Activities
Today
Happy New Year of 2026 to everyone! π
ANNIE:Last Hope (gift)
Atomic Heart + 3 DLCs (gift)
The Bardβs Tale Trilogy (gift)
Blasphemous 2
Blood West (gift)
Captain Blood (gift)
CARRION (gift)
The Citadel
CULTIC: Chapter One (gift)
CULTIC: Chapter Two (gift)
Darkenstein 3D (free at Steam)
Days Without Incident (free at Steam)
Dead Estate
Death Skid Marks (free at Steam)
Diluvian Ultra
Diluvian Ultra: Awakening (free at Steam)
Dome Keeper
ENA: Dream BBQ (free at Steam)
The Expendabros (free at Steam)
Fury Unleashed
Gravitas (free at Steam)
Heretic + Hexen
Hollow Knight: Silksong (gift)
Kaze and the Wild Masks
The Last Elixir (free at Steam)
The Last of Us Part I
Leisure Suit Larry - Wet Dreams Dry Twice
The Looker (free at Steam)
Look Outside (gift)
Lost in Play
Lunacid - Tears of the Moon (free at Steam)
Moon Hunters
Nightmare House: The Original Mod (free at Steam)
Numbra (free at Steam)
Pale Abyss (free at Steam)
Planet of Lana (gift)
Poco (free at Steam)
PAPERHEAD EP.0 (free at Steam)
Rauniot (gift)
Samorost 1 (free at Steam)
Scheming Through The Zombie Apocalypse Ep2: Caged
Shadow Warrior Classic Redux
Sheepy: A Short Adventure (free at Steam)
A Short Hike
Slayers X: Terminal Aftermath: Vengance of the Slayer
Squeaky Squad (free at Steam) canβt finish, last area 1st mini boss bugged
The Supper (free at Steam)
System Shock 2: 25th Anniversary Remaster
Terminator: Resistance Annihilation Line (gift)
Tom Clancyβs Splinter Cell Double Agent (gift) Three patches + widescreen fix + disable steam input
THRESHOLD
Unsorted Horror (free at Steam)
Warhammer 40,000: Boltgun - Words of Vengeance (free at Steam)
Wulverblade
Unfinished
Dying Light: The Beast (gift)
Removed from the account
A.W.O.L. (free at Steam)
Progress Report #32: December 2025
Monthly tally - Backlog: 31, Yekhus: 1
Total play time: 1.5h
This month, I got insta KO-ed by this combo: xmas daily game giveaways + super busy month with work and all sorts of preparations for trips and family events. Need not say more.
Completed or Beaten (1)
Added to collection (Steam) (11)
- American Truck Simulator (SG Giveaway)
- Sticky Business (SG Giveaway)
- Just Ignore Them (freebie)
- Beat Cop (IG giveaway)
- One Gun Guy (freebie)
- Wild Terra 2: New Lands (freebie)
- Toy Tinker simulator (freebie)
- Cocoon (friend gift)
- Undercroft Warriors (freebie)
- The Deed Dynasty (freebie)
- Caveman World: Caverns of Unga Boonga (freebie)
Added to collection (GOG) (5)
- Forgotten Realms: The Archives - Collection Two (pass)
- Ashworld (pass)
- Gunslugs 2 (pass)
- Forgotten Realms: The Archives - Collection Three (pass)
- BΕ: Path of the Teal Lotus (pass)
Added to collection (Epic) (9)
- LEGO 2K Drive (pass)
- Hogwarts Legacy (freebie)
- Jotunnslayer: Hordes of Hel (freebie)
- Sorry We're Closed (freebie)
- Cassette Beasts (freebie)
- SKALD: Against the Black Priory (freebie)
- Viewfinder (freebie)
- Trine 3: The Artifacts of Power (freebie)
- Trine 4: Definitive Edition (freebie)
Added to collection (Other) (6)
- Rose and Cross (freebie)
- Gylt (pass)
- The Immemorial Order (freebie)
- The Immemorial Order 2: Sisters of Darkness (freebie)
- Saga of the Moon Priestess (freebie)
- Laser Tanks (freebie)
December Assassination #7 (Backlog)
This is a good game. This is a great game. This is a really, really, really great game. TLDR; Transistor is one of the most stylish games I have ever played, and features one of my favorite combat systems ever.
I'm playing all Supergiant games in order, and I'm glad to say they did it again. If Bastion was an appetizer, Transistor is the full course. You can see where the game comes from - the camera perspective, the combat style, the varied builds and loadouts, the difficulty modifiers, the customization, the parallel upgrade tracks for each weapon (function in this case), the beautiful watercolor artstyle, the ambient sountrack (this time with a powerful vocal singer in tow), the observant narrator (although this time he's a bit more subdued), the challenge levels, the replayability - there's a lot here which is a nod back to Bastion.
But then you have a new setting, a new protagonist, a new narrative method (which has similarities with Bastion, but to me mostly stood out as its own thing), and more importantly - a new combat system. The combat is the highlight here - we have an action game that will quickly overwhelm you during combat encounters, but which gives you a powerful tool: Turn(). When you enter Turn(), time stops and you can move/act freely. It's kind of a planning mode, where you can move and attack freely, and once you're happy with the planning, you can execute your plan. The downside of using Turn() is that you enter a Cooldown afterwards (proportional to how much of your Turn() you used), which leaves you exposed. So it's a great dance of entering Turn(), putting yourself into advantage, and surviving until you can use Turn() again. Or simply engaging in combat without Turn() to avoid the downside.
Combine that with your moves (functions) which can be placed as Active Functions (meaning you can map them to one of the four face buttons), Passive Functions (which enhance the Active Function it is attached to), or Passives (which applies to all functions and/or to your character). Customizing your build is a lot of fun, and since you unlock flavor lore by switching your loadout, you'll be doing it at every opportunity. I particularly think I never repeated a loadout all throughout the game - by the time I was almost settling on one, I'd unlock a new function and switch everything to make it fit in my builds.
Progression is also really good, with battles granting levels, which grants new functions, new difficulty modifiers, and new slots for passive functions and passives. Enemies grow with you, so even though you fight the same 10 grunts throughout the whole game, it hardly feels samey.
I said combat was king, but maybe the environment would be queen. Cloudbank is one of the most beautiful, haunting and stylish locations I've ever seen. You meet very few characters in person, but learn a lot about them via flavor lore, and they are all full of life and well realized.
If there are two things I'd fault the game is the length and the optional challenges. It's short. I've done most of the side content and beat it in 8 hours. Beelining through the main story probably would set you at 5 or 6 hours. If I complain about the game being short, it's because it's so good I wish it lasted longer. The way the devs found to make the game longer was with optional challenges, which mostly unlock in-game music and additional exp. While many were fun to tackle (like the ones that force you to finish a battle in one turn, showing you important combat skills you might not discover on your own), by the end all were too difficult. I could not beat all Speed Test ones, and the ones where you have to survive for 90 seconds were just a chore, not really fun or engaging.
At any rate, Transistor is definitely my favorite Supergiant game so far, and one of the best games I played in 2025 and ever. Must play.
Yesterday
#390
#57 of 2025
December 30, 2025
December 2025 results
| Priority | Backlog | Added this month | Beaten | Removed |
| High | 101 | 21 | 1 | - |
| Medium | 217 | - | - | - |
Classic Eldritch Puzzling
In a couple of ways, Call of the Sea is the inverse of White Night, which i played this same month - primarily walking around solving puzzles while soaking in the atmosphere and story, as presented for the most part by the main character's monologue
Where White Night purposely removed all colour however, Call of the Sea seems to revel in the most vibrant colours it can manage. It's a much more appealing world because of it, inviting you to explore areas and absorb the sights - which are often gorgeously realised. Clearly it's got different aesthetic goals than White Night, which had a claustrophobic, oppressive sense of dread
The puzzles themselves are more involved (and satisfying) here, than in White Night, which makes sense because we don't have the survival horror elements to distract us. I enjoyed them all quite a bit, finding them non-obvious to start, and then logically resolving them with each new piece of information. I only once had to look up a hint, near the end, but it was because of a hidden(-ish) interaction prompt
The plot follows protagonist Norah, searching for her husband after his expedition to a lost island. She traces their footsteps, slowly uncovering their fate, while also discovering her own links to the mysterious island and its history. I quite enjoyed the whole tale, but the thematic pacing felt a bit disjointed - you can't really go back to conventional nature after the ritual by stormy sea - but maybe that's my own expectations
Anyway, lovely experience to end the year on (just pretend i didn't play Coromon after)
Report 92: September - December 2025
- s.p.l.i.t
59 minutes playtime
2 of 2 achievements - Unfair Flips
6 hours playtime
14 of 14 achievements - The Night of the Scissors
44 minutes playtime
7 of 7 achievements - Mitoza
32 minutes playtime
12 of 12 achievements - Hank: Straightjacket
4 minutes playtime
no achievements
- Return of the Obra Dinn
9 hours playtime
16 of 16 achievements - Splatter - Zombiecalypse Now
11 hours playtime
36 of 36 achievements - Energy Survivors
4 hours playtime
26 of 26 achievements - The Hundred Line -Last Defense Academy-
168 hours playtime
47 of 47 achievements
s.p.l.i.t - A short game by Klubnika. Itβs a hacker puzzle type of game, I usually suck at those, but surprisingly I turned out to be competent enough to figure it all on my own. Dark as usual. I liked it. 8/10
Unfair Flips - Incremental game about coin flips. Not much to say here. The endings were pretyy annoying to get. 5/10
The Night of the Scissors - Really short horror game 6/10
Mitoza - Surreal thing-y. 6/10
Hank Straightjacket - β¦Ok? Cool dialogue mechanic you got there?.. I guess?.. I just wish I was somewhat more invested and it wasnβt kinda boring? For some reason I thought the full release is gonna be a choose your own adventure game, but itβs a time-travel-puzzle-whatever, skipppp 3/10
The Return of Obra Dinn - NOW. This is a good ass puzzle game. 9,5/10
Splatter - Pretty fun top down shooter. 7/10
Energey Survivors - A pretty bad Survivors clone, abandoned, unpolished and unfinished on top of that. 2/10
The Hundred Line - This one took almost all of this year to beat. God, Uchikoshi used to write decent plots, but now Iβm completely dissapointed. The writing in his routes is so fucking bad and itβs all the same tropes he uses over and over and over again Iβm starting to think heβs doing this as some elaborate joke. The gameβs good though and the whole second half of the game is pretty insane. 9/10
Happy holidays yaβll
2025 December update
Most Enjoyable
Most Looking Forward To
Storm Lancers Demo
18 minutes of playtime, no achievements
Personal rating: 6/10, Date of finish: December/04
Click for review
Played this cuz of Discord quest. It's...fine? I think I kinda got gaslit by the discussions on Steam afterwards, cuz I was curious and checked and the reception was...not good. And now I'm questioning my opinion on it. xD But when playing, I think it was just fine. I actually like the weighty feeling of the movement, although I wish we can jump a tad higher so that reaching ledges doesn't feel like we teleport slightly upward. And wish MC has heavier armor to justify the weightier movement. The enemies are....kinda dumb? Aside from the fire type which freaking hurts the DOT of fire needs to be adjusted I died to it twice, all the other enemies have very rigid attack patterns and they look so alike it's hard to tell what type they are. Especially since the *fire* dog is actually blue what?? Thought it's ice type enemy at first. The weapons are...meh? It tried a couple, and there's I really like the fast dagger, but the stats on the tooltip doesn't really match since I equipped a higher stat whip and it deals less damage than the starting sword. I do like the rumble of the controller when hitting tho.
Overall, it's a fine demo, doesn't make me want to buy the full game tho which means it failed. Also only like 8 minutes of gameplay for some, since I died twice my time was longer. xD
Loddlenaut
9.3 hours of playtime, 23 of 23 achievements
Personal rating: 9.5/10, Date of finish: December/09
Click for review
This game is awesome. Very chill, very relaxing cleaning game, just the kind I like. I started playing with K&M but quickly switched to controller cuz it just feels like the kinda game to sit back relax and clean. The visual is stylized and very cute, the mechanics honestly isn't that in-depth which is fine for a cleaning game. Tho I do wish holding down button also continues sucking in trash like cleaning pollution, since it's a tad awkward when both are present and your lock on switches between them. And the loddles, the loddles are everything in this game. :3 You get close to a gooped up one and it sticks to you, posing a tiny annoyance of re-infecting plants you touch until you clean it. But once you do you can feed it various foods and evolve it to various adorable evolutions. My favorite one is the bunny just because the way it moves is so wavy and cute. There's tons of areas to clean and stuff to do, and I honestly thought I wouldn't bother getting the "all 100% resistance/diversity" hidden goal, but after finishing the main game I can't get enough and kept playing. :P Highly recommend, and if you're a cleaning game fan you gotta play it, it's great.
Druidwalker
43 minutes of playtime, 7 of 7 achievements
Personal rating: 9/10, Date of finish: December/11
Click for review
So I actually bought a bunch of bundles this week, in particular I bought the 25 pack Mystery Box bundles from Fanatical. lol I did not get good pulls unfortunately, but this is one of the titles that looked interesting! It's a card game about picking cards which are paths to go, most of the time exchanging your stamina(purple fabric looking thing) for leaves, which is the "currency", so to speak. You use it to upgrade your stamina and other abilities once you get them in your journey back at the camp, which you will automatically go back once your stamina runs out. There's technically no fail state as you just loop back to the camp until you gain enough currency to reach the next ability, allowing you to extend your journey more, but you can make your later journey harder, as I noticed Well and Plant Totem, which gives stamina and antler(a skill check requirement for paths) respectively, both increasing in price the more you pick them. Thankfully I did notice that and avoided picking them unless I'm aiming to push to the next skill in a run. Each card has a fixed outcome, so it's a rough test of memory when you pick a card that disabled the owl ability, which prevents you from seeing what the card outcomes are. The main gameplay loop is quite nice, and I particularly like that it didn't explain anything and left you to figure it out on your own. The music memory game at the end is kinda meh tho. Highlight of the game is definitely the design of the cards, they are gorgeously hand drawn with vibrant colors, very lovely. I'd recommend this game when it goes on sale, as it only took less than an hour to beat for me, but an enjoyable 43 minutes nonetheless. :3
Chill & Reel Demo
21.5 hours of playtime, no achievements
Personal rating: 8/10, Date of finish: December/21
Click for review
I've been looking for truly idle desktop idlers, and this one is that! The alligator sits at the bottom of your screen and waits for fish to bite, and technically you *can* catch manually, but since fishes are bound by the tier of rod you have and you can't really catch stuff by skill, there's not much point to manual work. I was a tad frustrated about that fact at first, but ended up liking it because it incentivizes me to be hands off. :D There's just some UI clunkiness and sound improvements that needs addressing imo, which I've gave my feedback to the devs~ And I'm definitely looking to buy the full game in the future. Highly recommend. It's a free demo, so no lose in trying. ;3
Lost But Found
13.8 hours of playtime, 47 of 47 achievements
Personal rating: 4/10, Date of finish: December/22
Click for review
From the idea of this game, it would've totally be up my alley. And it was, at the start when I had to juggle customers, find items in the pile of barely sorted ones when I haven't gotten my sorting system down and also doing minigames to get some extra money on the side. It was great and I enjoyed it a lot. But then, there's an upgrade that just entirely nullifies the "bring money home else you lose game" aspect that I can straight up get from the start, and why wouldn't I? There's no penalty other than it taking up a space on your table, but your table shouldn't be that full if you've been doing orders correctly. And then it's the struggling with the box to steal items, where the interact area is so finnicky and weird that I have to try multiple times to put stuff in, and if you don't put stuff in it'll actually hide itself, and I have to bring it back and rinse and repeat, So. Freaking. Frustrating. I know I don't *need* to use it, but it feels pretty nice to bring back items at the end of a shift and sell them. Finally the most annoying thing about the game is the grindy achievements. I got the 30k needed to finish the game on day 40, and when you end game it actually deletes your save(good thing it warns you beforehand), so it's not like I can finish game and come back to do more achievements. And you know what achievement it has? Reach 100 days. I tried to play it for real, but I just couldn't cuz there's no goal for me to reach, nothing else for me to do except do the same thing. The gameplay is isn't fun enough to support that. So I did the guide recommended way of not putting any items on the table and just afk, but I can't truly afk cuz every 3 minutes I have to click next day...
I haven't even touch on the fact that there's no story, no stakes and when you end the game you just get comic frames of you going to vacation and then bam, yeeted your save and back to title screen. Also the fact that when I was grinding the other achievements I ran into really annoying glitches with interactions, like how putting stuff to trash will push the items next to conveyor belt around(they didn't disable collision when doing that??), and when you put stuff to trash it sometimes will go to the leftmost customer instead(same collision issue???). Okay maybe I should stop writing anymore it's making me annoyed. lol This game had a fantastic idea, but then dropped the ball on execution, and that is just a damn shame.
Play a game you won on SteamGifts
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Unhack
0 hours playtime
no achievements
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Les Quatre Alices
0 hours playtime
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Alphabetron
0 hours playtime
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Murders on the Yangtze River
0 hours playtime
Winter Sale Buys
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Spilled!
0 hours playtime
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A Building Full of Cats
0 hours playtime
Others
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Emily is Away
0 hours playtime
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Mizi NO!
0 hours playtime
| Time played | 219 hours 48 minutes β |
| Achievements gotten | 142 |
| Games 100% completed | 4 |
| Month | Finished games |
|---|---|
| 2025 January | 10 |
| 2025 February | 7 |
| 2025 March | 7 |
| 2025 April | 2 |
| 2025 May | 2 |
| 2025 June | 5 |
| 2025 July | 6 |
| 2025 August/September | 3 |
| 2025 October | 6 |
| 2025 November | 8 |
| 2025 December | 6 |
| Total: | 62 |
2025 January
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LEWD GIRLS: Hentai Puzzle
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Glass Masquerade - Inceptions Puzzle Pack
1.3 hours playtime
no achievements
Rating: β β β ββ
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Glass Masquerade - Halloween Puzzle Pack
1.3 hours playtime
no achievements
Rating: β β β ββ
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Glass Masquerade - Heritages Puzzle Pack
1.3 hours playtime
no achievements
Rating: β β β ββ
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Placid Plastic Duck Simulator
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Rusty's Retirement
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Vectronom
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Samantha Swift and the Hidden Roses of Athena
3.3 hours playtime
no achievements
Rating: β β β β β
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Say No! More
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The Pedestrian
2025 February
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Hentai Memory - Sexy Couples
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Taken Souls: Blood Ritual Collector's Edition
3.4 hours playtime
no achievements
Rating: β β β ββ
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TOEM: A Photo Adventure
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Just a To the Moon Series Beach Episode
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Go! Go! Nippon! ~My First Trip to Japan~
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Kitty Cat: Jigsaw Puzzles
5.1 hours playtime
no achievements
Rating: β β βββ
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Dollar
2025 March
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Everhood 2 Demo
1.2 hours playtime
no achievements
Rating: β β β ββ
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Rusty Lake: Roots
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Puzzles Under The Hill
4.1 hours playtime
no achievements
Rating: β β β ββ
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Detective Support - Grow a Carrot
14 minutes playtime
no achievements
Rating: β ββββ
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Doors: Paradox
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Detention
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Lock Parsing 2
2 minutes playtime
no achievements
Rating: βββββ
2025 April
2025 May
2025 June
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Boxes: Lost Fragments
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Monument Valley 2
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Infinity Nikki
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Interactive Sex - Daddy Daughter Incest BDSM
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DARQ: Complete Edition
2025 July
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Anime! Oi history!
10 minutes playtime
no achievements
Rating: βββββ
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Nemo Dungeon
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Doors
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Forward to the Sky
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Clawfish
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Grotto
2025 August/September
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Trivia Vault: Classic Rock Trivia
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Fall of the New Age Premium Edition
3.1 hours playtime
no achievements
Rating: β β βββ
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Orwell: Keeping an Eye On You
2025 October
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Invention 3
1 hours playtime
no achievements
Rating: β β β ββ
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Brutal Runner
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Away
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Soulless: Ray Of Hope
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Aesthetic Clicker
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Model Building Restoration
2025 November
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Edgar's Poetical Nightmare
1.1 hours playtime
no achievements
Rating: β ββββ
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Repeat the image: Animals
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Bounce ASMR
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A Short Hike
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Trashville
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Fap Simulator 2020
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A Little to the Left
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Graveyard Shift
2025 December
Lots of idle time this month with Palia(I have the game open in the background while I edit the wiki lol) and Idle Waters, and surprised I still have less playtime than last month.
This is a pretty good year of backlog slaying for me! Number of games is increased from last year(granted there are demos and DLCs in there, but they count!), and Iβve tried quite a few genres I normally donβt play this year cuz of events, most notably Horror with βDetentionβ. Quite proud of that even tho I was superrrrr scared all the way. xD
Hope next year will also be a good year~ Happy New Year everyone! :3/
Dec 29 2025
another week of beaten games!~
this time got 0 completed :D
Ninglors Log 421
December Progress:
9
PPU monthly:
done
December Additions:
51
Games finished this week:
Won/Gifted Games:
Lost Lands: The Four Horsemen β Ty escollo <3
Layers of fear β ty Dani <3
Bandle Tale β Ty <3
Slipways β Ty adub <3
Escape First Alchemist β ty Volpe <3
In the Building: Cats β Win \o/
In the Building: Cats 2 β Win \o/
A pact with me β Ty Sword <3
Bought Games:
Currently playing:

So much from me :3
Have a lovely week!
Queen Ninglor










































