Activities
Today
1 backlog, 100 visual novels
so… i really like visual novels. and as most people on this site, i often bite more than i can chew when it comes to buying games. combining these two facts, i have accumulated a large amount of unread VNs. i knew this, but i didn’t know the exact number, or how bad it truly got. i only figured this out recently, while making a steam collection for pending VNs. the grand total amounted to around 100, and i thought, “damn, i really need to get to reading”. so here we are, logging progress on BLAEO!
The List
this is the starting list of 100 VNs. note that a small amount of them aren’t on Steam, they’re Switch exclusives
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2064: Read Only Memories
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7'scarlet
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Blackberry Honey
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Blankspace
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CAFE 0 ~The Drowned Mermaid~
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Chasing Tails -A Promise in the Snow-
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Crypterion
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The Fairy's Song
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Fatal Twelve
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Femboys of the Phalanx
0 hours playtime
no achievements
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Hakuoki: Kyoto Winds
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Hakuoki: Edo Blossoms
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Hashihime of the Old Book Town
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Highway Blossoms
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The Imperial Capital Burns - Muv-Luv Alternative Total Eclipse
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Japanese School Life
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KARAKARA
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KARAKARA2
0 hours playtime
no achievements
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Kindred Spirits on the Roof
0 hours playtime
no achievements
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A Kiss For The Petals - Remembering How We Met
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The Letter
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Leveling up girls in another world
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Lilycle Rainbow Stage!!!
0 hours playtime
no achievements
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LINGERING
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Lovingly Evil
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Lucy Got Problems
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Memory's Dogma CODE:01
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Muv-Luv
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Muv-Luv Alternative
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Muv-Luv Alternative Total Eclipse
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Muv-Luv photonflowers*
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Muv-Luv photonmelodies♮
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My Girlfriend’s Special Place
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My Vow to My Liege
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Ne no Kami - The Two Princess Knights of Kyoto
0 hours playtime
no achievements
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Ne no Kami - The Two Princess Knights of Kyoto Part 2
0 hours playtime
no achievements
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NEKOPARA Extra
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NEKOPARA Vol. 2
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NEKOPARA Vol. 3
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NEKOPARA Vol. 4
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Nie No Hakoniwa - Dollhouse of Offerings
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Night Cascades
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Nightshade
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Ninja Girl and the Mysterious Army of Urban Legend Monsters! ~Hunt of the Headless Horseman~
0 hours playtime
no achievements
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Omni Link
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OshiRabu: Waifus Over Husbandos
0 hours playtime
no achievements
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Our Fate Forsaken
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Our World Is Ended.
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Perfect Gold
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Please Be Happy
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Psychedelica of the Black Butterfly
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Red Embrace
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Saku Saku: Love Blooms with the Cherry Blossoms
0 hours playtime
no achievements
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Sakura Agent
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Sakura Alien
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Sakura Alien 2
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Sakura Bunny Girls
0 hours playtime
no achievements
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Sakura Forest Girls
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Sakura Forest Girls 2
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Sakura Forest Girls 3
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Sakura Gamer 2
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Sakura Gym Girls
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Sakura Knight
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Sakura Knight 2
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Sakura Knight 3
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Sakura Melody
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Sakura MMO
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Sakura MMO 2
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Sakura MMO 3
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Sakura MMO Extra
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Sakura Nova
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Sakura Space
0 hours playtime
no achievements
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Sakura Succubus
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Sakura Succubus 2
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Sakura Succubus 3
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Sakura Succubus 4
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Sakura Succubus 5
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Sakura Succubus 6
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Sakura Succubus 7
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Sakura Succubus 8
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Sakura Swim Club
0 hours playtime
no achievements
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SeaBed
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Sky in your eyes
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Spirit Hunter: Death Mark
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Spirit Hunter: NG
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STEINS;GATE
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Summer With You
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sweet pool
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The Symbiant
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[TDA00] Muv-Luv Unlimited: THE DAY AFTER - Episode 00 REMASTERED
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[TDA01] Muv-Luv Unlimited: THE DAY AFTER - Episode 01 REMASTERED
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[TDA02] Muv-Luv Unlimited: THE DAY AFTER - Episode 02 REMASTERED
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[TDA03] Muv-Luv Unlimited: THE DAY AFTER - Episode 03 REMASTERED
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Tokyo Onmyoji -The Tale of Rei Tengenjibashi-
0 hours playtime
no achievements
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We Know the Devil
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Winter With You
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夢游仙境ロマネスク: Chronicles of Refugia
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Collar X Malice
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Cupid Parasite
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Paradigm Paradox
and that’s 100! (there’s actually a handful more i didn’t list….). the idea is to report back at the start of each month with progress made within this list. i thought it could be a fun “challenge”! the objective isn’t to clear the entire list, as i feel like that would be unrealistic, but i would at least like to get it down to 50, for a start. after that, we’ll see! i will have probably obtained a bunch of new novels by then…. ahahah…..
and with this, i shall return next month to report on progress! until then, see ya and have a good backlog hunt! 💛
June 2026
Actually managed to post semi on time. Of course despite that victory I have fallen to the ways of the Summer Sale (and still have a chance to do even more damage). Well, like the nihilist said on their death bed, “Here goes nothing.”
A classic game remade with fresh 3D graphics. Had a bit of trouble reading my gamepad and some of the interfacing feels weird. Controls are extra weird and had to acclimate to the button layout each time I booted it up (sometimes even between missions). I actually really REALLY dislike the controls. Moving while swinging or hanging from your arm automatically makes you jump (rather than a direction and input like other games). Cycling through weapons is a pain not to mention I only found a use for a few.
It is a classic game so it does come with classic difficulty. I.e. you die quickly, jumps need to be pretty accurate, limited lives, and pits mean death. The hacking game was actually pretty fun although feels limited in it’s variety. Bosses are gimmicky which is fun but then you realize there’s only a few types of bosses and they reuse them with only slightly different variations. Final boss was a bit of a letdown and lacked challenge or uniqueness.
At it’s base it is a third person RPG that feels a bit like the Witcher or an early Bioware game in how it allows multiple combat options instead of being restricted to a single class, companion choices, and moral choices that effect your path and end. HOWEVER, it doesn’t move much past the base and feels more like a structure that was meant to be built on much more.
Graphics are pretty poor given it’s release time and lacks any sense of style. Most scenery and creature/person designs are flat and bland. Combat is clunky while animations and dialogue are a slog. Skill trees lack diversity or interesting/good skills. Armor is a letdown as it does very little relying more on dodging and parrying. You get a wide array of fire based spells but again it seemed like only a few were worth investment. Side quests are not only basic but easily missable as the game almost expects you to frequently talk to NPCs hoping they spring a quest on. Is it too much to ask for proper quest indicators? It’s laughable how there are only about 3 “main” hub areas with smaller surrounding dungeon-ish areas for you to actually fight monsters and do quests. The final area feeling particularly small as you reach an end to your abrupt journey. Companions lack much to say despite the game suggesting you talk with them frequently to increase companionship and often have the depth or interest of a piece of blank paper.
Ultimately, this game needs much more work and time to make an interesting game out of. As it is, it’s a short bland journey with little going for it. For it’s price, particularly discounted I suppose it’s not terrible but definitely worth spending several dollars more for a better game in the genre.
Nice little island adventure filled with boss fights. More of the same but you do get the chance to play as Ms. Chalice. Unfortunately to do so you do need to use up an equipment slot, but given her abilities it’s a bit of a fair trade. Not sure it’s entirely worth it’s full price.
For the most part it is more classic KoF but one thing really irks me about this… WHERE IS THE MUSIC?!! Most stages and fights have no music and rely on sort of ambient sound and does it make you realize fighting games NEED some sort of consistent OST. As always, great pixel work. This copy allows for online fights and gallery view but sadly does not have an actual practice mode. Though the gameplay is solid, there is technically better games in the series around this time particularly that with actual music but if you are sweeping up the series not too terrible to add. A semi-reluctant positive review. Last few achievements require online play, so unless I rig it with another person… it's not happening.
Preferred Fighters/Team: Terry Bogard, Blue Marry, Mai, Benimaru
Given this was a more character action focused game I was expecting to like this game a lot more than I did. Don’t get me wrong I LIKED it but it doesn’t stand out nearly as much as it should have given it’s premise. For starters this is the first Majima-only game. Additionally, we are also pirates. It should be mentioned now but this game reuses A LOT of assets from Like A Dragon 8, so be prepared to encounter a lot of the same enemies, characters, mechanics (not including turn based combat), and mini-games.
That’s right we get to go wild with the Mad Dog himself and with him we get far more combat options, a new style, and aerial combat. This does break away from the mostly straight forward beat-em-up style combat from most of the other series. Unfortunately, the combat still feels limited and most of all… clunky. This is partly due to the fact that the jump, run, and use button are all bound to the x/cross often creating awkward moments as you are trying to do any one of these things. There also felt to be considerable delay when trying to do any action making interactions feel awkward. Despite all of this newness, the heat actions also feel particularly stifled with extremely area specific uses, one of which requires an item you will almost never run into. The new pirate style is fun especially once you start getting more skills and abilities, many of which inherit aspects from Ichiban’s journey.
The story is fine as it ultimately does not go nearly as crazy as it’s concept would imply. After all we are supposed to be freaking pirates, this should be an especially grand adventure. Unfortunately it is fairly stifled as it runs a lot of the same Crime Drama beats as any other Yakuza. Even somewhat more stifling is that this isn’t really Majima’s journey but more him assisting Noah, a child that helps him when he first washes ashore, to have a chance to explore and get away from his poor island. Some familiar faces with a lot of newer forgettable ones. A lot of this game is extremely small dungeon islands, a revisit to LaD’s Honolulu area, and a couple other smaller hub islands in which to engage in story, battles, and mini-games.
Ships and mini-games. Mini-games, again, are largely reused from the previous title(s) with some added flair and objectives. The more new mini-games include Goro Goro Kitchen which have you do a few repeat tasks to make food for yourself and/or others. It gets a bit repetitive especially with how annoying it is to gather ingredients and for the most part you don’t really need to cook with how easy it is to get items. The other is Bang Bang batting which basically serves as a replacement to the batting center. Ship battles are pretty decent once you get the hang of the drifting and how battles work with the right equipment but does lose it’s appeal pretty fast. This is largely due to how frequent you can run into encounters and how absolutely sluggish the sailing actually feels. I mean it just feels so SLOW trying to get between islands and it certainly doesn’t look like you have any speed. Luckily you can unlock fast travel points but that does feel like it defeats a bit of the purpose for the sailing journey, ya know?
Ultimately it’s still an enjoyable game but fails to improve on any previous games failings or allow itself to go truly crazy. Like, why are so many interactions piece meal? Why do I have to craft items individually instead of being able to craft multiple copies at once? Why is gathering items just the absolute worse??? Also, though I did platinum the game, there are still some in game challenges I want to finish out for the hard clear.
I dropped the base game for years until I finally took it upon myself to finish and complete the base content. Having generally enjoyed my journey I then waited years for the DLC to go on sale so I can fully complete the first game in it’s entirety. Boy oh boy is that going to be at task because the DLC is just stuck at max difficulty. Each DLC has 2-3 story missions with some side missions, new weapon types, and new spirit guardians. These stories link together so you should play them in order.
Dragon of the North - Feels more of the same of the base game. A lot of levels feel pretty generic and enemy diversity is pretty low. Odachi is a powerful but slow new weapon type that likes to switch between high and low stance. Bosses are incredibly rude with small spaces. One of the last bosses was pretty fun though and reminded me a lot of a Soul Calibur type character.
Defiant Honour - Much more interesting DLC as we get fun trench based levels amidst an ongoing battlefield. Though the environmentals can be a bit annoying it is such a breath of fresh air compared to Dragon of the North. Tonfa are pretty fun as they are fast and seem to excel in breaking guard while still maintaining some power. Bosses feel a little more balanced though this is in part due to the fact that the arenas allow you a little more cheese potential but at least is unique in it’s design.
Bloodshed’s End - This reminded me a LOT of the endgame of the base story (I think it literally takes place in the same castle). For the most part is good and even allows you to fight alongside notable NPC companions. However, the final boss is mad easy meanwhile the side content is some of the hardest challenges you’ll face without properly grinding. The finale does make me wish more was fleshed out in this DLC trilogy considering it is meant to be the final chapter and last we’ll see of most if not all characters.
I’m currently settling for just beating them once through but once I get the spirit back up I’ll go back for the grind that is required to get everything done.
Other Games
Lucy Got Problems - Beaten -> Completed
Steam Review
Yesterday
RobbyRatpoison's June 2026 BLAEO Review
It’s been nearly a full year of my monthly recaps. I’ve made a lot of progress on my backlog, though it is still quite large. I’ve used BLAEO for nearly 8 years now and still have not have my Steam group membership approved. I was hoping that making posts on the website might help with that, but it seems I was mistaken. Other people seem to be waiting too, I suppose the group is no longer accepting new users. Oh well!
Sticky Business is a cute game, not really “fun” but it was an interesting experience. Would’ve gotten the 100% quicker if I understood the rewards system better. Need to make new stickers to get more hearts because they get maxxed out. Tinykin is a great 3D platformer / collectathon. Nice world, nice physics. I just wish there was a straight-forward way to find missing Tinykin and pollen. I tried to be thorough but I didn’t manage to get everything, and even after revisiting the previous levels I couldn’t find all of the missing collectibles. Another game I got 100% in is Hyper Gunsport which is a cool sport-type game, supposedly similar to Lethal League. Most of the battles were easy but some of them took dozens of attempts and pissed me off. I liked the characters and the gameplay was more fun than I expected. Stunt Kite Party might be fun for kids but not for adults (or at least not fun for me). Easy to beat, a couple difficult achievements, a few grindy achievements, but I managed to get 100% of them eventually. Would’ve been quicker if I crashed more early on, I probably spent at least 30 minutes at the end just crashing on purpose to get to 1000 crashes. Monument Valley 3 is another great installment in the series. Nice art and sounds, simple controls, but mind bending puzzles. A lot of times I resort to guides when puzzle games get too hard but I didn’t have to resort to that here. I did look up a guide for a couple of non-puzzle related achievements but I did all the challenging stuff on my own and got another 100%. Super Wiloo Demake was kind of bad but not terrible. 2D platformer, different costumes with different abilities. Three of the achievements were broken so I used a workaround to unlock those, but I did earn the 100% truly. Hotshot Racing is super easy on easy mode and super tough on the highest difficulty. Didn’t manage 100% on this one but I got gold medals in all of the Grand Prix on at least easy mode. Does that count as beaten? Who knows! bobo robot was a fun Sokpop game. I managed to softlock myself a couple times but it was a nice little adventure. Tip: if you’re on a gamepad, you have to hold B / (Circle) to use the wrench. The game doesn’t explain this properly. Speedrun in under 10 minutes was tough but doable, and a rewarding conclusion for this 100%. Sokfest was another Sokpop game, ended up feeling mixed about it but still went for 100%. Had to look up a guide for some stuff and it was kind of tedious but I liked the idea behind this epic crossover episode. Himno was just… open-ended? It’s a 2D platformer with little direction and no conclusion. Achievements for 5000 jumps and 2500 dashes were nowhere near finished when I was done with the other achievements, so I used a macro to just jump and dash automatically and got the final achievements for 100%. Telltale Texas Hold’em is just cards with some game characters, no achievements, just beat the tournament and listen to the characters gab with each other. Replica is a tough one, that’s all I’ll say. Townscaper was not a game in my opinion. Maybe if there were achievements I would’ve had some sort of concrete goal, but I just kind of messed around for a while. Space Captain McCallery - Episode 1: Crash Landing was one of the worst 3D platformers I’ve played in a long time. I dug the artstyle but the gameplay was very lackluster. Mekabolt was fun but too short. They kept adding new mechanics and I thought they could’ve made a lot more levels that utilized the mechanics in new interesting ways. And I got 100% achievements when the game was like 3/4 finished which was quite bizarre, but I kept going and got all of the “extra” stuff anyways. Superflight was a game I returned to after over 8 years and finally got 100%. Most stuff was easy. Two achievements were difficult (but they are both acquired at the same time with a singular difficult task) and four achievements were just an easy grind. Grey Scout was a cool Sokpop game, gotta save some folk without getting caught. Simple game, I enjoyed it. SUMMERHOUSE is a unique game, gotta unlock new tiles by combining other tiles in specific ways. There are no instructions for how to do this, no idea how somebody is expected to get 100% on this without a guide. Unreasonable lack of clarity. Mushroom Cats is just a hidden cats game, but one of the lowest quality ones in my opinion. Final game was sok-worlds, another Sokpop game. You basically turn pictures into static objects and create levels with them, and/or play levels created by other users. I found one half-decent world but the others I tried were crap, YMMV. That’s it for another month!
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Sticky Business
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Tinykin
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Hyper Gunsport
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Stunt Kite Party
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Monument Valley 3
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Super Wiloo Demake
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Hotshot Racing
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Tabletop Playground
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Sokpop S06: bobo robot
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Sokfest
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Himno
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Telltale Texas Hold'Em
2.1 hours playtime
no achievements
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Replica
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Townscaper
1.2 hours playtime
no achievements
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Space Captain McCallery - Episode 1: Crash Landing
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Mekabolt
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Superflight
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Sokpop S09: Grey Scout
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SUMMERHOUSE
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Mushroom Cats
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Sokpop S07: sok-worlds
March April May June 2026
Completed or Beaten
A Game About Digging A Hole™
6.0 hours, 10 of 10 achievements
Wattam
6.1 hours, 36 of 36 achievements
The Room
2.3 hours, 5 of 5 achievements
Beholder 2
12.5 hours, 36 of 52 achievements
Barely managed to beat the game due to bugs. Will not likely return to work on more achievements.
Played or Progress Made
Added
Bar of Shame
SG Only
Definitely acquiring more than I have time to play…..I don’t have a problem, you have a problem
Alright. June is in the books. This was a slower gaming month for me, so there’s not a ton to report. In fact, let’s just get into it.
June Completions
Hellblade II: Senua’s Saga
6.9 hours, 7 of 12 achievements
Very involved puzzle adventure with QTE combat. You probably already know the basis. It's an examination of psychosis through the eyes (and head) of Senua, a warrior in an alternate history Earth. I think it was a very well thought out experience, and the world is undeniably beautiful. Worth a look for sure, especially during the Summer Sale (or future sales).
Hozy
3.5 hours, 9 of 9 achievements
Hozy is truly cozy. It's a renovation and decoration game. If you just want to turn off your mind and explore your inner interior designer, this is the game for you. Very chill experience.
June Retirements
Salt 2 - Man, the game itself is actually fine if unnecessarily grindy, but the sailing navigation pretty much ruined it for me. Sucky ducky IMO.
Plans for July
I’m playing and close to the end of Avadon 3: The Warborn. I’ll wrap up the game and the series probably this weekend or maybe a little into next week. It’s not the best thing Jeff Vogel has ever done, but still a worthwhile game and series. Beyond that, I’ll probably get to The Alters, Blops 2, and definitely a few of the Indies I bought recently. I’m also still slowly playing through Aliens: Fireteam Elite with friends. Everyone got sick at some point last month, which slowed things down; and my house is also just outside (like 5 blocks from) the pre-evacuation zone for the Willow Fire in Colorado, so it’s been a far from ordinary June and start to July.
Summer Sale (or close enough to) additions
FINAL FANTASY VII REMAKE INTERGRADE
Star Trek Legends
The Talos Principle: Reawakened
The Talos Principle 2
Mining Mechs
Mining Mechs - Magnetic Mystery
Mining Mechs - Camel Chaos
Burnout™ Paradise Remastered
Cryptid Keeper
Who The Fuck Ate Grandma ?
Call of Duty®: Modern Warfare® II
The Backrooms: Liminal space
Call of Duty - Black Ops II
Unto the Aurora
The Biggleboss Incident
a guard walks into a tavern
The Underground Man 2
The Underground Man
Jul 02 2026
#415
#25 of 2026
July 2, 2026
Progress Report #37: June 2026
Monthly tally - Backlog: 5, Yekhus: 3
Total play time: 25.5h
Completed or Beaten (3)
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The Excavation of Hob's Barrow
10.7h playtime
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Spelunx and the Caves of Mr. Seudo
26m playtime
No achievements
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The Terrible Old Man
19m playtime
Also Played (2)
Added to collection (Steam) (5)
- Middle-earth: Shadow of War (SG giveaway)
- A Date in the Park (free)
- The Terrible Old Man (free)
- Broken Sword 2: The Smoking Mirror - Remastered (SG giveaway)
- Mortal Kombat 11 (SG giveaway)
The House in Fata Morgana - Dreams of the Revenants Edition Switch • 61 hrs
Mario Tennis Open 3DS · 5 hrs
assassinations: 8 additions: 26 balance: +18
June 2026 results
| Priority | Backlog | Added this month | Beaten | Removed |
| High | 134 | 3 | 1 | - |
| Medium | 226 | 2 | - | - |





















































