OC/DC's video game assassination log OC/DC’s profile
Welcome, weary traveler, to my log of video game assassinations!
I supplement my backlog system with info from my Steam Hunters profile.
So my rule for whether a game can move from unfinished to beaten is if it passes my profile average completion or my average SH points per game (i calculate that one manually for now).
This means that i don’t have to bash my head against really hard/grind-y games (measured here by having high total SH points), trying to get their completion higher than my average.
This also, however, means a game can move back from beaten to unfinished, if both of my profile averages climb higher than its completion metrics.
I generally work through my backlog in chronological release order (about seven years behind currently), and try to keep a limit on how many games can be in the playing pile at one time (see: my only list). Although, these rules can be temporarily broken (sometimes games just take your interest.. and sometimes they don’t).
I’ll try and write a post once a month - talking about the games i played, and any interesting thoughts about them or their achievements.
September 2025
Played: 5
Started: 1
Beaten: 2
Added: 6
Completion avg: 81.304% (+0.135)
Points avg: 4991 (+13)
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Good month this time - finally put Persona to bed, (re)played an old gem, and actually managed to get to some polishing, which is nice on its own, but the games themselves were also fun to go back to:
- Some extra achievements in Gods Will Be Watching. No cloud saves, so had to hack into chapter select, but otherwise just a nice, short trip as usual
- Played through Furi again to get the alternate ending achievement. Always a good jam, and i even got an A rank
- Didn't want to start something new, so i spent some more time in Grim Dawn - easy way to pass the time
For added games, i actually won two goodies this month - plus my normal wishlist buys - so some luck can be added to the good things of this month.
The coming month is a new PoP cycle, so i've got some fresh new games to dive into
Hmm.. kinda giving me Inside vibes…
As a "cool-down" after beating P4, i got to play the short and simple Limbo. I actually already played this one ages ago, back when i first started getting into indie games on my high-school/university laptop
Limbo was nice for nostalgic reasons, but also because it's interesting to see how simple an "indie darling" of that time could be. The atmosphere has held up though, particularly in the sound-design department
Back to ye olde puzzle-platformer about a small boy in a scary world, but it was a good time nonetheless. This is probably the last thing i'll beat this month though, as i've got some polishing to do, as well as needing just a small rest…
Slice-of-life ? more like the whole loaf
Also, i had no idea that the Persona games were creature-collectors ?! (and i guess the SMT games, too). The fact that all the "creatures" to collect are characters from real-world myth and legend was just extra juice for the nerd inside of me
Anyway, that's a (long) journey completed. I was definitely happy to finally be done after all that time, but there was something incredibly bittersweet about seeing everything come to a close; saying goodbye to all these characters i've spent so much time with was actually unexpectedly moving. I often complain about how often these RPG games drag things out, but with P4 it actually feels designed to be as much of a lived time-span for you as for the main character. Quite amazing, actually
Other than that, the game is beautifully designed and polished, but what more could i say there that hasn't been said a million times already? After P5, it seems the franchise has found a piece of the mainstream, but i hope they continue making games like this, because it's a fascinating thing to experience
Socio-ecological collapse due to systemic corporate incompetence - maybe a bit too close to home ?
Fallout New Vegas in space ? Oh how i hoped Outer Worlds would be that. It's obviously a bit unfair to compare the two, as any game should really be judged on its own merits, but i feel like that was a lot of the pull here (at least for me)
Outer Worlds probably owes some lineage to the Bethesda-type open worlds, and so many of its changes - most of them in the quality of life area - are straight up improvements to the formula.. on paper at least. Maybe i'm a bit off base here, but if all the rough edges are filed off of something, even if those edges were really irritating before, you're kind of just left with a smooth, featureless object, that just slips out of your hands, and out of your mind..
I don't mean to sound so negative on it, as it's still a really good game, and i would recommend it to most. The two DLCs were extra great - the team clearly found their groove by then, and it makes me hopeful for any future work in this series. I guess it just had a lot to live up to.
Is it better than Starfield? Probably. I haven't played it, and i doubt i ever will
[Short (and very late) review this time (again). I'm in a bit of a weird spot with writing these things - trying to find my voice again, if you know what i mean]
August 2025
Played: 2
Started: 1
Beaten: 1
Added: 8
Completion avg: 81.169% (-0.131)
Points avg: 4978 (-4)
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Oh this past month does not look good on paper, and maybe i can blame the super-long Persona 4 for that (kinda).
I did finish Outer Worlds a while back, which felt like a good win, and yes, i still need to write it up. I did spend half the month on holiday in my home country, but that's not much of an excuse since i played a good bit there, and i could always use that time to write instead.
Anyway, just those two the past month, and the upcoming month is P4 for now, which hopefully i can finish with enough time to do some others. One game a month (no matter how long they are) is not really going to cut it for killing the backlog
And then lastly, added a whole bunch of new games, including P5, which i'm looking more forward to after what i've played of P4 so far
July 2025
Played: 4
Started: 3
Beaten: 3
Added: 4
Completion avg: 81.2 % (-0.102)
Points avg: 4983 (+6)
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First month of another PoP cycle, so i managed to do some actual progress (still just under the added games, but oh well..)
Felvidek and West of Loathing gave July a touch of theme, but then Tumbleseed changed that up - a long time unfinished there though, which always feels good. After that i spent the rest of the month on Outer Worlds
In the added games, i grabbed a few cheap wishlisted plus RE4, which is a particularly nice shiny SG win
Just about finished with the main game of Outer Worlds, so for August i'll be finishing the DLC. After that i've got my eye on Persona 4, which will likely take me to the end of the month year
Keep rolling along, tumbling tumbleseed..
Made it to the third zone in adventure mode, and that's enough for me (for now maybe)
The core mechanic of Tumbleseed is so unique, one that requires a conscious brain-shift to learn and master, but unfortunately it's entirely dragged down by all the other mechanics around it. I won't pretend that i know a better way to flesh out the game into a full-fat feature, but i do know that this way isn't it
Planting different seeds seemed like an interesting strategic choice at first, and some of the powers felt genuinely useful, but i quickly realised all of them relied on dodging hazards and generally staying alive, which if you can do effectively, why would you need the powers? And if you aren't the best at avoidance, the set of seeds that you always start with provide all the tools you'll ever need
So progression is out the window, which leaves game-play skill, and yes, like i said earlier, there is genuine skill to be earned with the core movement mechanic, but not enough to carry me through to the end. Perhaps i underestimated the value of the seed powers, but i'm content with how much i've played already
Black & White and Red (Dead) all over
Playing West of Loathing right after Felvidek was interesting, as there's so many similarities between the two. Narrative/writing focused, turn-based combat, crew of misfits, etc. Unfortunately the comparison ends up favouring Felividek, in my opinion, but without that comparison, i did have a good time
West of Loathing goes for more a of a quantity approach, with a bigger map, more and longer quests, and most importantly, more text and narrative jokes. It throws a lot of spaghetti at the wall, but a few good chucklers did manage to stick (which is saying a lot, for my un-jolly disposition). The best were the recurring jokes, usually weaved through quests to keep surprising - it felt like those were using the medium of video-game questing to the best effect
To add insult to injury, general life stuff prevented me from writing my thoughts down until now, so i don't remember a whole lot. I really should take notes or something, although perhaps the shorter review is better in some ways
How am i to discern the whereabouts of yon biscuits?
If there's one thing Felvidek undeniably has, it's character. It's a character that hangs over the whole production, from its pixel-y art style, to its acoustic synth-y music tracks, to its delicious, humorous writing. I came away feeling like i had just enjoyed a lovely evening at a friendly stranger's house, where things seem unfamiliar, but no less warm and welcoming
Coincidentally i watched the movie Sinners recently, and its themes of cultural heritage, and the human "soul" of art, made me think about Felvidek in those terms. You can feel the cultural influence so well, that it's almost like having glimpses of that time period. It definitely awoke a hunger in me to experience more, but i'll settle for just more "like this"
A short game you could probably finish in a day, i would recommend anyone to try it out
June 2025
Recovering after Nioh
Played: 3
Started: 0
Beaten: 1
Added: 5
Completion avg: 81.302% (+0.05)
Points avg: 4977 (+12)
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Basically the title.
Finished Nioh, then was defeated for the rest of the month. I'd queued up some new things to play, but then i just spent the rest of the month bouncing between various Grim Dawn characters.
I did manage one achievement in Super House of Dead Ninjas, so there's that at least
Bought (and won) a few games as always, including Peak to play with the sister - a rare latest release buy for me. Played about two sessions, but her connection is iffy so we didn't even get past the shore (this is why you don't buy games at release)
And there's a new PoP cycle coming up, so all those queued games will have to take a back seat for now. Perhaps i should try spreading out the shorter games this time, instead of gobbling them all up in the first month. Just to try out something different...
1360 | games |
60% | never played |
1% | unfinished |
26% | beaten |
11% | completed |
2% | won't play |