Activities
Today
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My Time at Sandrock
138 hours playtime
58 of 60 achievements
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Tiny Terry's Turbo Trip
10 hours playtime
30 of 31 achievements
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Leaf it Alone
9 hours playtime
15 of 18 achievements
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SteamWorld Heist II
34 hours playtime
24 of 34 achievements
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Toree 3D
51 minutes playtime
no achievements
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Nice Day for Fishing
25 hours playtime
24 of 25 achievements
January - March 2026
New year, new username. Smythe is now Button Man, which was the title of an old comic I enjoyed back in the day and my new avatar is from that.
Steam
My Time at Sandrock
Basically, My Time at Portia with a different setting and characters. The gameplay is pretty much the same.
I wrote a brief review for Portia back in October 2022 and much of the same things apply here. It's okay. A massive time sync, lots of grinding and the remaining achievements require more which is why it's staying Beaten and I'm not trying for completion. The graphics are a bit better, gameplay maybe slightly better but my memory is hazy. I liked it enough to spend over 130 hours playing, but it was mostly routine and bit of relaxation than any real engagement or interest in the characters. There's another one coming, "My Time at Evershine". I must learn my lesson and avoid getting that one.Tiny Terry's Turbo Trip
Picked this up in a bundle. Probably wouldn't have picked it up otherwise, but it was fun.
First of all, it was funny. Not laugh out loud funny, but funny. I think that's a rare thing in games, so many try to be funny and just end up missing the mark or repeating the same jokes over and over again. It's a 3-D open world adventure with decent storylines, things to collect but just the right level of difficulty and not too much grinding. Great balance overall. I got all 31 achievements and they appear in Steam, but one isn't syncing here for some reason. Hopefully that'll fix itself at some point, it's a rare completed game for me. Whoop!Leaf it Alone
A Steamgifts win. Why is there no thumbnail image for the game? I don't know. It has a full Steam page and everything appears there, might fix itself in the future with a sync.
A relaxing 'idler', I guess. Collect leaves around a house. First game like this that I've played but I guess it's a bit like the Powerwash game that was out a while back. Very satisfying to play. Not too long, but there are additional achievements to find. The remaining few relate to grinding for money and a speed challenge that I tried a few times and couldn't do, so it's staying Beaten.SteamWorld Heist II
I have the first game (Steamworld Heist), so thought I'd go back and check my review for that. I do have the game, but no assassination! It's sat at 38% completion. I guess I should go back and finish that one!
Turn based tactical game. The story was okay, enough to keep me going. That and the slight change in enemies you face were enough to make the levels feel different and there was a progression in difficulty, but I wasn't really invested in the story at all and skipped a lot of the cut scenes. Again, a kind of relaxing game that suits short playing periods, which is what I seem to be gravitating more and more towards in my old age! Many of the remaining achievements involve another playthrough (not dying, completing the game in a certain time period, etc.) or some grinding, so I won't be getting those. Into the beaten games pile and onwards.Toree 3D
A very cheap game with Overwhelmingly Positive reviews that caught my eye.
Short, a bit rough round the edge, and pretty garish. No Steam achievements and I beat it in under an hour, so it's 'Completed'. It wasn't bad, but I probably wouldn't recommend it even though it's super cheap. Probably better to pay a little more and get a more polished game.Nice Day for Fishing
Another game where the thumbnail doesn't appear...hmmm.
I'm a bit torn on this one. It was different and kind of fun, but the 'humour' wasn't great and there was a lot of grinding to get to the stage of completion I reached. My biggest gripe with the remaining achievement which requires you to catch a level 5 of each kind of fish. That would be fine if there was any kind of log in the game as to what you've already caught, but there isn't. So, I guess if I wanted to do that, I'd have to keep playing and systematically catch each fish until I got one at level 5, make a physical note and move on to the next type of fish. That's not gonna happen. I guess I liked it enough to get all the others and put about 25 hours in, so it's not bad, but it will go into teh beaten pile and likely stay there unless they add a feature showing the fish you caught.Backlog Additions
More additions than assassinations, oh dear! - Nice Day for Fishing (beaten), Meg’s Monster, Beyond Citadel, I Am Your Beast, Selaco, Nine Sols, The Plucky Squire, ITTA, Industria, Grapple Dog, Like a Dragon Gaiden: The Man Who Erased His Name.
Mar 23 2026
Platformer. Standard left/right movement+jump, but you can also do five short-hops in midair, after which they’re replaced by a brief hover move with a half-second cooldown until you land. One notable improvement over Psycho Waluigi is that grabbing things is much more reliable to do: you just have to point the D-pad in a direction and push the X button to throw your spork in said direction, and it’ll damage or grab whatever it hits. Unfortunately, this has the knock-on effect of making the controls slightly unresponsive since you can’t attack again until after the spork comes back to you, and many of the basic enemies unnecessarily take several hits to die/become grab-able.
Level design is okay, but just like its predecessor, the difficulty curve is inconsistent. In fact, for the most part, there isn’t much of a difficulty curve at all from level to level; the game instead mainly relies on different stage gimmicks to set its levels apart, especially the optional Gold Spork levels whose gimmicks rarely–if ever–get used again. Even when the difficulty does spike with some less-than-fair stuff, the game showers you with health pickups–and even frequently offers items that temporarily increase your max HP–so you’ll pretty much only ever get Game Over on the really unfair stuff, and even then, never more than once on the same thing (unless you try to get the “beat all levels with Max HP set to 1” achievement; that’d surely put the game’s problems in much sharper focus).
Each main level has three eye emblems, and you need to collect all three to unlock its Gold Spork counterpart level. Again, for the most part, these emblems are in places that are out of the way while still being intuitive to find, and if you do miss any, the checkpoint-select screen has the eye-slot glow when you have the cursor on the checkpoint before the eye in question (though the glow effect is subtle enough that I didn’t notice it until near the end of the game). Even when world 2 introduces invisible doors that don’t appear until you’re standing in front of them, the level design still clues you into their presence with an obvious nook or dead-end. However, there are a small number of emblems that are unintuitively hidden, notably the second eye in the world 3 boss’s level which requires you to throw stuff at a background object to obtain.
Overall, while the game does have some issues, it’s not too bad for a free game, so I can recommend it as long as you’re not an achievement hunter (and if you are, the game is also free on itch.io so you can try it without messing up your stats).
P.S. I tried out a bit of the postgame campaign that you unlock after beating the main game, and although enemies and eye-medallion-placement are different, everything else about the levels appears to be the same (including things like spike-placement), so the differences don’t amount to much when you consider you can now defeat all enemies in one hit anyway. Suffice to say, I don’t think I’ll continue playing that mode.
Hi, first post on here, though I’ve been on the platform for a little while now! With work and studying, I haven’t had a huge amount of time for my backlog titles (also been playing some titles off of Steam), but I want to make a first step on here and share progress regardless. These are my main bits of progress over the last couple months.
I'm a pretty inexperienced Sonic gamer, having really only played through Unleashed and some of Mania, but I quite enjoyed most of this game. I had the most fun with 2D Sonic levels, but that's mostly because I was having a skill issue with my movement on 3D Sonic. I will be honest though, the story was not particularly engaging, but for gameplay, I really enjoyed many of the missions.
Unfortunately, the most annoying level was the final boss for me, as not only did my game bug (sending me miles away from the boss and wasting time), the NPCs repeat the same lines about the boss' attacks.. like 25 times minimum during the fight, lol. The actual gameplay of it was a slog to me as well, which is too bad, since I actually had fun with the previous bosses (even if they were easy).
Even if my comments are largely on the negatives, the game was a lot more good than bad, and both gameplay modes are a blast when you actually get moving. (I liked Sonic Unleashed so my opinion is already wrong lol)
Decent enough puzzle platformer, nice visuals and a fun (most of the time) concept. Honestly I would've been happy if the game was a bit longer, and actually had some more rooms to just mess around and have fun with the physics. I didn't enjoy the boss fights as much as the puzzles, and there were several points where I felt like restarting a fight or puzzle multiple times wasted more time than necessary (even despite the game's short length).
Was skeptical of the initial pitch, but honestly had a blast with (most of) the game! Fighting bosses and enemies feels really great, and I enjoy the character abilities, adding a new ripple to gameplay. Most of the new bosses are fun to me, and a few of them are horrible and evil (me problem).
The main thing I wish it had is a couple more modes of play. Maybe a simple boss rush/replay mode, and one that lets you just.. explore? I know it's the whole gameplay loop, but I'm a stop and smell the roses Souls player, so I do wish I could slow down and just take my time if I wanted.
Just a couple small things to do for the full completion, and I'm excited to see if they add any more content in the future!
Yeah, you just break stuff and it's really fun. Started playing again with the multiplayer update, and it is a very welcome change! Some missions feel easy because of it, but the reduced timer helps balance it properly.
Ninglors Log 432
March Progress:
9
PPU monthly:
done
March Additions:
3
Games finished this week:
Won/Gifted Games:
Bought Games:
Currently playing:

So much from me :3
Have a lovely week!
Queen Ninglor
Mar 21 2026
March .... not an Assassination completed, but in progress? (PAGY Snowball)
Please consider liking my review on Steam - it means a lot to me!
Uhhhhhh I agonized for a long time whether to give it a thumbs up or down, but the verdict is down. Consider this a rant, since I'm still playing the game, but very frustrated at this point and there's still so much game left.
Aeterna Noctis has SO MUCH POTENTIAL, but I feel it was squandered by trying to be too much for too long. If you know nothng about the game, imagine Hollow Knight meets Celeste but not as good as any of the inspirations. It prides itself in being a precision platformer Metroidvania, but the platforming is not as good as Celeste, and the combat is not as good as Hollow Knight. It tries to do both, and to a certain extent it succeeds, but it lacks the grace and expressiveness that each of its inspirations show in their respective subgenres.
Platforming here is not great because you don't have the same level of midair control or wall control that Madeleine has, and you frequently don't have visibility over your platforms. Screens here are huge, both vertically and horizontally, and while that's great for an exploration-based metroidvania, it's awful for one where you're suposed to land precisely on platforms that disappear after one second. So, so many of the puzzles require projectile control, which is also awful. I don't mind the idea behind the arrow and the teleport arrow, but they are not smooth to aim and to use, particularly when you have to use them repeatedly in the same platforming challenge. In Celeste, you could always see your whole screen so it was effortless to mentally map your route and execute it. Here you only see chunks of the challenge, have to pray that you'll land where you want with little mid-air control, and if you get it wrong enough times, you're sent back. Also, late game time trials are available and splinkered throughout the world, which makes extremely frustrating when you can't get a single bronze medal in any of them. Gate those things for NG+ or for late game, for Aeterna's sake, since this is not part of the main path which is already long enough as it is. Add the fact that Temple Trials are not only extremely punishing, but they are also required since many critical-path skills are locked behind them, and you have a game that's super punishing even in the easiest difficulty and even before getting to the optional content.
Platforming is so hard and punishing that I was pretty much forced to always have the gem that prevents you from losing souls when you die and the one that slows down time when shooting arrows, because without these two, progress is effectively impossible. Even with the souls gem, levelling up was incredibly, incredibly slow, gaining less than one skill point per hour usually, and with good upgrades locked behind 20 or 30 skill points. When you're forced to waste two of your gem slots just to stay alive and be able to cope with the normal platforming challenges, you're left with very little room to experiment with the remaining gems.
Then there's combat. It's not …. bad. It's just also not good. The dash doesn't truly connect, your jump usually is too short to avoid threats, the weapons you acquire throughout the game are mostly gimmicks, and your base damage after 20 hours of game is mostly the same as when you started …. it's just weird. Enemies become progressively more spongy and come in bigger packs with more tricky attack patterns, but it feels you don't become more skilled or more apt to deal with them, you just become more tanky and able to soak damage while trying to outdamage them. Hollow Knight excelled at boss fights. Boss fights here are, at best, good (never great), usually boring (basically outcompeting DPS), at worse grating like the Phoenix or the Underground Fortress AI, one of the most grating combat encounters I can remember facing on a Metroidvania.
And my last complaint is that the game refuses to end. It just can't take no for an answer. I'm 21 hours into the game, and at that point I was already on the final stretch of Hollow Knight and was already deep into Chapter 9 of Celeste. Here I'm barely over 50%, and I can clearly see there are huge areas in the map completely unexplored. Every area is bigger than it has to be, and require more backtracking than you would like. Fast travel is limited and usually forces you to keep redoing the same stretches over and over and over and over. Mapping is a chore - if you miss the cartographer when you arrive at an area (highly likely as most areas have multiple entry points and branching paths very early on), then you're navigating blind for a good hour or so until you find him, if not more.
And everything I said is such a shame, because if the game just was a bit tighter, shorter, with faster progress through the upgrade tree, more of these platforming gauntlets placed after the credits roll or on optional late-game areas, this could potentially be one of the best metroidvanias I had every played. For my first 5 or 10 hours I thought this looked better, sounded better, was more interesting and more fun to play than Ori, for instance. The visuals are incredible, with beautiful areas, a lot of parallax, variety in the environments and enemies, and lots and lots of good visual effects. The piano track is haunting like the world we inhabit, but each area has its own energy and pace. The plot truly is interesting and go to some wild places when you less expect. It's a hauntind and beautiful world with intriguing lore.
But unfortunately, by trying to be too much for too long and failing to land its main hooks (combat and platforming), Aeterna becomes a chore that refuses to end, but also refuses to let you reach the ending through punishing platforming and unexpressive combat. Buyer beware.
March Update!
(plus January/February)
I’ve been a little lazy when it came to logging.. so this is my first of the year. I’m playing some really good games right now so I’m excited to get back on schedule next month.
I beat this months ago, so I don't remember my exact thoughts and feelings, but I'll just jot down what I remember.
Overall, I liked it, but I didn’t love it.
I was a huuuge fan of Alan Wake when it came out. I played the dlc's, bought American Nightmare on release. waited on bated breath for the sequel. After all these years the sequel finally released…. and I couldn't run it on my crappy computer. So I finally upgraded my computer and here we are!
The game is definitely bigger and more ambitious than I expected. There is a lot of lore and a lot of unanswered questions. The graphics are great, the soundtrack is fantastic (love Poets) and most of our favorite characters are back. That said, I didn’t love all of the changes.
The story and characters felt convoluted. Alan takes a backseat to Saga. She has more exploration, better plots, and more playtime. She feels like the better protagonist in the game with his name on the title. At least in my opinion. I didn't love his puzzle sections, but thats just personal preference. The game is also muuuuch cheesier then the first one, but I grew to love that. Also, at times the map and objective can be a little confusing. I also had some bugs. Especially the audio desyncing. It could be Epic game store or the game… I dont know.
One thing they absolutely nailed, though, is how they blended FMV with the in game visuals. It felt very natural and the actors killed it in their role. One fantastic example being the Herald of Darkness level. I could replay that section 100 times and be happy. Honestly, Remedy's creativity is where this game shines. For every messy plot line, there is a fun, weird, or nonsensical section that lets the game stand apart from the others.
I'm a bit scatter brained trying to remember the pros and cons, but overall, I am glad Remedy made a game that they wanted to make, and not a game we expected. I do wish I enjoyed it more, but I will still gladly play the third one.
I also beat Dispatch months ago… I am terrible at logging on time. It was great though! I knew it was popular, but I didnt expect the amount of talent that was displayed through this game. I loved the voice acting, especially Aaron Paul as Robert. I went in blind, and didn't expect the main character to have a dry and sarcastic sense of humor, but I loved it. There really isn't a bad character in this game.
The animation is flawless. I can see this being an adult animated show for sure. No shortcuts were taken on the animation or fight scenes. The game just feels incredibly polished. To be honest, I think my least favorite part of the game was the dispatching itself. It was alright, but not nearly as fun or exciting as watching the rest of it play out. I also wish it was longer. It's a good length, but I wanted more from the ending or the overall plot. Maybe I just enjoyed it so much that the time flew by.
Overall, great game. The actual dispatching should be longer or more of a focus… and I wanted more from the ending. Just personal preference really. This felt like a prequel in a lot of ways, so I'd love to see a sequel!
The Wanderer: Frankenstein's Creature is a point and click choice game. You play as the creature. Freshly made and as niave as a child, you wander around, looking for the meaning of the world and your own existence. This game is short and melancholy. It plays like a visual interactive book, or walking simulator with some light puzzle solving. There are also a few choices that effect the ending.
The art is lovely and the writing is simple but hard-hitting. Fans of reading, especially of Mary Shelley will enjoy this short game.
The Darkness 2 is a first person shooter, where you can use the power of the darkness so unlock and use different supernatural abilities. The game was alright! Very simplistic but fun. Definitely a product of its time. The story was fine. I didn't play the first one, but it's fun to play someone who is a little bit of a villain.. but a justified one. Unlocking the different abilities reminded me of prototype, but not nearly as in depth. The game is short, but started to feel repetitive so I'm glad it ended when it did. It's not winning any awards, but it was a fun game, and sometimes thats needed.
Mar 17 2026
Space Marine 1.5
Well this is the most delayed review so far.. thankfully it's a brief one, so i can ease back into the rhythm of these things
Boltgun is a simple game; a boomer shooter, some might call it, or a doom-clone, if it was back in the day. It's clearly taking a lot of inspiration from those early-early 3D shooters, so perhaps doom-clone was even on the dev doc at some point. Coat the whole thing in a Warhammer 40k paint-job, and you have yourself a decent time
Weapons, gunplay, enemies, visuals, music - everything is alright to pretty good. Some soft-remixing ideas come with the weapon "strength" stat vs enemy armor, but nothing brain-changing (at least on normal). The narrative has 40k flavour, but as is tradition in these games, is just a thin excuse to shoot more things, which is fine
All in all, i can respect the commitment to the old-school 3d shooter bit, but perhaps they can be a bit bolder next time
Mar 16 2026
Ninglors Log 431
March Progress:
7
PPU monthly:
done
March Additions:
3
Games finished this week:
Won/Gifted Games:
Bought Games:
Currently playing:
So much from me :3
Have a lovely week!
Queen Ninglor
Mar 15 2026

Head to the comments and get challenged to play 5 games
For Pickers. Just copy paste and complete the data :)
* [GAME#1](http://store.steampowered.com/app/GAME#1-ID/) - HLTB Time: GAME#1-HLTBTIME
* [GAME#2](http://store.steampowered.com/app/GAME#2-ID/) - HLTB Time: GAME#2-HLTBTIME
* [GAME#3](http://store.steampowered.com/app/GAME#3-ID/) - HLTB Time: GAME#3-HLTBTIME
* [GAME#4](http://store.steampowered.com/app/GAME#4-ID/) - HLTB Time: GAME#4-HLTBTIME
* [GAME#5](http://store.steampowered.com/app/GAME#5-ID/) - HLTB Time: GAME#5-HLTBTIME
- Please make sure your games are sorted by completion before applying.
- If you so desire and you have at least 5 unplayed SG wins, the 5 games can be picked out of your SG wins (instead of only 2/5). Just note it in your application comment.
- Note in your post if you're ok playing multiplayer only games.
- Same for Early Access (I know some people want to wait for release).
- When you finish one (or more) of the games picked for you, please post an update by replying to your picker's comment.
- If the game has achievements, you can link to either the Steam or Astats page corresponding to your progress.
- If the game doesn't have achievements, please post a screenshot showing your completion.
- Finally, if you have completed all the games that were assigned to you but want another go at it, feel free to post another application.
- You can pick for/challenge up to 2 fellow assassins, please refrain to pick more so everybody who wants get a chance at it.
- You can pick for anybody who has applied and hasn't been given a list yet, unless they specified otherwise (see next point). It is recommended to signal with a "reserved" comment that you're currently picking for that person. This way it'll avoid the situation where you spend time picking games just to come back to somebody's comment 2 minutes prior.
- Please use the following criteria when picking a list for somebody.
- Pick exactly 5 games
- Length-wise: at least 2 short games (under 10h to beat) and 2 medium (under 15-20h). You can use HLTB to check the time, or more conveniently the Enhanced Steam browser extension (it shows the HLTB time directly on the game's steam page). That rule can be overridden by the bottom (i.e. pick 5 short games) but not the other way around, as not everybody has the same time to dedicate to gaming.
- Pick two SG wins unless the person specified SG wins only, in which case pick only in the applicant's SG wins list.
- Quality-wise: at least 3 of the 5 games should have a positive (or above) rating. You can use this site to quickly sort games in a user's library by ratings (thanks to JaffaCaffa for the suggestion).
- Please, respect the applicant's choice regarding multiplayer-only and Early access games, as well as other requests (exclusion of certain genre etc.).
- Please use the code below to post your comment, it's already formatted, you just have to copy/paste & complete the data.
Do I have to participate in this event?
No, this is an event to help you reduce your backlog. If you already have a plan and don't want anyone to pick games for you, you're free to ignore it.
What happens if I don’t participate in the event?
Absolutely nothing.
What happens if I play all the games picked for me this month?
Still nothing. (You might get a shiny profile badge at some later date. And you can come back for another batch.)
What if I don’t have time to play 5 games?
Don’t worry, one is enough, we’re just asking the pickers to select 5 to give the player a little choice.
One of the game picked for me won’t run on my computer for X or Y reason, what do I do?
If this happens, please notify the picker by replying his comment and ask them to pick a replacement. If the original picker don’t give you an answer within 24h, don’t panic, just leave a comment and we’ll pick one for you. Meanwhile, you could try one of the other picked games if you haven't played them all yet.
I played all 5 games that were picked for me and I want more!
If you have completed all 5 games and reported your completion to the original comment, you can make a new request for another list.
When picking for other people, can I only pick “never played” games?
Not necessarily, you can also pick games that seem to have been abandoned but haven’t been categorized as “won’t play”. No beaten or completed games, or games being currently played obviously.
Why are there so many rules for picking the games? I can’t be bothered!
We’re trying to make this enjoyable for everyone so if you decide to pick games for others, please read and follow the rules. I’ve tried to make it as easy as possible for the pickers too, but if it’s bothering you too much, remember you don’t need to pick games for others to join the challenge.
I’m new here, can I join the challenge?
Yes of course (and welcome to BLAEO). Please just be sure to have your games sorted by progress before signing up for the challenge, to make it easier for your picker.
Mar 14 2026
February 2026 Update
Next update (works only on profile page)
- Good combat where each weapon is well-balanced and not feel like a placeholder, action is well paced, and it's easy to learn the ropes
- Good variety of enemies, and if we feel that game is too easy we can modify the difficulty level
- Optional God Mode, where game applies 20% damage reduction, and it goes up by 2% each time we die (up to 80%). It allows people who are not great with combat, but still want to explore the story, to play the game. (But it would take devs months to implement, and I would feel less special if someone else would enjoy game I am pro at!!1!!! Shouted the exclusion crowd)
- As per the point above. There is surprisingly a lot of story here. Sure, we want to beat the final boss and reach our mum. But all the Gods have their own personality. Sidekick characters like Dusa or Nyx are well worth talking to. Game made me even go and watch some Greek mythology videos and read wiki on it 🤣
- First attempts to escape were taking me close to an hour. After beating the boss for first time it dropped to 40 min. Which is good when we have only a bit of time to spare
- Run can be resumed at checkpoints between biomes. If we beat Tartarus (1st biome), we can exit game from next chamber (which act as healing-up/shop) and resume from the same spot. Which allows for even shorter 10-minute sessions with the game
- Game doesn't have animated cutscenes, but voice acting makes up for it. It is excellent and allow characters to have a lot of emotions. Even when they may have 2 - 3 sprites total
- So many upgrades. Permanent that offer active and passive bonuses. Weapon upgrades. Trinket modifiers. If you like (like me) game where you noticeably grow stronger (and not just know the mechanics better) this game is perfect.
The bad 👎
- We progress story only when we die, as NPCs in house of Hades will have only one new dialogue... it forced me to die on purpose just to progress their storyline 🤣 I stopped to die much after I beat the main boss for the first time...
- If you are not into learning NPCs backstory game can get repetitive fast. Only 3 biomes, each with 10 or so enemies 2 min-bosses and one boss.
Conclusion:
I enjoyed it very much. And I will most probably still go back to it to get true ending, complete rest of side quests, and get all achievements. Good mix of combat, persistent upgrades, story, progression. And even when information about Zagreus is very limited in Greek mythology, I will treat him canonically as son of Hades and Persephone, raised by the Night, being pal with Megaera and having Achilles as his combat teacher 😎
Details
☐ Bare-bone ☐ Average ☑ Good |
We play as Zagreus, son of Hades, the prince of the Underworld. We are on the mission to escape, reach the surface and find our mum. Sounds simple, but to reach mid-ending we need to beat game 10 times. And even more if we want to reach the true end. Which is fine, as there is a lot of backstory, interesting NPCs interactions, Gods interactions which keep the game interesting. |
☐ Boring ☐ Average ☑ Good |
If you don't care about backstory the gameplay can be quite repetitive. It is easy to learn the enemies patterns, and later on, with enough passive upgrades, you won't even die until you reach 3rd main boss or end game boss. After each death we end in Hades house, place which act as a hub area where we interact with other NPCs, upgrade our character, select weapon for the next run, upgrade the house with cosmetics. Like I said above, whole run takes 30 - 45 minutes, but it's possible to stop mid-way in area between biomes. |
☐ Basics (walk, jump etc.) ☐ Magic / powers ☑ Advanced combat |
At it's core we have main and special attack, dash and shooting-projectile abilities. But then each ability can have a God's blessing. We find them as rewards for clearing the map, and there are so many possibilities. Main attack can shoot lightning (Zeus), have higher crit chance (Artemis), push enemies away (Poseidon), freeze enemies (Demeter), deflect projectiles (Athena), weaken enemies (Aphrodite), deal delayed damage (Ares) or deal DoT (Dionysus). That is just for the main attack. Boons for special dash and shooting area also all unique. That creates huge ability once we get a hang of it. Only issue is that which gods we encounter, and which boons are available is random. Second part are passives. More health, extra damage for backstabbing enemies, more dashes, higher chance to get specific loot etc. Those are all bought with experience points gathered during runs. |
☐ Clunky and stiff ☐ Adequate ☑ Fluid and enjoyable |
Controls are very fluid and enjoyable. We move fast, dash through obstacles, attack enemies, dash away. Enemies don't reach us even when it seems like we were in the clear. Learning how to use evade-dash (right before we are hit) to avoid damage is satisfying. Game is isometric, and there is no jumping. |
☑ Basic ☐ Detailed ☐ Over complicated |
There are no real menus. We can select keepsake and weapon before the run. There is one menu where we buy mostly cosmetic decorations for the hub area. And then during run we can bring up button that shows details of our current abilities. |
☐ Boring and generic ☐ Average ☐ Good ☑ Great |
Combat is good, thought can get repetitive. Shield and boxing gloves are extremely close weapon, sword is close range. Spear is medium-range and bow + gun are long range. Even when I generally prefer long range weapons, here it is easier to play with close range. I beat the main boss first time with the shield, by having Athena ultimate ability (invincibility for a few seconds) allowing me to punch the boss extremely fast. Rinse and repeat 🤣 As abilities during run are randomised, we can sometimes end with weird (but still workable) combos. Like shooting thunders or seeking arrows on attack with fast-hitting weapon can deal tons of damage. While having the same boon on slow-loading bow is kind of useless. Getting Poseidon boon that pushes enemies away while attacking makes sense with long range weapons, but not much with shield. |
☐ Brain dead ☐ Really basic ☐ Average ☑ Smart and responsive |
Enemies are smart. They will move off-screen if they can attack us with long-range attacks, which forces us to close distance. Close range enemies will position themselves, so we can't easily shepherd them and beat into pulp. First two biome bosses are easy. 3rd is annoying, as there is one long-range enemy and one close-range one. Final boss is close range with big area sweeping attack. Each of those bosses require a bit of different technique, especially at the start when we are weak and can easily die. |
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☐ Story progression ☐ Few collectibles / easy to get ☑ Grindy collectibles / hard to get ☑ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☐ Can run on potato ☑ Medium requirements ☐ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☐ Average ☑ Good ☐ Beautiful |
☐ Nothing to remember ☑ Good voice acting ☐ Good weapons & effects ☐ Good OST ☑ Music flows well with the action |
☐ Resolution, volume only ☑ Basic graphic settings ☐ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☑ No map ☐ Basic ☐ Detailed ☐ Minimap ☐ Fast travel |














