The Achievement Hunter Adelion’s profile
Well, not much to say. I am an achievement hunter which probably explains the relative high amount of completed games and I try to only add games to my Steam library I surely want to play. The only exceptions are game which came in a package with others (which is a bit annoying).
As I’m always in search for help with some multiplayer achievements I will just post some games I plan on doing. So if by chance you found your way here and need help for the same achievements then just contact me on Steamgifts or and old update here:
- No more room in hell: The one I’m looking at is the HAZMAT achievement. Kill 500 zombies with at least three people from my friendlist. So I need …. at least … three people. Also I will only play without unlimited ammo because it is boring as xxxx. If this works well maybe we can give the last two missing speedrunning achievements a try. Most likely no “We got this” achievements since I don’t have the patience for that at the moment.
- Resident Evil 5: Just the easier multiplayer achievements with the points and combos. Not the win 30 rounds one. That would take forever. I have wasted a lot of time already on RE6 …. Sidenote: You need the Untold Stories DLC in order to be able to play the versus mode.
Thanks for your attention and have a nice backlog hunt ^^
Thank you section for the kind people who helped me (and a part of at least Steamgifts) with some annoying multiplayer achievements:
- Crystal: Left4Dead 1
- EvilBlackSheep: Magicka
- revilheart: Left4Dead 2
- Zlia: Left4Dead 2
- MrsAlwaysRight: Mini-Ghost
List for games I currently can’t complete due to broken achievements as a reminder to check back on them later:
- Poncho: Unlikely as the developer outright denied the achievement being unobtainable but dropped the game and never gave any proof
- Chronicles of Teddy: New Game+ achievements became broken after update, developer reacted on Twitter but said only if he has time, possible but unlikely
- Devil’s Dare: One achievement for playing without upgrades broken despite registering in the in-game list, also achievements only trigger on Steam on exiting game, “update” for game exists on Wii, developers said there is a chance to bring the update to PC and maybe it will fix achievements along the way
At least I get played some more games this year
Another batch of games played and the shadow backlog has at least decreased a bit as well as the primary wish list. Getting more achievement in the process as well :P
Seven Mysteries: The Last Page
Resident Evil Revelations 2
Deep Sleep Trilogy
Don't Escape: 4 Days to Survive
Seven Mysteries: The Last Page: A typical RPG maker game which starts with a series of very very short chapters with “mysterious” happenings at a school. It is solely story focused with some minor puzzles and exploration. But most of the time is walking to destination and reading. For me the game had a to slow of a start with a lot of confusing things and starting picking up pace in the middle weaving the happenings in a story. Honestly, it got better and made curious as to what happens at the end. Overall, the story is still confusing for me though even if I understood the ghist of it. A bit less may have helped here. The open ending didn’t help either. It was an okay game.
Forgotton Anne: For the trouble I had for getting this game I expected slightly more. Still a good game and the graphics have been ripped straight out of an animation movie. Outstanding work on that part alone. The Story is about Anne which is one of only two humans in a world full of forgotten things and has the power (thanks to her special glove) to rip out the anima of the living things which granted her the title of the enforcer, along with the respect and fear of the inhibitants of the forgotten world. Her mentor and master is currently working on a way to connect the world to the Ether in order to return the Forgotten to the real world. However, the rebels have different plans and Anne is an important part in the overall process. Forgotton Anne is mostly a linear story-focused platformer with an integrated choice/moral system with influences slightly the happenings. It would have been nice if the game would have tried to paint both sides more equal in good faith. But the way the story is told it is basically very clear what the morally correct choice is which is getting put down your throat even more. Nonetheless, indifferent from your behaviour you have two main choices at the end with one being an actual non-choice. Overall, a good game. Achievement-wise there are several story achievements as well as skilled tied achievements. For those worrying like me, at the very end you finally get something akin to chapter select for going back and getting the skilled based achievements or collectibles if you have missed them the first time. Only one achievement needs a consistent playthough from the beginning to the end so if you want to save time, make sure to pay attention to it.
Kindergarten 2: Yesterday (Monday) you used your time in Kindergarten to find out that your director is evil and so you killed him for the better all while dealing with the crazy teachers and children around you. Today (Tuesday) you are therefore in a new Kindergarten once again trying to find your place without dying. The bad news, all of the children from your previous Kindergarten as well as the teachers (and the janitor) have come with you. And the new children and teacher are not less problematic. There is basically just one adult which is morally upright and non-crazy. Kindergarten (1 & 2) in their core are puzzle games. You have a limited amount of actions per time of the day which you have to use to engage with other children and teacher and getting items in order to fulfil your objective. Kindergarten 2 is hereby more structured by outright showing you which 9 missions exists and how to start them which makes it more accessible as you just have to follow the quest chain. Achievement-wise there is nothing missable as you repeat the same day over and over again. However, there is some grind involved as there are clothes and monster cards as collectible which sometimes can be collected along the way of your current quest line and other times need a very specific approach which is not mixable with any quest line to finish.
Resident Evil Revelations 2: I think Resident Evil should be known to pretty much everyone here. Revelations 2 is another entry slightly outside of the main series, putting focus on the lesser known protagonists Claire (RE2 and Code Veronica) and Barry (playable first time) as well as new side characters like Moira Burton and Natalia Korda. The series is used to explain a bit the world building in the RE univers which picked up pretty much with Resident Evil 4 where the whole series turned into evil Bioweapons distributors versus the heroes coupled with a lot of betrayal, conspiracies and pharma bashing. In this sense Revelations is canon to the main series and the animated movies. Timeline-wise the game plays between RE5 and RE6 so Uroboros is known, Wesker dead but the world not yet globally fucked. The game plays from over the shoulder perspective with a focus on survival, ressource management and horror in an episodic design. You first play as Claire/Moira which have been kidnapped to who knows where and then play as Barry/Natalia where certain areas per episode are shared between the two duos. Time-wise the stories of Claire and six months apart which explains why certain parts look different and why there are different monsters to fight. Per duo you have one action partner which does the shooting and one support partner which can find hidden objects, stun enemies or sense enemies. You can switch between partners at each time (after a few introductions in episode 1) to make use of both their strengths or even play in co-op. Due to the shared areas it also means that certain actions in Claire’s scenario have influence in Barry’s scenario which can lead to slightly different playthroughs if you want to (not much though). Overall a good Resident Evil entry which can occupy for about 10 hours first time playing with a good story, especially since Claire is one of my favourite and seeing Barry again is nice too.
Achievement-wise there is a lot to do and you need to play through the episodes at least thrice, probably far more (although some runs take only 20-30 minutes since you know where to go and what to do). There are the usual story achievements, some kill/grind achievements and some skill achievements. There is a lot annoying ones like getting all medals in an episode (some minor challenges which need focus though) or the invisible enemies campaign (which sounds more horrible then it actually is). There is also Raid Mode but I didnt pay attention to that more than necessary.
Deep Sleep Trilogy: A compilation of three very short point & click adventures centered around the same premise, a person who visits in his dream a dream dimension where he needs to solve puzzles to get out again all while being in the danger of being hunted by the shadow people. The games play directly behind each other in a timeline-sense. Puzzle are mostly fair although you have sometimes run around a lot until you find out what to do. Largest problems I had in the first game. Achievements are sometimes for easter eggs, sometimes for story and sometimes for collectibles. Nothing to time-consuming. Mostly bought this one since I like the Don’t Escape Trilogy. Which brings me to the next game …..
Don't Escape: 4 Days to Survive: ….. which is a massive improvement over every other game Sriptwelder has ever done. Per title it belongs to the Don’t Escape series and plays similar to Don’t Escape 2 (if you played that trilogy) where you have a base and have to fortify it against an incoming thread all while mentioning the available time. Time is a ressource and is needed for traveling and prolonged activities like using duct tape to make the windows safe against poisonous gas clouds. The thread you encounter is different each of the four days and has a rather rare feature namely being random (with three possibilities on day 1 and two possibilities on subsequent days) giving the game actual replayability. And that for a Point & Click adventure. At the same time the game manages to create an interesting and mostly coherent story even managing the astounding feat to include the lore of both main universes, the Deep Sleep Trilogy and the previous Don’t Escape games. Overall, the game can only be recommanded and is probably one of the best P&C experiences you can find. Find a full review here.
Achievement-wise you have again story achievements, some more easter eggs achievements as well as “Perfect Nights” achievements for flawless preparation against the incoming hazards. Honestly, I was very positively surprised by this game.
And back to the meta-game. Still have to finish After Hours, at least I made some progress but the (probably) last password is still in the way (and I am still to stubborn to use the direct solution guide). Will probably buy There is no game: Wrong dimension from my wishlist next and then look what is left in my unplayed staple as well as my shadow backlog. Will not run out of games so fast. And still have my endless games like Puzzle Pirates, Vermintide 2 or Orange Juice (endless for different reasons though).
Moving some more games to completed
So that I can buy and trade new games. There is somehow this part of games I really want to complete/start but can’t motivate myself to. At least I keep playing the new additions so that my unplayed usually stays below 10. Also trading reduces my shadow backlog step-by-step. Although for some games people are sitting on them as they were pure gold.
The Walking Dead: The Final Season: I got lucky. Shortly after finishing the New Frontier, the Final Season appeared in a bundle and I was able to quickly trade for it. The Walking Dead still has issues with its trope of “There is no hope” and by design you can’t save everyone. But similar to Season 3 it ends on a more concilatory note. And for the first time in the whole fricking series, it makes sense that the NPC’s are behaving irrational and doing poor decisions or are tasking Clementine with the hard decisions. Because you are working together with other children which partially are much younger than you. Overall an improvement. But I am glad that the series is finished. I played all the games with the exception of Michonne which - so I assume - has no impact on Clementine’s story. Achievement-wise they mixed things up with adding several achievements bound to finding things or doing certain stuff. Makes it more interesting but also forced me to replay certain parts after the first playthrough. While I normally have no issues with that it feels weird in a game where you have to make so many decisions influencing nuances. There shall appear a comic - I think beginning of July - where Clementine will be featured. I may try to get my hands on that one but fear to be disappointed again by more gruesome happenings.
Moons of Madness: Not exactly a Walking simulator but I think it comes close by. Belongs probably in the same category as Amnesia. You play an Engineer on a Secret Mission to colonize Mars. So Secret that your father thinks you are on the Northpole and the rest of manking hasn’t been informed either. Reason for this is that the original purpose of the mission is different from what the crew thought it was. And for this reason things start to go down (and strange) like the plants growing more and weirder and also this weird eldritch abomination temple on Mars. I’ll keep from more examples as this would probably spoil the story a bit which is partially kinda non-sensical. Then again the game plays into the lore of the “Secret World” which is all about conspiracies and supernatural stuff. So it is kinda fitting there. Achievement-wise mostly relaxing with one achievement which can be missed. Sadly, no chapter select so in worst case you have to replay the first 60-90 minutes of the game.
Songbird Symphony: A really cute game and a game I wanted to have solely because of the cute, fat, little bird …. whose name I’ve forgotten. Birdie looks different than the other birds and his uncle Peat so he is getting mocked. And to find out what kind of bird he really is, he asks the Great Owl for help which sends him to all the different regions and their birdy inhabitants. The game is visually appealing and doesn’t take itself to seriously with showing dance contests between the Penguins and the … beach birds. Or having the birds working in the mine just to waste the money in the casino. Each area has some simple sidequests like finding certain stuff or playing the right melody. Story-wise you have small rhythm games in regular intervals which change in design and get more and more difficult with the protagonist learning more and more notes. The rhythm games are getting brutally difficult and some are really insane. Luckily, the developer decided to not make this a reason for failure. So even if you mess up you still can continue the story. You just have a bad rating. Also achievement-wise they are not important. Achievements are for finding secret areas or doing some sidequests. Nothing to difficulty and nothing which can be missed as far as I can tell. Mostly a cute, heartwarming game with a fat little bird.
Minoria: A 2d-sidescroller fighting game from the makers of Momodora. Nothing much to say. Lots of combat, different weapons, different areas, several bosses and some minimal Metroidvania elements. All in all a good game with this kinda intended depressing subtone (visible also in colour-style) although nothing to memorable.
Mega Man 11: Well, since I already completed Mega Man 1 - 10 on Steam, I thought why not keeping going on. Overall, a solid game. Graphics, Aesthetics have been brought up to date, sound is still good and gameplay was diverse. What I have to say though is that the game is pretty challenging. I have not understood how some people said that it is an easier game because I have played all previous entries. I think the main issue was that in my first playthrough I have been going for the “No-shop” and “Only buster shot for bosses” achievements which make this game pretty hard. Some levels are really long and have several cheap shots. If you use all stuff available as well as the new double gear system (a slow-down mechanism and a power-up mechanism) the game becomes easier. I still have most older games easier in my mind. Achievement-wise a lot to do with some specific level bound stuff which is actually kinda fun and some challenge based ones like no continue used or bosses only with starting weapons. Hardest one though is the Speedrun and the Light’s challenges one. The time for the speedrun is pretty strict (we ignore that people manage to complete the game in 40 minutes). I am no stronger to speedrunning and you are simply not allowed large screw-ups and even the small ones have to be kept down to a minimum. I needed to testplay each level a few times before I got an acceptable time and still managed it only we exactly one hour. Most people should have more trouble with it especially since time for saving and potential shopping are ticking the clock away as well. Dr. Light’s challenge is the other difficult one where you have to pass a sequence of 30 challenge rooms with recovery items only each 10 rooms. So you have to avoid damage at all cost but use your powers strategically where you need them most.
And with the old pile on the completed side, I will go forward with the new ones. I have already succesfully traded for Seven Mysteries. And will try again for Forgottton and and Don’t Escape: 4 Days to Survive. Maybe I will get back to After Hours as well. There are still some games to complete :P
Still alive, still gaming
Well, for a year that was defined by people sitting at home I didn’t do that much gaming. Well, to be fair. I actually played a lot. It just wasn’t that much difference stuff. Also, I live with the fairly lucky situation that I could do my job more or less without any changes (outside of meetings) and we had not shortage of work as well. So let’s get to the bit of gaming I did.
Don't Escape Trilogy
Left 4 Dead 2
Mages of Mystralia
Shovel Knight: Treasure Trove
The Walking Dead: A New Frontier
Don’t Escape Trilogy: Only bought this because I saw part 4 and thought it might be an idea to try out the earlier version. It is - as the name implies - a collection of three games all fairly short and different enough with their own unique short story. In all cases the goal is to avoid escaping. And all games are basically point & click, collecting stuff and applying it at the correct place. In the first game you are finding yourself in a hut and have to seal it and yourself from the inside so you don’t break out at night when you do …… stuff. So it is a direct subversion of the Escape Room games. The second game is what I assume to be the closest one to part 4, a ressource management game (time) where you have to decided where to go in which order to scavenge stuff and to shut in yourself to avoid the coming zombie onslaught. Last game is on a Space Station where you have to find out what happened and how to get rid of the “unwanted passenger”. It gets the closest to an eerie feeling of the three. Overall, the games are not to complex and achievements can be figured out alone without relying on guides. A nice diversion and I think I have a better understanding on what would expect me if I buy or trade for the last part.
DreadOut 2: After the mixed reviews in the beginning, I gave in and bought the game anyway. Mainly because review score is not always an indication and because I played both prequels, know about their issues and still liked them very much. And I wanted to see how the story goes on for Linda. The developers wanted to go on for a more open world feeling, mixed with the same more linear design we have seen in DreadOut. Overall, the game keeps it main gimmick of “fighting” ghosts with the camera, supported by levels with a new melee fight system now. Perspective is hereby switching from third person (most of the time) to first person (using camera). The fighting - both with camera and melee - is still plagued by the same problems than DreadOut. Inability to avoid certain hits and potentially being stunlocked. Add to this a story which doesn’t bother to explain itself in all details and you have an understanding for the mixed reviews. Although, the story telling got slightly more direct than its predecessors and is overall fairly interesting, even when confusing and partly painful for seeing all the shit being dumped on the main character. Also, DreadOut has an interesting Lore behind and gets the atmosphere for a horror game right. If you played the prequels and liked them, I think you are safe by playing this too.
Left 4 Dead 2: Like other games before I had completed this once. And like other games before, someone thought it was a cool idea to add an update and increase achievements. So I had to go hunt again. Personally, I could have lived without playing Left 4 Dead 2 again, although I have no issues with the update (AFTER 10 YEARS) per se. If you missed all the drama surrounding the update release and the burning forum you can be glad, although it was fairly entertaining how a few upset people tried to paint the image of ALL mankind totally being against the update. The new update (and achievements) center mostly around new & old survival maps and surviving 10 minutes on each of them. Which is …. kinda annoying. Because you need other people for it and they are …. of mixed quality. Sure, you could cheat it. But what’s the point of that? If you like the survival mode I think there is a lot of value in the update. However, I would say that it is a merely niche group. Don’t think I have to explain the gameplay of L4D2.
Mages of Mystralia: Now this is a little gem. I will skip on the story. It is there, it is okay but it is overall neglible. You play a young girl which had to flee from home because she accidently burned something down, because she is a mage. And being a mage is forbidden in the valley since someone had to go crazy before. So you are encountering another mage, who tutors you and from there on you start more or less. The heart and soul of the game is the magic system which you unlock step by step. After finding your very special magic tome, you start with basically four spells, each with its own element. Basically, you have a melee spell, an direct damage spell, an AoE spell and an ego spell for effects on yourself. You then start to unlock runes which you can use to customize your spells. You find movement, and your direct damage fire spell is a fireball. Now you find another rune and you have a homing fireball. Then you find the Copy rune and you have three homing fireballs. Then you can do larger fireballs or increase their spread. And then you learn to use different elements per spell category and then you learn even the combine the spells, allowing you to create large mayhem (until you run out of mana). It is kinda entertaining although most people probably go into the same direction with their spells. But there is a large variety to be discovered. And if you want to make a fire dash, leaving behind a fire copy of yourself which explodes upon being hit, creating a deadly fire rain. Then yea, that is possible as well. Want to create a stone wall which shoots homing iceballs on nearby enemies. Yes, that is possible as well. I’m not sure I have seen a magic system this flexible since Magicka. Long story short. It is fun.
Shovel Knight: Treasure Trove: Shovel Knight should be fairly known as well. It is a platformer game inspired by the Mega Man series were you have to fight a series of evil Knights in order to save the day. Upon winning you gain a new ability from your opponent, giving you more and more weaponry. Main difference to Mega Man is that you have an overworld map which gives you less flexibility for the order you want to face your opponents but introduces non-battle areas, rpg elements and secrets. All in all you get you vivid mix which works very well. This main game is accompanied by four spin-offs which I want go into more detail here. Most of them played a bit different, although there is at least one which is to similar to the first game (level-wise) and playing all games in short succession can also feel a bit like a drag. This is supported by achievements which have a lot of interesting ideas but also those which add on the drag. EACH of the four platformer games has an achievement for completing it, completing it and destroying all save points, completing it and never dying to begin with, completing it in 1:30 hour or less. You can partially combine these runs but you need to do at least two, often three runs of the same game.
The Walking Dead: A New Frontier: Well, after being very sour having played The Walking Dead - Season 2 I wasn’t sure I would continue playing this series. Why? Because there is no hope. I have no issues that Telltale games are strictly linear in their story most time, I loved Tales from the Borderlands. I have an issue though with the Walking Dead and their main motto: There is no hope. So if you are meeting someone in the game you can pretty sure that he will die at one point. The more important he is, the more gruesome the death will be. As such I started the game without trying to not get overly attached to the characters and awaiting them to do stupid stuff. In defense of the game, certain unavoidable scenarios are this time more justified as there is a driving force behind the shit happening. Also, there are actually more people surviving dependent on how you play the game. But yea, there are still horrible decisions by non-player characters which could have easily avoided the death of countless people (I’m looking at you brother!) or some people simply not getting the message and keeping hitting on me.
Overall, I liked this entry a bit better than Season 2. I liked the protagonist and some other characters were portrayed a bit better than in earlier entries. If there is still something which kinda made me mad is that I gave in to easily to the doctor’s “wish” and that I didn’t get the best ending because Clementine trusted me to much!! And that despite me ratting her out TWICE.
And that’s it on completed games. Obviously, I also played more Vermintide 2 (and 100 % Orange Juice for that matter which had a really fair new achievement mechanic added). What I have not mentioned here because I have not completed it (yet) is Baba is you. I just want to name it shortly because it is an amazing puzzle game and has one of the most logical and fairest level design I have seen. There are nearly no red herrings and from looking at the tiles given and the shape of the map, you can figure out the correct answer. Strangely enough, it is also one of the best co-op experiences I ever had. I played with a friend, starting levels, trying stuff out and discussing solutions. Both of us could control the player figure with their respective controller and some random comments from the one lead to solutions the other one already figured out, but didnt know what it was far. A creative game which rewards exploration of possibilities. Currently, there is just one level left for me which I have to complete to progress which is kinda annoying. Haven’t tried it for months. Maybe I’ll get back to it and finally complete this amazing game.
And now back to the old meta-game. What to play next? I still haven’t finished Resident Evil Zero or started the Sunless Sea :P But at least I traded two games from my Shadow Backlog for two other games.
Fire Mage: https://i.imgur.com/W8F9Eyl.mp4
Ice Spell: https://i.imgur.com/O2Q2gws.mp4
So much for 2020 so far
My first and only post in 2020 was about how i wanted to do more gaming. And here now three months later I managed to finish the astounding amount of … um …. four games. Of which two have been played before already and just had an update or DLC. And I spend a lot of screaming because of those games as they reminded once again that caring for achievements is suffering. Since I’m suffering anyway I think it is appropriate to be a member of the church of Madokami. Enough off-topic. Here the games:
Tokyo Xanadu eX+: I think my plan to play more games started to crumble right from the beginning by chosing a game which takes dozen of hours to be completed. Tokyo Xanadu despite serving typical jrpgs clichés has a lot going for it. The story starts with the protagonist Kou witnissing by chance a strange occurence of his classmate Asuka and a supernatural phanomen called the Xanadu. From there on he keeps budding his nose into everything, helping out about everyone just like people normally do in their everyday life. In a rough similarity to Persona the game is split into different sections: the social aspect and school life versus dungeon crawling. The game is separated in different chapters each covering mostly one-closed-story encounter usually ending with increasing your character roster. Most characters are likeably and have small changes in how the play. Per chapter you have about one or two main dungeon, one or two bonus dungeon (depending if Ng+ or not) and lots of text.
The story is presented well. Despite the chapters covering only a certain incidents, upcoming chapters and characters are introduced early on, gradually building the world. World-building itself is done well as nearly every single npc has a story to tell splitted over the seven chapters ranging from a shopkeepers search for a marriage partner, children finding new friends or a child going through his rebellious phase. The same goes for the playable characters. Only sad part is that in the first run you can’t do all social events as they are limited per chapter. This limitation is removed at least for New Game +. Game has also typical a normal and a true ending and I have to say that I enjoy the final battle for the true end due to some minor trick setting in half-way in the fight. After this you have the after story making the story more complicated again.
Dungeon crawling is solved very well for the most part as most dungeons can be completed in about 15-20 minutes, not overwelcoming their stay. But you have many of them and replay them if you go for achievements.
Like said earlier, the characters are likeable and engage well with each other. Only “downside” some might consider is that the main character is oblivious to romance to a point that is ridiculous considering what he does for just one person. A bit more courage from the developers would have been welcome.
Achievement-wise there is a lot of grinding but most stuff is rather fair. Most annoying stuff is to complete the game on the highest difficulty (which you should do on the first run) making bosses sponges, then replaying the whole game with another difficulty setting and also for finding chests in the bonus dungeon which are only there in New Game+. However, the most annoying achievement is to get every friend information for which again you need NG+ because of the limited social events in first run. Also, as every npc has a friend page, you need to talk to them each chapter, multiple times. And in rare cases you need to speak twice to them because it will change after first talk, but not for all of them. So you speak to 50+ characters twice per chapter ….. mutliple times …..
Gal*Gun 2: Gal*Gun is the story about your typical averge japanese male school student getting entangled in a war between angels and demons with the consequence of being the most popular boy in the school chased down by all the girls. Your only means of defense? Shooting them with a pheromone gun making them orgasm OR stripping them with the second whirlwind function. So basically an autobiography of my life. The game is a follow up to the VR version and it shows. The rail-shooter mechanic from Double Peace has been replaced with a stand in one-place defend and then move on mechanic. Which is a downgrade in my opinion. Also from the new love interests I didn’t particularly care for one, there is romantic route for the angel and the demon. And you can’t route for specific girls like in Double Peace, also all girls information have been removed despite being the same school. So in a lot of ways it is a downgrade from Double Peace which is a shame. The game is still silly and enjoyable but I hoped for more because the rail-shooting in Double Peace was strong. What got better? You have slightly better resolution and can invite girls to specific locations and creep shotting the shit out of them. If that is your thing.
Achievement-wise it is pretty straight-forward. Get every route, get all upgrades, nothing to hard, just time intensive.
Black Mesa: 15 years and it is finally done. Last few months the final chapters for Xen have been added. I think I played Half-Life for PS2 way back and certain minor elements seemed familiar. But a lot of stuff was more or less new to me. The game is overall good. The story is enjoyable, the level design is good. The earth-level are strong despite some overstaying their welcome. Then comes Xen. Visually a blast, Xen and Gonarch’s Lair are awesome to play (unless you chose to suffer). Interloper is a bit on the long side but still bearable.
So …. achievements. There are a lot of creative achievements, wordplays and unusual trigger conditions. And then there are carry achievements which ruin the whole experience if you do them. So back in 2016 there was this hidden hat achievement for bringing it to the teleporter to Xen. You had to constantly place it down, fight, pick it up and carry it further while avoiding the hat clipping with ladders and what not, disappering for ever. So what ingenious idea had the developers? Making your carry the hat to the endgame. My idea? Starting the game and keep playing from where I left on, portal to Xen. However, first shock. Saves are incompatible. So I had to do the hat run from the beginning. So one hat run from start to endgame. And because this wasn’t fun enough the developers decided to add a pizza box which had to be carried from Questionably Ethics (three fourth into earth levels) to ….. endgame. So you either do two runs, ruining both or ….. you ruin one run experience completely by juggling both items constantly running back and forth, picking up and dropping items. And because THIS wasn’t still not fun enough for the first part of Xen you have yet ANOTHER item to carry. And there are many points of no-return which were simply not designed for carrying multiple objects. Frankly the game wasn’t designed for even one item. WHY DO THREE? I know this is an homage to Episode 2 and the Gnome. I know I have chosen this pain willingly. But it is still excessive and disrespectful towards your customers. The only item which I appreciate is the third, a gas canister, because it opens up a new route and slightly changes how the game flows.
This means my first run has been miserable for a lot of time and sections taking 15 minutes took hours. Replaying the game afterwards with just one item (because at one point you can’t carry both anymore or just with extreme game breaking) was a lot more enjoyable and the game is strong that way. The game does a lot of things right, it is a good game. But this shows how something minor can ruin experiences, even if I am to blame partly for this.
Heroes of Hammerwatch: I think I have made posts about the game in the past and if you are interested just check them. This time I’m here for more ranting concerning the latest DLC the “Moon Temple”. It adds a new dungeon which is for the most part interesting, adds new bosses, is quite challenging (due to being low on item-side) but is quite tedious sometimes due to a room structure where you can only advance if killing all enemies in a room. This makes the temple far slower than the other two dungeons, also because it has more spongy enemies.
So why am I ranting? Because of the Mercenary Mode, the second addition of the new DLC. Basic idea is that you can create your own character completely with skill set from the scratch out of nearly all skills in the game. Your own superhero. The downside? Perma-Death. Make three runs, die in the fourth. All gone. The problem? Achievements. You need to reach General Rank for the last achievement which means you have to bring your mercenary up through six different runs including not only the rather easy Forsaken Tower but also the harder dungeons. And playing this way I noticed how cheap the game is in a lot of instances. Normal game you don’t notice since you have many overpowered side-effects gained by grinding. All of these are nullified for Mercenary Mode. Hardest offender for being cheap is the Desert Dungeon. Enemies can trigger directly below you, sandstorms can pressure you into enemy hordes and traps (also part of other dungeons) instantly kill you despite having full health, revive potions, damage negating and and and. This is the only trap in the whole game which does this. Seems odd to single it out. Honestly, introducing a perma-death this late into a games life-cycle AND tying it two achievements is kind of a dick move. These achievements are actual achievements but it makes you realize how cheap the game can be sometimes.
Well, this is it for now. Maybe now I can finally get to Resident Evil :P Or back to minimize the Shadow Backlog. Have fun hunting and stay healthy.
I need to do more gaming
Because I haven’t really done much since last time. I especially need to take care of those Resident Evil games >.< So in a brilliant stroke to get me play a bit more different games again I just bough more games. That works, right? Hello? Well anyway, here is the bit I did the last few … um …. months?
Party Hard 2
Mega Man X Legacy Collection / ROCKMAN X ANNIVERSARY COLLECTION
Contra Anniversary Collection
Party Hard 2: Technically, I completed this as last from the batch. But I got done nearly everything a few months ago already. The game premise is pretty simple. People party hard and you don’t like it. So you decide to do the sensible thing and murder everyone. You can do this the classic way or you try to use traps and gadgets you find. But avoid people seeing you because otherwise police may arrest you. But don’t worry, even after the 15th kill people still party hard, right besides the ashes of their recently electrocuted friends. The game has some weird humour which works okay enough, is more or less fun, can be played in local co-op, has weird mission targets and I think there was even some kind of story :P
Achievement-wise it is a bit more annoying due to some in-game challenges which must be fulfilled. Worst one is probably to complete every level without police being called (meaning neither shall you be witnessed killing someone nor shall any dead bodies be found). The reason I just “finished” recently is simple for the last achievement. Publish a workshop map. Meaning I had to make an own map with the editor. It is the third game which asks me for this (others have been SHODN and Blocks That Matter) and while I could have gone the easy route and just publish any random bullshit I always decide to try and create at least something average (so if you have the game convince yourself of my averagity) which I probably have achieved. Sad side of these achievements is that you have a lot of bullshit “for the achievement” maps which clutter the workshop and burying actual attempts at creating content.
Hexa Turn: The visual presentation directly associates with Hexcells and while both are puzzle games they are more or less opposites. Hexcells is a game where a perfect solution exists which can be seen if you just look for it. For Hexa Turn it is a bit different. Your goal is to avoid the little triangles to reach the squares. For this you can “block” one field per turn and then the triangles move again, although you get some limited power moves to block two field or to freeze a triangle. What irritates me first was that there is no “perfect” solution. One of the first levels I completed I was like “If the triangle just moves differently there is no way to ever win this level.” And this has been the main brain twist I had. For Hexa Turn the order you make your moves is important as the Triangles follow a simple algorithm which you have to manipulate. They always go the shortest way available to one of the squares. Knowing of this you have to look which triangle and which field to block first to redirect them. While this is mostly logical there are still a few levels you have to repeat as the triangle has two or more “viable” choices from algorithm but your “winning” move is only one of them. So even if you have the right solution it may not play out correctly which is a bit annoying. Achievement-wise the game is straightforward and nothing can be missed. However, there is one achievement you get for making 1000 turns. However, after completing the game you are only somewhere around 680 or so. “It is just you Adelion because you are so smart.” Yea, no. The game only counts moves from “succesful” games. So unless you replay levels heavily you will not hit the 1000 turn treshold. It is impossible.
Mega Man X Legacy Collection: After playing the Mega Man Legacy Collection 1 and 2, I continued with the X games (I will skip on X Legacy Collection 2 though) mainly because I played Mega Man X4 in my youth and remembered it fontly. I don’t think I have to explain the game or its gameplay. If you don’t know these games you should be banished from gaming. The Legacy Collection contains Mega Man X1 - X4. X1 is enjoyable and a good start into the series. Every X games has power-up capsules which make you quite a bit stronger and searching for them (although i used guides here heavily) is interesting. X2 and X3 i didnt like quite as much for reasons. Firstly, in X3 the power-ups where hidden a “tad” to well. Secondly, the games suffer from missable stuff. If you don’t do something at a certain point or order you will miss out on achievements and have to replay the whole game. Okay, they can be played through in 3 hours. Still is annoying, especially as in X1 and X4 you can get everything just by replaying the now boss-less stages. X4 is for me still the best of the four games because it has a better design, better movement and you have two characters and playing Zero is quite refreshing as melee character.
As mentioned achievement-wise you can miss out a bit, as these games have a lot of “secrets”. Other than that most stuff can be done with a bit of patience. In addition to the X games you have a Challenge mode where you fight two bosses at once from different games too. There are nine stages and every stage features a triple of duo-boss fights. You have two lives and you are allowed to pick three weapons from a pre-defined list (so basically for every duo chose a weapon helping you with the more annoying foe). Sadly, unlocking a stage for normal difficulty does not unlock it for easy difficulty. So be smarter than me and do it the easy way. Because after I started I had (due to ego and aggression problems) complete the Challenge Mode on normal. And there are a few matches which need a lot of training. Stage 9-3 is for me the most difficult. Others I got after replaying them over and over again.
Catmaze: This is a cute little Metroidvania of a young witch on her quest to help her mother. Genre typical you face bosses from time to time and get powr-ups which help you to go new routes. The aesthetics are nice and fit the game nicely. It isn’t overly difficult but you have to bring some patience as you can die easily if you play to carefree. And without the optional powerups it can become a chore fast. Overall a fun game although some sections could have been a bit shorter. But there is most often a save point close-by to present overall a fair challenge.
Achievement-wise you will get most stuff if you just play the game normally and do every side quest. And then you have this one achievement which asks for you the complete opposite. To ignore absolutely every sidequest and to help nobody. The problem? Some “help” quests are main route and have to be done but you don’t know which those are your first tree. So you have to replay the game a second time just doing minimal amount and behave like an ass.
Contra Anniversary Collection: Another game bought for Nostalgia as I played Probotector 2 for the NES in my childhood (funnily enough THAT version is not part of the collection). Contra is like one of this super annoying games without health bar where you die in one hit. I played this in co-op with my friend and after a few tries we got the first Contra done. Then we started Super C and got demolished. I later completed the collection alone after I learned that you can save anytime anywhere. While it is cheap there is at least one game I believe is near unbeatable the normal way (Arcade Version of Contra 2, surprise). Other stuff I may have managed as at least bosses have mostly useable patterns to avoid death.
For achievements you just have to complete every contra (Hard Corps even five times). Normally this wouldnt be to bad. But while there are 10 “games” there exists only like 5 different games. And the rest are just different versions. Sometimes this is the difference between arcade (super unfun for money making) and remake for NES (more polished and fairer), sometimes this is the difference in localization where once you play as shirtless soldiers and once as robots because reasons. So I had to play some games twice with very little change.
And that’s it. Now I will delete Nier: Automata to create disk space and probably install Gal*Gun 2 or maybe Tokyo Xanadu. Or I find motivation to finished RE0. Or play one of the many RPGs (like Startrail or the not-yet activated Baldurs Gate 2, Icewind Dale and Planescape Torment). Have to play more :P
The rumours are true##
You may have heard it already. Maybe you haven’t. But it has happened. The curse is broken. Also, as side note, here we have what I have done the last month (which is not that much due to playing time-eating games -_-)
Cave Story+: The well-informed may have guessed it already. This is the game the intro is referencing. I also saw it just by accident. But apparently after, like eight years, someone managed to bug the developer in a way that the broken achievement is finally fixed ….. which is cool ….. and also confronts me with a problem. Because now I haven’t completed the game because I suck at it and not because it is impossible to complete it anyway :P The important takeaway here is: If a game has broken achievements just keep nagging the developers.
The interesting thing here is that I don’t remember the game updating (maybe I just forget). As far as I understand there is a server side (the receiver) to achievements which apparently can be changed independently from the game. It seems the emitter for the achievement has been in the code all the time but it just went nowhere. So with this fixed, the achievement for the best ending can be obtained legally. Also, to pour salt in the achievement cheater, the old achievement has been deleted apparently as “the curse broken” stands at 0 %. So with the achievement done I was at 68 achievements which is a stupid number. So I went back to Hell …. and managed to get a sub 6 minutes time. But yea, as I didnt suffer enough I decided to top this and get a better time. And after like um 4 hours I got a sub 5 minutes time. I maaaaayy be able to get below 4 minutes but that is not worth the pain, especially as there are still S rank achievements left which are just sick (coming from someone spending hours on single achievements). Checking the stats I should be able to complete Hard Mode in theory. Not sure if I want to spend the time for that one. But yea, three more achievements.
100 % Orange Juice: Another achievement bane as they just keep adding new DLC’s. On the bright side I have now (again) obtained every achievement which can be gained with my DLCs. Also I have completed (for now) the free co-op mode which I like a lot more than the versus game. I just can enjoy playing with other people and working towards a common goal more than beating the shit out of each other. For now, I have to wait for more DLCs to reach the 50 % sale treshold to get more achievements. At least I reached 75 %.
Borderlands GOTY Enhanced: A lot of the achievements can be gained by importing old characters from normal Borderlands (a feature I discovered after 30 hours in-game ….). Nonetheless, as I read that you have to complete the game once anyway for the ending achievement I decided to start anew as it is more interesting. And actually I wanted to get everything done with a new character. I managed fairly well, had beaten the main game with all achievements as well as two of the four DLC’s. Got lucky and did co-op achievements with a Steam friend (and also by joining for 5 seconds an open two-player game, sorry). Only thing missing was killing Crawmerax to complete the Secret Armoury and …. Mad Moxxis Arena. So I did the three shorter challenges. I did the first of three larger challenges and I got to round 16 in the second challenge. And then, by stupidity, I crashed the game. So after 45 hours I gave up, important my all powerful level 69 Siren, got directly the missing achievements with the exception of killing Crawmerax. Since I was an all powerful Siren I just went there and killed him. So yea, Im mad that I have some achievements unlocked at the same time and also getting the all missions completed before killing Crawmerax. But with this I have completed this free addition to my library.
So yea, that’s it for now. Hm, all I talked about this time are achievements but the games are well-known so there is no point in talking about gameplay. Back to my most difficult game: What to play next (besides wasting more time in Vermintide ….). Hm, maybe I will finally start Sunless Sea. But I think I do some vacations in two weeks so I dont really wanna start a new game before ….. I think.
Dear Foolish Adventurer##
Be thee a wise man, or a fool? Well, I am an achievement hunter so I am clearly a fool. For personal reference and opinion, achievement hunting means to me to complete the games you would have bought any way. Buying games just because they have many and/or easy achievements has nothing to do with achievement hunting as it destroys the purpose of the hunt being a supplement the game and elevating it to the main point hence robbing it of what it meant to be to begin with - a game. And I really wish those 5000 achievement games would be deleted retroactively or reduced to 100 achievements to send out a clear message. Also, that you could report games with broken achievements and they would be taken off from the game without waiting for developer interference. Or better, a game having broken/unobtainable achievements can not be sold on store anymore or only at reduced price to force developer hand.
Well, back to my foolishness. The last four months have been in the sign of unfinished buisness (achievement-wise). I followed the trails of the frogs, I challenged the mirrored rhythmics, I survived the nightmare of the zombie-apocalypse, I cleared the Streets of Red, I faced the horror of the Teleglitch and lasty I finally returned to the ruins of La-Mulana and completed them.
La-Mulana: If you say you like Metroidvanias but you have never player La-Mulana you have done something wrong. If you have played the game and thought it is not good but unfair you are slightly correct on the unfair part but you haven’t understood either the game or metroidvania and you are making excuses. If you have played La-Mulana and used a guide less than two hours in, you have again made a stupid mistake because you don’t use guides on puzzle games this fast.
La-Mulana is an archeological platformer, exploration games which hinders your progress on three levels: Skill, Items/Abilities/Knowledge. Each is needed to reach the goal and yea, it is unlikely that you will reach it without using any guide at all, especially for endgame. You fight monsters in the ruins, you look at murals, read hints and solve puzzles to find and fight the guardians of the ruins. The whole map design is probably the best I have ever seen in any game. Although you can’t appreciate it if you havent spent some major time with the game. Personally, I managed to get 60-70% of the game done before I had to succumb myself. I did then finish the main story and unlocked hell temple just to stop playing at 80 % achievement progress. Five years fast forward, I finally picked of where I left of, confirming myself why the bonus section hell temple deserves its name because it is probably the most unfair area in the whole game (and while you can finish this section in less than 20 minutes it took me more than 4 hours to get through myself and that with videoguide). The initial plan was to get some of the “easier” achievements left. I thought there are some which are just to troublesome like getting all dialogues for Xelpud or Mulbruk but magically enough after Hell Temple I got the last missing dialogue for Xelpud. So I checked what else was left to do. Getting all characters in the ending! Which means a speedrun below 10 hours, killing all guardians on Hard (again), finding everything, and doing Hell Temple (again). So I checked a speedrun guide (of someone doing the game in less than 3 hours, sick people) and tried to stay as close as possible and still took nearly 5 hours in-game time (and probably 10 - 15 hours real time). Finding all scannable objects which means replaying the game or reloading older saves and just replaying parts because some objects vanish during the game. Lastly left? Getting all of Mulbruks dialogues and playing Hell Temple (again) but without the fairy vest (and since you cant just unequip them and all my saves were either hard mode or after finding the items it meant replaying the game, again). The fairy vest thingy was straight forward, Mulbruk on the other hand has over 50 dialogues and yes, they do change during the game meaning if you miss one, you cant get it anymore ….. so I had to check the underlying point system, get to Mulbruk as fast as possible with the fewest amount of items possible, rechecking her after beating a boss, solving a puzzle, finding new areas, finding new items everytime to check for new dialogues to find the missing ones. Sounds annoying? It is. Luckily, I already did the red (hard) achiements years back already like deeating all guardians just with primary weapons.
La-Mulana is a fantastic game but as achievement hunter you might have some bad times here and there. But I finally, completed the ruins. The cool thing about it? I can buy somewhere La-Mulana 2 in the future without having to worry over the first part. Also, the second part seems to have far less annoying achievement. And this time I will come prepared with pen&paper to note everything down. Because you can solve La-Mulana and everytime checking a guide I was angry because i could have solved it myself.
Guns, Gore & Cannoli 2: I’ll keep this short. You play as Vinny Cannoli a Private Detective who survivd the zombie nazi outbreak in Thug Town (First game) by questionable methods. Gameplay-wise this is a run&gun platformer shooting lots of mafia, police, nazis and zombies. Overall not to hard and a nice filler for inbetween. A rare occurence where I played a main character which is less heroice and more opportunistic and self-centered. Overall an enjoyable game with rather easy achievements.
NAIRI: Tower of Shirin: Won this on Steamgifts and enjoyed it for the most part. It is a Point&Click Adventure game with beautiful scenaries and graphics (probably handdrawn). You have to search for items and solve puzzles, talk to people and progress through the story. For most part this is not to hard. Only exceptions to this are the temple sections. The first one is confusing but manageable. However, the final temple is really tricky and sadly there was one puzzle I couldnt solve myself as it is to obscure in my opinion. The story presented was interesting but only so far because the game just stops in the middle. So considers this game like “Season 1” ….
Achievement-wise you are also on a rather easy ride as even the annoying ones like collect 40 gold coins are fair as there are more than 40 gold coins. Some achievements are missable though. Another (maybe) annoying thing is that the game is still “learning” so no completed game on the Steam counter and also no entry on my BLAEO account.
Heroes of Hammerwatch: Well, not much to say here. If you want to know more look on my old post about it. So why is this here again although I already completed the main game and the pyramid DLC? Because they added the Witchhunter DLC and I needed to complete it again. The fun part? August brings another character DLC (and probably more achivements). Sometimes, I feel trapped in some games because they keep adding new achievements (looking at HoH and 100 % OJ menacingly).
So, this was it game-wise. Are you a wise man or a fool? Ah, regarding achievements. I am replaying the enhanced Borderlands GOTY. I have done the main game and two DLC’s so far so Im not searching for a permanent partner. But there are several multiplayer achievements which I would like to do on a new char and some slight speedrunning. They should be done in about two hours I think. Anyone interested?
The rest will be random emo talk.
Those interested may have seen my thread in the forum. If you remember my last BLAEO post, I tried my luck with the “Deutsche Sportabzeichen”. And the good news is that I was succesful, getting it done on Silver Level which is a nice challening basis to retry it again next year. And everything was fine and I felt good and then …. I got notice that a working colleague got pregnant. And for some reasons this is really damping my mood. I was checking out if it is because I like her. And while I find her sympathic, we dont have that much contact and I knew she was married anyway which is reason enough for me to stay away. Still the feeling remains and after thinking more about it, I think it is less about who she is but about what she is - about as old as I am. So she is married, is getting a child and it reminds me that those are things I’m far away from. I am, most likely, jealous. Which is an annoying feeling. Extra annoying because I “know” the solution to the problem: Finding a partner, having a happy life and maybe marrying myself. But I always come up with thoughts that it seems impossible for me ….. so I stay trapped with these feelings which are unfair towards her. Because she has done everything right. Feelings are annoying. Just two months ago, everything was fine and some weeks later it feels messed up.
Well, this has been a busy month so far or more a busy week. I applied for a Beta Test in a game and also got taken. Problem was that the Beta started a lot earlier than I assumed meaning the beginning of this week. Luckily I had to download the 40 Gb to actually play it TWICE because I stopped the download as I was on work and before I restarted it, they made some small patch which lead to Steam downloading everything again. I tried some recovery methods for the already downloaded data but was not succesful. So yea, this meant I had two evenings to complete my single player games. Let’s look on the games:
Borderlands 2: Unless you are sleeping a lot and don’t read any game related news, most of you should know that Borderlands 2 got a free DLC last sunday. And as they introduced new achievements I took my time and installed the 10 Gb again (together with the Beta I really fear to run into my 100 Gb limit this month ….) and completed the DLC. More or less I think it is okay and fair enough. However, if you havent played Tales from the Borderlands you may have trouble following along. While they avoid nearly all characters from Tales they don’t take their time to explain what happened although different stuff is important for the game: Scooter’s Death is only mentioned in a side quest, Helios is down on earth but nowhere is explained why, Vaughn just appears but there is no introduction whatsoever other than him being a Bandit leader although he is not the type for it and more . This was poorly handled. Also the DLC ends on half note and like another user has said: either there is coming a second DLC or this has to be handled as introduction of Borderlands 3. Achievements are mostly fair with one being missable and another stupid grindy one based on drop chance which took me most game time I think. Playing Borderlands 2 was nice again for some hours. But it didnt help me with the decision if I shall buy the Handsome Collection to play the Pre-Sequel or if I should replay the remastered Borderlands 1. Because completing them would probably take up 80 hours and more.
Contrast: Back then at the very beginning of Greenlight there have been three platformers which got a bit attention. The first one (and the hardest of the three) was Giana Sisters which catered for Hardcore gamers with some heavy rock music tracks and a world shifting gimmick. The second one ( my opinion one of the better platformers I played due to great level design) was Fly’n which looks cute but gets hard really fast and overstays it welcome at certain points. The last one was Contrast and I finally traded for it this week. And now that I have played it, I have to say: It isn’t much of a platformer. So either I have the Greenlight Page wrong in my memory or there has been some design shift. Contrast is neither a real platformer nor is it much of a puzzle game. It mainly lives from a semi-interesting story and most from its ambiente. Also it was interesting how they tied the shadow mechanic to the actual story which is kinda unusual. Overall it is a very easy game which can be completed in 3-4 hours.
The Greater Good: Found this in my humble keys and it looked interesting enough to activate it. Overall a good game with an interesting enough story and likeable characters. Though, I never understood the complete opposition of the main bad versus magic. The animations (like in the trailer) seem kinda odd and stiff at time but the aesthetic style and colour palette can create some really beautiful scenery. The game has light humour elements which is also good. I think main point for most people is the battle system which is ATB (with time frozen if one character is at its turn). For some this may seem to slow, others may like it. I have to say, the battles are actually balanced very well. For most fights in the game I had to keep a certain strategy, pay attention to my defense and even use items. End game (with optional bonus bosses) also demands some strategy from you although it gives you the possibility to overpower enemies by leveling up. All in all an interesting and good game which you should give a chance to due to fairly well balanced battles, nice music and really beautiful sceneries. Achievements can be obtained fairly well and none are missable as you can return everywhere late game. Always a plus. Sadly, I cant add it on my BLAEO profile as it has limited profile status since release October last year. For this reason, I built the icon for this post myself.
Streets of Red: The re-release of the updated Devil’s Dare. A beat-them-up sidescroller for up to four players. Colour palette maybe a problem for some. Also the game is rather slow most time. And if you played the original as much as I did, it is a bit easy. The game has a lot of interesting references in levels and bosses and playable characters but the game wants you to multikill enemy groups which leads to the mentioned slowliness. In comparison to the original you don’t pick up with the attack button anymore, and food doesnt disappear anymore. Both are a plus and make the game easier. Achievements are exactly the same (although the new version has secret bosses which kinda got ignored) with some slight changes like only needing four pendants instead of ten. All in all it can be completed a lot faster or it can be completed at all since the original STILL has a broken achievement (and I am STILL sour about it). Got it for free for owning the original. Wouldnt have played it otherwise probably -_- I really wish they would just remove the broken achievement.
I’m glad I got through the smaller games so fast (and I really enjoyed The Greater Good) and also completed Borderlands 2 rather fast. Also with the Beta ending next week already I will have time to return to Heroes of Hammerwatch as they added new achievements today for the coming patch and also spent some more time for the co-op achievements in Orange Juice (already got a lot achievements in the last month from co-op mode and from DLC I already had). Other than that I have to make up my mind about the Handsome Collection (til tomorrow), Borderlands 1 Remaster or what I want to play next after the big games are out of the way again. I may activate and complete Squidlit or maybe I find something nice to trade for, still have unused keys (on positive note I reduced the Shadow Backlog by 2 games with the Greater Good and trading Tower 57 for Contrast). I will also check again my never played, unfinished and beaten categories if I change something there (like Resident Evil Zero -_-).
Not game related but another reason for the busy month is me training for the “Deutsche Sportabzeichen”. Due to talking to much and loud (and also since I wanted to slim down a bit) I had to take part in the company run beginning this month (only 4.5 - 5 km but for someone not used to this, it is exhausting). And since I didnt want to lose completely, I spend 6 weeks training for it. And since I am traininy anyway, I decided to try the Sportabzeichen three weeks later. There are four categories with different disciplines (you only have to do one each) and I am confident to get Bronze in at least three of them. So next Monday I will due Endurance and Sprint in Swimming and 10 days later I will do the other two categories. And hopefully I will be succesful. I am still unsure about the coordination category >.<
On a roll ….
another Steamgift wins finally completed years later. Also a game about … um … drugs I assume:
Deadlight: Deadlight is the story of a hobo on search for his family which can for strange reasons only move left or right during a zombie/shadow apocalypse with some light puzzle elements. On your way through the sewer and the suburbs of seattle you find a lot of dead people and possibilities to die and you even see living people although the majority tries to kill you too. There is not much more to say about the gameplay. It is solid and controls work for the most part. As it is typical for the genre though, there are a lot of cheap death situations if you don’t exactly know what to do (meaning first time …. and second time …. and third time you face certain death). However, there are a lot of checkpoints which are fairly placed.
Like said, it was another game (even Steamgifts win) which was beaten long ago (August 2014) but still had one achievement left (another fun no dying achievement). As I have issues deleting games which are not completed I was eager to one day do the final achievement. And the day has finally come. It is not pure no death. The game is separated in three acts and at death you just have to restart the act. Still, act II is about 50 minutes long and as such the most difficult part in the game. Also has the most annoying situations (like a helicopter chase). I first replayed the whole game to get an impression for the difficulty. Then I started going for the achievement. First act was beaten in second try. The second act though took several days (computer was shut-off inbetween so I had to replay act I again). But I have to admit after a while (and the help with a little video) I found more or less reliable ways to beat most situations. And as I finally reached act III it was just a matter of patience (still died 10 times or more, luckily act III is only 15 minutes and so I was back at point in less than 10 minutes). So yea, DONE. And deleted :P
With this I have completed most of my SG wins. The ones remaining are either due to broken, unobtainable achievements, general issues with achievements or because they have been in Early Access for the last 5 years and have not been finished from developer side. But I like my stats now that 140 and Deadlight are finally blue.
Small Radios Big Televisions: I’m not quite sure how to explain this game. As a door clicker? You always start with an image of some kind of plant/fabric on one side and one or more doors. You can enter those and can click yourself through more doors, solving small puzzles and searching for tapes. First time those tapes show relaxing scenes and you have to click a green orb, helping you to get further inside the plant. Then you will find magnets, which can alter the tapes and suddenly they get kinda creepy and trippy. There is some kind of story but um ….. the game is mostly trippy …. Game can be completed in about 2 hours without guide (although I had to search a bit and even guess at times). There is one collectible per plant and three tapes in different versions which have to found all for all achievements. Apparently, there are issues with the achievements if you miss some sequence previously. After beating the game, you can revisit earlier plants and recollect missed stuff (unless you missed the sequence). Game also tells you what you missed, so for most part I think it is fair.
Well, now back to: What to play next. I still have two games I got because I had their pre-versions in the library. While I’m still mad at Devil’s Dare it annoys me more that I have Streets of Red in my unplayed list. I just hope this time all achievements work as intended. Other than that I also have the Borderlands GOTY Enhanced in my library. I could just use my saves from normal Borderlands. But even then I would have to replay the game at least once. So I may do the whole thing again as I’m not generally opposed to it and it has been a long time since I played it. Problem is here that it consumes quite a lot of hours and also has multiplayer achievements. So I would need help -_- Also I would probably play Lilith again since I can do most stuff alone with her. Maybe I will also go and give a try for the versus achievements in Resident Evil 5. Although I would need some staged multiplayer help here too.
On another note, I recently reached 10,000 hours played on Steam -_- And as I don’t idle for cards this actually means real playtime ….. Oh, and also reached 98 % completion rate. Well, at least before I started Streets of Red and it went down again.
I have completed Teleglitch!
And if you don’t understand how awesome that is, you haven’t played that game (much). Also I have completed 140 (again) …. like 10 minutes ago:
Teleglitch: Well, what to say here. Teleglitch has been sitting for the longest time in my Completion Rate Downer list. I had 24 from 39 achievements and didnt think I would some day get more because …. you know …. the game is hard. I played the game for over 20 hours and I have seen at best Level 7 from 10. The game itself is a rogue-lite top-down low resolution shooter in a dystopian future where different factions are developing new ways to kill each other and you are a scientiest in one of those lovely research institutes …. which had recently some kind of accident - the Teleglitch incident. You wake up with a pistol and a knife and a lot of stuff which wants to kill you. Each level you have to search for the teleporter to progress. Ammo is scarce in a sense that if you don’t know what you do, you will run out …. fast. If you miss to much … again. The game starts easy enough: Level 1 - Mutants, can be killed with the knife, melee only, Level 2 - Larger Mutants and Zombies, horrible moving pattern but still easy, Level 3 - First armed enemies, if you don’t have an armor 3 shots will kill you, Level 4 - 20 armed enemies, the game starts separating the casual player from the dedicated, Level 5 - Roboter bosses; yea you are screwed. With Level 4 the game really becomes difficult and failing means you have to replay previous level again. While there are unlockable shortcuts you need to beat levels further down the line to get them. For the starting point in level 3 you have to have reached level 5. For Level 5 it must have been Level 7 and so on. This means in order to unlock a new starting point you need to get at least past four consecutive levels. Luckily, past Adelion manage to reach Level 7 like …. once. And so I could start in Level 5 which was my starting point for most of my runs as it gives you quite a good selection of items and let you craft - yes there is crafting - powerlegs (faster movement) and a teleporter (second chance in case of death).
And so I played, and tried and tried. And I reached Level 7 again …. and died. I tried and tried again and found out that level 8 has another boss …. and died. I wondered how much farther I could get. Achievement wise I would be happy with 4-5 more achievements and beating Level 7 gave me already one. Reching level 9 would unlocked the arena. Usually another easy one, plus the achievements for beating the Level 8 boss and completing Level 8. And then it finally clicked, I could reproduce my games. I tried again. I’ve beated Level 8 boss and died. I tried again and reached level 10 and I died again. I found out that the Level 7 starting point is shit and kept the Level 5 one. Then, I managed to get to the last boss in the game - literally a rotating wall of death - and died again. And then ….. I survived the Teleglitch incident, the first time. And I become greedy. Teleglitch - in an odd similarity to Toki Tori 2+ (see previous update) - is a game where knowledge is power. The more you know the easier it gets. The game can still screw you over by placing three welders, 2 scientists and a squid directly at the start of a new level. But, it becomes manageable, reproduceable. And I started to go for the harder achievements - Surviving without Teleporters (can be done by starting from level 9, still difficult), completing the game starting from Level 1 (takes about 3-4 hours) which is easier if you know what you are doing. And then I had accumulated three wins and only one achievement remained. Beating the last boss in 10 seconds which took me ….. another 20 hours and 10 runs to finally get this done. But yea, I have completed the game which I never thought i could do. But most of the game becomes manageable once you get past the knowledge lock. Also the later levels feel easier, there is some kind of difficulty spike from level 4-7.
140: Euphorized, I decided to tackle another old burden. The last mirror level from 140. I completed the game before by beating all three levels and the respective three mirror levels and then the developer meant it would be cool to update the game with a fourth one. I have a different opinion about that. As the mirror levels have to be beaten in one go, I wanted to skip this one as the fourth level has a weird rhythm. Ah, yes. 140 is a minimalistic platformer where you unlock new level elements accompanied with new rhythms and the deadly elements move with the music.
Playing the fourth level over and over again - first in normal mode to get practice, then mirror mode - I started to wonder why the game has so many good reviews. And I think it is because most people don’t play the mirror levels. Because in there, a horrible design flaw gets visible. The game expects you to move anti-rhythmic. So the platform you are standing on will become deadly with the next beat. This means you have to jump prior to it which means you can’t use the beat as indicator but have to anticipate it. And in Level 4 this gets to a point where the music becomes counter-inuitive for the movement and you have to rely a lot on visual cues to solve the sections. In addition, the game has a kind of difficulty where a mistake means death, not repeting a section because you fell down, no …. death, repeating the whole level. And it doesnt set you to the beginning of the level but to the selection hub. You have to waste 10 seconds to restart the level, have to watch three seconds falling down. EVERY TIME. I sweared a lot but I managed to find reproduceable solutions for most selections. I feared that I would need several restarts caused by death by boss. But luckily I’ve beated him the very first time in mirror mode (non-mirror mode it always took at least 3-5 tries). So yea, right now I’m happy to have this annoying one completed to. If the developer makes another update I’ll get angry ….
So, two old burdes are done. One down from the Completion Rate Downer AND Unfinished list. And one more completed from my Steamgift Wins. Now, I will lock into what to tackle next. Maybe the euphorisation is enough for another no-death achievement …… Deadlight.