Activities
Today
Mostly completed or played - August 2026
- Kill the shadow, probably my 2nd favorite indie this year, a rich and interconnected story, plenty of well written NPC, hidden masterpiece for sure !- I had received Star wars squadrons from a friend years ago. Too late my fault as it was a mostly multiplayer game, but i still could finish the solo campaign.
August/September theme - All Things GREAT and small
- Finished Hand of fate Hordes ! I thought the studio was very dead after Hand of fate 2, but they managed to come back and release a spin-off. I’ve mixed feelings about this one. Amazing ambiance and sound effects, the power ascending is exhilarating. But it’s also extremely hard, damn grindy to get the permanent upgrades, and it needs serious balancing.Won on steamgifts
- Tailor Simultator - proof last outfit available actually Nice idea, i had a lot of fun exploring the machines and clothing patterns. But the further you progress, the more grindy it gets. I hired 2 assistants who sewed on their own to help me, didn't quite understand how to make the most of them, but in any case, it worked. Though the 1 million $ and 7.000 popularity points still look crazy far away. Some of the fabrics are really pretty, i really like the ones used for the dresses. But i wish we could use a thread different from the fabric. Also while the cutting system is actually pretty good, it's sad that you can't design and sew your own patterns. A faster, more user-friendly interface would also be extremely welcome. Maybe in the future as it's still on early-access ?- Golden Lap - proof ending text Good arcade game, much more accessible for those who don't know well F1 or don't want to devote oneself to a simulation with lots of complicated parameters. It's fun to manage the tires based on the weather, and learn when to speed up or slow down. After some years it becomes very grindy. 10 races per year on 10 years, that's quite a lot ! But it's still a nice experience to see the team progress and get so many victories. As a note, it's a weird game because there are so many dead and accidents, fortunately not so many in real F1 !
In progress - plan for next month
- So many good games to discover, i'm really excited !! :DHave fun for next month !
#2 - 30 August 2026
I’ve discovered the joy of playing Coloring Pixels while listening to an audiobook in the background, and so over the next few months I’ll try to complete the packs I already own in Coloring Pixels while also tackling my literary TBR. I listened to Anna Karenina for the most of this pack, but the pack was completed before I could finish the audiobook.
I really enjoyed the Bakery Pack, I think the images were fun and none of the images made me want to commit violence due to how complicated or time consuming they were (looking at you, Cute Pack). Overall a win!
August 2026 results
| Priority | Backlog | Added this month | Beaten | Removed |
| High | 136 | 4 | 5 | - |
| Medium | 228 | - | - | 1 |
Yesterday
#432
#42 of 2026
August 29, 2026
Aug 28 2026
Report 95: June - August 2026
I might as well post it right now, I don’t think I’ll finish any new games in the next few days.
- Horripilant
28 hours playtime
57 of 57 achievements - Back in 1995
2 hours playtime
12 of 12 achievements - Zombo Buster Advance
20 hours playtime
94 of 94 achievements - Dead Finger Dice
2 hours playtime
23 of 23 achievements - Death and Progress
2 hours playtime
7 of 7 achievements - Bad Dream: Coma
11 hours playtime
21 of 21 achievements - Bad Dream: Fever
3 hours playtime
no achievements
- Blood Orange
2 hours playtime
10 of 10 achievements - THRESHOLD
4 hours playtime
14 of 14 achievements - Minishoot' Adventures
15 hours playtime
34 of 34 achievements - Lorelai
9 hours playtime
27 of 27 achievements - Thank Goodness You're Here!
5 hours playtime
32 of 32 achievements - ENA: Dream BBQ
4 hours playtime
14 of 14 achievements - Mass Effect™ Legendary Edition
42 hours playtime
47 of 127 achievements
Horripilant It was pretty fun, but kinda turned out to be a slog later. I don’t actually remember how I felt after finishing it (maybe I should go back to monthly reports…), but I’m a sucker for incrementals, so I guess I liked it enough to complete it in a few days. The puzzle and exploration aspects were the most interesting part, kinda reminding me of what I felt playing The Longing, in a way. 7/10
Back in 1995 - While trying to replicate the older survival horror games, the creator did a much worse version of them. I mean, come on, they didn’t look and felt so ass back then. I really don’t like to shit on creators, but it was an incoherent mess, gameplay-, story- and concept-wise. I have no clue what the epilogue dev commentary tried to tell me since i skipped some of the commentary somehow and the message wasn’t really that clear. It’s a pretty bad game, there’s a lot of much better nostalgia-inducing titles for that. 3/10
Zombo Buster Advance - Sequel to Zombo Buster Rising, but now it’s a Plants vs. Zombies rip-off. It was fun to get through though, but holy shit some of these achievements are grindy as hell. 6/10
Death and Progress - Small adventure game. To get to the good ending, you’ll have to die as little as possible. Some of the segments were kinda rage-inducing (maybe I’m just bad). 6/10
Bad Dream Coma - That’s a pretty good point’n’click that reminds me of Newgrounds games. It is nearly impossible to get all of the achievements without reffering to guides, though. Had to complete it multiple, and I mean -multiple- times. 7/10
Bad Dream Fever - As you’ve already guessed, it’s a sequel. It’s much easier and straightforward, almost like a visual novel. 6,5/10
Blood Orange - Kinda cool, but doesn’t really do much with pretty much every element of itself. I don’t really know how to explain it. I’d play something a bit longer, I think. 6,5/10
Threshold - Interesting. Kind of a slog to play through again for different achievements, when you figure out how stuff functions here and the magic dissapears a bit. 7/10
Minishoot’ Adventures - Alright, it’s a Zelda clone with tiny flying spaceships, but it’s reeeeeeally fun. I enjoyed the hell out exploring it. 8,5/10
Lorelai Ah, I missed unapologetic edginess of Harvester Games. This one didn’t dissapoint either. Plays pretty much the same as the first two games in the trilogy, but I like it. The cruelty can get a bit ridiculous at times though. 8/10
Thank Goodness You’re Here - Adventure game with strange british humor. I liked most of the gags though. 7/10
ENA Dream BBQ - This is what Yume Nikki Remake could’ve been if it was on steroids (and good). The artwork is amazing. Never seen ENA before, but I think I just might check it out now. 8/10
Mass Effect: Legendary Edition / Mass Effect 1 - Replayed the first ME in it’s remastered… glory? Now when I started ME2, ME1 feels so janky, especially the sidequests’ content. All these samey rooms, planets… You really shouldn’t grind the shit out ME1 like I did (if you’re not trying to get all of the achievements at least). The main plot content is pretty good, at least. 7,5/10
I’m having a 19-day vacation in the second half of September, so September and October might be really good months for backlog assassinations. Or I’ll just play the shit out Mass Effect trilogy. And Cell to Singulartiy. That’s a really cool edutaiment incremental, learned a lot of new stuff there.
Backlog progress status:
July/August Update!
Played on Game Pass
Mixtape is a story-driven interactive game. You play as Stacey Rockford, a music enthusiast who is spending one last day with her friends before moving away.
Mixtape is completely linear. There aren't really choices and the story cannot branch in any direction. The gameplay is very minimal. Mostly walking, skateboarding, minigames, talking, and observing things. It is supposed to take place in the 90's, but none of it feels 90's. The music is more 80's, and the dialogue and setting feels like someone trying to evoke nostalgia, but not quite hitting the mark.
I didn't really connect with any of the characters. I didn't like the music. I didn't feel nostalgic. I am a fan of story-driven interactive games, but this one didn't connect with me. I did like the artstyle. There were a couple moments that made me laugh. The coming-to-age plot will always be relevant and hit its mark for a lot of people. Personally, I was looking for a game to capture the magic of Life is Strange one and this one wasn't it.
I'd only recommend this game on a very steep discount.
The Quarry is a choice-based horror game. It is made Supermassive Games, who made "Until Dawn" and the "Dark Pictures" games.
The story follows nine teenage camp councilors. They become stranded at camp and realize that they may not be alone…
I skipped this game at first. Supermassive can be very hit or miss. After beating House of Ashes, I wanted to give this a shot. This isn't as good as House of Ashes, but I really enjoyed it!
The quarry is single player only. There is a two-player mode but it has you pass the controller to a friend, and the sections are uneven for playtime. This game also plays just like their others. It doesn't stand out as far as gameplay goes. You control each of the councilors and make choices on their behalf. Any of them can die. All of them can survive. You walk around, make important choices, and always prepare to have a QTE thrown at you. There are a lot of cutscenes.
The quarry can branch in different directions based on your choices. Most lead to a character dying or surviving. Some of the good choices do require you to think ahead or remember something from before. When I first started, I really hated the characters. They were so embarrassing to listen to that I I almost stopped playing. I'm glad I stuck with it, because they do get better as you progress. Every decision was nerve wracking because I was terrified of getting any of the characters killed!
I think the story was very neat and it had a perfect mix of horror and comedy. It does a great job at slowly building the suspense and mystery, and its a really fun time if you go in completely blind. It's also very rewarding to the players that really pay attention the the dialogue and story.
Unfortunately, even with its great setup and story development, The Quarry has a super rushed ending. The ending is serviceable, but doesn't feel satisfying. You don't feel like you got the closure you wanted and it should have been longer.
The game is intense and has a good story. They didn't quite stick the landing, but it's still worth playing. There is also a cosmetic DLC that adds a rewind feature. You can reverse three deaths if you own the DLC.
I recommend this game on discount, not the full price. I really enjoyed it, but I wouldn't have paid $60 for it.
The Complex is a short FMV choice game. The cutscenes are live action.
The game has a lot of potential. The acting and production was very good. It never felt cheap. The acting never took me out of the story. I game mainly takes place in one room, but I was fully engrossed. The problem is that It felt like a demo to an interesting story that didn't quite feel complete. Not to mention the choices were not very good and the biggest choice was confusing/misleading.
By the time the story really got interesting, the game was over. There is also no way to go back and make different choices without starting the whole game over. It is short, but since there is no gameplay, I'd rather not watch the whole thing again to see the other endings.
I didn't dislike The Complex . It's a fun sci-fi thriller, and they put a lot of work and effort into it. The actors did a great job and it felt like I was watching a well budgeted film. Would I recommend it? Not full price, personally. I'm new to the FMV space, but I have played much better ones for the same price.
Distance is a driving platformer with parkour elements. It also has an interesting sci-fi cyberpunk like story.
I'm going to be honest here. I did not like this game. When I first beat it, I was like, hey.. that's pretty good! The driving felt fluid. The levels were well designed, and the game was very atmospheric. I also love games that have a small hint of psychological horror.
But truthfully, I was not having fun. And to be honest, it was mostly my fault.
Do not make the same mistake I did. Do not play this game on keyboard.
I tend to play all my games on keyboard and mouse. Even ones that are much better suited for controller. This game should be played with controller. It was my stubbornness and laziness that drew out my suffering. I was led into a false sense of security when it started, but once I learned the gravity flips, it was downright painful.
Driving games are also not really my thing. Even with it being one of my disliked genres, I do really think Distance had a unique quality and spin to it that separated it from other driving games.
Would I recommend this? No. I was very bored and frustrated. Reviews are good though, and I don't think it's a bad game at all.
007 First Light is an action adventure game, where you play as James Bond before he becomes 007.
This game was crazy fun. It reminded me a lot of Uncharted, which is one of my favorite game series. I've never played Hitman, but apparently it plays similar to that series as well. Every mission has multiple paths you can take to complete it. You can also stealth or go in guns blazing, and the game doesn't penalize you or try to shame you on your playstyle. As long as you have that license to kill.
James Bond is a fun character. He does remind me a lot of Nathan Drake, or like the many other snarky charming wise cracking characters you see in media. I've only seen the Sean Connery and Pierce Brosnan films, but I enjoyed how different he was to those Bonds and how he stood out.
There are so many different ways to stealth through the game. You can even use gadgets to aid you. The settings and action sequences were top notch. I thought the story was incredibly engaging. You can also just walking up to any random npc and they are probably having a detailed conversation with other npcs. The world feels lived in.
I really loved First Light. Loved the characters, the story, the production value, the settings, the gameplay, the variety of gameplay styles. I'd highly recommend it.
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Retro Game Corner
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Retro Game Corner
👾Pokémon White
Another retro game done! I feel like my opinion on this one is going to be very controversial. Especially because I had zero nostalgia going into this.
The last Pokemon game I beat was in 2004 and it was Pokemon Emerald. I was obsessed! I didn't have a Nintendo DS growing up, so I missed out on an entire generation of highly rated Pokemon games. That's why I decided to play my first one, which was Pokemon: White.
I have some critiques. I'd actually love to hear from you guys if these critiques are valid, or if Pokemon games are just no longer for me. First of all, I felt like the gameplay didn't add anything new from when I played in 2004, even though this game came out six years later. There were tiny things added like triple battles, but the rest of the gameplay felt exactly the same. It also felt like there was a lot more battling than usual.
In between every single new area, there was a very long stretch of trainers you had to battle. That's nothing new, but there weren't fun things to discover or fun locations to explore. It was just town one, 10 trainers, town two, etc. There was also an egregious amount of wild Pokemon popping up. Once again, nothing new I know. You walk in grass, you get wild Pokemon. It was just the sheer amount of Pokemon. I'd run into 5 wild Pokemon going across 10 grass spots. It got worse as the game went on. I had to carry repels just to walk across a thin stretch of grass. There was even a cave in the game that took me 30 minutes to get out without the trainer battles. I forgot to stock up on repels going in and it was like walking through hell. Every single step was an encounter.
The formula is the same. Collect from every gym leader and then battle the Elite Four. The game was less about becoming a Pokemon champion and more about fighting off the new villain group. This actually leads me to the topic of the story, which started out very strong but then promptly tripped all over itself. The villains are stealing Pokemon from their trainers because they firmly believe that Pokemon should live free. Pokemon aren't happy being used for battle and shouldn't be imprisoned just because people enjoy having them. They didn't use those words, but it's a rough paraphrase.
I actually loved the direction they were going with this story. The villains suddenly have depth. They aren't just thug #1 and thug #2. They are doing something legally wrong, but with the belief that they are doing something morally right. It would have been really impressive if the game had the player question if it is morally wrong to carry these Pokemon throughout the game or if the bond you share is truly real. Unfortunately it's ruined when you discover that the villains are hypocrites that also use Pokemon for battle. They act like they are in a brainwashed cult, and the main villain never actually cared about Pokemon rights. He just wanted to rule the world and made the entire moral dilemma up as a means to an end.
Pokemon games were made for kids. They never had deep stories or interesting characters. I wish the creators would realize that kids can understand depth and not every piece of dialogue had to be simple and childish. Kids can understand a complex story and the adults playing it would enjoy it as well. Movies like The Incredibles, Inside Out, or The Iron Giant are perfect examples of kids' movies that have complex emotions and themes.
I'm going pretty hard on this game, so let me say what I did like. I respected their decision to only have new Pokémon in the game. I also liked the new Pokemon. The designs were neat. I thought some characters were very interesting, like the character N. I just really wish we expanded on him, since his story felt cut short. There were also a lot of cool multiplayer options that I unfortunately couldn't use, but loved the option regardless. The ending felt a little abrupt, but the final battle was very cool. I liked the cutscene animation. Also, the Elite Four actually felt difficult. They were much harder than the other games I've played.
I know a lot of people loved this game, so I'd love to hear from you. What parts am I misunderstanding or not appreciating? What game (if any) would you recommend I play next?
Next Time:
I’m currently playing through Death Stranding 2 on the PS5. I’m starting Dragon Age Inquisition for my PoP. Hopefully I can beat it this upcoming month. Lastly, I’m playing Chrono Trigger (Ds version) for the first time for my retro corner.
Thanks for reading! I hope everyone has a great September!
Aug 26 2026
#431
#41 of 2026
August 26, 2026
Aug 24 2026
#430
#40 of 2026
August 24, 2026
August Assassination #5 (Backlog)
Please consider liking my review on Steam - it means a lot to me!
I played it for 8 minutes and felt it was more than enough. But it's free so really you can't go wrong
Aug 22 2026
Report #433: Escape Simulator
Nice co-op challenge
Technically the game is not yet completed. But from a statistics perspective it has all done. We took our time to play the different escape rooms of the base game, also did the extra ones. Now what is left is playing through the remaining rooms of DLCs, but there is not an achievement for that. So playtime will slowly increase over the next weeks.
Really recommended, if you like puzzle solving with a mate






























