robilar5500

Alright. Answer Knot is done and dusted. This is a very fast paced walking simulator that offers a surprising amount of tension and “WTF is going on?” in a concise little half hour package.

You play as Zach, who is waiting for your wife, June, to get home from work. She calls you several times, leaving messages to update you on where she is and what’s going on. For some reason, you aren’t answering her calls, but as she mentions things in her messages that you need to do, such as pulling chicken out of the fridge for dinner, you attend to these tasks.

And that is the progression system. Each of June’s messages unlocks the next action Zach needs to take to progress the story by receiving her next message. Hence the game’s title.

The whole game, you’ll get increasingly frustrated with Zach’s unwillingness to pick up the phone. To make matters worse, what June is experiencing and reporting on gets increasingly scarier and more frantic. Leading to the end of game reveal, which itself leads to more questions.

I take note of the fact that the stairs leading to the second floor seem to be barricaded when considering what I think of the story, but if you check out the forum after playing through this, you’ll see a number of theories as to what’s really going on in this game.

Ultimately, the story is in some part left to your imagination. But, the story offered is surprisingly detailed despite what I just said. It’s very well written.

The audio, and in particular the voice acting for June’s messages, was also incredibly well done. Graphically, this is a polished experience. The set piece isn’t large, and is presented perfectly.

The only potential hang up might be finding the safe code. That would be the only part that might have you searching for a bit. Just click on everything that you can interact with and you should be able to find it fairly easily.

The game is not what I would consider Steam Deck supported per se, but I did play it on the Deck. Some of the controls worked fine. Others didn’t and the touchscreen was necessary. Ultimately though, it was playable on the Deck.

I received this license via my Robilar’s Reviews curator program, but I note that the game is free to play and takes about a half hour to complete. It’s actually an exceptional, very focused title with a cool premise, and I would highly recommend checking it out.