Activities
Today
Progress report: November ‘25 (a.k.a. Too Busy For My Own Good!)
Okay, well… I don’t know that I was more busy then than I am now, but… I got a job in October and it eats up a looot of the time I used to have. 12 hour shifts are no joke.
Here’s what I managed to target this month:
I was ready for this to be the story of how our attractive main character goes on the search for an even more attractive Dracula, falls under his spell and either becomes one of his wives or escapes just before getting bitten. Alas, no such luck.
Dracula's Legacy barely treats you to a story, and what is there is a downer. The main character has amnesia and seemingly no living relatives; she doesn't even remember her own name. The only thing she does know is that she's being plagued by nightmares. After years of having them, she and her boyfriend, Mark, finally find the place she's always seen in her dreams… and get chased by a monster, which leads to them separating. This means that despite the game being called Dracula's Legacy, your main objective is to find the MC's boyfriend.
You don't really learn anything about Dracula along the way, either. By the time you come across him at the end of the game, there's not even a bit of pause for surprise; just "he's sleeping, so do X and Y to kill him lol". Also, given the state of the boyfriend at the end of the game, I think the ending should have been different. There is a sequel hook in the final cutscene; thank god that never materialized.
The UI is maybe the most minimalistic I've seen in a HOG yet; personally I would have liked to see an option to lock the inventory on screen, as seen in basically any other HOG. There's also no map available, though that's remedied by the game being split in a few bunches of locations, making it impossible to accidentally backtrack all the way to the beginning.
For a HOG, it feels like there are too few HOG scenes here. That and all of them are essentially collections of huge items, so it also feels like there's never really that much stuff to find.
The minigames are good, but incredibly tedious. Instead of giving you the satisfaction of having figured it out by yourself, most of them take so long to complete, they'll have you sighing as you click around.
The game is chock-full of grammatical errors, suggesting the devs are not native English speakers.
Can't deduce anything else, though, because it doesn't have any credits! Yeah, as if the piddly fart's worth of a story wasn't enough, this game somehow doesn't even have a credit roll. This means I have no idea who voiced any of the characters, which is a damn shame. At least they went all out on the sound design. It feels like there's an SFX for everything - nearly all of them already familiar from years of playing games and engaging with other media - which is fun, but… "fun" clashes with what the mood of the story is supposed to be.
Also, I get that HOG logic is not to be applied to real life, but I'm still bothered by the fact that MC starts a fire in the forest and then just… leaves it there.
TL;DR: If you own this one, feel free to drop it down on your priority list.
A sexy VN with a simple premise: Erin takes a shower to get ready for a party, and when she gets out to put her clothes back on, they're no longer there. So her quest to find them begins.
Every decision Erin makes has you choose from exactly three options, which is… interesting. Despite using the default font, the Ren'Py UI is definitely improved upon here, laggy though the choice screens can be.
Considering this is being marketed as a game "where all activities are consensual and there is no serious violence" and Erin herself is a bubbly and innocent character, I'm disappointed this doesn't even get anywhere significant. The slapstick humor here could have been a nice change of pace from all the rough, sloppy, messy stuff that's all over the adult section of Steam.
So what happened? According to VNDB, the dev has been busy at work making a Patreon-funded game (because of course they are). And Erin? She was left to fade away in obscurity, I suppose. C'est la vie… or something. It's a damn shame.
Devs will pay the flat fee required to get their game on Steam, then not spend a cent on making said game good. I know this is "The Writer's Not-At-All Disguised Fetish", but when you're making a game like this, you have to ask yourself: "How is this better than just watching porn?"
Slopalicious. A memory game about a guy who falls for a girl named Sunny at the office… and then, the office lovers theme gets thrown out less than half of the way through as they get down to fuckin'. In the last two levels, he leaves Sunny for another girl named Pinky, the focus of the previous (and the first) game in this series. LOL.
It's a memory game with only three types of items to match, so despite the tile amount scaling up, the difficulty remains the same. The BGM is cutesy and inoffensive. Y'all know I only played this 'cause it was free and had achievements.
Some of these were faceless blobs and/or hidden right at the edge of the screen. Truly diabolical. I did like the negative space cat, though.
This half-an-hour glimpse into what communist Poland looked like ended up not giving me anything more than what I already know. It feels like this could have taken place anywhere else and I'd feel the exact same way about it. The characters don't even seem to talk like they're from the 80s, it's a mix of unnaturally polite language and modern casual speech. Oh well, at least it was free.
Boy, I did not miss that background music. Once again, type in some naughty words, the letters C, V, B and N or press the arrows in the correct order to unlock some AI slop. Thank god it's free.
Boring and utterly incomprehensible. I like my games with more text than subtext.
At a school referred to as "the Miniature Garden" for its small size and inconspicious location, our main character, Yasunari, his childhood friend, Ayana and the token male friend, Itsuki, are ready for the upcoming Miniature Festival. Despite what the name suggests, no miniatures will be on display; it's just a regular school festival named after the school. Yasunari couldn't have predicted what would happen during the festival… and just how the appearance of a mysterious, white-haired girl he's never seen before would play into it.
Without spoiling anything major, Miniature Garden's mystery starts off a bit like Corpse Party: a few high-school students suddenly find themselves transported to an alternate, deserted version of their school, where no windows or exits will open, seemingly painted onto the walls. Miniature Garden, however, is much more simple, so all our characters find each other rather quickly and set out to investigate right away.
I read a review saying their investigation consists of walking around until a plot twist suddenly shows up, and… yeah, that's pretty much it. There's potential in a setting like this and it feels like it's been squandered for… no apparent reason at all, I guess? I might have had more to say about the plot, but this is the one write-up I didn't get done on time, so I've forgotten everything by now.
It's just a shame this is as bland as it is, considering it was made under an imprint of a studio that's been around for over 20 years at this point, complete with art from an artist who's worked on some of their other games and a voice cast made up entirely of industry veterans.
I like taking the opportunity to pick out a game like this, that seemingly nobody's talking about… but they usually turn out to be bad and this wasn't much different.
Unforgivingly hard minigames destroy all of the atmosphere of this intriguing story about a game developer who mysteriously quit working on an expansive VR project. At least, for once, the minigames pertain to the content of the main game.
Scratch Man is a bite-sized comedy game about… a superhero? A detective? Or just the main character? …by the name of Scratch Man. He's on a train home when suddenly, his old enemy, the Evil Squirrel, bursts inside. He threatens to blow up the train, then takes Scratch Man to the roof and pushes him off of it. You have to help him fly back to the safety of the train without getting hit by random objects flying right at you.
The amateurish voice acting and random comedy give it a sense of charm, but there's too little here to get anything out of it. The dev is making another game, though, so I'll be on the lookout for that.
You're Isabella Song, a hacker P.I. who's currently under house arrest. Too bad for the law, home is where you work from.
Prologue lets you play through the entire first case, in which you're tasked with finding a robot dog prototype that suddenly went missing. The game is mostly comprised of three aspects: you can hack into locations of interest to uncover intel or key items, call up people related to the case (and confront them, if they're not cooperative) and investigate the leads on your evidence board as it fills up.
Pulling data about persons of interest from the web is exactly like the Orwell games while addressing their statements could perhaps be compared to Ace Attorney or Danganronpa, in a minor way (there's no time limit or punishment for getting your assertion wrong in Song of Farca). It was decently enjoyable, with a good hook - the house arrest thing - so I'd be interested in checking out more. If I had to complain about something, it's maybe that the text is a wee bit slow, which can't be changed in this version; the option tied to that is (in?)conveniently grayed out.
I'm genuinely surprised even the description of something this simple could be this misleading. I thought the phrase "find your favorite picture" meant there'd be some logic and/or creativity to it… but no, the goal here is to just explore the exhibition by going left or right until the last painting on either side locks you into its respective ending. Given what they depict, I guess you could say the meaning is self-explanatory? On the other hand, if they're not to be taken literally, I don't know what it is the dev wanted to convey here. Disappointing.
This is the story of a girl who cried a river and drowned the whole world isn't even a streamer, actually. She's a voluptuous yet shy college student who gets convinced by her ugly bastard-adjacent friend to start posting nudes online. When the local clique of bullies finds out about it, they rape her, which leads her to realize that being promiscuous is what truly lets her free her mind. From then on, she stops attending class to focus on sex work full time, coming up with ideas for themed photoshoots and meeting up with fans to fuck them and quench her need for sex. Meanwhile, her friend grows obsessed with her and tries to assault her a couple times. Thankfully, she manages to get away both times. She gets invited by the main bully to a fancy party which turns out to be a cover-up for an orgy, which she obviously enjoys. The story ends with her being a magazine cover-level celebrity who now lives in a huge mansion and fully embodies the goddess within her (as per the saying that every woman has one).
Slop sloppity slop. The art and background moans are AI-generated, and the whole thing is devoid of basic functionality found in most other VNs, like a backlog or a gallery. If you want to use the mouse, you can't even advance the text unless you click within the textbox. And it launches in Russian by default. And don't even get me started on how vile the story is.
Not only does she turn from shy and self-conscious to eager and promiscuous in a matter of days, the idea of her becoming a seemingly A-list celebrity purely off of sex work is a gross misunderstanding.
Just because it's porn doesn't mean it can't examine why what's happening is the way it is and Streamer's Journey had at least two opportunities to do that: the MC's transformation being set off by sexual assault and her friend's drastic mood shift spiralling into obsession with her. Unsurprisingly, no examination takes place.
Despite it being "just porn", there's also something insidious about this outlook on a woman starting (and getting stupid rich off of) sex work. I don't know how to put it other than that I'd prefer it not to permeate the players' outlook on real life and real sex workers.
When my mom learned about the movie adaptation that came out earlier this year, I suggested we play it together… and she agreed! Truly a momentous occasion, getting to play a game with her again.
After we completed it, I turned to her and asked what she thinks the movie might look like. Her answer? "Definitely more creepy."
Indeed, The Exit 8 requires you to actively interact with the anomalies if you want to be truly spooked. And since your goal is to not come in contact with them, this is counterintuitive.
Still, it's a game worthy of its accolades and a particularly notable title in the "anomaly horror" subgenre that emerged in the past few years.
"Mom, can we get STRAY?"
"We have STRAY at home."
STRAY at home:
Yeah, so… this was apparently inspired by that and Journey (which I've still not completed, because the concept fundamentally pisses me off)… bad start. It's made to work on high-end PCs, so I had to lower all the graphical options, which was made all the worse by the annoying sounds attached to every part of the settings menu and the fact that the UI does not scale properly when you change the resolution to 800x600. It's also prone to crashing, and when it does, you have to change most of the settings again when re-launching the game. Basically, the jank took all the attention I was willing to give to the story.
Speaking of which, you control a stray cat that somehow finds its way to multiple human spirits and helps them pass on to the afterlife. To do this, you need to complete a minor task for them, the most entertaining of which was definitely playing Go Fish at a casino. I had to install this on my Deck when I realized it wasn't gonna work on my laptop, and even Decky got a workout running it. At least it ran with no issues there. The game is incredibly short (there's even an achievement for completing it in 15 minutes or less), but it took me an hour and a half to get all achievements because of all this mess. It's kind of embarrassing that so many people worked on a game that looks this ugly and runs this poorly.
A simple game jam puzzler inspired by The Trolley Problem, in which your goal is to prevent the trolley (or multiple trolleys) from running anyone over or derailing. The solution is always to put the trolley(s) into a loop, which makes most of this game easy (there's one level where the timing for changing the tracks for each trolley is really tight, which makes it annoying and the most interesting level in the whole game).
However, I don't love how easy it is to derail a trolley by accidentally making it go towards a railroad switch from the wrong side or even just making it go off-screen. Trains don't crash just because you stop perceiving them, that's not how life works.
That being said, it was an entertaining way to spend half an hour.
Finished the 21 question game with -$2.500 and the 7 question game with $20.500. A minor mistake in the answer for the Impossible Question really messed me up. Oh well, at least I finally got to the first game hosted by Cookie Masterson.
See you in… like, a week, I hope?
Log #44 - December 25 & End of Year Report
Backlog Growth: +14 - 4 = +10
Assassinations of December:
Pan-Pan: Very short, non-verbal puzzle game. I had fun. Recommend to check it out on a discount if you’re into puzzlers.
Artist Idle: Free, medium-length idle game. It had a few interesting ideas, but generally it wasn’t really engaging and very repetitive, so I can’t really recommend it, even if it is free.
Outpath: First Journey: Free demo for a game that feels a lot like a 3D-forager. I liked it and am definitely considering picking up the full game at some point.
Margo: Short and free point-and-click game, very easy, very easy 100% achievements, if you’re into that sort of thing :)
End of Year Summary
These were my goals for the year:
- I wanted to reduce the pile of unfinished and never played games from 67% to 64%, but I managed only a decrease to 65%.
- I also wanted to up my total number of completed games to 270 (from 228 last year), but nearly missed my goal with only 266 completed games.
- Finally, I wanted to increase my completionist score to 64% from last year’s 62.0%, but I only reached about 63.1%.
It appears I failed all my yearly goals (again!) which is really just fine (again). I had fun gaming and living life and that’s (still) what really matters. I had a lot less time for gaming this year and also tried to be more engaged with other stuff so that’s good. I want to keep this healthy balance next year while still having some goal posts to work towards, so these will be my new goals:
- Reduce unfinished and never played games to 63%
- Total number of completed games: 310
- Completionist score: 64%
That’s it from me. I hope 2026 is going to be a good year for all of you <3.
Yesterday
#391
#1 of 2026
January 6, 2026
If you got One Gun Guy when it was free, it’s an okay little game, but at its base price of $5–or even its sale price of $0.70–it’s much harder to recommend. Not only is the entire game only around 20 minutes long, but the level design can be kinda repetitive at times, with more than a few areas that just make you stop and wait on stuff (the frequent invincibility powers are mostly just used to skip the waiting–assuming they’re not in a position where you can’t even get back to the enemies before the power runs out). Worse, hard mode doesn’t change the level design at all (at least for the few minutes I tried it); it just disables your power-ups, and when I took a break, I learned that the game doesn’t save your progress at all: if you don’t beat the entire game in one sitting, you have to start the whole game over from the beginning.
Without being free, it really pales in comparison to actual free games, like this one:
Platformer, no controller support. A moves left, D moves right, W jumps (IIRC you can also use spacebar if you want), and holding left-click draws a platform like in Kirby Canvas/Rainbow Curse. Platforms slowly start to disappear after a second or two, and the game has trouble filling your platform meter back up when it’s supposed to, so to get around this, you can simply right-click to remove all drawn platforms instantly while also filling your platform meter back up to full.
Level design is okay, but as you can probably guess by the total playtime, this game doesn’t exactly reach its full potential, either. The game introduced no-drawing zones? All you can do otherwise is move and jump (and wall-jump and grab ledges). The game introduced turrets? Just draw a line to block them. The game combined turrets with no-drawing zones?? Yeah, just keep running left; you can pretty much keep pace with them until you reach the next drop. The only time I actually had some trouble was when the game reused the path-opening blobs but quietly made it timed, yet you also have to ride a moving platform up so you can wall-jump up the no-drawing shaft; it’s always irritating when the game makes you do a timed challenge that involves you having to wait on stuff.
Overall, though, it’s a decent little game, and I can recommend it since it’s free.
Jan 05 2026
Update 152: December 2025
Still struggeling with recovery after my hospital stay and but my energy is slowly returning. The end of 2025 was a nightmare for my backlog, not because I won or bought so many games, but because I have an crazy amount of friends that buried me under snow. Thanks to every last one of them <3
Golf With Your Friends is a fun and chaotic multiplayer mini-golf game that shines best with friends, but is still enjoyable solo. The courses are creative and varied, often introducing clever mechanics that keep things interesting. Some holes can be surprisingly difficult, especially on the later or more gimmicky courses, which adds both challenge and frustration. Playing alone is great for learning layouts and improving your skills, while multiplayer sessions quickly turn into hilarious messes of bad shots and friendly trash talk. Probably gonna pick this one up again.
F.E.A.R. 3 is, in my opinion, the weakest entry in the trilogy. It plays like a fairly generic shooter, lacking the atmosphere, tension, and clever AI that made the earlier games stand out. The horror elements feel toned down, and most encounters blur together without anything truly memorable. Technical issues didn’t help either: the game crashed multiple times, forcing restarts, and repeatedly dropped into windowed mode in the middle of gameplay, which was especially frustrating. While it’s not outright terrible, it feels uninspired and rough around the edges, making it a disappointing finale to an otherwise strong series.
-
Coloring Pixels Pets
59.1 hours playtime
no achievements
-
Pixel Puzzles Ultimate Jigsaw Puzzles Halloween
15.5 hours playtime
no achievements
-
WooLoop Advent 3
13.3 hours playtime
no achievements
Overall Backlog Progress: +0,74% change to last times unfinished/never played games (58,09% unfinished games)
Overall SG Wins Progress:+0,4% change to last times unfinished/never played games (46,43% unfinished games)
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WooLoop
-
Lucky and a life worth living
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Dreamstones
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American Truck Simulator
-
Dragon's Dogma: Dark Arisen
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Pixel Puzzles Ultimate Jigsaw Puzzles
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Coloring Pixels
-
PlateUp!
-
The Dark Pictures Anthology: Man of Medan
-
Pixel Puzzles Traditional Jigsaw Puzzles
-
Bully: Scholarship Edition
1.6 hours playtime
no achievements
-
inbento
-
A Normal Lost Phone
-
Farm Together 2
SG wins:
-
Observation
-
Aliens: Dark Descent
-
How To Date A Magical Girl!
-
Botany Manor
-
inbento
-
Watch_Dogs 2
-
Like a Dragon Gaiden: The Man Who Erased His Name
-
Assassin's Creed Odyssey
-
Assassin's Creed III Remastered
-
Godlike Burger
-
The Invincible
-
Legend of Grimrock
-
Legend of Grimrock 2
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FINAL FANTASY VIII - REMASTERED
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Sea of Stars
-
Cyberpunk 2077
-
Fort Solis
-
If My Heart Had Wings -Flight Diary-
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Epigraph
-
Scarlet Nexus
-
Disney Epic Mickey: Rebrushed
-
Sniper Elite 5
-
SpellForce 3: Soul Harvest
-
Coral Island
-
Marvel’s Spider-Man Remastered
-
LEGO® Bricktales
-
Dry Drowning
-
Adventure of a Lifetime
-
Hardspace: Shipbreaker
-
Assassin's Creed Valhalla
-
Squeakross: Home Squeak Home
-
Kindred Spirits on the Roof
0 hours playtime
no achievements
-
The Window Box
-
Lovekami -Healing Harem-
-
Pharaoh: A New Era
-
CROSS†CHANNEL: Steam Edition
-
Warhammer 40,000: Rogue Trader
-
Paleo Pines
-
AMERICAN TRUCK SIMULATOR - ARKANSAS
0 hours playtime
0 of 4 achievements
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WOOLOOP - ANIMALS PACK
0 hours playtime
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COLORING PIXELS - GOTHIC PACK
0 hours playtime
-
Wooloop Cats
0 hours playtime
-
WOOLOOP - TRANSPORT PACK
0 hours playtime
-
JIGSAW PUZZLE PACK - PIXEL PUZZLES ULTIMATE: VARIETY PACK 8XS
0 hours playtime
no achievements
-
JIGSAW PUZZLE PACK - PIXEL PUZZLES ULTIMATE: VARIETY PACK 26
0 hours playtime
no achievements
-
JIGSAW PUZZLE PACK - PIXEL PUZZLES ULTIMATE: BIOFRAME
0 hours playtime
no achievements
-
JIGSAW PUZZLE PACK - PIXEL PUZZLES ULTIMATE: LIGHT TRAIL
0 hours playtime
no achievements
-
JIGSAW PUZZLE PACK - PIXEL PUZZLES ULTIMATE: VARIETY PACK 27
0 hours playtime
no achievements
-
PIXEL PUZZLES TRADITIONAL JIGSAWS PACK: VARIETY PACK 12
0 hours playtime
no achievements
-
JIGSAW PUZZLE PACK - PIXEL PUZZLES ULTIMATE: VARIETY PACK 25
0 hours playtime
no achievements
-
PIXEL PUZZLES TRADITIONAL JIGSAWS PACK: WINTER
0 hours playtime
no achievements
-
PIXEL PUZZLES TRADITIONAL JIGSAWS PACK: CHRISTMAS
0 hours playtime
no achievements
-
PIXEL PUZZLES TRADITIONAL JIGSAWS PACK: BUTTERFLIES
0 hours playtime
no achievements
PoP: thanks to itsly & TempeteJoachim for challenging me
Ninglors Log 422
December Progress:
11
PPU monthly:
done
December Additions:
52
January Progress:
2
PPU monthly:
done
January Additions:
1
Resolution 2025:
Success! I did reduce the number of unplayed presents until November.
Resolution for 2026:
Goal: reduce gifts by November to at least 25% unbeaten games
Games finished this week:
Won/Gifted Games:
I was a Teenage Exocolonist
Dead Man’s Rest – Ty Kubi <3
Bought Games:
Currently playing:

May 2018
December 2018
December 2019
December 2020
December 2021
December 2022
December 2023
December 2024
December 2025
So much from me :3
Have a lovely week!
Queen Ninglor
Jan 04 2026
NEW YEAR. NEW FOCUS.
I've got a plan and I'm not afraid to use it
In recent months I feel I've got a few more time to focus on the objectives I've set forth.
Although I've derailed completely from my 1st Year Dad Plan, I am enjoying some new games.
At the end of the year it seems that I've placed myself into a JRPG bubble and I just existed it with Clair Obscur: Expedion 33, right on the 31st of December.
This year, I've started with quite a difficult game... Hollow Knight. I intend to complete it as anything else, but please bare with me as this is a tough one.
Other than that, I'll try to explore some massive large open worlds. Maybe Red Dead Redemption 2 or AC: Valhalla... or both?
JANAURY - MARCH 2026
| Unfinished | Beaten | Completed | Backlog+ | Library+ | Wishlisted |
|---|---|---|---|---|---|
| 9 | 3 | 0 | ⇑ 0 | ⇑ 1 | ⇓ 801 |
| Achievements | Games Completed | Average Completion Rate |
|---|---|---|
| ⇑ 8 | 302 | 73.5% |
Yearly Challenge - Completed Games (0/40)
Completed this Quarter: 0BEST SINGLEPLAYER THIS QUARTER
MOST EXCITING ADDITION
BEST MULTIPLAYER THIS QUARTER
WISH I PLAYED SOONER
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Valiant Hearts: The Great War
-
VVVVVV
-
Dead Space
-
TUNIC
-
The Last of Us™ Part I
-
Ghostrunner
-
Assassin's Creed IV Black Flag
-
Dishonored
-
Ghost of Tsushima DIRECTOR'S CUT
-
DAVE THE DIVER
-
Manor Lords
-
Yakuza Kiwami
-
Monster Hunter Wilds
-
Dying Light
-
Neverwinter Nights: Enhanced Edition
-
Wartales
-
Assassin's Creed Valhalla
-
Dragon's Dogma: Dark Arisen
-
Rogue Legacy 2
-
State of Decay 2
-
Balatro
-
Fallout 4 VR
TRIAL/DEMO
PAUSED
Update 12 - Year 1
Little late to this one, but here we are. I’ll start off with a few fun stats and stuff (definitely not an attempt to hide how many games I’ve beaten in December 🤫).
My GOTY: Clair Obscur: Expedition 33
Fav game I played that didn’t come out this year: Disco Elysium
Comfort GOTY, right place right time: Schedule 1
Game with the longest session: The Outlast Trials - 7h30mins
Best game played in the middle of boring uni lectures: Megabonk
Game I yapped about the most: Expedition 33 - 7365345958295407652845 hours
Games beaten:
This is probably the weirdest game I've ever played. It's interesting and all the town stuff is pretty and fun, but all the otherworld stuff is a little boring and repetitive I suppose. There are some fun gameplay mechanics, but they don't really last very long since the game is quite short. Combat being clunky is definitely not an issue that I noticed, I don't see the problem with it. The boss fights were cool, but easy and over very fast. I would perhaps suggest playing on a higher difficulty than normal if you're familiar with these types of games, since you get showered with healing items like crazy, I discarded so many of them and only ever used items with the offering option for offerings instead of using them as part of the gameplay. Good game, but don't expect something like Silent Hill 2. Main reason why I'm deducting points from this game is unfortunately the otherworld.
Currently playing:
Ghost of Yotei (this is SO PEAKKK)
Ghost Trick: Phantom Detective (also peak, a shame I wasn’t able to finish it in time for the previous PoP cycle)
Megabonk (I am struggling trying to actually beat the final boss, my plan was Kevin but apparently his rarity got nerfed and I haven’t even unlocked him yet so who knows)
Universe for Sale
Cyberpunk 2077 (I know, this has been on here for ages, I just play like an hour a month lmao)
Hyrule Warriors: Age of Imprisonment
New backlog additions:
-
The Last of Us™ Part I
-
COCOON
-
Stray Gods: The Roleplaying Musical
-
Assassin's Creed Origins
-
Control Ultimate Edition
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Eldest Souls
-
SkateBIRD
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Placid Plastic Duck Simulator
-
DREDGE
-
Ghostwire: Tokyo
-
Bastion
-
Steelrising
-
Shelldiver
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SUPERHOT
-
Quantum Break
-
Tomb Raider I-III Remastered Starring Lara Croft
-
Call of Cthulhu
-
1000xRESIST
-
Death and Taxes
-
Bendy and the Ink Machine
-
Spec Ops: The Line
-
Webbed
-
Bramble: The Mountain King
-
Beacon Pines
-
Gori: Cuddly Carnage
-
Martha Is Dead
-
Cronos: The New Dawn
-
Dead Space
-
Look Outside
-
Dead Island 2
-
Pentiment
-
DAVE THE DIVER
Many thanks and a huge appreciation to the PoP/PAGYWOSG discord, a lot of the ones above are from Secret Santa and snowballs, with Beacon Pines being a SG boxes win :)
To a successful 2026, full of gaming!

The winners of the BLAEO Game Awards 2025:
GAME OF THE YEAR

CHOICES MATTER

BEST STORY

BEST CO-OP/MULTIPLAYER GAME

BEST FREE TO PLAY GAME

MOST VALUE FOR MONEY

BEST GAME UNDER $20

BEST ADDITION TO AN EXISTING SERIES

MOST ADDICTIVE GAME

PRETTIEST GAME

BEST SOUNDTRACK

BEST DLC

BEST EARLY ACCESS GAME

BEST UNDERDOG/HIDDEN GEM

BEST CHARACTER
Kingdom Come: Deliverance II – Henry of Skalitz
BEST CONSOLE EXCLUSIVE

BEST REMASTER/REMAKE/PORT

BEST QUOTE
We have a tie!
And the winner of the raffle:
Thank you all for participating again, and we hope you enjoyed the event and that it helped you discover interesting games that might have otherwise gone unnoticed!
Here’s to a healthy, happy and successful 2026 for you and your backlogs!
Jan 03 2026
Year of 2025
Steam Replay
Played: 54
Added: 61
Beaten: 31
Started: 31
Completion avg: 81.016% (-0.265)
Points avg: 4987 (+112)
Progress:
Less emphasis on combat and exceptional focus on rich dialogue and narrative writing - dense lore, existential themes, and a story shaped by the player’s decisions make this a uniquely rewarding and thought-provoking RPG
A warm, creative game about being a hero in unconventional ways. Joyful mechanics, storybook art style, and thoughtful themes that all come together as a celebration of kindness
Sitting on the rock-solid base of Doom (2016), Eternal expands with new mechanics, systems, enemies, and lore, resulting in an exhilarating "up to 11" experience (that can sometimes feel a bit overwhelming)
Lives up to its reputation as absorbing card-based roguelike - deep deck-building, distinct play-styles, and smart risk-reward design make this one easy to grasp, tricky to master, and dangerously addictive
A short, but mechanically engaging climbing game with beautiful environmental storytelling. A quiet, contemplative, and affecting experience
Wins points for being a tightly designed metroidvania, and for having a bold real-time death timer - the constant tension might not be for everybody, but it sure is a unique feeling. A mechanically excellent, and sometimes thought-provoking experience, even if its characters don't fully live up to the concept
My feelings on the game weren't the best when i first played it (and the dialogue might still grate even now), but something about the music, the art-style, the actually alien characters and weird ideas - just the general vibe - stuck with me for longer than other games. Maybe i'm losing my mind
A short, but very distinctive game with the most charming art, music, and writing. It simply radiates cultural character, leaving me with a strong sense of place and a deep desire for more experiences like this
Lives up to its long-awaited reputation as a culturally significant RPG. Subversive design, internet-era humour, and an endearing cast of oddball characters make Undertale uniquely resonant and easy to recommend
Beautifully crafted exploration game set in a small, intricately designed solar system. It uses knowledge-based puzzles and your own sense of curiosity to drive its existential mystery, resulting in one of the most rewarding and affecting experiences i've had in a very long time
Deep and flexible in its design, with rich table-top style skill systems and a sprawling RPG narrative, D:OS is very rewarding but requires a significant time investment
Taking the souls-like formula and adding systems-upon-systems to it for all you mechanics freaks out there, Nioh manages to hold on to the tense action core, and has some of the best level design i've seen in a while
So, so close.. The Outer Worlds is a polished, enjoyable sci-fi RPG with some nice quality-of-life improvements on the classic formulas, but it fails to step out of the shadow of Fallout: New Vegas. Here's hoping the sequel can do better (especially with daddy Microsoft looming over the company)
A genuinely memorable experience, thanks to its rich storytelling and lived-in time span. A finely crafted creature-collecting RPG whose journey left me feeling bittersweet (but in a good way... kinda..)
A visually stunning and smoothly playable sequel that refines and expands on its predecessor with new abilities, mechanics, and world-building - a heartfelt and easily recommended metroidvania experience
A touch late, but i finally managed to write up 2025's review. So many good games played, as usual.
Still pretty low on the beaten to added ratio, but not sure what to do about that for now. Maybe stop buying entirely ? Let's see...
Anyway, not much else to say besides happy new year to you all. Keep posting your stuff for me (and others) to read, and i'll try keep up mine






























































