Old Steamgift Wins
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MirrorMoon EP
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Eternal Hope
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Tick Tock Isle
2.9 hours playtime
no achievements

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A New Beginning - Final Cut
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Dex
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Cards of the Dead
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Save Room - Organization Puzzle
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The Last Campfire
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Super Dungeon Boy
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Brothers - A Tale of Two Sons
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Grim Legends: The Forsaken Bride
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The Innsmouth Case
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Eidolon
1.3 hours playtime
no achievements

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Summum Aeterna
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Meadow
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Remnants of Naezith
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GemCraft - Frostborn Wrath
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The Divine Invasion
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Insanely Twisted Shadow Planet
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Weaving Tides
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Toki
So, I intend to review all my Steamgift wins, one way or another (definitely not going to do it for the rest of my library). I’ve previously reviewed most of my completions month by month, but am missing some early ones (A bunch of which were from icaio – RIP), and have only sporadically reviewed my DNFs. I can recall most of them, but it’s hazy vibes for a few. The times are not necessarily right (did some idling for cards afterwards in some cases).
FINISHED (all 12/12 of those unreviewed)
• MirrorMoon EP: Go to a planet, which will have some set of structures and artifacts to find, and manipulate these to lead you to the next planet. I don’t think it’s a good game, but it did capture a sense of mystery and wonder and distance and isolation, aided by the simple geometric graphics (reminiscent of the ancient Domark games Dark Side and Driller). I finished Side A, but not Side B, where the universe opens up into a vaster collation of seasonal (technically multiplayer) randomness.
• Eternal Hope: A forgettable Limbolike. The animated screenshot refreshed my memory of the goat, but not more. Vibe: mid – worth playing if you already have it, but only if you’re hard up for unashamed limbolikes if you don’t.
• Tick Tock Isle: A (very) short and at times quite amusing time travel adventure where you go back and make the right changes.
• A New Beginning - Final Cut: Old-school point-and-click adventure from the guy who did Syberia. Mostly straight forward, with some very occasional obscurity/moon logic. It helps in adventure games if you find one or more of the main characters likeable; I didn’t (there was something a bit off in tone).
• Dex: It’s listed as a metroidvania, but the only things I can remember of it are that combat was overly laborious, and the backtracking was unfun (the world design may well have been more hub-and-spoke than true metroidvania)
• Cards of the Dead: I guess it’s a roguelike – collect cards to use against challenges and zombies and escape at the end of the chapter. More luck than skill-based, and gets increasingly unbalanced against the player. I finished two of the three characters but the end boss of the third one was an exercise in frustration.
• Save Room – Organization Puzzle: Fit weapons, ammo and healing items into oddly-shaped inventory grid, sometimes combining them or using them up. Not at all tricky except for the last puzzle or two, but I enjoyed it for what it was. I believe this is based on one (or more?) of the Resident Evils.
• The Last Campfire: A thoroughly charming cinematic puzzle adventure game – definitely worth playing.
• Super Dungeon Boy: A reasonably good platformer, with some slightly awkward physics, and a good –and occasionally devious – set of secrets to collect.
• Brothers - A Tale of Two Sons: Coordinate a pair of brothers (twin stick controller) through a cinematic puzzle adventure. Not just a good game mechanically, but also very effective emotionally – builds to a degree on what Ico did.
• Grim Legends: The Forsaken Bride: My first hidden object game, and one that at the time I found had a surprising amount of effort/care put into it. I liked it so much that I went on a bit of a hidden object game kick afterwards, but am now rather over them.
• The Innsmouth Case: A choose-your-own-adventure style visual novel with a tongue-in-cheek take on the Cthulhu mythos. I found it to walk the line well between silliness and faithfulness, and rather enjoyed it, but there will be Lovecraft lovers who will absolutely hate what they have done. It lacks any kind of narrative “map” for replays, so some of the paths are a bit tricky to find.
WILL NOT FINISH (9/26 of those unreviewed to date)
• Summum Aeterna: A roguelite whose combat is ok, but that is distinctly lacking in its (random) level design. I guess it’s a filler game for the studio to bring in some income between their metroidvania releases.
• Meadow: An odd combat-free MMO with a striking patchwork quilt visual style built around exploration and emotes and cooperation, where you play an animal. Somehow a number of my achievements are very rare (but to me blindingly obvious), while I’m missing a bunch that would require far more time and effort to have achieved. It is not a good game, but there are definitely those who will love it as an experience. I might – might - end up playing it again some time, but it’s not a game that can be “beaten” other than collecting everything, and some achievements can only be gotten if you buy a bunch of the developer’s other games.
• Eidolon: A lost-in-the-wilderness game, that really captures some sense of that despite it’s retro graphics. A deliberately horrid experience, but an atmospheric one (literally, at times). Meadow scratched my exploration itch far better, and I really don’t have a survival game itch.
• Remnants of Naezith: Get to the end as quickly as possible. What makes this particularly difficult is that you need to do it by swinging and releasing, and retaining the right amount of momentum. I beat the first world (only 5.5% of owners have done that), but the second (only 3.2%) and later worlds were beyond my abilities/patience. The best players are amazing, though (the game allows you to watch their runs).
• Gemcraft - Frostborn Wrath: A deep tower defence game I played and enjoyed a bunch, but it did get to the point at which it was more frustrating than fun, where you really need to optimise everything very carefully, possibly with a spreadsheet as there’s a lot of variables to optimise.
• The Divine Invasion: A woefully bad game with some unbelievably – unbelievably – good reviews, and the only game I have ever left a Steam review for that wasn’t badge related: “One of the most miserable hours of gameplay ever, with 5/6 of the achievements reached. Watch a Let’s Play on youtube before even thinking of buying this, at which point you won’t”.
• Insanely Twisted Shadow Planet: Technically a metroidvania, and quite stylish with its black silhouette plus zone colour graphics, though zones loop back to a common spine rather than being properly interconnected. I completed 5 of 7 zones, but constantly manouvering something like an overfull shopping trolley with wobbly wheels is is painful.
• Weaving Tides: A puzzle/shooter/explorer which could really have used a map – because not only is some of the navigation a little confusing, but much of each world is visually fairly similar, so you have to remember the geometry of the level without sufficient other cuing. Getting to the last boss from the save was a pain, the boss was annoying, and when I retried it after a significant amount of time I couldn’t remember how to get back (though admittedly I didn’t try very hard).
• Toki: A remastered (literal) arcade game – I completed a couple of levels and that was enough. I probably shouldn’t have entered this, and just played it on MAME.