Bangledeschlers Completion Addiction. Bangledeschler’s profile
May Warm Hearts Create a Brighter Future
With the last of the snow storms being at the end of the first week of May I believe Summer is finally ready to be here. Now that the weather has finally changed for the better I am looking to change for the better with it and get a lot done. My next costume project as daunting as it is shall commence soon after some more heavy research into what I will be sewing together, looking for jobs that will lead me into my desired career, reintroducing old and new hobbies, and of course clearing that backlog… eventually. Due to setting up my update ahead of time, I did not anticipate beating more games before the month ended and thus is a little disorganized. So, if I triggered anybodies OCD, I apologize on behalf of my laziness.
A simple card game that requires you to connect and combo cards via there directional connectors to defeat your opponent. The multiple ways to win whether you reduce their life points, fortify yours, or try to reduce their deck count allow multiple ways for you to build your deck to what suits your preference. However the various enemies you face along the way will require some flexibility as you may need to create the perfect counter deck to theirs.Surprisingly fun with some decent humor laid about.
You ever set yourself to play a game despite realizing how bad it probably is? That was the case for this game. Everything told me that this game was going to be bad, but the allure of fighting greek mythology from opening Pandoras Box. Imagine my surprise when they decide to face you off a very small select of enemies that most aren’t even in the greek lore. It would have been fine to mix mythological beasts from various cultures if they were a little more diverse and enjoyable to fight. Furthermore the gunplay and “abilities” you get don’t add much to diverse gameplay. Perhaps if they did some sort of upgrade system that involved various abilities with your new found power that could have added some potential. Not to mention this game is quite buggy. Oh did I just step over that corpse? Definitely means I just died? Did I stub my toe on a piece of wood? Definitely took a big chunk of damage. Simply do not recommend.
Generally the Battlefront II (Classic) is just a vastly more improved version of this game. The map designs and gameplay is just severely lacking compared to the direct sequel. Although you can fight alongside famous Star Wars heroes (Mace Windu, Luke Skywalker, etc.) it doesn’t seem there is a way to get to actually play them, that being an exciting bonus to the future installments.
Surprisingly decent racer based off a non racer franchise, despite it being an obvious direction when they introduced pod racing in the Phantom Menace. It doesn’t go about showing the games mechanics very well, though it is from a time when physical manuals were still a thing so it gets a pass there. Boost, brakes, directing your engines, and managing parts (they have a durability set that I wish I had figured out early on) are all mechanics in the game. The game isn’t nearly as much as keeping ahead of your competitors as it is crashing the least. Most of the levels are designed to get you to crash so much that even going off a ramp/jump causes damage to your pod. Even when I had crashed multiple times, I didn’t find it too hard to stay in first place for majority of the levels. Overall decent and recommend if your a fan of the series and racing.
As a toaster you must prevent the… I don’t actually know what those little coffee droplets or something are, but stop them from destroying your alarm clock by any bread necessary. As you continue each level you will gain different kinds of toast and breads to soak up the diabolical smiling terrors as you hold out until the timer hits zero. Despite the game urging you to keep accuracy if you run out of special ammo, more surprise boxes appear which help you unlock more bread weapons. So it feels a bit of mix messages. As you get towards the final level the designs become more complex and often leave you with more time. The biggest qualm with the game is that I find my mouse pointer blending in with all the other white enemies, toast and toaster and thus lose track of my shot directions. So maybe get this for your smart phone, definitely a good way to kill time.
As someone who isn’t particularly fond of going to parties in life, I found conversing with people in a virtual party to be just as tedious. Your general objective is to try to get people to like you by doing correct dialogue options and various tasks. Of course you do the opposite and piss people off, but that generally gets you knocked out… just like at real parties. Most routes often end up with you getting into “romantic” situations with the person you are trying to get on good terms with and seems to be the general payoff of the game. But hey, who says you can’t be social on the computer.
Lewd? Quite Lewd, All Hookup scenes aside you can literally whip your wang out at any time, sling your salami, choke your chicken, or whatever you want to call it anywhere inside the game… or outside( ͡° ͜ʖ ͡°).
Thanks to the Spring Cleaning tasks on Steam, I got to add a bunch of games from unplayed to unfinished. This being one of them I was fortunate enough to finish it before the month finished. Fast paced and puzzle like you are a masked hitman set to clear out rooms of enemies using various melee weapons, fists, guns, and even doors. Just be careful as the enemies are just as deadly as you are and is often one hit one kill situations. The more annoying part of the game is that stealth really doesn’t exist, so even if an enemy is facing the opposite direction, their mafia sense will tingle and turn around to spray you down before you can say Oh Lord. Relatively short, but offers replay value to go through each level with various masks that offer different abilities and different weapons strewn about to get better scores and higher combos. The game, although low in graphics, seems heavily inspired by the 80’s and Miami Vice and is a nice feel with a fitting soundtrack backing it.
Another game that I ended up playing thanks to the Steam Spring Cleaning tasks. What starts out to be a bullet hell in space very quickly turns into a puzzle platformer as you must traverse the strange planet with your teleportation gun to repair your ship and take down your criminal nemesis. The gameplay quality of the teleport gun is surprisingly good, which is a shame that the game is so short. The game can have some challenging parts, but isn’t terribly difficult overall. I beat the game in less than an hour on my first time through and there is even achievement for beating it in less than 20 which doesn’t seem all that difficult. Of course there are secrets to find, and achievements to unlock. I believe there is an Omega edition of this in my library and look forward to seeing what that entails of. The game is only worth $.99, so I would definitely recommend for that price. Edit: There is no Omega version of this game, simply a game with a similar title.
I certainly hope these Summer rays bring forth, you all, better days. Be kind and be well. ^_^
April A new beginning
With a mix of being super busy finishing off my latest goal, I once again am quite late with my monthly update (almost have to start readying my next one… ooph). However, with that recent triumph in gaining my degree my time has been greatly freed and can start focusing on getting into my preferred career, but more
importantly more time to face my backlog. I apologize if any of my reviews or text is not so clear as half of them were written when I was not so optimal. I look forward to seeing all our progresses over the Summer months, and definitely not spending time indoors and totally playing games most of the time ;).
This game will show you that War is good for something. While I was still feeling the itch of a hack-n-slash, I decided to pay a visit to an old game that has been painted newish. Getting to play one of the four horsemen is enjoyable with a great voice cast surrounding it as you (War) attempt to prove your innocence. Generally a great game, with enjoyable gameplay, however it gets to be a bit buggy and clunky due to being a slightly older game and playing a hulk of a man. Trying to find all collectibles can feel a bit taxing and warp points aren’t always as convenient as they can be. The story is enjoyable still, and sets up a potentially great series and multiple world building points and factions that aren’t so black and white that people often paint them. The biggest issue with the game is that it uses steam controller configurations set by other users. In which case it has jump and swim down as the same button. Until late game I was unable to figure out the steam controller config so until then I was constantly remapping a single action whenever I entered water. Lewd? Nope
Following the events of Deep Space Waifu: Nekomimi (I think that’s what it is called) you come to the worst place in the universe: Earth. As per usual, if you have played one of these games you have played them all. However at the typical low price and enjoyable gameplay ~nothing to do with lewds ( ͡° ͜ʖ ͡°)~ I once again invest into the DSW series. In a bullet hell format destroy enemies while trying to shoot clothes off of the woman in the background (unless you don’t want to). The story is just as silly as it often is and the art is a small step up from their usual. Lewd? ~Low (Potential one picture of naked women per level clear)~
Steampunk fantasy arena shooter with character abilities sounds like a great idea right? I’m not so sure. Each map seems very geared to certain characters, each character has specific loadouts with weapons that vary diversely in quality and on top of that being a multiplayer only (or with bots) game that has no real replay value (in my eyes). Maybe this is better with people, but at this point it is a hard skip. Lewd? ~Nope~
When I think Sega, I think of loveable characters with noble pursuits (sonic, Arthur, etc.) Imagine my surprise when I find this being about a murderous hell bunny trying to cover up leaked photos of scandalous times with a duck. Is this a bad thing? No. Was this game enjoyable? Hell Yeah. Mixed between a platformer and finisher based combat you must kill 100 various demons in hell to stop the photo leak from spreading. The game revolves entirely around building your arsenal then doing some form of quick time event to finish each one of them off. The finishers vary a little widely and depend on your execution, but can get a little stale from time to time. A nice touch was that some bosses require an out of the box method that aren’t quite so clear to execute, but feel a little clever when you do. Do you enjoy mindless violence? If your answer was Hell Yeah, then this game might be for you. Lewd? ~Nope (Aside from some suggestive material that is more for comedy than anything~
I finally did it, in some ways it feels like I have climbed a mountain to get here, but I got all the achievements. This game is mostly meant to be idled with a bunch of cool secrets that you can enjoy for like… five seconds. The game itself can be quite buggy and cause issues potentially requiring you to restart. As well not all achievements are guaranteed to be given when requirements are met, so some fiddling may be required. Lewd? Nope, can be relaxing though.
What is the definition of insanity? Possibly doing the same thing over and over again expecting something different. (Okay it might not be exactly that, but roll with it) I’m not quite sure I expect any different from the Sakura series, but I’m already well committed and invested into it. As what is trendy is the “in another world” genre, Sakura surely jumped on bored as your main character finds themselves physically in their favorite mmorpg. My biggest qualm is the fact that the mc wanted to be as free and powerful as her character in the game, but then totally chickens out in most cases. I understand things are different once you get the power you want, but staying consistent in your character would be nice. Otherwise it is kind of a story that has no real resolution or plot to it, so perhaps it fits nicely into the genre. Lewd? ~Kinda (A surprisingly small amount of scenes that depict lewd acts are really there for a Sakura game, but still has a fair share)~
A one shot deathmatch with slight skill involved with a millisecond reflect ability. There are various sets of maps that have various traps and conditions that only set to increase difficulty. Overall though I could not get into it. Simply couldn’t enjoy it, maybe just not my kind of thing. Lewd? ~Nope~
A sort of puzzle game mixed with quick shooting to take out various undead gangs to bring peace to the streets. Deceptively long, and some levels feel a little too difficult to actually enjoy. Overall recommend. Lewd? ~Nope~
Long anticipating the next entry in the series, I not only bought it once, but for my PS4 as well. Though they have reduced a grind in some aspects as far as reducing gear types from Injustice 2, MK11 brings fourth a ridiculous currency system and grind. There are four currency types now, plethora of loot boxes, and consumables to top it off. After initial release the amount of currency you get per match and per tower was abysmal. Luckily they increased the rate, still sliding that sort of system in was truly terrible. What it does well is increase the skill potential of the game by adding perfect blocks new meter system and a very thorough tutorial system for those wishing to advance themselves. Lewd? ~Nope~
A surprisingly decent card game that involves you taking various hero decks and stacking them against a villain deck. Some villains are a little stronger and have a clear advantage over you (Citizen Dawn), but definitely has potential for a good multiplayer game, assuming it lets each player control only one hero deck to try and co-op against a big bad. Plenty of heroes and villains to unlock. The comic book page flip gets kind of annoying after a while and kind of wish there was an option to have a regular board. Lewd? ~Nope~
What I expected to be a sort of fighter game turned out to be a bomberman game mixed with Twisted Metal: Black theme. Even on the easiest difficulty I struggled greatly in each characters story and could not get into it. Thus I dropped it. Lewd? ~Doubt it~
March -A Bitter Taste-
All gaming aside, this sure was a mess of a month and certainly won’t miss it. That being said there were still some great moments. Such as the release of Devil May Cry 5! Hmmm, I’m pretty sure there was more than that though. Oh well.
The better part of this is the detailed portion of the character designs. Other than that it is your standard adult VN with wildly different (or not so in some respects) paths. Overall this game isn’t worth mentioning.
I had beaten this game in the previous month (somewhere around 43 hours I believe). Completing this though… oh my. Although the rpg element refreshes this game. It’s drop rates for skills are atrocious and grinding out all the skills was a test of patience and determination. Luckily there are still a few players online willing to help with the otherwise impossible multiplayer based achievements. ^_^
A game that tests your ability to clear rooms of enemies quickly and as stealthy as possible. Fairly simple in design and the story is mostly assumed as you assassinate against those you seek revenge on. My biggest issue with the game is that its mechanics aren’t very consistent. For example stealth killing near another enemy causes them to scan the area. However some offset of speed is there where sometimes (repeating the same exact scenario) you will be able to jump out of line of sight, or be seen on sight. This can cause some levels to be very painful.
Simple and challenging gameplay involving you getting higher as a kill floor rises and blocks fall from the sky. You are challenged to collect currency and destroy enemies including bosses. You can acquire various items that provide skills to further you along your path. After each run you can go to the shop to either customize or give your character an advantage or start higher.
As a Devil May Cry fan I was not disappointed with this release in the series. The story is interesting, the characters likable, the gameplay engaging and satisfying and just overall a solid entry. I really wanted to spend more time on it, but its definitely a game I would prefer to set time aside for instead of playing whenever I can catch a breath. There are still plenty of challenging modes as is the staple of the series and even Bloody Palace made its return. Now only to wait for the inevitable DLC characters that I’m honestly excited for and potentially expanded co-op play that they touched base on.
Somehow, after taking the 2nd or 3rd most interesting character in the series and you made a bad spinoff game focused on them. Although I appreciate the fact that Billie Lurk is set with a number of skills and is set to kill a god-like being there are a number of designs flaws with this game. The gameplay overall is uninspiring with abilities that don’t do much for the player. Furthermore, the speaking to rat ability that supposedly reveals information proves useless. Unlike the previous games there are no real targets, aside form the Outsider, and killing important people of the world (despite giving you an assassinated message) gives you nothing more. In the end, only a bad taste in the mouth was left after finishing this game and doubt I will return to it anytime soon.
Difficult and simple sidescrolling bullet hell that has an 80’s action feel/story to it. Overall good, but perhaps a slightly bit to expensive at full price. Command a ship and recover the space machine.
Hmm… I’m even kind of dissatisfied with my reviews, but I need to move on. So let’s continue to look forward to the future as we pave paths to our own destinies.
February - Yawwn… It’s March Already!?
I’ve been insanely busy and so I wasn’t actually able to get much done gaming wise. Any free time I do get is often used sleeping. As a partial disclaimer, due to my late post a lot of the hours played is from this month, and only really just barely got a chance to beat them last month. Oh well, on to the report.
Kingdom Hearts 3 Long awaited I have for this game and overall it did not disappoint. Though it could be pretty demanding from its player as it covers information from all its entries as part of the story, and honestly I loved it as the lore is my more favorite part of the series. The combat was enjoyable and satisfying, following a similar aspect to the second game, however there were a lot of mechanics add that if used made the game far easier than I would have liked. This game was largely a Disney experience much more than the mix of Final Fantasy and Disney that one might be used to. Kind of like a giant Disney ad which could be annoying, and the main story doesn’t actually get rolling til the final segments of the game. There were a lot of missed opportunities and I would have liked to see more action and opportunity from the other characters. Still, a lot of the worlds held a lot of fun and much more massive than previous entries and the gummi ship sections have been the best they ever have. Particularly some scenes were particuarly well executed and could get a critical hit in the feels department.
Overall I would give this game a 7.5 and hope they continue to update the game to have more content as they did with the battle gates (optional battles).
I apologize if my review is all over the place, the series means a lot to me and it’s hard to create an efficient review of such a thing.
I really wish I had more time to play more and continue my newer hobbies, but until I can reach my next milestone my time is a prisoner. On other news I had been working on a costume last month and despite the various obstacles and set backs I ran into it actually turned out pretty great. It was a pretty simple one though, but I am already looking towards my next project that will be pretty demanding. Unfortunately I lack the time, resources, and skills peers nervously at the sewing machine at the time, but I’m hoping that in a few months I retain this motivation and excitement to initiate said project. Hmm… looks like it’s time to sleep again yawwwn Thanks for reading, as per usual you all are great. ^_^
January - Reconnect. Kingdom Hearts
Devil Daggers is a unforgiving, unrelenting, survive as long as you can shooter (likely not very long). You wield a single weapon (I only assume the Devil Dagger) in which allows you to fire a shotgun or machinegun styles as you mow down various demonic spawners and their spooky summons. My average right now is about 90 sec. It’s only achievement is to survive 500 sec. and is not easy to say the least. A good way to pass short amounts of time, very challenging.
Compared to it’s previous entry, Grid 2 makes a lot of improvements and stands closer to it’s other major racing counterparts. Major graphical improvements, focused car system, car types displayed (grip, drift, and balanced), no noticeable “rubberbanding” (getting so far ahead that other cars get an unnatural speed boost), rewind mechanic, and interesting story mode. It’s not to say it doesn’t have it’s flaws, I have encountered multiple bugs that despite some drivers being disqualified still got first while I had ended in first place. Luckily it was rare enough to only hinder a singular race. Some of the flaws of the first carried over as well, the statistics for each car still mean almost nothing and you are better of testing it, and the view from behind the car is just a little too low, a couple of races do not seem very likely to get first without luck, and DLC cars seems like it would be annoying in online play. Otherwise definitely suggest over the first game, and it is just above average if you are looking for another racing game.
A simple side scrolling game that involves you surviving through every level the only way you know how, skateboarding. Utilizing grinds and a plethora of easy to do skateboarding tricks (all while trying to land them) you can complete challenges, get high scores and move onto more challenging variations of each level. Other than grinding each trick has the same effect so you don’t necessarily need to do more than one ( I resorted to Olli’s as I’m not that into skate culture). I very quickly found myself not even able to think about using varieties of tricks or completing challenges as the games difficulty ramps up pretty quickly and brings quite a lot of obstacles you must traverse/pass. I enjoyed it okay enough and liked the zany things to grind in various levels, but the theme doesn’t really resonate with me, so I’ll likely just kickflip it to my beaten and let it remain there.
A very simple style puncher game that only involves left or right in order to defeat incoming enemy waves. I believe I already played the much simpler Kung Fury reskin of this game. Various enemy types, weapons, and fighting modes increase the variation in gameplay. Completing levels (especially perfectly) causes the world to increase speed, which is only reduced by losing levels and (oddly enough) exiting the game. If the main story isn’t enough there are also various challenge modes such as endless, no indicators, and “No Luca No” (a digital cat comes up on your screen that you have to push aside, I suggest having a physical cat do that as well to increase difficulty :3). A good time passer, though be wary you will likely realize you haven’t blinked during some levels, and I suggest to not get hung up on not perfecting every level to avoid frustrations as there are many levels and multiple difficulty worlds.
A beat-em up with a lot of wasted potential. The enemies and background have an old Japanese stylized and mythology look (in which it is loosely based on) to it and story was okay, but the gameplay was not very enjoyable with more than a few annoying enemies. Completing difficulties does not waterfall down to lower difficulties, which good luck anyways as making it through a whole level on hard becomes very unlikely due to nearly unavoidable damage. You are equipped with a kendama (for close encounters) and a bow and arrows (for distance) along with supers. I’d probably avoid this one or at least get very very cheap.
To be honest, I don’t really understand the clicker game genre other than trying to get you to break your left mouse button (if of course you aren’t just using an auto clicker). I had previously played a mobile clicker (10 Billion Wives I think) and it just doesn’t do anything for me. Regardless I feel a duty to go through the Sakura series and this is certainly one of them. It’s greatest influence is from the Sakura Dungeon game where it features scantily clad monster girls that you must defeat through clicking and hiring heroes. There is a ridiculous amount of DLC that does nothing more than aesthetics. Beating it standard was getting to the rebirth power that traded the current progress for spirit currency used to increase carry over stats. My current “complete” standard will be getting and maxing out all hired heroes. Free-to-play (thankfully…)
I believe I was gifted this almost a year ago, started playing and never finished… until now. I really don’t know why I didn’t either, I love this game. It’s got that great Miwashiba story telling to it, a stylish art style, and a bomb (stylish amazing) soundtrack. The gameplay itself is primarily Ace Attorney-esque where you talk to people and find contradictions or inconsistencies in order to solve various mysteries. Very much recommend especially if you have enjoyed Miwashibas other works. The only issue is that it’s real easy to miss an ending (I didn’t have the issue, only because I forgot about being able to do certain things), but otherwise filled with a wide variety of diverse characters and interesting stories.
Another “Ace Attorney”-esque game except… well you are an attorney. The more interesting quality of this game is it’s detailed realistically drawn art style between both it’s scenery and it’s animal people characters. It has a France setting, with a Sherlock and Holmes protagonist pair, and an Ace Attorney gameplay which makes for a pretty enjoyable game. During your investigations for the trials you are met with a bunch of terrible(ly funny) puns coming from your sidekick while you often play the straightman. Eventually the game comes to a crossroads the offers various endings differing in quality. Despite being an Attorney game it brings a time mechanic where travelling between places takes up a day with only so many days before each trial. This can be a little frustrating in case you are not sure which locations to cover, but each chapter and day can be reloaded from the main menu. Definitely get this as it is often found insanely cheap and generally enjoyable.
It’s kinda seeming like they are pumping these games out like a factory as of late… I suppose simple gameplay and same formula makes it pretty easy to do this. Still my love for 80’s synthwave soundtrack and bullet hells have brought me to it again. Continuing from DSW: Fantasy you are now in charge of taking in cats… well catgirls. As per usual this game brings forth the ability to shoot the clothes off of the targets, of course there is a gentleman mode where you will lose if you do so. This time instead of choosing between bikes for shooting styles it introduces two playable characters, a female catgirl, and Leisure Lion (sort of played as a Seducer god). A single playthrough will prove short, but it’s multiple difficulties, modes, and styles offer more.
A sort of mini novel based on the Nekopara series that focuses on the early years before La Soleil (the pastry business you run) was even a concept and simply owned catgirls. It’s definitely more slice of life i.e. no real plot and touches upon some Japanese and Universal Holidays and traditions. The game is only like 45 min. long and only ran 7 hours just to get all the cards. Only suggest if you are a big fan of the series, but really doesn’t add much otherwise.
My favorite of the series simply because it takes a huge focus on how society views catgirls, how they are treated differently, and how it affects the catgirls themselves with their self image, goals, and dreams. This game definitely gets a little deeper than just having cute catgirls everywhere and puts a lot more emotion into it. As per formula you focus on the last two catgirls of your “nekopara” (i.e. coined by your little sister who rejoices in creating this “Neko Paradise”). Feeling much longer than the previous title I found a lot more humor strewn about and just generally enjoying the story much more.
Other than being the usual Sakura game, there’s not too much to add. The theme this time is game programming, in particular visual novels. In which Winged Cloud seemed to take the liberty of jabbing at themselves for their own formula as well as promoting their other games into the mix (various posters of Sakura characters as well as Sakura games can be found in the background and dialogue). Probably leave this somewhere in the average or below in the Sakura game tier list.
A simple little puzzle adventure game. Daughter is looking for her father at some spooky historical house and finds the ability to “go ghost” to help solve puzzles. A generally less challenging game as I found the puzzles on the easier side, but the world building and story were pretty good. There are some enemy types which I found more annoying and in some areas can limit backtracking (not that it would affect story progress).
Where to start… a quite outdated game that is probably better with mods (such as Open Xcom), though I took it at vanilla form. Strategy and tactical gaming combined in order to protect Earth from an invasion of aliens. You must build bases, research, and combat aliens. This game is very unforgiving as you find that you are quite outmatched and outclassed and even if you rank up your people, all it takes is a simple crit blast to bring them down. I also had the displeasure of experiencing two big issues with the game. One being a ship reached an asymptote of running out of feul on it’s way back and never returned, but also was never destroyed. Not only did this take up a Hangar spot that I could not replace, but the ship itself wastes money over time. The second is an easy to do soft lock on the game involving researching something in the wrong order which means you can’t progress the story, thus having to research the particular thing again which isn’t as frequent as one would like. Other than the misgivings and frustrations I relatively enjoyed the experience and look forward to playing Terror From the Deep. I don’t necessarily suggest this game unless you can handle older games.
Other non Steam changes
KHII: Final Mix (Beaten to Completed)
Metroid: Zero Mission A remake of the first game made for the GBA with a bonus scenario that takes place between the first two games. Very enjoyable and is definitely the reason Metroidvania is a genre of gaming that is so well known today. It even has the original game available to play after beating it. Pretty sure I had beaten this in the past, but I didn’t really remember the last segment, so it’s hard to say. Largely influenced to play this series again by the hours put into the latest Super Smash Bros game.
Metroid: Samus Returns This remake is of the second in the series, which not only offers better graphics, but also a new counter mechanic as well as a cinematic-like gameplay experience. I feel I might need to go back and play the original second game, just because this remake feels like such a dramatic change in gameplay. However, still really enjoyable and going to continue to Super Metroid very soon.
Last Words for the First of the Year
A pretty productive (in some perspective) start to the new year. I am glad to have been able to catch up on the Kingdom Hearts series before playing Kingdom Hearts III (which I am quite enjoying at the moment and doing my best to hold back this excitement). It’s been a pretty hectic month too, had to take a temporary lead position in my job (so glad that ended, the stress…), starting my final semester for my degree, and had to bare the polar vortex for a few days (it got to be -20 Farenheight (-17.7 Celsius) to -35 F (-37.22) with windchill). Luckily that’s all over and things will start warming up (kinda).
Also! I having been working on a costume that I am getting pretty excited about, starting off with a simple one. Always have been putting it off whether I should bother doing it, or what kind I should make. Still, getting a little bit nervous on the sewing sections, and buying the supplies has not been as cheap as I would prefer… Hopefully this will inspire me to make more though!
Well other than all that, I suppose I look forward to what the rest of the year has to offer and all the updates you all will post! ^_^
A Quick Heart to Heart
Oh my god do I love Kingdom Hearts, how can it be deep, complicated, yet so simple and clean. As I dive into another entry in the series after another I can’t help but fall deeper and deeper in love with the series and only wish I had more chances to experience them as they released. I seriously can’t wait for the third official major installment later this month. \o/
Kingdom Hearts: Birth By Sleep
Shying away from our main protagonist, Sora, it revolves around three Key-blade wielders ten years before the first game. Terra, Ven, and Aqua are the three playable characters as you play each side of their story, and unravel the secrets behind the events of the first few Kingdom Hearts games. As per usual the story is well constructed and answers a bunch of questions the series has left open. It does switch out the gameplay from two to a more customized deck building format (a sort of middle ground between Kingdom Hearts II and Re:Chain of Memories).
To fully complete the game, you will have to replay the minigames through all three routes which out of all the minigames of the series are easily the least fun and unlikeable. (Who really likes their cheap kart racing game, cheap rhythm game, or mario party/100% Orange Juice game). So be prepared for a lot of that both across each playthrough and within themselves. I definitely can see where the multiplayer had existed back in the original release, but in the final mix version it is unavailable and creates issues with entertainment for these sidegames/arena.
Kingdom Hearts Re:coded
This is a movie of the Nintendo DS entry. It’s overall purpose was to be a remaster of the original Kingdom Hearts and Chain of Memories, while still adding to the series with more story that follows the second game. The theme and energy follow a similar simple purity of the first game before the series started to get really deep and dark. Unfortunately it was only offered as a movie in the final mix, but will definitely find it to play through it officially.
Kingdom Hearts: Dream Drop Distance
Kingdom Hearts does Pokemon is the mechanic of this game. Your partners are no longer Donald and Goofy, but rather various spirits (Dream Eaters) accompany you to fight other spirits (Nightmares). The gameplay is much like Birth By Sleep (which is a mix of KHII and Chain of Memories). It even includes a mode to pet, customize, and play with your spirits to gain more affection and abilities (Much like Pokemon Amii originating in Pokemon X and Y which released a year after Dream Drop Distance). The biggest change to this game is that your abilities aren’t permanent, but rather depend on the spirits you have equipped. This game bridges KHII and KHIII, and serious hype was built after this game.
Kingdom Hearts .2 Birth By Sleep -A Fragmentary Passage-
A sort of demo of the KHIII engine while following Aquas story after Birth By Sleep. Very short, but a nice sample to help get by until the next entry! Probably my least favorite of the series just on the fact that it was so shorty and only really answered on or two very small questions with no real story progression. Still really enjoyed it though!
Kingdom Hearts χ Back Cover
A movie representation of the Kingdom Hearts mobile app. I would almost suggest watching this prior to even playing the game as it gives a much better basis of the story, and enjoyable way to experience compared to its mobile counterpart. It takes place long before any of the games in the series and serves as the instance that serves as the true beginning to it all.
October Could have been spookier…
Objectively I would have to say this month was not very successful. I was hoping to get much more into the spook, which granted I put a lot of time into spooky game events (Monster Hunter World, Dead by Daylight), but played very few spooky games otherwise. Luckily I don’t need a month to define when I get my spook on :3 still would have liked to embrace festivity of it. In a slight tangent I did get to finally watch the Halloween movies with Michael Meyers being the only slasher series that I haven’t seen. Looking forward to checking out the recently released one soon! Onto the games!
With this all being said and done, I feel my momentum weakening in gaming. Not that I have a whole lot of time lately anyways, but no game has particularly piqued my palette as of late either. Hopefully a short lived problem as I need something to go to when I’m not constantly working and schooling ;-; Ever so nearing the end of my business I look forward to reading all your updates. ^_^
With my last year started I am finding much less time to do anything and honestly feeling a little burned out between academics and work. So, as things have been late, my reviews and posts will be lacking any quality. Hopefully my games speak louder than words :3
With all that’s said and done, September is finally over and we can progress into more important things. Things like getting SPOOKY, lets welcome the only month that matters
to me Spooky Introductions
August: My Time of Dying
This month felt rather unproductive. Largely due to the release of Monster Hunter: World, which became a vortex to suck all my free time away. Not to mention I had the unfortunate pleasure of becoming infested with scabies (not fun whatsoever). Luckily I gained my freedom from their bug tyranny and resumed my normal schedule. Anyways here is my progress update. I apologize in advance to any of the writing, I’m still feeling a little uninspired and lacking the motivation to write much. So be prepared for much typo and grammatical inconsistency… ugh.
With my final year of college around the corner, I will likely not be doing much for the next few months, backlog wise. Hopefully I can finally complete it, get my degree and advance to my next choice of career (so done with the one I have now). Not much to say otherwise, until I regain higher spirits, I will see you all around, fellow Assassins.
I’m writing this review late. I am tired, overworked, undermotivated, and feeling the burden overtaking me, but I struggle on hoping for better days and feeling of progress (whether in games or in life).* As my stress grew, my focus on games grew thin and wide. After taking a look, I found out I had over 80 games installed takes a breath… (╯°□°）╯︵ ┻━┻ … At least this newfound knowledge inspired me to finish off some of the ones that have been sitting incomplete for some time. I lost some of the will to write much more than this, so here is this months progress.
As stated earlier, my will and ability to write has near diminished, so I don’t have much left to say. Keep on killing assassins, may the next month bring a greater bounty, higher spirits, and a bloodlust to take down the mightiest of backlogs.