Activities
Today
Report #30 September
Ummm, yeah, decent month for hours, but bad month for games.
First with idle games, kinda went with the quiting on Firestone(Dobby is free after 5 years), entered once in a few days to make some stuff but most likely will drop it to one login between updates going forward. Idle Champions kinda became the active one but probably will end up sidelining it soon as well. Managed to get the achievements for some of the normal variants they added and was also lacking from beforehand, but the masteries are still so far away, at least the future masteries ones won’t be getting steam achievements, just the current released ones but guess that it will still take forever to get them. Went back to How to Train Your Cock to get the new achievements on latest updates. And last one started and managed to get all achievements in Ropuka’s Idle Island.
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Idle Champions of the Forgotten Realms
13498 hours playtime
841 of 867 achievements
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How to Train Your Cock
125 hours playtime
24 of 24 achievements
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Ropuka's Idle Island
133.6 hours playtime
31 of 31 achievements
Back to normal games. Managed to finish one playtrough of Star Wars: Zero Company. Game was waaay longer that what I expected. Few surprising appearences. Good experience with it. The road to 100% postponed as I’m not ready to go again through so much stuff as I think I need another 3 complete runs to get all chievs. Went back to getting stuff done in Ryse: Son of Rome during my lunch breaks at work. Almost finished with the collectibles buuuuut next game came in the picture and this one probably will get postponed till November. Aaaaand big mistake but went back to EA FC 27(played 2-3 years of fut back in the fifa days, quit it as it was destroying me). Already hating it, but will fight throught it this month as well to get some of the more grindy achievements as I don’t expect the time in it to get better(hopefully can finish this monthly pass as no way that i spent money to get another monthly pass).
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STAR WARS Zero Company™
53.1 hours playtime
38 of 53 achievements
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Ryse: Son Of Rome
14.3 hours playtime
28 of 73 achievements
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EA SPORTS FC™ 27
40.6 hours playtime
8 of 46 achievements
See you next time and happy gaming in the meantime!
September 2026
Beaten:
Pets Hotel
Cognition: An Erica Reed Thriller
Dead Rising Deluxe Remaster
Dry Drowning
Omen Exitio: Plague
Won:
x
Bought:
Planet zoo 2
Update 161: September 2026
How is this year running past us D:
Loved this one. Instead of one long narrative, six distinct, episodic cases keep the pacing brisk and engaging. Gathering clues, conducting character observations, and connecting evidence inside Holmes’ deduction board feels remarkably satisfying. Crucially, the game trusts your intellect—allowing you to accuse the wrong suspect or choose whether to condemn or forgive the culprit.
Supported by smooth, fluid gameplay and refined mechanics, it strips away the clunkiness of older entries while keeping the mystery writing top-notch. An absolute must-play for mystery
Just completed Three Fourths home… unless you are really into bad UI and boring stories avoid it. You've been warned:
Three Fourths Home attempts an atmospheric, slice-of-life drama, but the tedious execution completely ruined the journey for me.
The narrative itself felt boring and hard to engage with, but the real struggle was the clunky, unhelpful UI. You have to constantly hold down the right movement key to drive while tapping space to advance dialogue—a core mechanic that is inexplicably never explained. To top it off, the achievement design is painfully tedious, forcing you to sit through passive tasks like listening to the car radio songs for over an hour.
It has a unique style, but the uncommunicative controls and slow pace make it a tough sell.
Supported by smooth, fluid gameplay and refined mechanics, it strips away the clunkiness of older entries while keeping the mystery writing top-notch. An absolute must-play for mystery
Gas Station Simulator delivers an addictingly satisfying loop of restoring a run-down desert filling station. From painting walls and sweeping sand to pumping gas and stocking shelves, the hands-on management mechanics are shockingly engaging and keep you hooked for hours. The quirky physics and constant stream of absurd customers add plenty of charm to the experience.
However, hunting for 100% completion severely drags down the fun. Several achievements are annoying as hell, forcing you into tedious, repetitive grinds or relying on clunky minigames. To make matters worse, a chunk of the achievement list is locked behind paid DLC, adding extra hurdles for completionists. It’s an absolute blast for casual play, but trophy hunters should prepare for a frustrating grind.
Dear Red promised a choices-matter narrative, but the execution falls flat. Getting achievements to register was a major headache, requiring me to force the game into windowed mode just to get them to trigger.
Once running, the experience proved far too short to be satisfying. The decision tree feels disjointed, with choices leading to sudden, unearned endings that lack depth or emotional payoff. While the premise of revenge had potential, the technical quirks, brief runtime, and lack of overall polish make it tough to recommend.
100 Worlds is visually cute, but the gameplay is bogged down by a total lack of direction. With no instructions for minigames, it’s rarely clear what you're actually supposed to do, causing me to skip a lot of them. Gameplay mostly devolves into aimlessly clicking around the screen until you stumble onto something interactive or rely heavily on the hint button. While a few puzzles follow decent logic, the game desperately needs better instructions.
The Dead Space remake is a solid horror shooter. It’s been long enough since I played the original that I didn't remember much of it, but this version updates the graphics well and delivers a great atmosphere. Having Story mode as an option is a nice touch if you just want to sit back and experience the narrative without much hassle. But you can still be killed by environmental hazards, so it's not all sunshine and roses. The main annoyance was the control scheme—mapping sprint to clicking the left stick felt clunky and inconvenient during movement. Aside from that control issue, it’s a well-executed remake worth playing.
Midnight Ramen is a delightful narrative game that delivers a warm, cozy atmosphere with a surprisingly poignant heart. Running a late-night ramen cart while serving nocturnal patrons provides a charming backdrop, but the story goes surprisingly deep—touching on heavy emotional themes like suicide, grief, and dealing with the loss of a loved one.
The cooking mechanics are engaging and fun, though I would have loved more ingredient options and dish variety to experiment in the kitchen. Overall, it’s a lovely, wholesome game with real emotional weight that leaves you wanting just a bit more.
Sherlock Holmes: Nemesis is a tough entry to enjoy. While pitching Holmes against Arsène Lupin sounds great on paper, the execution is weighed down by overly intricate, obscure puzzles that quickly turn tedious rather than rewarding.
Compounding the frustration are severe technical issues on modern systems. The game crashed on me four separate times, and without any automatic save feature, every crash wiped out substantial progress and forced me to replay long stretches. Unless you enjoy deciphering cryptic riddles while constantly worrying about losing save data, this is one entry in the series you can safely skip.
Overall Backlog Progress: -0,16% change to last times unfinished/never played games (58,16% unfinished games)
Overall SG Wins Progress:-0,15% change to last times unfinished/never played games (48,14% unfinished games)
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WooLoop
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Lucky and a life worth living
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Dreamstones
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American Truck Simulator
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Dragon's Dogma: Dark Arisen
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Pixel Puzzles Ultimate Jigsaw Puzzles
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Coloring Pixels
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PlateUp!
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The Dark Pictures Anthology: Man of Medan
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Pixel Puzzles Traditional Jigsaw Puzzles
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Bully: Scholarship Edition
1.6 hours playtime
no achievements
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Evoland Legendary Edition
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Adorable Adventures
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The Lord of the Rings: Return to Moria™
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Alien: Isolation
SG wins: Added myself (free games and old keys):
PoP: thanks to AdrianFreeman & Marthis for challenging me
Update 20
So many games came out recently and I could only pick one of them for now. That one was Silent Hill Townfall, and it sure was worth it. Hopefully I can get my hands on some of the other new highly ranking on the wl games the closer I get to my bday and come Christmas (I say as if my backlog wasn’t already stacked).
Games Beaten:
I was pleasantly surprised by this game. More than that, I'm surprised that no one really talks about this game. I thought it was incredible. You get a masterfully crafted Tokyo setting, walking around the streets is a joy in itself. The atmosphere is amazing, it rains most the time and the game benefits from that. The only negative I can point out is the story, which is just kind of forgettable even if it gets a little emotional at points.
The biggest highlight for me, apart from the beautiful Tokyo setting, was the integration with the PS5 dualsense controller. I can see why people would find the combat a little boring or repetitive near the end, but that was never the case for me since the way you use that controller in the game is so much fun. You can swipe in different directions to switch your attacks on the move, without ever having to bring up the typical selection wheel. You also use it to break seals. Of course you also get the adaptive triggers and great haptic feedback. If you have access to a PS5 controller, I implore you to use it for this game, since it will elevate your experience drastically.
The side quests in this game are another massive win, they are some of the most interesting parts of the game. I'm not much of a side quest connoisseur in general, but this game had me doing quite a few. There is one that takes place in a school and is horror themed that is especially good. There is a lot of them though, and the map is like an Assassin's Creed type of map, full of icons and collectibles that just feel like checkboxes. I just ignored the random stuff and had fun with the quests I wanted to do and it ended up being a great experience.
This game actually feels a lot more like a proper Silent Hill game, unlike Silent Hill f. It is also SIGNIFICANTLY better than Silent Hill f. The setting of a Scottish island is genius and works so well, the houses, the streets, it all looks amazing. The gameplay is interesting, it works sometimes and other times not so much. There are a few sections where it gets very frustrating, unfortunately because on one specific enemy. Other than that it's pretty solid, thankfully that enemy does not appear that often. By far my favourite part of the game was Richard's section, because the stalker enemies were actually scary and had me on edge, while feeling like I actually had the power to do something by getting so much ammo for the Shotgun. (Obv the whole story idea is that killing them is the wrong thing to do, but playing it more as an action resident evil type combat is much more fun imo). I also liked the medical centre sections. Did not like the final area very much, again I understand that the story centres around it, but these industrial areas are always quite ugly.)
The puzzles in the game were fun, sometimes making you feel smart even though they're not too complicated, I'd say just make sure to set the difficulty for this on normal and not hinted. Overall, a pretty great horror game, that can get very tense and thought provoking, though the story just kinda gets worse the more you find out, so maybe being oblivious and just watching cool stuff happen is the better option lol.
Extras!
This month, I plan to play many horror games (or as many as uni will allow, free time is currency here 😬). Either way, I’ve decided to make a little challenge for myself. I have a list of 25 creepy games and I want to see how many I can manage to beat this month. I would say let’s aim for like 5 minimum. i really want to get into the Halloween spirit :) the formatting for the second half of this isn’t working and idk why, ah well
| Game | HLTB | Predicted scary level rating (taken out of my ass I actually know nothing) | Game | HLTB | Predicted scary level rating (again, just a guess) | |
|---|---|---|---|---|---|---|
| Alien Isolation | 18.5h | 9/10 | Silver Chains | 3h | 8/10 | |
| Bendy and the Ink Machine | 4.5h | 3/10 | Simulacra | 4h | 3/10 | |
| Beyond Hanwell | 4.5h | 7/10 | SOMA | 9h | 8/10 | |
| Bramble: The Mountain King | 4.5h | 2/10 | Terror At Oakheart | 2.5h | 2/10 | |
| Call of Cthulu | 8h | 6/10 | Jack Holmes: Master of Puppets | 5.5h | 7/10 | |
| Carrion | 4.5h | 1/10 | Narcosis | 3h | 8/10 | |
| Dead Space | 11h | 7/10 | Inscryption | 13h | 3/10 | |
| The Evil Within | 16h | 7/10 | Re:Turn - One Way Trip | 5h | 5/10 | |
| Layers of Fear | 3.5h | 8/10 | Stasis | 7h | 4/10 | |
| Look Outside | 14h | 4/10 | Zombie Army Trilogy | 13.5h | 2/10 | |
| Martha Is Dead | 6h | 8/10 | Distraint | 2h | 3/10 | |
| Resident Evil 5 | 12h | 2/10 | Darq | 2h | 2/10 | |
| The Creepy Tale series | 14h? all together | 2/10 |
Please do let me know if you have any suggestions or thoughts!!
New backlog additions:
Cryptmaster (win)
Yesterday
October 2026
My favorite time of the year has finally arrived, it's fall time! The cozy time of the year where I love to play games while chillin' in bed or the couch. So this month I'm planning on mainly playing games that can be played on my steamdeck. Besides that, I also wanna focus on my other hobbies, so I kept my plan rather small.
Road to 100%
Because I was sick, I missed the chance to get 100% on Big Walk last month. But hopefully my group of friends has time in October to fix this! Looking forward to it. As well as Urban Jungle, which I haven't played yet, but it's planned.
Big Walk
11.6 hours, 11 of 12 achievements
Urban Jungle
2.2 hours, 4 of 23 achievements
Alice in Wonderland - a jigsaw puzzle tale
12.7 hours, 37 of 61 achievements
To be Played
Picked out some games to chill and relax to, as well as some to play on steamdeck while cuddling up with the cats! Plus a bonus, for spooky season!
Eastward
0 hours, 0 of 30 achievements
Urban Jungle
2.2 hours, 4 of 23 achievements
Windswept
0.1 hours, 0 of 35 achievements
The Walking Dead
0 hours, 0 of 48 achievements
No longer 100%
The new D4 season started, and hopefully I can get some achievements done here.
Diablo® IV
488.8 hours, 41 of 45 achievements
September 2026
I cheated a little and finished System Shock today (already October) but don’t tell anyone.
Finished
Took longer than I wanted we be beat the last difficulty and the whole game in co-op. Quite little content despite my gaming time. Should have lasted at max 10 hours.
Disliked the game a lot. Never played the original. I understand that it was likely very good experience during its time. Nowadays? Severely outdated mechanics. Nothing felt good.
Ongoing
Entropy Survivors
10.3 hours, 13 of 26 achievements
Progress
September 2026 Progress Report
September was a pretty solid month for me, I’m proud about the amount of games I’ve finished and looking forward to October, I thought I was gonna be torn on Beastro and Etrian Odyssey for my top favorite of the month but quite frankly, Odyssey has a more satisfying ending and Beastro kinda sucked at it, but it also just came out so I’m hoping they fix it’s story pacing issues in the future. Tavern Master was really addicting but the ending dragged out too much, and Neva was good but, once again, the ending was kinda of upsetting so I appear to have found a theme for this post.
October, I’m gonna get back into Welcome to Elderfield, once again try to start The Invincible, and play my new SG win from Dancer, Kena Bridge of spirits! Otherwise I’m going purely based off vibes.
Total games added to backlog: 3 (Beastro, Tavern Master, Welcome to Elderfield)
Total completed: 6
50-70+ hours to complete, Etrian Odyssey is a turn-based dungeon crawler where your guild explores the Labyrinth of Yggdrasil; a dungeon that stretches deep into the earth segmented by floors and various biomes, most of it too dangerous and more importantly – undocumented and unmapped! Select your party members, fight monsters and powerful FOEs, manually map rooms, mark traps and discover the entrances to deeper floors before returning back to town with monster parts to sell, which will be crafted into weapons, armors, magical charms and potions to help you delve even further to find the last floor. Seek out what everyone in the abyss hopes to discover – the secrets of Yggdrasil!
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While not GOTY material, I will say I’ve definitely discovered a love of dungeon crawlers from playing Etrian Odyssey and will seek out similar games in the future. Manually mapping your adventures and marking shortcuts, miniboss locations, or leaving little question marks for finding a thing you don’t want to interact with just yet but will check out later, was really fun! There are a ton of classes to recruit npcs from and a lot of party flexibility, and I found myself rotating party members as needed instead of staying with one static party because the skills for each class are so unique and desirable for exploring, I can’t point out one class that was useless for anything or had a specific niche. The bosses were fun, I liked the story; the biggest con is that there isn't much of it – most of the story is told through quests or monster/item descriptions. Still, highly recommended if you want to try dungeon crawling, or like the idea of manually creating your own maps!
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Dreambound
15-20+ hours to complete, Dreambound is a LGBTQ+ VN with three routes and nine endings, play as Noah, an artist and painter who lost his inspiration and has been depressed since his boyfriends death years ago, rarely leaving his home to see the sun. Everything changes one day when Noah is forced into a lucid dream, where he vividly witnesses his fathers death by a shadowy reaper and upon waking, finds his father died in a similar way that is connected to a recent string of unsolvable murders, all of people he used to know. With the help of his childhood friend Kaine, Noah returns to their childhood town in an attempt to catch this killer, and hopefully, rediscover his love to paint again.
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Dreambound is very, very good, and the music in particular was really notable. If you tend to follow a guide, I strongly suggest Kaine -> Ivan -> Crow for the best story experience and doing their good ending as the first thing when you start their route, but you do you. Kaine was admittingly my favorite, he’s so sweet on Noah and has been for over a decade so I can’t help but cheer for the typical childhood friend endings. As for cons, I’d say I wish I visually saw more paintings that were just verbally described after Noah made them and Noah’s art was more involved in the story, and that there was more hand-wavy-ish dream logic magic nonsense than I liked. Overall though, Dreambound is a really easy recommendation and now I just want more games and books with artist protagonists.
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Tavern Master
16 – 30+ hours to complete, Tavern Master is a building and tavern management simulation with three maps to build in, one being DLC. While I would not consider this ‘cozy’ it is pretty chill, as there are no time constraints and it’s very easy to play. You build a tavern which starts out small, and you expand on it overtime to add things to partially turn it into an innkeep, adding rooms, baths and beds that npcs can buy for the night. There are a lot of decoration options for wall types, floor types, and a very solid selection of decor items including various rugs and paintings, with the game usually letting you pick the color of most things if you don’t like the base. Eventually, it’s possible to fully automate the tavern, however, the player still needs to start the next day after the current one ends so it’s not possible to idle it, as well as schedule events.
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Most of the cons are superficial, I really disliked the look of the most expensive tables that give you the most reputation since the tablecloths are crooked and messy and I’m quite salty about the grass from my outside garden turning into wood flooring after I bought a cellar, but the biggest con would be that the game gets really repetitive near the end. Researching becomes quite tedious and after you’ve automated everything, there isn’t anything to do except watch the npc’s after you are done decorating and finished all your floors. In addition, when a fire breaks out from a knocked down candle, the game forcibly pauses and you have to find a npc and click on them then direct them to a water bucket to put the fire out, and I really felt that should have been automated as there was usually a 6% (increases with each light you add) chance of that happening every day which was kinda annoying. Overall, it’s a fine tavern sim I would still recommend, I just wish the end game was handled better as it really just felt dragged out.
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Beastro
15–25+ hours to complete, Beastro is a cooking roguelite where the meals you prepare for your chosen Caretaker each day determine their abilities, which appear in combat as colored cards that can be used to attack, heal, and combo together during battle. You play as Panko, a talented chef in the tiny port town of Palo Pori who has lost track of his teacher during an invasion. Remnants, hostile creatures that have entered the world of Solido through spooky doorways, have begun attacking the various regions and it’s generally up to the Caretakers of each area to fight them off. Unfortunately the Remnants are no pushovers, and once the Caretakers learn that Panko cooks with a flame spirit that can imbue warriors with magical abilities through his food, they inevitably make their way to Palo Pori.
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Overall, I had a pretty good time with Beastro. The cooking and card-based combat work well together, and figuring out which meals to prepare and how their abilities could be combined made for an interesting gameplay loop. As you explore through the different regions, you meet new Caretakers, find new ingredients, and gain more skills to make better food for your next adventure. I also really liked the amount of petting and general animal interactions avaliable in the game, as a lot of them were terribly adorable. There are a lot of shops and interactable NPC’s, including ones to make what dishware you are serving food on and general blacksmithing to upgrade your oven and make new tools.
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Unfortunately, this is not a perfectly enjoyable game. I do have some complaints about the story pacing, as two Caretakers were introduced so late in the game I barely had time to say “Hi, what do you even do?” before the final boss and subsequent end of the game that same day. Also, I do want to say the final boss is a huge difficulty spike that honestly kinda shocked me, as the game was easy enough I only failed two times during the combat portion, and then I lost five or six times against the actual final boss, which was kinda wild. I hope they add a difficulty adjustment in the future, because the huge healthbar and boss mechanic was kinda diabolical and not what I anticipated or wanted from a cozy cooking game.
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Neva
5-8+ hours to complete, Neva is a hand drawn sidescroller game with puzzles and combat. There are two game modes, Normal and Story mode, the latter where you can’t die or get injured in combat. Play as Alba, a woman who cares for horned wolves and after a traumatic encounter with strange monsters who are consuming the world around them, is left with a single cub, Neva. Raise them, feed them, teach them and as they grow older, fight with them to protect the forest against these strange, shadowy monsters before everything becomes completely corrupted.
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Neva is gorgeous, the music is good, and the puzzles are fairly simple as is the platforming, the combat is smooth and easy to pick up and learn, and If you played GRIS, I would really love to say, “you would also like this”, and give Neva a glowing review but I really, really despised this type of ending. If I have known beforehand, I wouldn’t have played or bothered to add Neva to my wishlist, and I hope the implication of what I’m saying gets across, but if not, I will share some major spoilers, since it’s something I wished I knew before downloading. So, warning – The game is about cycles, and the first cutscene, is also the last. Neva dies. I really felt like I wasted my time since nothing changed!!! Cutscenes that ‘make you lose’ are the absolute worst. It’s a lovely game, but if you don’t like upsetting things, I strongly advise not to play.
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Kami-sama's Personal Servant
3-5+ hours to complete, Kami-sama's Personal Servant is a LGBTQ+ VN with NSFW content, one route, eight bad/normal endings and one true ending. Orphaned at the age of two then neglected by their village and raised to be a sacrifice to an evil god of the mountain, Shifuji’s life has been nothing but a series of unfortunate events. After arriving to the evil gods shrine with a fever, being healed and then offered to be dropped off at another village however, was enough kindness that won over Shifuji’s loyalty forever and decides to becomes the god’s only shrine attendant.
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This game isn’t the best VN I’ve ever read but it’s not terrible. One of my biggest gripes aside from the embarrassing title is that the god speaks in third person and the giant raven gets dismissed 1/3rd through the story and doesn’t have a fully drawn out character sprite, and the couple obvious story plot holes that don’t make any sense but, eh. Weirdly enough the only character I really could say I liked was Yuri, a goddess from another shrine that shows up to cause mischief and generally helps Haruo realize he’s fallen in love with a mortal and hooks them up with a ritual near the end of the game. Overall, I didn’t hate it enough to not recommend it and giving a mixed review is impossible, play it if you want.
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Ninglors Log 439
September Progress:
8
PPU monthly:
done
September Additions:
3
Games finished this month:
Won/Gifted Games:
Copycat
Bought Games:
Cupid’s Chatroom – KS
The Inn Between – KS
Currently playing:
So much from me :3
Have a lovely week!
Queen Ninglor
August & September because like is like a hurricane
2026 August
Hadn’t had too much time to play, was away for more than a week visiting Montenegro (Kotor) with my girlfriend and his father. It was really nice, I’ve only visited Croatia from the region previously!
Cargo Commander
store page
Ooooold SG win from Naniwa
A game that I may have enjoyed more back in the day. It’s an early-i9sh indie game, that’s flirting with the roguelite mechanics, but ends up doing painfully little.
In the game you’re a Cargo Commander - attracting abandoned cargo crates to your ship, fight/drill yourself through the chain of them (that creates a dungeon - with changing gravity!), collect items for the Corporation, get a System Pass to be able to unlock another system, leave, get points, rinse and repeat.
The problem is that the game is SUPER small. You have a melee attack, one starting nailgun and 3 other weapon types, ammo for them, and your armor (health). You can upgrade these, and your speed. You unlock permanent progression by getting more and more TYPES of items. That requires you to grind through systems/dungeons as you can only get 4-5 types of items in systems. That are generated based on seeds… so prepare to check the guides and find working systems so you’re not blindly stumbling through system after system to find a [broken disc]. You get upgrades with enough items found that save you [in-run currency], but it leaves your runs exactly the same. All levels being randomly based on seeds means there is no difficulty progression, the game even gets easier with your upgrades. It’s basically the same after your 3rd run.
PEAK
Finally 100%’d the game, it was a lot of fun after I learned to take fewer risks, and got to know the game more.
Bloody Spell
store page
Oh boy, it was a weird game, played for a The Giveaways Club challenge. It’s… an interesting game. Very slappy-sloppy, the combat is both floaty and inaccurate and over the top at the same time. It’s a solid B/C category game if you’re craving that, but it’s not recommendation-worthy on its own.
The Dark Queen of Mortholme
store page
Ooooold SG win from VenomousNyx
The Dark Queen of Mortholme is a Dark Souls Boss Simulator where the hero constantly returns (stronger) to kill you, while discussing/debating your claimed immortality. You unlock more skills as the game progresses, but even at its highest, the game is a onescreen game with you having 4 attacks, the hero avoiding most of your attacks unless you chain them perfectly. Extremely short, the philosophy is not exactly original, and you can technically just rotate your skills from a forum guide to win. Die, and you have to repeat the same 15ish minutes to get further / win.
Occultus - Mediterranean Cabal
TBH this is just another Hidden Object game, not really an outstanding one either.
2026 September
Gaming slowed down mid-august as my (ex) girlfriend broken up… we had our issues, but things didn’t seem to really improve in the past year. Yet she claimed the decision came one day out of the blue sky, even for her.
It’s likely for the best, before it turned actively bad.
So September was a thin month, much to do, much to think about, not much mood to play
Escape From Mystwood Mansion
Cool puzzle game, basically a chain of escape room puzzles. Also for a The Giveaways Club challenge. Quite short, the chapter select helps, it’s fun.
Vanquish
Quite old gift from Cjcomplex.
Heard a lot of good things about it, by 2026 it’s an interesting, not always positive, mix of things. It feels very Kojima-coded, while it isn’t. It’s a Platinum game and it has some cool enemies and bosses, but most of the gameplay is guns. And you have surprisingly small control over what weapons you have available, you can lose your upgraded weapon levels if you don’t restart a level, just from a checkpoint… It’s not overly punishing on the normal difficulty, it’s just a few weird choices that feels like they’re pushing back. But knowing Platinum games, (the option for) hunting for the higher ranks it’s not super surprising. It was a cool experience, I’m just not super big fan of third person shooters. The special ones, despite having some gameplay or narrative gimmicks (Vanquish or Spec Ops: The Line), they are still just standard third person shooters 85% of the time, despite trying to be something else.
Mouthwashing
It was interesting, but to be honest, not much more. It has its own annoying sections, and some great ideas, but it’s insane how popular and known this game got while offering relative little of what I’d expect of it. Characters and dialogues are good and interesting, but it absolutely failed to really land with me.
And because of its many, MANY chapters and non-linearity, most unique and interesting set pieces last only for 20-30 seconds, most of the game being a walking sim.



















































