2 Turbo Edition - The Card Warriors

    Super Blackjack Battle 2 Turbo Edition - The Card Warriors

    55 minutes playtime

    Limited gameplay and broken online play made me refund this game to Steam. Each 1v1 “fight” is 10 rounds of Blackjack played against the house, and whoever wins the most vs house wins. AI is often dumb in betting big and losing early, though it doesnt make incorrect hit/stand card plays.

    SYNTHETIK

    SYNTHETIK

    14 hours playtime
    no achievements

    A unique top down shooter that trades in traditional twin stick bullet hell for variable weapon accuracy based on movement, unlocks over time, the occasional limited time OP experimental weapon, and weapon & ability shops in-game. Roguelike with procedural levels, enemies, and the occasional in-level side mission works pretty well. There’s a variety of abilities & classes for almost any play style, and plenty of unlocks makes progression more tangible.  The gameplay became more addictive than I expected.

    Her Story

    Her Story

    9 hours playtime

    Video based narrative where the gameplay consists of keyword searches to pull up interrogation clips based on their transcripts. Unique story telling and decent twists for me which hinged on which videos you find & watch at various points, while leaving things up to your interpretation. I revealed enough videos for the game to show a prompt that effectively allows the game to “end”. The game should have a mature rating for its descriptions of some sexual and violent stuff, plus some language.

    Battle Chef Brigade

    Battle Chef Brigade

    14 hours playtime

    The most polished Match 3 hybrid game I’ve seen - A must play on sale for fans of Match 3 games or competitive cooking TV shows. Cooking matches consist of an action platformer where you kill monsters and gather what they drop as ingredients, then you arrange, cook, and mix the ingredients. They took the battle chef gameplay concepts almost as far as they can go, just short of having online multiplayer.

Revisited

    Slay the Spire

    Slay the Spire

    56 hours playtime

    I revisited this roguelite deck builder to play through with the new 4th character, the Watcher. Its a stance driven character with some new unique abilities. I enjoyed playing with them just as much as the other characters, but couldn’t beat the game with it like I did with two other characters.

Stuck/Paused

    Retool

    Retool

    2 hours playtime

    A truly indie third person puzzle game with hacking and stealth mechanics. Nothing fancy, but hardly buggy either. Interesting puzzles, though frustrating at times.

    TERRORHYTHM (TRRT)

    TERRORHYTHM (TRRT)

    65 minutes playtime

    Hard to recommend this to anyone but the most hardcore of rhythm games, in the spirit of one finger death punch. Gameplay variety was meh, and hit & miss with my own music. The lowest 2 difficulties are too different for me to be consistently happy with either of them.

    Gunman Tales

    Gunman Tales

    75 minutes playtime

    Fun retro arcade shooter that’s better to play with/against friends. Its really difficult regardless of control scheme, and the map is pretty buggy. Also, it has the best western theme song ever.

Won’t Play

    Beholder 2

    Beholder 2

    16 hours playtime

    The Beta and full version interested me as someone who appreciated the first Beholder, but this is very different. I do prefer that almost everything in B2 is not time sensitive, whereas Beholder seemed to have a time sensitive ending. You play a “choose the right form” mini game to make money, while balancing that with other favors and things that advance the story while you survive, get promoted, and learn more about people. After doing a thing or two for your boss, the game gets a lot more graphic than the first game. I guess I’m not in an emotional place right now where I want to deal with the huge blatant dystopian despair depicted in this game, which seems to surpass that of the first one.

    ШП (ShP)

    ШП (ShP)

    6 hours playtime
    no achievements

    I’m not hardcore into puzzles, so I had to pass on trying to play this more, as its trying to determine patterns and cause/effect out of a bunch of nonsense.

Started Playing

    DESYNC

    DESYNC

    4 hours playtime

    A really challenging FPS with fixed spawns for each stage in a level. Great for people who like leaderboards or a real FPS challenge.  Really nails a retroish tron-type vibe.  Decent progression, unlocking various character & weapon mods or abilities. Hoping not to get stuck later on a level.

    Bomber Crew

    Bomber Crew

    11 hours playtime

    My first combat sim/management game in quite some time. I enjoy fighter plane games, though I rarely play them, so I’m enjoying it so far.  Though the controls take some getting used to for moving the crew around to the right places within the bomber plane. There’s a variety of different outfits, plane parts, and crew abilities that mix things up.

February queue

If I get through these games earlier than expected, then I’ll pull from my most anticipated games to play this year.

2019: Year in Review

I thought I’d reflect on the past year as it pertains to my PC gaming, and what I look forward to in 2020. This covers backlog stats, backlog strategy, my gaming rig, highlights from what I beat, and what I’m most eager to play next.

Stats

June 2019 (when I joined BLAEO):

562 games
73% never played
11% unfinished
12% beaten
1% completed
3% won’t play

End of 2019:

767 games (+205)
75% (576) never played (+2%, <182 games)
9% (66) unfinished (-2%, -? games)
11% (88) beaten (-1%, +26 games)
1% (11) completed (+0%, +2 games)
3% (26) won’t play (+0%, +1 games)

I’m somewhat surprised with my progress of beating games in half a year, averaging one game per week. Its not something I’ve shot for, nor can I think of any month or two where I’ve consistently had that pace week to week, so I guess that’s something to be proud of. Same with decreasing the amount of unfinished games relative to my overall backlog, though that’s likely more of a function of how many games I’ve acquired and haven’t yet played.

So evidently in the past 6 months I’ve won 37 games from SG.  Of the other 168 games I acquired, my guess is that I bought only ~10 of them outright, traded for 40, and got the 100+ others from bundles. I’ve tried to restrict most of my non-bundle purchases to DLC to prevent an unwillingness to play a game because I don’t own the DLC (when the DLC is meaningful).

Backlog Strategy

When I started out on BLAEO, I was mostly focusing on whatever I felt like playing with the occasional SG win while also avoiding games that were F2P, in Beta/Early Access, awaiting important updates (like Kentucky Route Zero’s last episode), or games with meaningful DLC that I don’t own yet.

As the year went on, my backlog strategy each month evolved into:

  • At least one SG win per month
  • At least one game with an active multiplayer player base (before its player base depletes) The latter shouldn’t be confused with online-only games, which I usually avoid because I have a history of getting hooked on online RPGs like I did with Warframe, Robocraft, and years ago MW:O.
  • At least one game with a known short time to beat
  • Whatever I feel like playing: Generally choosing from a variety of genres unless I’m hooked on a genre or a game I played in a genre disappointed me & the genre needs redemption of sorts.

My PC Rig

The only minor changes to my rig this year were:

  • 8 GB of additional RAM (24 GB total) - Nice for a little RAMDrive or a few more Chrome tabs, lol
  • Seagate Barracuda 2TB HDD to replace 5+ year old 1TB HDD
  • Internet connection upgraded to 100 mbps down/15 mbps up from 50/10 mbps.
  • Corsair HS 60 Pro Surround headset
    If I upgrade anything later this year, it could be the CPU/Mobo/RAM since those parts are over 5 years old and I’ve pushed them as far as they’ll go. It would cost a pretty penny to ensure I’m getting a big enough boost over my i5-3570K.

2019: Beaten In Review

Highlights

  • Card-Based: Hand of Fate. I found its progression and card unlocks to be more meaningful than Slay the Spire, even though its deck building strategy wasn’t quite as deep.
  • Puzzle/Construction: When Ski Lifts Go Wrong. The physics were solid and hilarious with a variety of challenges.
  • Park Builder: Jurassic World Evolution (no major DLCs). I love the JP & JW movies, so although the game is not very deep in terms of customization and park management seemed no better than Planet Coaster, it nailed the vibe & wonder of the franchise.
  • Social: Tower Unite. Lots of fun games (mini or otherwise) and decent multiplayer that doesn’t have much jerks or cheating. Planning to revisit as soon as the arcade update is rolled out.
  • Story Rich: Quantum Break. I was a sucker for time manipulation and its TV show.
  • Survival: This War of Mine (with all DLCs). A masterclass in relatively realistic survival with meaningful progression, emotion-heavy stories, and some brutal choices.

Best Game to Revisit

This War of Mine - It was great to play it again with all the DLCs having been recently released.

Most Disappointing

Human Fall Flat - I expected it to be one of the best physics platformers, but it literally fell flat for me with how unnecessarily wonky the camera and controls are.  Not much of a sense of progression other than getting to the next area or level, and my multiplayer sessions were meh.  The intrigue of getting to the next area wore off on me after the first couple of levels, and having to look up guides a couple of times.

2020: Most Anticipated Owned Games to Play

SG Wins

Purchases or Trades

Nov & Dec 2019 Progress Report

I missed my November and December progress reports due to travel plans and other IRL stuff that’s come up during this weird time in my life.  I appreciate the unwavering support of my family as well as work, but will be able to return to my normal routines in the new year. I only played one game during November, but around Christmas time I enjoyed playing and beating a number of games.

Expect a “Year In Review” post from me soon about my PC gaming, looking back at 2019 and forward to 2020 =)

End of December Stats (compared with October)

767 games (+59)
75% never played (+1%)
9% unfinished (+0%, 4 games)
11% beaten (-1%, 5 games)
1% completed (-1%)
3% won’t play (-1%)

I bought a variety of bundles, and for the winter sales I only got a handful of specific game & DLC purchases.

Beaten in November

    Slay the Spire

    Slay the Spire

    42 hours playtime

    As one of the best card-based games I’ve played on PC, there are very few people I would not recommend this game to. That’s because of its satisfying gameplay and progression wrapped in an easy to learn but difficult to master package thanks to the strategies available to different cards.

Beaten in late December

    MageQuit

    MageQuit

    11 minutes playtime

    Played it a bit was annoyed by the controls that happened to be controller only, and nobody online to play with. I guess the game stayed true to its name, but for the wrong reasons.

    60 Parsecs!

    60 Parsecs!

    8 hours playtime

    Better & more choices for gameplay than the first game (60 Seconds) and clearer win/loss conditions, but less meaningful mode variety. Items are different but no more balanced than the first game. The 3-5 planet types provide different encounters, places to explore, and different win/loss conditions.

    The Stanley Parable

    The Stanley Parable

    2 hours playtime

    I recommend this game at historic low or bundle price to anyone who enjoys narrative driven gameplay, fourth wall breaking, exploring multiple endings, and some occasional story elements that are abstract or random. Though it was a short game having played through about half of the endings, it is entertaining and amusing for a walking simulator.

Ragtag (not selectable in BLAEO or post generator?)

I recommend this game to anyone who likes shuffle board or likes any other game from Windybeard (best known for GEO), but it is difficult to recommend to anyone else due to the shorter replay value: 3 hours on Campaign, but longer with Arcade. Ragtag is a turn based shuffle board-like strategy game where you place your squad, and “shoot” your squad members at enemies to knock them off the level/board. First team to knock off all the opposite team’s squad will win. I love shuffleboard, so it was engaging for me. Different character’s abilities add some gameplay variety but not a ton.

Re-Visited

    This War of Mine

    This War of Mine

    71 hours playtime

    After playing all the DLC for the first time, this is still my favorite survival game ever for its purposeful realism, emotional grip, and engaging gameplay. The DLC are basically different starting scenarios with their own unique storylines, some new locations, and new mechanics for the last two DLC. 1st DLC was ok but relatively linear. 2nd DLC was pretty good, and had clear story decision points. 3rd DLC is literally an elaborate masterpiece. I may revisit the game at least once more sometime to play “Final Cut” edition of the base game which has some new locations and minor enhancements, as playing it more may unlock additional characters.

Started Playing by end of 2019

    Divinity: Original Sin 2

    Divinity: Original Sin 2

    6 hours playtime

    Was gifted this by my best friend and we’ve been playing co-op from opposite coasts of the US. Definitely seems like a modest improvement over the first game, and look forward to getting past the beginning chapters of the main story. Look forward to getting through the first chapters and seeing more of the world.

    Motorsport Manager

    Motorsport Manager

    20 hours playtime

    This is the first game I’ve played dedicated entirely to sports team management. This one makes motorsports engaging and challenging as a management/sim.  Its nice to be able to jump into a league with a team at any position yet there is balance between the teams through earnings being tied to race position earned. I picked a team with moderate sponsor pressure, such that one of my two racers has to place in the middle of the pack or higher. Its really tough to earn enough money to get the building upgrade that I want.

Stuck

    Gauntlet™

    Gauntlet™

    5 hours playtime

    I have fond memories of this at arcades. Unfortunately the limited revive mechanic, whether co-op or solo, puts a damper on things. You dont get extra revives the more people there are in your party, as # of revives available are tied to enemy kills.  Meaningful progression is more about getting through levels than it is about developing your character’s abilities/equipment, the latter of which requires grinding.

Paused

    Dark Future: Blood Red States

    Dark Future: Blood Red States

    8 hours playtime

    An unique on-rails strategy game in the form of driving a Mad Max type of car. Its strategy game because time can be controlled or paused, as well as queuing a next action. Playing through one “season” as a character unlocks more abilities and characters, but the variances between those and mission types weren’t really worth replaying for me for now. I’m not sure I can consider this “Beaten” until replaying with all characters since the character specific narratives are central to the game and its universe, though has little bearing on gameplay.

January 2020 Queue

…and Balancelot, which the generator or BLAEO couldn’t pull up.

October 2019 Progress Report

Gaming the first half of this month was okay, but I’ve really enjoyed the second half since I dipped into my November queue! Unfortunately I expect to have limited gameplay in the coming month due to travel plans and other IRL stuff that’s come up. This is a weird time in my life to say the least, but its great to have unwavering support of my family and even work.

End of October Stats

708 games (+22)
74% never played (-1%)
9% unfinished (+1%, +5 games)
12% beaten (+2 games)
2% completed (+1%, +1 games)
4% won’t play

Games I Beat

    Shark Attack Deathmatch 2

    Shark Attack Deathmatch 2

    12 hours playtime

    It brings a few additional elements to an FPS death match, but after playing every map its not very polished and seems DOA after leaving Early Access recently. Natural Selection seems to be a better choice for monster vs human death match based on reviews, though I’ve never played it.

Slay the Spire

Slay the Spire

28 hours
10 of 44 achievements

Easily one of the best card-based games I've ever played on PC! It was satisfying to beat the game the first time, and was a big reason why I didn't beat a couple other games this month. Its not perfect, but the game is well balanced and progression feels meaningful even if the number of unlocks per character is fixed. Daily challenges and custom games add great variety to gameplay. The only time I felt like rerolling an instance of RNG was when I was given the opportunity to Transform 3 cards, and I wanted to transform 1-3 curses in a daily challenge that gave me 5 curses by the time I reached the final boss. As long as I didn't progress to the next event, the outcome of the Transform action would not be saved.

Games I Completed!

    Glass Masquerade

    Glass Masquerade

    12 hours playtime

    Glass Masquerade: A chill puzzle game putting together stained glass clocks around the world. A great value for being in $1 bundles. Puzzles took an average of 10-20 minutes each to complete, and I learned that matching shapes (especially outside pieces) seemed to become more important than matching colors. Easy to 100% the achievements, which requires playing the demo DLC levels. If you already have most of the DLC like me, then you have to play the one from each DLC that is actually the demo.

Games I Got Stuck On

    Aporia: Beyond The Valley

    Aporia: Beyond The Valley

    9 hours playtime

    The first Crysis-engine game I’ve played is an FPS puzzle. It looks pretty good visually, but even with fully maxed settings seems not as visually crisp as some other AAA games within the last few years - Perhaps outdoors & nature are tougher to pull off. The “story” which isn’t told through voice or other people in your game world is somewhat interesting. I think I'm more than half way through, and I’ve gotten tired of watching a walkthrough to find other puzzles. The puzzle I’m on with the stone towers seems literally broken despite using techniques in a video and restarting the game & saves multiple times.

Concrete Jungle

Concrete Jungle

28 hours
3 of 23 achievements

A unique deck-building city builder that was engaging to start with. I got through the beginning levels but can't get past the first "versus" match with the AI. The abilities to add cards via "pick 1 from 4" and abilities while playing a match is mostly cool, but I think I'd rather have all the cards up front then unlock abilities as the match progresses. There's already so much strategy to placing buildings and choosing between the 2-3 buildings in your "hand", that having to choose which cards to add borders on overwhelming to me for some reason.

Games I’m Pausing for Now

    EARTH DEFENSE FORCE 4.1 The Shadow of New Despair

    EARTH DEFENSE FORCE 4.1 The Shadow of New Despair

    8 hours playtime

    Its a mindless arcade style third person shoot em up that looks like its from the late 1990s to early 2000s. Tons of weapon variety with what’s been unlocked so far, but can seem overwhelming in a way.  I played the first 10 levels, but as soon as I saw that the campaign includes 140+ levels, I was like "there's no way I'm playing all these missions without co-op". I got it from a Humble Monthly but so far it was not worth it for that game alone since I don’t play local co-op and I've had bad luck playing online. I have tried to join online matches on multiple occasions, but the hosts or other people in those matches wouldn't start the game despite me readying up. Its not like I won't play this game ever again, just that I got what I want out of it for now, and may revisit it later.

Pool Panic

Pool Panic

8 hours
5 of 32 achievements

The least realistic pool simulator that in many ways embodies a wild psychedelic trip through personification of billiard balls. There's more levels here than you can shake your pool cue at. I enjoyed the several hours I put into it, but despite the significant environmental mechanics and varied ball types I lost interest in it for now.

Phoning Home

Phoning Home

7 hours
11 of 52 achievements

This is not "Wall-E: The Game" because Wall-E had a lot more wonder & adventure than this survival game that can at times become about preventing rust and staying powered. The first couple of hours it was enjoyable to hear the dialog between the ship, my robot, and the environment. As long as you grab all resources that are near your path the crafting will seem less grindy. However after meeting the second robot (I'm not spoiling it, look at the thumbnail), I can see how many people would feel tied down & held back by the second robot who can slowly accumulate permanent rust if they don't have armor and don't stay in shelter during storms. Another personal annoyance is that I had to look at walkthroughs twice to figure out where to find resources or how to get the second robot to move/follow me initially. The environments are fine but there are some long stretches of "walking" that I think could've been cut in half to appreciate the ambiance instead of resenting how long its taking for you to get to the next waypoint.

Click each panel to see a short impression/review. Please excuse any formatting weirdness, as I’m new to web based BLAEO generators which by default occasionally added a review score that I attempted to remove via HTML. I can automate setup and teardown of enterprise cloud services, but my HTML-fu is weak, lol.

November 2019 Queue

If I play anything, it may be limited to some party games (like Jackbox) and the few cross platform games I have on mobile and PC, so that I can transfer progress between them: Door Kickers, Talisman, maybe Knights of Pen & Paper 2 Free Edition. I may not even do a mid-month update. There’s a laptop I might be able to use, but dunno what it will be capable of running and if it has enough hard drive space.

October 2019 - Mid Month Update

I was happy to get some quick wins in at the beginning of this month, but none of my games this month I’m finding to be particularly awesome yet - They’re just ranging from meh to good. I’ll be sure to pick some awesomesauce next month when I get some more focused game time near Thanksgiving.

Games I Beat

    Shark Attack Deathmatch 2

    Shark Attack Deathmatch 2

    12 hours playtime

    It brings a few additional elements to an FPS death match, but after playing every map its not very polished and seems DOA after leaving Early Access recently. Natural Selection seems to be a better choice for monster vs human death match based on reviews, though I’ve never played it.

Games I Completed!

    Glass Masquerade

    Glass Masquerade

    12 hours playtime

    Glass Masquerade: A chill puzzle game putting together stained glass clocks around the world. A great value for being in $1 bundles. Puzzles took an average of 10-20 minutes each to complete, and I learned that matching shapes (especially outside pieces) seemed to become more important than matching colors. Easy to 100% the achievements, which requires playing the demo DLC levels. If you already have most of the DLC like me, then you have to play the one from each DLC that is actually the demo.

Games I’m Stuck On

    Aporia: Beyond The Valley

    Aporia: Beyond The Valley

    9 hours playtime

    I’ve gotten tired of watching a walkthrough to find other puzzles, and the puzzle I’m on with the stone towers seems literally broken despite using techniques in a video.

Games I’ve Been Playing

    Dex

    Dex

    6 hours playtime

    2D non isometric Deus Ex about a woman in a bleak raw hacker world. It has a good amount of polish, but doesnt bring a ton of new stuff to the table. So far it isnt as engaging as Shadowrun or most other big name RPGs, but it hasn’t totally lost me yet. Perhaps that’s in part because its combat and story aren’t as deep.

    EARTH DEFENSE FORCE 4.1 The Shadow of New Despair

    EARTH DEFENSE FORCE 4.1 The Shadow of New Despair

    6 hours playtime

    Its a mindless arcade style third person shoot em up that looks like its from the late 1990s to early 2000s. Tons of weapon variety with what’s been unlocked so far, but can seem overwhelming in a way.  I got it from a Humble Monthly but unless the online play is awesome, I’d say so far it not worth it for that game alone since I don’t play local co-op.

Click each panel to see the short impression/review.

November 2019 Queue Preview

Since I’ve completed, “stuck”, or am playing everything in my queue, behold what I may play next month:

September 2019 Progress Report

This was the first month where most of the games I played I got annoyed with because I felt stuck after a while and didn’t feel like looking at a guide or something.  Before I reached that point with those games, I otherwise enjoyed playing them. The one game I beat was very satisfying and I would pick up again sometime - So that’s what matters.  :)
I expect to get less game time for the rest of the year with the exception of holiday seasons, as I will be travelling for a while at least once a month.  Steam has a list of games that formally support mobile Remote Play (aka Steam Link), but I dunno that I want to have my PC on 24/7 when I’m gone just to support the presumably little travel downtime I’ll have.  So instead I will likely play mobile games that happen to have cross-platform saves like Gladiabots, Door Kickers, Talisman, etc.

End of September stats

686 games (+43)
75% never played (+1%)
8% unfinished (-1%, +4 games)
12% beaten (+0%, +1 games)
1% completed (-1%)
4% won’t play

As you can see, I enjoyed Fanatical’s BundleFest and got a few SG wins.  On SG, I reached level 6 with my contributions to the recent community train, and it will also be interesting to see how my own SG group will pan out now that we allow some whitelist giveaways.

Game I Beat

    Into the Breach

    Into the Breach

    25 hours playtime

    A wonderful rewarding turn based strategy/tactics game that is balanced very well on nearly all fronts that I’d recommend to anyone who doesn’t hate that genre. The versatility in gameplay shines between squads, mech types, and item types. So I recommend unlocking squads and playing with them as soon as you get enough coins through achievements. Some common and some unique achievements can be unlocked with each squad type, including the ability to play a random or custom squad.

Games I Got Stuck On

    Human: Fall Flat

    Human: Fall Flat

    17 hours playtime

    This is a slightly easier but more amusing 3D version of QWOP in the form of a physics puzzle-type platformer. It has been walking a thin line between frustrating control and amusing gameplay, but its crossed the line into frustrating control.
    Occasionally awful camera views aside, I even tried using a controller, but that felt even more difficult to control.
    I tried several instances of multiplayer as well, but they weren’t particularly helpful or much more entertaining.

    Duck Game

    Duck Game

    7 hours playtime

    A fun arena action platformer that I’d recommend playing with a controller and with friends. It has a single player mode where you play a bunch of challenges: Complete course in X time, kill X enemies, make X laps, etc. I unlocked maybe one fifth of the challenges before I got stuck. Multiplayer was okay for me but not as enjoyable for me as Stick Fight.

    Mercenary Kings

    Mercenary Kings

    8 hours playtime

    A 2D shoot em up platfomer with crafting elements nails the classic console & arcade vibe, especially with its co-op capabilities. Crafting weapons and some things is neat and the gameplay is fine although the true-to-arcade control choices take some getting used to: No diagonal firing, jump to shoot downward, etc. There can be like a dozen missions per map, which is a double edged sword because it makes the enemies more predicatable but being more predictable makes gameplay a bit more samey. I’m hoping that the future maps are cooler. I got stuck with the first boss, even trying to use the shock bomb thing. So I’m going to pass on this game for a while.

Games I Started Playing

    Aporia: Beyond The Valley

    Aporia: Beyond The Valley

    8 hours playtime

    The first Crysis-engine game I’ve played is an FPS puzzle. It looks pretty good visually, but even with fully maxed settings seems not as visually crisp as some other AAA games within the last few years - Perhaps outdoors & nature are tougher to pull off. The “story” which isn’t told through voice or other people in your game world is somewhat interesting. I’ve been motivated just enough to get through at least half of the game, but its getting tougher and tougher to figure out where I haven’t explored yet to get the things I need to advance. Hopefully I’ll find more stained glass shards soon. Maybe that part of this game subconsciously compelled me to start playing Glass Masquerade, lol

(Click game panels above to see brief reviews)

October 2019 Queue

First impressions of each game: Ancient puzzling using glowing energy juices to find stained glass pieces, put together stained glass clocks, Shark vs Diver Deathmatch - Unity edition, 2D Deus Ex with a reluctant woman protagonist, EDF! EDF! EDF!

September 2019 - Mid Month Update

My games this month have been mixed bag between meh and awesomeness, but game time has slowed to a trickle as the month progressed since I’ve gotten busy with various non-gaming stuff. The rest of my month should be more fun though, whether I get much gaming time in or not. :)

With regards to my game library stats I noticed the percentages of each category now add up to 100% again instead of 101%, but my library now has the mark of the beast with 666 games - Oh noes. Fanatical’s bundle fest will save me, but I’m waiting to see more of the bundles before I buy them since their main bundle-only coupon has a minimum purchase amount.

If game giveaways are your thing, be sure to check out the latest SG community train, which I made some contributions to sometime after cart #1400.

Games I Beat

    Into the Breach

    Into the Breach

    25 hours playtime

    A wonderful rewarding turn based strategy/tactics game that is balanced very well on nearly all fronts that I’d recommend to anyone who doesn’t hate that genre. The versatility in gameplay shines between squads, mech types, and item types. So I recommend unlocking squads and playing with them as soon as you get enough coins through achievements. Some common and some unique achievements can be unlocked with each squad type, including the ability to play a random or custom squad.

Game I’ve Been Playing

    Mercenary Kings

    Mercenary Kings

    7 hours playtime

    A 2D shoot em up platfomer with crafting elements nails the classic console & arcade vibe, especially with its co-op capabilities. Crafting weapons and some things is neat and gameplay is fine, but it is weird to me that human enemies can shoot diagonal even when my character cannot. It is also not possible to shoot down without jumping. There can be like a dozen missions per map, which is a double edged sword because it makes the enemies more predicatable but being more predictable makes gameplay a bit more samey. I’m hoping that the future maps are cooler.

Games I Got Stuck On

    Human: Fall Flat

    Human: Fall Flat

    17 hours playtime

    This is a slightly easier but more amusing 3D version of QWOP in the form of a physics puzzle-type platformer. It has been walking a thin line between frustrating control and amusing gameplay, but its crossed the line into frustrating control.
    Occasionally awful camera views aside, I even tried using a controller, but that felt even more difficult to control.
    I tried several instances of multiplayer as well, but they weren’t particularly helpful or much more entertaining.

Games Still Queued for This Month

AKA games I might play next month