OC/DC

Human Revolution 2

63.1 hours
5891

If you enjoyed Deus Ex: Human Revolution, you'll enjoy Mankind Divided. It's basically the same game, just improved slightly in a few areas. Augmentations are touched up slightly, with some "experimental" augs added in. The energy system for aug use is better overall, with a dynamic max recharge point. World design is still open-linear (small but dense open-worlds to explore, in sequence), but is more believable, while still being fun to sandbox around

Mechanically the game is built on four core pillars: stealth, combat, hacking, and conversation - conversation is the simplest pillar, including a single augmentation (this game's upgrades/super-powers) and is mostly a way to bypass a section, or achieve a particular outcome, by choosing the correct dialogue options. There are some moments where finding a key piece of evidence is required, which is a nice way to tie the other pillars back in, and one of this game's improvements. The aug for this is a bit improved as well, giving more understandable hints to the most effective choice, and some "interrupts" at key points

Stealth is largely unchanged, but the improved map design makes it that much more fun to sneak a route through a level. I went for an MGS-style no deaths, no alarms playthrough, so this was the whole game for me, and so i didn't touch the combat much, if at all. What i did touch seems fun to toy with, although enemies were a bit too easy to remove with the stun gun/tranquilizer - perhaps more resistant baddies spawn when the alarm goes off..

Hacking is also the same (unbalanced) mini-game, but they've given you a few more virus softwares to apply to it. There's also been more effort to not make hacking mandatory in a playthrough, but considering how useful it is - to every play-style - you'll almost certainly end up doing it at some point.
Side note: i'm starting to really hate random chance in video games - you just end up save-scumming, it's so silly. Every time i had to perform some hacking i would be imagining a more determinant, puzzle-like minigame. Maybe i'll sketch up something on some future rainy day…

Narratively, the game is kinda weird. Apparently, after the augmented went crazy near the end of the last game, augs have now become second-class citizens in society. Which makes no sense, when these are the people that can do nearly everything better than "normal" people (a major theme in the previous game). It also means the story has to jump around to justify the main character's existence at his position of power. A major plot point is a proposed bill to relocate augs to their own state, apartheid-style, which is being engineered by the Illuminati, because.. reasons. The story just tapers off at a certain point, leaving much unresolved. Possible development issues ?

The DLC consists of three self-contained stories, which were fun as relatively short romps through smaller levels, making more calculated augmentation choices because of the limited length. The first two are mostly just snapshots of the main game, and while the third can technically be that too, there's an option (and achievement) to play the whole thing without any augs - just a regular human. Playing with this limitation, i found myself having to be more creative in finding ways around obstacles, or else just resigning to never get past certain ones, which was a refreshing change.

Mankind Divided unfortunately inherits a lot of the contradicting design decisions of Human Revolution, although i still had fun exploring all the secret tricks and passageways in each area. Someone really needs to remake the very first Deus Ex…


Trent

Thank you for the review. This game sadly remains in my alt’s backlog. That’s sad to hear about the narrative. Part of the enjoyment of DX:HR was enjoying the narrative.

I loved the hacking mini-game, but I had no shame save scumming. Had some close calls, though.

OC/DC

That is literally the closest call imaginable :D Amazing
The narrative in MD is still good quality, just like HR. Dialogue and voice-acting is still great, and there are more interesting characters to interact with than before. The story itself also has some good moments, i just didn’t gel with the overarching idea (and the abrupt ending)