Activities

Today

vigaristti

Log #28

Completed
Half-Life 2

Cat Quest III

9.9 hours
30 of 30 achievements
Half-Life 2

GRIS

5.8 hours
17 of 17 achievements
Half-Life 2

Overcooked

5.5 hours
12 of 12 achievements
Beaten
Half-Life 2

Rogue Legacy

23.2 hours
19 of 29 achievements
Jekofob

July, a month with very hot weather and me getting a new computer :D (and steam sales and SO good bundles, soooo… more games for me I guess?)

Games added in July 2026

Games added: 20 (1 less than the last month)
Games won: 0 (1 lessas last month)

So I see a theme this month, lots of cleaning/organizing games and a destruction game to even it out a little :) And a whole lotta games which pictures did not show up in the generator, but I hope it still looks okay :)

August should be a slow month for me, as I am leaving for vacation and will be away for 12 days :D

Any recommendations are always welcome :)

Bangledeschler

July 2026
It’s too dang hot to be playing games. Makes me consider something as pricey as a Steam Machine. Something more compact and less heat producing than my oversized space heater of computer. Managed to get a few of my Steam Summer Sale games out of the way… though I still have far more awaiting and my backlog has more or less stayed the same size, so… hooray to small victories? Well, the latest FFXIV patch just dropped so I’ll be grinding out the latest content and will hopefully get back to finishing FFXI as well as picking up several other games I’ve had to set by the wayside. Though there are many anticipated games around the corner, I’m glad I made the progress I did and looking forward to keeping a rhythm to my momentum. Notable games this month: Retro Rewind, Guilty Gear Xrd -Sign

    Half-Life 2
    3 out of 14 games

    Yu-Gi-Oh! EARLY DAYS COLLECTION

    4/10
    51.8 hours
    3 of 16 achievements

    In truth, I did not realize this was a collection of handheld YGO games, so I can understand many peoples disappointment with this collection. Due to being a kid who always had to travel between parents, a few of these were my lifeblood so I have a touch more forgiveness for this plus it is like… 14 games. Several of which never previously made it out of Japan. Now the handhelds have their limits and issues in terms of what games and devs were capable of. Some notable trends I am seeing as I get through each game. However, I can’t deny the vision and creative liberties it took to get a still developing card game could be on the go with limited space.

    -YGO Duel Monsters (Gameboy) 3/5
    Like most early gameboy games, devs struggled to realize it’s potential. Games often struggled to fit much in there and were vastly limited in mechanics or even visual capability. This is very true for this entry. Super basic designs, limited card quantity, deck has to be exactly 40 with a tedious add/remove card system. You HAVE to play a card each turn and HAVE to either attack or put in defense. No spells or traps. Only extra cards exist through fusion and it is through trial and error of stacking cards. This means if the fusion fails, your previous monster is discarded and your new monster takes the place. You only draw cards for the amount you have used. Each stage has a few duelists that randomly drop cards from a pool when won with a guaranteed drop every 10 wins. 5 wins of each character moves you to the next stage. If you could get a few decent cards and know some key fusions, you don’t have to grind too much though some legendary cards exist only in the win 100 drop which can take a while. The AI is also pretty dumb as it will always attack left to right on it’s side only if it can destroy the monster (it will NOT risk taking any lifepoint damage) and will replace it’s stronger cards if it is in the left most spot with a filled board.

    Of course, if you just want the achievement, you only have to get to like the third stage, no game beaten required.

    Should you use cheats? Honestly, as long as you have a fusion guide (great one on Steam btw) you can get by with just playing the game. Maybe a few rewinds but honestly don’t think I need to much.

    -YGO Duel Monsters II: Dark Duel Stories (GB) 2/5
    More or less an improved version of the previous game, it implements a lot of the same ideas of stages, win 5 times, guaranteed drops, fusion, etc. Now, there are trap cards, though you can only play one and they only stick around for one round (your turn and your opponent’s). Not only do you have a card limit but you also have a duel level and “power” limit which is assigned to each card. So, too many powerful cards when you have a low power limit means you have to take some out and replace with weaker cards. The power system sucks simply because you can get some decent cards early on that you will be nowhere near being able to use even if you somehow managed to get your duel level high enough. It’s just an annoying gatekeep to keep you more restrained especially since you are still stuck at a 40 card limit. Fusions are also far less defined which means more possibilities but often harder to keep track of or predict. However, when you fuse correctly, you do get to play an additional card. This makes it possible to fuse multiple times or to better setup your field with more cards instead of risking it all. This is especially important due to the alignment/type advantage where a card that has type advantage over the other completely destroys that monster even if it is far weaker. Meaning a Kurboh card could kill a Blue-Eyes if the card advantage permits it so. It’s an interesting way to keep the game more exciting. The game also seems to run much slower than previously between turns and just misses out on the simplicity of the first.

    The achievement for this not only requires you to beat the game but to fight all of the secret bosses which are SUPPOSED to rotate out after a duel (small chance) but it literally never happened without enhancement usage.

    Should you use cheats? Rewind for sure, especially for detrimental fusions/fusion testing (there is just a lack of a fusion guide out in the wild). Unlock all cards is a bit unnecessary due to the amount of grinding you will need for duel and power levels.

    -YGO Monster Capsule 1.5/5
    Though I didn’t particularly enjoy this one, I will give it credit for trying to be more unique. Not only is it a tactics based game but it creates it’s own story with the characters within the YGO universe. That being said… the gameplay absolutely sucks. Bet a star chip and defeat the enemies monsters. You can only move and attack with one monster per turn, which really loses the strategic side of things. Monsters have different attack spreads and abilities. Different tiles offer different bonuses. If your monster dies, it’s gone for good. You must roll for your attacks, certain numbers allowing you to attack, miss, critical, or damage itself. You can get more monsters by spending a star chip for a gacha roll. If you win, you get a star chip. You need several star chips to proceed and lose them when you do. You might have an idea of the problem here already. It’s the star chip system. It’s so slow to get star chips to not only proceed but then to roll for potentially bad monsters. If you could bet multiple stars or face enemies that have higher bets this may not be so bad, but weak or strong, enemies give you the exact same star chip reward. The slight difference is that stronger enemies TYPICALLY give higher xp bonus though there’s only really a handful of solid experience givers. XP is used to level up your monsters which increase stats and potentially allow for special skill unlocks/evolutions. Though evolutions are laughable as they take so much grinding to get your monster level high enough only for it’s level to reset upon evolution… in which case you gotta hope it doesn’t die in the next encounter(s).

    The story has you go through a game tower and defeat several dark masters before the final boss. Each Dark master pits you in a Dungeons and Dragon like mode where you must traverse their one shot story and resolve the issue while engaging in the tactic like gameplay.

    Achievement? Beat the game, there is some post game you can do (not needed) but frankly if you are going for EVERYTHING, it’s going to take a long while.

    Should you cheat? Rewind is a must with how abysmal dice rolls and gacha rolls can be. The game even cheats it’s own way. When your turn starts, the game pre-determines if you get a regular roll, a critical roll, or a fail roll. The last two meaning, it will only ever cycle between a few numbers that are guaranteed to be bad for you (i.e. the enemy will crit you, or you will damage yourself) no matter how much you rewind that turn. If you rewind before hand, you can potentially cancel it out when it goes to your turn again but it’s super annoying and sometimes gotta fight it. Balance is also kinda crazy dumb and requires A LOT of grinding to get even some of the stronger monsters to move forward without losing them. I’d almost recommend the infinite star chip just so you can roll at your leisure or not worry about having to grind for progression and worry more about levels.

    Half-Life 2
    Xbox 360

    Asura's Wrath

    7.5/10
    0 hours
    27 of 53 achievements

    Picked this up before the 360 store shut down as it was something that I always had my eye on but was never available… that and the questionable implementation of it’s gameplay and DLC. Though this comes of as an action game, which it is, it is far more of an interactive anime than it is anything else. Outside of a few small arena and boss battles, you’ll primarily be engaging in cutscenes with QTEs as Asura exacts his wrath and gets revenge on those that betrayed him. The game has heavy Hindu and Buddhist religious influence as it uses aspects and god figures from both blending it with a bit of sci-fi and cybernetics. CyberConnect, the dev, really show their portfolio with sound design and the QTEs that were frequent in their Naruto Ultimate Ninja series. Honestly, the game is just a power trip that lets you really enjoy the absolute insanity of the battles with each cathartic blow, and I’m all for it. The actual action battles are alright as it’s relatively basic and ends when you fill up your rage bar. The neat part is it uses your health, rage, and special gauges as part of the story telling (i.e. if Asura gets more angry, his rage meter will sometimes build up). The characters are great with a lot of stand out voice actors and takes plenty of surprising twists in this episodic narrative. What REALLY stood out to me were the after episode narrative sneak peaks that made me nostalgic with the similar old 90’s and early 2000’s anime outros they used to do as you waited a week for the next episode.

    Replayability can be a bit rough as you literally can’t skip the cutscenes since they ARE the gameplay and you’d have to go through quite a bit. Again the actual ground battles are pretty basic so they don’t offer nearly as much variety as a DMC game might. Though I thought I was thorough, I completely forgot that the final story chapters were actually DLC and never managed to pick those up before the store closed. So, despite completing the “main story” I am still missing a much wanted continuation and finale. Also, you have to unlock the final true scene by replaying the final chapter all over which is pretty annoying.

    All in all, I loved the power trip it sends you on, the story of over the top revenge, early anime vibes, characters, and just Cyberconnect doing what the do best… creating insane large scale animated action sequences. Sadly, the game didn’t get ported much and I think is only available as backwards compatibility on XBOX and the game didn’t do particularly well so it’s not likely ever to come back in any legal way.

    Half-Life 2

    GUILTY GEAR Xrd -SIGN-

    9/10
    19 hours
    20 of 48 achievements

    Though there are updated versions that improve upon the game with more characters, in no way should this be overlooked and not receive it’s praises. Immediately the change from the series’ usual pixelated sprites to cel shaded models is staggering but it looks FANTASTIC and is still used in games like Strive. Detailed, unique, and still carries the unique stylishness of Guilty Gear. Cutscenes are in game so during arcade mode you do get to see your character in your changed color palette. With the inclusion of roman cancels, best state of Instant Kills, blitz shields, and (admittedly underused) clash system incredibly open up the freedom in playstyles and interesting fast action gameplay. Something in particular I enjoyed is how the game penalizes players for playing too safe by reducing their special gauge if they don’t attack frequently enough, encouraging more aggressive tactics.

    Story mode is entirely a visual novel which felt a little odd not having some battles in between but if you treat it like an episodic anime you can get through it comfortably. It doesn’t have quite the same complex story of sibling series Blazblue, it instead redirects that insanity into it’s character designs with obtuse weird weapons and JJBA-like styles. Characters have fun and unique mechanics, if not sometimes confusing, but you are likely to find a character you enjoy. This game also includes an English Voice cast …in which I’m a bit mixed about. There are fantastic performances but there are more than a few that the voice didn’t either fit or felt didn’t give the energy I thought the character needed. It only really feels as bad when this is the case for a main character like Sol Badguy. Arcade mode is pretty standard by is used to flesh out the story of story mode. It’s nice, but a bit disappointing as only a few characters really add much to the narrative while others seem to get only a few additional lines. It also means we don’t get particularly unique or “what if” ending scenarios that normal arcade modes often offer. Also, DLC/extra characters get no scenes despite being in the actual story mode. M.O.M. mode actually captured my interest giving a sort of RPG like experience with earnable skills and battles. Couldn’t/Didn’t try any multiplayer though like most it is probably not as much of an active scene these days.

    Recommend? If there’s any game that is responsible for making Guilty Gear what it is? It’s probably this. It finds and refines what it wants to be and does it WELL. Strive will later reach wider audiences but this setup a lot of the basework for what makes the series really rock! Certainly worth the buy even if you own the updated versions.

    Preferred characters: I-No, Slayer, Ramlethal

    Half-Life 2

    Rift of the NecroDancer

    6.5/10
    10.9 hours
    19 of 35 achievements

    Note: TRY THE DEMO FIRST!!!
    I was so ready to give this a negative review throughout my entire playthrough but I think at some point I developed stockholm syndrome as here I am giving it a positive review at the very end. Don’t get me wrong, even if it was a negative review I would have many praises to give. Unfortunately, even with it’s high of highs the lows are equally lower. So, let’s start with the praises. Great artstyle that balances cool and cute. Wonderful song selection that varies song styles while still feeling cohesive. Interesting take on the rhythm game genre though this is where it starts to get really divisive and why I can’t stress enough why you should try the demo first. There is a story mode which is alright. Character interactions were fun and having the opposing/friendly character react to how well you are doing is a nice touch. Mini-games help change up the gameplay into a simple, cute, and fun rhythm experience. Harder difficulties if you actually manage to feel the flow of the game and a remix mode that changes the type of enemies for each attempt, modifiers to further challenge yourself. There’s tons of DLC from all sorts of properties and artists, even some unique. Not only do DLCs add songs but include characters or character costumes that stand across from your character giving even more interaction to the great crossovers. Most of the added songs I enjoyed with only a couple packs being a personal miss though varying feelings on the actual design of the levels but mostly positive.

    I was damn sure I was going to love this game between the art style and it being a rhythm game. Yet when I started playing it… it just does not click. This is due to how it actually functions as it really isn’t a “normal” rhythm game. Notes are replaced by enemies. Each enemy has a unique mechanic that you’ll have to remember and there is a fair bit of them. Some are more easily recognizable, most can be hard to remember. It is then further complicated by changing what each enemy does depending on what color they are. Each enemy can be further modified by their shadow, which is by far my most hated, which causes them to move off beat at varying speeds depending on the shape of the shadow. Lastly there are environment modifiers that when passed through can cause effects like moving at increased speeds or moving which lane they are in. It’s… a lot to be honest and if you aren’t playing consistently, hell even if you do play a lot, it’s easy to forget what to do for each enemy especially with everything else coming at you. It almost becomes easier to just memorize the song as it will be easier to understand the specific patterns than it would be to remember the actual notes themselves. Unfortunately this just makes it harder to pick up and play any song. In addition, both a plus and a minus, the game will sometimes use the environment effects as visualizers prioritizing flare over functionality which can become quite distracting especially if it causes obstruction of enemies and even cause them to clip inside each other given some circumstances. DLC is a bit confusingly listed in the store and has even showed owned DLC packs as not owned causing me to purchase one of them twice (KDA).

    As a more middle of the road aspect the game does reward for being better but the rewards is kinda… eh. You unlock profile glamour for your account which really don’t do anything for me and I wonder how many people are actually looking at another person’s profile for this to be a thing. I suppose you gotta make yourself unique but I think leaderboard status should be sufficient and then give us rewards to outfit and stylize the character, tracks, effects, enemies, etc.

    Recommend? Honestly I can’t either way, not truly. Though I’m not amazing, I do enjoy rhythm games and this should have been an incredible hit… but I never found the flow, it simply is not for me. I imagine for those that it does hit for will hit HARD and it’ll probably be your favorite thing in the world (or something like that)

    Half-Life 2

    Darksiders

    7/10
    21.2 hours
    43 of 43 achievements

    Another copy of a game I have played many times since it’s release and still enjoy it every time. A solid character action/hack and slash game clearly inspired by the likes of Devil May Cry, God of War, and Legend of Zelda set in an abridged version of catholic mythology (focusing on Heaven, Hell, the apocalypse, and the 4 horsemen). This focuses on War, a horseman that is wrongfully accused of starting the apocalypse and must prove his innocence by finding the true culprit. War is a bit clunky but makes sense for a powerhouse brick house of a horseman he is. There is also a lot of noticeable filler content, particularly early on when having to do trials to progress. The Zelda influence really shines in it’s dungeon-like areas that will have you solving puzzles, platforming, and using newfound gear to progress. Boss battles vary in quality but are mostly fine.

    This port does have various issues that I do not remember having with the Warmastered edition. This includes potential crashing, troubles getting controllers to map/read, and some freezing. Achievements have crazy imbalance including one that took hours of tedious travelling for hours past the initial completion of story.

    Recommend? Well, the Warmastered is easily the improved version but you get this one with the purchase of the Warmastered so… you’ll have it either way.

    Half-Life 2

    Retro Rewind - Video Store Simulator

    10/10
    25.4 hours
    18 of 18 achievements

    I’ve never had much interest in the “shop sim” genre of games but this one really stuck out for me. Finally, I am able to relive my nostalgia of growing up with blockbuster. Stocking physical VHS, having trailers and movies play over the TVs, bright and decorative environment, having imaginary conversations about movies and recommendations with the customers, and just the 90’s/early 2000’s nostalgia. Though not terribly different from other shop sims, it does feel like this does get a bit more love. Plenty of unlockables include concessions, movie genres, arcades, etc. Expand your store, buy more movies, scan and rewind videos, serve food, and more. It’s very interactive. All the movies are either a random combination of images that will produce an associated title or for New Releases a parody of hit movies from decades ago. What I’m really excited for and started doing is modding in actual movies to REALLY relive those youthful years and get to stock recognizable and beloved movies truly creating the experience. The modding scene is only growing and I’m hoping the dev continues to update the game as it does eventually plateau but I don’t mind popping back in to check on my store and run a few days.

    Characters are a bit more cartoony than I imagined and there are limited channels to flip between (despite there being several folders in the game folder) but I am hopeful and confident these will be later updates.

    Absolutely Recommended.

    Half-Life 2
    Beaten -> Completed

    Resident Evil 4

    10/10
    94.3 hours
    46 of 46 achievements

    Beat the Steam version as RE9 was releasing and figured I’d go straight into the completion, more specifically the Professional S+ runs. A first run through of the main game was pretty smooth while going for some other achievements along the way. It’s only natural that when I went for the S+ that fate deemed everything should go wrong as much as possible even including Leon falling through a map after a particularly long segment of no saves. Separate Ways DLC, though it had a couple lynch-pin moments, was a one-and-done Pro S+ run due to it’s much shorter run time and more lenient save limit. I still have to check out Mercenaries but I also have a lot more in game content and challenges to unlock so I’ll return eventually and maybe even try a few randomizer mods as well. In no way replaces the original but still a fantastic remake to put alongside it.

Other Games:
Smilers Den Deluxxx
-Rating: 7/10 Steam Review
-Quick Notes: A more genuine FNAF/Backrooms/Observation duty-like than you’d expect. Creature design is far more ridiculous than actually alluring then again…

Yesterday

Mskotor

July 2026 Update

Next update (works only on profile page)


Overall backlog progress :

26% completed
64% beaten
1% unfinished
9% won't play

Arbiter Libera

Contrary to the last update these reviews have been sitting some time and I’m only now getting around to posting them. I’ve once again gotten caught up in couple of big games with barely any time to devote to any of them, and now I seem poised to start a massive CRPG sequel I’ve been eyeing for ages. Enjoy these short reviews and wish me luck.

Aug 03 2026

Mortvie

Update 18

Finally a more decent number of games have been played compared to some previous months. Though about halfway through I started playing coop games with my friends almost every day so progress on singleplayer stuff was almost brought to an unintended stop. Was having a ton of fun with Ghostwire: Tokyo and then somehow haven’t touched it for a few weeks, but I’ll be back to beat that one for sure.

Games beaten:

Half-Life 2
#34

Hotline Miami

8/10
4.8 hours
13 of 35 achievements

This game's level design is on another level. Every level felt challenging, but doable and fair. There's also multiple ways to approach the situations you are presented with, whether it being using masks that give you different abilities, or choosing between weapons with different properties. I personally preferred to play fast melee, such as using the knife. The story, whilst confusing at first, is definitely interesting. One of the only things I didn't like was the biker boss fight.

Half-Life 2
#35

As Dusk Falls

7/10
5.5 hours
24 of 50 achievements

The game is split into two books, I assume there was supposed to be a third to finish the story off. The first half is definitely the highlight here, the story is very good and gets you hooked immediately. In terms of art style, it may seems weird that there's no actual movement and it's just still frames, but I think it was executed very well. I like that the game isn't scared to be unique. As far as choice based games go, this one was a nice surprise.

Half-Life 2
#36

MOLE

8/10
3.3 hours
16 of 17 achievements

Ohh yeah this one is great. Excellent example of psychological horror. If you liked Mouthwashing, you will definitely like this as well, I can see some ways in which it was inspired, most obvious one being you're also stuck on a ship type thing in the middle of basically nowhere. That being said, if you didn't like Mouthwashing, I wouldn't write this off either, because I think this game holds up way better in the technical aspect. I liked the story in MOLE, but I figured out what was happening pretty much immediately and idk if that was intended or if I should've been shocked.

One of my favourite things about this game is the main character wearing glasses, because as a glasses wearer myself HOLY SHIT the way they implemented that into the game was incredible, I've never seen something like that done before.

Half-Life 2
#37

PEAK

7/10
10.3 hours
16 of 54 achievements

Fun game to play with friends, probably wouldn't be entertained for too long alone though. It is also pretty much a rougelike, which I am not the biggest fan of. However, if that's the type of game you enjoy, the mechanics of climbing are satisfying and feel good to use. Environments are pretty and you will probably experience some funny fails. I also liked the fun variety of items and food that you can come across. I think the game is very well made and would not consider it friend slop, it's genuinely quality.

Half-Life 2
#38

Arctic Eggs

6/10
1.3 hours
7 of 16 achievements

Solid. Much more variety and complex cooking mechanics than I expected. Very odd, but in a good way. Can you fry an egg on top of Mount Everest?

Extras:

  • Beat the Dredge Pale Reach DLC, beautiful frozen/snowy biome, cool new fish, and basically just more of the game that I already love. Hell yeah.

Hotline Miami 2: Wrong Number

6.6 hours, 6 of 29 achievements
6/10

Click to expand

This game was everything I wanted it to be after playing the first one, up until scene 11. I was having so much fun and once I hit the 11th level, everything turned to insane difficulty that didn't even feel fair, because I was getting sniped from the opposite corner of the screen where I couldn't even see. For the most part a melee playstyle also stopped being viable from this point onwards. There were no longer levels where I felt like I could try multiple different approaches and attempt to run through levels as fast as I could, at least not as a first time casual player. I resorted to baiting enemies from behind walls so they would run towards me, or exploiting doors. And don't even get me started on the big guys that you have to shoot, swarming these levels. The level design became so big and open, it felt like a departure from what made the first game so great. I made it to scene 18 and then I just had to quit out of frustration. It is unfortunate, because I do wish I was able to beat this game and I do think it has just as much of an intriguing story as the first.


New backlog additions (very possible I forgot something again lol):
Bee Simulator (sg win)
Nobody Wants to Die (sandball)
Chernobylite, Copycat, Simulacra, Terror at Oakheart, Vampire Therapist, What the Golf (trades)
Framed Collection
Archaeogem

5% (17/367)
20% (74/367)
6% (22/367)
57% (209/367)
12% (45/367)

Aug 02 2026

samwise84

Update 159: July 2026

I’ve been on vacation in the US for the past 1 1/2 weeks so my gaming has suffered a bit. Still got some games done. Also it was my bday earlier last month so my backlog naturally suffered a bit.

Half-Life 2

LOUD

7.5/10
1.9 hours
9 of 27 achievements

LOUD: My Road to Fame has an absolute banger of a soundtrack, but as someone who isn't great at rhythm games, the UI was a headache. Instead of showing explicit button prompts, it relies entirely on you remembering which screen position maps to which button. The second you lose your place during a fast track, you're completely lost and scrambling to recover. Thankfully, the "chill" setting makes it easy enough for anyone to get through the story. It’s a fun ride for the music alone, but I’d stay far away from the higher difficulties unless you are a pro at rhythm games.

Half-Life 2

Rain on Your Parade

7/10
6.8 hours
14 of 33 achievements

Rain on Your Parade is just pure, delightful chaos. Playing as a mischievous little cloud determined to ruin everyone’s day brought so much joy, packing tons of humor and character into a simple premise. What really kept me hooked was the sheer variety in the levels—one minute I was crashing a wedding, and the next I was flooding a city or laughing at clever video game parodies. It is such a creative, low-stress gem that constantly surprises you with its pop-culture nods and lighthearted tone. It left a massive smile on my face.

Half-Life 2

The Alters

8/10
32.5 hours
34 of 63 achievements

I really liked The Alters—the premise of surviving by cloning different versions of yourself is brilliant, and the game is visually gorgeous. But a few design choices hold it back from perfection. Having to unlock specific clones in a rigid order felt too linear (you are also forced to get specific ones just for story progression, so basically half your slots are taken), and the characters needed more variety. My only real disappointment is the endings, which feel way too repetitive and cynical after you fight so hard to save everyone. Basically no matter what you choose the corporation always wins. Still, despite the flat finale, it’s a beautiful, highly creative ride that I’m really glad I played. It is one of my favorites so far this year.

Half-Life 2

Interrogation: You will be deceived

5/10
11.7 hours
14 of 30 achievements

Interrogation: You will be Deceived has an interesting premise—interrogating suspects to stop a terror threat—but the execution falls short.
Because level achievements are locked behind the highest difficulty, the game's balance issues stand out immediately. The dialogue trees are packed with options that feel far too similar, making it hard to read the room. Worse, choosing an option that seems reasonable can unpredictably wreck your ratings, making the underlying logic feel inconsistent.
By the later stages, progress slows to a crawl as deduction gives way to confusing trial-and-error. It ends up feeling more tedious and punishing than rewarding, leaving you with little to show for a frustrating playthrough.

Also killed some DLC's again: no DLC's this time around D:

Overall Backlog Progress: +0,22% change to last times unfinished/never played games (58,36% unfinished games)

21.56% (422/1957)
18.75% (367/1957)
3.07% (60/1957)
55.29% (1082/1957)
1.33% (26/1957)




Overall SG Wins Progress:+0,42% change to last times unfinished/never played games (48,45% unfinished games)

27.10% (245/904)
24.12% (218/904)
1.77% (16/904)
46.68% (422/904)
0.33% (3/904)
Here are the games I'm currently working on. Reviews will follow once I'm done with the games:
Crying, crying, crying, that is what my backlog is doing. I tell him he's not fat, just not tall enough for his massive volume. And even though I did not buy jack shit during sale it steadily grows. Guess I can keep those sentences from last month. This month wasn't much better with my bday, sandballs and also traveling. I've won 17 games and got gifted 17 DLCs (thanks moony, mouse, Mortvie, ninglor) and got gifted 5 games (thanks Sky, Limosa, cece). I've beaten 5 games this month, so +17 for the month of June. Yearly count is at +68. No old games beaten this month, but I am already at 9/12 done so far. So not the worst result.


SG wins: Added myself (free games and old keys): Did not add anything myself this time around Gifts: And a lot of DLC's for PPU, Coloring Pixels, House Flipper, Planet Zoo and WooLoop
Games I want to play within the next few weeks:

PoP: thanks to BlueLightning42 & Nunya for challenging me
NateSCC
Half-Life 2

Selfloss

6/10
9.4 hours
16 of 19 achievements (84%)

#426
#36 of 2026
August 2, 2026

Dandey

Report #28 July

Slow month again(guess there will be no normal months; sigh). No ending of new work poping up, want to be a kid again xD.

Starting again with the usuals idles. Firestone again there eating or scripting all the time. Some new variants added to idle champions from which I managed to get few. Also managed to get one of the previous two missing achievements in Idle Slayer, but no idea when the next one is going to be as I kinda sidelined it towards the end of month.

Back to normal games. Managed to finish with the achievements in 007(still have some leftover stuff in tacsim but postponning it til later), and enjoyable experience, but no way I would’ve got it full price even with how much I enjoyed it. Probably if next one would be made by IO would throw a bit more than what I got this for, but till then waiting for the new missions. Almost finished with the solo achievements during my work breaks with DOOM(2016 one), and mostly have MP ones left and to my surprised, at least in the evening, you can still find matches in it. Also started Spec Ops: The Line, Pixel Puzzles 2: Christmas and finished with I commissioned some bees and InfiniPicross.

  • Idle Slayer

    664.3 hours playtime

    650 of 651 achievements

  • 007 First Light

    25.8 hours playtime

    37 of 37 achievements

  • DOOM

    27.9 hours playtime

    27 of 54 achievements

  • Spec Ops: The Line

    3.6 hours playtime

    9 of 50 achievements

  • Pixel Puzzles 2: Christmas

    4.7 hours playtime

    9 of 27 achievements

  • InfiniPicross

    8.6 hours playtime

    22 of 22 achievements

  • I commissioned some bees

    1.8 hours playtime

    13 of 13 achievements

See you next time and happy gaming in the meantime!

Aug 01 2026

La Volpe

July 2026 Report!

Another month, another slay! It was a good month gaming-wise.

If you want a fast-paced and not too long FPS, SPRAWL is your game! It lists Quake as inspiration, but I found it much more enjoyable than the only Quake game I played. (Which was Quake II) Also has some Doom 2016 in it. Recommended!
Sayonara Wild Hearts is a great experience! Though it kinda depends on your taste in music as well.
Reignbreaker isn’t a bad game. Short and enjoyable roguelike, but it gets very repetitive if you go for 100%. A bit above average.
No Straight Roads: Encore Edition has an excellent art style, nice soundtrack and fun story, but falls short on level design and gameplay. Both I found quite basic. A sequel will come out soon, hopefully devs will fix its shortcomings!
Lil’ Guardsman was one of the best games I played this month! Super funny, nice story and characters and casual Papers Please-ish puzzles. If you have it, play it!
Idols of Ash is very short, but it excels at what it does! Very good atmosphere and sense of tension, grappling is well-designed and story’s minimal, but nicely told!
Sherlock Holmes: Crimes and Punishments was better than I expected! A detective game with actual investigation and deduction! It was very fun.
Loved the Dread X Collection version of Sucker for Love, so naturally I loved Sucker for Love: First Date too! Engine’s a little wonky though but it won’t affect your experience much.
The Crush House is sadly too buggy to play. Every bug softlocked the game, couldn’t even finish Day 1! Too late for a refund, oh well.

Stats!
Number of games finished this month: 15
Number of games added to account: 32