More Dollars Spent than Hours Played Εμεθ’s profile
I might have a problem with retro games too:
https://retroachievements.org/user/Emeth
End of Month Report: February
"Whattaya mean? Now we can finally play the game!"
+2 Backlog
I should probably get back to my Steam backlog at some point, but I’m having too much fun with RetroAchievements right now.
Games Purchased: 1
Free Games Added: 1
Two-Week Report: February
The postgame here was much easier than Jak II. Nothing in this trilogy really comes close to Jak II's gold races in terms of difficulty.
Kingdom Hearts: Final Mix Subset: Level 100 on Destiny Islands 
Got it done about 30 hours earlier than expected, with no fast forward, macros or autoclickers. I took on this challenge to prove to myself that I could put tons of tedious hours into something without quitting halfway—more of a doomscrolling detox exercise than an achievement hunt, but I'll take the badge. I might do something similar again with a Professor Oak challenge.
+1 Backlog
Free Games Added: 1
End of Month Report: January
Kingdom Hearts: Final Mix Subset: Level 100 on Destiny Islands 
Level 81 and second tech boost achieved. It's the final stretch.
Plays better than Jak II, with more variety and less running between missions, yet somehow ends up being more forgettable. The passage of time and more mediocre modern AAA games hasn't really changed my initial impression of this one. It's like a fever dream that ended quickly and won't be remembered next week. The final boss is a standout set piece that just got folded into my childhood memories of Jak II, so at the end I was confused when it hadn't happened yet. Everything between the ending of Jak II and that final boss was just a blur, and it'll probably remain that way. Hopefully the side content won't be as infuriating as its predecessor.
+1 Backlog
Free Games Added: 1
Two-Week Report: January
Kingdom Hearts: Final Mix Subset: Level 100 on Destiny Islands 
Level 65. In another 16 levels I'll get a second tech boost which will speed things up by 50%. This one should be done by mid February.
No change in the Steam backlog. I’m on the grind, going to the gym and working on other backlogs besides just gaming, but I’m still working on this one.
End of Month Report: December
KINGDOM HEARTS -HD 1.5+2.5 ReMIX- 
Re:CoM postgame grind complete. Last time I did the Riku grind I used the strong initiative method used by speedrunners, but this time I used the Lexaeus card method and cleared rooms instead of running away, and it was not bad. The grind is so much less tedious when you're allowed to actually play the game, I even had fun. Sora's grind was actually the more painful one, even though I slashed the length of the mega flare spam by going for enemy cards organically rather than RNG manips. 500 deck edits is still a silly achievement.
Kingdom Hearts: Final Mix Subset: Level 100 on Destiny Islands 
My backlog includes not just games, but audio books, and I like to occupy myself with something mindless while I listen. Usually that's a replay of a game I've played many times before, but this time I opted for something even more mindless. I noticed that the subset existed, laughed it off, looked again, considered it, and for whatever reason, started it. I'm not sure why. Maybe I want to prove to myself that I'm not so brain rotted that I can't do something uninteresting for long stretches of time. Maybe I want to climb the mountain simply because it is there. I'm already past the point that most people quit, and I can see why. Getting from level 1 to 40 in one day was easy. Getting to 55 took another four days, and it will take another five to get to 65. While the finish line is still far off, the exp curve is about as steep as it ever gets, which means most people quit just as progress starts to come slow. There are lots of comments on the page about revising the subset to include achievements at every 5 levels instead of every 10, for more regular dopamine hits, because apparently, the level up notification ingame just isn't enough anymore. Maybe I'll make 2026 the year of the grind, and do more things most people don't finish.
+8 Backlog
I tried to show some moderation this winter sale, but there were still some casualties. I have no idea where the 8th game even came from.
Games Purchased: 5
Free Games Added: 1
Games Gifted: 1
Games Released from Profile Features Limited Hell(?): 1
I’ve been working on compilations of 20-60 hour games, so my progress doesn’t really show lately, but I’m happy with it.
Two-Week Report: December
Kingdom Hearts 1 Completed, Re: Chain of Memories Beaten. I've already done these two before so I decided to go a bit harder this time and do the Unchanging Armor achievement alongside Undefeated on Proud Mode. I'll never look at equipment in this game the same way again after that. The numbers in this game are deceptively small, and you wouldn't think they'd matter so much, but they do. You'll be doing chip damage and dying in two hits the entire game even if you picked the shield, which I did. Not getting MP Rage until level 90 is suffering. Dying at the very end of Hades Cup, Final Rest and World of Chaos/Ansem 3 is suffering. Everything is a slog, even more of a slog than Re: Chain of Memories. I'm proud of the achievement but man did it just… take a long time.
Given that it feels like one out of every three games on Steam is a roguelike deckbuilder now, I wanna ask if people who enjoy those games think Re:CoM is any good. It's by no means the worst game I've ever played but I'm pretty sure I'd still rather play Devil May Cry 2. Riku is pretty fun to play, duels clicked with me, but with Sora (whose entire story you have to play first to unlock Riku) it feels like the entire premise of the game is learning how to cheese bosses for free. If you try to actually play Kingdom Hearts, and let the bosses do things, you're not going to be allowed to have any fun because your cards will get broken randomly and you'll take damage instantly. If you solve that problem, you're hitting a sandbag until you win because only one attacking card or sleight can be "in play" at once. I never found a style with Sora where winning actually felt deserved. I did it, in the end, but it still feels like I'm missing something, because playing without sleights almost feels like playing Kingdom Hearts, but if revenge values randomized every second just to troll you, and playing with sleights makes the boss fights free unless they get lucky, draw a lot of zeros in a row and deck you out. Maybe people who like card games enjoy luck being a primary factor, but I generally don't. Level 99 with two characters is going to be a huge grind, too.
End of Month Report: November
Played the original on DS because of peer pressure and enjoyed it more than expected, probably because it's the easy one. The PC port is just as rompy; they fixed some bugged skills but Immunize still works against everything just like the old days. I did everything on Expert mode since that's just the game I played back then, but I might not for the sequels. Mouse and keyboard controls are something I pretty much never use, but it just felt right for this game. Hovering the mouse over some menu options could be fiddly at times, but clicking on enemies and destroying them was fun, and otherwise, the port was everything I wanted.
+3 Backlog
Games Purchased: 3
Increasing the backlog doesn’t feel great, but I took down a 70 hour beast of a game, so that’s nice.
Two-Week Report: November
Started off well, but completely dropped the ball during the final big scene. Author's afterword said the beginning and end of the story were easy but finding a way to get from A to B was the hardest part, and it shows. I feel like this has happened before with ebi-hime…
Madison was cute, the other routes were pretty forgettable. Also, for a vampire romance, there isn't a whole lot of vampire-romance-like content… or a lot of content in general, which at this price point explains the mixed reviews. The number of endings and routes is super inflated. The story is always the same and your choices only affect who the MC ends up with at the end.
Horror games aren’t really my thing so for October (I’m behind schedule) I decided to knock out a couple vampire games. Neither of them had a very strong vampire flavor and both lasted about as long as a stick of gum, so I ended up playing more Silksong. After 200 hours, I think I’ve done every kind of playthrough I want to do for now, so it’ll be easier for me to stay focused on the backlog, at least until DLC starts coming out.
End of Month Report: October
Castlevania Dominus Collection 
Got the bad ending for Portrait of Ruin, then promptly distracted by more Silksong.
Oops, got a little obsessed with this one. Decided to do low% runs. Honestly, if you have a bit of patience, only one boss really makes you miss the dash, and not having nail upgrades doesn't hurt too much in boss fights. Enemy gauntlets on the other hand… surprisingly, the Hunter's March revisit is the worst fight in the game by far. On the welcome side: almost all of the "Hornet-sized" boss fights were even more of a treat than usual. Parries were important for blocking some attacks you'd normally dash away from, and unlike in the original Hollow Knight, they actually feel viable. Throwing out an attack any time you feel like you might get hit is a pretty strong option, actually. I like Hornet's default moveset a lot more now and can't wait to see what Team Cherry has planned for DLC.
-6 Backlog
Games Completed: 0
Games Purchased: 0
Free Games Deleted: 8
Free Games Added: 2
A few updates ago, I mentioned decluttering, both of my physical space and Steam library, throwing one thing away and deleting one unplayed free game from the library every day. After 100 days, I’ve hit a point of satisfaction where I don’t feel a need to keep it up anymore. I could keep going, I guess? But I’d be throwing things away that could sell for money and deleting games that actually seem interesting. Curiously, both of these walls seemed to hit me at around the same time. As in life, so in digital, it seems.
The backlog work gets harder from here, but I plan to keep going.
Two-Week Report: October
I like the art style, but there's even less content than ChillPulse for being more than double the price. I'd skip this one.
Completed Dawn of Sorrow and started Portrait of Ruin. I remembered Dawn of Sorrow being more enjoyable than it was this time around. If you don't go out of your way to grind for souls, bosses become ridiculous damage sponges. Since the collection doesn't have achievements for anything besides just killing bosses and beating the game on Julius mode, I tried to quickly steamroll through, but it's just not fun to play like that. They also had a perfect opportunity to remove the stupid magic seal minigame with the stylus pen, but they decided to just give you the option to do a quick time event instead of using the mouse pointer, which is admittedly not as bad but still annoying. Julius mode continues to save this game. Portrait has been much more enjoyable so far. I've never played the other two games, so I'll have to wait for a final vertdict on the collection as a whole.
-8 Backlog
Games Purchased: 7
Free Games Deleted: 15
| 895 | games |
| 86% | never played |
| 3% | unfinished |
| 4% | beaten |
| 7% | completed |
| 0% | won't play |







