Mskotor




Next update (works only on profile page)

February 2021 update

Overall backlog progress :
27% completed
59% beaten
1% unfinished
1% never played
12% won't play

Side note


Normally Wolfenstein II would be a 4 star game. But level of bugs and problems player can find in 3 year old game is not acceptable. I was able to get past them but from what I saw in the Steam discussions not everyone is.

I keep having problem with my completion percentages, as site shows I have 0% in unplayed. Looks like percentage is so low it’s just rounder to 0. I keep adding this 1% as I do have some games to beat, but then I need to remove 1% from other stat, as otherwise it would sum to 100%.

Also since start of the year I started to think that in my reviews I mostly dissect games. I take them and grade them in RPG-oriented way. I can’t just write 2 sentence review that “game was nice :D”. My mind is bombarded that “inventory was awful”, “minimap was hard to follow”, “physic is off in this part of the game”. Sometimes it feels like surgeon that would get fixated on some vein and not realize that patient is already half-dead from the blood loss. When I read other people reviews I do think they are nice. Still I would not be able to write like that. It’s too far off from my analytical-observatory character. So sorry for anyone who’d want to see general description and I focus whole paragraph why inventory on “Witcher 3 is shit IMO” :P

Also anyone else finds it weird that putting game on any lists automatically opens up it’s steam page? I already get reflex of having fingers of CTRL+W to automatically close it before it clutters my tabs in the background.


I used icons from this page for platforms: https://icons8.com/icons

Vito

Ah yes, I wasn’t a big fan of Mind Control Delete either. For exactly the reasons you describe.

So yes, you may dissect the games, but overall I get the feeling that you mostly enjoy the games you play (well, maybe not the ones in this post :D ), so I don’t see a problem. And while some keep their reviews to 1-2 sentences, others write longer reviews. I think that is, what makes BLAEO enjoyable to read – the mix between completely different styles to review a game.

Mskotor

I’d gladly play Mind Control Delete if it would be more like 1st game. Sure, it was more limited but also felt more rewarding.

I don’t understand why everyone wants to jump on the battle royale never ending bandwagon. Even EA already realized that Anthem was a mistake, so they decided to throw out all multiplayer always online parts of the Dragon Age 4. Hope they can focus on the story and make a good game.

ninglor03

Sometimes I really only want to write a review with “That was nice” or “meh” or what ever. But once I start… Well, what ever. I think one sentence reviews are super fine too. Also it does say, what you thought of it xD

“Also anyone else finds it weird that putting game on any lists automatically opens up it’s steam page? I already get reflex of having fingers of CTRL+W to automatically close it before it clutters my tabs in the background.”
Agreed. You have to not click on the pic while draging it. The text alone is save.

Mskotor

Agreed. You have to not click on the pic while draging it. The text alone is save.

Aaaaa. Thank you! That’s what I needed, I never realized it will work differently if I drag over the text :D

ninglor03

Yay! Nin to the rescue! \o/

You’re welcome :3

Forsaken

A review to me is about giving actual information about the features of a game and its gameplay. General description is already written on Steam store pages. I love how clean your reviews are with both positives and negatives and they give actual usable information that can help me decide if a game interests me or not. “This was a nice game, I had fun” or “This was rubbish” is not a review, it is just an opinion and it gives absolutely 0 information about the game. If someone wants to offer an opinion like that they may as well say why it was a nice game or why it was rubbish so it’d actually be informative and help people make a lot more informed choices.

However I will agree that such dissecting of games can create great fatigue for the writer and get them to a point of not wanting to write that much anymore (happened to me so I quit).

I don’t write reviews anymore but if I did I’d try so hard to shorten them up and make them cleaner like yours. I did the “positives negatives” format for some reviews and it definitely made it easier to follow for readers as well as for me to write in my opinion but for some reason I didn’t keep up with that format. Now it doesn’t matter cause I stopped writing.

Mskotor

However I will agree that such dissecting of games can create great fatigue for the writer and get them to a point of not wanting to write that much anymore (happened to me so I quit).

I was thinking of dissecting it even more, but I also know it will strain me too much. I already did not want to sit down and write the bit here. I even thought of recording gameplay and then highlight issues I’m talking about. But it would sadly add more of the “job” for me, and I don’t want to spend more time writing reviews than playing games per se…

Now it doesn’t matter cause I stopped writing.

:sadness:
Main reason I kept forcing myself to write one update per month was to have something “stable” in life. May sound silly, but it was important when I was really low and depressed. And now I keep writing those (even when I sometimes dread every minute of doing that) as I see it’s nice to have history of beaten games with description if I liked the game or not. I have memory of the goldfish sometimes, so without summary I would not be able to recall what were the game mechanics or plot.

Forsaken

Main reason I kept forcing myself to write one update per month was to have something “stable” in life.

It doesn’t sound silly at all. I felt the same way back when I was writing updates. I really wanted something stable that I can control myself and trust that will exist whether I enjoy it greatly or, well, not. But it came to a point that the routine of it was harming me more than helping me. I also have a horrible memory and it would definitely help me remember the little details about a game but I can’t keep up with it and most importantly I am not having fun doing it. For now I’m totally fine with updating my private post to monitor my progress on other platforms and reply to some posts I find interesting or feel like I can offer some input to, even though I wasn’t asked.

If you want to dissect more please tread carefully so that you won’t get that fatigue. I’m sure there is a balance somewhere but I haven’t found it, I truly hope that you can. The actions you mentioned sound like something a full-time Youtuber would do so if you want to go down that route one day try uploading them to Youtube as well.

Mskotor

I decided I will try my luck with learning Python, so “threat” of dissecting games even more is gone for now :D

I thought I could use it though to make it easier to make structure of the posts, as it takes too much time. Changing appIDs, thumbnails, achievements, activation date could be automated I think. But it’s something for the future. For now I can just send greets to you :D

print(“Hello!”)

Noble Gamer
  • game tries to be “deep”

I think you mean more that it is “pretentious while breaking the fourth wall”, which yes the series always has been, but as for what you may be referring to as deep…

Sad to say I gave up on the last 2 bundles of levels, as I could not be bothered to replay the same few levels over and over again.

Did one of those two last 2 bundles have an absurd amount of levels like close to 100? If so, it is not necessarily expected for you to complete them. You can advance further in the “story”/campaign if you are willing to give up certain powers when prompted. Or is it that you are on bundles where you have already given up some powers and it is getting too repetitive?

Mskotor

I think you mean more that it is “pretentious while breaking the fourth wall”, which yes the series always has been, but as for what you may be referring to as deep…

It felt a bit out of place to put this shallow story there. Like “oh no, depression and coping mechanisms”. And basically what you do is walk the same path over and over again and punch yourself in the face.

Did one of those two last 2 bundles have an absurd amount of levels like close to 100? If so, it is not necessarily expected for you to complete them. You can advance further in the “story”/campaign if you are willing to give up certain powers when prompted. Or is it that you are on bundles where you have already given up some powers and it is getting too repetitive?

I had to google that up. I basically went up to level 4 and was missing 2 nodes. I went ahead but saw some prompt that looked like point of no return, so I went back and tried to beat those last 2 bundles. And then I gave up. I thought I should do it before moving forward, so I missed giving up the powers entirely.