I AM PREPARED! Forsaken’s profile
Illidan fangirl! Hitwoman! Warcraft lore fanatic, stealth purist, pacifist, achievement hunter, failed game completionist, adventurer, strategist, blogger, movie/TV enthusiast, bookworm…
Find me:Blog TrueSteam Achievements Screenshots
Overall ProgressGames in library: 467
Games in library with no achievements: 64
Games in library with achievements: 426
Games in library with 100% achievement completion: 404
Current completion rate: 99%
I like to hunt for achievements, I generally aim 100% achievement completion on any game I play but I also know when to stop and give up on certain achievements because I don’t want my fun to be totally ruined. I want to play every single game I have in my library, none of them were purchased with the intention of card farming or collecting. They are all games I’m excited to play but it will take me a while to finish them due to my completionist playstyle.
SG wins and then gifts from friends are my priority. My dream is having 100% achievement completion on every single game I won on SG but that is not gonna happen as my skill level is limited but I will still be pretty close! :P I will also try my best to maintain an above 90% completion rate on Steam. I don’t enforce harsh rules on myself regarding my strategy but I prefer to focus on one game at a time and I aim for 100% achievement completion unless it looks absolutely impossible.
I add games I finished without achievements and games I completed outside of Steam to “completed” category. If the latter has achievements then I mark it as “beaten” until I earn all of its achievements. The aim is to use BLAEO pie chart to get a reading on the completion of my overall Steam account. I already keep manual statistics for games with achievements so I can keep track of progress on both easily.
Profile theme credits: CoralineCastell
Private Post for Progress
Call of Duty: WWII
Spec Ops: The Line
The Darkness II
Stories: The Path of Destinies
War for the Overworld
Lara Croft and the Temple of Osiris
Lara Croft and the Guardian of Light
Abandoned12 is Better Than 6
FinishedMutant Year Zero: Road to Eden
Alan Wake's American Nightmare
Stranger Things 3 The Game
3 out of 10 - Season 1
3 out of 10 - Season 2
The First Tree
Bad North: Jotunn Edition
A Short Hike
Wheels of Aurelia
AbandonedWhere The Water Tastes Like Wine
Layers of Fear 2
Defense Grid: The Awakening
FinishedTom Clancy's Splinter Cell Blacklist
Tom Clancy's The Division
Currently PlayingWatch Dogs 2
Tom Clancy's The Division 2
FinishedDetroit Become Human
FinishedBrink of Consciousness - Dorian Gray Syndrome
Mystery Case Files: Ravenhearst
Mystery Case Files - Key to Ravenhearst
New York Mysteries - Secrets of the Mafia
Living Legends Remastered: Frozen Beauty
Labyrinths of the World: Eternal Winter
Awakening: The Dreamless Castle
AbandonedMystery Case Files: Fates Carnival (Unplayable)
FinishedCube Escape: Seasons
Cube Escape: The Lake
Cube Escape: Arles
Cube Escape: Harvey's Box
Currently PlayingHarry Potter: Hogwarts Mystery
Deus Ex Go
261 Perfect Games - 99% Completion Rate
Euro Truck Simulator 2
The Witcher 2: Assassins of Kings Enhanced Edition
Fahrenheit: Indigo Prophecy Remastered
Please Knock on My Door
Little hidden city
Eventide 3: Legacy of Legends
Persian Nights: Sands of Wonders
The Secret Order 6: Bloodline
The Awesome Adventures of Captain Spirit
I finally achieved my most coveted goal on Steam: 99% achievement completion. I'm fully aware that I can't get 100% and maintaing 99% indefinitely is not a realistic goal. So from now on I will do my best to relax my achievement hunting while also maintaining 98% at least. "And that's the end of my story. I was never good enough at playing games so I will never figure out what would happen if I reached 100% achievement completion because as far as the rest of the world is concerned, I'm just an imperfect player."
I never bought so many games during a sale before. Even though I completed all of them except one I still can't help but feel overwhelming sense of guilt over it. Does anyone feel the same thing when they purchase games? What are the games you bought during the sale and have you played any of them yet?
Let me get this out of the way. For me the real Fallout games are 1 and 2. I was never a fan of the rebooted versions. Fallout 4 lacks a lot in the roleplaying aspect. Dialogue options are very shallow and apart from being able to get yourself out of trouble if you have high charisma skill there is nothing else. The game relies heavily on first person shooter aspect. As for DLCs, while I hated the storyline I really enjoyed the design of Nuka World whereas Far Harbor had some rather interesting story and atmosphere. Rest of them are not even worthy of being mentioned.
The only thing I enjoyed in Fallout 4 was building but the limitations of the non-modded game and being required to download a bunch of mods turned it into a big chore. I really hate using mods but I had to download a few for this purpose. I built a lot of things and had so much more planned like constructing a book store, gun store, clothing shop, a house for my character, a mansion for Dogmeat so on and on. Sadly I couldn't even get a mod that adds proper looking books to work and I totally gave up when I was building the clothing shop with brick materials as it's extremely difficult to work with brick materials even with mods. Despite having a mod that removes building limitations I still had a massive meltdown and ended up quitting the whole thing. I still built some things I'm happy about so I'll share them in a separate gallery.
As far as gameplay goes Witcher 2 improves upon Witcher 1 considerably while falling completely flat in the story department. Having to take sides in the hectic political battle as the neutral Witcher Geralt feels quite annoying and totally breaks the immersion. However I'm also biased towards this game because there is lots of Roche and I'm madly in love with Roche's voice actor's voice + accent so even though I was hating on the story in every step of the way, my ears were having the time of their lives everytime Roche entered the picture, and he did enter the picture constantly.
Some of the decisions in Witcher 2 can make an impact on which perspective you see the story from. I quite enjoyed this aspect. Towards the end of the first chapter you are faced with the choice of either following Roche or Iorveth. Depending on your choice, the way you experience the 2nd chapter changes completely. You get different main and side quests in the 2nd chapter and even in the final chapter you will have different side quests for each side. Iorveth's side was extremely enjoyable to play as the quests were filled with riddles and puzzles whereas everything felt extremely straightforward, bland and boring on Roche's side (even though my ears had a blast!). Roche's side had a lot of political bollocks, that don't even add anything to the main story, you were forced to partake in by stripping yourself of that neutrality Geralt is so proud to have. Whereas Iorveth's side had quite important quests that give you a lot of context about the overall story in Witcher 2. There was also humour on Iorveth's side. Iorveth's side had me giggle a few times while I found myself suffocating with boredom on Roche's side but that's all good cause again, did I mention that my ears were having a blast everytime Roche spoke? I think I might have briefly mentioned that before.
It's pretty much impossible for me to 100% this game since the last achievement I'm missing requires the game to be completed on the insane difficulty level which means: Highest difficulty + permanent death. I could potentially try it with periodically backing up saves in case I die but even with that I don't think I can ever do it. This game will forever stay like this and I'm okay with it :)
I have to admit that Euro Truck Simulator 2 is a massive mistake of mine. I got the game from a key dump on a social media website aimed at gamers about 3 years ago and my mistake was a result of my couriosity getting the best of me as I witnessed so many ETS2 related content from multiple people every single day. I simply wanted to know what the deal was. I got a few achievements while testing the game and I wasn't a completionist back then so it didn't bother me. However once I became a completionist, the magnitute of anger that mere 8% completion inflicted on me became very unbearable. Thus I decided to start buying one or two DLCs each sale to start my collection so everything would be ready once I focused on it. There are still new expansions being announced so I made peace with that fact that I'll be buying ETS2 DLCs for the rest of my life. It serves me right for that mistake :P
Anyway the game is actually a great simulator, I just don't like it cause I don't enjoy driving games anymore. I really appreciate that the game allows you to disable some of the simulator options allowing you to play it more like a casual driving game. It's possible to disable options like realistic fuel consumption to use less fuel; player rest so the driver will always be awake and won't be fined for not resting and speed limit so you can drive as fast as your truck allows you without being fined for speeding. It's even possible to increase or decrease chances of running into traffic events like accidents or road constructions as well as rainy weather. There are many transmission options and you can choose between automatic and manual for even extra realism. I found the AI greatly lacking though. I noticed a lot of vehicles suddenly changing directions towards my line while I was right next to them resulting in many accidents. I think AI doesn't check side mirrors at all. I also had vehicles hitting me from the back while they were steering their wheel towards me to change lanes. I could watch it all happen in my side mirror in utter shock. Can they really not see a massive truck right in front of them?
What I dislike the most about this game is the missed opportunities by not adding famous buildings in their respective cities. You go to London and there is no London Eye, you go to Paris there isn't a sign of the Eiffel Tower so on and on. I went to Italy in real life and Italy in ETS2 doesn't even remotely resemble what I saw. As an avid screenshot taker the only thing I truly enjoyed in the game was the scenery so I thought this one was such a wasted chance to make the game even more remarkable when it comes to the landscape. I was sure to like Italy the most but after seeing how it was represented I ended up liking France a lot more.
The type of cargo I enjoyed hauling the most was oversize/special delivery. Yes they were incredibly gigantic and some of them were so wide that I couldn't even fit them in narrow roads therefore I had to come to terms with delivering a slightly damaged cargo. However there is a special reason as to why I liked it; because you are escorted by two vehicles covering your front and rear. These escort vehicles drive very close to the opposite lane just to make the cars give you more room. They also drive ahead to warn upcoming vehicles of your coming when you are close to tight turns and intersections. This reminded me of a heartwarming experience I had with a pack of stray dogs who escorted me home in a similar way trying to shoo anyone or anything that came even remotely close to me. But this is also frustrating as it's impossible to rush these missions. I had around 160 hours into this game with barely anything else played inbetween so all I wanted to do was rush but I had to stay between the two escort vehicles otherwise the delivery failed instantly. Either way, those escort vehicles made me feel safe in an oddly indescribable way.
I'm quite sure that every one of us at one point or another came across some game that can be extremely hard to review without spoiling anything. SOMA is one of them. I actually don't even know what to say because all I can think of saying involves a lot of spoilers and it's seriously best to get into this game without knowing anything about the story. I am also afraid of mentioning the topics very very broadly because I feel like even that will be enough to ruin the first experience. So instead I will write an extremely bland and uninteresting review that covers its gameplay only. Sorry! Please feel free to ask about the story if you are really curious and I'll be happy to provide some general answers in spoiler tags.
SOMA is played in first person view and the game generally plays like a walking simulator with some puzzles here and there. However occasionally you will run into some type of monster that needs to be avoided so the game also includes some mild stealth elements. The developers added a "safe mode" very recently which allows you to play the game purely as a walking simulator with puzzles. Monsters in the safe mode can still kill you if you get extremely close to them (I tested it) but normally they are really harmless. The game can get blurry at times especially when you are under water and/or injured. I normally get a lot of motion sickness from games these days but SOMA didn't affect me at all despite the blurry vision once in a while. Pfft, what a useless review this was right? The game is all about its fantastic story, atmosphere, and the philosophical themes it deals with none of which I can talk about for fear of spoilers. The rest is absolutely nothing. All I can really say is that it feels like playing a Black Mirror episode. I'll stop writing about SOMA here otherwise it'll keep getting worse. Just do yourself a favour and play it! Seriously!
Gorogoa is an exceptionally made puzzle game in which you need to swap tiles in order to progress. There are 4 tile places in the layout and you need to zoom in/out of tiles, discover new tiles, bring the tiles together/side by side/directly on top of one another etc to create a whole scene to solve beautifully designed puzzles with a great deal of detail and depth attached to them. The game is quite simple and can be finished in 1-2 hours. However I struggled a bit with finishing the game under 30 minutes achievement and had to do about 3 playthroughs to fully memorise the puzzle solutions. I panic a lot when there are time constraints and tend to forget things I know very well. So Gorogoa was a hassle to 100% for me.
Fahrenheit is a story driven adventure game with TONS of QTEs. It boasts epic soundtrack as well as really high quality voice acting. The story is told from the perspective of three playable characters: A murderer and two detectives hot on his trail. We get to play each of them throughout the story. QTEs are generally long with some short breaks between them and there is room for mistakes depending on the difficulty of your choice. Easy difficulty will give you more time to correct your mistakes while also providing you with more chances to miss before total failure whereas Hard is much much more punishing.
Fahrenheit was a game I once removed from my library after watching a video of its longest QTE. It takes about 5 minutes with very few short breaks which are barely enough to breathe once. I didn't even think twice, no hesitation. Bam! Just remove from library. Very recently I had a chance to watch Dogmas play this game and I realised that it's actually quite awesome so I got the game back into my account. I asked her to send me her full save file so I could access that longest QTE which made me delete the game in the first place. I wanted to see if I could pass that chapter on my alt account. I did! So naturally I gave it my full attention on my main account and subsequently completed it. I seriously had a blast. I'm so glad to have got the chance to see this game being played otherwise I would have missed out on it which would be a great loss on my part.
It's extremely rare for me to buy games immediately after their release. I'm a very slow acquirer of games and I am known to take months even years before I get something I want. FRAMED breaks this chain as I picked it up on the first day of its release. Gameplay in FRAMED is actually similar to Gorogoa as it's a puzzle/stealth game which also requires tiles swapping in order to progress. It doesn't have the depth of Gorogoa but I personally enjoyed the overall experience of FRAMED a lot more. Noir theme plus jazz soundtrack plus stealth. I really can't ask for more! The aim of the game is to safely reach the very last tile. In order to do that you need to swap the tiles and put them in a specific order to make the character move smoothly between tiles without getting detected. The game keeps it fresh by introducing new challenges and obstacles, for example during the course of one chapter you will be required to re-use previously used tiles while there is already motion going on in another tile. Unfortunately I found it way too short though. I really hope the developers will continue making games like this.
Please Knock on My Door is a game that deals with depression head on. The main character represents the developer of the game who went through serious depression himself. The game has 3 endings depending on your choices. The gameplay is quite simple and basic. You take care of the basic needs of your character like eating food; you can make him go to work or not; help him relax by taking a shower, looking out the window, chatting or playing games on the computer, watching TV, taking naps etc. If you go to work you will also have a decision to make every time. All of these actions need to be timed correctly in order for you to go to bed on time so you will be able to wake up when the alarm rings to go to work without being late. If you are late to work, go to work hungry or without taking a shower your coworkers and boss will react to it.
The game uses a point based score system to calculate your performance. Each action will either add or subtract points from your overall score. For example taking a long shower will add points whereas getting lost in thoughts instead of focusing on your meal will substract points. This score can determine what types of actions you can take. For example if you don't have a score of 40, you can't chat online on the computer. The game has 3 play modes. In one mode the score is hidden and points don't affect what type of actions you can take. So even if you have only 10 score, you can still chat online. Another mode displays the score but limits your actions based on the amount of points you have accumulated.
Please Knock on My Door is a game that I highly recommend supporting. If you at any point in life experienced depression yourself or have known someone to go through it, it is impossible not to find something relatable. It can even get too relatable at times. If you make decisions a certain way, the usual narration in the game will be interrupted by a message directly from the developer to the player which I included in the screenshot gallery for this game. He is also very helpful on the forums. How can one not want to support this person? So just buy the game already!
There are two very personal reasons as to why I seriously disliked Chuchel. First of all the main character is nothing but a bully. I hate bullies, I really really do. I never wanted to help him get the cherry because he is a piece of filth that is not worthy of anything good. Second reason is because it reminds me of the horrific memories back when I had very long hair. In Czech the word Chuchel means 'ball of hair and dust' and I had so much torment and trauma with my previously long hair that even a brief look at Chuchel's design makes me want to vomit. Anyway I'm glad those days are over because for the past 5 years I've been supporting the very short but extremely stylish pixie look of Michelle Williams.
Back to reviewing the game, Chuchel prefers to simplify pretty much everything. There isn't the usual complexity and depth of previous Amanita Design games. Every puzzle solution is right there on the screen you are looking at without having to go anywhere else. Forget about interacting with npcs, trying to figure out what they want, collecting tons of objects and miraculously creating something crazy by combining them. Chuchel doesn't feature any of these things. Each screen you are looking at represents that chapter, your obstacles are clearly presented and it's rather simple to immediately figure out how to solve it. There are only about 2-3 chapters where the puzzles have a bit more complexity but the rest of them don't pose any challenge whatsoever. While everything from graphics to puzzle solutions are simplified, none of these are reasons as to why Chuchel is my least liked Amanita Design game. I really don't mind the simplicity, I even welcome it sometimes. It's only the two reasons I specified in the first paragraph. Without them, I would have enjoyed it at least more than Samorost 1-2.
I finished a few books since my last update but after starting Euro Truck Simulator 2 I couldn't keep up with the backlog of books. However now that I'm done with ETS 2 my book reading should start to liven up again. During this slow period I still managed to finish reading Dreamcatcher, The Terror, World Without End and The Call of the Wild.
As much as I loved The Pillars of the Earth by Ken Follett I have nothing but negative feelings towards his 2nd book in the Kingsbridge series, World Without End. There wasn't a single likable character for me so that hefty 1200 something pages felt like pure torture. Whereas The Terror was so enjoyable that I found myself reading 200+ pages each day. This is why I had to slow down so I wouldn't end up finishing that 1000+pages-long-beast in only one week. I wanted to make that experience last longer than that. It also perfectly describes the supernatural phenomenon that the TV show didn't really do a good job of explaining. The Call of the Wild managed to make me cry at least 10 times with its mere 120 pages, that book is definitely not an easy read for those like me who are way too sensitive towards animals.
I read a lot of historical fiction now therefore I'll focus on finishing the Witcher series. Up next will be more Ken Follett; his first best seller The Eye of The Needle and then his Century Trilogy while I wait for a paperback edition of the newly released 3rd book in the Kingsbridge series. There is also The Lost World by Sir A. Conan Doyle waiting on my shelf as well as soon-to-be-purchased Warcraft: Before the Storm that will fill the blanks between the ending of Legion expansion and the start of the Battle for Azeroth Expansion in World of Warcraft (Inserting mandatory FOR THE HORDE here).
On my way to 99% completion rate
And that's the end of my story. I was driving too fast and didn't check my navigation as I should have. I will never know exactly what would happen if I managed to deliver my cargo that cold night in June because as far as everyone else is concerned I'm just a failed truck driver.
I actually have tons of things to report but I don't feel like writing about them right now due to heavy work load and me being way too determined to 100% (if possible) Euro Truck Simulator 2 to reach my highly coveted goal of having 99% achievement completion rate. Therefore every free time goes into it. I'll prepare that post eventually.
10.490 Achievements - 245 Perfect Games - 98% Completion Rate
I purchased the extremely overpriced Season Pass for Fallout 4 so I can finally continue playing the game to get my 100% completion.
Age of Empires II
Metal Gear Solid V: The Phantom Pain
Hellblade: Senua's Sacrifice
Ken Follett's The Pillars of the Earth
Last Day of June
Plants vs. Zombies: Game of the Year
AER Memories of Old
The House of Da Vinci
Darkarta: A Broken Heart's Quest Collector's Edition
The Longest Journey
Dreamfall: The Longest Journey
Completed Free Games
It's been a while since my last update. Again... I keep quitting but then start feeling the urge to talk about the games I play because I believe they are worthy of being talked about. Therefore I end up being back momentarily to post something and then go back into hiding in the shadows. Again... I guess this is the loop I'll always find myself in regarding BLAEO. I can be silent but I still frequent the feed or my profile to keep track of things and the people I care about.
I tend to post very long and comprehensive updates, I also hate spamming or taking over the entire the feed so I really wanted to work on a new template. Being a totally clueless person with codes I finally managed to come up with something I am half satisfied with. The most important new feature is that "Reviews and Screenshots" tab can now collapse. In this tab, "Click for Review" and "Click for Gallery" buttons, that can be opened and closed at will, have also been added. My reviews and screenshot galleries won't clutter anyone's feeds anymore. Victory!
MGS V was actually my GoTY in 2015 but that only lasted a couple of minutes because then I played Witcher 3. MGS V can be an extremely satisfying experience for those like me who prefer pacifist and ghost playstyles. There are multiple non-lethal takedowns and they all have different timers before the taken down enemy regains consciousness and alerts not only guards within that camp but also nearby camps. If you play the game in a non-lethal predator style it is essential to destroy their radio communications equipment located somewhere in big camps so the enemies that regain consciousness won't be able to call in for reinforcements. Yes you can also get a tank in mission preparation screen, hell even call down a chopper to aid you but you'd have to ask someone else about that as my playstyle is vastly different. I'm the "do-what-you-need-to-do-quietly-without-touching-anyone-and-get-out-without-a-trace" type of stealther.
MGS V allows you to have buddies that you can take with you during missions, they are basically companions but the game calls them buddies. You unlock these buddies as you complete main missions. Early on in the game you rescue a puppy and extract him to mother base. When you go back to mother base Ocelot talks about the puppy and states that he will train him. Some main missions later the puppy grows and becomes my most favourite buddy D-Dog that can sniff out enemies making them appear on your minimap, lure or distract them by barking or later on in the game even take them down lethally or nonlethally via buddy equipments you can research or unlock. You can also have D-Horse which is just a horse but a very cute one, Quiet who is the highly underdressed sniper and D-Walker which is most likely a great option for loud playstyle because it is equipped with so many different weapons and technologies. You can only pick one buddy to join you.
One of my favourite features about the game is that the enemies adapt to your playstyle. Before starting a mission you are taken to the mission preparation screen where you pick out your equipment from body armour to weapons, from buddies to vehicles etc. Once you pick your gear you will need to select when the mission should start. It could be dark, in the morning or immediately. I always started my missions at night and eventually the enemies started wearing night vision goggles. The game also registers which body part you prefer to hit with your weapons. If you always go for headshots the enemies start wearing helmets or extra bullet proof vest protection if you go for torso.
My biggest gripe with the game is the repetitive side ops. As a completionist I simply have to do everything there is to do in the game and if the game gives me optional objectives, you bet that I will take them on. There are about 150 or so side ops and majority of them are pretty much the same. "Eliminate or extract tank unit", "eliminate or extract heavy infantry unit", "eliminate or extract armored vehicle unit". You do this over and over again like 60-70 freaking times. Same goes for the remaining side ops too. Another thing I don't like is how the score system works. While it is true that you get bonus points when you don't get detected or don't kill anyone, nothing can even come close to the high points you get as long as you are lightning fast. One known way to S rank a particular mission is to simply get a tank with you, rush into the compound with it, rescue the guy, get out, call down a chopper for extraction, use the tank while the chopper arrives, get on it and end the mission. That's it. As long as you are fast it really doesn't matter how you do the mission because you are pretty much guaranteed an S rank regardless of the chaos you create. Whereas my meticulous approach to each mission with a lot of finesse would get like A-B or even C because of how slow I am. I wish time didn't affect it that much and the ranking system employed a similar system to that of Thief or Splinter Cell Blacklist. In those games you get points based on your playstyle, so if you did a lot of stealth takedowns and did not get detected, you get predator and your rank is according to the predator playstyle not ghost.
This is a very big game and I know I did not talk about so many things so if you have any questions about the game please ask ahead.
Little Nightmares is truly a gem. There are hardly any games that make me think about it for a long while even after I'm done playing them and Little Nightmare is one of them. In the base game the player controls a little kid called Six who is kidnapped and being held captive in a massive ship called The Maw. Very early on in the game you realise this is no ordinary ship and it is being used to cater to the needs of a very horrendous gluttony... In the DLC you control a boy called the Runaway Kid who is also trying to escape from The Maw. The base game and the DLC ending are linked in a very chilling and heartbreaking way. The graphics and the OST are simply wonderful. Just taking one look at the art style and the design of the game can tell you how much love and passion went into its creation.
Throughout the game you have to use your small form as a kid to hide from the many horrific monsters that The Maw doesn't have a shortage of and wits to solve puzzles. Each monster has their own strengths and weaknesses and most of the time you will find yourself sneaking in order to get away from them. However I found the controls a bit annoying as it's a 2.5D platformer, so there are times when you think you are aligned correctly but you end up jumping to your death as you barely miss the platform you need to jump on. I also wasn't a fan of having to hold the grab button pretty much the entire game as you fall if you don't hold the button. On the controller it's R2 and I always hate having to press those buttons as it gives my hand cramps. So the whole process of sprinting while pressing square and then suddenly switching to X to jump and pressing R2 to grab on a ledge jolted constant pain to my right hand.
I should also mention that there is absolutely 0 words being uttered in the game to tell the story. The narrative is completely wordless but the visuals and the soundtrack are more than enough to immerse you into the story so much so that I didn't even want to read the free comics at first because I thought "words" would break the immersion. I've never had such a thought before. The atmosphere of the game is very dark not only in graphics but also in the themes it deals with. A lot of the characters as well as the universe the game takes place in are surrounded by such a mystery that one can't help but ask thousands of questions and nit pick every detail they can find inside each room in order to catch clues and form their own theories. Dogmas and I have exchanged theories for hours on end and didn't even realise how time has passed. This is not something many games can succeed in doing.
Hellblade tells the story of Senua embarking upon a journey into Helheim to defeat Hela and save the soul of her loved one. Like having to fight all kinds of horrific otherworldly enemies and overcoming the challenges set by the gods are not enough, she also has to do all of that while dealing with psychosis. I found the combat quite clunky and I greatly disliked the auto target system which is something I always despise in games. However I did not play this game for the combat, I played it because of the story and because I wanted to know how they incorporated the subject of psychosis into the game and that's exactly where the game shines so bright that it'd be enough to blind anyone.
The developers were in constant contact not only with neuroscientists and mental health specialists that became an expert on the subject but also people who actually deal with psychosis. The people who live through this every day shared their experiences with the developing team and all these experiences are in one way or another implemented into the game. Then during further testing, the game is tested by these people so that they can critique if the implementations were accurate enough. So basically the game was developed while being monitored by those who know exactly what psychosis is. The result is absolutely astonishing because we, as the player, can really experience the world like these magnificent individuals do. They can see shapes and make connections in the most amazing way so we also have to find shapes that are formed by different elements in order to progress. They hear voices and therefore we also do which is why playing Hellblade with headphones is strongly advised. Sometimes they can have very limited vision so a chapter is played solely in darkness. Sometimes they see colours in the most lively and vibrant way and we also witness this.
What Ninja Theory achieved with Hellblade is a remarkable proof of what games can accomplish as an art form and as an educational tool. I also would like to give a standing ovation to Melina Juergens, the video editor of Ninja Theory who has never done an acting job in her entire life. She performed the role of Senua in the most perfect way possible and I can not think of anyone who could ever outdo her astonishing performance and all the awards she has won with her performance as Senua are completely justified.
Pillars of the Earth takes place during the Medieval period in a fictional town called Kingsbridge, England. The story it tells spans over 40 years. The world is full of power hungry clergymen who are using the word of god and their high position within the church ranks to meddle in politics, abusive leaders like kings and earls who mistake fear for respect and loyalty, war, hunger, drought, conspiracies, treason, massacres, romance... You name it. Among all of this are one selfless Monk who wishes to repair the Kingsbridge Cathedral to make it worthy of god, one stonemason whose dream is to build the most beautiful cathedral anyone has ever seen and an outlaw boy who finds that life has a lot more in store for him than just hunting and surviving in the forest. Fates of these characters are intertwined for a common goal; to turn their hopes and dreams of a majestic "Kingsbridge Cathedral" into a reality. The game allows us to witness the story from the perspectives of 4 playable characters: Philip - Prior of Kingsbridge Cathedral, Tom Builder - the stonemason/master builder, Jack - an outlaw boy who grows up to be a brilliantly talented architect, stone carver and a sculptor and Aliena - Earl Bartholomew's daughter who has to fight alongside her brother, the rightful heir, Richard to take back control of the Earldom of Shiring.
Very recently I had a chance to read The Pillars of the Earth from Ken Follett. I made sure to read it before playing the game just to have more information about the story. I can easily rank it among my most favourite novels of all time. When it comes to adapted works, my heart always wants the adapted version to stay as loyal to the original as possible but my brain is aware that this is not a realistic wish. The game is absolutely fantastic and it can easily stand on its own even for those who haven't read the novel. I guess this is a good place to state that you absolutely don't have to read the novel to understand the game because everything is laid out in a comprehensive manner and explanations are always provided to the player. However for those who read it, there are some big differences in regard to certain characters which can really be off putting. Overall story wise the game stays very loyal to the book. It's the creative freedom they took with certain characters that I found inaccurate enough to bother me. I will not be spoiling anything of course so don't worry but I'd like to give a vague example. Alfred who is Tom's son is my 2nd most hated character in the novel. Yet he can be quite decent in the game. While he isn't a saint by any means, he is definitely not someone to hate as much as I hated the novel version. My most favourite characters from the novel are Jack and his mother Ellen. Especially Ellen is portrayed to be an incredibly strong and badass woman, but sadly in the game she can be somewhat weak and passive with the exception of a very few scenes. There are some major personality differences in the character Prior Philip too. Considering these are my most loved or most hated characters, such conflicts kinda annoyed me but again I know it isn't realistic to expect 100% loyal representation even though for the most part this game IS indeed loyal to the book.
As far as the gameplay goes it's quite limited. It feels more like a walking simulator than a typical point and click adventure game. Yes you pick up some items along the way but they are minimal in numbers. There are no puzzles with moon logic and the game progresses very smoothly. It's pretty much impossible to get stuck as your instructions are very clear, not to mention items and people to interact with are very limited. There are many locations you will be visiting but each chapter takes place in one location with very few areas to visit so you won't have this one huge map in which you need to travel from one place to another clicking everywhere frantically and using every item you have on every interactive point in hopes of getting something right and therefore progressing, like the way it is in most point and click adventure games. Things really are not vague like that at all. Think of it as one of the recent Telltale adventure games but with a bit more gameplay involved. There are 3 books in total, each one containing 7 chapters. If you don't fastforward any dialogues and try to do some small side objectives which are not required for main story progression, you can expect a total of 20-23 hours of gametime. I finished the game twice but during my 2nd playthrough I skipped majority of the dialogues except when I made different choices so I have around 31 hours played overall.
I can easily rate Pillars of the Earth among my top 3 point and click adventure games. It boasts beautifully designed landscapes and sceneries. I couldn't help but take screenshots from like 90% of the game. Personally when I think of Daedalic, one of the first things that come to my mind is bad voice acting (and moon logic puzzles but I already established that they don't exist). This is definitely not the case with Pillars of the Earth as the voice acting is absolutely fantastic. Daedalic definitely went all the way in for this game which is further proven by the fact that even the bestselling author Ken Follett himself gave his voice to one of the minor but recurring characters. My top highlight is Philip voiced by Glen McCready and 2nd one is adult Jack voiced by Alex Jordan. Music throughout the game also feels very chilling and fits the overall historical romance theme of the game perfectly well. My only criticism when it comes to gameplay would be not having the option to pause or go to the menu during dialogues. I should also mention that cutscenes and animations can't be skipped, dialogues in cutscenes can't be fastforwarded and double clicking doesn't make the character run. However double clicking when it comes to location changes makes you travel there instantly.
Trine 2 is a very colourful and lighthearted platformer in which you can control one three characters with different abilities and can switch between these characters whenever you want. Unless you are playing in a group and character mode is set to "classic" which means a player will always play the character they are assigned to and won't be able to switch until the end of the chapter. However if the character mode is "unlimited", anyone in the group is free to switch between three characters whenever they want which can be chaotic in a hilarious way as you might have let's say 3 Zoya in your screen and you don't know which one is you. It's a very visually pleasing game with an enjoyable soundtrack and smooth gameplay. It's one of the very few platformer games I really enjoyed in a genre I truly hate. I also liked that it allowed me to play in a pacifist way with the exception of boss battles. Amadeus is my favourite character and he has an ability to put enemies in boxes. So instead of killing I had the chance to utilise my pacifist playstyle into the game as much as it allowed me, trapping enemies in boxes so that I could progress without being harmed myself or harming any enemies. There is a limit on how many boxes you can create so when I go far away and trap new enemies, the previous enemies I trapped in previous locations will be untrapped as their boxes will be destroyed. No real harm done to anyone! :P
However 100% completion in this game is like something that you don't wanna see even in your darkest and worst nightmares. I have finished this game ages ago and enjoyed it thoroughly. But it was when I saw someone achieving 100% on it that I came up with the brilliant and genius idea that "if this person can 100% it, so can I!" With that ridiculous motivation I went into the game to unlock the last 3 achievements I needed, one of which required completing the DLC on hard difficulty + hardcore mode and the DLC is already significantly harder than the base game even on the easiest difficulty. Inanimate objects were punched, skins were bruised, swollen fists were submerged in cold water, hair was torn out. After a lot of self mutilation I got it but I'm seriously asking myself if it was worth it because now I am despising a game once I really enjoyed. I'm pretty sure it wasn't worth it. If you are a completionist and not a platformer expert, tread carefully with Trine 2.
Last Day of June tells the sad story of Carl reliving the day of a fatal car accident that took his wife June. He is doing everything he can in order to stop it from happening to save her life. You get to play with different characters and try to undo whatever part they took that caused the car accident. The Groundhog Day effect is very strong in the game because even when you are done with a character doesn't mean you are done with them for good. For example you play with the Kid and get through his part and then do the same with the Best Friend or the Hunter and then you need to replay the kid again to open some path that the best friend or the Hunter will need to progress further into their stories and so on. The actions these characters take are interconnected to the actions of the other characters, therefore you will often need to replay a character just to be able to do another act with another character. Each character has two endings to their stories with the exception of Tunter who has 3 endings. To give a more concrete example, you need to end the day with the Kid by doing something other than picking up the rope and flying a kite with it so that the best friend can use the rope to end her story in a different way. This goes on and on...
The actions the characters take are quite limited and the world is rather small so it's pretty much impossible to get stuck in a story as you can only interact with very few number of objects that will unlock one of two endings for a character (or three for Hunter). Unfortunately it's impossible to skip cutscenes so everytime you switch between characters in order to progress with another character, you need to live through the same car accident cutscene over and over again. If the cutscenes were skippable the game would have been much more of a joy to play, and when I mean joy I don't mean in the traditional sense because it is still a sad story as the developers Ovosonico did a great job of conveying the messages of loss, grievance and not to mention denial.
Hidden Paws is an adorable 3D hidden object game in which you find missing kittens and their yarns to protect them from the cold environment. The game features about 12 or so beautifully designed winter landscapes and there are a set number of cats and yarns to find in each of them. When you are playing a level the game shows you how many you need to find and by hovering over the cat or the yarn icon you can get a hint as to the general location you need to search to find them. The developer is quite involved with the player base, constantly replying to comments and questions not to mention fixing or adding anything the players are talking about. A broken achievement was fixed in a matter of hours, new camera options were added when players criticised it, a hint system for yarns was implemented when someone suggested it and camera moving when game is idled was removed when a player mentioned how annoying it made the game. If that developer is not an angel that should be supported then I don't know who is.
However, there is a major flaw in the game; though I don't know how the developer could have avoided it, maybe he isn't even aware of it. It induced some serious "motion sickness" to the point of making me rush to the bathroom because I overplayed it even though my body told me I should stop. I know some members of BLAEO experience motion sickness so I strongly urge you to play the game in very short bursts if it's something you are interested in. If you take breaks after finishing each area before the motion sickness takes its toll, you will be able to easily manage the condition while also experiencing this wonderfully crafted game overloaded with cuteness.
When describing The House of Da Vinci, saying that "it's like The Room but longer and with more complicated puzzles" would be pretty accurate. It's a "let's escape" type of game meaning in order to leave the room you are in you must solve a number of puzzles and do the same thing in the next room and then the next etc. The game has a bunch of mechanical puzzles with intricate animations. As the locations you need to work on are far bigger than the ones you deal with in The Room, the player has to pay a little more attention to the clues or a new object they obtain. That being said as long as you explore each and every area carefully, it's pretty tough to get stuck and it has a rather well designed hint system that gives you a more definite clue each time you use it after it recharges over time. The first hint hypothetically could be something like "this handle I just picked up has to fit somewhere", basically meaning it is usable provided you find where it fits (sometimes objects you pick up may not be readily usable). The next hint will be less vague and then the 3rd which is usually the last hint will tell you the exact location you need to use the object on.
Sadly this game also made me suffer a lot from motion sickness. The way the camera zooms in and out or moves to a location you clicked on induced some serious motion sickness but not as much as Hidden Paws did. I still had to take breaks while playing this game to manage my condition though. This kinda surprised me because The Room has similar camera movement and I didn't get any motion sickness from it but maybe that was because it's far more limited in terms of where the camera can go and the chapters are significantly shorter than The House of Da Vinci. I can't say for sure. Fortunately the game saves every action you take immediately so if you have to take a break, you can return to the exact state you left the game at. The achievements require you to find collectible items in the form of real sketches belonging to Da Vinci which are hidden in almost each chapter. But fear not because even if you somehow miss them (they have a glow), upon completion of the game you will have access to every previous chapter from the main menu so you don't have to start the game from the very beginning.
Marie's Room is a free walking simulator which tells the story of an unconventional friendship between Maria and Kelsey. We play as Kelsey and visit the room of Maria 20 years after something happened in their friendship. Upon interacting with Maria's journal in the beginning of the game, Kelsey goes back 20 years to remember the memories that took place in the past by interacting with various objects in Marie's room and ultimately the revelation about their friendship is provided to the player. Marie's Room has incredibly pretty graphics for a free game. The story is quite intriguing and the voice acting is very impressive considering that this is a short and a free game. I respect the developers for making Marie's Room available for everyone free of charge especially because I could definitely see myself paying a couple of dollars for this game. I played the game twice to get the achievements I missed during my first playthrough. So the average play time for Marie's Room could be somewhere between 30 to 35 minutes.
Robin is a free game that deals with the subject of Chronic Fatigue Syndrome (CFS) in which each playthrough takes about 3-5 minutes. Being someone who is self diagnosed with CFS, it naturally piqued my interest greatly. In the game you have a bunch of tasks waiting to be done but you have only a limited amount of energy so you are physically unable to do all of them. You have only the weekend to do what you want your character to do and you need to strategically use your energy wisely in order to make your character happy at the end of the weekend with your progress in terms of getting your house chores and work done while also not dismissing your personal needs. Feeding the bird, taking a shower, cooking, washing the dishes, checking social media, working, watering the plant, reading, tidying the pile of clothes on the floor and so on... It's all up to you to find a balance between your professional and personal responsibilities as well as leisure activities. It's a very simply designed game with very basic gameplay mechanics so don't have high expectations. I liked it a lot though, as I found it greatly relatable.
Before The Longest Journey I considered Amanita Design's Machinarium as my most favourite point and click adventure game of all time. The Longest Journey easily surpassed any game I played from the same genre and it's gotten so far ahead that I need to play something that's seriously on a masterpiece level to replace it (Ken Follett's Pillars of the Earth comes very close). Its protagonist April Ryan is such a funny and adorable character that I felt a special bond forming the more I played the game. I actually felt quite emotionally distressed when it ended because I did not want to say goodbye to the game and April Ryan herself. Lovable protagonist with a sense of humour, gripping narrative, immersive storytelling, very well written and informative dialogues, knows when to be funny and when to be sad or emotional; The Longest Journey ticks all the boxes of what a point and click adventure game needs to be. But it is not all good because one of the boxes it also ticks is "moon logic". There are so many games in this genre that go out of their way to make their puzzle solutions ridiculous so I don't know if it's something the genre naturally should have or avoid, if it's the former The Longest Journey has plenty of those. Unfortunately some of the puzzles are so totally bonkers that I had to glue myself to a walkthrough in order to progress. Without a walkthrough I can easily see myself clocking over 50 hours in this game and that is not even a guarantee whether I would get to see its end or not.
I went into the franchise head on by playing the last installment, Dreamfall Chapters, first. This was a big mistake. I had so many questions about so many things once I was done with Dreamfall Chapters. The Longest Journey fills in a lot of the blanks and provides insane amount of information about the universe the franchise takes place in. It's an invaluable game that should not be overlooked, ignored or skipped by all point and click adventure fans or players who want to play the franchise no matter how old it is. I should admit that I became quite angry once I found out that iOS has a remastered edition of The Longest Journey with better graphics and for some reason this is not available on PC. Nevertheless play it even if you think its graphics might hurt your eyes. Besides April Ryan has some very important inventory management skills she needs to teach you.
Despite being an obsessive completionist I'm finishing games much faster than acquiring new ones. What's left of my backlog is seriously getting even smaller. But things won't end even when the backlog ends. I plan on replaying some games for nostalgia or simply to get some more achievements. Not to mention Crate announced the upcoming Forgotten Gods expansion for Grim Dawn. On top of that there is Jurassic World Evolution which got 10 Goldblums out of a possible 10 Goldblums by Jeff Goldblum who will be reprising his role as the Mathematician Dr. Ian Malcolm to guide the players in the game so I can't wait to play that too. Simply put, my interest in gaming isn't ending even though I feel it getting more and more limited due to my pickiness, unique and niche playstyle as well as shifting priorities.
All that being said, I have to admit that I found myself at a distance from gaming. These moods tend to usually last 1-2 weeks but this particular one has been ongoing for close to two months. But I am not complaining at all as I finally rekindled another passion of mine: Reading. During my abscence from gaming I finished the following books: Metro 2035 (oh yes I AM PREPARED for Metro Exodus!), Origin, 1984, The Boy in the Striped Pajamas, Picture of Dorian Gray, Dracula, Frankenstein, Fahrenheit 451, Duma Key and The Pillars of the Earth. Currently I'm reading The Book Thief. I'd like to thank dear EvilBlackSheep for motivating me to start using Goodreads again.
I have a massive volume of Les Miserables being shipped and a bunch of other books like Dreamcatchers, Atlas Shrugged (inspiration behind Bioshock games) and A Clockwork Orange in line. I am set for months and I don't even feel the motivation to play anything because I am extremely excited to catch up on them, complete my Ken Follett collection, discover new authors and read the books that inspired the shows I really love such as The Terror and TURN: Washington's Spies. Thank you AMC for quality TV shows by the way.
220+ PERFECT GAMES AND 98% ACHIEVEMENT COMPLETION REACHED
Another big accomplishment I've had recently was having Dogmas to start playing World of Warcraft in my region so we'll get to play together when I return :D
Warning: This post will be long because I haven't written in ages.
I haven't written reviews for every game so if you want to know more about a certain game, I'd be happy to give you more information if you let me know ^^
Games I am currently playing:
I'd like the thank the person who generously gifted me the base game for Age of Empires II. I've been wanting to play an RTS for a while now but I was delaying Age of Empires and I originally planned it as my last completion that would mark the end of my backlog. But I really couldn't hold off on the nostalgia cause I had this massive RTS itch I wanted to scratch. The recent winter sale had a pretty good deal for the DLCs too so I purchased them. I actually never played any of the DLCs for Age of Empires so this provided me with the incentive to finally play them. Of course I played the original game religiously during my childhood which luckily took place in the golden age of the RTS genre which I love so much. I fully intend to get 100% completion on this game; however, I'm also aware that it is going to take "ages" :P I really am having the time of my life though and I'm quite enjoying myself while wasting away like 20 minutes trying to put my army in a fancy formation just so I can take some screenshots.
Grim Dawn is simply put my "in your face Blizzard" game. I will never forgive them for asking customers to pay 15 freaking euros to buy the Necromancer class which already should have been in Diablo 3 from the start. Oh did I also mention that I have Diablo 3 and Diablo 3 Reaper of Souls in DIGITAL DELUXE editions? No, not good enough. Everyone must pay! So I went with Grim Dawn's extremely decently priced (it's actually cheap considering the content it offers) expansion titled Ashes of Malmouth that comes with the Necromancer class as well as more levels, more items, more content to explore and another class! I really like this genre and I believe that Grim Dawn is among its finest examples. There are crazy number of possibilities you can achieve with your build and class combinations. It is pretty deep in terms of playstyles. I am currently playing with a full pet build Cabalist (Necromancer + Occultist) and having a blast. There are also some things I don't like such as the game not having dedicated multiplayer servers so it's up to players to host games. Dogmas and I couldn't even find each other on server list despite all the hours we tried. Hamachi didn't work either so we had to give up on co-op which felt quite heartbreaking. Having to finish lowest difficulty in every character to unlock higher difficulties for each of them to test builds in near end game content and very poor loot distribution are only some of my criticisms. I am honestly sick of getting items that give unique boosts to classes that I am not playing as.
It's been a little more than a year since I completed The Witcher 3. I think it's been high time for months now for me to start playing the first game. Gameplay is absolutely atrocious in every step of the way so I downloaded a mod that makes me unable to die. I've already completed a naked Geralt+fists run in Witcher 3 on Deathmarch difficulty so I really don't have anything more to prove to myself. I just wanna see the story and move on. I am definitely not here for the gameplay.
Also did a full Warcraft themed playthrough in This War of Mine (starring Illidan, Grommash, Medivh and Lich King). Illidan manages to be crazy badass in every game. HE IS HIS SCARS after all! I also wanted to go for a solo Handsome Jack run but I continued playing other games.
Games I finished but can never 100% complete:
I finished Grim Dawn long ago but I've been playing on higher difficulties to get more achievements. I am taking a break from Grim Dawn to focus on Age of Empires but I am definitely not done with this game. While achieving 100% completion is out of the realm of possibility, I can definitely earn 2 more achievements and I will certainly make an attempt to get 2-3 achievements in hardcore mode. Even if I fail to get them I still want to try some different class combinations in softcore and have more attempts in hardcore mode.
Ori and the Blind Forest can go down in history as one of the games that made me literally cry due to its difficulty. Escaping Ginso Tree sequence will be a moment that constantly gives me nightmares. In the end I prevailed though and managed to finish the game. At first I thought I would never replay the game to get some of the collectible achievements I missed but it was extremely surprising even for me to immediately start a 2nd playthrough to re-finish the game and sweep up those achievements too. The game felt far more enjoyable during the 2nd playthrough because somehow I managed to improve :P The game has a pretty emotional story which broke my heart into billions of pieces so despite hating platformers I am actually looking forward to the upcoming 2nd game too. It also boasts an incredible soundtrack and visuals. Definitely not a game to be "enjoyed" by platformer newbies like me though.
Lumo is a massive mistake of mine. I fell into that trap because I thought the game looked cute and that it would be an enjoyable isometric adventure game. It turned out to be an extremely annoying platformer and it isn't even fully isometric. The camera angle makes the game even harder to play because some platforms I need to jump on look like it's to my front left above me so using W+A directional keys should get me there but no it's actually behind and under me so I need to press S+A. There are tons of examples like this which are simply death traps and cheaply kill the player a lot more often than not. I also hate Spy Chameleon, it was actually my top hated game until I watched Dogmas' playthrough for Life is Strange Before the Storm which quickly replaced it. Ultimately it currently holds the 2nd spot on my "most hated games list". I don't wanna give any attention to this game any more than it deserves (which is none actually) so I'll only say this: It is not a stealth game!
I also created an alt account on Steam. The idea is to play the games that will seriously harm my completion rate on it. I also use that account to test games. For example I tested Alien Isolation on it as I planned to 100% it on my main account but I was unsure about certain features. During the first 10 minutes I ran into a glitch which kept me from progressing. A door that is supposed to be open was closed and no matter what I did, it stayed closed. Therefore I found this alt account very useful so far and I'm glad it is not just for playing games that would become completion rate downers on the main one.
Shadow Tactics: Blades of the Shogun
Dishonored®: Death of the Outsider™
Sleeping Dogs: Definitive Edition
Kingdom Rush Frontiers
Epistory - Typing Chronicles
This War of Mine
What Remains of Edith Finch
The Sexy Brutale
Edna & Harvey: The Breakout
Dead Synchronicity: Tomorrow Comes Today
The Night of the Rabbit
Back to Bed
Between Me and The Night
And a bunch of HoGs
If I made a list of my favourite games that were released during this decade Shadow Tactics would easily take the top spot. It is a real time tactics/stealth game that gives a lot of nostalgic feels from the Commandos era. I can talk about this game forever so I will just share the long and much more detailed review I wrote about it on my blog. If you want to know more about the game I strongly suggest reading it to see if it's something you will like playing because the review holds a lot of information about the gameplay as well as abilities for the characters you can control and types of enemies you will encounter etc. The review is as long as this post and this post is already long enough so my two options are either sharing a link to the review or making a separate post. I don't like the feed to be spammed so I am going with the former.
I can't believe I was scared to start this game because according to HLTB it was like 50 hours long to complete. I am not afraid of long games either so I guess I was making excuses at the time. Dreamfall Chapters is definitely one of the best adventure games I've played in my life and I've played a lot of them. A minimum of 2 playthroughs are required for 100% completion and I plan to have my 3rd playthrough very soon in order to experience this magnificence again. It's full of funny and emotional moments with meaningful choices that can affect the consequences but not as much as I'd like them to. Characters are extremely likable, especially Crow and Enu are painfully adorable. Dialogues are well written and voice acting is absolutely amazing. It also has Dave Fennoy voicing a recurring side character. Dave Fennoy voiced Vol'jin, our late Warchief, in World of Warcraft so hearing his voice again made me cry.... I miss my Warchief so much :'( Leaving Warcraft aside, I'll surely play the previous games in the franchise in the very near future. I read a lot about the lore of the this game so while Dreamfall Chapters can be enjoyed as a standalone game as it has its own story which is not directly connected to the previous games, there are mentions of some characters whose stories are told in previous games so I believe playing the previous games can provide a wider context so I will be doing my 3rd playthrough after I finish the first two games in the franchise.
While the game is not bad by any means, it's easily the weakest game in the Dishonored franchise. The game offers far more limited areas to stealth than its predecessors. Certain areas have stationary guards who never turn around, meaning some distraction or non-lethal knock downs are mandatory as there is no other way in and I hate doing both with a passion. 100% ghosting the way I like is absolutely impossible. Another unfortunate thing is that the chaos system is removed from the game. In past Dishonored games depending on chaos level you may encounter more or fewer enemies and of course you get different endings. It really doesn't matter how you play in this game. You will still be faced with the same two options regarding how to deal with The Outsider in the end regardless of your playstyle beforehand.
I was NOT expecting Sleeping Dogs to be this enjoyable. Storytelling is successful, voice acting is great and gameplay is fun. Driving is a mess though so it was really tough to get driving related achievements especially the ones in one of the DLCs as I had to destroy certain number of cars within the time limit. Excluding the driving, I enjoyed it far more than similar open world action games like GTA V (except Trevor bits, he is legendary), Mafia III, Saints Row etc. It also has some pretty brutal and greatly diverse environmental takedowns :D Despite being able to use a gun, I generally kept going for these environmental takedowns even against enemies who also wielded ranged weapons and this is coming from someone who dislikes melee combat and martial arts playstyle....
I had a lot of problems with the first Kingdom Rush because it had very poor balance. For example some missions required the exact intended solution in order to get the perfect score. In Frontiers this is fixed. As long as you balance out your setup while keeping in mind the types of enemies you will encounter within the mission you will achieve results. In the first game certain challenges required the exact setup the developers wanted for that mission so there were times I even had to check a guide cause all my attempts proved to be futile. In Frontiers after some failures and making adjustments to my setup and strategy according to the knowledge I gained during my failures, I started achieving the results I aimed for. When I checked official solutions, it made me happy to know that both solutions were different and still achieved the same results. Highly recommended to tower defense fans.
This was a very surprising and unexpected gift. I humbly thank the kind and generous person who shared this game with me. Its high production value is clearly evident in the creative ways the storytelling is provided to the player. Unfortunately its story is extremely bland and most questions are not answered. I don't mind the mystery and unanswered questions due to open endings but bland story is not something I want to see in a walking simulator. However, the way the story is told is exceptional and easily sets the game apart among its counterparts. The storytelling in most walking simulators tend to be rather uninteresting even when they may have interesting stories to tell whereas Edith Finch provides the most creative and enjoyable narrative experience. Ps, the game is only 2-3 hours long. I have 6 because I played it twice.
Achieving 100% completion in Mad Max was not something I expected from myself at all. I've originally finished the game shortly after it was released and didn't enjoy it that much because it felt quite repetitive to me. As repetitive as Mafia III... However the driving in the game is very enjoyable and feels quite smooth, I'm glad they got that right as like 80% of the game involves driving. I only had race and challenge related achievements remaining in the game as well as a few collectible ones. When I re-downloaded the game to get the collectible ones, somewhere down the line I found some motivation to try out the rest as well. I remember having massive difficulties with the races when I played the first time but there were only a few times when I failed to win the race in my initial attempts when I replayed it. So getting the race achievements out of the way felt quite satisfactory. However the real problem was the challenge achievements and that is because I had finished the game and had 0 threat levels in all zones, meaning the vehicles or enemies I needed to find in order to do challenges were very rare. "Kill 15 enemies by using boarder spikes" challenge required certain vehicles that have enemies that try to board your vehicle. These vehicles are generally found in convoys but as I destroyed all of them, it became extremely difficult for me to find the spot that might have these vehicles spawn. This challenge alone took me around 15 hours. So if there is anyone out there who might be aiming for 100% completion in Mad Max but hasn't started or finished the game yet, leave at least one convoy alive to grind. Do the challenges before you clear out the entire map, don't leave them for post-story completion like I did.
Alekhine's Gun is the spiritual successor to Death to Spies. I really enjoyed Death to Spies games but unfortunately I can't consider Alekhine's Gun as enjoyable. The game has great score related features, for example to achieve Ghost rank which I simply have to in every stealth game (yes I try to do it in non-stealth games too), you can't make any noise, you can't take down anyone nonlethal or lethal, you can't be seen, your target must be killed in an accident and his body must not be found. Sounds excellent so far but sadly no. Guards for some reason are extremely forgiving. If they see you carry a body and if you are quick to stop carrying it, they will just move on. Whistling is an extremely powerful tool; you can whistle, distract someone and enter a room you aren't allowed to enter (because of a low rank disguise for example), yet if the guard sees you leaving this room you aren't allowed to enter, he'll be totally fine with it. I really like the idea of killing targets in accidents but there is only one way which is considered as an accident for each target. The real puzzle is just figuring that out. Creativity is definitely not allowed. Also the voice acting is so bad that it made me mute the game during cutscenes...
Age of Empires II: HD Edition
Dishonored®: Death of the Outsider™
Sleeping Dogs: Definitive Edition
I don’t really post anymore but I’m just gonna drop this sheer epicness of a cinematic trailer here so everyone can cover before THE MIGHT OF THE HORDE and one legendary Saurfang for the upcoming World of Warcraft: Battle for Azeroth expansion that was announced just today!
Now let me insert this mandatory “FOR THE HORDE” statement here as the post wouldn’t be complete without it and also so that I can sleep better at night.
195 PERFECT GAMES AND 95% ACHIEVEMENT COMPLETION REACHED!
Before I start saying anything about my progress I'd like to take this opportunity to thank Coraline Castell for revamping the look of my profile. The previous look was extremely bland and I shied away from adding extra information as it was becoming a massive wall of text. Some weeks ago Coraline and I started talking about our BLAEO updates/profiles and how we could improve them. When I started talking about my vision for the look of my profile, the next thing I know immediately after talking about it she came up with the current look and we worked on from there to improve it with right colours and images. I still can't believe the way it looks. My head can't grasp code writing and when I envision something in my head, I always think it's impossible to do. It's unbelievable to me the magic that a code writer can make. Thank you so much Coraline <3 It still feels surreal that you took like 2 days of your hard earned summer vacation after dealing with very hectic studies to make this happen even though you absolutely didn't have to. I will drool over this forever :D
Chronicles of an Illidan Fangirl
I already have a pretty small backlog. I bought some games from the summer sale. Generally they are DLCs that I wanted to have for completion attempts or at least earning as many achievements as I could possibly earn. I even had a strategy in mind. Originally I was gonna complete Alekhine's Gun, then Virginia and then The Book of Unwritten Tales Critter Chronicles. Towards the end of the update, you can find the tiny progress I made in the tabs. However, everything had to be put on hold because of one factor: WORLD OF WARCRAFT. Those who know me are already aware of how much of an importance Warcraft has in my life and my avatar is enough to show that I'm a massive Illidan fan, a pretty impactful and important character in Warcraft lore. I have played Warcraft games since the age of 8 or so and read pretty much all the novels related to the game. As much as I don't like MMO, I still went into WoW when it was released like 15 years ago now. I played pretty much nonstop for about 5 years, being a very hardcore raider at the time as an offtank for my guild. After the initial 5 years, I continued to play the game more casually on and off with breaks here and there. Sometimes these breaks would take a year.
Pretty much the same story again. I took a break from the game roughly about the current month we are in last year. An important patch was released in the game recently and Blizzard gifted a promotional 7 days of game time to inactive players. I was an inactive player so as soon as I saw this promotion, I activated my gametime and delved right into it. Oh my oh my oh my. I missed it so much mortal words can't possibly express this. Legion expansion has already arguably the best lore in the entire game and it has tons of Illidan. It is MY EXPANSION!!! Playing it again, being a part of the grand scheme of things, doing quests for Illidan, fighting Burning Legion armies side by side with Illidan and everything else... It made me feel... alive... again. I even unlocked Warglaives of Azzinoth (Illidan's weapons) as appearance for my Demon Hunter. I won't say much more about Warcraft because believe me once I get going, I won't shut up. It would result in this post taking up the entire feed or even the world itself. But before I move on to other topics, three final words: FOR THE HORDE!
I found a way to add screenshots from WoW to Steam. So I was constantly sharing these screenshots as status updates. Sadly screenshots from non Steam games don't appear on feed so you need to manually add them and you can only add two thumbnails per status update so I was spamming the feed with constant screenshots. I guess some of my friends got affected by it. When I mentioned that my promotional game time was about the end, I had my friends literally come rushing to offer gifting me subscriptions. I love you guys all, truly. Of course I turned down these offers but I still ended up receiving prepaid codes :/ So now I have a total of 3 months of subscription, the first one ending in 6 days. I guess I can say goodbye to Steam for an additional 2 months :D I'm going through some serious family health related issues right now and being a part of the Warcraft universe has offered me so much needed comfort, distraction and solace. Again, thank you to my wonderful friends whether they bought the codes or offered to buy them or accompanied me on voice chat by listening to my endless Illidan related blabbering (best form of distraction) or talked me through it all. You guys are what make me believe in friendship and what keep me going during these trying times through your support in all sorts of shapes and forms.
Speaking of fangirling. I have a question for all the deadly assassins of BLAEO. There was a time when someone completely refused to even acknowledge my opinions because I was a self admitted fangirl. The topic was Heroes of the Storm and the character in question was Illidan. There was a pretty friendly debate as to how he could be improved or balanced, where he falls under the meta and so on. As soon as this person found out about me being an Illidan fangirl, everything I said started becoming ignored and he said he won't waste time with me because of it. It completely killed the awesome debate we were having as some people decided to abandon the topic as the state of things turned quite sad. What I would like to ask is this; do you put such a negative connotation to the words fanboy or fangirl? Do you believe the opinions of those people to be invalid? If so, why? I actually believed Illidan was in a good spot and he didn't need any further adjustment with the exception of one thing I had in mind. The overall opinion of this person was also the same, that he was good and didn't need a nerf or a buff. Despite sharing similar opinions, I was completely ignored cause I was a fangirl. I'm curious to hear of your opinions about this. It's one of the only things I'm proud to refer to myself as and I am wondering why this is such a crime. Well yea I'm a 27 year old grown woman but damn I love being a fangirl <3 :D
I am really addicted to "Let's Escape" type of games on Android. Therefore I enjoyed The Room even more as I'm already fond of the type of gameplay it offers. The objective of the game is to solve the puzzles around the room, which generally come in the form of a very fancy box that has more intricate compartments than the biggest handbag I have. The puzzles are very intriguing and multi layered. They are not impossible by any means and if you look hard enough you can definitely find what to do next. There was only one time I got stuck and that was because I didn't know that I could look at the items in my inventory as at the time I had to examine an item which in turn would give me the item I needed in order to progress.
I enjoyed The Room Two more than the first game because the puzzles were a bit longer and more challenging. In the first game you generally had to focus on 2-3 areas of the room whereas The Room Two can have like 5 areas for you to work on. I heavily recommend The Room games to those who enjoy puzzles games. I'd also like to ask if you know any more similar games like these. I'd be so happy to take a look at them.
To be brutally honest, as I always am, I have no idea why this game has such positive reviews. Could it be the nostalgic factor? While I don't think it myself, I'm pretty sure this game might have been revolutionary or something when it was first released. I will leave this debate up to the platformer fans as they have a lot more knowledge on the subject but I'd be thankful if someone explained it to me as I'm actually curious about it. The reason I hated it is because of the controls. It's nice of them to create a new edition for the game with better graphics; however, this makes me wonder why they didn't touch the controls. They are rather unresponsive and quite frustrating. Keymapping is unlike I've seen and there was no option to change them so I had to place my hands awkwardly on the keyboard as the buttons for actions like jump, run and shoot were mapped in a way that I am not used to at all. By switching to a controller it improved a lot but still the clunky and unresponsive controls were the downfall for me.
I don't play a lot of simulator games. Holy Potatoes was gifted to me and I thought it was cute so I started playing it. While I kinda enjoyed the game at the start, it became quite the grind after a while. As you unlock new worlds and new materials, through research you can learn to forge new weapons but everything you do feels like doing the same thing over and over again. The main idea of the game is to forge weapons for heroes. Once you max up the levels of these heroes you get requests from legendary heroes like Wolverinnie (X-Men) who are references to famous characters from movies or games. Once you carry out these orders you unlock the ability to hire legendary smiths who are also references. My favourite legendary smith was Heisenberger (Breaking Bad).
My main issue with the game was that I couldn't queue up work orders. I believe that such a feature would improve this game exponentially. Overall though I think it's a cute game with a lot of funny references. Achievement hunters should be aware of that the DLC is required for 100% completion. That's the sole reason I ended up purchasing the DLC, which has around 2-3 hours of content at the most, during summer sale. I'd also like to mention that DLC starts you from 0 so don't expect your base game progress to carry over. It's a totally different campaign and it doesn't share saves with your main campaign from the base game. Its content is 100% separate.
I like a relaxing game once in a while. Being an achievement hunter and a stealth fan, I tend to push myself to the extreme limits by my own standards to get completions or play the stealth game my way. I really need that "shut my brain off, simply relax and enjoy the game for what it is" type of games on and off. Submerged filled this gap pretty successfully. The aim of the game is to find first aid packages scattered across a sunken city to help heal your brother who is wounded. The game doesn't have any stressful features. There is no death in the game, you can't fall off if you step in the wrong way, it's impossible to fall to your death as the main character refuses to let go if there is nowhere safe to land. However, there is a lot of climbing. You will be climbing a lot of buildings so it can get repetitive quickly. The game is stunning to look at and I loved steering the boat alongside the swimming animals for extra soothing affect. I only didn't like the story telling part. The achievements in the game come in the form of collectibles. By collecting secret stashes you unlock story parts. The story is told by using pictures that look like were drawn by a child. While the story was understandable at the start, I totally lost track of it towards the middle and I didn't really understand anything towards the end because I couldn't make any connections between the drawings. I'm a bit heartbroken about it :( Anyway, it's a game I'd definitely recommend if you won't get sick of constant climbing and if you feel the need to play something comforting to take a break from the more demanding games.
(1) The Room / (2-5) Holy Potatoes! A Weapon Shop?!
190 PERFECT GAMES REACHED!
In a world filled with glitched achievements (coughs Mafia III coughs), the one and only Illidan fangirl was struggling to find her place. Until she found the Nexus!!! To my credit I discovered Nexus 2 years ago so let’s call it “my return”. I am talking about Heroes of the Storm of course.
It’s been ages since my last update on BLAEO and my Steam progress has almost come to a complete halt. I don’t know how I manage to squeeze in 10 more perfect games (4 of them HoGs so that’s how maybe). One of the main reasons for the halt was returning to Heroes of the Storm. My lovely co-op partner Dani switching regions to play with me on EU was the icing on a fantastically tasty white chocolate cake. The reason I quit playing the game in the first place about a year ago was boredom. It’s extremely boring to play a MOBA alone.
Here is a little screenshot of Dani (Malthael) and I (Abathur) playing the taunting game. Once you reach certain hero levels you unlock master taunts. When your hero does taunt animation, you get a little symbol on top of your hero. This symbol becomes fancier when you reach higher levels with that hero. Dani’s taunt symbol is a bit small because she just unlocked it a couple of days ago by leveling Malthael to 15 (the very base symbol is unlocked at 15) whereas my Abathur is currently level 40 (must reach 50 before moving to Diablo 2)!!!
If anyone here for some reason wants to read more about my experience after returning to Heroes of the Storm, I’ll transfer you over to my blog. I swear this is not shameless advertisement. I don’t do stuff like that. This is only something extra if anyone wants to read me talking about Heroes of the Storm. I’d like to include it in this post but it’d be too long and everytime I add a 4th tab to my template, everything breaks. If anyone wants to talk to me about this game, feel free to reply to me on this post. I love Blizzard universe (except Overwatch) and being attached to all of these heroes makes me enjoy the game a lot more than someone who plays it just for the sake of it without having any knowledge about these wonderful characters. Our every game with Dani is like a little lesson in lore as I spend lots of time telling her stories or background information about the heroes we are playing.
After our stimpack in Heroes of the Storm expires (an item that gives double experience and double gold after a match), we will move on to Diablo 2 and we are quite hyped about it. I played all Diablo games but for some reason Diablo 2 has a huge gap in my memory. I remember the 1st game very well and the 3rd as I have like 1000 hours played but 2nd game is a complete blank. I can’t wait to create my Necromancer and command a huge army of the dead only to have them get one shot by badass bosses like Duriel and Baal :P
Below in the tabs you can find the tiny progress I achieved in the 2 months of my absence in activity feed on BLAEO. I didn’t talk about every game so if you want information about games I didn’t talk about or would like me to expand upon about the games I already mentioned, feel free to ask. I’ll be happy to answer :)
Everybody’s Gone to the Rapture: The journey starts in Yaughton, a fictinal village located in England. All the residents have vanished and it’s up to us to follow their stories, find out about their lives and learn about the very interesting phenomenon that caused everything. A stunning looking game but I hope we all know that having beautiful graphics isn’t the only thing that makes a game. Storytelling is especially important in a walking simulator and Everybody’s Gone to the Rapture doesn’t really have any problems in this regard either. All of this is also accompanied by a fantastic soundtrack and very impressive voice acting. My first natural playthrough took around 6-7 hours so the game has pretty good length for a walking simulator.
However the game suffers a lot from poorly designed gameplay mechanics. Game only auto saves during certain story sequences and these are limited in numbers. You can easily lose hours of progress if you explore every nook and cranny and not find the next story sequence to save. Luckily the developers added a beta update which allows you to manually save by clicking on maps scattered around the game. This a life saver, if you are thinking of playing the game make sure to update your game to beta. I should also warn you that the walking speed is extremely slow. It’s like “we want you to be slow so you can enjoy this beautiful looking game we made”. I don’t need to be forced to walk slowly to enjoy my surroundings. There is a sprint button but it takes 6-7 seconds to pick up the pace and even at fullest sprint speed, it’s close to the original walking speed.
The game requires a minimum of 2 playthroughs that is if you are really thorough in one of them for “completionist” achievement which requires you to unlock every single story element including TVs, phones, radios, past events. Apart from these there are also collectibles in the forms of graffiti, books, maps, train numbers, microwaves. They all have their own achievements. There isn’t a checklist for collectibles so if you miss one, you won’t know what it is. It took me 3 playthroughs to complete the game. Honestly, this is an annoying game to get 100% on.
Leaving Lyndow: A very casual and short walking simulator (took me around 30 minutes). After an elimination process, one person is picked to be on an expedition to explore the world. You play the character that is picked and the objective of the game is to say goodbye to everyone you know before you set sail to your dreams. The surroundings are extremely linear, achievements are quite easy to get, there are only about 5 very small and limited locations to explore and a handful of characters to talk to. The game was a pleasant surprise despite every criticism I mentioned and when I tweeted to the developers to thank them for the game and that I’m looking forward to their upcoming Eastshade game which will take place in the same world as Lyndow, they said “You are the best”. I just love indie developers <3
The Walking Dead: A New Frontier: (Gift from Team Backlog <3) What a collosal failure in my opinion. Telltale started having this habit of putting a dialogue option but when chosen, saying something that is not even close to the option you picked. There are so many instances of it in this game. It’s also a lot shorter compared Season 1 and 2. Not as short as Michonne but pretty short. It has a bunch of characters one can’t feel anything for so none of the choices and their consequences had any impact on me. The game ends on a cliffhanger by the way but the ending credits mention that the story will continue so I guess we’ll get another game... I feel like this franchise should be put to rest. Nothing can beat Lee’s story.
Under Leaves: (Gift from Team Backlog <3) This is a surprisingly challenging hidden object game. I really enjoyed it. There is not a HOG in the sense of this find the key, backtrack, open this chest, find a crowbar, backtrack, open the crate, find a knife, backtrack, cut the rope etc. Each scene you are welcomed by a cute animal which asks you to find certain objects. Your job is to find them but it really isn’t as easy as it sounds. Some objects blend extremely well with the background. Once you complete the request of an animal, you are taken to another area to immediately be tasked to find another type of object. It’s hidden object scene after hidden object scene with no filler content inbetween.Highly recommended if you like this type of genre.
Glass Masquerade: I’d like to thank my friend who has gifted this to me despite wanting it for themselves (I was informed of this after the game was redeemed, tsk tsk! I never would have accepted otherwise). It’s a gorgeous jigsaw puzzle game. You have clock shaped jigsaw bases and the art depends on the culture of the country you have selected in the game menu. Finishing a clock from one country unlocks more countries. There are set difficulty options for each country, the harder the difficulty the more jigsaw pieces you will have to assemble. I believe the highest difficulty had 66 pieces.
Distraint: Distraint is a very short and casual adventure game. Your objective is to evict people and then celebrate people's misery with your greedy bosses. Everytime you want to evict someone they will ask you to do a task for them before they leave. These are very simple puzzles, locations are limited so you won't get lost or anything. Achievements are simple to get but missable and the game itself is very enjoyable. I didn't like the last chapter though because it was extremely disorienting for me as I am terrible with directions. The game was fantastic up until that point, when I reached last chapter I had to check a guide to progress cause I was starting to get seriously dizzy.
Everybody’s Gone to the Rapture
Under Leaves (1-3) – Glass Masquerade (4-6)
180 PERFECT GAMES AND 94% ACHIEVEMENT COMPLETION REACHED!
Hello everyone. Since my last update on BLAEO I’ve reached some nice milestones I had set for myself. I reached 180 perfect games out of 239 games with achievements. I will never be able to 100% all my games with achievements but I didn’t believe that I’d get this far. Speaking of achievements, I came across some topics on SG about what the “true meaning” of achievements is, if there is one. I just wanted to state that seeing those achievements and perfect games count and high completion rate on my profile make me feel better. It is definitely not for showing off or comparing myself to other achievement hunters. It’s for me and me alone. There are more personal reasons for why this makes me feel better than usual but as I said, they are “personal” reasons :) Feel free to weigh in on this topic if you wish, I’m curious to hear what you think about it.
I also don’t know which game I should focus on next. I currently have 3 options:
As you can see I already started Alekhine’s Gun. I will definitely complete it at some point but what draws me away from it is how uncreative it is in terms of assassinations. In order to get Ghost ranking at the end of the mission, you can’t be seen, you can’t do any take-downs (including non-lethal) therefore can’t use any disguises unless you find one laying around somewhere, can’t be heard and so on. All of this is awesome for me, but the fact that you need to find that one special accidental kill for Ghost ranking bonus alienates me. Each target only has only one accidental kill option. Dreamfall Chapters is a very long game for completionists, it’s supposed to be around 50-60 hours or so and this is why I still haven’t played it despite being very excited about the game. Edna & Harvey: The Breakout is said to have a game breaking bug in the English version and that you have to download a 3rd party patch to progress, I think this is a pretty good reason why I have 2nd thoughts about it but I also played the first game and loved it so much therefore I really want to play it. Bottom line is, I have strong urges to play all these 3 games yet also have reasons to stay away from them. Can anyone who has played these games tell me more about them please, especially about Dreamfall Chapters?
Below in the tabs you can check out what I’ve been busy with since my last update. I’ve completed a lot of games so I won’t talk about all of them; however, if you happen to have any questions about a game I didn’t mention (or mentioned but you want more information) please don’t hesitate to ask. I read everything and reply to everyone :)
Happy backlogging everyone, I'm looking forward to reading your updates :)
The Cat Lady: First of all I'd like to thank my friend for gifting me this game <3 The Cat Lady is quite a dark psychological horror game with a lot of gore about a very depressed middle aged woman who attempted suicide. Seeing how well the developers tackled it, I quickly became completely obsessed with this game and all of the characters. I can safely say that this is among my most favourite games of all time. The Cat Lady also boasts a magnificent soundtrack alongside impeccable voice acting. Furthermore achievements are not challenging to get at all. All that being said, gameplay takes some getting used to.
Downfall: My friend Team Backlog strikes again, thank you <3! Downfall is the sequel to The Cat Lady but also a remake of the original Downfall game which is free to play right now. Unfortunately I haven't played the original game yet but I installed it and played the first 10 minutes so I won't be able to compare these two games. Downfall tackles the story of Joe and Ivy Davis, a married couple with very serious problems. Ivy is dealing with eating disorders (anorexia in original, bulimia in remake) whereas Joe has schizophrenia and dissociative identity disorder. Suffice it to say that this is another very dark game but tackles these issues exceptionally well. Downfall has one of the best soundtracks I've heard (I'm listening to Countdown as we speak and I listened to the golden ending song on loop for hours on end) but unfortunately the voice acting is not as impressive as The Cat Lady. To get 100% achievements you need 2 full playthroughs without any mistakes regarding prerequisites for golden/downfall endings, the game has a total of 3 endings.
Dungeons 2: Warcraft 3 is my top favourite game of all time. Dungeon Keeper is my 2nd favourite game of all time. I just love these games so much that I can't even describe it in words. Dungeons 2 mixes the gameplay of these 2 games. You are playing as the "prime evil" or the "ultimate evil" whose sole purpose is to kill good guys and bring death and destruction to every cute thing including bunnies and ponies. When you are in underground; you are creating your dungeon, training your army, upgrading your units and so on. In here game plays like Dungeon Keeper. There is also a mechanic called "Overworld". When you instruct your army to get out of the underground, the game plays pretty much exactly like Warcraft 3. Dungeons 2 breaks the 4th wall a lot and narrator doesn't take the game very seriously. You are constantly mocked and there is a lot of sarcasm. This was off putting for me because I wanted the game to be serious and sinister. The narrator's voice in Dungeon Keeper was chilling to the bone and it added a lot to the atmosphere and context. Dungeons 2 can be funny though because it's filled with references to Warcraft and Game of Thrones. What I didn't like about Dungeons 2 is how slow the gameplay is. It takes ages for your dungeon to get up and running because your workers are painfully slow even when they are fully upgraded. The game is rather easy to 100% if you have mild RTS experience and DLCs aren't included in achievements. I do want to buy the DLCs one day though because despite my criticism, I really enjoyed the game.
Edna & Harvey: Harvey's New Eyes: For the life of me I do not know why Deponia is Daedalic's most well-known game. Throw that in the trash and play Edna & Harvey, puzzles are MUCH better, humour actually exists and the game is quite funny! I disliked the protagonist at first but if you ever play the game I strongly recommend "Contradict" ending, it was a big laugh out loud moment for me :) Achievements were kinda annoying though but still simple to get, most of them are "do this 20 times", "do that 15 times", "do this 99 times" and so on.
Machinarium: Machinarium is my most favourite point and click adventure game of all time. I also think it has one of the best OSTs if not the best (The Cat Lady and Downfall would also share that spot). I played it outside of Steam but replayed it on Steam once I realised that achievements were added. In order to earn achievements you need to opt for beta as they are currently impossible to unlock on live version. Achievements are completely story related and none of them are missable. Good luck with that tic-tac-toe minigame though, it's definitely the worst :P
The Cat Lady (1-4) / Downfall (5-8)
STYX: SHARDS OF DARKNESS 100% COMPLETED!
First of all, I’d like to thank 2 of my most dear, annoying and backlog loving friends for coming together to gift this to me so that I can experience it on launch day. I was delaying purchasing it for some personal reasons but did I mention that my friends are annoying? <3 :P Below in the tabs you can find an in-depth review for Styx: Shards of Darkness and some screenshots. Regarding Styx, please don’t ask me about combat. Combat has no place in this game at all, nor should it! ;) It’s a pure stealth game. What this means is; don’t expect to fight your way out if you get stuck. Stealth is absolutely mandatory. This is as close as you can get to an old school Thief experience! <3
I’ve reached 94% average achievement completion on Steam, it was 93% on my previous update and I am only 1 game away from reaching 170 perfect games which won’t be difficult to achieve at all. It would be amazing if Styx was that special 170th but I didn’t want to delay that game as I enjoyed it a lot.
I actually have a lot more progress to report but I couldn’t get the 4th tab to work. Despite mimicking every code of the already working tabs, 4th one refuses to function. I will most likely write another update once I reach 170 perfect games because there is this one special game among the ones I played since my last update that I really want to talk about.
Happy backlogging everyone, I’m looking forward to reading all your updates ^^
Edit: Can someone please help me with spreading out these 3 tab headings across the whole bar instead of squeezing them together on the left side? Arbiter Libera you are a life saver, thank you so much <3
The first striking thing about the new game is the graphics. Cyanide Studio had a much bigger budget for Shards of Darkness compared to Master of Shadows and you can definitely notice this from the graphics.
It has a great quick save system. The game can store up to 3 quick saves at a time so if your very last quick save happens to be in an impossible situation you can't get out of, you still have 2 more previous quick saves to fall back on. The game also doesn't allow you to save during threats which is very useful in my opinion. These threats include suspicious enemies, enemies doing an active search for you, being on a rope, being in combat and so on.
Maps are quite big filled with so many ways to approach missions. However, compared to the earlier game Master of Shadows, Shards of Darkness have smaller maps. In Master of Shadows, a common chapter consisted of 4 parts across a massive map. Shards of Darkness offers chapters with 2 parts only and therefore is a much shorter game.
Controls are smooth. My main problem with the Master of Shadows was how hard it was to hang on the ledges. There was no dedicated button for it so in order to make Styx hang to a ledge, you had to very VERY slowly walk towards a ledge and hope that the game will register your intentions. Most of the time you fell to your death or on top of a guard though so it didn't work properly. Shards of Darkness has a button for this and even if you are sprinting, as long as you press this button Styx will automatically hang on a ledge once he reaches it. I found the controls on swinging ropes and jumping to be quite clunky though.
Crafting system has been added to the game. As someone who doesn't use items this is not a big deal for me but there are some handy tools you can craft. You can only craft at crafting tables scattered around the mission area. However with a certain skill you can unlock the armour that lets you craft wherever you want without needing a table. In order to craft items you are required to gather raw materials which can be found in missions areas.
Skill system is far more advanced. There are 5 branches: Kills, Stealth, Perception, Clone and Alchemy and each skill tree has 7 abilities. All these branches have an "Ultimate Skill" that is quite powerful. To unlock an ultimate skill you need to have unlocked the previous skills within that tree and have a pure quartz, a very rare crafting material. Ultimate skills have 2 different abilities and you can only pick one and change it before starting a new mission. There is also a hidden skill that is unlocked after unlocking every single visible skill. Small tip: Clone tree is unbelievably overpowered and I don’t think any speedrunning for 100% achievement completion would be possible without it!
Different equipments can be obtained throughout the campaign. These all have their bonuses but they also come with a negative trait to balance them out. For example the DLC dagger can dissolve enemies automatically after you kill them so you never have to worry about getting rid of bodies if you want to do a lethal stealth run but it completely removes "muffled" kills. Muffled kill means silent kills which stop your victim from screaming. Every single piece of equipment whether it be armour or dagger has their positive and negative traits. Once you’ve unlocked them you can equip different gear in your hideout before starting the next mission.
AI is lacking a lot. Guards have very limited vision so a guard that is standing on top of the stairs won't "see" you standing on the foot of the stairs. I believe a reason for this could be how generally dark the maps are. Master of Shadows had a lot of well lit areas making it quite a challenge to sneak whereas majority of the maps in Shards of Darkness are dark.
You can't close doors! >.<
Manual saves are limited to 10. Limiting manual saves to 10 maximum in a stealth game especially while the first game supported a lot more is quite unbelievable.
Boss fights are not well made and they have got nothing to do with stealth. The two bosses in game are all about precise timing and intricate parkouring. Both bosses are aware of where you are at all times and they direct their attacks at your exact location. Stealth is not involved in any shape or form.
Story seems like a mess and the game ended with a massive cliffhanger. Don't panic, there won't be spoilers regarding the story here but I want to say that it made a lot more sense in Master of Shadows. Shards of Darkness felt like a lot of random events happening at the same time and it felt all over the place without a proper focus.
Styx talks a lot in this game and I really mean a lot. He reacts to everything and makes jokes constantly. If you die or get detected or get damaged, Styx will break the 4th wall and mock the hell out of you. There are different small cutscenes after each death where Styx will say something directly to the player, getting angry at them for his death. I despised this feature so much. After dying 43095830495879438 times to boss battles which have got absolutely nothing to do with stealth, it kinda feels like a massive fudge you in the face when Styx mocks you after each 43095830495879438 time. I didn't find the jokes funny at all. Master of Shadows felt a lot better regarding humour.
I didn't play co-op but people are saying that co-op mode doesn't have any checkpoints or saves which is a massive problem if you want to play co-op. However, you won't have any problems in that regard if you play single player exclusively.
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