The Achievement Hunter Adelion’s profile
Well, not much to say. I am an achievement hunter which probably explains the relative high amount of completed games and I try to only add games to my Steam library I surely want to play. The only exceptions are game which came in a package with others (which is a bit annoying).
As I’m always in search for help with some multiplayer achievements I will just post some games I plan on doing. So if by chance you found your way here and need help for the same achievements then just contact me on Steamgifts or and old update here:
- No more room in hell: The one I’m looking at is the HAZMAT achievement. Kill 500 zombies with at least three people from my friendlist. So I need …. at least … three people. Also I will only play without unlimited ammo because it is boring as xxxx. If this works well maybe we can give the last two missing speedrunning achievements a try. Most likely no “We got this” achievements since I don’t have the patience for that at the moment.
- Resident Evil 5: Just the easier multiplayer achievements with the points and combos. Not the win 30 rounds one. That would take forever. I have wasted a lot of time already on RE6 …. Sidenote: You need the Untold Stories DLC in order to be able to play the versus mode.
Thanks for your attention and have a nice backlog hunt ^^
Thank you section for the kind people who helped me (and a part of at least Steamgifts) with some annoying multiplayer achievements:
- Crystal: Left4Dead 1
- EvilBlackSheep: Magicka
- revilheart: Left4Dead 2
- Zlia: Left4Dead 2
- MrsAlwaysRight: Mini-Ghost
List for games I currently can’t complete due to broken achievements as a reminder to check back on them later:
- Poncho: Unlikely as the developer outright denied the achievement being unobtainable but dropped the game and never gave any proof
- Chronicles of Teddy: New Game+ achievements became broken after update, developer reacted on Twitter but said only if he has time, possible but unlikely
- Devil’s Dare: One achievement for playing without upgrades broken despite registering in the in-game list, also achievements only trigger on Steam on exiting game, “update” for game exists on Wii, developers said there is a chance to bring the update to PC and maybe it will fix achievements along the way
Well, this has been a busy month so far or more a busy week. I applied for a Beta Test in a game and also got taken. Problem was that the Beta started a lot earlier than I assumed meaning the beginning of this week. Luckily I had to download the 40 Gb to actually play it TWICE because I stopped the download as I was on work and before I restarted it, they made some small patch which lead to Steam downloading everything again. I tried some recovery methods for the already downloaded data but was not succesful. So yea, this meant I had two evenings to complete my single player games. Let’s look on the games:
Borderlands 2: Unless you are sleeping a lot and don’t read any game related news, most of you should know that Borderlands 2 got a free DLC last sunday. And as they introduced new achievements I took my time and installed the 10 Gb again (together with the Beta I really fear to run into my 100 Gb limit this month ….) and completed the DLC. More or less I think it is okay and fair enough. However, if you havent played Tales from the Borderlands you may have trouble following along. While they avoid nearly all characters from Tales they don’t take their time to explain what happened although different stuff is important for the game: Scooter’s Death is only mentioned in a side quest, Helios is down on earth but nowhere is explained why, Vaughn just appears but there is no introduction whatsoever other than him being a Bandit leader although he is not the type for it and more . This was poorly handled. Also the DLC ends on half note and like another user has said: either there is coming a second DLC or this has to be handled as introduction of Borderlands 3. Achievements are mostly fair with one being missable and another stupid grindy one based on drop chance which took me most game time I think. Playing Borderlands 2 was nice again for some hours. But it didnt help me with the decision if I shall buy the Handsome Collection to play the Pre-Sequel or if I should replay the remastered Borderlands 1. Because completing them would probably take up 80 hours and more.
Contrast: Back then at the very beginning of Greenlight there have been three platformers which got a bit attention. The first one (and the hardest of the three) was Giana Sisters which catered for Hardcore gamers with some heavy rock music tracks and a world shifting gimmick. The second one ( my opinion one of the better platformers I played due to great level design) was Fly’n which looks cute but gets hard really fast and overstays it welcome at certain points. The last one was Contrast and I finally traded for it this week. And now that I have played it, I have to say: It isn’t much of a platformer. So either I have the Greenlight Page wrong in my memory or there has been some design shift. Contrast is neither a real platformer nor is it much of a puzzle game. It mainly lives from a semi-interesting story and most from its ambiente. Also it was interesting how they tied the shadow mechanic to the actual story which is kinda unusual. Overall it is a very easy game which can be completed in 3-4 hours.
The Greater Good: Found this in my humble keys and it looked interesting enough to activate it. Overall a good game with an interesting enough story and likeable characters. Though, I never understood the complete opposition of the main bad versus magic. The animations (like in the trailer) seem kinda odd and stiff at time but the aesthetic style and colour palette can create some really beautiful scenery. The game has light humour elements which is also good. I think main point for most people is the battle system which is ATB (with time frozen if one character is at its turn). For some this may seem to slow, others may like it. I have to say, the battles are actually balanced very well. For most fights in the game I had to keep a certain strategy, pay attention to my defense and even use items. End game (with optional bonus bosses) also demands some strategy from you although it gives you the possibility to overpower enemies by leveling up. All in all an interesting and good game which you should give a chance to due to fairly well balanced battles, nice music and really beautiful sceneries. Achievements can be obtained fairly well and none are missable as you can return everywhere late game. Always a plus. Sadly, I cant add it on my BLAEO profile as it has limited profile status since release October last year. For this reason, I built the icon for this post myself.
Streets of Red: The re-release of the updated Devil’s Dare. A beat-them-up sidescroller for up to four players. Colour palette maybe a problem for some. Also the game is rather slow most time. And if you played the original as much as I did, it is a bit easy. The game has a lot of interesting references in levels and bosses and playable characters but the game wants you to multikill enemy groups which leads to the mentioned slowliness. In comparison to the original you don’t pick up with the attack button anymore, and food doesnt disappear anymore. Both are a plus and make the game easier. Achievements are exactly the same (although the new version has secret bosses which kinda got ignored) with some slight changes like only needing four pendants instead of ten. All in all it can be completed a lot faster or it can be completed at all since the original STILL has a broken achievement (and I am STILL sour about it). Got it for free for owning the original. Wouldnt have played it otherwise probably -_- I really wish they would just remove the broken achievement.
I’m glad I got through the smaller games so fast (and I really enjoyed The Greater Good) and also completed Borderlands 2 rather fast. Also with the Beta ending next week already I will have time to return to Heroes of Hammerwatch as they added new achievements today for the coming patch and also spent some more time for the co-op achievements in Orange Juice (already got a lot achievements in the last month from co-op mode and from DLC I already had). Other than that I have to make up my mind about the Handsome Collection (til tomorrow), Borderlands 1 Remaster or what I want to play next after the big games are out of the way again. I may activate and complete Squidlit or maybe I find something nice to trade for, still have unused keys (on positive note I reduced the Shadow Backlog by 2 games with the Greater Good and trading Tower 57 for Contrast). I will also check again my never played, unfinished and beaten categories if I change something there (like Resident Evil Zero -_-).
Not game related but another reason for the busy month is me training for the “Deutsche Sportabzeichen”. Due to talking to much and loud (and also since I wanted to slim down a bit) I had to take part in the company run beginning this month (only 4.5 - 5 km but for someone not used to this, it is exhausting). And since I didnt want to lose completely, I spend 6 weeks training for it. And since I am traininy anyway, I decided to try the Sportabzeichen three weeks later. There are four categories with different disciplines (you only have to do one each) and I am confident to get Bronze in at least three of them. So next Monday I will due Endurance and Sprint in Swimming and 10 days later I will do the other two categories. And hopefully I will be succesful. I am still unsure about the coordination category >.<
On a roll ….
another Steamgift wins finally completed years later. Also a game about … um … drugs I assume:
Deadlight: Deadlight is the story of a hobo on search for his family which can for strange reasons only move left or right during a zombie/shadow apocalypse with some light puzzle elements. On your way through the sewer and the suburbs of seattle you find a lot of dead people and possibilities to die and you even see living people although the majority tries to kill you too. There is not much more to say about the gameplay. It is solid and controls work for the most part. As it is typical for the genre though, there are a lot of cheap death situations if you don’t exactly know what to do (meaning first time …. and second time …. and third time you face certain death). However, there are a lot of checkpoints which are fairly placed.
Like said, it was another game (even Steamgifts win) which was beaten long ago (August 2014) but still had one achievement left (another fun no dying achievement). As I have issues deleting games which are not completed I was eager to one day do the final achievement. And the day has finally come. It is not pure no death. The game is separated in three acts and at death you just have to restart the act. Still, act II is about 50 minutes long and as such the most difficult part in the game. Also has the most annoying situations (like a helicopter chase). I first replayed the whole game to get an impression for the difficulty. Then I started going for the achievement. First act was beaten in second try. The second act though took several days (computer was shut-off inbetween so I had to replay act I again). But I have to admit after a while (and the help with a little video) I found more or less reliable ways to beat most situations. And as I finally reached act III it was just a matter of patience (still died 10 times or more, luckily act III is only 15 minutes and so I was back at point in less than 10 minutes). So yea, DONE. And deleted :P
With this I have completed most of my SG wins. The ones remaining are either due to broken, unobtainable achievements, general issues with achievements or because they have been in Early Access for the last 5 years and have not been finished from developer side. But I like my stats now that 140 and Deadlight are finally blue.
Small Radios Big Televisions: I’m not quite sure how to explain this game. As a door clicker? You always start with an image of some kind of plant/fabric on one side and one or more doors. You can enter those and can click yourself through more doors, solving small puzzles and searching for tapes. First time those tapes show relaxing scenes and you have to click a green orb, helping you to get further inside the plant. Then you will find magnets, which can alter the tapes and suddenly they get kinda creepy and trippy. There is some kind of story but um ….. the game is mostly trippy …. Game can be completed in about 2 hours without guide (although I had to search a bit and even guess at times). There is one collectible per plant and three tapes in different versions which have to found all for all achievements. Apparently, there are issues with the achievements if you miss some sequence previously. After beating the game, you can revisit earlier plants and recollect missed stuff (unless you missed the sequence). Game also tells you what you missed, so for most part I think it is fair.
Well, now back to: What to play next. I still have two games I got because I had their pre-versions in the library. While I’m still mad at Devil’s Dare it annoys me more that I have Streets of Red in my unplayed list. I just hope this time all achievements work as intended. Other than that I also have the Borderlands GOTY Enhanced in my library. I could just use my saves from normal Borderlands. But even then I would have to replay the game at least once. So I may do the whole thing again as I’m not generally opposed to it and it has been a long time since I played it. Problem is here that it consumes quite a lot of hours and also has multiplayer achievements. So I would need help -_- Also I would probably play Lilith again since I can do most stuff alone with her. Maybe I will also go and give a try for the versus achievements in Resident Evil 5. Although I would need some staged multiplayer help here too.
On another note, I recently reached 10,000 hours played on Steam -_- And as I don’t idle for cards this actually means real playtime ….. Oh, and also reached 98 % completion rate. Well, at least before I started Streets of Red and it went down again.
I have completed Teleglitch!
And if you don’t understand how awesome that is, you haven’t played that game (much). Also I have completed 140 (again) …. like 10 minutes ago:
Teleglitch: Well, what to say here. Teleglitch has been sitting for the longest time in my Completion Rate Downer list. I had 24 from 39 achievements and didnt think I would some day get more because …. you know …. the game is hard. I played the game for over 20 hours and I have seen at best Level 7 from 10. The game itself is a rogue-lite top-down low resolution shooter in a dystopian future where different factions are developing new ways to kill each other and you are a scientiest in one of those lovely research institutes …. which had recently some kind of accident - the Teleglitch incident. You wake up with a pistol and a knife and a lot of stuff which wants to kill you. Each level you have to search for the teleporter to progress. Ammo is scarce in a sense that if you don’t know what you do, you will run out …. fast. If you miss to much … again. The game starts easy enough: Level 1 - Mutants, can be killed with the knife, melee only, Level 2 - Larger Mutants and Zombies, horrible moving pattern but still easy, Level 3 - First armed enemies, if you don’t have an armor 3 shots will kill you, Level 4 - 20 armed enemies, the game starts separating the casual player from the dedicated, Level 5 - Roboter bosses; yea you are screwed. With Level 4 the game really becomes difficult and failing means you have to replay previous level again. While there are unlockable shortcuts you need to beat levels further down the line to get them. For the starting point in level 3 you have to have reached level 5. For Level 5 it must have been Level 7 and so on. This means in order to unlock a new starting point you need to get at least past four consecutive levels. Luckily, past Adelion manage to reach Level 7 like …. once. And so I could start in Level 5 which was my starting point for most of my runs as it gives you quite a good selection of items and let you craft - yes there is crafting - powerlegs (faster movement) and a teleporter (second chance in case of death).
And so I played, and tried and tried. And I reached Level 7 again …. and died. I tried and tried again and found out that level 8 has another boss …. and died. I wondered how much farther I could get. Achievement wise I would be happy with 4-5 more achievements and beating Level 7 gave me already one. Reching level 9 would unlocked the arena. Usually another easy one, plus the achievements for beating the Level 8 boss and completing Level 8. And then it finally clicked, I could reproduce my games. I tried again. I’ve beated Level 8 boss and died. I tried again and reached level 10 and I died again. I found out that the Level 7 starting point is shit and kept the Level 5 one. Then, I managed to get to the last boss in the game - literally a rotating wall of death - and died again. And then ….. I survived the Teleglitch incident, the first time. And I become greedy. Teleglitch - in an odd similarity to Toki Tori 2+ (see previous update) - is a game where knowledge is power. The more you know the easier it gets. The game can still screw you over by placing three welders, 2 scientists and a squid directly at the start of a new level. But, it becomes manageable, reproduceable. And I started to go for the harder achievements - Surviving without Teleporters (can be done by starting from level 9, still difficult), completing the game starting from Level 1 (takes about 3-4 hours) which is easier if you know what you are doing. And then I had accumulated three wins and only one achievement remained. Beating the last boss in 10 seconds which took me ….. another 20 hours and 10 runs to finally get this done. But yea, I have completed the game which I never thought i could do. But most of the game becomes manageable once you get past the knowledge lock. Also the later levels feel easier, there is some kind of difficulty spike from level 4-7.
140: Euphorized, I decided to tackle another old burden. The last mirror level from 140. I completed the game before by beating all three levels and the respective three mirror levels and then the developer meant it would be cool to update the game with a fourth one. I have a different opinion about that. As the mirror levels have to be beaten in one go, I wanted to skip this one as the fourth level has a weird rhythm. Ah, yes. 140 is a minimalistic platformer where you unlock new level elements accompanied with new rhythms and the deadly elements move with the music.
Playing the fourth level over and over again - first in normal mode to get practice, then mirror mode - I started to wonder why the game has so many good reviews. And I think it is because most people don’t play the mirror levels. Because in there, a horrible design flaw gets visible. The game expects you to move anti-rhythmic. So the platform you are standing on will become deadly with the next beat. This means you have to jump prior to it which means you can’t use the beat as indicator but have to anticipate it. And in Level 4 this gets to a point where the music becomes counter-inuitive for the movement and you have to rely a lot on visual cues to solve the sections. In addition, the game has a kind of difficulty where a mistake means death, not repeting a section because you fell down, no …. death, repeating the whole level. And it doesnt set you to the beginning of the level but to the selection hub. You have to waste 10 seconds to restart the level, have to watch three seconds falling down. EVERY TIME. I sweared a lot but I managed to find reproduceable solutions for most selections. I feared that I would need several restarts caused by death by boss. But luckily I’ve beated him the very first time in mirror mode (non-mirror mode it always took at least 3-5 tries). So yea, right now I’m happy to have this annoying one completed to. If the developer makes another update I’ll get angry ….
So, two old burdes are done. One down from the Completion Rate Downer AND Unfinished list. And one more completed from my Steamgift Wins. Now, I will lock into what to tackle next. Maybe the euphorisation is enough for another no-death achievement …… Deadlight.
Another look back
Two games again although one I have played for a long time already and the second one I majorly played years ago. So let’s take a look back:
Heroes of Hammerwatch: HoH is a top-down gauntlet like game. If you played Hammerwatch you probably now some things already. Playable classes are the same, abilities and gameplay are similar. However, there are significant differences. The first one being the game being randomized in its levels although after several runs you will have seen everything more or less. The second one is the progression system. While in Hammerwatch you always started at 1, in HoH you can progress between runs. For this several mechanics have been implemented like trainers (use skill points earned by levelling up) or shop upgrades (use gold). The trainer and shops again can be upgraded by the use of ore. Items later on can be upgraded as well and so on.
Story-wise you arrive at an old outpost below the Forsaken Tower and by spending gold and ore you can upgrade it step-by-step by clearing the Tower. If you have killed everything in the Tower you can progress to NG+ with healthier, stronger enemies giving more gold and experience so you can further upgrade the town and yourself to clear the Tower once again so you get NG+2. And so this goes on and on. Even at NG+15 I still have not activated everything the game gives me for getting stronger so you can spent a lot of time here and you have 8 different classes. Clearing the Tower with one class also gives a permanent bonus to every class you play so it is wise to change from time to time and to play all.
Achievement-wise a lot of grind is necessary and with the DLC it probably takes up to 200 hours. The most time consuming is for sure getting every character to Level 60 which equals NG+8 I think. Other than the grind the achievements are not terribly difficult. I have set the game to Complete for now but may have to revise it if another DLC drops.
Overall if you don’t mind doing the same over and over again (with slight deviations) and enjoy yourself getting stronger step-by-step than you should give the game a try. But beware, in contrast to Hammerwatch this one has NO local co-op.
Toki Tori 2+: Some time last year I think I finally got around a replayed Toki Tori (a puzzle platformer) and completed it. At least since then but before already I also wanted to complete Toki Tori 2+. So I finally did it. Toki Tori 2+ is another puzzle platformer but fundamentally different from Toki Tori 1 and most other puzzle platformers. The developers described the game once as a Metroidvania where progress is limited by knowledge. And I agree with this statement which was shown once again by replaying the game. You play as a yellow chicken trying to save your breathen by finding the five ancient frogs. While you have several puzzle segments the game is presented as one large world. As mechanics you only have two functions - stomping and whistling. But there are several animal-like creatures in the world and each of them has specific reactions to those actions sometimes also dependent from your position. The game is very clever in teaching you these reactions step-by-step. On the way you have several ways you can go aslong as you know how. So by returnig later to places you will notice how you can reach certain points which havent consider before because you missed some knowledge. As such you have a giant world you can explore, searching for the small yellow wings, pictures of stuff and of course the Ancient Frogs.
Toki Tori 2+ has aged very well and to this day still makes a lot of fun. It presents you with very fair puzzles all the time and it saddens me a bit that the game didnt get the recognization back then as it should.
Achievements are varied, some tied to story progression while others are for getting all fotos/wings or finding hidden stuff. Some achievements need some special action to be performed. For the longest time i didnt complete the game because I didnt find the ghost needed for one achievement and I only used a guide very reluctantly years after. The last missing achievement though was replaying the game and finding all frogs before entering the city (which is unlikely to happend on your first try). While this is not difficult it means to delete your one and only save game. And so I know have done the Detour achievement but have an “uncompleted” save game. While it was fun I resist the urge to get everything done again (although a part of me really wants to so better uninstall fast).
If you have it in your library you should give the game a try because you will findly a puzzle platformer with a clever overall world design where revisiting past places makes you notice new stuff.
And now back to what gaming next. More HoH, more Vermintide 2 of course. But else? Probably will take another look on past games. Other than that I have Streets of Red or Borderlands Enhanced which I got by owning the originals. Not sure if I want to replay them because the original has either broken achievements or the game is overall very time-consuming with MP requirements for achievements -_- Always so difficult to decide.
Weirdness in different stages
The two games I completed in the last weeks are ….. let’s say …. weird. In their own respective way each one:
Guacamelee! 2: Well, what can you say about Guacamelee. You are playing an Agave farmer who has to save the Mexivers by dying and then transforming into a Luchador by wearing the Mask from the realm of the Death guarded by Tostada. Sounds strange and the game is just that. Strange. And a lot of fun. The story starts seven years after the first part and Juan, the Agave farmer is not in his best form anymore. But this is fast forgotten as soon black holes appear in the sky and Uay Chivo, the Goat Man tells you to travel the Darkest Timeline to repair the damage and save the Mexiverse. And soon after you are wearing the mask for the first time after seven years again.
Guacamelee is in its core a brawler. Over the course of the game you learn a lot of new special moves (like the Rooster Uppercut, the Frogslam or the Goat Fly) or other mechanics (like switching between the world of the living and the dead or transforming and fighting as a chicken). New Enemies are introduced regularly and you have to use your whole equipment of moves to take them down. Beside the brawling part the game has a HEAVY emphasis on platforming. If you are not good with platformers you should probably skip the game because you won’t have fun with it. Platforming is interestingly done by the same as the combat - the special moves. A lot of “bonus” stuff like more health and stamina and in side rooms where you have to solve those platforming puzzles by chaining special moves. First you have to understand which moves to use and then you have to execute them which is often easier said than done. And this doesn’t even include the platforming for the key parts.
But if you like brawling and you are good with platforming I can really recommand the game. You get a well executed game with fluid movement, a silly story, a good soundtrack, a lot of challenges and a drop-in and -out local coop mode which is always a plus and the reason I bought the game (and also because I played most of Drinkbox’s games and like them, nice developers).
Achievements are based on getting 100 % in all areas which includes a lot of shouting as the challenges and platforming parts are really tought until you understand the best course of action. Also you need the DLC’s to get all achievements.
Suits: A Business RPG: Suits is …. um …. different what you can easily see on the Store page and the presented screenshots. Going into the game though you will soon find out that it is more or less a RPGmaker game. Just that all assets are handdrawn and the story and characters are very weird. I’m not sure if the goal was an underlying message or it was just a chaining of silly ideas concerning the main theme of capitalism. Hard to tell. Game begins with you in buisness school and all other pupils. Surprisingly you are the only one with an adult body and even more surprisingly you finish as the best of class (because everyone else gets burned to ash). And after this you start fighting your way through the six different sectors of the game getting closer and closer to the CEO.
Like I said in the beginning, there is probably some message underline because you get messages concerning the different cycles all the time but you should play the game for its weirdness alone. Achievements are mostly on the easy side but can be missed easily as the mostly concern side quests. I missed four achievements in my playthrough. But since I changed save slot regularly I just had to pick the correct one and could get the remaing ones in less than 30 minutes.
For now I will complete Heroes of Hammerwatch which will still take some time. And then, my favourite game will start again. What to play next? Maybe reducing the shadow backlog. Or getting back to some older games. Always wanted to complete Toki Tori 2 for example. Another weird game Party Hard 2 (about a man killing all people on a party because he felt annoyed) has to wait until i get back to my locak coop partner :P
A potpourri of different games
And none of my older not-played and unfinished games -_- At least it helps reducing my Shadow Backlog. I think I should do more giveaways again to help with that one too :P So let us look at this months yield:
Alan Wake’s American Nightmare: Well, this one was a logical choice after playing Alan Wake before and I got it from that Christmas bundle. I was not 100 % sure on this as several reviews said that the story is the same and just repeats three times which is to say ….. just incorrect. But let’s start at the beginning. The gameplay is pretty similar to Alan Wake but more action focused. Combat is a bit more fluid but you still get several unfair situations especially in the Arena Mode (which is needed for achievement completion). Story is adding some parts to the narrative of Alan Wake, setting in two years after the original game. Some people said the writing is worse than the original but I actually liked it. I understand the remark as the intro and outro of each episode sounds like the writing of some hobbyist. But the clue is that Alan has no way of fighting in the real world as he is trapped in the Ocean Space. As such he used an old episode of a TV show he was an author for with a similar plot and used this as basis to fight the evil Mr. Scratch. As such the intro and outro have the same cheesiness as that tv series while the remaining part of text is written on same style as the main game. Mr. Scratch is an evil clone of Alan Wake and over the episodes he is talking to you with video messages, showing the bad stuff he has done and wants to do in your name which is a frightening thought. Due to the mashing of reality and the tv show as basis for Alan to do something at the end of the game you have no idea what really happened but then again this is the “problem” for the whole of the Wakiverse.
Like initially mentioned the story has only three areas (one per episode) which you visit each three times. And each time the objective is the same. But as you get there a second time, the person of interest remembers you and has prepared. As such it plays differently and faster. Each re-visit is siginificantly shorter than the previous one. Achievements are for most part pretty easy as they have toned down the collecting spree to one. Added has been the arena mode which is basically survive for 10 minutes while getting points with a no damage based combo system. Which is for most part okay but like said before due to unfair situations you easily loose the combo. But even so achievements are mostly on the easier side with maybe one or two exceptions. All in all, an interesting enough revisit to the Wakiverse with some interesting information about side characters like Barry or Alice.
Cyberdimension Neptunia: 4GO: Well, it is a Neptunia game so not much to explain here. Only played the first one of the main series. This here belongs to the spin-off series and has therefore a different fighting system which is real-time action based. You play the character of your choice and the three remaining characters are controlled by the computer. You have skills, normal attack and you can block. Added to this you have some equipment choice and that is pretty much the gameplay stuff for the action part. The rest of the game is a Visual Novel, dress up game with a simulation of a MMORPG. You have a guild, a blacksmith, two or three shops etc. Like I said, there is not much to explain if you are familiar with the Neptunia series. The game is pretty easy and very-lighthearted which is a nice change from time to time. Achievements are also easy. Only drawback is that you need post-game some annoying grind for getting stronger weapons so you can beat the bonus bosses. But the whole game can be completed in about 25 hours and is something you can play mindlessy.
SOMA: SOMA on the other hand you should play with concentration (and also not at night with all lights off like me) for two reasons. First, you have to concentrate on your surroundings so you don’t run into monsters by mistake. Since it is dark it helps to remove other light sources in your room :P The second is that the SOMA story covers some really heavy issues. A quote from a person in the game (unimportant person, only there for a minute) was :”Nothing on this station is allowed to die.” Which is really the essence of the game. On the other hand there are some slightly different answers as what one would consider life or existence. And this is the main idea behind the whole game. How would you define existence. Gameplay-wise you are close to Amnesia. You are navigating through a mostly dark station, you are unfamiliar with looking for answers, and avoiding horrible monstrosities on the way. The monster are for the most part nerve-wracking (although there is a SAFE mode making them tame) and navigation works most time. I say works because there have been several parts of the game where I had no idea where I am going to and if I am right here. But I always found the right direction more or less directly and that although I felt lost. Especially the Ocean bottom in the Abyss is heavy to navigate and was an “awful” experience. Im not sure if this is good or bad. It is definetely interesting design O.o There are also puzzles - both simple minigames as well as find out which item you need and where to find - which are mostly doable if you pay attention. But you need to pay attention. And their have been two or three times where I had to look up a video because i didnt know what to do. Most often I overlooked some kind of cable I either had to plug or unplug.
Story-wise I can’t tell to much. Just that Simon, the protagonist had a car crash prior to the game and is having a brain scan made. And the next second he is on some weird sea station, no idea how he got there (this gets explained in the game and ruined my initial thought for the story). Over the course he then finds a companion helping him to navigate and also giving him some kind of objective all the while tackling the issues of existence and also covering how shit went down for humanity in total and especially on the sea station. All in all an interesting experience although not for the easily scareable people. But yea, I probably wouldnt replay this as well due to the tense atmosphere in several parts of the game.
I have skipped over my “completion” of Heroes of Hammerwatch because they finally announced the release of the DLC and as such new achievements.
Long, long overdue
Not this post, as the last one was …. recently. But I finally found the motivation to activate a key I received as a gift from a Steam Year ….. I think years ago. I always kept it in mind but postponed it over and over again. But last month i then finally activated, installed and completed the game. Hurray for issues:
Gemini: Heroes Reborn: So Gemini is the game of a Heroes Reboot that I never heard of. And even the main series I only saw like half a season? Well, you play Cassandra on search for information for your family in some kind of totally abandoned facility because a friend told you that there are totally information about them there. Basically, it is a fairly linear First Person “Platformer/Superpower” game. While it has a lot of gimmicks, somehow they don’t have any impact. Something is missing everywhere in the game. If I had to choose the gravest problem though I have to agree with a review. The main protagonist does take it in very well that she has superpowers (okay Heroes Universe so there is at least context) and has no problem randomly killing people. All characters in the game appear to be quite lifeless and even the most dramatic/tragic scenes just “happen” without you caring at all. Overall, a lot of wasted chances. And yea, time paradoxes. I hate them -_-
Minit: Wanted to have this and traded for. Minit is a puzzle game with rather simple graphics. Gimmick here is that after picking up the cursed sword in the beginning you just live a minute (“Minit”, you get it?) and then die. But you keep all your items. So it is more of a nuisance/gimmick. Your goal is to solve small puzzles, get new items and with them access new areas with new small puzzles, kinda like a metroidvania in very small. The main route of the game is fairly easy but there are some kind of extra puzzles for total completion. I admit that there have been two or three which I couldnt solve on my own and looking at the solution I understand why. At least one puzzle I probably wouldnt have got on my own. After completing the game once, you get a New Game+ with only 40 seconds and some rearrangements which is quite a bit harder. Overall, an enjoyable experience although the main gimmick sometimes feels tedious.
The Darkside Detective: A point and click adventure game which has kept itself simple and is really amusing. You are playing Detective McQueen solving weird cases with his trusty sidekick Dooley. You chose a case in the beginning, and then just transit from screen to screen, talking to people, collecting items and getting to the end. All cases have to do with the Supernatural which is kinda accepted in the world as you are paid by the police. Cases take from 15-40 minutes most for completion and have witty one liners, lovable and funny characters, is constantly breaking the fourth wall and has lots of references to other games. Overall, a really good game, sadly ending on a Cliffhanger. But I saw there is a season 2. Have to wait for it though :P
While the game is very good and mostly on the easier side, there are some minor things which I didn’t like. One is that some of the achievements are a bit tedious (not much but they are). For example in one case you have to read all books, but you have to read some twice and there is no indication that you have to do this. And you will hardly get this yourself. And one case (the Christmas Shopping) I had no idea what I was doing most of the time. I clicked around randomly and still couldnt solve one step. Still, I really liked the game and the dynamic between McQueen and Dooley. REcommandable if you enjoy pixelated adventure games with some humour.
Welp, and now back to the old “What will I play next” game -_- Well, for the moment I still have Heroes of Hammerwatch to complete and maybe I will revisit 100 % Orange Juice for some more achievements. Or revisit an older game for completion. Or buying something in the sale. Or activating one of my keys from Humble or Fanatical. Especially the Fanatical are quite good but long games.
New Year, still playing games
Actually, over the winter break I played more than normally. Although, majority went into Heroes of Hammerwatch. And still shouting a lot at my pc during gaming -_- I have to get calmer. Sounds like a good resolution for 2029.
Alan Wake: A.Wake is the story about a coffee addicted, traumatized author scared by darkness. Which would be one of the possibilities to interpret the story. Actually, the story is pretty straightforward. You have a writer’s blockade and decide to make a vacation with your wife on some island. Just for said wife to disappear and the house you visited shortly before together with her. And so you have to fight the darkness in order to get her back. I initially somehow though gameplay would be more like Dead Premonition like …. a bit more open world and navigating. But you get different chapters and levels which are all pretty much streamlined, fighting the same enemies over and over again. The game is good and somehow interesting but it drags down on your nerves. Game gimmick of the day is light. Enemies can only be hurt after you have broken their darkness shield with a flashlight, or you just bomb them with a bang or a flare. Also enemies can reappear continuously and can throw their weapons at you …. just to have them back a second later. And you can only outrun them while sprinting for like …. 10 meters before Mister Wake needs an oxygen chamber. The straight forward and yet still confusing story is told further with two DLC’s which happen again to avoid giving clear answers.
For achievement hunting there is some stuff to do and most is reasonably and fair. But the developers have again integrated some collectibles achievements. And yes, you need to find them all. While the game is split in chapters, the game has avoided to list what you are missing in which chapter. So you either use a guide for the first playthrough which is super stupid and nobody should do this or you make notes yourself and then compare with a list for the second playthrough (which you have to do anyway for the Nightmare difficulty). Especially the thermos’ are super painful. While they are most often close to landmarks you can still overlook them and if you haven’t made notes you would have to check 5 chapters in order to find maybe one missing thermos. This could have been solved better.
The Long Reach: Talked about this last time already. Just want to add that I exchanged two e-mails with the developers and after loading my last save the missing achievements popped up. I’m pretty sure I have done this before and nothing happened. So maybe the developers did change something on the game. However, there have been no updates and now I am confused.
Super Life of Pixel: Game has been updated and received new achievements. So now there exists a classic version which can be accessed over the beta functionality (and has own achievements) and the new super version. A lot of stuff remained the same but some levels got a makeover, positions of collectibles have been changed inside levels and between levels and also new levels have been added. And maybe I have some trauma because i didnt remember the game being as hard the first time i played it, especially the beginning. While you go through the history of computers and the graphics change most of the games feels to similar for my taste. I think I need to play Evoland for comparison where with the era the gameplay changes as well. And also ….. platformers ….. this one is a terrible offender:
I swear, one day aliens or gods or whatever will descend on our planet and they will say: “We are here to judge your species.” “How will you do this?” mankind asks. And they answer: “Bring us 100 randomly chosen computer games and we will see if you developed far enough to no longer use kill upon touch devices in your games. Let’s start with …. Super Life of Pixel.” And this is how earth will end. I can’t even imagine the thought process:
A: Finished. I’ve created a masterpiece.
B: I played it and maybe ….
A: Don’t worry. It is not boring it has direct kill spikes, everywhere.
B: I’m not sure ….
A: And we have different types as well with different hitboxes and timing.
B: I don’t think spikes ….
A: …. alone are enough? Got this covered. I have fire …. which works more or less like spikes just harder to time. Oh and lasers and electricity ….. which works again like Lasers.
B: I think you should talk with actual people ….
Community: Too many spikes!!!!!
A: Shut up. You just can’t understand my masterpiece.
Yea, to many spikes -_- Well, got it done and have the achievements with again to many collectibles and no clear information where I should look for them. And misisng on Special console and to search in 100 levels for them is not a good design idea. For new players it will be even more annoying as the achievements for classic version still exist.
The Disney Afternoon Collection: Is a compilation of NES games of which I played at least four in my childhood. Although, I seem to have forgotten some details about some, especially Ducktales. If you get over the initial difficulty spike in about every game, they are actually on the easier side. And you even have a rewind function although I never used it. Chip’n Dale can be played in local co-op. Other than that you just have to get familiar with the game design and levels and you can complete the games more or less easily.
Achievement side is …. okay I guess. But there are some design issues and lot of wasted potential. Because you have mainly three achievements for every game. Complete, Complete on Time Trial (you can’t do Time Trial and get both at the same time, you HAVE TO play twice) and complete boss rush in certain time. Difficulty wise they are a joke because the times are so abhorrent high that you actually can’t miss them. Boss rush is always an hour and takes 2 minutes for some games. Time Trials are two hours and take between 10-30 minutes dependent on skill. And actually achievements in the game are actually ignored. Especially the Ducktales games have so much potential for better achievements like: Certain money amount at the end of the game, finding the hidden treasures, playing the secret level. Ducktales 2 has a lot of fun to find secrets and you need even to input minimal brain functionality. But yea, sometimes easy can be okay too.
That’s it I guess. Happy New Year. Have to check what I will play next besides Heroes of Hammerwatch. Currently looking for Trades for Minit and the Darkside Collections. And maybe I should play the Ducktales remake at one point for comparison reasons.
The definition of Irony
Will be discussed later in this post :P As well as games with broken achievements. But first let’s go over some other games. Here is the list of stuff I played since the last post:
Alicemare: A word mixture of Alice and nightmare. And that already gives a bit what this game is about. It is a simple rpg maker like story-driven game loosely based on different fairy tales and a story about nighmares. You traverse different worlds one after another listening to the story of that worlds inhabitant. In between are some minor puzzles mostly searching items and using them on a specific place. All in all the story telling was to cryptic for me and didnt really resonate with me. It is probably a problem of pacing or how the story was told. There is however a novelle as well which I have downloaded. It has been written after the game came out and tells the story in a more detailed view. Maybe I will find motivation to read it so that I may be able to appreciate the story more.
Detention: Detention is a story-driven 2d (side-view) horror game with some light survival elements. Genre-typical the story is also told in a non-linear more cryptic way. But in comparison to most games of the genre, the story of the game and what happened is pretty clear after completing the game. And if you didnt pay enough attention there is an explanation in the forum. Overall there is an interesting story about the life in a totalitarian system and a very very fitting game name in at least two ways. In between you have some minor puzzles (some interesting, nothing to difficult) and some light enemy encounters (enough that you stay wary). Achievement-wise most of the game is very fair as many are story-related. You just have two typical collecting achievements which could be annoying, one for all texts and one for 80 % of all viewable AND clickable objects (even counting doors). The last one is the easiest to miss and I did miss it first time. But I got lucky and replayed the last chapter and could get it done then. Not sure though how earlier progress is considered this way.
Death Road to Canada: Copied from last time: Another rogue-like (or rogue-lite or whatever?) in my collection. Somehow a few of them always get into my library. The goal is to reach Canada after the zombie outbreak. And the result is a lot of silly fun. You have the car sections where you have some choose your own adventures text. The result depends on a bit randomness and on the stats of your characters which can be up to four. The stats are in the beginning unknown and can be trained. Then you have the map sections where you run around with your characters, fight the zombies and try to stay alive. Here, you have to scavenge for health to heal yourself, food so you live another day and gas so your car keeps driving. There is a lot to pay attention to and between all the randomness it is overall pretty fair. Additionally to the mentioned stuff you can recruit special characters which are references to other games and movied. To make it easier you can spend zombo points to buy perks, traits and general upgrades to ease your odds on the road trip. I dont think I will ever complete the game as there is at least one really hard achievement. And there are still updates coming out so I have to look at them as well. There are a lot of achievements and I finally got them all. Most are complete a run with character xyz which is only difficult due to range to even get them or since they are season based. And then you have some difficulty based achievements which can be gained with a bit of knowledge and less fair means (by exiting the game Alt+F4) if things went completely south which is only a problem on the hardest difficulty. And even then you can be stuck since you might just be to weak overall to tackle a specific hurdle. Technically they recently added a mode where you can recruit every character in the beginning and do the character based achievements. But it is so hard that I think it is a fair trade off if you want to do it that way. As I am not sure if there will come future achievements (game still gets updates) I will mark it as beaten.
Devil’s Dare: A brawler game for up to four players in local co-op and many many horror and action references. Gimmick of the game is the money system and the death scenario. If you die and you don’t have enough in-game money to revive or you havent bought a continue before, all your progress will be deleted. There is not much to say about gameplay, you have 4 (+2 secret) characters with different abilities, every night (level) has an endboss and after beating a night you can buy an upgrade if you have the spare cash. Problem is that the game forces you to a specific gameplay style if you want to have enough money (hoarding enemies and killing them with a special move). This makes the game very slow which is unfortunate for a brawler. Also the game is fun for a few turny but gets dull afterwards. This will be even more apparent if you slug your way through the achievements. Some of them need several several playthroughs, replaying the same levels over and over again even if you are successful. And then the game suffers from technical problems. For example the game sometimes forces you to replay the training level although you have completed it before or that achievements are only activated if you exit the game so that you are never sure if you got them registered. Also there is one broken achievement which does not register on Steam. I have unlocked in the ingame list but not on Steam. Technically, since I have done it I could “unlock” it otherwise. But I will not use a program which shouldnt exist in the first place. Also I don’t want to cut out the developer from his responsibility to make every part of the game working as intended. There is a minor chance that the “Streets of Red” update will come to Steam and maybe something about the achievements will be done (or made worse). For now I have to accept that the game is not completed due to technical issues.
The Long Reach: Another story-driven 2d …. hm …. horror game with some puzzles. Story itself is interesting although a bit on the short side. Puzzles are okay but some are very hard to get and I have been running around clicking everything from time to time because I did not know what to do. Overall okay, but nothing special. Sadly, it is yet another game with some broken achievements. There are two collectible achievements (one for the computers and for the water coolers) which both dont work. To be sure I have done two more playthroughs trying some stuff out and they still didnt trigger. Maybe it will be patched or it will be ignored or even outright denied like some other games (looking at you Poncho dev >.<).
Rush: And now finally to the title relevant game. The definition of Irony is that I need nearly 7 years to complete a game called “Rush”. So why is this? Well, first I have a strange relation to puzzle games. If possible I will complete them completely alone without looking at a guide. I’m more willing to break this for story-driven puzzle games like La-Mulana. But for games like Rush where you just have singular levels of different difficulty to chose I tend to just give up instead of looking at guides. And so I played the game first in January 2012 getting most of the game done with some levels not solved. Then 2016 I returned finally giving in and using the ingame hint system solving remaining levels. But I was still missing some of the actual challenge levels and the hidden cubismus levels. I returned at different points to solve those levels (had to look up how to “find” the hidden levels buts solved them myself) and finally got solved the last one this year September. So what was missing? Seasonal achievements for December which I then solved today. And so I have finally completed Rush. The game itself has a lot of very interesting puzzles (and some annoying ones based on timing) and it has something hypnotic to watch your armada of cubes rolling in perfect harmony. For puzzles fans I can recommand this game as most Two Tribes games.
And with this I’m done. A bit salty about The Long Reach as it draws back on my goal to raise my average completion rate. Do you have games with broken achievements annoying you? And not asking about SAM users -_-
I don’t like the the grey cold months (and horror cliché endings)
And Winter is coming -_- I’m already feeling a drop in motivation. The end of the year will get exhausting with the work coming. Well, more of a luxury problem. As for the horror cliché I will get to that later. Let’s look at the yield this time:
No More Room in Hell
Guacamelee! Super Turbo Championship Edition
Misao: Definitive Edition
Mini-Ghost: This is a short retro platformer with some light metroidvania elements. The game and map is neither overly large nor overly complex which is a good thing and was also never meant to be. You play as Ghost trying to stop the rampaging super-computer fighting hordes of enemies, finding new power-ups (or buying them). The scaling is pretty good and there are no majorly hard parts if you play the game normally. Game has some cute aesthetics and some interesting achievements. To get all achievements you need to replay the game at least three times as it will give you constraints which increase the difficulty like speedrunning the game and just using the primary weapon. Overall a nice game which made me slightly interested in the main game. Don’t think I will get that soon though (if ever). For the “modders” there is a workshop with additional maps (which I haven’t tested) and new avatars you can use instead of the protagonist sprite which is kinda fun. However, in most small games workshop is a barren wasteland even if there is content in it. For example, for Super House of the Dead Ninja I made a small map (due to an achievement I admit) which hasnt even been looked at once since its initial month. For Blocks that matters there have been 50-60 views in a span of I think over 5 years (and none in the last years). So it kind of demotivates to make content for such games which is a shame. Thanks to MrsAlwaysRight for helping me with the Trolling achievement.
No more Room in Hell: Waited for 1.10 to drop and it finally came. So i got back into the game to get some more achievements which has been halfway sucessful. Game itself is a first person zombie survival game in source engine which a more thourough emphasis on melee and survival. Every mistake could mean your end. One bite may infect you, one hit can make you bleed. Overall there are still many ressources on most maps (survival or objectives). But you need like 10-20 hours to get to the game and hitboxes and sometimes a bit wonky. In total, it is a good game where you actually feel the effort of teamwork although you can do a lot of the objective maps alone if you are experienced enough. As I stopped playing I had 80 of 92 achievements. Now I have 100 of 107, so that is good. There are still at least three achievements which I could get if I just would search for a competent team of three more people. But this will slowly drift again in the realm of fewer playtime. It was a nice look back.
Guacamelee! Super Turbo Championship Edition: I played the Gold Edition some longer time ago and had fun enough with the game. But I didnt think the changes for the STCE would be enough to buy the game a second time. But I got a key in a bundle and searched for a co-op game. And this was a near perfect choice. Another light metroidvania, with some nice humour. You play Juan who dies in an attempt to protect the daughter of el president in Pueblucho. Well, you fail and die. After finding the mask of the dead however, you are reborn as a luchador, fighting skeletons and cacti and more. On the way you get many wonderful special abilities giving access to new areas. Greatest selling point beside the subtle and non-subtle humour is Guacamelee’s fluid movement, be it either in combat or platforming. The special abilities fill wonderful in the overall movement and are necessary to reach various points in the game while also having their place in combat. If you have a key you should try it out, especially in local co-op. Since I don’t remember Gold edition completely I cant draw much comparison. But SCTE has at least two major regions and one new ability added, in addition to other enhancements to overall story flow. I remembered the platforming as kinda hard for the special sections. But playing this made me remember how fair they actually are. In that regard, I will most likely buy Guacamelee 2 at one point.
Misao: Definitive Edition: And here we have the Horror Game. Well, it is not really much horror. But even those horror light games often find their way in my library beside actual horror games. It is a top-down retro game made in Wolf editor. You play as Aki (or however you name the protagonist) being trapped in school with others while trying to relinquish the curse of another school member. No, this is not Corpse Party. The game is overall a bit lighter. There are many ways to die and most are rather comedic. This said, there are some more disturbing elements and those are surprisingly in the story which covers the theme of heavy “bullying” if you can still call it that. The disturbing thing here is that this theme, even in this rather extreme form is more often a theme in Japanese literature which makes me wonder of how much of this is real and an actual problem. It is hard to swallow, thinking that these things happening are really a common occurence. Another example of media where you can find this theme would be the mange Revenge Classroom, which is really hard to read just because you wish so hard that something happy happens while it is only going down the drain. I would not recommand to read this for the fainted hearted. But Misao is in the horror themed games a better entry although you have your share of death and tragic. This is mainly for one reason: the ending. In comparison to most endings (for example Mad Father from the same developer, I probably made a rant at one point on this site) it lets you go with a good feeling. And it even is the true ending. Don’t know how it is for you but many horror film/game endings have this awful tendency to make some “twist” to the ending like all are happy, all is good and BAM random bullshit. It is horribly clichéd (if you excuse the pun) and often doesnt make sense, leaving you sometimes with a sour feeling. Not that case in Misao which is a good thing. Still doesnt make up for the bullshit twist in Mad Father >.<
Well, and here it concludes. Could have made a lot more progress but I had two week vacations. And I just dont know why, I cant motivate myself for anything if I dont work. I just play the same two games over and over again. It is so frustrating. I am far more productive in my free time if I have less of it …….