
Mskotor
Co-op,
Dungeon-Crawler
17,5h | 8 of 13 (62%)
April 2025 Update
Next update (works only on profile page)
Overall
backlog
progress
:

The good 👍
- This game is less buggy and more polished than the previous games in the series, but it occasionally still needs to be restarted to reset a buggy puzzle
- Puzzles are interesting and less cumbersome, except the "whale-sound" challenge
- No issue with always-on mic that needs to be changed in the settings
The bad 👎
- Story is really meh
- Voice acting is very average
Conclusion:
Asymetrical Puzzle game with improved graphics and average voice acting. Some puzzles rely less on the partner, and could be solved single-handedly. Which is not a good thing when it makes your partner a bit obsolete. It is the longest game in the series, but some of the gameplay is spent on backtracking and watching unskippable animations. It does not negate the fact that the co-op puzzle genre sits in an abandoned corner, and it would be hard to find a better game in the genre. So I do recommend it, but you need to know that it is not without flaws.
- This game is less buggy and more polished than the previous games in the series, but it occasionally still needs to be restarted to reset a buggy puzzle
- Puzzles are interesting and less cumbersome, except the "whale-sound" challenge
- No issue with always-on mic that needs to be changed in the settings
The bad 👎
- Story is really meh
- Voice acting is very average
Conclusion:
Asymetrical Puzzle game with improved graphics and average voice acting. Some puzzles rely less on the partner, and could be solved single-handedly. Which is not a good thing when it makes your partner a bit obsolete. It is the longest game in the series, but some of the gameplay is spent on backtracking and watching unskippable animations. It does not negate the fact that the co-op puzzle genre sits in an abandoned corner, and it would be hard to find a better game in the genre. So I do recommend it, but you need to know that it is not without flaws.
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☑ Story progression ☐ Few collectibles / easy to get ☐ Grindy collectibles / hard to get ☑ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☐ Can run on a potato ☑ Medium requirements ☐ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures/geometry problems ☑ Average ☐ Good ☐ Beautiful |
☑ Nothing to remember ☐ Good voice acting ☐ Good weapons & effects ☐ Good OST ☐ Music flows well with the action |
☐ Resolution, volume only ☑ Basic graphic settings ☐ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☑ No map ☐ Basic ☐ Detailed ☐ Minimap ☐ Fast travel |
Game is still buggy and requires checkpoint restart to continue |

Dungeons of Sundaria (Q4 2023) ⭐️⭐☆☆☆

17,5h | 8 of 13 (62%)
⇱ Click to show summary⇲
The good 👍
- This game is so bad you start to enjoy how broken it is
- All armors are fully color customizable
- Depends on your preference, being so powerful to OHK mobs and mowing through bosses before they can finish their introductory lines can be seen as a positive or negative
- Loot constantly feels like a substantial improvement, not useless grind
- Enemy design is given way more attention than I would expect from a low-budget title, with each level having unique designs
- Long list of abilities to choose from
- Resuming game mid-level doesn't restart the level progress
The bad 👎
- Game is abandoned by the developers
- Can select any race for any class, even when it ends up not being able to aim (bulky lizard race as an archer obfuscates the aiming reticle)
- Platforming is not great, and you will repeatedly miss a jump and die
- In one instance, the same annoying huge damage-area boss spawned 2-3 times during one fight. Repeatedly. Which meant I had to kill 3 instances of the same boss. He was not supposed to respawn mid-fight and re-say his dialogue 🤣
- Voice acting is painful to listen to
Conclusion:
This is the type of game "that is so bad it makes it funny and entertaining". The first level is long and slow, then it gets ridiculously easy when you can mow through both mobs and bosses. I had to ask people I played with not to attack the boss, for the boss to have time to say their storylines. But then sometimes the boss keeps saying dialogue lines even after it's dead. Big difficulty spikes do happen, and the game is not well balanced. I have beaten the last mission before I was able to beat the second-to-last, as enemies there were OHK me. There are slight geometry problems during platforming. Or a pit we need to jump into to progress, has a 90% chance to kill us due to the fall damage. Enemies can do crazy break dancing after they are killed.
- This game is so bad you start to enjoy how broken it is
- All armors are fully color customizable
- Depends on your preference, being so powerful to OHK mobs and mowing through bosses before they can finish their introductory lines can be seen as a positive or negative
- Loot constantly feels like a substantial improvement, not useless grind
- Enemy design is given way more attention than I would expect from a low-budget title, with each level having unique designs
- Long list of abilities to choose from
- Resuming game mid-level doesn't restart the level progress
The bad 👎
- Game is abandoned by the developers
- Can select any race for any class, even when it ends up not being able to aim (bulky lizard race as an archer obfuscates the aiming reticle)
- Platforming is not great, and you will repeatedly miss a jump and die
- In one instance, the same annoying huge damage-area boss spawned 2-3 times during one fight. Repeatedly. Which meant I had to kill 3 instances of the same boss. He was not supposed to respawn mid-fight and re-say his dialogue 🤣
- Voice acting is painful to listen to
Conclusion:
This is the type of game "that is so bad it makes it funny and entertaining". The first level is long and slow, then it gets ridiculously easy when you can mow through both mobs and bosses. I had to ask people I played with not to attack the boss, for the boss to have time to say their storylines. But then sometimes the boss keeps saying dialogue lines even after it's dead. Big difficulty spikes do happen, and the game is not well balanced. I have beaten the last mission before I was able to beat the second-to-last, as enemies there were OHK me. There are slight geometry problems during platforming. Or a pit we need to jump into to progress, has a 90% chance to kill us due to the fall damage. Enemies can do crazy break dancing after they are killed.
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☑ Story progression ☐ Few collectibles / easy to get ☐ Grindy collectibles / hard to get ☑ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☑ Can run on a potato ☐ Medium requirements ☐ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☑ May look good 10 years ago, but not now ☐ Blurry textures/geometry problems ☐ Average ☐ Good ☐ Beautiful |
☑ Nothing to remember ☐ Good voice acting ☐ Good weapons & effects ☐ Good OST ☐ Music flows well with the action |
☐ Resolution, volume only ☑ Basic graphic settings ☐ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☐ No map ☑ Basic ☐ Detailed ☐ Minimap ☐ Fast travel |
Imp enemy has a very loud and annoying dying sound |