Activities
Today
#390
#57 of 2025
December 30, 2025
December 2025 results
| Priority | Backlog | Added this month | Beaten | Removed |
| High | 101 | 21 | 1 | - |
| Medium | 217 | - | - | - |
Classic Eldritch Puzzling
In a couple of ways, Call of the Sea is the inverse of White Night, which i played this same month - primarily walking around solving puzzles while soaking in the atmosphere and story, as presented for the most part by the main character's monologue
Where White Night purposely removed all colour however, Call of the Sea seems to revel in the most vibrant colours it can manage. It's a much more appealing world because of it, inviting you to explore areas and absorb the sights - which are often gorgeously realised. Clearly it's got different aesthetic goals than White Night, which had a claustrophobic, oppressive sense of dread
The puzzles themselves are more involved (and satisfying) here, than in White Night, which makes sense because we don't have the survival horror elements to distract us. I enjoyed them all quite a bit, finding them non-obvious to start, and then logically resolving them with each new piece of information. I only once had to look up a hint, near the end, but it was because of a hidden(-ish) interaction prompt
The plot follows protagonist Norah, searching for her husband after his expedition to a lost island. She traces their footsteps, slowly uncovering their fate, while also discovering her own links to the mysterious island and its history. I quite enjoyed the whole tale, but the thematic pacing felt a bit disjointed - you can't really go back to conventional nature after the ritual by stormy sea - but maybe that's my own expectations
Anyway, lovely experience to end the year on (just pretend i didn't play Coromon after)
Report 92: September - December 2025
- s.p.l.i.t
59 minutes playtime
2 of 2 achievements - Unfair Flips
6 hours playtime
14 of 14 achievements - The Night of the Scissors
44 minutes playtime
7 of 7 achievements - Mitoza
32 minutes playtime
12 of 12 achievements - Hank: Straightjacket
4 minutes playtime
no achievements
- Return of the Obra Dinn
9 hours playtime
16 of 16 achievements - Splatter - Zombiecalypse Now
11 hours playtime
36 of 36 achievements - Energy Survivors
4 hours playtime
26 of 26 achievements - The Hundred Line -Last Defense Academy-
168 hours playtime
47 of 47 achievements
s.p.l.i.t - A short game by Klubnika. It’s a hacker puzzle type of game, I usually suck at those, but surprisingly I turned out to be competent enough to figure it all on my own. Dark as usual. I liked it. 8/10
Unfair Flips - Incremental game about coin flips. Not much to say here. The endings were pretyy annoying to get. 5/10
The Night of the Scissors - Really short horror game 6/10
Mitoza - Surreal thing-y. 6/10
Hank Straightjacket - …Ok? Cool dialogue mechanic you got there?.. I guess?.. I just wish I was somewhat more invested and it wasn’t kinda boring? For some reason I thought the full release is gonna be a choose your own adventure game, but it’s a time-travel-puzzle-whatever, skipppp 3/10
The Return of Obra Dinn - NOW. This is a good ass puzzle game. 9,5/10
Splatter - Pretty fun top down shooter. 7/10
Energey Survivors - A pretty bad Survivors clone, abandoned, unpolished and unfinished on top of that. 2/10
The Hundred Line - This one took almost all of this year to beat. God, Uchikoshi used to write decent plots, but now I’m completely dissapointed. The writing in his routes is so fucking bad and it’s all the same tropes he uses over and over and over again I’m starting to think he’s doing this as some elaborate joke. The game’s good though and the whole second half of the game is pretty insane. 9/10
Happy holidays ya’ll
2025 December update
Most Enjoyable
Most Looking Forward To
Storm Lancers Demo
18 minutes of playtime, no achievements
Personal rating: 6/10, Date of finish: December/04
Click for review
Played this cuz of Discord quest. It's...fine? I think I kinda got gaslit by the discussions on Steam afterwards, cuz I was curious and checked and the reception was...not good. And now I'm questioning my opinion on it. xD But when playing, I think it was just fine. I actually like the weighty feeling of the movement, although I wish we can jump a tad higher so that reaching ledges doesn't feel like we teleport slightly upward. And wish MC has heavier armor to justify the weightier movement. The enemies are....kinda dumb? Aside from the fire type which freaking hurts the DOT of fire needs to be adjusted I died to it twice, all the other enemies have very rigid attack patterns and they look so alike it's hard to tell what type they are. Especially since the *fire* dog is actually blue what?? Thought it's ice type enemy at first. The weapons are...meh? It tried a couple, and there's I really like the fast dagger, but the stats on the tooltip doesn't really match since I equipped a higher stat whip and it deals less damage than the starting sword. I do like the rumble of the controller when hitting tho.
Overall, it's a fine demo, doesn't make me want to buy the full game tho which means it failed. Also only like 8 minutes of gameplay for some, since I died twice my time was longer. xD
Loddlenaut
9.3 hours of playtime, 23 of 23 achievements
Personal rating: 9.5/10, Date of finish: December/09
Click for review
This game is awesome. Very chill, very relaxing cleaning game, just the kind I like. I started playing with K&M but quickly switched to controller cuz it just feels like the kinda game to sit back relax and clean. The visual is stylized and very cute, the mechanics honestly isn't that in-depth which is fine for a cleaning game. Tho I do wish holding down button also continues sucking in trash like cleaning pollution, since it's a tad awkward when both are present and your lock on switches between them. And the loddles, the loddles are everything in this game. :3 You get close to a gooped up one and it sticks to you, posing a tiny annoyance of re-infecting plants you touch until you clean it. But once you do you can feed it various foods and evolve it to various adorable evolutions. My favorite one is the bunny just because the way it moves is so wavy and cute. There's tons of areas to clean and stuff to do, and I honestly thought I wouldn't bother getting the "all 100% resistance/diversity" hidden goal, but after finishing the main game I can't get enough and kept playing. :P Highly recommend, and if you're a cleaning game fan you gotta play it, it's great.
Druidwalker
43 minutes of playtime, 7 of 7 achievements
Personal rating: 9/10, Date of finish: December/11
Click for review
So I actually bought a bunch of bundles this week, in particular I bought the 25 pack Mystery Box bundles from Fanatical. lol I did not get good pulls unfortunately, but this is one of the titles that looked interesting! It's a card game about picking cards which are paths to go, most of the time exchanging your stamina(purple fabric looking thing) for leaves, which is the "currency", so to speak. You use it to upgrade your stamina and other abilities once you get them in your journey back at the camp, which you will automatically go back once your stamina runs out. There's technically no fail state as you just loop back to the camp until you gain enough currency to reach the next ability, allowing you to extend your journey more, but you can make your later journey harder, as I noticed Well and Plant Totem, which gives stamina and antler(a skill check requirement for paths) respectively, both increasing in price the more you pick them. Thankfully I did notice that and avoided picking them unless I'm aiming to push to the next skill in a run. Each card has a fixed outcome, so it's a rough test of memory when you pick a card that disabled the owl ability, which prevents you from seeing what the card outcomes are. The main gameplay loop is quite nice, and I particularly like that it didn't explain anything and left you to figure it out on your own. The music memory game at the end is kinda meh tho. Highlight of the game is definitely the design of the cards, they are gorgeously hand drawn with vibrant colors, very lovely. I'd recommend this game when it goes on sale, as it only took less than an hour to beat for me, but an enjoyable 43 minutes nonetheless. :3
Chill & Reel Demo
21.5 hours of playtime, no achievements
Personal rating: 8/10, Date of finish: December/21
Click for review
I've been looking for truly idle desktop idlers, and this one is that! The alligator sits at the bottom of your screen and waits for fish to bite, and technically you *can* catch manually, but since fishes are bound by the tier of rod you have and you can't really catch stuff by skill, there's not much point to manual work. I was a tad frustrated about that fact at first, but ended up liking it because it incentivizes me to be hands off. :D There's just some UI clunkiness and sound improvements that needs addressing imo, which I've gave my feedback to the devs~ And I'm definitely looking to buy the full game in the future. Highly recommend. It's a free demo, so no lose in trying. ;3
Lost But Found
13.8 hours of playtime, 47 of 47 achievements
Personal rating: 4/10, Date of finish: December/22
Click for review
From the idea of this game, it would've totally be up my alley. And it was, at the start when I had to juggle customers, find items in the pile of barely sorted ones when I haven't gotten my sorting system down and also doing minigames to get some extra money on the side. It was great and I enjoyed it a lot. But then, there's an upgrade that just entirely nullifies the "bring money home else you lose game" aspect that I can straight up get from the start, and why wouldn't I? There's no penalty other than it taking up a space on your table, but your table shouldn't be that full if you've been doing orders correctly. And then it's the struggling with the box to steal items, where the interact area is so finnicky and weird that I have to try multiple times to put stuff in, and if you don't put stuff in it'll actually hide itself, and I have to bring it back and rinse and repeat, So. Freaking. Frustrating. I know I don't *need* to use it, but it feels pretty nice to bring back items at the end of a shift and sell them. Finally the most annoying thing about the game is the grindy achievements. I got the 30k needed to finish the game on day 40, and when you end game it actually deletes your save(good thing it warns you beforehand), so it's not like I can finish game and come back to do more achievements. And you know what achievement it has? Reach 100 days. I tried to play it for real, but I just couldn't cuz there's no goal for me to reach, nothing else for me to do except do the same thing. The gameplay is isn't fun enough to support that. So I did the guide recommended way of not putting any items on the table and just afk, but I can't truly afk cuz every 3 minutes I have to click next day...
I haven't even touch on the fact that there's no story, no stakes and when you end the game you just get comic frames of you going to vacation and then bam, yeeted your save and back to title screen. Also the fact that when I was grinding the other achievements I ran into really annoying glitches with interactions, like how putting stuff to trash will push the items next to conveyor belt around(they didn't disable collision when doing that??), and when you put stuff to trash it sometimes will go to the leftmost customer instead(same collision issue???). Okay maybe I should stop writing anymore it's making me annoyed. lol This game had a fantastic idea, but then dropped the ball on execution, and that is just a damn shame.
Play a game you won on SteamGifts
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Unhack
0 hours playtime
no achievements
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Les Quatre Alices
0 hours playtime
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Alphabetron
0 hours playtime
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Murders on the Yangtze River
0 hours playtime
Winter Sale Buys
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Spilled!
0 hours playtime
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A Building Full of Cats
0 hours playtime
Others
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Emily is Away
0 hours playtime
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Mizi NO!
0 hours playtime
| Time played | 219 hours 48 minutes ↓ |
| Achievements gotten | 142 |
| Games 100% completed | 4 |
| Month | Finished games |
|---|---|
| 2025 January | 10 |
| 2025 February | 7 |
| 2025 March | 7 |
| 2025 April | 2 |
| 2025 May | 2 |
| 2025 June | 5 |
| 2025 July | 6 |
| 2025 August/September | 3 |
| 2025 October | 6 |
| 2025 November | 8 |
| 2025 December | 6 |
| Total: | 62 |
2025 January
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LEWD GIRLS: Hentai Puzzle
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Glass Masquerade - Inceptions Puzzle Pack
1.3 hours playtime
no achievements
Rating: ★★★☆☆
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Glass Masquerade - Halloween Puzzle Pack
1.3 hours playtime
no achievements
Rating: ★★★☆☆
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Glass Masquerade - Heritages Puzzle Pack
1.3 hours playtime
no achievements
Rating: ★★★☆☆
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Placid Plastic Duck Simulator
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Rusty's Retirement
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Vectronom
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Samantha Swift and the Hidden Roses of Athena
3.3 hours playtime
no achievements
Rating: ★★★★☆
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Say No! More
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The Pedestrian
2025 February
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Hentai Memory - Sexy Couples
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Taken Souls: Blood Ritual Collector's Edition
3.4 hours playtime
no achievements
Rating: ★★★☆☆
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TOEM: A Photo Adventure
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Just a To the Moon Series Beach Episode
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Go! Go! Nippon! ~My First Trip to Japan~
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Kitty Cat: Jigsaw Puzzles
5.1 hours playtime
no achievements
Rating: ★★☆☆☆
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Dollar
2025 March
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Everhood 2 Demo
1.2 hours playtime
no achievements
Rating: ★★★☆☆
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Rusty Lake: Roots
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Puzzles Under The Hill
4.1 hours playtime
no achievements
Rating: ★★★☆☆
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Detective Support - Grow a Carrot
14 minutes playtime
no achievements
Rating: ★☆☆☆☆
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Doors: Paradox
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Detention
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Lock Parsing 2
2 minutes playtime
no achievements
Rating: ☆☆☆☆☆
2025 April
2025 May
2025 June
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Boxes: Lost Fragments
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Monument Valley 2
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Infinity Nikki
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Interactive Sex - Daddy Daughter Incest BDSM
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DARQ: Complete Edition
2025 July
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Anime! Oi history!
10 minutes playtime
no achievements
Rating: ☆☆☆☆☆
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Nemo Dungeon
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Doors
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Forward to the Sky
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Clawfish
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Grotto
2025 August/September
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Trivia Vault: Classic Rock Trivia
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Fall of the New Age Premium Edition
3.1 hours playtime
no achievements
Rating: ★★☆☆☆
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Orwell: Keeping an Eye On You
2025 October
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Invention 3
1 hours playtime
no achievements
Rating: ★★★☆☆
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Brutal Runner
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Away
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Soulless: Ray Of Hope
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Aesthetic Clicker
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Model Building Restoration
2025 November
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Edgar's Poetical Nightmare
1.1 hours playtime
no achievements
Rating: ★☆☆☆☆
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Repeat the image: Animals
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Bounce ASMR
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A Short Hike
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Trashville
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Fap Simulator 2020
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A Little to the Left
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Graveyard Shift
2025 December
Lots of idle time this month with Palia(I have the game open in the background while I edit the wiki lol) and Idle Waters, and surprised I still have less playtime than last month.
This is a pretty good year of backlog slaying for me! Number of games is increased from last year(granted there are demos and DLCs in there, but they count!), and I’ve tried quite a few genres I normally don’t play this year cuz of events, most notably Horror with “Detention”. Quite proud of that even tho I was superrrrr scared all the way. xD
Hope next year will also be a good year~ Happy New Year everyone! :3/
Yesterday
another week of beaten games!~
this time got 0 completed :D
Ninglors Log 421
December Progress:
9
PPU monthly:
done
December Additions:
51
Games finished this week:
Won/Gifted Games:
Lost Lands: The Four Horsemen – Ty escollo <3
Layers of fear – ty Dani <3
Bandle Tale – Ty <3
Slipways – Ty adub <3
Escape First Alchemist – ty Volpe <3
In the Building: Cats – Win \o/
In the Building: Cats 2 – Win \o/
A pact with me – Ty Sword <3
Bought Games:
Currently playing:

So much from me :3
Have a lovely week!
Queen Ninglor
Dec 28 2025

The timeline for this event is as follows:
1 December– 22 December: Nomination phase
28 December – 03 January: Voting phase
4 January: The winners are announced
Voting Phase
You can now vote for you favourite games HERE!
You can win a Steam gift card
We’re raffling off 25 EUR for Steam, just in case you’re in danger of wiping out your backlog! Just enter your BLAEO name in the Google form and you’re in! The winner will be chosen by a random draw and announced on January 4th! (Just in time to still take advantage of the winter sale)
Some important things to point out:
1) You don’t have to vote in every category if you’re unsure about which game(s) to pick.
2) You can edit your votes at any point before the end of the voting phase. All you have to do is save the link that you get after submitting your votes.
3) And if you have privacy concerns: your e-mail address will not be collected by the Google form.
4) If you’ve won in a previous BLAEO Game Awards raffle, you can’t win again this year.
Dec 27 2025
December Abandonment #1 (Backlog)
Walking sims are weird; some are extremely captivating such as Firewatch and Tacoma, and some are a slog that sometimes are worth it (Gone Home), and many times are not (Suicide of Rachel Foster, Dear Esther). But Ethan Carter was the first one I abandoned. The game tries to take pride in leaving you to your own devices, i.e. providing no direction, and while it is a fine approach, it starts to become frustrating really quick.
I was able to hit certain cutscenes locked behind puzzles, but the puzzles were so aimless that I was wondering what was expected of me. I eventually stumbled upon the mine maze and I felt I was just going around in circles, no idea what to do, no idea how to progress the game, and really not connecting with any semblance of a plot or place.
After 1h30m of aimless wandering, I decided it was enough. I might watch a playthrough on Youtube, but most likely not. What baffles me is that I've seen this game being recommended quite often, and I cannot for the life of me understand why. Maybe I'm the problem, not the game, but I'll wait until someone proves that
December Assassination #6 (Backlog)
Please consider liking my review on Steam - it means a lot to me!
I can't believe I slept on it for so long. Arkham Asylum is a freaking masterpiece that has aged like fine wine.
You're thrown in a world that is fully realized and cohesive. It's big enough that it feels real, not just a series of videogame levels, but it's still small enough that you'll know your in and out from each and every building by the time you beat the game.
The pacing and the plot are explosive - villains get introduced and dangerous situations arise with every heartbeat, and the downtime is usually accomplished by you traveling between locations. Gameplay switches frequently between a melee brawler, an open-world free roam (albeit on a small open-world) filled with secrets and shortcuts to explore and discover, and stealth/predator sections where the power fantasy is complete. By the time you're getting used with your kit, the game throws another tool to your arsenal and asks you to make full use of it before repeating the formula.
Villains are not just memorable as a pacing mechanism - they are also accompanied by great setpieces, be it in the form of combat encounters or puzzle sections. You'll be surprised at how many villains you'll have kicked the ass of by the time the credits roll. And all of this is packaged in a beautiful game that has this light cel-shading which hasn't aged a day in the last 15 years. This is what they mean when they say that art direction never gets old, graphics do. I particularly experienced a lot of issues with the sound mixing being all screwed up, which is a shame since the few moments it worked well, it worked really well, and really showcased how the atmospheric music can really make the moment, and how crazy and undone the voice acting for the villains really is.
Arkham Asylum really encompasses the best of action, platforming, exploration, stealth, and technical aspects in a plot that never loses steam and is graceful enough to be over before it gets old. It's perfect. There's nothing else I can say here. It's a work of art made by people who are deeply passionate about the character and its lore.
If I have to find fault with one thing, is the melee combat. I played the game on Normal and most of my deaths were in combat encounters. A lot of praise has been showered in how 'fluid' the combat is, but the issue is that you don't really have a lot of options while in combat - it's be aggressive (and probably be retaliated by some attack that you couldn't counter in time), or be reactive (countering everything in a chicken game where it's hard to build a meter), which gets even harder when enemies start wielding knives (which can't be countered) or probes (which you can't attack directly). While innovative and probably ahead of its time, it's the aspect I liked the least 15 years after the release, and that I hope was improved in the sequels










































