Bangledeschlers Completion Addiction. Bangledeschler’s profile
I’ve always been a completionist, and that remains true to this day. Amassing a large mountain of backlog to defeat I shall witness everything, save for the end…
Also, I am in a streaming group! Feel free to check a look and hang out with us! Screen Thieves
April 2021 Part 1
Featured game track from Wasted: Supernova - Mike Daw, Jenny Ramage
Bonus Track from Wasted: I Just Can’t Say No - Michael James Getches, Calvin Ross Pfeffer, Eric Vasquez
(Couldn’t find a good quote from the games this month, so subbing in a song track I found great. May or may not be adding this into my future posts)
So, this month was relatively active and long. So much so that I will actually be splitting my progress into two posts. This will focus more on Steam and the next will be outside of Steam. As you may have noticed, I am still quite behind on my updates. This is in part due to increased work load on my job, various other stressors, and my plans for moving. On the upside, I did find a place and got the internet set up. So, we are getting a little closer to a preferred state of being. All of this is obviously affecting my writing and thought process for reviews, so apologies in advance. Other than that, let’s get this started and a little more caught up.
Top 3 Recommended Games: Wasted, Metal Slug 3, Costume Quest
A somewhat unique rhythm game that’s more about building up your block combo without redeeming it until you are full rather than just getting every note you see. This gives the player to study the track more and deploy strategy with quick reaction timing. There are also various other modes to vary the gameplay widely. A decent assortment of songs that are quite enjoyable and can even use your owned music for even more content.
Lewd? Nope, just vibe (or whatever it is you do with music)
Recommend? Though I prefer the max-combo get-every-note style of rhythm games, I can certainly see the appeal and suggest people give this a try.
Ever wonder what it’s like to be blind? Well you can stop trying to pour bleach in your eyes, because this game might just be for you. Jokes aside, this is actually a pretty sad story of a little girl who has an unfortunate incident with some fireworks on her birthday. Things start to
look up turn for the better when she befriends a cat. But back down the hill we go when the cat goes missing and you must make your way through an uncertain and scary world as you hope to find the cat once more.
Though you are blind, you actually get to see the immediate area around you and it slowly draws in as you venture forth (similar to a fog of war) Various sounds and scents will have a colored line leading to them. It is understandable, but your movement is quite slow in this game with some pretty big areas to try and scout around which makes an already slow-paced game slower.
Lew… We are just going to throw this one away this time, alright?
Recommend? Generally yes, but more of a on the fence recommendation. You are more playing a slow-paced story than an actual game. It’s about as walking sim as you get.
You like Sonic the Hedgehog? Well this is like Sonic’s Fanfic loving cousin. You can either play as a couple anthropomorphic animals/creatures such as a dragon who travels at the speed of
sound noise and a sassy cat with a motorcycle (with only one tail). Almost immediately the characters reference past events and groups that you have no knowledge about and somehow expects you to understand (Don’t worry, there is not much more context given later). Essentially the story goes that an alien invades an opposing nation and uses it to try and conquer the world and possibly get some sort of crystal that the nations use for power. You, a randomish traveler, must stop this puppet nation while not being caught by your own government. The voice acting is decent while the writing is …okay, but somehow when they were combined it just seemed off and weird. Perhaps a matter of taste.
Much like the sonic games, there is a large focus on speed w/ minimal combat and some platforming all while facing each stage boss. Most of the stages have decent designs, but I would have liked to see a little more paths to take as I frequently found myself having to slow down to figure out how to proceed because there were certain mechanics or devices not explained.
Lewd? Nope, go back to your filthy Sonic fanfics you weirdy.
Recommend? Sure, the game is enjoyable enough and if you can figure out how to do your various abilities you can enjoy this game well enough.
This is Breakout (see Atari game) but with a bunch of weird additions that no one wanted. What if various pillars began to rise? Or an annoying teleporter sent your ball somewhere else, or perhaps have multiple layers to the level? I understand they are trying to reinvent the wheel here by adding something to an old classic, but this simply got to be too much.
I guess to briefly explain the gameplay: A ball bounces around, you control a paddle that moves left to right that can hit this ball back up in order to break all the blocks. Simple enough, then you get various power ups at random and various modifiers to obstruct your ball.
Recommend? No, the various obstacles just got to be too annoying and, in some cases, felt there was a bit of RNG to getting some of those blocks.
Top down zombie shooter with objectives and some tower defense elements. The game is alright enough but can be a bit rough if you do not grind some of the levels to upgrade your abilities or guns. Specifically, any escort-esque mission is going to suck without some serious firepower and strategy. Other than that, your main goal is to get through each mission which will either comprise of survive waves, protect area/vehicle, collect items, or kill boss.
Lewd? Nope, just zombie guts.
Recommend? Meh, it’s alright enough, but nothing special.
Dungeon-crawler that you can play with up to 4 people. Various classes are available that start with a basic attack and one ability, which each can unlock additional activate abilities and passive through stores. Go through 4 stages of multi-floored dungeons to collect gold, improve stats & abilities, and items. I really must emphasize the importance of co-op in this game. This game becomes so much longer and slow-paced on solo. Had I not had a friend who was eager to play this, it would have been a real slog.
The level design is decent and most of the enemies are okay (though some are absolutely terrible to have to fight against) while the combat is fairly simple.
Recommend? No, due to the fact that without friends this game can wear on you especially if it is already not something you normally would go for.
A fairly standard COD-like FPS but instead of having to do anything with WW2 or Russians, the story actually revolves around the Korean invasion of America. The game starts out fairly post invasion as you are being transported by the Korean military (during which you see all sorts of cruelty). Lucky for you, you caught the eye of the resistance as a pilot and they secure you with the help of definitely-not-Frank-Woods with anger issues.
My biggest issue is how they gate your progression through each level. No matter how fast you are, you are always waiting on an NPC to either open a door or move an obstacle out of the way. There are so many times I am just sitting and waiting for them to do so that it just gets to be infuriating. Like, do my hands only know how to shoot gun and fly plane? Can I not do these things? Despite the fact you were recruited for your piloting skills, you only really fly for one mission and relatively short one at that. That being said the game is actually quite short as well and ends a little abruptly (no doubt hoping to make a sequel).
As expected, the multiplayer was dead as can be, but it was still cool to see just how big the maps were.
Lewd? Nope, your gun is the only thing that goes pew pew.
Recommend? The combat was fun enough and the opening was a little surreal, so sure.
Top-down party game that has you and other knights battling it out for objectives. Various objectives are rather standard (Team deathmatch, free for all, capture the zone, etc.) and various power ups will appear around the map. There is a single-player mode that has you doing more challenges and boss fights but rather short. This game isn’t really anything special and wouldn’t think it worth more than $.99. The game just doesn’t have any oomph to it and is kind of plain.
This is one of those games I feel needs little introduction as it was one of the greater influences on darker platform side scrollers more focused on puzzles and traps than actual combat and death is more of a lesson than a punishment. To get to the premise, you are a little boy making his way through a dark and unknown world. Anything you do can get you killed. Since the world is comprised of black and white, with very few shades in between, you will need to make out traps and potential dangers from the shapes you see. Though, despite some of your best efforts you will likely have to learn by dying. Otherwise, no puzzle solving is usually too ridiculous (other than a few gravity/physics-based ones and can be completed without too much frustration.
Recommend? Yes, a bit of a classic at this point and enjoyable if you can ignore it’s attempt at creating a deepest and interpretive story.
Truly a classic side scrolling shooter. Take control of 1 out of 4 army personnel to take on the dictator and his army filled with various mutated creatures and crazy machines. Save POW’s to get bonus score and upgrades, find vehicles, and never stop shooting. The combat is fluid, the levels are well built, and the sprites (oh my god the sprites) are some of the best sprites I have seen to this day. If you haven’t played it, then you should If you have played it, you should play it again.
Recommend? Yes, very much so.
At first I thought this might be some relaxing game as the music is ambient, the dings of the couple of trams getting to each stop were melodious, and you could just sort of watch the train lines you go back and forth. This quickly turns to panic and anxiety as more and more stations pop up and you only have so many lines and trains while you realize you need another tunnel to get across the river and you have none and the blue train line extends have the map and can barely keep up. Your once short and beautifully planned routes soon turn to horrendous loops as chaos ensues. This wouldn’t be so much of a problem if you didn’t have to get a certain score to unlock more maps. Even worse, a lot of these maps are pretty bland with small variances in river/mountain placement.
Recommend? Not really, the gameplay isn’t very exciting and gets old fast. If it geared more towards a calm ASMR tranquil vibe, I could get it. Or if it was a little more competitive and structured, I could get that. However, it seems to miss both marks.
Top down stealth game that requires you to use various characters in order to infiltrate some top notch security. Various characters have special abilities such as knocking out guards, hacking computer systems, lockpicking adept, breaking through walls, etc. However, once dead you will have to leave the corpse of your body behind until the next level (revive system is available in multiplayer). Go for the goal of the map and, if you are daring, collect all the coins and cash along the way.
This game was interesting at first, but even with friends grew boring quick. Perhaps my stealth is not as good as I would like, but I eventually found death marches just became the quickest and best way to deal with later maps.
Lewd? Despite the Redhead (character name) ability to woo enemies, no lewdness here.
Recommend? This game was recommended to me for a stream, but I can not recommend it myself. Simply grows old too fast.
I’m not really sure what the synopsis of this game is other than get power ups to get to get to the last level, to fight the boss, to fly the ship away. This was mostly just another reminder that I don’t really like rogue-likes other than Binding of Isaac. Like most rogue-likes there are a bunch of different classes, most will have to be unlocked by playing.
The 2D pixel combat is kind of subpar in my opinion as it’s kind of hard to tell what is actually happening. I just know that I would press buttons, abilities would happen, I would probably hit the enemy and maybe all my health would just disappear from something.
Semi-interesting concept of playing a little Russian stacking doll who can stack inside someone one size larger than him to control their movement and abilities. You can continue to stack so long as the next person is one size larger. This creates a HITMAN style gameplay where there are multiple ways to complete a task using various abilities and disguises. If you want to immediately try one of the other solutions after completion, you are able. I was generally for this, but not so much for the story and cinematics. Though neat that it was set in the Industrial Age and cinematics had that old silent film setup, I really could care less for it.
Recommend? Fun enough little puzzle game, for the right discounted price I recommend.
A love letter to Contra, if you will, this new retro game provides a blast to the past to the modern day. If you are not familiar, it is mostly side scrolling platform (w/ some top down portions) shooter w/ challenging levels and difficult bosses. You start out with a machine gun like weapon and can get various upgrades to change the bullet spread, frequency, and damage. Each weapon has a charged special. The premise seems to be you are a cyborg fit on destroying an army of mutating insect-like creatures that are amassing far too quickly. The game really is just a solid return to classic platform shooters, not too much more to say about this.
Recommend? Yes, difficult but fun.
Board game gone digital. Pick your class w/ their own abilities, roll your dice to move, determine attack power, and/or do an event. The map is made up of 3 layers of square outlines where your goal is to ultimately get to the center. Transitioning to each layer requires various, but varied pre-requisites. The final layer is the hardest as you can only move one square at a time and MUST pass the various battles/dice rolls in order to proceed. Though you can respawn infinitely, once someone enters the final square, all deaths are final and the last one standing is the victor. The art is heavily old-school fantasy.
My luck on average is terrible so naturally my dice rolls are terrible (traumatic flashbacks to %100 Orange Juice), still I imagine with a group of friends even I could enjoy this.
Recommend? If you are a board game enthusiast, then yes. Traditional video gamer? Probably not.
The Souls-like of Souls-like games. Well… not really, but this did emerge during that boom of those games and that phrasing. Quite a simple game at that as it has the most basic mechanics and simple goal, kill the boss. No enemies in between. Simply enter the boss door and do battle. Here comes the “souls-like” addition to it, you can dodge roll and you can only get hit once before dying. In fairness, the boss also only takes one hit, but the difference is that you must figure out their gimmick and weak point while your whole body is just a walking danger area. To make matters worse, you are armed with a boy and only one arrow. You can repick up this arrow or call it to you (done right, this can also hit the boss w/ enough speed). You’ll have to kill enough bosses to open up the gate to the next area or just kill them all.
Despite the dramatic sucking in a boss soul after each victory, you don’t actually get any stronger or new abilities, which is a little disappointing. However, this is all about challenge so just do it Soul Level 1 n00b 😉
Recommend? It’s alright enough. Nothing great, nothing terrible.
The “Among Us” before Among Us. Get assigned a role and work with the town to slowly figure out the killers. There is a little more complication than that as there are multiple groups of killers and a wild card that can take either side. The actual villagers need to use their roles to figure out the imposters the jailer detains and questions, the escort stops a user from using their role’s ability for the night, etc.
The game seems alright enough, though not so sure I would want to play with a bunch of randoms. Luckily, if you are interested in this sort of thing, the game doesn’t seem to be quite dead yet as I found little issue finding a random game. Unfortunately for me, a lot of these people are long time players and use lingo that I was not familiar with. Drawing suspicion on myself more as I was adjusting to the game.
Recommend? Eh, I would personally not play this again, but can still recommend people look into it if given a cheap or free chance.
Rogue-like that, as you may guess, has a focus on you playing heroes that must make their way down long shafts of monsters, quests, items, etc. You will slowly unlock more classes and spells/abilities as you either find or buy them.
Even for rogue-likes, this game really isn’t all that special. It’s okay at the best of times and annoying at the worst. The final boss being just that. I needed some luck and a very solid build in order to best his many reiterations.
Recommened? Nope, just another fairly plain rogue-like with subpar visuals and underwhelming gameplay.
This was an unexpected gem that I did not honestly think I would enjoy so much when I first looked into it. This is essentially Fallout if the bombs dropped in the 80s (this means 80s style music on the radio, citizens wearing leg warmers and headbands, 80's action heroes impersonations and various other 80's movie references) and had Wild Wasteland turned up to 11 (just overall not taking itself seriously). You, and many other wastelanders, are trying to get in each bunker that holds irradiated alcoholic beverages to not only get wasted but mutate with special Fallout-like perks. Of course, it’s not so simple. Each floor is randomly generated and depending on the bunker can have bandits, bots, ghouls, and mutants all wanting to kill you. If that’s not so bad, each floor has a time limit before the “Purifier” comes down which is essentially a power armored soldier w/ a machine gun and a sole purpose to dispose of you. On top of all that, if you want the real good perks w/ no draw backs… you gotta go deep into the bunker to get them. Otherwise you could end up making yourself weaker.
One of the few major downsides to this game is that you can’t enter the bunkers until you drink and get your perk this becomes worse when you are farming perks and must go several floors each time just to get one perk and automatically leave. This only gets real soul crushing as when you die, you lose all perks and any items you had on you. Items are easy enough as you can collect as much as you need and store in your hub. Your perks though… that’s a much bigger loss. I would have liked some sort of safety perk that lets you randomly keep half of your perks or make it so that you can decide when to finish a bunker (i.e. you can collect multiple perks before leaving).
Also, despite being able to customize your character in the beginning, you won’t ever see their face again and if you die, you get a randomly generated new character.
Other than that gameplay is pretty much 1 to 1 with Fallout, but I haven’t even got to the best part, the radio music! I enjoyed every song they had available on the radio in game and really wish it was available to purchase as a soundtrack. The mixture of 80’s synth vibes gave me the vigor to grind through each bunker and beneficial ear worms to have throughout the work day. There is a story, and thus an end, but you can always play new game plus or return to the moment before you beat the game if you wish to grind more. Either way, you don’t lose everything regardless of your choice.
Lewd? Kinda, mostly jokes and humorous suggestions. Nothing explicit.
Recommend? Very much so. Despite being a rogue-like, I really felt the strong Fallout influence which came with solid gameplay. There could be more to it and changes, but still an enjoyable experience.
Cute basic RPG game that has you and some newfound friends dress up during Halloween and fight monsters. Your costume is your power as it both will change your abilities/attacks in battle and abilities when traversing the world. The combat is incredibly simple (similar to The Stick of Truth) as you will have attack, defend, and ability (which is only 1 ability per costume and must charge up after x turns). This can be both a positive and a negative as this means easy to understand combat, but also removes any chance of having creative solutions or fighting that can really suit you. I even found that some costumes were borderline mandatory for combat while most others were fairly useless. On top of this, each character gets to equip a sticker which grants them additional buffs and abilities. These can either be found in the world or bought from the sticker emporium.
The story is fairly solid, nothing special, but gives you reason to keep going door to door either getting straight candy or fighting the ghouls of the night. Essentially you and your twin sibling are going out to trick or treat all the while fighting with each other. That is until… your sibling is stolen by monsters and you must save them!
All in all the combat is simple, but engaging enough (though reseeing some supers or executing the same solid strategy gets old fast. The DLC continues the story, but is more of the same with new monsters, costumes, and area.
Point and Click x Hidden Object Game that tasks you, a paranormal investigator with psychic powers, to investigate the missing of several people in a ghost town thought to be haunted by an old evil bandit ghost. The point-and-click is pretty standard enough and the hidden object games come randomly, but they do what you expect. The big issue comes in on where you have to click and the protagonist’s refusal to hang onto items. There are times you need an item and you would go to the place you would think to get it (I.e. a hammer might be found at the blacksmith’s place). However, that is not always the case. There are plenty of times you have to click on a box you have previously searched that you would have no reason to even think to check this particular place again. Also, the frequency you re need an item (such as a hammer), your character still feels the need to throw it out after 1 use. This is only made worse when you later need a hammer again an must click some random spot to do a Hidden Object minigame to find it.
Recommend? Honestly, the game just got to frustrating when there were parts that were just not intuitive whatsoever to finding items or solutions. It’s also quite easy to miss some areas entirely.
If I die here, it means I’m not the hero. The hero is supposed to survive to the end. So… I guess that makes me the villain. The villain is always supposed to take the hero’s side right before dying. - Metal Gear Acid
(All the quotes I wanted to use this month were so long. Guess you will just have to play them to find out! Most notably from Metal Gear: Peace Walker)
Another month I am far too late on catching up on, but here I am. Luckily March was a shorter month of games, though I spent plenty of hours on them (particularly with my beloved MGS games). Hopefully once I start and finish to move I will get some much needed comfort and freedom to be up to date on these. Anyways, let’s get to it as I have another couple of months to catch up on.
This sequel to Calamity Trigger not only serves as a continuation of the story, but improves upon the original as well. Haven’t played Calamity Trigger? Good news as this game includes the original campaign with a more straightforward single path to play through. Calamity Trigger storyline also has been updated visually with animated scenes from Production I.G.
The new campaign still has similar branching paths as the original did, but improved on this as well. The complex paths of the original game were a problem, so much so that this game even has a scene where a character makes fun of it. So, instead, they made it so there are only three different endings (Gag, Bad/Normal, and True endings) for each character and no longer have to criss cross wins and loses along your path. Each ending also felt much more enjoyable and if you perchance get a bad ending, it is always followed up by a humorous bit where Professor Kokonoe assists the character to know where they went wrong in a 4th wall breaking skit.
Fighting mechanics are still pretty close to the original with some slight tweaks and some new twists. Every character is back with a few additions.
Lewd? Other than a few suggestive lines, nope!
Recommend? Absolutely, with the inclusion of the original game’s campaign even players new to the series can start here.
Back at it again, but this time you gotta stop the apocalypse by going on double dates. This “Match-3” game takes the original puzzle dating game and adds a twist where you can switch between people during the date to focus the puzzle pieces towards their criteria. This new addition means a few new challenges including stamina (lowers each time a move is made on that person) and baggage which randomly selects one of few issues that date has to create an extra challenge during that date instance.
The game still does well with these new additions to gameplay and the background music helps create your environment as 2D as it is. The dialogue however… is a bit everywhere. You will range from humorous bits, genuine conversation to some “Why would you say that?” or “Please… stop talking” moments.
Lewd? Very much so.
Recommend? Only to those who meet the age requirements, but yes, a genuine puzzle game.
Genre (Shoot ‘Em Up)
A free game that designed to raise awareness on how pollution and waste can cause issues in the environment. You play a tadpole that must face hand drawn creatures corrupted by pollution and cleanse them back into their cute forms. This game is both challenging as it is cute as you must go down the river to defeat 3 areas and bosses. Your tadpole can get up to 4 health with each health upgrading your tadpole into a borderline frog while giving it better cleansing bubbles. Even if you manage to beat the game once, there is a harder mode in wait and a few achievements that suggest even further challenges.
Lewd? Not here.
Recommend? Yes. A cute challenging game that does well both in it’s gameplay and the ideals it represents.
Metal Gear Acid
(Genre: Tactics/Deck Builder)
Tactical Espionage Action turned Card game Tactics. A surprisingly fit for a new twist on the well-established series. Visually the game is very similar to MGS1 and 2 with darker shades along with a twisted and convoluted (maybe over convoluted) story that I love so much about the series. Speaking of visuals, the art for each character is so good. It maintains the dark themes the surroundings and story provide. The gameplay, however, seems to dip away from the fluid nature of the previous MGS games. Though you do get to deck build and customize to your preference and the mission, there really is little to no pacifist or non-lethal routes to go. As well, the limitations to your movement can be annoying as once you choose to crouch/prone, you are committed to that action and will use up your few movement actions during the turn. This is especially painful when you believe you are able to crawl under a vehicle but turns out to be untrue, so movement and card wasted.
Another grievance I have for this game is there were so few bosses. This for me was always a highlight of the series of unique and twisted bosses Snake encounters, but there are only 3 total, some of which you fight multiple times with no change.
Still, I quite enjoyed this game and the story along with it, but long for improvements in the sequel.
Recommend? As a fan of Kingdom Hearts, I always appreciate games that switch up gameplay between side entries and this is no exception. For those who love Metal Gear and particularly deck building tactic games, this is very much recommended.
Metal Gear Acid 2
(Genre: Tactics/Deck Builder)
Despite being a sequel to Acid 1, this game actually switches things up quite a bit. The visuals are much brighter and more colorful (which is rather unlike MGS), but it does give you more actions and choices between lethal, non-lethal, etc (which is much closer to MGS). Crouching no longer takes up an action and thus you can toggle at your leisure. The story is a bit more straight forward but still carries the essence of MGS. Most importantly, WE GOT BOSSES, BABY! So much so that they actually advertise and stress it quite a bit in the opening cinematic. This game improves quite a bit on the original Acid 1 overall and truly succeeds it.
Lewd? Aside from some jiggle physics… nope.
Recommend? If you enjoyed the first Acid or enjoy Deck Building and Tactic genres, Very much so.
Metal Gear Portable Ops
Genre: (Third Person Shooter/Action-Adventure)
After MGS4 and the general conclusion of the series, Konami needed to figure out how to evolve and create more entries for the series. This game is more of a step in that direction than an actual entry. We return to the days of Naked Snake (Big Boss) post MGS3. This game continued CQC actions along with the ability to forcibly recruit enemy soldiers (which we see later in MGSV). However, the recruiting system is a pain as you need to drag them all the way back to your starting truck. This is made a little simpler by bringing recruits with you, moving them to a location they can hide in a box, and have them drag the person back. Still, this is a lot of leg work for potentially useless individuals. The levels you can play are quite repeated and generally small, lacking visually. The cinematics are the more appealing visuals as they are a comic book format with similar drawing style that you see on most early MGS games. Though the story (for all intensive purposes) as been generally retconned, I still believe it has a place in the MG lore as we do see some familiar faces and even give them backstory on how they joined up with the Boss. More enjoyably enough, the boss fights have the feel of a MGS boss fight with superhuman like qualities and needing to outwit your opponents with brains and reflex.
Recommend? Despite my enjoyment of the game, it is still lacking (even for the PSP) visually, gameplay and control-wise. Only true hardcore fans of the series would this be a must play.
Metal Gear Peace Walker
(Third Person Shooter/Action-Adventure)
If Portable Ops was a step toward the next big entry, this was a leap. This game, despite being on the same console as MG:PO, was visually stunning, controlled far better, and included quality of life improvements that were much needed. Visually, oh my god, there is so much more depth and detail in this game that I honestly did not think possible thanks to Portable Ops. A wide color range that is fitting for the various eco systems of South America (this game’s locale) and creates a believable and realistic environment. Cinematics retained the comic book style that Portable Ops introduces, but with a little more animations and the ability to interact during certain scenes.
The story still follows Naked Snake post MGS3 and not long before MGS5. The story telling and grittiness feel much closer to the style of MGS3 and contains a lot of themes in regards to ideals and purpose. With some convolution and crazy tech, we can confirm this is a solid and very true story to the series. A variety of characters are introduced that Snake can talk with between cinematics and audio logs that help build both characters, thus enriching the story as you go. These audio logs also serve as a bit information in general for history, geography, zoology, plants, weapons, etc.
Gameplay is so very good. If you have played MGS5, you are pretty much playing MGS5. If not, the motion is fluid, direction easy to control, and more importantly items and weapons easily swappable. By the way, you remember the horrible recruiting system in Portable Ops? We now have the Fulton System! Just attach a fulton balloon to your target and awayyyy they go. The level design works as you are no longer attached to a single area for the mission, but areas linked together with loading transitions. This allows the same general areas to have a bit more variety and thus reusable for the many missions this game provides. By the way, bosses are strictly vehicle/mecha based. This does make sense for a series that calls itself Metal Gear, which they use as a name for a bipedal walking tank that can eject nuclear missiles. This does create a good change of pace, but I can’t help but miss the humanoid bosses with unique abilities. Also, there are loads of secrets, references, and even a crossover with Monster Hunter which is always much appreciated.
Lewd? You can go on a couple of dates, but nothing visually happens.
Recommend? Very much so. This game really does everything right for a handheld version of MGS and if you liked MGS5, this is just that but with no open world.
Wake the **** up samurai, we have a
game city to burn
Catching up for the months I missed this year before my April post. Luckily I did not have too much to cover.
After playing the various sequels it is quite difficult to enjoy the original game quite as much as I once did. There are simply a lack of quality life options and a quantity of generally bland dialogue and gameplay. Still, it is an enjoyable experience and recommended to those new to the series.
Recommend? Yes, more so for those who are looking to dive into the series.
A bit of a mess release for a quite hyped game. Despite a lot of hate this game release, I still quite enjoyed the game. Various visual bugs were annoying but did not take much away from the experience. The only time I faced a game breaking bug was during the final mission where an exploded tank made it impossible for me to proceed without loading a previous save. Since then there have been quite a few patches slowly fixing this game. I’m quite excited to try another playthrough in the future once everything truly balances out.
Lewd? Very much so There’s a penis size option for every gender
Recommend? Despite the outcome, if you can get past the initial hype, it is still an enjoyable game with great dialogue and decent combat mechanics.
4-player objective game with character classes dealing with mining, guns, and dwarves. The feel of this game felt quite similar to that of Payday. Suffice to say, the game is alright, but I simply could not get into it.
Lewd? Nope, only Rock and Stone.
Recommend? Generally, no, but it’s not to say it is not bad. Simply not my thing.
Dinosaurs, Military, World War. This is the weird combination of a multiplayer based game where dinosaurs team up with both the Allies and the Axis. Surprisingly enough, there was still a game or two available, but otherwise a dead game. From my experience, the Axis raptors seemed very strong and hard to combat with most infantry on the Allies side.
Recommend? Dead game = nope.
The game is dead and could only complete the tutorial. Really can’t say much after this.
Recommend? Dead game = nope.
Difficult space rogue-like that has you manage your crew to various systems (shields, weapons, flight, etc.) as you must go through various space systems to the final boss while avoiding your pursuers. The game has quite a surprising amount of mechanics such as letting the vacuum of space take out the oxygen of rooms on fire to put them out or suffocate your enemies. Find scrap to repair your ship, buy crew members, or new weapon/technical systems. As you progress through the game, you can unlock additional starting ships/crews to spice up your playthroughs (assuming you manage to complete the game which took me several tries).
Recommend? Yes, be the captain of your own ship and traverse space, the final frontier.
I really don’t have much to say about this. A bit of a Hitman-like game where you must slowly assassinate each party without being noticed. The kill setups were a little more lackluster and limited than what was expected. A lot of levels were reduced to excessive waiting as I needed the population to work to my needs.
Lewd? Nope, but quite violent.
Recommend? Not really, it turned out to be more tedious than enjoyable.
Essentially a demo for There is No Game: Wrong Dimension. The crux, there is no game… unless you have anything to say about it. It’s you versus the narrator as you try to make a game out of his… not game. It’s comical, weird, and filled with puzzles.
Recommend? Yes, a good chance to test out your want to play the full game (I plan on getting it sometime in the future).
No quote due to lacking game content
So… it’s been a while. Since-last-year a while. Let’s just say a constant stream of stress and anxiety (with letting my reviews/posts build up on top of that) kind of got carried away. Either way, I am back and plan to slowly catch up on what’s been up with gaming for me as of late. Hopefully everyone’s year has been well and will continue to be. Well, to start off here’s February 2021. (This is also going to be out of order as I just realized I was looking at the wrong month in my recently played. whoops.)
Lego Batman is back with more characters than ever. Unfortunately, with each entry in the LEGO game series, I grow more uninterested despite having a small itch to play. In part this is due to the LEGO games introducing actual dialogue for the characters instead of general noises and some form of charade. I found the charade speech far more humorous while the dialogue in these later games made it more of a serious story than the usual comedy LEGO was known for. The gameplay is about the same as most in this series. Each character has their own ability to help conquer puzzles and foes while also building solutions out of Legos. The game is arguably the easiest in the series that I have played where bosses felt very weak in both difficulty and design. Lastly, there seemed to be a number of nearly game breaking bugs where my characters would either get stuck permanently or have various graphical errors. The greatest distaste is the amount of DLC that is being charged for this game. After all, the original target audience is children, yet multiple DLCs with little content and high prices is simply ridiculous.
Recommend? Generally, yes, but at a discount.
A sort of metroidvania and bullet-hell arcade combo. The main mechanic is the ability to shift between two colors (red/blue) to negate damage from energy orbs and/or deal damage to enemies. There was not much of a terribly interesting story behind the game, nor did I find the gameplay itself particularly engaging. However, with the main mechanic it strives for, it does well to incorporate it throughout the game. Puzzles, platforms, and enemies need you to be on your toes and shift colors on the fly to succeed and move on. The boss fights were entertaining and provided the occasional challenge to give the game some much needed spice.
Having supported this game in it’s early access, I thought it about time to finally return and beat the story of this game. For those not familiar, this is a survival game with horror aspects as you find yourself stranded on an island where cannibals have taken your son. The survival and build portion of the game was surprisingly limited. There were only so man build options for this game, some of which can cause issues with other buildings you create. Other buildings had invisible walls and issues for carts you can build. There is no undo when creating blueprints. Some resources are just far too scarce and impossible to get (i.e. raccoon skin) thus making simple inventions not worth the effort.
There is a decent amount of “deepest lore” as most of the story is told through items you find with very few having dialogue or text. As well, the more you explore the island the more horrors you truly find await you as your quest to find your son continues. Once you do complete the story, the limiting building you can do and the post-story rewards do not leave much for you to continue to enjoy and thus the game comes to a fairly quick stop.
Recommend? Overall, yes. I can only imagine this game only gets better with friends, but a first time through creates an enjoyable and genuinely scary experience. Discount suggested.
The sequel to Cherry Tree High Comedy Club, you return to see the comedy club flourished with recruited members as well as following the story of a potential new recruit with some fame behind them. Despite being the second in the series, this game steps away from the multi-path adventure visual novel (choices, walking around, time management) and goes full linear visual novel. This felt much more of a side story as there did not appear to be a greater theme behind the story it told. It felt closer to being a bridge to the next greater arc. An intermission as the Comedy Club started to hold their meetings and the members finding their place and where their paths will take them… without actually getting to those destinations… yet. There is still a decent amount of jokes and comedic moments but is toned down a bit from the previous entry.
Recommend? I can’t say either way. More of an Okay+ where it was generally good, but nothing with any real substance.
Metroid Prime 2: Echoes
As far as the Prime series goes, this was probably my least favorite of the bunch so far. Despite feeling relatively Metroid-y, it felt overcomplicated with the addition of two additional ammo types to keep track of, a “dark world” to traverse in and out of, a ramp up in difficulty, and generally confusing level design. The introduction of light and dark ammo was interesting at first, but needing to use light ammo to get dark ammo and vice versa created an annoying necessity to try and keep them balanced. The level design and trying to figure out what exactly was next was unclear at best. Despite giving you a general place to go, there were multiple points in the game that I was just simply lost on either where or how to proceed (particularly in the Bog world). Even with the ability to scan, some bosses required a specific action that could have been explained better. Despite these errors, the game still felt very much like Metroid and trying to restore the light for the Mothmen in a darkening world was a good fit. Bosses that did not require a weird action to defeat were enjoyable and made good use of your various equipment.
Recommend? Despite being my least favorite in the Prime series (due to overcomplexity and frustrations) this was still a very enjoyable game and absolutely recommend to fans of the Metroid series.
Metroid Prime 3: Corruption
Samus debuts on the Nintendo Wii with Corruption as it takes full liberty with the motion controller for aiming and various actions. It did seem that since this was a new platform for Metroid and innovative controls (for the time) they toned down the difficulty quite a bit to the point where the game was generally a breeze in comparison to it’s much harder prequel. This game also took on a mulch more cinematic approach as you find yourself in a narrative with unique characters and dialogue. A focus on story did take away from the Metroid experience and felt much less like a Metroid game and closer to a standard FPS. The level design and tracking were a little more straight forward with only a few points where there is some unclearness as far as next steps. Other than that, it is pretty consistent with the Prime series as a whole and the use of the motion controller to aim your arm canon just works. If anything, using the motion controller for even the simplest of actions (such as grabbing power cells) seemed a bit gratuitous).
Recommend? Yes. Though a bit on the easy side and a little too cinematic, the game is still an enjoyable adventure and (as of right now) conclusion to the series.
December 2020 Where’s Your Motivation? - Vergil, DMC5: Vergil DLC
I’m feeling a bit fatigued to write out all the reviews this month. Hopefully regain some energy by February. Let me know if there is any game you would like to hear about and I can type something up.
- NiGHTS into Dreams...
- Prince of Persia
- Spy Chameleon - RGB Agent
- Team Fortress Classic
- Our Darker Purpose
November 2020 May your heart be your guiding key
A darker and more stylish Phoenix Wright with weird minigames and a dash of dating sim. I can understand why this is such a big cult game. The idea of each student being an “Ultimate” of something creates clear boundaries of personality and uniqueness right of the bat giving you a decent idea of who people are without having to spend a bunch of (limited) time with them. Interactions with students not only give you a chance to get to know them better, but ultimately help you throughout the game with various skills acquired. The minigames themselves are relatively straight forward at first, but new mechanics are added so they never grow stale.
Though each case has their own twists and turns, the game overall holds your hand for quite a long time (as if you didn’t know anything) and some mysteries are pretty obvious as they can shove information in your face. Despite that, your character is quite useless to figuring this out.
All in all, this game is a fun ride that has enough twists to keep you unsure of the guilty and enough characters that you are bound to find some endearing.
Lewd? There is some suggestive dialogue, but nothing outright lewd.
Recommend? Absolutely, I loved the stylized VN and the characters that came with it.
Favorite Characters? Kyoko Kirigiri, Mondo Owada
With the special edition of DMCV coming out soon (for PC) I thought it appropriate to finally do my runs of the special edition for four. I gotta say, I always appreciate games that let you do playthroughs with different characters. You don’t need to have unique levels to them, just let me play as someone with different moves and skills. Like previous (and all future Special Editions), you get to play as Vergil (loved antagonist and brother of protagonist Dante). To put icing on that cake is you get to play the femme fatale Trish and Lady as well which is both unexpected and amazing. Each character brings something new to the table with Lady being the most unique as she is the only full non-demon. There is also a new mode called Legendary Dark Knight in which there are a ridiculous, yet satisfying, amount of enemy spawns to fill the room.
All in all, if you loved DMC4 already, you’ll love this.
Lewd? Between Gloria and Dante… just a bit. Fairly mild though.
Recommend? DMC4 was a great addition to the series and to hack and slash genre in general. Very much recommend.
Now… I heard this was bad… but boy was it bad. Sure, it had a lot of cool little details that you could do (drink from a fountain, use the bathroom, etc.), but none of that matters if the core game itself is atrocious. Sure, modernize the old boomer shooters, but at least make it fun. The gun play, not only the main point of it but is the worst part of it. Very few, if at all, guns are actually enjoyable to use, combat in general is a joke. The fact that explosives are the only things that work on bosses is simply a disgusting concept for something like Duke Nukem. Maybe the gunplay went downhill after investing time into non-shooting levels. I.e. matchbox car-like driving segments, becoming mini and doing platforming, etc. On a slight positive note, Duke is still very much the overly 80’s action hero he always was. Complete with one liners.
Lewd? Quite, some scenes of nudity (you literally go to a strip club), suggestive actions, dirty talk, etc.
Recommend? No, god no.
Easily my least favorite of the Halo series. The characters have too much personality and introduces one of my least favorite enemy types as an important plot to the game (the engineers). Though the combat is pretty similar to 3, not that I am huge fan of that one either, the fact that a singular bullet not only does most of your health (understandable), but then everything goes red as you have to deal with your character panting heavily until some time of not being hit. As one may expect… this may as well be fairly constant. I just did not like this game through and through. I have no opinions of the multiplayer whatsoever.
Recommend? Not really, I could easily put a full pass on this one.
This one… is also pretty bad. 2nd least favorite Halo so far. Though I liked the ability to just sprint as well as face a new enemy… the story overall was mediocre. For me, especially, putting in a god like being into the fray, where it wasn’t particularly needed (similar to that of the Assassins Creed games) it just is really lackluster. Crawlers were an enjoyable enemy type to deal with while the guardians ability to get shields back and regenerate from death got to be excessive at points. Most of the new weapons were not great and avoided using 90% of them.
Lewd? Cortana is the curviest and pretties she has ever been… but nothing really lewd past that.
Recommend? No, Halo has taken a turn for the worst and I simply do not see the series coming back in full.
A bit of a classic 4 player mob survival game. Some friends felt like playing and so I decided to pick it up. Still quite enjoyable despite playing so much of it back in the day. Though we relearned that “The Sacrifice” can be pretty terrible to beat successfully (we were able to go advanced difficulty for all campaigns except for this). To give broad strokes, the game has several campaigns that involves you to get from point A to point B safehouse while dealing with waves of general infected as well as some tactical special infected. There is a range of guns, throwables, and med kits. Try to keep you and your teammates alive while you get to the end and survive the final onslaught.
Lewd? Not even a little.
Recommend? Very much so. Though the 2nd is generally a more polished version of the first, the original allows a simpler play experience as you don’t have to worry about the added special infected or melee weapons (which is kind of nostalgic and nice).
A somewhat relaxing physics game that requires you to get three consecutive glow droplets into the goal by drawing lines for them to bounce off of along with the various geometry layout. You only get so many lines, plus one additional gold line if you have not already expended them in previous levels. The game is visually pleasing as it has a sort of neon glow to it with various and distinct colors. The ringing sound can be pleasing and relaxing as well… assuming you are not getting stuck and the droplets are not bouncing too frequently at times. There is a small bit of story, a bit of typical light vs dark, but it is fairly in the background and doesn’t get in the way of the game play.
Recommend? Yes, generally a relaxing experience with enjoyable puzzles.
It’s poker with some somewhat known characters (Max from Sam and Max, Tycho from Penny Arcade, Heavy from Team Fortress 2, and StrongBad from Strongbad [I assume that his name]). I really don’t have much ties to ¾ of the cast, so this probably didn’t appeal to me quite as much as the second in the series. All in all it is just poker. The more annoying bit is that you have a chance for a character to offer an item instead of money, but the moment someone else knocks them out they get the item (for the match and happens frequently) and defeating them doesn’t win you it either (which doesn’t make much sense).
Lewd? Concerning dialogue, but not much past that.
Recommend? Meh, not so much. As stated, it is just Poker with some characters. I’d recommend Poker Night 2 much over this one.
When I originally played this, I thought it was okay. Maybe it was just the fact that it was something new to experience or I simply didn’t care at the time but replaying it showed me how bad it really was. Continuing to remove itself from the survival horror origins, but not quite the action game that was 4 and 5 leaves it in an unfavorable place. You no longer have the potential to change your loadouts but restricted to a very small number of weapons you gain through (and restricted to) each story. Despite no longer being survival horror, it is quite surprising the limit you have for your inventory. It’s quite possible to run out of room and not even have each ammo type for your available weapons. At this point I would expect very little to no restrictions to inventory. To make matters worse, your weapons feel very weak as taking down simple zombies can feel quite unsatisfying. I would relate it to shooting a BB gun instead of an assault rifle. The campaigns (with a slight exception to Leon’s) were quite terrible.
An interesting concept it took was that not only could you play co-op to have someone play as your partner, but in certain parts of the story when you cross paths with other characters, they could be other players as well. The effect wasn’t too strong, but a neat idea that is used in later Capcom games as well.
Lewd? Not really.
Recommend? Cannot honestly recommend this to action shooters or fans of the series.
Oh, what could have been. A pretty neat idea where instead of being a survivor of the Raccoon City incident, you are instead a group of mercenaries hired by Umbrella to take care of various targets/information. You have a group of 4 where each character has their own specialties and skills and can equip any weapon you unlock to. You will face various scenarios where you must complete your objective and see the events of Resident Evil 2 and 3 take place throughout your mission. Though you have a wide arrange of skills, you can only equip one which feels really unsatisfying. Understandably, you do not want to make the game too easy, but many of the skills were not good enough to use on their own. The weapons were pretty lackluster and the controls/aiming system were fairly terrible. Certain enemies seemed to have some degree of magnetism to their attacks making it seem somewhat impossible to dodge and frustrating.
Recommend? I really wish this could have been something great, but it is not something I can recommend (sadly).
The sequel to Rock of Ages 1 and it keeps rolling along with the main mechanics of the first. This time you find yourself as Atlas who is quite sick of carrying the world. In an attempt to trick Zeus/God he accidentally drops the world and picks up Sisyphus (MC of RoA 1) boulder and jumps into Earth to hide. It is here he runs into legendary opponents (both real and fictional) from across time. As stated, the idea of rolling your boulder to break your opponents gate is very much the same. Though they have many returning obstacles to build, they have switched up some of the effects to be better suited (cows are no longer a blocker, but instead stick to your boulder causing it to roll abnormally). The maps are decent and can offer a wide range of ways to roll, though it felt weird to have to slow down so much to traverse some of them. The game retains much of it’s weird humor (which again is somewhat remindful of Monty Python’s Holy Grail).
The greatest improvement by far is the boss battles. The boss battles in the first were quite boring and annoying, while the latest have a bit more going for it as they can be more fluid and action based.
An expansion and standalone of the Viscera Cleanup Detail game based on the reboot of Shadow Warrior. Though the environment looks nice, I was a little disappointed as there only seemed to be human remains, and Shadow Warrior deals with demonic Asian spirits as well… which were not seen at the scene. Still it is more cleaning and generally just more of the same, though it was much bigger than the usual venues, it didn’t seem to be quite as dirty as the others. The biggest plus is that it was easy to complete, only two achievements and very acquirable. Your character says lines from the protagonist of the Shadow Warrior game which gets quickly annoying. Recommend turning sounds down.
Recommend? Eh, if you want more Viscera to cleanup then it’s probably not half bad. However, make sure to get it cheap.
Every time I try to load the first level it crashes. I could really care less to try to get it to work as it seems like very few people have. Honestly, I’m a little relieved to just knock something out of my library. Doesn’t seem like this is going to be getting support anytime soon.
Lewd? Probably not.
Recommend? Definitely not.
First one didn’t work, so this one probably doesn’t either, plus no point in playing the sequel if I haven’t played the original.
Lewd? Probably not.
Recommend? Definitely not.
(Excuse some of the writing as it was rushed.) Actually did it… 31 days of spooky games with a 13 hour session on Halloween. SPOOKY. That’s… that is all I really have to say. since it was the time for spookiness, I have added a SKELETON rating that rates how scary a game is out of 10. Now, some of This was more in agreement with the people I streamed with, so it isn’t entirely my own ratIng, but very close. Hope your October had some spookiness of your own in it and have a great rest of this month!
P.S. Since this was pretty rushed, please let me know if there is anything you want me to expand on!
This game acts both as DreadOut 1.5 and a sort of stand-alone game. I say this as you appear in a hallway with doors that lead to vastly different areas in which you must go between them to solve the various mysteries. At this point it seemed like they put all of their cut ideas from new bosses and entities and put them in this. You do occasionally get a little bit more story that expands and clears up a little bit of the vagueness from the original. Otherwise, not too much has changed between DreadOut and this as it holds all of the same mechanics and areas, but with new puzzles and enemies.
Recommend? Yes! Those that enjoyed the original should love this one just as much.
I had a little higher hope for this. You play as a mother who can’t stop her child from going into an abandoned Amusement Park you have some small memories of along with other various flashbacks. The Amusement Park grows dark and more spooky as you continue to be unable to control your child, but various questionable things come up between you and your relationships with those around you. Though this may have some importance for some, the theme behind this game is well overdone and even shows up in another game I played this month. Through and through it is a walking simulator with a very low fear factor. It’s supposed to tie into another series, but doubt it adds anything substantial.
Recommend? No. A quite short walking simulator with a overused theme that doesn’t do horror well.
This game was highly recommended to me as one of the scariest games they have played along with great gameplay. Although the game was decent, the fear factor of the game quickly fell off as general frustrations rose. Taking place after the first Alien movie, you are Ellen Ripley’s daughter in search of the mysterious disappearance of your mother after being approached by a big company to take you to discover what happened with the Nostromo. Things turn sour and you must defend yourself against various enemies though the game is mainly focused on stealth.
Let’s talk about the focus on the game and how it became unterrifying after the first few moments. Sure being hunted by a predator that you can’t kill is scary. However, when a mechanic to hide in a locker that should only last a few minutes turns into 10 to 20 minutes because all it does is pace in front of the locker and then after walking away and immediately returns is no longer terrifying and just play frustrating. The alien is supposed to be the main terror of the game. When that loses it’s terror appeal, so does the rest of the game. Add that to some weird pacing and questionable story choices and what could have been a great game then comes to a full stop.
Recommend? I guess? It’s okay, overall a decent game, but really destroys itself. But hey… at least it looks good.
Play as a very young little boy as you gain a sentient teddy bear that teaches you the terror of the dark, but nothing quite beats the terror of your mother’s face. All jokes aside, this game is generally a walking sim horror game with some puzzles and stealth mechanics. It follows a similar overused theme that I found in The Park which seemed relatively predictable. Most of the horror is pretty tame and gets old pretty fast.
Recommend? No, relatively boring for a horror game and low hanging theme.
So… this game may as well not exist. A multiplayer 1 v 4 game, much like Dead by Daylight except for one thing… it’s completely dead and you need to sign up with an account to play.
Lewd? Probably not!
Recommend? Dead game for a multiplayer game means NO!
Skeletons: Not Applicable
Didn’t expect this game to be so good. It basically combines the atmosphere of Silent Hill and some of the gameplay of Fatal Frame and creates a weird, interesting, and quite spooky game. Taking place in South East Asia you are on a field trip gone wrong as you seem to have lost your way. Very soon you are locked in a school with your classmates and teacher while Indonesian/Malaysian based Supernatural beings appear while everyone you know disappears. You must use your camera and the information you find to figure out this mystery and (hopefully) escape with everyone.
It really does the spooky atmosphere right, a creeping and unsettling terror all around you. The enemies are quite varied and are dealt with in a variety of ways leading to interesting battles. Now, this game can get a little rough. There are not boundaries where they always should be, and answers to puzzles or battles can be quite vague and ambiguous. Some mechanics are only used once or twice and again are not as obvious as they should be. A cool and more unique aspect is that death isn’t the end. Upon death, you wake up in limbo and must proceed towards the light of the living to return. Each death causes this journey to take longer. Still, I really enjoyed this and is going up in one of my favorite horror games as it did spooky quite well.
Recommend? Very much so, just have a guide ready… just in case.
A direct sequel to 1 and Keepers of the Dark. You face the fallout of the previous game and must live with the knowledge of the horrors you have witnessed are quite real. This is quite similar to DreadOut, but opens up the combat option a little bit more as you can now melee certain enemies with items, and the camera seems more battle oriented now. Visually this game looks great and an open world gives a little bit more depth to the world of DreadOut. The story is now more clear and distinct, however supposedly an inclusion of side missions though I never ran into one. The terror of the game is slightly lower, but still has quite a similar presence as the first.
The major issues in this one is that it is quite buggy. Going into my second playthrough, I caused a boss to glitch into a wall where I could relax as I dealt with it. After that, a fast travel with delayed rendering of assets caused my character to glitch inside of another character. Proceeding to load into that save caused the day/night cycle to switch and cause me to be soft locked.
Recommend? Despite the issues, it is another great entry and exciting to see what the ends were to the means.
Oh man… it’s been six years since I had to put this game away… and I finally did it. This game was probably the worst thing for me at the time as I was in a not-great-place at the time with high anxiety and this game just turned that anxiety up over 9000! It’s hard, the hardest game of the series (in my eyes). It wasn’t even scary anymore as I knew death was coming every time I messed up, but it was a challenge. A challenge that, once overcome, was so sweet of a victory.
To wrap the synopsis, you are in a different Freddy Fazbear’s pizzeria. Instead of closing doors and checking monitors… you have no doors. Instead a flashlight, a mask… and a damned music box. Get behind the mask when an animatronic enters, flash those the mask does not work one, and whatever you do… keep that music box wound.
This game was the turning point for me that turned my fear of the games into a love for the series as there is deep, convoluted, lore in the game that are never fully confirmed so that fans can argue with each other on who is who and did what.
Lewd? Toy Chica may be T H I C C (Sorry, not sorry), but no lewdness here.
Recommend? Generally, yeah. Despite my previous gripes with the game, it is a nice challenge that may feel ridiculous at times, but all the greater the victory once beaten. I have yet to beat Night 6 or 7, but I plan to do a marathon through series doing those specific nights for each game.
An interesting idea implemented poorly. Don’t get me wrong, I still like the game. It has it’s own fear aesthetic and I appreciate the change in gameplay between series. However, it is much MUCH easier than any of the others and the worst part about it is the cameras. We seemed to have to scale down all of the pixels int eh camera so that trying to see the most basic of things is a task in itself. An equally irritating thing is that the game doesn’t really explain how to play… like at all. So, let me do it here quick. There is one animatronic… you must make sure he doesn’t approach you by sealing one of the vents, and using audio cues to lure him somewhere else. There is more to this than it seems and if any of the equipment fails (video, vents, or cameras) You will have to take time to reset them. Still, it has its own lore and (again) its own kind of spooky aspect that I both appreciated.
Lewd? Very much no.
Recommend? Yes, it has quite a bit of cool hidden lore and secrets and the gameplay is just enough to pass as semi-enjoyable though the scariness factor is generally down. It’s bad when the main antagonist is the least scary thing of the game… well other than Samba Freddy
Holy shit this was scary. Like, I did really well through this game as far as progressing… but I was shaking the whole time. This turned the formula of the series on its side. Though the series has always relied on audio cues to alert you… you really really need to hear what’s going on. Furthermore, the previous entries were about being quick between actions, while this one you have to take a second and be sure before doing anything.
To summarize, you are a kid alone in your room with two door ways on each side, a closet in front, and a bed in back. You are dealing with nightmare creatures coming from anyone of these positions. At the doors, you must go to them and listen closely for breathing. If you hear breathing you close the door, else get jumped. Otherwise if no sound, shine your flashlight to potentially back them off. There’s more to it that that, but it gets the point done well enough.
Lewd? Definitely not.
Recommend? Yes! More Lore, Spooky gameplay, and really hits my childhood fears of the dark and that unknown that resides within.
This.. was… weird. It definitely broke the mold of the classic game and created a more linear style of gameplay. There are still five nights, but you do different tasks between nights. Honestly, though I appreciate the new ideas, this didn’t quite spook me nearly as much. It had its moments of scary and unease, but generally going along for the ride was more story driven than spooky setting. Also, I just kind of missed the general setup of the previous games. Fret not, as beating the game (in a specific way?) will unlock a custom mode the returns the usual gameplay setup as the previous, but now can control doors and what not with the keyboard! (My dual monitor setup will no longer hinder me!)
Lewd? Nope Nope Nope.
Recommend? Yeah, the game is alright enough and is a nice change of pace (however screw Night 4).
Probably my favorite game in the series as it takes the classic formula and adds a fun pizzeria tycoon bit o it. It’s got a bit of both flavors of sour and sweet. On one hand, you are a manager buying fun new attractions and animatronics (though liability risk is a thing, buyer beware) to increase revenue and personalize your establishment. On the other hand, you are a manager who has to defend the unholy nightmares coming through your vents as you try to complete every single job on your own (print flyers, menus, etc.) To top it off, your so gung ho about making money that you CAN risk salvaging animatronics that mysteriously appear by the back of the shop. Successfully doing a maintenance check will allow you to salvage for money, not without risks of course.
Back to the sweet side of things, Pizza Tycoon. As you add things to your pizzeria, you can playtest them. It’s a funny little thing as playtesting successfully will increase your business rating and earn you more money. Some of these things have secrets though, and some in particular are probably the most fundamentally spooky things I have ever experienced in a video game.
Recommend? Very much so. This is my favorite game of the series so far that fits both new and old ideas together all too well.
A platformer that requires you to shoot in the opposite direction to propel your character. You have a choice of three characters, all with various shot types, advantages, and faults. This game is simple in just about every way. Mechanic, visuals, and enemies. It starts out pretty easy and as you progress (along with your chosen path) it gets fairly difficult. Though it does what it sets out to do well, I did not find this all that enjoyable. In fact, it was more boring and tedious through the whole journey. I even was able to skip a bunch of levels and still felt it far too long. Bosses, for the most part are a okay challenge, but again no real satisfaction from overcoming any sort of obstacle/challenge.
Recommend? Not really. It’s a basic platformer that I really didn’t get much out of.
Skeletons: Not Applicable
A sequel to Outlast in name and mechanics, but not necessarily story or lore. Doing a story with your wife(?) you take a helicopter into the backwoods, but the helicopter randomly crashes. Your wife is missing and you find yourself in a overly religious and dangerous village.
Replacing the creepy and confined surroundings from the asylum in 1 to an open area really took a bit of the horror from me. The game itself was a a rollercoaster ride without the part where you go back up… it just keeps going down. It started out great, decent atmosphere, creepy individuals, and then it just plummets. It becomes so very obvious towards the end not to mention a totally botched ending entirely.
Lewd? Somewhat. There are some lewd/graphic moments.
Recommend? No. No. No. Blame sequelitis or whatever, this game just devolves so much.
This… was a lot worse than I remember it. It’s not enough to say it is outright a bad game, but as a Single Player game it is something close to torture. Sheva’s AI is absolute garbage. She will stand in your way and not shoot the enemy, welcome the insta-kill moves, or if she does shoot then shoots directly into me. It makes many points in the game unbearable. Had there been a secondary player with me… this game would be great, albeit still quite action oriented and silly but still fun!
Recommend? Not in this state. If you have a friend who is willing to, then by all means get this. It’s not horror, but a fun ride.
Skeletons: Not Applicable
I’ve never played the original Slender game nor was I really into the whole urban legend. My only real exposure was some snippets of information and the Slenderman stabbings near me. This game was weird, it seemed there was a focus on story than the previous. Essentially you get to different levels of the game where you are either searching for pieces of paper or being hunted while solving a puzzle. Overall, it wasn’t too spooky, there was some decent atmosphere and a couple of good moments but mostly just okay.
Recommend? Meh with a lean towards yes. It was okay, I didn’t dislike it, but I don’t think I would ever feel the need or want to really play it again.
This wasn’t what I expected. To be honest, I thought I was going into some person’s house with some basic tools and have to do a ritual exorcise. In fact, you are some random detective who gets roped into the business. It started out pretty spooky, but various issues and vagueness turned down the spookiness into outright annoyance. The first episode had the least to do, but easily the scariest.
Recommend? No. As stated, the first episode was the scariest and it slowly devolved with a okayish end.
Why… Why can’t you get your RE games right, Capcom? You try to make multiplayer a thing in this and it really REALLY never works out. The only game that truly succeeded was Outbreak and that was when online play wasn’t nearly as much of a thing as it is now. No, instead we get this weak PVP game that involves half-assed map setups and unengaging gameplay. Let me first start out that this is PVP game with a third threat of various enemies across the series. They also have enemies that a from across the series. They, however, do not utilize this well. Most enemies are more annoying than anything (unless you get to the later difficulties in the challenges), while others are ridiculously powerful (any exposed parasite variant). Also, if you are going to set up a map themed with the enemies of that game… why would you include enemies outside of it? For example, RE4 map has ganados, parasite ganados, and… birds! First and foremost, birds were not a threat in 4, thus they should not have been included. Also, the birds have some messed up movement that make them far to hard to hit while they assault you not only dealing damage, but slowing you to get aced by a parasite variant. The game modes are pretty mediocre. You are either killing zombies to pick up a number of samples, capturing points, or killing the special (beefier) infected which are just a elite version of a zombie and not something cool like a Tyrant or Tyrant based accessories. Don’t worry though, if you were worried you were missing out on something cool… you are not! The game is dead, dead as can be, and dead as it ever should be. There is a challenge mode for single player use, but it’s not really worth it. Lastly, the weapons are so unsatisfying. ESPECIALLY, their one introduction to the weapons being a mechanic… the ice climbing axe… thing. It does very little and is hardly worth the effort ever.
Recommend? No, even if it was remotely decent, it is too dead to play anyways.
Skeletons: Not Applicable
Wow… this was… not great. So, I guess this was based off of some creepypasta about Jeff the killer? Well, whoever that is, is in this game. He hunts you down in a facility that you must deal with him and/or escape. So… this game is bad. It does not function well as you try to move and play with very little display of controls or how to. This is unbelievably short and quite unsatisfying.
Recommend? Very much no. There is a good reason it is no longer available to purchase.
Silent Hill: Shattered Memories
A less traditional Silent Hill game as it evolves more running away than usual with no combat. It also acts as almost a recreation of the original game, but instead of the original creatures and setting it is icy and shriek filled rather than rusty and static sounding. This certainly was an experience and the pretty cool thing about this was that it was due to various choices you make that it actually psychologically profiles you. Honestly, it was pretty accurate. Possibly it is vague enough that I could relate to what it suggested, but still really cool.
Lewd? Not so much.
Recommend? Yes, preferably through the Wii if possible.
My growing appreciation for the Five Nights at Freddy’s lead me to some of this spin offs. This was something that was okay. Reducing the excess of visuals could have made this much better. What I am referring to is that attacks and abilities can cause streams of objects to constantly fly across the screen along with some flashing colors. It is visual vomit. Otherwise it is the usual grindy of a RPG game with the secrets and surprises that is custom to be in most FNAF games. It’s an interesting tone shift from outright spooky to almost cute in a way with all the animatronics you can collect, use, and face.
The cooler portion is the Halloween update of the game that allows you to a new world and play interesting mini games that seem like basic concepts. Anything from platform shooter to a bullet hell like game.
Recommend? Meh leaning towards no. It’s an okay RPG, but the diarrhea visuals being ejected through the screen kill this the most.
Skeletons: Not Applicable
Clock Tower 3
You play a young girl who comes home worrying about her mother, only to be mystically sent to another place and chased by murderous beings.
This is a game that I very briefly played way long ago and remember being terrified of it. Returning to it I was still very much scary, but also a little silly. It’s a little like Survival Horror crosses Sailor Moon minus the overly ridiculous transformations. Not just the general theme, but the animations of the characters in cutscenes were quite silly. Don’t think the silliness takes away from any part of the game though. The terror is still very much there, and it was just such an interesting game to play.
Lewd? Not a bit.
Recommend? Very much so, I am so glad I decided to include this in my Spooktober line up and finally finish it.
Fatal Frame III: The Tormented
Fatal Frame is easily one of my favorite survival horror series and this game is no exception. It very much is consistent to the previous titles, the atmosphere is still very much there, and the story hit so hard. If you are not familiar with the series, you are a character that is in some cursed place where a terrible event happened. You are equipped with a special camera that can dispel and capture these ghosts with various types of film. This one targets a woman who lost her fiancé/boyfriend and each time she sleeps she goes to the manor of sleep where spooky stuff happens. My only issue with this game is that some rooms were REALLY not meant to battle in as there is a lot of obstacles or small spaces where taking a picture is very difficult. The story and theme both hit really hard. I understood very early what the theme was going to be and how everything worked, but they wrote it so well and the ending (that I got) was just so utterly powerful. It really is just another great game in the series and I’m really excited to see who they progress.
Recommend? Yes, absolutely yes. I leave most games in the dust as I finish them, but I am more than excited to return to some more playthroughs when I feel more comfortable about my backlog.
I won’t scatter your sorrow to the heartless sea. I will always be with you. -MGSV: The Phantom Pain
Between work and my daily Spooktober streams, it would seem I forgot to post my Sept. updates (Whoops). Luckily it wasn’t too long of a list. Let’s get into it!
Heavily inspired by Castlevania where instead of hunting down a great vampire, you are instead hunting down a great demon that cursed you. As you venture through each level, you will fight a variety of unique bosses, potentially find allies (if you decide to take them with you), and solid level design. If you decide to recruit the people you find along your way, you can switch characters freely to use their abilities to traverse and fight the obstacles ahead. This game isn’t terribly difficult but can still inspire some challenge depending on your playthrough. Additionally, the game is quite short, but the various available and diverse playthroughs made the game refreshing and enjoyable enough to play through again, again, and again (and a few more agains after that).
Lewd? Nope, what a terrible night to have a curse.
Recommend? Absolutely! Particularly with those who have an appreciation/love for older Castlevania games.
Ever watch The Omen? Well this game is pretty much that. You are the spawn of the devil, the antichrist. Your goal? Kill everyone in the house, one by one, without getting caught. You will develop various abilities and pick up items to complete these tasks. Though this game comes off a bit like Hitman, it really is closer to a murder puzzle as there is only one solution to each kill. This feels like a huge missed opportunity considering you do gain a wide variety of powers that you only really get to use from time to time. Not to mention in such a big environment, it felt like there could have been a lot of potential for hiding bodies, making kills, etc. It’s not to say this makes this terrible, but some of the solutions to get to the kill were a bit odd without any great direction. Still, it was enjoyable to be a creepy little kid
again and solving ways to take out the various people among the mansion you live in.
Lewd? May or may not be little nudity and lewdity, but very small.
Recommend? Meh, we are going to go with no only because I am (at best) on the fence about this game. Though the deaths were cinematic, I really think opening up the kill solutions would have made this an easy recommend.
Not much to say other than a decent multiplayer game to play with your friends.
As a long time fan of MGS, convoluted stories, and everything weird (so basically anything by Hideo Kojima) there was a very small chance that I wouldn’t like this game. Now an open world game and set some time after MGS3 (though more immediately after MGS: Peace Walker) you set out on a explosive start which leads you on a path of rebuilding and revenge. Unlike previous titles, this game is very open world with a lot to explore, but also a lot to grind. During your wide variety of missions you pick up, you will need to grab resources, blueprints, equipment, and people to supply your new base. The grinding can get old very quickly as the resource cost creep is high and the side missions get quite repetitive. The new buddy system, although cool as you can take an array of sidekicks with you which adds a more personal touch as you increase your bonds with them.
The story is still very Hideo and combines real world issues with a slight twist of scifi fantasy along with various issues Snake and his crew face as a PMC. By the way… if you want lore… there is a lot of it. Luckily, most of it is in audio that you can listen to while walking/driving/riding around the open world. That doesn’t’ meant it doesn’t come in excess, but all of it very much needed to help remind those who may not be experts of the series and help fit it in.
Despite all the good, every good game has it’s faults. This is very much no exception as this is very much an unfinished game (Hideo being removed from Konami for instance). This leads to a great amount of lack of quality, particularly in the later half where your new main missions are just the old missions (cut scene for cut scene), but with an added difficulty curve (be silent, no gear, etc.). It really was just a feeble attempt to create more content without really having to create new content. Additionally, I would say that the big fights in this game were some of the weakest fights in the series. Not all bad, but many were more annoying/boring if anything.
Lastly, there is some multiplayer in this game that no longer really matters. Essentially you can invade other bases and try to steal everything along the way while you make it to their command center. Successfully doing so can increase your rank (to invade higher players) as well as reward staff, resources, equipment, etc.
Lewd? Other than Quiet and Snake both being T H I C C (I’m sorry, not sorry, for that) and Kojimas very clear love for butts and risqué clothing… not so lewd.
Recommend? Yes, a great tactical action adventure that is easily the most newcomer friendly thus far, but also provides a lot of lore, new experiences, and various challenges for longtime fans.
There isn’t too much to say about this as it is basically just more Hotline Miami, but with some bigger maps. The rooms can get a little too big though as even with extending your vision, you might not see the end of the room and get killed by a basically off screen enemy. It also seemed like there wasn’t nearly as much variety in masks/abilities to choose from, but did introduce some unique ones that really seemed to offset the balance. Additionally, the story wasn’t nearly as enjoyable as the last as you take on the role of various sides in Miami, but don’t necessarily intermingle in a strong way.
Recommend? Though I would say the original is better, Hotline Miami 2 is very much more of the same and is recommended for those who simply want more HM.
So… I started this game way back in 2015 and stopped after some time. Years later I come back to find my save gone and a unwillingness to relearn or restart, thus this game is dropped. Just a quick synopsis, you are a manager for a (or multiple) football/soccer teams. You must figure out tactics, create focuses, pep talks, etc. It’s very data centered and is quite too niche for me.
I will start out by saying that after playing Paper Mario, my requirements for an enjoyable Mario game have changed semi-drastically. I just really can’t enjoy it as much without a somewhat comical writing and maybe even stylized art.
Now that we are past that, Mario Galaxy once again reinvents the classic by not only bringing it into Space, but additional dimensions on top of that. You are now, literally, running across, small, worlds and jumping between them, which means you will be upside down or sideways far more than upright. A very interesting concept as it also adds the Wii motion controls on top of that.
I personally, wasn’t a huge fan of this as the differing spatial orientations felt weird and tiring to deal with. As well, there were a lot of mechanics that were introduced (like surfing) that were only used once and never again which felt weird to learn in the first place. In general, the level designs did not really pique my fancy while others were outright annoying. However, I will give this game credit… it had a pretty damn good final level that really flowed well which I wish I felt more in the other levels. As per usual, the bosses were generally enjoyable, though some were a bit repetitive.
Lewd? You should know this, but no, no lewd for you.
Recommend? Out of personal taste, I can’t recommend this game. However I know this is quite enjoyed by many others. The new take on platforming is interesting enough and those that enjoy 3D Mario may want to check this out.
“Worse than alone / Exiled
Worse than exiled / Dead
Worse than Dead / Forgotten” - Persona 2: Innocent Sin
What was thought to be the typical zombie defense turned out to be a pretty decent turn based zombie RPG. A variety of tasks, skill points, and decisions shape each and every playthrough as you must level up and assign people to jobs or if they join you out on the field in wave after wave of turn based combat until you either succeed, turn back, or die. Various quests will come to you in a limited time fashion as every day counts between dwindling resources and important events. The story itself isn’t particularly amazing, but it is enough as the gameplay carries it quite well.
Lewd? Love Routes, but nothing past that.
Recommend? Yes, I quite enjoyed this and quite tempted to do a few more playthroughs. However, it does get a bit repetitive between major scene changes.
Taking the established series of No More Heroes and put it into a top down beat-em up arcade-like game. The jokes, references, and great boss battles are all there plus retains it’s very weird style of gameplay/narrative. You once again play as Travis and can co-op (or instead play as) the villainous father of previous enemy encounter Bad Girl, Bad Man. Though you both are enemies, you must work together to get out of the video console Death Drive Mark 2 where each level takes place inside of a different game until you get all of the Death Balls to make a Dragon Ball Z-esque wish.
I wouldn’t be telling the truth if I said I wasn’t at least a little bit biased as I do love the series and everything that Suda51 touches. Also considering the fact this game has it’s own way of revealing that all of Suda51’s more modern releases are all in the same universe only suckers me more. That being said, the gameplay wasn’t particularly great (maybe it’s better when you have a friend) as it does get quite repetitive and would have almost liked each game to have a unique mechanic or even genre to spice it up. Still, the boss battles are quite enjoyable, and the story does alright throughout most of it.
Lewd? Mostly just lewd words, but nope otherwise.
Recommend? Unfortunately, I don’t really recommend this for the masses. I may have enjoyed it, but don’t suspect anyone really would unless they are a fan of the series.
Was able to get the last few stars with a friend. Cooked, Cleaned, and Completed.
All DLCs and achievements are well done.
I am very quickly realizing that I only really like Mario games when they are in a more comical style of writing. Paper Mario is a turn based RPG that has you once again saving Princess Peach from Bowser who stole the Star Rod to make his wish to become powerful while stealing all of the major stars. You must team up with a variety of friends to recapture the stars, become more powerful, and save Peach as well as the Mushroom Kingdom.
As I am a sucker for RPG/JRPG/Turn Based RPG plus the comical storytelling and unique visuals easily made this quite the entertaining experience. That being said there were a few flaws that did not sit right. First in foremost, you get quite a few allies, but found very few to be applicable in combat. They were there mostly to swap out for puzzle solving/obstacle clearing while I only really used 1 or 2 out of the 8 allies available. Secondly, though the combat was generally good with a more interesting action commands that kept you interactive in the turn based setting, it still felt quite flawed and was quite easy to get into an unfortunate cycle for some bosses/enemies since your ally is limited to their abilities and cannot use items. Still, very enjoyable and I look forward to the rest of the series.
Lewd? Not a chance.
Recommend? Very much so.
Persona 2:Innocent Sin
I will have to note that I played the PSP version as it was the only one available in the US, so some quality of life changes may be due to that.
Where Persona Revelations was more of a typical JRPG with a focused contact/beast master mechanic and horror setting, Persona 2 really makes leaps and bounds to make a much more interesting experience. The story and thematic was very good, a much-improved combat system, and even a much better card system. For example, in Persona Revelations if you succeeded in a contact with a demon then you would get their specific card and you would need the correct combination of demons to get the summon you want. In P2:IS demons now give you a set number (based on their level) of cards that match their arcana. This makes contacting any demon so much more relevant that before. Fusion spells make the combat system much more dynamic as well as being able to do group contacts create interesting dialogue and more ways to interact with demons. The characters were both well written and voice acted for the moments they talk and each one stood out without any major eclipse as they all held nearly equal importance. You will also encounter characters from the previous game for those who enjoy little call backs such as that.
The story, simply amazing. It kept me engaged and interested every step of the way. Rumors coming true, secret cults, crazy scenarios… all of it simply sublime. As usual, Persona music was great.
Now to the faults. The game itself was quite easy, though it did let me focus on the story more, I didn’t quite get the challenge I usually enjoy. On top of that, the encounter rate is ridiculous. Every few steps I would encounter an enemy.
Lewd? Not so much.
Best Girl? Lisa Silverman (Ginko)
Best Boy? Eikichi Mishina
Recommend? Despite it being quite limited in availability, I do very much recommend this game. As it stands it is my favorite in the series out of the three I have played thus far.
Persona 2: Eternal Punishment
Once again, an availability issue as the PSP version was not available and had to go back to the PS1. This means a lot of the quality of life that Innocent Sin may have provided is now gone.
Eternal Punishment is the direct sequel to Innocent Sin. It is quite playable if you have not played Innocent Sin due to the premise it sets, but you will be missing out on a few things that many would otherwise appreciate. Once again you will encounter characters from the previous entries. I wasn’t quite as interested in the story as Innocent Sin, but that doesn’t mean it was still just as good. They really are their own thing as they focus on different aspects. You do take on a relatively new set of characters and thus get a different dynamic as far as relationships go. Still, you are exploring the very same maps as before, this time with some slight differences. Everything else as far as combat and mechanics stay relatively the same. Also once again, the music is exquisite.
Cons? The menu system/UI was quite annoying. Going into a menu in combat to go into a sub menu to get into a sub menu to automate turn to readjust into a submenu into a submenu was quite annoying. Similarly, the main menu you encounter to do various options with party members and personas was not quite so intuitive. Likely due to being the older version, this game’s voice acting was simply not great and the characters were not nearly as exciting as the previous group. This is not to say they didn’t have their own interesting stories or that I didn’t like them. However, their developments felt much more subtle and sort of toned down in comparison (at least until their climaxes).
Still, I loved it all quite a bit and Innocent Sin only won out by just a bit more.
Lewd? Not so much.
Best Girl? Ulala Serizawa
Best Boy? Baofu
Recommend? Yes! Persona 3, 4, and 5 often get the focus, but Persona 2 (IS and EP) are simply amazing and often underrated. Quite glad I decided to play through the series in full.
July It’s good for him. It’s important to know how to… Hm. How to be alone. -Kentucky Route Zero
Oh man… I don’t think the challenge of taking on 31+ games in 31 days is nearly as bad as having to write reviews for all of them in just a few. You can bet there are likely all sorts of spelling and grammar errors along with an extra dose of inconsistencies between reviews.
Action adventure that focuses on elements of horror as a young boy deals with the mysteries of his house and various other situations in his life. It transitions between a sidescrolling puzzle game that focuses on the kids life and into action platforming video game levels. More than anything, I would say the story is likely very influenced by the creators own life and tries to tell their story through this medium with a heavy dose of artistic freedom. Unfortunately, it sort of gets too surrealistic and artsy that it almost tries to force thought provoking that really felt out of place towards the end.
Lewd? Nothing to see here.
Recommend? No, gameplay and puzzles really were not overly enjoyable, and the story was not quite so engaging to create interest.
I certainly remember enjoying this game back in the day, but it doesn’t hold up entirely well. You are a detective who investigates serial killers in a world that is spinning out of control. Crime rate and murders are up 25% and show no sign of stopping as addicts and riots run the streets. As you track down the killer, you will face all sorts of dangerous criminals and will have to primarily use melee-based combat to defend yourself.
The graphics are fine enough, certainly dated, but in a game that is set to be dark, spooky, and very much rundown which works relatively well. The combat is both simple yet challenging as you will need to time blocking without falling for fake-out attacks or ambushes. You also get the chance to do actual detective work as you find crime scenes, take pictures, analyze blood work and prints along with various other tasks. Generally, not to in depth as all you really have to do is pull out the tool and scan the location that it requires.
This game is still good enough, but having played this recently helped me notice a lot more flaws. The combat is still a bit clunky. What looks like a swing that would miss ends up hitting you at certain ranges or blocking that doesn’t always seem to be effective. The inability to carry more than one weapon (like you can’t tuck a pistol you found? As a detective? Who probably owns a holster?) is still as tiresome as I remember. Certain doors and locks require certain weapons, so unless you want to backtrack to find the axe or sledgehammer on the ground despite finding a shotgun or preferred weapon (or backtrack to get these after opening the door) then get used to giving those items up frequently. The sound and visuals can be a bit much or a lack thereof. The lighting and filter they use in certain sequences were far too bright. Not like lighting up the room bright, but lighting up that specific cone was like looking into the sun. There were also plenty of moments where sound didn’t seem to exist, like it was meant that way, despite there being actions that obviously produce sound or voice. The story as a whole is still enjoyable. I can’t help but enjoy the idea of chasing down a twisted serial killer, finding clues in all of his deranged crimes that have a certain MO. Unfortunately, everything else surrounding that story kind of felt… wrong. And the over arcing plot just kind of falls through taking away from what could have been.
Lewd? Not quite
Recommend? Yeah, spooky game for spooky people.
Despite still having a showcase, Devolver Digital once again goes above and beyond as they continue to satire the gaming industry and culture alike with a free game. You are exploring a empty convention showcase for Devolver. You must venture through this almost barren center as you avoid security bots or stun them with a T-Shirt gun. Your goal? Find each appropriately themed booth for the game it showcases and witness the trailers of games yet to come out that you should buy. Despite being a sort of giant digitally interactive showcase, it is actually kinda enjoyable playing this and if you are interested in anything Devolver, then you will likely want to see what they have to show. Also be on the lookout for collectibles to get some information on secret game releases.
Lewd? Not a chance.
Recommend? Yes. Sooner the better as the data will get stale, but still a decent bit of fun.
Not going to lie, I was expecting this to be a Visual Novel. Instead, it was a First Person with light puzzle solving and interactive environment that focuses on depression, the weight of expectations, and the fragility of ones dreams. Furthermore, it focuses on one individual in particular that is dealing with these situations, a young Chinese girl who experiences both reality and dream. As a sort of “spiritual mentor” you try to help this girl get through this hardship.
The game overall is decent enough and handles the issue of depression relatively well. Unfortunately, it has it’s share of issues as well. The camera can be a little much to deal with and may make you feel sick. As well, for a sort of walking sim, it is way too open in later levels. There should be some level of exploration, but not so much that it takes me 10 minutes to get back on path. It gets even worse in the final level where environmental areas such as rock clip into each other or have empty spots that you can just walk through. There were even issues where some of the game triggers were surprisingly easy to miss. This wouldn’t be so bad if I hadn’t found a hole in the invisible wall and ended up exploring a generally empty, but unnecessarily big area and getting quite lost.
Lewd? Not here.
Recommend? Generally, yes. The touchy subject and quite complicated issue of depression is well presented considering the impossibility of ever getting it quite right. I’m not quite so sure I would pay the $3.99 it is priced at, but perhaps at Free and up to $1.99 I can see better value.
Man… I was recommended this way way back and kind of just passed it off to do later. Now that I have finally played it… well… it really got to me. Color me more surprised when I found out this was also the team that worked on Bioshock 2’s DLC, Minerva’s Den, which in my eyes did quite a great job story wise. Walking Sim with Puzzle and Mystery caked in. You are a young woman who just took a year abroad sometime after finishing High School, instead of finding your family home waiting for you it’s dark and empty. Explore the house, find clues, and figure out just what has happened in your absence.
This game really did everything right. Exploring the empty house felt all too familiar. It perfectly captures the creeping fear of being in a house alone on a stormy night as you explore. Feeling as if the shadows may come to life with any creak of the boards, flash of lightning, darkness around the corner and the uncertainty of what should be familiar surroundings. Yet it never gets in the way of the mystery, as you cannot quite be sure what will happen next, but each piece of the puzzle pulls you a little bit further baiting you to find more.
Oh man and the voice acting… the voice acting was absolutely brilliant. I’m not sure if I have ever heard better voice acting in a game if I am honest. I really felt for the character speaking, connected with her, remembered what it felt like in those situations, and was so entirely relatable at least for me at one point in time. Despite the ending it left me melancholic. There was good in the ending, but couldn’t help but feel a little sad. The story and immersion really just dug into me deep and affected me more than I would have ever expected.
Lewd? Y’know there may be a few things that inspire lewdness, but not quite so lewd.
Recommend? SO VERY MUCH YES. Absolutely, 100%. Great Story, Amazing Voice Acting, and great levels of interactivity really REALLY require me to recommend this to just about anybody.
A senior high school girl, Yuka, just finished her final exams and must prepare herself for the future that awaits. But first, she must make it through the last days of Spring as the school’s tradition to meet at the Beach is coming up and quite the tradition it is for high school crushes to finally hook up.
Gotta say, Visual Novels that have drawn characters, but real stock photo backgrounds that don’t quite interact with each other lacks quite a bit of appeal for me. The drawings themselves are a unique style that I haven’t really scene, but still branches off the usual Japanese Anime influence. Dialogue and story were not really my thing either. The dialogue just kind of felt off. There was some personality and character in it but didn’t quite feel right. It’s not to say I don’t appreciate love stories, particularly in the VN format, but this again didn’t quite inspire anything. To make matters worse, each ending just kind of felt… abrupt. There was no reason to really go half the routes as there was no real build up. Everything just kind of happened, and you were missing out on a lot of relationship building with most of the characters. Even then, the payoff was still weak regardless.
Lewd? Not a dime.
Recommend? No. Short and unsatisfying story that did not do anything for my interests.
Puzzle platformer with a sort of cute robot that must make it’s way through an alien planet that your “creator” has ventured into. You will find various logs left by your creator that really gives the feeling of a proper father/kid relationship. Animation and puzzle platforming are incredibly smooth and gave a lot of similarities to the mix of innocence traveling through darkness that LIMBO had, only this had quite a bit more color palate and silliness to it (there’s a dance button). Various obstacles and creatures provided a healthy challenge, but nothing that really seemed too out of reason for most people who may try this. There was maybe one or two where interactions were not quite clear.
Lewd? Not a chance.
Recommend? Yes, fun and cute platformer with a touch of heart-warming dialogue to fend off the dark outcomes surrounding you.
Furries are not the fursuit culture you may or may not know of, but instead a hairy race of creatures that are simply trying to survive. You will do this as you take a wide view of the area and set up safe passage from traps, environment, and creatures alike as they attempt to make their way to safety. Every action is in real time, so you will need to be aware of actions, and know how to handle the physics of the various mechanics in the game. Each level you are able to get three stars depending on how many points you get, furries you save, and time it took.
All in all, this game just wasn’t for me. The physics generally felt off and the visuals/theme just was far too child oriented for me to enjoy or get into. Not to mention, this reeks of being a mobile phone game as it carries a lot of similar characteristics and feel that I generally dislike.
Recommend? Really can’t.
The Trine is back at it again as it ropes the three heroes (Knight, Wizard, and Thief) into another adventure. This time it’s a little bit different as the Trine suffers an unusual effect. The only thing more unusual about this is that the game is no longer the side scroller it was, but adds an uncomfortable third dimension for you to travel and fight. This does not particularly translate well into the physic-based platformer as aiming, and generally physics become quite unstable and many of the obstacles/mechanics broke. Luckily, there is quite a bit of unusual and very not intended ways to proceed through the levels, but the clunky physics and mechanics can no way be ignored. The story was kind of okay, but the greater part of it was how short it was. I do not mean this in a bad way, just that I found most of the Trine games too long. I enjoy them for a bit, but end up getting tired of the game and simply want it to end. This simply didn’t have that issue and was the exact length I enjoyed it to be.
Lewd? Not once, not twice, not Trine.
Recommend? Kinda? It’s not necessarily bad, and possibly of interest for those who enjoyed the previous installments, but it is also very skippable as the story has no relevance to the rest of the games and may as well be retconned.
A sort of Alpha/Beta of a game that will likely never be released as it is no longer on the Steam store and have not seen much of any updates. You seem to be abducted, but you have this living alien technology that is attached. You will use this to both talk, analyze, and go into a sort of spiritual mode to gain access to new locations. Meeting other aliens and creatures you attempt to gain freedom only finding out that death is not the end.
Starting the game, it felt kind of generic. It was very obviously undone and had plenty of bugs and issues. For instance, reloading a checkpoint can have you spawn in an offset location and kill you, thus causing you to repeatedly die (permanently). However, as you progress, there were some interesting pieces that could have almost been a good start for a potentially decent game as you find knew areas and abilities. That being said, it really didn’t know what to do with any of it as there were frequent issues with having any sense of direction or real purpose. The game has an ending of sorts, but then also continues for what seems to be an indefinite and unfinished area.
Lewd? Not at this time.
Recommend? Not only do I not recommend this currently, but if it is ever complete I can’t imagine it will fix and focus any of the issues and potential that it had.
Mysterious alien white blob falls to the Earth quickly befriending a young boy. By using various beans the blob can transform into various objects to help the boy traverse the various platforms and past evil blobs. I was quite surprised how enjoyable transforming and using the blob to progress and fight bosses. Unfortunately, the game gets a bit clunky trying to get the blob in the right direction. A very annoying addition is that you must call your blob to you. Not just to revert his form, but also it frequently falls behind and gets stuck. Constantly calling this blob and having it to do it repeatedly to get the whistle so the Blob can pass through objects is very uneasy on the ears and a one way ticket to a headache.
Recommend? Generally yes, most of the levels are decent enough and the boss battles are well constructed.
Already reviewed this once before for the console, so I really won’t get into it much here. Only going to say that it is the same gameplay overall, but much faster load times and potentially better graphics. The villains really aren’t as bad as I remember (or as people say), but their greatest downfall is having to follow the role of antagonist after Handsome Jack who is by far the most loved of all the series by most.
Bullet hell twin stick shooter that is very recommended to play with others. Play as a multitude of characters with weapons unique to them as you destroy varying robots and bosses that mean to destroy you. Weapons can be upgraded through energy crystals, but shooting the weapon causes your energy to go down as well.
This game does what it needs to do as far as the genre goes. However, it gets to be entirely repetitive and far too generic to really engage an interest or fun in the game. Furthermore, you are limited to only a few characters and modes at the start, but no clear way to unlock more.
Lewd? Nein (No).
Recommend? The lack of interesting boss battles is unable to redeem the repetitive generic and boring gameplay.
Multi-character steampunk platformer that doesn’t quite get anything right. The platforming is weak as the difference between foreground platforms and background scenery is hardly noticeable. Some characters struggle, if at all possible, to beat their specifically designed levels. Music is quite off and almost out of place. Some levels have issues that can cause your character to teleport into death.
Lewd? Not a chance.
Recommend? All in all, no. This game is below sub par and belongs in a trash bin.
It’s time to finish this fight… for now. Once again take the role of Master Chief and fight the Covenant and the Flood alike to save humanity from the destructive force of Halo. Gameplay and story are pretty consistent with the rest of the series, though I believe it to not be nearly as good as Halo 2. It particularly shines in the multiplayer as it seems to have the fewest issues while still providing enjoyable matchmaking and Forge. Forge now allows user created maps and game modes that will really stretch the limits of Halo 3’s gameplay. Despite the rest of the games in the collection working relatively fine, Halo 3 has a major issue that I have seen no solution or attempt at a solution. That issue is trying to co-op the campaign of Halo 3 causes frequent disconnects between players, kicking everyone out of the lobby. This is a serious issue as part of Halo 3, and more importantly, it’s campaign is being able to play with up to 4 friends. The other issue is one I had forgotten and it’s the constant slowdown of the Campaign by experiencing weird visions of Cortana and Gravemind that cause your character to slow down. This interruption of gameplay really should have been fixed.
Lewd? Chief and Arbiter may be THICC, but no lewd here.
Recommend? A classic FPS and considered one of the best in the series is a definite recommend.
Halo goes RTS. This simplified RTS takes the lore and characters of Halo and creates it’s own story. Still fighting the Covenant and Flood, you will need to figure out why the alien menace is searching for artifacts and what kind of power they seek to possess.
As previously stated, this game is wildly simplified compared to more RTS which is kind of nice. Far less micromanaging your assets and resources, easy upgrades and paths, as well as combat potential welcome newcomers of RTS to this change of gameplay from the rest of the series. That being said the campaign still provides a challenge and playing friends is always interesting.
Lewd? The Great Journey needs no lewd.
Well… my brain is officially friend and deflated, but it is done. I have created countless and overly complex factories to build the creations that will serve the machinations of the alien lords and the resistance that seeks to oppose them. There were plenty of times I gave up, and plenty more I thought of it, but I pushed on and finally did it… Use various conveyor belts, sensors that can connect to pushers/blockers as well as various other resources that can be used to create your own solution. There is no one way to create the required product only that you need to be able to reproduce it up to 10 times (a challenge that is harder than one might think). There have been some insane solutions that I know I could never have thought up, but the potential is there.
Lewd? Not quite.
Recommend? The challenge of the game created a lot of thought-provoking moments where even out of game I was thinking of various solutions. This game is a great challenge to those who want to test the limits of their imagination and logic.
Tower defense and a third person shooter set in an alternate universe where trench warfare is now mobile. Not only that, but your enemies are TV monsters set to destroy your resistance. The setting is a bit over the top which pairs well with the comically absurd story. Setting up and upgrading towers is pretty standard to the genre and customizing your trench mech is relatively straight forward. My only real issue with the game is that you don’t know what the correct turrets and mech gear to bring down your enemy is until you are facing them. Since you can’t swap out equipped turrets and gear if you have a completely wrong set up then you will have to fail and retry which is fairly annoying. Destroying tube monsters have them drop resources, but the amount of time between waves and the travel ability of your mech are far too short and weak so collecting this currency is quite more of a pain. Especially if they die so early from your solid setup which can affect you in the later waves dramatically.
Lewd? Not once.
Recommend? Yeah, fairly enjoyable experience to be had as you gun down monsters.
Ever wonder what it was like to play a supernaturally strong Lumber Jack who has it out for trees after a particularly menacing Pine Tree falls onto your deal old grandmother? Well play Jack Lumber where you will have to cut trees in a particular way at great speed to take down that Pine menace. Each level you are scored on your points which is deduced by how fast and well you cut the trees, avoid making mistakes and hitting woodland creatures. Definitely a mobile game and shares similar gameplay to that of Fruit Ninja, but still relatively enjoyable as it introduces new obstacles and ways of chopping wood.
Recommend? Eh, can go either way with leaning more towards a positive recommendation.
So… Chapter 5 took quite a long time to release since I had finished Chapter 4. By the time it did I had to replay the story once more to remember what even happened due to forgetting also the newly added achievements didn’t trigger despite my previous progress. I appreciate the sort of slow moving artsy experience and narrative this game has going for it. However, having to go through 80% of it again was not something I wanted to do. It really is something you have to take slow, but not so slow that you forget what happens as it can get pretty abstract and not so linear.
Recommend? Truly an artistic piece, but requires a lot of reading and someone able to find interest in the slow and mundane. Not something that I can recommend so freely.
Side scroller skateboarding game that has a focus on wild settings, dangerous obstacles, and boosting your score by trick combo. Very much improved from the first entry. Visuals, though still pixels, looks much smoother along with the animations. There are far more tricks now along with ways of combing them to maximize your score. Now, what it doesn’t do well is some general level design. There were some cases where you could take a path that would end in your death, but you wouldn’t know it until you passed the point of being unable to alter your path which isn’t something I remember being in the first game. That aside the game is still enjoyable with fitting soundtrack that doesn’t depend on licensed or big-name artists.
Lewd? iie (no)
Recommend? Sure, decent score based skateboarding game that doesn’t overstay it’s welcome.
Overcooked 2 brings the same chaotic kitchen gameplay as the original and adds new throwing mechanic, new recipes, enhanced graphics, and (most importantly) online multiplayer. New and interesting maps and crazy situations.
Lewd? Nothing but these hot buns.
Recommend? Yeah, only if you can get a few friends together as the fun of this game thrives with others.
Vehicle based twin stick shooter with a story that’s straight out of 80’s action hero movie that is complete with cheesy lines. Destroy the enemy, pick up extra weapons, level up your character, and complete various objectives. Both ridiculous story as you are sort of the rejects of GI Joe facing what is very much like COBRA. Vehicles seem to only enhance the twin stick scene as it feels more fast paced and action oriented when you are zooming down roads and off road in your murder machine. I only wish there were more variations in the weapons you could get or more upgrade slots to really feel like a death machine.
Recommend? Fast action fun, yes.
A game that doesn’t play or look like Resident Evil, but has the characters and monsters of Resident Evil. I didn’t really like it back when I played it on console, but thought I would give it another chance. Verdict… I still don’t like it. The game tries to be ambitious as it adds new mechanics of upgrading weapons with mods along with a new scanner tool. Scanning enemies yields up to 5 total herbs at once and scan your surroundings for hidden items. The fault is not as much in the gameplay itself. There is a decent action horror game in there somewhere. It’s the fact the Resident Evil name is attached. Every character design or personality do not fit the RE series whatsoever. The gameplay and story, though similar, simply are far too apart. The episodic inclusion does not help it whatsoever. It really feels like two different games mashed into one and they are as obvious as oil to water. Another disappointment is the inclusion of the new tool. The scanner, though was nice it provided health, but it could have been so much better. Only being able to hold 5 herbs with and without the scanner is far too low in a game that deals heavily with bullet sponges and far too narrow of hallways. Furthermore, it should have had so much more application. For example, scanning enemies could have provided more information on them and/or weak spots/damage increase.
Lewd? Nothing past the skintight scuba suits.
Recommend? Meh, fairly passible in the iconic series despite having a fairly decent final boss.
Taking the role of Sisyphus who is known in the Greek mythology of the man punished by being forced to roll a boulder to the top of the hill but always being stopped just before getting to the peak. Thus, he has to constantly start over for eternity. Eventually, getting sick of this repetition, he uses the boulder to break out of Hades and rolls through the ages defeating famous historical figures, myths, and legends by breaking down their doors and squishing them before they can do it to him.
Instead of controlling Sisyphus directly, you are actually controlling the direction and jump of the boulder itself as you have to avoid obstacles, both natural and left by your enemy, lest you risk breaking your own boulder down. The gameplay is neat and enjoyable as you also must manage resources used to create your own defenses and upgrade your rock temporarily.
The comedy is very Monty Python feeling (particularly Holy Grail, both visually and general content) and was fairly comical. However, the game really fails the boss levels. They mostly feel awkward and slow for the most part. Not much you can do with limited mechanics, but lackluster none the less.
Lewd? Not so much.
Recommend? Yeah, a unique game that provides a good laugh.
Side scroller where your character must always be moving at a minimum set speed or they blow up. A sort of on foot variation of the movie Speed or a punishment for the Flash set on a normal person. There is more as you are given two abilities (that can change between challenges or at checkpoints in Endless Run) and must use them to either get past various obstacles. There doesn’t seem much story past the premise of it, but the gameplay keeps it simple and generally challenging to not need much.
Recommend? Sure. The game is alright enough, but really could go with or without it.
FPS Rouge-like (Rouge-lite?) that has various classes and turret-based enemies. The story seems to be sort of randomly generated, with the only consistency that you must climb the Tower of Guns. The game does what it needs to do enough, but I’m generally not that into these sorts of games with exceptions. Each class has their own abilities (both advantageous and negative) and can pick weapons separate of the class. These weapons upgrade as you play and pick up resources, but also can downgrade from taking damage.
Recommend? Again, it’s not really my sort of genre and it doesn’t feel particularly special in any form other than the FPS perspective. Not likely.
Probably the best Trine so far. Great levels that offer a multitude of ways to platform and get through obstacles. Interesting abilities for each character only create more opportunities for more solutions and a decent story to back it up.
Lewd? Still no.
Recommend? The beautiful scenery, interesting level design/puzzles and platforming make this game easily the best in the series amongst the first three. Recommended.
Simple game with simple graphics and mechanics. You are a space captain where your ship takes an unexpected anomaly. You have the ability to switch your gravity up or down as you move and must use it to rescue the rest of your crew. The game does well on focusing on this mechanic and provides well designed and interesting levels for you to overcome.
Lewd? Not a chance.
Recommend? Yes, simple and quick game that does well both on computer and mobile.
Can’t say this was much of a game. You are a child scared in his bed as you must click on various shadows of the night before the creep into your bed with increasing difficulty between waves. The gameplay leaves much to be desired and the challenge is far more frustrating than it could ever be exciting (if at all). Ended up getting to frustrated and dislike of this game to really finish the final hour. Perhaps return to it at some point.
Recommend? Absolutely not.
This game does not have a campaign as it is entirely multiplayer and very, almost exactly, like Unreal Tournament. Even the cinematic backstory feels almost word for word for Quake III Team Arena. Little to no one’s surprise this game has no player base. For good reason too as it lags and freezes terribly before a match can even start… if it ever does. As far as I have seen from reviews, this does not stop during the match either.
Lewd? Who knows? But doubtful.
Recommend? Unplayable nor any reason to play, no.
Various challenges the revolve around gravity and momentum/inertia based physics. Player controls a sort of liquid bubble that expels it’s mass behind it in order to propel it in the direction it desires, but you need to be a bigger mass than your surrounding bubbles to absorb them. The game is alright for a while, but found a few of the last levels of a tree to be far too patient based and seemingly luck based on how well the level is generated. If one thing goes wrong then you are likely losing the level and 20 minutes of time if not more. I simply could not go on as I attempted this countless times and found no great solution.
Lewd? Nothing to lewd here
Recommend? No, later levels are far too frustrating to justify the build up to them.
Not sure if this was supposed to be a remake of an older game that ended up actually being a fake? Or something? I’m not really sure what this was. A platformer that seemed geared towards kids with the cartoon style and silly basis where your whole goal is to collect food or poop jokes, but then has a random guy in the bush flash you. I actually ended up starting this game a few times because I could just not get into it. This only seems justified as it not only does not get any better, but then gets to a moment where it freezes and can no longer play.
Lewd? A man from a bush flashes you, which is creepy, but you don’t see anything so not so lewd.
Recommend? Most definitely not, not that I know of a place you can get this game anymore as it is removed from Steam.
I tried to get through as much of this game as I can, but it really feels like a bit of a grind fest to get your tank upgraded along with your various shell abilities. At some point in the challenges it requires a pinpoint accuracy and a bit of RNG almost to have the enemy tanks to move in a particular way that serves your shots for the best. This got to be too much for me in the late game as it gets to be particularly bad and I simply cannot see what kind of arc and power combo I need to achieve what it requires. At best I get one lucky shot and have to somehow reproduce that three more times. Likely the meat of this game is multiplayer combat which also just not for me.
Lewd? Not quite.
Recommend? Maybe has a game to play with some friends, but I found it dies out quick much like my ambition to beat the challenges of this game.
Non Steam Games
Legend of Zelda: A Link Between Worlds
What seems to be a sort of remake of A Link to the Past with a couple new mechanics including wall based movement and a new tool renting system. The game plays like an old LoZ game (top down) and does it generally well. The new wall movement mechanic is neat, but kind of fall flat to most of the other unique mechanics in other LoZ games. The item/tool/weapon renting system seemed weird at first, but honestly I didn’t really feel affected much by it. You only return the weapons if you die (unless you unlock the ability to straight by them) which only really happened once. As well, I often found in most LoZ games that I always had too many rupees with no real reason to spend them. This was a sort of solution to that.
Recommend? A Link to the Past is likely a better game, but this one is still quite enjoyable for a more classic LoZ feel.
New Region, New Pokémon, same old game. Why change it? Honestly the formula works and still enjoyed this new adventure just as much as most others. The big open area was really neat and cool that I think Pokémon really needed to implement as well as seeing Pokémon visually in the wild before getting into a battle was refreshing. Gym battles were relatively standard though they seemed to give a reason why you go through them in a specific order. Though I particularly enjoyed the new style of gym challenges. The new Dynamax ability for Pokémon is neat. I definitely liked the appeal more as a raid boss than a singular battle. Giant kaijus fighting is cool, but greater when the enemy has monumental power. My greatest issue with this gen is that trading Pokémon with randoms is way worse than it has ever been. Prior there was the GTS where you could leave a Pokémon for trade and request a specific Pokémon or find one someone has posted and trade them what they had requested. Instead this time you both must provide a Pokémon simultaneously and agree that the trade is fair. Not knowing before hand what kind of Pokémon they own or what either side wants as there seems to be no way of communicating this.
The music is really great, camping is an interesting idea, but feel as though there could have been more to it. I really enjoyed the punk theme of Team Yell despite them not really being villainous as much as they were obnoxious. All in all, another great entry in one of the biggest franchises out there.
Lewd? Not here.
Recommend? Absolutely, take on new Pokemon and new challenges in this new region and tale.