Activities

Yesterday

Charles Nonsens

Report #55: July-December + 2025 Afterword

Happy New Year assassins, 2026 couldn’t get here soon enough. Last year turned out to be a bit of a disappointment after a pretty strong start. (I’m just talking about backlog-hunting.) Part of it was foreseeable - I moved and had my rig in transit and storage for a good three months. The break made me lose all momentum in gaming, and I found other ways to fill my time that persisted even as I rebuilt my battlestation. I did not finish any games after the month of June. Throughout the year I received a few gaming gifts and also decided to activate a number of keys I had sat on, so from May to year’s end I had gone from a backlog net change of -6 to +3. Fiddlesticks.

Given all this, the volume of 2026 backlog slaying is likely to remain meager. I will certainly not buy many games, but I may not play a lot of them either.

Good luck to you all

Beaten 🥳

  • Brothers - A Tale of Two Sons

Played 👍

  • Persona 4 Golden
  • Clair Obscur: Expedition 33
  • 1000xRESIST

Added to Backlog 🙈

  • The Council
  • Clair Obscur: Expedition 33
  • Sniper Elite 4
  • 63 Days
  • Myst III: Exile
  • Desperados III
  • The Lamplighters League
  • Heavy Rain
  • Beyond: Two Souls

Steam Library Snapshot

End of 2025

12% (64/515)
31% (160/515)
2% (10/515)
47% (244/515)
7% (37/515)

End of 2024

12% (60/499)
30% (152/499)
2% (11/499)
49% (246/499)
6% (30/499)

End of 2023

12% (59/482)
26% (124/482)
3% (15/482)
54% (260/482)
5% (24/482)

End of 2022

12% (56/459)
24% (109/459)
5% (21/459)
55% (251/459)
5% (22/459)

End of 2021

12% (54/440)
22% (95/440)
6% (26/440)
55% (243/440)
5% (22/440)

End of 2020

12% (47/408)
20% (82/408)
6% (25/408)
57% (234/408)
5% (20/408)

Jan 22 2026

OC/DC

Rocket-launcher will solve you a lot of problems

60.5 hours
5298

I mean.. it's GTA IV.. even my boss has probably played it… Only bought this one on Steam fairly recently, and had intended to play it over the holidays, but Coromon and other events pushed it out to here

I'm sure i played this before, most likely on PS3, but i doubt i finished it then, and i definitely didn't play the expansions, which were a nice change of style. You can kind of see the through-line from the three boys here to the triple protagonist scenario of GTA V

Speaking of GTA V, IV reminded me a lot of it, which is backward, sure, but makes some kind of sense since i played V for a lot longer and is more recently in memory. Unfortunately i just ended up missing the conveniences of the more modern GTA iteration. I get that it's kind of a "style of the time" thing, and part of me can settle into that, but once you've been spoiled…

And then every GTA (and RDR now) game review has to, by law, mention the bipolar split between the free-form open-world shenanigans/simulation, and the focused linear story-telling, which yeah.. still exists here. Going back in time doesn't help that a whole lot. I think what makes it so frustrating is that Rockstar seems impressively competent on both sides, and so you can imagine how great a marriage of the two would be. But in this game, they're still divorced, and we can only visit each on alternating weekends

Anyway, still a good game; still got great production values - although maybe add the Fusion Fix to your modern installation before playing


Jan 19 2026

ninglor03

Ninglors Log 424

13.01.26 – 19.01.26

January Progress:
13
PPU monthly:
done
January Additions:
2

Games finished this week:

Fossil Corner

7 hours, 12 of 12 achievements
Snowball 2025


Escape Machine City: Airborne

2 hours, 6 of 6 achievements
Snowball 2025


Steelrising

24 hours, 24 of 55 achievements
Snowball 2025


Hourglass

6 hours, 10 of 10 achievements
Snowball 2024


Won/Gifted Games:
Bought Games:
Peak
Currently playing:

So much from me :3
Have a lovely week!
Queen Ninglor

Jan 18 2026

NateSCC
Half-Life 2

UNCHARTED™: Legacy of Thieves Collection

8/10
24.8 hours
35 of 101 achievements (35%)

#392
#2 of 2026
January 18, 2026

Aiori

Hi!

It’s been a while since I posted anything here — I’ve almost forgotten how to do all the nice things you can do — but here we are. Still, I’ve kept using lists all this time; they’re a good thing. Just a quick note:

#1 game finished in 2026: Coffee Talk

I’ve finished (and completed) my first game of 2026: Coffee talk, a very interesting story-driven visual novel. It was a great experience. It themes are mature and relevant, and I identified with some of them. The coffee/tea/chocolate making mechanic is simple but engaging, and there is also an extra mode besides the main story if you want to keep playing.

I can only recommend this game, especially if you enjoy Visual Novels.

Happy gaming

AIori

PS: It was on an old Challenge me too….better late than never I guess

Jan 17 2026

Mskotor

December 2026 Update

Next update (works only on profile page)


Overall backlog progress :

26% completed
64% beaten
1% unfinished
9% won't play

devonrv

Hey, can someone tell media to stop becoming lost? It’s getting on my nerves.

Not available on Wii U

Platformer. Left/right move, A jumps, X attacks, and Y switches between two characters: the guy has a ranged weapon and can jump higher and can charge his shots to break blue walls, and the girl…can break red brick tiles with her sword, which is a bit more powerful than the guy’s regular shots but not as strong as his charged shots. They both share a health bar. Gems are scattered throughout the game’s three levels, and if you get 999, you temporarily get an attack upgrade that lasts until your gem counter drains back to 0.

The plot is stupid, but like with most games of this type, it’s really just an excuse for the gameplay to happen, and the gameplay is fine. There’s a small variety of enemies and other hazards, with the only annoying one being the chainsaws that turn the same color as the walls when they’re not moving (sure, they’re harmless at that point, but you also get caught off guard when they suddenly stop being harmful). The level design is equally varied, even having a couple vertical segments where you have to run from instakill hazards.

For the most part, the worst thing about the game is how there’s no options menu, so you won’t know how to turn off the CRT filter unless you check one of the external txt files. However, the game itself started to lose me with its bosses. First, the level 1 boss doesn’t do much more than shamble around and shoot a single projectile every now and then that can be destroyed with your upgraded gun; it can easily be killed before it finishes doing a second thing. Then, the second boss can’t be damaged by your attacks at all; you have to wait for a bomb to drop and then knock it into the boss, but at least it only takes three bombs to kill it.

However, the final boss was when this game really tried my patience. First, it kept crashing when trying to transition to the final boss’s room, and since the dev had taken the game down, the only way I could get this bug fixed was to use UndertaleModTool and try messing around with the offending gml file myself (I switched back to the original game after the transition worked so that I could be sure nothing afterward was my fault). Then, the boss’s first phase is another wait-to-attack where you just have to wait in the corners for the boss to shoot missiles into its own fists. Its second phase was passable, being a head that flies around and shoots at you, but not only is it too high to attack half the time, it also doesn’t give decent (any?) feedback on if you’re doing damage to it or not (which is kinda critical for a game that keeps flip-flopping between your typical always-vulnerable bosses and invulnerable wait-to-attack ones). The third phase has it walk left and right, occasionally jumping and shooting descending projectiles before stopping and doing that Mega Man Xtreme 2 thing where it’s only vulnerable to one character based on a color hint. At least you get a checkpoint between each boss phase to make them more manageable.

Overall, I did find this game a bit hard to recommend, but what convinced me to make this post were 1) it was permafree before being delisted, so it’s not like this is piracy: https://web.archive.org/web/20201129223605/http://amon26.itch.io/williu 2) this guy also asked for the game to be reuploaded, so I figured I’d also share my upload link for all of you in case something happens to those links at some point, and 3) I spent quite a few minutes fixing that crash bug and selfishly want as many people to know about and benefit from it as possible. Besides, I figure some of you probably already have the game in your backlogs and would appreciate knowing about a potential fix for that crash should it happen to you, too.

Anyway, you can download the original game here: https://www.mediafire.com/file/vysys9frqvcpcrd/WilliU_1.1.5.zip/file

and my crashfix here: www.mediafire.com/file/36a9zuotzb6pgtc/WilliU_1.1.5.0.√-1+crashfix+version.zip/file

(I credited myself under my itch.io username, just in case my tweaked credits txt file confused you).

Arbiter Libera

Hope you had a great time for the holidays. This might be a first where I actually recommend checking out my Origins review just so we’re on the same page for Odyssey. Having not read that one in years since, it’s amusing to see if I went over the same points. Also makes my claim of “finishing the trilogy by 2020” even more optimistic than it was. These games seem to end up being the longest walls of text, even longer than RPGs.

Jan 16 2026

Εμεθ

Two-Week Report: January

Half-Life 2
Unfinished

Kingdom Hearts: Final Mix Subset: Level 100 on Destiny Islands

76 hours
6 of 10 achievements

Level 65. In another 16 levels I'll get a second tech boost which will speed things up by 50%. This one should be done by mid February.

No change in the Steam backlog. I’m on the grind, going to the gym and working on other backlogs besides just gaming, but I’m still working on this one.

Jan 15 2026

Daerphen
  • Assassin's Creed Mirage

    64 hours playtime

    61 of 61 achievements

Report #424: Assassin's Creed Mirage


4 months later I reinstalled the game again and added 20 hours of playtime. Was very surprised it got a content update. Basically an character origin story that plays after the base story. Unfortunately it also added a replay mechanism for contracts and story missions. With a challenge system. Took probably around 10 hours with some video guides to get enough points to unlock all extras.