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MouseWithBeer

July report

Made a small dent into my SG win backlog so thats nice.

Completed SG wins

EcoGnomix
Playtime: 13.4 hours
Achievements: 20 of 20 (100%)
Review: It is not terrible, but there are things that could definitely be done better. It is a roguelite where you go down into caves with your gnomes, trying to collect resources and defeat bosses. There are three different caves, each with its own unique boss at the end. You can find my full review on Steam here.
Ken Follett's The Pillars of the Earth
Playtime: 12.1 hours
Achievements: 41 of 41 (100%)
Review: A good point and click game with fantastic art, sound and story. Just keep in mind there is a lot of story. Linux version of the game works without any issues.
Honey, I Joined a Cult
Playtime: 44.7 hours
Achievements: 31 of 31 (100%)
Review: A management game where you manage your own cult. It is by far not a terrible game, it just doesn't do anything spectacular and leaves a lot to be desired. You can find my full review on Steam here.
Minami Lane
Playtime: 5.4 hours
Achievements: 20 of 20 (100%)
Review: It is a cute, cozy management game with a lovely art style, however, it felt like it was just too simple and there was something missing the whole time I played it. You can find my full review on Steam here.
Endless waves survival
Playtime: 3.3 hours
Achievements: No achievements
Review: A way too basic and bare-bones survival game. There’s a major lack of enemy variety, level design, and progression between runs (it saves between runs as long as you don’t die, but if you do, you lose everything), making it really boring to play. You can find my full review on Steam here.
kiiroichi

1 Backlog, 100 Visual Novels (August 2026 report)

3% (3/100)
1% (1/100)
96% (96/100)

welcome to the first report of the 100 visual novels “challenge”! first off, i want to clarify that i made a small change to the initial list as there is a VN i technically played within the month of july before i made the post, so i’ll be subbing it for one of the other unplayed VNs to give myself a bit of extra progress. but with that out of the way, here’s my progress report! last month i finished a total of 3 VNs, getting the initial list down to 97. i did also make some progress on Collar X Malice on switch, but i’m far from finishing. that’s one monster VN.
it’s not a lot… i was busier and in a reading mood less often than i anticipated. but progress is progress! i’ll continue to hold onto a monthly objective of 5 completed VNs, so let’s see if I can fulfill it this month!
here’s the breakdown of the VNs i read:

Letters From a Rainy Day -Oceans and Lace-

8.7 hours, 11 of 11 achievements

this was a short, fluffy yuri VN that i played at the very start of the month. it's a highschool drama, with a modern prestigious all-girls school as the setting. the main character, a meek, old-fashioned, hopeless romantic did surprise me with her inner monologue, as she truly is very introspective, but at times her naivety and social awkwardness did grind my gears a little. the game has very cute art, (i personally really liked the main character's sprites), full japanese voice over, and double subtitles for people that are learning the language, but i felt like the story overstayed its welcome once the main conflict was resolved. after that it was just kind of boring couple scenes, even if cute. the plot was interesting, it's a story about blackmail and misunderstandings that has a happy ending, but is left inconclusive as it seems like a sequel was/is planned to come out and continue or solve some of the leftover threads. however, the game came out in 2021, and so far i have seen no news of another episode, so i personally wouldn't count on this conclusion ever happening.


Blackberry Honey

8.6 hours, 14 of 14 achievements

my first ebi-hime VN! and i definitely understand why she's so popular. this game is beautifully written, even if not all threads and subplots had a satisfactory conclusion. while i loved the ending, i would have really liked to see some closure on the minor characters as well, particularly Lady Constance and Emilie and her sister. regardless, the read was more than enjoyable, exploring themes such as loss, pride, and even different forms of workplace harassment (through a victorian lens, that is). the art style is beautiful, though i did need to get used to it at first, and the music as well! absolutely recommended as a short, beautiful yuri VN


Our Fate Forsaken

3.1 hours, 10 of 10 achievements

a very short yaoi VN that i played to break the yuri streak. the production value on this one is evidently low, and it definitely feels like the product of a newbie. however, toxic yaoi and angels is pretty much exactly my thing, so i was going to enjoy this one no matter what. and i really did enjoy the story, but the experience was dampened by some flaws outside of the visual quality. the pacing is not good, i really think the game would have really benefitted from a more spaced-out style of writing, because the story does have a lot of emotional potential that doesn't get to shine because everything is so rushed. the character designs also bother me, because the same face syndrome is glaring, and the designs are just very plain. it also has some minor flaws that make the game look unpolished on top of this, such as silhouette sprites having the kind of gaps that happen when you don't color-fill properly, typos, and even a general lack of proofreading as evidenced by missing words or grammar mistakes. i did like the UI visuals though, and the whole "fate" theme to determine the ending you get was cute. it was also an easy read and easy completion, and i always appreciate games that don't overstay their welcome (looking at you, letters from a rainy day).


and that's 100! (there's actually a handful more i didn't list....). the idea is to report back at the start of each month with progress made within this list. i thought it could be a fun "challenge"! the objective isn't to clear the entire list, as i feel like that would be unrealistic, but i would at least like to get it down to 50, for a start. after that, we'll see! i will have probably obtained a bunch of new novels by then.... ahahah..... and with this, i shall return next month to report on progress! until then, see ya and have a good backlog hunt! 💛 </ul>
OC/DC

July 2026

Played: 7

Started: 5

Beaten: 4

Added: 5

Completion avg: 80.955% (-0.223)

Points avg: 5048 (-15)

Progress bar:

10% (144/1416)
27% (385/1416)
2% (23/1416)
59% (832/1416)
2% (32/1416)

Beaten:

Progressed:

Added:

LumpyCreature

July 2026

Completed or Beaten

Spilled!

0.9 hours, 11 of 11 achievements


Neo Cab

4.4 hours, 18 of 18 achievements



Played or Progress Made

Added

Bar of Shame

10% (27/264)
5% (13/264)
19% (50/264)
66% (173/264)
0% (1/264)

SG Only

30% (7/23)
9% (2/23)
22% (5/23)
39% (9/23)
Cece09

July 2026

Stats

Completed: 2
Achievements: 47,390
Perfect: 1,232
Average %: 95

Comments

So I may have almost ended with just 1 single game as I only just beat modern tales yesterday with 1 and a half hours left of the day. I needed something to count for the play a win event though and I wasn’t a missing a month unless there is serious trouble so I buckled down and did it

Best game of the month of course goes to SpookY2K. It was generally a great game by it self but being pitted up against a hog was just no questions. The characters were fun, the mystery was fun, some of the choices were just great. I loved creating my character, even if they did force me to pick my own name because I wasn’t sticking with the original for once. Plus this game just proves the point of girls who could kill you are hot so it gets a bonus point for that

HurrJackal1

July 2026

  • Darksiders: Warmastered Edition: I started this sometime previously, but restarted. You are War, one of the four horsemen of the Apocalypse, who has been must traverse a fallen Earth, battling angels and demons, despite the final Seal not having been broken. traverse a fallen Earth. As a 3d Metroidvania, it’s more on the Zeldalike part of the spectrum, with “dungeons” and small puzzle areas off the interconnected world, and where (except for an endgame object hunt) revisiting areas once abilities upgrade is mostly for finding chests. Combat is ok, though the camera would be more enjoyable if zoomed out for that, particularly while underwater (swing blindly with lock on to deal with the fish), and there is often excessive combat (ok, ok, he’s War). Abilities are nicely varied with and the associated puzzles and exploration is ok. The shooting sections quickly overstay their welcome. The way it deals with regaining life (limited potions, which don’t reset on a death) can be unpleasant at times, particularly if you’ve hit a savepoint before a tough arena, with low life and potions, and no way to improve either in the area your trapped in. The inter-area teleport (“Serpent Gates”) is an annoying traverse – I would have preferred just a loading screen. 7+/10 – it’s worth a play for the good bits.
  • Darksiders II: Deathinitive Edition: Different location, taking place within the beginning of Darksiders, and with somewhat different mechanics – though even more of a Zeldalike (there’s basically a Fire Temple, a Water Temple and a Temple of Time). It’s a mystery, however, why they decided that what would really improve the previous game was live-service style equipment, so you are drowned in different weapons and armour pieces of different quality and effects on stats and abilities and levels that you need to manage. You can sacrifice these to buff up special armour and weapons, but I kept wishing that I didn’t need to. There’s also eventually a side quest to shoot some crystals in exchange for buffs, but there’s no way of marking anything on your map. The dungeons and puzzles are very good, the combat is pretty good, but the pervasive and unwelcome inventory game drags everything down. 7.5+/10
  • Eriksholme: The Stolen Dream: A tactical stealth puzzler that could be set in another part of the Dishonored world with its industrial age aesthetic. You guide your character(s) to particular goals/exits while avoiding being spotted by police and others, with limited abilities to knock them out. Unlike Commandos, etc, there are no view cones, and being spotted in many levels is instant failure. There are some extra bits and pieces to collect (that may require additional exploration) for lore and world-building, but completing the collection is not ideal as although there are multiple subchapter breakdown, there’s no indication which subchapters have missed items available. Enjoyable, though only a few subchapters were particularly tricky. 8/10
  • The Impossible: A maze game with the forced perspective allowing impossible movement of your cube. The game is fairly brief, and its gameplay is fine, though it’s definitely no Monument Valley. I did not enjoy the Portal-inspired computer, and found it entirely unnecessary for gameplay. 6.5/10 (Steamgifts win)

Games I Will Not Finish

  • Slime-san: A good but very difficult precision platformer / racer with physics somewhat reminiscent of Super Meat Boy but with an extended moveset (plus various characters with modified physics). I think SMB’s difficulty curve is kinder, in part because Slime San will kill you if you take too long, while SMB only does that on some levels. (Steamgifts win)
  • Cryptmaster: Control 4 undead adventurers who are attempting to escape a dungeon by typing words to gain and use abilities and items. I admire this game far more than I enjoy it; objectively from what I’ve seen it’s an 8+ or more out of 10, as it goes its own way with its aesthetic and mechanics, and the sarcastic narration from the cryptmaster is hammily amusing. What I don’t ultimately love is the typing (you will need to type in every attack) and resource collection (you will type in the names of various insects on the walls) or the old-school blobber dungeon crawling. I’d definitely recommend at least trying the demo, however. (Steamgifts win)
  • Streets of Rage IV and Final Vendetta: I need to stop entering giveaways for old-school arcade games. I definitely have nostalgia for them (I played the original Streets of Rage back on the Megadrive) but my tastes have moved on, and the magic has gone. (Steamgifts wins)
stephira

July 2026

Most of the games I beat in July were the PoP games, except for Palworld, which I got back to 100% after the 1.0 Update. I enjoyed all of them a lot.
Heavy Rain was unintentionally hilarous at times. Occlude was a fun puzzle solitaire, though I had to look up some of the solutions. Journey was, well… quite the journey! Badum Tsss! Tunic was my personal favorite of the bunch, even though it had spiders T_T. Two Point Campus was fun, but got a bit too grindy at the end for the 100%.

Palworld Update was amazing as well. I didn’t start a new save for now since I’m too attached to my main base and I didnt want to grind for all of my Schematics again. So I got through the new content quite quickly and spent the rest catching new slaves pals und building the new stuff.

Still have to get into The Outer Worlds, but I hope I get that done in August.

Heavy Rain

Heavy Rain


22 hours playtime
Occlude

Occlude


9 hours playtime
Journey

Journey


5 hours playtime
TUNIC

TUNIC


21 hours playtime
Two Point Campus

Two Point Campus


45 hours playtime
Palworld

Palworld


213 hours playtime
The Outer Worlds: Spacer's Choice Edition

The Outer Worlds: Spacer's Choice Edition


1 hour playtime
VinroyIsViral

July 2026

Got a fair number of games from gifts and personal purchases during the Steam Summer sale. However, I decided to clean out a fair number of the shorter games I have in my collection this month. It has been a busy month with me traveling to two different states, one to visit my gf and another to a nutrition conference to present my research, but I think I’ll be able to spend more time in August working on completions (before classes start up again).

Scoring Scale
■ Recommended ■ Mixed Feelings ■ Wouldn't Recommend

Games I Have Fully Completed


Half-Life 2

Bite Night

2/5
0.4 hours
19 of 19 achievements

Bite Night is a short comedic horror game about working a gas station night shift while a monster who is bad at being scary bothers you. The aesthetic works, the ending was enjoyable for me, and I can see why it has overwhelmingly positive reviews. But the humor mostly didn't click for me, and spending the bulk of the runtime doing mindless tasks just to set up a one-note joke wasn't exactly a fun time. Worth a look on sale, but don't go in expecting much. Not recommended, for the most part.

Half-Life 2

Brume

2.5/5
5.1 hours
13 of 13 achievements

Brume is a cool little atmospheric action-adventure from Sokpop Collective that gets a lot of mileage out of its aesthetic and exploration, but it trips over some pretty frustrating design choices and bugs that hold it back from being an easy recommendation. The combat works well enough, and the vibe is pretty solid, but janky hitboxes, game-breaking bugs, a punishing checkpoint system, and an achievement list that forces multiple uninspired playthroughs add up to an experience that is rougher around the edges than it needs to be. Recommended, but don't expect this to be a polished hidden gem.

Half-Life 2

CLICKOLDING

2/5
1.0 hours
2 of 2 achievements

The concept works, and the atmosphere is unsettling… but after 10 to 15 minutes, the novelty wears off, and the actual experience of clicking and waiting becomes pretty boring. I found myself scrolling on my phone to pass the time, which is probably not the intended relationship with a game about being watched. Not a bad game, just not worth the time it asks for. Not recommended, but still could be worth a try.

Half-Life 2

DINNERDINNNER

2.5/5
0.3 hours
5 of 5 achievements

DINNERDINNNER is one of the worst-running games I've played from Lu so far, and that's saying something considering there isn't a single demanding thing happening on screen. I was chugging along at around 10 FPS on a machine that handles AAA titles without breaking a sweat, and that happened consistently, not just in one bad area. The story is a bit confusing, like most of Lu's work, but the ending mostly makes up for it, even if I wouldn't really call this a horror adventure game the way it markets itself. Mixed feelings all around, but the performance issues alone make this a hard one to recommend.

Half-Life 2

HOLEHOLE

3/5
0.7 hours
5 of 5 achievements

[b]Slight spoilers![/b]

HOLEHOLE is an unfinished game, but not in a bad way. It's a story about an unfinished life, one ended early, told through the eyes of someone left behind, and the game's rough, meaningless, repetitive loop of a gameplay experience actually complements that message rather than working against it. Lu isn't exactly known for riveting gameplay, and normally that's a knock against a game, but here it works in the story's favor. Just know going in that the gameplay itself is kind of a slog, but the payoff is worth it, and you don't need to talk to every single character to get there.

Half-Life 2

MELLOWOLLEM

3/5
0.2 hours
3 of 3 achievements

MELLOWOLLEM is your typical Lu game. The controls aren't the best, and the story is abstract, but at least it's paired with nice character portraits along the way. Thankfully, the story here is easier to follow than some of Lu's other titles, and it isn't a bad one either, even if I wouldn't call it the best story ever written. It's not something you need to be chomping at the bit to play, but it's a relaxing, non-frustrating little experience that's worth a look, especially given the price.

Half-Life 2

混世萌王喵霸霸 Cute Chaos Demon Nyanbaba

3/5
1.0 hours
23 of 23 achievements

Cute Chaos Demon Nyanbaba is your standard hidden object game, just with a cute catgirl slapped on top of it. There isn't a ton of content here, and the entire thing can be knocked out in around an hour. I can't say I was wowed by it, but I didn't dislike it either. The artwork is nice and the puzzles are easy, making it a good pick if you just want something quick to destress with and turn your brain off for a bit. Recommended, but just know you aren't really going to get too much out of this game.

Half-Life 2

Mosaic of The Pharaohs

4.5/5
42.9 hours
99 of 99 achievements

Mosaic of the Pharaohs is a relaxing puzzle game that offers a satisfying mix of challenge and progression. It's a picross/minesweeper hybrid, and it doesn't pretend to be anything more than that. Completing each mosaic is rewarding, the ancient Egyptian theme gives it a unique atmosphere, and the beautiful pixel art makes every finished piece worth the time spent on it. Recommended if you want a relaxing puzzle game to sink hours into.

Games I've Made Progress On
Games Added This Month (Click on the Header to See More!)
Zelrune

July 2026 Progress Report

Solid month, not upset but I got distracted with Palworld 1.0 update, it’s amazing.

Anyway, August, huh. Wild 2026 is almost over. I’m planning on Chants of Sennar again, it’s a fine game but it doesn’t really do anything to keep your attention so it’s kinda hard to focus on. NEVA, for sure.. hopefully, .hack or the og 2009 Oblivion, battle chef looks fun, and I kinda wanna poke at The Invincible. Sounds like a busy month, but if you’ve even briefly skimmed my previous posts to see my future plans, I don’t really use them as anything other than a vague reference.

Total games added to backlog: 7 (Petit Island, The Invincible, Planet Zoo, Mass Effect Legendary Edition, Battle Chef, Gone Home, Inua)
Total completed: 5

75% (425/568)
12% (67/568)
5% (30/568)
6% (34/568)
2% (12/568)
45.9 hours
Buggy (but not gamebreaking) Shopkeeping and Island restoration sim, where you play as a dinosaur.

35-50+ hours to complete, Amber Isle is a shopkeeping management and Island restoration sim in which your character arrives on the island in search of earning their “Sarname,” a name only earned from doing a great accomplishment or inherited from your family. After finding and taking over an abandoned store, craft and carve items by collecting local materials to draw other potential residents to the Isle, and with your new friends Adi, Maple, and Old Mayor Clawsworth, restore the Isle back to it’s former glory!

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Eden
.

I love this game to bits but wow, does it have it’s bugs! None are gamebreaking or even able to softlock you, but the camera angles can get a bit annoying, and your store can be a mess at times, especially after a shop upgrade and I’d honestly consider the economy to be in shambles. (Granted, that one might be lore-accurate given there are only three Paleofolk, four including you, on the island at start.) but I really like the gameplay loop of collecting materials, crafting a fun and rather large variety of items, selling them, haggling, and then picking a section of an Island to restore. The initial thing that sold me was the character customization options as well as the large availability of what species you even wanted to play as, and Amber Island is just, a really charming game! Just… one that needs a bit more work.

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shopkeeping


ᓚᘏᗢ

Half-Life 2
Basic but wholesome.

Petit Island

7/10
7.8 hours
24 of 24 achievements

7-9+ hours to complete, Petit Island is a casual exploration adventure game about a cat named Lily visiting the Island her Grandpaw grew up at, in an attempt to restore his old journal and help him recover his missing memories. Find and take photos with Grandpaws old friends, talk about the adventures they went on together, fish, collect bugs, then return home with a completed journal to help your Grandpaw remember the things he’s forgotten in his old age.

.
train
.

Overall, Petit Island is a really cute game with a good storyline. The island is small but there are lots of neat things to find, a variety of fish and bugs to catch, scenic locations to explore and secrets to find. There were a couple minor irritants, such as being unable to wear a hat and hold an item at the same time, as well as a finicky gliding system I never was able to figure out, but it didn’t impact the overall experience that much. I particularly liked the Volcano Island as there are some fun secrets on it, but I’ll leave those for you to find.

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Flight

Half-Life 2
Game about the real life famously doomed Franklin Expedition, The Terror and The Erebus, with a twist~

Inua

9/10
2.5 hours
12 of 12 achievements

2-3 hours to complete, Inua is a fun narrative game that follows three protagonists across three different periods of time, while you engage in a bit of time manipulation to share realizations and ideas between them to change the course of history. The story is centered around the real life disappearance of The Terror and The Erebus on the famously doomed Arctic exploration around 1846. While the wrecks were officially rediscovered in 2016 and 2014, the Inuit had known their locations through oral history since they interacted with survivors, and have shared it with British and Canadian search teams but were ignored essentially delaying their discovery for about 170 years. It’s a bit of interesting real life history to read up on, but I really loved how the developers made a video game out of it.

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Time
.

Overall, I really enjoyed Inua not just because of the fun spin on a cautionary tale, but because I appreciated how the developers were authentic with the music and the art, using Inuit artists as well as voice actors and even an author to share this story. The only downside perhaps is that I wish the end of the story was expanded on a bit more, as I felt there was room to make a more satisfying ending, I suppose. Also, I strongly suggest playing Inua in a single sitting if you can, as it’s much easier to follow along and enjoy the game.

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Encounter

Half-Life 2
Not particularly exciting but it's fully voice acted and I liked the twist.

Salvation:Immortale

6/10
5.0 hours
no achievements

2-5 hours to complete, Salvation:Immortale is a VN with one ending and I believe is a part 1 of 2, where you follow along a case with Detective Mei Qu who lives in the lovely city of Florence and occasionally takes on cases that interest her; the latest one being issued from the famous Medici Family regarding a cold case that happened fifteen years ago that has since resurfaced and warrants a more through investigation…

.
news
.

Overall, it’s a fine VN that is definitely a love letter to Sherlock and I was surprised to find it’s fully voice acted! There are some bugs, particularly with loading save files so be sure to make a few, and also with using your mouse wheel to backtrack which tended to not only freeze the game, but corrupt that save file for me. The story itself was fairly ok, but I had more enjoyment with the twists than anything, with only a few odd translations. The ending was kinda abrupt which makes me believe that there will be a part 2 in the future but I don’t see any news on that at the time of this review.

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whycantwebefriends

Half-Life 2
Enjoyable walking sim for those who enjoy walking sims! Or just, being nosey.

Gone Home

8/10
6.2 hours
10 of 10 achievements

2-5 hours to complete, Gone Home is a walking simulator where you play as Kaitlin Greenbriar, who after spending a year away for College, finds herself exploring the new house her family moved into in an attempt to figure out where her family is after being unable to contact them. Explore every room and piece together what happened, find out why everyone is missing and what happened while you were away.

.
door
.

Overall, Gone Home is a fairly solid walking sim with no monsters or anything chasing you, just a creepy atmosphere that keeps you curious and on your toes from the start of the game to the end. There are plenty of secrets tucked away rewarding you for being nosy and encouraging you to poke around, and when the main game is beaten I’d definitely recommend playing the developer commentary mode right after! It offers some really cool insight to the games development along with fun details and secrets you may have missed during your first playthrough. I didn’t find any bugs but I did find that I liked the game more than I thought I would, and hope the devs makes more games like this in the future, the incredibly subtle music along with the heavy rain and distant rolls of thunder nailed the atmosphere!

.
ok

Warriot

July 2026 Main recap

Since i play 30+ games each month, here a main recap :

Top 5 Playtime Games beaten

Agents of Mayhem
13 hours this month – 18 hours in total – Ok tier shooter game, game completed.

Wreckfest
12 hours this month – 34 hours in total – Nice racing game, get at 3€ with recent steam sales, game completed.

This Ain’t Even Poker, Ya Joker
9 hours this month – 9 hours in total – A nice idle game, game completed + all achievements.

Grave Keeper
8 hours this month – 9 hours in total – A mediocre hack’n’slash game with a prestige system, played 8 hours and the game randomly deleted my save, enough for me.

Pixross
7 hours this month – 7 hours in total – Nice little puzzle game, game completed + all achievements.

Top 3 Playtime Game unfinished

Undecember
33 hours this month – 33 hours in total – A nice little free hack’n’slash, at character level 77 / 83% of the game completed.

Disney Speedstorm
8 hours this month – 111 hours in total – Nice free mario kart like, playing on current season 21.

Sonic Rumble Party
8 hours this month – 107 hours in total – Nice little battle royale, at score multiplicater x34, 15% of current event done.

Top Playtime Game Abandonned :

Samurai Bringer
1 hour this month – 1 hour in total – Nice little roguelike game, but not for me, skipped game;

Some others backlog game i will try to beat : Young Souls / Mulaka / Persona 5 Strikers / Sonic Frontiers / OCTOPATH TRAVELER II