Activities

Yesterday

fernandopa

December Assassination #2 (Backlog)

6.0 hours

Please consider liking my review on Steam - it means a lot to me!

I only played the campaign, but this was one of the most crack games I've ever had the joy and pleasure to experience. It's absolute batshit the level of action and spectacle that you have on display. Some of the most memorable and creative levels I've ever seen in a FPS game, movement unlike any other game that I've played, even the ones focused on parkour, and a 9 years old game still looks better than what's coming out from AAA studios today. After playing the campaign, it's no surprise at all the multiplayer scene is still alive to this day and kicking ass.

No FPS fan is complete until they beat this game with their buddy BT, the best boi


Dog

#23 NOV 2025

Death’s Door

10.7 hours playtime, 18 of 24 achievements


Stray

5.3 hours playtime, 12 of 24 achievements


Dec 03 2025

JapaniKatti

21: November 2025

S P A C E N A P

40/62 (65%), 303.9 hours

💗 This game was gifted to Indie Therapy for review.

I went in to Spacenap expecting a chill little idle experience I could leave running in the background while working on other things. It is advertised as a desktop idle game, and it is one, but the idle part turned out to be much smaller than I thought. The game actually requires quite a bit of manual input, especially early on, so don’t expect it to play itself. That said, once I got into the rhythm of it, it became a great “multitasking companion” type of game — something to relax with while doing other things.

The game’s presentation is easily its strongest point. The minimalist art style is simple but beautiful; lots of soft colors, clean lines, and small details that make the game feel calm and inviting. It’s got that quiet, ambient, spacey vibe that’s just so good for relaxation. The sound design complements it perfectly too; the soft hums and distant tones really create a feeling of floating in peaceful solitude. It’s not trying to overwhelm you with flashy visuals or constant noise — instead, it gives you a sense of stillness, which is something I really appreciated.

Unfortunately, I did run into a pretty big issue during my playthrough. Around the 100-hour mark, my save file got corrupted, and I completely lost my progress. It wasn’t the developer’s fault — just one of those unlucky bugs that sometimes happen — but it was still frustrating after investing so much time. Thankfully, the developer was super quick to respond to player feedback and rolled out an update soon after that increased the autosave frequency. That small change should reduce the risk of that happening to anyone else, and I have to give them credit for being attentive and proactive. They’ve also mentioned future updates and quality-of-life improvements, which I think will make the game even smoother over time.

Now, as far as gameplay goes, I do have a few small nitpicks. Some of the constellations can be a bit tricky to complete because they sometimes “confuse” themselves with others, which can break your flow when you’re trying gather them all. Still, despite that, I ended up really enjoying Spacenap. It’s one of those games that you don’t necessarily “play” so much as exist in for a while. It’s calm, meditative, and great for when you just need a break from everything else. I wouldn’t say it’s perfect, but it’s a lovely experience that does what it sets out to do.

November 2025 -  12 New games, 1 Completed
VinroyIsViral

November 2025

Made a ton of progress this month! Per usual, I also gained a fair number of games, but I’m glad to actually have a bit more time to get completions :)

Scoring Scale
■ Recommended ■ Mixed Feelings ■ Wouldn't Recommend

Games I Have Fully Completed


Half-Life 2

Brotato

6/10
134.5 hours
176 of 176 achievements

This is my rating after playing through the DLC after beating the main game. The DLC requiring you to play every character all over again on the new map, along with the new characters on both the old map and new map, was absolutely ridiculous and ruined my initial enjoyment of this game back when it was only the base game. I'd still recommend it if you don't want to achievement hunt it or if you really like games like this, but the DLC makes achievement hunting it way too much of a slog now and saps all my remaining enjoyment out of the game.

Half-Life 2

Kanon

7/10
32.8 hours
14 of 14 achievements

A classic among romance VNs. It's definitely dated with weird pacing and language for a fair number of the routes. To touch on the pacing more, the slow pacing is fine due to the setting, but I feel like they rush certain events near the climax of routes extremely hard to the point it is jarring (e.g., Mai and Sayuri are prime examples). There are plenty more issues I could talk about, but overall, the game is quite solid and memorable. The atmosphere is amazing, most of the characters are wonderful, and the OST definitely enhances it. Yuichii is a bit of an asshole, though, lol.

Route Ranking: Ayu = Shiori > Nayumi > Mai > Makoto > Sayuri (basically not even a route... she deserved better...)

Half-Life 2

Under The Waves

4/10
13.8 hours
38 of 38 achievements

While the atmosphere and overall message were quite nice, I thought this game didn't respect your time at all; everything moved at a slow pace. The actual gameplay also wasn't very fun after the appeal of the environment wore off, and it felt like the actions they made you do dragged on way too long. I also thought the delivery of the story's main messages was a bit preachy and didn't tell you anything new.

Overall, this was just a letdown, and I kept wondering when the game would wrap things up so I could finally be done with it. I'll make a more in-depth review later, but man, this one sucked more than I thought it would (I even dropped it for a few months before finally finishing the rest of it in one go).

Half-Life 2

Road to Empress I

9/10
13.8 hours
40 of 40 achievements

This was a brilliant FMV game! The drama, the intrigue, and lots more are what make this game a gem! The only downside is the number of paths that lead to death, and the trial-and-error of finding the route to success can be a bit frustrating. Also, unlocking all the achievements after finishing the game is a bit annoying, as some minor things from earlier chapters influence random endings, which you would never figure out without a guide. Still a wonderful game, though, and I'd highly recommend it!

Games I've Made Progress On
Games Added This Month (Click on the Header to See More!)

Dec 02 2025

Εμεθ

End of Month Report: November

Half-Life 2
Beaten -> Completed

Etrian Odyssey HD

69.6 hours
22 of 22 achievements

Played the original on DS because of peer pressure and enjoyed it more than expected, probably because it's the easy one. The PC port is just as rompy; they fixed some bugged skills but Immunize still works against everything just like the old days. I did everything on Expert mode since that's just the game I played back then, but I might not for the sequels. Mouse and keyboard controls are something I pretty much never use, but it just felt right for this game. Hovering the mouse over some menu options could be fiddly at times, but clicking on enemies and destroying them was fun, and otherwise, the port was everything I wanted.

7.03% (62/882)
4.54% (40/882)
2.72% (24/882)
85.49% (754/882)
0.23% (2/882)

+3 Backlog

Games Purchased: 3

Increasing the backlog doesn’t feel great, but I took down a 70 hour beast of a game, so that’s nice.

MouseWithBeer

November report

Got some games done in the end of November which is nice :)

Completed SG wins

Hotel Renovator
Playtime: 9.6 hours
Achievements: 27 of 27 (100%)
Review: A hotel renovation game that would be good, if it wasn't for all the bugs, crashes and terrible optimization. You can find my full review on Steam here.
Mars Power Industries Deluxe
Playtime: 2.7 hours
Achievements: 11 of 11 (100%)
Review: A nice puzzle game with 133 levels to solve. You can find my full review on Steam here.

Other completed games

Pan'orama
Playtime: 37.5 hours
Achievements: 27 of 27 (100%)
Review: Worse and more expensive version of Dorfromantik, but still a good, chill puzzle game. You can find my full review on Steam here.
Chonkers
Playtime: 151.2 hours
Achievements: 25 of 25 (100%)
Review: Cute idle game full of chonky kitties. You can find my full review on Steam here.
Mortvie

Update 11
Christmas is all around 🎅

Games beaten:

Half-Life 2
#20

Hollowbrook - Apartments

5/10
1.4 hours
13 of 20 achievements

It's a solid game, very fears to fathom inspired, but I can't say I enjoyed the sewer section. Other than that it was great, but I need a little more to rate it higher.

Half-Life 2
#21

Massacre At The Mirage

5/10
3.2 hours
10 of 16 achievements

Another decent halloween game, fun for the day but not something you'd really come back to, despite there being a somewhat endless mode.

Half-Life 2
#22

Dispatch

9/10
8.5 hours
23 of 36 achievements

It deservers the hype, though I wish it was a little longer. Even though the main focus is the story, I really enjoyed the dispatching gameplay as well.

Idk what’s happening with this game:

Half-Life 2

Pokemon Legends: Z-A

Who even knows???
10 hours
no achievements

This game is bad. It's really bad and if we're being real, no one would touch this if it wasn't pokemon. I'm not a pokemon fan, but I wanted to understand, I wanted to be able to join in on the conversations about pokemon, so I bought the game, because for the first time it is not turn based. For a bit, I had fun. I was enjoying it, learning the different pokemon, the little guys are cute. I'm glad they tried something new with the combat, but the game is just so flawed and ugly that it barely even matters. You'll have people say, 'oh but the png windows aren't even a big deal, it looks fine for the Switch, you're nitpicking' but why are we defending pokemon when games like tears of the kingdom exist on the Switch? I don't understand why they insist on pushing out a pokemon game every year, if this was given more time to cook, it could have been something good, there was potential, especially with the Switch 2 hardware. I don't know if I'll be playing more of this, I kind of want to finish it, but also there's so many better games I could be playing in its place.

Games abandoned:

Beyond: Two Souls

5.2 hours, 17 of 45 achievements
5/10

Click to expand

Sorry guys, this one was long coming. I just couldn't make myself go back to it, for some reason I wasn't enjoying the gameplay and did not get too invested in the story either. It had some cool parts, but overall it just didn't click for me.


Blue Prince

3.0 hours, 0 of 16 achievements
idk I'm not rating this

Click to expand

I made a mistake with this one by not looking into it at all before buying and just trusting the raving reviews. If I saw the gameplay before buying, I probably could have guessed this wasn't for me. I like puzzle games, but not rougelikes, especially when I feel like all I'm doing is battling the RNG. Before abandoning, I still wanted to give this a proper shot so I looked up guides for beating it. When I saw how complicated it was, I figured there was no way I was going through all of that, while being to a certain extent reliant on luck.


Currently playing:

  • ARC Raiders
  • Megabonk
  • Universe For Sale
  • Cyberpunk 2077
  • Hyrule Warriors: Age of Imprisonment

New backlog additions:
Uncharted: Legacy of Thieves Collection (birthday gift from my brother with Dispatch too)
The Darkside Detective, Song of Farca, Neo Cab (from generous SG people)
Dragon’s Dogma: Dark Arisen
Call of Juarez Gunslinger
The Darkside Detective: A Fumble in the Dark
Where Winds Meet (f2p)

5% (14/281)
21% (60/281)
7% (20/281)
53% (150/281)
13% (37/281)
Ice (on her Mahou Shoujo arc)

December 2025 Planning

November 2025
7% (69/988)
3% (33/988)
11% (111/988)
75% (740/988)
4% (35/988)
mordsmiez

Log #43 - November 2025

29% (262/899)
5% (41/899)
16% (141/899)
50% (446/899)
1% (9/899)

Backlog growth: + 6 - 2 = +4

Another month has passed by with almost no assassinations, oh well^^

An Arcade Full of Cats: Really nice HOG.
Inventory Manager: The premise sounded cool, but there isn’t much to do after a short while. Most of the time, the game was idling in the background.

That’s it from me, see you next month!

BEAUREGARDE

in November i finished

Quantum Break

13.6 hours, 33 of 42 achievements

it was alright i guess. ran like crap on my PC (Potato Computer). felt like a fancy VN more than anything.

BioShock Remastered

26.7 hours, 45 of 65 achievements

pretty okay actually. i still dont think its get-the-tattoo good or anything, but it really perked up as the game progressed.

Cogs

11.9 hours, 6 of 18 achievements

for what it is, its very good. im not a huge fan of what it is, but its fun for when im in the mood for it

and i started to learn how to use BLAEO generator lol

progress

1% (2/279)
5% (15/279)
23% (64/279)
68% (189/279)
3% (9/279)