Hoardz of gamez Mskotor’s profile
I try to get rid of my hoard of unplayed games. It's not much, but still it's some kind of backlog, right?
October - Princess Isabella: The Rise of an Heir, Fairy Tale Mysteries: The Puppet Thief, The Beginner's Guide, Ether One, Her Story, Ori and the Blind Forest: Definitive Edition, Fallout 4
November - Regency Solitaire, Chroma Squad, Broken Age, The Incredible Adventures of Van Helsing: Final Cut
December - Mad Max, Undertale, Paladins, Sakura Beach 2, Qbeh-1: The Atlas Cube
January - Crime Secrets: Crimson Lily, Enigmatis 3: The Shadow of Karkhala, The Secret Order 4: Beyond Time, Anna's Quest, Plantera, Oxenfree, Far Cry 3, HuniePop, TRISTOY
February - ABZU, Contrast, The Turing Test, Victor Vran, ENSLAVED: Odyssey to the West
March + April - DARK, Mushroom 11, Evoland 2, Event, The Journey Down: Chapter Two, Castle of Illusion, Tales of Zestiria
May - Aragami, Gods Will Be Watching, Unravel, Orwell, Beholder, Pony Island
June - The Emerald Maiden: Symphony of Dreams, Tibetan Quest: Beyond the World's End, Melissa K. and the Heart of Gold, The Room Two, The Swapper, Jotun, SteamWorld Heist, Castlevania: Lords of Shadow 2
July - Adam Wolfe, Toby: The Secret Mine, Hollow Knight, Sniper Elite 3, RAGE, Alone With You, The Legend of Heroes: Trails in the Sky
August - Tales from the Borderlands, Hatoful Boyfriend: Holiday Star, Sherlock Holmes: The Devil's Daughter, Risen 3 - Titan Lords
September - Witcher 3 GOTY
October - INSIDE, TitanFall 2, Mirror's Edge: Catalyst, The Technomancer, Saints Row: Gat out of Hell, Shadowrun: Hong Kong
November - Mass Effect: Andromeda
December - Life is Strange: Before the Storm, Milkmaid of the Milky Way, Secret World Legends, Deadpool, Seasons after Fall
January - Valley, Dark Messiah of Might & Magic, Sword Coast Legends
February - Tacoma, Quantum Break, Dex, OwlBoy, The Whispered World Special Edition
March - The Walking Dead: Season Two, Edna & Harvey: Harvey's New Eyes, Edna & Harvey: The Breakout
April - EARTHLOCK, Styx: Master of Shadows, Rise of the Triad
May - Alpha Protocol, Lara Croft GO, Deus Ex: Mankind Divided
June - Finding Paradise, AER Memories of Old, Dreamfall Chapters, Stories: The Path of Destinies, RUINER, Lara Croft and the Temple of Osiris
July - The Sexy Brutale, Renegade Ops, Dying Light, Final Fantasy XIII
August - Firewatch, Dungeon Siege III, Vampire: The Masquerade - Bloodlines, A New Beginning - Final Cut
September - Rise of the Tomb Raider: 20 Year Celebration, Warhammer 40,000: Space Marine, DOOM
October - Assassin’s Creed IV: Black Flag, Figment
November - Ghost of a Tale, Pillars of the Earth, Fe, Path of Exile, Rakuen
December - RIME, Wuppo, Orwell - Ignorance is strength
January - Hellblade: Senua's Sacrifice, GRIS, Outland, Zombie Army Trilogy
February - Valiant Hearts: The Great War
March - A Way Out
April - Angels with Scaly Wings
May - Ticket to Ride, Witcher Adventure Game
June - Nothing
July - Heroes of Hammerwatch
August - The Room Three, Kao the Kangaroo: Round 2, Psychonauts, Red Faction: Path to War DLC
Also short legend on my scale:
⭐️⭐⭐⭐⭐ - game I really enjoyed. For either really good story or humor. It can has flaws, but they are minimal in comparison to fun I had with it
⭐️⭐⭐⭐☆ - game I enjoyed, but has it’s visible flaws that can make gameplay annoying. Or games with solid gameplay and good story, but without this something that would make me really enjoy it
⭐️⭐⭐☆☆ - starting point. Neither good or bad. Average story with average gameplay
⭐️⭐☆☆☆ - when game has average story, so I could beat it to see plot but it didn’t make me want learn more about characters or universe. Plus gameplay is so bad it make whole experience terribly annoying and irritating
⭐️☆☆☆☆ - only one type of games will get lowest note. Games that are unplayable or barely playable due to devs laziness. And their story is not interesting enough to push me into spending hours on the internet, finding a way to make it work. If game would be playable, but I wouldn’t enjoy plot or it’d have bad game mechanics it’d get 2 stars
- mostly violence-free
- cheats for which you don't need to pay!
- no microtransactions whatsoever
- switching powers takes a bit too long
- trying to collect all hourglass pieces on every level gets repetitive fast
- feels like character always do "half of the step" after I stop to use directional key, so controls do not feel crispy
- camera which often knows better where I want to look
Story: Hourglass time-pieces get sucked out from the spaceship, and without them our character is unable to fly further. So they are stuck on the planet, collecting lost time pieces. Plot is not amazing, but good enough to make kids entertainment. Not adults though, as it's shallow and villain is too obvious.
Game levels are unlocked in certain order, there is no real free roam mode. We start levels from our space ship, and they are boiled down to "find hourglass on this level". Some levels (like Mafia Town from 1st act) will be replayed like 5 times. While levels from Movie Battle are somewhat unique, but at the same time really small.
On levels we can collect yarn, coins, tokens and gifts. Yarn gives ability to unlock new hats and abilities. Coins are used to pay for badges that modify gameplay a bit (coin magnet, grasping hook, treasures radar etc). Tokens are used on ship slot machine to unlock new outfit colors, hat designs and music. Sadly there are less tokens than available prizes, so it's not possible to unlock everything. Gifts unlock relic pieces, and if you already have all the relic parts - they will give tokens instead. Relics do not do anything useful apart from unlocking 1 - 2 extra hourglass pieces in certain act.
Character can jump, wall jump, dash and attack enemies with an umbrella. Some parts of the levels need certain hat to be accessible (like dweller hat which gives ability to enter into spirit world for a few seconds). There are clear holes in the gameplay, as developers started to work on some feature, then dropped it, and did not remove idea from the shipped game. E.g. there is ability to change weapon, but there are no other weapons in the game. Some levels were unbeatable due to low FPS on my laptop. Thankfully devs implemented normal console with cheat codes, so you can use fly to get on otherwise inaccessible platform. EA or Ubishit would throw them into in-game shop under "time savers", and ask you to shell out cash for them.
Graphic, music, bugs: I did not encourage any bugs, apart from wonky camera work near to the walls. Graphic is fine, same as the music. Nothing to go back in the future though.
- interesting gameplay where you combine elements to make spells
- buggy multiplayer mode
- plot is of less than average quality
- controls are confusing
Story: Our to-be-herose need to save the world from evil demon. Game has a lot of references I didn't get, and humor I did not found funny.
Gameplay: This game has friendly fire, so it's easy to kill other players... which I did a lot :hehe:. It's isometric action game where you move around with one mouse button, attack with equipped weapon with other and use keyboard to make spell combinations. No jumping, hiking, dialogues or choices to be made. There are 8 elements, each is assigned to different key. Pressing key for water + cold will produce ice, shield + stone will spawn ring of boulders etc. It is interesting, but I was constantly ending with bad key strokes that were messing up spells I wanted to create.
Graphic, music, bugs: Graphic and music are fine. But this is multiplayer-oriented game - and it's online mode is implemented very badly. It is not possible to move from one completed level to another. When next level loads game will freeze for hosting player, kick out joining player, and then crash for both.
HoH: Pyramid of Prophecy ⭐️⭐⭐⭐☆Co-op Rogue-lite Gamepad
6 hours playtime, 8 of 23 achievements (35%)
- new gameplay mechanics and permanent buffs
- enemies are not re-used from the base game
- curse traps are annoying in small corridors
Story: I don't remember this DLC to have any story - so N/A.
Gameplay: The same as in base game with small additions. Curses can be "paid" for items or get from the enemies. They increase possibility enemy will land critical hit on our character. Fights on the arena (wave horde mode) gives some points that can be spent for permanent bonuses. On top of that devs implemented statues that can be built, and give permanent boost. They are really expensive and act as infinite ore-sink for endgame players that like to grind in their games forever. So not for me.
Graphic, music, bugs: Same as in the base game.
I saw photo in some medical article about simultaneous lung and liver transplant. And was like BP handle, stitch scissors, Spencer-Wells artery forceps, Lane toothed dissecting forceps… my new job has deteriorating effect on my brain :sweatsmile:
But it should give me ability to buy standalone PC soonish. So it’s not all bad. People are also friendly and cheerful, so it does not feel like hassle to go there.
Also only 2 more months till Christmas, time when I will be free to post All I want for Christmas and Last Christmas everywhere. Oh the joy.
- more complex than previous games
- no point of no-return, so all endings can be seen in one playthrough
- ending is too "complicated", and adding ME3-color type elements feels unnecessary
- feels like series starts to be more of "walking simulator" than puzzle it used to be
- game is unplayable at low (10) FPS. While we can walk around, it's not possible to have any precise object manipulation with the mouse
Story: We're teleported onto some island and need to solve puzzles localized there to survive. It is continuation of the story from previous game, but there is more background thanks to the letters we find inside the rooms. Still game has open ending, so don't expect to get any clear explanation what's happening around.
Gameplay: Similar to The Room Two. But here we can move freely between rooms with the puzzles, while TR2 consisted from rooms with puzzle, and portal leading into the next puzzle. So it has more open design. Which is a like nice evolution, but I felt there was a bit too much back / forward walking which only wasted time.
We still open boxes, redirect light to solve puzzles, look for keys in hidden compartments. There is a bit of an extra environmental element though, like puzzle with sun clock and planet models.
Graphic, music, bugs: Graphic is fine, but game feels too resource-heavy for what it offers. Music feels a bit re-used from previous games. And apart from game being unplayable at low frame rate I did not encourage any bugs.
- simple platformer without gore
- camera sometimes get stuck at weird angle
- enemies are bit repetitive, and some attacks are hard to dodge
- hub area is really small, but can still be confusing...
Story: Hunter is kidnapping animals. And we're sent on the quest to free them, defeat him and his subordinates. Muahaha!. So nothing overly complicated, but it is also game for kids. So it fits.
Gameplay: Kao can jump, attack with gloves and jump-slam. Some sections require use of gliding, others are timed. So it's quite similar to Croc: Legend of the Gobbos. I think studio did copy this game a bit :D We don't need to collect keys or coins to end level though, it's enough to reach the exit. Levels are simple and of ok-quality. Could be more complicated for my liking, but it's kid's game. So I will not complain here.
Graphic, music, bugs: It's PS2 era game, so graphic and 3D objects are really simple. Psychonauts was released the same year as this game, and graphic there is more complex. Music is really basic, and voice acting is average.
- well designed levels
- interesting gameplay
- problems with starting and closing the game(does not start on 1st try / stays in the task manager after it's closed)
- control problems with mouse and keyboard
Story: We join a summer camp which trains cadets for Psychonauts. Soldiers that are able to enter mind of someone else to "fix" their mental problems, steal secrets etc. After first night someone stole brains of other students, and we start quest to bring them back. And to save our girlfriend! Script is well written, even when it does not have any plottwists or surprises.
Gameplay: Platformer that is preferably played with the gamepad, as K+M controls are wonky (I remember having a lot of problems while playing non-Steam version on K+M years ago).
During gameplay we unlock abilities which allow us to progress the plot. Levitation, pyromancy, shooting, confusion grenades etc. This is not metroidvania though, so there are no additional areas on levels, that can be unlocked with new abilities.
We collect figments and PSI cards, which upgrade our psychonaut rank. Every xth rank upgrades certain ability - longer lasting invisibility, ricochet psybeam etc. It does not feel like something really important, as abilities do not give visible advantage. So collection part of the game is really optional.
Game hub is small, but still has fast travel points. Levels are closed, there is not much in the terms of free roam. Dialogs with other characters are quite basic.
Graphic, music, bugs: This is PS 2 game... so graphic is simple. But thanks to that game worked at stable 45 FPS, so yay!. Music is bit repetitive, but voice acting is good. I did not experience any in-game bugs, only problems with game opening / closing.
- really nice destruction model
- ability to both destroy and rebuild objects
- good shooting mechanic (just turn off auto aim >_>)
- enemies are bit of a bullet sponges
Story: DLC focus on events that happened before main game campaign. So destruction of terraformer on Mars. It is short (like 2h), but does not feel rushed.
Gameplay: Just like in the main game. We have a few weapons to chose from to shot + hammer to break stuff. Destruction model (in this 2011 game!!) is light years ahead from anything new you can buy right now. You can break every single wall, fence, floor, vehicle you can find. And it stays destroyed unless you rebuild it. Game is corridor shooter, so there is not much of an exploration. But it also means we don't need to go long way to gather resources, and exp is given for killing enemies. I beat main game exactly 6 year ago, and most of the fun came from destroying stuff :D
Graphic, music, bugs: Graphic is ok for that old game. Voice over is fine, and I did not experience any noticeable bugs.Also I bought this DLC year ago. So beating it was postponed for way too long.
Psychonauts worked at comfy 30 FPS. Rest of the games from this batched worked in 10 - 15 FPS range… when you get used to playing in FHD at 60 FPS you forget how slow games can run on weak PC configurations :hehe:
I tried to play Little Nightmares but it is unplayable with it’s low FPS. A Hat in Time works better, as I have 15 - 19 FPS most of the time (all graphic options turned off xD). Only occasionally, with more particle effects on the screen, I get drops to 5 - 8 FPS.
Heroes of Hammerwatch ⭐️⭐⭐⭐⭐Co-op Rogue-lite Gamepad
35 hours playtime, 20 of 92 achievements (22%)
- well implemented co-op mechanic
- good variation of the enemies
- death is not punishing for making mistake
- items in inventory are not sorted in any way
- sprites of dead enemies are sometimes stuck on the map
Story: No story. Game goal is to climb the tower and kill last boss. No dialogues, diaries etc that could tell some story.
Gameplay: We can chose from few character classes, they behave in different ways, so it does not feel like we only changed how our character looks like. After death gold and ore, that was sent back home, is available to buy permanent upgrades for the city and character. Items are lost. Which is a good balance. We can upgrade our hero, and do not need to start from scratch every single time. I hate this mechanic in full rogue games. Game has isometric view. Works well with gamepad. I played it in co-op and did not see any bugs or bad game mechanics related to it. Gold , exp and loot is individual, so no need to fight for it.
Graphic, music, bugs: Pixel graphis :sob:. Music is bit repetitive, although fits into different floor themes - library, ice land, basement etc. There are no major or minor bugs visible.
It’s hard to find cheap FreeSync monitor nowadays xD:
- 27’ + FHD - not only I’d sit way too close to have 27’ monitor, pixels on such low resolution must be terrible
- 24’ + FHD - a lot are on shitty TN panels, those that are on IPS or VA often do not have VESA mount, or have only one digital port
- 24’ + 1440p - fonts may be small, and it would take away GPU power. Using FHD on 1440p monitor makes it a bit blurry
Wonder when they will release RX 3600, so I will be able to compare it to NVidia offer and start to plan PC set up :D
I also have growing list of games to beat, but my laptop will not allow me to play in any of them :sob: That’s painfull.
Summer Sale 2019 update
1. Pre-sale acquisitions:
2. Summer sale acquisitions:
I get one game, and one DLC.
Borderlands series had really nice discount when you owned the previous games, so I grabbed bundle on Steam.
Kao 2 was free, and as Kao 1 was the first game I bought for my 1st PC - I had to add it. More because of the nostalgia than wanting to beat it. But I will try it soon. If not for this deal I would not even know this game has a sequel.
I didn’t beat a single game this month… on the positive side I get better job and rented a room, so I will have now more time to actually play games.
I removed few games, so my overall completion rate did not change. Even when I added more games than I’ve beaten :blobevil:
I will start with The Room 3 and try to beat all floors in Hammerwatch. I will also see if Kao the Kangaroo 2 works on my laptop.
I saw that RX 5700 is a really nice card, on pair with GTX 2060 Super and GTX 2070. So I will grab it, or RX5600. Depends on performance and price difference between custom variants.
- good gameplay
- base game has only one map
- extra maps are a bit overpriced
Story: No story, as it's boardgame.
Gameplay: Conversion was done properly, and there are no irritting gameplay flaws or problems with the connection. If you like the boardgame, and are fine with playing only one map (or find DLC maps cheaply) this game will be a good pick.
Graphic, music, bugs: Game is bugless, music is limited to sounds of card shuffling and train riding, graphic is of good quality.
Witcher Adventure Game ⭐️⭐☆☆☆Board game
11,2 hours playtime, No achievements
- it's cheap, so you don't feel you wasted your money
- it's not possible to re-connect after the connection is lost
- bad UI
- it's not possible to filter which actions you want to see in history
- playable characters are not balanced
Story: No story, as it's a boardgame.
Gameplay: It's clunky.
When you click on the button to bring up the ability-action menu, and decide to pick charge-ability-action instead it's not possible to click out anywhere outside of the active window to cancel it. You must click again on ability-action button. Same goes for cancelling all others actions...
You have the card that gives bonus when using magic spell? Game will pop up info you have this card every single time you use it. Even when you're well aware of this fact... When you throw the dices, and have not enough to defeat the enemy (for example 1 out of 4 shields) - you still must put this one shield at the enemy position. Game will not auto-fill dices...
Out of 4 playable characters Triss is obviously superior. Geralt may have a lot of dices to throw, but do not have any magic actions. Dandeleon focus on getting buffs from other players, so unless you play in 4 he's useless. While Triss can both teleport around like crazy, and have spell that gives both 2 shields and 2 swords. Which is enough to beat up pretty much all enemies.
Graphic, music, bugs: Random bugs that do not allow players to perform actions. Inability to re-connect after connection is lost. Graphic is fine, same for the music. I wanted to leave this game with 3 stars, but inability to re-connect to ongoing game is so ridiculous I'm not able to.
I started to think about PC I want to buy “soonish”. So most probably few months after the parts release date. R5 3600 as a base, non-RTX GPU, 16GB RAM and dual monitor set up :spacecat:
- bits of biology, but not overly scientific
- not many romanceable characters
- interactions between NPCs are rather shallow
Story: We're sent to world where dragons live, to trade our PDAs for their generators in order to save humanity. Similar to Hatoful Boyfriend things are not as easy as they seem to be, and there is hidden ending. But in overall story is worse and more predictable than in HB. And playing through romances of all characters, in order to unlock true ending, was not really satisfying. There is no thrive that we learn something new about characters around us in every gameplay repeat.
Gameplay: It's visual novel with decisions and save system. Skipping already seen cut-scenes and dialogues works fine. Not much more to write here.
Graphic, music, bugs: Game is bugless, characters models and backgrounds are of high quality. Only problem is that characters do not have many poses, so they repeat really often. Music is more like ambient thing, nothing extraordinary
I’m alive. Barely. With whopping 4h of sleep daily for past month, and working 12h per day :D
I will hopefully have more time now, so can play more games. Steam Sale is approaching and I still did not beat everything from previous Sale…
- really good co-op experience
- involving story with twist at the end
- well implemented co-op mechanic
- only one player must own it
- some delay problems on joining player side
Story: "We must bust out of prison" game. One character is already inside, and wants to run away. Second character only arrived, but is sure they did not commit crime they were sentenced for. Which feels like typical scenario of all prison-action movies. They have their own personalities, which were written as "typical opposites" - calm and analytical vs aggressive and impulse driven. But it does not feel forced, they feel fleshy in what they do, and their actions are clearly justified by their past experiences. Game ends in a way I did not predict, and that it's strongest point for me. I did feel like literal shit during last sequence, and was like "yeah, yeah do it, I deserved it".
Gameplay: Split screen without need to sit on the same sofa. Only one player needs to own game, for both people to play. Which is neat. It is strictly co-op game, and is unplayable with only one player (AI won't control second character). Fact that screen is split in half all the time can be bit confusing though. Action-linear game, where we can do some small side activities. You can compete in throwing darts, play baseball, throw horseshoe, play music or just annoy your partner by not going towards objective. It's possible to interact with objects individually, and each character react differently. While one will open fridge and say there is nothing of value, other will open fridge, pick up beer and drink it. Talking with NPCs will result in different dialogues, depending who talk to NPC right now. It does help to flesh out characters and makes game really enjoyable. There are moments where cutscene is shared, and characters must pick what they will do. For example they enter elevator with guard inside. Try to talk your way out of it, or attack?
Graphic, music, bugs: I did not encounter any bugs in this game. Music is fitting, and graphic is fine. There are minor delays in transition from "shared cutscene" to "actual gameplay" for joining player. So while cutscene per se plays fine, then at the end I was stuck a bit on loading screen, while other character was already in-game, playing.
First time in a long time my progress dropped, as I activated more than I beat. Lame. I play now in Angels with Scaly Wings and it’s nice game. But looks like I will need to replay it few times, to see all routes.
Valiant Hearts: The Great War ⭐️⭐⭐⭐☆Adventure Historical
9,7 hours playtime, No achievements
- historical facts shown in condensed, not boring way
- Ubisoft game that's not another AC / FC clone
- collectible objects are poorly visible and often found by mistake
- QTE sequences could be made in better way
Story: Story revolves around events from I WW. German father of French-German newborn gets mobilization letter from German army. Kid grandpa is mobilized by French army, which results in grandfather and father serving in hostile armies. There are two extra playable characters - nurse and soldier from USA (or Canada :P). Game in accessible way shows how terrible and pointless war is. When people which were living next to each other are forced to attack one another. Game uses few of the big war events (like use of planes, tanks or combat gases) as backstory, which ties fate of playable characters.
Gameplay: Simple adventure game with bit of really easy puzzling, and bit annoying QTE (similar to guitar hero minigame). Game is made as 2D side scroller, with ability to move upwards / down to enter buildings or go down the stairs. No inventory system - our character can hold only one item at a time. We are accompanied by rescue doggo, which can perform simple commands - like bring object, or push levers.
Graphic, music, bugs: Graphic is simple but fitting into whole war-theme. Music is rather ambient, and game is bugless.
Bit cheated update, as i beat this game in March (today). But I do not want to have empty months in my spreadsheet, and writing one quick update is easier, than gathering few and then sit a lot to write reviews xD
I played a bit in Evolution:The Video Game beta when it was up, and it’s nice. But damn, I am bad at competitive games when I try to play online versus others xD
I was also trying Witcher: Adventure Game on GOG. It is nice, and as there is no real direct competition I don’t get annoyed when I play. Still, this game is so badly designed at times, like inability to hide card menu by simply clicking somewhere on the background, or pop up “tips” menu that can’t be turner off. Which likes to remind me every single turn I can use specific card.
Hellblade: Senua's Sacrifice ⭐️⭐⭐⭐☆Adventure Atmospheric Gamepad
11,4 hours playtime, 14 of 14 achievements (100%)
- fluid controls
- nice combat system
- voices in your hear are creepy, but show what people with mental problems go through
- no tutorial
- runes with lore (Nordic mythology) don't have fixed symbols. So it's possible to miss one and be unaware of this
- not possible to backtrack or pick chapter to go back an grab rune-stone. Ugh
- some environmental puzzles are annoying
Story: Our beloved died in unknown circumstances. And we go with his skull (yuck) to underworld to recover his soul. Our guides are: memories of man that died some time ago, and voices in Setsuna head. Voices help mostly with combat and environmental puzzles, and man gives "life advices" by telling stories from Nordic mythology (i.e. that vengeance always ends badly). I did like this mix, as it both explains Nordic mythology (which I did not have in school), and is used as thing that drives us forward. At the end of the game we also learn who stands behind mental problems of protagonist.
Gameplay: It's story driven game with batman-style combat, environmental puzzles, inability to jump and one proper path. Only problem with this mix is that there is no combat tutorial, so someone without experience in "batman games" will die constantly and most probably resign quite fast. I did play on normal difficulty, there may be some sort of tutorial on easy, did not check. Puzzles focus on finding right rune shapes in environment. They can be created by trees, shadows, planks etc. Combat focus on either parry + counter attack or avoid + attack scheme. There are few different enemy types (including bosses), and each one need a bit different approach.
Graphic, music, bugs: Graphic is nice, and game worked fine on my R9 280X, even when I heard it can be resources heavy. Music is not really noticeable, game focus mostly on voices we constantly hear. Some encourage us, some pester and other chide us. I did not find any noticeable bugs.
- fluid controls
- really nice art-style
- nicely done simple environmental puzzles
- no option to skip cut scenes
- achievements for beating the game unlocked after unskippable credits... ugh
- checkpoints are too far apart, so collecting mementos is annoying (I skipped it)
- game lacks story
Story: Well there is no story. So not much to write here. No images showing main character past, no memories, no nothing. There is one cut scene after player collects all mementos and beat last chapter of game again. But IMO it's weak to hide only useful bit of information behind that much backtracking. Names of optional achievements points towards stages of grief, game does not hint why main character has depression.
Gameplay: Well made platformer with very easy environmental puzzles, most of them are skippable. Controls are fluid, and we unlock new abilities along the way - double jump, swimming, ability to smash things etc. But there are no metrovidania elements - it's not possible to backtrack and there is only one possible way at any time. Only after game is beaten it's possible to pick previous levels to look for collectibles.
Graphic, music, bugs: Strongest point of this game is art style, and I do think that game should not be rated based on story or puzzles. As both those elements are totally secondary. Game starts in black and white. With time we unlock colors, which fill world like water color paint fills canvas. Sound is ambient, game is bugless. This game is more of calm art experience, than story-driven or gameplay-based game.
- fluid controls
- good platforming
- proper co-op implementation
- not many co-op challenges
- last boss is annoying
- map could be better
Story: We're reincarnation of hero that trapped god-sisters long time ago. And surprisingly we must defeat them again. So nothing extraordinary or deep.
Gameplay: Our character has ability to change alignment. When we're blue we're protected against blue enemy attacks, and against red attacks when red. But at the same time we deal not much damage towards enemy of the same alignment. There are also alignment-dependent platforms and blocks, which are solid when we have the same color. This mechanic forces us to constant shifting alignment, often mid-jumps which can be challenging. Certain abilities are blocked behind story-important events. Killed enemies and pots drop down coins which can be used to extend health or energy pool.
Graphic, music, bugs: Graphic is simple, and all objects have yellow outlines. With exception for blue / red enemies or blocks / platforms. Music is hardly noticeable. Game is bugless, and only problem is that there is weird delay between pressing jump button and actual jump. Which requires bit of getting used to.
- hordes of zombies to kill
- good implementation of co-op mode, and game is quite hard in SP
- we can kill Hitler
- small bugs, like when enemies get stuck in the ground or objects have bad ragdoll effects
- not many open areas
- it feels that game is dated and made on ancient engine
Story: Hitler was close to be defeated, so he released disease which turned all alive and dead Nazi soldiers into zombies. And they wan to rule the world! We must of course stop them. During story we visit Berlin and some other areas.
Gameplay: Game is similar to Sniper Elite with exception that there are not many glory shots, as it'd be hard to have slow-mo shots in game for 4 players (when other player gets glory shot, other see it as well). Game is quite corridor like, and there is not much incentive to roam around. There are few enemy types, but in the end they all boil down to "shot in the head till it's dead" strategy. There are no mission challenges or optional objectives. We can choose how our character will look like and our weapons at the beginning of mission. No character progression or different abilities sets though.
Graphic, music, bugs: Graphics looks fine, but it is already bit dated. Music is nothing extraordinary. And game is mostly bugless, but there can be bad ragdoll effects of objects and enemies. Plus enemy can get stuck in half-dead state somewhere on the map, which blocks further progress.
I am without PC at the moment, so I can’t play in anything demanding. Even Magicka was working with 20 FPS at my laptop :D So updates will be very smol for some time.
And damn, I don’t understand how people want to have kids. I have enough after 3 weeks of constant screaming :sweatsmile: