The Achievement Hunter Adelion’s profile

Well, not much to say. I am an achievement hunter which probably explains the relative high amount of completed games and I try to only add games to my Steam library I surely want to play. The only exceptions are game which came in a package with others (which is a bit annoying).

As I’m always in search for help with some multiplayer achievements I will just post some games I plan on doing. So if by chance you found your way here and need help for the same achievements then just contact me on Steamgifts or and old update here:

  • No more room in hell: The one I’m looking at is the HAZMAT achievement. Kill 500 zombies with at least three people from my friendlist. So I need …. at least … three people. Also I will only play without unlimited ammo because it is boring as xxxx. If this works well maybe we can give the last two missing speedrunning achievements a try. Most likely no “We got this” achievements since I don’t have the patience for that at the moment.
  • Resident Evil 5: Just the easier multiplayer achievements with the points and combos. Not the win 30 rounds one. That would take forever. I have wasted a lot of time already on RE6 …. Sidenote: You need the Untold Stories DLC in order to be able to play the versus mode.

Thanks for your attention and have a nice backlog hunt ^^

Thank you section for the kind people who helped me (and a part of at least Steamgifts) with some annoying multiplayer achievements:

  • Crystal: Left4Dead 1
  • EvilBlackSheep: Magicka
  • revilheart: Left4Dead 2
  • Zlia: Left4Dead 2
  • MrsAlwaysRight: Mini-Ghost

List for games I currently can’t complete due to broken achievements as a reminder to check back on them later:

  • Poncho: Unlikely as the developer outright denied the achievement being unobtainable but dropped the game and never gave any proof
  • Chronicles of Teddy: New Game+ achievements became broken after update, developer reacted on Twitter but said only if he has time, possible but unlikely
  • Devil’s Dare: One achievement for playing without upgrades broken despite registering in the in-game list, also achievements only trigger on Steam on exiting game, “update” for game exists on Wii, developers said there is a chance to bring the update to PC and maybe it will fix achievements along the way

Another look back

Two games again although one I have played for a long time already and the second one I majorly played years ago. So let’s take a look back:

  • Heroes of Hammerwatch

    308 hours playtime

    81 of 81 achievements

  • Toki Tori 2+

    24 hours playtime

    38 of 38 achievements

Heroes of Hammerwatch: HoH is a top-down gauntlet like game. If you played Hammerwatch you probably now some things already. Playable classes are the same, abilities and gameplay are similar. However, there are significant differences. The first one being the game being randomized in its levels although after several runs you will have seen everything more or less. The second one is the progression system. While in Hammerwatch you always started at 1, in HoH you can progress between runs. For this several mechanics have been implemented like trainers (use skill points earned by levelling up) or shop upgrades (use gold). The trainer and shops again can be upgraded by the use of ore. Items later on can be upgraded as well and so on.
Story-wise you arrive at an old outpost below the Forsaken Tower and by spending gold and ore you can upgrade it step-by-step by clearing the Tower. If you have killed everything in the Tower you can progress to NG+ with healthier, stronger enemies giving more gold and experience so you can further upgrade the town and yourself to clear the Tower once again so you get NG+2. And so this goes on and on. Even at NG+15 I still have not activated everything the game gives me for getting stronger so you can spent a lot of time here and you have 8 different classes. Clearing the Tower with one class also gives a permanent bonus to every class you play so it is wise to change from time to time and to play all.
Achievement-wise a lot of grind is necessary and with the DLC it probably takes up to 200 hours. The most time consuming is for sure getting every character to Level 60 which equals NG+8 I think. Other than the grind the achievements are not terribly difficult. I have set the game to Complete for now but may have to revise it if another DLC drops.
Overall if you don’t mind doing the same over and over again (with slight deviations) and enjoy yourself getting stronger step-by-step than you should give the game a try. But beware, in contrast to Hammerwatch this one has NO local co-op.

Toki Tori 2+: Some time last year I think I finally got around a replayed Toki Tori (a puzzle platformer) and completed it. At least since then but before already I also wanted to complete Toki Tori 2+. So I finally did it. Toki Tori 2+ is another puzzle platformer but fundamentally different from Toki Tori 1 and most other puzzle platformers. The developers described the game once as a Metroidvania where progress is limited by knowledge. And I agree with this statement which was shown once again by replaying the game. You play as a yellow chicken trying to save your breathen by finding the five ancient frogs. While you have several puzzle segments the game is presented as one large world. As mechanics you only have two functions - stomping and whistling. But there are several animal-like creatures in the world and each of them has specific reactions to those actions sometimes also dependent from your position. The game is very clever in teaching you these reactions step-by-step. On the way you have several ways you can go aslong as you know how. So by returnig later to places you will notice how you can reach certain points which havent consider before because you missed some knowledge. As such you have a giant world you can explore, searching for the small yellow wings, pictures of stuff and of course the Ancient Frogs.
Toki Tori 2+ has aged very well and to this day still makes a lot of fun. It presents you with very fair puzzles all the time and it saddens me a bit that the game didnt get the recognization back then as it should.
Achievements are varied, some tied to story progression while others are for getting all fotos/wings or finding hidden stuff. Some achievements need some special action to be performed. For the longest time i didnt complete the game because I didnt find the ghost needed for one achievement and I only used a guide very reluctantly years after. The last missing achievement though was replaying the game and finding all frogs before entering the city (which is unlikely to happend on your first try). While this is not difficult it means to delete your one and only save game. And so I know have done the Detour achievement but have an “uncompleted” save game. While it was fun I resist the urge to get everything done again (although a part of me really wants to so better uninstall fast).
If you have it in your library you should give the game a try because you will findly a puzzle platformer with a clever overall world design where revisiting past places makes you notice new stuff.

And now back to what gaming next. More HoH, more Vermintide 2 of course. But else? Probably will take another look on past games. Other than that I have Streets of Red or Borderlands Enhanced which I got by owning the originals. Not sure if I want to replay them because the original has either broken achievements or the game is overall very time-consuming with MP requirements for achievements -_- Always so difficult to decide.

Weirdness in different stages

The two games I completed in the last weeks are ….. let’s say …. weird. In their own respective way each one:

  • Guacamelee! 2

    30 hours playtime

    49 of 49 achievements

  • Suits: A Business RPG

    4 hours playtime

    35 of 35 achievements

Guacamelee! 2: Well, what can you say about Guacamelee. You are playing an Agave farmer who has to save the Mexivers by dying and then transforming into a Luchador by wearing the Mask from the realm of the Death guarded by Tostada. Sounds strange and the game is just that. Strange. And a lot of fun. The story starts seven years after the first part and Juan, the Agave farmer is not in his best form anymore. But this is fast forgotten as soon black holes appear in the sky and Uay Chivo, the Goat Man tells you to travel the Darkest Timeline to repair the damage and save the Mexiverse. And soon after you are wearing the mask for the first time after seven years again.
Guacamelee is in its core a brawler. Over the course of the game you learn a lot of new special moves (like the Rooster Uppercut, the Frogslam or the Goat Fly) or other mechanics (like switching between the world of the living and the dead or transforming and fighting as a chicken). New Enemies are introduced regularly and you have to use your whole equipment of moves to take them down. Beside the brawling part the game has a HEAVY emphasis on platforming. If you are not good with platformers you should probably skip the game because you won’t have fun with it. Platforming is interestingly done by the same as the combat - the special moves. A lot of “bonus” stuff like more health and stamina and in side rooms where you have to solve those platforming puzzles by chaining special moves. First you have to understand which moves to use and then you have to execute them which is often easier said than done. And this doesn’t even include the platforming for the key parts.
But if you like brawling and you are good with platforming I can really recommand the game. You get a well executed game with fluid movement, a silly story, a good soundtrack, a lot of challenges and a drop-in and -out local coop mode which is always a plus and the reason I bought the game (and also because I played most of Drinkbox’s games and like them, nice developers).
Achievements are based on getting 100 % in all areas which includes a lot of shouting as the challenges and platforming parts are really tought until you understand the best course of action. Also you need the DLC’s to get all achievements.

Suits: A Business RPG: Suits is …. um …. different what you can easily see on the Store page and the presented screenshots. Going into the game though you will soon find out that it is more or less a RPGmaker game. Just that all assets are handdrawn and the story and characters are very weird. I’m not sure if the goal was an underlying message or it was just a chaining of silly ideas concerning the main theme of capitalism. Hard to tell. Game begins with you in buisness school and all other pupils. Surprisingly you are the only one with an adult body and even more surprisingly you finish as the best of class (because everyone else gets burned to ash). And after this you start fighting your way through the six different sectors of the game getting closer and closer to the CEO.
Like I said in the beginning, there is probably some message underline because you get messages concerning the different cycles all the time but you should play the game for its weirdness alone. Achievements are mostly on the easy side but can be missed easily as the mostly concern side quests. I missed four achievements in my playthrough. But since I changed save slot regularly I just had to pick the correct one and could get the remaing ones in less than 30 minutes.

For now I will complete Heroes of Hammerwatch which will still take some time. And then, my favourite game will start again. What to play next? Maybe reducing the shadow backlog. Or getting back to some older games. Always wanted to complete Toki Tori 2 for example. Another weird game Party Hard 2 (about a man killing all people on a party because he felt annoyed) has to wait until i get back to my locak coop partner :P

A potpourri of different games

And none of my older not-played and unfinished games -_- At least it helps reducing my Shadow Backlog. I think I should do more giveaways again to help with that one too :P So let us look at this months yield:

  • Alan Wake's American Nightmare

    10 hours playtime

    12 of 12 achievements

  • Cyberdimension Neptunia: 4 Goddesses Online

    27 hours playtime

    50 of 50 achievements

  • SOMA

    10 hours playtime

    10 of 10 achievements

Alan Wake’s American Nightmare: Well, this one was a logical choice after playing Alan Wake before and I got it from that Christmas bundle. I was not 100 % sure on this as several reviews said that the story is the same and just repeats three times which is to say ….. just incorrect. But let’s start at the beginning. The gameplay is pretty similar to Alan Wake but more action focused. Combat is a bit more fluid but you still get several unfair situations especially in the Arena Mode (which is needed for achievement completion). Story is adding some parts to the narrative of Alan Wake, setting in two years after the original game. Some people said the writing is worse than the original but I actually liked it. I understand the remark as the intro and outro of each episode sounds like the writing of some hobbyist. But the clue is that Alan has no way of fighting in the real world as he is trapped in the Ocean Space. As such he used an old episode of a TV show he was an author for with a similar plot and used this as basis to fight the evil Mr. Scratch. As such the intro and outro have the same cheesiness as that tv series while the remaining part of text is written on same style as the main game. Mr. Scratch is an evil clone of Alan Wake and over the episodes he is talking to you with video messages, showing the bad stuff he has done and wants to do in your name which is a frightening thought. Due to the mashing of reality and the tv show as basis for Alan to do something at the end of the game you have no idea what really happened but then again this is the “problem” for the whole of the Wakiverse.
Like initially mentioned the story has only three areas (one per episode) which you visit each three times. And each time the objective is the same. But as you get there a second time, the person of interest remembers you and has prepared. As such it plays differently and faster. Each re-visit is siginificantly shorter than the previous one. Achievements are for most part pretty easy as they have toned down the collecting spree to one. Added has been the arena mode which is basically survive for 10 minutes while getting points with a no damage based combo system. Which is for most part okay but like said before due to unfair situations you easily loose the combo. But even so achievements are mostly on the easier side with maybe one or two exceptions. All in all, an interesting enough revisit to the Wakiverse with some interesting information about side characters like Barry or Alice.

Cyberdimension Neptunia: 4GO: Well, it is a Neptunia game so not much to explain here. Only played the first one of the main series. This here belongs to the spin-off series and has therefore a different fighting system which is real-time action based. You play the character of your choice and the three remaining characters are controlled by the computer. You have skills, normal attack and you can block. Added to this you have some equipment choice and that is pretty much the gameplay stuff for the action part. The rest of the game is a Visual Novel, dress up game with a simulation of a MMORPG. You have a guild, a blacksmith, two or three shops etc. Like I said, there is not much to explain if you are familiar with the Neptunia series. The game is pretty easy and very-lighthearted which is a nice change from time to time. Achievements are also easy. Only drawback is that you need post-game some annoying grind for getting stronger weapons so you can beat the bonus bosses. But the whole game can be completed in about 25 hours and is something you can play mindlessy.

SOMA: SOMA on the other hand you should play with concentration (and also not at night with all lights off like me) for two reasons. First, you have to concentrate on your surroundings so you don’t run into monsters by mistake. Since it is dark it helps to remove other light sources in your room :P The second is that the SOMA story covers some really heavy issues. A quote from a person in the game (unimportant person, only there for a minute) was :”Nothing on this station is allowed to die.” Which is really the essence of the game. On the other hand there are some slightly different answers as what one would consider life or existence. And this is the main idea behind the whole game. How would you define existence. Gameplay-wise you are close to Amnesia. You are navigating through a mostly dark station, you are unfamiliar with looking for answers, and avoiding horrible monstrosities on the way. The monster are for the most part nerve-wracking (although there is a SAFE mode making them tame) and navigation works most time. I say works because there have been several parts of the game where I had no idea where I am going to and if I am right here. But I always found the right direction more or less directly and that although I felt lost. Especially the Ocean bottom in the Abyss is heavy to navigate and was an “awful” experience. Im not sure if this is good or bad. It is definetely interesting design O.o There are also puzzles - both simple minigames as well as find out which item you need and where to find - which are mostly doable if you pay attention. But you need to pay attention. And their have been two or three times where I had to look up a video because i didnt know what to do. Most often I overlooked some kind of cable I either had to plug or unplug.
Story-wise I can’t tell to much. Just that Simon, the protagonist had a car crash prior to the game and is having a brain scan made. And the next second he is on some weird sea station, no idea how he got there (this gets explained in the game and ruined my initial thought for the story). Over the course he then finds a companion helping him to navigate and also giving him some kind of objective all the while tackling the issues of existence and also covering how shit went down for humanity in total and especially on the sea station. All in all an interesting experience although not for the easily scareable people. But yea, I probably wouldnt replay this as well due to the tense atmosphere in several parts of the game.

I have skipped over my “completion” of Heroes of Hammerwatch because they finally announced the release of the DLC and as such new achievements.

Long, long overdue

Not this post, as the last one was …. recently. But I finally found the motivation to activate a key I received as a gift from a Steam Year ….. I think years ago. I always kept it in mind but postponed it over and over again. But last month i then finally activated, installed and completed the game. Hurray for issues:

  • Gemini: Heroes Reborn

    5 hours playtime

    21 of 21 achievements

  • Minit

    6 hours playtime

    27 of 27 achievements

  • The Darkside Detective

    8 hours playtime

    30 of 30 achievements

Gemini: Heroes Reborn: So Gemini is the game of a Heroes Reboot that I never heard of. And even the main series I only saw like half a season? Well, you play Cassandra on search for information for your family in some kind of totally abandoned facility because a friend told you that there are totally information about them there. Basically, it is a fairly linear First Person “Platformer/Superpower” game. While it has a lot of gimmicks, somehow they don’t have any impact. Something is missing everywhere in the game. If I had to choose the gravest problem though I have to agree with a review. The main protagonist does take it in very well that she has superpowers (okay Heroes Universe so there is at least context) and has no problem randomly killing people. All characters in the game appear to be quite lifeless and even the most dramatic/tragic scenes just “happen” without you caring at all. Overall, a lot of wasted chances. And yea, time paradoxes. I hate them -_-

Minit: Wanted to have this and traded for. Minit is a puzzle game with rather simple graphics. Gimmick here is that after picking up the cursed sword in the beginning you just live a minute (“Minit”, you get it?) and then die. But you keep all your items. So it is more of a nuisance/gimmick. Your goal is to solve small puzzles, get new items and with them access new areas with new small puzzles, kinda like a metroidvania in very small. The main route of the game is fairly easy but there are some kind of extra puzzles for total completion. I admit that there have been two or three which I couldnt solve on my own and looking at the solution I understand why. At least one puzzle I probably wouldnt have got on my own. After completing the game once, you get a New Game+ with only 40 seconds and some rearrangements which is quite a bit harder. Overall, an enjoyable experience although the main gimmick sometimes feels tedious.

The Darkside Detective: A point and click adventure game which has kept itself simple and is really amusing. You are playing Detective McQueen solving weird cases with his trusty sidekick Dooley. You chose a case in the beginning, and then just transit from screen to screen, talking to people, collecting items and getting to the end. All cases have to do with the Supernatural which is kinda accepted in the world as you are paid by the police. Cases take from 15-40 minutes most for completion and have witty one liners, lovable and funny characters, is constantly breaking the fourth wall and has lots of references to other games. Overall, a really good game, sadly ending on a Cliffhanger. But I saw there is a season 2. Have to wait for it though :P
While the game is very good and mostly on the easier side, there are some minor things which I didn’t like. One is that some of the achievements are a bit tedious (not much but they are). For example in one case you have to read all books, but you have to read some twice and there is no indication that you have to do this. And you will hardly get this yourself. And one case (the Christmas Shopping) I had no idea what I was doing most of the time. I clicked around randomly and still couldnt solve one step. Still, I really liked the game and the dynamic between McQueen and Dooley. REcommandable if you enjoy pixelated adventure games with some humour.

Welp, and now back to the old “What will I play next” game -_- Well, for the moment I still have Heroes of Hammerwatch to complete and maybe I will revisit 100 % Orange Juice for some more achievements. Or revisit an older game for completion. Or buying something in the sale. Or activating one of my keys from Humble or Fanatical. Especially the Fanatical are quite good but long games.

New Year, still playing games

Actually, over the winter break I played more than normally. Although, majority went into Heroes of Hammerwatch. And still shouting a lot at my pc during gaming -_- I have to get calmer. Sounds like a good resolution for 2029.

  • Alan Wake

    30 hours playtime

    67 of 67 achievements

  • The Long Reach

    6 hours playtime

    15 of 15 achievements

  • Super Life of Pixel

    46 hours playtime

    72 of 72 achievements

  • The Disney Afternoon Collection

    14 hours playtime

    20 of 20 achievements

Alan Wake: A.Wake is the story about a coffee addicted, traumatized author scared by darkness. Which would be one of the possibilities to interpret the story. Actually, the story is pretty straightforward. You have a writer’s blockade and decide to make a vacation with your wife on some island. Just for said wife to disappear and the house you visited shortly before together with her. And so you have to fight the darkness in order to get her back. I initially somehow though gameplay would be more like Dead Premonition like …. a bit more open world and navigating. But you get different chapters and levels which are all pretty much streamlined, fighting the same enemies over and over again. The game is good and somehow interesting but it drags down on your nerves. Game gimmick of the day is light. Enemies can only be hurt after you have broken their darkness shield with a flashlight, or you just bomb them with a bang or a flare. Also enemies can reappear continuously and can throw their weapons at you …. just to have them back a second later. And you can only outrun them while sprinting for like …. 10 meters before Mister Wake needs an oxygen chamber. The straight forward and yet still confusing story is told further with two DLC’s which happen again to avoid giving clear answers.
For achievement hunting there is some stuff to do and most is reasonably and fair. But the developers have again integrated some collectibles achievements. And yes, you need to find them all. While the game is split in chapters, the game has avoided to list what you are missing in which chapter. So you either use a guide for the first playthrough which is super stupid and nobody should do this or you make notes yourself and then compare with a list for the second playthrough (which you have to do anyway for the Nightmare difficulty). Especially the thermos’ are super painful. While they are most often close to landmarks you can still overlook them and if you haven’t made notes you would have to check 5 chapters in order to find maybe one missing thermos. This could have been solved better.

The Long Reach: Talked about this last time already. Just want to add that I exchanged two e-mails with the developers and after loading my last save the missing achievements popped up. I’m pretty sure I have done this before and nothing happened. So maybe the developers did change something on the game. However, there have been no updates and now I am confused.

Super Life of Pixel: Game has been updated and received new achievements. So now there exists a classic version which can be accessed over the beta functionality (and has own achievements) and the new super version. A lot of stuff remained the same but some levels got a makeover, positions of collectibles have been changed inside levels and between levels and also new levels have been added. And maybe I have some trauma because i didnt remember the game being as hard the first time i played it, especially the beginning. While you go through the history of computers and the graphics change most of the games feels to similar for my taste. I think I need to play Evoland for comparison where with the era the gameplay changes as well. And also ….. platformers ….. this one is a terrible offender:
I swear, one day aliens or gods or whatever will descend on our planet and they will say: “We are here to judge your species.” “How will you do this?” mankind asks. And they answer: “Bring us 100 randomly chosen computer games and we will see if you developed far enough to no longer use kill upon touch devices in your games. Let’s start with …. Super Life of Pixel.” And this is how earth will end. I can’t even imagine the thought process:

A: Finished. I’ve created a masterpiece.
B: I played it and maybe ….
A: Don’t worry. It is not boring it has direct kill spikes, everywhere.
B: I’m not sure ….
A: And we have different types as well with different hitboxes and timing.
B: I don’t think spikes ….
A: …. alone are enough? Got this covered. I have fire …. which works more or less like spikes just harder to time. Oh and lasers and electricity ….. which works again like Lasers.
B: I think you should talk with actual people ….
Community: Too many spikes!!!!!
A: Shut up. You just can’t understand my masterpiece.

Yea, to many spikes -_- Well, got it done and have the achievements with again to many collectibles and no clear information where I should look for them. And misisng on Special console and to search in 100 levels for them is not a good design idea. For new players it will be even more annoying as the achievements for classic version still exist.

The Disney Afternoon Collection: Is a compilation of NES games of which I played at least four in my childhood. Although, I seem to have forgotten some details about some, especially Ducktales. If you get over the initial difficulty spike in about every game, they are actually on the easier side. And you even have a rewind function although I never used it. Chip’n Dale can be played in local co-op. Other than that you just have to get familiar with the game design and levels and you can complete the games more or less easily.
Achievement side is …. okay I guess. But there are some design issues and lot of wasted potential. Because you have mainly three achievements for every game. Complete, Complete on Time Trial (you can’t do Time Trial and get both at the same time, you HAVE TO play twice) and complete boss rush in certain time. Difficulty wise they are a joke because the times are so abhorrent high that you actually can’t miss them. Boss rush is always an hour and takes 2 minutes for some games. Time Trials are two hours and take between 10-30 minutes dependent on skill. And actually achievements in the game are actually ignored. Especially the Ducktales games have so much potential for better achievements like: Certain money amount at the end of the game, finding the hidden treasures, playing the secret level. Ducktales 2 has a lot of fun to find secrets and you need even to input minimal brain functionality. But yea, sometimes easy can be okay too.

That’s it I guess. Happy New Year. Have to check what I will play next besides Heroes of Hammerwatch. Currently looking for Trades for Minit and the Darkside Collections. And maybe I should play the Ducktales remake at one point for comparison reasons.

The definition of Irony

Will be discussed later in this post :P As well as games with broken achievements. But first let’s go over some other games. Here is the list of stuff I played since the last post:

  • Alicemare

    4 hours playtime

    13 of 13 achievements

  • Detention

    4 hours playtime

    8 of 8 achievements

  • Death Road to Canada

    108 hours playtime

    72 of 72 achievements

  • Devil's Dare

    34 hours playtime

    35 of 36 achievements

  • The Long Reach

    6 hours playtime

    13 of 15 achievements

  • RUSH

    17 hours playtime

    25 of 25 achievements

Alicemare: A word mixture of Alice and nightmare. And that already gives a bit what this game is about. It is a simple rpg maker like story-driven game loosely based on different fairy tales and a story about nighmares. You traverse different worlds one after another listening to the story of that worlds inhabitant. In between are some minor puzzles mostly searching items and using them on a specific place. All in all the story telling was to cryptic for me and didnt really resonate with me. It is probably a problem of pacing or how the story was told. There is however a novelle as well which I have downloaded. It has been written after the game came out and tells the story in a more detailed view. Maybe I will find motivation to read it so that I may be able to appreciate the story more.

Detention: Detention is a story-driven 2d (side-view) horror game with some light survival elements. Genre-typical the story is also told in a non-linear more cryptic way. But in comparison to most games of the genre, the story of the game and what happened is pretty clear after completing the game. And if you didnt pay enough attention there is an explanation in the forum. Overall there is an interesting story about the life in a totalitarian system and a very very fitting game name in at least two ways. In between you have some minor puzzles (some interesting, nothing to difficult) and some light enemy encounters (enough that you stay wary). Achievement-wise most of the game is very fair as many are story-related. You just have two typical collecting achievements which could be annoying, one for all texts and one for 80 % of all viewable AND clickable objects (even counting doors). The last one is the easiest to miss and I did miss it first time. But I got lucky and replayed the last chapter and could get it done then. Not sure though how earlier progress is considered this way.

Death Road to Canada: Copied from last time: Another rogue-like (or rogue-lite or whatever?) in my collection. Somehow a few of them always get into my library. The goal is to reach Canada after the zombie outbreak. And the result is a lot of silly fun. You have the car sections where you have some choose your own adventures text. The result depends on a bit randomness and on the stats of your characters which can be up to four. The stats are in the beginning unknown and can be trained. Then you have the map sections where you run around with your characters, fight the zombies and try to stay alive. Here, you have to scavenge for health to heal yourself, food so you live another day and gas so your car keeps driving. There is a lot to pay attention to and between all the randomness it is overall pretty fair. Additionally to the mentioned stuff you can recruit special characters which are references to other games and movied. To make it easier you can spend zombo points to buy perks, traits and general upgrades to ease your odds on the road trip. I dont think I will ever complete the game as there is at least one really hard achievement. And there are still updates coming out so I have to look at them as well. There are a lot of achievements and I finally got them all. Most are complete a run with character xyz which is only difficult due to range to even get them or since they are season based. And then you have some difficulty based achievements which can be gained with a bit of knowledge and less fair means (by exiting the game Alt+F4) if things went completely south which is only a problem on the hardest difficulty. And even then you can be stuck since you might just be to weak overall to tackle a specific hurdle. Technically they recently added a mode where you can recruit every character in the beginning and do the character based achievements. But it is so hard that I think it is a fair trade off if you want to do it that way. As I am not sure if there will come future achievements (game still gets updates) I will mark it as beaten.

Devil’s Dare: A brawler game for up to four players in local co-op and many many horror and action references. Gimmick of the game is the money system and the death scenario. If you die and you don’t have enough in-game money to revive or you havent bought a continue before, all your progress will be deleted. There is not much to say about gameplay, you have 4 (+2 secret) characters with different abilities, every night (level) has an endboss and after beating a night you can buy an upgrade if you have the spare cash. Problem is that the game forces you to a specific gameplay style if you want to have enough money (hoarding enemies and killing them with a special move). This makes the game very slow which is unfortunate for a brawler. Also the game is fun for a few turny but gets dull afterwards. This will be even more apparent if you slug your way through the achievements. Some of them need several several playthroughs, replaying the same levels over and over again even if you are successful. And then the game suffers from technical problems. For example the game sometimes forces you to replay the training level although you have completed it before or that achievements are only activated if you exit the game so that you are never sure if you got them registered. Also there is one broken achievement which does not register on Steam. I have unlocked in the ingame list but not on Steam. Technically, since I have done it I could “unlock” it otherwise. But I will not use a program which shouldnt exist in the first place. Also I don’t want to cut out the developer from his responsibility to make every part of the game working as intended. There is a minor chance that the “Streets of Red” update will come to Steam and maybe something about the achievements will be done (or made worse). For now I have to accept that the game is not completed due to technical issues.

The Long Reach: Another story-driven 2d …. hm …. horror game with some puzzles. Story itself is interesting although a bit on the short side. Puzzles are okay but some are very hard to get and I have been running around clicking everything from time to time because I did not know what to do. Overall okay, but nothing special. Sadly, it is yet another game with some broken achievements. There are two collectible achievements (one for the computers and for the water coolers) which both dont work. To be sure I have done two more playthroughs trying some stuff out and they still didnt trigger. Maybe it will be patched or it will be ignored or even outright denied like some other games (looking at you Poncho dev >.<).

Rush: And now finally to the title relevant game. The definition of Irony is that I need nearly 7 years to complete a game called “Rush”. So why is this? Well, first I have a strange relation to puzzle games. If possible I will complete them completely alone without looking at a guide. I’m more willing to break this for story-driven puzzle games like La-Mulana. But for games like Rush where you just have singular levels of different difficulty to chose I tend to just give up instead of looking at guides. And so I played the game first in January 2012 getting most of the game done with some levels not solved. Then 2016 I returned finally giving in and using the ingame hint system solving remaining levels. But I was still missing some of the actual challenge levels and the hidden cubismus levels. I returned at different points to solve those levels (had to look up how to “find” the hidden levels buts solved them myself) and finally got solved the last one this year September. So what was missing? Seasonal achievements for December which I then solved today. And so I have finally completed Rush. The game itself has a lot of very interesting puzzles (and some annoying ones based on timing) and it has something hypnotic to watch your armada of cubes rolling in perfect harmony. For puzzles fans I can recommand this game as most Two Tribes games.

And with this I’m done. A bit salty about The Long Reach as it draws back on my goal to raise my average completion rate. Do you have games with broken achievements annoying you? And not asking about SAM users -_-

I don’t like the the grey cold months (and horror cliché endings)

And Winter is coming -_- I’m already feeling a drop in motivation. The end of the year will get exhausting with the work coming. Well, more of a luxury problem. As for the horror cliché I will get to that later. Let’s look at the yield this time:

  • Mini Ghost

    8 hours playtime

    24 of 24 achievements

  • No More Room in Hell

    203 hours playtime

    100 of 107 achievements

  • Guacamelee! Super Turbo Championship Edition

    18 hours playtime

    30 of 30 achievements

  • Misao: Definitive Edition

    4 hours playtime

    21 of 21 achievements

Mini-Ghost: This is a short retro platformer with some light metroidvania elements. The game and map is neither overly large nor overly complex which is a good thing and was also never meant to be. You play as Ghost trying to stop the rampaging super-computer fighting hordes of enemies, finding new power-ups (or buying them). The scaling is pretty good and there are no majorly hard parts if you play the game normally. Game has some cute aesthetics and some interesting achievements. To get all achievements you need to replay the game at least three times as it will give you constraints which increase the difficulty like speedrunning the game and just using the primary weapon. Overall a nice game which made me slightly interested in the main game. Don’t think I will get that soon though (if ever). For the “modders” there is a workshop with additional maps (which I haven’t tested) and new avatars you can use instead of the protagonist sprite which is kinda fun. However, in most small games workshop is a barren wasteland even if there is content in it. For example, for Super House of the Dead Ninja I made a small map (due to an achievement I admit) which hasnt even been looked at once since its initial month. For Blocks that matters there have been 50-60 views in a span of I think over 5 years (and none in the last years). So it kind of demotivates to make content for such games which is a shame. Thanks to MrsAlwaysRight for helping me with the Trolling achievement.

No more Room in Hell: Waited for 1.10 to drop and it finally came. So i got back into the game to get some more achievements which has been halfway sucessful. Game itself is a first person zombie survival game in source engine which a more thourough emphasis on melee and survival. Every mistake could mean your end. One bite may infect you, one hit can make you bleed. Overall there are still many ressources on most maps (survival or objectives). But you need like 10-20 hours to get to the game and hitboxes and sometimes a bit wonky. In total, it is a good game where you actually feel the effort of teamwork although you can do a lot of the objective maps alone if you are experienced enough. As I stopped playing I had 80 of 92 achievements. Now I have 100 of 107, so that is good. There are still at least three achievements which I could get if I just would search for a competent team of three more people. But this will slowly drift again in the realm of fewer playtime. It was a nice look back.

Guacamelee! Super Turbo Championship Edition: I played the Gold Edition some longer time ago and had fun enough with the game. But I didnt think the changes for the STCE would be enough to buy the game a second time. But I got a key in a bundle and searched for a co-op game. And this was a near perfect choice. Another light metroidvania, with some nice humour. You play Juan who dies in an attempt to protect the daughter of el president in Pueblucho. Well, you fail and die. After finding the mask of the dead however, you are reborn as a luchador, fighting skeletons and cacti and more. On the way you get many wonderful special abilities giving access to new areas. Greatest selling point beside the subtle and non-subtle humour is Guacamelee’s fluid movement, be it either in combat or platforming. The special abilities fill wonderful in the overall movement and are necessary to reach various points in the game while also having their place in combat. If you have a key you should try it out, especially in local co-op. Since I don’t remember Gold edition completely I cant draw much comparison. But SCTE has at least two major regions and one new ability added, in addition to other enhancements to overall story flow. I remembered the platforming as kinda hard for the special sections. But playing this made me remember how fair they actually are. In that regard, I will most likely buy Guacamelee 2 at one point.

Misao: Definitive Edition: And here we have the Horror Game. Well, it is not really much horror. But even those horror light games often find their way in my library beside actual horror games. It is a top-down retro game made in Wolf editor. You play as Aki (or however you name the protagonist) being trapped in school with others while trying to relinquish the curse of another school member. No, this is not Corpse Party. The game is overall a bit lighter. There are many ways to die and most are rather comedic. This said, there are some more disturbing elements and those are surprisingly in the story which covers the theme of heavy “bullying” if you can still call it that. The disturbing thing here is that this theme, even in this rather extreme form is more often a theme in Japanese literature which makes me wonder of how much of this is real and an actual problem. It is hard to swallow, thinking that these things happening are really a common occurence. Another example of media where you can find this theme would be the mange Revenge Classroom, which is really hard to read just because you wish so hard that something happy happens while it is only going down the drain. I would not recommand to read this for the fainted hearted. But Misao is in the horror themed games a better entry although you have your share of death and tragic. This is mainly for one reason: the ending. In comparison to most endings (for example Mad Father from the same developer, I probably made a rant at one point on this site) it lets you go with a good feeling. And it even is the true ending. Don’t know how it is for you but many horror film/game endings have this awful tendency to make some “twist” to the ending like all are happy, all is good and BAM random bullshit. It is horribly clichéd (if you excuse the pun) and often doesnt make sense, leaving you sometimes with a sour feeling. Not that case in Misao which is a good thing. Still doesnt make up for the bullshit twist in Mad Father >.<

Well, and here it concludes. Could have made a lot more progress but I had two week vacations. And I just dont know why, I cant motivate myself for anything if I dont work. I just play the same two games over and over again. It is so frustrating. I am far more productive in my free time if I have less of it …….

Amnesia …… again

Amnesia is something you seemingly had your whole life. At least you don’t remember a time without it. Single game for today but it fits the Spooktober theme. Also I’m searching for some gaming help.

  • Amnesia: The Dark Descent

    22 hours playtime

    18 of 18 achievements

Amnesia: The Dark Descent: Well, I don’t think I have to tell much about this game as nearly everyone should know it. You are playing Daniel who had the glorious idea to drink an amnesia potion in order to flee from the Shadow. You are walking around the most time, solving minor puzzles while avoiding enemies and trying to not to die by heart attacks.
So how does it come that I got to play through the game again ….. for a third time (first as I bought, second as it got the achievements). Well, as their seems to be a new Amnesia Collection for XBone, Frictional Games made a new game mode: Hard Mode (Booooooring name). And with it came the new achievement of playing through the game in Hard Mode which is ….. hard. So what has changed? Enemies spot you easier, are faster and hit harder. There is less oil and tinder boxes (like 20-25 for the whole game). If your sanity goes down you die like …. you are dead. And yea, saving costs 4 tinder boxes meaning that you can save at maximum 6 times in the game. So, it is a similar approach to perma death like in Outlast. On the plus side Frictional Games gives you the chance to save at your own pace, considering you take the risk of exploring more and finding the tinder boxes. But you may lose sanity or find enemies. That is a fair concept. What is more annoying then Outlast is the death by Sanity which is a problem in at least two points in the game and forces you to wait several minutes at different parts of the game.
As I played the game twice before I didnt before to do this completely blind again. So, I upped the gamma a bit and used a video guide where routes had been described to minimized enemy contact. Still had to manage sanity myself for most part. As the guide is fairly good I didnt die to often and only shortly after saving as those where risky points anyway.
If you are lazy, someone has posted a “guide” with a final save game to just trigger the achievement which is kinda stupid in my opinion. Welp. Also I havent tried but I think it is still possible to edit the save file (as it is a simple txt file) to give you more tinder boxes.

Searching for Help

Well, first to the one I would really like to do. Recently got myself from Tremor Games Mini-Ghost which is a simple retro platformer. I also have completed most of the game with the exception of the Trolling achievement. Here, I need someone from my Steam friend list to play the game and I have to use the Troll mode and do something. Shouldnt take longer than 5-10 minutes. So if someone here has the game, I would appreciate it. In rare cases, I also have an additional key. So someone here says he wants to play and complete the game himself I can provide also a key. But not for a +1 or some quick one time playthrough.
Secondly, with the recently published 1.10 Update I try to get back a bit into No More in Hell, a free to play, co-op zombie survival game. So if someone wants to help me with some more difficult achievements I would also be open for this. If you havent played this game before you can take a look at it, after all it is free. However, I would not recommand the game to people having problems with dated graphics and slightly clunky gameplay or achievement hunters as they are quite grindy and hard. If this is no problem for you, we may try some things together. Not sure though, how much motivation I am ready to pour into it myself.
Lastly, I am still open for some of the easier RE5 Versus achievements.

Have fun gaming.

My Big Sisters House of Dead Ninjas

Less time since my last update. Mainly to the magic combination of playing a rather short game and being unbelievable stubborn.

  • My Big Sister

    4 hours playtime

    28 of 28 achievements

  • Super House of Dead Ninjas

    57 hours playtime

    46 of 46 achievements

My Big Sister: I was really happy to win this on Steamgifts as it was part of my follow list which kinda works like a hidden wishlist :P. Thought of buying it before but strangely enough the cheapest price to get it was together with two other games from the same developer which didnt interest me enough. My Big Sister is the story of Luzia and her older Sister Sombria. It is a simple adventure game with simple rpg-maker like graphics. It plays in different scenes where you walk around in a rather limited area, talking with NPC’s, collecting some items and solving easier puzzles, nothing which is really hard. Main motivation is getting further in the story which concerns the relation between the sisters, their respective state of mind and body as well as their family’s story. Overall it was interesting but a tad to confuse for my taste. The game covers among other themes doubt and as such you are never sure if the things which are said and are happening are “real”. Game also has different endings (only dependable from actions in the last chapter) although two appeared rather odd to me.
Achievements are pretty easy. There are several story related ones and some others which can be obtained by doing additional tasks in the chapters which also cover additional story parts. While you only have one save there is an in-game method to jump to every chapter you want to. Apparently, it was meant as scene select feature after you beat the game once. However, it is not in the game (yet). I marked the game as completed since the story is finished and the game works without much problems. Strangely enough it is still in Early Access, so maybe something more will come.
As additional information: Like said there is only one save slot so if you missed something you will have to do a second playthrough or use the hidden chapter select function. Game starts in windowed mode and there is no in-game options but you can use Alt+Enter to get Fullscreen. There is no gamepad support which caugt me by surprise as it is usually in such games, had to play with keyboard here. The game contains some rather bloody scenes.

Super House of Dead Ninjas: Welcome to the house of dead ninjas. Mainly dead: You. It is a rather simple arcade game. You play as Shodn descending the tower (I think on the search for your father/ancestor?) fighting against hordes of enemies as well as dodging multiple traps. The game is separated in different runs where you descend floor by floor. Each run is different as the enemies, traps and floor design is procedural. However, this is mostly on the order of floors as most floors are pre-designed and will just come in different order and mabye with different enemies. But after a while you will certain elements and know how to react the best which is also necessary. A run doesnt last longer than 15 minutes as you are either dead by then or you have completed the game.
Before each run you can choose your melee weapon, your ranged weapon, your bomb weapon as well as your magic. Many items have to be unlocked by in-game actions before though. Also you can choose your difficulty and the game mode (which also changes difficulty as they have far harder floors). Game difficulty comes from different aspects, you have 30 seconds before and unkilling enemy appears which hunts and kills you. So you have to find a clock item before to renew the counter. Also, every enemy in the game and every trap kills you in one hit and you kill most enemies in one hit, so be fast. Total game (on Ninja Difficulty) has 350 floors with bosses on Floor 100, 200 and 350. On your way down you will find ammo for your weapons as well as helpful items for example to ignore spike traps.
Can’t comment on everything for one reason. First time i played SHODN was four years ago. I completed 44 of 46 achievements, the last was a 6 minute run on Hard after which i decided that doing the same on Ninja difficulty would be insane. I always wanted to give it a try but could never find the motivation to do this. Then two weeks ago appeared the motivation, followed by stubborness. I have a total play time of 57 hours, about 20 hours in the last two weeks. From those 20 hours at least 90 % go into the hunt for the last speedrun achievement. 6 Minutes for 350 floors, four bosses, lots of traps and enemies and against the own abilities with only 5 lives (you can find new ones though). This is a real test of endurance. I though if I notice it is outside my abilities i will just drop it. But sadly I noticed that with every hour I came farther before running out of lives, reacting to certain floors with movement patterns, beated bosses faster and more consistent and started getting to the final boss more often, only to die there. After 20 hours then I finally managed to have enough time and lives to get this done. The last achievement was then simply uploading a map to Workshop so I did that.

Funnily enough, this will not be the game where i needed the longest time from first to last achievement. Firstly, there are some which i will never complete, so I just dont count them. Secondly, if I remember it in December there is another game which I can complete then which i started playing even earlier. Also I just checked and I needed about 5 years for L4D from first achievement to last achievement. So, anyone else who comes back to games far later with the insane intention to complete them?

Chronicles of Baldur’s Gate

Well, this took a while. Just have to decide on what to do next. So what I have done in the last two months (Two months? Man, time flies by -_-):

  • Chronicle of Innsmouth

    5 hours playtime

    42 of 42 achievements

  • Baldur's Gate: Enhanced Edition

    129 hours playtime

    129 of 129 achievements

Chronicle of Innsmouth: I have completed this already far earlier than this post but was to lazy to write about it alone. It is a nice little adventure game with mostly logical and simple puzzles. There have been two instances where I had to look for help. Looking at the name, most people familiar with the mythos will recognize that this is about the Cthulhu mythos. I’m not sure if the protagonist has a name, if so I forgot it. Basically you are making a trip to Arkham and upon hearing the name of Innsmouth you decide to give the city a visit which is …. probably not the brightest idea (but there is some reason for it).
In its core the game is a retelling of the story by H.P.Lovecraft and if I would actually have read that story (standing over there in my shelf) I could do a better comparison. It covers the gaining of information about Innsmouth and how to get there as well as the events in the city themselves. All of this is combined with some light humour which fits the game overall and takes away from the normal insanity accompanied by Cthulhu games. There is also voice acting which is quite good for the most part. Like said most puzzles are rather fair. Although there are a few action sequences which might be something to suffer through including one infamous scene also known from Call of Cthulhu :P
If you like adventure games I think you can’t do wrong with this one.

Baldur’s Gate: Enhanced Edition: It has been …. I’m not sure …. 15-20 years? since I last played Baldur’s Gate. So I thought it would be a good time to replay it with achievements and the Dragonspear expansion. Initial plan was to play this together with a friend but after 14 hours in-game it didnt get further. So the game rested again for some months until I made a new character and started again. It is impressive how I remembered certain parts of the story but completely forgot others. Well, I won’t spoil the story or go into details about the gameplay because both should be very well known at this point.
I will go a bit more into detail for the Dragonspear expansion. I’ve read some forum comments and reviews and I don’t understand some of the criticism. Linear gameplay? Yea, that one is justified. Incomprehensable change in attitude of Baldur’s Gate citizen? Nah, I think it was well portrayed what caused this change. Bad portraying of the main antagonist? She was a bit bland at some points and her conviction felt somehow off, so that seems to be fair. Forced gender issues to the player? Um, no? I mean okay, you can have one companion who is apparently gay and another one who is bi. So by pure statistics maybe a bit much. And then you have one vendor who is transsexual. Point is that you don’t even know this until you complete an optional sidequest (although I think this has been changed with one of the more recent patches). So people are overreacting for nothing.
Overall I liked the Dragonspear expansion. It showed Baldur’s Gate in uproar about an immigrantion stream (a rather relevant theme) and a crusade, introduces new gameplay elements like the actual attack on castle Dragonspear and has a lot more dynamic of your group members than the original Baldur’s Gate. It also covers the story between BG1 and BG2 well for most part
So what remains to discuss? Achievements I guess. A lot are sidequest relevant and dependent on which course you chose (Side with party A or B, etc…) so you either play two times or reload often to do both in one game. This is all okay, although it takes it a bit away from the game since you may be tempted to look stuff up before it happens. Then you have the annoying character achievements like getting 100 Lore knowledge, being a grand master in something or reaching 25 in a stat. Why are they annoying? Because you have to do them with your main character. So I had at the end of the game make a completely new character for one of the achievements. Those achievements will be easier for Baldurs Gate 2. Yet, here they are unncessary. And then we have Legacy of Bhaal difficulty. If you are cheesing the game like a power games than it is probably still to easy. If you are somewhere between playing for fun and trying to be efficient then it is okay for the most part with some exceptions. Shortly before the ending I fought two warrior skeletons which were immune to magic and hitted like crazy. So yea …. there are balance issues.

Achievements (and the time investment) are also the problem for my next decision. Should I first play some shorter game again? Or should I play another one of the Black Isle games. I think I have a key for

  • Icewind Dale: EE (same annoying difficulty achievement and one super grind with a 3*30 level character)
  • Baldur’s Gate 2: EE (character achievements will be easier since the same as for BG1 but possibility to start in ToB so instant getting them, but one achievement for every keep which you can only get ONE per playthrough, so there has to be some kind of farming to be done)
  • Planescape Torment (has apparently a really good story but has annoying achievements for being bad and neutral over whole game making three playthrough necessary and against the way i normally play)

So, yea. Not sure if I should do some other stuff before.