Mskotor

March 2022 Update

Next update (works only on profile page)



Overall backlog progress :

26% completed
60% beaten
1% unfinished
1% never played
12% won't play

Side note


I play now Shadow of the Tomb Raider on Epic and damn, hope it’s only issue with this version. Game keeps crashing randomly without any kind of error. Turning off web browser and email client does help. But game should not crash because it’s not only app running. It would also not run in DX12 mode, even when my card supports it.

First Spring (very late Christmas) party after me. I had no idea what to expect as this kind of event is not happening in Poland. But it was all right. Kind of fancy dinner with more cutlery I ever saw at the same time on the table, and then some light chatting and some dancing. Sadly it aligned with start of Ramadan so not all people from work could join us at the dinner.

Recent release of the Elden Ring made me think about accessibility. So from next update I will separate section for accessibility and general tuning up game. Some game (like Vampyr) has bare bone (even sad) configuration options as they are console ports and we don’t need to be able to adjust graphic setting on PC. And then there are games like Shadow of the Tomb Raider with tons of graphic options (helps to find good mix of visuals and performance) and you can fine-tune how game works in exploration, combat and puzzle sequences. You feel it’s too easy to have all parkour areas marked with white paint (which is nowadays standard in games) - turn it off. Think puzzles where interactive elements are highlighted are too easy - turn it off. You think combat is too hard? Drop it a notch. I was kind of annoyed for hand-holding in previous games puzzles and parkour sequences so I set them to hard. Which means there are no helpers. Does fact someone can go on easy in combat, puzzles and exploration make my game worse? Well no.

Accessibility is not only about dropping enemies damage or giving player enormous amount of attack power. Give map to players that gets lost easily in games (and IRL as well…) which is turned off by default for “proper experience”. Give players with mobility problems parry window that is 1s longer. Include colorblind option in puzzle games.