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2019 Completion Log
11-11 Memories Retold (Steam)
What Never Was (Steam)
Castle Rencounter (Steam)
Find-Life EP1 (Steam)
Snail Trek - Chapter 2: A Snail Of Two Worlds (Steam)
Snail Trek - Chapter 3: Lettuce Be (Steam)
Corinne Cross’s Dead & Breakfast (Steam)
The Mean Greens - Plastic Warfare (Steam)
Tom Clancy’s The Division (UPlay)
How To Cope With Boredom and Loneliness: A Guide For the Isolated (6x) (Steam)
George’s Memories Ep. 1 (Steam)
Enderal: Forgotten Stories (Steam)
Tricky Cat (Steam)
Macrotis: A Mother’s Journey (Steam)
Underground Gossip (3x) (Steam)
Metro Exodus (Steam)
A Plague Tale: Innocence (Steam)
Mythgard (Chapter One) (Steam)
Far Cry New Dawn (Uplay)
Assassin’s Creed Odyssey (Steam/UPlay)
Assassin’s Creed Odyssey: Legacy of the First Blade (Steam/UPlay)
Donut County (Steam)
FAR: Lone Sails (Steam)
The Hex (Steam)
Radiant One (Steam)
Omen Exitio: Plague (Steam)
Moon Hunters (6x - 1 finished playthrough with each character) (PS4)
Deep Sky Derelicts (Steam)
American Fugitive (Steam)
The Church in the Darkness (5x) (Steam)
The First Tree (Steam)
A Short Hike (Steam)
Reaching for Petals (Steam)
A House of Many Doors (Escape and Immortality Endings) (Steam)
Children of Morta (Steam)
2018 Completion Log
Assassin’s Creed Origins (PS4)
Deus Ex: Mankind Divided (PS4)
Deus Ex: Mankind Divided - System Rift DLC (PS4)
Deus Ex: Mankind Divided - A Criminal Past DLC (PS4)
Into the Breach - Rift Walkers, 2 Island (Steam)
Into the Breach - Zenith Guard, 3 Island (Steam)
Into the Breach - Rusting Hulks, 4 Island (Steam)
Into the Breach - Steel Judoka, 2 Island (Steam)
Into the Breach - Blitzkrieg, 2 Island (Steam)
Into the Breach - Frozen Titans, 4 Island (Steam)
The Council, Episode One - Occultist (PS4)
Bloodborne - Sunrise Ending (PS4)
Bloodborne - Honoring Wishes Ending (PS4)
Far Cry 5 - Resist Ending (Steam/UPlay)
Collar x Malice - First Death Ending (Vita)
Slay the Spire - Ironclad (Steam)
Slay the Spire - Silent (Steam)
Meteor 60 Seconds! - 14 playthroughs, 9 endings, plus the final ending (Steam)
System Crash - Neon Noir (Steam)
Warhammer: Vermintide 2 - Recruit (Steam)
Elder Scrolls Online - Main Story (PS4)
Elder Scrolls Online - Mages Guild (PS4)
Elder Scrolls Online - Fighters Guild (PS4)
Elder Scrolls Online - Morrowind (PS4)
Elder Scrolls Online - Clockwork City (PS4)
Elder Scrolls Online - Thieves Guild (PS4)
Bottle: Pilgrim (Steam)
A Raven Monologue (Steam)
Banyu Lintar Angin - Little Storm - (Steam)
All That Remains (Steam)
VOID (Julia Accept Arc) (Steam)
VOID (Julia Deny Arc) (Steam)
Crossing Souls (Steam)
Mercury Blue: Mini Episode (Steam)
Water Planet (Steam)
The Chronicles of Quiver Dick (Steam)
The Free Ones (Steam)
The Walking Dead: A New Frontier (Steam)
Seven: The Days Long Gone (Defeat Artanak) (Steam)
Seek Not a Lighthouse (Steam)
Fugue in Void (Steam)
Invisible Apartment Zero (3x) (Steam)
Life is Strange (Save Chloe) (Steam)
Masquerada: Songs and Shadows (Steam)
Band of Outlaws (Steam)
Hollow Steps (Steam)
Outcast: Second Contact (Steam)
Blackwood Crossing (PS4)
Death Road to Canada (PS4)
Gone Fireflies (Steam)
Dying Light (PS4)
Titanfall 2 (PS4)
The Long Dark Episode One (PS4)
Organ Trail Complete Edition (PS4)
Air Combat Arena (Steam)
Solar System (Steam)
Battlefield 1 (PS4)
Asemblance (4x) (PS4)
Saints Row IV (PS4)
Saints Row IV: Enter the Dominatrix (PS4)
Saints Row IV: How the Saints Save Christmas (PS4)
Saints Row: Gat out of Hell (PS4)
Watch Dogs 2 (PS4)
Watch Dogs 2: No Compromise (PS4)
The Walking Dead: Michonne (PS4)
We Happy Few (Arthur’s Story) (Steam)
Nocturnal Hunt (Steam)
I Am Alive (Steam)
Call of Cthulhu (Refuse, Counter, and Invoke Endings) (Steam)
The 111th Soul (Steam)
Mutant Year Zero: Road to Eden (Steam)
Star Control: Origins (Steam)
Wolfenstein: The Old Blood (Steam)
Shadow of the Tomb Raider (Steam)
SEPTEMBER 1999 (Steam)
Lucah: Born of a Dream (Steam)
Well, Children of Morta is done and dusted. Took me about 22 hours to complete and was a thoroughly epic and enjoyable game with addictive gameplay, pretty amazing graphics, outstanding audio and an amazing narrator, and just an all around cool story. A must play for sure.
I’ll split time now with The friends of Ringo Ishikawa(which I’m almost an hour in already), Hypnospace Outlaw and Mable & the Wood now, and then follow those up with killer7. Such is the plan anyway.
A House of Many Doors is done and dusted. I played through two endings. Took about 14 hours, but a person could easily invest 30-40 more fully exploring the game and playing through the third ending as well. Quite fun version of the format used for Sunless Sea, which the dev was a fan of, and whose devs fully supported this devs efforts to make a similar game to theirs. Anyway, I enjoyed it. Dunno if I’ll spend a lot more time with it, but definitely worth checking out.
Now to focus on Children of Morta.
WASTED is done and dusted. It’s basically a parody of Fallout 3/New Vegas/the series in general, and does that very well while still retaining its own identity also. Beyond that, it is a roguelike, and so like all legacy roguelikes, your first little while will be spent getting used to the game, but after a bit, and especially if you actually take the time to prepare for your eventual death and replacement, you will get to the point where your gear is superior to what the game will throw at you, and at that point, it becomes pretty easy while still retaining the fun factor.
However, only the first two Coolers (bunkers) have end level bosses, so once you’ve defeated them, the challenge diminishes significantly. Also, there isn’t a ton a variety in the coolers, and while I didn’t mind, with more time and money, the dev probably could have expanded upon that. My understanding is that both were finite and ran out however. Fortunately, the game is good despite that. Since this dev is to my knowledge currently on the Stardew Valley team, I don’t expect any further content.
All told, you could run through this game in somewhere between 6-8 hours, but more likely, you will put closer to between 20 and 30 hours, and if you are a completionist, you could add another few hours to wrap up odds and ends.
Presently, I have Dead in Vinland, Children of Morta, House of Many Doors, and Devil’s Hunt queued up. I’ve played a bit of Morta and am liking it. Started Dead in Vinland as well, but I was tired that night, so I’ll likely restart it. House of Many Doors is a pretty interesting take on what Sunless Seas started as far as gameplay and general feel goes, although the dev included a sort of turn based battle system that gives it a nice little twist. I’m enjoying it so far.
Reaching for Petals is done and dusted. It’s about an hour long walking sim made with UE4, and you can tell. Beautiful graphics, but some weird moments while things flesh out in front of you lol. Average story that is essentially poetry written in prose. However, the voice acting was top tier. Where a lot of people would over act and over emphasize their emotions in games like this, this narrator’s voice was big and yet warm throughout, and really hit every story moment with perfect restraint and yet passion. Additionally, the music arrangements were similarly fantastic. All in all, I enjoyed it.
I started Children of Morta, Dead in Vinland, Wasted, and Wildbus. I’ll definitely play through Children of Morta and Dead in Vinland. I am also really liking Wasted (which is essentially a more hedonistic view of the Fallout apocalypse with tons of jokes about Fallout throughout), but I don’t know if I’ll see it through to the end or not. Wildbus is pretty funny already. Haven’t really gotten into the meat of the game yet though.
Minit is done and dusted. I probably won’t play through NG+ with the 20 seconds shaved off each run, but I definitely enjoyed both the game and the concept. Really fun and quirky, and the 60 second timer was cool. Sort of like Half Minute Hero, but better. Took about an hour and a half to complete the game.
I think I’ll roll with Children of Morta as my next game, but will also throw some Wildbus in as well.
The Church in the Darkness is done and dusted-ish. I’ve completed the game five times and can pretty much run through each playthrough in around a half hour or so at this point if I want to. Although that isn’t collecting loot and help and clues and such. Each playthrough is really designed to be more along the lines of an hour to an hour and a half. There are a few different preacher personality types that will impact each run, and then how you specifically handle each run will also impact each ending, of which there are 19.
The constant commentary and nuances from the preachers and from the NPC’s is excellent. The songs are perfect for the setting. Graphics are a little dated, but also work perfectly for this game.
All in all, I’ve had fun with this, stealth type roguelike-lite isometric game and will probably make at least one more full run to find the final NPC available to encounter (non player characters unlock as you close out endings), but other than that, I’m calling it good. Well worth the asking price in my estimation as well.
The First Tree is also done and dusted. Pretty much a walking sim with emotional voice acting, beautiful graphics, a nice soundtrack, and some simple platforming here and there. Enjoyable couple hours.
A Short Hike is also also done and dusted. A pleasant little adventure with some platforming and a generally nice environment to walk and fly around. Plenty of side activities on top of the main story.
Not really sure what’s next. Maybe a bit of cleanup on games I’m halfway or more into.
ASH OF WAR has been retired. Just an unfun, un….ummm….good game. Really, tedious, not fun, poorly designed, exceptionally poorly written and acted, terrible gameplay. I definitely expected this to be more on par with 11-11 Memories, if not something like Valiant Hearts, but actually, it comes nowhere close to that.
Well, American Fugitive is done and dusted. It took me about 14 hours to complete it, and while I probably could have finished a few hours earlier if I wasn’t messing around a bit in game, I feel it was probably still about 2-3 hours too long. That is solely due to the story quest mechanics, which basically have you completing one of a handful of types of missions, the most frequent being variations of fetch quests. They were all decent individually, but collectively, there probably could have been a bit less of them.
That said, the story was fun for what it was, the GTA 1/2 vibes were strong, the cars were fun, twin stick shooting was pretty much on par with what you would expect, and some of the side activities (which consisted of a variety of races, car jacking, finding hidden stashes, and generally robbing houses and stores (which was sort of its own mini game), were all also decent if repetitive. The graphics were also nice in that cleaner than the old school it represents, kind of way.
I thought the initial learning curve was a little steep, but the save system was generally pretty forgiving, and the game becomes insanely easy very quickly. In fact, once I reached a certain point, I didn’t need to spend and money any longer for anything, and so I just kept accumulating wealth lol. Until I just stopped because it really didn’t seem important overall.
I feel this was above mediocre, but maybe not by much. Worth a play if you find yourself with a copy, but can overstay its welcome a little.
Gonna try to hit a 14k peak tomorrow, but after that, I’ll probably start Church in the Darkness.
A year and a half or so ago, I received an early access version of Deep Sky Derelicts, and after trying it out for four-ish hours, I concluded that the game was a trainwreck. I did resolve to try it again after it saw full release however, and so with that in mind, I fired the game back up a few days ago. Two or so years made a huge difference with this game. Where before it was poorly balanced and almost impossible to manage your resources to the point where you would have a reasonable chance at even thinking about finishing the game without some heavy RNG intervention, now it is almost perfectly balanced. Yes, sometimes enemies seem to spam the same card over and over to annoying effect, but mostly, this game has become a seamless roguelike card game WITH the inclusion of a manual save system which makes the game far more forgiving if you end up on the wrong side of the RNG gods temper. I thought it was a ton of fun with a lot of card and enemy diversity and cool ship husks to explore, interesting characters, and a quirky sense of humor. For me, the campaign lasted right at about 24 hours and never overstayed its welcome, although I think it was right at the cusp of what I would have wanted to put into the game. I can wholeheartedly recommend this game at this point.
I’m currently in the middle of American Fugitive. The OG GTA vibes are real. It’s a decent game, although maybe with a touch on the difficult side until you really get into the game a bit. I’m enjoying it.
I’ve got Church in the Darkness queued next, but there are also a handful of games I’m at least at the halfway point with, so maybe I’ll try to winnow some of those down first. Dunno.
Omen Exitio: Plague: Finished a playthrough. It was excellent, Lovecraftian horror, choose your own adventure style. Really, really good. Pretty sure I got the best ending, but there are definitely several more paths. I’ll keep messing with them a bit this month.
Moon Hunters: I didn’t have high expectations for this one, but it turned out to be excellent. I finished six playthroughs (one with each character) and saw three distinct endings. Although there are definitely at least two others, I probably wont play it any longer. That said, it was really stellar and I enjoyed it. Each playthrough took between an hour or two-ish (more at first and less as I got more proficient)
Oh, and I forgot about Radiant One, but that is also done and dusted. It was an interesting little lite psychological horror game mostly set in your apartment with a few chase sequences through the halls of your mind, so to speak. I enjoyed it, and it didn’t overstay its welcome either, which was nice. Probably took somewhere in the 30-45 minute range to complete.
Thronebreaker: The Witcher Tales: Inappropriately named since although Geralt and one other witcher do make separate appearances, they are really just cameos. That said, the game is a great version of CCG, and I’ve really enjoyed it. I’m literally at the final battle (which I’ve lost twice lol), so I imagine this will be done and dusted sooner than later.
Eastshade: Skyrim without combat, basically. Excellent game. I’m a couple hours in.
Detective Grimoire: Playing this on my phone. It’s a quirky PnC. I’m liking it so far.
The Room: Old Sins: Also playing on my phone. This seems like the natural evolution of the series from 3. I’m enjoying it so far.
I am also about to begin American Fugitive as well.
FAR: Lone Sails is done and dusted. This was an excellent game. It has characteristics of a 2-D walking simulator, but also has a color scheme similar to games like Monochroma and Inside, has lite puzzle and platforming elements, and also has a base maintenance mechanic similar to the one found in The Final Station. Also set on a mostly dead world. Really nice game. I hope they consider building off the silent lore of this game for another game in the future.
The Hex is also done and dusted…and was also an excellent game. I did think it was maybe a little slower paced than I would have liked, but that is really a minor nitpick. The game is a really cool twist on the classic whodunit, and it is pretty much all genres of gaming within this one game as well. I’m guessing there is an ending I haven’t seen, but I did elect to skip the glowing door and head back and to the right instead, and that ending made the whole game worthwhile.