Activities

Today

fernandopa

May Assassination #3 (Backlog)

0.4 hours
None

Please consider liking my review on Steam - it means a lot to me!

Fine if you get it for free, but frankly, my computer can handle Elden Ring and RDR2 at 60 FPS but couldn't break 20 FPS with this retro baby. And of course there are no graphical settings I can adjust. The post-battle summary tells me I spent 13 minutes in the fight, my Steam Playtime says 25min because of course, lag

Just go watch an episode of Seinfeld instead


LeDeNew

Some years since last used this site

Well, since then I kinda dropped Fallout NV

But I’m focusing more on completing 100% the games I enjoy :D

Yesterday

fernandopa

May Assassination #2 (SG Win / PoP Pick)

6.5 hours

Please consider liking my review on Steam - it means a lot to me!

It's been a year and a half since I played the first Figment, so I don't remember much of it, but I have the feeling this is more or less the same thing with very few changes.

The main gameplay elements are still here - some adventuring, a lot of puzzling (mostly good), a lot of combat (mostly bad and dare I say, entirely unnecessary). And while this time the game feels a bit more confident with the pacing, the visuals, and the songs, it falters a lot on the grating and insufferable banter between the two protagonists, and the heavy-handed emotional notes it tries to achieve throughout the story.

What's great here - in the first game, a lot of the areas felt very samey, differing only by the puzzle mechanic you were using to solve them. Here you have a lot of distinctive areas, with the Maze and the investigation bit my favorites. The way the game takes elements of mental health, neurology and psychology and conceptualizes into gameplay elements and story elements is quite frankly, incredible. The musical numbers are really catchy, and the payoff at the end of the game is really well done, particularly after the story dragged for the first 80% of the game.

What's not so great - combat is still a big part of the game, and is still as bad as it was in the first game. It overall feels shorter, probably because it is. Collectables are hidden in the level but not in a fun "let's get out of our way to find them" way, but rather on a "let's paint this collectable with the same color as the background" way, which is just dull. And the dialogue between Dusty and Piper, man, PLEASE, these should be an option to shut them up because they are the worst.

It's overall a shorter game that does very little to be a sequel rather than an expansion pack for the first game, but this is not entirely a bad thing. More confident on visuals and on metaphors, a bit lacking on pacing, combat, and dialogue, Figment 2 is still worth your time if bought on a discount


May 12 2026

NateSCC
Half-Life 2

Evil West

6/10
11.1 hours
14 of 30 achievements (47%)

#404
#14 of 2026
May 12, 2026

May 11 2026

Jekofob

Just a month, visiting the hospital, visiting my dad, trying to just live and play games :)

Games added in March 2026

Games added: 22 (2 more than the last month)
Games won: 0 (2 less as last month)

Did a lot of trading to get rid of unwanted keys.

Really really looking forward for some of these, as always recommendations are welcome :D

May 10 2026

Mskotor

April 2026 Update

Next update (works only on profile page)


Overall backlog progress :

26% completed
65% beaten
9% won't play

Bangledeschler

April 2026
Awkward April

Ongoing
FFXIV

    Half-Life 2

    Guilty Gear Isuka

    2/10
    2.1 hours
    no achievements

    The black sheep of the series and only now do I understand why. Not only does it not want to run well out of a fresh install… but it plays terribly too. Trying to change window sizes, resolutions, and trying to get a controller or leverless to work were all battles each on their own. Even when I got my leverless to work… I found I could not switch directions without throwing or being thrown. Of course once I got everything mostly functioning I felt that the game was more of a beat ‘em up than a fighting game… Imagine my surprise when there is a mode just like that and plays wayyyyyy better than the story/arcade. The arcade mode is absurdity incarnate. You don’t go up a bracket but instead get to the next fighter by leveling up during your fights. After so many levels you start to fight increasingly difficult opponents and even multiple at a time. It gets chaotic to say the least and whatever was meant to be the health bar… well it was lost to me. If you manage to get through the onslaught of chaotic battle all the way to level 100… you face the boss. Dear lord does this boss suck as it’s only damagable part is at jumping attack height and it has many attacks to push you back and/or ignore yours. I’ll give the boss credit, it’s definitely a unique design.

    Frankly, after the arcade mode I was only willing to give the beat ‘em up mode a bit of my time before shelving the game for good. The experience was just that awful. It was only during the beat ‘em up mode that I realized there was a button specifically for switching direction… though I don’t think it ever worked on my actual arcade run anyways.

    Recommend? No… just no.
    Fighter of Choice: Bridget

    Half-Life 2

    Smash Girls

    4.5/10
    3.6 hours
    32 of 32 achievements

    Smash bros like but with a fairly limited roster of characters that you’ll unlock in the story and even a few guest characters as well. Despite supposedly supporting it, the game does not like controller much at all. Menus often go through multiple selections at a single press of a direction. Not sure if it was because of the controller but characters controlled sluggishly and the combat felt very limited. I also had trouble parsing how some characters could possibly be viable. The upside of bad controls is that the enemy AI is pretty dumb often falling into the same loop or outright eliminating themselves. Bosses don’t have that luxury but they have a decent enough game plan that makes them fair. Story is fine if not mostly silly while the scenes are well animated with some decent voice work. Not a great amount of variety and pretty disappointed the guest characters don’t get any scenes.

    Recommend? A bit more midground but overall subpar. Definitely not a Smash Bros replacement. Scenes were nice though.

    Half-Life 2
    XBox

    Dino Crisis 3

    2/10
    0 hours
    no achievements

    DC1 was a Survival Horror game that leaned heavily into puzzles. DC2 was a very fun arcade shooter. DC3 continued the arcade shooter aspect but merged it with some survival horror aspects of the first and it ended up being a horrible abomination.

    What were these aspects? Well, for one limiting just about everything. Inventory space (items starting out at a limit of 1 each), shop items, the amount of upgrades you can get at each save station (usually 1 upgradable gauge across all options and a few upgradable inventory slots), and even capping the amount of kills you can earn points from… which doesn’t make any sense in an arcade shooter. The only benefit that the kill gauge cap gives you is that it gives a bonus depending on how full it is when you turn it in which only incentivizes you to kill and combo the easy and small enemies rather than dealing with the bigger targets. Dino god forbid you slip into a boss battle with a full kill gauge bar. Speaking of disincentivize dealing with bigger dinos not only do they hurt a whole lot at all stages of the game but every medium to boss enemy are just the spongiest of bullet sponges there ever were. The base gun is infinite but does low damage but the other two weapons with limited ammo? Well, those don’t do much either with probably one of the worst shotguns in a game I have ever played and the laser gun does okay with such a slow fire rate. You do get these sort of drone alternate weapons that do good but since they are also used to unlock doors you are trained to basically never use them unless you wish to grind and buy more. Bosses aren’t very engaging as they often have big area of attacks and will take forever to whittle down often requiring the same strategy of strafing while shooting.

    With the new space setting it feels a lot like Metroid and Mega Man X. You have your dash boosts that you can use to hover, speed, and jump higher. Charge shots that will destroy certain objects and maybe even hit an enemy if you have the time and aiming ability, as awkward as it can be. The ship itself is modular so it changes shape depending on terminal commands making exploration that of a metroidvania. Unfortunately utilizing the map is a confusing mess that makes a point to constantly beep with your desired location. A lot of the areas are pretty confusing with annoying platform sections. The camera does no favor as it has near-fixed camera angles that always manage to switch at awkward times both in traversal and in combat. The “space dinos” all look weird and have odd abilities, especially considering we kind of just get introduced to them out of nowhere. Despite having two characters, one is so underutilized you’ll forget you even get to play them.

    Though DC hasn’t had a particularly great story history, DC3 takes the cake as far as being the worst. First and foremost, suddenly breaking off from the previous two stories into this futuristic space adventure is a whiplash into itself. We also just get thrust into things pretty quickly with little explanation (assuming I didn’t accidentally skip a huge cutscene or maybe it was in a manual?). The story progression is about as abysmal as the gameplay progression often hanging on by a thread of purpose and even worse character interactions.The ending is pretty lackluster which is only followed by a tolerable but more of the same bonus mode.

    Recommend? I’m glad I got to play it and see exactly what happened to the Dino Crisis series… but I can not in ANY way recommend this. Not even to my worst enemies. There’s probably issues I haven’t even touched upon or details I’ve omitted.

    NOTE: Even when I was trying to look up details on this game it was difficult to find almost as if the collective human race chose to forget about this game.

    Half-Life 2
    PC

    Project Lunky

    6.5/10
    2 hours
    no achievements

    Developed by Lixian, Markipliers editor, is a game based on a piece of Markiplier history and lore. I’ve played a game of his before and you can usually expect a short horror game. What I did not expect was a roguelite. Granted it’s very basic and some upgrades are NEEDED to actually progress as combat is largely attack and block (attacks are largely unavoidable). Still, given the right upgrade path you can find a pretty quick way to get everything and have a breeze of a time. There is little attack variation and only one kind of enemy. Upgrades you get our nice and it’s a decent little cycle. The axe being far superior to anything the gun really offers, you’ll find the melee route is the best.

    Recommend? It’s fun, neat, and free (though you are more than welcome to donate any amount you wish.

    Resident Evil Requiem
    PS5

    Call of Duty: Modern Warfare (Remake)

    7.5/10
    8 hours
    0 1 11 23

    Watched someone play Ready or Not and felt the urge to play an FPS… but better. Adhering to my youthful days of MW2 I thought I’d try the remake of the original MW. Very quickly I was back in the saddle and thanks to the continued snap shooting system I was able to easily play on veteran with nearly no issue. Unfortunately there are a few missions (often involving vehicle sections) where this difficulty became a problem but few and far between. I don’t really remember it happening much in the originals but I often found myself getting block or trapped by my AI teammates as I tried to join the line, enter doorways, or even just general traversal. Story was solid enough though I can’t really compare as I never played the original Modern Warfare

    Recommend? Story wise it felt pretty solid and a nice nostalgic trip down a CoD memory lane. Guns were responsive and battles felt mostly rewarding.

Daerphen
  • Sherlock Holmes The Awakened

    14 hours playtime

    28 of 28 achievements

Report #428: Sherlock Holmes The Awakened


I am a fan on these kind of games. Just finished another Sherlock Holmes game, where you are trying to solve one big case, but on the way you need to tackle quite a lot of mini cases. Usually you need to investigate some scenes, find the interaction points and then get a lot of hints or non-hints and trying to figure out how the link together.
Never played the original, just this remake of The Awakened, so cannot compare.

VinroyIsViral

April 2026

Well, this month was abysmal for completions. I’ve been extremely busy with finals, conferences, presentations, publishing, and more! And on my free time (and often during work time on my 2nd monitor), I’ve been playing Leagues 6 in OldSchool RuneScape, which has been a blast (I got dragon rank, if you know what that is)! However, this is much to the detriment of my backlog, though. At least I didn’t purchase a single thing out of the games I’ve gained this month, and all of them are from either trades or dev keys!

Edit: I forgot that I 100%’d PowerWash Simulator, so added that!

Scoring Scale
■ Recommended ■ Mixed Feelings ■ Wouldn't Recommend

Games I Have Fully Completed


Half-Life 2

PowerWash Simulator

3/5
47.1 hours
100 of 100 achievements

This wasn't a bad game, and it was a pretty relaxing game I was able to play with my friend while we talked or watched videos on the side, but it had a lot of jank in the multiplayer department. My friend wasn't able to get certain achievements in the co-op mode, which was very annoying and required him to play stuff again on his own to get the achievements. The DLC is also really anti-consumer, as it requires both players to own the DLC in order for people to play together. And even in these paid DLC, my friend wasn't able to access the same washers or even unlock the same achievements that I could. There was no explanation as to why this was the case, but this just was how the game was. Near the end of it, I was just ready for the game to be over since it just had a lot of issues in the co-op department and the DLC aspect of the game left a sour taste in my mouth. Recommended, but try to only play it with another person who doesn't care as much about achievements, if you can.

Games I've Made Progress On
Games Added This Month (Click on the Header to See More!)

May 09 2026

OC/DC

Quick-fire no-achievement triple-feature

Decided to quickly smash out some of the shortest games in my library, perhaps in preparation for a super long trilogy i’m about to dive into ? Either way, it feels good to pull down some low-hanging fruit

Half-Life 2

Furi Demake

0.2 hours
no achievements

The first boss fight of Furi remade into a side-scroller, and a bit less graphical fidelity. Interesting to see how they translated the mechanics through this perspective change (ditto for the music into chip-tune), but otherwise pretty straightforward

Half-Life 2

a Museum of Dubious Splendors

0.6 hours
no achievements

A short tour through a museum of mundane objects presented with fantastical stories. I liked the play on how displaying something (or telling a wild tale about it) automatically makes it interesting, even if it's nothing. Didn't get much more than that out of it though

Half-Life 2

Aperture Desk Job

0.5 hours
no achievements

Basically a tech demo for the Steam Deck, but it took me this long to actually play it. Not really sure what the purpose this serves, since games themselves would be a good enough demo, but i'm sure some people had fun making it. Nice voice acting and humour, and looks decent enough