Arbiter Libera

Foreword (Report #006)

This entire bloody update has been delayed like, two times already and I seriously contemplated just scrapping the damn thing at one point. Why? Well, I didn't have much willpower to play Numenera and now I'm caught in this negative loop waiting for patches to add all the missing content aka game is going to be chilling on my hard drive for a while until InXile gets around to it. Preferably at some point during my lifetime. Instead I got around to some shorties that didn't really take more than three hours or so to complete? Time well spent.

PS.
There was a slight technical crisis just prior to posting this. Tip for the future: be careful about Unicode symbols. :)


Outlandish Junction

Every person has free choice. Free to obey or disobey the Natural Laws. Your choice determines the consequences. Nobody ever did, or ever will, escape the consequences of his choices.

Something different for this relatively short update – I bring you free games available to anyone willing to download them. If you feel like checking them out you can always click on the cover art/logo and it'll link you to the creator's website or project's homepage. I'll go into detail with each specific game, but you should keep in mind these were games made for certain events or competitions and as such aren't commercially sold otherwise. I apologize for the lack of uniformity with the banners and all that.

These budding developers do accept donations so that option exists if you liked what you played and want to support them. Let's dig in.

Mac rodents beware.


Token of “IRONIC DEATH” ☉ Platform: PC
₪ Genre: Strategy, Hack & Slash
☑ Release date: October 2015
♬ Soundtrack: The Vanquished

As you can read if you look around, but you don't feel like so I'll handle it for you, Right Click to Necromance was developed in 48 hours by Juicy Beast, a team of four, for Indie Speed Run back in 2015. Considering what it is I think they did a swell job with it when you take into account all the assets had to be produced on such short notice. Getting music on-board to be included as part of the package as well is outright staggering, even if it wasn't done in-house but instead by two contributors. From the sheer aspect of how the game came through together it gets nothing but thumbs up from me.

Onto the game itself – we're dealing with a hybrid between a real-time strategy and hack and slash game. What do I mean by that? Well, surmised in the most concise and straight to the point manner, you begin with a small squad of re-animated soldiers → fight other groups of living enemies → slay them and RMB click to re-animate. Presto! You have a constantly growing of your own to wreak even more havoc. Snag is.... that's all there is to the game. As your army grows you take on more dangerous enemy types ranging from spellcasters to stone giants of some sort, but you don't do anything past that point. Avoiding roaming group ambushes from sneaking up on you or smaller groups up ganging up is a constant effort, though.

At the end of the day that's it. A good time waster you'll spend couple of minutes playing in bursts. Impressive production values and commendable effort, though.


Always figured supercomputers were a bad idea.


Merit of “BOOK SELLER = DEATH SENTENCE” ☉ Platform: PC
₪ Genre: Adventure
☑ Release date: March 2017
♬ Soundtrack: Unrooted

Rootless comes to us as courtesy of A Dessert Club Production's contribution to this year's #ResistJam which saw a significant number of some really tight games. Let's put that aside and talk about this one, though. I should point out getting external assistance with music certainly helps the game no matter how you look at it.

And make no mistake because there is a lot to look at here. Not necessarily much in the motion department, considering there's practically no animation, but serious effort went into visualizing and bringing scenes to life in the art department and as sole artist on the team Sarah O'Donnell has a really nice stepping stone to further work on her art. Like I said, I do wish they went for more of a motion comic look instead of main character just sliding across the screen. If animation itself was off the table, I mean.

Speaking of our protagonist she is just a regular girl who one day gets her summons to go and appreciate nature. Of course, things go awry as a mysterious figure slips her something... and that something turns out to be a weird book devouring plant creature. In a world where all-powerful Great Mainframe banned all books prior to its ascent to power. Needless to say this is a really engaging setting I wish team gets to realize more of some day as I would definitely be game. Aside from one puzzle with the incinerator same cannot be really said about the puzzles which are bread and butter for adventure games, but there's always room to improve.

Rootless certainly feels like a much more ambitious project than some I've played in the same or similar production tier, but despite that I have to say Unity Engine was goofing off with game locking up couple of times and puzzles failing to load. Bad luck on my part? Very likely, but I ought to mention it in what is a really solid game. Recommended for fans of the genre.

MEOW MEOW MEOW


Demerit of “CATGLISH” ☉ Platform: PC
₪ Genre: Adventure
☑ Release date: March 2017
♬ Soundtrack: NYC Subway Train (not a music track)

Another entry for #ResistJam, this time developed by andyman404 over the course of a week, The Cat in the Hijab was not exactly that much to my liking, but in this case it could be because of cultural differences... and the fact I've ridden on subway twice in my entire life so that entire aspect of daily life is lost on me. From what I've gathered the entire thing is a little ecosystem of its own where you can run into all sorts of people crammed into a tight space and having to deal with with out-of-norm situations that may arise.

It would be disingenuous of me to dismiss the game simply because I find it too much on the nose with its preaching because it is, in fact, a game that has the basics right more than many of the so called walking simulators out there. There are dialog choices to make and even a different outcome for what your hijab wearing cat to make, even if it just a difference in flavor. But yeah, to get back on why I don't like the game – I don't like being preached. And to author's credit he does present two situations where one speaker comes from ignorance and other from apparent bigotry, but I think the scope of the game obviously cuts into potential choices and exploration of themes of the subject. As andyman404 himself points out this is just an exploration of a potential situation.

I find myself wishing it was a longer game with some granularity to this particular dilemma instead of just riding currently topical state of politics over the pond, though. It's a low hanging fruit.


Stuffing little kids into closets since 2012.


Merit of “ATTICUS LIVES AGAIN” ☉ Platform: PC
₪ Genre: Adventure, Action, Horror
☑ Release date: October 2012
♬ Soundtrack: Main Theme

Coming from Magnesium Ninja we have Ascension which turned out to be quite a gem for someone like myself who largely stayed out of the horror games, survival or otherwise, since pretty much now ancient PlayStation 1 days when I was still into Resident Evil and Silent Hill. I realize this whole “guy wanders through the building with a flashlight avoiding nasty things in the dark” has almost wore out its welcome, but let's see if I can put into words why I liked what I played.

We jump into the boots of Atticus or Atty, as he's known to his daughter, in kind of a awkward framed situation where he brings his sick daughter to the workplace. He's the groundskeeper you see and after he leaves the daughter with his friend Emily to watch over her things suddenly take a turn for the worse in the company building – power fails left and right, Atty finds himself locked in the elevator and you can hear some weird noises everywhere around you. Armed with nothing but his brains our protagonist embarks into the dark to find his daughter...

If there's one thing Ascension does really well it's actually building up atmosphere and easing you into the entire affair. I imagine a lesser indie game would just plop a monster at you to familiarize you with how combat works, but in this case we go through slow and gradual ascent in power. In fact, game first teaches you how to HIDE and that using your flashlight is not always the best choice, and I'm glad to say this persists throughout. There are sadly no puzzles to engage you on another level since combat a is a no-go for most of the time and most you'll do is track down some keys. Atticus' monologues really carry over how he's worried about the daughter he already has shaky relationship with and they separated on uneasy terms earlier that day. It sold me on this stoic character who still empathizes with others and somehow copes with the situation he ends up in.

I can heartily say I recommend Ascension. Some elements were basic or not necessarily that finely thought out, like how going into “stealth” mode blacks out your screen, but as a complete package it feels like a really well-realized game.

Interested in a coffin?


Merit of “LOOK TO THE STARS BELOW” ☉ Platform: PC
₪ Genre: Adventure
☑ Release date: December 2014
♬ Soundtrack: Snowfield

I must confess I am somewhat confused where exactly this game fits in correlation to Night in the Woods, but considering just how adamant creators are that Lost Constellation is not, in fact, a demo or preview for the former, but in fact a side story in its own right... I guess I'll just have to take them on their word. No idea why I make that sound like a stretch, but I'll make do.

Best way to start would be to re-iterate just how gorgeous looking this game is in that very pleasing way that doesn't need advanced or complex visuals to achieve the effect. Lost Constellation is a 2D side scrolling adventure game yet clever use of color schemes, shapes and effects like knowing when to obfuscate and accentuate really makes a striking first impression that never lets up. Knowing it was created by only three developers simply blows my mind away and demonstrates some fundamental understanding of art and puts some serious skills on display.

Not to say there isn't more to Lost Constellation past the visuals, though. As we follow the enigmatic astrologer protagonist as she sets her mind on passion through this icy and foreboding forest we see there's a lot more to, well, all of this than what meets the eye. I won't go into detail because A) that would be spoiling and B) a lot of the conclusion was just conjecture on my part as game purposefully keeps it mysterious and ominous all the way through. There are spirits bound to snowmen, which you get to create using parts and which are sadly the extent of puzzles aside from using snowballs to wreck some things, and other powerful beings lurking around with their own agendas invoking some of that old European folklore feeling perfectly. Not mention Adina brings her own baggage into a centuries old fray. It all just gels so extremely well with direct and indirect storytelling I was honestly left floored at times. Maybe it's more because I'm not familiar with the setting, but I desperately want more.

In the end I can't do anything else but to give this one my unyielding recommendation. If you're even remotely interested in morose adventures and stories get Lost Constellation ASAP. Hell, if Night in the Woods is even remotely close to this level of quality it just got bumped up on my “Gotta Own At Some Point” list.

My father was kind enough to let me win at hide and seek.


Merit of “DOGS ARE NOT TO BLAME” ☉ Platform: PC
₪ Genre: Stealth, Adventure
☑ Release date: November 2016
♬ Soundtrack: Main Menu Theme

I find it both astonishing and difficult to believe that Lily – Colors of Santa Luz was a student project considering how extremely proficient its production values are. It comes as no surprise the small team indeed won the Ping Awards 2016 for students when you look at the end product, but I still think there's more to say about a showcase that could with a bit of additional polish easily pass for an opening to a medium budget title.

There isn't much to direct story, but you can infer much from what's happening around our two protagonists; girl Lily and her father Yvan, who desperately wants to get her out of a war torn city of Santa Luz. City is in chaos as ominous and somewhat exaggerated soldiers patrol the streets and burst into building looking for people to, presumably, take away somewhere. It will take Yvan all of his wits and skill in stealth to get away from life or death situations, whether it be at the hands of the invading army or dogs breaking their chains and chasing after the pair on their way to reach the shore.

Game is listed as an adventure on the site, but I think it's honestly more of a stealthy endeavor based on what I could see in this brief snippet of gameplay. In more contemporary terms I suppose you could compare it to a Telltale game in how it handles choices at multiple occasions, tracks them through a journal and generally tackles adventure elements in a very light fashion without taking the puzzles route. In fact, avoiding soldier's line of sight by sneaking behind and around obstacles is the main challenge in Lily.

But goodness, I think presentation is the real show stopper here. I don't have t o say more beyond “just look at it” and you'll get the idea – tremendous amount of effort has gone into locations you'll rarely have the chance to truly marvel at as you're trying to sneak about, contrast between native and invading elements is very apparent and even voice acting is present for diary scribbles Lily narrates over. That's a lot of production value for something not made on a real budget, I imagine.

You've probably already come to an answer whether I'd recommend the game already or not, but that's not to say there are no problems like shoddy controls at times and mannequin like main characters that could really use more expressiveness. Those are obvious elements that can be built upon and not really major detriments compared to project as a whole which is truly spectacular and worth checking out on that merit alone. Give it a whirl.


Beyond the Rim

I have never listened to anyone who criticized my taste in space travel, sideshows or gorillas. When this occurs, I pack up my dinosaurs and leave the room.

Had you warned me that writing this particular section would've taken me so long I never would've believed you. I still have no idea how it turned out the way it did, but here were are – SF themed update. I swear that was not planned at all. Watching Rogue One has been something I was eager about for a long time seeing as I missed the damn thing when it was in cinemas and was pleasantly surprised by the sole book I got around to.

They filmed me.


Token of “REDO ADO” ₪ Genre: Science Fiction, Satire
☑ Original release: December 2011
⇲ Episodes: 3

I'm not sure if I mentioned this at some point earlier, but I like me some anthologies whether they're TV shows, books or whatever other format they can take. Black Mirror is one of these works even if it does only feature three episodes of varying levels of quality. But I'm getting ahead of myself so let's get into this a bit deeper as they say.

Taking into account there are only three episodes on my hands I thought I'd avoid the lazy man's “here's my general opinion on the collection, have a nice day” and actually look at each episode individually.

The National Anthem - This is the only episode where I have to resort to hard spoilers, spoilered of course, because it is that one point that's crucial to the entire episode and everything revolves around that. You see, in this fictional United Kingdom news hit that princess Susannah has been kidnapped. Kidnapper will only release her if the Prime Minister porks the pig on live TV without any tricks or princess' body parts will start rolling. That's basically it as far as the story goes and now we're dealing with fallout, cabinet tying to find alternate solutions to the situation and wondering what will really go down as public attention is on the Prime Minister and his pride. I was not a fan of this particular episode mainly because it lacks the “out there” factor you expect from good SF stories and doesn't really do much with what it has beyond shock value.

Fifteen Million Merits - Imagine, if you will, a world where power necessary to, well, power everything doesn't come from non-renewable resources like coal, oil, etc but instead from millions and millions of people peddling exercise bikes every day and getting merits from it, merits they then use for everything else in their life. All the while living in small boxes surrounded by video screens from all sides and constantly subjected to commercials, which you can of course dismiss for a penalty fee. It is in such conditions that we see protagonist Bing who goes through dreary life day after day, until he meets Abi and after hearing her sing offers to help her enter this perpetually running Hot Shot show in order to earn her way out. What I've told is merely the premise and story goes places from there, places you don't really expect from what seems to be a romantic tale. This is my favorite of the three episodes despite the reality talent show angle I cannot stand in real life playing such a major part in it. Setting is interesting and we get to see how far your integrity goes when you're presented with a surefire way out of mundanity.

The Entire History of You - Last entry in this anthology explores a possible future where everyone has this technology called Grain implanted in them and Grain records everything you see and hear at all time. The kick is it also comes with a miniature sort of of device that lets you “rewind” these memories for yourself or on screens. Fascinating technology with tremendous implications, some of which we see when our protagonist has his screened as he goes through airport boarding process, for example. Main problem with this story is that, despite all the ethical and moral dilemmas that would arise from such technology where mere act of erasure means you may have something to hide, is that at its core this is is about jealousy and a failing relationship. I'm pretty sure you can piece together for yourself where the story is already going based on that and yet still I enjoyed it regardless. Not as much as I could have, but Grain is certainly not used as merely a gimmick but rather an integral part of people's lives in this world.


Reckon you don't need much heating with all those screens, huh?

You would not believe the porn experience I get with these babies!

At some point it stops being funny. We passed that point one hour ago.

Those leftovers.... I NEED THEM.

Perversion status = achieved.


Black Mirror does actually get to delve into couple of potential futures, both of which are bleak and not something I'd like to witness, proving in the process once again that short story/episodic format really works wonders for SF. I would still point you to far more successful takes on the format with the likes of The Twilight Zone and Outer Limits, though. I imagine budgetary differences have something to do with considering those older shows usually had just couple of guys in lab coats and two sets to work with, but that's no excuse for quality writing I would've liked to see more of in Black Mirror. At some point the IDEA itself has to be transcended with execution and you cannot bank on potential alone.

Would I recommend the anthology? Overall, yes. I cannot give it a full recommendation when one third of the offering failed to engaged me whatsoever, though.

Make ten men feel like a hundred.


Merit of “ROBOT MAN STEALS EVERYONE'S HEART” ₪ Genre: Science Fiction, Action, Adventure
☑ Release date: December 2016
⇲ Running time: 133 minutes

It feels surreal to get another Star Wars movie so soon after Episode VII came out, what? Couple of years ago or so? Yet not really that strange because Rogue One doesn't try to be a numbered entry in the core series as much as doing its own thing, and I think that's largely the reason it worked for me as a movie. I say “for me” because I watched this one with a friend and while she has seen the hexalogy + The Force Awakens she has no interest or familiarity with Star Wars at large as a franchise. End result was overall enjoyable, but there were also some hiccups I'll talk about in the review proper.

Story is simple – set just on the cusp before Episode IV begins we find out how Rebel Alliance acquired the plans for Empire's new planet ending weapon which enables the rebels to, spoiler alert, deal with it in Episode IV. I haven't exactly revealed any great mystery here considering you find out very quickly what the score is. More personal story interwoven into all this is that of Jyn Erso, daughter of a coerced Imperial scientist forced to work on the project and her unfortunate involvement in all of it after the rebels pick her up at gunpoint to assist them. What I'm subtly hinting at here is that Rebel Alliance itself isn't squeaky clean either and does some horrible things in order to advance their good fight to save the galaxy. If you're familiar with Star Wars and Expanded Universe you may be aware this is the second time they've retconned how the rebels get their hands on these plans, but I leave that to personal judgment of the viewer.

Along the way things escalate and Jyn finds herself embroiled with other characters like Alliance captains, reprogrammed Imperial droid with a sense of humor who always lights things up and others like them mysterious martial artist, etc. This is a problem that sort of escalates as the movie goes on and you realize at least some characters could've been left out. That's not even getting into the support characters of which there's a ton on both sides. A lot of fan service gets around in these parts and unless you're invested in the time period of Star Wars you will be let in the dust. If you are though, it is great to see so many cameos and there's probably an entire chapter worth of credits here. I do wish CG used for the realest Moff around, Grand Moff Tarkin, and Leia was handled better. It's not a bad effect, but it stands out under direct scrutiny when the rest of the movie plays it really well by combining practical and digital methods.

In terms of Rogue One's identity and presentation it's a two-way street.

On one side you have this gritty look reminiscent of the original trilogy which fits the overall “underbelly of the galaxy” setting they were aiming to capture perfectly. We saw bits and pieces of the old movies, but this one is almost in its entirety about mercenaries, spies and every day people getting caught up in this civil war while trying to make a difference for their faction. On the other hand Rogue One is certainly different enough compared to core movies which rely heavily on the Force and Jedi to grab your attention while conveying a greater than life story. Not so much this time around. Just for the sake of comparison, at the peak of action we get what is probably the beast combined arms engagement scenes in all of Star Wars so far. And on the ground it comes down to squad-level tactics as groups fight chaotically. As a trade-off you also don't get any of those grand duels you might've come to expect... which is not to say Chirrut Imwe doesn't steal the movie at multiple occasions as he whoops ass with his staff and apparently channeling the Force.


You meatbags and your need for necessities like oxygen. I'll remember those jokes at my expense.

See? We do have color.

When the smug is so off the charts you know comeuppance is unavoidable.

Force sensitive Teras Kasi masters finally get representation.

Just a reminder it could always be worse. You could be seeing Vader's boss instead.


There's also a complaint that Rogue One front-loads a lot of the jumping to and from various planes to get the story points across and it doesn't help a lot of the planet are new so you have no point of reference. I think in the first ten minutes, considering there's also no text crawl at the beginning to give you some context for what's happening, movie jumps between four or five planets dealing with multiple story arcs. Not to mention time skips. This ties into my earlier point with too many characters which may have been exaggerated. It's not so much that there are too many of them so much as they don't go through any character development. Jyn being the notable exception, but that's to be expected from the main character. Everyone else comes with their packaged personality and goals only to not deviate from those established parameters unless it suddenly becomes convenient. Then again, this is no hero's journey story in the true archetypal sense movies so far have gone through. It works for a standalone effort like Rogue One.

I think sadly one aspect of the movie I was left disappointed with would have to be the soundtrack. Yes, movie isn't just a carbon copy of what worked previously so it doesn't hit the same cues, but short of hearing the familiar Star Wars motif on few occasions this entire soundtrack comes off as some sort of bootleg copy. Fortunately this does not extend to any of the sound design which is still as impeccable as it is in every other movie.

People like to use the “it's darker, so it's mature and better” argument when describing certain things. That's rather silly considering the tone rarely has much to do with quality of the work. In this particular case Rogue One deviates significantly from the established Star Wars movie going experience, but that's not a bad thing. Yeah sure, I can imagine fanboys screaming their lungs out because there was no lightsaber combat and some references could've been left out, but that's why the last scene in the movie exists. To cover both of those bases handily and so it ties well with Episode IV.

Would I recommend it? Yes, just leave your idea of what Star Wars should be aside for roughly two hours and see a different take on it using familiar elements.

Imagine, if you can, a small room, hexagonal in shape, like the cell of a bee.


Merit of “YOU ARE THROWING AWAY CIVILIZATION” ₪ Genre: Science Fiction
☑ Publication date: November 1909
⇲ Pages: 48

I seriously have no idea how I've managed to overlook a book of this caliber for so long. It's rather crazy how straight up prophetic The Machine Stops is in our day and age when you take into account Forster wrote it in 1909. More than a century ago. Not even in that sense of “oh, it's anachronistic but you can see glimmers of things to come if you squint hard and extrapolate” - some odd terminology notwithstanding this reads like a modern day warning the way it handles subject matters, yet is also devoid of cynicism and preaching that have become more and more prominent.

Truth be told biggest problem I'm facing right now is how to handle this review because I really, really want you to read the book for yourself so as you don't go into it with my write-up already read.

There are three parts to The Machine Stops and we open to humanity living a perfect life underground under the watchful eye of the Machine of old. As we see it through the perspective of Vashti she shares this is the closest thing to heaven where everyone lives in a room of their own and the Machine meets their every need and desire, where their main pursuits are intellectual and “sharing ideas” is the peak of mental pursuits as, well, there's literally nothing else to do. Humanity has finally reached the state of utopia. As this is set thousands of years in the future of our own Earth you can see some familiar names thrown around, but it is quickly established that travel beyond your habitat complex aka your room which is your entire life, is highly undesirable. For surface of the Earth is dangerous with atmosphere unfit for life so people don't even want to expose themselves to sunlight when they travel with air-ships, provided they cannot avoid the trip they usually only do once and for one purpose – to go live where the Machine sends them to live. This extensive and very immersive primer on the setting is interrupted when Vashti gets a conference call from her son Kuno who lives on the other side of the world and he has something important to share he can't talk about “through the Machine” with its holographic blue plates, effectively asking his mother to come meet him in person having been separated from her for a while as it is dictated by the Machine.

And then things get worse.

Having said all that I haven't really shared much of any of the real story and that's surprising considering this a short one with only 48 pages. I should point out the story itself is basically not even there as much as the entire short story is really about the human race itself. Commentary on our modern society is staggeringly strong in this one and you can't help but wonder if author was a time traveler or something. Eh. On the more serious side, I suppose blind dependence on technology, loss of agency and willpower as well as overreaching as masters of the world are universal themes when you think about them. They're all definitely present here in a very matter a fact style without needless purple prose which was much appreciated.

Like I said at the very beginning I don't think I can do this one justice it deserves, but pointing out I read it one go should speak volumes how much it gripped me. There's also multiple reasons as to why you have no excuse to check it out for yourselves: it's really short with with that number of pages and it's public domain, meaning you can go and read it right now if you click on the cover art. Or hear it in its entirety considering audiobook option also exists at the link.

I would say “Don't think, JUST DO IT” but that would be going against what we're being taught here.


Quizzical

They want to tell stories that will touch people’s hearts. It should be the experience, that is touching. What I strive for is to make the person playing the game the director.

I figured it's time for another input section so Quizzical makes a return for Round Two. This time with a more general topic – video game genres. I imagine that's something we all share in common considering the place we're posting at right now so it's a safe bet.

  • What are your favorite video game genres?
  • How did you get involved with them and why are they your favorite(s)?
  • Which titles from their respective genres would you recommend to others?
  • Are there any genres out there you could never ever get into and why?

Unsurprisingly, I'd say I carry favorite genres on my sleeve if you look at my Steam library or if you know my tastes in video games beyond that. Might as well share some thoughts on them while I'm here and I'd appreciate if you jotted down some of your own. Please don't expect this to be a research paper or anything like that. These are merely my thoughts presented as such.

If you favorite game isn't listed I'm sure you'll make it known to me. ◕‿◕

I see your soul, traveler. It screams, tattered and spent. Do you feel its pull? Do you hear its wailing?

Western RPG

It is said that staring long enough into the abyss will result in it staring back at you, and I believe such is the almost doomed nature of trying to have a discourse about RPGs in general. There is not a single other genre of video games in existence that has changed as much as RPGs have over the course of decades, in my opinion. Trying to put all of that into a single post, even a book, would be a tremendous undertaking... so I won't even try. Still, there are people like, for example, FelipePepe who's trying to do precisely that by putting together an e-book containing reviews and opinions of significant CRPGs. I urge you to check out the preview version as it is a very worthwhile effort and who knows, maybe you can even contribute with additional content that hasn't already been covered. Not to mention it's an amazing way to depress yourself when you think you have a handle on your backlog only to realize there are still dozens upon dozens of RPGs you haven't even heard about, let alone played.

Stay strong, BLAEO.

With that long preamble out of the way let's get down to business – real-time or turn-based. Dilemma that has raged among RPG fans since time immemorial and inclusion of real-time with pause (RtwP) has only muddied the waters further. In my humble opinion, turn-based works perfectly fine if you're adapting from some already existing roleplaying tabletop game where the ruleset/system exists so sticking to it is just being faithful. Nothing wrong with going real-time though, and it's easy to see the appeal that choice would hold for audience that things former is boring and slow. Which is really more of a problem with game design itself aka trash combat encounters will grate you either way, but it becomes much more pronounced in turn-based games. RtwP is really just a compromise but it brings me to my next point.

That being how RPGs would probably be dead had they not hybridized at various points in time. People like to look at Infinity Engine era games [Baldur's Gate, Planescape Torment, Icewind Dale] and proclaim those are, in fact, pure RPGs as it fits their definition. Except those are clearly different from Strategic Simulations, Inc generation [Dark Sun, Pool of Radiance, Eye of the Beholder] that preceded it and former were successful hybrids of strategy and roleplaying that would essentially become the template for future games. There's another point of view that holds true pretty much anything prior to the first Fallout is not an RPG because you're really just choosing how you want to kill something, which holds some merit but I find it incredibly dubious to dismiss things retroactively to fit the newly held view. No matter how you swing at the matter it's pretty clear modern crowdfunding breathed new life into the genre, with all of its permutations and sub-genres I won't go into at the moment because that would actually take forever and I'm not trying to write a thesis here, and has enabled old properties to make a comeback and even existing studios to give their new IPs a shot.

I think a fitting way to end this would be to say couple of words about my favorites. As evident from the art used you can tell Arcanum: Of Steamworks and Magick Obscura is up there for how it truly merged fantasy and steampunk for more than just their aesthetics as well as variety in character builds with varying levels of challenge, and if not for its shoddy combat system(s) it would probably be my favorite RPG of all time. Fallout 2 qualifies as well even if it may draw the ire of fans who consider it more imperfect compared to the original and aren't necessarily keen on some of its references, but that freedom that manifests itself in choices and consequences is stellar and I can't do without. Lastly a pair of games I cannot separate from one another because I see them as two sides of the same coin: Deus Ex and Vampire: The Masquerade – Bloodlines. Proving you don't need an isometric 2D game to make a good RPG an examples where despite some flaws in the hybridization process overall package is pretty damn outstanding, latter also serving as a fine representative of its property.


Although I'm no substitute for my father, I vow to aid you with all the strength in my worthless hands.

Eastern RPG

Looking back on it in retrospective I've come to realize two things about the subject at hand – there's more to eastern RPGs than just Japanese ones and JRPGs were honestly my first real plunge into RPGs as a whole. Maybe because western RPGs have their roots in tabletop games which I had no interest in when I was younger? No one can say with certainty. All I know is Japanese take on the genre tickled my fancy way more back during earlier console generations. Sadly, genre never achieved much prominence on the PC aside from some odd ports here and there even if that is a trend that's been changing as of late.

If you were to put a gun to my head and ask “What was the best period for JRPGs?” I would say PlayStation 1 era. Not to say SNES was worse off in any tangible way, but it's hard to compare the two and not see just how much more variety Sony's gray machine brought tot he table in terms of all the visually different art styles, merging of 3D and 2D for some truly outstanding results and sheer prominence of pre-rendered backgrounds. Simply put it was the CD as a medium that affected a lot of production aspects we've come to take for granted nowadays but all of which were major breakthroughs. That's even putting aside companies like then Squaresoft which could apparently do no wrong, for example.

Touching on that a lot of the genre's history is tied to two big names – Dragon Quest and Final Fantasy franchises. Titans of JRPGs each with its own approach, that of consistency vs reinvention, they would come to be the “top dogs” but Japanese developers have been extremely prolific with their releases... to a point genre stagnated over the decades. Playing a game from couple of years and following it up with something released 20+ years ago will not feel nearly as alien as it would elsewhere. If we stick to the neighborhood you'll remember I've mentioned Chinese also develop their own RPGs, but majority is sadly too obscure and remains untranslated. If you get the chance check out The Legend of Sword and Fairy as well as few Steam releases we've seen as of late like The Gate of Firmament. Sadly, majority of these series remain unavailable to English-speaking audiences.

That's a whole lot of history and summaries, though. What can you really expect if you get into JRPGs? Rather amusingly they follow familiar setup; turn-based, real-time and Active Time Battle (ATB). First two are self-explanatory, but last one may require some explanation. An ATB gauge fills up over time, and once filled that unit may act, either attacking or casting spells. Taking action then causes the gauge to empty, and the cycle repeats itself until the battle ends. What series' adopted which of these systems is... well, they're all two timers and basically flirt with all of them on consistent basis. Especially when you take into account portable consoles where majority of JRPGs aimed at older fans and capable of being developed without insane budgets have moved onto. Genre may have seemed like it went through a mid-life crisis during the last generation, but that was simply because majority moved to PSP and Nintendo DS. I'll avoid about those specifics because that's an entire can of worms I don't feel like opening right now.

I know keyboard, I know. I'll get down to my favorites so as not to wear you down entirely.

One glance to your left will reveal a cover to Suikoden 2 which might be my favorite JRPG of all times for a number of reasons, least of which be that it's a textbook example of a perfect sequel if your aim is to improve the original's formula. It could've been a bit more challenging but otherwise I adore this game from the myriad of memorable characters, story that doesn't come down to “defeat evil god to save the world” like so many stories do, base building and character recruitment as central theme, etc. And to top it all off it was a really overlooked game at the time because, let's face it, PlayStation was home to many much more famous names and JRPG power house on its own. Glad to see the tide turning, though. Packing three disks, not that uncommon for the time honestly, Lunar 2 is probably my second pick for the sheer sense of adventure Game Arts excels so much at and is otherwise a very fun, exciting and now almost archetypal game because it resonated so much with developers it became a template for “anime game about the heroes' journey”. Rolling back and delving into fan translation waters we get Live-A-Live, a game I persist in thinking would've been one of the much celebrated JRPG classics had it ever received SNES localization... which sadly never came and left the game unknown to many despite all the various time epochs and characters going through vignettes of their own. Highly highly overlooked game that needs more love.

Don't worry. Anything we discuss is strictly between you, me, and anyone else I tell.

Traditional

Alright alright, don't jump at me all at once, fangirls. I realize I didn't post Monkey Island cover in this case, but there's a reason for that. It's not my go-to adventure games series. Definitely a great one, even Escape from Monkey Island with those clunky WASD controls that came to mar that particular period of adventure games as they were trying alternate gamepad controls, but if I had to point fingers at some LucasArts games they would be Indiana Jones titles, Sam & Max and probably Grim Fandango from their later offerings. It's no coincidence that particular game probably lead me to my favorite game, but let's take it slowly.

You see there are three sections for adventure games and might be wondering why is that? Because there are couple of clear divisions in the genre, and this one is basically where it all took form following early text adventures. Point & click aka using your mouse to interact with hotspots in the world as you solve puzzles, talk to people or just get insightful comments, is the norm and there's a LOT of takes on. Aside from LucasArts from the above which was king of the genre for quite some time, or at least co-ruler with impressive Sierra offerings, there's been quite a few other companies that took their chances – Funcom, Revolution Software, etc. Despite what you may have across the years genre never really died and even today it keeps going in its most popular form thanks to modern titles like the Blackwell series, Deponia series, as well a slew of remakes or much smaller titles that kept it chugging for all these years.

To name my favorites... well, it's all on display once again. Probably my most favorite P&C adventure game would be a tossup between Discworld Noir and Broken Sword: The Shadow of the Templars. Former is cut from the same cloth as both previous Discworld games, but it does strange and dark things with it as it embraces the noir aspect and makes full use of it in the fantastical city of Ankh Morporkh following a series of mysteries, while latter is a gorgeous looking, globe trotting investigation game of what begins with a clown planting a bomb and blowing up a cafe in Paris. Both feature likable protagonists and sharp writing, but I could just be incredibly biased towards mystery stories where you piece the clues together for that final reveal. Beyond that I'd throw my lot with The Longest Journey for its genuinely interesting setting, strong characters and story that goes places you won't really see coming... and ended on unfinished note, but that's a story for another time.

Now that I've done reminiscing I can safely say I've half-forgotten just how diverse all these adventures were. From bikers to space captains, and everything in-between, you could find something that suited your taste just right.


I think both of us could use a hug.

New Wave

Now we come to a rather touchy part that I'm not precisely sure how to classify. First thing first is I don't really consider these “new adventure games” in the same vein as the originals or, god forbid, their evolution. They're simply a different path down which these games have gone. Not better or worse for it, unless we're going to debate on game-to-game basis, of course.

Undoubtedly standing at the front of this new movement is Telltale Games who moved from making traditional P&C adventures like their original Bone series or more familiar trilogy of new Sam & Max titles to developing a new brand of cinematic adventure games following the bombastic success of The Walking Dead. There's also a matter of their games now being episodic, but that's beside the point right as it's not a novel concept even if it does generally hurt games built around having tight stories and narrative. Fiddling with those from episode to episode does not lead to good things. This new formula is best represented by the idea that you experience games more than you play them as puzzles of yore are largely gone and replaced with more talking to characters in order to advance. There's also a veneer of meaningful choices which more often than not results in just different flavors of things, but there's a matter of development budget to consider and most of the players appear happy as long as there's SOME response to their choices. Needless to say Telltale is not the only developer to embrace this new model as others like Dontnod Entertainment, Funcom or, if you go to consoles and back in time, Quantic Dream.

While we're on the subject this is also where I extend the category to include those so-called “walking simulators” that have even less involvement on player's part and are truly all about experiencing what the game has to offer on this almost movie-like level. Adding those we have some variety with titles like Gone Home, Vanishing of Ethan Carter and plenty more to go around as they decided to hold hands with horror of all things.

So what would be the names I'd put down on my list? The Wolf Among Us certainly gets there, largely because it aspires to be so much like Discworld Noir but also draws heavily from a property I care about so there's that additional investment. Continuing the romp through Telltale's library there's the Tales from the Borderlands which is at the moment of this writing still Telltale's best game yet and got me to car about Borderlands despite some shoddy writing in later episodes as Anthony Burch of Gearbox fame joined as guest writer. Fahrenheit: Indigo Prophecy is also a very good game that goes from incredibly atmospheric and very well-done introduction to “What the hell is going on?” as story progresses and you come to understand writers' strike is a big deal if this is what you get when you let non-writers handle it on their own.

Sadly that's it. There are some other games I'd like to check out like The Park, Layers of Fear, Firewatch, etc but I have yet to get around to them. Maybe in the future.


My one wish before I die would be to see him finally assume some responsibility for his actions.

Puzzlers

Lastly come adventures I'm least familiar with – those with heavy focus on puzzles. This is primarily because A) they're not that numerous in the grand scheme of adventure game presence, considering they have to tick more than one box, and B) overwhelming majority of my experience with them comes from the Myst series. You could say I lucked out considering those games are seen as peaks of the this sub-genre, I guess? I'd argue it left me with a serious lack of experience.

It is worth describing what sets these “puzzlers” aside from the rest of the P&C adventure titles, be they modern or not. Most obvious difference but not a bulletproof method to determine origin, is the fact they're presented in first-person perspective to let you have a better look at your environments. This sentiment is much appreciated when you take into account just how fiendish puzzles are in this hardcore neighborhood where your usual adventures don't dare tread. Why? Because puzzles ARE the main attraction here. It just so happens Myst married story and brain teasers so very well leading one to think that's not the norm. What little I've seen in other similar games story is still delivered through osmosis, be it via notes you find and other indirect ways. In a sense you could say these games were precursors to more simpler titles of today which simply ditched the involved and difficult puzzles in favor of streamlined experiences.

So what have I played and why does that make me an authority on the subject? I've playe very little and no, it does not. I'll still you give you my [brief] recommendations. We start with Myst and so should you. In my mind Myst IS what these puzzlers/adventures are at their core and there's probably no better representation. I think I wouldn't be able to finish most of them today, though. Days of keeping notes and consulting books are past us, and I imagine most won't have the patience for it. Simpler, yet in the same vein with a horror bent would be two Dracula games; Resurrection and The Last Sanctuary which put themselves out as unofficial sequels to the eponymous books and have some pretty slick atmosphere with more straightforward puzzles. And to further demonstrate my lack of street cred I remember playing Echo: Secrets of the Lost Cavern way back when. Demo, that is.

To be perfectly honest with you my reader, I was rather surprised to the see the genre survived in modern times with games like The Talos Principle, The Witness and recently Obduction from Cyan team itself keeping the torch very much alive. Pre-rendered backgrounds may have gone to sleep, but visual fidelity of modern titles lets developers realize those gorgeous dreamscapes of yesteryear just as well in real time.

Forsaken

This will be a very long reply, sorry in advance but the questions you asked are so nice and I can’t stop myself from writing :P

I personally really enjoyed Layers of Fear. I finished both the base game and the DLC at least 3 times to get all the endings and I was kinda obsessed with its story for a while after getting a fresh 100% completion on it. I hope you like it as much as I did and enjoy the atmosphere and the story. I’m a big fan of puzzlers however there are still many I haven’t played. I hear Myst a lot and it’s definitely on my list of games to play in the future alongside Obduction. Talos Principle is my most favourite puzzle game of all time, I deeply loved the philosophical storyline as well as philosophical debates on terminals and the multiple endings. That game has a very deep effect on me which I can’t really put it into words. I also definitely agree that Tales from the Borderlands is Telltale’s best work thus far and I don’t expect any other game from them to surpass that in the future. It was the game that got me into the Borderlands series despite hating FPS games.

To answer your questions:

Favourite Genres: Stealth, Puzzle, Adventure, Strategy (RTS especially), Detective, Hidden Object Games

I played pretty much every genre as a kid, from FPS to sports and car games all of which I don’t play at all anymore. But my best memories from childhood are generally in those genres I mentioned above. I was a very impatient child and I was known to use console commands to enable god mode and play games like that until about 8-9 years of age. My brother brought me the first Splinter Cell game and he supervised my gameplay to restrict me from doing certain things, like killing, getting detected. It is the first stealth game I finished ever and I will never forget that feeling of accomplishment for beating that game the way it’s meant to be at that age. I’ve been addicted to that genre ever since. My 2nd most played genre was RTS at the time, it was such a golden time for that genre. Age of Empires, Red Alert, Age of Mythology, Command and Conquer, Starcraft and of course my most favourite franchise and game ever: Warcraft and I’m sure I forgot some wonderful titles I really enjoyed. Puzzle, Adventure and Detective games addiction started towards my high school years. I’m pretty sure that I’ll play these 5 genres for the remainder of my life. HoGs are an enjoyable filler inbetween these genres.

I guess what all these genres have in common is that they urge me to think and come up with solutions. Problem solving and logical thinking are traits I value a lot and I also like my brain to be challenged and remain active.

Games I would recommend:

  • Stealth: Splinter Cell series, HITMAN series, Styx, Commandos, Thief series, Dishonored, Mark of the Ninja, Death to Spies
  • Puzzle: The Talos Principle, The Turing Test, The Swapper
  • Adventure (It’s hard to separate Puzzle and Adventure so the titles I’ll recommend can also be included in “Puzzle”): The Cat Lady, Machinarium, Samorost, Botanicula, Tales from the Borderlands, Wolf Among Us, Sam&Max series, Monkey Island series, Fran Bow, Cognition: An Erica Reed Thriller, Book of Unwritten Tales, Tormentum - Dark Sorrow
  • RTS: Warcraft, Starcraft, Age of Empires, Rise of Nations, Age of Mythology, Command and Conquer, Red Alert
  • Detective: LA Noire, Sherlock games, Cognition: An Erica Reed Thriller, Agatha Christie: The ABC Murders
  • HoG: 9 Clues 2: The Ward, House of Snark series, Grim Legends 3: The Dark City; I’m pretty sure Adam Wolfe is amazing too but I haven’t played it yet

Recommendations outside of my comfort zone: Mafia II and Borderlands 2

Genres I can’t get into:

  • Platformer: I want this genre to go extinct, that should say enough :P
  • Visual Novels: Not my thing really.
  • Rogue-like: I hate perma death modes and luck based stuff.
  • Clicker: I don’t see the appeal.
  • Action packed genres: I just don’t enjoy fast paced games, I prefer calm and calculated games that motivate critical thinking.
  • Sports+Car games: I stopped enjoying them, they became way too repetitive.
  • MOBA: I don’t like multiplayer and community of existing MOBAs.
  • MMORPG: I don’t like multiplayer and most things either require heavy grinding or a competent group.
  • Anime, JRPG or RPG Maker: No thank you…
Arbiter Libera

I’ve come to expect nothing but finest qualify of posts from you, Lenor. You have yet to disappoint me. :D

I’ve kinda been out of the loop with modern adventures outside of Telltale fare and some exceptions here and there so I appreciate anything you have to share about them. As much as I advocate for Myst I fully understand it may not be for everyone. Not sure how it compares to The Talos Principle because, based on what I’ve seen, that gives you more moment-to-moment involvement simply due to how it plays aka you’re not just looking for interactive spots in backgrounds and then doping out the puzzles.

I have actually considered adding STRATEGY tab before shelving the idea because frankly it was too much work when I thought about, provided I stuck with the established format. Breaking it down into RTS, TBS, even maybe RTT, and 4X would’ve broken me. State of the genre is also rather depressing for me as I’m not a Starcraft 2 fan and that seems to have a lot of the attention when one thinks about “modern RTS”. At least TBS and 4X have seen insane return to form. Seeing as you’re well-versed in stealth I have to ask - what did you think about Styx compared to genre greats?

Nice recommendations there and some I really ought to get around, mainly The Swapper and new Hitman. Hopefully some day. :)

Genres I can’t get into:
Anime, JRPG or RPG Maker

Aww come on, everyone needs some POWER OF FRIENDSHIP to save the day! I’ve come to accept genre conventions over time.

MOBA

On this one I’m with you although for reasons I never could invest enough time into something like LoL or DotA to be even remotely useful to others on my team. It’s just not for me. Being unable to turn off your brain like you can in MMOs doesn’t it either.

Forsaken

I’ve come to expect nothing but finest qualify of posts from you, Lenor. You have yet to disappoint me. :D

I’m blushing way too much right now, thank you :)

I play a lot of modern adventure games and I’m sure I missed more than a few of them, although there are ones like Deponia I left out on purpose. My absolute favourites are Amanita Design games and then The Book of Unwritten Tales, especially the 2nd one was amazing although it had some obscure puzzles. I guess I could have added STASIS and CAYNE as additional recommendations but they are very dark games and I definitely did not “enjoy” them in the traditional sense.

Strategy is troublesome to get into for sure. It has way too many sub-genres and it’d be such a difficult task to cover the entire genre. But my real interest lies in RTS and then turn based as 2nd. Turn based strategy is getting a lot of new games but I’ll keep on being obsessed with Heroes of Might and Magic; however, RTS is mostly dead, it saddens me a lot too. I actually like Starcraft 2 but I don’t like the focus on micromanagement and unnaturally high apm. I tried playing the game on hardest difficulty to get some achievements but my apm is extremely humble and I don’t have swift reflexes so I got crushed in the most humiliating ways every time. I really like its story though. Rise of Nations is a game I’d definitely recommend if you’ve never played it before. I didn’t really play that much of other Strategy sub-genres.

There is this new RTS game called Northgard which is in early access right now but I’m following it closely because it looks really good and I loved watching some gameplay videos. While people say it’s a very simplified strategy game, it’s still an exciting addition. Oh another recent but very solid addition to RTS (minus base building) and of course stealth is Shadow Tactics: Blades of the Shogun, as a massive fan of Commandos this new game revived this dead genre and it’s a game of very high quality (except the story :D).

Regarding Styx, it’s as close as you can get to an oldschool Thief stealth experience which would be one of the highest praise a stealth game can get. It’s pure stealth so don’t expect getting out of situations alive if you get detected, some missions in Shards of Darkness require fully ghosting and they automatically fail if you get detected. Master of Shadows lacked solid controls but the overall gameplay was amazing and very unforgiving if you didn’t use stealth. Shards of Darkness brings much smoother controls but sadly adds very annoying two boss battles that have got nothing to do with stealth. Master of Shadows had really big maps which generally consisted of 4 parts, Shards of Darkness keeps the same idea but offers 2 parts. Level design is absolutely amazing and their team deserve some kind of an award for it. If you are more curious about Styx: Shards of Darkness, I have this massive wall of text review I’ve written for my Stealth steam group. I will be adding a similar version on BLAEO soon but first I need to 100% it :) Bottom line is, I can direct you to that review if you like :)

Final note, the latest HITMAN game is by far the best Hitman game and it’s definitely my GoTY for 2016 :)

Arbiter Libera

Hell yeah. :)

Those sound great. Deponia and The Book of Unwritten Tales games are on my list, I even got to play the first The Book of Unwritten Tales and really liked it, and from what I’ve seen of STASIS it could be right up my alley because I’m getting serious Sanitarium vibes. I understand why someone might not like a game like that, though. Speaking of which I don’t really trust descriptions so tell me should I check out CAYNE before STASIS or is it meant to be played second story-wise? Don’t want to accidentally spoil myself.

There’s a ton of strategies I’d like to write something about so it’s not off the table for the future. I think I’m the other way around as I prefer more turn-based titles. Not to say I haven’t played my fair share of Warlords or Battle Realms, though. Speaking of Rise of Nations I can’t be the only one who always saw them as the next evolutionary step from Age of Empires? Like, formula actually went up a notch with things like proper cities, nations, unit squads, expanded technology system, etc. It just felt like someone logically expanded the base game on every level. Still prefer the old Age of Empires campaigns that got me interested in history, though. :D I only played the Shadow Tactics demo and I absolutely agree it was a great comeback for the genre… it reminded me how much I fell out of touch and new games managed to spoil me. Will keep an eye on Northgard just like I do Spellforce 3 and The Guild 3, but those are hybrids so they’re off the table as far as pure strategies go.

I’m still kicking myself for missing the Humble Monthly when first Styx was in because yeah, now I’ve heard nothing but good stuff from people who’s opinion I actually care about. Majority of complaints seem to be something along the lines of “oh, game doesn’t play itself enough” or “it’s rough around the edges” and I can deal with both. Stealth genre is by definition niche because it requires a particular mindset to enjoy skulking around avoiding detection compared to killing everything in sight most games go with. Some games like Dishonored offer both, but you end up with a compromise. I’ll take me some pure skullduggery. Sure point me to your review.

Glad to hear new Hitman turned out good after Absolution. :)

Forsaken

CAYNE was marketed as a prequel to STASIS and it’s free :) So I think it’d be better to start it with that game.

You are definitely not alone about Rise of Nations. I personally enjoyed it a lot more than Age of Empires but I also enjoyed Age of Empires a lot. Rise of Nations is a game I played like 5-6 times. I was so happy when I found the game on Steam with doable achievements so I got 100% completion on it not so long ago and it felt amazing. Achievements play a big part in my gameplay that’s the only reason why I haven’t started replaying Age of Empires yet despite really wanting to. Those achievements are so scary that they are making me tremble! :P

The main complaints I read from Steam reviews or forums about Styx was “combat”. It’s just unbelievable to me. Why would someone even buy a game tagged with “stealth” and expect combat? Because recent games like Dishonored and Deus Ex (excluding first game) etc really spoiled these people. Most people I know didn’t even sneak at all in those games. People started thinking that “stealth” means you can fight or pew pew your way out if you get detected you can simply take down everyone and be fine given that many games are employing such mechanics. Styx is not like that at all, in most situations you get one shot, you can’t even touch armoured enemies but you have other means of disposal, not to mention you are punished with less experience for your abilities if you get detected or kill anyone (I don’t use abilities/items/upgrades etc in ghost+pacifist runs so this doesn’t really affect me). Styx also doesn’t have “non-lethal takedown” option. It’s an extremely niche gameplay but that’s how a stealth game should be like in my opinion. Here is a link to my review, I should mention quickly that Master of Shadows was a harder game and felt a lot more satisfying than Shards of Darkness.

Arbiter Libera

Then I’ll check out CAYNE.Thanks. :)

I kinda get this urge to check out how AoE2 is on Steam, with the whole updated version and whatnot, but they keep bringing out expansions. Can you believe a game that old is getting new expansions? Did you check out Age of Mythology? I remember some god balance shenanigans was annoying, but that one also received some updated version on Steam. It’s like my youth is coming back, except I’m not getting any younger.

Check out your update for some of my thoughts on Styx but yes, I think this misguided modern notion of what stealth has lead to a lot of people simply not getting it. You are absolutely right when people assume stealth should just be an option. Don’t get me wrong because actual emergent gameplay in something like Deus Ex is definitely worthy of praise, but a stealth game should be a stealth game first. Even Hitman has this weird formula where it’s basically half-puzzle, half-stealth in how you handle missions because there are so many interlocking parts that have to be considered. I appreciate your extensive look at the game. Speaking of which, what’s the most obscure stealth game you’ve ever played?

Forsaken

I’m totally fine with developers adding both options which would appeal to a wider crowd naturally, they are trying to sell games after all. But this whole thing brought about the ending of pure stealth, and every game that has “stealth” tag is just an action game with stealth elements and that’s about it. It’s also making people think that stealth is something it never was in the first place. I saw many people complain about combat in Styx: Master of Shadows. If I was a developer, I would be scared of making a pure stealth game too… The game has hardcore fans but I also don’t wanna imagine how many people refunded simply because it was not their “type” of stealth which would include fancy abilities and creative kill videos for those Youtube channels. It’s impossible to make everyone happy but I wish people had a more realistic expectation about this genre. They shouldn’t be allowed to shoot their way out of every situation. I wish at least one mission required ghosting in a game like Dishonored or recent Deus Ex for example, just one. But I’m sure people would go crazy and drop a bunch of negative reviews for that reason.

Sorry for all of this. It’s a very sensitive topic to me :P They even ruined my Splinter Cell with this :D Original Splinter Cell had missions that would fail if you even non-lethally took down anyone, same as getting detected. Now they are dropping you among enemies and you have to chase someone while an army of enemies are shooting at you. I’m looking at Splinter Cell Blacklist…

I don’t really know what you mean by obscure stealth. I’ll try to answer it according to what I understood. I’d say the latest HITMAN. Huge open maps, so many things to explore, so many ways to kill, so many little details to find. I felt quite lost at the start of every mission because of the vastness of maps. You try to kill a certain way, you need some tool like a crowbar for example. Another way requires some screwdriver and so on. Then you need to find these and end up in a totally new place with so many other things to discover. In certain missions (Paris especially), I discovered new rooms even after 15-20 hours spent in that mission alone.

I checked Age of Mythology some time ago but I didn’t play the Steam version. It looks like it has better achievements than Age of Empires though :D I agree with Age of Empires DLCs. I’m glad they keep adding them but as an achievement hunter, oh damn I’m getting depressed again :P I just can’t stop seeing games from the perspective of an achievement hunter, I really should stop it but I can’t :’(

Again sorry for all the blabber ^^

Arbiter Libera

You’re spot on with your observations. I think the problem is, like I said previously, that stealth genre cannot really hybridize or “go mainstream” without effectively losing some of what made it what it was in the first place. I can’t talk about Styx as I haven’t played it yet, but Dishonored fell as one of such victims because if you look into their development you can see compromises left and right, from how powers were supposed to use health originally so you’d be a lot more cautious using them to how the Boyle Party mission got gutted because modern players have no initiative to explore unless the game explicitly tells them to Hardcore problem is never the problem because they will make due and even handicap themselves to create a more challenging experience by avoiding some game systems. It’s the mythical wider audience that needs to be convinced and when they see footage with nothing except “oh, this guy is sneaking around very slowly for five minutes” they’ll run away from the game as if their life depended on it. I think this was in part problem with Dishonored 2 if you look at the pre-release footage they released.

I understand perfectly. Splinter Cell is also one of my favorites, but I never really played past Chaos Theory. Funny game that. Series finally gives you a knife… and you then use it to cut tent flaps. :) From what I’ve heard Blacklist is more of a return to form, but still has some odd elements like FPS segments, for example. Do tell when you play it.

Obscure stealth. Get it? Obscure sneaking game? :D Have you played Absolution? How would you compare it to the latest one if you have? There was some nay-saying over the episode nature, but I think Hitman is a perfect fit for that. After all it’s mostly about unrelated jobs and trying to cram personal story in there always does more harm than good. Now that I think about it, Ubisoft tried to do the same with Sam in Splinter Cell and I didn’t like it.

Am I glad I don’t care about achievements or what? :) Yeah, AoM is apparently a decent game and it also got a new expansion adding a new pantheon of gods and stuff. I always liked the campaign, though. Just a really good adventure.

Forsaken

You are definitely correct when you talked about hardcore players already creating challenges for themselves. I never use abilities/upgrades/skills/gadgets/items(including distraction items) unless the game requires it like Mark of the Ninja for example, obviously no kills or non-lethal takedowns, no detections and even raising a suspicion and causing a search are unacceptable, I also don’t tamper with the environment, which is why I was bothered when I couldn’t close doors in Styx and how guards didn’t pay attention to opened doors that were once closed. So I already create a bunch of challenges for myself that will give me the “illusion” that I’m playing a pure stealth game but it’s hard to do cause most of the games require you to do something that breaks the idea of ghosting.

I already finished Splinter Cell Blacklist shortly after its release. It’s definitely a much better game than Conviction and favours its stealth roots more but it also supports action or predator oriented gameplay and game puts you in action multiple times during the campaign.

Absolution gets a lot of hate. I get it, that game has so many problems and I believe that it’s one of the worst Hitman games. That being said I don’t hate it and I actually enjoyed it a lot. Some of the missions are really linear as they decided to focus on a story instead of gameplay but there are also moderately open areas with lots of creative ways to dispose of your targets. For example in one mission you can hide inside a birthday cake and when your target enters the party surprise surprise :) The main thing people rightfully complained about Absolution was disguises not working and Instinct mode acting like some supernatural ability to blend in and see your surroundings. Oh I hate Instinct mode by the way I never used it in latest HITMAN either it totally breaks my immersion. Regarding disguises not working, you could get a SWAT disguise with all the protective helmet and ski mask to cover your face, the SWAT forces will still detect you through that.

Last HITMAN fixed all of this although I still think Instinct is so annoying as it lets you see through walls and locate your target but it doesn’t magically make guards’ detection gauge stop filling when they start becoming suspicious of you like it did in Absolution. I also don’t see any problem with its episodic nature, it actually make the game more exciting for me as I was looking forward to the new episode to be released but I also didn’t want to burn myself out by playing the entire thing in a week and be finished (which would happen if it wasn’t episodic).

You are so lucky for not caring about achievements. I really envy people who can manage to do that :)

Arbiter Libera

Yeah, which basically translates into developers don’t worry about dedicated hardcore audience and want to get as much of the audience that’s not already interested. I don’t know if it’s feasible but something like different modes could be a way to resolve that by offering a simpler experience to people not really interested as much in staying on their all the time, for example. I’d hesitate to call it arcade vs simulation, but something like that.

Oh, I must’ve missed where you talked about Blacklist. :D Glad to hear Absolution isn’t that horrible even if that seems to be the general sentiment. Wouldn’t disguises always fall apart under closer scrutiny in older Hitman games, though? From what I remember you generally wanted to keep your distance from everyone regardless. At least there wasn’t an infallible I-WIN mechanic like Instinct seems to be. How is the new HITMAN balanced with it in mind? I mean, it’s playable without ever using Instinct? From what I’ve heard it just exists as a crutch for players who can’t be bothered to actually learn how to pay attention to positioning, routes, etc.

I would go crazy if I ever attempted 100% achievement playthroughs. Not to mention I’m not a fan of achievements that require multiple playthroughs.

Forsaken

Absolution was very punishing regarding disguises not working. I don’t know if you’d consider this a spoiler but during a chapter I was disguised as a police officer and I was inside a prison. There is one area where you need to reach to click a button to open the cell door. It’s filled with police and as soon as you open the door to that control room from the previous room, it takes literally one or two seconds for the entire police force to rain down fire on you even if one of them sees you despite using a police disguise.

Regarding Instinct, it’s only a tool for the lazy people to see things better in the environment. You can see behind walls if you use that and you can even locate your target, they are marked as red and even if they are very far away from you, you can locate them and even determine which floor they are at… Game is definitely playable without using instinct once. That’s how I normally play it. I only ever used Instinct in rare situations like when I set up a meeting between 2 targets and I am waiting for them to show up. Sometimes I “might” get bored of waiting and use it to to check their whereabouts to guess their time of arrival.

Arbiter Libera

That’s good to know because I really heard people paint Instinct Mode as mandatory and saying game was unplayable without it or something. I guess that says more about them then about the game itself. Really need to get around to Absolution before the new game, though.

Forsaken

The laziness is real :D I don’t mind people using it, they are free to experience the game the way they want. I’d prefer to have such abilities and people not being stuck so often due to “pureness” over the genre dying for lack of proper sales. I make my own challenges anyway :)

But they’ve gotten really used to “see through” walls mechanic from games like Dishonored and Deus Ex. Hell even Styx has that ability. But to call it “mandatory” is a big lie :)

Arbiter Libera

Speaking of laziness I’ve been neglecting BLAEO for a while. :)

You’re right, but there’s something that annoys me about X-ray abilities in these games because they’re basically cheating as you don’t have to really pay attention where enemies or what their routes are like. It would be kinda like trivializing movement in a stealth game… which is sort of what THIEF did with that whole swooping thing.

Forsaken

I need to neglect some stuff too, things can easily get overwhelming.

You are right and I agree but it’s definitely not my most hated “ability” in stealth games. The top stop definitely goes to Invisibility…. In Deus Ex Mankind Divided, if you have a decent stock of energy filling items, you can play the entirety of the very last chapter with invisibility on (I had to do that to get one achievement as there was a timer and I had to rush then I reloaded). Even if it has a limited duration it can help you evade very tricky patrols and make you even lazier.

ninglor03

Nooooooooooooo! I was typing away and somehow lost my writing so far :(
So, no, I’m not retyping everything. Sorry :(

Just your questions then.

  • What are you favorite video game genres?
  • How did you get involved with them and why are they your favorite(s)?
  • Which titles from their respective genres would you recommend to others?
  • Are there any genres out there you could never ever get into and why?

Apparently (sg stats says so), my favorite genre is: Adventure!
Guess that is in itself right, but I have quite a lot of genres I like to play.

So I’m just going to steal the idea of Lenor :D

I like:
Adventure (surprise!) - the question for me is just, what is adventure in itself? I think it’s just a title and we can split that up a bit better.
RPG - I’m thinking here atm of Shadows of Mordor or Assassin’s Creed, as well as Thief and Hitman! And Deus Ex. Both of the last one count as Stealth as well though. (Mass Effect! Would play it right now, but no, you’ll get the answer first :] )
Point&Click/Riddles/Detective - Cognition - an Erica Reed Thriller (!), Sherlock Holmes
Story driven: The Telltale games! Mostly: The walking Dead series, The wolf among us and Tales from the Borderlands. Life is Strange!
VNs: The ones from Winter wolves are just great - mostly. Like Roommates. Or… ah, no, I think Roommates is my fav so far. But I haven’T played the new ones. There are some other great VNs as well, but yeah.
HOGs - in a way. But I can’t pick one. I just enjoy them every now and then in between something bigger :]

I don’t like:
Shooter - Pure shooters are nothing for me. Even less if it is FP, because I might just puke after an hour playtime -.-
Sports - Nope, just don’t like it.
Cars - I do enjoy racing games every now and then. BUT I’m absolutely hopeless so it really is no fun :(
Hack&Slash - Just not my cup of tea.
2D games - I know, that awefully mean. But the moment I see a 2D game I mostly turn the other way. So I’ve never played Ori, although it’s supposedly a nice game. But I just don’t like it.

Can’t think of anything else o.o

Arbiter Libera

Shucks, now I really want to see the lost text. Maybe we’ll get post draft saving at some point. :)

Not sure where I stand with VNs, though. I admire their commitment to giving you greater degree of freedom when it comes to choosing where the story goes with routes, but I also find myself rolling eyes way too much the way romances and eroticism is handled. Too much fan service of the worst variety, and at some point they’ve become so formulaic you can guess the characters and twists by simple elimination. Then again, last notable VN I played was one of Higurashi games on PS2… possibly fan translated. Ech.

I do want to hear your opinion on Mass Effect: Andromeda. No one I know is playing so I’m in the dark with only marketing and negative public opinion turning on the game.

2D games - I know, that awefully mean. But the moment I see a 2D game I mostly turn the other way. So I’ve never played Ori, although it’s supposedly a nice game. But I just don’t like it.

Them be fighting words. :D

ninglor03

Ok, wait. I’ll try to get it together.

I started with something like: Although I first read your post I commented two others before because they where shorter and therefor faster to comment. So now it’s your turn and I have some more time to think about it :)

Still can’t say to much about the free games you played, since I haven’t.

And THEN I started to say things about your review for Rogue One. Something like: I loved the movie! Because it so much reminded me of the first movies and it had the same feeling for me. Not as overloaded as 1-3 or as shoved at us (I sadly don’t know a proper word for the words I have in mind and leo.org won’t spit the right thing out -.-) as 7 was. You might be right, there might be some things not properly thought through, but still I really much enjoyed it and felt so much at home. Maybe even more as with the old movies, since I was then a kid and had not that deep a connection with SW.
Plus I played SWtor (again) around the time I saw the movie, so I tried to compare the characters with classes from the game. That was great fun :D
But you are right about the music (at least as far as I remember). It had every now and then the feeling of the main sw music… but then it just never happened. So I was a bit disappointed about that. BUT nonetheless I loved the movie. (A friend of mine who is equally into sw as I am even said it was his fav sw movie ever. I’m a bit conflicted, but it is most def in the top ranks!)

So much for the original post (hope I don’t do anything stupid and therefor don’t delete it AGAIN).

About VNs. I know there are a lot, that kinda go on nerves and I have to be in the right mood to play them, to start with. It’s just nothing I can push inbetween. That’s why Wold End Economica was such a challenge for me I guess - even more so since it’s o VN but a KN (kintetic novel, so no choice what so ever - apart from starting, loading, saving and exiting :D). And yep, you are right. Most times it’s clear where we are going. Still I like the stories told. And yes, eroticism is def there - buuuuut I don’t mind it :]
I might even be a bit disappointed if it’s not there o.o

Now to THE game atm (for me :D). I started last night, because I simply had to. But instead of taking every minute I have to spend it with playing I tried to stick with my daily routine. I even spend the evening with a movie instead of playing (I confess, I’m still a bit shocked. But I figured I might enjoy it that way longer AND the game is not running away :] ). So I’m not that far so far. What I can say though, the characters seem to be a bit… lifeless maybe? When I think back to ME3 the emotional range seen on faces are much wider. At least as far as I remember.
I think I might have made a HUGE mistake (look it’s that huge, it’s even in capital letters o.o). I’m playing the game in German. I thought about playing it in English since I played Witcher in Eng and that was great. BUT since I played ME1-3 in German it just felt right to stick with it. Stupid since the characters are not the same and therefor I don’t know there voices. It just turned out awfully disappointing. Somehow the German syncho is pretty bad :( Guess I’ll change that in a minute.
Last thing: I miss my combat stop. I used it a lot in the old games, but know I don’t have it any longer. Ah well, I can deal with it. I managed ME3 MP and since there was no combat stop either, that’s ok.
I can’t say that much more atm, since I’m not that far. BUT it looks pretty nice and sweet and I’m still suuuuper excited. I guess I might even have destroyed (by accident) one of my fav mugs on the day before it started. Was a bit down because of that, but since I can rebuy that mug, I’ll survive that casualty :D
I guess on monday there might be a update for the game (although it’s not a steam game so technically it’s not counting for my backlog, right?)

Gosh, now that’s a pretty long reply O.O
I’ll go playing and be quiet :D

Arbiter Libera

I see. I’m not sure where Rogue One would rank for me, but it’s definitely a good movie I’ll see again at some point. I think the reason why it stands out so much is precisely because it can do something different and not just be a “typical” Star Wars movie. I was frankly a bit cautious about Disney milking the franchise now that they own it and thought this was just going to be a cash-in movie. Seeing how it turned out makes me wish for more Stars Wars Stories like this that can operate within their own framework without constantly latching onto previous movies. I think the last scenes when Darth Vader massacres all those soldiers was just put in so people hungry for lightsabers would get their fill. I realize Star Wars breeds a certain type of expectations, but I welcome change when it’s executed properly like Rogue One.

I’m not sure how much my opinion matters on VNs considering my limited exposure to then, that was just the impression I got. It’s also kinda difficult to get a unanimous opinion what some must-play VNs are because, I don’t know, people have trouble agreeing, keep pushing their favorite titles, etc. Kinda hard when you really just have written word and art to go on, both of which can be interpreted subjectively. There has been a CRAZY rise of them on Steam in the last few years, though.

You know game’s good when you’re breaking mugs over it. :D So it’s just awkward lip-sync for German language or is the VA itself bad? I ask because lip-sync in general seems to be sub-par and is one of the few things people see to be agreeing on. Hope you’ll share more about the game when you get around to it. And yes, Bioware seems intent on making all their RPGs more fluid action titles compared to what they started as. Compared to real-time combat with pause in Dragon Age: Origins “tactical mode” in Inquisition was all but practically useless and I wonder why they even kept it in. I just see a lot of bad practices festering over at Bioware and I don’t like it, that’s all.

I love to imagine people’s responses when they see comments on my updates. ;)

Look at these maniacs! They type more in their COMMENTS than most of us do for our updates!
I know, they’re totally crazy.

ninglor03

Ya, I was a bit worried as well, when I realized it was going to be a Disney movie. But then again just because something IS Disney doesn’t mean it has to be bad. Somehow it’s just I have kids movies in mind o.o
What I really liked about the movie and especially about the ending is the fact that the main characters died. That’s not normal in Film industry. Mostly the hero/heroine have to survive and live happily ever after - more so if it is a Disney movie. I don’t say that I wanted them to die, I liked them, but it just kinda says, you can’t always survive while saving people or doing something good. Like… Shepard. He/she always dies, what ever I do. I’m totally against killing yourself to do good (or even worse suicide attacker) but it seems sometimes soooo unbelievable. So yeah. I liked that. And cried at the same time - because I tend to cry easily :D

Ya, VNs suddenly popped up and there seem to be more and more and more. And yap, it’s pretty hard to figure out which are good and which aren’t. Even more with everybody having a different taste - how dare they? :D
Personally I would recommend Roommates (as mentioned above :D) but it is a american and therefore more western (as in east/west, not western as in the time in america o.o) VN. Even the pics are not manga style. At least not really. I still like asian VNs but the ones from Winter Wolves are… yeah, more western and I like that :]

Well the mug was destroyed some hours before I could start playing. I guess it was the pre-exitment or something :D
No, not the lip-sync. Since I don’t care about that so much. I mean, if it’s totally off, it’s annoying, but that’s not the case. Just the voices seemed not so nice and fitting. A bit to plain. It’s just a voice-actor thing and preference. But Shep felt soooo right (as female and male) and fem Ryder sounded somehow… not so right o.o
So I switched now to Eng and that seems better, although I have to pay way more attention. But, that’ll work out. I’m sure of it. And since I have tons of playthroughs ahead…. :]
Mmmmmmh. Yeah, I think I remember it in DA:O, but I don’t think I used or needed it there. Might be wrong though. But as I said, I used it in ME from 1-3 and only started playing it differently with the mp. I can’t coordinate the battles that good anymore. Headshots still work though :D

Haha, yeah, that’s right! :D
Although I felt (especially after my last update) I write to long updates. So no wonder even my comments turn out long-ish :D

Have a great weekend :)

Arbiter Libera

Let’s hope Disney stays the course on this one. In regards to what you said, I think they honestly had no place to put these characters considering they’re never really mentioned again so killing them off as a way out was an obvious decision. I did like how they made it meaningful though and didn’t try to force some romance story in there - they died as comrades getting the plans out. Hell, K-2SO dying was probably the most emotional scene in the entire movie.

How long are VNs these days? I might try some just for reference and context so I know what I’m talking about. :D

I am looking forward to your Andromeda coverage. Might be a while if it’s as lengthy as people keep saying considering they modeled it after Inquisition and that game packed a lot of played hours, especially if you wanted to collect everything. Didn’t they also take out more of the companion controls so now it’s just simple ATTACK, DEFEND, etc? I guess it works better with freeform skill building so more of the power is concentrated in the main character.

I wish I could sleep in for weekends, but that ain’t happening. :) You have a great time, too.

ninglor03

They tend to make the dying of robots/androids/what ever always suuuuper emotional. But I guess I was more sad about the death of the not-Jedi and the PowerTech. I like these kind of friendships and how they try to stick together and safe each other. But yeah :]

Ahm… Lemme check :D
I spent 27h with Roommates. But thats with completing every possible ending, so just one playthrough/ending/romance is shorter :)
It really depends on the VN. Some are pretty short and others just go on and on ;)

I think so. I can still send my team mates to places or tell them to attack one enemy, but I’m not sure if I can control their abilities. Hell, I just now figured out how to use my shield boost and stuff. Learning process :D
And yep, I tend to try and get EVERYTHING. So that’ll take a while :D

Ha! I will! I AM! I like my Ryder so my weekend is safe! :D

Arbiter Libera

What would be your take on general writing level of quality in VNs? I could never form an opinion on that considering I haven’t played any on Steam and what little I’ve played were actually fan translations so not real indicative of anything other than translator’s skill. I assume they’d have to be pretty good to stick around with for so long.

Hope it’s working out with Andromeda. :D

ninglor03

I guess I had so far a good hand with writing style? More or less :D
But since the Winter Wolve Games are originally English the translation part… is non existend ;)
I just remembered another great VN. Amnesia: Memories!
But you might be right. I guess there are some with bad translation, but I can’t remember having that problem so far. Right, Impulse! was not sooo nicely written, but still doable ;)

It is! I’m in love with the game by now :D

Arbiter Libera

Thanks for telling me what to avoid. :D

I’m looking forward to your take on Andromeda in the future. Kinda surprised EA is still sticking to Origin-only for their new PC games, though.

ninglor03

No prob :D

Yeah, me too. I’d love to have steam achievements for that :D
And I’m right now working on my update. Hope I’m not writing to much about it :D

mandrill

Just read your deleted thread in the Steam group forum (still visible for admins, because Steam); so I guess you sorted it out? Or is there still something I should look into?

Arbiter Libera

Yeah, I pasted some Unicode characters and they didn’t feel like playing nice with the site. It let me post after I removed them.

mandrill

Oh ok, that would have been my guess, too … sometime I’ll have to try and update the database so “all” of Unicode is supported (but with the server being what it is, I can’t exactly be picky about the db, so … this may be some more work).

Arbiter Libera

Sure, no worries. I could lose some flash from my posts anyway. :)

Trent

What are your favorite video game genres?

Fantasy RPG (The Elder Scrolls, The Witcher)
Action RPG (Diablo II, Titan Quest, Torchlight)
Point-and-click (Chains of Satinav, STASIS, Deponia, old-school)
Others I like include TBS (King’s Bounty), puzzle-platformer (Limbo, Hue, Brothers - A Tale of Two Sons, Papo & Yo), fantasy MMORPG (WoW, Runes of Magic)

How did you get involved with them and why are they your favorite(s)?

Well I played old-school point-and-click back in the day (e.g. King’s Quest) and played the original Diablo. And I always enjoyed the fantasy realm/location. See my thread on the topic of game locations if you’re curious.

Which titles from their respective genres would you recommend to others?

See above, pretty much. :) Though I’m sure I’ve forgotten a lot of good ones.

Are there any genres out there you could never ever get into and why?

Anime. Anything with a “J” in front of it…I’m sorry, I know it’s really popular, but I just don’t get it. Occasionally an anime-like artstyle can be okay (e.g., Over The Hills And Far Away), but that’s the exception.
Also, MOBA and anything else competitive. And shooters/zombies/war/etc. Just not my jam.

Arbiter Libera

Aww yeah, RPG brother. It’s weird just how diverse RPGs are when you look at them over the years. How many of King’s Bounty games have you played? I’ve only briefly checked the first [remake] one, but I keep hearing the complaint expansions are just more of the same which is weird. That’s kinda the point, right? Have you played Etherlords by any chance?

What did you think about the new King’s Quest? Have you checked out Discworld games?

I think one major problem with modern JRPGs is that it’s really hard to get people into the genre with these new titles. They’re not really made to have that much of a general appeal the way older ones like Chrono Trigger, Lufia, Secret of Mana, etc were. Now it’s mainly about catering to what is largely a heavy niche audience interested in their panty shots and character archetypes just for the sake of it. I guess big names like Final Fantasy can still produce a JRPG you’d show to your significant other with a straight face, but a lot of the smaller companies make specialized pandering games that would just get you raised eyebrows. Maybe that’s just me.

Trent

I played the original in the 90s, and played KB Legend for 480-plus hours (according to Steam)…and never finished it! I sucked myself into a zero-loss campaign where every battle takes forever because you have to use all kinds of strats to revive/regen lost troops, and I finally just had enough and stopped. And yes, from what I can tell the others are just like KB Legend. I have not played Etherlords, but I will because I won it (them, I & II) on SG! I have not played the new KQ nor Discworld. As much as I love RPGs, I can’t seem to put less than 75 hours into them, so I kind of have to avoid the big ones due to limited (non-kid) playtime. :(

Arbiter Libera

Holy crap, that’s a lot of hours. From what I remember game does have a strange difficulty curve and you can get curbed early on if you accidentally fight a powerful stack you, well, wouldn’t really expect to be in there. Which class did you roll with? I really liked Etherlords back in the day because it’s just this weird CCG meets Heroes, but I think even back in the day I found myself annoyed when I had to deal with capital cities. Do share opinions if you ever get to around playing it.

I think 75 hours is more than you’ll get out of modern RPGs, JRPGs like Persona or notwithstanding. They don’t make them as long as they used to anymore.

Trent

I played a Paladin class. The hours came about due to attempting a zero-loss campaign. Every move had to be carefully calculated, and if I lost a unit or two and couldn’t recover from it, I had to re-do the battle. Needless to say, it eventually sucked the enjoyment out of the game for me.

Arbiter Libera

I see. I was just bad at the game and kept fighting tougher enemies than I should have. Have you checked out Disciples?

Trent

I had not. Looks like an old TBS classic. I didn’t even have my own PC until 2002 and then all I did was play Diablo II, WoW, another MMORPG, and a few other titles until I joined Steam in 2011.

Arbiter Libera

If you’re going to play any game out of the trilogy make it Disciples 2. I envy you with how many classics you have left unplayed.

leonidas56

I have the same favorites as you i think…

my favorite genres are RPGs and Adventure games.

As for rpgs y really cant recall where i started, but one of my favorite childhood games was Sacred, i played it too death, i finished like 5 times, and then after those times i actually paid for the game, it was my first original game, and i actually bought the gold edition then so had an entire expansion and two classes to play! i beat the game like another 5 times, i had a daemon like max leveled and the star thingy skill maxed out, i killed everything with that thing like in 2 hits, i it still have it, here on the box on my desk, it still has the maps and everything! i love it, i just hate that it doesnt work on steam for some reason, it just doesnt run for me.
As as for recommend… well, i cant say i have favorite games, but one i used to call that was fallout 3, i love the world there, the rpg elements and that arent that hardcore so it may be a good introduction… now fallout 3 was my first fallout, after that i played 1 and i really liked it… then i tried to play 2 like 5 times… and it just didnt stick with me for some reason but a magical day… i decided to play it again… and it was one of the best experiences i had. so play the fallout series
Also another “favorites” of mine are, vampire the masquerade bloodlines, i was curious about that game for a long time, but i decided to buy it after playing a couple of sesions of the actual pen and paper rpg game (that you should really try too!) and i fricking love the writing, the gameplay may be clunky but i just dont care, i love this game.
Another one is planescape torment. i think i dont need to say why, if you played it you know.
I really need to play arcanum, i bought it for my birthday and i havent goten around to play it.

Also as for adventure games i am mostly fond of point and click adventure games, but i like every kind of them.
One of my first gaming memories is playing a demo of hollywood monsters in a demo disk. and i fricking loved that kind of game even as a kid. troght the years i’ve played most of the popular franchises and some obscure ones.
Recomendations:
Broken Sword Series
Runawaya series.
Monkey island series.
Grim fandango (one of the best of the gerne to me)
and so much more. really, give this genre a try.

Genres i cant get into:

Real time strategy games. i just suck at them, i may be a good strategist but in real time? i am fucked, i am not fast of mind… atleast not to make the right choices

Visual novels… i mean i’ve enjoyed some but the ones i did where when they actually had some gameplay to enjoy aside from the visual novel stuff… story alone is not why i play games, i need some meat
MOBA: i just cant see the apeal of it, to me its just an strategy game with rpg elements that you lose after a match, and that are two things that i dont like

Rougelikes: i can kinda see the apeal of them because i’ve liked some before but the fun in this kinda games weres off really fast for me

Arbiter Libera

Our tastes do seem to align just right. :)

Oh man, Sacred. I remember being so impressed with the fact it let you ride horses and even had associated skills. What OS are you running? I tried it on Steam and it worked for me so and I’m on Win10 aka the bitchiest OS to get older games running on, yet it runs. Maybe you need some older DirectX because at some point they stopped being cumulative. Have you played Sacred 2 by any chance? I think it was a lesser game, but was equally impressed by how it was essentially an open world Diablo-clone without the restrictions of acts you’ve come to expect in these games. Also, Blind Guardian composed a song for it. Finest fantasy cheese you could ask for. :D

I get the general dislike some people had and have for Fallout 2, but it’s just a better game for that expanded on everything original did. For a lot of people it’s a dislike over some bits of tonal shift and things like that. Glad you ended up liking it at some point. Now that you bring it up yes, I have played WoD pretty much just as turn of the millennium was upon us which makes me a bit late to the party but roleplaying scene was going strong still. Great stuff, although I ended up liking Werewolf more in the long run. You heard Beamdog has all but announced Planescape: Torment is about to get it’s own Enhanced Edition? Not sure whether to despair or rejoice.

Nice list of adventures. I never tried Runaway trilogy and I own so it’s on the table. What did you think Broken Sword post the second installment?

leonidas56

I never played either sacred 2 or 3, i’ve heard bad stuff and i didnt wanted to taint the memory of sacred 1, and i am also on win10, a friend of mine had the same problem and got it to work, i think the solution is on the forums…
i just played vampire last night, i have to say i am new to pen and paper roleplaying (i’ve had light 6 game nights in total vampire and d&d) but i love the scene i read manuals for fun lately and i love it, never played warewolf but it bothered me that it has some sort of an actual “evil” you fight to(wyrm) compared to vampire that is more open ended, werewolf seems a bit too on the nose with its protect nature message, wich i agree, but for some reason it puts me of.

Also i didnt knew tehere were doing a planescape: torment enchanced edition, tho it makes sense as every other infinity engine game of the sort has gotten one, i also cant be exited because i’ve never played any of the enchanced editions (and neither the actual games so yeah… should i play the original ones or the enchaced editions?)

also you should really play the runaway trilogy i really love them.
As for broken sword… yeah, first 2 were great games! 3 wasnt great but it was alright, 4 i could never make it work on any computer i tried… and i tried a lot, as for 5 i still have to play the second half of it but what i played i was really happy, i am glad they took it back to the style of the first 2 games

Arbiter Libera

I wouldn’t say Sacred 2 is necessarily a GOOD game, but it sure was enjoyable for me. Sacred 3 is pretty damn bad from everything I’ve gathered online and seems like the new developer just ran with familiar brand name while making something entirely different and alienating, well, everyone. Hope you sort out your Sacred problems.

Well to be fair, Werewolf can be just as much whatever you make it about. Vampires have politicking and power grabs, werewolf have pack dynamics and maintaining their territory. I think the difference is wheres vampires can just ignore politics and go in the middle of bum nowhere things like pack hierarchy and their territory are integral to werewolves so you have to deal with it on some level. It’s a permanent fixture and something you manage between adventures… or perhaps it is your adventure when things go down. Although I agree in retrospective that whole SAVE THE PLANET deal is horribly outdated. At least you can deal with spirits instead. Can’t wait to see what will Cyanide do with the game, though.

Well, that kinda depends. Enhanced Editions have some serious quality of life enhancements you cannot mod into original games no matter what and generally play nicer with modern PCs unless you’re willing to look into it further, but from what I’ve seen and heard a lot of what Beamdog actually added into EEs isn’t that good and ranges from bad to tolerable. There’s also that Siege of Dragonspear expansion they made for BG1 which seems to have AVOID stamped all over it every RPG community I listened to. Ultimatley it comes down to what you value more - ease of use or original experience.

I was sadly seriously disappointed by Broken Sword 3. Could’ve done without all the block puzzles and it was released in that awkward transitional period when P&C adventures were trying to find a way to play nice with gamepads and just resorted to WASD controls. I remember Escape from Monkey Island was also hit and seriously diminished by that, for example.

leonidas56

Oh yeah Escape from monkey island was something else… i remember that that was the first game i had of the series and never managed to make it run, i am glad about that else maybe ive would have been turned off a bit, tho i enjoyed the humor as always it was wonkey… and the fighting mecha parts ? just wtf

Arbiter Libera

Yeah, that was random. Although to be fair this is a series with insult swordfighting. Have you played Tales of Monkey Island by any chance? That’s the one I skipped.

I do wish Monkey Island was more topical, but it’s better to see it disappear than get milked to death. Could do with re-releases of 3 and 4 on Steam, though. :)

leonidas56

Yep i played them when they released, i remember being really good with a lot of references but not as memorable as the original ones

also, Planescape torment EE just got announced

Arbiter Libera

Yeah. I don’t know whether to dread the release or not. It’s coming out like real soon, too.

Fnord

Waiting for a patch for Torment does sound like the wisest option. I played through the game, but it’s buggy, and it actually feels incomplete, in particular towards the end.

Arbiter Libera

Yeah, it saddens me to hear that’s the general opinion on the game. Then again when everything went down so close to release date I immediately got worried. Now I’m waiting for patches for a game I was probably most excited for in a long long while. Such is life.

miroe250

Sorry for not writing for so long, The Machine Stops really catched my attention and I plan to read it. Will update you after I’m done with it :)
Arbiter Libera the best posts ever mate

Arbiter Libera

Hell yeah man, just glad to hear from you again. :)

miroe250

Holly fuck it took me 3 months to read 48 pages long book. Shame on me :D
Actually I’ve read it in 2 nights but when I started it on my kindle I didn’t check how long it is soo I dropped it and now I finished it.
I did enjoy it, shame it was so short I mean I see myself get invested in this world seeing how bad it’s “developing” and how easily people can be manupulated in believing that something is divine while they know it’s made by men. When I checked the book as read on Goodreads I saw one of the community reviews saying that everyone should check when was this book published and oh my god it blew my away that it’s quite old and depicting world which might be possible in the future. A future which you can predict now and be close to the future in the book, based on the knowledge you have on current thechnological progress, but from someone who publish such a thing back in 1909 I think that it’s amazing.
I hope I understood the general idea of the book, something about Kuno I didn’t get, he speaks about something (a female?) which guided him??
At the end I really enjoy it, looking forward for your next update :)
P.S. missed a bunch of your updates gonna take a look

Arbiter Libera

Yeah, that is worrisome. :D

I hope I understood the general idea of the book, something about Kuno I didn’t get, he speaks about something (a female?) which guided him??

I think he was referring to people who were surviving just fine beyond the Machine’s control and, sadly, Machine was apparently eliminating them as a threat. Kuno sees them as the future of humanity in case “civilized” populace cannot adapt to a Machine-free world. Really great book.

Also, thank you for mentioning my latter seeing as BLAEO changing the website domain broke all the links. I fixed them now.