Activities
Today
October 2026
My favorite time of the year has finally arrived, it's fall time! The cozy time of the year where I love to play games while chillin' in bed or the couch. So this month I'm planning on mainly playing games that can be played on my steamdeck. Besides that, I also wanna focus on my other hobbies, so I kept my plan rather small.
Road to 100%
Because I was sick, I missed the chance to get 100% on Big Walk last month. But hopefully my group of friends has time in October to fix this! Looking forward to it. As well as Urban Jungle, which I haven't played yet, but it's planned.
Big Walk
11.6 hours, 11 of 12 achievements
Urban Jungle
2.2 hours, 4 of 23 achievements
Alice in Wonderland - a jigsaw puzzle tale
12.7 hours, 37 of 61 achievements
To be Played
Picked out some games to chill and relax to, as well as some to play on steamdeck while cuddling up with the cats! Plus a bonus, for spooky season!
Eastward
0 hours, 0 of 30 achievements
Urban Jungle
2.2 hours, 4 of 23 achievements
Windswept
0.1 hours, 0 of 35 achievements
The Walking Dead
0 hours, 0 of 48 achievements
No longer 100%
The new D4 season started, and hopefully I can get some achievements done here.
Diablo® IV
488.8 hours, 41 of 45 achievements
September 2026
I cheated a little and finished System Shock today (already October) but don’t tell anyone.
Finished
Took longer than I wanted we be beat the last difficulty and the whole game in co-op. Quite little content despite my gaming time. Should have lasted at max 10 hours.
Disliked the game a lot. Never played the original. I understand that it was likely very good experience during its time. Nowadays? Severely outdated mechanics. Nothing felt good.
Ongoing
Entropy Survivors
10.3 hours, 13 of 26 achievements
Progress
September 2026 Progress Report
September was a pretty solid month for me, I’m proud about the amount of games I’ve finished and looking forward to October, I thought I was gonna be torn on Beastro and Etrian Odyssey for my top favorite of the month but quite frankly, Odyssey has a more satisfying ending and Beastro kinda sucked at it, but it also just came out so I’m hoping they fix it’s story pacing issues in the future. Tavern Master was really addicting but the ending dragged out too much, and Neva was good but, once again, the ending was kinda of upsetting so I appear to have found a theme for this post.
October, I’m gonna get back into Welcome to Elderfield, once again try to start The Invincible, and play my new SG win from Dancer, Kena Bridge of spirits! Otherwise I’m going purely based off vibes.
Total games added to backlog: 3 (Beastro, Tavern Master, Welcome to Elderfield)
Total completed: 6
50-70+ hours to complete, Etrian Odyssey is a turn-based dungeon crawler where your guild explores the Labyrinth of Yggdrasil; a dungeon that stretches deep into the earth segmented by floors and various biomes, most of it too dangerous and more importantly – undocumented and unmapped! Select your party members, fight monsters and powerful FOEs, manually map rooms, mark traps and discover the entrances to deeper floors before returning back to town with monster parts to sell, which will be crafted into weapons, armors, magical charms and potions to help you delve even further to find the last floor. Seek out what everyone in the abyss hopes to discover – the secrets of Yggdrasil!
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While not GOTY material, I will say I’ve definitely discovered a love of dungeon crawlers from playing Etrian Odyssey and will seek out similar games in the future. Manually mapping your adventures and marking shortcuts, miniboss locations, or leaving little question marks for finding a thing you don’t want to interact with just yet but will check out later, was really fun! There are a ton of classes to recruit npcs from and a lot of party flexibility, and I found myself rotating party members as needed instead of staying with one static party because the skills for each class are so unique and desirable for exploring, I can’t point out one class that was useless for anything or had a specific niche. The bosses were fun, I liked the story; the biggest con is that there isn't much of it – most of the story is told through quests or monster/item descriptions. Still, highly recommended if you want to try dungeon crawling, or like the idea of manually creating your own maps!
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Dreambound
15-20+ hours to complete, Dreambound is a LGBTQ+ VN with three routes and nine endings, play as Noah, an artist and painter who lost his inspiration and has been depressed since his boyfriends death years ago, rarely leaving his home to see the sun. Everything changes one day when Noah is forced into a lucid dream, where he vividly witnesses his fathers death by a shadowy reaper and upon waking, finds his father died in a similar way that is connected to a recent string of unsolvable murders, all of people he used to know. With the help of his childhood friend Kaine, Noah returns to their childhood town in an attempt to catch this killer, and hopefully, rediscover his love to paint again.
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Dreambound is very, very good, and the music in particular was really notable. If you tend to follow a guide, I strongly suggest Kaine -> Ivan -> Crow for the best story experience and doing their good ending as the first thing when you start their route, but you do you. Kaine was admittingly my favorite, he’s so sweet on Noah and has been for over a decade so I can’t help but cheer for the typical childhood friend endings. As for cons, I’d say I wish I visually saw more paintings that were just verbally described after Noah made them and Noah’s art was more involved in the story, and that there was more hand-wavy-ish dream logic magic nonsense than I liked. Overall though, Dreambound is a really easy recommendation and now I just want more games and books with artist protagonists.
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Tavern Master
16 – 30+ hours to complete, Tavern Master is a building and tavern management simulation with three maps to build in, one being DLC. While I would not consider this ‘cozy’ it is pretty chill, as there are no time constraints and it’s very easy to play. You build a tavern which starts out small, and you expand on it overtime to add things to partially turn it into an innkeep, adding rooms, baths and beds that npcs can buy for the night. There are a lot of decoration options for wall types, floor types, and a very solid selection of decor items including various rugs and paintings, with the game usually letting you pick the color of most things if you don’t like the base. Eventually, it’s possible to fully automate the tavern, however, the player still needs to start the next day after the current one ends so it’s not possible to idle it, as well as schedule events.
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Most of the cons are superficial, I really disliked the look of the most expensive tables that give you the most reputation since the tablecloths are crooked and messy and I’m quite salty about the grass from my outside garden turning into wood flooring after I bought a cellar, but the biggest con would be that the game gets really repetitive near the end. Researching becomes quite tedious and after you’ve automated everything, there isn’t anything to do except watch the npc’s after you are done decorating and finished all your floors. In addition, when a fire breaks out from a knocked down candle, the game forcibly pauses and you have to find a npc and click on them then direct them to a water bucket to put the fire out, and I really felt that should have been automated as there was usually a 6% (increases with each light you add) chance of that happening every day which was kinda annoying. Overall, it’s a fine tavern sim I would still recommend, I just wish the end game was handled better as it really just felt dragged out.
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Beastro
15–25+ hours to complete, Beastro is a cooking roguelite where the meals you prepare for your chosen Caretaker each day determine their abilities, which appear in combat as colored cards that can be used to attack, heal, and combo together during battle. You play as Panko, a talented chef in the tiny port town of Palo Pori who has lost track of his teacher during an invasion. Remnants, hostile creatures that have entered the world of Solido through spooky doorways, have begun attacking the various regions and it’s generally up to the Caretakers of each area to fight them off. Unfortunately the Remnants are no pushovers, and once the Caretakers learn that Panko cooks with a flame spirit that can imbue warriors with magical abilities through his food, they inevitably make their way to Palo Pori.
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Overall, I had a pretty good time with Beastro. The cooking and card-based combat work well together, and figuring out which meals to prepare and how their abilities could be combined made for an interesting gameplay loop. As you explore through the different regions, you meet new Caretakers, find new ingredients, and gain more skills to make better food for your next adventure. I also really liked the amount of petting and general animal interactions avaliable in the game, as a lot of them were terribly adorable. There are a lot of shops and interactable NPC’s, including ones to make what dishware you are serving food on and general blacksmithing to upgrade your oven and make new tools.
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Unfortunately, this is not a perfectly enjoyable game. I do have some complaints about the story pacing, as two Caretakers were introduced so late in the game I barely had time to say “Hi, what do you even do?” before the final boss and subsequent end of the game that same day. Also, I do want to say the final boss is a huge difficulty spike that honestly kinda shocked me, as the game was easy enough I only failed two times during the combat portion, and then I lost five or six times against the actual final boss, which was kinda wild. I hope they add a difficulty adjustment in the future, because the huge healthbar and boss mechanic was kinda diabolical and not what I anticipated or wanted from a cozy cooking game.
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Neva
5-8+ hours to complete, Neva is a hand drawn sidescroller game with puzzles and combat. There are two game modes, Normal and Story mode, the latter where you can’t die or get injured in combat. Play as Alba, a woman who cares for horned wolves and after a traumatic encounter with strange monsters who are consuming the world around them, is left with a single cub, Neva. Raise them, feed them, teach them and as they grow older, fight with them to protect the forest against these strange, shadowy monsters before everything becomes completely corrupted.
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Neva is gorgeous, the music is good, and the puzzles are fairly simple as is the platforming, the combat is smooth and easy to pick up and learn, and If you played GRIS, I would really love to say, “you would also like this”, and give Neva a glowing review but I really, really despised this type of ending. If I have known beforehand, I wouldn’t have played or bothered to add Neva to my wishlist, and I hope the implication of what I’m saying gets across, but if not, I will share some major spoilers, since it’s something I wished I knew before downloading. So, warning – The game is about cycles, and the first cutscene, is also the last. Neva dies. I really felt like I wasted my time since nothing changed!!! Cutscenes that ‘make you lose’ are the absolute worst. It’s a lovely game, but if you don’t like upsetting things, I strongly advise not to play.
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Kami-sama's Personal Servant
3-5+ hours to complete, Kami-sama's Personal Servant is a LGBTQ+ VN with NSFW content, one route, eight bad/normal endings and one true ending. Orphaned at the age of two then neglected by their village and raised to be a sacrifice to an evil god of the mountain, Shifuji’s life has been nothing but a series of unfortunate events. After arriving to the evil gods shrine with a fever, being healed and then offered to be dropped off at another village however, was enough kindness that won over Shifuji’s loyalty forever and decides to becomes the god’s only shrine attendant.
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This game isn’t the best VN I’ve ever read but it’s not terrible. One of my biggest gripes aside from the embarrassing title is that the god speaks in third person and the giant raven gets dismissed 1/3rd through the story and doesn’t have a fully drawn out character sprite, and the couple obvious story plot holes that don’t make any sense but, eh. Weirdly enough the only character I really could say I liked was Yuri, a goddess from another shrine that shows up to cause mischief and generally helps Haruo realize he’s fallen in love with a mortal and hooks them up with a ritual near the end of the game. Overall, I didn’t hate it enough to not recommend it and giving a mixed review is impossible, play it if you want.
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Ninglors Log 439
September Progress:
8
PPU monthly:
done
September Additions:
3
Games finished this month:
Won/Gifted Games:
Copycat
Bought Games:
Cupid’s Chatroom – KS
The Inn Between – KS
Currently playing:
So much from me :3
Have a lovely week!
Queen Ninglor
August & September because like is like a hurricane
2026 August
Hadn’t had too much time to play, was away for more than a week visiting Montenegro (Kotor) with my girlfriend and his father. It was really nice, I’ve only visited Croatia from the region previously!
Cargo Commander
store page
Ooooold SG win from Naniwa
A game that I may have enjoyed more back in the day. It’s an early-i9sh indie game, that’s flirting with the roguelite mechanics, but ends up doing painfully little.
In the game you’re a Cargo Commander - attracting abandoned cargo crates to your ship, fight/drill yourself through the chain of them (that creates a dungeon - with changing gravity!), collect items for the Corporation, get a System Pass to be able to unlock another system, leave, get points, rinse and repeat.
The problem is that the game is SUPER small. You have a melee attack, one starting nailgun and 3 other weapon types, ammo for them, and your armor (health). You can upgrade these, and your speed. You unlock permanent progression by getting more and more TYPES of items. That requires you to grind through systems/dungeons as you can only get 4-5 types of items in systems. That are generated based on seeds… so prepare to check the guides and find working systems so you’re not blindly stumbling through system after system to find a [broken disc]. You get upgrades with enough items found that save you [in-run currency], but it leaves your runs exactly the same. All levels being randomly based on seeds means there is no difficulty progression, the game even gets easier with your upgrades. It’s basically the same after your 3rd run.
PEAK
Finally 100%’d the game, it was a lot of fun after I learned to take fewer risks, and got to know the game more.
Bloody Spell
store page
Oh boy, it was a weird game, played for a The Giveaways Club challenge. It’s… an interesting game. Very slappy-sloppy, the combat is both floaty and inaccurate and over the top at the same time. It’s a solid B/C category game if you’re craving that, but it’s not recommendation-worthy on its own.
The Dark Queen of Mortholme
store page
Ooooold SG win from VenomousNyx
The Dark Queen of Mortholme is a Dark Souls Boss Simulator where the hero constantly returns (stronger) to kill you, while discussing/debating your claimed immortality. You unlock more skills as the game progresses, but even at its highest, the game is a onescreen game with you having 4 attacks, the hero avoiding most of your attacks unless you chain them perfectly. Extremely short, the philosophy is not exactly original, and you can technically just rotate your skills from a forum guide to win. Die, and you have to repeat the same 15ish minutes to get further / win.
Occultus - Mediterranean Cabal
TBH this is just another Hidden Object game, not really an outstanding one either.
2026 September
Gaming slowed down mid-august as my (ex) girlfriend broken up… we had our issues, but things didn’t seem to really improve in the past year. Yet she claimed the decision came one day out of the blue sky, even for her.
It’s likely for the best, before it turned actively bad.
So September was a thin month, much to do, much to think about, not much mood to play
Escape From Mystwood Mansion
Cool puzzle game, basically a chain of escape room puzzles. Also for a The Giveaways Club challenge. Quite short, the chapter select helps, it’s fun.
Vanquish
Quite old gift from Cjcomplex.
Heard a lot of good things about it, by 2026 it’s an interesting, not always positive, mix of things. It feels very Kojima-coded, while it isn’t. It’s a Platinum game and it has some cool enemies and bosses, but most of the gameplay is guns. And you have surprisingly small control over what weapons you have available, you can lose your upgraded weapon levels if you don’t restart a level, just from a checkpoint… It’s not overly punishing on the normal difficulty, it’s just a few weird choices that feels like they’re pushing back. But knowing Platinum games, (the option for) hunting for the higher ranks it’s not super surprising. It was a cool experience, I’m just not super big fan of third person shooters. The special ones, despite having some gameplay or narrative gimmicks (Vanquish or Spec Ops: The Line), they are still just standard third person shooters 85% of the time, despite trying to be something else.
Mouthwashing
It was interesting, but to be honest, not much more. It has its own annoying sections, and some great ideas, but it’s insane how popular and known this game got while offering relative little of what I’d expect of it. Characters and dialogues are good and interesting, but it absolutely failed to really land with me.
And because of its many, MANY chapters and non-linearity, most unique and interesting set pieces last only for 20-30 seconds, most of the game being a walking sim.
Forza Horizon 4
Professor Layton and the Miracle Mask
Log #30
September 2026
It is what it is. Not a bad month but Harvestella is such a long game that I feel I only played it and still haven’t beaten it, so progress feels slow. I bought a Steam Deck which helps to play in the off-hours, but I’m playing mostly nostalgia PS2 games there so I don’t know how much it will help my Steam backlog. Whatever.
I used the earlier part of the month to finally beat Beast Breaker. Having beaten it, I stand behind my negative rating, explained in the dedicated review post. Having beaten it, I returned my focus to Harvestella, my Very Long PoP game. Previous VL PoP games were usually 25-40hr max, which were manageable. Harvestella alone already consumed 60 hours from me and I’m still in Chapter 8 of 10, so clearly VL is a category where the sky is the limit and should always be left for last in PoP. It’s good not great, and definitely overstays its welcome, which is tragic because it could be a great game with a few mechanical and pacing fixes. After getting my hands on my Steam Deck, I played Aperture Desk Job which was so short I didn’t even review it. Played some more of my forever games: Slay the Spire (cleared A5 with Defect) and 2024 Mosaic. Tried to play another of my PoP picks, Snake Pass, but did not have fun and dropped it after rage-quitting at the end of Level 6 (out of 15), clearly showing I still had a lot to suffer before I rolled credits.
For October, I have been playing a lot of Vexx on my PS2 emulator which will have it’s own review in due time, and hope to beat Harvestella before I start my Q4 PoP picks.
Happy gaming!
| Game | Playtime in September |
|---|---|
| HARVESTELLA | about 32 hours |
| Beast Breaker | about 6 hours |
| Slay the Spire | about 3 hours |
| Snake Pass | about 2 hours |
| 2024: Mosaic Retrospective | less than 1 hour |
| Aperture Desk Job | less than 1 hour |
SG Wins
Beast Breaker
12.2 hours, 33 of 37 achievements
Backlog
None!
Abandoned Games
Snake Pass
6.3 hours, 4 of 33 achievements
SG Wins
Dead Trash
0 hours, 0 of 25 achievements
V Rising
0 hours, 0 of 49 achievements
Dead Cells (Bad Seed DLC)
14.2 hours, 22 of 121 achievements
REPLIKATOR
3.2 hours, 0 of 33 achievements
Gifts and Freebies
Tangle Tower
7.9 hours, 0 of 10 achievements
Time Loader
4.5 hours, 0 of 29 achievements
Akimbot
0 hours, 0 of 51 achievements
Purchases
Hardspace: Shipbreaker
0 hours, 0 of 27 achievements
Sep 2026
Aug 2026
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Sep 2024
September 2026
Played: 9
Started: 3
Beaten: 4
Added: 4
Completion avg: 81.101% (+0.073)
Points avg: 5095 (+15)
Progress bar:
Beaten:
Progressed:
Added:
I expected Silksong would soak up all my time/energy for gaming this month (side note: easily one of the best games i've played this year, despite it being so punishingly difficult), but it ended up being one of the more successful months for both beating new games and making progress on old ones. Really satisfying.
Also, super close to beating both Astroneer and VVVVVV - would've been nice to add them in here, but i guess they can be easy finishes for October. Also: fresh new PoP picks to dive into
September 2026
Because September was release month of 'The Blood of Dawnwalker', there is not much happening here this month. Besides that, I only added 3 games to my library, which both where kindly gifted to me, because of spare keys. I really wanted to finish 'Urban Jungle' as well this month, but a really bad cold made me not leave the bed for several days (still there, typing this wrapped up in a blanket in my bad on a laptop..) But even tho I was sick, I got some games done and looking forward to October! My game of the month review is found here.
New to library
Sadly the picture for 'The Blood of Dawnwalker' is missing here. Just imagine a real fancy logo or a handsome af Coen.
Completed & 100%
I finished 'The Blood of Dawnwalker' and even tho I wanted to get 100% on it, I decided against it for now. Not because any bad reasons, for all the good reasons. Mainly because the devs confirmed they will add a 'New Game +'!! Excited for it! Besides that I did not get anything big done. Just a tiny pile of games this month but at least I got to spend a GOOD CHUNK of hours in 'The Blood of Dawnwalker'!
The Blood of Dawnwalker
68.5 hours, 40 of 46 achievements
Death Noodle Delivery
2.9 hours, 7 of 15 achievements
Played
Thanks to Chibi I decided to also have a new category in my wrap ups, which is showing of progress I made, even do I did not finish a game. Which this month would just be D4, Urban Jungle and Windswept. Barely touched any of them tho, because soon after I got really sick. Meh.
Diablo IV
495.1 hours, 41 of 45 achievements
Urban Jungle
2.2 hours, 4 of 23 achievements
Windswept
0.1 hours, 0 of 35 achievements


























































