Activities
Feb 07 2026
★23: January 2026
Feb 06 2026
As promised, both you great people and myself, I am back with an update, so I can hopefully soon get back to normal posting in here :)
Games added in August 2025
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Tiny Bookshop
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Welcome to Elk
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Quilts and Cats of Calico
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My Time at Sandrock
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Persona 5 Royal
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The Gunk
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Let's School
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Date Everything!
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How to Say Goodbye
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Duck Detective: The Ghost of Glamping
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Lil Gator Game
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Is This Seat Taken?
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Dead In Bermuda
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Catto's Post Office
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Pixel Puzzles Mosaics
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Keep Me Gifted
Games added: 16 (15 lessthan last month)
Games won: 0 (1 less as the month before)
Yeah not my best month, in any way… so did not really play much… yet…
I hope to play more TBS soon… also very excited about Is this seat taken… any other recommendations would be appriciated :)
Update 153: January 2026
How has the first month of the year already gone? It was long and short at the same time. Spent most of it in a rehab clinic after my recent hospital stay. But hey good news. I am finally allowed to return to work. Yay.
Forest Home is a charming puzzle game with a cozy, inviting aesthetic and surprisingly deep mechanics. Its cute art and tranquil forest setting make each level feel like a stroll through a whimsical woodland, but don’t let that fool you—some puzzles are sneakily tough, especially if you’re aiming for 100 % completion. The challenge ramps up in thoughtful, satisfying ways that reward patience and clever thinking more than reflexes. It’s a game that’s easy to enjoy in short bursts, yet rich enough to pull you back in when you’re chasing that next perfect solution. A delightful mix of zen and grit.
A Normal Lost Phone is a beautifully sincere narrative experience that turns phone exploration into a deeply human journey. By reading messages, photos, and apps from a lost device, you slowly uncover the life of its owner and the challenges they face. What starts as curiosity becomes genuine empathy, particularly as the story touches on the real struggles of LGBTQ+ youth. The game handles identity, isolation, and self-discovery with sensitivity and nuance rarely seen in interactive media. It’s not about puzzles or combat, but about connection
inbento is an adorably charming puzzle game that blends delightful visuals with surprisingly thoughtful challenges. Its lunchtime-themed levels are cute and whimsical, pulling you in with bright colors and playful character design. But don’t let the adorable bento boxes fool you — while many puzzles start out easy and satisfying, later stages introduce genuinely tough brain-teasers that demand patience, careful planning, and occasional head-scratching. The difficulty curve isn’t uniform — some levels are breezy, others are fiendishly clever — which keeps the experience fresh and engaging. inbento is a lovely mix of cozy aesthetics and satisfying puzzle complexity.
Snufkin: Melody of Moominvalley is a gentle, nostalgic adventure that captures the spirit of the Moomin universe with warmth and whimsy. Guided by a mellow, melodic soundtrack, players explore lush landscapes, solve light puzzles, and interact with familiar faces, all grounded in a calming, storybook atmosphere. The game’s charm comes from its relaxed pace and heartfelt moments, making it feel like a cozy stroll through a beloved childhood memory. It isn’t about high-stakes action, but about savoring the journey, the music, and the soft, reflective world it invites you into.
Another Lost Phone: Laura’s Story builds on the familiar phone-based narrative of its predecessor while telling a story that feels both different and deeply personal. Exploring Laura’s messages, photos, and apps slowly reveals a life shaped by control, fear, and self-doubt. Trigger warning: the game deals with themes of emotional and abusive relationships. While the structure mirrors A Normal Lost Phone, the focus here is heavier and more uncomfortable in an intentional way. It handles its subject matter with care, never sensationalizing it, and encourages empathy and reflection. It’s a quiet, unsettling narrative experience that stays with you long after you put the phone down.
The Cub is a beautifully crafted platformer that even someone who usually struggles with the genre can enjoy. The world is atmospheric and melancholic, yet undeniably cute, with hand-drawn visuals and a strong sense of storytelling through its environments. While there are moments where the platforming gets tricky (and yes, I absolutely messed up more than once), the game’s charm makes those frustrating bits easier to forgive. It never feels punishing, just gently challenging. Combined with its soothing soundtrack and emotional undertones, The Cub becomes a platformer you don’t have to be good at to appreciate — you just have to be willing to keep going.
SimCity 4 is a deeply nostalgic city builder that still shines when it comes to depth and freedom. Designing cities from the ground up, managing traffic, zoning, and budgets can be incredibly satisfying, especially if you grew up with the game. However, from a modern standpoint, the lack of structured missions or clear goals can make the experience feel a bit dull or aimless at times. It’s very much a sandbox, and while that’s a strength, it also means motivation has to come entirely from the player. Still, for fans of classic city builders and slow, thoughtful planning, SimCity 4 remains a comforting and rewarding trip down memory lane.
Letters – a written adventure is a really cute and heartfelt story game that stands out thanks to its unique word-picking mechanic. Choosing words to shape sentences and thoughts makes the gameplay feel fresh and personal, almost like you’re co-writing the story as it unfolds. The puzzles are gentle and accessible, never overly hard, which keeps the focus on the narrative and emotional beats rather than frustration. The art style and presentation add to the cozy atmosphere, making it easy to get absorbed in the characters’ lives. It’s a short but charming experience, perfect if you’re in the mood for something calm, creative, and quietly touching.
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WooLoop - Animals Pack
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Coloring Pixels - Advent 7 Pack
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American Truck Simulator - Arkansas
12.9 hours playtime
4 of 4 achievements
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Jigsaw Puzzle Pack - Pixel Puzzles Ultimate: Variety Pack 8XS
Overall Backlog Progress: +0,05% change to last times unfinished/never played games (58,14% unfinished games)
Overall SG Wins Progress:+0,05% change to last times unfinished/never played games (46,47% unfinished games)
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WooLoop
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Lucky and a life worth living
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Dreamstones
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American Truck Simulator
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Dragon's Dogma: Dark Arisen
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Pixel Puzzles Ultimate Jigsaw Puzzles
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Coloring Pixels
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PlateUp!
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The Dark Pictures Anthology: Man of Medan
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Pixel Puzzles Traditional Jigsaw Puzzles
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Bully: Scholarship Edition
1.6 hours playtime
no achievements
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Sherlock Holmes and The Hound of The Baskervilles
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Disco Elysium
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Farm Together 2
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Hitman: Blood Money
4.6 hours playtime
no achievements
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Evoland Legendary Edition
SG wins:
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Zombie Army 4: Dead War
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The Curious Tale of the Stolen Pets
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Evil Genius 2
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PEAK
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Letters - a written adventure
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Sherlock Holmes and The Hound of The Baskervilles
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Jewel Match Atlantis Solitaire 2 - Collector's Edition
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DreamWorks Dragons: Dawn of New Riders
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King's Bounty II
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Maneater
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Mika and The Witch's Mountain
PoP: thanks to itsly & TempeteJoachim for challenging me
Feb 04 2026
RobbyRatpoison's January BLAEO Review
Almost got 100% in Like a Dragon Gaiden, but there’s a very difficult optional fight that I couldn’t manage to beat. I was missing one achievement in The Stanley Parable and to get it I needed to leave the game open for an entire Tuesday, so dumb. A little while back I did some speedruns of the ChromaGun 2 demo and this month I decided to finally try the first game. It’s good but the puzzles mostly seemed easy having played the ChromaGun 2 demo, the levels are pretty small, and some puzzles felt kinda janky. I went back and played a little bit of the original Binding of Isaac and got the “Complete the full game” achievement. Finally I played a bunch of little hidden object games and got 100% of the achievements in all of them, excluding any achievements that are only available by buying their DLCs. Side note, I’ve been waiting over 6 years to get accepted into the Steam group. I’ve only recently started making these posts because just using the site for tracking my completion status seems to be insufficient. I’ve been working on my backlog and updating my completion status here since I joined the website back in November of 2018: https://www.steamgifts.com/go/comment/6Sx5e8c
Feb 03 2026
Been going through my itch.io backlog some more, and as usual, it’s taking me a while to find another game I can recommend without any caveats. Frog Hop has a decent amount of content, but level design is kinda mediocre and sometimes aimless (which makes trying to find the collectibles extra annoying). Plus, the zoomed-in nature of the screen can result in some blind jumps/cheap hits, and the bosses–particularly the final boss–have attacks that you just have to memorize their foreshadow animations to be able to dodge them. Also, it’s $5, which might seem cheap if you’re used to the standard $20-$30 for indie games, but for this game, that price is a stretch at best.
Then there’s Gun Princess 2, which is a free metroidvania with more engaging level design and enemy patterns, but it also suffers from its final boss having cheap hits. Plus, it has this annoying mechanic where you have to wait for your main gun to reload ammo slowly, and this is on top of your other guns having finite ammo that only refills at save points. You also have to backtrack aaaaalll the way back to the ruins if you want to buy some of the items that you’d never have enough money to afford when you first get there, and I beat the game with less than half of the money you’d need to buy the “earn more money” item. Wasn’t a fan of its forward momentum, either.
Super Robot Ninja Girl is another free game, this one being a short platformer which does away with that slowly-refilling-ammo mechanic and forward momentum, but the game is entirely carried by the enemies’ SHMUP-style bullet patterns since the level design itself is quite flat (even moreso than Frog Hop). Plus, its final boss might just be the cheapest out of this bunch; I was only able to win by tanking hits with a full set of health after dying to it previously. I’m also not too keen on its lives system, but then again, the game is short enough that you don’t have to worry too much about getting game over (I only died twice).
Lastly, Xydonia Alpha 3 was ALMOST a solid recommendation, being a highly polished Shoot-em-up with decent level design, okay bosses, and lots of spectacle. Thing is, when you beat the first level, you get three different choices for which to play as the second level–and it’s already annoying enough having to replay the first stage three times to see everything, but the more you play, the more you start to notice certain things:
- The boss of the middle second level (Stage 1B) has its weak point on top of it, which doesn’t give you much room or time to hit it with your rightward-shooting guns. Sure, the green gun has an upgrade that lets it shoot vertically, but you lose all your upgrades when you die, which will certainly happen when this boss’s missiles blindside you by suddenly shooting out fast, 8-way projectiles when they’re destroyed. Also, these bosses take way too long to defeat if you’re downed to your default guns.
- The boss of the bottom second level (Stage 1C) has a move where it suddenly emits blue smoke from its mouth which is also harmful even though it just looks like a visual effect (in fact, I’m pretty sure it’s just a blue recolor of the harmless explosion graphics).
- The third and final level is always the same no matter which second level you pick, and it’s also the one with the repetitive snake boss that does the same thing it already did twice during the regular stage. That said, at least with this one, you can just pause+quit so you don’t have to replay THIS level again.
- The game never tells you this, but the characters in the character selection have weaker weapons the further right you go. If you play as the rightmost character, it’s bad enough that the levels themselves also become kinda tedious. Meanwhile, if the leftmost character is fully upgraded, he can sometimes defeat certain bosses before they’ve cycled their pattern once.
- The meteors in the first stage don’t stand out too well considering one of them comes at you from the left at a decent speed (and that tiny red arrow warning about it also isn’t very eye-catching, either).
But the biggest one of all: the full game never came out even though it had a fully-funded Kickstarter campaign, last updated 2020. I don’t see much harm coming from playing this free alpha build; just keep in mind that this is likely all that will ever exist (perhaps even all that was intended to exist).
2026 January update
Currently Bashing My Head Against
Most Looking Forward To
Alphabetron
2.2 hours of playtime, 21 of 21 achievements
Personal rating: 6/10, Date of finish: January/08
Click for review
This is a word search game. Takes me back to when I was little, my mom bought me one of these books where you reveal word lines with these invisible ink pen, and the book was cat themes which is neat. I had fond memories. :3 The BGM is pretty alright, although there's only 3 so I still ended up muting and playing my own music. Towards the end I got a little bit bored tho with the bigger boards, I think I prefer smaller boards. Still a pretty alright game tho.
Spilled!
1 hours of playtime, 11 of 11 achievements
Personal rating: 7/10, Date of finish: January/11
Click for review
This game is both exactly what I expected, but also not. I expected it to be a ship cleaning game, it delivered that and I enjoyed it a lot. What I did not expect is for it to be this short, only a single hour of content. On one hand, if it had been longer it might overstay its welcome given the core mechanic is not strong enough and also doesn't change much, on the other hand I just kinda want more. xD The only thing I didn't like about the game is the "end boss", you fight the big ship by spraying water on it to make it sink...which just makes me go: Omg this seems like an environmental disaster. I mean, technically I know sink ships could become habitat for sea creatures, and with the special sucking equipment in the game, oil spills aren't that much of an issue, but still...it doesn't seem to fit the game's focus, cuz afaik most oil spills happen with boat accidents? Idk, I just don't agree with it is all. :P
Mizi NO!
1 hours of playtime, 20 of 20 achievements
Personal rating: 6.5/10, Date of finish: January/11
Click for review
It's a free puzzle game about a cat smashing pots and cups and what not. It is charming and I love the hints you can do(align pieces so no rotation needed, show silhouette and show the full picture temporarily), tho I played it primarily without hints. There's 15 free levels, rest are DLC which I probably won't buy, cuz I think I'm out of the jigsaw puzzle phase atm. Used to enjoy them a ton back in collage, now not as much plus they put a lot of strain on my wrists due to many mouse clicks. I would recommend this game tho if you like jigsaw puzzles! :3
A Building Full of Cats
36 minutes of playtime, 23 of 23 achievements
Personal rating: 8.5/10, Date of finish: January/12
Click for review
Very cute, wholesome, short and sweet. Only thing I didn't like was some of the interactible cats are hidden in 1 of the x cups, or 1 of the x containers in a specific pile and I'd have to click all of them to be sure. I like it better if it's something clever like clicking on the computer button shows a cat on the screen, which there's quite a lot of which I like, just wish all of them are like that. :3
| Time played | 161 hours 51 minutes ↓ |
| Achievements gotten | 114 |
| Games 100% completed | 4 |
It’s a purple month! Lots of game with purple in their thumbnail, so it’s a variety shade of purples, quite pretty. :3 I started Lies of P cuz of Alienware task actually, but then I kept playing cuz it’s a lot of fun! It’s my first ever souls-like game, so lots to learn. :P I am enjoying the “hit a wall and keep hitting it until you pass it” learning curve, and I must say I think I’m quite good, cuz I generally don’t get stuck on a boss for too long ever since I learned to actually block. The first boss did a great job and forcing that. xD
Log #22
Feb 02 2026
Report #56: January 2026
I didn’t beat a game this month. I beat two!
Beaten This Month 🥳
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Myst III: Exile
Classic Myst: beautiful worlds, dated puzzles (some better than others) -
1000xRESIST
Pretty good sci-fi drama masquerading as a mediocre action game
Also Played 👍
Added to Steam Backlog 🙈
Nothing! Well done.
She’s all legs
I was first made aware of Pseudoregalia through a "souls-like games you might not have heard of" youtube video, which might give you an idea of the type of game this is, but you'd only be half right, and that's because combat is a minor aspect at best. I encountered two bosses, and enemies could almost always just be avoided
Where it does get the souls-like influence from is the environmental aesthetic, and overall vibe. It's your classic derelict castle, with odd creatures roaming the halls, and much to explore, but it also does the souls thing of not explaining anything, leaving it all to interpretation. I have a soft spot for this style, and i like that Pseudoregalia leans into the light comedy of this sort of storytelling. The N64/PS1 graphics also help with this dream-like vibe
Mechanically, it's a 3D metroidvania, but in the purest sense. The main thrust of the game is almost entirely focused on gaining new movement abilities, and then mastering those abilities to reach new areas. Pseudoregalia nails this loop down to a science - pretty much every ability is useful on its own first and foremost, and the fact that they gate your progress almost seems incidental. Brilliant design, in my opinion, and feels good to play with too
Another lovely game played. A bit sad that it doesn't have achievements, but on the other hand, it was kind of freeing, to just play the game as it is, and not worry about anything external

























































