The Achievement Hunter Adelion’s profile

Well, not much to say. I am an achievement hunter which probably explains the relative high amount of completed games and I try to only add games to my Steam library I surely want to play. The only exceptions are game which came in a package with others (which is a bit annoying).

As I’m always in search for help with some multiplayer achievements I will just post some games I plan on doing. So if by chance you found your way here and need help for the same achievements then just contact me on Steamgifts or and old update here:

  • No more room in hell: The one I’m looking at is the HAZMAT achievement. Kill 500 zombies with at least three people from my friendlist. So I need …. at least … three people. Also I will only play without unlimited ammo because it is boring as xxxx. If this works well maybe we can give the last two missing speedrunning achievements a try. Most likely no “We got this” achievements since I don’t have the patience for that at the moment.
  • Resident Evil 5: Just the easier multiplayer achievements with the points and combos. Not the win 30 rounds one. That would take forever. I have wasted a lot of time already on RE6 …. Sidenote: You need the Untold Stories DLC in order to be able to play the versus mode.

Thanks for your attention and have a nice backlog hunt ^^

Thank you section for the kind people who helped me (and a part of at least Steamgifts) with some annoying multiplayer achievements:

  • Crystal: Left4Dead 1
  • EvilBlackSheep: Magicka
  • revilheart: Left4Dead 2
  • Zlia: Left4Dead 2
  • MrsAlwaysRight: Mini-Ghost

List for games I currently can’t complete due to broken achievements as a reminder to check back on them later:

  • Poncho: Unlikely as the developer outright denied the achievement being unobtainable but dropped the game and never gave any proof
  • Chronicles of Teddy: New Game+ achievements became broken after update, developer reacted on Twitter but said only if he has time, possible but unlikely
  • Devil’s Dare: One achievement for playing without upgrades broken despite registering in the in-game list, also achievements only trigger on Steam on exiting game, “update” for game exists on Wii, developers said there is a chance to bring the update to PC and maybe it will fix achievements along the way

So much for 2020 so far

My first and only post in 2020 was about how i wanted to do more gaming. And here now three months later I managed to finish the astounding amount of … um …. four games. Of which two have been played before already and just had an update or DLC. And I spend a lot of screaming because of those games as they reminded once again that caring for achievements is suffering. Since I’m suffering anyway I think it is appropriate to be a member of the church of Madokami. Enough off-topic. Here the games:

  • Tokyo Xanadu eX+

    105 hours playtime

    55 of 55 achievements

  • Gal*Gun 2

    23 hours playtime

    37 of 37 achievements

  • Black Mesa

    49 hours playtime

    50 of 50 achievements

  • Heroes of Hammerwatch

    422 hours playtime

    114 of 114 achievements

Tokyo Xanadu eX+: I think my plan to play more games started to crumble right from the beginning by chosing a game which takes dozen of hours to be completed. Tokyo Xanadu despite serving typical jrpgs clichés has a lot going for it. The story starts with the protagonist Kou witnissing by chance a strange occurence of his classmate Asuka and a supernatural phanomen called the Xanadu. From there on he keeps budding his nose into everything, helping out about everyone just like people normally do in their everyday life. In a rough similarity to Persona the game is split into different sections: the social aspect and school life versus dungeon crawling. The game is separated in different chapters each covering mostly one-closed-story encounter usually ending with increasing your character roster. Most characters are likeably and have small changes in how the play. Per chapter you have about one or two main dungeon, one or two bonus dungeon (depending if Ng+ or not) and lots of text.
The story is presented well. Despite the chapters covering only a certain incidents, upcoming chapters and characters are introduced early on, gradually building the world. World-building itself is done well as nearly every single npc has a story to tell splitted over the seven chapters ranging from a shopkeepers search for a marriage partner, children finding new friends or a child going through his rebellious phase. The same goes for the playable characters. Only sad part is that in the first run you can’t do all social events as they are limited per chapter. This limitation is removed at least for New Game +. Game has also typical a normal and a true ending and I have to say that I enjoy the final battle for the true end due to some minor trick setting in half-way in the fight. After this you have the after story making the story more complicated again.
Dungeon crawling is solved very well for the most part as most dungeons can be completed in about 15-20 minutes, not overwelcoming their stay. But you have many of them and replay them if you go for achievements.
Like said earlier, the characters are likeable and engage well with each other. Only “downside” some might consider is that the main character is oblivious to romance to a point that is ridiculous considering what he does for just one person. A bit more courage from the developers would have been welcome.
Achievement-wise there is a lot of grinding but most stuff is rather fair. Most annoying stuff is to complete the game on the highest difficulty (which you should do on the first run) making bosses sponges, then replaying the whole game with another difficulty setting and also for finding chests in the bonus dungeon which are only there in New Game+. However, the most annoying achievement is to get every friend information for which again you need NG+ because of the limited social events in first run. Also, as every npc has a friend page, you need to talk to them each chapter, multiple times. And in rare cases you need to speak twice to them because it will change after first talk, but not for all of them. So you speak to 50+ characters twice per chapter ….. mutliple times …..

Gal*Gun 2: Gal*Gun is the story about your typical averge japanese male school student getting entangled in a war between angels and demons with the consequence of being the most popular boy in the school chased down by all the girls. Your only means of defense? Shooting them with a pheromone gun making them orgasm OR stripping them with the second whirlwind function. So basically an autobiography of my life. The game is a follow up to the VR version and it shows. The rail-shooter mechanic from Double Peace has been replaced with a stand in one-place defend and then move on mechanic. Which is a downgrade in my opinion. Also from the new love interests I didn’t particularly care for one, there is romantic route for the angel and the demon. And you can’t route for specific girls like in Double Peace, also all girls information have been removed despite being the same school. So in a lot of ways it is a downgrade from Double Peace which is a shame. The game is still silly and enjoyable but I hoped for more because the rail-shooting in Double Peace was strong. What got better? You have slightly better resolution and can invite girls to specific locations and creep shotting the shit out of them. If that is your thing.
Achievement-wise it is pretty straight-forward. Get every route, get all upgrades, nothing to hard, just time intensive.

Black Mesa: 15 years and it is finally done. Last few months the final chapters for Xen have been added. I think I played Half-Life for PS2 way back and certain minor elements seemed familiar. But a lot of stuff was more or less new to me. The game is overall good. The story is enjoyable, the level design is good. The earth-level are strong despite some overstaying their welcome. Then comes Xen. Visually a blast, Xen and Gonarch’s Lair are awesome to play (unless you chose to suffer). Interloper is a bit on the long side but still bearable.
So …. achievements. There are a lot of creative achievements, wordplays and unusual trigger conditions. And then there are carry achievements which ruin the whole experience if you do them. So back in 2016 there was this hidden hat achievement for bringing it to the teleporter to Xen. You had to constantly place it down, fight, pick it up and carry it further while avoiding the hat clipping with ladders and what not, disappering for ever. So what ingenious idea had the developers? Making your carry the hat to the endgame. My idea? Starting the game and keep playing from where I left on, portal to Xen. However, first shock. Saves are incompatible. So I had to do the hat run from the beginning. So one hat run from start to endgame. And because this wasn’t fun enough the developers decided to add a pizza box which had to be carried from Questionably Ethics (three fourth into earth levels) to ….. endgame. So you either do two runs, ruining both or ….. you ruin one run experience completely by juggling both items constantly running back and forth, picking up and dropping items. And because THIS wasn’t still not fun enough for the first part of Xen you have yet ANOTHER item to carry. And there are many points of no-return which were simply not designed for carrying multiple objects. Frankly the game wasn’t designed for even one item. WHY DO THREE? I know this is an homage to Episode 2 and the Gnome. I know I have chosen this pain willingly. But it is still excessive and disrespectful towards your customers. The only item which I appreciate is the third, a gas canister, because it opens up a new route and slightly changes how the game flows.
This means my first run has been miserable for a lot of time and sections taking 15 minutes took hours. Replaying the game afterwards with just one item (because at one point you can’t carry both anymore or just with extreme game breaking) was a lot more enjoyable and the game is strong that way. The game does a lot of things right, it is a good game. But this shows how something minor can ruin experiences, even if I am to blame partly for this.

Heroes of Hammerwatch: I think I have made posts about the game in the past and if you are interested just check them. This time I’m here for more ranting concerning the latest DLC the “Moon Temple”. It adds a new dungeon which is for the most part interesting, adds new bosses, is quite challenging (due to being low on item-side) but is quite tedious sometimes due to a room structure where you can only advance if killing all enemies in a room. This makes the temple far slower than the other two dungeons, also because it has more spongy enemies.
So why am I ranting? Because of the Mercenary Mode, the second addition of the new DLC. Basic idea is that you can create your own character completely with skill set from the scratch out of nearly all skills in the game. Your own superhero. The downside? Perma-Death. Make three runs, die in the fourth. All gone. The problem? Achievements. You need to reach General Rank for the last achievement which means you have to bring your mercenary up through six different runs including not only the rather easy Forsaken Tower but also the harder dungeons. And playing this way I noticed how cheap the game is in a lot of instances. Normal game you don’t notice since you have many overpowered side-effects gained by grinding. All of these are nullified for Mercenary Mode. Hardest offender for being cheap is the Desert Dungeon. Enemies can trigger directly below you, sandstorms can pressure you into enemy hordes and traps (also part of other dungeons) instantly kill you despite having full health, revive potions, damage negating and and and. This is the only trap in the whole game which does this. Seems odd to single it out. Honestly, introducing a perma-death this late into a games life-cycle AND tying it two achievements is kind of a dick move. These achievements are actual achievements but it makes you realize how cheap the game can be sometimes.

Well, this is it for now. Maybe now I can finally get to Resident Evil :P Or back to minimize the Shadow Backlog. Have fun hunting and stay healthy.

I need to do more gaming

Because I haven’t really done much since last time. I especially need to take care of those Resident Evil games >.< So in a brilliant stroke to get me play a bit more different games again I just bough more games. That works, right? Hello? Well anyway, here is the bit I did the last few … um …. months?

  • Party Hard 2

    35 hours playtime

    41 of 41 achievements

  • Hexa Turn

    4 hours playtime

    20 of 20 achievements


    39 hours playtime

    52 of 52 achievements

  • Catmaze

    13 hours playtime

    21 of 21 achievements

  • Contra Anniversary Collection

    14 hours playtime

    16 of 16 achievements

Party Hard 2: Technically, I completed this as last from the batch. But I got done nearly everything a few months ago already. The game premise is pretty simple. People party hard and you don’t like it. So you decide to do the sensible thing and murder everyone. You can do this the classic way or you try to use traps and gadgets you find. But avoid people seeing you because otherwise police may arrest you. But don’t worry, even after the 15th kill people still party hard, right besides the ashes of their recently electrocuted friends. The game has some weird humour which works okay enough, is more or less fun, can be played in local co-op, has weird mission targets and I think there was even some kind of story :P
Achievement-wise it is a bit more annoying due to some in-game challenges which must be fulfilled. Worst one is probably to complete every level without police being called (meaning neither shall you be witnessed killing someone nor shall any dead bodies be found). The reason I just “finished” recently is simple for the last achievement. Publish a workshop map. Meaning I had to make an own map with the editor. It is the third game which asks me for this (others have been SHODN and Blocks That Matter) and while I could have gone the easy route and just publish any random bullshit I always decide to try and create at least something average (so if you have the game convince yourself of my averagity) which I probably have achieved. Sad side of these achievements is that you have a lot of bullshit “for the achievement” maps which clutter the workshop and burying actual attempts at creating content.

Hexa Turn: The visual presentation directly associates with Hexcells and while both are puzzle games they are more or less opposites. Hexcells is a game where a perfect solution exists which can be seen if you just look for it. For Hexa Turn it is a bit different. Your goal is to avoid the little triangles to reach the squares. For this you can “block” one field per turn and then the triangles move again, although you get some limited power moves to block two field or to freeze a triangle. What irritates me first was that there is no “perfect” solution. One of the first levels I completed I was like “If the triangle just moves differently there is no way to ever win this level.” And this has been the main brain twist I had. For Hexa Turn the order you make your moves is important as the Triangles follow a simple algorithm which you have to manipulate. They always go the shortest way available to one of the squares. Knowing of this you have to look which triangle and which field to block first to redirect them. While this is mostly logical there are still a few levels you have to repeat as the triangle has two or more “viable” choices from algorithm but your “winning” move is only one of them. So even if you have the right solution it may not play out correctly which is a bit annoying. Achievement-wise the game is straightforward and nothing can be missed. However, there is one achievement you get for making 1000 turns. However, after completing the game you are only somewhere around 680 or so. “It is just you Adelion because you are so smart.” Yea, no. The game only counts moves from “succesful” games. So unless you replay levels heavily you will not hit the 1000 turn treshold. It is impossible.

Mega Man X Legacy Collection: After playing the Mega Man Legacy Collection 1 and 2, I continued with the X games (I will skip on X Legacy Collection 2 though) mainly because I played Mega Man X4 in my youth and remembered it fontly. I don’t think I have to explain the game or its gameplay. If you don’t know these games you should be banished from gaming. The Legacy Collection contains Mega Man X1 - X4. X1 is enjoyable and a good start into the series. Every X games has power-up capsules which make you quite a bit stronger and searching for them (although i used guides here heavily) is interesting. X2 and X3 i didnt like quite as much for reasons. Firstly, in X3 the power-ups where hidden a “tad” to well. Secondly, the games suffer from missable stuff. If you don’t do something at a certain point or order you will miss out on achievements and have to replay the whole game. Okay, they can be played through in 3 hours. Still is annoying, especially as in X1 and X4 you can get everything just by replaying the now boss-less stages. X4 is for me still the best of the four games because it has a better design, better movement and you have two characters and playing Zero is quite refreshing as melee character.
As mentioned achievement-wise you can miss out a bit, as these games have a lot of “secrets”. Other than that most stuff can be done with a bit of patience. In addition to the X games you have a Challenge mode where you fight two bosses at once from different games too. There are nine stages and every stage features a triple of duo-boss fights. You have two lives and you are allowed to pick three weapons from a pre-defined list (so basically for every duo chose a weapon helping you with the more annoying foe). Sadly, unlocking a stage for normal difficulty does not unlock it for easy difficulty. So be smarter than me and do it the easy way. Because after I started I had (due to ego and aggression problems) complete the Challenge Mode on normal. And there are a few matches which need a lot of training. Stage 9-3 is for me the most difficult. Others I got after replaying them over and over again.

Catmaze: This is a cute little Metroidvania of a young witch on her quest to help her mother. Genre typical you face bosses from time to time and get powr-ups which help you to go new routes. The aesthetics are nice and fit the game nicely. It isn’t overly difficult but you have to bring some patience as you can die easily if you play to carefree. And without the optional powerups it can become a chore fast. Overall a fun game although some sections could have been a bit shorter. But there is most often a save point close-by to present overall a fair challenge.
Achievement-wise you will get most stuff if you just play the game normally and do every side quest. And then you have this one achievement which asks for you the complete opposite. To ignore absolutely every sidequest and to help nobody. The problem? Some “help” quests are main route and have to be done but you don’t know which those are your first tree. So you have to replay the game a second time just doing minimal amount and behave like an ass.

Contra Anniversary Collection: Another game bought for Nostalgia as I played Probotector 2 for the NES in my childhood (funnily enough THAT version is not part of the collection). Contra is like one of this super annoying games without health bar where you die in one hit. I played this in co-op with my friend and after a few tries we got the first Contra done. Then we started Super C and got demolished. I later completed the collection alone after I learned that you can save anytime anywhere. While it is cheap there is at least one game I believe is near unbeatable the normal way (Arcade Version of Contra 2, surprise). Other stuff I may have managed as at least bosses have mostly useable patterns to avoid death.
For achievements you just have to complete every contra (Hard Corps even five times). Normally this wouldnt be to bad. But while there are 10 “games” there exists only like 5 different games. And the rest are just different versions. Sometimes this is the difference between arcade (super unfun for money making) and remake for NES (more polished and fairer), sometimes this is the difference in localization where once you play as shirtless soldiers and once as robots because reasons. So I had to play some games twice with very little change.

And that’s it. Now I will delete Nier: Automata to create disk space and probably install Gal*Gun 2 or maybe Tokyo Xanadu. Or I find motivation to finished RE0. Or play one of the many RPGs (like Startrail or the not-yet activated Baldurs Gate 2, Icewind Dale and Planescape Torment). Have to play more :P

The rumours are true##

You may have heard it already. Maybe you haven’t. But it has happened. The curse is broken. Also, as side note, here we have what I have done the last month (which is not that much due to playing time-eating games -_-)

  • Cave Story+

    44 hours playtime

    70 of 76 achievements

  • 100% Orange Juice

    252 hours playtime

    140 of 187 achievements

  • Borderlands GOTY Enhanced

    52 hours playtime

    80 of 80 achievements

Cave Story+: The well-informed may have guessed it already. This is the game the intro is referencing. I also saw it just by accident. But apparently after, like eight years, someone managed to bug the developer in a way that the broken achievement is finally fixed ….. which is cool ….. and also confronts me with a problem. Because now I haven’t completed the game because I suck at it and not because it is impossible to complete it anyway :P The important takeaway here is: If a game has broken achievements just keep nagging the developers.
The interesting thing here is that I don’t remember the game updating (maybe I just forget). As far as I understand there is a server side (the receiver) to achievements which apparently can be changed independently from the game. It seems the emitter for the achievement has been in the code all the time but it just went nowhere. So with this fixed, the achievement for the best ending can be obtained legally. Also, to pour salt in the achievement cheater, the old achievement has been deleted apparently as “the curse broken” stands at 0 %. So with the achievement done I was at 68 achievements which is a stupid number. So I went back to Hell …. and managed to get a sub 6 minutes time. But yea, as I didnt suffer enough I decided to top this and get a better time. And after like um 4 hours I got a sub 5 minutes time. I maaaaayy be able to get below 4 minutes but that is not worth the pain, especially as there are still S rank achievements left which are just sick (coming from someone spending hours on single achievements). Checking the stats I should be able to complete Hard Mode in theory. Not sure if I want to spend the time for that one. But yea, three more achievements.

100 % Orange Juice: Another achievement bane as they just keep adding new DLC’s. On the bright side I have now (again) obtained every achievement which can be gained with my DLCs. Also I have completed (for now) the free co-op mode which I like a lot more than the versus game. I just can enjoy playing with other people and working towards a common goal more than beating the shit out of each other. For now, I have to wait for more DLCs to reach the 50 % sale treshold to get more achievements. At least I reached 75 %.

Borderlands GOTY Enhanced: A lot of the achievements can be gained by importing old characters from normal Borderlands (a feature I discovered after 30 hours in-game ….). Nonetheless, as I read that you have to complete the game once anyway for the ending achievement I decided to start anew as it is more interesting. And actually I wanted to get everything done with a new character. I managed fairly well, had beaten the main game with all achievements as well as two of the four DLC’s. Got lucky and did co-op achievements with a Steam friend (and also by joining for 5 seconds an open two-player game, sorry). Only thing missing was killing Crawmerax to complete the Secret Armoury and …. Mad Moxxis Arena. So I did the three shorter challenges. I did the first of three larger challenges and I got to round 16 in the second challenge. And then, by stupidity, I crashed the game. So after 45 hours I gave up, important my all powerful level 69 Siren, got directly the missing achievements with the exception of killing Crawmerax. Since I was an all powerful Siren I just went there and killed him. So yea, Im mad that I have some achievements unlocked at the same time and also getting the all missions completed before killing Crawmerax. But with this I have completed this free addition to my library.

So yea, that’s it for now. Hm, all I talked about this time are achievements but the games are well-known so there is no point in talking about gameplay. Back to my most difficult game: What to play next (besides wasting more time in Vermintide ….). Hm, maybe I will finally start Sunless Sea. But I think I do some vacations in two weeks so I dont really wanna start a new game before ….. I think.

Dear Foolish Adventurer##

Be thee a wise man, or a fool? Well, I am an achievement hunter so I am clearly a fool. For personal reference and opinion, achievement hunting means to me to complete the games you would have bought any way. Buying games just because they have many and/or easy achievements has nothing to do with achievement hunting as it destroys the purpose of the hunt being a supplement the game and elevating it to the main point hence robbing it of what it meant to be to begin with - a game. And I really wish those 5000 achievement games would be deleted retroactively or reduced to 100 achievements to send out a clear message. Also, that you could report games with broken achievements and they would be taken off from the game without waiting for developer interference. Or better, a game having broken/unobtainable achievements can not be sold on store anymore or only at reduced price to force developer hand.
Well, back to my foolishness. The last four months have been in the sign of unfinished buisness (achievement-wise). I followed the trails of the frogs, I challenged the mirrored rhythmics, I survived the nightmare of the zombie-apocalypse, I cleared the Streets of Red, I faced the horror of the Teleglitch and lasty I finally returned to the ruins of La-Mulana and completed them.

  • La-Mulana

    112 hours playtime

    64 of 64 achievements

  • Guns, Gore and Cannoli 2

    6 hours playtime

    20 of 20 achievements

  • NAIRI: Tower of Shirin

    6 hours playtime

    20 of 20 achievements

  • Heroes of Hammerwatch

    368 hours playtime

    92 of 92 achievements

La-Mulana: If you say you like Metroidvanias but you have never player La-Mulana you have done something wrong. If you have played the game and thought it is not good but unfair you are slightly correct on the unfair part but you haven’t understood either the game or metroidvania and you are making excuses. If you have played La-Mulana and used a guide less than two hours in, you have again made a stupid mistake because you don’t use guides on puzzle games this fast.
La-Mulana is an archeological platformer, exploration games which hinders your progress on three levels: Skill, Items/Abilities/Knowledge. Each is needed to reach the goal and yea, it is unlikely that you will reach it without using any guide at all, especially for endgame. You fight monsters in the ruins, you look at murals, read hints and solve puzzles to find and fight the guardians of the ruins. The whole map design is probably the best I have ever seen in any game. Although you can’t appreciate it if you havent spent some major time with the game. Personally, I managed to get 60-70% of the game done before I had to succumb myself. I did then finish the main story and unlocked hell temple just to stop playing at 80 % achievement progress. Five years fast forward, I finally picked of where I left of, confirming myself why the bonus section hell temple deserves its name because it is probably the most unfair area in the whole game (and while you can finish this section in less than 20 minutes it took me more than 4 hours to get through myself and that with videoguide). The initial plan was to get some of the “easier” achievements left. I thought there are some which are just to troublesome like getting all dialogues for Xelpud or Mulbruk but magically enough after Hell Temple I got the last missing dialogue for Xelpud. So I checked what else was left to do. Getting all characters in the ending! Which means a speedrun below 10 hours, killing all guardians on Hard (again), finding everything, and doing Hell Temple (again). So I checked a speedrun guide (of someone doing the game in less than 3 hours, sick people) and tried to stay as close as possible and still took nearly 5 hours in-game time (and probably 10 - 15 hours real time). Finding all scannable objects which means replaying the game or reloading older saves and just replaying parts because some objects vanish during the game. Lastly left? Getting all of Mulbruks dialogues and playing Hell Temple (again) but without the fairy vest (and since you cant just unequip them and all my saves were either hard mode or after finding the items it meant replaying the game, again). The fairy vest thingy was straight forward, Mulbruk on the other hand has over 50 dialogues and yes, they do change during the game meaning if you miss one, you cant get it anymore ….. so I had to check the underlying point system, get to Mulbruk as fast as possible with the fewest amount of items possible, rechecking her after beating a boss, solving a puzzle, finding new areas, finding new items everytime to check for new dialogues to find the missing ones. Sounds annoying? It is. Luckily, I already did the red (hard) achiements years back already like deeating all guardians just with primary weapons.
La-Mulana is a fantastic game but as achievement hunter you might have some bad times here and there. But I finally, completed the ruins. The cool thing about it? I can buy somewhere La-Mulana 2 in the future without having to worry over the first part. Also, the second part seems to have far less annoying achievement. And this time I will come prepared with pen&paper to note everything down. Because you can solve La-Mulana and everytime checking a guide I was angry because i could have solved it myself.

Guns, Gore & Cannoli 2: I’ll keep this short. You play as Vinny Cannoli a Private Detective who survivd the zombie nazi outbreak in Thug Town (First game) by questionable methods. Gameplay-wise this is a run&gun platformer shooting lots of mafia, police, nazis and zombies. Overall not to hard and a nice filler for inbetween. A rare occurence where I played a main character which is less heroice and more opportunistic and self-centered. Overall an enjoyable game with rather easy achievements.

NAIRI: Tower of Shirin: Won this on Steamgifts and enjoyed it for the most part. It is a Point&Click Adventure game with beautiful scenaries and graphics (probably handdrawn). You have to search for items and solve puzzles, talk to people and progress through the story. For most part this is not to hard. Only exceptions to this are the temple sections. The first one is confusing but manageable. However, the final temple is really tricky and sadly there was one puzzle I couldnt solve myself as it is to obscure in my opinion. The story presented was interesting but only so far because the game just stops in the middle. So considers this game like “Season 1” ….
Achievement-wise you are also on a rather easy ride as even the annoying ones like collect 40 gold coins are fair as there are more than 40 gold coins. Some achievements are missable though. Another (maybe) annoying thing is that the game is still “learning” so no completed game on the Steam counter and also no entry on my BLAEO account.

Heroes of Hammerwatch: Well, not much to say here. If you want to know more look on my old post about it. So why is this here again although I already completed the main game and the pyramid DLC? Because they added the Witchhunter DLC and I needed to complete it again. The fun part? August brings another character DLC (and probably more achivements). Sometimes, I feel trapped in some games because they keep adding new achievements (looking at HoH and 100 % OJ menacingly).

So, this was it game-wise. Are you a wise man or a fool? Ah, regarding achievements. I am replaying the enhanced Borderlands GOTY. I have done the main game and two DLC’s so far so Im not searching for a permanent partner. But there are several multiplayer achievements which I would like to do on a new char and some slight speedrunning. They should be done in about two hours I think. Anyone interested?

The rest will be random emo talk.

Those interested may have seen my thread in the forum. If you remember my last BLAEO post, I tried my luck with the “Deutsche Sportabzeichen”. And the good news is that I was succesful, getting it done on Silver Level which is a nice challening basis to retry it again next year. And everything was fine and I felt good and then …. I got notice that a working colleague got pregnant. And for some reasons this is really damping my mood. I was checking out if it is because I like her. And while I find her sympathic, we dont have that much contact and I knew she was married anyway which is reason enough for me to stay away. Still the feeling remains and after thinking more about it, I think it is less about who she is but about what she is - about as old as I am. So she is married, is getting a child and it reminds me that those are things I’m far away from. I am, most likely, jealous. Which is an annoying feeling. Extra annoying because I “know” the solution to the problem: Finding a partner, having a happy life and maybe marrying myself. But I always come up with thoughts that it seems impossible for me ….. so I stay trapped with these feelings which are unfair towards her. Because she has done everything right. Feelings are annoying. Just two months ago, everything was fine and some weeks later it feels messed up.

Busy Month##

Well, this has been a busy month so far or more a busy week. I applied for a Beta Test in a game and also got taken. Problem was that the Beta started a lot earlier than I assumed meaning the beginning of this week. Luckily I had to download the 40 Gb to actually play it TWICE because I stopped the download as I was on work and before I restarted it, they made some small patch which lead to Steam downloading everything again. I tried some recovery methods for the already downloaded data but was not succesful. So yea, this meant I had two evenings to complete my single player games. Let’s look on the games:

  • Borderlands 2

    174 hours playtime

    75 of 75 achievements

  • Contrast

    3 hours playtime

    22 of 22 achievements

  • The Greater Good

    12 hours playtime

    12 of 12 achievements

  • Streets of Red : Devil's Dare Deluxe

    7 hours playtime

    36 of 36 achievements

Borderlands 2: Unless you are sleeping a lot and don’t read any game related news, most of you should know that Borderlands 2 got a free DLC last sunday. And as they introduced new achievements I took my time and installed the 10 Gb again (together with the Beta I really fear to run into my 100 Gb limit this month ….) and completed the DLC. More or less I think it is okay and fair enough. However, if you havent played Tales from the Borderlands you may have trouble following along. While they avoid nearly all characters from Tales they don’t take their time to explain what happened although different stuff is important for the game: Scooter’s Death is only mentioned in a side quest, Helios is down on earth but nowhere is explained why, Vaughn just appears but there is no introduction whatsoever other than him being a Bandit leader although he is not the type for it and more . This was poorly handled. Also the DLC ends on half note and like another user has said: either there is coming a second DLC or this has to be handled as introduction of Borderlands 3. Achievements are mostly fair with one being missable and another stupid grindy one based on drop chance which took me most game time I think. Playing Borderlands 2 was nice again for some hours. But it didnt help me with the decision if I shall buy the Handsome Collection to play the Pre-Sequel or if I should replay the remastered Borderlands 1. Because completing them would probably take up 80 hours and more.

Contrast: Back then at the very beginning of Greenlight there have been three platformers which got a bit attention. The first one (and the hardest of the three) was Giana Sisters which catered for Hardcore gamers with some heavy rock music tracks and a world shifting gimmick. The second one ( my opinion one of the better platformers I played due to great level design) was Fly’n which looks cute but gets hard really fast and overstays it welcome at certain points. The last one was Contrast and I finally traded for it this week. And now that I have played it, I have to say: It isn’t much of a platformer. So either I have the Greenlight Page wrong in my memory or there has been some design shift. Contrast is neither a real platformer nor is it much of a puzzle game. It mainly lives from a semi-interesting story and most from its ambiente. Also it was interesting how they tied the shadow mechanic to the actual story which is kinda unusual. Overall it is a very easy game which can be completed in 3-4 hours.

The Greater Good: Found this in my humble keys and it looked interesting enough to activate it. Overall a good game with an interesting enough story and likeable characters. Though, I never understood the complete opposition of the main bad versus magic. The animations (like in the trailer) seem kinda odd and stiff at time but the aesthetic style and colour palette can create some really beautiful scenery. The game has light humour elements which is also good. I think main point for most people is the battle system which is ATB (with time frozen if one character is at its turn). For some this may seem to slow, others may like it. I have to say, the battles are actually balanced very well. For most fights in the game I had to keep a certain strategy, pay attention to my defense and even use items. End game (with optional bonus bosses) also demands some strategy from you although it gives you the possibility to overpower enemies by leveling up. All in all an interesting and good game which you should give a chance to due to fairly well balanced battles, nice music and really beautiful sceneries. Achievements can be obtained fairly well and none are missable as you can return everywhere late game. Always a plus. Sadly, I cant add it on my BLAEO profile as it has limited profile status since release October last year. For this reason, I built the icon for this post myself.

Streets of Red: The re-release of the updated Devil’s Dare. A beat-them-up sidescroller for up to four players. Colour palette maybe a problem for some. Also the game is rather slow most time. And if you played the original as much as I did, it is a bit easy. The game has a lot of interesting references in levels and bosses and playable characters but the game wants you to multikill enemy groups which leads to the mentioned slowliness. In comparison to the original you don’t pick up with the attack button anymore, and food doesnt disappear anymore. Both are a plus and make the game easier. Achievements are exactly the same (although the new version has secret bosses which kinda got ignored) with some slight changes like only needing four pendants instead of ten. All in all it can be completed a lot faster or it can be completed at all since the original STILL has a broken achievement (and I am STILL sour about it). Got it for free for owning the original. Wouldnt have played it otherwise probably -_- I really wish they would just remove the broken achievement.

I’m glad I got through the smaller games so fast (and I really enjoyed The Greater Good) and also completed Borderlands 2 rather fast. Also with the Beta ending next week already I will have time to return to Heroes of Hammerwatch as they added new achievements today for the coming patch and also spent some more time for the co-op achievements in Orange Juice (already got a lot achievements in the last month from co-op mode and from DLC I already had). Other than that I have to make up my mind about the Handsome Collection (til tomorrow), Borderlands 1 Remaster or what I want to play next after the big games are out of the way again. I may activate and complete Squidlit or maybe I find something nice to trade for, still have unused keys (on positive note I reduced the Shadow Backlog by 2 games with the Greater Good and trading Tower 57 for Contrast). I will also check again my never played, unfinished and beaten categories if I change something there (like Resident Evil Zero -_-).

Not game related but another reason for the busy month is me training for the “Deutsche Sportabzeichen”. Due to talking to much and loud (and also since I wanted to slim down a bit) I had to take part in the company run beginning this month (only 4.5 - 5 km but for someone not used to this, it is exhausting). And since I didnt want to lose completely, I spend 6 weeks training for it. And since I am traininy anyway, I decided to try the Sportabzeichen three weeks later. There are four categories with different disciplines (you only have to do one each) and I am confident to get Bronze in at least three of them. So next Monday I will due Endurance and Sprint in Swimming and 10 days later I will do the other two categories. And hopefully I will be succesful. I am still unsure about the coordination category >.<

On a roll ….

another Steamgift wins finally completed years later. Also a game about … um … drugs I assume:

  • Deadlight

    17 hours playtime

    31 of 31 achievements

  • Small Radios Big Televisions

    2 hours playtime

    9 of 9 achievements

Deadlight: Deadlight is the story of a hobo on search for his family which can for strange reasons only move left or right during a zombie/shadow apocalypse with some light puzzle elements. On your way through the sewer and the suburbs of seattle you find a lot of dead people and possibilities to die and you even see living people although the majority tries to kill you too. There is not much more to say about the gameplay. It is solid and controls work for the most part. As it is typical for the genre though, there are a lot of cheap death situations if you don’t exactly know what to do (meaning first time …. and second time …. and third time you face certain death). However, there are a lot of checkpoints which are fairly placed.
Like said, it was another game (even Steamgifts win) which was beaten long ago (August 2014) but still had one achievement left (another fun no dying achievement). As I have issues deleting games which are not completed I was eager to one day do the final achievement. And the day has finally come. It is not pure no death. The game is separated in three acts and at death you just have to restart the act. Still, act II is about 50 minutes long and as such the most difficult part in the game. Also has the most annoying situations (like a helicopter chase). I first replayed the whole game to get an impression for the difficulty. Then I started going for the achievement. First act was beaten in second try. The second act though took several days (computer was shut-off inbetween so I had to replay act I again). But I have to admit after a while (and the help with a little video) I found more or less reliable ways to beat most situations. And as I finally reached act III it was just a matter of patience (still died 10 times or more, luckily act III is only 15 minutes and so I was back at point in less than 10 minutes). So yea, DONE. And deleted :P
With this I have completed most of my SG wins. The ones remaining are either due to broken, unobtainable achievements, general issues with achievements or because they have been in Early Access for the last 5 years and have not been finished from developer side. But I like my stats now that 140 and Deadlight are finally blue.

Small Radios Big Televisions: I’m not quite sure how to explain this game. As a door clicker? You always start with an image of some kind of plant/fabric on one side and one or more doors. You can enter those and can click yourself through more doors, solving small puzzles and searching for tapes. First time those tapes show relaxing scenes and you have to click a green orb, helping you to get further inside the plant. Then you will find magnets, which can alter the tapes and suddenly they get kinda creepy and trippy. There is some kind of story but um ….. the game is mostly trippy …. Game can be completed in about 2 hours without guide (although I had to search a bit and even guess at times). There is one collectible per plant and three tapes in different versions which have to found all for all achievements. Apparently, there are issues with the achievements if you miss some sequence previously. After beating the game, you can revisit earlier plants and recollect missed stuff (unless you missed the sequence). Game also tells you what you missed, so for most part I think it is fair.

Well, now back to: What to play next. I still have two games I got because I had their pre-versions in the library. While I’m still mad at Devil’s Dare it annoys me more that I have Streets of Red in my unplayed list. I just hope this time all achievements work as intended. Other than that I also have the Borderlands GOTY Enhanced in my library. I could just use my saves from normal Borderlands. But even then I would have to replay the game at least once. So I may do the whole thing again as I’m not generally opposed to it and it has been a long time since I played it. Problem is here that it consumes quite a lot of hours and also has multiplayer achievements. So I would need help -_- Also I would probably play Lilith again since I can do most stuff alone with her. Maybe I will also go and give a try for the versus achievements in Resident Evil 5. Although I would need some staged multiplayer help here too.

On another note, I recently reached 10,000 hours played on Steam -_- And as I don’t idle for cards this actually means real playtime ….. Oh, and also reached 98 % completion rate. Well, at least before I started Streets of Red and it went down again.

I have completed Teleglitch!

And if you don’t understand how awesome that is, you haven’t played that game (much). Also I have completed 140 (again) …. like 10 minutes ago:

  • Teleglitch: Die More Edition

    58 hours playtime

    39 of 39 achievements

  • 140

    12 hours playtime

    8 of 8 achievements

Teleglitch: Well, what to say here. Teleglitch has been sitting for the longest time in my Completion Rate Downer list. I had 24 from 39 achievements and didnt think I would some day get more because …. you know …. the game is hard. I played the game for over 20 hours and I have seen at best Level 7 from 10. The game itself is a rogue-lite top-down low resolution shooter in a dystopian future where different factions are developing new ways to kill each other and you are a scientiest in one of those lovely research institutes …. which had recently some kind of accident - the Teleglitch incident. You wake up with a pistol and a knife and a lot of stuff which wants to kill you. Each level you have to search for the teleporter to progress. Ammo is scarce in a sense that if you don’t know what you do, you will run out …. fast. If you miss to much … again. The game starts easy enough: Level 1 - Mutants, can be killed with the knife, melee only, Level 2 - Larger Mutants and Zombies, horrible moving pattern but still easy, Level 3 - First armed enemies, if you don’t have an armor 3 shots will kill you, Level 4 - 20 armed enemies, the game starts separating the casual player from the dedicated, Level 5 - Roboter bosses; yea you are screwed. With Level 4 the game really becomes difficult and failing means you have to replay previous level again. While there are unlockable shortcuts you need to beat levels further down the line to get them. For the starting point in level 3 you have to have reached level 5. For Level 5 it must have been Level 7 and so on. This means in order to unlock a new starting point you need to get at least past four consecutive levels. Luckily, past Adelion manage to reach Level 7 like …. once. And so I could start in Level 5 which was my starting point for most of my runs as it gives you quite a good selection of items and let you craft - yes there is crafting - powerlegs (faster movement) and a teleporter (second chance in case of death).
And so I played, and tried and tried. And I reached Level 7 again …. and died. I tried and tried again and found out that level 8 has another boss …. and died. I wondered how much farther I could get. Achievement wise I would be happy with 4-5 more achievements and beating Level 7 gave me already one. Reching level 9 would unlocked the arena. Usually another easy one, plus the achievements for beating the Level 8 boss and completing Level 8. And then it finally clicked, I could reproduce my games. I tried again. I’ve beated Level 8 boss and died. I tried again and reached level 10 and I died again. I found out that the Level 7 starting point is shit and kept the Level 5 one. Then, I managed to get to the last boss in the game - literally a rotating wall of death - and died again. And then ….. I survived the Teleglitch incident, the first time. And I become greedy. Teleglitch - in an odd similarity to Toki Tori 2+ (see previous update) - is a game where knowledge is power. The more you know the easier it gets. The game can still screw you over by placing three welders, 2 scientists and a squid directly at the start of a new level. But, it becomes manageable, reproduceable. And I started to go for the harder achievements - Surviving without Teleporters (can be done by starting from level 9, still difficult), completing the game starting from Level 1 (takes about 3-4 hours) which is easier if you know what you are doing. And then I had accumulated three wins and only one achievement remained. Beating the last boss in 10 seconds which took me ….. another 20 hours and 10 runs to finally get this done. But yea, I have completed the game which I never thought i could do. But most of the game becomes manageable once you get past the knowledge lock. Also the later levels feel easier, there is some kind of difficulty spike from level 4-7.


140: Euphorized, I decided to tackle another old burden. The last mirror level from 140. I completed the game before by beating all three levels and the respective three mirror levels and then the developer meant it would be cool to update the game with a fourth one. I have a different opinion about that. As the mirror levels have to be beaten in one go, I wanted to skip this one as the fourth level has a weird rhythm. Ah, yes. 140 is a minimalistic platformer where you unlock new level elements accompanied with new rhythms and the deadly elements move with the music.
Playing the fourth level over and over again - first in normal mode to get practice, then mirror mode - I started to wonder why the game has so many good reviews. And I think it is because most people don’t play the mirror levels. Because in there, a horrible design flaw gets visible. The game expects you to move anti-rhythmic. So the platform you are standing on will become deadly with the next beat. This means you have to jump prior to it which means you can’t use the beat as indicator but have to anticipate it. And in Level 4 this gets to a point where the music becomes counter-inuitive for the movement and you have to rely a lot on visual cues to solve the sections. In addition, the game has a kind of difficulty where a mistake means death, not repeting a section because you fell down, no …. death, repeating the whole level. And it doesnt set you to the beginning of the level but to the selection hub. You have to waste 10 seconds to restart the level, have to watch three seconds falling down. EVERY TIME. I sweared a lot but I managed to find reproduceable solutions for most selections. I feared that I would need several restarts caused by death by boss. But luckily I’ve beated him the very first time in mirror mode (non-mirror mode it always took at least 3-5 tries). So yea, right now I’m happy to have this annoying one completed to. If the developer makes another update I’ll get angry ….

So, two old burdes are done. One down from the Completion Rate Downer AND Unfinished list. And one more completed from my Steamgift Wins. Now, I will lock into what to tackle next. Maybe the euphorisation is enough for another no-death achievement …… Deadlight.

Another look back

Two games again although one I have played for a long time already and the second one I majorly played years ago. So let’s take a look back:

  • Heroes of Hammerwatch

    308 hours playtime

    81 of 81 achievements

  • Toki Tori 2+

    24 hours playtime

    38 of 38 achievements

Heroes of Hammerwatch: HoH is a top-down gauntlet like game. If you played Hammerwatch you probably now some things already. Playable classes are the same, abilities and gameplay are similar. However, there are significant differences. The first one being the game being randomized in its levels although after several runs you will have seen everything more or less. The second one is the progression system. While in Hammerwatch you always started at 1, in HoH you can progress between runs. For this several mechanics have been implemented like trainers (use skill points earned by levelling up) or shop upgrades (use gold). The trainer and shops again can be upgraded by the use of ore. Items later on can be upgraded as well and so on.
Story-wise you arrive at an old outpost below the Forsaken Tower and by spending gold and ore you can upgrade it step-by-step by clearing the Tower. If you have killed everything in the Tower you can progress to NG+ with healthier, stronger enemies giving more gold and experience so you can further upgrade the town and yourself to clear the Tower once again so you get NG+2. And so this goes on and on. Even at NG+15 I still have not activated everything the game gives me for getting stronger so you can spent a lot of time here and you have 8 different classes. Clearing the Tower with one class also gives a permanent bonus to every class you play so it is wise to change from time to time and to play all.
Achievement-wise a lot of grind is necessary and with the DLC it probably takes up to 200 hours. The most time consuming is for sure getting every character to Level 60 which equals NG+8 I think. Other than the grind the achievements are not terribly difficult. I have set the game to Complete for now but may have to revise it if another DLC drops.
Overall if you don’t mind doing the same over and over again (with slight deviations) and enjoy yourself getting stronger step-by-step than you should give the game a try. But beware, in contrast to Hammerwatch this one has NO local co-op.

Toki Tori 2+: Some time last year I think I finally got around a replayed Toki Tori (a puzzle platformer) and completed it. At least since then but before already I also wanted to complete Toki Tori 2+. So I finally did it. Toki Tori 2+ is another puzzle platformer but fundamentally different from Toki Tori 1 and most other puzzle platformers. The developers described the game once as a Metroidvania where progress is limited by knowledge. And I agree with this statement which was shown once again by replaying the game. You play as a yellow chicken trying to save your breathen by finding the five ancient frogs. While you have several puzzle segments the game is presented as one large world. As mechanics you only have two functions - stomping and whistling. But there are several animal-like creatures in the world and each of them has specific reactions to those actions sometimes also dependent from your position. The game is very clever in teaching you these reactions step-by-step. On the way you have several ways you can go aslong as you know how. So by returnig later to places you will notice how you can reach certain points which havent consider before because you missed some knowledge. As such you have a giant world you can explore, searching for the small yellow wings, pictures of stuff and of course the Ancient Frogs.
Toki Tori 2+ has aged very well and to this day still makes a lot of fun. It presents you with very fair puzzles all the time and it saddens me a bit that the game didnt get the recognization back then as it should.
Achievements are varied, some tied to story progression while others are for getting all fotos/wings or finding hidden stuff. Some achievements need some special action to be performed. For the longest time i didnt complete the game because I didnt find the ghost needed for one achievement and I only used a guide very reluctantly years after. The last missing achievement though was replaying the game and finding all frogs before entering the city (which is unlikely to happend on your first try). While this is not difficult it means to delete your one and only save game. And so I know have done the Detour achievement but have an “uncompleted” save game. While it was fun I resist the urge to get everything done again (although a part of me really wants to so better uninstall fast).
If you have it in your library you should give the game a try because you will findly a puzzle platformer with a clever overall world design where revisiting past places makes you notice new stuff.

And now back to what gaming next. More HoH, more Vermintide 2 of course. But else? Probably will take another look on past games. Other than that I have Streets of Red or Borderlands Enhanced which I got by owning the originals. Not sure if I want to replay them because the original has either broken achievements or the game is overall very time-consuming with MP requirements for achievements -_- Always so difficult to decide.

Weirdness in different stages

The two games I completed in the last weeks are ….. let’s say …. weird. In their own respective way each one:

  • Guacamelee! 2

    30 hours playtime

    49 of 49 achievements

  • Suits: A Business RPG

    4 hours playtime

    35 of 35 achievements

Guacamelee! 2: Well, what can you say about Guacamelee. You are playing an Agave farmer who has to save the Mexivers by dying and then transforming into a Luchador by wearing the Mask from the realm of the Death guarded by Tostada. Sounds strange and the game is just that. Strange. And a lot of fun. The story starts seven years after the first part and Juan, the Agave farmer is not in his best form anymore. But this is fast forgotten as soon black holes appear in the sky and Uay Chivo, the Goat Man tells you to travel the Darkest Timeline to repair the damage and save the Mexiverse. And soon after you are wearing the mask for the first time after seven years again.
Guacamelee is in its core a brawler. Over the course of the game you learn a lot of new special moves (like the Rooster Uppercut, the Frogslam or the Goat Fly) or other mechanics (like switching between the world of the living and the dead or transforming and fighting as a chicken). New Enemies are introduced regularly and you have to use your whole equipment of moves to take them down. Beside the brawling part the game has a HEAVY emphasis on platforming. If you are not good with platformers you should probably skip the game because you won’t have fun with it. Platforming is interestingly done by the same as the combat - the special moves. A lot of “bonus” stuff like more health and stamina and in side rooms where you have to solve those platforming puzzles by chaining special moves. First you have to understand which moves to use and then you have to execute them which is often easier said than done. And this doesn’t even include the platforming for the key parts.
But if you like brawling and you are good with platforming I can really recommand the game. You get a well executed game with fluid movement, a silly story, a good soundtrack, a lot of challenges and a drop-in and -out local coop mode which is always a plus and the reason I bought the game (and also because I played most of Drinkbox’s games and like them, nice developers).
Achievements are based on getting 100 % in all areas which includes a lot of shouting as the challenges and platforming parts are really tought until you understand the best course of action. Also you need the DLC’s to get all achievements.

Suits: A Business RPG: Suits is …. um …. different what you can easily see on the Store page and the presented screenshots. Going into the game though you will soon find out that it is more or less a RPGmaker game. Just that all assets are handdrawn and the story and characters are very weird. I’m not sure if the goal was an underlying message or it was just a chaining of silly ideas concerning the main theme of capitalism. Hard to tell. Game begins with you in buisness school and all other pupils. Surprisingly you are the only one with an adult body and even more surprisingly you finish as the best of class (because everyone else gets burned to ash). And after this you start fighting your way through the six different sectors of the game getting closer and closer to the CEO.
Like I said in the beginning, there is probably some message underline because you get messages concerning the different cycles all the time but you should play the game for its weirdness alone. Achievements are mostly on the easy side but can be missed easily as the mostly concern side quests. I missed four achievements in my playthrough. But since I changed save slot regularly I just had to pick the correct one and could get the remaing ones in less than 30 minutes.

For now I will complete Heroes of Hammerwatch which will still take some time. And then, my favourite game will start again. What to play next? Maybe reducing the shadow backlog. Or getting back to some older games. Always wanted to complete Toki Tori 2 for example. Another weird game Party Hard 2 (about a man killing all people on a party because he felt annoyed) has to wait until i get back to my locak coop partner :P

A potpourri of different games

And none of my older not-played and unfinished games -_- At least it helps reducing my Shadow Backlog. I think I should do more giveaways again to help with that one too :P So let us look at this months yield:

  • Alan Wake's American Nightmare

    10 hours playtime

    12 of 12 achievements

  • Cyberdimension Neptunia: 4 Goddesses Online

    27 hours playtime

    50 of 50 achievements

  • SOMA

    10 hours playtime

    10 of 10 achievements

Alan Wake’s American Nightmare: Well, this one was a logical choice after playing Alan Wake before and I got it from that Christmas bundle. I was not 100 % sure on this as several reviews said that the story is the same and just repeats three times which is to say ….. just incorrect. But let’s start at the beginning. The gameplay is pretty similar to Alan Wake but more action focused. Combat is a bit more fluid but you still get several unfair situations especially in the Arena Mode (which is needed for achievement completion). Story is adding some parts to the narrative of Alan Wake, setting in two years after the original game. Some people said the writing is worse than the original but I actually liked it. I understand the remark as the intro and outro of each episode sounds like the writing of some hobbyist. But the clue is that Alan has no way of fighting in the real world as he is trapped in the Ocean Space. As such he used an old episode of a TV show he was an author for with a similar plot and used this as basis to fight the evil Mr. Scratch. As such the intro and outro have the same cheesiness as that tv series while the remaining part of text is written on same style as the main game. Mr. Scratch is an evil clone of Alan Wake and over the episodes he is talking to you with video messages, showing the bad stuff he has done and wants to do in your name which is a frightening thought. Due to the mashing of reality and the tv show as basis for Alan to do something at the end of the game you have no idea what really happened but then again this is the “problem” for the whole of the Wakiverse.
Like initially mentioned the story has only three areas (one per episode) which you visit each three times. And each time the objective is the same. But as you get there a second time, the person of interest remembers you and has prepared. As such it plays differently and faster. Each re-visit is siginificantly shorter than the previous one. Achievements are for most part pretty easy as they have toned down the collecting spree to one. Added has been the arena mode which is basically survive for 10 minutes while getting points with a no damage based combo system. Which is for most part okay but like said before due to unfair situations you easily loose the combo. But even so achievements are mostly on the easier side with maybe one or two exceptions. All in all, an interesting enough revisit to the Wakiverse with some interesting information about side characters like Barry or Alice.

Cyberdimension Neptunia: 4GO: Well, it is a Neptunia game so not much to explain here. Only played the first one of the main series. This here belongs to the spin-off series and has therefore a different fighting system which is real-time action based. You play the character of your choice and the three remaining characters are controlled by the computer. You have skills, normal attack and you can block. Added to this you have some equipment choice and that is pretty much the gameplay stuff for the action part. The rest of the game is a Visual Novel, dress up game with a simulation of a MMORPG. You have a guild, a blacksmith, two or three shops etc. Like I said, there is not much to explain if you are familiar with the Neptunia series. The game is pretty easy and very-lighthearted which is a nice change from time to time. Achievements are also easy. Only drawback is that you need post-game some annoying grind for getting stronger weapons so you can beat the bonus bosses. But the whole game can be completed in about 25 hours and is something you can play mindlessy.

SOMA: SOMA on the other hand you should play with concentration (and also not at night with all lights off like me) for two reasons. First, you have to concentrate on your surroundings so you don’t run into monsters by mistake. Since it is dark it helps to remove other light sources in your room :P The second is that the SOMA story covers some really heavy issues. A quote from a person in the game (unimportant person, only there for a minute) was :”Nothing on this station is allowed to die.” Which is really the essence of the game. On the other hand there are some slightly different answers as what one would consider life or existence. And this is the main idea behind the whole game. How would you define existence. Gameplay-wise you are close to Amnesia. You are navigating through a mostly dark station, you are unfamiliar with looking for answers, and avoiding horrible monstrosities on the way. The monster are for the most part nerve-wracking (although there is a SAFE mode making them tame) and navigation works most time. I say works because there have been several parts of the game where I had no idea where I am going to and if I am right here. But I always found the right direction more or less directly and that although I felt lost. Especially the Ocean bottom in the Abyss is heavy to navigate and was an “awful” experience. Im not sure if this is good or bad. It is definetely interesting design O.o There are also puzzles - both simple minigames as well as find out which item you need and where to find - which are mostly doable if you pay attention. But you need to pay attention. And their have been two or three times where I had to look up a video because i didnt know what to do. Most often I overlooked some kind of cable I either had to plug or unplug.
Story-wise I can’t tell to much. Just that Simon, the protagonist had a car crash prior to the game and is having a brain scan made. And the next second he is on some weird sea station, no idea how he got there (this gets explained in the game and ruined my initial thought for the story). Over the course he then finds a companion helping him to navigate and also giving him some kind of objective all the while tackling the issues of existence and also covering how shit went down for humanity in total and especially on the sea station. All in all an interesting experience although not for the easily scareable people. But yea, I probably wouldnt replay this as well due to the tense atmosphere in several parts of the game.

I have skipped over my “completion” of Heroes of Hammerwatch because they finally announced the release of the DLC and as such new achievements.