Activities

Yesterday

coleypollockfilet
  • Here i close december already as not much time with the incoming festivities. This was a good year with 95 games beaten (not a completionist, i prefer to have a chance to try as much of my backlog as possible).
    Let’s sail to next year ! Merry Christmas to you all πŸŽ„ and happy new year ! πŸ₯³ wish you a lot of fresh gaming experiences, a lot of fun and discoveries !

✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨

Mostly completed or played - December 2025

  • Puzzleforge was a really nice alternative to Triple Town, not exactly the same but interesting too, will probably play it again for fun occasionally

The pedestrian

6 hours, 10 of 10 achievements

Urban Jungle

5 hours, 23 of 23 achievements

Puzzle Forge Dungeon

9 hours, 6 of 18 achievements


Won on steamgifts

  • Batman : Arkham Origins - proof : (part of review that i wrote to the gifter) I’ve been very surprised by the game. A really good one, much better than expected, mix of stealth that i like a lot like SplinterCell, and beat-em-all really difficult for me, as it’s basically rythm phases pushing buttons really quick with… my foot (from a disability). It was still extremely fun ! In fact i forgot the time. The story and characters were truely really dark but that was an extremely good story. Frightening but really great. Strangely, probably the most similar game to beloved Watch_Dogs 1 : justice, stealth, hacking, semi-open world, even the β€œUbisoft-like towers” that we have to turn on as checkpoints. Though i almost gave up multiple times, fighting extremely strong boss. Then the game was an almost Nioh, and i was like WTF.
    In the end i finished the main scenario, and most of the secondary missions : anarky, penguin, deadshot, mad hatter, bird, shiva, black mask. Just remains a loooot of fedex : Enigma and escaped prisoners.
    Last surprise, the game was very Christmas-themed with a lot of christmas trees and decorations. Funny as Christmas comes really soon.

Batmanβ„’: Arkham Origins

33 hours, 17 of 60 achievements


December/January theme - Mind your business

  • Ship inc was a chore
  • Ale Abbey was grindy but interesting and really relaxing, much better than Potioncraft

Ship, Inc.

10 hours, 48 of 48 achievements

Ale Abbey - Monastery Brewery Tycoon

28 hours, 50 of 56 achievements


In progress - plan for next month

  • Occasionally : CoH3 (still intend to slowly finish this one), Swat Commander & New Heights (early-access), Isonzo (multiplayer), Top Spin 2K25

Company of Heroes 3

23 hours (no playtime this month), 10 of 24 achievements

SWAT Commander

8 hours (no playtime this month), 16 of 51 achievements

Isonzo

4 hours (no playtime this month), 5 of 49 achievements

TopSpin 2K25

7 hours, 5 of 39 achievements

New Heights

4,6 hours, 9 of 47 achievements

Need for Speedβ„’ Unbound

2 hours (1h this month), 3 of 41 achievements

Two Point Museum

21 hours, 12 of 44 achievements


Have fun for next month !

Dec 22 2025

ninglor03

Ninglors Log 420

16.12.24 – 22.12.25

December Progress:
6
PPU monthly:
done
December Additions:
43

Games finished this week:

Cats of the Yuan Dynasty

1 hours, 100 of 100 achievements
Present from 2025


Blackthorne's Manor

1 hours, no achievements
Free - obv as a different Pic -.-


Cats of the Tang Dynasty

0 hours, 100 of 100 achievements
Gift from 2025


Stray Cats in Cozy Town

1 hours, 10 of 10 achievements


Won/Gifted Games:
Shashingo – Ty Senses <3
Faircroft Antiques: Treasures of Treffenburg – Ty Sword <3
Faircroft’s Antiques: The Heir of Glen Kinnoch – Ty Sword <3
Fearbonding – Ty Marisa <3
Furry Shades of Gay 3 – Ty Vot4l <3
Hidden Cats in Berlin – Ty xxxka <3
Hidden Cats in Santa’s Realm - Ty Jaded <3
House Ghost – Ty Santa Cece <3
Killer Frequency – Ty Sky <3
Shy Dogs Orchestra – Ty Vot4l
Tales of the Shire – Ty Santa Cece <3
Escape Machine City: Airborne – Ty Adam <3
Marvel’s Guardian of the Galaxy – Ty Scarlet Bunny <3
Nobodies: Silent Blood – Ty Mortvie <3
Clai Obscur: Expedition 33
Bewitching Sinners
Plot Twist
On your Tail – Ty D-Dino <3
HIDDEN CATS IN TOKYO – Ty Menels <3
HIDDEN CATS IN RIO DE JANEIRO – Ty Menels <3
TRAP SHRINE – Ty Care <3
STAR TREK: RESURGENCE – Ty Kubi <3
Alpha Protocol – Ty Sam <3
Fossil Corner – Ty Sam <3
Cats oft he Tang Dynasty – Ty Sam <3
SherloCAT Holmes Nonogram – Ty Sam <3
Seashell – Ty Vinro <3
Pawsome hidden cats – Ty Kyog <3
Cats in the forbidden City – Ty Kyog <3
Hidden Cats in Paris – Ty Tewam <3
Lies of P – Ty Moony <3
The Technomancer – Ty Sword <3
Strange Investigations: Becoming CE – Ty Sword <3
House of Legacy – Ty Nunya <3
Bought Games:
Blackthorne’s Manor
Strange Antiquities
Currently playing:
Satelite

Ps: Counter might be wrong. I give up.

Merry Christmas. Happy Holidays!
Queen Ninglor

Dec 20 2025

Unfurl

20 December 2025 | S25E10

Half-Life 2

The Roottrees are Dead

Oustanding
17.5 hours
22 of 22 achievements

Dec 19 2025

fernandopa

December Assassination #5 (SG Win)

9.2 hours

Please consider liking my review on Steam - it means a lot to me!

F.E.A.R. 3 is a disappointment, both as a FEAR game but as well as a standalone shooter. Released six years after the original, it manages to look worse and play worse, so kudos to Warner Bros for managing to mangle such a fantastic series. You know it's a 2011 shooter when they introduce you to cover mechanics before they teach you to slow-mo, because now there's regen health, and because of that piss filter and bloom plastered all over your screen.

If FEAR 1 is perfect and FEAR 2 is decent, FEAR 3 is waste of your time. Gone are the tactical elements that marked the first game, and the horror elements that were strong throughout the entire series. In are more non-humanoid enemies that are, again, a chore to deal with, and humanoid enemies that have no sense of self-preservation and sometimes are just bullet sponges requiring four or five headshots to go down. Gone is your own sense of survival, replaced by regenerating health bs. Gone are the three weapon options that allow you to be ready for any range of combat, in are two weapon slots with ammo constantly running out. Gone is the booster systems that reward exploration with improved combat options, in is a pseudo-ranking score / forced-challenge crap that rewards you with things you should have from the start. It feels that walking forward grants you achievements, then turning left unlocks a new one, and then turning right unlocks a level up. All of that super meaningless, undoubtedly inspired by the AAA gaming trends of the day. Give me a break.

If there's one addition I need to praise here is the slide kick - if almost reminds me of good movement shooters, and allowed me to imagine what this game could have been. The level design lacks the looping characteristic of the original game, but they are varied and pleasant enough.

Ah, there's an attempt at a plot, but at this point no one cares (including the writers) and neither should you


Dec 18 2025

ΕμΡθ

Two-Week Report: December

Half-Life 2
Never Played -> Unfinished

KINGDOM HEARTS -HD 1.5+2.5 ReMIX-

83.5 hours
92 of 197 achievements

Kingdom Hearts 1 Completed, Re: Chain of Memories Beaten. I've already done these two before so I decided to go a bit harder this time and do the Unchanging Armor achievement alongside Undefeated on Proud Mode. I'll never look at equipment in this game the same way again after that. The numbers in this game are deceptively small, and you wouldn't think they'd matter so much, but they do. You'll be doing chip damage and dying in two hits the entire game even if you picked the shield, which I did. Not getting MP Rage until level 90 is suffering. Dying at the very end of Hades Cup, Final Rest and World of Chaos/Ansem 3 is suffering. Everything is a slog, even more of a slog than Re: Chain of Memories. I'm proud of the achievement but man did it just… take a long time.

Given that it feels like one out of every three games on Steam is a roguelike deckbuilder now, I wanna ask if people who enjoy those games think Re:CoM is any good. It's by no means the worst game I've ever played but I'm pretty sure I'd still rather play Devil May Cry 2. Riku is pretty fun to play, duels clicked with me, but with Sora (whose entire story you have to play first to unlock Riku) it feels like the entire premise of the game is learning how to cheese bosses for free. If you try to actually play Kingdom Hearts, and let the bosses do things, you're not going to be allowed to have any fun because your cards will get broken randomly and you'll take damage instantly. If you solve that problem, you're hitting a sandbag until you win because only one attacking card or sleight can be "in play" at once. I never found a style with Sora where winning actually felt deserved. I did it, in the end, but it still feels like I'm missing something, because playing without sleights almost feels like playing Kingdom Hearts, but if revenge values randomized every second just to troll you, and playing with sleights makes the boss fights free unless they get lucky, draw a lot of zeros in a row and deck you out. Maybe people who like card games enjoy luck being a primary factor, but I generally don't. Level 99 with two characters is going to be a huge grind, too.

Aoryl

Update #7: October-Decemberr 2025
It’s been a while! I’m so close to finishing The Great Ace Attorney Chronicles, but I think it won’t be over until next year. I’ve palying Necesse and obsessed over Astrea for a little while. Here’s my last update for the year.

12% (29/252)
8% (20/252)
18% (45/252)
62% (156/252)
1% (2/252)

═══════════════════════════════════════════════════

Completed

═══════════════════════════════════════════════════

Beaten

Dec 17 2025

OC/DC

Can’t get more Noir than strict black and white

6.9 hours
8195

White Night is a short-ish adventure horror game. Set in (where else?) a haunted mansion, you spend most of your time solving adventure-style puzzles, and reading notes about the history of the place and its inhabitants

The unique feature here is the art style, which is (almost) purely black and white. The gameplay is fundamentally designed around this too, requiring you to constantly light matches in order to navigate around. Some of the puzzles get creative with this mechanic of light and shadow, but not really as much as they could have

The dark atmosphere is well done; claustrophobic design & moody soundscape, backed by limited character actions and restricted saving. Unfortunately, the jank cuts in to this with frustration, mainly centered around controlling the main character

The fixed camera angles is the main - but not the only - cause of this. It's a shame, because i understand that fixed camera angles were probably so useful for crafting the oppressive atmosphere here, but so often it felt like i was fighting to control the main character between those camera angles

Overall, a decent game, with good atmosphere, but with some frustrating controls, and perhaps a bit bare in the "stuff-to-do" area


Mr.Cho

Completed December 2025:


157.3 hours playtime
19 of 19 achievements

Dec 16 2025

ninglor03

Ninglors Log 419

08.12.24 – 16.12.25

December Progress:
2
PPU monthly:
done
December Additions:
7

Games finished this week:

Anno 2205

76 hours, 164 of 198 achievements


Won/Gifted Games:
Monster Lover 2 – Ty Zel <3
Bought Games:
Currently playing:
Satelite

So much from me :3
Have a lovely week!
Queen Ninglor

Dec 12 2025

Vito

Report #77

Well, I gave up on beating my backlog and activated all keys from my hidden shadow backlog of unused keys. My completed games shrank from 60% to 17% :D

Ultimately it was a good thing though, because some keys did not work anymore and that surely would not have improved with more time going by. And now I’m completely free of any kind of hidden backlog. In addition, even with my old backlog I was not expecting to finish my backlog in the next decade… Consequently I adjusted my goals. From now on I will concentrate on reducing my unfinished and beaten games, without taking my unplayed games into consideration. I think that’s still a big task but much more realistic than finishing more than 1000 unplayed games! At the moment I’m at a combined 98 games in the unfinished and beaten category. For the remainder of 2025 my goal is just to stay under 100 games. For 2026 I don’t know yet. I’m unsure how to handle games with broken achievements though, like Omerta for example, where the Multiplayer does not work anymore and the corresponding achievements are unobtainable. Those games would stay forever in the beaten category, but if there is no legitimate way to get remaining achievement, aren’t they completed by all means?

In the last months I played quite a few free demos and prologues to test out a few interesting looking games. Anyways, here is my list of games from the second half of 2025:


Completed Games

  • Survival Horror #8,436

    1.3 hours playtime

    5 of 5 achievements

    Rating: β˜…β˜†β˜†β˜†β˜†

  • Intravenous 2: Mercenarism

    9.4 hours playtime

    23 of 23 achievements

    Rating: β˜…β˜…β˜…β˜†β˜†

  • Caribbean Crashers

    0.3 hours playtime

    no achievements

    Rating: β˜…β˜…β˜†β˜†β˜†

  • Deiland

    14.9 hours playtime

    24 of 24 achievements

    Rating: β˜…β˜…β˜…β˜†β˜†

  • Summer in Mara Prologue

    0.4 hours playtime

    no achievements

    Rating: β˜…β˜…β˜…β˜†β˜†

  • The RPG: My First Dungeon Smells

    3.1 hours playtime

    no achievements

    Rating: β˜…β˜…β˜†β˜†β˜†

  • Hero's Hour

    6.4 hours playtime

    61 of 61 achievements

    Rating: β˜…β˜…β˜†β˜†β˜†

  • SiN Gold

    13.4 hours playtime

    no achievements

    Rating: β˜…β˜…β˜…β˜…β˜†

  • Puzzle Chambers

    1.7 hours playtime

    10 of 10 achievements

    Rating: β˜…β˜…β˜…β˜…β˜†

  • Away

    0.0 hours playtime

    1 of 1 achievements

    Rating: β˜…β˜†β˜†β˜†β˜†

  • Gladiator Guild Manager: Prologue

    1.5 hours playtime

    6 of 6 achievements

    Rating: β˜…β˜…β˜…β˜…β˜†

  • Escape from Ever After: Onboarding

    5.8 hours playtime

    10 of 10 achievements

    Rating: β˜…β˜…β˜…β˜…β˜†

  • Half-Life: Cross Product

    4.4 hours playtime

    6 of 6 achievements

    Rating: β˜…β˜…β˜†β˜†β˜†

  • Day of the Dino

    0.7 hours playtime

    no achievements

    Rating: β˜…β˜†β˜†β˜†β˜†

  • Warlander

    43.6 hours playtime

    14 of 14 achievements

    Rating: β˜…β˜…β˜…β˜†β˜†

  • Vampire: The Masquerade - Bloodhunt

    38.5 hours playtime

    35 of 35 achievements

    Rating: β˜…β˜…β˜…β˜…β˜†

  • Tiny Battles: Prologue

    0.9 hours playtime

    3 of 3 achievements

    Rating: β˜…β˜…β˜…β˜†β˜†

  • Sherlock Holmes: The Secret of the Silver Earring

    7.5 hours playtime

    no achievements

    Rating: β˜…β˜…β˜…β˜…β˜†

  • Darwinia

    9.9 hours playtime

    no achievements

    Rating: β˜…β˜…β˜…β˜…β˜†

  • Portal 2

    31.0 hours playtime

    51 of 51 achievements

    Rating: β˜…β˜…β˜…β˜…β˜†

  • Death Roads: Tournament Prologue

    0.9 hours playtime

    no achievements

    Rating: β˜…β˜…β˜…β˜…β˜†

  • MirrorMoon EP

    3.0 hours playtime

    10 of 10 achievements

    Rating: β˜…β˜†β˜†β˜†β˜†

  • Dungeon Tycoon: Prologue

    1.9 hours playtime

    no achievements

    Rating: β˜…β˜…β˜…β˜†β˜†

  • My Friend Peppa Pig

    2.3 hours playtime

    11 of 11 achievements

    Rating: β˜…β˜…β˜…β˜†β˜†

  • Uplink

    4.7 hours playtime

    no achievements

    Rating: β˜…β˜…β˜†β˜†β˜†


Some games stood out to me:

  • SiN, an ancient shooter from 1998, which was great fun despite its age.
  • Darwinia, a RTS which is really unlike any other RTS. The age definitely shows and I think it's good that the game is rather short, but it is some really unique gameplay.
  • Portal 2, where I finally managed to finish the Coop after almost 12 years!

I’m happy to elaborate further if you have any questions, but I’m trying to cut down on meta-gaming, so I won’t do longer reviews anymore.

Happy backlog clearing,
Vito

2025 goals -> Unfinished + Beaten: 98/100