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2019 Completion Log

January

11-11 Memories Retold (Steam)
What Never Was (Steam)
Castle Rencounter (Steam)
Becalm (Steam)
Find-Life EP1 (Steam)
Snail Trek - Chapter 2: A Snail Of Two Worlds (Steam)
Snail Trek - Chapter 3: Lettuce Be (Steam)
Corinne Cross’s Dead & Breakfast (Steam)
The Mean Greens - Plastic Warfare (Steam)

February

Tom Clancy’s The Division (UPlay)
How To Cope With Boredom and Loneliness: A Guide For the Isolated (6x) (Steam)

March

George’s Memories Ep. 1 (Steam)
Enderal: Forgotten Stories (Steam)
Tricky Cat (Steam)
Macrotis: A Mother’s Journey (Steam)
Underground Gossip (3x) (Steam)

April

ALASKA (Steam)
Metro Exodus (Steam)
Thing-in-Itself (Steam)
Trüberbrook (Steam)

May

Indecision. (Steam)
A Plague Tale: Innocence (Steam)
Mythgard (Chapter One) (Steam)
Far Cry New Dawn (Uplay)

June

Assassin’s Creed Odyssey (Steam/UPlay)
Draugen (Steam)
Assassin’s Creed Odyssey: Legacy of the First Blade (Steam/UPlay)

July

Stone (Steam)
Donut County (Steam)
FAR: Lone Sails (Steam)
The Hex (Steam)
Radiant One (Steam)
Omen Exitio: Plague (Steam)

August

Moon Hunters (6x - 1 finished playthrough with each character) (PS4)
Deep Sky Derelicts (Steam)
American Fugitive (Steam)
The Church in the Darkness (5x) (Steam)
The First Tree (Steam)
A Short Hike (Steam)
Minit (Steam)
Reaching for Petals (Steam)

September

WASTED (Steam)
A House of Many Doors (Escape and Immortality Endings) (Steam)
Children of Morta (Steam)

October

Code Vein (Steam)
Cloud Chasers - Journey of Hope (Steam)

November

Tom Clancy’s The Division 2 (Main Campaign) (UPlay)
Crying Suns (A Rock in the Dark Ending) (Steam)

____________________________________________________

2018 Completion Log

January

Assassin’s Creed Origins (PS4)
Solitune (Steam)

February

Deus Ex: Mankind Divided (PS4)
Deus Ex: Mankind Divided - System Rift DLC (PS4)
Deus Ex: Mankind Divided - A Criminal Past DLC (PS4)
Mulaka (PS4)
Rime (PS4)

March

Into the Breach - Rift Walkers, 2 Island (Steam)
Into the Breach - Zenith Guard, 3 Island (Steam)
Into the Breach - Rusting Hulks, 4 Island (Steam)
Into the Breach - Steel Judoka, 2 Island (Steam)
Into the Breach - Blitzkrieg, 2 Island (Steam)
Into the Breach - Frozen Titans, 4 Island (Steam)
The Council, Episode One - Occultist (PS4)
Bloodborne - Sunrise Ending (PS4)
Bloodborne - Honoring Wishes Ending (PS4)

April

Far Cry 5 - Resist Ending (Steam/UPlay)
Collar x Malice - First Death Ending (Vita)
Slay the Spire - Ironclad (Steam)
Slay the Spire - Silent (Steam)
Debris (Steam)
Meteor 60 Seconds! - 14 playthroughs, 9 endings, plus the final ending (Steam)
System Crash - Neon Noir (Steam)
Warhammer: Vermintide 2 - Recruit (Steam)

May

Elder Scrolls Online - Main Story (PS4)
Elder Scrolls Online - Mages Guild (PS4)
Elder Scrolls Online - Fighters Guild (PS4)
Elder Scrolls Online - Morrowind (PS4)
Elder Scrolls Online - Clockwork City (PS4)
Elder Scrolls Online - Thieves Guild (PS4)

June

Bottle: Pilgrim (Steam)
A Raven Monologue (Steam)
Banyu Lintar Angin - Little Storm - (Steam)
All That Remains (Steam)
VOID (Julia Accept Arc) (Steam)
VOID (Julia Deny Arc) (Steam)

July

Pyre (Steam)
Crossing Souls (Steam)
Mercury Blue: Mini Episode (Steam)
Squidlit (Steam)
Water Planet (Steam)
Trackless (Steam)
The Chronicles of Quiver Dick (Steam)
ROA (Steam)
The Free Ones (Steam)
The Walking Dead: A New Frontier (Steam)

August

Seven: The Days Long Gone (Defeat Artanak) (Steam)
Seek Not a Lighthouse (Steam)
Fugue in Void (Steam)
Invisible Apartment Zero (3x) (Steam)
Life is Strange (Save Chloe) (Steam)
Masquerada: Songs and Shadows (Steam)
Band of Outlaws (Steam)
Hollow Steps (Steam)
Outcast: Second Contact (Steam)
Blackwood Crossing (PS4)
Death Road to Canada (PS4)
Gone Fireflies (Steam)

September

Dying Light (PS4)
Titanfall 2 (PS4)
The Long Dark Episode One (PS4)
Organ Trail Complete Edition (PS4)
Air Combat Arena (Steam)
_dive (Steam)
Solar System (Steam)
Battlefield 1 (PS4)
Asemblance (4x) (PS4)
Saints Row IV (PS4)
Saints Row IV: Enter the Dominatrix (PS4)
Saints Row IV: How the Saints Save Christmas (PS4)
Saints Row: Gat out of Hell (PS4)
Watch Dogs 2 (PS4)
Watch Dogs 2: No Compromise (PS4)
The Walking Dead: Michonne (PS4)

October

We Happy Few (Arthur’s Story) (Steam)
Nocturnal Hunt (Steam)
I Am Alive (Steam)

November

Deiland (Steam)
Call of Cthulhu (Refuse, Counter, and Invoke Endings) (Steam)
The 111th Soul (Steam)

December

Mutant Year Zero: Road to Eden (Steam)
Star Control: Origins (Steam)
Wolfenstein: The Old Blood (Steam)
Ghoststory (Steam)
Shadow of the Tomb Raider (Steam)
SEPTEMBER 1999 (Steam)
Lucah: Born of a Dream (Steam)
monstercakes (Steam)


Crying Suns is done and dusted. The game has three endings, but also chapter select, so there is that. Anyway, it was a pretty decent sci-fi roguelike turn based grid combat game with some hands off exploration and combat as well. Plenty of RPG elements as well. I thought it was fun, and when I finished it, I was just ready for it to be finished, so that was nice. Anyway, worth taking a look at.

Well, the main campaign of The Division 2 is done and dusted. There is an end game campaign that sets up when you complete the main campaign, so I’ll probably jump into that soon. Anyway, it’s an improvement on the first Division, with definitely more emphasis on SP despite it still being MP-centric. Beyond that though, it’s really more of the same overall, so if you enjoyed the first one, you’ll probably also enjoy the second game.

So, now it’s time to get back to Dead in Vinland. I’ve put about 14 hours into it, although a lot of that was offline. I did make a particularly bad decision around day 45 or so that forced me into a corner of sorts. So, I need to go back probably a week in in-game time and start again from there so I can remedy that decision lol. Backtracking on stuff you already did isn’t the most awesome, which is coincidentally why I took a break from it and played Division 2, but I think I’m ready to dive back in. The game itself is a mix of good and bad. The premise is good and the gameplay is decent, but for a bunch of vikings, the characters sure are a whiny bunch, and I kind of hate the nightly dialogue between characters. Overall, the mix of resource management and turn based combat is pretty good, although it definitely also becomes very, very repetitive. So, I don’t know if I’ll make it to the end, but I’ll see how far I can go before I’ve officially had enough. If I was to rate it right now, I’d probably put it at right around 5.5 or 6 stars out of 10.

Cloud Chasers - Journey of Hope is done and dusted. It’s another in a small yet burgeoning group of semi-survival games set in a post apocalyptic world, this one being one where water is at a premium and the currency of the land. You gather water from clouds, trade, explore, and generally try to find your way off the desert world and onto the cloud world above where the elite and water rich live. Basically. I enjoyed it.

I also retired Sin Slayers. It’s just too over the top Christian on one hand while making you make what I would the exact wrong choices (at least as it pertains to said Christianity) in order to make the game easier lol. It’s okay, but meh. Moving on. One note: hilarious writing at times, but with horrid voice acting.

Code Vein is done and dusted. Quite fun. Definitely added a heavy dose of Bloodborne and Dark Souls, and actually, to my amusement, the menus are all basically the same as any FromSoft game lol. That said, this game definitely has its own identity, and mixes Soulsborne with gritty horror anime quite well. The story is crazy, but also super cool, the graphics are pretty stunning, the gameplay is on point and with some cool and unique nuances. The character customization depth is already becoming a bit of a meme lol, but yeah, you can pretty much create any look you want. Also, the ending definitely left room for an expansion at the least, if not a direct sequel, and more than one person in the forums has observed that Code Vein and God Eater could easily be in different parts of the same world. I haven’t played a God eater yet and can’t really speak to the association, although I definitely will play 2 very soon. Anyway, definitely worth the price of entry. There are apparently three endings and a true ending. I got the “Dweller in the Dark” ending (which is apparently the true ending), which was pretty awesome in my estimation. I was pleased with it. Oh, and there are so many potential custom builds that you could really geek out on this game like people do with FromSoft games as far as trying new builds while potentially going for all four endings.

Well, Children of Morta is done and dusted. Took me about 22 hours to complete and was a thoroughly epic and enjoyable game with addictive gameplay, pretty amazing graphics, outstanding audio and an amazing narrator, and just an all around cool story. A must play for sure.

I’ll split time now with The friends of Ringo Ishikawa(which I’m almost an hour in already), Hypnospace Outlaw and Mable & the Wood now, and then follow those up with killer7. Such is the plan anyway.

A House of Many Doors is done and dusted. I played through two endings. Took about 14 hours, but a person could easily invest 30-40 more fully exploring the game and playing through the third ending as well. Quite fun version of the format used for Sunless Sea, which the dev was a fan of, and whose devs fully supported this devs efforts to make a similar game to theirs. Anyway, I enjoyed it. Dunno if I’ll spend a lot more time with it, but definitely worth checking out.

Now to focus on Children of Morta.

WASTED is done and dusted. It’s basically a parody of Fallout 3/New Vegas/the series in general, and does that very well while still retaining its own identity also. Beyond that, it is a roguelike, and so like all legacy roguelikes, your first little while will be spent getting used to the game, but after a bit, and especially if you actually take the time to prepare for your eventual death and replacement, you will get to the point where your gear is superior to what the game will throw at you, and at that point, it becomes pretty easy while still retaining the fun factor.

However, only the first two Coolers (bunkers) have end level bosses, so once you’ve defeated them, the challenge diminishes significantly. Also, there isn’t a ton a variety in the coolers, and while I didn’t mind, with more time and money, the dev probably could have expanded upon that. My understanding is that both were finite and ran out however. Fortunately, the game is good despite that. Since this dev is to my knowledge currently on the Stardew Valley team, I don’t expect any further content.

All told, you could run through this game in somewhere between 6-8 hours, but more likely, you will put closer to between 20 and 30 hours, and if you are a completionist, you could add another few hours to wrap up odds and ends.

Presently, I have Dead in Vinland, Children of Morta, House of Many Doors, and Devil’s Hunt queued up. I’ve played a bit of Morta and am liking it. Started Dead in Vinland as well, but I was tired that night, so I’ll likely restart it. House of Many Doors is a pretty interesting take on what Sunless Seas started as far as gameplay and general feel goes, although the dev included a sort of turn based battle system that gives it a nice little twist. I’m enjoying it so far.

Reaching for Petals is done and dusted. It’s about an hour long walking sim made with UE4, and you can tell. Beautiful graphics, but some weird moments while things flesh out in front of you lol. Average story that is essentially poetry written in prose. However, the voice acting was top tier. Where a lot of people would over act and over emphasize their emotions in games like this, this narrator’s voice was big and yet warm throughout, and really hit every story moment with perfect restraint and yet passion. Additionally, the music arrangements were similarly fantastic. All in all, I enjoyed it.

I started Children of Morta, Dead in Vinland, Wasted, and Wildbus. I’ll definitely play through Children of Morta and Dead in Vinland. I am also really liking Wasted (which is essentially a more hedonistic view of the Fallout apocalypse with tons of jokes about Fallout throughout), but I don’t know if I’ll see it through to the end or not. Wildbus is pretty funny already. Haven’t really gotten into the meat of the game yet though.

Minit is done and dusted. I probably won’t play through NG+ with the 20 seconds shaved off each run, but I definitely enjoyed both the game and the concept. Really fun and quirky, and the 60 second timer was cool. Sort of like Half Minute Hero, but better. Took about an hour and a half to complete the game.

I think I’ll roll with Children of Morta as my next game, but will also throw some Wildbus in as well.

The Church in the Darkness is done and dusted-ish. I’ve completed the game five times and can pretty much run through each playthrough in around a half hour or so at this point if I want to. Although that isn’t collecting loot and help and clues and such. Each playthrough is really designed to be more along the lines of an hour to an hour and a half. There are a few different preacher personality types that will impact each run, and then how you specifically handle each run will also impact each ending, of which there are 19.

The constant commentary and nuances from the preachers and from the NPC’s is excellent. The songs are perfect for the setting. Graphics are a little dated, but also work perfectly for this game.

All in all, I’ve had fun with this, stealth type roguelike-lite isometric game and will probably make at least one more full run to find the final NPC available to encounter (non player characters unlock as you close out endings), but other than that, I’m calling it good. Well worth the asking price in my estimation as well.

The First Tree is also done and dusted. Pretty much a walking sim with emotional voice acting, beautiful graphics, a nice soundtrack, and some simple platforming here and there. Enjoyable couple hours.

A Short Hike is also also done and dusted. A pleasant little adventure with some platforming and a generally nice environment to walk and fly around. Plenty of side activities on top of the main story.

Not really sure what’s next. Maybe a bit of cleanup on games I’m halfway or more into.

ASH OF WAR has been retired. Just an unfun, un….ummm….good game. Really, tedious, not fun, poorly designed, exceptionally poorly written and acted, terrible gameplay. I definitely expected this to be more on par with 11-11 Memories, if not something like Valiant Hearts, but actually, it comes nowhere close to that.

Statistics
5082 games (+1771 not categorized yet)
99% never played
0% unfinished
0% beaten
1% completed
0% won't play