Bangledeschlers Completion Addiction. Bangledeschler’s profile
Nailed it, I know. Thank you. Moving on.
Thanks to the Challenge Me this month to help expand my backlog assassinations.
Dating VN with mechs. What could have been great was squandered with the typical poor writing/visuals of Dharker Studios.
You are a new student at a mech combat school where wars are decided through a mech competition amongst countries. You find out that you have an unusual talent for syncing with your mech and assigned three female co-pilots that you must choose to train and interact with to assist in your battles.
My immediate issue with this game was the formatting of the template and words. The font and background for the words displayed looked as if they were meant to give the feeling of a grade school rather than a privileged and high-end combat school it sets itself out to be. The key to success in this game is finding out the personality type of each of your copilots, so that when you take that person into battle, you know what actions to take. Instead of slowly learning what kind of person each girl is and taking the time to know them, you are immediately told which on likes to get up close, which one likes to be tactics, and which one likes to decide as they go. This removes any sort of real development between you and the other characters. The one plus that this did have, albeit minor, is that the fights got more interesting as you met new ones. However, in the end it wasn’t much or enough to really make this a particularly great or good game.
Yes, potential lewdie nudie scenes available, though mostly nudie with some lewdie text. 😉
Challenge Me #4
A series I was also tempted to take on, but never took the time. A dark cybernetic future where you play JC Denton a cybernetic secret agent of sorts working to take on those who would terrorize the government. It’s not as black and white as conspiracies arise and these terrorists believe the government is responsible for the shortage of treatment for this illness. What is right, what is wrong? This is for you to decide as you must also make the decision on stealthy or action approach, lethal or non-lethal, and what upgrades and augmentations to assist you in your actions.
Generally, I enjoyed the game. It felt much like System Shock and appealed to my interest in this sort of cyber futuristic setting. Unfortunately, it has not aged all that well. It’s overly dark settings, plain scenery, and general lack of directions made it easy to get lost in this semi open environment. A particular dislike of the game was the general uselessness of tranquilizers as it was a over time effect rather than immediate, regardless of where it hit the enemy. This made stealth much more annoying. Certain augments/abilities could only be gained if you found the correct item. This potentially means you could go a whole game without a certain ability because you missed the specific item rather than letting you get points to distribute as such. The story was pretty decent despite these issues and each choice in the end had enough weight to consider what action JC should take.
Yes with a grain of salt. As mentioned, it is an older game and it shows. However, it’s gameplay and overall is good enough to suggest to those who enjoy the theme and willing to overcome an older game.
No, through you can hire a working girl… just don’t’ forget the soy.
A sequel to the original and instead of following a specific ending to the first it sort of combines all of them and puts it into the plot and setting of this. Instead of following JC, you are some sort of augmented trainee who is now put into service after an attack at your academy. You now face dilemmas between the World Health Organization and a radical church meant to free humans from bionic enhancements… among other factions living in this society.
I would easily say this was the worst installation in the series. On the up note, augments/abilities can use generally any upgrade item (aside from black market canisters) and your only real limit is your choice. You do however run into many of these and quickly find yourself with very little reason to do side quests that offer them as their value quickly drops. The combat is decent enough, and direction is generally clear.
On the worse note, this game is just generally a mess. This game spawned during a very awkward plastic-like time for gaming. It’s overall graphics were not good, permanently changes screen resolution without returning it to your preferred setting, and would mini crash you to the desktop on it’s very frequent loading screens (You would know this if you are a friend on Steam, as you would get a notification I was playing the game during my loading screens.). It also removes the ability to upgrade skills (hacking, lockpicking, etc.) which oversimplified the game a little bit and loses some of its interest. It does keep the multiple ending aspect of the series, but the choices that lead to those endings were all pretty terrible as were the endings themselves.
Lewd? Not even once.
I had previously beaten this game a while back, but spent just about the same time it took to beat the game added to complete it. At first look it seemed to be more lenient in it’s completion standards compared to it’s previous installment. This quickly changed when going into the gacha game known as figure battles that nearly require a fully upgraded meta team and on top of that a side quest that requires you to do nearly 90 replays in order to fully finish it. Still, it is done, dusted, and forever completed.
Challenge Me #2
A visually beautiful puzzle game that gives you perception and movement as your tools in order to solve these obstacles. It provides a relaxing setting with generally enjoyable challenges. I’m not too much of a fan of the narration your character does throughout the game.
Yes, Short, Sweet, Challenging.
Lewd? Lewd is just a perspective, one that is not seen here. After all what does a god need with lewds.
Challenge Me #1
I took quite a prolonged break from the base game, but was dragged back into thanks to the Challenge Me challenge this month. The extra plus side to this particular one is that you do only have the one map so this game doesn’t end up feeling like the job it can be if you play enough of it. It does have the same task as the original, cleanup a bloody mess, but adds new challenges to face such as disposing of the ever-problematic dynamite. A great change of pace to my usual games.
Yeah, though must be able to stand blood and all sorts of dismembered limbs.
Santa baby, the only thing coming down that chimney tonight is viscera.
Challenge Me #5
Rhythm based roguelike that requires both practice and groove to feel the rhythm of the game and your enemies. Despite my greater regret, I’m not very good at rhythm games and thus took some time for me to get good enough to actually beat it. Still, very enjoyable with a neat little story. I really enjoyed the fact that you do get to unlock more characters that jam to their own beat, something I would like to see in more games today. It also has a great soundtrack, which is often a very make or break for games of this caliber.
Very much yes.
You get your fair share of bones and beats, but nothing in the sheets. ( ͡° ͜ʖ ͡°) (That means no).
Puzzles! And a lot of them. Had to define what “beating” this game meant as completing a pack of puzzles, but in a game with thousands of achievements will certainly take time to complete. Floating pieces on the side of the board to pick from so they don’t become stagnant, a tray to organize pieces better, and various tools that provide general quality of life. This includes all variations of Pixel Puzzles games to buy, and if you already own a variation it should be automatically updated into the Ultimate game itself. With it being digital, you also do not worry about taking your masterpiece apart and cleaning up either.
Like puzzles, then this is the game for you.
You may be putting two perfect pieces together, but nothing that leads to lewds or nudes.
A highly anticipated remake as I had my fair share of issues with the original (mostly the final fight). Though it was a little bit shorter than I would have liked, I still absolutely loved the gameplay and new designs of all the characters. Nemesis was just as aggressive and scary this time around as his pursuit was just as vicious as his last. The new dodge ability, although a bit strong, required great timing and knowledge of your enemies. Even in later runs I still didn’t have it down perfectly, but was useful against the larger horde of enemies and the ever dangerous Nemesis himself. Again, I wish there was more content, but I still thoroughly enjoyed the gameplay that was there and think it was well worth the price. Further emphasis were put onto characters as Carlos gets a more consistent in interesting role as well as his own ability opposed to Jill’s dodge mechanic (a solid right hook 😉)
Absolutely, a more focused and modernized version of a RE classic should be great for both new and old fans. Though there was some cut content, so for those who loved the original may find issues with that. I wasn’t so hung up, personally.
Proof that Resident Evil Multiplayer games in the age where multiplayer is so much more prominent always fail. In what could have been just another installment of RE: Outbreak (a survival multiplayer game that held various scenarios, but released in a time when multiplayer gameplay wasn’t so viable) series was turned into a poorly made 4 v 1 game that only wishes it could be Dead by Daylight. You either pick Mastermind or Survivor to play in each match and goes through up to three rounds. Each round must complete objectives (first: puzzle pieces, second: security override, thirds bio research destruction and escape) while the mastermind uses a deck of spawns to delay and efficiently kill the survivors. It is purely time based, any damage or death loses the survivors time, while killing enemies and completing objectives granting time. Survivors can respawn. The Survivors have a base set of skills and inventory space to loadout at shops. Masterminds have decks of spawns as well as unique summons to them (various bio weapons unique to them).
The greater issue to this game is the inequality of the game. Survivors have a huge advantage as the mastermind cannot customize their deck until having leveled up considerably, furthermore you have to level up a mastermind to unlock the next, so for the first x hours you will be stuck with Annette Birkins with a default deck before you can get the next. You’ll have to play many more hours before you even have a chance to provide a challenge to even base survivors. With all these issues you can figure that the game is relatively dead despite their promise to continually update it with new characters and maps.
Not a chance. Really a waste of what could have been when they could have used the time to improve R3make or even introduce another Outbreak game. Guess it shows another reason they ended up including it “free” with R3make.
Challenge Me #3
Certainly in the same vein of the rest of the serious at it continues to grow exponentially sillier or more chaotic. I definitely appreciated it’s relative shortness as it can get quite stale, particularly noticing it when I was attempting to complete it. I wouldn’t go as far to say it was my favorite of the series, but definitely an enjoyable ride… plus you get to play as Gat.
Yes. Saints Row craziness in a fun bite sized adventure.
Not a chance in hell.
A Rogue-like Dungeon Crawler that draws much inspiration from older Legend of Zelda games amongst the rest. This game was recommended by a friend and at first I enjoyed the Zelda like adventure. However, the realization of the rogue-like aspects eventually diluted its potential and felt like another run of the mill game. Had it been more of a scripted and beginning to end game rather than just a continuously reincarnating character, it might have had more significance and impact.
It’s decent enough, but not particularly special. I can’t really recommend it, but not enough to say it’s bad.
Plunge your swords, but no lewds.
A weird Point and Click adventure that follows a fairly fantasy adventure in a world based from a book. You are a prisoner of Carthage sentenced to die, until you escape and set to seek revenge and freedom from the capital city. As most Point and Click adventures I have played so far, the solutions to various puzzles and progressions can be unclear or down right bizarre. Unfortunately, I ran into a problem with travel on a map where after selecting the destination it would not progress. Occasionally Alt+Tab would make it move a small amount, but was inconsistent at best. As I could not progress with no solution in sight, this somewhat charming game had to be dropped.
Not in this state.
Lewd? Skimpy clothing, but nothing more.
Steam R18 Mentions
Cockwork Industries: Complete I felt this was too lewd to actually generate a panel to even link this game and feared it might even break some rules set by BLAEO. It was more lewd than your typical VN, and suppose you might even get that form the main title. The main character wins a Willy Wonka like adventure with a company that focuses its effort on enhancing sexual adventures. To very little surprise you get your own escapade in this game in a very cheesy story line. The characters have their own personalities and routes that have not much more depth than the clothing they where. Generally decent.
Certainly a long anticipated game for many including me, despite only having actually beaten the original somewhat recently. FF7 is beautiful! In terms of graphics it truly is a marvel. Since it only sets in Midgar (in the original that was only about an hour or two of the gameplay) a lot of the story gets fleshed out. I was particularly happy to see members of Avalanche actually have some character story and development to them, but I wasn’t always pleased with all of the voice acting (only Wedge really).
Getting to re meet Aeris/Aerith, Tifa, Barrett, and everybody else again felt so fresh and amazing. Lack of surprise encounters means you don’t have to deal with excess battles you don’t want to fight, and the action jrpg aspects mixed with some ATB aspects flowed well. The game does have a slightly more serious tone, but still keeps quite a lot of the silly charm the original had.
My greater issue with this game is the robot hand section did not need to be fleshed out above all things. Merely an annoyance that last too long. As well, the addition of these a new plot device was introduced. Whispers, which was sort of talked about in the original. They seek to correct any changes they attempt to do. It sort of feels like a cop out, to make the viewers believe they are changing the story, but actually not. SPOILERS: As well in the end, it gives the sense that there will be major changes down the road, but it’s hard to say at this time. Either way, it gives a sense of unease. Not a major issue here, but Sephiroth is just about every where in this game instead of making an eventual dramatic entry. The plus side to this is You actually get to fight Sephiroth for the first time in FF7 (human form). Still, they are getting a tad bit over excited and teasing us a little too much.
All in all, I loved this game and can’t wait for the announcement of the next episode. Though I do have some concerns how they will handle a more open world, I will put my hopes into the future of FF7 Remake.
So much yes.
I mean drag Cloud is cute along with Aerith and Tifa, but nothing too lewd… unless they chop it off. 😉
There was a bit of a rollercoaster ride with this game. I love the premise of being a member of Organization XIII #13 Roxas (which Organization #13 is probably my favorite part/group/plot) of the series. Working for the bad guys and finding out what kind of nobody you really are. As opposed to the rest of the series, the inventory/skill system is once again revamped to panel management where you are essentially playing tetris to fit everything you can. As well, the story is now mission based where you complete various objectives per mission. This was a bit off setting, but not so bad until you get an excess of the ever so terrible investigation missions. These missions involved you looking for small differences or unique pixels in the worlds you visit in order to determine the situation there. Unfortunately, it can be hard to figure out what exactly needs to be investigated and the end results of your investigation can be minimal and slow paced. Past those the combat is still solid and the boss fights are rather enjoyable. Story wise, getting to see Roxas, Axel, and Xion enjoy ice cream on the ledge of a tower created quite an enamoring set of halcyon days to follow.
Yes to fan favorites of the series, but nothing to go out of your way for.
Nope, got it memorized?
March 2020 Business as Usual
Not a particularly great VN, but it is relatively simple and short with a small twist at the end. You are typical otaku who quit school after a “harsh” rejection. One day after buying your favorite lewdy video game, you run into a naked girl who is in panic by the fact that she is naked. You eventually take her in and a relationship of sorts (depending on your choices) forms.
…It really is that basic and with its relatively uninspiring story and premise, I would have thought this was free to play. Perhaps it’s the potential lewd content that we are paying for? Hm… meh.
As I said, it’s not bad, just not particularly interesting or innovative.
Recommendation? Not really, maybe for the equivalent of $1.
Lewd? Kinda. A lot more implying lewd than actual lewd besides a few basic nudie scenes.
The long-anticipated sequel that reinvented and modernized RIP AND TEAR! The latest installment in the DOOM series not only confirms that it is connected and a continuation of all the previous games, but also improves on everything that came before it.
Movement has not only become essential, but amazing as you now have the ability to dash twice (either ground or air) and can now leap from bars to increase your mobility while destroying the demons in your path. A lower ammunition count has you utilizing your full arsenal giving the game a decent difficulty increase without particularly going down the path of making bullet sponge enemies. This also forced the need to use the chainsaw in order to refuel ammo supplies. I didn’t mind this too much other than having to deal with a specific enemy, and I will get to that in a second. As well, each weapon has its own particular perk against certain enemies. For example, you can now throw grenades into the mouth of a Cacodemon and it will automatically stagger (unfortunately it has a cartoony ‘gulp’ sound effect) or to more easily destroy a part on an enemy.
Enemies as a whole were enjoyable and recreating enemies from DOOM II were generally given abilities for the better. Its where new enemies came in that there were particular issues. Tentacles that pop out of select areas on the ground require a face (imagine the tentacle having a face) full of buck and only pop out when you are within range with barely amount of time to dash away (if the surrounding area allots that). The Marauder came out to be this badass enemy, that very quickly turned into an annoying fight as he has a impenetrable shield and the only real way to deal consistent damage is by attacking him during a very specific windup. This not only interrupts the natural flow of the games fast pace freedom and is generally unenjoyable. Other than that, most enemies had their own interesting play to add to the various arenas, with the slight downside of some of them not being as intimidating as they once were.
The Soundtrack is great as always and provided suitable and fitting background music to your environment and obstacles.
The story has quite a bit more lore as it is firmly and officially inserting itself and it’s prequel into the DOOM timeline. The biggest problem with story is that it skips several years between DOOM (2016) and DOOM Eternal where much has changed and they don’t really explain what happens between then and now. You can find some documentation of events that have happened during that time, but it doesn’t seem satisfying. On the other hand, it is a fact you can get over quickly as you get into the action.
Recommendation? Overall Yes, the fast-paced shooter with a good balance of difficulty and badassery give a great thrill. This is particularly great if you are a fan of the series, FPS, and don’t mind the limited ammo count (which seems to be the more common issue that people have with the game).
Lewd? No, no need for lewd. Only Rip… and Tear.
There isn’t too much to play of this currently as there is no single play, limited player base, and matches you join will often require you to download an excessive amount of assets to download.
A sort of cut episode and justly so as having it integrated seemed out of place and kind of random at that. Essentially the combine has a constant artillery strike against a town on the coast. Your task is to stop the artillery fire before you can move on with your mission. There isn’t too much to say about this other than that it is short and generally more Half Life 2 without really adding a whole lot. There is a commentary mode, where you can activate commentary icons to find out what they have to say about this level and generally making the game. I wasn’t particularly interested, nor did I feel like standing around to listen to some small random fact about this whatever of a level.
Recommendation? I mean… I’m pretty sure it just comes with Half Life 2, so I can’t really recommend against it as it is just more Half Life 2.
Lewd? Nothing past some nude headcrabs ( ͡° ͜ʖ ͡°)
A surprisingly decent VN coming from Dharker studios. The writing was decent with good visuals and a not entirely terrible premise that they often run themselves into. You are a woman manager who runs a lingerie shop. Due to a recent event you need to hire help to run it. Enter the three, potential, love interests. Three beautiful women who, for one reason or another, wish to apply for the job. The issue comes that you can only choose one, and depending on how you communicate with them decides how well the worker you chose fits the position. This is also one of the few Dharker studios games where someone (either you or your “party”) are actively trying to get in your pants. To put it better, you are generally just getting to know these girls as you make decisions on what to say and have them do at their job. True enough you have temptation thoughts, but that isn’t entirely out of reason for your average person in this situation. Not to mention even the protagonist tries to wipe away such thoughts, fully knowing her professional role and social standards. Overall, I was kind of impressed with this game and its writing and visuals.
Recommendation? Yes, it may not have the most exciting story, but it was one where I didn’t feel the want to skip through it all as soon as possible.
Lewd? Very much so. A fair bit of lewdy, strictly, women scenes and variety.
Alright, so despite getting all the achievements prior, Tripwire studio decided to release another bit of content to make me get just a few more. Biolapse is another map where it’s a bunch of small maps that you travel randomly between once you complete a wave. The bigger issue is the fact that it consists of mostly one to two small rooms. This never seems to be enjoyable and adds an uninteresting amount of difficulty as you don’t have much option for movement.
Either way, it is done and dusted and %100 again. Hopefully it stays that way.
Recommended? Not this map in particular.
Side scrolling, Rogue-lite, SoulsBorne inspired game. You make your way through a series of levels that are generated differently every time with various drops and weapons/abilities/items to switch out to better your journey to face the king. As you defeat enemies and quickly make your way through levels you gain a special currency to use towards items/abilities to be added to the pool of drops and shops. Mastering the dodge, weapons, as well as combinations of abilities and items will help you as you will face relatively difficult enemies and boss battles. Once done with the main line, you are able to adjust the difficulty to not only do it again, but to face greater challenges ahead. The most offsetting bit of this game is the sort of humor that kind of just gets thrown in there. It doesn’t fit very well and seems a bit forced. A lot of the humor is interaction based, so you won’t have to face it more than you choose to.
Recommendation? Yes, fans of rogue-lite and Souls/Borne game will feel familiar settings and gameplay.
Lewd? Not even once.
To be honest… I didn’t think I would actually beat this game. A simple concept of going down a well proved challenging as you have a gun strapped to your boot and must destroy or avoid enemies on your way down. You have the option of stomping on them if they are safe to touch, which in return restores your ammo, or destroy them with your shooty booty. Either way, doing so will increase your combo counter until you touch a solid surface. A higher combo means better rewards, being more money, bigger ammo capacity, and health. This not only promotes strategy of when and how long to hold a combo, but also getting good enough to do this as you are falling through the various enemies and traps that lay below. There are 4 main areas in total, excluding the final fight, each have their own distinguished design, music, and enemy types that lay in your path. The transition between levels give you a randomized pool of upgrades to choose from which can make or break your run depending on your level of skill. As well as you go down, there are time stop rooms that will not interrupt your combo for landing, stops all enemies in their tracks, and either provides a money crystal or change in gun type with a health or capacity bonus for the rest of the run.
With all that information, this is actually quite a difficult game, and after many (many) runs only beat the game once.
Recommendation? Not for everyone as it can prove to be frustrating and maybe a little too simple in concept. However I do recommend it for a healthy challenge.
Lewd? Though you appear to be naked as you are all one color, there doesn’t seem to be anything past that. At least you have boots on.
FINALLY! After many years and several playthroughs of losing data on memory cards, not having a memory card at all, or having my PS2 laser die on me… I have finally been able to beat this game. Despite having to replay the beginning several times without actually making progress… it was worth it. I thoroughly enjoyed the story as well as all the characters that I had learned about by playing every other spin off Final Fantasy VII game besides the original (You are my boy, Zack). Though a major plot twist was already spoiled to me long ago, I was still surprised about all the other ones I found along the way. I also liked the combination of serious story telling while still being able to ease in the potential of silly dialogue or events. kiss King Dragon.
The combat holds pretty well for JRPG standards and most of the cast is likable and had to decide who to use as my main team. Though I started with Cloud, Aeris, and Tifa, my team eventually changed to gun only partners with Cloud, Barret, and Vincent.
The greater downsides to the game are more due to its age, among a few underwhelming or boring characters. Firstly, yes, the graphics are old and as about polygon as they get without being straight colorless shapes. Second, trying to pace the last point of no return was difficult as I got carried away with the story and wasn’t able to grind out in order to face the more difficult side quests. Though doing so would cause an issue of making the final boss far too easy considering how powerful you must be to face the Weapons. Third, grinding is a thing, and it’s not particularly been smoothed out at that day and age, nor is there a way to continue the world after or reset to a safe point without an alternate save.
Another downside is that some of your cast… just isn’t that interesting or good. Vincent for example has terrible Limit Breaks (ultimate attacks/forms) which render him uncontrollable once you use them. This goes for a few other characters, or their character just isn’t interesting as a whole.
I do plan to play through the game again and again with an ever changing main team and finally breed the ultimate chocobo, buuuuuuut FFVII Remake comes out soon and that will likely hold my attention for a while.
Recommendation? The graphics and battle system are a bit dated, but anyone able to get past that will be able to enjoy an iconic story and game in RPG history. I don’t believe it to be the best, but pretty damn good.
Lewd? Hmmm, maybe for trap Cloud and a tub full of muscle men ;3
With Half Life: Alyx having released that month, I decided to take some time to actually play the sequel to the beloved PC game Half Life. I had my issues with Half Life 1 and was hoping to see some improvements… and I did… I also saw some issues as well.
Overall, it takes place after Half Life 1 and you find yourself in quite the dystopia with the Combine controlling humanity. Though your efforts were not in vain and you are revered as a savior, Gordon Freeman. Combat is still fairly consistent, as well as general level design (if not better)… until you get to the ever so long airboat section. Still ever level felt generally necessary and never had the feeling “is this over yet?” (again omitting the airboat). Though I did have some issue where every chapter felt like, “Hey here’s this new mechanic/weapon/mission type. Do this for every encounter and then never again after that”.
The story telling has improved greatly, and the dialogue is great. The great downside for me (omitting the airboat) was character… more specifically Alyx. They really forced her in as a love interest, and she’s alright, but she doesn’t really do anything other than serve as a way to tell the story since we play the ever mute Gordan Freeman. Even the actions she does, likely could have been handled by our smart crowbar-wielding scientist. My dislike of her only grew in Episode 1, but we’ll get to that in the right place at the wrong time.
Recommendation? Yes! Quite enjoyable, and still stands pretty well compared it it’s prequel.
Lewd? Nope, but watch out for that crowbar flying at you from down the hall…
It’s more Half Life 2, but this time you are handcuffed to Alyx who insists on believing she is helping all the while being in constant danger to the world around you. Probably my least favorite entry to the Half Life 2: Episodes as it just doesn’t feel all that great and levels are not terribly interesting.
Recommendation? I mean yes, only to proceed to the much better episode.
Lewd? Not a once.
More Half Life 2… but we are finally free of Alyx. What’s better? We get a kick ass Vortigaunt sidekick for quite a bit of it as well. The levels were interesting, challenging enemies, and a thrilling final fight. Can’t say much more than a great Episode for the second installment of the series.
Recommendation? Very much yes.
Lewd? Nope, but protect your gnome
After so many years, there is finally another Half Life game. This time you are Alyx Vance, my previously detested character of the series and it’s in VR. Certainly a bold move to go to a technology that is still very much in it’s infancy (it also questions if this is something they plan to continue supporting), but they handled it quite well and showed how VR technology could be a little bit more matured and smooth. Being able to draw on surfaces, gravity pull items from the ground, and a mix of enjoyable gunplay and reloading made for a rather pleasant experience. Unlike most VR games, this was actually quite long. I believe my initial run took me about 9ish hours when most other VR give me 1 or 2.
I’ll have to admit, Alyx grew on me a little more this time around. Maybe it’s because I was in control of her actions and so it felt like she did more than be a potential mission failure was nice. Her dialogue was also fitting of the Half Life universe and her character.
Recommendation? I wouldn’t necessarily go out and buy a VR just for this game, but if you already have one, definitely a worthy title to add to your VR collection.
Lewd? Nothing outside of the combination of a marker, a flat glass surface, and your imagination.
Halo Combat Evolved
We are back, but this time outside of reach. Halo Combat Evolved is the original Halo that started it all. As it being the first, it has many issues. The campaign is easily one of my least favorite of the series as most of the levels re use rooms and hallways to an excessive extent. This gets to the point where the only way you can tell you are going the right way is by the either still living enemies or the corpses you use to to breadcrumb your way through. The level design in general isn’t great. Often you find yourself in an open hallway, no cover and a pack of enemies waiting for you. This might not be an issue on most difficulties but does not provide much strategic play.
The more unique thing with this game is that at a push of a button, you can switch between the original graphics as well as the remastered. Using remastered graphics can cause issues as objects that have bigger more shapely sizes in the original can block shots in what appears to be the open spaces in the remastered. As well, remastered option gives you the ability to find these terminals that give cinematic lore snippets. This does have a downside as it does not pause the game, and enemies can still kill you while you are watching.
The multiplayer aspect leaves a weird taste in the mouth. As it was the first multiplayer of the series, it undoubtedly had kinks. Boy… is it bad, but it’s the sort of bad that made it fun. Fun, because it didn’t really feel bad if you did poorly, because it just didn’t feel it mattered as much.
Recommendation? Overall yes, the game set what is known to be a great and unique series, highly revered to this day.
Lewd? Aside from the snarky data covered nude AI you carry in your head for most of the game… nope.
Puzzle game that throws you into the objective of saving the suns. You must collect solar energy orbs and shoot them into the nearby sun(s). Doing that all the while trying not to run out of fuel, heat shield, or being blown up by various objects. Each mission gives a potential three stars, though it is quite difficult as you need to meet either a time, fuel usage, or shield consumption criteria which knowledge of the map and the ability to use precise movements with the games physics in order to get the three star.
Recommendation? Eh, the game is okay, but never really felt satisfied by completing any of the levels. So… a hard maybe.
Lewd? It may get hot, but not lewd.
Legend of Zelda: Breath of the Wild
I finally took the time to get back into this game, beat the final main dungeon and face off against Calamity Ganon. This game receives a lot of praise, and I’ll admit I did enjoy it. It is solid. However, I don’t believe it to be as great as many pushes it to be. Yes, it is very open, being able to climb everything is interesting, and the wide variety of weapons that can break provides a situation we don’t’ really face quite the same in the previous entries. However, just because it is big doesn’t mean it didn’t feel empty. Finding 900 pinecones (korok seeds) doesn’t warrant all the empty space that I felt was there. The large number of small shrines doesn’t warrant the main dungeons lack of substance. Further the combat system doesn’t warrant the absolute bore of boss battles that the game provided. The boss battles felt they required very little skill and were barely unique besides the one element they reside with. Furthermore, the last boss battle is a joke if you complete the story as you are supposed to, as it reduces his health by half and provides just as much difficulty as the bosses before him. This makes me feel like I should just run up to the final fight (which you can) from the start of the game and fight him then to at least enjoy the fight a little more. Again, it is a good game, but as far as my rating is concerned it does not meet the hype and praise that people give it.
Lewd? No, but Zelda does ask you to eat her frog. ( ͡° ͜ʖ ͡°)
December, January, and February
So… I definitely have been putting off my monthly updates for a while. So much so that I ended up writing up my reviews/thoughts all in one night at the last minute. Thus, this is going to be a bit of a mess and maybe not completely coherent or grammar correct. Luckily, for better or for worse, I haven’t actually had time to play games a whole lot due to having a vacation, getting sick on vacation, going to conventions, starting a 7 day work week schedule, etc. It has been hectic and busy to say the least. Anyways, away we go.
Supposedly a must have for VR, but not one that I would recommend. Moving around by swinging arms made motion unpleasant. The combat could have been great as it was a gladiator game, but ruined by the weapons being made of rubber. Instead of going for a somewhat realistic and satisfying victories, your weapons just flop around and most of your attacks are better of you wiggling around a bunch. To access different levels, menus and settings were a pain and clunky. Overall this game was kind of a gimmick that only really tested the fields of VR and lost upon a bunch of potential in my eyes.
Hack the planet. Okay not actually, but a surprisingly good hacking game that employs a lite version of actual hacking. It favors people who have some semblance of hacking or coding, but is simplified enough and even provides a visual UI with buttons that makes it even easier if you so choose. Overall, really enjoyed this and looking to get the DLC when my budget allots.
A wonderful gift by the most secret-est of santas. Always a game I was tempted to get every sale and regretted not getting each time. To be honest when I started playing I was slightly worried I wasn’t going to like it as it was a little slow and not as metroidvania as I thought. However, as you progress the game slowly becomes a little more complex, with beautiful visuals and music. Although it wasn’t the metroidvania that I thought it was going to be, it was still a great journey and recommend to any.
Halo: The Master Chief Collection – Halo Reach
It is time to finish the fight again, as we continue the great journey. It was great coming back to Halo despite it not being an overly favorite series of mine. Reach itself is one of my top Halo games next to Halo 2. The campaign is great as always, very engaging and enjoyable levels. The multiplayer however generally solid has a real bad case of a handicap for those with controllers. Eventually I learned to stop caring as controllers had the immediate advantage, but for a while… it felt bad being a keyboard and mouse user. I would have liked to see a wider variety of maps, but
Ever wanted to work in border control? Probably not, but this game has you do just that and at least provides a more interesting scenario with a country in conflict with itself and those around it. The game starts out simple enough with a set of rules, but as the game progresses and letting people in can become more complicated requiring them and you to follow an ever changing entry criteria that can have you make a mistake and let the wrong person in or send an honest person away. It doesn’t really stop there as there are multiple points where the story can end, and you have to do well enough to keep your family in good health. Enjoyable, but takes a lot of concentration and time with a little bit of a slower pace to it.
A lot of anticipation for the reboot of my favorite entry of one of my favorite series in gaming and… it did not disappoint. Though it adopted the point and shoot system introduced in Resident Evil 4, it still had a solid element of survival horror and strategy. Rationing ammo and herbs, solving puzzles, and having to really look and listen to the world around you to decide whether you engage, or run was generally well crafted. Generally, this was a great game, but it did have it’s faults. The boss battles as a whole just felt really lack luster and spongey. Though the previous entries didn’t involve a huge amount of in battle strategy, they at least felt like a bit of a fair challenge rather than annoying wide area tracking moves. Not to say it’s difficult battles just… annoying.
If the old RE games weren’t your cup of tea, this will be a good RE-introduction to the series. A solid meld of old meets new.
Annnnnnnd, we’re back in the past with an older game, but follows Leon after the events of RE2. You are now super cool secret agent tasked with a mission to save the president’s daughter in another country. That’s right, it sounds like a plot straight out of an 80’s action movie, and its dialogue and gameplay follow through. It has some elements of horror and helplessness early on for newcomers, but very quickly thrown out the window as you run, gun, and can never quite get enough inventory space to fit your boxes of ammo. Though it may not quite put the survival (or horror) for that matter that the series is known for, the game still follows the general plot line of the series with enjoyable gameplay. The bigger issue is that despite it runs smoothly throughout the game at 60 fps, the quick time of events (which there are many) do not run at the same frames. So much so, that in some parts you have to exit to the menu to switch to a very ugly 30 fps to actually do them successfully. Though I’ve only really felt that in one or two of these events. So if the old RE games weren’t your style, and the reboots 2 meld of new and old aren’t quite your taste, play 4 where it is just pure action.
I didn’t play much of this due to it only having multiplayer and I don’t have any friends that can stick to one game without going back to the same two… unenjoyable games… that I didn’t quite get to play too many matches. Generally RTS is pretty mixed for me, but I enjoyed this quite a bit. Having small sets of areas around the planets that you have to jump to gave a sense of ease rather than the rush down strategies that some others employ. Though not quite as laid back where it takes 500 years for anything to happen or develop. It was a nice middle ground for pacing. Unfortunately, I don’t have too much else to say about it other than that if you enjoy RTS, you will probably enjoy this.
Generally good fighting game, though I feel having all sorts of mechanics revolving around specials/ultimates can kinda take away from that. There is generally no main story, with a heavy amount of time spent into a sort of choose your own adventure game that I kinda just fell out of. Outside of that the characters play relatively well. I haven’t really done any online so that’s where this review left off. Not the best fighting game, but an enjoyable one.
The Jackbox Party Pack 2
I finally got a chance to play this after using the remote play (even though we realized streaming the screen was just the better solution) to get all my distant friends to gather around and have essentially self-provided fun. Not every game is made equal as every game just about heavily relies on the crew you are bringing into the match and your degree of joke capacity. My particular favorites of this batch of games was Quiplash XL (create interesting responses to situations or phrases and match them against another person. The rest of the players vote to which one they like the best) and Fibbage 2 (a sort of trivia where the players must create a convincing answer in order to fool the others to thinking theirs is the right one).
Because you don’t just stop at one Jackbox pack (see Jackbox Party Pack 2 for the general idea of the packs). Favorites on this one includes
Trivia Murder Party (trivia with a twist, if you fail the answer you must play in a minigame with the other failed players and win to live. It doesn’t stop there though, even if one player is left alive they must contest with a series of multiple answer questions to keep their body to the goal, lest a ghost steals their body [and potentially the victory])
Tee K.O (create designs and slogans that other players must decide between to create weird or cool shirts that will be judged by the whole. An even more interesting twist is that after the game ends you have the ability to buy these shirts).
And it continues… Favorites:
Patently Stupid (Create two problems that pools together and randomized for the other players and yourself to solve. Then you must draw a product, give it a name, and slogan to then present and convince the other players to invest in. The biggest problem with this game is it can require some thought and creative juices that we all eventually lost after a fair amount of plays)
Mad Verse City (A personal favorite. One on One rap battles, four lines per match. Don’t worry the first and third line are mostly written and unknown until you fill it’s adlib criteria (noun, place, things, animal, verb, etc.) and then create your own line to follow each one up. Create the dopest rhymes and the sickest burns to earn the votes of the player audience.)
Trivia Murder Party 2 (More of the first entry (see Jackbox Party Pack 3) but with new trivia, minigames, and setting)
Joke Boat (Alright, I am now decided this isn’t great, only because I think it takes a very particular group to make this game mode successful. You write a bunch of words that players must insert into templates of jokes that they then must follow up with a good punch line. Their have only been a few successful creations, but the only real joy was following up with a partially made catch phrase)
Push the Button (A decent game that has the potential to be great. Depending on the size of the party at least 2 players are secretly an alien. Each round a player is rotated in as the captain to test at least 2 players with some minigame that has a prompt. The twist is that the aliens receive a different prompt from the humans. However, aliens can hack themselves to get the right prompt or others to give them an alien prompt. An investigation must happen in order to figure out friend verse foe and push the button to elect and eject the aliens. My issue with the game? It’s an all or nothing for the humans. This means if you don’t get both aliens when you decide humans will automatically lose and with bigger games it is really hard to tell who exactly the aliens are.)
After playing the final mix version of this game, I wanted to see how it faired on it’s original release console. Though it is still fundamentally the same game, it is far better suited on a console with a variety of buttons rather than the very limited Game Boy Advanced. It’s 2.5 D graphics are nice, but figuring out which layer of the floor you are on along with the enemy can be unclear. As well the limited amount of buttons means actions are mapped to very similar button combinations. For example to swap through your cards is left and right trigger, but to add cards to a combo you must press right trigger plus A (or something like that) which means if you are off slightly by a press you can not only swap the card you were on, but add the wrong card to your combo. Effectively this messes up the combo system which drives the combat of the game. Avoid this form of the game, and go for the remix/final mix.
The story in this game may not connect very well into the main series, but it serves as a decent run through the main story of KH1 and Chain of Memories while still providing its own continuation. Better yet it has a good thematic of pain, how one processes it, how we can deal with it, and what exactly pain means when it comes from others. Generally it’s good as it offers a varied customization level up system (similar to FFX), but then gets weird with its boss battles as most of them turn into weird mini games as opposed to the original style form the first game. Relatively to the rest of the entries, it’s okay and only recommended to die hard fans of the series.
Taking a second to switch it up with a fighting game. A typical 2D fighting game that has a combo heavy system but is more forgiving to players who mash and spam. Generally it’s very simple, following quarter circles that do a various versions of the same special. With this being a first entry of the series it faces a serious issue with far better characters than others, so if you are on a basic level, spam with Noelle with Jin and in higher tiers play Jin. Though I can only vaguely say of skill levels since I am 10 years too late to this series and even if online was a capability, I would be sorely mistaken in even trying to face another. The story is interesting, but following each character route can be annoying, confusing, or seemingly pointless plot wise. To add to any confusion each character has split routes that cause all sorts of mess and to truly get 100% you have to lose once in every battle to get every last bit of dialogue.
Free, a VN, and generally an advertisement. Despite two out of three of the above cases, it was an enjoyable and wild ride. Attend a cooking school along side a very beautiful and hunky Colonol Sanders as you not only try to win a cooking competition, but his heart. Though it’s not all about cooking as it follows very wacky anime/VN tropes, while still slipping in food art that will look better than any bucket of KFC could ever appear in real life. Meeting the man behind the VN was interesting and if things go well for him, I would look forward to seeing more of his and his teams games like this.
Always interested in this game, never got around to getting it until now. A puzzle based platformer where you must use blocks to climb the tower (lest you fall or something worse comes along) as each layer below you falls. It has a lot of interesting mechanics as far as moving and stacking these blocks as well as strategies to climb the various obstacles and tools at your feet. The story itself tells of a man, Vincent unsure about where he is at in life and more importantly his love life with long time girlfriend Katherine who wants to settle down. This is where Catherine comes in who only cares about the spur of the moment and living a free life, taking an interest in Vincent with an undeniable attraction towards her. But, while in the middle of this triangle, men are mysteriously dying in their sleep where they dream they are sheep who must climb for their lives. It deals with a delicate situation, and tests the morals of the player as they face moral questions and compares them to the rest of the player base as well as affecting the ending. Really enjoyed the game and story alike, where it’s replayability comes from the want to master the ways of the block strategies and climbing to get better scores for each floor/level.
Totally recommend (Despite the fact that while having the flu I had a really bad fever and couldn’t stop dreaming of solving and climbing block scenarios. Oddly enough, the fever disappeared after that night, though still going through the rest of the symptoms.)
If there is one particular developer I’m a fan of it is Suda51/Grasshopper Manufacture. The punk-style of gaming and full tilt wild action and weird just fit so well together, added to being exclusive to the ever weird console (the wii) fully utilizes its motion control capabilities for the better. Play Travis Touchdown a complete weird Otaku who also happens to be an Assassin set to be Numero Uno. He must climb the Assassin ranks in One on One fights as each Assassin is more different and bizarre than the rest. The worst part of this game is essentially its open world to accept missions, as well as needing to do side missions to even play the story mission, let alone buy new weapons, clothes, etc. The better part of this game involves the unique boss and memorable boss battles and it’s no care unrefined and comedic dialogue. It also offers a healthy challenge throughout the game. Challenging the player as they go making sure you aren’t too overpowered and become better as a player, but just enough where you never feel like you hit a wall that you can’t climb.
This sequel provides a lot of good and some bad from the previous entry. The good: No more open world, no more money requirements to play the next story mission, very direct with the boss battles which is my favorite part of the gameplay, the music, and the final boss fitting so well with the left field style of the game. The bad: The normal difficulty has been toned down greatly from the game where most bosses offer little to no challenge. It’s not until you beat the game and unlock the next difficulty where the bosses get a nice complexity them akin to the original game. Though most of the levels quickly progress to the boss fight, some levels take quite some time to get there and drag on for no real reason. Still love the game to death and looking forward to the third entry later this year.
KH3 Re-Mind DLC
Though I paid for this DLC without a second thought, there isn’t a doubt in my mind that this should have just been in the main game from the start. Not only does it provide much more needed context and background info, but has more of what was teased throughout the game and in the effectively Alpha version of the game, Fragmentary Passage. Still I enjoyed it greatly, and finally being able to face each member of the Real Organization XIII with challenging replica fights was refreshing.
Monster Hunter World: Iceborne DLC
A bold expansion to the base game which effectively adds an entire games worth of content (with an entire game’s worth of price for it). New area, new monsters, new variations of old monsters, new mechanics, new moves for each weapon, and new climate with the plus of additional monsters added later for no additional cost. The only crime this game pays is that after a little bit you don’t really visit the new ice map much, and to fight a specific monster you have to increase your hunter rank all the way to 200. Still a lot of fun, refreshing, and a lot of content to sift through, despite it still being a little grindy.
November Insert line here
Overall, I was impressed with this game. It’s consistant with the writing and stuck with it’s theme what those who lost their parents are left with, and how powerful that motivation can drive them. As a fan of Batman, I was mildly impressed by recreating interesting characters, while still pulling twists. However, perhaps it’s because it’s a Telltale game (choose your dialogue), but Bruce Wayne didn’t quite feel like Bruce Wayne. Just slightly off and closer to Rhys (Tales of the Borderlands, half-confident)
Normally, I am into weird quirky games with odd mechanics (Deadly Premonitions, Killer 7, etc.), but this one is an exception. This just felt a terrible game all around that could have almost been good. Like if M. Night Shyamalan made a game. It’s story is bizarre, forced interests, and very much inconsistent. The gameplay is horrid as it the main meat of the game is a quick time events with a “Simon Says” aesthetic, with some alternating mashing of buttons, and small cases of investigating. I probably could have enjoyed this more if they cut all of the gameplay out of it and just made it straight into a movie.
Recommend? Nope, not looking forward to what other surprises David Cage (Director) has to offer)
Oh, FMV. Your charm is all to effective with me. This game is actually a part of an older Tex Murphy series that had Noir and FMV as their main tags. Despite being connected to previous entries, it doesn’t require any knowledge of them to understand the current narrative. The game itself is the standard detective game (find clues, use them to solve puzzles, question suspects/witnesses), but the real charm comes from the noir set in a future setting and more importantly from the actors themselves. As many FMV games go, the quality of acting can be all over the place. In that way it is kind of why I like it, but also for those whose acting just works. In particular Tex’s (main character) interactions and lines are done well and is a person you want to hear what they say or do in response to others.
Recommend? Yes. Must love FMV.
Your ship won’t stop accelerating and is out of control. You must shoot obstacles and enemies out of your way to stop yourself from crashing or it’s game over. The game is simple and easy to understand while providing challenging modes and later difficulties. Overall, nothing to special other than a quick time killer.
Recommend? Yeah, I guess.
Just want to start out that I experienced this game through VR, and so may differ from the non-VR version.
Play three different characters as you find information and choose your way to report it. Your dialogue and reports effect those you meet later on.
Having to decide styles of reporting (each character embodies a different form of reporting blogging, newspaper articles, and insurance claims) each style being cautious, edgy, and inflammatory. Each one determines the severity of social casualties to those around you and whether your boss is happy with your article or not. These decisions kind of felt to be a pain, and just wanted to near the end of what it was building up to. When you finally reach the end I could only say “That’s it?” as there didn’t feel to be any resolution and wanted to know what happened after the events.
As far as VR goes setting up the game as a play was interesting a good way to go about it, but also done unwell. There were times where dialogue choices hid behind obstacles, the camera would have trouble getting to the correct point of focus, and the characters will experience a similar issue where they can end up walking in circles (sometimes through objects) instead of going on their designed paths.
Doom II is easily my favorite of the early Doom series, so when I found a new level pack in my library I was excited and expected more greatness. That didn’t quite pan out as I found most of the levels to be too big, confusing, and just generally unenjoyable.
Recommend? Not really…
Postal 2 generally fixed what I didn’t like about the first. The second game is far more comical and gives a better escape feeling than the first. The gameplay becoming first person and offering more interesting interactions just increased the quality tenfold. It still offers a bit of a messed up premise, but all in all a game is a game and does it the best way it can.
Recommend? Yes, just be okay with violence.
A mix between Super Smash Bros mechanics, a Street Fighter feel, and Mega Man styled characters/surroundings. It doesn’t’ particularly do all well and one of its main mechanics where parrying will cause the opponent to be stunned and will almost always cost them a life felt too easy to do and thus frustrating. The stories that follow each character also felt very bare, and had you do fights in between sentences of conversation where no fight would have happened up until you face the final fight, your rival.
Recommend? Maybe, but signs point to no.
The palate cleanser of my library as of late. Something about getting to escape real life being able to complete goals that roll into each day, whether it be farming, mining, slaying monsters, fishing, or just giving gifts and talking to your neighbors. Things I wouldn’t normally want to do in real life, but somehow satisfying in the virtual world. Though the game never truly ends, you do get to reach milestones and a sort of ultimate milestone to test how many accomplishments you can achieve.
Recommend? So much yes, Even as a person who wouldn’t normally be into this sort of chill sort of game.
October 2019 This… has turned into a spooky situation
This month both exceeded and failed expectations. On one hand, a lot of progress on the backlog and horror themed games are done and dusted. On the other hand I had planned to finally getting around to getting the last achievement for Evil Within 2 and playing Alien Isolation. I just couldn’t get myself to consistently play them, and remained oddly uninterested. Though I largely blame Alien Isolation for having such a long and slow beginning as well as annoying human encounters. Evil Within 2 on the other hand requires a lot of commitment and long bursts of playtime that I just don’t have in me right now. Onto other good news I caught myself up with all the achievements for Killing Floor 2 (all the available ones anyways), and now get to wait for their next updates to release more content and achievements… they will stop updating eventually right (I want that completion!)? Despite it being the season, I didn’t feel the Halloween vibe that I normally do, despite getting to see some classic horror films in theaters. Hopefully you all had a fun, festive, and more importantly spooky Spooktober! Anyways onto the summary!
Thanks to the monthly theme, I decided to go for the last few achievements of this game and mark it complete. It was still a bit of a slog to get through, and still don’t particularly recommend this game when there are much better point-and-click games with odd solutions.
Easily the worst Dharker Studios game I have played. Way too long, boring premise, story that kind of is everywhere, and just so much nothing. You are stuck in the woods with three girls where you were supposed to be taken to an army camp. It takes too long, so you decide to move out and find your way back to civilization. Weird things happen in the woods, and certain situations can mean life or death. The three girls are pretty uninteresting and lack any character, two of them are pretty close to the same, while the other is a sex crazed stoner. I just wanted the game to be over, and it took way longer than I would have liked. Only to have to run through it all again to get every ending and achievement.
Lewd? Yeah, lots of scenes, some even slightly animated (patch only).
Recommend? No, literally even if you are going in it for the adult content, it’s not worth it.
Pretty sure I got this game for free, or really cheap. Either way, I was pretty unimpressed by it. The horror aspect of the game relies heavily on its grainy filter and grotesque imagery mixed with its blocky aesthetic. The story itself is very in your face with its theme on how doing anything to get yourself ahead of your job at others expense can haunt and destroy you. Fitting as you are a person who has to tell people they are being evicted form their houses because a bunch of greedy men want their way. However, it is generally just an uninteresting and maybe little too obvious of a story. The ending itself felt forced and maybe could have had a slight twist of letting you make at least one meaningful choice.
Recommend? Not really.
Now that Remote Play on Steam is a thing, decided to download a bunch of couch co-op games, such as this one, and clean up what achievements I could.
Lewd? Very, the whole game is about walking genitalia penetrating other walking genitalia.
Recommend? Maybe not so much for the story, but the mini games could be good with some friends for like… five minutes.
It was very surprising to find this to be the most optimized of the three seasons Sam and Max had to offer. I was actually able to get it to look like a more recent game and run smoothly too. This season had more of a conspiracy/horror/supernatural feel to it than the others, and quickly became my favorite of the three. Quality jokes, decent puzzles, and okay story made for another great Sam and Max episodic adventure. As per usual it centers around weird puzzles with even more bizarre solutions, and of course I would be lying if I didn’t need a guide once or twice to get me through them.
Recommend? Yes, especially for fans of the Sam & Max series, Grim Fandango, and other bizarre point-and-click adventures.
I never thought to combine a story involving Dodgeball and Nordic countries together, but in this game… it’s okay. In the story, you follow Bjorn and Jerome who go to save the enemy dodgeball team from the devil despite their coaches wish to get a gold trophy again. This sets you on a bizarre adventure that will have you settle many disputes the only way you know how… by throwing a dodgeball at them. This isn’t your average dodgeball game though, as many hazards can knock you or your enemy team out as well. The gameplay itself had its own set of skills, but didn’t feel particularly special. I found myself exploiting the AI more than actually calculating trajectories and what not, or utilizing the partner system in any way. Oddly enough, the better parts of the game came from its odd humor.
Recommend? Maybe, like if it was on sale and you had some friends to couch co-op with.
Trover got yet another update, perhaps so it will be in my posts for three consecutive months. Luckily this update actually had content with a whole new and very small map to explore now with no beat-em up action. The Important Cosmic Jobs DLC update has you go around Trover’s work building and office to find more power babies, play okay mini games, and do not much else but to listen to the excessive amounts of the ad lib script. At this point I’m pretty over this game and style of comedy and can only hope no more free updates (with achievements) are planned for the future.
Lewd? Still not really.
Recommend? I mean the Update itself is free, so… I guess, unless you don’t have the game… then ya know… maybe not.
It’s hard to review this game, because it really didn’t feel like much to it. You slowly make your way through each level because your partner walks far slower than you. You collect food and health, but since the game is pretty linear with very little action (up until one part) that it seems excessive. The story is very poorly written (maybe in part due to translation), and it just felt like such a slog to get through.
Setting: Post-apocalyptic Russia destroyed by disease as you make your way (somewhere?) that isn’t clearly explained until you actually get their (and poorly at that). The instructions are poorly formatted and just over all felt like it could have been a 30 min. indie movie rather than the time I wasted on it.
A friend (can I really call them that after this?) gifted me this game after I beat their previously gifted game, Bad Rats. Like Bad Rats this is a game about mutilating cats with traps. Unlike Bad Rats, you are the cat trying to make your way through diabolical levels that require high skill and precise inputs. Overall the game isn’t bad, just soul crushing. Tired of the going these stressful levels alone? Multiplayer is available so you can then scream at a friend for killing you before you get to the end (friends not included). Either way, this game isn’t about the fun of playing as much as it is about the satisfaction of overcoming and overwhelming challenge. Whoo boy was it a challenge, but I somehow managed to get through it all, kicking and screaming (mostly screaming).
Recommend? Yes, to all those who wish to test their mettle.
A classic among shooters that I have enjoyed over the years. Now it was time for the Steam version and I decided to crank up the difficulty a notch… it was rough. It seems there were a lot of maps I must have repressed in my previous playthroughs because I simply did not remember how much I hated some of them. particularly the one where you walk on a tight rope throughout the whole map, or the one with mancubus and spiderbots all over it. Overall it holds up pretty well to this day, so long as you can adapt to the controls.
Recommend? Yes! Particularly those who favorite classic shooters like Quake.
What a long journey both playing this game and inside of it. Four guys in a car have it rough, but build strong bonds to get their main man married. Naturally things go awry and you embark on fantasy journey that will test every single characters resolve in their potentially final adventure. Face fearsome obstacles such as monsters, fishing, chocobos, fishing, cooking, photography, fishing, and an enemy empire (but also fishing). All the characters were relatively likeable or well written and those that weren’t grew on me. I was also a bit surprised on how fast the story could accelerate. I took a bunch of time to do side quests before hand, but left a few thinking “Oh, after this next story quest I should be able to go back and finish it” Three hours later “Welp, looks like I passed the point of no return and beat the game.”
That being said the game does let you get back to those places one way or another, so even past the point of no return, not all is lost. There is still a lot left to do, many more pictures to take, dishes to cook, land to explore and fishes to… fish. There are also the DLC episodes (3 out of 4 come with the Windows Edition) that follow each of the characters own adventures that I plan to get to at a later time after a short break. The game also lets you jam out to all sorts of soundtracks from previous games in the series and other franchises while you and the boys ride around in the Regalia or some Chocobos (never thought I’d have such a good experiencing watching them drive anywhere). Still, a lot of great memories were had, tears were spilled, and just overall a great experience.
Really it’s hard to get to everything about this game, because there just felt like so much.
Recommend? Very much so.
A quick entry on the night of Halloween. You play a spooky ghost (though you don’t seem so spooky) and you’ve got a job. Spook the ever living hecks out of every darn person there. Though you can let a very unspooky “ooooo” your main tools are what’s around the house/train. Possess each and every object and put fear into the people that dare trespass. The more fear that goes around the more actions you can do with an object. If you haven’t guessed by my choice of words right now, this isn’t a very scary game as it is cute and comical. Though the people you are trying to scare don’t see it this way. It’s actually a pretty chill game as you don’t really have any timer, just try to get all the people out at your leisure and method. Though I found the game can get aggravating when you get to the last few people and despite them running around screaming, they absolutely refuse to go out the doors or windows. Rather they would run up and down the same stairs.
Lewd? No way.
Recommend? Mostly yes.
After playing the previous Mahjong Pretty Girls Battle game, I thought I knew how to play. Then I had to reteach myself seven more times. Now I mostly know how to play… I think. Definitely a lot more confident though, and enjoy the game itself, but there are still a few things about this version of Mahjong that don’t line up with the tutorials I have followed. Still enough to get by. Overall the Mahjong part of the game is decent, everything else is fairly annoying and generally whatever. I often get annoyed by seeing the overly buxom girls and hearing their dumb voices as they once again pull a win from right out of my feet when I was sure I had everything I needed. C’est la vie.
Lewd? Kinda, just kind of generally overly sexualized girls really.
Recommend? Meh, maybe if you like Mahjong, but there has to be a better version out there for it… right?
If you are like me and are too stiff to keep up with Dance Dance Revolution (except maybe Beat Saber… but maybe that has more to do with the saber than anything…), but still enjoy rhythm games then this might be a game for you. Despite relying only on two buttons, the later difficulties can get pretty challenging onto borderline impossible to get a perfect. I guess even my fingers eventually get two stiff to rapidly click as they need. The game itself has a lot of decent content and songs that work well for the rhythm game genre. All more focused on the anime aspect of it. You also eventually unlock more characters/costume and sidekicks both of which give you different bonuses and skills for songs. If you played enough of the base game songs, you get a weekly rotated song from the DLC music packs AND if you want it all. You get a one time payment to unlock all current and future DLC songs. So that’s neat.
Lewd? Some of the costumes are risqué, but otherwise no.
Pretty mixed on this game. On one hand you have to remember games are just virtual interactions for us to get away from society and let off some steam. On the other hand this has you play as a psychopath bent on kill every armed and unarmed civilian around him. At first, it isn’t that bad, until I heard the things the victims were saying, in particular, “I can’t breathe.” It took sort of a step into realism and just felt messed up. Still I pressed on, particularly enjoying the achievement references. Overall the game didn’t really do anything for me, it was just kind of an outdated toppish view shooter. Enemies were easy to lose behind buildings because of the view point which could get annoying for most maps. It wasn’t particularly difficult, even on the hard settings, and you can get away with killing most with your standard starter weapon.
Lewd? I mean… there are pixelated nude people later on, but… not really lewd.
Recommend? Can’t really recommend this.
A short and terribly written horror story that has elements from Outlast (hide and seek, using night vision camera to see in the dark) with some basic combat. The game itself doesn’t know if it wants to be a zombie creature outbreak, or a supernatural force controlled epidemic. Get far enough in the story and you’ll realize it doesn’t care because the story itself is half baked with terrible voice acting. It’s biggest scares rely on jump scares, and the game itself handles terribly. Only glad that it was over before I knew it, what I wasn’t happy about is that only about two achievements will ever register for the game.
Lewd? Not unless you find skinless zombies hot.
Recommend? Most definitely not.
I am having trouble getting myself to get through this game. This twin stick shooter has a bigger problem with bullet sponge enemies and very little ways to deal with most else. This game was heavily pitched as a multiplayer game, so maybe its not optimized for the single player experience. As it stands, it doesn’t really seem like a game I will beat without other players, and just generally less interested.
Lewd? Probably not.
Recommend. Not really.
September Lost in the Borderlands…
Another high concentrate month for me in gaming. I have spent many hours into FFXV (and still haven’t gotten close to beating it [definitely not too busy fishing and hanging with the boys]), and many into Borderlands 3 (and many more), so my actual progress is rather small, but managed to squeeze a few in between release dates. Not sure I have a whole lot to say this month, so let’s get to it!
After playing hours on hours of FFXV, I think I got a weird craving for a fishing mini game that brought me to this. I’m not really sure how to feel about this game other than it was kinda weird. Understandably, it is a fishing arcade game, so it’s not really up my alley, but trying to figure out how to use each lure felt a lot more challenging and difficult than it was probably meant to be. That and it hasn’t particularly aged gracefully. Pick a lure, each lure has a depth strength, figure out its unique quirk, utilize it, and try to catch quantity and quality fish. The bigger the fish, the more points, and more is better as you are always on a timer, and each fish will give you very little bonus time.
Recommend? Probably not.
In a day of modern games and 3-D gameplay, I was feeling something a little more… classic. Which led me to Sonic CD. Generally I was fairly confused and conflicted with this game. I always play in a way of a collector and completionist. Yet the goal of the game is to go fast, where I would want to get all of the rings, find all of the hidden objects, and to make matters worse, you could go to the past or future versions of each level to find these hidden objects, but either future or past wasn’t certain. To give me more conflict, premise-wise I wasn’t really sure what was going on, only that Eggman had a giant metal planet, a metal sonic, and a few annoying bits that got me killed all too frequently. Yet, when I started getting into the flow I did start to enjoy the “gotta go fast” style and killer soundtrack. Apparently there are also multiple endings, things I would not get without a guide, and you can beat the game as tails after your first playthrough.
Recommend? Sure, if you can get into more classic fast paced and challenging 2D platformers.
Not sure if Zen is the state you reach once you finally get through all this game, but the only state I reached was a state of rage as I slowly began to lose the ability to get 99% - 100%. The objective of the game is to bind a wooden figure/statue with string which will apply paint via the string or paint balls on the string that explode on contact, until you either paint the statue or run out of string and tie it off at a designated location. The idea is to be “zen” and go with an intuitive flow, as you rhythmically tie the string around without stressing too much. Except I experienced a lot of stress as trying to rotate the statue could cause your rope to slip (in a way that wouldn’t happen had this not been on a digital format), or somehow gets bugged to go through the statue and compromise my ability to complete it. I’m not sure what I got from this game, but Zen sure wasn’t it.
Recommend? Hmmmm… NO.
Gears 5 Status: Beaten
Gears 5 is in now way the best, but it is definitely a step in the right direction after the disaster of Gears 4 and Gears of War: Judgement. It’s story has a little more substance than the last, and its gameplay throughout the story felt a little more like the old gears game while still adding in new interesting mechanics to make it its own. It now sports a new playable character, a flying robot that can be used or commanded to do upgradeable special attacks including blinding opponents, bringing up shields, and more. Another change, that I’m a little more mixed about, is the new open world aspect they added to the game. Although I enjoyed riding out on the skiff, the open world did not particularly benefit or take away from the game. It only seemed to try to capitalize on the trend of games becoming open world, the only other purpose is to find unique upgrades for your bot, and legendary guns that you can’t really store anywhere. The campaign and general level designs made for enjoyable battles. My biggest qualms with the game come from an unfulfilling forced decision the game brings you to and a little too open of an ending.
Multiplayer was a bit weird as it is now more of a basic loadout (some pistol variation, with a non-lethal grenade variation) and as you get kills and kill assists you can unlock a set of available weapons. It took a second to get used to, but after the first match was able to get MVP every match after. The horde mode is relatively standard to the series, however has an annoying leaderboard hub after every round that prevents you from doing anything in between majority of the free time of the round. “Escape” is a new mode that has you and other players race against a threat to get outside of a Swarm hive. Using what you can find and your players power, you can assist or leave behind your fellow players in an attempt to escape. I don’t really see much replay ability of this mode unless you squad with some good friend, it just felt too underwhelming as a whole.
I don’t know if the Gears series will ever truly reclaim its glory from 1 – 3, but it just might get close. I’d more recommend this to fans of the series who need some more, but willing to accept the current faults/lowering their standards for a moment.
Borderlands 3 Status: Completed
Long anticipated and my new favorite entry of the series. Several years after Borderlands 2 you play as four new vault hunters, all with interesting new skills that are quite customizable. The skill trees were all so interesting, that I wasn’t always sure which one I wanted to focus, which is a first for me. The new guns and gun mechanics are a lot of fun, with the Jakobs being my new favorite manufacturer. Though the writing can be a little everywhere and the villains were not as cool as I had originally hoped, the story is still an enjoyable ride, with a bunch of great areas to fight your way through, and great new characters to meet. I absolutely love a lot of the new looks for characters, particularly Maya, and generally fun/unique interactions with enemies, objects, quests, etc. This is still very much Borderlands (particularly Borderlands 2 and that is not a bad thing) with a bunch of quality of life changes, including the ability to fast travel to a point from anywhere, buying ammo by pressing a button near a vending machine and more. The game is littered with bugs however, mostly non game-breaking, repeating audios, laggy multiplayer, and the occasional enemy getting stuck in a while (mostly during waves of enemies missions, particularly the most frustrating). Still, the game is nothing short of amazing, and only a shame they made Epic exclusivity for PC (definitely buying again for the inevitable Steam release).
Recommend? Oh yes, 8.75 out of 10 (-.25 for cheeky and terrible ending song not fitting the Borderlands indie/alternative theme.)
August Carry On…
Agh, I meant to take more time in writing my reviews, and organize my thoughts, but I ended up rushing it again… it’ll have to be next month. At the very least in my backlog I used the monthly theme to focus my attention a bit more to make decent progress.
|Name||Achievements obtained||Achievements This Month||Playtime (Before Month - End of Month)||Status|
|Divine Divinity||NA||NA||(7h - 25h)||unfinished|
|Dragon Ball Xenoverse 2||34/61||24||(8h - 25h)||Finished|
|The Elder Scrolls V: Skyrim||28/75||6||(59h - 67h)||Finished|
|Final Fantasy VII||3/35||0||(32m - NA)||unfinished|
|Lego Harry Potter: Years 1-4||NA||NA||(37m - 11h)||Finished|
|Trine||15/33||2||(3h - 4h)||Finished|
And even made some time to focus in other areas as well. Still it feels like I am getting a lot of nowhere, though at least its consistent with the real world. Despite these feelings I, and hopefully you all as well, can carry on…
I needed a break from my current set of backlog goals, and to play a decent shooter which gave me an excuse to take care of F.E.A.R. 2: Project Origin on Steam and it’s DLC Reborn. Not as great as the original F.E.A.R., but still a decent shorter entry if not a little annoying due to the power armor sections.
Reborn I’m not even sure how to go about this DLC, it was absolutely terrible. Very short, very poor quality in levels, story, and cinematics. It almost looks like a PS2 alpha. The only purpose this DLC seems to serve is to sort of help set up the secondary character in F.E.A.R. 3 and to be a clear sign of how terrible it will be.
Recommend? Sure for the base game, DLC… not so much.
Your typical Arena shooter with the Half-Life flavor. There isn’t any campaign or anything like that. Just pure PVP… which is mostly dead. Though to my surprise I found a few matches. Naturally most of the people left are quite skilled and know the quirks of the game.
Recommendation? Probably not due to the lack of player base.
This game seemed to have such high praise, and the reason to get VR… I just don’t get it other than maybe a streamers hunting grounds for some quick views. The jokes are kind of bland, and the tasks are just as fun as a menial job can get. Each job has you set in one spot and complete each tasks. The game doesn’t offer much else after the job, other than to do small combinations/customizations that don’t amount to much.
Recommend? Not really.
The freelance police are here to save the day or something like that. Akin to the point-and-click adventure with weird antics/solutions that you would find in Grim Fandango offer a humerous adventure so long as you can figure out the solutions. Admittedly, I wouldn’t have been able to get through it if I didn’t have to look up a guide every now and then and can only wonder how others got through it without guides.
Recommend? Like weird humor with unorthodox problems/solutions.
Much like the Beginners Guide this game served as a sort of way to break the fourth wall of playing a game and into the life of developing it. Though this has a slight more interesting concept of stripping away pieces of the scenery or enemies and filling it into others. The game itself is under a problem of never being finished due to various issues coming from the developers (Constantly changing scripts, game flow, gameplay, changing the game entirely), so you and an impatient AI in the game task you with ending the cycle once and for all, revealing the developers for what they are and creating the game yourself.
It’s neat and in a way more art than a game, (much like A Beginners Guide), but still an interesting take on the development aspect as well as what can happen to those who succeed and how easy it is to fail.
This is back again, only due to the free update Joppo Saves the Universe in which you can now make Trover into a Yellow normal eyed Joppo and that all the script is replaced with Joppo where an annoyingly high pitched Joppo comes out of everyones mouth when saying that name, as well as an achievement. It’s complicated when complaining about a free update, because despite this being free it was still somehow disappointing. It just didn’t do anything for me, like was this the joke? That people expected something and instead got a skin that didn’t do anything? It’s not even aesthetically pleasing or anything, it simply exists. I’d rather they just didn’t add anything at all at that point.
This platform side-scroller caught my eye way back with its general aesthetics and potential gameplay and I wasn’t particularly disappointed on these fronts. The game generally looks good and once you get used to the awkward gameplay and clunky controls this game was enjoyable for a while. You eventually get to play up to three characters all have abilities to unlock as you progress, and you can capture enemies to transform as the enemy at will until that form or you are defeated. This game can be a little difficult at times, but fear not as being defeated does not mean you are done. You will take control of a fearless soldier to find a resurrection shrine to bring you back… if you make it there that is. It does offer multiplayer co-op and versus, but as you might imagine it is quite dead.
I did generally enjoy this game, but due to the clunky controls and the repetitive gameplay (the game revolves around procedurally generated levels as you make your way to the same final boss) I can’t recommend it for everyone.
A sort of fast based western shoot-em up bullet hell like game that hosts a wide variety of characters with various weapons/abilities that individualize how you play them. You must travel X amount of screens before you get to the boss of the act and until then try to get as much gold, upgrades, maybe a horse, and generally try to survive as most hits will kill you in one shot/melee.
The game has some interesting concepts enough, but once I finally got around to beating it… I wasn’t very interested in playing it again after that. It just generally wasn’t that enjoyable, most of the characters seemed unusable, and this game just isn’t that replayable.
Can I recommend this game? Not really.
Thanks to the monthly theme, I finally sat down and focused on the main story quests of this game.
Although this is very much a sequel with some small tie ins to the first Xenoverse it is more like a well polished and well made version of the first. Overall (as usual), you will be fighting through the DBZ history with some added twists, get most of the usual parallel quests (side quests) with a wider roster of characters being added in. What really makes this game shine compared to the first is it’s much better and potentially more technical fighting system now with more fighting mechanics and control over the battle. Furthermore, the depressing drop rates of skills/abilities/clothes seem to be not nearly as abysmal from the first one, meaning much less of a painful grind. As well when you actually unlock the criteria for an ultimate finish, there isn’t just a chance that it will activate anymore, rather that it WILL activate.
I was a little sad to learn that despite being able to port over your character from the first that you can’t actually play them. The cool part about that is that when you do, you still get whatever abilities/clothes they had, and they are revered as the hero of the city and occasionally meet them. Importing your save however is problematic, and I had to physically move it into the DBX2 save area for it to work.
Even though this game has been out for a while and future DB games have been released this game is still getting content and has an active player base to battle and co-op with on various missions.
Recommendation? Do you like generally simple to understand, but harder to master fighters and DBZ? Then yes!
Seeing the tag Lovecraftian I thought I might enjoy this game, but as I played and found the look and gameplay to be more like Minecraft, that this game was more something I wouldn’t love. A rogue-like that causes you to go through portals to themed areas to capture an artifact. You can carry up to two weapons as well as an ability that help you get through the blocky horrors til you get to the next trap door. Getting all three artifacts lets you into the final teleporter that combines all the areas themes and monster to prepare your endgame difficulty and challenge. Overall though it isn’t too hard and very easy to speed through.
Recommendation? Nah… or at the very least it wasn’t for me.
Another stand-alone side story of the original half-life as you once again take control of another character that isn’t Gordon Freeman. Instead of being an enemy, you are a random Security Guard just trying to have a normal shift at Black Mesa. This, of course turns sour as various soldiers and otherworldly creatures invade the facility and you must escape.
I generally liked this one more than opposing forces. It was fast, it didn’t have outrageously difficult enemies, and most of the puzzles made sense.
I first started this game years ago with a friend that wanted to co-op with me. …This quickly ended as she grew frustrated with my sometimes competitive gaming nature where I tend to collect all the things, and explore areas while she felt left behind and lego-less. She also refuses to finish anything, so perhaps for the best. Thanks to monthly theme, I had a reason to play again! For better or worse, I actually finished it. However, this has easily been my least enjoyable lego experience so far. Though it was nice most levels didn’t need to be replayed due to not having the right character equipped (most characters eventually learn the same spells and thus have the same abilities to unlock areas) the game itself felt so disjointed, the lego building just wasn’t so enjoyable, and the bosses were very similar to combat. I’m mostly just glad they wrapped up four books/years/movies into one so that I would not have to play through them all singularly and extend my lack of joy.
Recommend? Not really, unless you are a big fan of Lego and Harry Potter.
Savoring this game, I finally gave in and finally played it. What a solid entry to the series and is easily in competition to be my favorite of the rebooted series. It does everything the reboots have done and better… well at least for the most part. Lara Croft, now in the South American jungle environment is at her best as she becomes a combination of Rambo, Predator, and generally a terror towards her enemies. Her goal this time round? Oh not much, just to prevent a Mayan apocalypse.
The graphics in this game are stunning as you can see the slightest facial changes and expressions in characters truly bringing forth their emotion. The gameplay? Solid, as I have encounter some of the best stealth in gaming I have probably seen so far (When Lara is hidden, even I had trouble seeing her at first, and this is not a bad thing as I can actually believe the enemies can’t see her, and otherwise hard to lose track of your own character), the puzzles felt challenging, plenty of tombs to explore, and a lot of the platforming felt exciting. The story itself is interesting enough, but the more interesting is to see Lara Croft realize her own weaknesses, that she is capable of failing and making poor choices, and of course for her to further ascend into badasshood and hones her tomb raiding legacy.
There are some qualms though, such as using the grappling hook as you jump which I have noticed missed most times, with a very small timing window. Other than that everything was great! There are a number of DLC that offer short tombs, but I think I will wait for a sale before I inevitably play them.
Recommend? So very much, yes!
If not for the “Unfinished Business” theme this month I would probably continue to on/off play this game only to continue the seemingly endless side missions, and of course the mountains of modding. The game resisted though as I tried to make progress, I encountered ye olde Bethesda bugs that tried to prevent that. As I had remembered though, the main questline isn’t so interesting and already found myself wanting to finish the various guilds and eventually touch the DLC.
Recommendation? Yeah probably.
An interesting game that requires you to switch between three different characters (mage, thief, soldier) in order to overcome enemies, obstacles and puzzles in this fantasy setting. Each character is wildly different with their own strengths and weaknesses. The game is only made better when you co-op with a friend who can take control of the characters (ideally 1 person per character). Each character also has their own upgrade tree to further individualize and boost their abilities.
No longer following BJ Blaskowicz, but instead his two daughters in a game set long after the events of Wolfenstein II: The New Colossus. The strong point of the game is the same strongpoint of this revamped series with its gunplay now mixed into a co-op setting. Of course if you are playing this solo you lose much of the intended enjoyment, luckily if you bought the deluxe edition you got a Buddy Pass that allowed you to invite any friend who has the demo version. This is probably the most exciting idea behind the game, the idea that one person can buy the game, but still play with others that don’t sort of like couch-play, but over the internet. It does sort of take a weird turn with enemies with certain armor require specific guns in order to deal damage, but it at least makes each gun more useful rather than me just using one or two guns in the previous games. The bigger beef is the random difficulty up, particularly with the final boss, that seems a little over the top to fight.
I generally enjoyed the relationship between the two sisters, and their young quirky selves starting from their first kill all the way through their hardened experiences throughout the game.
Recommend? Kind of, but only with a friend.
July High concentrate games
This month was very much dominated to a very select few games that took a lot more hours invested than expected. This including Borderlands: The Pre-Sequel (left over from last month), RWBY: Grimm Eclipse, and (unfortunately) Hellgate: London. Still I managed to sneak a few more games in this month and made decent progress. It’s a shame I still have mountains to climb to still get through the backlog with assuredly more high concentrate games in there… but the climb to Mt. Everest is often the journey and finally conquering it, with any enjoyment along the way much desired.
The only company I know of that would parody and “bootleg” their own collection of games along with some others. This collection includes Enter the Gun Dungeon (Enter the Gungeon), Hotline Milwaukee (Hotline Miami), Ape Out Jr. (Unknown), ShootyBoots (Downwell), Super Absolver Mini: Turbo Fighting Championship (Absolver, but also a joke about how Street Fighter re-releases games), Catsylvania (Castlevania), PikuBiku Ball Stars (Unknown), and Luftrousers III (Luftrausers).
The main appeal to this collection of games is a combination of current favorite games turned classic Atari/NES and the weird humor that is put into its implementation that Devolver Digital is known for. Some games felt a little easy (Luftrausers III), while some had some serious difficulty (Catsylvania), but all provided that nostalgic feeling while incorporating more or less enjoyable gameplay. Some even had couch play capability (Super Absolver Mini, PikuBiku Ball Stars) that allows versus play with your friends.
All in all, if you enjoy any of the non-bootlegged variations of the games listed, and have an appreciation of classic gaming and Devolver humor then I would most definitely recommend. Especially since it is at a very cheap price when most classic game bundles cost much more.
This game was already previously beaten, but thanks to July’s Monthly theme (Ruby - Seriously this worked on so many levels, the main color is red, the show is called RWBY, and the lead protagonist’s name is Ruby… I get extra points for this right? :3), but now got the chance to finish off all the achievements. To much of my surprise, I succeeded! Despite all the multiplayer dependent achievements (particularly the four player dependent ones).
Note: For those of you still trying to get such achievements, I still have the game installed and willing to help out those who still need/want them.
Overview of Game I’m gonna be quick since I technically already reviewed this. This is a very barebones game with a RWBY skin over it. Beat enemies to get to a random objective, then defend said random objective for set amount of waves. There are other modes that include more objective defense or simply surviving wave after waves of Grimm (the enemy). Up to four players can play with Team RWBY (plus Team JNPR) to pick from with skills and challenges to slightly customize your playstyle.
Only recommended for die hard fans of the show, and even at that maybe at discounted price. Only wish the show had another chance at a dedicated game, because it really deserves a better game.
Another VR game that, I believe, spawned from the massive success of Rick and Morty (Other example includes Accounting +). I first would like to note, this isn’t a VR game as much where you interact with items yourself, but rather control another character while your avatar is sitting in a chair playing them (playing a game inside of game pretty much). Despite that, this is one of the better third person(?) VR games that didn’t cause any motion sickness (unlike Super Lucky’s Tale) and that the avatar still has some functional use outside of controlling another character.
The game itself is generally a singleplayer game with basic combat, but most of its appeal likely comes from the comedy aspect. In particular, the type of comedy that Justin Roiland is now known for… where conversations just keep going… and you are just sitting there… in your chair… waiting through the ad libbed rambling of some comedic value… you do a lot of sitting and listening. Of course, you don’t have to sit through it, you can do the tasks you are given and skip all of that. However, there will be a lot of dialogue missed, which again seems to be the main comedic value of the game. There are various simple puzzles and very odd creatures, NPC’s, and mechanics you will encounter along the way.
Synopsis You are a Chairorpian (species that never leaves their chair) one day your special two dogs are stolen by a powerful being and puts them in his eye holes to become more powerful. Using a power baby, you can control Trover to hopefully stop this evil being.
Recommendation? If you already are VR capable, and are a big fan of Justin Roiland, then this will be an easy recommended for you. Otherwise if you aren’t into ad libbed rambling as comedic value, I would consider passing, especially since the price is a bit much for a couple houred game.
A simple game to learn, but hard to master. You get up to three diverse classes to pick from and fight through floor after floor of dungeon. Each floor has one enemy that comes with a set of attack patterns, and your character can either attack, charge attack, or defend. The real skill comes if you can attack during the enemies wind up to cause bonus damage, learn attack patterns, and know when to defend. Completing floors and dungeons awards you items (which can be lost on death), gold (used to upgrade your characters abilities), and progression to the Deep Dungeon of Doom. Once you conquer the Deep Dungeon of Doom, an endless dungeon for you to grind out is also available. There are also secrets, and various endings to get, which offers replay-ability that pairs well with the quick combat.
Recommendation? Overall yes. The fast pace combat is both simple and enjoyable for all players, while still offering challenges for more experienced players to master. It is relatively short for skilled players, but can still offer plenty of content, with the only real issue being that it can feel like more of the same after a while with some grinding being an issue for getting items and secrets.
Previously dropped to not really understanding what to do with this game, it is now being moved to beaten now having played some modes with friends. Sort of sandbox game that allows players to create game modes to play with other players. My only experience is hide-and-seek (one player finds the other hiding players) and prop hunt (similar to hide-and-seek, but the hiders can disguise themselves as various props).
Recommendation? Maybe? This game doesn’t really stand well to the test of time UI wise, and it felt like getting some game modes or maps required additional resources to work which can be a little more effort than some are willing. However if you have a dedicated group of friends who like to play games with each other semi-consistantly, then this could provide some decent entertainment.
Feeling a little fatigued after getting through Half-Life, I finally got around to playing the side story Half-Life: Opposing Force where instead of playing Half-Life protagonist Gordon Freeman, you play a soldier tasked with capturing him. Of course, things go awry with the Black Mesa incident under way and it very quickly turns into a fight to get out alive. This very much felt like the expansions to Fear with Perseus Mandate and Extraction Point where you not only play as someone else than the main protagonist with different allegiances, but also engaging in an unexpected supernatural experience during your main goal, but this with more sci-fi.
Recommendation? Yes, if you enjoyed games like Half-Life and F.E.A.R. (though superior), this fits very well into the FPS horror. I particularly enjoyed the quickness of the game where the first felt it dragged on, and puzzles were not too abstract to solve. My bigger issue resolves on the human enemy type, which felt far too tanky and high damage output that put a bit of challenge to my Normal playthrough.
This game has received a lot of praise by those online and those that I know. For a while, during my playthrough I didn’t really understand it. As I progressed I started to get it, while simultaneously losing it. Don’t get me wrong this games soundtrack, aesthetics, and concept are great, however the games controls play like hot garbage and some of the mission designs leave much to be desired. Your goal is to roller skate around, do tricks, grind, and most importantly spray graffiti throughout the various areas to challenge the enemy gangs while listening to some killer tunes. Don’t think it is that simple though as opposing gangs, law enforcement, and a timer will do whatever means necessary to stop you. You start out as a base three-person gang and can recruit more later on with each character having their own stats.
The issue comes in when some missions almost require you to play the mission a few times to understand where spray cans spawn and the big spray paint locations are so that you can focus them before more challenging reinforcements comes. Although I am all for difficulty and challenges, a game that forces you to replay missions in order to figure out how to beat it just doesn’t feel right to me.
Recommendation? Yeah, the alternative aesthetic mixed with a great soundtrack and original game concept make for a great game, assuming you can get past the clunky controls. This game most definitely deserves some true sequel (ignoring Jet Set Radio: Future), but realistically will never happen.
Note: This game became leagues better due to it including my new favorite character with an alternative/gothic design (and IRL aesthetic) of Cube. <3
A standard side scrolling Beat ‘Em Up with an added twist. As a vagabond in Russia you quickly find yourself in some testing lab being injected with a drug that when used can heal or amp up your power. Being published by Devolver Digital you can expect weird scenarios, interesting dialogue, and a mix of brutal scenes/weird humor. The game plays pretty well, allows for co-op with a local friend or bot as you fight through the streets and underground of Russia to find the source of who’s behind the Nekro dealings. OH and hey, it also fit this months Monthly Theme **Ruby**.
Recommendation? Yeah! The game can be a little challenging, but overall provides a solid entry to the Beat ‘Em Up series. There is also Arena modes to fight outside of the story and earn other various drugs to use in Arena and in Story.
Do svidaniya, comrade.
sigh … I really wanted to like this game… When I was younger reading Nintendo Power I would always see ads for this game, and my younger edgier self was all about the theme of it. I even had it and played it for a short while back then. Then I thought that when it came to Steam, this would be my chance to enjoy and finish it… NOPE!
This game just falls short every step of the way. Originally an MMO with a great concept, reintroducing it as an Single-Player only was a mistake. I spent hours grinding through the game, dying and eating Resurrection Scrolls like candy making my way all the way through to get to the end game… only to find out it is nigh impossible without other players. The boss I got to was not only strong that did AoE damage over time, strong projectiles, and regeneration but when getting to low health would spawn multiple stronger copies of herself that had all the same abilities, but also healed her to full health upon activation.
This is only an example of one issue with one boss, there are many bosses late game that have similar issues that you will have to drown them in your own blood and bodies. Not to mention plenty of glitches and bugs galore. Sometimes when you die and resurrect your player no long appears, but a shadow of where they should be and the gun is in some weird angled position that makes it very difficult to aim. I’ve also had times as a Technomancer (Engineer) that my bot would suddenly just run away from the enemies, the enemies chase after it while taking no damage and as they go off in the distance become incredibly large until I exit very random areas of the map. Some items would simply disappear from my inventory while still taking up the slot, including quest items, and potentially so many more.
Reccomendation? Nope, nope… and nooop. If I had encountered this issue much earlier, I still may be generally angry about the failure of my hope for this game, but at least I would not have sunk so many hours into this. Perhaps it is truly better to rule in hell than to be a slave in heaven… or fighting it on Earth.
June A test of patience and perseverance
June marks my first full month of searching for a new job, and to say the least… it hasn’t been going well. However, if there is one thing I have tested and honed this month… is patience. Patience to continue applying, to continue waiting while my current job continues to eat at me, for conventions to draw near, and to get some of these dang achievements FINISHED! In other news, I finally started ordering my materials for my next costume project… which also means much less excuses to put it off. Bittersweet to say the least, but it’s definitely good for me. I’ve also thought of more ideas for costumes to do in the process which is great, now to get this train rolling…
A lot of the reviews you will read for this game will either be a downvote because it’s too difficult or an upvote because the person was able to beat the game despite the difficulty and for others to stop whining. Both those types of reviews are both true and accurate.
Despite the difficulty I was able to beat the game and get all achievements, however simply overcoming this challenging task does not mean I recommend it. Far from it actually. It simply isn’t enjoyable, the game is far too challenging for it’s own good and many of the tools it gives you aren’t worth using half the time.
Plot and Mechanics
The idea behind the game is you come out of one of the few bases, go get a supply, and bring it back without being detected and killed by the roaming at random terminator-eque killbots. You are but a human in a high tech machine, so you must use stealth and various gadgets (stealth field, laser [only incapacitates them], doppleganger, and throwing stone]) to make your way too and from your goals. Obviously patience is key, HOWEVER every so often a bomb will drop in the distance and a deadly wind will make its way across the map that rapidly pushes you in its direction AND will kill you because if there wasn’t enough problems to deal with. The AI is simply too random and too abundant to give any real active gameplay (I sat in my base waiting quite some time for an entrance to clear up because they were all surrounded by AI walking randomly that refused to walk away) Then when you are able to walk out and exert the patience it expects, even if you try to be fast and cautious there is still a chance the deadly wind will come in before you can make it back and wasting one of your three lives.
Though it is probably a realistic representation of how difficult it would be to survive deadly bots looking to kill any organic life form, it simply is implemented poorly and does not make for an enjoyable gaming experience.
This will have been my second time completing this game, though the first with the new free DLC they introduced due to the announcements of their third game. Honestly I still love this game to death, I have put far too many hours into it on this and on the 360. To be even more honest I would probably play much more still.
Playing alone or with friends, either way it’s a fun looter shooter game. Obviously with friends makes the experience far better, I’ve enjoyed it plenty playing single. Loads of weapons, distinct playable characters (my girl Gaige is clearly the best choice), all sorts of baddies, multiple playthroughs, some stellar DLC, and a pretty decent storyline make for an enjoyable experience. If you haven’t tried it yet, it is almost constantly on sale for a pretty low price considering the amount of content you will be getting.
My only real griefs with the game is the amount of DLC that involves cosmetics though, as a first person shooter you won’t really be seeing yourself too much. Luckily that is generally optional, and with the sale on the entire Borderlands 2 collection, it doesn’t really effect the price too much.
Borderlands 2: Commander Lilith & the Fight for Sanctuary
Since this is relatively recent, I thought I’d talk about it for a bit. Generally, it’s just more Borderlands 2 with some slightly new story, new enemy variants, new weapons and weapon rarity, and a new lesser mechanic. Thought they stated it would bridge Borderlands 2 to Borderlands 3 it doesn’t really accomplish that as much as it introduces some characters, plot points, and character progressions from the TellTale game Tales From the Borderlands (which I don’t believe is currently for sale anymore) into the official series story . The better part of it all is that it is (was?) free.
Honestly though, I’d probably purchase this game for a fourth time if it ever seemed even remotely necessary.
This is a game that truly tested my patience. Generally it is a relaxing dive underwater to catch fish, find treasure, and take photos. The game itself isn’t too long (maybe an hour), but is an at your own pace play that could net you a few hours of play time. Essentially you are given tasks to complete to eventually move to the next area (3 areas in total), but you aren’t too pressured to do them and can enjoy the tranquility of the ocean and fish that swim in it. Not all fish are able to be caught and there are only so many fish types actually programmed into the game.
The game itself is all fine and well at a cheap price (there are some DLC, but they are not achievement dependent nor did I even look to buy them), but the fact that it is such a short game blows my mind that they would include achievements including spend 24 IN REAL TIME hours under water. However, the game cannot be put into the background else it will freeze (had hours wasted when this happened by accident) and your air supply will run out unless you manually tell your character to go back up and refill the tank. Achievements generally shouldn’t be taken into account when reviewing a game, but my kami was that annoying to deal with. My tip: Figure out a macro and check up every so often to make sure the window doesn’t go into background
I originally bought this game thinking the mechanic that allowed you to scream (or howl :3) to move your hot air balloon seemed neat and fun. … That got old pretty fast, as much fun as it was hearing my neighbors laugh from hearing me screaming trying to get the damned balloon to float higher, I was also rapidly losing my voice within the first few levels.
The game itself definitely feels like more of a smartphone app game and it shows through its UI and general design. Another key issue is that it felt incredibly slow. Waiting for the wind to push your balloon from point A to point B just felt like it took eons only for you to almost complete your task and have your balloon pop and cause some more than mild frustrations. Further frustrations were caused by poorly explained mechanics and hard to tell if something was in the background or going to pop your balloon.
I did however enjoy the sort of Steampunk horror art style for what it was worth and the bonus flappy wings level was generally enjoyable.
Based on the Fables comics, the world is very much like our own except the people and creatures from famous Fairy Tales are living among us camouflaged by magic that makes them look like humans called glamours. Each is as powerful as their tale and only made as powerful the more their tale is known. However, as many of us may know life in our world isn’t always so glamorous and someone has to keep all the magical folk in line with rules. Enter Bigby Wolf, your character who acts as a gritty and generally unliked Sheriff for all these mythical residents in check and solving mysteries. Fairy Tales meet modern world meet a Noir setting… count me in!
Like most TellTale games it has some illusion of choice that more stylizes the dialogue to your choice (not that it is necessarily a bad thing), with some more key options effecting later outcomes. Finding out what came of characters of the old tales, and what they must do to survive is very interesting. Definitely one of the better story based games I have played particularly of the TellTale variety and will definitely looking out for the comic series to read.
My first playthrough of this game left me a little bitter and disappointed. Now that I got a chance to play it again, I generally liked it a little bit more, but still have plenty of issues.
Set between Borderlands 1 and 2, it seeks to tell the tale of Borderlands 2 well liked antagonist Handsome Jack as you play as his crew. Playing as the villains from a previous entry? Sounds Awesome!
…Well this may have been true had it been done properly. My first issue is that half of the playable characters have very similar action skills to previous characters.
Secondly, though I appreciate CL4P-TP becoming a playable character, Jack’s Doppleganger should have been part of the main crew, while CL4P-TP be the bonus DLC instead of the vice versa that it was. Third, from all the characters I have played at least one whole skill tree only had abilities that worked with other players. This may be great if I actually played with anybody, but since I didn’t it was just a waste of space. I understand having a few abilities that affected other players here and there, but to have a whole tree devoted is a bit excessive. Even CL4P-TP’s action skill was thought of with other players in mind.
Thirdly, it felt a little bit like the joke that the moon was like Australia (voice actors, references, and various jokes, landscape, etc.) was maybe a bit much and either it went over my head at times, or it just didn’t click with me as funny. Less so of a problem on the second playthrough, but still not all that funny. In particular I found a main character, Pickle, to be quite annoying.
Lastly (maybe), the biggest issue (easily) is the inconstancy of writing. I understand trying to make Jack seem the hero he was, but the reasoning behind people seeing him as a villain and various plot points seemed generally nonsense and cheap. Some parts seemed well enough, subtle keys and tones that give Jack a sense a path of villainy were fine, but the more blunt parts were just utter trash and made all the characters look bad.
For sure lastly (maybe), the game generally felt far easier, shorter (though it is a spinoff game), and the final boss was a disappointment. Also the fact that the raid boss is just the final boss again
Overall, it is just more Borderlands 2, but in space, with laser guns, boost jumps, butt slams, and cryo element type. The character DLCs were fun to play, at least the Baroness was. The Holodome is just their typical arena type event, but with a commentary recapping the events of the Pre-Sequel (with my girl Gaige being one of the commentary. ;) ). While the Claptastic Voyage was generally better with a generally difficult final boss, which was a nice change of pace. Chances are you got this with the Handsome Bundle if you got it for any of the other games, so you may as well give it a shot… preferably with some friends.
Despite what some friends had told me, I thought I was going to like this game… I generally didn’t. Side-scrolling shooting game w/ objectives to promote “Bunnylord” as mayor is the general plot of the game. As you complete optional objectives and missions you can unlock more characters with different guns and abilities.
The gameplay itself felt choppy, sloppy, and just overall not enjoyable. That with the added dark-ish, bubbly, and “OMG I’M SO RANDOM LOL XD” type of humor that made you feel like it was written by an edgy teenage girl who thinks she is far more spontaneous than she actually is (I’m sorry if this feels like you are being attacked, you’re not, just the best way to describe the god awful dialogue in this game) Not to mention the weird “whap” eraser screeching sounds the Bunnylord makes when he talks is even more painful.
I’m trying really hard to complete this game, but I don’t know if I can keep torturing myself with this game much longer.
May Warm Hearts Create a Brighter Future
With the last of the snow storms being at the end of the first week of May I believe Summer is finally ready to be here. Now that the weather has finally changed for the better I am looking to change for the better with it and get a lot done. My next costume project as daunting as it is shall commence soon after some more heavy research into what I will be sewing together, looking for jobs that will lead me into my desired career, reintroducing old and new hobbies, and of course clearing that backlog… eventually. Due to setting up my update ahead of time, I did not anticipate beating more games before the month ended and thus is a little disorganized. So, if I triggered anybodies OCD, I apologize on behalf of my laziness.
A simple card game that requires you to connect and combo cards via there directional connectors to defeat your opponent. The multiple ways to win whether you reduce their life points, fortify yours, or try to reduce their deck count allow multiple ways for you to build your deck to what suits your preference. However the various enemies you face along the way will require some flexibility as you may need to create the perfect counter deck to theirs.Surprisingly fun with some decent humor laid about.
You ever set yourself to play a game despite realizing how bad it probably is? That was the case for this game. Everything told me that this game was going to be bad, but the allure of fighting greek mythology from opening Pandoras Box. Imagine my surprise when they decide to face you off a very small select of enemies that most aren’t even in the greek lore. It would have been fine to mix mythological beasts from various cultures if they were a little more diverse and enjoyable to fight. Furthermore the gunplay and “abilities” you get don’t add much to diverse gameplay. Perhaps if they did some sort of upgrade system that involved various abilities with your new found power that could have added some potential. Not to mention this game is quite buggy. Oh did I just step over that corpse? Definitely means I just died? Did I stub my toe on a piece of wood? Definitely took a big chunk of damage. Simply do not recommend.
Generally the Battlefront II (Classic) is just a vastly more improved version of this game. The map designs and gameplay is just severely lacking compared to the direct sequel. Although you can fight alongside famous Star Wars heroes (Mace Windu, Luke Skywalker, etc.) it doesn’t seem there is a way to get to actually play them, that being an exciting bonus to the future installments.
Surprisingly decent racer based off a non racer franchise, despite it being an obvious direction when they introduced pod racing in the Phantom Menace. It doesn’t go about showing the games mechanics very well, though it is from a time when physical manuals were still a thing so it gets a pass there. Boost, brakes, directing your engines, and managing parts (they have a durability set that I wish I had figured out early on) are all mechanics in the game. The game isn’t nearly as much as keeping ahead of your competitors as it is crashing the least. Most of the levels are designed to get you to crash so much that even going off a ramp/jump causes damage to your pod. Even when I had crashed multiple times, I didn’t find it too hard to stay in first place for majority of the levels. Overall decent and recommend if your a fan of the series and racing.
As a toaster you must prevent the… I don’t actually know what those little coffee droplets or something are, but stop them from destroying your alarm clock by any bread necessary. As you continue each level you will gain different kinds of toast and breads to soak up the diabolical smiling terrors as you hold out until the timer hits zero. Despite the game urging you to keep accuracy if you run out of special ammo, more surprise boxes appear which help you unlock more bread weapons. So it feels a bit of mix messages. As you get towards the final level the designs become more complex and often leave you with more time. The biggest qualm with the game is that I find my mouse pointer blending in with all the other white enemies, toast and toaster and thus lose track of my shot directions. So maybe get this for your smart phone, definitely a good way to kill time.
As someone who isn’t particularly fond of going to parties in life, I found conversing with people in a virtual party to be just as tedious. Your general objective is to try to get people to like you by doing correct dialogue options and various tasks. Of course you do the opposite and piss people off, but that generally gets you knocked out… just like at real parties. Most routes often end up with you getting into “romantic” situations with the person you are trying to get on good terms with and seems to be the general payoff of the game. But hey, who says you can’t be social on the computer.
Lewd? Quite Lewd, All Hookup scenes aside you can literally whip your wang out at any time, sling your salami, choke your chicken, or whatever you want to call it anywhere inside the game… or outside( ͡° ͜ʖ ͡°).
Thanks to the Spring Cleaning tasks on Steam, I got to add a bunch of games from unplayed to unfinished. This being one of them I was fortunate enough to finish it before the month finished. Fast paced and puzzle like you are a masked hitman set to clear out rooms of enemies using various melee weapons, fists, guns, and even doors. Just be careful as the enemies are just as deadly as you are and is often one hit one kill situations. The more annoying part of the game is that stealth really doesn’t exist, so even if an enemy is facing the opposite direction, their mafia sense will tingle and turn around to spray you down before you can say Oh Lord. Relatively short, but offers replay value to go through each level with various masks that offer different abilities and different weapons strewn about to get better scores and higher combos. The game, although low in graphics, seems heavily inspired by the 80’s and Miami Vice and is a nice feel with a fitting soundtrack backing it.
Another game that I ended up playing thanks to the Steam Spring Cleaning tasks. What starts out to be a bullet hell in space very quickly turns into a puzzle platformer as you must traverse the strange planet with your teleportation gun to repair your ship and take down your criminal nemesis. The gameplay quality of the teleport gun is surprisingly good, which is a shame that the game is so short. The game can have some challenging parts, but isn’t terribly difficult overall. I beat the game in less than an hour on my first time through and there is even achievement for beating it in less than 20 which doesn’t seem all that difficult. Of course there are secrets to find, and achievements to unlock. I believe there is an Omega edition of this in my library and look forward to seeing what that entails of. The game is only worth $.99, so I would definitely recommend for that price. Edit: There is no Omega version of this game, simply a game with a similar title.
I certainly hope these Summer rays bring forth, you all, better days. Be kind and be well. ^_^