Bangledeschlers Completion Addiction. Bangledeschler’s profile
September Lost in the Borderlands…
Another high concentrate month for me in gaming. I have spent many hours into FFXV (and still haven’t gotten close to beating it [definitely not too busy fishing and hanging with the boys]), and many into Borderlands 3 (and many more), so my actual progress is rather small, but managed to squeeze a few in between release dates. Not sure I have a whole lot to say this month, so let’s get to it!
After playing hours on hours of FFXV, I think I got a weird craving for a fishing mini game that brought me to this. I’m not really sure how to feel about this game other than it was kinda weird. Understandably, it is a fishing arcade game, so it’s not really up my alley, but trying to figure out how to use each lure felt a lot more challenging and difficult than it was probably meant to be. That and it hasn’t particularly aged gracefully. Pick a lure, each lure has a depth strength, figure out its unique quirk, utilize it, and try to catch quantity and quality fish. The bigger the fish, the more points, and more is better as you are always on a timer, and each fish will give you very little bonus time.
Recommend? Probably not.
In a day of modern games and 3-D gameplay, I was feeling something a little more… classic. Which led me to Sonic CD. Generally I was fairly confused and conflicted with this game. I always play in a way of a collector and completionist. Yet the goal of the game is to go fast, where I would want to get all of the rings, find all of the hidden objects, and to make matters worse, you could go to the past or future versions of each level to find these hidden objects, but either future or past wasn’t certain. To give me more conflict, premise-wise I wasn’t really sure what was going on, only that Eggman had a giant metal planet, a metal sonic, and a few annoying bits that got me killed all too frequently. Yet, when I started getting into the flow I did start to enjoy the “gotta go fast” style and killer soundtrack. Apparently there are also multiple endings, things I would not get without a guide, and you can beat the game as tails after your first playthrough.
Recommend? Sure, if you can get into more classic fast paced and challenging 2D platformers.
Not sure if Zen is the state you reach once you finally get through all this game, but the only state I reached was a state of rage as I slowly began to lose the ability to get 99% - 100%. The objective of the game is to bind a wooden figure/statue with string which will apply paint via the string or paint balls on the string that explode on contact, until you either paint the statue or run out of string and tie it off at a designated location. The idea is to be “zen” and go with an intuitive flow, as you rhythmically tie the string around without stressing too much. Except I experienced a lot of stress as trying to rotate the statue could cause your rope to slip (in a way that wouldn’t happen had this not been on a digital format), or somehow gets bugged to go through the statue and compromise my ability to complete it. I’m not sure what I got from this game, but Zen sure wasn’t it.
Recommend? Hmmmm… NO.
Gears 5 Status: Beaten
Gears 5 is in now way the best, but it is definitely a step in the right direction after the disaster of Gears 4 and Gears of War: Judgement. It’s story has a little more substance than the last, and its gameplay throughout the story felt a little more like the old gears game while still adding in new interesting mechanics to make it its own. It now sports a new playable character, a flying robot that can be used or commanded to do upgradeable special attacks including blinding opponents, bringing up shields, and more. Another change, that I’m a little more mixed about, is the new open world aspect they added to the game. Although I enjoyed riding out on the skiff, the open world did not particularly benefit or take away from the game. It only seemed to try to capitalize on the trend of games becoming open world, the only other purpose is to find unique upgrades for your bot, and legendary guns that you can’t really store anywhere. The campaign and general level designs made for enjoyable battles. My biggest qualms with the game come from an unfulfilling forced decision the game brings you to and a little too open of an ending.
Multiplayer was a bit weird as it is now more of a basic loadout (some pistol variation, with a non-lethal grenade variation) and as you get kills and kill assists you can unlock a set of available weapons. It took a second to get used to, but after the first match was able to get MVP every match after. The horde mode is relatively standard to the series, however has an annoying leaderboard hub after every round that prevents you from doing anything in between majority of the free time of the round. “Escape” is a new mode that has you and other players race against a threat to get outside of a Swarm hive. Using what you can find and your players power, you can assist or leave behind your fellow players in an attempt to escape. I don’t really see much replay ability of this mode unless you squad with some good friend, it just felt too underwhelming as a whole.
I don’t know if the Gears series will ever truly reclaim its glory from 1 – 3, but it just might get close. I’d more recommend this to fans of the series who need some more, but willing to accept the current faults/lowering their standards for a moment.
Borderlands 3 Status: Completed
Long anticipated and my new favorite entry of the series. Several years after Borderlands 2 you play as four new vault hunters, all with interesting new skills that are quite customizable. The skill trees were all so interesting, that I wasn’t always sure which one I wanted to focus, which is a first for me. The new guns and gun mechanics are a lot of fun, with the Jakobs being my new favorite manufacturer. Though the writing can be a little everywhere and the villains were not as cool as I had originally hoped, the story is still an enjoyable ride, with a bunch of great areas to fight your way through, and great new characters to meet. I absolutely love a lot of the new looks for characters, particularly Maya, and generally fun/unique interactions with enemies, objects, quests, etc. This is still very much Borderlands (particularly Borderlands 2 and that is not a bad thing) with a bunch of quality of life changes, including the ability to fast travel to a point from anywhere, buying ammo by pressing a button near a vending machine and more. The game is littered with bugs however, mostly non game-breaking, repeating audios, laggy multiplayer, and the occasional enemy getting stuck in a while (mostly during waves of enemies missions, particularly the most frustrating). Still, the game is nothing short of amazing, and only a shame they made Epic exclusivity for PC (definitely buying again for the inevitable Steam release).
Recommend? Oh yes, 8.75 out of 10 (-.25 for cheeky and terrible ending song not fitting the Borderlands indie/alternative theme.)
August Carry On…
Agh, I meant to take more time in writing my reviews, and organize my thoughts, but I ended up rushing it again… it’ll have to be next month. At the very least in my backlog I used the monthly theme to focus my attention a bit more to make decent progress.
|Name||Achievements obtained||Achievements This Month||Playtime (Before Month - End of Month)||Status|
|Divine Divinity||NA||NA||(7h - 25h)||unfinished|
|Dragon Ball Xenoverse 2||34/61||24||(8h - 25h)||Finished|
|The Elder Scrolls V: Skyrim||28/75||6||(59h - 67h)||Finished|
|Final Fantasy VII||3/35||0||(32m - NA)||unfinished|
|Lego Harry Potter: Years 1-4||NA||NA||(37m - 11h)||Finished|
|Trine||15/33||2||(3h - 4h)||Finished|
And even made some time to focus in other areas as well. Still it feels like I am getting a lot of nowhere, though at least its consistent with the real world. Despite these feelings I, and hopefully you all as well, can carry on…
I needed a break from my current set of backlog goals, and to play a decent shooter which gave me an excuse to take care of F.E.A.R. 2: Project Origin on Steam and it’s DLC Reborn. Not as great as the original F.E.A.R., but still a decent shorter entry if not a little annoying due to the power armor sections.
Reborn I’m not even sure how to go about this DLC, it was absolutely terrible. Very short, very poor quality in levels, story, and cinematics. It almost looks like a PS2 alpha. The only purpose this DLC seems to serve is to sort of help set up the secondary character in F.E.A.R. 3 and to be a clear sign of how terrible it will be.
Recommend? Sure for the base game, DLC… not so much.
Your typical Arena shooter with the Half-Life flavor. There isn’t any campaign or anything like that. Just pure PVP… which is mostly dead. Though to my surprise I found a few matches. Naturally most of the people left are quite skilled and know the quirks of the game.
Recommendation? Probably not due to the lack of player base.
This game seemed to have such high praise, and the reason to get VR… I just don’t get it other than maybe a streamers hunting grounds for some quick views. The jokes are kind of bland, and the tasks are just as fun as a menial job can get. Each job has you set in one spot and complete each tasks. The game doesn’t offer much else after the job, other than to do small combinations/customizations that don’t amount to much.
Recommend? Not really.
The freelance police are here to save the day or something like that. Akin to the point-and-click adventure with weird antics/solutions that you would find in Grim Fandango offer a humerous adventure so long as you can figure out the solutions. Admittedly, I wouldn’t have been able to get through it if I didn’t have to look up a guide every now and then and can only wonder how others got through it without guides.
Recommend? Like weird humor with unorthodox problems/solutions.
Much like the Beginners Guide this game served as a sort of way to break the fourth wall of playing a game and into the life of developing it. Though this has a slight more interesting concept of stripping away pieces of the scenery or enemies and filling it into others. The game itself is under a problem of never being finished due to various issues coming from the developers (Constantly changing scripts, game flow, gameplay, changing the game entirely), so you and an impatient AI in the game task you with ending the cycle once and for all, revealing the developers for what they are and creating the game yourself.
It’s neat and in a way more art than a game, (much like A Beginners Guide), but still an interesting take on the development aspect as well as what can happen to those who succeed and how easy it is to fail.
This is back again, only due to the free update Joppo Saves the Universe in which you can now make Trover into a Yellow normal eyed Joppo and that all the script is replaced with Joppo where an annoyingly high pitched Joppo comes out of everyones mouth when saying that name, as well as an achievement. It’s complicated when complaining about a free update, because despite this being free it was still somehow disappointing. It just didn’t do anything for me, like was this the joke? That people expected something and instead got a skin that didn’t do anything? It’s not even aesthetically pleasing or anything, it simply exists. I’d rather they just didn’t add anything at all at that point.
This platform side-scroller caught my eye way back with its general aesthetics and potential gameplay and I wasn’t particularly disappointed on these fronts. The game generally looks good and once you get used to the awkward gameplay and clunky controls this game was enjoyable for a while. You eventually get to play up to three characters all have abilities to unlock as you progress, and you can capture enemies to transform as the enemy at will until that form or you are defeated. This game can be a little difficult at times, but fear not as being defeated does not mean you are done. You will take control of a fearless soldier to find a resurrection shrine to bring you back… if you make it there that is. It does offer multiplayer co-op and versus, but as you might imagine it is quite dead.
I did generally enjoy this game, but due to the clunky controls and the repetitive gameplay (the game revolves around procedurally generated levels as you make your way to the same final boss) I can’t recommend it for everyone.
A sort of fast based western shoot-em up bullet hell like game that hosts a wide variety of characters with various weapons/abilities that individualize how you play them. You must travel X amount of screens before you get to the boss of the act and until then try to get as much gold, upgrades, maybe a horse, and generally try to survive as most hits will kill you in one shot/melee.
The game has some interesting concepts enough, but once I finally got around to beating it… I wasn’t very interested in playing it again after that. It just generally wasn’t that enjoyable, most of the characters seemed unusable, and this game just isn’t that replayable.
Can I recommend this game? Not really.
Thanks to the monthly theme, I finally sat down and focused on the main story quests of this game.
Although this is very much a sequel with some small tie ins to the first Xenoverse it is more like a well polished and well made version of the first. Overall (as usual), you will be fighting through the DBZ history with some added twists, get most of the usual parallel quests (side quests) with a wider roster of characters being added in. What really makes this game shine compared to the first is it’s much better and potentially more technical fighting system now with more fighting mechanics and control over the battle. Furthermore, the depressing drop rates of skills/abilities/clothes seem to be not nearly as abysmal from the first one, meaning much less of a painful grind. As well when you actually unlock the criteria for an ultimate finish, there isn’t just a chance that it will activate anymore, rather that it WILL activate.
I was a little sad to learn that despite being able to port over your character from the first that you can’t actually play them. The cool part about that is that when you do, you still get whatever abilities/clothes they had, and they are revered as the hero of the city and occasionally meet them. Importing your save however is problematic, and I had to physically move it into the DBX2 save area for it to work.
Even though this game has been out for a while and future DB games have been released this game is still getting content and has an active player base to battle and co-op with on various missions.
Recommendation? Do you like generally simple to understand, but harder to master fighters and DBZ? Then yes!
Seeing the tag Lovecraftian I thought I might enjoy this game, but as I played and found the look and gameplay to be more like Minecraft, that this game was more something I wouldn’t love. A rogue-like that causes you to go through portals to themed areas to capture an artifact. You can carry up to two weapons as well as an ability that help you get through the blocky horrors til you get to the next trap door. Getting all three artifacts lets you into the final teleporter that combines all the areas themes and monster to prepare your endgame difficulty and challenge. Overall though it isn’t too hard and very easy to speed through.
Recommendation? Nah… or at the very least it wasn’t for me.
Another stand-alone side story of the original half-life as you once again take control of another character that isn’t Gordon Freeman. Instead of being an enemy, you are a random Security Guard just trying to have a normal shift at Black Mesa. This, of course turns sour as various soldiers and otherworldly creatures invade the facility and you must escape.
I generally liked this one more than opposing forces. It was fast, it didn’t have outrageously difficult enemies, and most of the puzzles made sense.
I first started this game years ago with a friend that wanted to co-op with me. …This quickly ended as she grew frustrated with my sometimes competitive gaming nature where I tend to collect all the things, and explore areas while she felt left behind and lego-less. She also refuses to finish anything, so perhaps for the best. Thanks to monthly theme, I had a reason to play again! For better or worse, I actually finished it. However, this has easily been my least enjoyable lego experience so far. Though it was nice most levels didn’t need to be replayed due to not having the right character equipped (most characters eventually learn the same spells and thus have the same abilities to unlock areas) the game itself felt so disjointed, the lego building just wasn’t so enjoyable, and the bosses were very similar to combat. I’m mostly just glad they wrapped up four books/years/movies into one so that I would not have to play through them all singularly and extend my lack of joy.
Recommend? Not really, unless you are a big fan of Lego and Harry Potter.
Savoring this game, I finally gave in and finally played it. What a solid entry to the series and is easily in competition to be my favorite of the rebooted series. It does everything the reboots have done and better… well at least for the most part. Lara Croft, now in the South American jungle environment is at her best as she becomes a combination of Rambo, Predator, and generally a terror towards her enemies. Her goal this time round? Oh not much, just to prevent a Mayan apocalypse.
The graphics in this game are stunning as you can see the slightest facial changes and expressions in characters truly bringing forth their emotion. The gameplay? Solid, as I have encounter some of the best stealth in gaming I have probably seen so far (When Lara is hidden, even I had trouble seeing her at first, and this is not a bad thing as I can actually believe the enemies can’t see her, and otherwise hard to lose track of your own character), the puzzles felt challenging, plenty of tombs to explore, and a lot of the platforming felt exciting. The story itself is interesting enough, but the more interesting is to see Lara Croft realize her own weaknesses, that she is capable of failing and making poor choices, and of course for her to further ascend into badasshood and hones her tomb raiding legacy.
There are some qualms though, such as using the grappling hook as you jump which I have noticed missed most times, with a very small timing window. Other than that everything was great! There are a number of DLC that offer short tombs, but I think I will wait for a sale before I inevitably play them.
Recommend? So very much, yes!
If not for the “Unfinished Business” theme this month I would probably continue to on/off play this game only to continue the seemingly endless side missions, and of course the mountains of modding. The game resisted though as I tried to make progress, I encountered ye olde Bethesda bugs that tried to prevent that. As I had remembered though, the main questline isn’t so interesting and already found myself wanting to finish the various guilds and eventually touch the DLC.
Recommendation? Yeah probably.
An interesting game that requires you to switch between three different characters (mage, thief, soldier) in order to overcome enemies, obstacles and puzzles in this fantasy setting. Each character is wildly different with their own strengths and weaknesses. The game is only made better when you co-op with a friend who can take control of the characters (ideally 1 person per character). Each character also has their own upgrade tree to further individualize and boost their abilities.
No longer following BJ Blaskowicz, but instead his two daughters in a game set long after the events of Wolfenstein II: The New Colossus. The strong point of the game is the same strongpoint of this revamped series with its gunplay now mixed into a co-op setting. Of course if you are playing this solo you lose much of the intended enjoyment, luckily if you bought the deluxe edition you got a Buddy Pass that allowed you to invite any friend who has the demo version. This is probably the most exciting idea behind the game, the idea that one person can buy the game, but still play with others that don’t sort of like couch-play, but over the internet. It does sort of take a weird turn with enemies with certain armor require specific guns in order to deal damage, but it at least makes each gun more useful rather than me just using one or two guns in the previous games. The bigger beef is the random difficulty up, particularly with the final boss, that seems a little over the top to fight.
I generally enjoyed the relationship between the two sisters, and their young quirky selves starting from their first kill all the way through their hardened experiences throughout the game.
Recommend? Kind of, but only with a friend.
July High concentrate games
This month was very much dominated to a very select few games that took a lot more hours invested than expected. This including Borderlands: The Pre-Sequel (left over from last month), RWBY: Grimm Eclipse, and (unfortunately) Hellgate: London. Still I managed to sneak a few more games in this month and made decent progress. It’s a shame I still have mountains to climb to still get through the backlog with assuredly more high concentrate games in there… but the climb to Mt. Everest is often the journey and finally conquering it, with any enjoyment along the way much desired.
The only company I know of that would parody and “bootleg” their own collection of games along with some others. This collection includes Enter the Gun Dungeon (Enter the Gungeon), Hotline Milwaukee (Hotline Miami), Ape Out Jr. (Unknown), ShootyBoots (Downwell), Super Absolver Mini: Turbo Fighting Championship (Absolver, but also a joke about how Street Fighter re-releases games), Catsylvania (Castlevania), PikuBiku Ball Stars (Unknown), and Luftrousers III (Luftrausers).
The main appeal to this collection of games is a combination of current favorite games turned classic Atari/NES and the weird humor that is put into its implementation that Devolver Digital is known for. Some games felt a little easy (Luftrausers III), while some had some serious difficulty (Catsylvania), but all provided that nostalgic feeling while incorporating more or less enjoyable gameplay. Some even had couch play capability (Super Absolver Mini, PikuBiku Ball Stars) that allows versus play with your friends.
All in all, if you enjoy any of the non-bootlegged variations of the games listed, and have an appreciation of classic gaming and Devolver humor then I would most definitely recommend. Especially since it is at a very cheap price when most classic game bundles cost much more.
This game was already previously beaten, but thanks to July’s Monthly theme (Ruby - Seriously this worked on so many levels, the main color is red, the show is called RWBY, and the lead protagonist’s name is Ruby… I get extra points for this right? :3), but now got the chance to finish off all the achievements. To much of my surprise, I succeeded! Despite all the multiplayer dependent achievements (particularly the four player dependent ones).
Note: For those of you still trying to get such achievements, I still have the game installed and willing to help out those who still need/want them.
Overview of Game I’m gonna be quick since I technically already reviewed this. This is a very barebones game with a RWBY skin over it. Beat enemies to get to a random objective, then defend said random objective for set amount of waves. There are other modes that include more objective defense or simply surviving wave after waves of Grimm (the enemy). Up to four players can play with Team RWBY (plus Team JNPR) to pick from with skills and challenges to slightly customize your playstyle.
Only recommended for die hard fans of the show, and even at that maybe at discounted price. Only wish the show had another chance at a dedicated game, because it really deserves a better game.
Another VR game that, I believe, spawned from the massive success of Rick and Morty (Other example includes Accounting +). I first would like to note, this isn’t a VR game as much where you interact with items yourself, but rather control another character while your avatar is sitting in a chair playing them (playing a game inside of game pretty much). Despite that, this is one of the better third person(?) VR games that didn’t cause any motion sickness (unlike Super Lucky’s Tale) and that the avatar still has some functional use outside of controlling another character.
The game itself is generally a singleplayer game with basic combat, but most of its appeal likely comes from the comedy aspect. In particular, the type of comedy that Justin Roiland is now known for… where conversations just keep going… and you are just sitting there… in your chair… waiting through the ad libbed rambling of some comedic value… you do a lot of sitting and listening. Of course, you don’t have to sit through it, you can do the tasks you are given and skip all of that. However, there will be a lot of dialogue missed, which again seems to be the main comedic value of the game. There are various simple puzzles and very odd creatures, NPC’s, and mechanics you will encounter along the way.
Synopsis You are a Chairorpian (species that never leaves their chair) one day your special two dogs are stolen by a powerful being and puts them in his eye holes to become more powerful. Using a power baby, you can control Trover to hopefully stop this evil being.
Recommendation? If you already are VR capable, and are a big fan of Justin Roiland, then this will be an easy recommended for you. Otherwise if you aren’t into ad libbed rambling as comedic value, I would consider passing, especially since the price is a bit much for a couple houred game.
A simple game to learn, but hard to master. You get up to three diverse classes to pick from and fight through floor after floor of dungeon. Each floor has one enemy that comes with a set of attack patterns, and your character can either attack, charge attack, or defend. The real skill comes if you can attack during the enemies wind up to cause bonus damage, learn attack patterns, and know when to defend. Completing floors and dungeons awards you items (which can be lost on death), gold (used to upgrade your characters abilities), and progression to the Deep Dungeon of Doom. Once you conquer the Deep Dungeon of Doom, an endless dungeon for you to grind out is also available. There are also secrets, and various endings to get, which offers replay-ability that pairs well with the quick combat.
Recommendation? Overall yes. The fast pace combat is both simple and enjoyable for all players, while still offering challenges for more experienced players to master. It is relatively short for skilled players, but can still offer plenty of content, with the only real issue being that it can feel like more of the same after a while with some grinding being an issue for getting items and secrets.
Previously dropped to not really understanding what to do with this game, it is now being moved to beaten now having played some modes with friends. Sort of sandbox game that allows players to create game modes to play with other players. My only experience is hide-and-seek (one player finds the other hiding players) and prop hunt (similar to hide-and-seek, but the hiders can disguise themselves as various props).
Recommendation? Maybe? This game doesn’t really stand well to the test of time UI wise, and it felt like getting some game modes or maps required additional resources to work which can be a little more effort than some are willing. However if you have a dedicated group of friends who like to play games with each other semi-consistantly, then this could provide some decent entertainment.
Feeling a little fatigued after getting through Half-Life, I finally got around to playing the side story Half-Life: Opposing Force where instead of playing Half-Life protagonist Gordon Freeman, you play a soldier tasked with capturing him. Of course, things go awry with the Black Mesa incident under way and it very quickly turns into a fight to get out alive. This very much felt like the expansions to Fear with Perseus Mandate and Extraction Point where you not only play as someone else than the main protagonist with different allegiances, but also engaging in an unexpected supernatural experience during your main goal, but this with more sci-fi.
Recommendation? Yes, if you enjoyed games like Half-Life and F.E.A.R. (though superior), this fits very well into the FPS horror. I particularly enjoyed the quickness of the game where the first felt it dragged on, and puzzles were not too abstract to solve. My bigger issue resolves on the human enemy type, which felt far too tanky and high damage output that put a bit of challenge to my Normal playthrough.
This game has received a lot of praise by those online and those that I know. For a while, during my playthrough I didn’t really understand it. As I progressed I started to get it, while simultaneously losing it. Don’t get me wrong this games soundtrack, aesthetics, and concept are great, however the games controls play like hot garbage and some of the mission designs leave much to be desired. Your goal is to roller skate around, do tricks, grind, and most importantly spray graffiti throughout the various areas to challenge the enemy gangs while listening to some killer tunes. Don’t think it is that simple though as opposing gangs, law enforcement, and a timer will do whatever means necessary to stop you. You start out as a base three-person gang and can recruit more later on with each character having their own stats.
The issue comes in when some missions almost require you to play the mission a few times to understand where spray cans spawn and the big spray paint locations are so that you can focus them before more challenging reinforcements comes. Although I am all for difficulty and challenges, a game that forces you to replay missions in order to figure out how to beat it just doesn’t feel right to me.
Recommendation? Yeah, the alternative aesthetic mixed with a great soundtrack and original game concept make for a great game, assuming you can get past the clunky controls. This game most definitely deserves some true sequel (ignoring Jet Set Radio: Future), but realistically will never happen.
Note: This game became leagues better due to it including my new favorite character with an alternative/gothic design (and IRL aesthetic) of Cube. <3
A standard side scrolling Beat ‘Em Up with an added twist. As a vagabond in Russia you quickly find yourself in some testing lab being injected with a drug that when used can heal or amp up your power. Being published by Devolver Digital you can expect weird scenarios, interesting dialogue, and a mix of brutal scenes/weird humor. The game plays pretty well, allows for co-op with a local friend or bot as you fight through the streets and underground of Russia to find the source of who’s behind the Nekro dealings. OH and hey, it also fit this months Monthly Theme **Ruby**.
Recommendation? Yeah! The game can be a little challenging, but overall provides a solid entry to the Beat ‘Em Up series. There is also Arena modes to fight outside of the story and earn other various drugs to use in Arena and in Story.
Do svidaniya, comrade.
sigh … I really wanted to like this game… When I was younger reading Nintendo Power I would always see ads for this game, and my younger edgier self was all about the theme of it. I even had it and played it for a short while back then. Then I thought that when it came to Steam, this would be my chance to enjoy and finish it… NOPE!
This game just falls short every step of the way. Originally an MMO with a great concept, reintroducing it as an Single-Player only was a mistake. I spent hours grinding through the game, dying and eating Resurrection Scrolls like candy making my way all the way through to get to the end game… only to find out it is nigh impossible without other players. The boss I got to was not only strong that did AoE damage over time, strong projectiles, and regeneration but when getting to low health would spawn multiple stronger copies of herself that had all the same abilities, but also healed her to full health upon activation.
This is only an example of one issue with one boss, there are many bosses late game that have similar issues that you will have to drown them in your own blood and bodies. Not to mention plenty of glitches and bugs galore. Sometimes when you die and resurrect your player no long appears, but a shadow of where they should be and the gun is in some weird angled position that makes it very difficult to aim. I’ve also had times as a Technomancer (Engineer) that my bot would suddenly just run away from the enemies, the enemies chase after it while taking no damage and as they go off in the distance become incredibly large until I exit very random areas of the map. Some items would simply disappear from my inventory while still taking up the slot, including quest items, and potentially so many more.
Reccomendation? Nope, nope… and nooop. If I had encountered this issue much earlier, I still may be generally angry about the failure of my hope for this game, but at least I would not have sunk so many hours into this. Perhaps it is truly better to rule in hell than to be a slave in heaven… or fighting it on Earth.
June A test of patience and perseverance
June marks my first full month of searching for a new job, and to say the least… it hasn’t been going well. However, if there is one thing I have tested and honed this month… is patience. Patience to continue applying, to continue waiting while my current job continues to eat at me, for conventions to draw near, and to get some of these dang achievements FINISHED! In other news, I finally started ordering my materials for my next costume project… which also means much less excuses to put it off. Bittersweet to say the least, but it’s definitely good for me. I’ve also thought of more ideas for costumes to do in the process which is great, now to get this train rolling…
A lot of the reviews you will read for this game will either be a downvote because it’s too difficult or an upvote because the person was able to beat the game despite the difficulty and for others to stop whining. Both those types of reviews are both true and accurate.
Despite the difficulty I was able to beat the game and get all achievements, however simply overcoming this challenging task does not mean I recommend it. Far from it actually. It simply isn’t enjoyable, the game is far too challenging for it’s own good and many of the tools it gives you aren’t worth using half the time.
Plot and Mechanics
The idea behind the game is you come out of one of the few bases, go get a supply, and bring it back without being detected and killed by the roaming at random terminator-eque killbots. You are but a human in a high tech machine, so you must use stealth and various gadgets (stealth field, laser [only incapacitates them], doppleganger, and throwing stone]) to make your way too and from your goals. Obviously patience is key, HOWEVER every so often a bomb will drop in the distance and a deadly wind will make its way across the map that rapidly pushes you in its direction AND will kill you because if there wasn’t enough problems to deal with. The AI is simply too random and too abundant to give any real active gameplay (I sat in my base waiting quite some time for an entrance to clear up because they were all surrounded by AI walking randomly that refused to walk away) Then when you are able to walk out and exert the patience it expects, even if you try to be fast and cautious there is still a chance the deadly wind will come in before you can make it back and wasting one of your three lives.
Though it is probably a realistic representation of how difficult it would be to survive deadly bots looking to kill any organic life form, it simply is implemented poorly and does not make for an enjoyable gaming experience.
This will have been my second time completing this game, though the first with the new free DLC they introduced due to the announcements of their third game. Honestly I still love this game to death, I have put far too many hours into it on this and on the 360. To be even more honest I would probably play much more still.
Playing alone or with friends, either way it’s a fun looter shooter game. Obviously with friends makes the experience far better, I’ve enjoyed it plenty playing single. Loads of weapons, distinct playable characters (my girl Gaige is clearly the best choice), all sorts of baddies, multiple playthroughs, some stellar DLC, and a pretty decent storyline make for an enjoyable experience. If you haven’t tried it yet, it is almost constantly on sale for a pretty low price considering the amount of content you will be getting.
My only real griefs with the game is the amount of DLC that involves cosmetics though, as a first person shooter you won’t really be seeing yourself too much. Luckily that is generally optional, and with the sale on the entire Borderlands 2 collection, it doesn’t really effect the price too much.
Borderlands 2: Commander Lilith & the Fight for Sanctuary
Since this is relatively recent, I thought I’d talk about it for a bit. Generally, it’s just more Borderlands 2 with some slightly new story, new enemy variants, new weapons and weapon rarity, and a new lesser mechanic. Thought they stated it would bridge Borderlands 2 to Borderlands 3 it doesn’t really accomplish that as much as it introduces some characters, plot points, and character progressions from the TellTale game Tales From the Borderlands (which I don’t believe is currently for sale anymore) into the official series story . The better part of it all is that it is (was?) free.
Honestly though, I’d probably purchase this game for a fourth time if it ever seemed even remotely necessary.
This is a game that truly tested my patience. Generally it is a relaxing dive underwater to catch fish, find treasure, and take photos. The game itself isn’t too long (maybe an hour), but is an at your own pace play that could net you a few hours of play time. Essentially you are given tasks to complete to eventually move to the next area (3 areas in total), but you aren’t too pressured to do them and can enjoy the tranquility of the ocean and fish that swim in it. Not all fish are able to be caught and there are only so many fish types actually programmed into the game.
The game itself is all fine and well at a cheap price (there are some DLC, but they are not achievement dependent nor did I even look to buy them), but the fact that it is such a short game blows my mind that they would include achievements including spend 24 IN REAL TIME hours under water. However, the game cannot be put into the background else it will freeze (had hours wasted when this happened by accident) and your air supply will run out unless you manually tell your character to go back up and refill the tank. Achievements generally shouldn’t be taken into account when reviewing a game, but my kami was that annoying to deal with. My tip: Figure out a macro and check up every so often to make sure the window doesn’t go into background
I originally bought this game thinking the mechanic that allowed you to scream (or howl :3) to move your hot air balloon seemed neat and fun. … That got old pretty fast, as much fun as it was hearing my neighbors laugh from hearing me screaming trying to get the damned balloon to float higher, I was also rapidly losing my voice within the first few levels.
The game itself definitely feels like more of a smartphone app game and it shows through its UI and general design. Another key issue is that it felt incredibly slow. Waiting for the wind to push your balloon from point A to point B just felt like it took eons only for you to almost complete your task and have your balloon pop and cause some more than mild frustrations. Further frustrations were caused by poorly explained mechanics and hard to tell if something was in the background or going to pop your balloon.
I did however enjoy the sort of Steampunk horror art style for what it was worth and the bonus flappy wings level was generally enjoyable.
Based on the Fables comics, the world is very much like our own except the people and creatures from famous Fairy Tales are living among us camouflaged by magic that makes them look like humans called glamours. Each is as powerful as their tale and only made as powerful the more their tale is known. However, as many of us may know life in our world isn’t always so glamorous and someone has to keep all the magical folk in line with rules. Enter Bigby Wolf, your character who acts as a gritty and generally unliked Sheriff for all these mythical residents in check and solving mysteries. Fairy Tales meet modern world meet a Noir setting… count me in!
Like most TellTale games it has some illusion of choice that more stylizes the dialogue to your choice (not that it is necessarily a bad thing), with some more key options effecting later outcomes. Finding out what came of characters of the old tales, and what they must do to survive is very interesting. Definitely one of the better story based games I have played particularly of the TellTale variety and will definitely looking out for the comic series to read.
My first playthrough of this game left me a little bitter and disappointed. Now that I got a chance to play it again, I generally liked it a little bit more, but still have plenty of issues.
Set between Borderlands 1 and 2, it seeks to tell the tale of Borderlands 2 well liked antagonist Handsome Jack as you play as his crew. Playing as the villains from a previous entry? Sounds Awesome!
…Well this may have been true had it been done properly. My first issue is that half of the playable characters have very similar action skills to previous characters.
Secondly, though I appreciate CL4P-TP becoming a playable character, Jack’s Doppleganger should have been part of the main crew, while CL4P-TP be the bonus DLC instead of the vice versa that it was. Third, from all the characters I have played at least one whole skill tree only had abilities that worked with other players. This may be great if I actually played with anybody, but since I didn’t it was just a waste of space. I understand having a few abilities that affected other players here and there, but to have a whole tree devoted is a bit excessive. Even CL4P-TP’s action skill was thought of with other players in mind.
Thirdly, it felt a little bit like the joke that the moon was like Australia (voice actors, references, and various jokes, landscape, etc.) was maybe a bit much and either it went over my head at times, or it just didn’t click with me as funny. Less so of a problem on the second playthrough, but still not all that funny. In particular I found a main character, Pickle, to be quite annoying.
Lastly (maybe), the biggest issue (easily) is the inconstancy of writing. I understand trying to make Jack seem the hero he was, but the reasoning behind people seeing him as a villain and various plot points seemed generally nonsense and cheap. Some parts seemed well enough, subtle keys and tones that give Jack a sense a path of villainy were fine, but the more blunt parts were just utter trash and made all the characters look bad.
For sure lastly (maybe), the game generally felt far easier, shorter (though it is a spinoff game), and the final boss was a disappointment. Also the fact that the raid boss is just the final boss again
Overall, it is just more Borderlands 2, but in space, with laser guns, boost jumps, butt slams, and cryo element type. The character DLCs were fun to play, at least the Baroness was. The Holodome is just their typical arena type event, but with a commentary recapping the events of the Pre-Sequel (with my girl Gaige being one of the commentary. ;) ). While the Claptastic Voyage was generally better with a generally difficult final boss, which was a nice change of pace. Chances are you got this with the Handsome Bundle if you got it for any of the other games, so you may as well give it a shot… preferably with some friends.
Despite what some friends had told me, I thought I was going to like this game… I generally didn’t. Side-scrolling shooting game w/ objectives to promote “Bunnylord” as mayor is the general plot of the game. As you complete optional objectives and missions you can unlock more characters with different guns and abilities.
The gameplay itself felt choppy, sloppy, and just overall not enjoyable. That with the added dark-ish, bubbly, and “OMG I’M SO RANDOM LOL XD” type of humor that made you feel like it was written by an edgy teenage girl who thinks she is far more spontaneous than she actually is (I’m sorry if this feels like you are being attacked, you’re not, just the best way to describe the god awful dialogue in this game) Not to mention the weird “whap” eraser screeching sounds the Bunnylord makes when he talks is even more painful.
I’m trying really hard to complete this game, but I don’t know if I can keep torturing myself with this game much longer.
May Warm Hearts Create a Brighter Future
With the last of the snow storms being at the end of the first week of May I believe Summer is finally ready to be here. Now that the weather has finally changed for the better I am looking to change for the better with it and get a lot done. My next costume project as daunting as it is shall commence soon after some more heavy research into what I will be sewing together, looking for jobs that will lead me into my desired career, reintroducing old and new hobbies, and of course clearing that backlog… eventually. Due to setting up my update ahead of time, I did not anticipate beating more games before the month ended and thus is a little disorganized. So, if I triggered anybodies OCD, I apologize on behalf of my laziness.
A simple card game that requires you to connect and combo cards via there directional connectors to defeat your opponent. The multiple ways to win whether you reduce their life points, fortify yours, or try to reduce their deck count allow multiple ways for you to build your deck to what suits your preference. However the various enemies you face along the way will require some flexibility as you may need to create the perfect counter deck to theirs.Surprisingly fun with some decent humor laid about.
You ever set yourself to play a game despite realizing how bad it probably is? That was the case for this game. Everything told me that this game was going to be bad, but the allure of fighting greek mythology from opening Pandoras Box. Imagine my surprise when they decide to face you off a very small select of enemies that most aren’t even in the greek lore. It would have been fine to mix mythological beasts from various cultures if they were a little more diverse and enjoyable to fight. Furthermore the gunplay and “abilities” you get don’t add much to diverse gameplay. Perhaps if they did some sort of upgrade system that involved various abilities with your new found power that could have added some potential. Not to mention this game is quite buggy. Oh did I just step over that corpse? Definitely means I just died? Did I stub my toe on a piece of wood? Definitely took a big chunk of damage. Simply do not recommend.
Generally the Battlefront II (Classic) is just a vastly more improved version of this game. The map designs and gameplay is just severely lacking compared to the direct sequel. Although you can fight alongside famous Star Wars heroes (Mace Windu, Luke Skywalker, etc.) it doesn’t seem there is a way to get to actually play them, that being an exciting bonus to the future installments.
Surprisingly decent racer based off a non racer franchise, despite it being an obvious direction when they introduced pod racing in the Phantom Menace. It doesn’t go about showing the games mechanics very well, though it is from a time when physical manuals were still a thing so it gets a pass there. Boost, brakes, directing your engines, and managing parts (they have a durability set that I wish I had figured out early on) are all mechanics in the game. The game isn’t nearly as much as keeping ahead of your competitors as it is crashing the least. Most of the levels are designed to get you to crash so much that even going off a ramp/jump causes damage to your pod. Even when I had crashed multiple times, I didn’t find it too hard to stay in first place for majority of the levels. Overall decent and recommend if your a fan of the series and racing.
As a toaster you must prevent the… I don’t actually know what those little coffee droplets or something are, but stop them from destroying your alarm clock by any bread necessary. As you continue each level you will gain different kinds of toast and breads to soak up the diabolical smiling terrors as you hold out until the timer hits zero. Despite the game urging you to keep accuracy if you run out of special ammo, more surprise boxes appear which help you unlock more bread weapons. So it feels a bit of mix messages. As you get towards the final level the designs become more complex and often leave you with more time. The biggest qualm with the game is that I find my mouse pointer blending in with all the other white enemies, toast and toaster and thus lose track of my shot directions. So maybe get this for your smart phone, definitely a good way to kill time.
As someone who isn’t particularly fond of going to parties in life, I found conversing with people in a virtual party to be just as tedious. Your general objective is to try to get people to like you by doing correct dialogue options and various tasks. Of course you do the opposite and piss people off, but that generally gets you knocked out… just like at real parties. Most routes often end up with you getting into “romantic” situations with the person you are trying to get on good terms with and seems to be the general payoff of the game. But hey, who says you can’t be social on the computer.
Lewd? Quite Lewd, All Hookup scenes aside you can literally whip your wang out at any time, sling your salami, choke your chicken, or whatever you want to call it anywhere inside the game… or outside( ͡° ͜ʖ ͡°).
Thanks to the Spring Cleaning tasks on Steam, I got to add a bunch of games from unplayed to unfinished. This being one of them I was fortunate enough to finish it before the month finished. Fast paced and puzzle like you are a masked hitman set to clear out rooms of enemies using various melee weapons, fists, guns, and even doors. Just be careful as the enemies are just as deadly as you are and is often one hit one kill situations. The more annoying part of the game is that stealth really doesn’t exist, so even if an enemy is facing the opposite direction, their mafia sense will tingle and turn around to spray you down before you can say Oh Lord. Relatively short, but offers replay value to go through each level with various masks that offer different abilities and different weapons strewn about to get better scores and higher combos. The game, although low in graphics, seems heavily inspired by the 80’s and Miami Vice and is a nice feel with a fitting soundtrack backing it.
Another game that I ended up playing thanks to the Steam Spring Cleaning tasks. What starts out to be a bullet hell in space very quickly turns into a puzzle platformer as you must traverse the strange planet with your teleportation gun to repair your ship and take down your criminal nemesis. The gameplay quality of the teleport gun is surprisingly good, which is a shame that the game is so short. The game can have some challenging parts, but isn’t terribly difficult overall. I beat the game in less than an hour on my first time through and there is even achievement for beating it in less than 20 which doesn’t seem all that difficult. Of course there are secrets to find, and achievements to unlock. I believe there is an Omega edition of this in my library and look forward to seeing what that entails of. The game is only worth $.99, so I would definitely recommend for that price. Edit: There is no Omega version of this game, simply a game with a similar title.
I certainly hope these Summer rays bring forth, you all, better days. Be kind and be well. ^_^
April A new beginning
With a mix of being super busy finishing off my latest goal, I once again am quite late with my monthly update (almost have to start readying my next one… ooph). However, with that recent triumph in gaining my degree my time has been greatly freed and can start focusing on getting into my preferred career, but more
importantly more time to face my backlog. I apologize if any of my reviews or text is not so clear as half of them were written when I was not so optimal. I look forward to seeing all our progresses over the Summer months, and definitely not spending time indoors and totally playing games most of the time ;).
This game will show you that War is good for something. While I was still feeling the itch of a hack-n-slash, I decided to pay a visit to an old game that has been painted newish. Getting to play one of the four horsemen is enjoyable with a great voice cast surrounding it as you (War) attempt to prove your innocence. Generally a great game, with enjoyable gameplay, however it gets to be a bit buggy and clunky due to being a slightly older game and playing a hulk of a man. Trying to find all collectibles can feel a bit taxing and warp points aren’t always as convenient as they can be. The story is enjoyable still, and sets up a potentially great series and multiple world building points and factions that aren’t so black and white that people often paint them. The biggest issue with the game is that it uses steam controller configurations set by other users. In which case it has jump and swim down as the same button. Until late game I was unable to figure out the steam controller config so until then I was constantly remapping a single action whenever I entered water. Lewd? Nope
Following the events of Deep Space Waifu: Nekomimi (I think that’s what it is called) you come to the worst place in the universe: Earth. As per usual, if you have played one of these games you have played them all. However at the typical low price and enjoyable gameplay ~nothing to do with lewds ( ͡° ͜ʖ ͡°)~ I once again invest into the DSW series. In a bullet hell format destroy enemies while trying to shoot clothes off of the woman in the background (unless you don’t want to). The story is just as silly as it often is and the art is a small step up from their usual. Lewd? ~Low (Potential one picture of naked women per level clear)~
Steampunk fantasy arena shooter with character abilities sounds like a great idea right? I’m not so sure. Each map seems very geared to certain characters, each character has specific loadouts with weapons that vary diversely in quality and on top of that being a multiplayer only (or with bots) game that has no real replay value (in my eyes). Maybe this is better with people, but at this point it is a hard skip. Lewd? ~Nope~
When I think Sega, I think of loveable characters with noble pursuits (sonic, Arthur, etc.) Imagine my surprise when I find this being about a murderous hell bunny trying to cover up leaked photos of scandalous times with a duck. Is this a bad thing? No. Was this game enjoyable? Hell Yeah. Mixed between a platformer and finisher based combat you must kill 100 various demons in hell to stop the photo leak from spreading. The game revolves entirely around building your arsenal then doing some form of quick time event to finish each one of them off. The finishers vary a little widely and depend on your execution, but can get a little stale from time to time. A nice touch was that some bosses require an out of the box method that aren’t quite so clear to execute, but feel a little clever when you do. Do you enjoy mindless violence? If your answer was Hell Yeah, then this game might be for you. Lewd? ~Nope (Aside from some suggestive material that is more for comedy than anything~
I finally did it, in some ways it feels like I have climbed a mountain to get here, but I got all the achievements. This game is mostly meant to be idled with a bunch of cool secrets that you can enjoy for like… five seconds. The game itself can be quite buggy and cause issues potentially requiring you to restart. As well not all achievements are guaranteed to be given when requirements are met, so some fiddling may be required. Lewd? Nope, can be relaxing though.
What is the definition of insanity? Possibly doing the same thing over and over again expecting something different. (Okay it might not be exactly that, but roll with it) I’m not quite sure I expect any different from the Sakura series, but I’m already well committed and invested into it. As what is trendy is the “in another world” genre, Sakura surely jumped on bored as your main character finds themselves physically in their favorite mmorpg. My biggest qualm is the fact that the mc wanted to be as free and powerful as her character in the game, but then totally chickens out in most cases. I understand things are different once you get the power you want, but staying consistent in your character would be nice. Otherwise it is kind of a story that has no real resolution or plot to it, so perhaps it fits nicely into the genre. Lewd? ~Kinda (A surprisingly small amount of scenes that depict lewd acts are really there for a Sakura game, but still has a fair share)~
A one shot deathmatch with slight skill involved with a millisecond reflect ability. There are various sets of maps that have various traps and conditions that only set to increase difficulty. Overall though I could not get into it. Simply couldn’t enjoy it, maybe just not my kind of thing. Lewd? ~Nope~
A sort of puzzle game mixed with quick shooting to take out various undead gangs to bring peace to the streets. Deceptively long, and some levels feel a little too difficult to actually enjoy. Overall recommend. Lewd? ~Nope~
Long anticipating the next entry in the series, I not only bought it once, but for my PS4 as well. Though they have reduced a grind in some aspects as far as reducing gear types from Injustice 2, MK11 brings fourth a ridiculous currency system and grind. There are four currency types now, plethora of loot boxes, and consumables to top it off. After initial release the amount of currency you get per match and per tower was abysmal. Luckily they increased the rate, still sliding that sort of system in was truly terrible. What it does well is increase the skill potential of the game by adding perfect blocks new meter system and a very thorough tutorial system for those wishing to advance themselves. Lewd? ~Nope~
A surprisingly decent card game that involves you taking various hero decks and stacking them against a villain deck. Some villains are a little stronger and have a clear advantage over you (Citizen Dawn), but definitely has potential for a good multiplayer game, assuming it lets each player control only one hero deck to try and co-op against a big bad. Plenty of heroes and villains to unlock. The comic book page flip gets kind of annoying after a while and kind of wish there was an option to have a regular board. Lewd? ~Nope~
What I expected to be a sort of fighter game turned out to be a bomberman game mixed with Twisted Metal: Black theme. Even on the easiest difficulty I struggled greatly in each characters story and could not get into it. Thus I dropped it. Lewd? ~Doubt it~
March -A Bitter Taste-
All gaming aside, this sure was a mess of a month and certainly won’t miss it. That being said there were still some great moments. Such as the release of Devil May Cry 5! Hmmm, I’m pretty sure there was more than that though. Oh well.
The better part of this is the detailed portion of the character designs. Other than that it is your standard adult VN with wildly different (or not so in some respects) paths. Overall this game isn’t worth mentioning.
I had beaten this game in the previous month (somewhere around 43 hours I believe). Completing this though… oh my. Although the rpg element refreshes this game. It’s drop rates for skills are atrocious and grinding out all the skills was a test of patience and determination. Luckily there are still a few players online willing to help with the otherwise impossible multiplayer based achievements. ^_^
A game that tests your ability to clear rooms of enemies quickly and as stealthy as possible. Fairly simple in design and the story is mostly assumed as you assassinate against those you seek revenge on. My biggest issue with the game is that its mechanics aren’t very consistent. For example stealth killing near another enemy causes them to scan the area. However some offset of speed is there where sometimes (repeating the same exact scenario) you will be able to jump out of line of sight, or be seen on sight. This can cause some levels to be very painful.
Simple and challenging gameplay involving you getting higher as a kill floor rises and blocks fall from the sky. You are challenged to collect currency and destroy enemies including bosses. You can acquire various items that provide skills to further you along your path. After each run you can go to the shop to either customize or give your character an advantage or start higher.
As a Devil May Cry fan I was not disappointed with this release in the series. The story is interesting, the characters likable, the gameplay engaging and satisfying and just overall a solid entry. I really wanted to spend more time on it, but its definitely a game I would prefer to set time aside for instead of playing whenever I can catch a breath. There are still plenty of challenging modes as is the staple of the series and even Bloody Palace made its return. Now only to wait for the inevitable DLC characters that I’m honestly excited for and potentially expanded co-op play that they touched base on.
Somehow, after taking the 2nd or 3rd most interesting character in the series and you made a bad spinoff game focused on them. Although I appreciate the fact that Billie Lurk is set with a number of skills and is set to kill a god-like being there are a number of designs flaws with this game. The gameplay overall is uninspiring with abilities that don’t do much for the player. Furthermore, the speaking to rat ability that supposedly reveals information proves useless. Unlike the previous games there are no real targets, aside form the Outsider, and killing important people of the world (despite giving you an assassinated message) gives you nothing more. In the end, only a bad taste in the mouth was left after finishing this game and doubt I will return to it anytime soon.
Difficult and simple sidescrolling bullet hell that has an 80’s action feel/story to it. Overall good, but perhaps a slightly bit to expensive at full price. Command a ship and recover the space machine.
Hmm… I’m even kind of dissatisfied with my reviews, but I need to move on. So let’s continue to look forward to the future as we pave paths to our own destinies.
February - Yawwn… It’s March Already!?
I’ve been insanely busy and so I wasn’t actually able to get much done gaming wise. Any free time I do get is often used sleeping. As a partial disclaimer, due to my late post a lot of the hours played is from this month, and only really just barely got a chance to beat them last month. Oh well, on to the report.
Kingdom Hearts 3 Long awaited I have for this game and overall it did not disappoint. Though it could be pretty demanding from its player as it covers information from all its entries as part of the story, and honestly I loved it as the lore is my more favorite part of the series. The combat was enjoyable and satisfying, following a similar aspect to the second game, however there were a lot of mechanics add that if used made the game far easier than I would have liked. This game was largely a Disney experience much more than the mix of Final Fantasy and Disney that one might be used to. Kind of like a giant Disney ad which could be annoying, and the main story doesn’t actually get rolling til the final segments of the game. There were a lot of missed opportunities and I would have liked to see more action and opportunity from the other characters. Still, a lot of the worlds held a lot of fun and much more massive than previous entries and the gummi ship sections have been the best they ever have. Particularly some scenes were particuarly well executed and could get a critical hit in the feels department.
Overall I would give this game a 7.5 and hope they continue to update the game to have more content as they did with the battle gates (optional battles).
I apologize if my review is all over the place, the series means a lot to me and it’s hard to create an efficient review of such a thing.
I really wish I had more time to play more and continue my newer hobbies, but until I can reach my next milestone my time is a prisoner. On other news I had been working on a costume last month and despite the various obstacles and set backs I ran into it actually turned out pretty great. It was a pretty simple one though, but I am already looking towards my next project that will be pretty demanding. Unfortunately I lack the time, resources, and skills peers nervously at the sewing machine at the time, but I’m hoping that in a few months I retain this motivation and excitement to initiate said project. Hmm… looks like it’s time to sleep again yawwwn Thanks for reading, as per usual you all are great. ^_^
January - Reconnect. Kingdom Hearts
Devil Daggers is a unforgiving, unrelenting, survive as long as you can shooter (likely not very long). You wield a single weapon (I only assume the Devil Dagger) in which allows you to fire a shotgun or machinegun styles as you mow down various demonic spawners and their spooky summons. My average right now is about 90 sec. It’s only achievement is to survive 500 sec. and is not easy to say the least. A good way to pass short amounts of time, very challenging.
Compared to it’s previous entry, Grid 2 makes a lot of improvements and stands closer to it’s other major racing counterparts. Major graphical improvements, focused car system, car types displayed (grip, drift, and balanced), no noticeable “rubberbanding” (getting so far ahead that other cars get an unnatural speed boost), rewind mechanic, and interesting story mode. It’s not to say it doesn’t have it’s flaws, I have encountered multiple bugs that despite some drivers being disqualified still got first while I had ended in first place. Luckily it was rare enough to only hinder a singular race. Some of the flaws of the first carried over as well, the statistics for each car still mean almost nothing and you are better of testing it, and the view from behind the car is just a little too low, a couple of races do not seem very likely to get first without luck, and DLC cars seems like it would be annoying in online play. Otherwise definitely suggest over the first game, and it is just above average if you are looking for another racing game.
A simple side scrolling game that involves you surviving through every level the only way you know how, skateboarding. Utilizing grinds and a plethora of easy to do skateboarding tricks (all while trying to land them) you can complete challenges, get high scores and move onto more challenging variations of each level. Other than grinding each trick has the same effect so you don’t necessarily need to do more than one ( I resorted to Olli’s as I’m not that into skate culture). I very quickly found myself not even able to think about using varieties of tricks or completing challenges as the games difficulty ramps up pretty quickly and brings quite a lot of obstacles you must traverse/pass. I enjoyed it okay enough and liked the zany things to grind in various levels, but the theme doesn’t really resonate with me, so I’ll likely just kickflip it to my beaten and let it remain there.
A very simple style puncher game that only involves left or right in order to defeat incoming enemy waves. I believe I already played the much simpler Kung Fury reskin of this game. Various enemy types, weapons, and fighting modes increase the variation in gameplay. Completing levels (especially perfectly) causes the world to increase speed, which is only reduced by losing levels and (oddly enough) exiting the game. If the main story isn’t enough there are also various challenge modes such as endless, no indicators, and “No Luca No” (a digital cat comes up on your screen that you have to push aside, I suggest having a physical cat do that as well to increase difficulty :3). A good time passer, though be wary you will likely realize you haven’t blinked during some levels, and I suggest to not get hung up on not perfecting every level to avoid frustrations as there are many levels and multiple difficulty worlds.
A beat-em up with a lot of wasted potential. The enemies and background have an old Japanese stylized and mythology look (in which it is loosely based on) to it and story was okay, but the gameplay was not very enjoyable with more than a few annoying enemies. Completing difficulties does not waterfall down to lower difficulties, which good luck anyways as making it through a whole level on hard becomes very unlikely due to nearly unavoidable damage. You are equipped with a kendama (for close encounters) and a bow and arrows (for distance) along with supers. I’d probably avoid this one or at least get very very cheap.
To be honest, I don’t really understand the clicker game genre other than trying to get you to break your left mouse button (if of course you aren’t just using an auto clicker). I had previously played a mobile clicker (10 Billion Wives I think) and it just doesn’t do anything for me. Regardless I feel a duty to go through the Sakura series and this is certainly one of them. It’s greatest influence is from the Sakura Dungeon game where it features scantily clad monster girls that you must defeat through clicking and hiring heroes. There is a ridiculous amount of DLC that does nothing more than aesthetics. Beating it standard was getting to the rebirth power that traded the current progress for spirit currency used to increase carry over stats. My current “complete” standard will be getting and maxing out all hired heroes. Free-to-play (thankfully…)
I believe I was gifted this almost a year ago, started playing and never finished… until now. I really don’t know why I didn’t either, I love this game. It’s got that great Miwashiba story telling to it, a stylish art style, and a bomb (stylish amazing) soundtrack. The gameplay itself is primarily Ace Attorney-esque where you talk to people and find contradictions or inconsistencies in order to solve various mysteries. Very much recommend especially if you have enjoyed Miwashibas other works. The only issue is that it’s real easy to miss an ending (I didn’t have the issue, only because I forgot about being able to do certain things), but otherwise filled with a wide variety of diverse characters and interesting stories.
Another “Ace Attorney”-esque game except… well you are an attorney. The more interesting quality of this game is it’s detailed realistically drawn art style between both it’s scenery and it’s animal people characters. It has a France setting, with a Sherlock and Holmes protagonist pair, and an Ace Attorney gameplay which makes for a pretty enjoyable game. During your investigations for the trials you are met with a bunch of terrible(ly funny) puns coming from your sidekick while you often play the straightman. Eventually the game comes to a crossroads the offers various endings differing in quality. Despite being an Attorney game it brings a time mechanic where travelling between places takes up a day with only so many days before each trial. This can be a little frustrating in case you are not sure which locations to cover, but each chapter and day can be reloaded from the main menu. Definitely get this as it is often found insanely cheap and generally enjoyable.
It’s kinda seeming like they are pumping these games out like a factory as of late… I suppose simple gameplay and same formula makes it pretty easy to do this. Still my love for 80’s synthwave soundtrack and bullet hells have brought me to it again. Continuing from DSW: Fantasy you are now in charge of taking in cats… well catgirls. As per usual this game brings forth the ability to shoot the clothes off of the targets, of course there is a gentleman mode where you will lose if you do so. This time instead of choosing between bikes for shooting styles it introduces two playable characters, a female catgirl, and Leisure Lion (sort of played as a Seducer god). A single playthrough will prove short, but it’s multiple difficulties, modes, and styles offer more.
A sort of mini novel based on the Nekopara series that focuses on the early years before La Soleil (the pastry business you run) was even a concept and simply owned catgirls. It’s definitely more slice of life i.e. no real plot and touches upon some Japanese and Universal Holidays and traditions. The game is only like 45 min. long and only ran 7 hours just to get all the cards. Only suggest if you are a big fan of the series, but really doesn’t add much otherwise.
My favorite of the series simply because it takes a huge focus on how society views catgirls, how they are treated differently, and how it affects the catgirls themselves with their self image, goals, and dreams. This game definitely gets a little deeper than just having cute catgirls everywhere and puts a lot more emotion into it. As per formula you focus on the last two catgirls of your “nekopara” (i.e. coined by your little sister who rejoices in creating this “Neko Paradise”). Feeling much longer than the previous title I found a lot more humor strewn about and just generally enjoying the story much more.
Other than being the usual Sakura game, there’s not too much to add. The theme this time is game programming, in particular visual novels. In which Winged Cloud seemed to take the liberty of jabbing at themselves for their own formula as well as promoting their other games into the mix (various posters of Sakura characters as well as Sakura games can be found in the background and dialogue). Probably leave this somewhere in the average or below in the Sakura game tier list.
A simple little puzzle adventure game. Daughter is looking for her father at some spooky historical house and finds the ability to “go ghost” to help solve puzzles. A generally less challenging game as I found the puzzles on the easier side, but the world building and story were pretty good. There are some enemy types which I found more annoying and in some areas can limit backtracking (not that it would affect story progress).
Where to start… a quite outdated game that is probably better with mods (such as Open Xcom), though I took it at vanilla form. Strategy and tactical gaming combined in order to protect Earth from an invasion of aliens. You must build bases, research, and combat aliens. This game is very unforgiving as you find that you are quite outmatched and outclassed and even if you rank up your people, all it takes is a simple crit blast to bring them down. I also had the displeasure of experiencing two big issues with the game. One being a ship reached an asymptote of running out of feul on it’s way back and never returned, but also was never destroyed. Not only did this take up a Hangar spot that I could not replace, but the ship itself wastes money over time. The second is an easy to do soft lock on the game involving researching something in the wrong order which means you can’t progress the story, thus having to research the particular thing again which isn’t as frequent as one would like. Other than the misgivings and frustrations I relatively enjoyed the experience and look forward to playing Terror From the Deep. I don’t necessarily suggest this game unless you can handle older games.
Other non Steam changes
KHII: Final Mix (Beaten to Completed)
Metroid: Zero Mission A remake of the first game made for the GBA with a bonus scenario that takes place between the first two games. Very enjoyable and is definitely the reason Metroidvania is a genre of gaming that is so well known today. It even has the original game available to play after beating it. Pretty sure I had beaten this in the past, but I didn’t really remember the last segment, so it’s hard to say. Largely influenced to play this series again by the hours put into the latest Super Smash Bros game.
Metroid: Samus Returns This remake is of the second in the series, which not only offers better graphics, but also a new counter mechanic as well as a cinematic-like gameplay experience. I feel I might need to go back and play the original second game, just because this remake feels like such a dramatic change in gameplay. However, still really enjoyable and going to continue to Super Metroid very soon.
Last Words for the First of the Year
A pretty productive (in some perspective) start to the new year. I am glad to have been able to catch up on the Kingdom Hearts series before playing Kingdom Hearts III (which I am quite enjoying at the moment and doing my best to hold back this excitement). It’s been a pretty hectic month too, had to take a temporary lead position in my job (so glad that ended, the stress…), starting my final semester for my degree, and had to bare the polar vortex for a few days (it got to be -20 Farenheight (-17.7 Celsius) to -35 F (-37.22) with windchill). Luckily that’s all over and things will start warming up (kinda).
Also! I having been working on a costume that I am getting pretty excited about, starting off with a simple one. Always have been putting it off whether I should bother doing it, or what kind I should make. Still, getting a little bit nervous on the sewing sections, and buying the supplies has not been as cheap as I would prefer… Hopefully this will inspire me to make more though!
Well other than all that, I suppose I look forward to what the rest of the year has to offer and all the updates you all will post! ^_^
A Quick Heart to Heart
Oh my god do I love Kingdom Hearts, how can it be deep, complicated, yet so simple and clean. As I dive into another entry in the series after another I can’t help but fall deeper and deeper in love with the series and only wish I had more chances to experience them as they released. I seriously can’t wait for the third official major installment later this month. \o/
Kingdom Hearts: Birth By Sleep
Shying away from our main protagonist, Sora, it revolves around three Key-blade wielders ten years before the first game. Terra, Ven, and Aqua are the three playable characters as you play each side of their story, and unravel the secrets behind the events of the first few Kingdom Hearts games. As per usual the story is well constructed and answers a bunch of questions the series has left open. It does switch out the gameplay from two to a more customized deck building format (a sort of middle ground between Kingdom Hearts II and Re:Chain of Memories).
To fully complete the game, you will have to replay the minigames through all three routes which out of all the minigames of the series are easily the least fun and unlikeable. (Who really likes their cheap kart racing game, cheap rhythm game, or mario party/100% Orange Juice game). So be prepared for a lot of that both across each playthrough and within themselves. I definitely can see where the multiplayer had existed back in the original release, but in the final mix version it is unavailable and creates issues with entertainment for these sidegames/arena.
Kingdom Hearts Re:coded
This is a movie of the Nintendo DS entry. It’s overall purpose was to be a remaster of the original Kingdom Hearts and Chain of Memories, while still adding to the series with more story that follows the second game. The theme and energy follow a similar simple purity of the first game before the series started to get really deep and dark. Unfortunately it was only offered as a movie in the final mix, but will definitely find it to play through it officially.
Kingdom Hearts: Dream Drop Distance
Kingdom Hearts does Pokemon is the mechanic of this game. Your partners are no longer Donald and Goofy, but rather various spirits (Dream Eaters) accompany you to fight other spirits (Nightmares). The gameplay is much like Birth By Sleep (which is a mix of KHII and Chain of Memories). It even includes a mode to pet, customize, and play with your spirits to gain more affection and abilities (Much like Pokemon Amii originating in Pokemon X and Y which released a year after Dream Drop Distance). The biggest change to this game is that your abilities aren’t permanent, but rather depend on the spirits you have equipped. This game bridges KHII and KHIII, and serious hype was built after this game.
Kingdom Hearts .2 Birth By Sleep -A Fragmentary Passage-
A sort of demo of the KHIII engine while following Aquas story after Birth By Sleep. Very short, but a nice sample to help get by until the next entry! Probably my least favorite of the series just on the fact that it was so shorty and only really answered on or two very small questions with no real story progression. Still really enjoyed it though!
Kingdom Hearts χ Back Cover
A movie representation of the Kingdom Hearts mobile app. I would almost suggest watching this prior to even playing the game as it gives a much better basis of the story, and enjoyable way to experience compared to its mobile counterpart. It takes place long before any of the games in the series and serves as the instance that serves as the true beginning to it all.