Activities
Jun 11 2025

May 2025
Almost no gaming related activity. :(
Life…
Jun 09 2025

#363
#30 of 2025
June 9, 2025
Jun 08 2025

Ninglors Log 397
June Progress:
1
PPU monthly:
undone
June Additions:
11
Games finished this week:
Won/Gifted Games:
Undying
Bought Games:
Monster Ops Ep. 2-11
Currently playing:
So much from me :3
Have a lovely week!
Queen Ninglor

Bought it on May 8th, 2021, beaten on May 28th, 2025.
Proof: Tommy’s house in endgame extreme free ride mode, better visual
The story is better written than Mafia definitive edition.
Bought it on January 21st, 2022, beaten on June 8th, 2025.
Proof: A Life of Crime
Games beaten in 2025 so far
- Prison Architect
- Killer is Dead - Nightmare Edition
- Torchlight
- Torchlight 2
- The Flame in the Flood
- Orwell: Keeping an Eye On You
- Boxes: Lost Fragments
- Call of the Sea
- The Walking Dead: The Final Season
- Dishonored
- Dishonored 2
- Watch_Dogs™
- Watch_Dogs® 2
- Mafia
- Mafia: Definitive Edition
Games I give up playing for now
Jun 07 2025

June Assassination #1
Consider liking my review on Steam - it means a lot to me!
On A, I thought I was having fun
because of interesting mechanics, charming graphics and decent voice acting
On B, the plot thickened,
with new characters, more twists, and quaint settings
But by C, I was getting tired,
of the slow gameplay, the repetitive nature of the puzzles, the pixel hunting and the moon logic,
plus endless pop-ups celebrating every mundane click with meaningless achievements,
And by the time I finished my ABC and got to D,
I was ready to uninstall this uninspired game and never look back on it
At first glance, Poirot's world seemed bright,
With mysteries to solve and clues in sight
The art style charmed, the voices rang true,
Each scene painted in a vintage hue
But patience wore thin as the hours crawled by,
Click here, click there, with many a sigh
"Achievement Unlocked!" the screen would cheer,
For picking up a spoon or walking near
The puzzles grew stale, logic went astray,
What should have been thrilling became child's play
From Andover's start to the final scene,
This adaptation felt stuck in between—
Not quite a game, not quite a book,
Just a tired mystery that lost its hook

May 2025 Update
Next update (works only on profile page)

- If you're interested in Japanese culture there is a lot of historical lore to learn - Good soundtrack
The bad 👎
- Combat is really basic
- Enemies are not interesting and are very predictable
- There is a lot of padding (like in all Ubisoft games), so it IS a typical open-world "climb a tower" Ubisoft creation
- Story is very standard and ending is easy to predict
- Game requires 3rd party video codec to show cutscenes, that doesn't come with Windows or K-Lite codec pack. Either manually install from Windows Store, or manual installation via PowerShell is required
Conclusion:
The game starts as a mild horror, with us having to sneak around paranatural enemies in order to survive. And quickly turn into FPS with copy-paste enemies, map filled with endless supply of fetch quests and collectibles, and short main storylike. If you like generic "Ubisoft genre" you will be happy with hundreds of graffiti, spirit clumps, food types, clothes, small figures etc. to collect. Otherwise, you will be bored rush through main story and think "oh, it's over already?".
Details
☐ Bare-bone ☑ Average ☐ Good |
Akito rushes on the motorbike (never a good idea) to the hospital to his dying sister. He gets into a car accident, suffer near-death wounds and is reanimated by a phantom of KK - a former cop who was fighting supernatural phenomena while still alive. Akito wakes up to realize 1) his body is not fully his own any more 2) everyone in Tokyo is gone, after making contact with spooky mist. He does the only logical thing - keep rushing to the hospital to see his sister. On place, it turns out his sister did not disappear in the poof of mist, but is instead kidnapped by clearly out of whack guy in a samurai mask. Mumbling about using Akito's sister to resurrect his family. From this point game obviously focus on Akito fighting city full of "visitors" - creepy being from the underworld - in order to safe his sister. Change from whiny crybaby to man up Schwarzenegger that fight oversized underworld bosses is rushed and not believable. And I won't be surprised if you know how the game ends, after my brief summary of first 1.5h gameplay. |
☑ Boring ☐ Average ☐ Good |
The city created for this game is very detailed. But also very empty. We can meet: visitors that try to kill us, cats that can sell us some junk (if we care enough to grind money to have funds), and dogs that can be pet. On top of that, there are a lot of spirits that "need just this one thing done for them before they can move on". Which is your usual fetch quests "go-kill-retrieve" slop. We run around the deserted city to the next objective. Use talismans to absorb spirits along the way. Collected spirits are later transferred via a phone booth into the "real world" to restore people there, and we get experience points and some funds in return. Problem is the number of spirits we can hold at a time is very limited, which means we constantly run between phone booths and spirit clusters. Like a person who drank too much coffee and need to constantly run for a toilet. It does break the flow of the game. It is possible to grind for cash and buy more amulets (so we can hold more spirits), but it makes the soul-absorbing loop just a bit less tedious. Not eliminate is entirely. Some experience is also gained from fighting enemies, but then combat is not great. So pick your poison. |
☐ Basics (walk, jump etc.) ☑ Magic / powers ☐ Advanced combat |
We can run, jump and have limited "hover" used to jump between rooftops (if we fancy). On top of that we can shoot energy with our hands, but it boils down to having 3 guns: green is assault rifle, blue is shotgun and red is rocket launcher. Ammo is limited, so shots can't be carefree. Especially if we don't spend time unlocking "Ubisoft towers" that contain bracelets, which act as passive damage boost for our abilities. It is possible to increase the ammo capacity, but it requires running around the city to find hidden statues. On top of that we have a bow (the only offensive tool we have at disposal when KK is "not available") but environmental ammo is very scarce, and the main source are cat shops. Which is expensive. There are immobilization or protection amulets, but they suffer from the same issue as arrows - can't be found around, need to be bought. There is a "scan" ability that is used to track spirits in handful of mission, and to highlight collectibles/visitors in 30(base)-50(upgraded)m radius. |
☐ Clunky and stiff ☑ Adequate ☐ Fluid and enjoyable |
Controls are fine. Thought there is not much that can go wrong. There is no parkour or precise movement required. We run around or go on the rooftops to jump around (easier to avoid visitors that way). |
☑ Basic ☐ Detailed ☐ Over complicated |
The only menu I was using was the map for fast travel. The rest of the interface is focused on reading material on Japanese folklore, or to track hundreds of available collectibles. All long-winged cutscenes can be skipped if we die in the middle of a boss fight. |
☐ Boring and generic ☑ Average ☐ Good ☐ Great |
Like I mentioned above, there are basically 3 types of weapons. Assault rifle for generic enemies. Rocket launcher for mini-bosses and enemies with shield. And shotgun, which I was using after running out of rockets. We shot with our hands. Enemies are brain-dead and always charge at us. So it's enough to walk back while shooting to end all encounters. Some sneaking is possible, and enemies can be one-hit killed that way. But then usually the rest of the enemies will notice us, and it goes into the usual gun fight. Some enemies have typical close range approach, while others can shoot various objects at us. And it is funny to see visitors looking as high schoolers, throwing classroom objects in our direction. After we deal enough damage we can expose the enemy core. At this point we can shoot it once or twice more to destroy the visitor, or extract it (which takes time and makes us vulnerable for attacks, but also conserves ammo). If we don't destroy the core within few seconds it will reset and visitor will be back at full health. Each weapon have ultimate fire mode, but it mows through ammo like crazy and leaves us dry after few seconds. |
☐ Brain dead ☑ Really basic ☐ Average ☐ Smart and responsive |
Enemies have no strategy or thought. They just charge at us. The same goes for bosses. And there are no NPCs to see if they would have any brain power. |
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☐ Story progression ☐ Few collectibles / easy to get ☑ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☐ One checkpoint, frequent ☑ Manual saves |
☐ Can run on potato ☐ Medium requirements ☑ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☐ Average ☑ Good ☐ Beautiful |
☐ Nothing to remember ☐ Good voice acting ☐ Good weapons & effects ☑ Good OST ☐ Music flows well with the action |
☐ Resolution, volume only ☑ Basic graphic settings ☐ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☐ No map ☐ Basic ☑ Detailed ☐ Minimap ☐ Fast travel |
- gameplay is flashy and city is fleshed out and well detailed - Japanese voice acting is in the same style like if you'd watch an anime |

We Were Here Expeditions: The FriendShip (Q3 2023) ⭐️⭐⭐⭐☆

3.0h | 12 of 12 (100%)
- No walking-padding sequences like in the previous title
- Interesting challenges that require thinking, navigating and good communication
- Puzzles can be solved in "easy" way by getting fewer points per challenge, which will make it easier to play with kids
- Puzzles can't be solved or brute forced by one player
- Game doesn't have a "big backstory". Which is good, as the backstory of previous games was not great
The bad 👎
- It has only 3 puzzles, thought it is so cheap it is worth paying 3 EUR for it
Conclusion:
I do like it. Feel less bloated than the previous title. No unskippable cutscenes and no average voice acting. No bland villains to defeat. Just puzzles. Main characters survive a storm at the sea and end up on an island. Need to solve 3 puzzles to build the boat to leave. Each puzzle has a "completion level" which is signified by a ticket obtained at the end. Bronze - silver - gold level. To beat puzzles with brown level we don't need to have perfect communication or think very hard, which makes it more approachable for kids. To obtain gold tickets we need to be way more efficient and organized. There are more figures to describe in "select right character" puzzle, more trials to complete in "one played guides the other" puzzle, and more points to get in "generate points by creation of synergy between tiles on a map" puzzle. While previous game had all-or-nothing approach.
Details
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☐ Story progression ☑ Few collectibles / easy to get ☐ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☐ Can run on potato ☑ Medium requirements ☐ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☑ Average ☐ Good ☐ Beautiful |
☑ Nothing to remember ☐ Good voice acting ☐ Good weapons & effects ☐ Good OST ☐ Music flows well with the action |
☐ Resolution, volume only ☑ Basic graphic settings ☐ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☑ No map ☐ Basic ☐ Detailed ☐ Minimap ☐ Fast travel |
- I saw people complain that game is buggy, but I did not saw any bugs myself |

May 2025
Yup, no games finished and the update is one week late as well.
As slow as a month can be. Can’t wait for this work project to be over, which will probably be a few more months.
-
Glass Masquerade
-
Glass Masquerade 2: Illusions
-
Glass Masquerade 3: Honeylines
-
Eiyuden Chronicle: Hundred Heroes
-
Star Wars: Bounty Hunter
-
Battletoads
-
Age of Empires: Definitive Edition
-
Ori and the Will of the Wisps
-
As Dusk Falls
-
Ready, Steady, Ship!
-
Observation
-
Remember Me
-
Devil May Cry 5
-
Mega Man Legacy Collection 2
Steam Statistics:
Month | Finished | Added | Balance | Most Satisfying Reduction | Most Exciting Addition |
---|---|---|---|---|---|
May | 0 | 14 | +14 | - | Remember Me |
Jun 06 2025

Mostly completed or played - May 2025
- Stunning graphic style and sound ambiance, fun and well balanced : good alternative to Roguebook for deckbuilders casual players
May theme - 4ever
- Unfortunately i’m late, a mix of nice vacations and not cool administrative worries. But i finally found the motivation to reach the end of this one after some months. So in the end, it was well balanced and i liked a lot these 70h. But it wasn’t a masterpiece : no really endearing characters and the main story was forgettable. Still recommend for Suikoden fans because Suikoden-like are terribly rare.
In progress - plan for next month
- CoH3 : i progress slowly but have been able to link the west and east of Italy, before hopefully heading north !
- June theme a-door-able : funnily i never played Portal before, so why not ?
- You play a bouncer in Not tonight, so it’s probably related to doors ! ^^
Have fun for next month !
Jun 05 2025

March 2025 report
Seems like this year is gonna be strongly oriented on co-op games! We are having a lot of fun with them. ^_^
Enough of small talks and now to the actual assassinations! Good luck in the new month and enjoy your games!
Playing BioShock 2 felt like coming back home. Although we visit different locations, it's still Rapture. The atmosphere remains excellent, one can get freaked out by his own shadow. The story offers yet again heavy moral choices, and our actions are gonna leave a deep impact.
The gameplay is fun, and I really enjoyed smashing into the enemies and drilling them into bloody pieces! Ok, that sounded a little bit morbid, I am actually a sweet and peaceful person. ^_^ Anyway, the fights can be pretty hectic and quite brutal. But protecting the Little Sister is the most important thing, so "Give them the hell, Shepard!"… ehm, wrong game, but you catch my meaning. Our arsenal is vast, and what's more, we can use plasmids too! Good thing that normal daddies don't use them, otherwise they would be invincible. xD Sometimes, a more direct approach proved to be the best tactic. The Gene Tonics give you various bonuses, and with them, you can easily customize your playstyle the way you like.
BioShock 2 also introduces a few changes. For example, hacking - instead of pipes that need to be connected, we have a rapidly moving needle that needs to be stopped on the right segments. Can't say that I am a fan of this design. The difficulty is upscaling quickly, and unless you invest in every tonic with hacking bonuses, it turns into a chore. The next thing that got changed is the camera research. In the first game, you needed to collect ammo/film for your camera to be able to take photos. Now, you record videos with it without the need for any ammo. Neat!
I have enjoyed both the visuals and music, especially the loading jazz songs were pretty catchy. The voice acting is also good. The story is interesting, although I got lost in the timeline a few times, but that may be thanks to my long pause between the two games.
And now to the most problematic side of the game - technical problems. I have experienced a few crashes, but luckily, they didn't hinder my progress or make me frustrated enough to drop the game - I save a lot. These crashes happened only during hectic battles - against a Big Sister or a large swarm of lesser enemies. Sometimes the game would crash again in the same spot until I did something different in the battle - let's say I moved in the opposite direction or used a different weapon. What is interesting - I have experienced no crashes during the Protector trials, and there are only swarms of enemies.
Oh, there is also a great bug where if you load a save during your fight with Big Sister in one of the levels, you get stuck with the fighting music for the rest of the location. Yeah, it got quite monotone after a while. xD Luckily, it really happens only in that one specific level.
It's a shame that it suffers from such problems, but returning to the Rapture in the shoes of Big Daddy was quite fun. I'd say give this game a chance, it deserves it.
An excellent puzzle game!
The game is set in a tower with five thematic floors. Each floor has its own puzzle that needs to be solved before progressing higher. Parts required for the puzzle are hidden in boxes with various beautiful designs. To open the box you just need to carefully observe it and find hidden switches, pull small levers, connect dots, rotate cogs… there are a lot of possibilities. And sometimes a little of out-of-the-box thinking can be quite helpful. ;)
The puzzles are straightforward and rather easy, only once or twice had I been stuck and wondering what the hell am I supposed to do now?. After a little shuffling around everything clicked together.
The graphics are detailed and all the boxes are beautiful! I found their designs very clever and enjoyed uncovering their secrets. The music is subtle, so your mind can concentrate on solving the puzzles. Through cards left on the tables, we learn a little about the creator of the tower/boxes/etc. Not that it really adds much to the game. In my opinion, if it wasn't there nothing would have happened. ^_^
All in all, I have quite enjoyed the game. It was a very relaxing experience. I don't take easier difficulty as something bad, because you won't get frustrated and can still feel proud upon cracking the boxes open. I know I did. :D Can safely recommend it!
A peculiar game about dealing with anxiety and mental health issues - not that I am any wiser after playing through it though.
The game consists of six chapters, each having its own minimalistic design. We need to explore our surroundings and find the means to exit the area. And that's all. It can be easily completed in under 30 minutes. There isn't any character background or some kind of story which makes it somehow detached for me. Although I got the message I can't say I was particularly touched by it.
The game was apparently created by a young girl as a means to share her experiences… I can't say that it was a complete waste of time as I have enjoyed some of the ideas presented, but I feel like there could have been more. There are also reports of mischievous achievements that reset if you don't open them all in one playthrough - luckily got them on my first try. I wouldn't buy it on its own (I got it in a bundle) but there are worse things to buy for 2€ I suppose. ;)
Hidden object game that sometimes felt more like an old adventure game which makes one wonder why it wasn't made into it. ^^
When our former professor disappears, we follow his trail on a deserted island where a mysterious order protecting the fabled philosopher stone lived. There we learn about a legend of the Chosen One who will take the stone and bring peace to the land and its people. But some evil madman wanted to usurp the stone powers for himself and destroyed the island with all its citizens as an act of vengeance for opposing him. All that remains are ruins and lonesome ghosts full of suffering. Oh, and let's not forget about the madman… to stop him we must get to the artifact first!
This is the first time I have seen a hidden object game with FMV cutscenes and characters. Not that I would mind, as I have played some FMV adventures and enjoyed them. But this game is full of long creepy close-ups of the eyes of the characters which makes the cutscenes rather unsettling. Maybe that was the purpose but it's very offputting.
The visuals are overall alright, most of the time dark and gloomy. The music is fine, fully with the mysterious setting. The voice acting is hit or miss with some of the characters. As for the story - well, it can be interesting in a few moments. The weak writing may be the reason why it wasn't made into a full-fledged adventure game. As with any HOG there are hidden object scenes and standard puzzles throughout the game. Both are of good quality, I'd say some of the puzzles were even challenging.
The pace of the game would be good if not for the constant need for backtracking which is made even worse as you progress through the story because all the locations of the island are still accessible. It can also be confusing when you have an interactive spot at the start area where you need to use a certain item but the said item will be found in the second half of the game. First, you are stuck because you are searching for an item to use on it; then when you have the item you are stuck because you have already forgotten about the interactive spot… so you roam around the island in search of something to do next. Happened more than once throughout the gameplay.
So, it's far from perfect but it wasn't a complete waste of time. xD
The dystopian future is upon us. In it, we are tasked with examining all the various data about the target person - their communication, medical reports, posts on social sites, etc.; as all of the information can help us in protecting The Nation and its citizens.
When terror strikes in the heart of the capital, the Orwell and we with it are put on the front line. With only one suspect at the beginning, we need to search throughout their data for any possible hints that could lead us to the truth about the attacks and the culprits behind them. But more suspects mean more information to get lost in and recognizing relevant info will put our deduction skills to a challange. Also, anything inserted into Orwell can't be taken back, and even the smallest information can cause a disaster.
Be prepared to read a lot in this game - there is tons of information and every new connection will add more to the ever-growing pile. You don't have to read everything if you don't feel like it, but if you do, you will know more. Simple as that. It can be quite enjoyable to peek into what people share about them on the internet… not very ethical from me, but when else would I have the opportunity? :P
The interface is simple - we are operating in a program that allows us to browse the internet, listen to phone conversations or control a suspect's PC/phone. From all of the information we pick up interesting data and attach it to the respective person. Some data will open new information sources, some are irrelevant or completely wrong, and some are in conflict with each other - from those two, you need to select the one you deem to be right. Those are the important ones that will influence how the story progress.
My only complaint goes to the fact that the phone calls can't be skipped or hastened in any way. So other runs for the remaining achievements were a little bit painful. Also, the replayability is somehow dubious - you can take a different approach and frame someone else, but otherwise it's still the same - you need to go through the same talks, lines, everything.
Although I am not much into political stuff and this is full of political talks, I have rather enjoyed it. Through Orwell you can firsthand experience how easily information can be twisted around… not that we don't know already in this age, right?
Freshly started
Continuing

#362
#29 of 2025
June 5, 2025