Activities

Today

🐁 MouseWithBeer 🐁

Fist week of July

Whaaaat, I got more than just one short game done?!?! Is this a miracle? Are things going back to normal? I really hope it is gonna be the second one :D Other than that I been making my way through Borderlands 3 which I hope I will finish sometime next week :)

Completed games

Cult of the Wind
Playtime: 7 minutes
Achievements: 0 of 0
Review: The concept of the game is not the worst but the game is buggy with seemingly not much content and noone is playing it. It is not like you can play with bots either as there is none.
Break Into Zatwor
Playtime: 1.8 hours
Achievements: 7 of 7 (100%)
Review: An incredibly shitty top down avoid the bad things on the level game. I think you should completely avoid this game insited. Also there is some weird shit going on with achievements.
CortexGear:AngryDroids
Playtime: 2.3 hours
Achievements: 0 of 0
Review: I thought the previous game was bad but this one takes the cake... Literally can't say a good thing about it.
Island Tribe 5
Playtime: 8.8 hours
Achievements: 0 of 0
Review: It is a decent time management/clear the road type of game. Not much more to say about it other than it runs fine with Proton.
Black Rainbow
Playtime: 1.4 hours
Achievements: 0 of 0
Review: This HOG without even having HOS is bad, very bad. It is confusing and makes no sense at all to me.
Brink of Consciousness: Dorian Gray Syndrome
Playtime: 2.8 hours
Achievements: 0 of 0
Review: I was not super convinced of this HOG either as the world is huge, confusing and the map is not very helpful but it was a loooooot better that the previous one. And it also has actual HOS in it :D

Yesterday

petbastard

I was confident about all of these games, since I played the first two a long time ago already, and I had confidence in the second pair.

Report 30: Credibility Batch

    Mafia

    Mafia

    8/10
    12 hours playtime
      no achievements

    Since the remake is coming pretty soon, I thought it’s a good time to revisit the original.
    Like many others, I really like this game despite its’ occasional clunkiness and frustratingly hard difficulty at times.
    The plot is a really engaging homage to all of the mafia-related fiction. While some parts of the gameplay can feel a bit tedious, I think that kind of routine actually helps you immerse. The game is obviously limited technologically, but it’s still one damn atmospheric experience.
    I find the shooting parts somewhat questionable in quality, since it made me feel like the game is forcing me to cheese through them to win. It was pretty apparent in the last mission, which was pretty hard to get through with almost no checkpoints and the last boss that was unbelievably precise with his aiming.
    Overall, despite its’ flaws, I consider this a great game that was fun to play even all these years later.

    Call of Juarez

    Call of Juarez

    8,5/10
    5 hours playtime
      no achievements

    Had a blast going through it once again many years later. As you could’ve guessed, it’s a western action-adventure game. It was pretty cinematographic for its time and is still entertaining now.
    The game switches between two protagonists, and their segments bring a very interesting (and well done, imo) balance in the gameplay. The parts where you play as Billy are more stealth-like and involve many jumping/climbing segments, and the parts where you play as Ray are very action-heavy - you’ll be leaving a triple digit bodycount behind you by the end of the game. You can also quote Bible by taking it out of your inventory while shooting, which, while useless, is cool as hell (no pun intended..?).
    You can dual weild weapons, and it’s just as fun as you think. There’s also rifles, dynamite (I think I picked it up at some point but never used it), stationary machineguns, and, the most overpowered weapon of them all, a bow. It slows down time every time you’re aiming, and that makes Billy’s later stages a lot easier than they could’ve been.
    I really liked the levels in the wilderness and their scope. The game really feels like some kind of adventure or a journey with them. There’s also quite a few horse chases that are really fast and engaging.
    If I had to pick something I didn’t like, it’s three things.
    1) The duel mechanic works in a very strange way - and by that, I mean sometimes it didn’t work at all. Maybe I was doing something wrong, but still it felt very clunky and I never felt I survived the duel due to my skills and not just luck.
    2) There’s a midboss near the finale that moves very fast between four rooms. The fight was very annoying and just looked ridiculous.
    3) At the finale, there’s a moment that uses a duel mechanic, but the game never hints you at that. I had to replay the segment and watch the supposedly dramatic cutscene before I finally figured out how am I supposed to do the thing I needed to. It left a somewhat bad taste in my mouth.
    Overall, it’s still a great, even if a bit janky game, and on a surprisingly short side too - I could’ve sworn it took me more time than that before.

    Mega Man Legacy Collection

    Mega Man Legacy Collection | Mega Man 1

    7/10
    2 hours playtime

    Mega Man is a classic platformer and the first retro game I’ve tried in a while because I got hooked on Game Center CX recently.
    Well… I guess you could say that was not the most fortunate choice. This game turned out to be pretty hard (I mean, I know Mega Man is hard in general, but still). The rewind feature is pretty much the only thing that allowed me to finish this game. I suck at hardcore platformers.
    I’m not a fan of the fact that you have to return to one of the stages for the special weapon to complete one of the final ones, especially since I used the weapon on two of the screens I was having problems with and never again.
    Overall, it’s still fun, but very, very hard. I’ve heard the second installment is better.

    The MISSING: J.J. Macfield and the Island of Memories

    The MISSING: J.J. Macfield and the Island of Memories

    8/10
    8 hours playtime

    It’s another game directed by SWERY. I am a fan of this guy - I loved Deadly Premonition, had a good time with D4 (even though it’s not finished), so when the new SWERY game came out, it was a no-brainer.
    It’s a puzzle platformer with very unusual mechanic of dismemberment and inflicting self harm to solve various puzzles in your way. There are few of them being not that obvious, but the majority of them are pretty simple to get through. But man, the sound effects and voice acting during these scenes… ugh.
    I can’t describe the actual plot without going into spoilers territory, so yeah. Let’s just say it touches upon, uuuh… touchy subjects.
    The dialogues and line delivery are just as cheesy and weird as in SWERY’s previous works.
    This game is unusually stable technically-wise. It only kinda froze a few times near the end and during the credits (bravo, SWERY).
    Overall, it’s a very good (and pretty short) game. I’d say check it out.

Backlog progress status: feels good to play something good for a change

12% (241/2020)
4% (80/2020)
8% (158/2020)
73% (1482/2020)
3% (59/2020)
devonrv
  • A Hat in Time

    12 hours playtime

    15 of 46 achievements

This is a 3D collectathon platformer. Left stick moves, A button double-jumps, X attacks, and B talks to NPCs. As is typical for collectathons, you’ll get upgrades in later worlds that unlock parts of earlier worlds, but the only time this is a single-item upgrade is the hook-shot in world 3, mission 2. All your other upgrades are earned by collecting enough yarn balls, which are scattered around all four worlds. Personally, I’d rather just have single-item upgrades, especially since some of them are required to get certain collectibles (namely other yarn balls, bonus points if it’s in a linear part you’d need to redo). Speaking of: world 1 mission 5 claims you need the final upgrade (all the yarn balls) to beat it, but I looked it up, and it can be beaten using the first upgrade (the sprint hat). The wiki said that it would be “really difficult” to do it this way, but I won on my second try. You can also buy and equip badges, but not only are the badge shop’s three available options seemingly randomized, you can only buy two +1 slots for a total of three badges equipped at once, which is annoying because not only is the hook-shot a badge (meaning you’ll always have it equipped because you’ll need to use it), but some quality of life features are put behind badges, like the “reduce cool-down” badge (and given how the game is designed, those cool-downs weren’t necessary in the first place).

The game didn’t make a good first impression. One of the first things you have to do in the first mission is climb a bell tower, but even though the game tells you that you can double jump, this still isn’t enough to get up. Turns out, you can dive forward in midair by pushing RT, even after double-jumping. I feel like the game could’ve put up a button prompt or something when I made it to the girders. The game also introduces a homing attack early on, but it’s so finicky and underutilized, I think it would’ve been better to focus on having the player jump on enemies instead.

The bosses are also a weak point in the game. With the exception of the last boss of world 3 (and the giant flowers in world 4, if they even count), they all took way too many hits to die. It wouldn’t surprise me if it turned out there was some Dynamic Difficulty going on behind the scenes where boss fights had to last a certain amount of time before you could deal the final blow. The first boss continues the game’s lackluster first impression: the spark attack and sandbags falling from above are fine, but sometimes a regular enemy will jump up on the edge of the screen and charge across, and it can be kinda hard to see them because the lighting makes them as dark as the background (I definitely recommend going into the options and turning the contrast way up, as this isn’t the only time lighting is an issue). The boss also has an attack where it forms a ball made out of normal enemies, and as someone used to games having contact damage, it took me a while to realize I could climb the ball by jumping into a notch on it to reach the boss. However, the final boss was probably the worst offender since it teleports away so quickly that I’m not sure if it can even be hit without the laser beam badge. Plus, the final phase goes full Undertale: hazards are so numerous and quick that there’s very likely unavoidable damage in there, but it doesn’t matter since there’s no real consequence for taking damage anyway. It just wants to feel intense without having any stakes.

The camera also has problems. It’s programmed to zoom in right in front of your character if you get behind a wall, but this often happens even if the wall is very short. It doesn’t usually happen if you’re platforming on the same plane, but if it’s a vertical segment, it isn’t uncommon for you to try rotating the camera, only to have it hit a pedestal you weren’t aware of and jump forward. This even happened after I turned off automatic camera movement in the options. There isn’t even a point-of-view mode for you to better get a sense of your surroundings when this happens (the Y button just points the camera up while RB centers it behind you and the right stick’s button centers it in front of you). I guess no clipping is more important than letting the player actually see. The worst offender is in world 3’s purple time rift mission: one section has you on top of a Chess rook, and if you think you could get next to the edge and have the camera pointed at the outer wall so you can easily look for secrets…well, you can’t. Plus, this mission is more than happy to put foliage up above that does nothing but obscure the camera, likely resulting in the very thing this mechanic was supposed to prevent.

The rest of the game is okay. It’s at its best when it’s focusing on the platforming (which it doesn’t exactly shy away from), but there are some missions that have one-time gimmicks that never show up again. Notably, world 3 mission 4 is a stealth mission where you have to solve simplistic point-and-click nonpuzzles and you can push B next to designated objects to hide under them. This isn’t like the world 2 stealth levels where you see the NPCs’ view cones and have to avoid them; this is just a single NPC wandering around that you need to wait for it to leave if it shows up in the same room as you.

I do have one other issue with the game: relics. You find them in present boxes around the game and have to combine them in the right order to unlock new missions. Thing is, the game establishes that the first one you set goes on the bottom, then the next on top of it, but for the flying saucer one, you have to put the spaceship first, even though it goes on top. I had to look up a walkthrough because I thought I was missing a relic.

Overall, it’s okay. It has a bad first impression, the boss fights kinda suck, and the camera is frustrating sometimes…and it looks like it hasn’t gone below $15 USD, which I’d say is still a bit of a stretch. I get that it’s supposed to be somewhat nonlinear, but I feel like the game wouldn’t have needed to be thirty dollars if the devs focused more on platforming challenges and less on scripting new one-off gimmicks (or maybe I’m just not as big a fan of collectathons as I thought). Maybe it’s worth it if you include the Steam Workshop levels, but I haven’t played any of them yet, so I say wait for a better sale.

Jul 10 2020

NateSCC
Half-Life 2

DiRT 4

8/10
55.9 hours
35 of 48 achievements

#54

July 10, 2020

hellfire_sushi

I have not been very active since the last few months because I moved and simply have too much to do.
But I could manage to finish some games alongside playing some really time consuming stuff with my
friends like Hunt: Showdown and ARK: Survival Evolved.
So, here are the games I finished since my last post:

  • Amber's Airline - High Hopes

    12 hours playtime

    16 of 16 achievements

  • The Old Tree

    12 minutes playtime

    no achievements

  • Falling words

    50 minutes playtime

    117 of 117 achievements

  • Hentai Girl Karen

    42 minutes playtime

    100 of 100 achievements

  • Crown Champion: Legends of the Arena

    21 hours playtime

    18 of 18 achievements

  • Wanderland

    305 hours playtime

    81 of 81 achievements

  • Braveland Pirate

    10 hours playtime

    20 of 26 achievements

  • Fabulous - Angela's High School Reunion

    9 hours playtime

    17 of 17 achievements

  • Mahjong Solitaire

    29 minutes playtime

    10 of 10 achievements

  • Chains

    2 hours playtime

    no achievements

  • THE ART - Metamorphosis

    48 minutes playtime

    14 of 14 achievements

  • Borderus

    51 minutes playtime

    30 of 30 achievements

  • Midnight Mysteries 3: Devil on the Mississippi

    4 hours playtime

    16 of 16 achievements

  • .projekt

    4 hours playtime

    6 of 6 achievements

  • To the Moon

    6 hours playtime

    1 of 1 achievements

  • FootLOL: Epic Fail League

    4 hours playtime

    15 of 15 achievements

  • Space Pilgrim Episode IV: Sol

    5 hours playtime

    10 of 10 achievements

  • 12 Labours of Hercules II: The Cretan Bull

    8 hours playtime

    22 of 22 achievements

  • Delicious - Emily's Message in a Bottle

    18 hours playtime

    14 of 14 achievements

images

Cece09

Weekly Games #97

Alicemare

1.6 hours, 13 of 13 achievements

Click to expand

This felt like the perfect medium between Lieat and 1bitheart. It had the style of lieat while not having the fighting. We take control of little boy Allen as we explore the past of these 4 other kids. There's not much to say about it without spoiling but you should get some of the fairytail references thrown in


At Home Alone II

1.2 hours, 10 of 10 achievements

Click to expand

I played the free version of this game which contained half the game. This version has the full version, so the 2nd half and the free game included. I would suggest giving the free game a little try because if you don't like it you probably won't like this. The story didn't get less crazy, there are still plenty of spelling mistakes and it made me want a 3rd part with its true ending of the end?


BlueberryNOVA

0.2 hours, 18 of 18 achievements

Click to expand

I neither dislike or like this game. I wouldn't recommend it but I'm also not to fussed over the money I wasted. This is a very rushed yuri. There's not much developement in anything so by the time you reach an ending its like huh its done? Also Idk how a fan makes us get with 2 girls. I did the same choices I did to get 1 girl so how is turning on the fan = 2 girls and drinking lemonade = 1 girl. There's no explanation for what happened, I saw the catgirl how you get with eva! You avoided her literally all the time up to this point just how!


Just Ignore Them

1.6 hours, 33 of 33 achievements

Click to expand

So you have 2 options with this game, play the original or the remake. The remake apparently helped with the story near the end but also added more plotholes according to a comment but the achievements didn't unlock which was unfortunate. So I ended up playing the the original version and it makes me wonder just how much they could've changed for the ending. Yeah you could class it as rushed but it felt just like the rest of the game so I had no problem with the original game. There isn't to much great about this game but nothing to bad, I didn't like chapter 3 though. Chapter 3 has nothing that changes the ending, its just a boring long drag in something that is typically quick elsewhere


Love Ribbon

1.7 hours, 13 of 13 achievements

Click to expand

There's alot of hate in the discussions for this game but its the best incest story I've ever read. Typically the ones I've seen is just like yeah im horny lets go for my sister or whatever type of family they are. This story didn't feel like it was trying to fan service everyone. The girls had real remorse and complicated feelings about what they are doing. They knew it was wrong and forbidden but it just couldn't be helped. I wouldn't have minded paying full price for this


Silenced: The House

0.8 hours, 11 of 11 achievements

Click to expand

Straight up Idk what happened! I was confused what was happening and why. I saw a severed finger and brought it, it has plenty of gore but yeah storywise idk what was going on


The Room

1.7 hours, 5 of 5 achievements

Click to expand

This was a gift and while I played it, it was just like their last. They aren't my thing. This was an alright puzzle game but it didn't excite me. You are just messing about with 1 object to unlock parts to it, there were little bits of story notes here and there but it was hard to read.


Zero Escape: The Nonary Games

31.7 hours, 38 of 38 achievements

Click to expand

I really enjoyed the 1st game, I liked getting all the endings and I liked how it didn't force you to repeat anything. As long as you did it before you can quickly skip to whatever part is next which was amazing. I was left wondering a lot at the true end. While it was great it did just leave me confused

Before going onto the next game, the true end is explained in this one. It talks about the past characters and even has past characters in the actual gameplay so its not there to just mess with you. This version of the nonary games is different. While the whole life and death is still there and the 9th door that's it. There is no root numbers just coloured doors which only 3 people can enter now. The puzzles feel repetitive. To get out the room you always have to unlock a safe which has the same type of code, there are also a lot of puzzles where you are moving something to another position, oh up left down left and so on. I'm not complaining about how it is, just stating the facts that nothing seemed to crazy to figure out. The people are paired up and has to get 9 points instead of just having a set number. It's just a different game overall, also the characters are now animated. They are no longer a 2d picture which moves every now and then. The whole game is much bigger as well, all 9 people here have their own ending + a bad one. You also got to play them in a certain order compared to before where you just had to do 1 certain ending to get the true.

I liked both games, I would say I preferred the gameplay and stuff from the 1st and the story from the 2nd. At times it felt very repetitive. Compared to 1 I couldn't just skip everything I had to see the same scenes over again but I really liked all the endings. There are so many of them and now that we are introduced to the telepathy side of things its not hidden. By doing certain endings it carries on to the next which is why you need to do it in a certain order!


Monster Prom

0.8 hours, 5 of 52 achievements

Click to expand

I'm classing it as beaten not dropped here because I did finish it twice. 1 long 1 short gameplay. From what I saw nothing excited me. The whole rng business really annoys me. Like it shouldn't be that hard to get some endings. As it currently stands I'm not gonna continue but it will be replayed later on as I suffer trying to 100% this damn random game


My Big Sister

2 hours, 24 of 28 achievements

Click to expand

I was enjoying this game, I was noticing references to just ignore them but then it disappointed at the end. Turn's out I'm not the only one who cant complete the ending because a dirt patch is bugged. It's just a downer being left with all the mystery, sure I can watch the endings but I don't wanna watch them. I wanna play the damn game I paid for


12 Hours to Die

0.7 hours, 0 of 18 achievements

Click to expand

This game felt like a bad danganronpa/zero escape rip off. This game is about 6 kids who get locked up in their school and forced to kill the others to escape. Just like danganonpa if they fail to catch the killer they all die but if they do they win. They also have a 12 hour time limit to do all this or they die. By the 30 minute point I gave up, it was just boring exploring the same type of rooms for an escape they weren't gonna find. Even the achievements were like SOMEONE DIE! JUST GET ON ALREADY! While just skipping through to get the achievements I had no idea how the trial actually worked out


Deiland

0.8 hours, 0 of 24 achievements

Click to expand

I picked this up when it was free, it was cute enough but I didn't really see what I was getting into. It's not my type of game in general but with the area being an actual planet I found my self getting lost. Just simply going to the side for a quick mushroom became a challenge, I would find myself on the other side of the planet somehow. If you like farming games I'm sure you will like it but it wasn't for me


  • 100% Orange Juice

    0 hours playtime

    no achievements

  • 7'scarlet

    0 hours playtime

    0 of 23 achievements

  • Angels of Death

    0 hours playtime

    no achievements

  • Belladonna

    0 hours playtime

    no achievements

  • BlueberryNOVA

    0 hours playtime

    of 18 achievements

  • CHAOS;CHILD

    0 hours playtime

    0 of 34 achievements

  • Corpse Party 2: Dead Patient

    0 hours playtime

    0 of 10 achievements

  • Fluffy Store

    0 hours playtime

    0 of 13 achievements

  • Labyrinthine Dreams

    0 hours playtime

    0 of 7 achievements

  • Labyrinthine Dreams - Soundtrack

    0 hours playtime

    no achievements

  • Lingua Fleur: Lily

    0 hours playtime

    0 of 2 achievements

  • Love Ribbon

    0 hours playtime

    of 13 achievements

  • Mini Thief

    0 hours playtime

    0 of 20 achievements

  • My Big Sister

    0 hours playtime

    of 28 achievements

  • My Life as a Maiden

    0 hours playtime

    no achievements

  • Mystic Destinies: Serendipity of Aeons - Deluxe Edition

    0 hours playtime

    no achievements

  • Mystic Destinies: Serendipity of Aeons - Hikaru: Book 1

    0 hours playtime

    no achievements

  • Mystic Destinies: Serendipity of Aeons - Hikaru: Book II

    0 hours playtime

    no achievements

  • Mystic Destinies: Serendipity of Aeons - Shinji

    0 hours playtime

    no achievements

  • Mystic Destinies: Serendipity of Aeons - Shinji Epilogue

    0 hours playtime

    no achievements

  • Mystic Destinies: Serendipity of Aeons - Shou

    0 hours playtime

    no achievements

  • Mystic Destinies: Serendipity of Aeons - Shou Epilogue

    0 hours playtime

    no achievements

  • Mystic Destinies: Serendipity of Aeons - Takumi

    0 hours playtime

    no achievements

  • Mystic Destinies: Serendipity of Aeons - Takumi Epilogue

    0 hours playtime

    no achievements

  • Mystic Destinies: Serendipity of Aeons - Tatsuya

    0 hours playtime

    no achievements

  • Mystic Destinies: Serendipity of Aeons - Tatsuya Epilogue

    0 hours playtime

    no achievements

  • NEKOPARA OVA Extra

    0 hours playtime

    no achievements

  • Nurse Love Addiction

    0 hours playtime

    0 of 13 achievements

  • Nurse Love Syndrome

    0 hours playtime

    0 of 13 achievements

  • Silenced: The House

    0 hours playtime

    of 11 achievements

  • Shining Song Starnova

    0 hours playtime

    0 of 9 achievements

  • SHINRAI - Broken Beyond Despair

    0 hours playtime

    0 of 15 achievements

  • The Miskatonic

    0 hours playtime

    no achievements

  • VA-11 Hall-A: Cyberpunk Bartender Action

    0 hours playtime

    0 of 34 achievements

  • Winter's Empty Mask - Visual novel

    0 hours playtime

    0 of 10 achievements

So another sale section because I brought so many items. I sold some trading cards and gained more money then expected to get 14 of my 35 items. My mum also gave me some money yesterday to get the remaining 21. There are some items there, mainly mini thief, that I didn't want but it was much cheaper to buy the games as a set then it was to buy the one I wanted on their own. I also went way overboard this sale. Normally I would spend the same amount each sale - the money my mum gave me, however its normally more expensive games so I barely get up to 10. Now I'm up to like what 50? That's a whole month's worth of gaming wasted XD
Renegade Master

June 2020 Progress Report

This month was relaxing in some ways but crazier when it came to work.On the PC front, I’ve been eyeing a CPU/Mobo/RAM upgrade to a Ryzen 5 3600/B550/16GB DDR4-3600, but I think I’m going to try to hold off on it until before or on Black Friday when better deals and increased motherboard supply is available after the recent high demand on the heels of new CPUs in recent months.  I’ve also been looking at monitors, but when I’m looking at decent 1440p+ monitors with 90Hz+, I don’t think the increased potential fidelity relative to my current monitor (because my PC can’t push that res+FPS on all games) is worth the minimum cost of $350.  For that much money, I think I’d rather get into VR with something like the Samsung HMD Odyssey+ on sale. Enough drooling over new PC stuff, let’s get to the games.

Stats

I only got two games from the Steam sale: Titanfall 2, and Conduct DELUXE.
All my other games have been from bundles and a few SG wins.

912 games (+31)
75% never played (+1%, +29, 684)
9% unfinished (+0%, +1, 79)
12% beaten (+0%, +1, 106)
1% completed (+0%, +0, 12)
3% won’t play (-1%, +0, 31)

1% (12/912)
12% (106/912)
9% (79/912)
75% (684/912)
3% (31/912)

Last month:

1% (12/881)
12% (105/881)
9% (78/881)
74% (655/881)
4% (31/881)

On Going Games

Half-Life 2

Divinity: Original Sin 2

26.0 hours
2 of 97 achievements

Finally picked it up again, beat up various magisters, and got some treasure. Very challenging but satisfying battles.  We need more res scrolls.

Beaten

Half-Life 2

Dyscourse

23.3 hours
3 of 31 achievements

A branching story-driven game where a group of people get stranded on an island, needing to survive and find a way to get rescued. Its only a survival game in the sense there can be life & death choices impacting who survives being stranded.  It was worth playing once, but scripted dialog was so simplistic that it was kid friendly. So with that and my meh engagement in the game, I wasn't motivated to play through again.

Played but paused

Half-Life 2

Hand of Fate 2

48.9 hours
28 of 99 achievements

Still my favorite roguelite I've played.  I've now completed more than half of the campaign, a few more endless games, and played but haven't completed one adventure.  Adventure seems to be a generally longer or deeper campaign. I had to pause it though because I won…

Playing

Half-Life 2

Fallout 4

60.7 hours
12 of 84 achievements

I was excited for this SG QGG group win on Steam. So I jumped back into the Fallout FPS RPG franchise that I've previously enjoyed, and so far its been good and worth playing. Its all very familiar, but with some enhanced visuals and a few new welcome features like more mods, reworked perks system, crafting, and settlements. So far it doesnt seem much more buggy than FO3 OR FNV, though the load times for going to the Commonwealth seem unusually long even with an SSD and 24GB of RAM.  Maybe loading stuff into VRAM of my GTX1060 is what's adding time?  The game does seem to use all 6GB of VRAM, and I haven't downloaded hi-res texture packs.I want to build up settlements later when and if I feel like it. Right now they're mostly a means to crafting, with Red Rocket being my base where I store stuff, because I want to focus on exploring and quests.As for alignment, I'm trying to avoid joining the minutemen because I don't want to have a bunch of "defend the settlement" quests, optional or mandatory.  I'm leaning toward joining Brotherhood because I've enjoyed that before, but I might go Railroad since that's more unique to FO4.  I do have a feeling that the story isn't going to be as elaborate as the other Fallout games I've played, but I haven't even gotten to Diamond City yet because I'm exploring and doing many side quests north of there.

Next Month’s Queue

This hinges on how much more time I spend on FO4, but here’s what else I might play…

stef

June/July Update!

I’m still working on those itchio games, but I have so many great steam games that I’ll have to mix it up!

 

borderlands 2

110 hours, 37 of 75 achievements
4/5 fun, silly, and still great on co-op

I've beaten this before with my bf, but we decided to add another friend to the mix and have a three person co-op session. The game is more broken then I remember. I took us a week to be able to play because the servers wouldn't allow for co-op. Then while playing, some days it would work, some it wouldn't. All on the games end.

When we did get it to work though, it was a blast. Last time I played the character Zero, this time I played Gaige. I felt like she was more fun to play with my playstyle. We did missions that we missed before and as always, we used the infamous Bane gun to take down the final boss.

The game is a lot of fun and it's more fun the more people you play it with. Hopefully we can save up for the third game soon!


Spore

19 hours, no achievements
3/5 nostalgic and cute but sadly outdated

This is my first ever game on steam. I remember buying it and playing a bunch of it, but giving up before making it past the second or third stage. Thanks to the Spring Cleaning Event, I finally defeated my very first steam game.

Spore is a game that gets worse with age. In Spore, you start off as a little organism trying to eat and survive in the world. Then you go through different stages in your life until you finally end up in (spoiler) space!

The stages didn't age well, like I previously mentioned. Ignore the next parts if you don't want to know about the levels.
The single cell stage is cute and relaxing. You pick herbivore or omnivore and you eat plants or little cells to grow bigger. Eventually you develop and enter the creature stage.

The creature stage has you making friends or enemies. You are on land now and you have to learn dances, poses, and greetings to impress and recruit the other species. You learn these by customizing and equipping different parts to your own creature. You can also choose to attack if you want to be violent. I liked this stage the best, although it can still be a drag. I just enjoyed the random unexplained events, and discovering new and interesting creatures.

The Tribal stage is when things get a little longer and a little more tedious. Your species has evolved in a tribe of creatures and you can command them all on what to do. This includes picking food (which is used to build resources and buildings) and going to other tribes. Equip instruments to befriend or weapons to attack. You have to defend your little village while also befriending/dominating the others to continue. Then the Civilation Stage.

This is where the game just goes off the wall in terms of even attempting to mimic reality. But you should go into Spore knowing that its more goofy than educational. In this stage you own land, and you want to own the whole city. It's a simulation level where you build buildings, conquer others, and bring in revenue.

Lastly, the space stage. This one would have been the most fun, if not for how long it is. At this point I wasn't having a ton of fun. Nostalgia was the only thing keeping me going. Also that the game's aren't necessarily bad, it's just that other games have surpassed it in terms of similar gameplay. The space level is most creative. You can do a lot. Travel to different planets, paint them, upgrade gear, study, create colonies, talk to other species, trade, etc. It's pretty detailed. The ending was very… meh.

Overall Spore is a cute little silly weird fun game, but it's not as fun as it used to be. I think it's outdated now and there's no reason to grab it unless you have a nostalgic attachment.


Firewatch

5 hours, 8 of 10 achievements
4/5 great characters, atmosphere, scenery, and story

I know I'm late to the party. I just bought this and then it got picked for my POP so I was happy to try it. I went into this game completely blind. The only thing I knew is that the ending was mixed with a lot of people. So I'll be really vague in this review because it's much better with zero spoilers.

Firewatch is a walking simulator with dialogue choices. You play as a man named Henry who takes a job at a wilderness reserve.
The location is beautiful and I found myself walking around just to grab nice screenshots. The characters are likable and fully voice acted. The voice acting is pretty good too and very believable.

The story, which I'll be very vague about, captures your attention and you want to know more about these people and the location you work at.

The ending was disappointing to a lot of people. I do agree that it drags the game down a little, but I didn't hate it. I think it leaves a lot to think about and figure out on your own. I do wish it ended differently though.

Overall, I really loved Firewatch. Go on completely blind and I think you'll become engrossed in the setting and characters.


Doorkickers: Action Squad

17 hours, 20 of 51 achievements
4/5 fun, simplistic, and great on co-op

This game is a blast. it wasn't even on my radar until someone on Steamgifts mentioned it.

Doorkickers: Action Squad is a pixel side scroller where you go into buildings, kill the bad guys, and save the hostages. The more levels you get through, the more gameplay elements they add to the game.

Action Squad has beautiful pixel art. It also let's you pick from different characters. You have the basic easier characters like assaulter,. then the more strategic ones such as recon or shield. On our first playthrough we did assaulter and off duty cop. You can equip different weapons and abilities. My off duty cop had a twinky that made him invincible for a few seconds. It was great.

The game also has workshop so you can create levels, character, enemies, or just download ones that others have made. That way you have more levels to level up each of your characters.

Overall, The game is just… fun. It's nice to put aside the more serious time consuming games and just put on something that is mindless and entertaining.


We Were Here Too

5 hours, 11 of 20 achievements
3/5 good idea, but buggy and not much different then first game

We Were Here Too is a puzzle game where you and your friend are in a castle. One person is in one part of the castle, and the other is in another part. Each of you have different clues to the same puzzles, and you have to use your walkie-talkie (or mic) to solve it together.

Okay, so I want to love this game series, I really do. I love the idea behind it. My friend and I played the first game (which was free.) It was a buggy mess but for a free game, it was really fun!

A different friend and I just tried the sequel. The game is still a buggy mess, and it's no longer free… Lot's of bugs made us restart the puzzles, plus one timed based puzzle was delayed. It was not incredibly buggy, but for a short game, it did seep a lot of joy out.

Another thing is the price. I never try to use the price of a game against it, because the quality is what matters. But the price does matter here. The game is ten dollars, and is practically the same game as the original free one they made. The puzzles are of course different, but it's even more buggy and has the same story. Even the ending is the same. This game has two different endings, but we would have had to restart to get the second one, which isn't much more exciting. It's also very short. We took five hours due to the bugs, but it would have been an easy 3 to 4 hours.

Overall, do I like the game? Yes. I love the idea of two people having to solve the same puzzle using clues from two different areas. I just wish the developer would perfect their games. I got this one on sale, but had I guarantee that the next one is better, I'd gladly pay full price.

TL:DR we had fun, but avoid buying it full price. Buggy, short, and the first game is just as fun if not more. I hope the developer(s) improve upon it because I love the idea and I really do wish them luck!


New Additions (alternative title: I’ll be busy all year!)

  • Dragon Age: Origins - Ultimate Edition

    2 hours playtime

    no achievements

  • Resident Evil 7

    53 minutes playtime

    2 of 58 achievements

  • Divinity: Original Sin 2

    11 hours playtime

    5 of 97 achievements

  • Thronebreaker: The Witcher Tales

    0 minutes playtime

    0 of 39 achievements

  • Tabletop Simulator

    34 minutes playtime

    1 of 27 achievements

  • The Witcher 2: Assassins of Kings Enhanced Edition

    0 minutes playtime

    0 of 52 achievements

  • VA-11 Hall-A: Cyberpunk Bartender Action

    4 hours playtime

    4 of 34 achievements

  • Super Trench Attack!

    0 minutes playtime

    0 of 24 achievements

  • Unheard

    0 minutes playtime

    0 of 12 achievements

  • Superflight

    0 minutes playtime

    0 of 24 achievements

  • Outer Wilds

    14 minutes playtime

    0 of 17 achievements

  • SIMULACRA 2

    0 minutes playtime

    0 of 27 achievements

  • Higurashi When They Cry Hou - Ch.8 Matsuribayashi

    0 minutes playtime

    0 of 14 achievements

  • Mount Your Friends

    0 minutes playtime

    0 of 8 achievements

  • Optika

    0 minutes playtime

    0 of 5 achievements

  • Sagebrush

    0 minutes playtime

    0 of 14 achievements

  • Forever Home

    0 minutes playtime

    0 of 22 achievements

  • Fallout: New Vegas

    0 minutes playtime

    0 of 75 achievements

  • Fallout 4

    37 hours playtime

    8 of 84 achievements

  • Fallout 76

    0 minutes playtime

    0 of 60 achievements

  • Finding Paradise

    0 minutes playtime

    0 of 1 achievements

  • Terminator: Resistance

    58 minutes playtime

    1 of 25 achievements

  • Among Us

    0 minutes playtime

    no achievements

  • Cattails

    0 minutes playtime

    0 of 43 achievements

Jul 09 2020

Daerphen
  • Grow Home

    9 hours playtime

    26 of 26 achievements

Report #275: Grow Home

Phoning home


Small and fun game about a robot stranded on an island. There is a plant that you grow. The goal is to reach your ship and get some data back to your home planet to grow some new plants.

The core gameplay is rather simple. You grow small branches to reach power islands. The plant drains the power and grows. Allowing you to reach higher. Do this a couple of times and after 2-3 hours you will have this done. Afterwards a lot of collectibles can be found and some grind achievements

Had some nice hours playing it


And done with Batch #26. And yet again 10/10 games played to the very last achievement.

  • Samsara Room

    3 hours playtime

    8 of 8 achievements

  • Hidden Folks

    8 hours playtime

    8 of 8 achievements

  • Just Cause 3

    68 hours playtime

    66 of 66 achievements

  • The Pyramid Prison

    3 hours playtime

    19 of 19 achievements

  • Half-Life 2: Episode Two

    8 hours playtime

    22 of 22 achievements

  • The Council

    16 hours playtime

    42 of 42 achievements

  • MudRunner

    52 hours playtime

    62 of 62 achievements

  • Murdered: Soul Suspect

    17 hours playtime

    48 of 48 achievements

  • Kentucky Route Zero

    20 hours playtime

    24 of 24 achievements

  • Grow Home

    9 hours playtime

    26 of 26 achievements

Jul 07 2020

devonrv
  • Attack of the Earthlings

    12 hours playtime

    21 of 37 achievements

This is a turn-based tactics game. You start each level with only the main unit (you lose if it dies), but when you kill enemies, you can eat their corpses to gain points you can spend to spawn and mutate other units. It’s also partly a stealth game since enemies patrol predetermined routes (though not necessarily predictable ones) and only attack you if you end up in their very visible vision cone. However, they will break from their patrol if you do something that causes noise near them (the game will always show you how many spaces away the noise will reach). Also, with the exception of the game’s two bosses, each enemy can be taken out in one hit as long as you use the right mutation for your unit (though your units can also be taken out in 1-2 hits).

The game is pretty easy for the most part. In fact, I’d say most of the challenge comes from what the game never tells you that other tactics games would, like how far enemies can move. My biggest issue is that every level has fog of war, and while this isn’t too bad at first, it ends up hiding new things the game introduces until it’s too late (like the enemies with a full-circle view-cone in level 4). Notably, level 5 tasks you with killing enemies before they reach a destination, but it neither tells you where the enemies will spawn nor where their destination is; you just have to react and hope you’re in a good enough position when they do spawn. The boss at the end of level 6 is more what I’d expect as a challenge from a tactics game: the whole room is visible (no fog) and you have to use your knowledge of your units to kill a unit with more health and attacks than normal (I did like how the game always tells you how many times a unit can attack in one turn). Thing is, the game never tells you that if you blind a unit, then attack said unit, it gets unblinded and counterattacks you. Even though the game penalizes you for losing units during missions by lowering the amount of upgrade points you get, I don’t see how I’m supposed to beat that boss without losing a unit (then again, if Nitrome’s Small Fry has taught me anything, it’s that just because a game encourages something doesn’t mean it’s possible).

Also, a minor nitpick, but even if you’re using a controller instead of a mouse, it’ll still slide a pointer over the level instead of having the traditional “cursor that snaps to each square on the board.” I wouldn’t have even brought this up if it weren’t for a couple times where the pointer didn’t register that I could attack a noncombatant (the samples in level 4 and the switches in level 7), and I feel like this bug wouldn’t have happened with the traditional setup.

This one’s hard for me to recommend. On one hand, there aren’t many overt flaws, but on the other hand, it’s kinda easy and boring, with most of what little challenge there is coming from the game not telling you stuff.