Arbiter Libera

Foreword (Report #003)

It didn’t take long to fall into my old practice of writing these in the last second. Old habits die hard, I guess. I’ve been tinkering with the format a bit again, something surely no one cares about, and did some profile tweaks in getting some of the basics sorted out. On a more related note, I’ve contemplated trying an MMORPG with Guild Wars 2 and The Elder Scrolls Online most likely on the table. No idea how much time I’d have or if I would perhaps cover it in some fashion, though. Thyreos’ Skyrim posts still inspire me.


Completed Chronicles

Every age has its storytelling form, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theater.

Alright, I cheated. I like to play games in a series chronologically, but with Resident Evil 7 I have to make an exception. After winning it on SteamGifts, I mean. Could’ve left it for another day, but I had to see if all the craze is justified. Almost to even it out I dabbled in MOBIUS Final Fantasy as well. Perhaps something I’ll play on and off for a longer period? We’ll see.

Nothing a little Phoenix Down can't fix!


Merit of “VOX AND GARLAND, FRIENDS FOR ETERNITY” ₪ Genre: Mobile, RPG
☑ Release date: February 2017
♬ Soundtrack: Warrior of Light Theme and Dungeon Theme
Frankly I didn't exactly expect to play another Final Fantasy game, let alone one focused on fan service, after having so recently played through Final Fantasy 13 and Theatrhythm yet here I find myself playing MOBIUS. For starters, I did not play the original mobile version so PC port is my only experience with the product itself. Has the patient survived the operation? Let's find out.

Given the nature of these mobile games built around short bursts of gameplay, but ones that are practically infinitely replayable, some aspects I will only be able to touch briefly upon considering they require significant time investment overall to make headway. Story is one such element and admittedly MOBIUS actually has one where you assume the role of one of the identical Blanks – outsiders who find themselves in the realm of Palamecia, suffering everyone's favorite ailment amnesia – and under general instructions of a disembodied voice called Vox you try to sort things out. Along the way your named character acquires couple of guides, whether you like them or not, like Mog who serves as your window for this unfamiliar world. They are also fervent believers in the Prophecy which states that one of the Blanks will become the Warrior of Light and defeat forces of Chaos. You just might be the guy...

With that out of the way and with couple of hours of gameplay under my belt I can with some certainty state that I've seen most of what the game has to offer in terms of mechanics.

As expected, tapping/dragging will be your primary method of control as you navigate menus clearly built for mobile input, but expanded and generally much more usable with monitor real estate. Which is good because as much as this is a turn-based RPG it's also a card game and you need the space to minimize scrolling as much as you can. Character progression operates on the basis that your character, canonically named Wol, has a Job determining his weapon, unlockable skills and what Elements he can use. Most defining aspect of your combat repertoire is the fact that you have only four slots for cards aka your magical attacks, plus an additional one for a temporary “rented card”. Each card requires specific amount of appropriate Elements you generate with regular attacks.



Those are still just the basics of a simple game suffering under the weight of overly layered systems rooted in microtransactions, but I'll get around to that. For example, new Jobs are unlocked either as the final unlockable skill or acquired through cards themselves... which can be found or bought, either for real money, various resource tickets or Magicite you generate passively over a long period of time and then having to redeem before you can use, effectively reinforcing you to play the game daily. This also goes hand-in-hand with another system that will either make or break the game for you – limited stamina. If you've played other mobile games or less scrupulous MMORPGs you're familiar with what that is. In case you're not stamina is a limited resource that regenerates over time and limits how many things you can do. Want to access move across the map's nodes and access that particular mission? That's going to cost you five stamina points, and you'll be moving a lot if you plan to treat MOBIUS like a typical JRPG and play in long sessions not giving stamina the chance to regenerate.

With the amount of sheer layered systems the game has on display here; ranging from card stats, Fusion system, Skillseed which depends on the cards equipped and affects what Elements you'll get after normal attacks, purchasable cards in their myriad of forms, etc it's very plain to see it was made primarily with monetization in mind. While this is a huge detriment it doesn't really affect someone who would only play this game casually like I have and probably will for a while. Magicite redemption quantities are low so you'll be tempted to reach for the wallet or log in regularly. So many systems also amount to general headache of going through cards, checking for duplicates and sorting the situation out with Fusion on regular intervals. Thankfully, some of this can be automated if toggled under options, but this constant need to tinker is never ending. It's also probably half the appeal if you're into that, honestly.



Having said all that you may rightly be wondering how can I recommend this game?

It's more a case of lack of “Middle of the Road” recommendation than anything else. Like I mentioned in the opening this is one of those “Hey, I recognize that!” kind of games that draws from the entirety of the Final Fantasy as a franchise. Be it from designs and art used for cards or recognizable terminology used for Jobs, MOBIUS has something for fans purely from that angle alone even if you'll ignore everything else that comprises it. I would also be lying to deny the game looks stunning and was probably a marvel to behold on mobile. Admittedly probably because, in large part, you're not really moving your character as much as you're setting your next destination and character does the animation of getting there, but it's all in the menus. As usual Square Enix's financial backing is on display with production values extending even to game's stellar soundtrack. Combat theme changing depending on your basic Job was a nice touch, just to bring up one example.

So finally, what's the verdict? Like I mentioned previously – there's a good chance you will hate this game purely on principle if you cannot tolerate the business model. If you're someone like me who's maybe going to play for an hour a day, or even less, this may not be a problem at all. Use that thought more than anything else I've said as your main guiding light.

And hey, it's free. No obligations or strings attached if you don't like it.

Whoa! This hall is dangerous!


Merit of “WELCOME TO THE FAMILY, SON!” ₪ Genre: Action, Horror
☑ Release date: January 2017
♬ Soundtrack: On The Road and Love To Death
Just a pair of stipulations before I dig into Resident Evil 7 proper – last games I played to any significant degree and finished was the original RE trilogy and I never jumped on the first-person horror bandwagon in recent years. That pretty much made me experience THIS game for what it was without many of the strings attached. In my opinion, at least. In some ways this is both oddly familiar and utterly alien at the same time.

As far as story goes our dude EEEETHAAAAAAAN Ethan gets a message from his former wife. Why former? Because, well, she's kinda supposed to be dead. Which really makes it all the stranger when in the message she tells him to forget about her and lead a good life. Kinda sending mixed signals there, aren't you Mia? Following the clues Ethan heads for Louisiana and the Baker family's home where she's apparently at... where he promptly goes through a horrific experience as the hillbilly cannibal family imprisons him and it's not looking so good for the protagonist. Biggest surprise as far the story goes is that, in fact, this whole thing does tie into the Resident Evil mythos but it takes its sweet sweet time getting there and I obviously can't go into spoilers. Not that it's much of a dramatic twist or anything, after all it doesn't take a genius to figure out this ain't exactly natural or what series you're in, but the way story gets there is intriguing enough to keep you invested.

It's also aided by very humorous, disturbing and memorable characters. Mainly the family where Jack stands out the most as he chases you throughout certain parts of the game and you even cross, err, blades here and there. Others have their quirks but it was the father who stuck with me the most and finding out what happened to them and why, doubly so when you get a brief flashback much later on, was the most interesting part of the story for me. It's kinda funny because the entire thing is a footnote in the overall plot. Ethan and other two story-relevant characters are sadly much blander and token. For a regular guy who finds himself in a situation straight out of a snuff movie our leading man sure takes it all in stride. Gotta give that to him at least.

I did like the final cameo of a series familiar character.



But enough about all that fluff nonsense because I know you want to hear what's gameplay like now that the perspective has changed. Well, surprisingly like the olden games from what I could surmise. Sure, it's first-person now and graphical fidelity is way off the charts, but the methodical play style you don't really see much in modern games overall is still there. I absolutely loved the feeling of being stalked in the old house and counting my every bullet, both in how many I had and how carefully I had to aim my shots. Limited starting inventory also adds some edge to this, but I was never forced to play inventory Tetris. One aspect game probably should've handled better are probably puzzles, though. As much as they were basically “Collect a special key to unlock the special door.” and still invoked that “Who in the hell would design this for practical use?”, there just wasn't enough of them as the game is a lot more action-centric now. Thankfully, they aren't nearly as obtuse and contrived as they used to be.

To be fair, I'm speaking from the position of someone who has finished the game – first half is amazing and much better than everything else after you move elsewhere. Claustrophobic and messy rooms paired with enemies that can appear randomly and give chase really set the mood well. This is kinda diluted in the second half or so when you get much more weapons and games forsakes sneaking around to stay alive and conserve ammo for brief, and yes there is a difference, forced stealth section and outright action at the very end. I really do wish it was more evenly spread out, but in a sense that's also staying true because you would accumulate a veritable warehouse of weapons in the old games after a certain point. Not so much in Resident Evil 7 as you mainly get to replace pistol and shotgun for better models, but also get your greedy paws on some specialist weapons like a flamethrower and grenade launcher that will certainly do much good in your hands.

This also brings me to bosses which could've used some more versatility and less of just being bullet sponges. They have far more PERSONALITY as characters than they have mechanical complexity. Just like in the pacing and mood, game tends to make a good impression early on as most of the bosses are in the first half. Final boss, though, was maddeningly a letdown. Come on game, you gave me all this cool stuff and I don't even get to flex my fire grenades beyond stalling for time? Disappointing.



I cannot even fathom how this game has to play with VR on, but even without it was already putting me in that uncomfortable territory. It's horror, alright. Horror relying on jump scares and gore, oh god the gore, but one that makes good use of both of those elements. There are scenes early in the game that genuinely had me thinking I must've failed something, but no and that's just how Resident Evil 7 rolls – one moment you're getting your leg chopped off with a shovel and the next you're putting it together with a first aid med. Outside of combat, even. It seems only the green herbs have survived the Great Herb Wars and they're your primary healing method with the ability to turn them into genuine first aid medicine. I like how everyone's, even your own, ability to heal is actually explained by the story. Nice touch. Oh, there are also collectibles you can find in the form of coins you then use to unlock couple of goodies another character left for you. I'm talking things like steroids to raise your max health, which is still abstracted and tracked by heartbeat meter, and stabilizer to increase your weapon reload speed.

Not being one to really get into graphics this is one of those cases where I have to for couple of reasons. First – game looks positively stunning on higher settings. Effort put into cluttering the locations and making them all disgusting enough to make you uneasy at all times does the other half naturally. Second – it's scalable as all hell and has convinced me Resolution Scaling needs to be a thing in every game. It's nice being able to play the game on a system below minimum specs even if you have to sacrifice eye candy. Soundtrack left me mostly ambivalent. It's your horror soundtrack with situational stings and cinematic score where fitting otherwise, but nothing that stuck with me. I won't be humming anything from this one, I'm afraid.

In the end, I liked it. Is it perfect? No, especially when it drifts away in focus after you change locations, but most of Resident Evil 7 is really good and its well made as a game. Tension and dread are there in almost every hesitant step you make, gameplay is “tanky” enough in first-person to not be so off-putting to me, if that makes any sense, and the mystery is decently engaging. I just wish the main character's motivation came more to the fore and he wasn't just going about for the sake of advancing the story or become someone tells him to.


Beyond the Rim

The biggest lies we save for ourselves. We play a game in which we are gods, in which we make choices, and the current follows in our wake. We pretend a separation from the wild. Pretend that a man’s control runs deep, that civilisation is more than a veneer, that reason will be our companion in dark places.

Time to get some shorties out while I can. Strange pairing for this report, though. Movie about sorcerers and book about anarchists. Should make for an interesting read. I do apologize for that bootleg book cover, though. Couldn’t find anything with worthwhile dimensions and I didn’t read the English edition so scanning my own copy’s cover wouldn’t solve anything.

I don't believe in fairy tales about chakras or energy or the power of belief.


Token of “I WARNED YOU ABOUT MIRROR DIMENSIONS, DAWG!” ₪ Genre: Superhero, Fantasy
☑ Release date: November 2016
⇲ Running time: 115 minutes
The way it usually goes with superhero movies these days it's actually kinda difficult to say much about them unless they're either massive flops or massive successes. It doesn't help that I personally don't know much about Doctor Strange as a character considering I never read single one of his comics in my entire life. With those things in mind let's see what I thought about the movie.

We see doctor Stephen Strange being an arrogant prick around his co-workers until he has an accident that basically screws up his hands so he'll never practice surgery again. He of course undergoes procedure after procedure, but none of it works until, after alienating his ex-lover and co-worker, he catches wind of how one guy apparently cured himself of paralysis and following his instruction Strange goes to Kamar-Taj. There he learns there's a lot more to the world than he knew as a doctor – another multiverse where magic is real and threats to humanity even realer. Following a brief shock therapy course he agrees to begin training to heal his ruined hands...

As far as origin stories go this one is a pretty straightforward and nothing you haven't seen before in some form. One thing I liked though, and where time was well spent was portraying just how much of an asshole Strange actually is. While Tony Stark is personable Stephen Strange really isn't on that basic “he has a heart of gold” level and you can't help but wonder how this relationship he had with the [insert generic female romantic interest here] actually worked when it did. This even extends for a long while when he embarks on the “mystical awakening” part of the movie as it takes him good half of the movie or so to ditch the attitude and assume the mantle of a classical hero ready to sacrifice and all that. It certainly doesn't feel like it happened too fast, is what I'm trying to say. It maybe even takes longer than I would've liked to establish some ground rules.

I'm not sure if any of the characters are really worth talking about that much – start with the Ancient One and her enigmatic yet eccentric personality to rest of supporting cast who are barely fleshed out. Even Kaecilius' motivations are ultimately rooted in somewhat transparent and obviously flawed logic, which someone who has thought all of this through really should've oped out a long time ago before putting their master plan into action. In one significant chunk it is neither here nor there approach to characters that really undermines the movie in my opinion. They're just there to have scenes with Doctor Strange and that's about it. Is it perhaps because I'm not familiar with existing material? Perhaps, but I think other Marvel movies did a largely better job with secondary characters even if they've still flubbed the villains. Acting overall is also OK. I mean, there were really no standouts except Cumberbatch himself who sold me on Doctor Strange as far as completle ignoramus can make such a claim. I wish I could compliment Mikkelsen because I really like his work, but he didn't do much for me here.

Not being someone who does drug I can only speculate on the following, but I can't even imagine what these action scenes must look like when you've affected your consciousness. Easily the highlights of the entire movie they look stunning. Even if people are far too easy to involve the Inception comparison which I think isn't really beyond the notion of “overlapping cityscape” because here we have a lot more methodical and mechanical approach to the effect. Interesting considering you'd expect something more... well, fantastical from characters using spells. Sadly, same cannot be said about combat effects and choreography. Whoever decided characters like the Ancient One and Sorcerer Supreme should resort to duking it out with their fists and magical lines should reconsider their position in the industry. It feels like a MASSIVE wasted opportunity to not show off some more visually impact spells for personal combat, perhaps something to match the Mirror Dimension effects and whatnot. Cloak of Levitation makes up for it with sheer personality, though.

So what do I say in conclusion? Pretty damn great effects, simple and understandable story with potential for the protagonist to go place in Marvel's Cinematic Universe. I have no idea where, though. We'll have to wait and see if this whole “Mystical Marvel” angle pans out, but I could certainly stand to see more of it.

Every society has the criminals it deserves.


Token of “UTOPIAN RAMBLINGS” ₪ Genre: Speculative fiction
☑ Publication date: July 1994
⇲ Pages: 128
More than ever before I feel like I should open this with a simple statement – I'm no anarchist nor do I really have any interest in it as a political philosophy, seeing as I believe it's not really exactly achievable, if for no other reason then because of the very human nature itself. This puts me at odds with My Journey With Aristotle To The Anarchist Utopia by default.

As a result this could very easily be my shortest book review so far.

It doesn't help there's no real story or characters here either. Why? Because everything is essentially in the service of preaching the message to the reader, albeit set against an interesting futuristic backdrop. As novel begins we follow one of the miners called Tom as he and others are protesting in Australia over how their government is incompetent and doesn't really care either way as long as they're safe themselves. This escalates when police breaks into their meeting and chases everyone off while managing to club Tom. He wakes up deep inside side the mine where two police officers are seemingly going to do him in before some noise from the outside distracts them and they leave him there. Suddenly, Tom finds himself awake elsewhere, outside in the field, and sees an old bearded man watching him quizzically. Old fellow introduces himself as Aristotle and two of them strike a conversation.

What I said above still stands – book is relentless in its message, but it is to be expected from a lifetime adherent like Purchase, I guess. Difference is once our protagonist wakes anew and Aristotle begins to preach it is at least more intriguing than the bleak reality we're familiar with. We discover that during the last thousand years or so humanity has turned itself towards preservation of the planet through unprecedented ecological doctrines and study. Book goes to GREAT lengths about this, but I'll surmise and say they adopted concepts of anarchism like no borders, absence of government, etc but this is facilitated through sheer biotechnological advancements that some bio-regions employ while others do not. Essentially making it Green Anarchism made manifest. For example, Bear City, where most of the book happens, seems to have one side for all the houses made entirely of some odd translucent organic material that doubles as an energy collector panel, hydroponics vat and recycler at the same time. Paired with many other technologies and cultural norms, such as fully self-sufficient cities, freedom of the people to form up however they wish as long as environment is safe, etc results in a rather compelling setting of its own.

Problem is all of that enthralling stuff, to me at least, is intermittent by narratives delivered from practically every character who isn't Tom and they're all dead set on converting you. Converting you to something I see as a very implausible and incredibly naive philosophy. It only works in the books because everyone forgets they're human and are essentially small communes. Metaphorically speaking, of course. People accepting arbitration decisions from some random old guy just because he's “well-respected enough”? Educating kids on “Let's only teach them specific subjects if something from that field catches their fancy on a random chance” principle without any standards to adhere to? Keep in mind this is also the same society that's decidedly NOT backwards, unless a particular bio-region decides to go full new-native style, as they have hydro power and are launching organically-made satellites into space. I don't buy it for a second beyond author's convenience and pushing his own set of beliefs.

So why a middling recommendation? Standing at barely above 100+ pages it didn't grate on my nerves too long and just like I said the setting itself is worth reading about. It's other things that are the problem.

☽ Coraline Castell ☾

What…! Did we just perfectly time our posts? haha! This is awesome. Alright give me a moment while I actually read what you’ve written.

Arbiter Libera

Perfect sync achieved. I wasn’t even trying to time that. :)

☽ Coraline Castell ☾

Oh man this is great.

Firstly: Your profile rocks, please don't ever stop. Love what you did in the "2017" tab thing. Glad you got around to doing it to your taste.

Secondly: Thanks for linking us to those kick-ass Skyrim posts! I had never seen @Thyreo's posts before. Will be hunting him like a rabid dog now for sure.

seriously his Skyrim posts are ridiculously awesome what is this

Thirdly: Great mosaic. I used one in my most recent post. I also mentioned you.

Fourthly: Nice FF bonanza you've got going on. Too bad this one is a "middle of the road recommendation", as you put it. Hope the next ones you play are more fun! (and less of a mess that clearly upset you somewhat)

Fifthly: I wish I had the guts to play Resident Evil 7. Or the interest. Or the background. Or the money. Or the- I'm glad you enjoyed your time with it. Too bad the backstory wasn't as engaging as you were expecting it to be.

Finally (whew): Haven't seen Dr. Strange yet. As someone who has resigned from both reading movie reviews and synopsis before watching them, I'll refrain from reading your thoughts. And as for the book: like you, I don't think I'd overly enjoy it either by your description. I hate having beliefs trust upon me, I'd rather be born with them or achieve them myself.

Arbiter Libera

Thanks, I just have a tendency to needlessly tinker with things when they already work just fine. Those 2017 cards were more or less just experiments to see what I can do with graphics considering it’s my Achilles’s heels. Online options for editing sure have come a long way since I last bothered to look - everything featured in my updates and profile I’ve created with online tools exclusively. Yes, even GIMP is beyond me it seems. :)

Glad you like Thyreo’s updates. He’s been busy lately, but it’s what I’m looking at as inspiration for making MMO/Let’s Play updates. My main concern is really time so I don’t leave the project half-finished. Then again, it could be a HIGHLY irregular series or something.

Yeah, MOBIUS could’ve been better although like you said it’s really more something on my end. FF13 was a disappointment and I’ve been dabbling in these fan-service games built on repeatable content, but what I’m really waiting for is that FF15 PC release some day. I understand not everyone’s a horror fan. RE7 was pretty damn intense even if you do get a sense of security as you acquire more weapons and ammo becomes less of a premium. It’s one of those games I wished I had a VR device just to try it out.

I could stand to read MJWATTAU despite the preaching because it was simply an interesting fantasy setup. When you start to think about it very quickly falls apart, sadly. Hope you go see Doctor Strange one day. It’s a very archetypal Marvel movie I guess, but there was nothing horribly wrong or bad about. I do wonder how long Marvel intends to keep the same formula going, though.

☽ Coraline Castell ☾

"If it ain't broke, don't fix it." Easier said than done indeed! GIMP is not as easy as some claim. I'm not very good with it myself, so I use my art program for photo editing as well because it is that easy. It is Sketchbook Pro.

Makes me want to make updates like Thyreo's for TW3 or something. But, as you mentioned, we're all to busy. We're too busy for BLAEO haha.

I played some FF15 on my cousin's PS4. It was fun! I don't think I'm cut out for FF, though. It just doesn't strike a chord. As for horror, I am a horror fan! Been reading horror since I was too young for most of what I read to be considered adequate for my age. Be it Edgar Allan Poe's "worse" stories, H. P. Lovecraft's haunting frog sounds or... you know, reading ASOIAF when I was 11 and getting wildly judged for it for no reason. Back to the horror topic, a horror game I really want to try out is Layers of Fear. I just worry that RE7 might, like you said, be too intense. Also, man do I wish I had a VR myself.

Yeah I can't stand reused formulas. I mean I did like, for example, Guardians of The Galaxy. But the formula was just so clear and so overused that it dragged me out of the movie on several occasions. To me, the characters saved the boat from sinking like the Titanic in to deep, freezing waters.

I guess that's why I am and will always be a DC gal.

Arbiter Libera

I wish i could tell you more, but I’ve been out of the horror games loop for like 10+ years and have no idea what’s even happened in the meantime except that this whole first-persona take on the genre came to be with Amnesia and Silent Hill will never be as good as it was. Speaking of superhero movies… DC? They’re just as bad as Marvel with the addition they can’t admit it’s supposed to be fun so they brood instead. :P

Now that you’ve mentioned Lovecraft…

Not my edition and I wish I could’ve found proper hardcover with a sturdy spine instead of faux-leather one with some glued on nonsense.

Forsaken

I watched Doctor Strange just today and I only liked Mads but I like Mads anywhere so it’s a high possibility that I’m extremely biased :)

Arbiter Libera

He had nothing to do, really. I don’t think he’s the guy to just punch in for a salary, but they really could’ve hired anyone for that role.

Not to mention, errr, interesting choice of make up.

Forsaken

I don’t know that universe at all so I don’t know how logical to have make-up like that maybe it makes sense for those who read comics maybe it was totally outrageous. I didn’t like majority of things in the movie anyway and the make-up was one of them.

To me it doesn’t really matter whether he was given anything to weigh in :P He just steals scenes for me automatically with just one villainy look.

Arbiter Libera

You fangirl, you. :)

UlverHausu

Its the most resident, RE has been. I kinda want to play it myself and see where it all connects.
So far i’ve seen the dinner scene, obviously influenced by Texas chainsaw, that looked great

Arbiter Libera

It’s one of those “blink it and you’ll miss it”, but you’ll see a lot of familiar terminology like Types, etc. Big deal is that most of that is really in the background and you find out about it in various logs and records - game itself is perfectly standalone and is on a localized scale, just like you said.

Daerphen

Nice. Two games from two franchises I should play more games of ;) I started RE from time to time, but after a while I stopped playing them. For RE4 for example it was mainly how the game worked, with the hordes of enemies and the 5 bullets you get -.-
Perhaps someday I will complete them

Arbiter Libera

One of these days I also ought to play 4, 5 and 6 for continuity’s sake. I fell out of Resident Evil back before PS2 came out to be honest.

What’s your take on Final Fantasy?

escollo

Well, RE 4 is excellent outstanding game. 5th is still good but it just pasted RE 4’s experience in Africa. But 6th is not a very good game. It’s just bad in many ways…

Arbiter Libera

Really? From what I’ve gathered RE6 basically went full action game, but was apparently very content rich with multiple campaigns and whatnot.

escollo

It has 4 campaigns but most of them are meh and general plot is ridiculous. It gathered many characters from previous games but it can’t use them properly and game looks like some soap opera. I like RE series but 6th part is the worst in main line.

Arbiter Libera

Well, that means I should give it a go regardless if only to see where it falters.

Daerphen

I played a FF many many years ago, but since then I never played much anime games. But something in me tells me I should, but there are so many other games ;)

Arbiter Libera

Never really saw FF as an anime series, certainly not compared to something like Star Ocean, Tales of, etc. If anything I’d say it’s probably one of the few JRPG series with genuinely universal appeal. Maybe it’s a matter of what game you start with it, though.

Zorskan

Wow, it’s already said by others but your post is beautiful !
As I’m new I still didn’t have read a lot of posts but yours and the post of ♣ Coraline Castell ♣ are my favorites till now. Plus of the text qualities, it’s really amazing for me what you are able to do on formatting. You looks like magicians for me. What is your secret ^^

Arbiter Libera

Hey, thanks. :)

I always point out that A) I’m amazed anyone actually reads my walls of text and B) very little outside of the writing itself is my own creation as I borrow from other users and guides.Yeah, Coraline Castell has gorgeous looking posts with keen sense for aesthetics, unlike me because I just want to put my reviews out and then have to think hard to make sense of my posts format-wise in order to make them appealing. If you check my oldest post and then go forward to the latest one you’ll see me constantly modifying the template to add or change something. It never ends!

Aside from inspecting posts and reverse-engineering them, which I don’t recommend doing to my posts because they’re so bootleg and messy I’m not sure they could help anyone beyond the most fundamental basics, I’d suggest checking out Akantha’s profile where he has templates for things like tabs, galleries, etc as well as ts184’s guide to BLAEO posting in general.

Zorskan

Sometimes it seems a bit dense but your post is appealing. Plus of the format, there are a lot of screenshots and text is divided by parts. To my opinion it’s dense because english is not my mother tongue and my skills should be improved… by reading walls of text ;)
And your second oldest post was already great!

Thank you for the links, I believed it was all done via the “magic” markdown syntax xD
I’ll keep Akantha’s profile on my list too.
I didn’t thought I will learn html/css when I came here ^^

Arbiter Libera

Funny you should say that because my posts are a mess on their fundamental level and that’s something I plan to fix starting with the next update by employing proper paragraphs, spacing and justifying so it looks more compact and even. It won’t be any major visual overhaul, but more of a inner works update.

Hope you make good use of those links. I sure did and I knew practically nothing about Markdown when I got here. Just keep your code clean and bracket everything properly. :)

Zorskan

You could title your paragraphs (story, gameplay, 1st impression, expectations/reality, like/dislike, graphics, overall feelings, …).
…But no, forget it. I should refrain to try give advices because I would not be able to reach the same result…

Arbiter Libera

I must confess I purposefully chose pretentious titles for my sections. Just for laughs. :)