Hoardz of gamez Mskotor’s profile
I try to get rid of my hoard of unplayed games. It's not much, but still it's some kind of backlog, right?
October - Princess Isabella: The Rise of an Heir, Fairy Tale Mysteries: The Puppet Thief, The Beginner's Guide, Ether One, Her Story, Ori and the Blind Forest: Definitive Edition, Fallout 4
November - Regency Solitaire, Chroma Squad, Broken Age, The Incredible Adventures of Van Helsing: Final Cut
December - Mad Max, Undertale, Paladins, Sakura Beach 2, Qbeh-1: The Atlas Cube
January - Crime Secrets: Crimson Lily, Enigmatis 3: The Shadow of Karkhala, The Secret Order 4: Beyond Time, Anna's Quest, Plantera, Oxenfree, Far Cry 3, HuniePop, TRISTOY
February - ABZU, Contrast, The Turing Test, Victor Vran, ENSLAVED: Odyssey to the West
March + April - DARK, Mushroom 11, Evoland 2, Event, The Journey Down: Chapter Two, Castle of Illusion, Tales of Zestiria
May - Aragami, Gods Will Be Watching, Unravel, Orwell, Beholder, Pony Island
June - The Emerald Maiden: Symphony of Dreams, Tibetan Quest: Beyond the World's End, Melissa K. and the Heart of Gold, The Room Two, The Swapper, Jotun, SteamWorld Heist, Castlevania: Lords of Shadow 2
July - Adam Wolfe, Toby: The Secret Mine, Hollow Knight, Sniper Elite 3, RAGE, Alone With You, The Legend of Heroes: Trails in the Sky
August - Tales from the Borderlands, Hatoful Boyfriend: Holiday Star, Sherlock Holmes: The Devil's Daughter, Risen 3 - Titan Lords
September - Witcher 3 GOTY
October - INSIDE, TitanFall 2, Mirror's Edge: Catalyst, The Technomancer, Saints Row: Gat out of Hell, Shadowrun: Hong Kong
November - Mass Effect: Andromeda
December - Life is Strange: Before the Storm, Milkmaid of the Milky Way, Secret World Legends, Deadpool, Seasons after Fall
January - Valley, Dark Messiah of Might & Magic, Sword Coast Legends
February - Tacoma, Quantum Break, Dex, OwlBoy, The Whispered World Special Edition
March - The Walking Dead: Season Two, Edna & Harvey: Harvey's New Eyes, Edna & Harvey: The Breakout
April - EARTHLOCK, Styx: Master of Shadows, Rise of the Triad
May - Alpha Protocol, Lara Croft GO, Deus Ex: Mankind Divided
June - Finding Paradise, AER Memories of Old, Dreamfall Chapters, Stories: The Path of Destinies, RUINER, Lara Croft and the Temple of Osiris
July - The Sexy Brutale, Renegade Ops, Dying Light, Final Fantasy XIII
August - Firewatch, Dungeon Siege III, Vampire: The Masquerade - Bloodlines, A New Beginning - Final Cut
September - Rise of the Tomb Raider: 20 Year Celebration, Warhammer 40,000: Space Marine, DOOM
October - Assassin’s Creed IV: Black Flag, Figment
November - Ghost of a Tale, Pillars of the Earth, Fe, Path of Exile, Rakuen
December - RIME, Wuppo, Orwell - Ignorance is strength
January - Hellblade: Senua's Sacrifice, GRIS, Outland, Zombie Army Trilogy
February - Valiant Hearts: The Great War
March - A Way Out
April - Angels with Scaly Wings
May - Ticket to Ride, Witcher Adventure Game
June - Nothing
July - Heroes of Hammerwatch
August - The Room Three, Kao the Kangaroo: Round 2, Psychonauts, Red Faction: Path to War DLC
September - A Hat in Time, Magicka, HoH: Pyramid of Prophecy
October - The Escapits, Reprisal Universe, Godus
November - Nightsky, Castle Crashers
December - Little Nightmares, Wolfeinstein: The Old Blood
January - Borderlands 2
February - What Remains of Edith Finch, Pillars of Eternity, Q.U.B.E. 2
March - Prey, The Council, Cat Quest
April - Resident Evil 5, Dishonored: Death of the Outsider, Bayonetta
May - Age of Wonders III, The Evil Within
June - Lord of the Rings: War in the North, Ori and the Will of the Wisps, A Plague Tale: Innocence, Evil Genius
Also short legend on my scale:
⭐️⭐⭐⭐⭐ - game I really enjoyed. For either really good story or humor. It can has flaws, but they are minimal in comparison to fun I had with it
⭐️⭐⭐⭐☆ - game I enjoyed, but has it’s visible flaws that can make gameplay annoying. Or games with solid gameplay and good story, but without this something that would make me really enjoy it
⭐️⭐⭐☆☆ - starting point. Neither good or bad. Average story with average gameplay
⭐️⭐☆☆☆ - when game has average story, so I could beat it to see plot but it didn’t make me want learn more about characters or universe. Plus gameplay is so bad it make whole experience terribly annoying and irritating
⭐️☆☆☆☆ - only one type of games will get lowest note. Games that are unplayable or barely playable due to devs laziness. And their story is not interesting enough to push me into spending hours on the internet, finding a way to make it work. If game would be playable, but I wouldn’t enjoy plot or it’d have bad game mechanics it’d get 2 stars
Summer Sale 2020 update
I forgot to post an update from this sale, as I did not buy anything :hehe_dogo:. It’s because I remembered that I have code for 3 months for Xbox Game Pass laying around, and activated it.
I may not have time to play everything from to-beat list, so I will need to prioritize something.
In general Xbox Game Pass is really good offer, but price in comparison to say EA Origin Access is high. I can have EA OA for 15 pounds per year, and one month of Xbox GP is 8 pounds. I may pay for one month if I really want to complete some game, but I will not pay 100 pounds to keep it for a year.
But their PC app is still in beta, and it’s shit:
- It does not show any profile data (playtime, achievements etc.)
- Achievement pop ups does not work for me
- It takes too long to open the app when it’s minimized in the tray (should not take solid few seconds to see green XboX logo on SSD drive)
- Starting the game is broken, and it may be needed to click to play game twice, as first try just minimized Xbox app without starting anything
- No offline mode if there is no internet connection
- Settings are limited to changing installation folder, and if it should start with windows
- Not possible to start game from the tray level, need to bring up whole application
I know, I know. BETA. But it can’t even do properly the things it was made for - starting the game without hassle. So I dunno. MS needs to work on this thing a long time, for it to be on pair with Steam or Origin.
Edit - someone told me that Metro: Exodus is no longer in the Game Pass. Imagine paying for a month to see game disappears shortly after xD They don’t even show exactly when game is removed, only says “soon”. Another minus for whole service. They should be more open about when game is removed from the service.
1. Games already beaten
The Outer Worlds
A Plague Tale: Innocence
Ori and the Will of the Wisps
2. Games played
3. Games in the queue
June 2020 update
- good co-op implementation
- small touches like when you break the head of the undead enemy, and they start to swing sword around randomly
- it's not really possible to play as a pure archer, as arrows are really limited
- enemies are repetitive
- companion bot AI is very basic
- dialogues do not require all players to be present, so it's possible to miss whole quest description
Easy action game with proper co-op implementation. Don't expect deep plot or advanced combat mechanisms. But it's a fine pick if you want to play with someone a short campaign, and nothing else is available.
We can do light and heavy attack + use special abilities that consume energy. Killing enemies awards experience (that is not shared between players) and skill points to unlock abilities and rise health / mana / dexterity stats. It is not possible to jump freely, and instead movement is focused on "cinematic" press key on prompt mechanic.
Loot can be found on the fallen enemies or in the treasure chests. There are bonuses for completing armor set, but there are so many sets it's impossible to do without grind. Otherwise 1 - 2 parts of the set will have really low level, which is worse than having high level parts from different sets.
Music - ⭐️⭐☆ - voice acting, music and sounds are fine
Bugs - ⭐️⭐☆ - occasional enemy physic problems, killed enemy models may not disappear
- whole artistic side - music, graphic, animations, story - are very well made
- it is bit easier, so also more accessible to players. Some may think it's negative though
- well designed levels that prompt exploration
- gameplay-helpers are optional, so we don't need to use "teleport from anywhere to the waypoint" or "stick to walls" if we want to have harder time
- whole gameplay layer is more complex, and draws heavily from Hollow Knight
- too short :sob:
This game is so good. It's like eating your favorite ice creams - you're happy and at the same time a bit sad, as you know it will end soon. Very good platformer with good (albeit simple) story, brilliant art style and fitting music. It is a bit different from 1st game, as it's a bit more combat oriented, and platforming part feels easier. I played on Normal difficulty.
There are no big moral choices or complex plot twists. But devs still managed to show simple things like the fact that even "pure evil" characters could be forced to be like that by rejection and other live hardships, or that even "good" characters can fall under the right circumstances.
Ori uses the light sword instead of auto-aiming projectiles to kill enemies as the main weapon. Abilities are divided into core (like double jump, dash, grapple hook) and additional (like triple jump, damage reduction, damage dealt bonus). Core abilities are always on, but additional ones need to be equipped into shard slots. Which works the same as charms in Hollow Knight. We start with 3 slots and can unlock 5 extra by beating simple combat shrines.
Spirit light is used to buy maps, optional abilities and upgrading abilities. Some optional abilities need to be unlocked by absorbing the light from the spirit trees.
Chase sequences are easier than they were in the 1st game, I think I died only once or twice on each. Instead of hard platforming sequences game has some easy bosses to fight. It may be needed to grind a bit and upgrade energy / health before facing them though.
It is possible to warp to any warp gate on the map, which saves a lot of time. Save points are also abundant, so risk of repeating big chunk of the map is minimal. If you want collectibles and don't want to roam blindly it's possible to buy collectibles maps. There is also NPC that shows various game stats - number of jumps, time underwater, killed enemies etc.
There are some fetch quests, but are entirely optional. Like we find a place where they make soup and get a portion. Then we need to find NPC in the cold area who would gladly eat warm soup, and we get a hat as a reward. This hat needs to be delivered to someone on the desert to guard them from the sun etc.
There are a lot of abilities unlocked with spirit trees, so we bump into one quite often at the beginning of the game. So it does not feel as special as it did in the 1st game.
Music - ⭐️⭐⭐ - fitting to both what is happening on the screen and to the graphic style. Environmental sounds adds more depth. Even way NPCs talk to describe the story is cute and really fitting
Bugs - ⭐️⭐⭐ - I encouraged literally one bug when I was able to get stuck in the wall, outside of the map. Otherwise game is bugless
- enemy AI
- stealth gameplay
- likable characters
- auto-aim that can't be turned off
- story is average
- not possible to play in the pacifist way
- game looks like it has moral dilemmas, but they don't lead to anything
I expected more of this game. While it is a good stealth game, story is kind of meh. Environmental puzzles with light are really barebone. And I don't like to take care of whiny kids ¯\_(ツ)_/¯
Killing everyone inside Amicia's house turns out to be because of Hugo - he has connection to the plague, and that's the reason why Grand Inquisitor wants to kidnap him. Game shows how infected villages looked like, with markings on doors to show which household is infected etc. But game is not strongly tied to the historical events, connection between black death and rats is made more to justify simple puzzles where we need to make passages between rats hordes than having any educational or deep meaning.
There is no "hiding in the closet" here, just hugging walls or low obstacles. We can carry one pot with us to distract guards, or shot rocks on piles of metal to get enemies attention. There are few other projectiles for the sling - lighting up torches or fireplaces, putting out the fire, make guards take down their helmet, create temporary light source, attract rats to certain area or sleep powder. Cost of crafting sleep powder is so high that it's not possible to use it regularly. Otherwise we will not be able to upgrade equipment.
Amicia gathers junk laying around - leather, string, alcohol, sulfur etc. to craft ammunition and upgrade gear. More space for materials, ability to carry more ammunition, quiet sling and walking around. Although they are not must-have, and game can be completed without upgrading much.
There are some easy light puzzle, where Amicia needs to make her way across rats. They are really basic - either light up something to chase rats away in a circular proximity, or move stationary lantern to create straight road across rats with a light beam. I think it can even be said those are just puzzle elements, not that this is puzzle game.
Music - ⭐️⭐⭐ - very climatic with good voice acting
Bugs - ⭐️⭐⭐ - I didn't encourage any bugs here
- minion AI is good
- versatile room building options
- building aspect is annoying - it's not possible to buy 1-tile corridors, demolish only part of the room
- tourists AI is stupid, it they will not stick to staying in the hotel (even when game tutorial says hotel is a way to keep them off wandering around the island)
- no warning that enemy agents are on the strategic map
I don't really like this game. It looks like solid strategy game, but some gameplay mechanisms are so primitive I'm not able to force myself to play it.
We earn money by sending minions to territory on the strategic map, and order them to steal. It is also possible to order them to "plot" which makes them uncover missions or hide. Last option should be used when agent of justice stays on the same territory as our minions. But there is no notification that agent appeared, so by the time I go back to strategy map all my minions are long dead. Useless.
Main map is also swarmed with agents of justice, that need to be killed by minions / henchmen or by traps. But fact it's nightmare to re-design base layout makes traps hard to implement, unless you know from the start how base needs to look like. And it's hard to know how to play when you just start. In theory it's possible to build hotel on the island to keep agents and tourists away, but their AI is broken and they will avoid hotel or straight out destroy it.
Music - ⭐️⭐☆ - fitting, but very basic and monotonous
Bugs - ⭐️⭐☆ - I don't know if enemy AI is a result of bugs or bad design. So I will remove one star from the rating
Xbox Game Pass is neat offer on PC, especially that I get 3 months for free with my PC. But it is shit in some areas. It’s still in beta though, so hope it will get bet better as full release:
- sometimes it’s needed to click twice to start the game, first click just minimizes Xbox app and nothing happens
- requires Windows 10 to work
- achievements pop ups are tied to Windows notifications, I turned notifications off first thing after I installed OS and was puzzled why I don’t see achievement prompt on the screen
- client does not track gameplay time, so I have no idea how long I played Plague Tale or now Dead Cells
- achievements progress is shown as percentage of owned points, not number of achievements
- not possible to start a game without internet, even when it’s not a streaming service
But it has couple of games I wanted to play. So I will focus for the next 2 months on beating games here. I already beat Ori and Plague Tale, now try Dead Cells. Have 8 more in the queue, but will make separate “Steam Sale” post about those :P
I used icons from this page, to show gaming platform in my post:
May 2020 update
- enemy AI is decent enough, but it's obvious it "cheats"
- game is similar enough to HOMM to understand gameplay basics fast
- unit design does not feel diverse between fractions, and city upgrades are identical for all fractions
- enemy AI starts overpowered in all campaign scenarios
- camera does not follow enemies that are visible on the map during their turn
- campaign is not really interesting
- no development tree, so it's hard to see which upgrade of spells / city is needed to progress in direction you want
- level up menu should be divided in sections of spells / hero upgrades / unit upgrades
- it's not possible to play MP without creating external account, and company changed policy to allow themselves to sell data they collect to anyone they want
- tier IV units are overpowered, and enemy AI will make hoards of them to attack
I am SP player, so I only played SP campaign. Not MP part of the game. And I think SP part of HOMM V or Star Craft 2 is way more polished. This SP campaign feels more like "quickly created, with focus on rush mode" addition, than main part of the game. If you want strategic game that is worse than games I listed above this one is a fine pick. Otherwise skip it. I could also not force myself to beat main scenario to see different ending, or start DLC content. Maybe in a few months.
There is no development tree, so at first I was forced to guess which upgrade I need to build to unlock something. Upgrades are described in game rule book, but I should not be forced to dig through dozens of pages to know something as basic as city development route.
I had bad problem with beating one scenario, and went to look on the internet what I do wrong. I read "Just make party from flying heroes and conquer enemies cities fast". And it was true... we often start without a city, while enemy AI has few cities under control. If we play slow AI will easily be able to send dozens of high leveled units on us, making it impossible to win. I like to play it save and slow, so it killed all the strategic and fun part of the game for me.
Heroes can be upgraded after they level up. Although level up window is messy, with long list of hero-specific, army-boosters, spells, offensive and defensive abilities all mixed together. Heroes can equip items, but there is no comparison window between current and new gear. So we need to hover over both objects and remember stats. When heroes are stacked there is no simple way to exchange objects. They need to be dropped on the ground and picked by another hero.
Enemy AI is tuned to go after small teams of weak units, so it's possible lead them away from party by spawning scouting bird. Mana limit is quite low, so it's not possible to cast many spells on the battlefield. And I loved to play as mage in HOMMV, throwing spells on enemies to weaken or kill them without risking my troops death.
The only interesting idea I saw in this game is that when armies are grouped next to each other on general map - they will attack and defend together. So if enemy has army inside a city and 2 armies in hexes next to the city, and I attack with 3 armies - it will be 3 vs 3 army battle. If I have 2 heroes with armies next to each other and something attacks me - both hero armies will take part in the battle.
Graphic, music, bugs:
- new game plus with chapter select
- some parts of the game can be played with sneak or shooting approach
- framerate problems without manual file edit
- there is problem to read text in game archive due to control problems
- enemies can stagger lock us easily
Good stealth game with nice atmosphere and more of jump-scare focused horror. Story is not strong part of it, there are no moral dilemmas, and story as a whole it's really confusing.
General enemies die easily from headshots. Semi-bosses need to be shot with few explosive bolts or close-range shotgun burst. Bosses can often regenerate, and thus it's not possible to kill them easily. So Sebastian needs to find a way to eliminate them in different way. Game does not have manual saves, but checkpoints are frequent enough that game is not punishing for dying (I died around 80 times during my playthrough).
New weapons are unlocked by finding them in-game. Enemies sometimes drop brain juice (green liquid), that can also be found in the bottles around the maps. It is used to upgrade abilities (health, sprint, ammunition stock etc.) and weapons (firepower, accuracy, reload speed etc.). General ammunition need to be found laying around, but crossbow bolts can either found or crafted from parts. Melee is not an efficient way to kill enemies, and manual weapons break after one kill.
Initial impression that game has Alien: Isolation mechanic is misguiding, as game starts with Sebastian hiding away from huge enemy with a chainsaw. Only later is it shown that enemies can be killed, and the better weapons Sebastian has (and more upgraded they are), the easiest it is to kill.
Sadly game has nasty tendency to stagger lock, so Sebastian can be hit by new enemy attack immediately after previous attack animation is over. Game never gives us a lot of health, so it's easy to be killed due to some small mistake.
It is not possible to freely jump, Sebastian can only do pre-programmed actions in certain places. Like climbing the ladder or jump above small obstacles. He can also open doors and crouch.
Graphic, music, bugs:
So far I was using
<p> </p> to divide text into easier to read chunks. Looks like you can get similar effect with simple line break
<hr>. The more you know.
My number of not played and started games is so low that it does not even record change when I beat something. I always wanted to have less than 500 games (where doable), so I should think of removing some trash from account before the next sale.
Next sale is in 2 weeks. Do you have game that you want surely buy? For me it’s mostly “which game from my wish list hits -75%”. Well maybe top 4 I would be willing to buy with -66% :thinking:
I realized that with so many new people here, and my spare time I don’t even have time to come here. It would be easier for me to follow what’s going on if main page would be divided by days, instead of having infinite scroll. I could just quickly browse page at the end of each day, instead of thinking about infinite poll of new posts that will take me forever to browse. There is something I really dislike with infinite scroll option, don’t really know why. It’s the same on every news site I try to browse. I prefer to have page that starts and ends in certain point, not load content forever.
April 2020 update
- good co-op implementation
- clunky controls and awful camera movement with mouse
- annoying QTEs
- unlocking weapons is really grindy
Good enough co-op game to play with someone. But otherwise is skippable, as story is shallow, controls clunky, and game not scary. 4 stars are here for co-op implementation.
Story: Someone infects city with virus that turns people into zombies. Such innovative... oh wait. Whole story is about "stopping crazy person from turning whole world into zombie land". Boring.
Gameplay: We walk around, shot zombies in the head, do some QTEs, pickup junk. Only thing worth mentioning is that game really feels like previous gen port, so controls with keyboard and mouse are really clunky. But using controller makes you miss a lot when shooting. So there is no "proper" way to play it. Co-op works really well though, which was surprising for such an old game. No connection problems, exchanging items in inventory works perfectly, and it doesn't feel like one player is "main" and second is just walking turret. When playing in SP 2nd player role is taken by bot that works well enough. Checkpoints are frequent enough to not feel penalized for dying. Game is linear, and there is chapter selection in the menu with option to see which collectibles were missed.
Graphic, music, bugs: Graphic is dated, and it's obvious it's previous gen game. I didn't see any big bugs, just some QTEs that feels "unfair". Plus bad mouse acceleration that can't be turned off.
- highly customizable UI and difficulty options
- well designed levels
- both stealth and kill approach are rewarding
- no minimap
- it's hard to browse abilities to pick, as they are put on long list that is not sortable
- textures are ugly up close
- delusion of choices
- gear upgrades do not give much of an advantage, and majority feel useless to begin with
I didn't even play Dishonored 2 yet (which is this game predecessor), and it already feels like AC - the same reused mechanic with different setting to justify releasing the same game again. Plus this time it's not possible to 100% game in a peaceful way. Not all tasks have peaceful solution, so sometimes we are forced to kill certain NPC.
Story: Game takes place after Dishonored 2. And as game title indicates - it's about death of the Outsider. Plot is straightforward and without big revelations. And have yes / no choice at the end. So plot is not game strong point.
Gameplay: Gameplay is the same as in Dishonored 1, only that we have different set of powers. Teleport (that works in a bit annoying way, as we need to click double to move), seeing enemies / objects through walls, and camouflage. New skills (quiet run, higher jumps, no dogs alerts etc.) are acquired by finding bone amulets. It is possible to craft them as well, but game does not give notification about it. So I missed it completely. We collect junk (just like in Prey...) that gets converted into coins. Gear upgrades are bought in black market shops, but it all boils down to bigger stack of single use items. Nothing interesting really.
We can pick up contracts on each mission that acts like side objectives. But they are really simple - like "kill dog and burn it's body" or "find this person and drop them inside this crate". More of making game feels longer than it is in reality, than some well-designed side quests. Some of the contracts can't be completed in a peaceful way, and we need to kill someone. So it's not possible to get "complete all contracts" achievement for people that'd want to play only in no-kill way.
Tbh game was made by the same developer as Prey, and it feels like it shares a lot with it. Similar to how Assassin's Creed games share basic mechanics. So may be that they re-used assets and ideas heavily between different games. For example interface customization is nearly identical in both. Same as collecting junk in environment to get materials. Only that Prey felt fresh. And Dishonored feels like re-used game with some Prey perks. How long can you use blink to move between ceiling lights inside or balconies outside, to go behind enemy to kill enemy, before you get bored? I didn't see many environmental ways to kill enemies to make it more interesting. And ability to camouflage as enemy to go and kill another is not really interesting.
There are only 3 small levels, with 4 buildings that can be entered. That may explain why they did not add minimap - to try masking how tiny world is. It is possible to enter buildings in at least 3 different ways, and there are some hidden passages inside to move around. So they are well designed to give some replayability. But still - are really tiny.
Graphic, music, bugs: Textures are fine from afar, and blurry up-close. I didn't encounter any bugs.
- battles are really fluid and cinematic after we learn how to play
- lore is interesting
- no indication in which chapter we're missing collectibles
- enemies can interrupt our combos, but we can't do the same to them
- maps are tiny
- camera work during encounters can be annoying, especially in the last boss fight
- there is always not enough healing items, and there is no way to effectively regenerate health
It's obvious game was made by Japanese people where there is some weird sexual notion every 5 minutes. Bayonetta is solid hack & slash (or spectacle fighter as a sub-genre of slasher), that has some weird camera work and tight timing of attacking / avoiding enemies. It's good, but surely not for everyone.
Story: Bayonetta travels to recover lost memories, and understand why hordes of angels decided to attack her. It's hack & slash, so there is not much more to it. Just a background to kill hordes of enemies. There is no deep plot or big revelation.
Gameplay: TPP slasher like DMC or Darksiders. We get bonuses for making long and complicated combos, not getting hit, killing enemies in certain way etc. There are few alternative weapons, techniques, and accessories to unlock. Game is grindy, and it's not possible to unlock everything during one gameplay. Chapters are made from corridor levels, there is no open-map approach to traveling.
We have standard weak / heavy attacks that can be combined into combos, extra attacks, torture attacks (that looks like taken from bondage / BDSM community). Each unlocked weapon has some distinctive traits, and for example ski-boots allow us to move around faster and freeze enemies in combos.
It is possible to replay level but we don't get information where are missed collectibles. Camera can work wonky during boss encounters. I believe game is hard to play with K+M, as it was sometimes annoying to play with controller, for which it was designed.
Graphic, music, bugs: Music is nice, but feels bit repetitive. Graphic is fine but shows it's age. And I didn't encounter any bugs.
Started to play Age of Wonders 3 now, and from what I saw D: DotO I may skip Dishonored 2 for now.. I don’t want to re-play “the same” game again, in a short span of time.
I should have time this month to make post about my PC. I bought it in January, so like 3,5 month ago. And still did not have time to do any benchmarks.
Metro in London starts to get crowded again, even when they didn’t officially lift any restrictions. I hope it will not lead to another wave of sickness…
March 2020 update
- really nice atmosphere
- ability to play game in a few distinct ways (DOOM-like, stealth, "magic")
- easy to navigate, big and detailed maps
- survival mode where it's possible to turn on weapon degradation, oxygen limits and statuses like breaks - for masochists :P
- normal save mechanic, no checkpoint system
- double loading screens - loading game ends, and clicking continue leads to another loading screen
- enemies respawn, which is annoying at the beginning of the game
- suit is upgraded with modules that are found in-game, it's possible to find the same module two times, and it's entry will be doubled on the selection list
- flashlight can get bugged and will not work in current campaign save (happened to me, so I did not have it for half of the game)
- some achievements are bugged, and get unlocked early or not at all
- it's not possible to sort in-game notes (that contain needed information), they are listed in order in which they were found
- no indication which food or bodies you already "collected", or which books are "read"
- NG+ does not give free skill points to use; instead you start new campaign with character from previous one
- turrets are useless, as even weakest typhoon can kill them with ease. Only thing they can kill are mimics
- ending looks more like start of the next planned game, than moment which ties up current events
- buggy physic of objects we can carry
Solid FPS / stealth game (depending on the playstyle). Plot was IMO lacking, and some gameplay mechanics could be done better.
Story: We need to fight with alien threat! That's... all. We learn about past and current events from books, e-mails, audiologs and from talking to the characters. But there is not much story apart from that. NPCs are generic and not really interesting. I found it more enjoyable to learn various facts about typhoon than NPCs. Ending wants to be a "big cliffhanger", but I only thought "Ugh I hope I did not see the ending scene, it was so boring".
Gameplay: First person game where we can focus on stealth play, DOOM-like gameplay or using powers to take out enemies. But even on easy some enemies require few shots from shotgun on point-blank range to be killed, and ammo is scarce. So I think only possible approach on hard or nightmare difficulty is stealth, which makes game turn into Alien: Isolation.
Apart from the generic weapons (pistol, shotgun, wrench, stun gun) we can use particle (laser?) gun, gloo gun (makes foam blobs that put out fire or allow to climb on walls), dart gun (hitting switches from the distance).
Collected junk can be changed in recycling stations into RAW materials - later used to create ammo, weapons, health packs etc. It is also possible to throw recycling grenade and convert items in blast radius into RAW materials. It is selective though, so you will transform old turret into metal, but bin that stands next to the turret will remain on place. Feels off. IMO would be better to have "safe areas" where you can use this grenade to not cause dangerous damage, than arbitrary dev rules what can and can't be transformed. Blueprints are needed to create items, but they are abundant. Some can be found 3 times.
Inventory and map are easy to navigate and use. But all notes found in game are stored under "notes" tab, without ability to sort them in any way. Which makes it hard to find info you need fast.
2 or 3 missions are timed but otherwise map is open and it's possible to free roam for hours. But none of the quests I had to do were particularly interesting. Majority of side quests are just fetch objectives. There are some choices to be made, but mostly as context actions. So it's not Mass Effect type, where actions are clearly marked and have predictable consequences. Still it leads to rather (IMO) uninteresting cliffhanger ending.
There are few enemy types but (at least on easy) there is not much difference in approach how to eliminate them.
Graphic, music, bugs: Textures are detailed and whole screen just overflows with small environmental details. Music is really atmospheric and was making me jump a bit in more tense moments at the beginning. Game is generally bugless, apart from physic. It is possible to pick objects and move them around, but not to rotate them. So if you pick up chair on wrong angle it will be never possible to put it back standing. Feels like downgrade, as there are games that allow players to pick up, rotate and put object in any way they want.
- interesting detective gameplay mechanic
- good voice acting
- choices do impact story more than in TWD
- nice graphic
- stiff animations, especially hands
- inability to skip dialogues (it unlock only after you beat the whole chapter)
- unskippable "previous in chapter" sequences just like in The Walking Dead
- annoying notification you can't pick more of an item as inventory is full
Good detective game, but it shows it didn't have big budget like AAA games.
Story: Our character arrives on the island and needs to find their lost mother. Game heavily relies on occult and historical events of XVIII century (Bonaparte, Washington, Spanish aristocrat etc). So if someone is really bad in history and don't remember basics about French revolution or beginning of USA - they may find whole story to be rather bland.
Gameplay: TTP detective game. We can collect clues from the environment and books, talk with characters to get needed information, solve environmental / logical puzzles.
We are required to chose character class - diplomat, occultist, detective. Each specializes in different skills, and it cost less points to level up skills that are specific to the class. For example if we start with detective then all skills associated with this class have 1st level, while we need to unlock non-class-specific skills by investing points. Having specific skills is necessary to chose certain dialogue options. If we talk with scientist and have science skill unlocked, then we will be able to ask about science-related topics. That's why it's good to invest enough points into skills to at least unlock them. Leveling up skill further lowers endurance needed to use it. If topic requires 5 endurance points to use - we will need to spend 5 points on 1st level, 2 points on 2nd level, and it's free to use if we have skill on level 3.
Talking to characters is biggest part of the game. Dialogue options are divided between general topics (that does not give detailed information, or will lead to failure in confrontations) and specific topics (tied to unlocking character skills). On top of that each character has their weaknesses and immunities. If we chose specific topic that is an NPC weakness - we will not use endurance points. Choosing specific topic for which NPC is immune makes us exhausted - which means that skills cost more endurance points to use. Finding NPC immunities and weaknesses is a big part of the game, and we can do it via talking, or being noisy and read information left in their rooms (books, letters etc.).
We can carry up to 5 honey jars, golden elixir, thorns, carmelite water. Honey restores 2 endurance points, elixir removes negative effects (like being exhausted), thorns temporarily show character immunities and weaknesses, and water makes next use of any skill free. Amber is not consumable, but finding 4 permanently rise our endurance by 1. Those items are found by free roaming the map, but sadly picking up mechanic is annoying. If you already have 5 of certain item game should not allow to pick more and display "Inventory full" next to the item. Instead of allowing it to be "picked" and showing later huge message "max items number, item not picked".
It's obviously not possible to max out all skills, so we need to decide on which we want to focus. Skills are also used as a help in solving puzzles, but it's not necessary step. We can grab piece of paper and re-calculate dates by hand for example. Many puzzles rely on reading or finding connections in the bible, so you may avoid this game if you're allergic to catholic religion.
Choices look more impactful than those from TWD series. If we help character and prevent them from dying - they will not die anyway 5 min later, attacked by zombies. But instead try to confront us at the very end of the game. I didn't do 2nd gameplay yet to see how many choices like that are in the game, but this one makes it more than whole TED series anyway :eyes:
Graphic, music, bugs: Graphic is detailed, music fits to the game. I didn't approach any visible bugs, but overall animation quality is moderate. While whole body animation is ok - face and hand animations are lacking. Especially hands, as most of the time they act as stiff planks. Not hand that has fingers that can move.
- works well on mobile
- easy and full of cat jokes - so may be good for kids
- thankfully no paid loot boxes
- jokes about "oh no, another fetch quest" gets old fast
- shallow plot
- gear is unlocked via RNG chests, and all animations surrounding it are way too long
It was nice distraction while going to work. I would not pay to get it though (it was free on Android).
Story: Our sister is kidnapped and we need to get stronger to rescue her. End.
Gameplay: I played on mobile, so it is surely different on PC. But in general map is open and we free roam it to go into dungeons, attack enemies (still happens on the map, no battle transition), pick up quests from notice board. But whole game is one big fetch quest really.
Experience is earned by killing enemies and character auto-levels up. No skill points to unlock abilities. Magic spells are leveled up via spending in-game gold, and gear is leveled up by unlocking loot chests. Which is stupid waste of time, especially with too long animations, and inability to buy x chests to unlock them at once.
There is some variety in enemies design, but everything boils down to "attack, run away, wait for enemy attack sequence to end, run to attack again" sequence.
Graphic, music, bugs: Graphic is "cute and simple". I played with sound off, so can't say anything about music. And game is bugless.
I wasn’t really testing my new PC due to lack of time, but realized that my FPS is between 60 - 70 which was bit disappointing. And then I read article on AMD chill feature and I realized I turned it on at the very beginning. As I played in slower games (Prey, The Council, Borderlands 2) GPU was always working in “slow mode”. Which is nice, as it’s not even hitting 50C required for fans to start spinning. And there is no need to undervolt GPU, as core frequency is fluid.
Summer Sale is in 2 months, so looks like I will again not have time to beat all games I bought during Winter Sale :hehe: The chase is real.
Thankfully everything is going back to normal here, TP and pasta in shops now. Still, they predict peak of cases to be in May / June, so worst time is still ahead of us.
February 2020 update
- good for short sessions
- it did get me bit teary
- bit on the short end, so character stories are really short
Solid walking simulator that's a bit on the slow end, with not much interaction or puzzles. So if you don't like really slow games with "just" uncovering people backstory it's not for you.
Story: We arrive at our childhood home and learn short stories about other family members. Finch family had "curse" on them - in each generation all but one family member dies. This one member has kids to continue bloodline etc.
Gameplay: It's walking simulator, what do you expect?? You walk around, look on walls, read some old newspapers. Sequences where you learn about family members story allow to jump or play simple mini-game. Each finished story unlocks character portrait on family genealogy tree. That's mostly all.
There were moments when I did not want to progress, as it required me to do something I did not want to do. I do not write it in a "bad sense". Quite the contrary. Game made me invested enough into the story, to care about some of the characters. While at the same time I played Pillars of Eternity for nearly 60h and did not care about any of the characters.
There is a chapter selection after we beat the game, if we missed some achievement or want to re-play story.
Graphic, music, bugs: Graphic is fine, but nothing extraordinary. Same for the music. And game is bugless.
- graphic is really nice
- good optimization for Unity game
- created world is interesting
- quite a lot of interactions triggered by skills / abilities (like intimidation or diplomacy in talk, or specific athletic prompts in the terrain)
- character AI is lacking, they get stuck in corridors and can't find their way to enemies
- inventory system is messy and does not remember our filters
- no mini-map
- whole interface lacks a lot of customization
- not possible to sort journal by location
- possible to sell objects needed to complete side objectives...
- characters do not instantly auto-target new enemy after previous is defeated
- companions are easy to miss, as there are no float markers and they look like generic NPCs
- companion quests are bland and uninteresting
I tried to start this game few times, but was fed up after an hour or so. Finally fact that it was only game that could run on my laptop, at 10 FPS, persuaded me to really give it a chance :hehe:
If you like old style RPG where most of things are done manually this game is for you. Otherwise leave it be. If I'd play vanilla version after release I'd drop it mid-way with 2/5 rating, as game didn't even have something so basic as character respec or inventory sorting on release.
Story: Our caravan is attacked on way to the city, and we end up in storm that "enables" us to see people soul / essence. Which pushes us into quest to save the world. Not amazing description, but game makes up for it with interesting backstory for the world, gods etc. On the other hand companion quests are bland, and in one case it literally boils down to going to one location to talk with NPC. So there is no complex interaction with companions, like in BW games for example.
Gameplay: Isometric RPG which is quite similar to Dragon Age. Only that companions are dumb. And will get stuck on a way to the target. Or not cast any useful spells even when we try to configure (very basic) AI. So it's not "pick characters and order them to attack" game-style. We need to constantly micromanage who characters need to attack, when use healing abilities, move ranged characters away from attackers etc. Character may be left with 10% endurance, and they will not use ability that will recover this endurance... It may be something old-RPG fans will love, but it was just annoying for me.
Character pages are full of data, but don't list something as basic as "which weapon is best for this character". Inventory is a mess that is sorted by name. Not by category or rarity. So even if you try to sort armors by type you will have "Heavy, Light, Medium" order, which is totally unintuitive. It's even worse when it comes to sorting weapons. Sword, magic, shields, pistols are all over the place, instead of being nicely grouped together.
There are no markers on the map or in the walk mode, so you don't know if there is new quest. You'd need to click every NPC over and over again to double check if they have new quest, or if you did not miss them before. Which is especially bad for companions. I literally missed 2 essential characters (and combat on easy difficulty was really hard), as I thought they are general peasants without much interaction. Like if they could not add markers that are turned off by default, to not angry hard-core-fans. I did try to look for a way to turn on markers with mods, but only encouraged angry players that wrote "general location in quest description is too much, I want Baldur's Gate with no hints at all!", and that even this bare bone help should be removed.
There is optional "rebuild your stronghold" quest. But it's nothing like upgrading Normandy in ME2. More like "castle where you can sleep will look nicer" thing.
Characters have health and endurance. Endurance regenerates after the battle, while health does not. We need to eat food or rest in a camp to regain it. And frankly I don't understand whole idea behind it. Character will faint in a fight when endurance drops to 0. And it happens way before health can even reach 50%. Normally endurance is used to cast spells / use weapons and health is health. And here endurance is like health, and health is I-don't-know-what-for. Only thing that matters when you send character with 0 health to battle (yes, it's possible, as endurance regenerates) is that it will permanently die if it's hit by something. And we need to re-load save to restore companion. Otherwise their companion quest fails and they are no longer accessible.
Graphic, music, bugs: Graphic is nice. But zoom out could be bit bigger. Music is fine. Game is in general bugless. But I don't know if companion AI is badly made, or it's buggy. You may send 4 fighters to attack a boss. 3 characters will take position in front and attack. 4th will stand behind them, trying to "go to" target that is "taken" from this side. They will not move around to attack from side or back. You need to click them and move them manually. If caster summons creature it will stand next to them, without attacking anything - again you need to micromanage it etc.
- interesting, more complex puzzles than in previous game
- we have some backstory now
- it's not possible to run, which makes moving on longer distances annoying
I liked it. It is not masterpiece on a level of Portal 2 or Talos Principle, but it is solid and enjoyable.
Story: We wake up inside QUBE and are given a task to yet again destroy it! But this time we have some backstory to it, so it's closer to Portal than original QUBE.
Gameplay: Our suit allows us to change color of the white surfaces (just like portals in Portal can be put on white areas). Green power makes a cube that can be moved around. Orange makes block that can be pulled out / in to the wall. And blue makes field that act like a "bounce platform". Game also features sprays that make cube slide around, fire, buttons that control fans etc. So there is quite a lot of variety in what we can do.
Learning curve is fine, there is no need to think for a long time to understand how to use new item or power. Which is important, as game does not give any hints what you should do.
Puzzles are nicely designed. I found them a bit on the easy-normal end. And I consider Talos Principle to be on the normal-hard end. But I think it may be because I played a lot of puzzle games in the past. First time I learned about momentum in Portal 1 I was like "woahhhhhh". Now I enter a room for first time and I'm like "oh yeah, momentum again". Things were nicer when we were kids :sadness:
Graphic, music, bugs: Graphic is fine. Music rather ambient. Game is bugless.
I moved few games from won’t-play to beaten with “played enough to count beaten” tag. It irked me the wrong way to have them in won’t-play category, when I spend 37h in FF XII and could not beat last boss.
I went home for some time, and I managed to fit my flight between “huge storms that prevents people to travel” and “coronavirus is spreading and that prevents people to travel”.
Also not only SSD and RAM prices started to go up because of the new console production, but also because coronavirus halted production of many components in China… So I did right thing by ordering PC at the beginning of February.
(Did you know that in USA 80% of active drug ingredients comes from aboard, mostly China and India? Without China export, USA would not be able to make any antibiotics or blood pressure drugs.)
Borderlands 2 (Q3 2012) ⭐️⭐⭐☆☆Looter shooter
55 hours playtime (base game), 37 of 75 achievements (49%)
Beaten 6 months after activation
- rewarding gameplay
- big semi-open world maps
- weapons that allow to play in the style you want
- good multiplayer implementation
- specific humor that will not appeal to everyone (does not to me)
- particle and other graphic options can't be turned off in the menu
- inventory and menus are not designed for K+M
- crapton on DLCs that are added to /all games page on Steam
- really bad driving mechanic
- enemies AI can get stuck
- random invisible walls
Good looter-shooter from the time when games were not packed with loot boxes and microtransactions. So gameplay is not "optimized" to be grindy to the point of "Ugh I will pay money to skip this grind". Humor may discourage from playing though. It's like being in the room with someone unfunny throwing "jokes" every 10 min. You either endure it or walk away and slam the doors.
Story: We need to stop Jack from opening the vault and killing everyone. Big "part" of the story is game humor, but I'm not a fan. In the end, for me, story of this game is on the level of average FPS game. Enough to justify killing others, but nothing good.
Gameplay: We kill enemies, get tons of junk weapons (with hopes for something good), do fetch quests. So nothing much. Game was clearly designed for consoles. There is simple experience system, but it takes ages to level up. Mostly because doing all the side quests will make you over leveled for the main quest, and all enemies will give whopping 1 exp per kill). Maps are big, but rather empty and filled with invisible walls. There is no fall damage which makes exploration faster. Weapons are divided into groups (shotguns, SMGs, ARs, snipers etc) and are further modified by the company that made them (explosive damage, shooting speed, accuracy etc.) So it's easy to find your preferred weapon and look for it in the drops. There is basic trading between players, but it's clunky due to console menus. Driving mechanics is the worst I ever saw in a computer game (you drive in direction you point mouse at, not where you press directional keys).
Graphic, music, bugs: Game did not date well. But fact graphic is so simple is an advantage here - it looks better than "realistic" Skyrim for example. Music is forgettable. And apart from invisible walls (and collision problems associated with it) and some weird ragdoll game is bugless.
I’m playing B2 DLCs now, so completion rate will go up
I finally moved past entry part of Pillars of Eternity, and I’m more than 50% into the story. Looks like I will finally beat this SG win :D
I also bough PC week ago, but still did not have time to tweak stuff. I will write separate update about it.
Little Nightmares (Q2 2017) ⭐️⭐⭐☆☆Platformer Puzzle Gamepad
8,7 hours playtime, 8 of 22 achievements (36%)
Beaten 1,5 month after activation
- no jumpscares
- nice atmosphere
- checkpoints are too scarce
- perspective makes it sometimes hard to time jumps
- controls are sometimes wonky
- some enemies have wonky animations
- random crashes due to engine error
Play if you want to have light platformer / puzzle combination and nothing else of this genre in library. Otherwise there are way better games to play, so this one is skippable.
Story: Our character wakes up in a room and need to leave the Maw. Along the way we discoover what Maw is and what it does. There are no dialogues or text to read or listen, so story is learned from what's happening on the screen. But in the end it's nothing deep or innovative. I was disappointed in how shallow it turned out to be.
Gameplay: Game is a mix of light platformer, puzzle and a bit of creepy atmosphere. But it's neither platformer, puzzler nor horror. Many compare this game to Limbo and Inside. But while Limbo had nice puzzles, that focused a lot on trial and error; and story in Inside was not entirely predictable - LN does neither have unpredictable story nor innovative puzzles.
Instead we get puzzle with really basic design, platformer with control and perspective problems, story that is average, and stealth that's barebone (hide under table to not be visible - that's all).
There are few chasing sequences that are frustrating due to controls and checkpoints that are too far apart. If I already beat chase sequence and died shortly after due to badly timed jump - I should restart after chase sequence. Not before it.
There are two types of collectibles, but they do not unlock anything. And as you need to restart whole level to grab them (not possible to pick checkpoints inside the level) - it feels like a waste of time to start level anew to find collectible we missed.
Graphic, music, bugs: Music is really nice, but there are graphical problems with character models and animations are sometimes wonky. Controls are sometimes wonky, which should not be a case in a platformer game. And game was randomly crashing for me to the desktop.
Wolfeinstein: The Old Blood (Q2 2015)⭐️⭐⭐⭐☆FPS
13,3 hours playtime, 33 of 50 achievements (66%)
Beaten 12 months after activation
- game is really nice as a fast paced shooter
- new approach to climbing on rocks - would be nice to see it in Tomb Raider series
- stealth does not feel like viable approach
- maps are quite small
Not for fans of stealth approach (even when stealth is an option), but good if you want short and fast FPS.
Story: We need to stop nasizsts :D Story is predictable but still enjoyable. We can read optional diares and letters to learn bit more about characters background, or listen enemy talks that comment our previous actions.
Gameplay: Stealth is possible, but game was certainly no designed to be played slowly. We get passive bonuses for using weapon in certain way (killing x enemies with gattling gun will allow us to carry it in our inventory, killing x enemies with last bullet in the magazine unlocks faster reload etc.). Like in other games in the series we can use double weapons, find collectibles (that do not unlock anything). Enemy AI seems a bit lacking, as they can get stuck behind the cover.
I found climbing mechanic interesting. Instead of approaching wall, pressing E and then pressing W to climb we need to interact with wall, and then alternately click left / right mouse button to climb. Releasing button makes our character take the pipe out from the wall, pressing the button bury pipe in the wall. If we hold both buttons both pipes will be in the wall, if we lose rhythm and release both buttons - we fall down. I think this kind of mechanic could be used in Tomb Raider series.
Graphic, music, bugs: Game is bugless, but graphic feels a bit dated. Especially rocks or some foliage looks like taken from Skyrim. But character and weapons models are of higher quality. Music is fine.
End of the year 2019 stats
- Beaten 19 games:
- 1 GOG game
- 1 Origin game
- 17 Steam games
- Favorite game beaten in 2018: A Way Out
- Worst game beaten in 2018: Witcher Adventure Game
- Longest game beaten: Heroes of Hammerwatch - 35h
- Shortest game beaten: NightSky - 3h
- In 2018 I’ve beat 43 games - 24 more than in 2019
- lack of time
- laptop with i3 370M + AMD 5490 did not help, as it’s hard to find anything that is playable on it. All more demanding games (like A Way Out or Wolfenstein) were beaten when I was back home for a few days
- games bought before Steam Winter sale 2018 count as added in December 2018
- games bought from start of Winter Sale 2018 to the end of January 2019 count as January 2019 additions
I do buy games during winter sale to beat them next year, so it makes most sense.
Green columns are for games beaten on Steam, blue for games beaten on Origin / GOG.
I also made graph that shows my progress from the time I started to write down my percentages (finally it has it’s use!).
Great purge is a time when I removed, in a span of 3 months, 59 games from my account (I was close to 500, so it was more than 10% of my library). 48 were removed at the end of June, following with some more in next 2 months. It was also time when I really sorted my library and moved a lot from unfinished to won’t play.
Browsing through my updates made me realize I started to semi-seriously think about getting proper PC 6 months ago. I think for my New Year resolution I will pick “stop to overthinkg, as it takes you weeks to buy anything” :hehe:
But I have (more or less) parts already picked:
CPU: AMD Ryzen R5 3600
MOBO: MSI B450 Pro Carbon AC
RAM: Corsair Vengeance LPX 2x8GB 3000Mhz
SSD: Crucial MX500 250 GB
HDD: WD Blue 1 TB
PSU: Corsair TXM Gold 550 W
Case: Phanteks 350X
Monitor: AOC 24G2U
MOBO: I need board that supports flashing from USB (to upgrade BIOS for new Ryzen) + have on board WiFi (and Bluetooth). Buying cheaper MOBO + PCI-E WiFi/Bluetooth card will cost the same as buying more expensive board with WiFi. I heard they may finally release B550 MOBOs soon(?) but don't think I want to wait even longer just for having R5 3600 BIOS support out of the box.
RAM: I read that those works nicely with 3rd gen Ryzen, and there should not be a problem to OC them to 3200 Mhz.
GPU: That's only thing I lack. I don't want to pay extra for RTX when it's not used in more than few games. I do not render so I don't need CUDA cores.
RX 5500XT performance / price is not great, as they want to push RX 580 and 590 from stores. RX 5600XT will be released on 21st Jan with MSRP of 270$ (so custom boards will be more expensive most probably), and 5700 is overkill for my needs. Sadly Ryzen 3600 does not have integrated graphic, so I can't buy whole set up and wait for GPU. Grrr.
SSD: I need SSD only for OS. Having loading time in game of 15s instead of 30s will not make any difference for me. I know I could have 1TB SSD in the price of 240GB SSD + 1TB HDD, but SSD drives dies randomly without any warning. And I sometimes forget to do regular backup, so it's better to keep all my data on HDD.
I thought about M2 drive, but they overhear a lot. It may be upgrade possibility when SSD price will drop further, and they will start to use some normal cooling on those. MOBO I chose has "M2 shield" technology, but it only makes them hotter :hehe:
PSU: I wanted to go with Seasonic Focus Plus Gold 550W, but it's not available here. So Corsair is my 2nd pick.
Case: I want small case (so not bigger than 460 x 460mm) with simple design and good dust filters. I thought about Meshify C, but it's 20 pounds more expensive in it's most basic version. And version with tempered glass is 40 pounds more. I prefer to add money to GPU than PC case.
Monitor: I sit close to the screen so 24 inch 1080p will be perfect. Plus it will make GPU more "future-proof". It is IPS screen with FreeSync and 144Hz, has VESA mount and speakers (I don't have separate ones and normally use headphones, but I can't have them on when I want to clean and listen to radio :D). I was eyeing it since I started to look into PC monitors, and decided it's perfect match immediately after it was released and first tests were up.
I have Dell P2414H back home which is also IPS panel. Do not see any ghosting there, so this should be fine as well.
Winter Sale 2019 update
1.Games I get as gifts.
2. Games I bought myself.
Turned out that it was Bethesda that had best discounts on my wishlist. So I ended with 2 stealth games, 1 FPS + The Council.
I will start to write when game was released and when I wishlisted it, to see how big delay I have between game release and buying it. Here we have 1,5 - 2,5 year after putting game on wishlist. Which I think is fine. Though could be shorter as price is pretty much locked after game hits -75% for first time.
I will also start to write in my updates how long have pass from when I add game to my library, to when I beat it.
Looks in horror on Pillars of Eternity
I will post my sale stats this weekend (I hope). I beat really small number of games this year, so I will focus on adding to my library games I want to play. Not because “it looks interesting” like I was before. I don’t have time to play medicore games anymore :D
Also Happy New Year! :D
- good couch co-op implementation
- levels are short, so it's good game for "when you have bit of time"
- some backgrounds make it hard to see where our character is
- enemies are repeatable
- not reliable combo combinations
Story: Enemies stole princesses and we go on the quest to save them.
Gameplay: Action sidescroller. Playable characters use various blunt / sharp weapons and magic to kill enemies. Each map ends with small or big boss. We can "equip" a pet that gives us passive or active abilities. Experience is not shared among players and granted in weird way - you get one experience point for each hit you make, not for damage dealt. So game promotes spamming light attacks to grind experience. Leveling up gives us ability to invest points into strength, health and magic. We can find burred weapons or get them from enemy drops. But they all feel the same when using, no bigger change in gameplay between using default sword and lightsaber.
Graphic, music, bugs: Game is bugless, music is fine. Graphic did not age, but some backgrounds make it hard to localize our character when there are bunch of enemies around.
- levels are short so it's easy to start game for a few minutes when we have time
- game is not really challenging or require you to think outside of the box
Story: No story.
Gameplay: We control the ball and need to use physics (momentum, moving platforms etc) to beat the level. Each level compose of 3 sub-sections with checkpoint at the beginning of each level. But as levels are short - game is not punishing for dying. We can make ball more sticky to the surface, accelerate it or reverse gravity. But not all abilities are available on all levels.
Graphic, music, bugs: Game is bugless, music is ambient. Graphic is quite barebone but fits into overall game atmosphere.
I don’t know why, but I can’t see stats of games which I played via family sharing. Previously I could peak into achievements by editing link to achievements page. And now I get “There was a problem” message.
I will start to add release date of the game (and edit previous posts when I have time) to see in how “old” games I play in general. Here I have game that is 7 and 8 y/o. It will also make it easier to compare if game is in similar quality to other games released the same time. Like Wolfenstein: The Old Blood is from 2015 and Skyrim from 2011. And on ultra details some textures look like straightly taken from Skyrim, especially environment / rock textures.