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Today

NateSCC
Half-Life 2

Defense Grid 2

6/10
17.8 hours
51 of 65 achievements (78%)

#390
#57 of 2025
December 30, 2025

Mr. Beaver

December 2025 results

Priority Backlog Added this month Beaten Removed
High 101 21 1 -
Medium 217 - - -
UNBEATABLE

UNBEATABLE

7/10
20 hours playtime
UNBEATABLE

UNBEATABLE


20 hours playtime
Torment: Tides of Numenera

Torment: Tides of Numenera


0 minutes playtime
DARK

DARK


0 minutes playtime
Still Wakes the Deep

Still Wakes the Deep


0 minutes playtime
Sam & Max Save the World

Sam & Max Save the World


0 minutes playtime
Thank Goodness You're Here!

Thank Goodness You're Here!


0 minutes playtime
Hail to the Rainbow

Hail to the Rainbow


0 minutes playtime
DOOM: The Dark Ages

DOOM: The Dark Ages


0 minutes playtime
Artis Impact

Artis Impact


0 minutes playtime
no achievements
Keep Driving

Keep Driving


0 minutes playtime
Rue Valley

Rue Valley


0 minutes playtime
Wolfenstein II: The New Colossus

Wolfenstein II: The New Colossus


0 minutes playtime
Nobody Wants to Die

Nobody Wants to Die


0 minutes playtime
Batman - The Telltale Series

Batman - The Telltale Series


0 minutes playtime
Sam & Max: The Devil's Playhouse

Sam & Max: The Devil's Playhouse


0 minutes playtime
Slitterhead

Slitterhead


0 minutes playtime
The Testament of Sherlock Holmes

The Testament of Sherlock Holmes


0 minutes playtime
SLEEP AWAKE

SLEEP AWAKE


0 minutes playtime
The Dark Pictures Anthology: House of Ashes

The Dark Pictures Anthology: House of Ashes


1 minute playtime
Pacific Drive

Pacific Drive


0 minutes playtime
PATAPON 1+2 REPLAY

PATAPON 1+2 REPLAY


0 minutes playtime
OC/DC

Classic Eldritch Puzzling

6.4 hours
2109

In a couple of ways, Call of the Sea is the inverse of White Night, which i played this same month - primarily walking around solving puzzles while soaking in the atmosphere and story, as presented for the most part by the main character's monologue

Where White Night purposely removed all colour however, Call of the Sea seems to revel in the most vibrant colours it can manage. It's a much more appealing world because of it, inviting you to explore areas and absorb the sights - which are often gorgeously realised. Clearly it's got different aesthetic goals than White Night, which had a claustrophobic, oppressive sense of dread

The puzzles themselves are more involved (and satisfying) here, than in White Night, which makes sense because we don't have the survival horror elements to distract us. I enjoyed them all quite a bit, finding them non-obvious to start, and then logically resolving them with each new piece of information. I only once had to look up a hint, near the end, but it was because of a hidden(-ish) interaction prompt

The plot follows protagonist Norah, searching for her husband after his expedition to a lost island. She traces their footsteps, slowly uncovering their fate, while also discovering her own links to the mysterious island and its history. I quite enjoyed the whole tale, but the thematic pacing felt a bit disjointed - you can't really go back to conventional nature after the ritual by stormy sea - but maybe that's my own expectations

Anyway, lovely experience to end the year on (just pretend i didn't play Coromon after)


petpasta

Report 92: September - December 2025

s.p.l.i.t - A short game by Klubnika. It’s a hacker puzzle type of game, I usually suck at those, but surprisingly I turned out to be competent enough to figure it all on my own. Dark as usual. I liked it. 8/10
Unfair Flips - Incremental game about coin flips. Not much to say here. The endings were pretyy annoying to get. 5/10
The Night of the Scissors - Really short horror game 6/10
Mitoza - Surreal thing-y. 6/10
Hank Straightjacket - …Ok? Cool dialogue mechanic you got there?.. I guess?.. I just wish I was somewhat more invested and it wasn’t kinda boring? For some reason I thought the full release is gonna be a choose your own adventure game, but it’s a time-travel-puzzle-whatever, skipppp 3/10
The Return of Obra Dinn - NOW. This is a good ass puzzle game. 9,5/10
Splatter - Pretty fun top down shooter. 7/10
Energey Survivors - A pretty bad Survivors clone, abandoned, unpolished and unfinished on top of that. 2/10
The Hundred Line - This one took almost all of this year to beat. God, Uchikoshi used to write decent plots, but now I’m completely dissapointed. The writing in his routes is so fucking bad and it’s all the same tropes he uses over and over and over again I’m starting to think he’s doing this as some elaborate joke. The game’s good though and the whole second half of the game is pretty insane. 9/10

Happy holidays ya’ll

86maylin

2025 December update

Most Enjoyable

Most Looking Forward To

  • Interactive Sex - Incest Twins - Episode 1
    Interactive Sex - Incest Twins - Episode 1

    11 minutes playtime

    2 of 2 achievements

    Rating: ★☆☆☆☆

  • Storm Lancers Demo
    Storm Lancers Demo

    18 minutes playtime

    no achievements

    Rating: ★★★☆☆

  • Loddlenaut
    Loddlenaut

    9.3 hours playtime

    23 of 23 achievements

    Rating: ★★★★☆

  • Druidwalker
    Druidwalker

    43 minutes playtime

    7 of 7 achievements

    Rating: ★★★★☆

  • Chill & Reel Demo
    Chill & Reel Demo

    21.5 hours playtime

    no achievements

    Rating: ★★★★☆

  • Lost But Found
    Lost But Found

    13.8 hours playtime

    47 of 47 achievements

    Rating: ★★☆☆☆

Storm Lancers Demo

18 minutes of playtime, no achievements
Personal rating: 6/10, Date of finish: December/04
Click for review

Played this cuz of Discord quest. It's...fine? I think I kinda got gaslit by the discussions on Steam afterwards, cuz I was curious and checked and the reception was...not good. And now I'm questioning my opinion on it. xD But when playing, I think it was just fine. I actually like the weighty feeling of the movement, although I wish we can jump a tad higher so that reaching ledges doesn't feel like we teleport slightly upward. And wish MC has heavier armor to justify the weightier movement. The enemies are....kinda dumb? Aside from the fire type which freaking hurts the DOT of fire needs to be adjusted I died to it twice, all the other enemies have very rigid attack patterns and they look so alike it's hard to tell what type they are. Especially since the *fire* dog is actually blue what?? Thought it's ice type enemy at first. The weapons are...meh? It tried a couple, and there's I really like the fast dagger, but the stats on the tooltip doesn't really match since I equipped a higher stat whip and it deals less damage than the starting sword. I do like the rumble of the controller when hitting tho.

Overall, it's a fine demo, doesn't make me want to buy the full game tho which means it failed. Also only like 8 minutes of gameplay for some, since I died twice my time was longer. xD

Loddlenaut

9.3 hours of playtime, 23 of 23 achievements
Personal rating: 9.5/10, Date of finish: December/09
Click for review

This game is awesome. Very chill, very relaxing cleaning game, just the kind I like. I started playing with K&M but quickly switched to controller cuz it just feels like the kinda game to sit back relax and clean. The visual is stylized and very cute, the mechanics honestly isn't that in-depth which is fine for a cleaning game. Tho I do wish holding down button also continues sucking in trash like cleaning pollution, since it's a tad awkward when both are present and your lock on switches between them. And the loddles, the loddles are everything in this game. :3 You get close to a gooped up one and it sticks to you, posing a tiny annoyance of re-infecting plants you touch until you clean it. But once you do you can feed it various foods and evolve it to various adorable evolutions. My favorite one is the bunny just because the way it moves is so wavy and cute. There's tons of areas to clean and stuff to do, and I honestly thought I wouldn't bother getting the "all 100% resistance/diversity" hidden goal, but after finishing the main game I can't get enough and kept playing. :P Highly recommend, and if you're a cleaning game fan you gotta play it, it's great.

Druidwalker

43 minutes of playtime, 7 of 7 achievements
Personal rating: 9/10, Date of finish: December/11
Click for review

So I actually bought a bunch of bundles this week, in particular I bought the 25 pack Mystery Box bundles from Fanatical. lol I did not get good pulls unfortunately, but this is one of the titles that looked interesting! It's a card game about picking cards which are paths to go, most of the time exchanging your stamina(purple fabric looking thing) for leaves, which is the "currency", so to speak. You use it to upgrade your stamina and other abilities once you get them in your journey back at the camp, which you will automatically go back once your stamina runs out. There's technically no fail state as you just loop back to the camp until you gain enough currency to reach the next ability, allowing you to extend your journey more, but you can make your later journey harder, as I noticed Well and Plant Totem, which gives stamina and antler(a skill check requirement for paths) respectively, both increasing in price the more you pick them. Thankfully I did notice that and avoided picking them unless I'm aiming to push to the next skill in a run. Each card has a fixed outcome, so it's a rough test of memory when you pick a card that disabled the owl ability, which prevents you from seeing what the card outcomes are. The main gameplay loop is quite nice, and I particularly like that it didn't explain anything and left you to figure it out on your own. The music memory game at the end is kinda meh tho. Highlight of the game is definitely the design of the cards, they are gorgeously hand drawn with vibrant colors, very lovely. I'd recommend this game when it goes on sale, as it only took less than an hour to beat for me, but an enjoyable 43 minutes nonetheless. :3

Chill & Reel Demo

21.5 hours of playtime, no achievements
Personal rating: 8/10, Date of finish: December/21
Click for review

I've been looking for truly idle desktop idlers, and this one is that! The alligator sits at the bottom of your screen and waits for fish to bite, and technically you *can* catch manually, but since fishes are bound by the tier of rod you have and you can't really catch stuff by skill, there's not much point to manual work. I was a tad frustrated about that fact at first, but ended up liking it because it incentivizes me to be hands off. :D There's just some UI clunkiness and sound improvements that needs addressing imo, which I've gave my feedback to the devs~ And I'm definitely looking to buy the full game in the future. Highly recommend. It's a free demo, so no lose in trying. ;3

Lost But Found

13.8 hours of playtime, 47 of 47 achievements
Personal rating: 4/10, Date of finish: December/22
Click for review

From the idea of this game, it would've totally be up my alley. And it was, at the start when I had to juggle customers, find items in the pile of barely sorted ones when I haven't gotten my sorting system down and also doing minigames to get some extra money on the side. It was great and I enjoyed it a lot. But then, there's an upgrade that just entirely nullifies the "bring money home else you lose game" aspect that I can straight up get from the start, and why wouldn't I? There's no penalty other than it taking up a space on your table, but your table shouldn't be that full if you've been doing orders correctly. And then it's the struggling with the box to steal items, where the interact area is so finnicky and weird that I have to try multiple times to put stuff in, and if you don't put stuff in it'll actually hide itself, and I have to bring it back and rinse and repeat, So. Freaking. Frustrating. I know I don't *need* to use it, but it feels pretty nice to bring back items at the end of a shift and sell them. Finally the most annoying thing about the game is the grindy achievements. I got the 30k needed to finish the game on day 40, and when you end game it actually deletes your save(good thing it warns you beforehand), so it's not like I can finish game and come back to do more achievements. And you know what achievement it has? Reach 100 days. I tried to play it for real, but I just couldn't cuz there's no goal for me to reach, nothing else for me to do except do the same thing. The gameplay is isn't fun enough to support that. So I did the guide recommended way of not putting any items on the table and just afk, but I can't truly afk cuz every 3 minutes I have to click next day...

I haven't even touch on the fact that there's no story, no stakes and when you end the game you just get comic frames of you going to vacation and then bam, yeeted your save and back to title screen. Also the fact that when I was grinding the other achievements I ran into really annoying glitches with interactions, like how putting stuff to trash will push the items next to conveyor belt around(they didn't disable collision when doing that??), and when you put stuff to trash it sometimes will go to the leftmost customer instead(same collision issue???). Okay maybe I should stop writing anymore it's making me annoyed. lol This game had a fantastic idea, but then dropped the ball on execution, and that is just a damn shame.

Time played 219 hours 48 minutes
Achievements gotten 142
Games 100% completed 4
Month Finished games
2025 January 10
2025 February 7
2025 March 7
2025 April 2
2025 May 2
2025 June 5
2025 July 6
2025 August/September 3
2025 October 6
2025 November 8
2025 December 6
Total: 62

2025 January

  • LEWD GIRLS: Hentai Puzzle
    LEWD GIRLS: Hentai Puzzle

    2.1 hours playtime

    32 of 32 achievements

    Rating: ★☆☆☆☆

  • Glass Masquerade - Inceptions Puzzle Pack
    Glass Masquerade - Inceptions Puzzle Pack

    1.3 hours playtime

    no achievements

    Rating: ★★★☆☆

  • Glass Masquerade - Halloween Puzzle Pack
    Glass Masquerade - Halloween Puzzle Pack

    1.3 hours playtime

    no achievements

    Rating: ★★★☆☆

  • Glass Masquerade - Heritages Puzzle Pack
    Glass Masquerade - Heritages Puzzle Pack

    1.3 hours playtime

    no achievements

    Rating: ★★★☆☆

  • Placid Plastic Duck Simulator
    Placid Plastic Duck Simulator

    39.5 hours playtime

    36 of 42 achievements

    Rating: ★★★★☆

  • Rusty's Retirement
    Rusty's Retirement

    118.4 hours playtime

    71 of 71 achievements

    Rating: ★★★☆☆

  • Vectronom
    Vectronom

    3.5 hours playtime

    20 of 20 achievements

    Rating: ★★★★☆

  • Samantha Swift and the Hidden Roses of Athena
    Samantha Swift and the Hidden Roses of Athena

    3.3 hours playtime

    no achievements

    Rating: ★★★★☆

  • Say No! More
    Say No! More

    8.2 hours playtime

    22 of 22 achievements

    Rating: ★★★★☆

  • The Pedestrian
    The Pedestrian

    3.1 hours playtime

    10 of 10 achievements

    Rating: ★★★★☆

2025 February

  • Hentai Memory - Sexy Couples
    Hentai Memory - Sexy Couples

    22 minutes playtime

    3 of 3 achievements

    Rating: ★☆☆☆☆

  • Taken Souls: Blood Ritual Collector's Edition
    Taken Souls: Blood Ritual Collector's Edition

    3.4 hours playtime

    no achievements

    Rating: ★★★☆☆

  • TOEM: A Photo Adventure
    TOEM: A Photo Adventure

    5.3 hours playtime

    48 of 48 achievements

    Rating: ★★★★☆

  • Just a To the Moon Series Beach Episode
    Just a To the Moon Series Beach Episode

    3.3 hours playtime

    1 of 1 achievements

    Rating: ★★★★☆

  • Go! Go! Nippon! ~My First Trip to Japan~
    Go! Go! Nippon! ~My First Trip to Japan~

    2.2 hours playtime

    0 of 85 achievements

    Rating: ★☆☆☆☆

  • Kitty Cat: Jigsaw Puzzles
    Kitty Cat: Jigsaw Puzzles

    5.1 hours playtime

    no achievements

    Rating: ★★☆☆☆

  • Dollar
    Dollar

    9 minutes playtime

    2 of 2 achievements

    Rating: ★☆☆☆☆

2025 March

  • Everhood 2 Demo
    Everhood 2 Demo

    1.2 hours playtime

    no achievements

    Rating: ★★★☆☆

  • Rusty Lake: Roots
    Rusty Lake: Roots

    4.1 hours playtime

    16 of 16 achievements

    Rating: ★★★★☆

  • Puzzles Under The Hill
    Puzzles Under The Hill

    4.1 hours playtime

    no achievements

    Rating: ★★★☆☆

  • Detective Support - Grow a Carrot
    Detective Support - Grow a Carrot

    14 minutes playtime

    no achievements

    Rating: ★☆☆☆☆

  • Doors: Paradox
    Doors: Paradox

    5.2 hours playtime

    30 of 30 achievements

    Rating: ★★☆☆☆

  • Detention
    Detention

    4.7 hours playtime

    7 of 8 achievements

    Rating: ★★★★☆

  • Lock Parsing 2
    Lock Parsing 2

    2 minutes playtime

    no achievements

    Rating: ☆☆☆☆☆

2025 April

2025 May

  • Tokyo Hosto
    Tokyo Hosto

    44 minutes playtime

    no achievements

    Rating: ★☆☆☆☆

  • Evan's Remains
    Evan's Remains

    3.4 hours playtime

    17 of 17 achievements

    Rating: ★★★☆☆

2025 June

2025 July

2025 August/September

  • Trivia Vault: Classic Rock Trivia
    Trivia Vault: Classic Rock Trivia

    1 minutes playtime

    5000 achievements

    Rating: ☆☆☆☆☆

  • Fall of the New Age Premium Edition
    Fall of the New Age Premium Edition

    3.1 hours playtime

    no achievements

    Rating: ★★☆☆☆

  • Orwell: Keeping an Eye On You
    Orwell: Keeping an Eye On You

    9.4 hours playtime

    27 of 27 achievements

    Rating: ★★★☆☆

2025 October

2025 November

2025 December

  • Interactive Sex - Incest Twins - Episode 1
    Interactive Sex - Incest Twins - Episode 1

    11 minutes playtime

    2 of 2 achievements

    Rating: ★☆☆☆☆

  • Storm Lancers Demo
    Storm Lancers Demo

    18 minutes playtime

    no achievements

    Rating: ★★★☆☆

  • Loddlenaut
    Loddlenaut

    9.3 hours playtime

    23 of 23 achievements

    Rating: ★★★★☆

  • Druidwalker
    Druidwalker

    43 minutes playtime

    7 of 7 achievements

    Rating: ★★★★☆

  • Chill & Reel Demo
    Chill & Reel Demo

    21.5 hours playtime

    no achievements

    Rating: ★★★★☆

  • Lost But Found
    Lost But Found

    13.8 hours playtime

    47 of 47 achievements

    Rating: ★★☆☆☆

Lots of idle time this month with Palia(I have the game open in the background while I edit the wiki lol) and Idle Waters, and surprised I still have less playtime than last month.
This is a pretty good year of backlog slaying for me! Number of games is increased from last year(granted there are demos and DLCs in there, but they count!), and I’ve tried quite a few genres I normally don’t play this year cuz of events, most notably Horror with “Detention”. Quite proud of that even tho I was superrrrr scared all the way. xD
Hope next year will also be a good year~ Happy New Year everyone! :3/

Yesterday

Helgrind22

another week of beaten games!~
this time got 0 completed :D

ninglor03

Ninglors Log 421

22.12.24 – 29.12.25

December Progress:
9
PPU monthly:
done
December Additions:
51

Games finished this week:

IN THE BUILDING: CATS

0 hours, 10 of 10 achievements
Win \o/


IN THE BUILDING: CATS 2

0 hours, 11 of 11 achievements
Win


Chasing the Stars

9 hours, 12 of 12 achievements


Won/Gifted Games:
Lost Lands: The Four Horsemen – Ty escollo <3
Layers of fear – ty Dani <3
Bandle Tale – Ty <3
Slipways – Ty adub <3
Escape First Alchemist – ty Volpe <3
In the Building: Cats – Win \o/
In the Building: Cats 2 – Win \o/
A pact with me – Ty Sword <3
Bought Games:
Currently playing:
Satelite Unavowed

So much from me :3
Have a lovely week!
Queen Ninglor

Dec 28 2025

nellyneko


The timeline for this event is as follows:
1 December– 22 December: Nomination phase
28 December – 03 January: Voting phase
4 January: The winners are announced


Voting Phase

You can now vote for you favourite games HERE!

You can win a Steam gift card

We’re raffling off 25 EUR for Steam, just in case you’re in danger of wiping out your backlog! Just enter your BLAEO name in the Google form and you’re in! The winner will be chosen by a random draw and announced on January 4th! (Just in time to still take advantage of the winter sale)

Some important things to point out:

1) You don’t have to vote in every category if you’re unsure about which game(s) to pick.
2) You can edit your votes at any point before the end of the voting phase. All you have to do is save the link that you get after submitting your votes.
3) And if you have privacy concerns: your e-mail address will not be collected by the Google form.
4) If you’ve won in a previous BLAEO Game Awards raffle, you can’t win again this year.

Dec 27 2025

fernandopa

December Abandonment #1 (Backlog)

1.6 hours
None
Played on Epic

Walking sims are weird; some are extremely captivating such as Firewatch and Tacoma, and some are a slog that sometimes are worth it (Gone Home), and many times are not (Suicide of Rachel Foster, Dear Esther). But Ethan Carter was the first one I abandoned. The game tries to take pride in leaving you to your own devices, i.e. providing no direction, and while it is a fine approach, it starts to become frustrating really quick.

I was able to hit certain cutscenes locked behind puzzles, but the puzzles were so aimless that I was wondering what was expected of me. I eventually stumbled upon the mine maze and I felt I was just going around in circles, no idea what to do, no idea how to progress the game, and really not connecting with any semblance of a plot or place.

After 1h30m of aimless wandering, I decided it was enough. I might watch a playthrough on Youtube, but most likely not. What baffles me is that I've seen this game being recommended quite often, and I cannot for the life of me understand why. Maybe I'm the problem, not the game, but I'll wait until someone proves that


fernandopa

December Assassination #6 (Backlog)

19.3 hours

Please consider liking my review on Steam - it means a lot to me!

I can't believe I slept on it for so long. Arkham Asylum is a freaking masterpiece that has aged like fine wine.

You're thrown in a world that is fully realized and cohesive. It's big enough that it feels real, not just a series of videogame levels, but it's still small enough that you'll know your in and out from each and every building by the time you beat the game.

The pacing and the plot are explosive - villains get introduced and dangerous situations arise with every heartbeat, and the downtime is usually accomplished by you traveling between locations. Gameplay switches frequently between a melee brawler, an open-world free roam (albeit on a small open-world) filled with secrets and shortcuts to explore and discover, and stealth/predator sections where the power fantasy is complete. By the time you're getting used with your kit, the game throws another tool to your arsenal and asks you to make full use of it before repeating the formula.

Villains are not just memorable as a pacing mechanism - they are also accompanied by great setpieces, be it in the form of combat encounters or puzzle sections. You'll be surprised at how many villains you'll have kicked the ass of by the time the credits roll. And all of this is packaged in a beautiful game that has this light cel-shading which hasn't aged a day in the last 15 years. This is what they mean when they say that art direction never gets old, graphics do. I particularly experienced a lot of issues with the sound mixing being all screwed up, which is a shame since the few moments it worked well, it worked really well, and really showcased how the atmospheric music can really make the moment, and how crazy and undone the voice acting for the villains really is.

Arkham Asylum really encompasses the best of action, platforming, exploration, stealth, and technical aspects in a plot that never loses steam and is graceful enough to be over before it gets old. It's perfect. There's nothing else I can say here. It's a work of art made by people who are deeply passionate about the character and its lore.

If I have to find fault with one thing, is the melee combat. I played the game on Normal and most of my deaths were in combat encounters. A lot of praise has been showered in how 'fluid' the combat is, but the issue is that you don't really have a lot of options while in combat - it's be aggressive (and probably be retaliated by some attack that you couldn't counter in time), or be reactive (countering everything in a chicken game where it's hard to build a meter), which gets even harder when enemies start wielding knives (which can't be countered) or probes (which you can't attack directly). While innovative and probably ahead of its time, it's the aspect I liked the least 15 years after the release, and that I hope was improved in the sequels