Mskotor

August update

Click here to jump to the next update

Overall backlog progress:
27% completed
54% beaten
1% unfinished
1% never played
17% won't play

Pros:
- inventory and exp is shared, so no reason to be grumpy "omg you stole my trousers!"
- not amazing, but proper story

Cons:
- camera is really low, so it's hard to see what's happening around
- characters don't attack where we point with mouse, but where it faces
- really aggressive auto-aim makes it sometimes impossible to shot enemy we want
- only host can see quests markers on the map, pick up dialogue options, have save game on PC (as joining player I didn't have any save file if I'd want to continue on my own)
- clunky minimap / camera controls
- attacks are not always responsive, and it's possible to be forced to press key few times before ability is activated (esp in case of special abilities that aren't activated directly)
- various texture bugs
- players sometimes die randomly due to delayed boss attacks (?)

Conclusion:

This game feels like it was designed as console sofa aRPG. Aggressive auto aim, low camera, no quest markers for 2nd player and no shared save file aren't an issue in that scenario. But it doesn't work well when we play it over the internet on PC. Story is decent to made me continue playing, there are some simple choices that influence last sequences. I wouldn't play it in solo most probably, but it's fine game to play in co-op (up to 4 players).

Pros:
- good story with interesting setting
- really big ability to shape our own character
- game is not linear, we can do quests in any order we want. And some are unavailable if we progress main story too far before starting them
- game doesn't grant exp for killing enemies, so there is not incentive to kill every NPC on your way

Cons:
- tutorial that's easy to miss, as nothing indicates random NPC talking to you starts it. Which left you without knowing basic game mechanics and without lock-pick (it's possible to buy it later)
- clunky controls, lack of map
- bad journal without distinction between main and side quests. Only ongoing and closed ones
- graphic
- problems with source engine physic - our hairs and clothes "lift up" when we drive down elevator, like if we'd been falling down
- claustrophobic maps
- NPCs easily block path and it's not possible to move them or run around. They also have huge models that makes it impossible to walk past them even when they are 1m away from the wall
- wonky camera control in narrow spaces
- if camera zooms in to first person due to narrow space, using ladder or performing action, it doesn't go back to third person view
- models of NPCs further away are rendered with less than 30 FPS... so their animation movement is really bad and wonky
- whole ending of the game is focused entirely on combat, so characters that specialize in stealth may have problem
- platforming elements that are problem due to wonky camera and collision detection
- ranged weapons are bad D: Long reload, big recoil, enemies models hit boxes are weird

Conclusion:

I have no idea how long I played, as installing unofficial patch forced me to use patcher exe file. And it means steam doesn't record gameplay time.

This game is so uneven :notlikeblob: Story is good, character creation is really detailed and without restrictions. There are few clans we can pick, and every has it's own ups and downs. Like one clan is fast and strong, but look like monsters. So they can't use streets to move around and need to use sewers. Other clan talks in rhymes due to mental problems. Another consider itself to be "high vampires" (or smth) and can't drink rats blood from sewers (and it's easiest way to refill blood meter without spending money). They differ in abilities and some stats may be locked from leveling up above certain level due to class restrictions. Like I couldn't level up my strength past x points, as I picked mix of stealth and magic class. Setting is interesting, nothing is black and white. Choices do influence a bit plot, but it's nothing like in Alpha Protocol for example.

Abilities are divided into 3 parts. Attributes (eg. strength, dexterity, charisma, appearance, perception, intelligence), abilities (eg. dodge, intimidation, firearms, stealth, security, computer). And then there are class-depended abilities (in my case seeing enemies through walls, dominance that can confuse enemies and blood magic that can shoot projectiles or cast shield). Certain feats are dependent on first 2 categories. Like hacking depends on level of intelligence and computer. Ranged depends on firearms + perception. Lock-picking on security + dexterity etc. So it feels really detailed, you don't simply add +1 to certain stat. And it's level of feat that matters in game, not attribute or ability.

There are no levels, experience points are awarded after completion of quest or certain quest part in various number (2 - 6). And can be spend directly for attributes / abilities / powers. Every level requires more experience, so 1st level of firearms costs 3p, but 2nd 6p etc. So sometimes it's better to level up attribute instead of ability to level up feat. Like buying 1st level of perception (that will also level up inspection in the process) to level up ranged combat, instead of investing more points into firearms. It does make whole system really interesting and way more "alive" than "add +1 to dexterity to get level up in lock-picking and bows"

But whole technical / gameplay side is really bad. It's clunky and not enjoyable. And not intuitive. I won't describe it, I'd need to add another 3 paragraphs here. If you're unable to play in game with bad gameplay it's not game for you. But if you're able to grit your teeth it will be worth it. For setting, character creation, non linear plot, ability to choose NPCs fate etc. Also I don't have need to replay it, but playing as different class would give different experience. For something as simple as picking Nosferatu which blocks many "easy" routes and force players to look for alternatives. Just don't pick this clan for 1st playthrough, playing as ugly vampire that's forced to use sewers only must be terrible experience for players that don't know gameplay basics and quests structure.

Pros:
- no illogical actions to perform like in Deponia games
- game mechanic doesn't have any annoying features

Cons:
- don't know which language is considered to be basic, but english audio doesn't fit characters lip movement at all. Well their whole face expression when they speak is rather wonky
- inability to skip dialogues in comic parts
- double click to skip section of the map doesn't always work

Conclusion:

It's not bad point&click / adventure game. But it's also not amazing. It's just average. Our goal is to go back in time and save human race from global warming consequences. And to do so we must prevent nuclear plant in Brazilian forest from blowing up. (It's literally said to us in few first missions of gameplay, so I don't consider it to be a spoiler). There are few easy logical puzzles, running back and forth collecting items. Thankfully items aren't used in "deponia level of abstraction", so no problem to progress further. It's not a game I'd pick as my 1st pick, but it was in my backlog as last point&click game. So I decided I can give it a chance.

Side note


I have literally 7 games left to beat on Steam. So I’m really close to beating my backlog here. I have some backlog on Origin now though, as they added really nice games in recent Access update - like Orwell DLC, Fe or Ghost of a Tale. So I will have stuff to play for another 2 - 3 months. Enough to keep me occupied to Christmas Sale.

I also moved some games to won’t play category - like METAL GEAR RISING: REVENGEANCE or King’s Bounty: The Legend. I tried to play them few times, but they pushed me away every time with “meh” feeling. What I like most is that I beat all those bad games I had in library. So no more of “you must complete it D:” OCD. I can add only nice games to my library and enjoy them. Inevitable flashbacks from FF XIII, Trails in the Sky, all those point&click games I won on SG when I was small and stupid, and had compulsion to beat them

I passed driving test. After 9 months since I started it. Course took like 3,5 month to complete, and then I had break from driving (stupid idea). Took me 3 exam attempts and 8h of extra driving lessons to pass. But I have driving license \o/. I don’t have car, and I don’t know if I will buy it now bc of reasons. But at least now I feel like I can achieve something if I want to. Also whole end of August was rather hectic with driving exam, preparations for my friend’s wedding, preparing job applications and so like. So I was finally able to sit down and catch my breath this week.

tsupertsundere

oh my god you are SO close! Congratulations!!!

It’s good you had an overall enjoyable spread of games, and that you accomplished so much in August. Congrats on your driver’s license!
I hope you find this upcoming lull relaxing; you deserve to recharge!

Mskotor

Thanks :D

Wonder if I will have to leave BLAEO, when I won’t have any backlog left :P

I will still go back to games like Hollow Knight or to those I bought DLCs for. I don’t think I will write about beating them though.

uguleley

Congrats on getting the license! That’s a great thing to check off the to-do list and not worry about anymore.

Mskotor

Yeah, I wanted to do it before deciding if I want to stay here, or move aboard to work. Now it’s out of the way so I must decide, finally :blobsweat:

And thanks! :D

godprobe

That is awesome! And very encouraging! The backlog killing can work! :)
And +1 on congrats for getting your license! Shame you don’t have a car to use it with; maybe friends will appreciate that you can drive occasionally instead of them driving all the time though (if the trust you with their car)? In any case – awesome! :)

Mskotor

Sadly none of my friends have car D: But it only shows how picky I am with my relationships, I don’t contact with many people at a time :P

And yeah, it does work. You simply can’t add more games that you can beat. And backlog will be gone… after a while….

Arbiter Libera

Dungeon Siege 3 should absolutely be played with a gamepad seeing as it’s more in the vein of PS2’s Dark Alliance than straight up Diablo-clones we get on PC.

Biggest problem I had with the game was (un)fortunately a brief one because I only dabbled in co-op - host and only host saves anything and unless you keep playing together without breaks whoever joins the game starts with crappy default equipment loadout. Unless that was changed with patches at some point. Then again, I REALLY liked how this is a take on H&S RPGs, or ARPGs as people seem to call them these days, that actually took to the effort to have decent story as well as choices and consequences. I guess that’s Obsidian being Obsidian for you.

I passed driving test.

Congrats. Always a milestone. What tripped you up in earlier exams?

Mskotor

Person I played it with lives in another country, so we had to play over the internet.

And I don’t know about that, we beat game basically in co-op. I was joining game and my items and abilities were always there. Don’t know how it’d work, if I’d play with few different people.

I failed 1st, as I stopped too early with exam car in “envelope” - so rear bumper was “behind line” - because I pressed brake too early and car stopped too fast. It was on training ground before going into the city => https://youtu.be/w5IiTOSX924?t=36s

I failed 2nd, as I drove too close to other standing car, and exterminator decided that it “could lead to accident” as mirrors “missed” each other too close. I do admit here it was my mistake, as I do drove too close to it. Don’t know why I didn’t started to turn earlier, had to be the stress ;P Never had situation like that earlier during driving lessons.