The Achievement Hunter Adelion’s profile
Well, not much to say. I am an achievement hunter which probably explains the relative high amount of completed games and I try to only add games to my Steam library I surely want to play. The only exceptions are game which came in a package with others (which is a bit annoying).
As I’m always in search for help with some multiplayer achievements I will just post some games I plan on doing. So if by chance you found your way here and need help for the same achievements then just contact me on Steamgifts or and old update here:
- No more room in hell: The one I’m looking at is the HAZMAT achievement. Kill 500 zombies with at least three people from my friendlist. So I need …. at least … three people. Also I will only play without unlimited ammo because it is boring as xxxx. If this works well maybe we can give the last two missing speedrunning achievements a try. Most likely no “We got this” achievements since I don’t have the patience for that at the moment.
- Resident Evil 5: Just the easier multiplayer achievements with the points and combos. Not the win 30 rounds one. That would take forever. I have wasted a lot of time already on RE6 …. Sidenote: You need the Untold Stories DLC in order to be able to play the versus mode.
Thanks for your attention and have a nice backlog hunt ^^
Thank you section for the kind people who helped me (and a part of at least Steamgifts) with some annoying multiplayer achievements:
- Crystal: Left4Dead 1
- EvilBlackSheep: Magicka
- revilheart: Left4Dead 2
- Zlia: Left4Dead 2
- MrsAlwaysRight: Mini-Ghost
List for games I currently can’t complete due to broken achievements as a reminder to check back on them later:
- Poncho: Unlikely as the developer outright denied the achievement being unobtainable but dropped the game and never gave any proof
- Chronicles of Teddy: New Game+ achievements became broken after update, developer reacted on Twitter but said only if he has time, possible but unlikely
- Devil’s Dare: One achievement for playing without upgrades broken despite registering in the in-game list, also achievements only trigger on Steam on exiting game, “update” for game exists on Wii, developers said there is a chance to bring the update to PC and maybe it will fix achievements along the way
Long, long overdue
Not this post, as the last one was …. recently. But I finally found the motivation to activate a key I received as a gift from a Steam Year ….. I think years ago. I always kept it in mind but postponed it over and over again. But last month i then finally activated, installed and completed the game. Hurray for issues:
Gemini: Heroes Reborn: So Gemini is the game of a Heroes Reboot that I never heard of. And even the main series I only saw like half a season? Well, you play Cassandra on search for information for your family in some kind of totally abandoned facility because a friend told you that there are totally information about them there. Basically, it is a fairly linear First Person “Platformer/Superpower” game. While it has a lot of gimmicks, somehow they don’t have any impact. Something is missing everywhere in the game. If I had to choose the gravest problem though I have to agree with a review. The main protagonist does take it in very well that she has superpowers (okay Heroes Universe so there is at least context) and has no problem randomly killing people. All characters in the game appear to be quite lifeless and even the most dramatic/tragic scenes just “happen” without you caring at all. Overall, a lot of wasted chances. And yea, time paradoxes. I hate them -_-
Minit: Wanted to have this and traded for. Minit is a puzzle game with rather simple graphics. Gimmick here is that after picking up the cursed sword in the beginning you just live a minute (“Minit”, you get it?) and then die. But you keep all your items. So it is more of a nuisance/gimmick. Your goal is to solve small puzzles, get new items and with them access new areas with new small puzzles, kinda like a metroidvania in very small. The main route of the game is fairly easy but there are some kind of extra puzzles for total completion. I admit that there have been two or three which I couldnt solve on my own and looking at the solution I understand why. At least one puzzle I probably wouldnt have got on my own. After completing the game once, you get a New Game+ with only 40 seconds and some rearrangements which is quite a bit harder. Overall, an enjoyable experience although the main gimmick sometimes feels tedious.
The Darkside Detective: A point and click adventure game which has kept itself simple and is really amusing. You are playing Detective McQueen solving weird cases with his trusty sidekick Dooley. You chose a case in the beginning, and then just transit from screen to screen, talking to people, collecting items and getting to the end. All cases have to do with the Supernatural which is kinda accepted in the world as you are paid by the police. Cases take from 15-40 minutes most for completion and have witty one liners, lovable and funny characters, is constantly breaking the fourth wall and has lots of references to other games. Overall, a really good game, sadly ending on a Cliffhanger. But I saw there is a season 2. Have to wait for it though :P
While the game is very good and mostly on the easier side, there are some minor things which I didn’t like. One is that some of the achievements are a bit tedious (not much but they are). For example in one case you have to read all books, but you have to read some twice and there is no indication that you have to do this. And you will hardly get this yourself. And one case (the Christmas Shopping) I had no idea what I was doing most of the time. I clicked around randomly and still couldnt solve one step. Still, I really liked the game and the dynamic between McQueen and Dooley. REcommandable if you enjoy pixelated adventure games with some humour.
Welp, and now back to the old “What will I play next” game -_- Well, for the moment I still have Heroes of Hammerwatch to complete and maybe I will revisit 100 % Orange Juice for some more achievements. Or revisit an older game for completion. Or buying something in the sale. Or activating one of my keys from Humble or Fanatical. Especially the Fanatical are quite good but long games.
New Year, still playing games
Actually, over the winter break I played more than normally. Although, majority went into Heroes of Hammerwatch. And still shouting a lot at my pc during gaming -_- I have to get calmer. Sounds like a good resolution for 2029.
Alan Wake: A.Wake is the story about a coffee addicted, traumatized author scared by darkness. Which would be one of the possibilities to interpret the story. Actually, the story is pretty straightforward. You have a writer’s blockade and decide to make a vacation with your wife on some island. Just for said wife to disappear and the house you visited shortly before together with her. And so you have to fight the darkness in order to get her back. I initially somehow though gameplay would be more like Dead Premonition like …. a bit more open world and navigating. But you get different chapters and levels which are all pretty much streamlined, fighting the same enemies over and over again. The game is good and somehow interesting but it drags down on your nerves. Game gimmick of the day is light. Enemies can only be hurt after you have broken their darkness shield with a flashlight, or you just bomb them with a bang or a flare. Also enemies can reappear continuously and can throw their weapons at you …. just to have them back a second later. And you can only outrun them while sprinting for like …. 10 meters before Mister Wake needs an oxygen chamber. The straight forward and yet still confusing story is told further with two DLC’s which happen again to avoid giving clear answers.
For achievement hunting there is some stuff to do and most is reasonably and fair. But the developers have again integrated some collectibles achievements. And yes, you need to find them all. While the game is split in chapters, the game has avoided to list what you are missing in which chapter. So you either use a guide for the first playthrough which is super stupid and nobody should do this or you make notes yourself and then compare with a list for the second playthrough (which you have to do anyway for the Nightmare difficulty). Especially the thermos’ are super painful. While they are most often close to landmarks you can still overlook them and if you haven’t made notes you would have to check 5 chapters in order to find maybe one missing thermos. This could have been solved better.
The Long Reach: Talked about this last time already. Just want to add that I exchanged two e-mails with the developers and after loading my last save the missing achievements popped up. I’m pretty sure I have done this before and nothing happened. So maybe the developers did change something on the game. However, there have been no updates and now I am confused.
Super Life of Pixel: Game has been updated and received new achievements. So now there exists a classic version which can be accessed over the beta functionality (and has own achievements) and the new super version. A lot of stuff remained the same but some levels got a makeover, positions of collectibles have been changed inside levels and between levels and also new levels have been added. And maybe I have some trauma because i didnt remember the game being as hard the first time i played it, especially the beginning. While you go through the history of computers and the graphics change most of the games feels to similar for my taste. I think I need to play Evoland for comparison where with the era the gameplay changes as well. And also ….. platformers ….. this one is a terrible offender:
I swear, one day aliens or gods or whatever will descend on our planet and they will say: “We are here to judge your species.” “How will you do this?” mankind asks. And they answer: “Bring us 100 randomly chosen computer games and we will see if you developed far enough to no longer use kill upon touch devices in your games. Let’s start with …. Super Life of Pixel.” And this is how earth will end. I can’t even imagine the thought process:
A: Finished. I’ve created a masterpiece.
B: I played it and maybe ….
A: Don’t worry. It is not boring it has direct kill spikes, everywhere.
B: I’m not sure ….
A: And we have different types as well with different hitboxes and timing.
B: I don’t think spikes ….
A: …. alone are enough? Got this covered. I have fire …. which works more or less like spikes just harder to time. Oh and lasers and electricity ….. which works again like Lasers.
B: I think you should talk with actual people ….
Community: Too many spikes!!!!!
A: Shut up. You just can’t understand my masterpiece.
Yea, to many spikes -_- Well, got it done and have the achievements with again to many collectibles and no clear information where I should look for them. And misisng on Special console and to search in 100 levels for them is not a good design idea. For new players it will be even more annoying as the achievements for classic version still exist.
The Disney Afternoon Collection: Is a compilation of NES games of which I played at least four in my childhood. Although, I seem to have forgotten some details about some, especially Ducktales. If you get over the initial difficulty spike in about every game, they are actually on the easier side. And you even have a rewind function although I never used it. Chip’n Dale can be played in local co-op. Other than that you just have to get familiar with the game design and levels and you can complete the games more or less easily.
Achievement side is …. okay I guess. But there are some design issues and lot of wasted potential. Because you have mainly three achievements for every game. Complete, Complete on Time Trial (you can’t do Time Trial and get both at the same time, you HAVE TO play twice) and complete boss rush in certain time. Difficulty wise they are a joke because the times are so abhorrent high that you actually can’t miss them. Boss rush is always an hour and takes 2 minutes for some games. Time Trials are two hours and take between 10-30 minutes dependent on skill. And actually achievements in the game are actually ignored. Especially the Ducktales games have so much potential for better achievements like: Certain money amount at the end of the game, finding the hidden treasures, playing the secret level. Ducktales 2 has a lot of fun to find secrets and you need even to input minimal brain functionality. But yea, sometimes easy can be okay too.
That’s it I guess. Happy New Year. Have to check what I will play next besides Heroes of Hammerwatch. Currently looking for Trades for Minit and the Darkside Collections. And maybe I should play the Ducktales remake at one point for comparison reasons.
The definition of Irony
Will be discussed later in this post :P As well as games with broken achievements. But first let’s go over some other games. Here is the list of stuff I played since the last post:
Alicemare: A word mixture of Alice and nightmare. And that already gives a bit what this game is about. It is a simple rpg maker like story-driven game loosely based on different fairy tales and a story about nighmares. You traverse different worlds one after another listening to the story of that worlds inhabitant. In between are some minor puzzles mostly searching items and using them on a specific place. All in all the story telling was to cryptic for me and didnt really resonate with me. It is probably a problem of pacing or how the story was told. There is however a novelle as well which I have downloaded. It has been written after the game came out and tells the story in a more detailed view. Maybe I will find motivation to read it so that I may be able to appreciate the story more.
Detention: Detention is a story-driven 2d (side-view) horror game with some light survival elements. Genre-typical the story is also told in a non-linear more cryptic way. But in comparison to most games of the genre, the story of the game and what happened is pretty clear after completing the game. And if you didnt pay enough attention there is an explanation in the forum. Overall there is an interesting story about the life in a totalitarian system and a very very fitting game name in at least two ways. In between you have some minor puzzles (some interesting, nothing to difficult) and some light enemy encounters (enough that you stay wary). Achievement-wise most of the game is very fair as many are story-related. You just have two typical collecting achievements which could be annoying, one for all texts and one for 80 % of all viewable AND clickable objects (even counting doors). The last one is the easiest to miss and I did miss it first time. But I got lucky and replayed the last chapter and could get it done then. Not sure though how earlier progress is considered this way.
Death Road to Canada: Copied from last time: Another rogue-like (or rogue-lite or whatever?) in my collection. Somehow a few of them always get into my library. The goal is to reach Canada after the zombie outbreak. And the result is a lot of silly fun. You have the car sections where you have some choose your own adventures text. The result depends on a bit randomness and on the stats of your characters which can be up to four. The stats are in the beginning unknown and can be trained. Then you have the map sections where you run around with your characters, fight the zombies and try to stay alive. Here, you have to scavenge for health to heal yourself, food so you live another day and gas so your car keeps driving. There is a lot to pay attention to and between all the randomness it is overall pretty fair. Additionally to the mentioned stuff you can recruit special characters which are references to other games and movied. To make it easier you can spend zombo points to buy perks, traits and general upgrades to ease your odds on the road trip. I dont think I will ever complete the game as there is at least one really hard achievement. And there are still updates coming out so I have to look at them as well. There are a lot of achievements and I finally got them all. Most are complete a run with character xyz which is only difficult due to range to even get them or since they are season based. And then you have some difficulty based achievements which can be gained with a bit of knowledge and less fair means (by exiting the game Alt+F4) if things went completely south which is only a problem on the hardest difficulty. And even then you can be stuck since you might just be to weak overall to tackle a specific hurdle. Technically they recently added a mode where you can recruit every character in the beginning and do the character based achievements. But it is so hard that I think it is a fair trade off if you want to do it that way. As I am not sure if there will come future achievements (game still gets updates) I will mark it as beaten.
Devil’s Dare: A brawler game for up to four players in local co-op and many many horror and action references. Gimmick of the game is the money system and the death scenario. If you die and you don’t have enough in-game money to revive or you havent bought a continue before, all your progress will be deleted. There is not much to say about gameplay, you have 4 (+2 secret) characters with different abilities, every night (level) has an endboss and after beating a night you can buy an upgrade if you have the spare cash. Problem is that the game forces you to a specific gameplay style if you want to have enough money (hoarding enemies and killing them with a special move). This makes the game very slow which is unfortunate for a brawler. Also the game is fun for a few turny but gets dull afterwards. This will be even more apparent if you slug your way through the achievements. Some of them need several several playthroughs, replaying the same levels over and over again even if you are successful. And then the game suffers from technical problems. For example the game sometimes forces you to replay the training level although you have completed it before or that achievements are only activated if you exit the game so that you are never sure if you got them registered. Also there is one broken achievement which does not register on Steam. I have unlocked in the ingame list but not on Steam. Technically, since I have done it I could “unlock” it otherwise. But I will not use a program which shouldnt exist in the first place. Also I don’t want to cut out the developer from his responsibility to make every part of the game working as intended. There is a minor chance that the “Streets of Red” update will come to Steam and maybe something about the achievements will be done (or made worse). For now I have to accept that the game is not completed due to technical issues.
The Long Reach: Another story-driven 2d …. hm …. horror game with some puzzles. Story itself is interesting although a bit on the short side. Puzzles are okay but some are very hard to get and I have been running around clicking everything from time to time because I did not know what to do. Overall okay, but nothing special. Sadly, it is yet another game with some broken achievements. There are two collectible achievements (one for the computers and for the water coolers) which both dont work. To be sure I have done two more playthroughs trying some stuff out and they still didnt trigger. Maybe it will be patched or it will be ignored or even outright denied like some other games (looking at you Poncho dev >.<).
Rush: And now finally to the title relevant game. The definition of Irony is that I need nearly 7 years to complete a game called “Rush”. So why is this? Well, first I have a strange relation to puzzle games. If possible I will complete them completely alone without looking at a guide. I’m more willing to break this for story-driven puzzle games like La-Mulana. But for games like Rush where you just have singular levels of different difficulty to chose I tend to just give up instead of looking at guides. And so I played the game first in January 2012 getting most of the game done with some levels not solved. Then 2016 I returned finally giving in and using the ingame hint system solving remaining levels. But I was still missing some of the actual challenge levels and the hidden cubismus levels. I returned at different points to solve those levels (had to look up how to “find” the hidden levels buts solved them myself) and finally got solved the last one this year September. So what was missing? Seasonal achievements for December which I then solved today. And so I have finally completed Rush. The game itself has a lot of very interesting puzzles (and some annoying ones based on timing) and it has something hypnotic to watch your armada of cubes rolling in perfect harmony. For puzzles fans I can recommand this game as most Two Tribes games.
And with this I’m done. A bit salty about The Long Reach as it draws back on my goal to raise my average completion rate. Do you have games with broken achievements annoying you? And not asking about SAM users -_-
I don’t like the the grey cold months (and horror cliché endings)
And Winter is coming -_- I’m already feeling a drop in motivation. The end of the year will get exhausting with the work coming. Well, more of a luxury problem. As for the horror cliché I will get to that later. Let’s look at the yield this time:
No More Room in Hell
Guacamelee! Super Turbo Championship Edition
Misao: Definitive Edition
Mini-Ghost: This is a short retro platformer with some light metroidvania elements. The game and map is neither overly large nor overly complex which is a good thing and was also never meant to be. You play as Ghost trying to stop the rampaging super-computer fighting hordes of enemies, finding new power-ups (or buying them). The scaling is pretty good and there are no majorly hard parts if you play the game normally. Game has some cute aesthetics and some interesting achievements. To get all achievements you need to replay the game at least three times as it will give you constraints which increase the difficulty like speedrunning the game and just using the primary weapon. Overall a nice game which made me slightly interested in the main game. Don’t think I will get that soon though (if ever). For the “modders” there is a workshop with additional maps (which I haven’t tested) and new avatars you can use instead of the protagonist sprite which is kinda fun. However, in most small games workshop is a barren wasteland even if there is content in it. For example, for Super House of the Dead Ninja I made a small map (due to an achievement I admit) which hasnt even been looked at once since its initial month. For Blocks that matters there have been 50-60 views in a span of I think over 5 years (and none in the last years). So it kind of demotivates to make content for such games which is a shame. Thanks to MrsAlwaysRight for helping me with the Trolling achievement.
No more Room in Hell: Waited for 1.10 to drop and it finally came. So i got back into the game to get some more achievements which has been halfway sucessful. Game itself is a first person zombie survival game in source engine which a more thourough emphasis on melee and survival. Every mistake could mean your end. One bite may infect you, one hit can make you bleed. Overall there are still many ressources on most maps (survival or objectives). But you need like 10-20 hours to get to the game and hitboxes and sometimes a bit wonky. In total, it is a good game where you actually feel the effort of teamwork although you can do a lot of the objective maps alone if you are experienced enough. As I stopped playing I had 80 of 92 achievements. Now I have 100 of 107, so that is good. There are still at least three achievements which I could get if I just would search for a competent team of three more people. But this will slowly drift again in the realm of fewer playtime. It was a nice look back.
Guacamelee! Super Turbo Championship Edition: I played the Gold Edition some longer time ago and had fun enough with the game. But I didnt think the changes for the STCE would be enough to buy the game a second time. But I got a key in a bundle and searched for a co-op game. And this was a near perfect choice. Another light metroidvania, with some nice humour. You play Juan who dies in an attempt to protect the daughter of el president in Pueblucho. Well, you fail and die. After finding the mask of the dead however, you are reborn as a luchador, fighting skeletons and cacti and more. On the way you get many wonderful special abilities giving access to new areas. Greatest selling point beside the subtle and non-subtle humour is Guacamelee’s fluid movement, be it either in combat or platforming. The special abilities fill wonderful in the overall movement and are necessary to reach various points in the game while also having their place in combat. If you have a key you should try it out, especially in local co-op. Since I don’t remember Gold edition completely I cant draw much comparison. But SCTE has at least two major regions and one new ability added, in addition to other enhancements to overall story flow. I remembered the platforming as kinda hard for the special sections. But playing this made me remember how fair they actually are. In that regard, I will most likely buy Guacamelee 2 at one point.
Misao: Definitive Edition: And here we have the Horror Game. Well, it is not really much horror. But even those horror light games often find their way in my library beside actual horror games. It is a top-down retro game made in Wolf editor. You play as Aki (or however you name the protagonist) being trapped in school with others while trying to relinquish the curse of another school member. No, this is not Corpse Party. The game is overall a bit lighter. There are many ways to die and most are rather comedic. This said, there are some more disturbing elements and those are surprisingly in the story which covers the theme of heavy “bullying” if you can still call it that. The disturbing thing here is that this theme, even in this rather extreme form is more often a theme in Japanese literature which makes me wonder of how much of this is real and an actual problem. It is hard to swallow, thinking that these things happening are really a common occurence. Another example of media where you can find this theme would be the mange Revenge Classroom, which is really hard to read just because you wish so hard that something happy happens while it is only going down the drain. I would not recommand to read this for the fainted hearted. But Misao is in the horror themed games a better entry although you have your share of death and tragic. This is mainly for one reason: the ending. In comparison to most endings (for example Mad Father from the same developer, I probably made a rant at one point on this site) it lets you go with a good feeling. And it even is the true ending. Don’t know how it is for you but many horror film/game endings have this awful tendency to make some “twist” to the ending like all are happy, all is good and BAM random bullshit. It is horribly clichéd (if you excuse the pun) and often doesnt make sense, leaving you sometimes with a sour feeling. Not that case in Misao which is a good thing. Still doesnt make up for the bullshit twist in Mad Father >.<
Well, and here it concludes. Could have made a lot more progress but I had two week vacations. And I just dont know why, I cant motivate myself for anything if I dont work. I just play the same two games over and over again. It is so frustrating. I am far more productive in my free time if I have less of it …….
Amnesia …… again
Amnesia is something you seemingly had your whole life. At least you don’t remember a time without it. Single game for today but it fits the Spooktober theme. Also I’m searching for some gaming help.
Amnesia: The Dark Descent: Well, I don’t think I have to tell much about this game as nearly everyone should know it. You are playing Daniel who had the glorious idea to drink an amnesia potion in order to flee from the Shadow. You are walking around the most time, solving minor puzzles while avoiding enemies and trying to not to die by heart attacks.
So how does it come that I got to play through the game again ….. for a third time (first as I bought, second as it got the achievements). Well, as their seems to be a new Amnesia Collection for XBone, Frictional Games made a new game mode: Hard Mode (Booooooring name). And with it came the new achievement of playing through the game in Hard Mode which is ….. hard. So what has changed? Enemies spot you easier, are faster and hit harder. There is less oil and tinder boxes (like 20-25 for the whole game). If your sanity goes down you die like …. you are dead. And yea, saving costs 4 tinder boxes meaning that you can save at maximum 6 times in the game. So, it is a similar approach to perma death like in Outlast. On the plus side Frictional Games gives you the chance to save at your own pace, considering you take the risk of exploring more and finding the tinder boxes. But you may lose sanity or find enemies. That is a fair concept. What is more annoying then Outlast is the death by Sanity which is a problem in at least two points in the game and forces you to wait several minutes at different parts of the game.
As I played the game twice before I didnt before to do this completely blind again. So, I upped the gamma a bit and used a video guide where routes had been described to minimized enemy contact. Still had to manage sanity myself for most part. As the guide is fairly good I didnt die to often and only shortly after saving as those where risky points anyway.
If you are lazy, someone has posted a “guide” with a final save game to just trigger the achievement which is kinda stupid in my opinion. Welp. Also I havent tried but I think it is still possible to edit the save file (as it is a simple txt file) to give you more tinder boxes.
Searching for Help
Well, first to the one I would really like to do. Recently got myself from Tremor Games Mini-Ghost which is a simple retro platformer. I also have completed most of the game with the exception of the Trolling achievement. Here, I need someone from my Steam friend list to play the game and I have to use the Troll mode and do something. Shouldnt take longer than 5-10 minutes. So if someone here has the game, I would appreciate it. In rare cases, I also have an additional key. So someone here says he wants to play and complete the game himself I can provide also a key. But not for a +1 or some quick one time playthrough.
Secondly, with the recently published 1.10 Update I try to get back a bit into No More in Hell, a free to play, co-op zombie survival game. So if someone wants to help me with some more difficult achievements I would also be open for this. If you havent played this game before you can take a look at it, after all it is free. However, I would not recommand the game to people having problems with dated graphics and slightly clunky gameplay or achievement hunters as they are quite grindy and hard. If this is no problem for you, we may try some things together. Not sure though, how much motivation I am ready to pour into it myself.
Lastly, I am still open for some of the easier RE5 Versus achievements.
Have fun gaming.
My Big Sisters House of Dead Ninjas
Less time since my last update. Mainly to the magic combination of playing a rather short game and being unbelievable stubborn.
My Big Sister: I was really happy to win this on Steamgifts as it was part of my follow list which kinda works like a hidden wishlist :P. Thought of buying it before but strangely enough the cheapest price to get it was together with two other games from the same developer which didnt interest me enough. My Big Sister is the story of Luzia and her older Sister Sombria. It is a simple adventure game with simple rpg-maker like graphics. It plays in different scenes where you walk around in a rather limited area, talking with NPC’s, collecting some items and solving easier puzzles, nothing which is really hard. Main motivation is getting further in the story which concerns the relation between the sisters, their respective state of mind and body as well as their family’s story. Overall it was interesting but a tad to confuse for my taste. The game covers among other themes doubt and as such you are never sure if the things which are said and are happening are “real”. Game also has different endings (only dependable from actions in the last chapter) although two appeared rather odd to me.
Achievements are pretty easy. There are several story related ones and some others which can be obtained by doing additional tasks in the chapters which also cover additional story parts. While you only have one save there is an in-game method to jump to every chapter you want to. Apparently, it was meant as scene select feature after you beat the game once. However, it is not in the game (yet). I marked the game as completed since the story is finished and the game works without much problems. Strangely enough it is still in Early Access, so maybe something more will come.
As additional information: Like said there is only one save slot so if you missed something you will have to do a second playthrough or use the hidden chapter select function. Game starts in windowed mode and there is no in-game options but you can use Alt+Enter to get Fullscreen. There is no gamepad support which caugt me by surprise as it is usually in such games, had to play with keyboard here. The game contains some rather bloody scenes.
Super House of Dead Ninjas: Welcome to the house of dead ninjas. Mainly dead: You. It is a rather simple arcade game. You play as Shodn descending the tower (I think on the search for your father/ancestor?) fighting against hordes of enemies as well as dodging multiple traps. The game is separated in different runs where you descend floor by floor. Each run is different as the enemies, traps and floor design is procedural. However, this is mostly on the order of floors as most floors are pre-designed and will just come in different order and mabye with different enemies. But after a while you will certain elements and know how to react the best which is also necessary. A run doesnt last longer than 15 minutes as you are either dead by then or you have completed the game.
Before each run you can choose your melee weapon, your ranged weapon, your bomb weapon as well as your magic. Many items have to be unlocked by in-game actions before though. Also you can choose your difficulty and the game mode (which also changes difficulty as they have far harder floors). Game difficulty comes from different aspects, you have 30 seconds before and unkilling enemy appears which hunts and kills you. So you have to find a clock item before to renew the counter. Also, every enemy in the game and every trap kills you in one hit and you kill most enemies in one hit, so be fast. Total game (on Ninja Difficulty) has 350 floors with bosses on Floor 100, 200 and 350. On your way down you will find ammo for your weapons as well as helpful items for example to ignore spike traps.
Can’t comment on everything for one reason. First time i played SHODN was four years ago. I completed 44 of 46 achievements, the last was a 6 minute run on Hard after which i decided that doing the same on Ninja difficulty would be insane. I always wanted to give it a try but could never find the motivation to do this. Then two weeks ago appeared the motivation, followed by stubborness. I have a total play time of 57 hours, about 20 hours in the last two weeks. From those 20 hours at least 90 % go into the hunt for the last speedrun achievement. 6 Minutes for 350 floors, four bosses, lots of traps and enemies and against the own abilities with only 5 lives (you can find new ones though). This is a real test of endurance. I though if I notice it is outside my abilities i will just drop it. But sadly I noticed that with every hour I came farther before running out of lives, reacting to certain floors with movement patterns, beated bosses faster and more consistent and started getting to the final boss more often, only to die there. After 20 hours then I finally managed to have enough time and lives to get this done. The last achievement was then simply uploading a map to Workshop so I did that.
Funnily enough, this will not be the game where i needed the longest time from first to last achievement. Firstly, there are some which i will never complete, so I just dont count them. Secondly, if I remember it in December there is another game which I can complete then which i started playing even earlier. Also I just checked and I needed about 5 years for L4D from first achievement to last achievement. So, anyone else who comes back to games far later with the insane intention to complete them?
Chronicles of Baldur’s Gate
Well, this took a while. Just have to decide on what to do next. So what I have done in the last two months (Two months? Man, time flies by -_-):
Chronicle of Innsmouth: I have completed this already far earlier than this post but was to lazy to write about it alone. It is a nice little adventure game with mostly logical and simple puzzles. There have been two instances where I had to look for help. Looking at the name, most people familiar with the mythos will recognize that this is about the Cthulhu mythos. I’m not sure if the protagonist has a name, if so I forgot it. Basically you are making a trip to Arkham and upon hearing the name of Innsmouth you decide to give the city a visit which is …. probably not the brightest idea (but there is some reason for it).
In its core the game is a retelling of the story by H.P.Lovecraft and if I would actually have read that story (standing over there in my shelf) I could do a better comparison. It covers the gaining of information about Innsmouth and how to get there as well as the events in the city themselves. All of this is combined with some light humour which fits the game overall and takes away from the normal insanity accompanied by Cthulhu games. There is also voice acting which is quite good for the most part. Like said most puzzles are rather fair. Although there are a few action sequences which might be something to suffer through including one infamous scene also known from Call of Cthulhu :P
If you like adventure games I think you can’t do wrong with this one.
Baldur’s Gate: Enhanced Edition: It has been …. I’m not sure …. 15-20 years? since I last played Baldur’s Gate. So I thought it would be a good time to replay it with achievements and the Dragonspear expansion. Initial plan was to play this together with a friend but after 14 hours in-game it didnt get further. So the game rested again for some months until I made a new character and started again. It is impressive how I remembered certain parts of the story but completely forgot others. Well, I won’t spoil the story or go into details about the gameplay because both should be very well known at this point.
I will go a bit more into detail for the Dragonspear expansion. I’ve read some forum comments and reviews and I don’t understand some of the criticism. Linear gameplay? Yea, that one is justified. Incomprehensable change in attitude of Baldur’s Gate citizen? Nah, I think it was well portrayed what caused this change. Bad portraying of the main antagonist? She was a bit bland at some points and her conviction felt somehow off, so that seems to be fair. Forced gender issues to the player? Um, no? I mean okay, you can have one companion who is apparently gay and another one who is bi. So by pure statistics maybe a bit much. And then you have one vendor who is transsexual. Point is that you don’t even know this until you complete an optional sidequest (although I think this has been changed with one of the more recent patches). So people are overreacting for nothing.
Overall I liked the Dragonspear expansion. It showed Baldur’s Gate in uproar about an immigrantion stream (a rather relevant theme) and a crusade, introduces new gameplay elements like the actual attack on castle Dragonspear and has a lot more dynamic of your group members than the original Baldur’s Gate. It also covers the story between BG1 and BG2 well for most part
So what remains to discuss? Achievements I guess. A lot are sidequest relevant and dependent on which course you chose (Side with party A or B, etc…) so you either play two times or reload often to do both in one game. This is all okay, although it takes it a bit away from the game since you may be tempted to look stuff up before it happens. Then you have the annoying character achievements like getting 100 Lore knowledge, being a grand master in something or reaching 25 in a stat. Why are they annoying? Because you have to do them with your main character. So I had at the end of the game make a completely new character for one of the achievements. Those achievements will be easier for Baldurs Gate 2. Yet, here they are unncessary. And then we have Legacy of Bhaal difficulty. If you are cheesing the game like a power games than it is probably still to easy. If you are somewhere between playing for fun and trying to be efficient then it is okay for the most part with some exceptions. Shortly before the ending I fought two warrior skeletons which were immune to magic and hitted like crazy. So yea …. there are balance issues.
Achievements (and the time investment) are also the problem for my next decision. Should I first play some shorter game again? Or should I play another one of the Black Isle games. I think I have a key for
- Icewind Dale: EE (same annoying difficulty achievement and one super grind with a 3*30 level character)
- Baldur’s Gate 2: EE (character achievements will be easier since the same as for BG1 but possibility to start in ToB so instant getting them, but one achievement for every keep which you can only get ONE per playthrough, so there has to be some kind of farming to be done)
- Planescape Torment (has apparently a really good story but has annoying achievements for being bad and neutral over whole game making three playthrough necessary and against the way i normally play)
So, yea. Not sure if I should do some other stuff before.
There are times you see a game and get mad because they are bundled. Because they are good enough that this shouldnt happen. And you wonder and realize again that most Steam users are idiots (<== obviously opinion of someone slightly mad). So what have I done since my last update game-wise. I bought a new PC but I said that already, and I played a new game and created a guide for it:
Future Proof: Weird. Mysterious. Strange. There are many words you can use to describe the happenings in the town of Greensvale. But let us concentrate on the important task here. A meteroid is soon going to crash into the town of Greensvale and ….. sorry, did I say soon? I meant in 12 minutes. Anyway, the road out of town is broken down and your chances of survival are not looking to good. But hey, you have 12 minutes. So do something.
Future Proof is in its core a open puzzle game with heavy focus on exploration and deductive abilities. There are 2 main route endings and 12 side endings. Many endings can be reached right from the get go, some other needs some progress on the main route first either in form from items or crucial informations. So there is always something new to discover. Nearly all endings are reachable with some common sense and (a bit weird) logic. The hardest part is probably that you have items and information for 14 different endings mixed in the city. Still, everything is very doable. The game is separated in loops of 12 minutes where you start anew without items everytime. To reduce repetitiveness and to help with your quest there are two game mechanics integrated to help you:
- First, Sean remembers all his previous loops. As such he creates Thought Maps with hints for some of the endings which will persists between the runs.
- Second, as he remembers previous loops, the game asks you at the beginning of each loop if you want to trade some time in return for progress on the main ending.
There is still more to tell, but if you want more information you can take a look at my review which is linked in THIS GIVEAWAY FOR FUTURE PROOF.
To give you a better idea about how the game progresses have here a spoilery screenshot (not a screenshot actually): You do need to equip the rubber gloves or otherwise you will die by electrical shock.
If you have the game obtained through a bundle give it a chance. Greensvale is a really interesting town with fun and logic puzzle and some references on the way.
While searching through my Humble Bundle Keys in order to find something worth giving away I found an older key. Game looked short and interesting enough to play through it. But first to something completely different:
Phantom Breaker: Battle Grounds: I have completed this game before, twice I think. But over a year ago they added another DLC, which is a good thing I guess. But for achievement hunting it is a bit troublesome :P Nonetheless, as I don’t think that the DLC will get much cheaper in the future I go the Frau DLC during the summer sale and played through the game another time with a new character. Apparently it is a spin-off to a 2d fighting game a la Street Fighter. Never played that one. And Battle Grounds is also more my cup of tea. It is a 2d brawler which you can play online or local with up to four players bashing countless foes (and one boss) in order to complete the stage and level up. Each stage has an own unique design and each character slightly different move sets. All in all it is good fun if you search something to play with a friend. But the game can get kind of repetitive, especially if you want to get all achievements which means multiple replays of the game over and over again. Well, let’s look if it will stay in the completed section this time. ^^ Still have some other games with 100 % in the beaten section because they may get an update later on the road.
Stories Untold: A weird game. Irritating. Slightly spooky in moments. Showing lots of stuff you can’t associate to. Stories Untold is a compilation of four episodes (between 30-90 minutes long, you can’t save) which each episodes telling another story sharing the same main character: James Aition. Most of the time you are sitting in one place and are either adjusting some kind of weird devices or type stuff into a computer. In its core, the game is probably a puzzle game and most puzzles are designed fair. This gives the game a very unique way of telling its story although the single episodes barely contain much story. Spoilers following: The strength from Stories Untold comes from the fourth episode (which may for some also a deal breaker) as it shows how the previous episodes are connected with the climax in the last episode. And there you will understand what those sequences before have been. Although nothing in the game is set in stone. Fiction and facts are mixing up in an intangible net and noone can know for sure what really happened. The final episode shows a rather clear and depressing picture on what happened. But given the fictions aspects besides others the game never tires out to imply additional happenings. As such a completely different interpretation of what has happened is totally possible. It is a game which makes you think if you want to dig in deeper and leaves some interesting room for discussions. Has someone here played the game and thought about it? What is your interpretation of the happenings?
Well, that’s it for the moment. Next I will play two recent bundle games I specifically ordered on Tremor Games. First one I started playing and it is as interesting as I thought. And the second covers a primal interest of me :P After that I may go back to an older game again to further decrease my unfinished or beaten but not completed section.
And since I got a nice bonus on work, I will maybe buy a new PC. Any recommandations for simple good which does not mean lot of work for me? Still feeling unsure. I’m so accustomed to my laptop, but a nice gaming PC might be worthwhile.
And if I’m here anyway: Still looking for some help with some multiplayer games. The most preliment being RE5, the easier parts of boring multiplayer versus achievements. Other than that I could need some help for NMRIH. Still waiting for the 1.10 update and then I may play for a bit of time again to get some more achievements (I’ll never complete this one).
I am not sure what it is. But the percentage of Horror Games in my library has an unhealthy high value. I actually despise jump scares and I do not really enjoy those horror games. Nonetheless I have recommanded several of them. Als,o there are a lot of Horror Games which i despise or which just don’t interest me like Slenderlike or FNAF-like games. Still, every few months another horror game finds it way to my library. Last weeks addition:
Unforgiving - A Northern Hymn: An interesting one. From the gameplay it is mostly walking/running around and solving simple puzzles while avoiding creatures from the Swedish Mythology. The game itself with you finding yourself of the backseat of a car being kidnapped by your own brother as it is heavily implied that you have some kind of addiction problems (all said in the first five minutes of the game. In your “heroic” attempt to rescue yourself you bring the car to crashing and find yourself in a Swedish Forest with a whole new set of problems. Most of them potentially deadly. Actually, large parts of the game it is impossible to die unless you drown yourself. Point is, you don’t know when those parts are as in irregular intervals you encounter new or old creatures which can actually kill you. So you have a mixture of scripted events, active sequences and cutscenes. The reason you are always on edge is given by the games most brilliant aspect: the sound effects and music. Always you hear something irritating, menacing. Expecting to be jumped at any moment, even if there is nothing (Screw you Skogsrå!!). The eerie atmosphere is supported by disturbing children drawings.
The story itself is interesting enough to follow along with an …. odd ending I will say here. All in all the game is quite interesting if not alone for the view on the darker side of the swedish mythology. Normally, I would have waited with another post but as the sale started today I though I’ll post this one as the game is 75 % off. For this price it is actually fair as the game IS rather short with a first playthrough of 3 hours. You can get 7-8 hours out of it if you go for all achievements WITHOUT looking up a guide. So think about it (unless you despise all horror games). Don’t think it is a bad investion. On a sidenote I bought the game a week ago with a 66 % price of. Technically I could refund and buy anew. But I think it is fair to support an indie developer and the 1,20 € is not really much money. I waste more for Chips. With this said find here the OST and an image:
As I was on buisness trip on Chile recently and read a similar thread on SG I started to wonder a bit. For those of you working already, what is your job? Like, I’m a chemist. No I work neither with drugs nor with explosives. I’m salty most of the time as I work with salts.