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April 2026 Update
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Backpack Hero (Q4 2023) ⭐️⭐⭐☆☆
3h | 2 of 35 (6%)
- The characters are cute
The bad 👎
- It does feel grindy, repetitive and generic
Conclusion:
It's just not a game for me. Beating dungeons while having to micromanage inventory. Then selling inventory loot for bits of material to rebuild a town. There is some basic story in the background, but it didn't look interesting enough for me to invest any more time into this title. I don't know the landscape of the "inventory manager" genre, but if you want a good dungeon crawler, go and play Hammerwatch :D
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☐ Story progression ☐ Few collectibles / easy to get ☑ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☑ Can run on potato ☐ Medium requirements ☐ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☑ Average ☐ Good ☐ Beautiful |
☑ Nothing to remember ☐ Good voice acting ☐ Good weapons & effects ☐ Good OST ☐ Music flows well with the action |
☑ Resolution, volume only ☐ Basic graphic settings ☐ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☐ No map ☑ Basic ☐ Detailed ☐ Minimap ☐ Fast travel |
- Gun-focused builds are more useful than in the first game
- Locations are bigger and varied
- Good visuals and gore mechanics
The bad 👎
- There is not much difference in the playthrought between different characters, and even unlocked abilities don't feel like an upgrade
- Not a big variety of enemies
- Bosses are a joke; they die before their dialogue ends and have no special mechanics
- A lot of useless fetch quests that can't be disabled from popping up on the map
- Shaders are recompiled at each game restart. Really?
- Plot is shallow and predictable
- I was disconnected from the host multiple times, but at least it's easy to reconnect
- Crafting of better-than-basic mods requires a ton of exotic materials, which are grindy to obtain
Conclusion:
I hoped Dead Island 2 would massively improve on Dead Island 1. And all it did was tweak things a bit, like gore and firearms. Otherwise, it feels like a very similar game, and the first game was not great.
Details
☐ Bare-bone ☑ Average ☐ Good |
We are immune survivor of zombie apocalypse. That gives us the quest to save humankind by doing mundane tasks and fetch quests for other non-immune characters. There are no interesting characters or relationships, the plot is extremely predictable, and there is not even a hint of "wow" moment. Very average and forgettable. The map is littered with notes, but as there are so many zombies around, there is no time to read them... and then, when we are in a safe zone, reading a note from a location visited 10 minutes ago feels like a waste of time. |
☐ Boring ☑ Average ☐ Good |
Get a fetch quest (main missions also feel like fetch quests), kill zombies on a way to the objective, return with the object. Rinse and repeat. We need to visit workshop benches to repair our weapons and craft ammo, visit safe houses to dump junk we carry to the trader. The co-op part of the game works well. |
☑ Basics (walk, jump etc.) ☐ Magic / powers ☐ Advanced combat |
Run, jump, shoot. No parkour. Each charactter can choose one jump-kick, scream, and ground slam modification. But they feel more like cosmetic changes than gameplay-altering abilities. There is an infection mechanic, where specific ability cards contribute to infection progress. No/low infection means we have normal health regen. High infection means we have no health regen (and health items don't heal us as much), but can stay in the fury more for longer and deal more damage. |
☐ Clunky and stiff ☑ Adequate ☐ Fluid and enjoyable |
They work, nothing extraordinary. There is noticeable auto-aim with keyboard and mouse, which can be turned off. |
☑ Basic ☐ Detailed ☐ Over complicated |
Inventory space is very limited, and weapon management is not great. There is "external" strongbox where we can keep overflow weapons, but it's not possible to reorganize it without taking items out first. Weapons are organized in storebox in order they were put in, so if we have more stored weapons than free inventory slots... it's not possible to organize efficiently. But then we constantly get slightly better weapons, so any form of management is not necessary. We can also pay to have weapon level-up to our current character level, which boosts it's stats. Menus are also not easy to access, with inventory, notes, journal etc. feel like they were designed by separate people without communication. |
☐ Boring and generic ☑ Average ☐ Good ☐ Great |
The combat is eh. Enemies are brainless and too bullet-spongy. Having to slash zombie's arm 2-3 times before it falls off, when there are multiple zombies around us, is not fun. Blocking also doesn't feel useful. We focus on getting headshots with weapons, or hacking at zombie's torso. Or just running past enemies later on, just to get to the next objective faster 😂 |
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☐ Story progression ☐ Few collectibles / easy to get ☑ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☐ Can run on potato ☑ Medium requirements ☐ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☑ Average ☐ Good ☐ Beautiful |
☑ Nothing to remember ☐ Good voice acting ☐ Good weapons & effects ☐ Good OST ☐ Music flows well with the action |
☐ Resolution, volume only ☐ Basic graphic settings ☑ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☐ No map ☑ Basic ☐ Detailed ☐ Minimap ☐ Fast travel |
April 2026
Awkward April
Ongoing
FFXIV
The black sheep of the series and only now do I understand why. Not only does it not want to run well out of a fresh install… but it plays terribly too. Trying to change window sizes, resolutions, and trying to get a controller or leverless to work were all battles each on their own. Even when I got my leverless to work… I found I could not switch directions without throwing or being thrown. Of course once I got everything mostly functioning I felt that the game was more of a beat ‘em up than a fighting game… Imagine my surprise when there is a mode just like that and plays wayyyyyy better than the story/arcade. The arcade mode is absurdity incarnate. You don’t go up a bracket but instead get to the next fighter by leveling up during your fights. After so many levels you start to fight increasingly difficult opponents and even multiple at a time. It gets chaotic to say the least and whatever was meant to be the health bar… well it was lost to me. If you manage to get through the onslaught of chaotic battle all the way to level 100… you face the boss. Dear lord does this boss suck as it’s only damagable part is at jumping attack height and it has many attacks to push you back and/or ignore yours. I’ll give the boss credit, it’s definitely a unique design.
Frankly, after the arcade mode I was only willing to give the beat ‘em up mode a bit of my time before shelving the game for good. The experience was just that awful. It was only during the beat ‘em up mode that I realized there was a button specifically for switching direction… though I don’t think it ever worked on my actual arcade run anyways.
Recommend? No… just no.
Fighter of Choice: Bridget
Smash bros like but with a fairly limited roster of characters that you’ll unlock in the story and even a few guest characters as well. Despite supposedly supporting it, the game does not like controller much at all. Menus often go through multiple selections at a single press of a direction. Not sure if it was because of the controller but characters controlled sluggishly and the combat felt very limited. I also had trouble parsing how some characters could possibly be viable. The upside of bad controls is that the enemy AI is pretty dumb often falling into the same loop or outright eliminating themselves. Bosses don’t have that luxury but they have a decent enough game plan that makes them fair. Story is fine if not mostly silly while the scenes are well animated with some decent voice work. Not a great amount of variety and pretty disappointed the guest characters don’t get any scenes.
Recommend? A bit more midground but overall subpar. Definitely not a Smash Bros replacement. Scenes were nice though.
DC1 was a Survival Horror game that leaned heavily into puzzles. DC2 was a very fun arcade shooter. DC3 continued the arcade shooter aspect but merged it with some survival horror aspects of the first and it ended up being a horrible abomination.
What were these aspects? Well, for one limiting just about everything. Inventory space (items starting out at a limit of 1 each), shop items, the amount of upgrades you can get at each save station (usually 1 upgradable gauge across all options and a few upgradable inventory slots), and even capping the amount of kills you can earn points from… which doesn’t make any sense in an arcade shooter. The only benefit that the kill gauge cap gives you is that it gives a bonus depending on how full it is when you turn it in which only incentivizes you to kill and combo the easy and small enemies rather than dealing with the bigger targets. Dino god forbid you slip into a boss battle with a full kill gauge bar. Speaking of disincentivize dealing with bigger dinos not only do they hurt a whole lot at all stages of the game but every medium to boss enemy are just the spongiest of bullet sponges there ever were. The base gun is infinite but does low damage but the other two weapons with limited ammo? Well, those don’t do much either with probably one of the worst shotguns in a game I have ever played and the laser gun does okay with such a slow fire rate. You do get these sort of drone alternate weapons that do good but since they are also used to unlock doors you are trained to basically never use them unless you wish to grind and buy more. Bosses aren’t very engaging as they often have big area of attacks and will take forever to whittle down often requiring the same strategy of strafing while shooting.
With the new space setting it feels a lot like Metroid and Mega Man X. You have your dash boosts that you can use to hover, speed, and jump higher. Charge shots that will destroy certain objects and maybe even hit an enemy if you have the time and aiming ability, as awkward as it can be. The ship itself is modular so it changes shape depending on terminal commands making exploration that of a metroidvania. Unfortunately utilizing the map is a confusing mess that makes a point to constantly beep with your desired location. A lot of the areas are pretty confusing with annoying platform sections. The camera does no favor as it has near-fixed camera angles that always manage to switch at awkward times both in traversal and in combat. The “space dinos” all look weird and have odd abilities, especially considering we kind of just get introduced to them out of nowhere. Despite having two characters, one is so underutilized you’ll forget you even get to play them.
Though DC hasn’t had a particularly great story history, DC3 takes the cake as far as being the worst. First and foremost, suddenly breaking off from the previous two stories into this futuristic space adventure is a whiplash into itself. We also just get thrust into things pretty quickly with little explanation (assuming I didn’t accidentally skip a huge cutscene or maybe it was in a manual?). The story progression is about as abysmal as the gameplay progression often hanging on by a thread of purpose and even worse character interactions.The ending is pretty lackluster which is only followed by a tolerable but more of the same bonus mode.
Recommend? I’m glad I got to play it and see exactly what happened to the Dino Crisis series… but I can not in ANY way recommend this. Not even to my worst enemies. There’s probably issues I haven’t even touched upon or details I’ve omitted.
NOTE: Even when I was trying to look up details on this game it was difficult to find almost as if the collective human race chose to forget about this game.
Developed by Lixian, Markipliers editor, is a game based on a piece of Markiplier history and lore. I’ve played a game of his before and you can usually expect a short horror game. What I did not expect was a roguelite. Granted it’s very basic and some upgrades are NEEDED to actually progress as combat is largely attack and block (attacks are largely unavoidable). Still, given the right upgrade path you can find a pretty quick way to get everything and have a breeze of a time. There is little attack variation and only one kind of enemy. Upgrades you get our nice and it’s a decent little cycle. The axe being far superior to anything the gun really offers, you’ll find the melee route is the best.
Recommend? It’s fun, neat, and free (though you are more than welcome to donate any amount you wish.
Watched someone play Ready or Not and felt the urge to play an FPS… but better. Adhering to my youthful days of MW2 I thought I’d try the remake of the original MW. Very quickly I was back in the saddle and thanks to the continued snap shooting system I was able to easily play on veteran with nearly no issue. Unfortunately there are a few missions (often involving vehicle sections) where this difficulty became a problem but few and far between. I don’t really remember it happening much in the originals but I often found myself getting block or trapped by my AI teammates as I tried to join the line, enter doorways, or even just general traversal. Story was solid enough though I can’t really compare as I never played the original Modern Warfare
Recommend? Story wise it felt pretty solid and a nice nostalgic trip down a CoD memory lane. Guns were responsive and battles felt mostly rewarding.
Report #428: Sherlock Holmes The Awakened
I am a fan on these kind of games. Just finished another Sherlock Holmes game, where you are trying to solve one big case, but on the way you need to tackle quite a lot of mini cases. Usually you need to investigate some scenes, find the interaction points and then get a lot of hints or non-hints and trying to figure out how the link together.
Never played the original, just this remake of The Awakened, so cannot compare.
April 2026
Well, this month was abysmal for completions. I’ve been extremely busy with finals, conferences, presentations, publishing, and more! And on my free time (and often during work time on my 2nd monitor), I’ve been playing Leagues 6 in OldSchool RuneScape, which has been a blast (I got dragon rank, if you know what that is)! However, this is much to the detriment of my backlog, though. At least I didn’t purchase a single thing out of the games I’ve gained this month, and all of them are from either trades or dev keys!
Edit: I forgot that I 100%’d PowerWash Simulator, so added that!
This wasn't a bad game, and it was a pretty relaxing game I was able to play with my friend while we talked or watched videos on the side, but it had a lot of jank in the multiplayer department. My friend wasn't able to get certain achievements in the co-op mode, which was very annoying and required him to play stuff again on his own to get the achievements. The DLC is also really anti-consumer, as it requires both players to own the DLC in order for people to play together. And even in these paid DLC, my friend wasn't able to access the same washers or even unlock the same achievements that I could. There was no explanation as to why this was the case, but this just was how the game was. Near the end of it, I was just ready for the game to be over since it just had a lot of issues in the co-op department and the DLC aspect of the game left a sour taste in my mouth. Recommended, but try to only play it with another person who doesn't care as much about achievements, if you can.
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theHunter: Call of the Wild™
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Click Painter
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Tabletop Simulator
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The Binding of Isaac: Rebirth
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The Witcher 3: Wild Hunt
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Dice A Million
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Far Cry 5
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Haven
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Balatro
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StarRupture
0 hours playtime
no achievements
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Animalkind
0 hours playtime
no achievements
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Akuma's Bloodrain
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Kick Bastards
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The Procession to Calvary
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Gecko Gods
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REPLACED
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Cook, Serve, Delicious! 3?!
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Empires of the Undergrowth
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White Knuckle
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All Hail the Orb
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Yunyun Syndrome!? Rhythm Psychosis
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Medieval Crafter: Blacksmith
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Maids of Storm
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Gambonanza
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Henry Halfhead
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Heartworm
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Affogato
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The Royal Writ
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Tower of Mask
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Gun Frog
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Island Diary
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KARAKARA2
0 hours playtime
no achievements
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Planet of Lana
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Teenage Blob
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Thronefall
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Fight Crab
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Cook, Serve, Delicious! 2!!
Yesterday
Quick-fire no-achievement triple-feature
Decided to quickly smash out some of the shortest games in my library, perhaps in preparation for a super long trilogy i’m about to dive into ? Either way, it feels good to pull down some low-hanging fruit
The first boss fight of Furi remade into a side-scroller, and a bit less graphical fidelity. Interesting to see how they translated the mechanics through this perspective change (ditto for the music into chip-tune), but otherwise pretty straightforward
A short tour through a museum of mundane objects presented with fantastical stories. I liked the play on how displaying something (or telling a wild tale about it) automatically makes it interesting, even if it's nothing. Didn't get much more than that out of it though
Basically a tech demo for the Steam Deck, but it took me this long to actually play it. Not really sure what the purpose this serves, since games themselves would be a good enough demo, but i'm sure some people had fun making it. Nice voice acting and humour, and looks decent enough
Tackling the Humble Backlog
I still couldn’t be bothered to play my long-term unplayed games in my unplayed section. I also didn’t want to keep playing only my filler games forever. I also didn’t want to buy new games since I still had unplayed games in my backlog. So, I had to get creative. I took the chance to look into my unused humble keys as to what is short and I could play. And since I didn’t manage to find much, I got more creative and went back to trading a bit. Rearranged my wishlist and follow games list in the process, to get actually stuff I’m interested in. And while there may be some trades where I “overpaid”, I think I can be content with what I’ve got. I managed to trade for Forgive me Father, Flynn: Son of Crimson, Deep Sleep: Labyrinth of the Forsaken, Terra Nil as well as La Pucelle: Ragnarok. Overall a good list, even if nearly everything has been bundled before (well I traded bundle keys too, so that seems fair).
Since this (together with a Humble Key I actually activated, a recent SG wins and an additional game I bought on Steam despite my intentions) bloated my unplayed section , I also had to do some actual playing ^^
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Mutant Mudds Deluxe
6 hours playtime
10 of 10 achievements
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Monster Bash HD
56 hours playtime
60 of 60 achievements
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Flynn: Son of Crimson
10 hours playtime
22 of 22 achievements
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Forgive Me Father
14 hours playtime
20 of 20 achievements
Mutant Mudds Deluxe: This was an old humble key which I activated myself instead of trading it away since I played a lot of platformers and this one seemed okay and short. And both is actually true. Mutant Mudds is probably best known from the Nintendo 3DS which uses the games main gimmick better. In each level you have three layers: Back, Middle, Front which you can switch at certain points. Since these points are very limited, it is just a visual gimmick and doors would have had the absolute same effect. The game centers around Max (and his Grandma) which use a water gun and a water-powered jetpack to fight muddy alien invaders. And that’s it for the story. There are in total 40 levels plus 40 ghost levels and bonus levels in each normal level. You can buy three upgrades during the game (longer jetpacking, longer weapon reach and …. forgot the third one) which you need to reach the bonus levels. And since you don’t know before hand which power-up is needed, you need to replay levels again.
That said, the levels are rather short. They have collectibles but they are also quite easy to gain. And the bonus levels while slightly more difficult are also not much of an issue. Overall, the game is rather easy and also - luckily - on the short side as expected. Therefore, achievement-wise, everything can be also earned quite easily. If you look for some casual platforming, then the game is a good choice. However, it is probably best played on the 3DS(?). Also, don’t mistake it with its sequel (also on Steam) which is apparently a lot more difficult.
Monster Bash HD: I bought this game for two reasons. Nostalgia and because I like the developer Emberhearts of whom I played Crystal Caves HD (another nostalgia remake) as well as Wirzodum (an original and fantastic Boomer Shooter). The game is about Johnny in search for his kidnapped pet dog, traversing nightmarish levels in the process, fighting zombies, ghouls, witches and eyeballs with his sling. You know, stories 30 ago didn’t need to be great. For platformers it is still the same today. Unfortunately, I didn’t have as much fun with the game as I had with Crystal Caves HD. Reason for this is the very rough start to the game (and my idiotic stubborness playing on the highest difficulty and then replaying on the even higher difficulty because of score -_-). Everything in this game tries to kill you. And lots of things hurt you. And sometimes you only find out while running through it. So, first you have to get accustomed to what can damage you and how it interacts. Especially, since the close zoom can create unfair situations with some enemies exploiting this effectively (looking at you flying witches!).
Since the game is already hard enough, it also means that completing it, is equally difficult and grindy. You have to find all bonus items per level (with some hidden extremely well), speedrun each level, complete one episode on the highest difficulty (you can play level-wise, not in one run luckily) and even do some level-specific challenge. And with some levels being very large and complex, this all can take some time. It is a great and faithful remake (with two new secret levels) and a good game. But with score and achievement hunting and the large levels, it overstayed its welcome. There is also an achievement for making and publishing a map. And since I dont want to just spam something for the sake of it, this have been another few hours creating something I am content with.
Flynn: Son of Crimson: Apparently bundled before as well, Flynn tells the story of the red-haired youth using the power of crimson to save his island. The game itself is an action platformer with an overworld map which makes backtracking easier. You fight different enemies (although the same tactic can applied to most of them) and you can after the first quarter buy some upgrades to get stronger. There are diverse areas (forest, desert, snow mountains, underwater), different mechanics and three different weapons you acquire over the course of the game. Buying upgrades felt good since they made a difference, even when it is just combat related. The game is also rather short and easy. Since I am stubborn, I played again on hard difficulty. But even then, it is for the most part quite easy. All achievements can be gained within one run of the game as you can collect missed stuff in earlier levels after beating it. While there are “grindy” achievements like getting all upgrades and finding all relics, the game is still quite easy and short. There is one missable achievement which is however in the first two minutes of a new game.
So, if you seek something different for a while, the game can fill a weekend without dragging to long. If you play on normal, it should also not pose a challenge at all. This one was a good trade.
Forgive me Father: After being impressed so much with Wizordum last year, I looked at other boomer shooters which seemed interesting. Two which fit that bill were Cultic (still looking at potential trades if I can get it with the DLC) and Forgive me Father. Since this one was bundled before, I could get it rather cheap. As said, the game is a boomer shooter where you play as a priest (or journalist) on the search for his cousin (I think). The story is a bit confusing. But this is by “design” as the game plays within the Cthulhu mythos which is known for blending reality and insanity, so certain story parts are open for interpretation.
The game does a lot of stuff well. The aesthetics are certainly the strongest point of the game. There is also a rpg mechanic where you level up and can buy upgrades for the abilities you get over the course of the game as well as the weapons you collect). While the upgrades for the abilities are kinda boring (longer activation time, super useful however), the weapon upgrades are very interesting, sometimes changing how a weapon works completely. I liked that part very well. Level-design is kind of ….. meh. The levels all look great but have strange layouts which certainly are not like something would really be constructed (can probably be argued away with insanity ….) and you jump through so many different themes that it might be difficult to get something coherent. But again, aesthetics save a lot here. And weapons are fun. Enemy-design is a mixed bag. A lot of standard stuff. But later levels have many enemies which move to fast and shoot to fast for my liking. As someone with a careful approach this feels annoying. So, the first two episodes are great, the third episode drags on for to long and episode four and five are kinda littered with annoying enemies. Still a good game overall. If you also don’t play on Extreme, you will probably have a better time than me. However, even on the highest difficulty, the game was not that difficult since your abilities are really powerful if upgraded (especially the god-mode). With one notable exception: the bosses. Specifically the bosses of Episode 3 and 5 (Episode 1 was difficult but doable, Episode 2&4 I somehow managed on first try). The boss in Episode 3 is a multi-stage boss with the first phase being the most difficulty as well as an ever-changing landscape and some transition periods which are not explained however. So, the first time I simply died because I did not know where I have to run and the island I was standing on disappeared. And the boss in episode 5 was so annyoing that I had to reduce the difficulty from Extreme to the one below. There is just so much going on. You have to avoid his shoulder canon and look up to shoot at him and see which attack he does. However, there is a moving something on the ground which can block and hurt you (and while the game is mostly easy, everything hurts like hell). Also, his red circle attacks can only be seen while looking down. And he has the bullet hell phase to. So, there are three eye levels you have to check which means you have to constantly juggle where to look at how to move.
Well, anyway did get it done. Achievement-wise the game is on the tamer side actually. You dont need to play on hard difficulties actually (Forgive me Father 2 has this changed apparently), there are some level-specific achievements which are kinda easy however and in worst case can played from main menu. There is an arena mode, you need to get to wave 20. But you can do it on easy again. Only thing a bit cumbersome is that there are ability-related achievements and playing through the game with both characters. However, the game has a New Game+ mechanic which allows to start with 40 skill points, full ability and full weaponery. You can even activate near god mode (which I couldnt bring myself to activate ^^’). So, I did a speedrun on easy just rushing through most levels. Surprisingly, there are very few stops which means I completed most levels in 2-4 minutes or less. Only some later levels gave some trouble and you could just play through in god mode. Playing a second round also gives chance to get previously missed level-specific achievements.
Overall, another short game which is not “too” difficult and can keep you week(end).
And now back to deciding what to play next. However, this time it is not that difficult. I will start with one of my other trades, Deep Sleep: Labyrinth of the Forsaken, next. Looking forward to that one since I really like the fourth Don’t Escape game from Scriptwelder. At the same time (aside of my filler games), I will probably hunt more achievements in my recent SG win Look Outside which is another fantastic game (but very unsettling at times) with a great atmosphere and story. Afterwards, I will look at Terra Nil, yet another one of my trades and probably return to Persona 4: Golden. The closer I get to this being done, the higher the chance I will start La Pucelle: Ragnarok which is another Nostalgia game that I played on PS2 (a fun game with lots of mechanics and a giant part you can easily completely miss). So, lots of gaming to do! Backlog has to shrink further (also the Humble one).
May 08 2026
#403
#13 of 2026
May 8, 2026
May 07 2026
May Assassination #1 (SG Win)
Please consider liking my review on Steam - it means a lot to me!
Venba is one of the closest things you have to a movie, but in videogame form. It's a short visual novel (~1h) that has a few single screen puzzles scattered throughout that you can't fail.
Narrative wise, it's great. It looks great with its distinctive artstyle, and it sounds great with its banger soundtrack, althought I can't help but imagine how awesome voice acting would be here to differentiate between English and Tamil. The plot is very personal, a bit forced, and feels very rushed -- pacing-wise, the game flies by, in my opinion even a bit too fast.
The puzzles are what they are, nothing grating but also nothing great. Do I think the game is worth $14.99? No. But for a third of that price, there are worse ways to spend an hour doing something.
May 06 2026
Somewhat of an update: Games added in April. Let’s call it update #3. If anyone suggests anything to move on a priority list cause the game is good, I would gladly hear you out. Games were either won or traded for, except for Aces and Adventures and Mad Tracks which were dirt cheap.
Chicken Invaders 3
0.6 hours, 4 of 13 achievements
Joggernauts
0.1 hours, 2 of 28 achievements
House Flipper
0 hours, 0 of 96 achievements
Sclash
0 hours, 0 of 55 achievements
Cassette Beasts
0 hours, 0 of 123 achievements
Hellslave
0 hours, 0 of 43 achievements
XCOM 2
0 hours, 0 of 88 achievements
Rocket Rats
2.1 hours, 4 of 32 achievements
Shogun Showdown
0.2 hours, 0 of 36 achievements
Sker Ritual
0 hours, 0 of 52 achievements
I Am Fish
0 hours, 0 of 29 achievements
The Hive
0 hours, 0 of 37 achievements
Talk to Strangers
0 hours, 0 of 18 achievements
Poker Clicker
0.0 hours, 1 of 4 achievements
Vampire on Trial
0.0 hours, 2 of 2 achievements
Levelhead
0 hours, 0 of 44 achievements
Buddy Simulator 1984
0 hours, 0 of 30 achievements
Non-Stop Raiders
0.1 hours, 5 of 20 achievements
CARNAGE OFFERING
0 hours, 0 of 16 achievements
Aces and Adventures
1.5 hours, 4 of 67 achievements
Pumped BMX Pro
0 hours, 0 of 30 achievements
911 Operator
0 hours, 0 of 18 achievements
Death Squared
0.2 hours, 4 of 25 achievements
Legend of Keepers
0 hours, 0 of 24 achievements
Saga of Sins
0 hours, 0 of 15 achievements
DeDrive
0 hours, 0 of 3 achievements
Mad Tracks
11 hours, 9 of 13 achievements
Hard West 2
0 hours, 0 of 38 achievements
Hot Lap Racing
0.3 hours, 0 of 41 achievements
Nocturnal
0 hours, 0 of 11 achievements
8AM
0 hours, 0 of 3 achievements
Harry Potter: Quidditch Champions
0.9 hours, 8 of 31 achievements
Pinball Spire
1.7 hours, 3 of 10 achievements
Dishonored 2
0 hours, 0 of 50 achievements
LISA
0 hours, 0 of 68 achievements
Gibbon: Beyond the Trees
0 hours, 0 of 27 achievements
Let Me Out
0 hours, 0 of 29 achievements
Double Kick Heroes
0 hours, 0 of 38 achievements











































