More Dollars Spent than Hours Played Εμεθ’s profile

I might have a problem with retro games too:

https://retroachievements.org/user/Emeth


End of Month Report: December

Half-Life 2
Unfinished: 92/197 -> 102/197 Achievements

KINGDOM HEARTS -HD 1.5+2.5 ReMIX-

112.5 hours
102 of 197 achievements

Re:CoM postgame grind complete. Last time I did the Riku grind I used the strong initiative method used by speedrunners, but this time I used the Lexaeus card method and cleared rooms instead of running away, and it was not bad. The grind is so much less tedious when you're allowed to actually play the game, I even had fun. Sora's grind was actually the more painful one, even though I slashed the length of the mega flare spam by going for enemy cards organically rather than RNG manips. 500 deck edits is still a silly achievement.

Half-Life 2
Unfinished

Kingdom Hearts: Final Mix Subset: Level 100 on Destiny Islands

38 hours
6 of 11 achievements

My backlog includes not just games, but audio books, and I like to occupy myself with something mindless while I listen. Usually that's a replay of a game I've played many times before, but this time I opted for something even more mindless. I noticed that the subset existed, laughed it off, looked again, considered it, and for whatever reason, started it. I'm not sure why. Maybe I want to prove to myself that I'm not so brain rotted that I can't do something uninteresting for long stretches of time. Maybe I want to climb the mountain simply because it is there. I'm already past the point that most people quit, and I can see why. Getting from level 1 to 40 in one day was easy. Getting to 55 took another four days, and it will take another five to get to 65. While the finish line is still far off, the exp curve is about as steep as it ever gets, which means most people quit just as progress starts to come slow. There are lots of comments on the page about revising the subset to include achievements at every 5 levels instead of every 10, for more regular dopamine hits, because apparently, the level up notification ingame just isn't enough anymore. Maybe I'll make 2026 the year of the grind, and do more things most people don't finish.

+8 Backlog

6.97% (62/890)
4.49% (40/890)
2.70% (24/890)
85.62% (762/890)
0.22% (2/890)

I tried to show some moderation this winter sale, but there were still some casualties. I have no idea where the 8th game even came from.

Games Purchased: 5
Free Games Added: 1
Games Gifted: 1
Games Released from Profile Features Limited Hell(?): 1

I’ve been working on compilations of 20-60 hour games, so my progress doesn’t really show lately, but I’m happy with it.

Two-Week Report: December

Half-Life 2
Never Played -> Unfinished

KINGDOM HEARTS -HD 1.5+2.5 ReMIX-

83.5 hours
92 of 197 achievements

Kingdom Hearts 1 Completed, Re: Chain of Memories Beaten. I've already done these two before so I decided to go a bit harder this time and do the Unchanging Armor achievement alongside Undefeated on Proud Mode. I'll never look at equipment in this game the same way again after that. The numbers in this game are deceptively small, and you wouldn't think they'd matter so much, but they do. You'll be doing chip damage and dying in two hits the entire game even if you picked the shield, which I did. Not getting MP Rage until level 90 is suffering. Dying at the very end of Hades Cup, Final Rest and World of Chaos/Ansem 3 is suffering. Everything is a slog, even more of a slog than Re: Chain of Memories. I'm proud of the achievement but man did it just… take a long time.

Given that it feels like one out of every three games on Steam is a roguelike deckbuilder now, I wanna ask if people who enjoy those games think Re:CoM is any good. It's by no means the worst game I've ever played but I'm pretty sure I'd still rather play Devil May Cry 2. Riku is pretty fun to play, duels clicked with me, but with Sora (whose entire story you have to play first to unlock Riku) it feels like the entire premise of the game is learning how to cheese bosses for free. If you try to actually play Kingdom Hearts, and let the bosses do things, you're not going to be allowed to have any fun because your cards will get broken randomly and you'll take damage instantly. If you solve that problem, you're hitting a sandbag until you win because only one attacking card or sleight can be "in play" at once. I never found a style with Sora where winning actually felt deserved. I did it, in the end, but it still feels like I'm missing something, because playing without sleights almost feels like playing Kingdom Hearts, but if revenge values randomized every second just to troll you, and playing with sleights makes the boss fights free unless they get lucky, draw a lot of zeros in a row and deck you out. Maybe people who like card games enjoy luck being a primary factor, but I generally don't. Level 99 with two characters is going to be a huge grind, too.

End of Month Report: November

Half-Life 2
Beaten -> Completed

Etrian Odyssey HD

69.6 hours
22 of 22 achievements

Played the original on DS because of peer pressure and enjoyed it more than expected, probably because it's the easy one. The PC port is just as rompy; they fixed some bugged skills but Immunize still works against everything just like the old days. I did everything on Expert mode since that's just the game I played back then, but I might not for the sequels. Mouse and keyboard controls are something I pretty much never use, but it just felt right for this game. Hovering the mouse over some menu options could be fiddly at times, but clicking on enemies and destroying them was fun, and otherwise, the port was everything I wanted.

7.03% (62/882)
4.54% (40/882)
2.72% (24/882)
85.49% (754/882)
0.23% (2/882)

+3 Backlog

Games Purchased: 3

Increasing the backlog doesn’t feel great, but I took down a 70 hour beast of a game, so that’s nice.

Two-Week Report: November

Half-Life 2
Never Played -> Completed

Cage of Roses

11.9 hours
13 of 13 achievements

Started off well, but completely dropped the ball during the final big scene. Author's afterword said the beginning and end of the story were easy but finding a way to get from A to B was the hardest part, and it shows. I feel like this has happened before with ebi-hime…

Half-Life 2
Never Played -> Completed

Velvet Bite: Softly, with Teeth

7.8 hours
no achievements

Madison was cute, the other routes were pretty forgettable. Also, for a vampire romance, there isn't a whole lot of vampire-romance-like content… or a lot of content in general, which at this price point explains the mixed reviews. The number of endings and routes is super inflated. The story is always the same and your choices only affect who the MC ends up with at the end.

Horror games aren’t really my thing so for October (I’m behind schedule) I decided to knock out a couple vampire games. Neither of them had a very strong vampire flavor and both lasted about as long as a stick of gum, so I ended up playing more Silksong. After 200 hours, I think I’ve done every kind of playthrough I want to do for now, so it’ll be easier for me to stay focused on the backlog, at least until DLC starts coming out.

End of Month Report: October

Half-Life 2
Unfinished: 24/52 -> 26/52 Achievements

Castlevania Dominus Collection

18.3 hours
26 of 52 achievements

Got the bad ending for Portrait of Ruin, then promptly distracted by more Silksong.

Half-Life 2
Completed: 114.2 -> 153.6 Hours

Hollow Knight: Silksong

153.6 hours
52 of 52 achievements

Oops, got a little obsessed with this one. Decided to do low% runs. Honestly, if you have a bit of patience, only one boss really makes you miss the dash, and not having nail upgrades doesn't hurt too much in boss fights. Enemy gauntlets on the other hand… surprisingly, the Hunter's March revisit is the worst fight in the game by far. On the welcome side: almost all of the "Hornet-sized" boss fights were even more of a treat than usual. Parries were important for blocking some attacks you'd normally dash away from, and unlike in the original Hollow Knight, they actually feel viable. Throwing out an attack any time you feel like you might get hit is a pretty strong option, actually. I like Hornet's default moveset a lot more now and can't wait to see what Team Cherry has planned for DLC.

-6 Backlog

6.73% (59/877)
4.68% (41/877)
2.74% (24/877)
85.63% (751/877)
0.23% (2/877)

Games Completed: 0
Games Purchased: 0
Free Games Deleted: 8
Free Games Added: 2

A few updates ago, I mentioned decluttering, both of my physical space and Steam library, throwing one thing away and deleting one unplayed free game from the library every day. After 100 days, I’ve hit a point of satisfaction where I don’t feel a need to keep it up anymore. I could keep going, I guess? But I’d be throwing things away that could sell for money and deleting games that actually seem interesting. Curiously, both of these walls seemed to hit me at around the same time. As in life, so in digital, it seems.

The backlog work gets harder from here, but I plan to keep going.

Two-Week Report: October

Half-Life 2
Never Played -> Completed

Ithya: Magic Studies

58.1 hours
16 of 16 achievements

I like the art style, but there's even less content than ChillPulse for being more than double the price. I'd skip this one.

Half-Life 2
Never Played -> Unfinished

Castlevania Dominus Collection

16.5 hours
24 of 52 achievements

Completed Dawn of Sorrow and started Portrait of Ruin. I remembered Dawn of Sorrow being more enjoyable than it was this time around. If you don't go out of your way to grind for souls, bosses become ridiculous damage sponges. Since the collection doesn't have achievements for anything besides just killing bosses and beating the game on Julius mode, I tried to quickly steamroll through, but it's just not fun to play like that. They also had a perfect opportunity to remove the stupid magic seal minigame with the stylus pen, but they decided to just give you the option to do a quick time event instead of using the mouse pointer, which is admittedly not as bad but still annoying. Julius mode continues to save this game. Portrait has been much more enjoyable so far. I've never played the other two games, so I'll have to wait for a final vertdict on the collection as a whole.

-8 Backlog

6.68% (59/883)
4.64% (41/883)
2.72% (24/883)
85.73% (757/883)
0.23% (2/883)

Games Purchased: 7
Free Games Deleted: 15

End of Month Report: September

Half-Life 2
Beaten -> Completed

Hollow Knight: Silksong

114.2 hours
52 of 52 achievements

Speedrun and Steel Soul runs completed. Obviously, I adore this game, and having played both the 1.0 launch version and the "nerf patch" version all the way to the end, I have to say that my latter two playthroughs were more enjoyable. I'll never be able to tell if Team Cherry's opaque "various smaller fixes and tweaks" would have changed my initial impressions or not, but I do think they rounded off some unnecessarily sharp edges in an otherwise enjoyable game. Either that, or "gitting gud" has numbed me to the continued existence of everyone's initial gripes of too many instances of double damage and the fact that upgrade availability in the early game is a desert, wherein what few water bottles are there are being scalped for 80 dollars apiece.

After all, these issues tend to fade into the background if you simply refuse to get hit. That's the other side of the coin: once you "gid gud," the game gets significantly better. On your first playthrough, you thought you could relax once the enemy's attack was over, but by your second playthrough, you realize that that attack always has a follow-up second swing, and that other enemy in the corner of your eye is telegraphing their next projectile, and before you know it, you've dodged both, and bounced off one of them with your downward swing for good measure. You're not even worried when the third enemy spawns, because all three of them are now in range of that AoE attack you've been saving for exactly this opportunity.

There's a certain set of minigames later in the game, one of which involves juggling multiple objects, and one of which involves dodging many flying objects. In both cases, each one appears and telegraphs their movements in a sequence, one at a time. They're basically a distillation of what this game's combat is all about: planning your next move. Great, you've figured out what the enemy in front of you is doing, and what buttons you need to push to dodge their attack and punish it. While your hands are following through on that, shift your attention to what the other guy is doing. Know what you'll need to do next before you need to do it. It's rare to find an action game that demands one-move-ahead anticipation like that. The last one I played that did was Super Hexagon, and I found both Silksong and Super Hexagon to be satisfying to master in a way that very few games are.

The game demands your full attention at all times. Silksong is not a game to be played while listening to a podcast. Every enemy has the opportunity to severely punish you for a moment's lapse in concentration, and the game allows no doubt that this was a very deliberate design choice. For all its haunting beauty, Hallownest was a sleepy place. Hollow Knight simply didn't have as many threatening enemies as Silksong. The Knight, when resting at a bench for long enough, would fall asleep. Hornet does not—she glances restlessly left and right, because Pharloom is a jungle, and everything is trying to kill you like your continued existence is a personal insult to their ancestry. In Hollow Knight, I never had even the slightest concern that I might die on the Steel Soul challenge. In Silksong, I was consistently paranoid.

Many of the enemies in Silksong have a suite of attacks that would qualify them as a miniboss in any other platformer—but they aren't, and they won't be treated as such. You'll fight two, three, four of them at once sometimes. An experience like that would be exhausting if it was nothing but combat, but fortunately, Silksong has plenty of pretty visuals to gawk at, atmosphere to soak in, and deeper lore to ponder over. Silksong lets you set your own pace, and you will by no means be forced to stop and admire these things, but for the sake of your mental health and enjoyment of the game, I recommend you do. Pause to appreciate, reflect, and breathe. Bask in every victory. Just, y'know, don't bask too early, because the boss probably has a third phase or something. Silksong is simultaneously a work of art that can be appreciated by everyone, but with a gameplay loop that will only truly be appreciated by a few, most likely. The hype for Silksong vastly outstripped its target audience, and it shows in the Steam reviews being less positive than the first Hollow Knight. The "most helpful" ones are from people who like the game, but "can't recommend" it, because it's too hard.

Am I one of those people? I'd say not, and for the same reason that I'd never recommend anyone try out a new franchise with a sequel. You should play Hollow Knight. If, after playing Hollow Knight, you still want more from Team Cherry, go ahead and 100% Hollow Knight, because even if you thought you were thorough, you probably missed at least two entire biomes and five hours of content minimum. Still want more? Give Silksong a try, but do be warned, the difficulty spike is legendary. In a lifetime of gaming, I've almost never seen a sequel this much harder than its predecessor. It's like going from Devil May Cry 2 to 3, but if 2 was a good game and 3 never got the special edition that turned the normal mode into easy mode.

-20 Backlog

6.63% (59/890)
4.49% (40/890)
2.70% (24/890)
85.96% (765/890)
0.22% (2/890)

Games Purchased: 1
Free Games Deleted: 21

Two-Week Report: September

Half-Life 2
Never Played -> Beaten

Hollow Knight: Silksong

72 hours
48 of 52 achievements

Masterwork, worth the wait. Extremely difficult. Too hard for casuals? Patches in progress might change this.

Too early for a full review. Maybe when the game is a bit older than a week and people have had their chance to play it.

-8 Backlog

Games Completed: 1
Games Purchased: 8
Free Games Deleted: 15

End of Month Report: August

Half-Life 2
Never Played -> Completed

Birds Organized Neatly

5.1 hours
20 of 20 achievements

At last, all the animals have been organized neatly. There aren't as many big and awkwardly-shaped birds as there were dogs, but there are some small and awkwardly-shaped ones. I'd place the difficulty of this one between dogs and cats. Not much more to say other than Birds has a daily puzzle that's randomly generated.

Half-Life 2
Beaten -> Completed

Spirit City: Lofi Sessions

53.9 hours
33 of 33 achievements

Finally done with this one. They've partnered with Lofi Gaming now, so congrats to them on the dream. As for me, I'll be moving along and checking out some of the other chill-vibe productivity apps.

Half-Life 2
Unfinished -> Mastered

Jak II: Renegade

33.3 hours
94 of 94 achievements

This set sucked. Platinum trophy hunters lucked out with this one, having a debug mode that makes it free. RetroAchievements requires a patch that removes it, meaning that you do actually have to do the gold race times. Yup, they're horrendous. As soon as you leave the ground, you lose all air control, which I guess is fine, but you can get air from the tiniest speed bump, so the controls feel unresponsive until you have someone explain it to you. People talk about the drill platform turret section on hero mode, but I beat it first try once I read that those flying enemies die instantly if you just headshot them. Nowhere else in the game does this matter, and at no point is this explained to you, so I suppose it's not surprising that everyone struggles. And that's my issue with Jak II. It's unreasonably hard, until you have someone else outside the game world explain hidden mechanics to you, and then the difficulty spikes smooth out and everything is great, and you get to be one of the snobs telling other people to "get good." Haven City still sucks too. I'm glad this one is over.

Half-Life 2
94% Mastered -> 100% Mastered

Crash Bandicoot 2: Cortex Strikes Back

8.2 hours
80 of 80 achievements

A cheeky 5 achievements were added to this set after the fact, so there was some cleanup to do. A fun excuse to replay the first two warp rooms without having to do anything annoying. Overall, this set was obnoxious purely on account of having to do the dark levels blind. Given the revision hasn't removed them, I suppose the devs doubled down on keeping them despite a large number of complaints that they aren't fun. Ah well.

-14 Backlog

6.32% (58/917)
4.36% (40/917)
2.62% (24/917)
86.48% (793/917)
0.22% (2/917)

Games Completed: 1
Games Purchased: 2
Free Games Deleted: 16
Free Games Added: 1

Two-Week Report: August

Half-Life 2
Never Played -> Completed

Refind Self: The Personality Test Game

17.2 hours
no achievements

It's the kind of experience I'd want to recommend to as many people as possible while saying as little about it as I can get away with.

I will say that the game is much shorter than my playtime suggests. I got a bit obsessed and explored every little corner of it.

Half-Life 2
Never Played -> Completed

Dogs Organized Neatly

5.3 hours
20 of 20 achievements

The sequel to Cats Organized Neatly. In that game, there were a few late-game cats that were big and awkwardly-shaped, and they often offered the best clues as to what the solution could be, since there were only a few places in which they could fit. It led to an awkward difficulty curve where the game almost seemed to get a little easier near the end. Dogs Organized Neatly went way overboard with the big and awkward pieces, which led to a much easier game in my experience. The "big dogs" are your best friend, and not necessarily in a good way. They make the game easier much earlier on and the game's difficulty curve never quite recovers. The last level of Cats felt like a proper final boss compared to the end level of Dogs, and that would be the fault of one particularly big dog that takes up about 70% of the board. Some of the puzzles try to throw you a curve ball by using these "big dogs" to present a "most obvious" first move that will funnel you into a dead end, but once you become conditioned to these red herring setups you can quickly breeze past those levels too by just ignoring these stumbling blocks and trying something a bit less obvious. I dunno. It wasn't a bad game. It didn't quite drop the ball. It did chase its own tail a bit, though.

Half-Life 2
Unfinished -> Mastered

Jak and Daxter: The Precursor Legacy

12.8 hours
61 of 61 achievements

Decided to do another RetroAchievements set. This one was free aside from the orbless run and the hard mode fishing game, neither of which were that bad. I decided to beat the game with 0 orbs, but the achievement allows 25, and the only place you'll need the margin for error is in Precursor Basin (and Citadel, I suppose, if you decide not to skip it). The hard mode fishing game was kind of wild, though. They come at you at Guitar Hero speed and that's not an exaggeration. It makes me wonder how hard the fishing game was when the game was being developed, before someone on the QA team told them it was too hard—and some people think 200 is still too hard!

-14 Backlog

Games Completed: 2
Games Purchased: 0
Free Games Deleted: 16
Free Games Added: 4

Statistics