Hoardz of gamez Mskotor’s profile
I try to get rid of my hoard of unplayed games. It's not much, but still it's some kind of backlog, right?
October - Princess Isabella: The Rise of an Heir, Fairy Tale Mysteries: The Puppet Thief, The Beginner's Guide, Ether One, Her Story, Ori and the Blind Forest: Definitive Edition, Fallout 4
November - Regency Solitaire, Chroma Squad, Broken Age, The Incredible Adventures of Van Helsing: Final Cut
December - Mad Max, Undertale, Paladins, Sakura Beach 2, Qbeh-1: The Atlas Cube
January - Crime Secrets: Crimson Lily, Enigmatis 3: The Shadow of Karkhala, The Secret Order 4: Beyond Time, Anna's Quest, Plantera, Oxenfree, Far Cry 3, HuniePop, TRISTOY
February - ABZU, Contrast, The Turing Test, Victor Vran, ENSLAVED: Odyssey to the West
March + April - DARK, Mushroom 11, Evoland 2, Event, The Journey Down: Chapter Two, Castle of Illusion, Tales of Zestiria
May - Aragami, Gods Will Be Watching, Unravel, Orwell, Beholder, Pony Island
June - The Emerald Maiden: Symphony of Dreams, Tibetan Quest: Beyond the World's End, Melissa K. and the Heart of Gold, The Room Two, The Swapper, Jotun, SteamWorld Heist, Castlevania: Lords of Shadow 2
July - Adam Wolfe, Toby: The Secret Mine, Hollow Knight, Sniper Elite 3, RAGE, Alone With You, The Legend of Heroes: Trails in the Sky
August - Tales from the Borderlands, Hatoful Boyfriend: Holiday Star, Sherlock Holmes: The Devil's Daughter, Risen 3 - Titan Lords
September - Witcher 3 GOTY
October - INSIDE, TitanFall 2, Mirror's Edge: Catalyst, The Technomancer, Saints Row: Gat out of Hell, Shadowrun: Hong Kong
November - Mass Effect: Andromeda
December - Life is Strange: Before the Storm, Milkmaid of the Milky Way, Secret World Legends, Deadpool, Seasons after Fall
January - Valley, Dark Messiah of Might & Magic, Sword Coast Legends
February - Tacoma, Quantum Break, Dex, OwlBoy, The Whispered World Special Edition
March - The Walking Dead: Season Two, Edna & Harvey: Harvey's New Eyes, Edna & Harvey: The Breakout
April - EARTHLOCK, Styx: Master of Shadows, Rise of the Triad
May - Alpha Protocol, Lara Croft GO, Deus Ex: Mankind Divided
June - Finding Paradise, AER Memories of Old, Dreamfall Chapters, Stories: The Path of Destinies, RUINER, Lara Croft and the Temple of Osiris
July - The Sexy Brutale, Renegade Ops, Dying Light, Final Fantasy XIII
August - Firewatch, Dungeon Siege III, Vampire: The Masquerade - Bloodlines, A New Beginning - Final Cut
September - Rise of the Tomb Raider: 20 Year Celebration, Warhammer 40,000: Space Marine, DOOM
October - Assassin’s Creed IV: Black Flag, Figment
November - Ghost of a Tale, Pillars of the Earth, Fe, Path of Exile, Rakuen
December - RIME, Wuppo, Orwell - Ignorance is strength
January - Hellblade: Senua's Sacrifice, GRIS, Outland, Zombie Army Trilogy
February - Valiant Hearts: The Great War
March - A Way Out
April - Angels with Scaly Wings
May - Ticket to Ride, Witcher Adventure Game
June - Nothing
July - Heroes of Hammerwatch
August - The Room Three, Kao the Kangaroo: Round 2, Psychonauts, Red Faction: Path to War DLC
September - A Hat in Time, Magicka, HoH: Pyramid of Prophecy
October - The Escapits, Reprisal Universe, Godus
November - Nightsky, Castle Crashers
December - Nightsky, Castle Crashers
Also short legend on my scale:
⭐️⭐⭐⭐⭐ - game I really enjoyed. For either really good story or humor. It can has flaws, but they are minimal in comparison to fun I had with it
⭐️⭐⭐⭐☆ - game I enjoyed, but has it’s visible flaws that can make gameplay annoying. Or games with solid gameplay and good story, but without this something that would make me really enjoy it
⭐️⭐⭐☆☆ - starting point. Neither good or bad. Average story with average gameplay
⭐️⭐☆☆☆ - when game has average story, so I could beat it to see plot but it didn’t make me want learn more about characters or universe. Plus gameplay is so bad it make whole experience terribly annoying and irritating
⭐️☆☆☆☆ - only one type of games will get lowest note. Games that are unplayable or barely playable due to devs laziness. And their story is not interesting enough to push me into spending hours on the internet, finding a way to make it work. If game would be playable, but I wouldn’t enjoy plot or it’d have bad game mechanics it’d get 2 stars
Borderlands 2 (Q3 2012) ⭐️⭐⭐☆☆Looter shooter
55 hours playtime (base game), 37 of 75 achievements (49%)
Beaten 6 months after activation
- rewarding gameplay
- big semi-open world maps
- weapons that allow to play in the style you want
- good multiplayer implementation
- specific humor that will not appeal to everyone (does not to me)
- particle and other graphic options can't be turned off in the menu
- inventory and menus are not designed for K+M
- crapton on DLCs that are added to /all games page on Steam
- really bad driving mechanic
- enemies AI can get stuck
- random invisible walls
Good looter-shooter from the time when games were not packed with loot boxes and microtransactions. So gameplay is not "optimized" to be grindy to the point of "Ugh I will pay money to skip this grind". Humor may discourage from playing though. It's like being in the room with someone unfunny throwing "jokes" every 10 min. You either endure it or walk away and slam the doors.
Story: We need to stop Jack from opening the vault and killing everyone. Big "part" of the story is game humor, but I'm not a fan. In the end, for me, story of this game is on the level of average FPS game. Enough to justify killing others, but nothing good.
Gameplay: We kill enemies, get tons of junk weapons (with hopes for something good), do fetch quests. So nothing much. Game was clearly designed for consoles. There is simple experience system, but it takes ages to level up. Mostly because doing all the side quests will make you over leveled for the main quest, and all enemies will give whopping 1 exp per kill). Maps are big, but rather empty and filled with invisible walls. There is no fall damage which makes exploration faster. Weapons are divided into groups (shotguns, SMGs, ARs, snipers etc) and are further modified by the company that made them (explosive damage, shooting speed, accuracy etc.) So it's easy to find your preferred weapon and look for it in the drops. There is basic trading between players, but it's clunky due to console menus. Driving mechanics is the worst I ever saw in a computer game (you drive in direction you point mouse at, not where you press directional keys).
Graphic, music, bugs: Game did not date well. But fact graphic is so simple is an advantage here - it looks better than "realistic" Skyrim for example. Music is forgettable. And apart from invisible walls (and collision problems associated with it) and some weird ragdoll game is bugless.
I’m playing B2 DLCs now, so completion rate will go up
I finally moved past entry part of Pillars of Eternity, and I’m more than 50% into the story. Looks like I will finally beat this SG win :D
I also bough PC week ago, but still did not have time to tweak stuff. I will write separate update about it.
Little Nightmares (Q2 2017) ⭐️⭐⭐☆☆Platformer Puzzle Gamepad
8,7 hours playtime, 8 of 22 achievements (36%)
Beaten 1,5 month after activation
- no jumpscares
- nice atmosphere
- checkpoints are too scarce
- perspective makes it sometimes hard to time jumps
- controls are sometimes wonky
- some enemies have wonky animations
- random crashes due to engine error
Play if you want to have light platformer / puzzle combination and nothing else of this genre in library. Otherwise there are way better games to play, so this one is skippable.
Story: Our character wakes up in a room and need to leave the Maw. Along the way we discoover what Maw is and what it does. There are no dialogues or text to read or listen, so story is learned from what's happening on the screen. But in the end it's nothing deep or innovative. I was disappointed in how shallow it turned out to be.
Gameplay: Game is a mix of light platformer, puzzle and a bit of creepy atmosphere. But it's neither platformer, puzzler nor horror. Many compare this game to Limbo and Inside. But while Limbo had nice puzzles, that focused a lot on trial and error; and story in Inside was not entirely predictable - LN does neither have unpredictable story nor innovative puzzles.
Instead we get puzzle with really basic design, platformer with control and perspective problems, story that is average, and stealth that's barebone (hide under table to not be visible - that's all).
There are few chasing sequences that are frustrating due to controls and checkpoints that are too far apart. If I already beat chase sequence and died shortly after due to badly timed jump - I should restart after chase sequence. Not before it.
There are two types of collectibles, but they do not unlock anything. And as you need to restart whole level to grab them (not possible to pick checkpoints inside the level) - it feels like a waste of time to start level anew to find collectible we missed.
Graphic, music, bugs: Music is really nice, but there are graphical problems with character models and animations are sometimes wonky. Controls are sometimes wonky, which should not be a case in a platformer game. And game was randomly crashing for me to the desktop.
Wolfeinstein: The Old Blood (Q2 2015)⭐️⭐⭐⭐☆FPS
13,3 hours playtime, 33 of 50 achievements (66%)
Beaten 12 months after activation
- game is really nice as a fast paced shooter
- new approach to climbing on rocks - would be nice to see it in Tomb Raider series
- stealth does not feel like viable approach
- maps are quite small
Not for fans of stealth approach (even when stealth is an option), but good if you want short and fast FPS.
Story: We need to stop nasizsts :D Story is predictable but still enjoyable. We can read optional diares and letters to learn bit more about characters background, or listen enemy talks that comment our previous actions.
Gameplay: Stealth is possible, but game was certainly no designed to be played slowly. We get passive bonuses for using weapon in certain way (killing x enemies with gattling gun will allow us to carry it in our inventory, killing x enemies with last bullet in the magazine unlocks faster reload etc.). Like in other games in the series we can use double weapons, find collectibles (that do not unlock anything). Enemy AI seems a bit lacking, as they can get stuck behind the cover.
I found climbing mechanic interesting. Instead of approaching wall, pressing E and then pressing W to climb we need to interact with wall, and then alternately click left / right mouse button to climb. Releasing button makes our character take the pipe out from the wall, pressing the button bury pipe in the wall. If we hold both buttons both pipes will be in the wall, if we lose rhythm and release both buttons - we fall down. I think this kind of mechanic could be used in Tomb Raider series.
Graphic, music, bugs: Game is bugless, but graphic feels a bit dated. Especially rocks or some foliage looks like taken from Skyrim. But character and weapons models are of higher quality. Music is fine.
End of the year 2019 stats
- Beaten 19 games:
- 1 GOG game
- 1 Origin game
- 17 Steam games
- Favorite game beaten in 2018: A Way Out
- Worst game beaten in 2018: Witcher Adventure Game
- Longest game beaten: Heroes of Hammerwatch - 35h
- Shortest game beaten: NightSky - 3h
- In 2018 I’ve beat 43 games - 24 more than in 2019
- lack of time
- laptop with i3 370M + AMD 5490 did not help, as it’s hard to find anything that is playable on it. All more demanding games (like A Way Out or Wolfenstein) were beaten when I was back home for a few days
- games bought before Steam Winter sale 2018 count as added in December 2018
- games bought from start of Winter Sale 2018 to the end of January 2019 count as January 2019 additions
I do buy games during winter sale to beat them next year, so it makes most sense.
Green columns are for games beaten on Steam, blue for games beaten on Origin / GOG.
I also made graph that shows my progress from the time I started to write down my percentages (finally it has it’s use!).
Great purge is a time when I removed, in a span of 3 months, 59 games from my account (I was close to 500, so it was more than 10% of my library). 48 were removed at the end of June, following with some more in next 2 months. It was also time when I really sorted my library and moved a lot from unfinished to won’t play.
Browsing through my updates made me realize I started to semi-seriously think about getting proper PC 6 months ago. I think for my New Year resolution I will pick “stop to overthinkg, as it takes you weeks to buy anything” :hehe:
But I have (more or less) parts already picked:
CPU: AMD Ryzen R5 3600
MOBO: MSI B450 Pro Carbon AC
RAM: Corsair Vengeance LPX 2x8GB 3000Mhz
SSD: Crucial MX500 250 GB
HDD: WD Blue 1 TB
PSU: Corsair TXM Gold 550 W
Case: Phanteks 350X
Monitor: AOC 24G2U
MOBO: I need board that supports flashing from USB (to upgrade BIOS for new Ryzen) + have on board WiFi (and Bluetooth). Buying cheaper MOBO + PCI-E WiFi/Bluetooth card will cost the same as buying more expensive board with WiFi. I heard they may finally release B550 MOBOs soon(?) but don't think I want to wait even longer just for having R5 3600 BIOS support out of the box.
RAM: I read that those works nicely with 3rd gen Ryzen, and there should not be a problem to OC them to 3200 Mhz.
GPU: That's only thing I lack. I don't want to pay extra for RTX when it's not used in more than few games. I do not render so I don't need CUDA cores.
RX 5500XT performance / price is not great, as they want to push RX 580 and 590 from stores. RX 5600XT will be released on 21st Jan with MSRP of 270$ (so custom boards will be more expensive most probably), and 5700 is overkill for my needs. Sadly Ryzen 3600 does not have integrated graphic, so I can't buy whole set up and wait for GPU. Grrr.
SSD: I need SSD only for OS. Having loading time in game of 15s instead of 30s will not make any difference for me. I know I could have 1TB SSD in the price of 240GB SSD + 1TB HDD, but SSD drives dies randomly without any warning. And I sometimes forget to do regular backup, so it's better to keep all my data on HDD.
I thought about M2 drive, but they overhear a lot. It may be upgrade possibility when SSD price will drop further, and they will start to use some normal cooling on those. MOBO I chose has "M2 shield" technology, but it only makes them hotter :hehe:
PSU: I wanted to go with Seasonic Focus Plus Gold 550W, but it's not available here. So Corsair is my 2nd pick.
Case: I want small case (so not bigger than 460 x 460mm) with simple design and good dust filters. I thought about Meshify C, but it's 20 pounds more expensive in it's most basic version. And version with tempered glass is 40 pounds more. I prefer to add money to GPU than PC case.
Monitor: I sit close to the screen so 24 inch 1080p will be perfect. Plus it will make GPU more "future-proof". It is IPS screen with FreeSync and 144Hz, has VESA mount and speakers (I don't have separate ones and normally use headphones, but I can't have them on when I want to clean and listen to radio :D). I was eyeing it since I started to look into PC monitors, and decided it's perfect match immediately after it was released and first tests were up.
I have Dell P2414H back home which is also IPS panel. Do not see any ghosting there, so this should be fine as well.
Winter Sale 2019 update
1.Games I get as gifts.
2. Games I bought myself.
Turned out that it was Bethesda that had best discounts on my wishlist. So I ended with 2 stealth games, 1 FPS + The Council.
I will start to write when game was released and when I wishlisted it, to see how big delay I have between game release and buying it. Here we have 1,5 - 2,5 year after putting game on wishlist. Which I think is fine. Though could be shorter as price is pretty much locked after game hits -75% for first time.
I will also start to write in my updates how long have pass from when I add game to my library, to when I beat it.
Looks in horror on Pillars of Eternity
I will post my sale stats this weekend (I hope). I beat really small number of games this year, so I will focus on adding to my library games I want to play. Not because “it looks interesting” like I was before. I don’t have time to play medicore games anymore :D
Also Happy New Year! :D
- good couch co-op implementation
- levels are short, so it's good game for "when you have bit of time"
- some backgrounds make it hard to see where our character is
- enemies are repeatable
- not reliable combo combinations
Story: Enemies stole princesses and we go on the quest to save them.
Gameplay: Action sidescroller. Playable characters use various blunt / sharp weapons and magic to kill enemies. Each map ends with small or big boss. We can "equip" a pet that gives us passive or active abilities. Experience is not shared among players and granted in weird way - you get one experience point for each hit you make, not for damage dealt. So game promotes spamming light attacks to grind experience. Leveling up gives us ability to invest points into strength, health and magic. We can find burred weapons or get them from enemy drops. But they all feel the same when using, no bigger change in gameplay between using default sword and lightsaber.
Graphic, music, bugs: Game is bugless, music is fine. Graphic did not age, but some backgrounds make it hard to localize our character when there are bunch of enemies around.
- levels are short so it's easy to start game for a few minutes when we have time
- game is not really challenging or require you to think outside of the box
Story: No story.
Gameplay: We control the ball and need to use physics (momentum, moving platforms etc) to beat the level. Each level compose of 3 sub-sections with checkpoint at the beginning of each level. But as levels are short - game is not punishing for dying. We can make ball more sticky to the surface, accelerate it or reverse gravity. But not all abilities are available on all levels.
Graphic, music, bugs: Game is bugless, music is ambient. Graphic is quite barebone but fits into overall game atmosphere.
I don’t know why, but I can’t see stats of games which I played via family sharing. Previously I could peak into achievements by editing link to achievements page. And now I get “There was a problem” message.
I will start to add release date of the game (and edit previous posts when I have time) to see in how “old” games I play in general. Here I have game that is 7 and 8 y/o. It will also make it easier to compare if game is in similar quality to other games released the same time. Like Wolfenstein: The Old Blood is from 2015 and Skyrim from 2011. And on ultra details some textures look like straightly taken from Skyrim, especially environment / rock textures.
Godus (2015) ⭐️⭐☆☆☆Platformer Gamepad
3 hours playtime, No achievements
- simple but pleasant to the eye visuals
- forever in-early-access
- quite straight conversion from the mobile
- followers AI
Story: No story. It is God game where we simply need to expand our territory further. To give our followers more space to live and conquer hostile tribes.
We can shape sand and grass to make it flat for building spots. It is not possible to show where buildings should be localized, so space is often wasted on few small buildings instead of less big ones. Also if we want to destroy part of the village to change layout, our followers will immediately start to build tiny huts everywhere. Which makes any kind of planning a futile effort.
We gather faith with time (need to be collected manually from the houses) to shape higher localized places, create special buildings (such as villages or trees), use abilities (like telling follower to go somewhere or destroy buildings).
We progress in game by unlocking new buildings / abilities. They are locked behind reaching certain population. When we unlock card with building / ability, we need to put stickers on it to activate it. And we gain stickers by finding treasure chests on the map, playing in really repetitive minigame or buying sticker packs.
Game has in-game currency (gems) that allow us unlock abilities faster, or speed up building construction. But as developers removed ability to buy gems via money (like it was in mobile version) we need to find them in the chests as well... Good they removed daily log-in bonus for starting the game :hehe:
Graphic, music, bugs: Bugs are limited to dumb followers that can get stuck on flat area, without ability to move. Music is fine, not invasive. Graphic is simple, but fitting to overall game atmosphere.
Reprisal Universe (2014) ⭐️⭐⭐☆☆Action
2 hours playtime, No achievements
- campaign is divided into small maps, which makes it good for short playing sessions
- good learning curve
- really simple and repetitive
- camera movement is not intuitive
Story: We were banished and left forgotten by our evil twins. Now we awoken, need to restore our power and defeat other gods. So nothing extraordinary, but enough to justify learning something new on each map, as it stimulates our growth in power.
I played for 2,5h which allowed me to beat 13 out of 30 maps in main campaign. Which gives ~13 min for beating one map.
Each scenario (so far) was the same: we land on a map with some nation(s) and need to defeat them + pick up one new power. We can shape the land; tell our followers to go to a way point, make new settlements or attack. Faith is auto-generated by followers, and we can use it immediately.
Settlements periodically spawn knights. Depending which order we have turned on they will either make more settlements or go to conquer enemy cities. When we have enough flat land (and settlement order on) knights will make new settlement. Settlement size increases linearly and immediately with available space, so if they build on spacious spot it will spawn biggest possible castle immediately.
Which boils down each map to the same scenario: flatten the land to make space for new settlements, get boost of fath income, switch to attack order and wait for other nations to be annihilated. With abundance of faith later on (no need to shape the ground anymore) we can throw thunderstorms and fires on enemies to destroy their castles and lower number of their knights.
Camera is isometric, but has not ability to move up / down / right / left. Only diagonally. Which is confusing.
Graphic, music, bugs: No noticeable bugs. Graphics and music is really barebone.
- it's sometimes easy to get stuck before entrance, as it's not possible to side step
Story: No story.
We need to escape the prison. We can craft items, trade with other prisoners and do quests for them, steal items from guards or prisoners. Each day has regime we need to follow - eat, work, shower, exercise etc.
We climb on tables etc by walking towards it. Which does not work good with too sensitive controls, and I was getting stuck on "walk towards x.. ugh don't climb on it, just walk to it..".
I think there may be few ways to escape the prison in each scenario. But game made me bored before I was able to finish first one. That's why I don't have much to write about it. Only that this game is not for me.
Graphic, music, bugs: Simple pixel graphic, barebone music. If we want to enter a room we may get stuck on the wall next to the door, as game does not draw us in door / corridor. We need to be positioned exactly in front of narrow space to walk past it. Which really surprised me, never before saw game with isometric view, where I could not keep pressing direction key and adjust position to walk through. So I consider this one to be a bug.
Not really what did I beat this month update, as I didn’t beat any game. More of I tried those games and did not like them one.
Now I play NightSky and it’s fine puzzle/physic game. So will be part of November update.
My overall progress did not change, as I play games with Family Share. So they do not count towards my profile progress.
I can always make progress with removing games from account :blobevil:
- mostly violence-free
- cheats for which you don't need to pay!
- no microtransactions whatsoever
- switching powers takes a bit too long
- trying to collect all hourglass pieces on every level gets repetitive fast
- feels like character always do "half of the step" after I stop to use directional key, so controls do not feel crispy
- camera which often knows better where I want to look
Story: Hourglass time-pieces get sucked out from the spaceship, and without them our character is unable to fly further. So they are stuck on the planet, collecting lost time pieces. Plot is not amazing, but good enough to make kids entertainment. Not adults though, as it's shallow and villain is too obvious.
Game levels are unlocked in certain order, there is no real free roam mode. We start levels from our space ship, and they are boiled down to "find hourglass on this level". Some levels (like Mafia Town from 1st act) will be replayed like 5 times. While levels from Movie Battle are somewhat unique, but at the same time really small.
On levels we can collect yarn, coins, tokens and gifts. Yarn gives ability to unlock new hats and abilities. Coins are used to pay for badges that modify gameplay a bit (coin magnet, grasping hook, treasures radar etc). Tokens are used on ship slot machine to unlock new outfit colors, hat designs and music. Sadly there are less tokens than available prizes, so it's not possible to unlock everything. Gifts unlock relic pieces, and if you already have all the relic parts - they will give tokens instead. Relics do not do anything useful apart from unlocking 1 - 2 extra hourglass pieces in certain act.
Character can jump, wall jump, dash and attack enemies with an umbrella. Some parts of the levels need certain hat to be accessible (like dweller hat which gives ability to enter into spirit world for a few seconds). There are clear holes in the gameplay, as developers started to work on some feature, then dropped it, and did not remove idea from the shipped game. E.g. there is ability to change weapon, but there are no other weapons in the game. Some levels were unbeatable due to low FPS on my laptop. Thankfully devs implemented normal console with cheat codes, so you can use fly to get on otherwise inaccessible platform. EA or Ubishit would throw them into in-game shop under "time savers", and ask you to shell out cash for them.
Graphic, music, bugs: I did not encourage any bugs, apart from wonky camera work near to the walls. Graphic is fine, same as the music. Nothing to go back in the future though.
- interesting gameplay where you combine elements to make spells
- buggy multiplayer mode
- plot is of less than average quality
- controls are confusing
Story: Our to-be-herose need to save the world from evil demon. Game has a lot of references I didn't get, and humor I did not found funny.
Gameplay: This game has friendly fire, so it's easy to kill other players... which I did a lot :hehe:. It's isometric action game where you move around with one mouse button, attack with equipped weapon with other and use keyboard to make spell combinations. No jumping, hiking, dialogues or choices to be made. There are 8 elements, each is assigned to different key. Pressing key for water + cold will produce ice, shield + stone will spawn ring of boulders etc. It is interesting, but I was constantly ending with bad key strokes that were messing up spells I wanted to create.
Graphic, music, bugs: Graphic and music are fine. But this is multiplayer-oriented game - and it's online mode is implemented very badly. It is not possible to move from one completed level to another. When next level loads game will freeze for hosting player, kick out joining player, and then crash for both.
HoH: Pyramid of Prophecy ⭐️⭐⭐⭐☆Co-op Rogue-lite Gamepad
6 hours playtime, 8 of 23 achievements (35%)
- new gameplay mechanics and permanent buffs
- enemies are not re-used from the base game
- curse traps are annoying in small corridors
Story: I don't remember this DLC to have any story - so N/A.
Gameplay: The same as in base game with small additions. Curses can be "paid" for items or get from the enemies. They increase possibility enemy will land critical hit on our character. Fights on the arena (wave horde mode) gives some points that can be spent for permanent bonuses. On top of that devs implemented statues that can be built, and give permanent boost. They are really expensive and act as infinite ore-sink for endgame players that like to grind in their games forever. So not for me.
Graphic, music, bugs: Same as in the base game.
I saw photo in some medical article about simultaneous lung and liver transplant. And was like BP handle, stitch scissors, Spencer-Wells artery forceps, Lane toothed dissecting forceps… my new job has deteriorating effect on my brain :sweatsmile:
But it should give me ability to buy standalone PC soonish. So it’s not all bad. People are also friendly and cheerful, so it does not feel like hassle to go there.
Also only 2 more months till Christmas, time when I will be free to post All I want for Christmas and Last Christmas everywhere. Oh the joy.
- more complex than previous games
- no point of no-return, so all endings can be seen in one playthrough
- ending is too "complicated", and adding ME3-color type elements feels unnecessary
- feels like series starts to be more of "walking simulator" than puzzle it used to be
- game is unplayable at low (10) FPS. While we can walk around, it's not possible to have any precise object manipulation with the mouse
Story: We're teleported onto some island and need to solve puzzles localized there to survive. It is continuation of the story from previous game, but there is more background thanks to the letters we find inside the rooms. Still game has open ending, so don't expect to get any clear explanation what's happening around.
Gameplay: Similar to The Room Two. But here we can move freely between rooms with the puzzles, while TR2 consisted from rooms with puzzle, and portal leading into the next puzzle. So it has more open design. Which is a like nice evolution, but I felt there was a bit too much back / forward walking which only wasted time.
We still open boxes, redirect light to solve puzzles, look for keys in hidden compartments. There is a bit of an extra environmental element though, like puzzle with sun clock and planet models.
Graphic, music, bugs: Graphic is fine, but game feels too resource-heavy for what it offers. Music feels a bit re-used from previous games. And apart from game being unplayable at low frame rate I did not encourage any bugs.
- simple platformer without gore
- camera sometimes get stuck at weird angle
- enemies are bit repetitive, and some attacks are hard to dodge
- hub area is really small, but can still be confusing...
Story: Hunter is kidnapping animals. And we're sent on the quest to free them, defeat him and his subordinates. Muahaha!. So nothing overly complicated, but it is also game for kids. So it fits.
Gameplay: Kao can jump, attack with gloves and jump-slam. Some sections require use of gliding, others are timed. So it's quite similar to Croc: Legend of the Gobbos. I think studio did copy this game a bit :D We don't need to collect keys or coins to end level though, it's enough to reach the exit. Levels are simple and of ok-quality. Could be more complicated for my liking, but it's kid's game. So I will not complain here.
Graphic, music, bugs: It's PS2 era game, so graphic and 3D objects are really simple. Psychonauts was released the same year as this game, and graphic there is more complex. Music is really basic, and voice acting is average.
- well designed levels
- interesting gameplay
- problems with starting and closing the game(does not start on 1st try / stays in the task manager after it's closed)
- control problems with mouse and keyboard
Story: We join a summer camp which trains cadets for Psychonauts. Soldiers that are able to enter mind of someone else to "fix" their mental problems, steal secrets etc. After first night someone stole brains of other students, and we start quest to bring them back. And to save our girlfriend! Script is well written, even when it does not have any plottwists or surprises.
Gameplay: Platformer that is preferably played with the gamepad, as K+M controls are wonky (I remember having a lot of problems while playing non-Steam version on K+M years ago).
During gameplay we unlock abilities which allow us to progress the plot. Levitation, pyromancy, shooting, confusion grenades etc. This is not metroidvania though, so there are no additional areas on levels, that can be unlocked with new abilities.
We collect figments and PSI cards, which upgrade our psychonaut rank. Every xth rank upgrades certain ability - longer lasting invisibility, ricochet psybeam etc. It does not feel like something really important, as abilities do not give visible advantage. So collection part of the game is really optional.
Game hub is small, but still has fast travel points. Levels are closed, there is not much in the terms of free roam. Dialogs with other characters are quite basic.
Graphic, music, bugs: This is PS 2 game... so graphic is simple. But thanks to that game worked at stable 45 FPS, so yay!. Music is bit repetitive, but voice acting is good. I did not experience any in-game bugs, only problems with game opening / closing.
- really nice destruction model
- ability to both destroy and rebuild objects
- good shooting mechanic (just turn off auto aim >_>)
- enemies are bit of a bullet sponges
Story: DLC focus on events that happened before main game campaign. So destruction of terraformer on Mars. It is short (like 2h), but does not feel rushed.
Gameplay: Just like in the main game. We have a few weapons to chose from to shot + hammer to break stuff. Destruction model (in this 2011 game!!) is light years ahead from anything new you can buy right now. You can break every single wall, fence, floor, vehicle you can find. And it stays destroyed unless you rebuild it. Game is corridor shooter, so there is not much of an exploration. But it also means we don't need to go long way to gather resources, and exp is given for killing enemies. I beat main game exactly 6 year ago, and most of the fun came from destroying stuff :D
Graphic, music, bugs: Graphic is ok for that old game. Voice over is fine, and I did not experience any noticeable bugs.Also I bought this DLC year ago. So beating it was postponed for way too long.
Psychonauts worked at comfy 30 FPS. Rest of the games from this batched worked in 10 - 15 FPS range… when you get used to playing in FHD at 60 FPS you forget how slow games can run on weak PC configurations :hehe:
I tried to play Little Nightmares but it is unplayable with it’s low FPS. A Hat in Time works better, as I have 15 - 19 FPS most of the time (all graphic options turned off xD). Only occasionally, with more particle effects on the screen, I get drops to 5 - 8 FPS.
Heroes of Hammerwatch ⭐️⭐⭐⭐⭐Co-op Rogue-lite Gamepad
35 hours playtime, 20 of 92 achievements (22%)
- well implemented co-op mechanic
- good variation of the enemies
- death is not punishing for making mistake
- items in inventory are not sorted in any way
- sprites of dead enemies are sometimes stuck on the map
Story: No story. Game goal is to climb the tower and kill last boss. No dialogues, diaries etc that could tell some story.
Gameplay: We can chose from few character classes, they behave in different ways, so it does not feel like we only changed how our character looks like. After death gold and ore, that was sent back home, is available to buy permanent upgrades for the city and character. Items are lost. Which is a good balance. We can upgrade our hero, and do not need to start from scratch every single time. I hate this mechanic in full rogue games. Game has isometric view. Works well with gamepad. I played it in co-op and did not see any bugs or bad game mechanics related to it. Gold , exp and loot is individual, so no need to fight for it.
Graphic, music, bugs: Pixel graphis :sob:. Music is bit repetitive, although fits into different floor themes - library, ice land, basement etc. There are no major or minor bugs visible.
It’s hard to find cheap FreeSync monitor nowadays xD:
- 27’ + FHD - not only I’d sit way too close to have 27’ monitor, pixels on such low resolution must be terrible
- 24’ + FHD - a lot are on shitty TN panels, those that are on IPS or VA often do not have VESA mount, or have only one digital port
- 24’ + 1440p - fonts may be small, and it would take away GPU power. Using FHD on 1440p monitor makes it a bit blurry
Wonder when they will release RX 3600, so I will be able to compare it to NVidia offer and start to plan PC set up :D
I also have growing list of games to beat, but my laptop will not allow me to play in any of them :sob: That’s painfull.
Summer Sale 2019 update
1. Pre-sale acquisitions:
2. Summer sale acquisitions:
I get one game, and one DLC.
Borderlands series had really nice discount when you owned the previous games, so I grabbed bundle on Steam.
Kao 2 was free, and as Kao 1 was the first game I bought for my 1st PC - I had to add it. More because of the nostalgia than wanting to beat it. But I will try it soon. If not for this deal I would not even know this game has a sequel.
I didn’t beat a single game this month… on the positive side I get better job and rented a room, so I will have now more time to actually play games.
I removed few games, so my overall completion rate did not change. Even when I added more games than I’ve beaten :blobevil:
I will start with The Room 3 and try to beat all floors in Hammerwatch. I will also see if Kao the Kangaroo 2 works on my laptop.
I saw that RX 5700 is a really nice card, on pair with GTX 2060 Super and GTX 2070. So I will grab it, or RX5600. Depends on performance and price difference between custom variants.