Activities
Yesterday
8 September 2024 | S24E07 - Replay to grab some more achievements
Dead In Vinland
Extreme Conditions + True Viking was brutal and I had to restart 10 times at least, but finally made it… Only 3 achievements remain which I'll probably come back to in 2 more years or so.
#320
#38 of 2024
September 10, 2024
Sep 09 2024
2024 August update
Most Enjoyable
Saved From Won't Play
Little Kitty, Big City
5.6 hours of playtime, 39 of 39 achievements
Personal rating: 9/10, Date of finish: August/02
Click for review
This game is awesome!! You are a house kitty that's been spooked and fell down from your home high up to the ground, and you must find a way back home. It is a game with a general main quest and several small side quests, and a bunch of tasks of you being a naughty and mischievous cat. :P It's got a wholesome main story which actually got me a bit emotional when kitty finally returned home, and the side quests are great as well. And funnily enough it gives me a bit of metroidvania feeling with getting more vine climbing powers to get to new paths, and unlocking shortcuts so the map eventually links up together neatly. The also knows its audience, with multiple unlockable hats that you can have the kitty wear, and multiple poses that you can obtain from side quests/meeting random cats. x3 The only negative I have for the game is the auto-jump down when near a ledge feature. It is so frustrating to need to line up a long jump but didn't stop movement earlier so the cat just jumps down the platform instead, and having to go all the way back to the same spot only to do that same thing again. >.< Is it so hard to only have the "press b to jump down from ledge when near it" option and not auto-jump it?
Drop
37 minutes of playtime, no achievements
Personal rating: 3.5/10, Date of finish: August/05
Click for review
This is kinda a bad game, but I actually kinda like the story? Until it ruined itself.
With no sounds or music at all, and no dialogue, I had to resort to a guide after clicking aimlessly for a while. The game follows a boy with a hoodie that lives on a house as a small island. The world seem to be flooded and it's all ocean. We can fish, and water plants, and go down undersea wearing a diving suit. You progress by catching all fish, going undersea and touching bubbles to get flashbacks. Tbh I wasn't too clear on what happened from the flashback, something about people chopping down a big tree and then sea level rises and flooded the land, or is it land shattering and falling undersea? Idk. lol But the gist of it is the parents of the boy died undersea, and you go to various places with past memories, until you retrieve a seed. Planting the seed a flower blooms and you gift the flower to the neighbor girl. And we go back undersea again to where the final bubble fell even deeper when the floor it's on collapsed. Now you have 2 choices here, you can either go back up and gift a comb to the girl and live a new life with her, or you can jump down and chase the bubble. The presentation of the chasing the bubble is actually really well done, when you sink and sink through endless water, fishes, jellyfishes until your helmet cracks and you arrive at the bottom of the ocean. I really thought the boy died here when the helmet cracked and he struggled for a while, and then no movement afterwards, and that kinda touched me. But then we can still move to get the memories(yes there's actually multiple) which I thought was the final moments of him. And here I'm thinking they should have dropped bubbles on him as he descends, almost like a last look back of his life instead of making us have to reach for the bubbles since it would be much more emotionally impactful for him to die at the end when he reached the final one, but.....the dev decided to fucking use magic to save him wtf. The girl somehow sensed it happening, moved to grab the comb and cried, and then there's this lighting filled antenna thing undersea right beside the boy and you move him to it(even tho he should be dead by now, hello he's got a cracked helmet??) and then he's miraculously saved -.- It's so lame, and I liked the story as well.
Crime Scene Cleaner
14.8 hours of playtime, 50 of 50 achievements
Personal rating: 8.5/10, Date of finish: August/17
Click for review
Bought it at launch cuz of the demo and it's amazing!! Actually clocked like, 10 hours day 1 of game release since I just couldn't put it down. x3 It is basically Viscera Cleanup Detail with more tools, some QOL and also less potential to make a mess yourself, which is kinda good but also kinda a shame. xD Cuz I really love the fact that you can make it much worse very easily in Viscera, and this game it's basically really hard to do unless you intentionally do it. It also has kinda a storyline that's honestly bland and meh. lol But that doesn't matter anyways since we're here to clean stuff. The main character also throws cold one-liner jokes from time to time which is also meh. xD What matters is the gameplay, and the game excels at that so I'd recommend it to anyone that likes Viscera Cleanup Detail. :3
Alter Ego
3.4 hours of playtime, no achievements
Personal rating: 1.5/10, Date of finish: August/20
Click for review
I don't understand this game, or more specifically, the story it's trying to tell, because it's a point and click game so the important selling point of it is the story. But every single characters are insufferable assholes, especially the two characters you control, so that just makes me honestly not care at all about what happens to them. And every action in the game takes so long, especially ones with long drawn out and shitty animations, so I was bored out of my mind playing through it. There's also the fact that there's a lot of stupid illogical steps required, and after wandering around aimlessly for literally the start of the fucking game I opted to use a guide. lol Which is the smartest I'd say since a lot of the steps got me going "wtf I would've never gotten this on my own". And the ending, my god the ending what the actual fuck. The detective dies, and the thief just gets beaten up in prison, and the murderer and his lackey just gets to walk away free!? What the hell kinda story is that??? The only single enjoyment I got out of this game is a random thought of shipping the detective and thief together in a hate fuck kinda way. xDD Idk, just a thought and it could be fun~At least in my mind it's way better of a story than whatever this game's trying to tell in the end.
Hades
92.6 hours of playtime, 39 of 49 achievements
Personal rating: 9/10, Date of finish: August/22
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I finally finished the main story of this game woohoo! It took a long time, but honestly it's an amazing game. It's more me not being able to start runs over and over really. The design of the game having story progressions progressively is awesome and helpful in getting the basics down, but further more it requires a bit more assistance/repetitiveness which I happen to lack. I still love the game tho, for its amazing visuals and story and music, but the method I play it in is inherently going to have a disconnect in stories, and I'm ok with that.
Ayo I wrote the first part drunk outta my mind the night I finished it. xDD I was just doing a few casual runs(surprised that I actually got through 2 runs all the way in my drunken state lol) and boom outta no where Hades lets me go and I got to the end! Neato. Love the game, and yeah everything I said was true since I haven't played the game for a few months, so it's kinda a disconnection there for me. Still I would highly recommend it!
Time played | 200 hours 5 minutes |
Achievements gotten | 216 |
Games 100% completed | 5 |
Games discontinued | -1 |
Thanks to Amitte I actually gave PowerWash Simulator another try, and grown to really love it. :3 It also might be the fact that I’ve had a rough month mentally, so it is a mindless game that I can just play without thinking much. Either way, I’m going to continue it and probably snag the DLCs on Winter sale or something.
Sep 08 2024
July 2024 Update
Next update (works only on profile page)
- Nice visuals and music
The bad 👎
- Flying and combat are cumbersome
- Quests are really generic
Conclusion:
I know I did not play a lot, but it looks like a generic game with bare-bone flying, combat, and grind. Flying controls are not enjoyable, combat is generic "aim for circle to offset for enemy movement". It looks nice on trailers and it's impressive it was developed by only 1 person. Still, it doesn't mean people should play it or give it leeway when it comes to gameplay or quality. Fly for a long time to reach the spot, have 1-2 min fight, and go back to base is not a fun game loop.
- Music flows very well with parkour and combat
- Combat is smooth and enjoyable
- Upgrade mechanic where we need to "fit" abilities like Tetris blocks means we can't be OP, there is always a tradeoff as better abilities always take up more space
The bad 👎
- Checkpoints are too sparse, resuming the game can send us quite far back and force us to replay the same sequences
Conclusion:
I can see how it is a good game, and I could enjoy it a lot. But not with this checkpoint system. Beat a longer sequence and think it's a good time to end - nope, there is a need to replay the same sequence again 😐 Ugh. I don't have time for long sessions now and don't want to constantly repeat the same sequences because of devs' checkpoint placement.
Side note
Not much playing this month was away on holiday at home. Get my last wisdom tooth finally removed 1st week, and used 2nd week of annual leave to recover. Took 1.5h on the dentist’s chair, roots were underneath the 7th teeth and next to the nerve 😅 Still, nothing hurt me, even when local anesthesia wore off.
What are your experiences with dentists? Are you pain-sensitive, or are not bothered with drills and holes in your gums like I am?
For Screenshot Sunday #71 it’s more of the Wonder Twins, but this time, there’s three of them??? Since I’ve not played much of anything in the past week, I’ll let the wonderous three musketeers entertain you. I will say I like the Galadriel expansion, for a specific reason—orcs feel unique. Wish the base game adopted this approach instead of the randomly generated slop we got. Yes, it means there are endless possibilities, but it also means there are endless possibilities, aka not all are great and get ready for tons of repetition. So, hopefully, if Monolith ever does a new game in the series, they adopt this approach to their orc design. Quality > Quantity
The Three BOOMsketeers!!!
June 2024 Update
Next update (works only on profile page)
- Easy and brainless isometric shooter
- Net code doesn't give issues in co-op
The bad 👎
- Quite repetitive
- Barebone story
- Classes don't differ all that much
Conclusion:
It's playable but not great. Few generic quest types, generic story, and generic shooting. Aliens came to earth and we must kill them to prevent humanity's extermination. There are 3 classes (soldier, support, engineer) that don't differ much in the gameplay as the number of class abilities is limited and they have a long cool down. Enemies are generic and there is nothing interesting about the combat.
- Each race has unique gamplay
- Good learning curve
- Interesting lore
The bad 👎
- Enemy turns take too long
- Quests we receive often don't have anything to do with our fraction. Build a trade route with x city in y turns? I play as a science fraction, why would I invest so many research points into expensive upgrades to build a road? I'm not a trader
- Combat is not great. I played all skirmishes on auto-option
Conclusion:
I see how it can be a huge time-sink. That's why I won't play it anymore. It is engaging. Finding out the optimal science path, building path, etc. But when beating one map takes 6h... it's too much. Especially that later on a lot of turns are just skipped as we wait for a new technology to finish, to get enough resources to build, or are waiting for something to get built. It is a good game when you're fine to play one thing for months. I don't have that much time or life left, too many good story-driven or puzzle games await 🤣
- The puzzles are good
- Upgrades are unlocked at a constant rate and don't require grind
The bad 👎
- Map is hard to read (and unlocked through the chest in a hard-to-find secret area...)
- Unless we find specific hidden upgrade enemies never stop to respawn. And combat is boring and repetitive
- The last boss fight is anticlimatic
- There is a lot of backtracking
Conclusion:
It is an interesting mix of Metroidvania and puzzle game. But map quality (when we manage to find it as an optional unlock) is poor. It doesn't mark any chests / coins / areas we saw (and lacked upgrades to reach). No discovered shortcuts are marked. It's possible to write with a crayon "on" the map, but then the crayon is red and it doesn't contrast well with the background. Puzzles are good, but backtracking to a specific one, after we get the necessary unlock, is a pain. And puzzles required for story progression have NPCs around, that will give hints if we like it or not (as a bubble above their head, that is normally used for some dialogue or banter).
Details
☑ Bare-bone ☐ Average ☐ Good |
Literally "nothing to see here". We are the son of the red king. Blue people stopped our water supply. We must reach Blue Village and restore water in the Red Village. There are some NPCs with generic messages about the world and a few cutscenes. And that would be all about the story. |
☐ Boring ☑ Average ☐ Good |
It is an open-world Metroidvania. At first, we go through levels "in order" solving puzzles of various complexity to get upgrades. Puzzles include pressure pads, energy balls, connecting electricity rods, moving platforms, momentum, teleport gun, colorful door access cards etc. So quite a big variety here. Then backtrack to already visited areas to find shortcuts and solve optional puzzles. It would not be that bad if not for constant fights as enemies respawn endlessly. |
☑ Basics (walk, jump etc.) ☐ Magic / powers ☐ Advanced combat |
Some abilities are passive: faster movement (which is more of target movement speed, the walking speed we start with is so slow it would be unplayable), more health, armor, higher sword damage, coins magnet etc. We also have a few active abilities: summoning a cube that helps with reaching high spots or pressure pads, an energy gun that allows turning on switches, a magnetic buckle that allows us to levitate near metal objects, a teleport gun, and a line-gun. Active abilities are plot-related and passive are optional. |
☐ Clunky and stiff ☐ Adequate ☑Fluid and enjoyable |
Controls are fluid and precise. There are sometimes problems with cube placement, but it's to be expected in open open-world game where we can try to climb each rock. There are no issues with collision detection. |
☑ Basic ☐ Detailed ☐ Over complicated |
Literally no menus. We can find hats around the world but not wear them. There are no items to be equipped. |
☑ Boring and generic ☐ Average ☐ Good ☐ Great |
I don't think combat was a good addition to this game. Early on it makes us struggle as basic enemies are OP. Later we want to run away from enemies, as they die in 1-2 hits and feel like endless fodder present just to slow us down. Enemies will brainlessly charge us head-on, there is no strategy for them or us to use. There are 2 melee, 1 range, and 1 "mini-boss" type of enemy. And that would be a whole variety. |
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☐ Story progression ☐ Few collectibles / easy to get ☑ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☐ Can run on potato ☑ Medium requirements ☐ High requirements ☐ Too low for what is visible on the screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☑ Average ☐ Good ☐ Beautiful |
☑ Nothing to remember ☐ Good voice acting ☐ Good weapons & effects ☐ Good OST ☐ Music flows well with the action |
☑ Resolution, volume only ☐ Basic graphic settings ☐ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☑ No map ☑ Basic ☐ Detailed ☐ Minimap ☐ Fast travel |
- The game doesn't have high requirements but is also really basic in terms of graphic |
Sep 06 2024
Report #405: SUPER CRAZY RHYTHM CASTLE
Totally forgot to write about this game. Finished last month in a group of 4 players. We went almost for all achievements, but we currently not planning to get the very last one.
The game is absolutely brilliant. A lot of fun, frustration and eye pain on the way.
There are some levels that really took a while to complete 3 stars on, even on regular difficulty. Recently they released a patch to nerf exactly those levels.
SEPTEMBERRRRRRRRRRRRRRRRRRR
Diablo 4 mode on unfortunately - I have been waiting this game for too long. I will easily beat the game this month. As I play with necromancer, probably the achievements based on classes will be left.
I do try to keep 100% played on steamgifts wins as usual
Sep 05 2024
Report #404: The Talos Principle 2
Life of Daerphen Challenge Year 2023
Oh hello Report 404, the report that is supposed to be missing….
Nevermind, just being silly after finishing the second game of the Talos Principle Franchise.
I enjoyed solving the puzzles, I did not enjoy having to walk for hours to get all the collectibles :D
The base game is rather a chore at some point than very challenging. Each set of level you learn a specific feature, which you can sadly forget in the next area.
Anyway, story is nice and the DLCs absolutely worth it. Especially the Into the Abyss is adding real challenging puzzles to the game.
Sep 04 2024
Progress report: August ‘24 (a.k.a. Blessing my Steam Deck!)
I told myself I’d commit, and I did! I played my first proper game on my brand new Steam Deck! Yippee-ki-yay!
I thought I was surely going to be done with it in the estimated ~70 hours, but alas, there’s content sprinkled all around some later parts, so I couldn’t complete it if I tried. Still, it’s a mindblowing amount of hours that I’ve never before put into a single game in such quick succession, and I don’t know that I want to do it ever again! :D I absolutely love the Deck, though, and I’m happy to play more different games on it from now on.
The BGM in this one is just too intense, especially considering how short the loop is.
I first got the chance to try this one out during the June 2022 Next Fest (cough the one that gave you badges cough) and fell in love with it right away. Well… after about 70 hours of playing it on my Deck (as a formal welcome), I don't know that I enjoy it as much anymore. First and foremost, a big plus of the game is that it has a dedicated protagonist as opposed to a customizable one. The plot allows for little to no player input on Tara's feelings (so little, in fact, that I ended up accidentally clicking through the choices that did come up about 75% of the time), but on the flipside, after each major event, every character on the island will have something relevant to say. If the other reality was having to read things like "Nice weather today, right, [Player]?" and "I felt so good today, I cleaned all around the house!" over and over again, what we got is definitely better. Add to that the game having full voice acting for all the characters and I'm sold. Another praise-worthy aspect is the diversity. It's not my place to speak about characters of color, but I am pleasantly surprised that the white characters aren't all American by default. This also somewhat relates to everyone's favorite foods; none of them are shared between characters and just about everyone seems to have positive memories tied to their favorites, which is great when considering the length of the recipe list. I feel like if the devs wanted to, they could work even more unique conversations about everyone's origins into the game with enough time. It's nice to have a nonbinary character, too, and I think it would be even more interesting if there was a bachelor(ette) who's openly asexual. The main story lasts for a year in-game; I just completed it and started my second Spring. There's a good enough balance of quests: if nothing is happening in town or you've just completed a major event, chances are there will be something new to do at the coven, but there are also more casual quests, which you can get by just talking to some of the characters. Still, these are tied to the current season and there are only a handful of them sprinkled in throughout. In general, the first half of the year is chock-full of new and shiny things, but as everything progresses, there's less and less stuff to do and everything slows down, or so I've felt. Initially, turning the seasons is stressful when it feels like you haven't grown enough produce, but near the end of the year, you unlock the ability to build (then expand) a greenhouse… but by that point, I've long since forgotten about that stress and if it weren't for tasks related to growing flowers, I think I would have almost found it useless. Also, as realistic, lively and varied all the characters are, when they start repeating themselves and wishing the season was already over, you know you gotta turn the season. Still, I feel like it's a good thing that you can choose not to progress until all your plants have grown, so you don't end up losing time and money. Speaking of which, the economy in this game is absolutely terrible. People have found a way to exploit the game by fishing, then cooking and selling fish sticks, to the point that there is a separate option in the settings to "embargo fish sticks". Yeah, someone decided that would be better than making the prices make sense. Initially, I found it kind of fun that some of the stores require a certain amount of items to be sold to them before their whole stock is unlocked, but Bruno's store took so much time and so many fish, it's not even funny. And on top of that, most fish are worth virtually nothing! I guess I see the appeal of continuously making fish sticks, but I didn't enjoy fishing at all, so I chose an alternative route. At a certain point, the mine right near Tara's farm is unlocked, and it's got 20 whole levels of mining goodness. I enjoyed mining right away, even if the energy bar is rather short at the very start (judging from negative reviews, this is what made a lot of people quit the game, which is sad; at the same time, though, I realize I can't just say "no, no, it gets better after 30 hours!") and there is an achievement for discovering everything on each and every level, so I just went for it. Eventually, between having nothing to do but mine after everyone goes home and owning whirligigs (at this point I can't tell when I first started seeing good enough profits, to be honest), I've started making more than enough money solely by crafting ingots of all kinds and selling them back to Natalia and Francis. (It may not be hundreds of thousands like the fish fingers exploit, but it works for me!) Cooking and fishing feel like afterthoughts; I like cooking because it gives my brain the good juice to tick boxes on a checklist, but fishing is a mistake. Don't get me wrong, fishing as a mechanic (in farm sims or otherwise) gets a bad rep, because it's absolutely not enjoyable in some games, but here, it's just boring. I wouldn't want to play some minigame I can't even get right most of the time, but here, you're just staring at a pool of 1-4 fish/crustaceans until the thing you think you want is hooked, then reel it in. You might as well be fishing for unrecognizable shadows at this point. I'm glad there's at least a section dedicated to fish by source, but other than that, you won't be able to tell which model they're represented by or which kind of bait they're most likely to nibble on. Just make like Animal Crossing and subject me to completely blind RNG instead of making me choose what I think I want and giving me something that's not even remotely close. (One way to avoid this song and dance is shapeshifting into Tara's cat and going fishing that way. You don't get a conscious choice or the whole fishing animation, but it's so much faster.) Last, but certainly not least, though I've complimented how alive the world feels through character interactions, the romance aspect is woefully underdeveloped. After the wedding, you can talk to your partner every day (but there's no choice for sweet talk, so they'll always talk about what's been going on, as if nothing has changed between you two), give them gifts and engage in some light PDA (and I do mean light, it's things like putting a hand on their cheek or booping them on the nose.) The gifting becomes a vital mechanic at this stage; whereas at first I was able to make friends with everyone at a decent speed just by talking to them every day, by the point you're married, your partner will get little to no relationship progress, so you have to give them one of their favorite foods. From there, after their relationship marker is full, they'll ask you out on a date, with a choice of six different locations (all but one are locked at first, though), which would be fine and interesting… if it didn't turn out that not only is the date just a few snapshots with Tara and her partner silently having fun, the date itself lasts all day (ending at 11 PM specifically, iirc, so you still have a little time to take care of your farm, even if you didn't know beforehand). Even though you're not forced to go to bed right after the date, my jaw dropped when I realized that just happened and there wasn't any warning before committing. (Seems like a no-brainer to me!) After that, you have to keep giving your partner their favorite foods again, rinse and repeat. Besides this, the only special thing I'm aware of when it comes to romance is that your partner will have a petname for Tara and everyone has a different one. Based on all this, I'm shocked that there are separate achievements for marrying each possible partner. Also, if you're not married to Amira or Kim by Summer of second year, they apparently start dating, with no way to reverse it or break them up. As much as I will gladly keep reiterating that I enjoy all the characters having rich lives of their own, that's just anti-player design. I'm still on my first romance path, but if this is really as boring as it is for every partner, I'll just use my backup save to get the other marriage achievements without further commitment. Other than that, I'm waiting on the few recipes that are scattered between various quests for Year 2, as well as a bunch of other unlockables… but for now, I think I'm happy with taking a break.
See you next month! :)