Activities
Today


2025 - March
A lot of things happened these past couple of months so I have an even later update than last time now that I’m back.
Wins
I won this game in the crazy march madness event, so I've tried playing through it, but its not very good, and I seem to be stuck with regards to progression. I think I got like 70% of the way through? I'll try to google some to see if I can get unstuck… Maybe…
Assassinated
I finally played through this! It was very funny, but I think it ended a little bit too abruptly. I think I'll try play through it once more as a different coppotype! Very referencable game.
Played from backlog
Added to backlog
I wasn't sure if I would like Anno, I don't know anyone who plays it but I'm aware it has a large fanbase. I don't really like city builders like cities skylines (though I have hundreds of hours in a couple of sim city games when I was young). I like Civilization, but am quite bad at age of empires, I really dislike Europa Universalis.
But I decided to brave it when it was on such a super sale, buying just the base game. And I am happy I did. The way you have to build your cities around optimizing production lines makes the game feel like a mix of a factory builder and civilzation, then the boats makes trading and shipping between your own islands very intesresting, and the system lets you drill down into as much detail as you need.
Maybe the game with DLC is better, or maybe it will make it too complicated for my tastes, but the general game is something I'd really recommend if you are kind of on the fence about the genre like I am, but enjoy factory builders.
Dropped
Years and years ago I tried playing this but never got it, so now I gave it another shot, it's super clunky. I think I still want to play some kind of transport tycoon game, but maybe something more macro or with better UX
Apr 22 2025

GETTING CLOSER TO A NEW LIFE AS A GAMER

Just a little longer until everything changes
First quarter did great. I made lots of progress, but this quarter I just feel like a slog.
Maybe the idea that I'm getting closer and closer to being busy as a dad and making the most out of personal work is what is holding me back.
I know it's not gonna be that complicated and I'm less than 2 months in. I bet June is gonna be the busiest for me.
Or maybe not and I'm just overthinking things.
Whatever the case, I'm ready!
Are you?
APRIL - JUNE 2025
Unfinished | Beaten | Completed | Backlog+ | Library+ | Wishlisted |
---|---|---|---|---|---|
6 | 0 | 2 | ⇑ 4 | ⇑ 17 | ⇓ 871 |
Achievements | Games Completed | Average Completion Rate |
---|---|---|
⇑ 98 | 281 | 72% |
Yearly Challenge - Completed Games (22/30)
Completed this Quarter: 2BEST SINGLEPLAYER THIS QUARTER
MOST EXCITING ADDITION
BEST MULTIPLAYER THIS QUARTER
WISH I PLAYED SOONER
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VVVVVV
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TUNIC
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Assassin's Creed Valhalla
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The Last of Us™ Part I
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DAVE THE DIVER
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Yakuza Kiwami
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Monster Hunter Wilds
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Dragon's Dogma: Dark Arisen
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Red Dead Redemption 2
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Ghostrunner
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Assassin's Creed IV Black Flag
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Dishonored
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Ghost of Tsushima DIRECTOR'S CUT
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Dying Light
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Rogue Legacy 2
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State of Decay 2
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Balatro
BEATEN
TRIAL/DEMO
PAUSED
ADDED TO LIBRARY

April Assassination #3
time steals away like a stream and we glide hence away
I don't know how, but I survived this wondrous, wicked, wild world

It’s been a while since I made a post, though it’s also been a while since I played a really good game worthy of publicity. Kurovadis is a platformer that came really close, with its tight controls, challenging level design, and even a fairly low base price of $8.50ish. However, it has a few issues: 1) the first boss is a bit of a damage sponge, even though I put ALL of my level-up points into increasing my attack, 2) for the first two bosses, you have to backtrack through their very linear levels after beating them–and sure, there are quite a few places where it’s a genuinely different challenge to go the other way, but other times, you’re just doing the same thing again in the other direction, and 3) the final boss tosses several projectiles in random directions that bounce off of the walls of the arena while also the boss shoots at you directly, which can result in scenarios where you can’t avoid damage. Still, I could look past those issues because of all the good the game does, but what really made me hesitant to recommend it is that the final boss’s final phase has it suddenly become invincible to all your attacks…except one: a downward-stomp that is weaker than all your other attacks and is actively detrimental if you try to use it in any other circumstance, so you’ll likely forget about it by the time you get there. It honestly soured the whole experience and stands as an example of why you should beat games before recommending them, no matter how good they start off. Wait for a sale, at least.
I recently beat a game that might be a bit more worthy of a post, though:
Puzzle. Left and right move your magnet by one tile while also rotating it in that direction, and up activates said magnet.
The game starts off with only a couple different types of blocks, but as you progress, the game introduces more and more things, such as opposing polarities, items that change your own polarity, and switches that toggle blocks on/off when you use your magnet at them. In fact, there are so many different mechanics (with each one making the game lower its difficulty to introduce) that the game ends up only having a few tricky puzzles by the halfway point, after 80 levels! Plus, although the number of tricky puzzles does go up afterward, the game keeps introducing stuff, so even those tricky puzzles end up sporadically placed among several easy levels.
That said, all the mechanics make sense and are reliable, and whenever I was stumped, I was always able to figure out the solution based on what I knew about the mechanics. Zero trial and error; at worst, you just realize you overlooked a crucial block somewhere.
The only other thing to mention is its price: $5 without a sale in 4 years. Although that might be a stretch given how many of the puzzles are easy and kinda boring, I think it might still barely be worth it. Plus, maybe you already got it in that massive itch.io bunde from a while back or one of the times it went free, in which case it’s definitely worth checking out.
Apr 21 2025

March 2025
It's a long abandoned fairly uninteresting RPG. There's really not much to talk about and if you somehow come across it you should definitely avoid it. I think the last update was like 8 years ago.
Final HR and MR
HR 230
MR 103
Finally some quality Rise content. The game completely removes the abhorrent horde mode and continues on with quality hunts. Every map it introduces is also far better designed than that of the base game removing much of the pointless verticality. I didn't notice much of a difficulty ramp though the variant of the flagship is one hell of a fight. The new swap move system is… well I didn't really use it until post-DLC game at maybe MR 75. It might be because of Great Sword but they just didn't seem that interesting until I got to certain builds. All in all this makes Rise a much better game to what I previously considered just a decent entry.I did grow fatigued as the grind got real around MR 100 where it just felt like it took far too long to level up just for some variants, but all in all satisfied.
Rating: 7/10
Recommend? Yes, if you somehow own Rise without owning this, this is a must have.
This is what a DLC should be. A complete contrast ot the main game and overall improvement compared to the first DLC. We get an entirely new land to explore. One that is vibrant and looks like a painting of Italy with colorful flora and brimming with life. Everything about this DLC is just a fantastical journey beginning to end. The map seems far more condensed as well, no longer needing to traverse large areas of nothingness hoping to find a quest. On that note, it even offers a checklist in case you are worried about missing anything (after the GWENT collection, we desperately needed this). Each area feels like it has a purpose and story. Speaking of, the story is nothing short of amazing. In fact, I'd even say it's better than the base game's which is a feat. We get even more well written characters with involved plotlines, though some characters seem to require some book knowledge though they ease them in well enough. We also get plenty of expanded skill trees, armors, and a special venue that I was pretty satisfied with. Only downside really is the lack of a genuine love interest though I think that plays off my issue with how the base game handles the love interests.
Rating: 11/10
Recommend? It's simply a must play.
What a weird game. Through and through it is just weird. It abandons it's beat em' up gameplay for a run and gun style game yet... it still has the option for some of the beat em' up but really you just want to be shooting the entire time. Plenty of special infected to give the game variety, but the problem occurs when the game puts you in small areas with a bunch of these and you end up getting stunlocked to some degree which is more than mildly frustrating. Not to mention the PS3 controls aren't exactly accurate or well thought out. It unfortunately also keeps the very limited inventory system despite crafting and material gathering being just as important as before along with the fact you now require ammunition to carry. Also much like the Yakuza's of the time, chapters focus on each character and all combine to create a complete story and as such some chapters are more interesting and important than others. In fact, one might question the purpose of some characters at all.
The only thing more crazy than the concept is the story. It just is off the rails from the beginning and the twists and turns of the end are just some insane B-level movie ideas that I could not really have expected. Though I am mostly referring to the things that happen rather than the actual plot itself. The overall plot is kind of... forgetable. It just isn't that interesting compared to everything else that is going on throughout the game.
Rating: 3.5/10
Recommend? Not really, maybe if you want all things Yakuza but this game doesn't even have much for minigames or sidequests not that it controls all that well even if it did.
With Clive having been announced for Tekken 8, I thought it was high time I got around to this FF entry finally.Needless to say I was not disappointed by the DMC inspired combat though it did take a while before you get access the more interesting customizable movesets. Once you get there though, it's pretty damn amazing. The eikon boss battles can vary but many often provide insane and brutal moments that had me immersed in every second. That being said, the inclusion of quick time events felt odd and forced, not to mention the invasive UI that came with it. In fact, the menus and pop up titles are some of the bigger problems of the game. When you win a battle it is immediately followed up by freezing time and popping up with effectivley a "You Win" message. It really takes you out of the moment, especially with such a realistic aesthetic game. Clive proves to be an amazing character and the theme throughout the game is strong while bleak, much like the world you traverse and the quests you accept within it. Much of the supporting cast are also great with Cid, Jill, and Torgal being standouts along with plenty of the antagonists as well. I did find the final villain to be a bit on the duller side and the ending didn't quite create a final grand moment though I won't divulge. I did find it interesting that despite it's more medievil setting, it reminded me of some general similarites with FF7 in it's story, themes, and characters. Perhaps the work on the FFVII Remakes had some influence.
DLC: Echoes of the Fallen - Not exactly a full on DLC as much as an additional dungeon. Thus it's pretty short as you don't get much of a location, side quests, or story. That being said the boss was insanely fun with a fantastic boss theme to boot.
The Rising Tide - Now this is a DLC. You get a brand new land to explore that is far more vibrant and beautiful than the bleak mainland you traverse. There are plenty of new characters, side quests, and even new abilities to learn. The final boss doesn't quite compare to that of Echoes but we do get plenty of other great battles throughout all within a well self contained story. It's odd, in a lot of ways that the release of these DLCs mimicks very closely to the release of the Witcher 3 DLCs, but I digress.
Rating: 8/10
Recommend? Yes, but just be prepared more for action than your typical JRPG with a focus on more "adult" tones.
Apr 20 2025


An unplanned Report for a game I started playing on a whim as a break from certain Assassin’s Creed title. In the end it turned out better than I expected and more than welcome diversion as I understand more clearly getting mired in a single, massive game just leads to procrastination for me. Are you familiar with South Park already?
South Park: The Stick of Truth
( PC – RPG – 2014 ) + TRAILER
Perhaps revealing my age here, but what can you say about South Park that hasn’t already been said over these 25+ years it’s been airing? Well, South Park: The Stick of Truth is most definitely a valiant effort to marry that signature offensive humor and RPG mechanics with a single question hanging in the air – did it work?
Assuming you know nothing about South Park at large, game starts with Cartman narrating events surrounding the epic war between humans and elves fighting over the eponymous Stick of Truth. Wielding the artifact bestows ultimate power in the kids’ game of play pretend. With that context we create our protagonist, nicknamed the New Kid, and following some shady backstory by his maybe parents as to why they had to secretly move to South Park we come across another fellow from Cartman’s group. This kid is Butters and he proudly proclaims he’s a Paladin before taking you to KKK. That is, Kingdom of Kupa Keep where Cartman, resident Grand Wizard, and others now dub you “Douchebag” and think you can conveniently tip the war in humans’ favor. After all, you seem to have an uncanny knack for making Facebook friends...
What the Stick of Truth is at its core, embodying both a major selling point and valid deterrent against trying the game, is being South Park: the Game. Coming across as dozen episodes crammed into arc-based narrative vehicle, what we get is all the vulgar humor and shock value you could ask for. I don’t think the license ever came this close to letting you play IN South Park and having that original character only adds to the experience. Sure, this leads to lack of coherency as one minute you’re busting out your LARP group’s best warrior out of school detention and some hours later you’re dealing with Nazi Zombies, and yet such absurdity not only works in the context of South Park but is also enabled by kids letting their imagination run wild. On the flip-side there’s the unavoidable inequality of content. This tends to be the case when you have arc-based stories, but not even being self-referential gets them out of jail. Enlisting the Girls faction was both excruciating busy work and funny, though.
Bonkers scenarios and general absurdity carry a lot of the game and yet it’s those familiar character who seal the deal. I won’t summarize in detail beyond saying they’re replicated accurately, but sociopath Cartman who fancies himself the mastermind manipulator ends up being the mover and shaker for most of the game when he’s not teaching you, well, fart magic. By all accounts the Elven Kingdom lead by Kyle are the better adjusted ones in this game of “who gets to control the wooden stick” with the New Kid simply ending up with KKK by happenstance. Your Companions are filled by series’ main cast, from sensible Stan to now cross-dressing Kenny, who even beyond critical story points get to chime in with their comments. Game being written by creators’ themselves makes it crystal clear there is no distinction to be made here.
Before I start yammering on about, you know, all the GAMEPLAY stuff, one point bears repeating – this is South Park. It’s offensive to the extreme, and if you’re unfamiliar it might take you aback before tickling you with a purple dildo. I don’t mean just that you can choose a Jew as your class, but there’s also a lot of touchy subjects being broached here with all the nuance and sensibility you can expect from a show that has a singing turd living in the sewers.
A bit too young for that, but this sense of humor permeates the game. Vulgarity or not depends entirely on your taste.
If the first half South Park: The Stick of Truth happens to be authenticity befitting the license, as provided by two creators themselves being heavily involved, then the other half has to be the RPG one as delivered by Obsidian Entertainment. Already known for developing buggy, but cult classic titles this one came out of the left field for many players. Why? Two reasons, really – drawing from JRPG traditions of Super Mario RPG title(s) and releasing in a polished state hitherto unseen from their studio. Hmmm, makes you think.
Latter I can’t say much about beyond congratulating on a job well done, but former I can and should discuss about for a bit.
You do get to fiddle around with equipment and skills more than you usually do in JRPGs, but this IS one wearing the guise of an established property. Turn-based combat featuring the New Kid + another companion on a separate battle screen with fixed positions attests to that. If you have any further doubts the protagonist can optionally acquire Summon-equivalents for massive damage. Why did I bring up Super Mario RPG earlier, though? Because almost everything you do in combat, short of using items as far as I can remember, requires some sort of action input. Yes, you’re not going to sit back and watch pretty animations play out passively. From pushing a button when objects highlight, mash buttons to deliver fire farts, give directional inputs for your assassin brothers to strike from the shadows or simply time shields correctly to block damage. This is non-negotiable as game doesn’t treat it as something optional. If there’s a silver lining here it’s that actions themselves are not too difficult or involved. What few I failed I did so because the element of surprise got me. Since we’re on the combat there’s a surprisingly amount of variety here from both damage types to enemy types. Mana is your farts energy used to cast “spells”, btw. Similar to equipment you’ll get your grubby paws on, it all seems overwhelming at first, but you don’t have to engage with the systems on some intimate level to advance.
You’re not just doing combat, though. You have to run into those enemies first and you’ll be doing that on interconnected screens in a somewhat condensed town of South Park. 2D nature of the game still allows some foreground and background action as you slip between the two to find all the chests and collectibles tucked away. It’s actually impressive they managed to cram just enough out-of-combat abilities for a 12-15 hour game so you want to re-visit locations to explore them fully. Handy fast travel, map and CHEST MARKERS also help. On top of typical leveling you’ll get perks based on how many people you’ve befriended on totally-not-Facebook. Add equipment to the mix, of which weapon damage is the hard determinant you want to go for and armor is entirely up to you, with some add-on modifiers and there’s just enough elements to engage with on every level of the game. If you want your Douchebag to looks a specific way there are customization slots like hair styles and accessories. Provided you don’t there’s a way too many armor sets which lead me to go through unsortable inventory after major milestones. One thing this game sorely misses.
Visually I think I’ve said everything already in that it’s really obvious – this game is South Park presentation-wise. Art style is attentively recreated down to there not being any jarring moments when you see 3D intruding. VA cast is here to bring characters to life and even their fantasy LARP re-designs all look great. I wish the four farts you get masquerading as spells were more distinct visually, but hey. There’s a surprising amount of achievements related to farts if you’re going for those.
Final Thoughts and Rating?
Effectively a turn-based JRPG with action commands doing tremendous fan service to the license it’s based on, South Park: The Stick of Truth is exactly what it says on the tin. Creating a protagonist and choosing a class, going with Jew gets some extra interactions, lands you in a South Park LARP scene as humans lead by Cartman are facing off against elves for the eponymous stick. In good old tradition of the show you can expect absolutely bizarre scenarios like raiding the Unplanned Parenthood clinic, vulgar humor taking no hostages and even the New Kid’s own sordid backstory. In all ways that matter you already know if you’re going to like this game or steer clear. As far as my opinion goes: it’s an amusing JRPG with just enough elements to be engaging, not overstay its welcome and SPARKLE.


#15 MARCH 2025
I know it’s been harshly criticized and I have no idea in what state it was before, but my experience in the 3 days I played it has been thoroughly enjoyable. I managed to properly close my first cycle in about 6 hours (on the 4th try).
At first impression, it was brutal, but once I got the hang of it, and learned that I had to extract often, and that some of the boss attacks were supposed to be parried and not dodged, everything went smoothly.
The addictive cycle loop is there.
Graphically, it feels a bit rough over the edges, but it’s still pleasing to the eye. Fights are fun, even though mere normal monsters can make a run go south real fast if you’re not careful enough.
At the moment, the major issue I have is with the healing management. The healing opportunities are quite limited during a run. So the game results to be a bit too close to the “git gud scrub” part of the spectrum. There’s hard and fun, and then there’s hard and frustrating. For now, we’re closest to the second one.
All in all, however, imho it has a solid foundation, and it seems the developers are properly building on it. There's even a laid out roadmap for future developments.
My hopes are high and I’m curious to see how it will evolve over time. I’m going to replay it once it gets out of Early Access.
This is another game that’s in Early Access, but I must say this one feels like a complete game already. I know it got two major updates during the past few months, so it must not be that far from release, but at the moment it’s in a state where it could put to shame some other games that fledged themselves as fully released.
At first, it feels like more of the same of the first Hades, but after a few runs it’s evident that they expanded the combat system in various ways. You get more basic moves, more weapons, more varied trinkets, more powers and more ways to buff yourself. Basically a lot more possibilities in general that can change your whole playstyle.
Apart from the gameplay, we get an expanded collection of characters, new and old, that widen the already rich lore of this fictional world with a plethora of lines of dialogue I find hard to fathom. Some of these characters are lovable, others much less, exactly how they are supposed to be. The multitude of interactions with the NPCs was one of the strengths of the first game, and this one doesn’t disappoint in that sense either.
What’s surprising is that the game has basically double the content of the previous one. At first, if we’re looking at the level design, it seems like a replica of the first game (four linear worlds with a big, bad final boss at the very end), but once you beat that final boss a few times, you unlock a different route. A mirrored version of the first one, with new bosses, monsters, mechanics, NPCs and powers, and much less linear design.
I was skeptical at first, since I couldn't properly understand what was the point of the double route feature, but I ended up liking it. It allows for more variety without aggravating the progression. I mean, if they decided to put them one after the other it would have made the gameplay loop too long. This way, instead, one is free to choose which route to take, and looping is faster, less repetitive, and overall more addicting and enjoyable.
If I had to find a flaw, it’s the feeling you get when you reach the end of a run. In the first Hades you had a sense of progression every time you managed to beat the final boss, like you were a step closer to the final goal. In this title, at least for the moment, when a true ending is still something not properly tangible, it feels like you’re just replaying the game for the sake of it. The gameplay is fun and all, but, despite the double route possible, it lacks purpose after a while. I don’t doubt this will be fixed when it’ll be fully released.
However, it’s a solid game, and already an all-time favourite for me. I’m looking forward to play it properly once it gets out of Early Access.
Let’s put the premise that I've never played a Silent Hill game before. This remake is my first experience with this series, so I can't make any comparison with the original videogame. Furthermore, I knew very little of the series before playing it, apart from the movie (yeah…), which, in any case, I barely remember btw. So, as a result, my opinion is purely limited to this one game.
Long story short: I really enjoyed it, especially the first half.
I immediately got immersed in the game world: the feeling of uneasiness while exploring this seemingly godforsaken city was real, and the very first encounters with the monsters were really intense, contributing to deliver the proper feeling of fright you’d expect from a game like this. Let’s say the game does a great job at setting the right mood right from the start.
For that same reason, I really liked exploring the world, despite it being quite linear in design and despite the “quests” involving a bit of back and forth, I often felt the urge of progressing with the story to discover new things and better understand what was happening.
The fights were engaging, too. Moreso the ones against the normal monsters rather than the boss fights, which didn’t really bring anything interesting to the table. The huge dodging windows made those fights quite trivial. Even with the normal monster, once learned their pattern, they hardly implicated a real threat, but killing them, especially with a melee weapon, was really satisfying from the beginning until the very end of the game.
Another thing that I really liked was the range of expressions of the protagonist. The motion capture is one of the best I’ve seen. The way they managed to convey his anguish, even with minimal change to his facial expressions, was very impressive.
The only thing that perplexed me a bit at first was how some of the characters (almost all of them, really) felt detached from their own stories. I mean, it’s quite weird how little they react to what they say to each other. For instance, how James (the main character) remains calm in most situations, ignoring what other people say, not asking questions, and accepting everything that happens around him without any interest or doubt. It’s hard to explain, but it felt wrong at times. Though, by the end of the game I reached the conclusion that this whole sensation was intended as part of his character development. So, let’s say that I accepted it. I’m glad I played this game.
I didn’t pay particular attention to the story of this game, to its graphics or anything that wasn’t, let’s say, strictly essential. What mattered to me was the gameplay, and it was fun. Mind that it's nothing memorable, but I still enjoyed those few hours it took to complete it.
A bit easy when it comes to boss fights, and nothing much to them other than being huge hp sponges, but, nevertheless, it’s been a good three hours of brainlessly shooting. Just what I needed.
It’s clear how heavily it’s been inspired by Hollow Knight. From part of the map design, to some of the basic monsters, at least one boss and a handful of NPCs, everything screams “Hollow Knight 1:1 copy”.
Luckily, there were a few key differences when it came to skills and gameplay that made me forget how similar the two games are to each other. In the end, the game has been perfect for someone like me, a metroidvania fan who considers HK the best one he played, looking for a similar, but not identical, experience.
I liked the map design, the setting, the simple story, and, with one exception, the overall progression.
Only the fights were a bit lacking, and that’s where this game isn’t able to stand its ground if compared to HK. In particular, I consider the boss fights its major flaw. They all feel the same. Almost all bosses act like some sort of standing target and lack any special mechanic that you would need to learn. They are on the easy end, too, and as a result you end up killing them before even actually getting into the fight. Mind that I played the game without using heals right from the start and I've been just fine. I don't even remember dying during any boss fight.
A second flaw I have to complain about is that they decided to lock weapon damage upgrades behind certain boss fights. It may be because I skipped an early map without even noticing, but the problem with that is that, by the time I faced those boss fights, I had already completed 80%+ of the map and slayed almost all the other bosses in the game.
All in all, I think that the game would gain a lot from a bit of boss rebalance and a better timing of the aforementioned upgrades, so as to force you to get at least the first one at some precise moment of the game, and not all at the very end.
Despite these flaws, I consider Haiku a very decent metroidvania that I can recommend to any HK nostalgic (I can use the word ‘nostalgia’ with HK? Are 8 years from release and 6 of waiting for its sequel enough?)
This game feels like abstract art to me. In the sense that I’m unable to judge it, since there’s no evident objective parameter I can use.
Gameplay-wise it’s a simple walking simulator. There’s some platforming, some very basic puzzle-solving, but eventually all you have to do is walk around and talk to the different NPCs, witnessing all these absurd dialogues that may or may not make any sense to you. Just to give an example of how confused I was: at first I didn’t even get that they were showing my character in the cutscenes, since I had been in 1st person until that point and therefore thought they were just showing some other crazy NPC. Only after roughly 30 minutes into the game, when I saw said character responding to a phone call “I” received, it finally got to me that we were the same person.
I guess I just can’t appreciate this sort of ‘art’ properly, not even in a game, to the point I can’t understand if it was an enjoyable experience or not.
Oh! One of the side characters is voiced by ThePruld (a popular Italian youtuber I used to follow a few years ago). I immediately recognized his voice and it was quite a surprise! (In a good way hehe)
Apr 19 2025

(Un)Official Interdimensional Cable video game
Yeah High on Life is pretty much what you'd expect from the co-creator of Rick & Morty - lots of similar humour, and even the same"wild space-time shenanigans" basic premise
Having your guns be your companion characters is an interesting idea, and also kind of neat because it puts their characters front-and-centre. Very few total guns to compensate for being voiced, although each gun has a few different shooting options, as well as movement abilities that unlock new areas, both adding flavours and expression to gunfights as the game progresses
I had an alright time. It gets points for being a focused experience, and not hanging around too long, but your enjoyment mostly hinges on how you find the writing and dialogue, because it's constant. I don't mind it that much - and even had a chuckle now and then - but if you find it annoying, you probably won't make it through, although there is always the mute button
Not much to say to be honest, and this is another added to the pile of games waiting for DLC to finish properly