Activities
Today
Completed December 2025:
157.3 hours playtime
19 of 19 achievements
Yesterday
Dec 12 2025
Report #77
Well, I gave up on beating my backlog and activated all keys from my hidden shadow backlog of unused keys. My completed games shrank from 60% to 17% :D
Ultimately it was a good thing though, because some keys did not work anymore and that surely would not have improved with more time going by. And now I’m completely free of any kind of hidden backlog. In addition, even with my old backlog I was not expecting to finish my backlog in the next decade… Consequently I adjusted my goals. From now on I will concentrate on reducing my unfinished and beaten games, without taking my unplayed games into consideration. I think that’s still a big task but much more realistic than finishing more than 1000 unplayed games! At the moment I’m at a combined 98 games in the unfinished and beaten category. For the remainder of 2025 my goal is just to stay under 100 games. For 2026 I don’t know yet. I’m unsure how to handle games with broken achievements though, like Omerta for example, where the Multiplayer does not work anymore and the corresponding achievements are unobtainable. Those games would stay forever in the beaten category, but if there is no legitimate way to get remaining achievement, aren’t they completed by all means?
In the last months I played quite a few free demos and prologues to test out a few interesting looking games. Anyways, here is my list of games from the second half of 2025:
Completed Games
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Survival Horror #8,436
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Intravenous 2: Mercenarism
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Caribbean Crashers
0.3 hours playtime
no achievements
Rating: ★★☆☆☆
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Deiland
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Summer in Mara Prologue
0.4 hours playtime
no achievements
Rating: ★★★☆☆
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The RPG: My First Dungeon Smells
3.1 hours playtime
no achievements
Rating: ★★☆☆☆
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Hero's Hour
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SiN Gold
13.4 hours playtime
no achievements
Rating: ★★★★☆
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Puzzle Chambers
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Away
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Gladiator Guild Manager: Prologue
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Escape from Ever After: Onboarding
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Half-Life: Cross Product
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Day of the Dino
0.7 hours playtime
no achievements
Rating: ★☆☆☆☆
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Warlander
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Vampire: The Masquerade - Bloodhunt
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Tiny Battles: Prologue
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Sherlock Holmes: The Secret of the Silver Earring
7.5 hours playtime
no achievements
Rating: ★★★★☆
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Darwinia
9.9 hours playtime
no achievements
Rating: ★★★★☆
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Portal 2
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Death Roads: Tournament Prologue
0.9 hours playtime
no achievements
Rating: ★★★★☆
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MirrorMoon EP
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Dungeon Tycoon: Prologue
1.9 hours playtime
no achievements
Rating: ★★★☆☆
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My Friend Peppa Pig
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Uplink
4.7 hours playtime
no achievements
Rating: ★★☆☆☆
Some games stood out to me:
- SiN, an ancient shooter from 1998, which was great fun despite its age.
- Darwinia, a RTS which is really unlike any other RTS. The age definitely shows and I think it's good that the game is rather short, but it is some really unique gameplay.
- Portal 2, where I finally managed to finish the Coop after almost 12 years!
I’m happy to elaborate further if you have any questions, but I’m trying to cut down on meta-gaming, so I won’t do longer reviews anymore.
Happy backlog clearing,
Vito
2025 goals -> Unfinished + Beaten: 98/100
Yearly update,
Current Check. (12th of Dec, 2025)
Last check. (6th of Jan, 2025)
This year wasn't the best year for games. We bought a house and other life events.
In general, A good chunk of my time was spent on friendslop games. Peak and REPO are the main two. I think we played either or both of those nearly once a week without fail. Also completed some fun multiplayer games. Several years after starting, Cuphead is finally beaten!
The games that stand out for me this year are Silksong and Supraland Six Inches Under. I liked SIU so much I went back and played a bit more of the first game before realizing its not as good. Silksong has been great although I've stalled out a bit in act 3 with how much harder it's become.
Final bit of overview for the past year, I've recently gone through most of my unfinished games playing them for a tiny bit (min ~15min) and then dropping them if I don't find them fun. Cleared out a massive amount of backlog that way at the expense of my completion ratio. I think its the opposite of something I did a few years ago by shifting dropped series to unfinished. Personally this shift feels alot better. kind of like spring cleaning? Maybe I'll return to some of them in the future but for now I'm focusing on my unfinished and unstarted games.
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Factorio
629 hours playtime
64 of 88 achievements
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The Cabin Factory
26 minutes playtime
0 of 7 achievements
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Cuphead
61 hours playtime
25 of 42 achievements
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The Eternal Cylinder
15 minutes playtime
0 of 12 achievements
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Slime Rancher
81 minutes playtime
3 of 57 achievements
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Stuck In Time
46 hours playtime
11 of 28 achievements
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Idle Research
43 hours playtime
96 of 99 achievements
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Streets of Rogue
20 hours playtime
29 of 52 achievements
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That's not my Neighbor
2 hours playtime
5 of 18 achievements
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Digseum
3 hours playtime
10 of 10 achievements
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Nodebuster
37 minutes playtime
1 of 13 achievements
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Journey to Incrementalia
4 hours playtime
0 of 4 achievements
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Core Keeper
88 hours playtime
30 of 51 achievements
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R.E.P.O.
107 hours playtime
no achievements
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True Fear: Forsaken Souls Part 3
10 hours playtime
24 of 32 achievements
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BOKURA: planet
8 hours playtime
14 of 14 achievements
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Pan'orama
5 hours playtime
18 of 27 achievements
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Go-Go Town!
16 hours playtime
no achievements
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Nova Lands
12 hours playtime
13 of 24 achievements
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Tower Wizard
7 hours playtime
12 of 12 achievements
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The Mr. Rabbit Magic Show
2 hours playtime
18 of 18 achievements
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Flynn: Son of Crimson
6 hours playtime
11 of 22 achievements
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Eastward
17 hours playtime
15 of 30 achievements
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YumeUtsutsu Re:Master
11 hours playtime
13 of 13 achievements
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We Were Here Forever
5 hours playtime
12 of 39 achievements
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Click Mage
6 hours playtime
11 of 11 achievements
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Relicta
7 hours playtime
9 of 40 achievements
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Necrosmith
2 hours playtime
13 of 30 achievements
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Necrosmith 2
2 hours playtime
10 of 38 achievements
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Embr
3 hours playtime
5 of 29 achievements
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PEAK
40 hours playtime
33 of 54 achievements
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Wood and Flesh: A Candleforth Short Story
11 minutes playtime
3 of 3 achievements
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Tiny Terry's Turbo Trip
9 hours playtime
29 of 31 achievements
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Don't Touch this Button!
67 minutes playtime
13 of 13 achievements
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The Riftbreaker
2 hours playtime
2 of 54 achievements
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Afterplace
8 hours playtime
17 of 45 achievements
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Yumeutsutsu Re:After
3 hours playtime
12 of 12 achievements
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Beyond the Long Night
40 minutes playtime
5 of 53 achievements
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Nuclear Blaze
2 hours playtime
14 of 20 achievements
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The Count Lucanor
3 hours playtime
9 of 32 achievements
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Hollow Knight: Silksong
116 hours playtime
30 of 52 achievements
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Pinball Spire
67 minutes playtime
3 of 10 achievements
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Supraland Six Inches Under
34 hours playtime
53 of 53 achievements
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Upload Labs
13 hours playtime
no achievements
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Supraland
39 hours playtime
82 of 98 achievements
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Turnip Boy Robs a Bank
6 hours playtime
20 of 23 achievements
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Potion Craft: Alchemist Simulator
10 hours playtime
11 of 29 achievements
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Steelrising
20 minutes playtime
0 of 55 achievements
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Meeple Station
2 hours playtime
3 of 22 achievements
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Nurse Love Syndrome
2 hours playtime
0 of 13 achievements
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Mushroom 11
5 hours playtime
5 of 35 achievements
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Amnesia: A Machine for Pigs
32 minutes playtime
0 of 7 achievements
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Firewatch
4 hours playtime
7 of 10 achievements
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7 Billion Humans
10 hours playtime
16 of 19 achievements
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Idle Colony
5 hours playtime
2 of 19 achievements
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Wordle 4
2 hours playtime
100 of 100 achievements
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Rover Mechanic Simulator
24 minutes playtime
1 of 30 achievements
Dec 09 2025
Veggietales seems different since i last checked
A nice short Zelda-like game where the turnip-boy protagonist can't help but rip up every legal document presented to him, which may be fun to do but is often a crime (watch out, kids), but thankfully being a criminal just leads to a life of questing and adventure, as we all know. Look at the little vegetable rascal go, what fun
Thanks to Dandey for recommending this one
November 2025
What some might dismiss as only a lewd Yuri VN are missing out on what I consider an incredibly enjoyable and well-written story. In fact, it may be placed among my favorites thus far (others including Analogue: A Hate Story and the Fault series, for reference). It's character and world building are simply fantastic. As expected, the growth of the main characters do a lot and the relationship form feels genuine and endearing. However, the side characters are just as well written and really give the world life. They are well defined without becoming generic tropes. Characters like Effie are lovable and make me laugh, yet there are just as great antagonists that you love to hate, and characters that are somewhere in between.
The art is beautiful and befitting of the Victorian setting. Many backgrounds are given very distinct and almost noble looks while characters have a softer style yet with distinct coloring. Hearing the piano played in a classical style while reading in the befitting terminology of Victorian England did wonders to immersion. Though there are a few scenes where the author did mix some modern terminology as apparently the more accurate terms could be a bit… silly in comparison. So though they do stand out, it is understandable and very few at that. That being said, the writing is still amazing and does well with descriptions and dialogue in a digestible manner. This is to say the VN allows the reader to immerse themselves while still leaving room to read between the lines and even some mystery.
What have those particularly raunchy scenes themselves? Honestly they feel far less lewd in comparison and feel more in tune with the feelings of the characters. Though certainly spicy, they work far more as an amplification to the relationship/story rather than an out of place reward for the reader.
Recommend? Very much so. I cannot stress on how great the writing is. Dialogue, exposition, world/character building. It is all just so good. So much so that I kind of wish I knew what happened with some other characters/plot lines but maybe that mystery is part of the appeal as well.
Pros:
+Genuine Dialogue
+Great Writing Overall
+Fantastic and Distinct Art
+Music and terminology suits the Victorian England Aesthetic
+Main and side characters feel well developed and unique.
Cons:
-A few modern words were thrown in (though it is understandable and very rare)
-The fates of some characters remain a mystery
-No male PNGs (for those that may want this)
Though this game will release more content, I did finally manage to overcome a long standing achievement regarding one of the oldest challenge towers. Should be smooth sailing from here.
A kind of plain platformer but really shines due to the cultural focus it has on native tribes of Alaska. The platforming is mostly alright and, unless you have a co-op partner, has you controlling two characters. Though the AI will take control of one to follow you, you must switch between the two to overcome obstacles. The AI does it’s best but there are moments it kind of freaks out and can even cause the character to die due to poor pathing. Which leads to the sincerely awful noises the surviving character makes when the human character dies. It’s just a bit too high pitched and whiney. Though the gameplay is nothing special, the focus on the native tribes’ mythology for the story and the rewards of documentary videos really gives the game it’s charm. Despite the game using subtitles for the narrator, it really needs it for the actual documentaries as I often had trouble hearing the people talk.
Recommend? Generally yes, simply for the fact that it shines a light on an otherwise unknown tribe. Might be a good simple co-op game for those non-game adept.
Though not quite return to form, I did enjoy this much more than SW2 despite all the issues. We get a less confident Wang this time around as he recently suffered a major loss. However, back on his path for redemption we get more fast paced gameplay with a modern boomer shooter makeover. We now get grappling hooks, wall running, and a variety of weapons to cycle through. Similar to the newer DOOMs we get a glory kill mechanic. However, it’s not simply killing your enemies in style but also provides unique tools to use against your enemies. It’s my favorite part of the game and a good way to set itself apart especially since the original had an array of tools/items for you to use. Unfortunately not all tools are equal and some feel downright useless.
Enemies and arenas can be pretty hit or miss. While you get your pretty standard mobs, you can adversely get some very annoying and pace breaking adversaries that take the fun right out as you have to sit and wait for an opening. Arenas often feel too enclosed or just poorly set up. There are a fair share of bugs. The one I specifically kept running into is reloads and weapon swapping causing weapons to not fire for longer than usual. This would often get me killed and far more annoying than it has any right to be. There were also moments where enemies would stop spawning but not let me progress. I did not particularly care for a lot of the characters in the game and everything often felt kind of mushed together. It really just needed to focus on the combat and not worry about every little gimmick it has in store.
Recommend? Honestly it’s kind of fun when it lets it be and definitely think we are going in the right direction if there were to be anymore. The bugs are the straws that really move this past the non-recommended line unfortunately.
A sort of upgraded/remade version of Boris and the Dark Survival. Those not familiar with BatDS, it is a spin-off isometric procedurally generated fetch quest game. The original did not have much focus. You would go to a floor, collect the necessary items, maybe get a collectible, escape. It’s really simple, kind of unfair, and very boring. This upgrade now gives more of a progression system, some new minigames, and actual stand-alone level areas. What makes the previous iteration and this unfair is that you are constantly being hunted by the invincible ink demon (or relating boss). There are two things to note, one the layout of any level is randomly generated so you can very easily get stuck in a long hallway with a dead end and no where to hide. The second is that the moment you grab the last necessary item, you WILL be chased. Meaning, yet again, you can very easily be cornered with very little response to do. To add to the nuisance your sprint, blocks, and attacks all use an ink gauge that runs out with use. So general navigation can easily be cumbersome particularly with the random/limited ink refill stations. I’d also like to note it’s incredibly stupid you have to worry about your ink gauge when you are in your hub area. Enemies have inconsistent stun phases and fighting more than one can lead to wonky encounters. Collectibles being a random drop added to the fact that the containers they are found in are also randomly generated is just… so awful. All bosses that you can fight are the same and there is no depth to engagement.
Recommend? The Bendy series has been one disappointment after another and this is no exception.
An interesting little point-and-click adventure that has you control a bulb boy in an increasingly horrifying world. You’ll utilize your unique physiology as well as the world around you to get around, solve puzzles, and defend yourself. Most puzzles are pretty straight forward and even if they aren’t, the game makes any interactable items easily distinguishable (outside of a few exceptions). The most impressive bit about this game is how clean both the art and animations are for this game. They look really great though often it is stuck in a green scale. Note deaths can be pretty gruesome.
Recommend? A fairly enjoyable, if not quick, adventure with a simply odd game.
Remade and modernized open world game that has you experience a very classic version of the Mafia in the 1930s. First thing is first, this game looks stunning and performs just as well. Water, environment, characters, all of it looks simply fantastic. Despite being open world, the story mode is actually very to the point. Chapter starts and so does the mission. No driving around between different characters to get missions to drive all the way across the map to drive back, etc. In fact, any non-essential driving can be skipped with special options.Finish the mission, get cutscene, chapter ends, repeat. It’s great. There is an open world option after finishing the first chapter, though I don’t know if you can do any story within that mode. Characters are great, the story feels very focused, and plenty of “greatest hits” when it comes to Mafia content. Classic mode is fun with a healthy amount of challenges. Even past the great graphics, the world feels very immersive. Guns and combat feel consistently good, though melee is a bit basic.
The driving is a bit rough, which makes sense considering cars of that time probably didn’t handle well. However, this can be a problem in missions that require precise driving and your opponents get to drive perfectly. The pacing at the end does fall apart a bit as a lot of stuff just starts to happen one after another while some characters really just kind of feel underutilized.
Recommend? Yes, I haven’t played the original but there is a clear effort put into this game that just made it far better than I could have imagined. So much so that it puts later remakes to shame.
Mine, shoot, sell, get better guns/upgrades, and venture further to get the parts required to fix your ship. It’s incredibly simple and can be weirdly enjoyable at times when you're able to just speed through areas, collecting what you need and teleporting out. A lot of the good gear is drop dependent and you’ll often hit progression walls where enemies will just delete you. The overall premise is not really my thing however and the sort of endless and repeating architecture/enemies gets old and the final areas can feel insurmountable.
Recommend? Honestly, as much as it’s not my thing. It’s definitely worth the price.
Boomer Shooter turned Looter Shooter. Though my choice in difficulty likely made things unnecessarily spongy, I really just had a not very good time. There were times where even with supposedly good gear I was throwing my dead bodies at a wall until it breaks. The constant loot management was exhausting. There was just so much for every little thing. You had weapons, weapon augments, skill augments, co-op augments, etc. Just way too much for being such a sudden shift to the genre.The fast paced gameplay was nice, especially with the newly implemented dash. Instead of our demonic friend from the first, we get a new female friend stuck in our head. There is some constant back and forth that goes between the two but I found it kind of weird they made her so “catty”. With this new hub system you can now accept side missions to get rewards, money, and exp. However, you can only accept one at a time which is really annoying. Skills are often underwhelming so most skill points feel worthless. Story is a bit everywhere.
Recommend? It’s not bad for what it is and it’s probably better at a lower difficulty and with friends. The complexity of the drops and skills was just too much for me though.
A mixed review that leans positive. This is for the 30th Anniversary Edition
It's a great functioning fighter with grounded combat and a wide range of characters. The three button scheme is simple yet leaves room for incredible technicality and depth. This version includes MOST of the past costume DLCs, functional online, classic arcade, and a new World Tour mode. World Tour is a great offline mode that simulates Ranked with titles, promotion matches, and even costume unlocks. Plenty of nice extras including the ability to change music. Visually great with some blockiness.
The bad? Well, let's be real.. this is nearly a 20 year old game that, although appreciated has received updates. Unfotunately it does not include DLCs such as the Tekken costume set, nor the 30th anniversary DLCs such as Dural. World Stage can be a bit grindy. Not just to rank up but the challenges often include doing some moves over 500 times let alone the hours and and amount of characters it expects you to play.
Recommend? All in all, a solid entry in an often overlooked fighting series. Let's hope the revitalization from this game contributes to the upcoming sequel for the better
Character of choice: Brad Burns
It’s more of the same from the first one, but with new levels, challenges, and characters/outfits to play. Any other changes than that I could not say, just more of your irresponsible father having you roll up objects and make new stars/planets. There are some co-op exclusive missions which is annoying for me, but probably good for those with another set of hands.
Recommend? It’s funny, cute, and most definitely odd.
It’s a multiplayer only game though I couldn’t tell you how it relates to Wolfenstein. I tried joining a few servers but they were either these hacked xp grind fests and/or had extremely high ping and lag.
Recommend? No.
Resident Evil: Deadly Silence 
Yet another way to play the original RE game but with some new twists. Still rocking the polygon graphics, the game now features a “Rebirth Mode” which is similar to the “Arranged Mode” from the Director’s Cut where it changes up enemy and item spawns but now includes unique puzzles that utilize the DS distinct features. This includes using both the touch screen and the microphone. We even get more voice lines to accommodate the new interactions. Even combat is slightly changed with the knife now being a button press rather than an inventory slot. A change largely made for both convenience and the new first person knife minigame that can trigger when entering some doors and even some bosses. Also, new costumes! Outside of the Remake, it’s probably my favorite way to experience the original game.
Unfortunately, the flaws are with the tech of the time. Some touch screen puzzles that involve going in circles aren’t always read really well (especially if your screen is scratched) and can just be kind of clumsy in general. POV knife minigame can take some time to get used to, can be repetitive when triggered frequently, and IS required to progress. There are also no noticeable upgrades to the visuals and performance meaning the water area still struggles a bit frame wise.
RE:commend? Absolutely, though finding both the system and the game these days are probably pretty rare.
Dec 08 2025
Ninglors Log 418
December Progress:
1
PPU monthly:
done
December Additions:
6
Games finished this week:
Won/Gifted Games:
Beyond a Steel Sky – Ty xxxka <3
Growth – Ty Sword <3
Dahlia View – Ty L’ilyhia <3
Vane – Ty Volpe <3
Airborne Kingdom – Ty schmoan <3
Steelrising – Ty Dani <3
Bought Games:
Currently playing:

So much from me :3
Have a lovely week!
Queen Ninglor
Update 151: October and November 2025
Still struggeling with recovery after my hospital stay and not much energy for gaming sadly.
Anna’s Quest is a charming little point-and-click adventure with a sweet fairy-tale vibe and a dark edge underneath. You play as Anna, a brave girl with telekinetic powers, trying to rescue her grandfather while dealing with witches, weird scientists, and plenty of quirky characters. The puzzles are mostly logical and never too frustrating, making it friendly even for players who don’t usually play the genre. The art style is cute, simple, and cozy, which fits the tone perfectly. The story has heart, a few emotional moments, and enough humor to stay light. Overall, an enjoyable adventure worth playing.
X-COM: Enforcer is a strange entry in the X-COM series, but taken on its own it’s a surprisingly fun third-person shooter. It’s simple: run in, blast aliens, rescue civilians, repeat. The levels are short and fast, and even today the shooting feels fairly smooth for such an old game. Don’t expect deep tactics like the main series, and the story is basically just “aliens bad, robot go pew pew,” but the arcade style keeps things entertaining. Visually it’s dated, yet there’s a certain charm. If you enjoy retro action shooters and don’t mind repetition, it’s an oddly satisfying throwback, though by the end I found it too repetitive.
Sakura MMO is a very typical Sakura-style visual novel: light fantasy plot, cute anime girls, and a heavy focus on fan-service. You play as a modern woman transported into an online world, and most of the story revolves around meeting magical girls and getting involved in suggestive situations. The writing is simple, the choices mostly cosmetic, and it leans strongly into flirtatious scenes, including a bit of mild BDSM tone, but nothing too explicit. If you already enjoy Sakura games, this gives you exactly what you expect. If not, the repetition and predictable story might put you off. Overall: playful, niche fun.
Overall Backlog Progress: +0,05% change to last times unfinished/never played games (57,35% unfinished games)
Overall SG Wins Progress:+0,35% change to last times unfinished/never played games (46,03% unfinished games)
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WooLoop
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Lucky and a life worth living
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Dreamstones
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American Truck Simulator
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Dragon's Dogma: Dark Arisen
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Pixel Puzzles Ultimate Jigsaw Puzzles
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Coloring Pixels
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PlateUp!
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The Dark Pictures Anthology: Man of Medan
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Coloring Voxels
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Pixel Puzzles Traditional Jigsaw Puzzles
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Bully: Scholarship Edition
1.6 hours playtime
no achievements
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F.E.A.R. 3
SG wins: DLC win:
PoP: thanks to Moony1986 & adam1224 for challenging me
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Forest Home
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Bully: Scholarship Edition
0 hours playtime
no achievements
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Railroad Tycoon 2: Platinum
0.0 hours playtime
no achievements
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F.E.A.R. 3
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Stray Gods: The Roleplaying Musical
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Metro: Last Light Complete Edition
Dec 07 2025
December Assassination #4 (Backlog)
It feels weird butting this game in the Beaten category, since I'm only at the beginning of the bigger challenge, but I guess that's the nature of these infinite games, such as Slay the Spire, Luck be a Landlord, or Hades. Beating the main game might not be super hard, but getting the real win i.e. all the difficulty multipliers is when shit hits the fan
VotV definitely has a different rhythm to Slay the Spire. I think I still prefer StS, but ask me again once I've played 100 hours of VotV and I'll be able to tell you better haahahha
Definitely keeping this one in the "Still playing" list
December Assassination #3 (Backlog)
A weird time. Welcome to Elk is a walking simulator, very focused on narrative and peppered with minigames that don't matter, but are there just to break the flow of the game a little bit and provide some diversity. It's extremely linear, which can be an issue for some people, but I didn't really mind it much.
Visually, it's simplicity is striking and the use of colors to denote interactions is generally well done, and I really like the animations that make the characters look like ragdolls. The soundscape is also really good, with music being mostly ambient but still showing personality while effectively setting the mood, and background sound effects never becoming too grating, generally pretty subdued but functional.
Where the game trips for me is in the narrative / writing. I just beat the game and it's unclear to me if I know what just happened. It walks that fine line between dream sequences, life/afterlife, real stories told by real people vs invented stories told by invented people, etc. It throws a lot on the wall, and I don't think it satisfactorily wraps everything with a bow. While some people might praise the narrative openness as it leaves a lot to interpretation, I don't think this was the intent here - I think here the game just suffered from poor writing, direction, or vision, and it feels unfinished. As other reviewers on Steam mentioned, the ending is just a cop out, and it feels like the game has just took you on a ride it never intended to satisfy you, which makes it a bit … cheap.
It looks cute and cool, but I don't think I'd recommend it after all. In a walking sim, narrative is king and the narrative here simply does not deliver





























