Bangledeschlers Completion Addiction. Bangledeschler’s profile
I’ve always been a completionist, and that remains true to this day. Amassing a large mountain of backlog to defeat I shall witness everything, save for the end…
Also, I am in a streaming group! Feel free to check a look and hang out with us! Screen Thieves
December 2020 Where’s Your Motivation? - Vergil, DMC5: Vergil DLC
I’m feeling a bit fatigued to write out all the reviews this month. Hopefully regain some energy by February. Let me know if there is any game you would like to hear about and I can type something up.
- NiGHTS into Dreams...
- Prince of Persia
- Spy Chameleon - RGB Agent
- Team Fortress Classic
- Our Darker Purpose
November 2020 May your heart be your guiding key
A darker and more stylish Phoenix Wright with weird minigames and a dash of dating sim. I can understand why this is such a big cult game. The idea of each student being an “Ultimate” of something creates clear boundaries of personality and uniqueness right of the bat giving you a decent idea of who people are without having to spend a bunch of (limited) time with them. Interactions with students not only give you a chance to get to know them better, but ultimately help you throughout the game with various skills acquired. The minigames themselves are relatively straight forward at first, but new mechanics are added so they never grow stale.
Though each case has their own twists and turns, the game overall holds your hand for quite a long time (as if you didn’t know anything) and some mysteries are pretty obvious as they can shove information in your face. Despite that, your character is quite useless to figuring this out.
All in all, this game is a fun ride that has enough twists to keep you unsure of the guilty and enough characters that you are bound to find some endearing.
Lewd? There is some suggestive dialogue, but nothing outright lewd.
Recommend? Absolutely, I loved the stylized VN and the characters that came with it.
Favorite Characters? Kyoko Kirigiri, Mondo Owada
With the special edition of DMCV coming out soon (for PC) I thought it appropriate to finally do my runs of the special edition for four. I gotta say, I always appreciate games that let you do playthroughs with different characters. You don’t need to have unique levels to them, just let me play as someone with different moves and skills. Like previous (and all future Special Editions), you get to play as Vergil (loved antagonist and brother of protagonist Dante). To put icing on that cake is you get to play the femme fatale Trish and Lady as well which is both unexpected and amazing. Each character brings something new to the table with Lady being the most unique as she is the only full non-demon. There is also a new mode called Legendary Dark Knight in which there are a ridiculous, yet satisfying, amount of enemy spawns to fill the room.
All in all, if you loved DMC4 already, you’ll love this.
Lewd? Between Gloria and Dante… just a bit. Fairly mild though.
Recommend? DMC4 was a great addition to the series and to hack and slash genre in general. Very much recommend.
Now… I heard this was bad… but boy was it bad. Sure, it had a lot of cool little details that you could do (drink from a fountain, use the bathroom, etc.), but none of that matters if the core game itself is atrocious. Sure, modernize the old boomer shooters, but at least make it fun. The gun play, not only the main point of it but is the worst part of it. Very few, if at all, guns are actually enjoyable to use, combat in general is a joke. The fact that explosives are the only things that work on bosses is simply a disgusting concept for something like Duke Nukem. Maybe the gunplay went downhill after investing time into non-shooting levels. I.e. matchbox car-like driving segments, becoming mini and doing platforming, etc. On a slight positive note, Duke is still very much the overly 80’s action hero he always was. Complete with one liners.
Lewd? Quite, some scenes of nudity (you literally go to a strip club), suggestive actions, dirty talk, etc.
Recommend? No, god no.
Easily my least favorite of the Halo series. The characters have too much personality and introduces one of my least favorite enemy types as an important plot to the game (the engineers). Though the combat is pretty similar to 3, not that I am huge fan of that one either, the fact that a singular bullet not only does most of your health (understandable), but then everything goes red as you have to deal with your character panting heavily until some time of not being hit. As one may expect… this may as well be fairly constant. I just did not like this game through and through. I have no opinions of the multiplayer whatsoever.
Recommend? Not really, I could easily put a full pass on this one.
This one… is also pretty bad. 2nd least favorite Halo so far. Though I liked the ability to just sprint as well as face a new enemy… the story overall was mediocre. For me, especially, putting in a god like being into the fray, where it wasn’t particularly needed (similar to that of the Assassins Creed games) it just is really lackluster. Crawlers were an enjoyable enemy type to deal with while the guardians ability to get shields back and regenerate from death got to be excessive at points. Most of the new weapons were not great and avoided using 90% of them.
Lewd? Cortana is the curviest and pretties she has ever been… but nothing really lewd past that.
Recommend? No, Halo has taken a turn for the worst and I simply do not see the series coming back in full.
A bit of a classic 4 player mob survival game. Some friends felt like playing and so I decided to pick it up. Still quite enjoyable despite playing so much of it back in the day. Though we relearned that “The Sacrifice” can be pretty terrible to beat successfully (we were able to go advanced difficulty for all campaigns except for this). To give broad strokes, the game has several campaigns that involves you to get from point A to point B safehouse while dealing with waves of general infected as well as some tactical special infected. There is a range of guns, throwables, and med kits. Try to keep you and your teammates alive while you get to the end and survive the final onslaught.
Lewd? Not even a little.
Recommend? Very much so. Though the 2nd is generally a more polished version of the first, the original allows a simpler play experience as you don’t have to worry about the added special infected or melee weapons (which is kind of nostalgic and nice).
A somewhat relaxing physics game that requires you to get three consecutive glow droplets into the goal by drawing lines for them to bounce off of along with the various geometry layout. You only get so many lines, plus one additional gold line if you have not already expended them in previous levels. The game is visually pleasing as it has a sort of neon glow to it with various and distinct colors. The ringing sound can be pleasing and relaxing as well… assuming you are not getting stuck and the droplets are not bouncing too frequently at times. There is a small bit of story, a bit of typical light vs dark, but it is fairly in the background and doesn’t get in the way of the game play.
Recommend? Yes, generally a relaxing experience with enjoyable puzzles.
It’s poker with some somewhat known characters (Max from Sam and Max, Tycho from Penny Arcade, Heavy from Team Fortress 2, and StrongBad from Strongbad [I assume that his name]). I really don’t have much ties to ¾ of the cast, so this probably didn’t appeal to me quite as much as the second in the series. All in all it is just poker. The more annoying bit is that you have a chance for a character to offer an item instead of money, but the moment someone else knocks them out they get the item (for the match and happens frequently) and defeating them doesn’t win you it either (which doesn’t make much sense).
Lewd? Concerning dialogue, but not much past that.
Recommend? Meh, not so much. As stated, it is just Poker with some characters. I’d recommend Poker Night 2 much over this one.
When I originally played this, I thought it was okay. Maybe it was just the fact that it was something new to experience or I simply didn’t care at the time but replaying it showed me how bad it really was. Continuing to remove itself from the survival horror origins, but not quite the action game that was 4 and 5 leaves it in an unfavorable place. You no longer have the potential to change your loadouts but restricted to a very small number of weapons you gain through (and restricted to) each story. Despite no longer being survival horror, it is quite surprising the limit you have for your inventory. It’s quite possible to run out of room and not even have each ammo type for your available weapons. At this point I would expect very little to no restrictions to inventory. To make matters worse, your weapons feel very weak as taking down simple zombies can feel quite unsatisfying. I would relate it to shooting a BB gun instead of an assault rifle. The campaigns (with a slight exception to Leon’s) were quite terrible.
An interesting concept it took was that not only could you play co-op to have someone play as your partner, but in certain parts of the story when you cross paths with other characters, they could be other players as well. The effect wasn’t too strong, but a neat idea that is used in later Capcom games as well.
Lewd? Not really.
Recommend? Cannot honestly recommend this to action shooters or fans of the series.
Oh, what could have been. A pretty neat idea where instead of being a survivor of the Raccoon City incident, you are instead a group of mercenaries hired by Umbrella to take care of various targets/information. You have a group of 4 where each character has their own specialties and skills and can equip any weapon you unlock to. You will face various scenarios where you must complete your objective and see the events of Resident Evil 2 and 3 take place throughout your mission. Though you have a wide arrange of skills, you can only equip one which feels really unsatisfying. Understandably, you do not want to make the game too easy, but many of the skills were not good enough to use on their own. The weapons were pretty lackluster and the controls/aiming system were fairly terrible. Certain enemies seemed to have some degree of magnetism to their attacks making it seem somewhat impossible to dodge and frustrating.
Recommend? I really wish this could have been something great, but it is not something I can recommend (sadly).
The sequel to Rock of Ages 1 and it keeps rolling along with the main mechanics of the first. This time you find yourself as Atlas who is quite sick of carrying the world. In an attempt to trick Zeus/God he accidentally drops the world and picks up Sisyphus (MC of RoA 1) boulder and jumps into Earth to hide. It is here he runs into legendary opponents (both real and fictional) from across time. As stated, the idea of rolling your boulder to break your opponents gate is very much the same. Though they have many returning obstacles to build, they have switched up some of the effects to be better suited (cows are no longer a blocker, but instead stick to your boulder causing it to roll abnormally). The maps are decent and can offer a wide range of ways to roll, though it felt weird to have to slow down so much to traverse some of them. The game retains much of it’s weird humor (which again is somewhat remindful of Monty Python’s Holy Grail).
The greatest improvement by far is the boss battles. The boss battles in the first were quite boring and annoying, while the latest have a bit more going for it as they can be more fluid and action based.
An expansion and standalone of the Viscera Cleanup Detail game based on the reboot of Shadow Warrior. Though the environment looks nice, I was a little disappointed as there only seemed to be human remains, and Shadow Warrior deals with demonic Asian spirits as well… which were not seen at the scene. Still it is more cleaning and generally just more of the same, though it was much bigger than the usual venues, it didn’t seem to be quite as dirty as the others. The biggest plus is that it was easy to complete, only two achievements and very acquirable. Your character says lines from the protagonist of the Shadow Warrior game which gets quickly annoying. Recommend turning sounds down.
Recommend? Eh, if you want more Viscera to cleanup then it’s probably not half bad. However, make sure to get it cheap.
Every time I try to load the first level it crashes. I could really care less to try to get it to work as it seems like very few people have. Honestly, I’m a little relieved to just knock something out of my library. Doesn’t seem like this is going to be getting support anytime soon.
Lewd? Probably not.
Recommend? Definitely not.
First one didn’t work, so this one probably doesn’t either, plus no point in playing the sequel if I haven’t played the original.
Lewd? Probably not.
Recommend? Definitely not.
(Excuse some of the writing as it was rushed.) Actually did it… 31 days of spooky games with a 13 hour session on Halloween. SPOOKY. That’s… that is all I really have to say. since it was the time for spookiness, I have added a SKELETON rating that rates how scary a game is out of 10. Now, some of This was more in agreement with the people I streamed with, so it isn’t entirely my own ratIng, but very close. Hope your October had some spookiness of your own in it and have a great rest of this month!
P.S. Since this was pretty rushed, please let me know if there is anything you want me to expand on!
This game acts both as DreadOut 1.5 and a sort of stand-alone game. I say this as you appear in a hallway with doors that lead to vastly different areas in which you must go between them to solve the various mysteries. At this point it seemed like they put all of their cut ideas from new bosses and entities and put them in this. You do occasionally get a little bit more story that expands and clears up a little bit of the vagueness from the original. Otherwise, not too much has changed between DreadOut and this as it holds all of the same mechanics and areas, but with new puzzles and enemies.
Recommend? Yes! Those that enjoyed the original should love this one just as much.
I had a little higher hope for this. You play as a mother who can’t stop her child from going into an abandoned Amusement Park you have some small memories of along with other various flashbacks. The Amusement Park grows dark and more spooky as you continue to be unable to control your child, but various questionable things come up between you and your relationships with those around you. Though this may have some importance for some, the theme behind this game is well overdone and even shows up in another game I played this month. Through and through it is a walking simulator with a very low fear factor. It’s supposed to tie into another series, but doubt it adds anything substantial.
Recommend? No. A quite short walking simulator with a overused theme that doesn’t do horror well.
This game was highly recommended to me as one of the scariest games they have played along with great gameplay. Although the game was decent, the fear factor of the game quickly fell off as general frustrations rose. Taking place after the first Alien movie, you are Ellen Ripley’s daughter in search of the mysterious disappearance of your mother after being approached by a big company to take you to discover what happened with the Nostromo. Things turn sour and you must defend yourself against various enemies though the game is mainly focused on stealth.
Let’s talk about the focus on the game and how it became unterrifying after the first few moments. Sure being hunted by a predator that you can’t kill is scary. However, when a mechanic to hide in a locker that should only last a few minutes turns into 10 to 20 minutes because all it does is pace in front of the locker and then after walking away and immediately returns is no longer terrifying and just play frustrating. The alien is supposed to be the main terror of the game. When that loses it’s terror appeal, so does the rest of the game. Add that to some weird pacing and questionable story choices and what could have been a great game then comes to a full stop.
Recommend? I guess? It’s okay, overall a decent game, but really destroys itself. But hey… at least it looks good.
Play as a very young little boy as you gain a sentient teddy bear that teaches you the terror of the dark, but nothing quite beats the terror of your mother’s face. All jokes aside, this game is generally a walking sim horror game with some puzzles and stealth mechanics. It follows a similar overused theme that I found in The Park which seemed relatively predictable. Most of the horror is pretty tame and gets old pretty fast.
Recommend? No, relatively boring for a horror game and low hanging theme.
So… this game may as well not exist. A multiplayer 1 v 4 game, much like Dead by Daylight except for one thing… it’s completely dead and you need to sign up with an account to play.
Lewd? Probably not!
Recommend? Dead game for a multiplayer game means NO!
Skeletons: Not Applicable
Didn’t expect this game to be so good. It basically combines the atmosphere of Silent Hill and some of the gameplay of Fatal Frame and creates a weird, interesting, and quite spooky game. Taking place in South East Asia you are on a field trip gone wrong as you seem to have lost your way. Very soon you are locked in a school with your classmates and teacher while Indonesian/Malaysian based Supernatural beings appear while everyone you know disappears. You must use your camera and the information you find to figure out this mystery and (hopefully) escape with everyone.
It really does the spooky atmosphere right, a creeping and unsettling terror all around you. The enemies are quite varied and are dealt with in a variety of ways leading to interesting battles. Now, this game can get a little rough. There are not boundaries where they always should be, and answers to puzzles or battles can be quite vague and ambiguous. Some mechanics are only used once or twice and again are not as obvious as they should be. A cool and more unique aspect is that death isn’t the end. Upon death, you wake up in limbo and must proceed towards the light of the living to return. Each death causes this journey to take longer. Still, I really enjoyed this and is going up in one of my favorite horror games as it did spooky quite well.
Recommend? Very much so, just have a guide ready… just in case.
A direct sequel to 1 and Keepers of the Dark. You face the fallout of the previous game and must live with the knowledge of the horrors you have witnessed are quite real. This is quite similar to DreadOut, but opens up the combat option a little bit more as you can now melee certain enemies with items, and the camera seems more battle oriented now. Visually this game looks great and an open world gives a little bit more depth to the world of DreadOut. The story is now more clear and distinct, however supposedly an inclusion of side missions though I never ran into one. The terror of the game is slightly lower, but still has quite a similar presence as the first.
The major issues in this one is that it is quite buggy. Going into my second playthrough, I caused a boss to glitch into a wall where I could relax as I dealt with it. After that, a fast travel with delayed rendering of assets caused my character to glitch inside of another character. Proceeding to load into that save caused the day/night cycle to switch and cause me to be soft locked.
Recommend? Despite the issues, it is another great entry and exciting to see what the ends were to the means.
Oh man… it’s been six years since I had to put this game away… and I finally did it. This game was probably the worst thing for me at the time as I was in a not-great-place at the time with high anxiety and this game just turned that anxiety up over 9000! It’s hard, the hardest game of the series (in my eyes). It wasn’t even scary anymore as I knew death was coming every time I messed up, but it was a challenge. A challenge that, once overcome, was so sweet of a victory.
To wrap the synopsis, you are in a different Freddy Fazbear’s pizzeria. Instead of closing doors and checking monitors… you have no doors. Instead a flashlight, a mask… and a damned music box. Get behind the mask when an animatronic enters, flash those the mask does not work one, and whatever you do… keep that music box wound.
This game was the turning point for me that turned my fear of the games into a love for the series as there is deep, convoluted, lore in the game that are never fully confirmed so that fans can argue with each other on who is who and did what.
Lewd? Toy Chica may be T H I C C (Sorry, not sorry), but no lewdness here.
Recommend? Generally, yeah. Despite my previous gripes with the game, it is a nice challenge that may feel ridiculous at times, but all the greater the victory once beaten. I have yet to beat Night 6 or 7, but I plan to do a marathon through series doing those specific nights for each game.
An interesting idea implemented poorly. Don’t get me wrong, I still like the game. It has it’s own fear aesthetic and I appreciate the change in gameplay between series. However, it is much MUCH easier than any of the others and the worst part about it is the cameras. We seemed to have to scale down all of the pixels int eh camera so that trying to see the most basic of things is a task in itself. An equally irritating thing is that the game doesn’t really explain how to play… like at all. So, let me do it here quick. There is one animatronic… you must make sure he doesn’t approach you by sealing one of the vents, and using audio cues to lure him somewhere else. There is more to this than it seems and if any of the equipment fails (video, vents, or cameras) You will have to take time to reset them. Still, it has its own lore and (again) its own kind of spooky aspect that I both appreciated.
Lewd? Very much no.
Recommend? Yes, it has quite a bit of cool hidden lore and secrets and the gameplay is just enough to pass as semi-enjoyable though the scariness factor is generally down. It’s bad when the main antagonist is the least scary thing of the game… well other than Samba Freddy
Holy shit this was scary. Like, I did really well through this game as far as progressing… but I was shaking the whole time. This turned the formula of the series on its side. Though the series has always relied on audio cues to alert you… you really really need to hear what’s going on. Furthermore, the previous entries were about being quick between actions, while this one you have to take a second and be sure before doing anything.
To summarize, you are a kid alone in your room with two door ways on each side, a closet in front, and a bed in back. You are dealing with nightmare creatures coming from anyone of these positions. At the doors, you must go to them and listen closely for breathing. If you hear breathing you close the door, else get jumped. Otherwise if no sound, shine your flashlight to potentially back them off. There’s more to it that that, but it gets the point done well enough.
Lewd? Definitely not.
Recommend? Yes! More Lore, Spooky gameplay, and really hits my childhood fears of the dark and that unknown that resides within.
This.. was… weird. It definitely broke the mold of the classic game and created a more linear style of gameplay. There are still five nights, but you do different tasks between nights. Honestly, though I appreciate the new ideas, this didn’t quite spook me nearly as much. It had its moments of scary and unease, but generally going along for the ride was more story driven than spooky setting. Also, I just kind of missed the general setup of the previous games. Fret not, as beating the game (in a specific way?) will unlock a custom mode the returns the usual gameplay setup as the previous, but now can control doors and what not with the keyboard! (My dual monitor setup will no longer hinder me!)
Lewd? Nope Nope Nope.
Recommend? Yeah, the game is alright enough and is a nice change of pace (however screw Night 4).
Probably my favorite game in the series as it takes the classic formula and adds a fun pizzeria tycoon bit o it. It’s got a bit of both flavors of sour and sweet. On one hand, you are a manager buying fun new attractions and animatronics (though liability risk is a thing, buyer beware) to increase revenue and personalize your establishment. On the other hand, you are a manager who has to defend the unholy nightmares coming through your vents as you try to complete every single job on your own (print flyers, menus, etc.) To top it off, your so gung ho about making money that you CAN risk salvaging animatronics that mysteriously appear by the back of the shop. Successfully doing a maintenance check will allow you to salvage for money, not without risks of course.
Back to the sweet side of things, Pizza Tycoon. As you add things to your pizzeria, you can playtest them. It’s a funny little thing as playtesting successfully will increase your business rating and earn you more money. Some of these things have secrets though, and some in particular are probably the most fundamentally spooky things I have ever experienced in a video game.
Recommend? Very much so. This is my favorite game of the series so far that fits both new and old ideas together all too well.
A platformer that requires you to shoot in the opposite direction to propel your character. You have a choice of three characters, all with various shot types, advantages, and faults. This game is simple in just about every way. Mechanic, visuals, and enemies. It starts out pretty easy and as you progress (along with your chosen path) it gets fairly difficult. Though it does what it sets out to do well, I did not find this all that enjoyable. In fact, it was more boring and tedious through the whole journey. I even was able to skip a bunch of levels and still felt it far too long. Bosses, for the most part are a okay challenge, but again no real satisfaction from overcoming any sort of obstacle/challenge.
Recommend? Not really. It’s a basic platformer that I really didn’t get much out of.
Skeletons: Not Applicable
A sequel to Outlast in name and mechanics, but not necessarily story or lore. Doing a story with your wife(?) you take a helicopter into the backwoods, but the helicopter randomly crashes. Your wife is missing and you find yourself in a overly religious and dangerous village.
Replacing the creepy and confined surroundings from the asylum in 1 to an open area really took a bit of the horror from me. The game itself was a a rollercoaster ride without the part where you go back up… it just keeps going down. It started out great, decent atmosphere, creepy individuals, and then it just plummets. It becomes so very obvious towards the end not to mention a totally botched ending entirely.
Lewd? Somewhat. There are some lewd/graphic moments.
Recommend? No. No. No. Blame sequelitis or whatever, this game just devolves so much.
This… was a lot worse than I remember it. It’s not enough to say it is outright a bad game, but as a Single Player game it is something close to torture. Sheva’s AI is absolute garbage. She will stand in your way and not shoot the enemy, welcome the insta-kill moves, or if she does shoot then shoots directly into me. It makes many points in the game unbearable. Had there been a secondary player with me… this game would be great, albeit still quite action oriented and silly but still fun!
Recommend? Not in this state. If you have a friend who is willing to, then by all means get this. It’s not horror, but a fun ride.
Skeletons: Not Applicable
I’ve never played the original Slender game nor was I really into the whole urban legend. My only real exposure was some snippets of information and the Slenderman stabbings near me. This game was weird, it seemed there was a focus on story than the previous. Essentially you get to different levels of the game where you are either searching for pieces of paper or being hunted while solving a puzzle. Overall, it wasn’t too spooky, there was some decent atmosphere and a couple of good moments but mostly just okay.
Recommend? Meh with a lean towards yes. It was okay, I didn’t dislike it, but I don’t think I would ever feel the need or want to really play it again.
This wasn’t what I expected. To be honest, I thought I was going into some person’s house with some basic tools and have to do a ritual exorcise. In fact, you are some random detective who gets roped into the business. It started out pretty spooky, but various issues and vagueness turned down the spookiness into outright annoyance. The first episode had the least to do, but easily the scariest.
Recommend? No. As stated, the first episode was the scariest and it slowly devolved with a okayish end.
Why… Why can’t you get your RE games right, Capcom? You try to make multiplayer a thing in this and it really REALLY never works out. The only game that truly succeeded was Outbreak and that was when online play wasn’t nearly as much of a thing as it is now. No, instead we get this weak PVP game that involves half-assed map setups and unengaging gameplay. Let me first start out that this is PVP game with a third threat of various enemies across the series. They also have enemies that a from across the series. They, however, do not utilize this well. Most enemies are more annoying than anything (unless you get to the later difficulties in the challenges), while others are ridiculously powerful (any exposed parasite variant). Also, if you are going to set up a map themed with the enemies of that game… why would you include enemies outside of it? For example, RE4 map has ganados, parasite ganados, and… birds! First and foremost, birds were not a threat in 4, thus they should not have been included. Also, the birds have some messed up movement that make them far to hard to hit while they assault you not only dealing damage, but slowing you to get aced by a parasite variant. The game modes are pretty mediocre. You are either killing zombies to pick up a number of samples, capturing points, or killing the special (beefier) infected which are just a elite version of a zombie and not something cool like a Tyrant or Tyrant based accessories. Don’t worry though, if you were worried you were missing out on something cool… you are not! The game is dead, dead as can be, and dead as it ever should be. There is a challenge mode for single player use, but it’s not really worth it. Lastly, the weapons are so unsatisfying. ESPECIALLY, their one introduction to the weapons being a mechanic… the ice climbing axe… thing. It does very little and is hardly worth the effort ever.
Recommend? No, even if it was remotely decent, it is too dead to play anyways.
Skeletons: Not Applicable
Wow… this was… not great. So, I guess this was based off of some creepypasta about Jeff the killer? Well, whoever that is, is in this game. He hunts you down in a facility that you must deal with him and/or escape. So… this game is bad. It does not function well as you try to move and play with very little display of controls or how to. This is unbelievably short and quite unsatisfying.
Recommend? Very much no. There is a good reason it is no longer available to purchase.
Silent Hill: Shattered Memories
A less traditional Silent Hill game as it evolves more running away than usual with no combat. It also acts as almost a recreation of the original game, but instead of the original creatures and setting it is icy and shriek filled rather than rusty and static sounding. This certainly was an experience and the pretty cool thing about this was that it was due to various choices you make that it actually psychologically profiles you. Honestly, it was pretty accurate. Possibly it is vague enough that I could relate to what it suggested, but still really cool.
Lewd? Not so much.
Recommend? Yes, preferably through the Wii if possible.
My growing appreciation for the Five Nights at Freddy’s lead me to some of this spin offs. This was something that was okay. Reducing the excess of visuals could have made this much better. What I am referring to is that attacks and abilities can cause streams of objects to constantly fly across the screen along with some flashing colors. It is visual vomit. Otherwise it is the usual grindy of a RPG game with the secrets and surprises that is custom to be in most FNAF games. It’s an interesting tone shift from outright spooky to almost cute in a way with all the animatronics you can collect, use, and face.
The cooler portion is the Halloween update of the game that allows you to a new world and play interesting mini games that seem like basic concepts. Anything from platform shooter to a bullet hell like game.
Recommend? Meh leaning towards no. It’s an okay RPG, but the diarrhea visuals being ejected through the screen kill this the most.
Skeletons: Not Applicable
Clock Tower 3
You play a young girl who comes home worrying about her mother, only to be mystically sent to another place and chased by murderous beings.
This is a game that I very briefly played way long ago and remember being terrified of it. Returning to it I was still very much scary, but also a little silly. It’s a little like Survival Horror crosses Sailor Moon minus the overly ridiculous transformations. Not just the general theme, but the animations of the characters in cutscenes were quite silly. Don’t think the silliness takes away from any part of the game though. The terror is still very much there, and it was just such an interesting game to play.
Lewd? Not a bit.
Recommend? Very much so, I am so glad I decided to include this in my Spooktober line up and finally finish it.
Fatal Frame III: The Tormented
Fatal Frame is easily one of my favorite survival horror series and this game is no exception. It very much is consistent to the previous titles, the atmosphere is still very much there, and the story hit so hard. If you are not familiar with the series, you are a character that is in some cursed place where a terrible event happened. You are equipped with a special camera that can dispel and capture these ghosts with various types of film. This one targets a woman who lost her fiancé/boyfriend and each time she sleeps she goes to the manor of sleep where spooky stuff happens. My only issue with this game is that some rooms were REALLY not meant to battle in as there is a lot of obstacles or small spaces where taking a picture is very difficult. The story and theme both hit really hard. I understood very early what the theme was going to be and how everything worked, but they wrote it so well and the ending (that I got) was just so utterly powerful. It really is just another great game in the series and I’m really excited to see who they progress.
Recommend? Yes, absolutely yes. I leave most games in the dust as I finish them, but I am more than excited to return to some more playthroughs when I feel more comfortable about my backlog.
I won’t scatter your sorrow to the heartless sea. I will always be with you. -MGSV: The Phantom Pain
Between work and my daily Spooktober streams, it would seem I forgot to post my Sept. updates (Whoops). Luckily it wasn’t too long of a list. Let’s get into it!
Heavily inspired by Castlevania where instead of hunting down a great vampire, you are instead hunting down a great demon that cursed you. As you venture through each level, you will fight a variety of unique bosses, potentially find allies (if you decide to take them with you), and solid level design. If you decide to recruit the people you find along your way, you can switch characters freely to use their abilities to traverse and fight the obstacles ahead. This game isn’t terribly difficult but can still inspire some challenge depending on your playthrough. Additionally, the game is quite short, but the various available and diverse playthroughs made the game refreshing and enjoyable enough to play through again, again, and again (and a few more agains after that).
Lewd? Nope, what a terrible night to have a curse.
Recommend? Absolutely! Particularly with those who have an appreciation/love for older Castlevania games.
Ever watch The Omen? Well this game is pretty much that. You are the spawn of the devil, the antichrist. Your goal? Kill everyone in the house, one by one, without getting caught. You will develop various abilities and pick up items to complete these tasks. Though this game comes off a bit like Hitman, it really is closer to a murder puzzle as there is only one solution to each kill. This feels like a huge missed opportunity considering you do gain a wide variety of powers that you only really get to use from time to time. Not to mention in such a big environment, it felt like there could have been a lot of potential for hiding bodies, making kills, etc. It’s not to say this makes this terrible, but some of the solutions to get to the kill were a bit odd without any great direction. Still, it was enjoyable to be a creepy little kid
again and solving ways to take out the various people among the mansion you live in.
Lewd? May or may not be little nudity and lewdity, but very small.
Recommend? Meh, we are going to go with no only because I am (at best) on the fence about this game. Though the deaths were cinematic, I really think opening up the kill solutions would have made this an easy recommend.
Not much to say other than a decent multiplayer game to play with your friends.
As a long time fan of MGS, convoluted stories, and everything weird (so basically anything by Hideo Kojima) there was a very small chance that I wouldn’t like this game. Now an open world game and set some time after MGS3 (though more immediately after MGS: Peace Walker) you set out on a explosive start which leads you on a path of rebuilding and revenge. Unlike previous titles, this game is very open world with a lot to explore, but also a lot to grind. During your wide variety of missions you pick up, you will need to grab resources, blueprints, equipment, and people to supply your new base. The grinding can get old very quickly as the resource cost creep is high and the side missions get quite repetitive. The new buddy system, although cool as you can take an array of sidekicks with you which adds a more personal touch as you increase your bonds with them.
The story is still very Hideo and combines real world issues with a slight twist of scifi fantasy along with various issues Snake and his crew face as a PMC. By the way… if you want lore… there is a lot of it. Luckily, most of it is in audio that you can listen to while walking/driving/riding around the open world. That doesn’t’ meant it doesn’t come in excess, but all of it very much needed to help remind those who may not be experts of the series and help fit it in.
Despite all the good, every good game has it’s faults. This is very much no exception as this is very much an unfinished game (Hideo being removed from Konami for instance). This leads to a great amount of lack of quality, particularly in the later half where your new main missions are just the old missions (cut scene for cut scene), but with an added difficulty curve (be silent, no gear, etc.). It really was just a feeble attempt to create more content without really having to create new content. Additionally, I would say that the big fights in this game were some of the weakest fights in the series. Not all bad, but many were more annoying/boring if anything.
Lastly, there is some multiplayer in this game that no longer really matters. Essentially you can invade other bases and try to steal everything along the way while you make it to their command center. Successfully doing so can increase your rank (to invade higher players) as well as reward staff, resources, equipment, etc.
Lewd? Other than Quiet and Snake both being T H I C C (I’m sorry, not sorry, for that) and Kojimas very clear love for butts and risqué clothing… not so lewd.
Recommend? Yes, a great tactical action adventure that is easily the most newcomer friendly thus far, but also provides a lot of lore, new experiences, and various challenges for longtime fans.
There isn’t too much to say about this as it is basically just more Hotline Miami, but with some bigger maps. The rooms can get a little too big though as even with extending your vision, you might not see the end of the room and get killed by a basically off screen enemy. It also seemed like there wasn’t nearly as much variety in masks/abilities to choose from, but did introduce some unique ones that really seemed to offset the balance. Additionally, the story wasn’t nearly as enjoyable as the last as you take on the role of various sides in Miami, but don’t necessarily intermingle in a strong way.
Recommend? Though I would say the original is better, Hotline Miami 2 is very much more of the same and is recommended for those who simply want more HM.
So… I started this game way back in 2015 and stopped after some time. Years later I come back to find my save gone and a unwillingness to relearn or restart, thus this game is dropped. Just a quick synopsis, you are a manager for a (or multiple) football/soccer teams. You must figure out tactics, create focuses, pep talks, etc. It’s very data centered and is quite too niche for me.
I will start out by saying that after playing Paper Mario, my requirements for an enjoyable Mario game have changed semi-drastically. I just really can’t enjoy it as much without a somewhat comical writing and maybe even stylized art.
Now that we are past that, Mario Galaxy once again reinvents the classic by not only bringing it into Space, but additional dimensions on top of that. You are now, literally, running across, small, worlds and jumping between them, which means you will be upside down or sideways far more than upright. A very interesting concept as it also adds the Wii motion controls on top of that.
I personally, wasn’t a huge fan of this as the differing spatial orientations felt weird and tiring to deal with. As well, there were a lot of mechanics that were introduced (like surfing) that were only used once and never again which felt weird to learn in the first place. In general, the level designs did not really pique my fancy while others were outright annoying. However, I will give this game credit… it had a pretty damn good final level that really flowed well which I wish I felt more in the other levels. As per usual, the bosses were generally enjoyable, though some were a bit repetitive.
Lewd? You should know this, but no, no lewd for you.
Recommend? Out of personal taste, I can’t recommend this game. However I know this is quite enjoyed by many others. The new take on platforming is interesting enough and those that enjoy 3D Mario may want to check this out.
“Worse than alone / Exiled
Worse than exiled / Dead
Worse than Dead / Forgotten” - Persona 2: Innocent Sin
What was thought to be the typical zombie defense turned out to be a pretty decent turn based zombie RPG. A variety of tasks, skill points, and decisions shape each and every playthrough as you must level up and assign people to jobs or if they join you out on the field in wave after wave of turn based combat until you either succeed, turn back, or die. Various quests will come to you in a limited time fashion as every day counts between dwindling resources and important events. The story itself isn’t particularly amazing, but it is enough as the gameplay carries it quite well.
Lewd? Love Routes, but nothing past that.
Recommend? Yes, I quite enjoyed this and quite tempted to do a few more playthroughs. However, it does get a bit repetitive between major scene changes.
Taking the established series of No More Heroes and put it into a top down beat-em up arcade-like game. The jokes, references, and great boss battles are all there plus retains it’s very weird style of gameplay/narrative. You once again play as Travis and can co-op (or instead play as) the villainous father of previous enemy encounter Bad Girl, Bad Man. Though you both are enemies, you must work together to get out of the video console Death Drive Mark 2 where each level takes place inside of a different game until you get all of the Death Balls to make a Dragon Ball Z-esque wish.
I wouldn’t be telling the truth if I said I wasn’t at least a little bit biased as I do love the series and everything that Suda51 touches. Also considering the fact this game has it’s own way of revealing that all of Suda51’s more modern releases are all in the same universe only suckers me more. That being said, the gameplay wasn’t particularly great (maybe it’s better when you have a friend) as it does get quite repetitive and would have almost liked each game to have a unique mechanic or even genre to spice it up. Still, the boss battles are quite enjoyable, and the story does alright throughout most of it.
Lewd? Mostly just lewd words, but nope otherwise.
Recommend? Unfortunately, I don’t really recommend this for the masses. I may have enjoyed it, but don’t suspect anyone really would unless they are a fan of the series.
Was able to get the last few stars with a friend. Cooked, Cleaned, and Completed.
All DLCs and achievements are well done.
I am very quickly realizing that I only really like Mario games when they are in a more comical style of writing. Paper Mario is a turn based RPG that has you once again saving Princess Peach from Bowser who stole the Star Rod to make his wish to become powerful while stealing all of the major stars. You must team up with a variety of friends to recapture the stars, become more powerful, and save Peach as well as the Mushroom Kingdom.
As I am a sucker for RPG/JRPG/Turn Based RPG plus the comical storytelling and unique visuals easily made this quite the entertaining experience. That being said there were a few flaws that did not sit right. First in foremost, you get quite a few allies, but found very few to be applicable in combat. They were there mostly to swap out for puzzle solving/obstacle clearing while I only really used 1 or 2 out of the 8 allies available. Secondly, though the combat was generally good with a more interesting action commands that kept you interactive in the turn based setting, it still felt quite flawed and was quite easy to get into an unfortunate cycle for some bosses/enemies since your ally is limited to their abilities and cannot use items. Still, very enjoyable and I look forward to the rest of the series.
Lewd? Not a chance.
Recommend? Very much so.
Persona 2:Innocent Sin
I will have to note that I played the PSP version as it was the only one available in the US, so some quality of life changes may be due to that.
Where Persona Revelations was more of a typical JRPG with a focused contact/beast master mechanic and horror setting, Persona 2 really makes leaps and bounds to make a much more interesting experience. The story and thematic was very good, a much-improved combat system, and even a much better card system. For example, in Persona Revelations if you succeeded in a contact with a demon then you would get their specific card and you would need the correct combination of demons to get the summon you want. In P2:IS demons now give you a set number (based on their level) of cards that match their arcana. This makes contacting any demon so much more relevant that before. Fusion spells make the combat system much more dynamic as well as being able to do group contacts create interesting dialogue and more ways to interact with demons. The characters were both well written and voice acted for the moments they talk and each one stood out without any major eclipse as they all held nearly equal importance. You will also encounter characters from the previous game for those who enjoy little call backs such as that.
The story, simply amazing. It kept me engaged and interested every step of the way. Rumors coming true, secret cults, crazy scenarios… all of it simply sublime. As usual, Persona music was great.
Now to the faults. The game itself was quite easy, though it did let me focus on the story more, I didn’t quite get the challenge I usually enjoy. On top of that, the encounter rate is ridiculous. Every few steps I would encounter an enemy.
Lewd? Not so much.
Best Girl? Lisa Silverman (Ginko)
Best Boy? Eikichi Mishina
Recommend? Despite it being quite limited in availability, I do very much recommend this game. As it stands it is my favorite in the series out of the three I have played thus far.
Persona 2: Eternal Punishment
Once again, an availability issue as the PSP version was not available and had to go back to the PS1. This means a lot of the quality of life that Innocent Sin may have provided is now gone.
Eternal Punishment is the direct sequel to Innocent Sin. It is quite playable if you have not played Innocent Sin due to the premise it sets, but you will be missing out on a few things that many would otherwise appreciate. Once again you will encounter characters from the previous entries. I wasn’t quite as interested in the story as Innocent Sin, but that doesn’t mean it was still just as good. They really are their own thing as they focus on different aspects. You do take on a relatively new set of characters and thus get a different dynamic as far as relationships go. Still, you are exploring the very same maps as before, this time with some slight differences. Everything else as far as combat and mechanics stay relatively the same. Also once again, the music is exquisite.
Cons? The menu system/UI was quite annoying. Going into a menu in combat to go into a sub menu to get into a sub menu to automate turn to readjust into a submenu into a submenu was quite annoying. Similarly, the main menu you encounter to do various options with party members and personas was not quite so intuitive. Likely due to being the older version, this game’s voice acting was simply not great and the characters were not nearly as exciting as the previous group. This is not to say they didn’t have their own interesting stories or that I didn’t like them. However, their developments felt much more subtle and sort of toned down in comparison (at least until their climaxes).
Still, I loved it all quite a bit and Innocent Sin only won out by just a bit more.
Lewd? Not so much.
Best Girl? Ulala Serizawa
Best Boy? Baofu
Recommend? Yes! Persona 3, 4, and 5 often get the focus, but Persona 2 (IS and EP) are simply amazing and often underrated. Quite glad I decided to play through the series in full.
July It’s good for him. It’s important to know how to… Hm. How to be alone. -Kentucky Route Zero
Oh man… I don’t think the challenge of taking on 31+ games in 31 days is nearly as bad as having to write reviews for all of them in just a few. You can bet there are likely all sorts of spelling and grammar errors along with an extra dose of inconsistencies between reviews.
Action adventure that focuses on elements of horror as a young boy deals with the mysteries of his house and various other situations in his life. It transitions between a sidescrolling puzzle game that focuses on the kids life and into action platforming video game levels. More than anything, I would say the story is likely very influenced by the creators own life and tries to tell their story through this medium with a heavy dose of artistic freedom. Unfortunately, it sort of gets too surrealistic and artsy that it almost tries to force thought provoking that really felt out of place towards the end.
Lewd? Nothing to see here.
Recommend? No, gameplay and puzzles really were not overly enjoyable, and the story was not quite so engaging to create interest.
I certainly remember enjoying this game back in the day, but it doesn’t hold up entirely well. You are a detective who investigates serial killers in a world that is spinning out of control. Crime rate and murders are up 25% and show no sign of stopping as addicts and riots run the streets. As you track down the killer, you will face all sorts of dangerous criminals and will have to primarily use melee-based combat to defend yourself.
The graphics are fine enough, certainly dated, but in a game that is set to be dark, spooky, and very much rundown which works relatively well. The combat is both simple yet challenging as you will need to time blocking without falling for fake-out attacks or ambushes. You also get the chance to do actual detective work as you find crime scenes, take pictures, analyze blood work and prints along with various other tasks. Generally, not to in depth as all you really have to do is pull out the tool and scan the location that it requires.
This game is still good enough, but having played this recently helped me notice a lot more flaws. The combat is still a bit clunky. What looks like a swing that would miss ends up hitting you at certain ranges or blocking that doesn’t always seem to be effective. The inability to carry more than one weapon (like you can’t tuck a pistol you found? As a detective? Who probably owns a holster?) is still as tiresome as I remember. Certain doors and locks require certain weapons, so unless you want to backtrack to find the axe or sledgehammer on the ground despite finding a shotgun or preferred weapon (or backtrack to get these after opening the door) then get used to giving those items up frequently. The sound and visuals can be a bit much or a lack thereof. The lighting and filter they use in certain sequences were far too bright. Not like lighting up the room bright, but lighting up that specific cone was like looking into the sun. There were also plenty of moments where sound didn’t seem to exist, like it was meant that way, despite there being actions that obviously produce sound or voice. The story as a whole is still enjoyable. I can’t help but enjoy the idea of chasing down a twisted serial killer, finding clues in all of his deranged crimes that have a certain MO. Unfortunately, everything else surrounding that story kind of felt… wrong. And the over arcing plot just kind of falls through taking away from what could have been.
Lewd? Not quite
Recommend? Yeah, spooky game for spooky people.
Despite still having a showcase, Devolver Digital once again goes above and beyond as they continue to satire the gaming industry and culture alike with a free game. You are exploring a empty convention showcase for Devolver. You must venture through this almost barren center as you avoid security bots or stun them with a T-Shirt gun. Your goal? Find each appropriately themed booth for the game it showcases and witness the trailers of games yet to come out that you should buy. Despite being a sort of giant digitally interactive showcase, it is actually kinda enjoyable playing this and if you are interested in anything Devolver, then you will likely want to see what they have to show. Also be on the lookout for collectibles to get some information on secret game releases.
Lewd? Not a chance.
Recommend? Yes. Sooner the better as the data will get stale, but still a decent bit of fun.
Not going to lie, I was expecting this to be a Visual Novel. Instead, it was a First Person with light puzzle solving and interactive environment that focuses on depression, the weight of expectations, and the fragility of ones dreams. Furthermore, it focuses on one individual in particular that is dealing with these situations, a young Chinese girl who experiences both reality and dream. As a sort of “spiritual mentor” you try to help this girl get through this hardship.
The game overall is decent enough and handles the issue of depression relatively well. Unfortunately, it has it’s share of issues as well. The camera can be a little much to deal with and may make you feel sick. As well, for a sort of walking sim, it is way too open in later levels. There should be some level of exploration, but not so much that it takes me 10 minutes to get back on path. It gets even worse in the final level where environmental areas such as rock clip into each other or have empty spots that you can just walk through. There were even issues where some of the game triggers were surprisingly easy to miss. This wouldn’t be so bad if I hadn’t found a hole in the invisible wall and ended up exploring a generally empty, but unnecessarily big area and getting quite lost.
Lewd? Not here.
Recommend? Generally, yes. The touchy subject and quite complicated issue of depression is well presented considering the impossibility of ever getting it quite right. I’m not quite so sure I would pay the $3.99 it is priced at, but perhaps at Free and up to $1.99 I can see better value.
Man… I was recommended this way way back and kind of just passed it off to do later. Now that I have finally played it… well… it really got to me. Color me more surprised when I found out this was also the team that worked on Bioshock 2’s DLC, Minerva’s Den, which in my eyes did quite a great job story wise. Walking Sim with Puzzle and Mystery caked in. You are a young woman who just took a year abroad sometime after finishing High School, instead of finding your family home waiting for you it’s dark and empty. Explore the house, find clues, and figure out just what has happened in your absence.
This game really did everything right. Exploring the empty house felt all too familiar. It perfectly captures the creeping fear of being in a house alone on a stormy night as you explore. Feeling as if the shadows may come to life with any creak of the boards, flash of lightning, darkness around the corner and the uncertainty of what should be familiar surroundings. Yet it never gets in the way of the mystery, as you cannot quite be sure what will happen next, but each piece of the puzzle pulls you a little bit further baiting you to find more.
Oh man and the voice acting… the voice acting was absolutely brilliant. I’m not sure if I have ever heard better voice acting in a game if I am honest. I really felt for the character speaking, connected with her, remembered what it felt like in those situations, and was so entirely relatable at least for me at one point in time. Despite the ending it left me melancholic. There was good in the ending, but couldn’t help but feel a little sad. The story and immersion really just dug into me deep and affected me more than I would have ever expected.
Lewd? Y’know there may be a few things that inspire lewdness, but not quite so lewd.
Recommend? SO VERY MUCH YES. Absolutely, 100%. Great Story, Amazing Voice Acting, and great levels of interactivity really REALLY require me to recommend this to just about anybody.
A senior high school girl, Yuka, just finished her final exams and must prepare herself for the future that awaits. But first, she must make it through the last days of Spring as the school’s tradition to meet at the Beach is coming up and quite the tradition it is for high school crushes to finally hook up.
Gotta say, Visual Novels that have drawn characters, but real stock photo backgrounds that don’t quite interact with each other lacks quite a bit of appeal for me. The drawings themselves are a unique style that I haven’t really scene, but still branches off the usual Japanese Anime influence. Dialogue and story were not really my thing either. The dialogue just kind of felt off. There was some personality and character in it but didn’t quite feel right. It’s not to say I don’t appreciate love stories, particularly in the VN format, but this again didn’t quite inspire anything. To make matters worse, each ending just kind of felt… abrupt. There was no reason to really go half the routes as there was no real build up. Everything just kind of happened, and you were missing out on a lot of relationship building with most of the characters. Even then, the payoff was still weak regardless.
Lewd? Not a dime.
Recommend? No. Short and unsatisfying story that did not do anything for my interests.
Puzzle platformer with a sort of cute robot that must make it’s way through an alien planet that your “creator” has ventured into. You will find various logs left by your creator that really gives the feeling of a proper father/kid relationship. Animation and puzzle platforming are incredibly smooth and gave a lot of similarities to the mix of innocence traveling through darkness that LIMBO had, only this had quite a bit more color palate and silliness to it (there’s a dance button). Various obstacles and creatures provided a healthy challenge, but nothing that really seemed too out of reason for most people who may try this. There was maybe one or two where interactions were not quite clear.
Lewd? Not a chance.
Recommend? Yes, fun and cute platformer with a touch of heart-warming dialogue to fend off the dark outcomes surrounding you.
Furries are not the fursuit culture you may or may not know of, but instead a hairy race of creatures that are simply trying to survive. You will do this as you take a wide view of the area and set up safe passage from traps, environment, and creatures alike as they attempt to make their way to safety. Every action is in real time, so you will need to be aware of actions, and know how to handle the physics of the various mechanics in the game. Each level you are able to get three stars depending on how many points you get, furries you save, and time it took.
All in all, this game just wasn’t for me. The physics generally felt off and the visuals/theme just was far too child oriented for me to enjoy or get into. Not to mention, this reeks of being a mobile phone game as it carries a lot of similar characteristics and feel that I generally dislike.
Recommend? Really can’t.
The Trine is back at it again as it ropes the three heroes (Knight, Wizard, and Thief) into another adventure. This time it’s a little bit different as the Trine suffers an unusual effect. The only thing more unusual about this is that the game is no longer the side scroller it was, but adds an uncomfortable third dimension for you to travel and fight. This does not particularly translate well into the physic-based platformer as aiming, and generally physics become quite unstable and many of the obstacles/mechanics broke. Luckily, there is quite a bit of unusual and very not intended ways to proceed through the levels, but the clunky physics and mechanics can no way be ignored. The story was kind of okay, but the greater part of it was how short it was. I do not mean this in a bad way, just that I found most of the Trine games too long. I enjoy them for a bit, but end up getting tired of the game and simply want it to end. This simply didn’t have that issue and was the exact length I enjoyed it to be.
Lewd? Not once, not twice, not Trine.
Recommend? Kinda? It’s not necessarily bad, and possibly of interest for those who enjoyed the previous installments, but it is also very skippable as the story has no relevance to the rest of the games and may as well be retconned.
A sort of Alpha/Beta of a game that will likely never be released as it is no longer on the Steam store and have not seen much of any updates. You seem to be abducted, but you have this living alien technology that is attached. You will use this to both talk, analyze, and go into a sort of spiritual mode to gain access to new locations. Meeting other aliens and creatures you attempt to gain freedom only finding out that death is not the end.
Starting the game, it felt kind of generic. It was very obviously undone and had plenty of bugs and issues. For instance, reloading a checkpoint can have you spawn in an offset location and kill you, thus causing you to repeatedly die (permanently). However, as you progress, there were some interesting pieces that could have almost been a good start for a potentially decent game as you find knew areas and abilities. That being said, it really didn’t know what to do with any of it as there were frequent issues with having any sense of direction or real purpose. The game has an ending of sorts, but then also continues for what seems to be an indefinite and unfinished area.
Lewd? Not at this time.
Recommend? Not only do I not recommend this currently, but if it is ever complete I can’t imagine it will fix and focus any of the issues and potential that it had.
Mysterious alien white blob falls to the Earth quickly befriending a young boy. By using various beans the blob can transform into various objects to help the boy traverse the various platforms and past evil blobs. I was quite surprised how enjoyable transforming and using the blob to progress and fight bosses. Unfortunately, the game gets a bit clunky trying to get the blob in the right direction. A very annoying addition is that you must call your blob to you. Not just to revert his form, but also it frequently falls behind and gets stuck. Constantly calling this blob and having it to do it repeatedly to get the whistle so the Blob can pass through objects is very uneasy on the ears and a one way ticket to a headache.
Recommend? Generally yes, most of the levels are decent enough and the boss battles are well constructed.
Already reviewed this once before for the console, so I really won’t get into it much here. Only going to say that it is the same gameplay overall, but much faster load times and potentially better graphics. The villains really aren’t as bad as I remember (or as people say), but their greatest downfall is having to follow the role of antagonist after Handsome Jack who is by far the most loved of all the series by most.
Bullet hell twin stick shooter that is very recommended to play with others. Play as a multitude of characters with weapons unique to them as you destroy varying robots and bosses that mean to destroy you. Weapons can be upgraded through energy crystals, but shooting the weapon causes your energy to go down as well.
This game does what it needs to do as far as the genre goes. However, it gets to be entirely repetitive and far too generic to really engage an interest or fun in the game. Furthermore, you are limited to only a few characters and modes at the start, but no clear way to unlock more.
Lewd? Nein (No).
Recommend? The lack of interesting boss battles is unable to redeem the repetitive generic and boring gameplay.
Multi-character steampunk platformer that doesn’t quite get anything right. The platforming is weak as the difference between foreground platforms and background scenery is hardly noticeable. Some characters struggle, if at all possible, to beat their specifically designed levels. Music is quite off and almost out of place. Some levels have issues that can cause your character to teleport into death.
Lewd? Not a chance.
Recommend? All in all, no. This game is below sub par and belongs in a trash bin.
It’s time to finish this fight… for now. Once again take the role of Master Chief and fight the Covenant and the Flood alike to save humanity from the destructive force of Halo. Gameplay and story are pretty consistent with the rest of the series, though I believe it to not be nearly as good as Halo 2. It particularly shines in the multiplayer as it seems to have the fewest issues while still providing enjoyable matchmaking and Forge. Forge now allows user created maps and game modes that will really stretch the limits of Halo 3’s gameplay. Despite the rest of the games in the collection working relatively fine, Halo 3 has a major issue that I have seen no solution or attempt at a solution. That issue is trying to co-op the campaign of Halo 3 causes frequent disconnects between players, kicking everyone out of the lobby. This is a serious issue as part of Halo 3, and more importantly, it’s campaign is being able to play with up to 4 friends. The other issue is one I had forgotten and it’s the constant slowdown of the Campaign by experiencing weird visions of Cortana and Gravemind that cause your character to slow down. This interruption of gameplay really should have been fixed.
Lewd? Chief and Arbiter may be THICC, but no lewd here.
Recommend? A classic FPS and considered one of the best in the series is a definite recommend.
Halo goes RTS. This simplified RTS takes the lore and characters of Halo and creates it’s own story. Still fighting the Covenant and Flood, you will need to figure out why the alien menace is searching for artifacts and what kind of power they seek to possess.
As previously stated, this game is wildly simplified compared to more RTS which is kind of nice. Far less micromanaging your assets and resources, easy upgrades and paths, as well as combat potential welcome newcomers of RTS to this change of gameplay from the rest of the series. That being said the campaign still provides a challenge and playing friends is always interesting.
Lewd? The Great Journey needs no lewd.
Well… my brain is officially friend and deflated, but it is done. I have created countless and overly complex factories to build the creations that will serve the machinations of the alien lords and the resistance that seeks to oppose them. There were plenty of times I gave up, and plenty more I thought of it, but I pushed on and finally did it… Use various conveyor belts, sensors that can connect to pushers/blockers as well as various other resources that can be used to create your own solution. There is no one way to create the required product only that you need to be able to reproduce it up to 10 times (a challenge that is harder than one might think). There have been some insane solutions that I know I could never have thought up, but the potential is there.
Lewd? Not quite.
Recommend? The challenge of the game created a lot of thought-provoking moments where even out of game I was thinking of various solutions. This game is a great challenge to those who want to test the limits of their imagination and logic.
Tower defense and a third person shooter set in an alternate universe where trench warfare is now mobile. Not only that, but your enemies are TV monsters set to destroy your resistance. The setting is a bit over the top which pairs well with the comically absurd story. Setting up and upgrading towers is pretty standard to the genre and customizing your trench mech is relatively straight forward. My only real issue with the game is that you don’t know what the correct turrets and mech gear to bring down your enemy is until you are facing them. Since you can’t swap out equipped turrets and gear if you have a completely wrong set up then you will have to fail and retry which is fairly annoying. Destroying tube monsters have them drop resources, but the amount of time between waves and the travel ability of your mech are far too short and weak so collecting this currency is quite more of a pain. Especially if they die so early from your solid setup which can affect you in the later waves dramatically.
Lewd? Not once.
Recommend? Yeah, fairly enjoyable experience to be had as you gun down monsters.
Ever wonder what it was like to play a supernaturally strong Lumber Jack who has it out for trees after a particularly menacing Pine Tree falls onto your deal old grandmother? Well play Jack Lumber where you will have to cut trees in a particular way at great speed to take down that Pine menace. Each level you are scored on your points which is deduced by how fast and well you cut the trees, avoid making mistakes and hitting woodland creatures. Definitely a mobile game and shares similar gameplay to that of Fruit Ninja, but still relatively enjoyable as it introduces new obstacles and ways of chopping wood.
Recommend? Eh, can go either way with leaning more towards a positive recommendation.
So… Chapter 5 took quite a long time to release since I had finished Chapter 4. By the time it did I had to replay the story once more to remember what even happened due to forgetting also the newly added achievements didn’t trigger despite my previous progress. I appreciate the sort of slow moving artsy experience and narrative this game has going for it. However, having to go through 80% of it again was not something I wanted to do. It really is something you have to take slow, but not so slow that you forget what happens as it can get pretty abstract and not so linear.
Recommend? Truly an artistic piece, but requires a lot of reading and someone able to find interest in the slow and mundane. Not something that I can recommend so freely.
Side scroller skateboarding game that has a focus on wild settings, dangerous obstacles, and boosting your score by trick combo. Very much improved from the first entry. Visuals, though still pixels, looks much smoother along with the animations. There are far more tricks now along with ways of combing them to maximize your score. Now, what it doesn’t do well is some general level design. There were some cases where you could take a path that would end in your death, but you wouldn’t know it until you passed the point of being unable to alter your path which isn’t something I remember being in the first game. That aside the game is still enjoyable with fitting soundtrack that doesn’t depend on licensed or big-name artists.
Lewd? iie (no)
Recommend? Sure, decent score based skateboarding game that doesn’t overstay it’s welcome.
Overcooked 2 brings the same chaotic kitchen gameplay as the original and adds new throwing mechanic, new recipes, enhanced graphics, and (most importantly) online multiplayer. New and interesting maps and crazy situations.
Lewd? Nothing but these hot buns.
Recommend? Yeah, only if you can get a few friends together as the fun of this game thrives with others.
Vehicle based twin stick shooter with a story that’s straight out of 80’s action hero movie that is complete with cheesy lines. Destroy the enemy, pick up extra weapons, level up your character, and complete various objectives. Both ridiculous story as you are sort of the rejects of GI Joe facing what is very much like COBRA. Vehicles seem to only enhance the twin stick scene as it feels more fast paced and action oriented when you are zooming down roads and off road in your murder machine. I only wish there were more variations in the weapons you could get or more upgrade slots to really feel like a death machine.
Recommend? Fast action fun, yes.
A game that doesn’t play or look like Resident Evil, but has the characters and monsters of Resident Evil. I didn’t really like it back when I played it on console, but thought I would give it another chance. Verdict… I still don’t like it. The game tries to be ambitious as it adds new mechanics of upgrading weapons with mods along with a new scanner tool. Scanning enemies yields up to 5 total herbs at once and scan your surroundings for hidden items. The fault is not as much in the gameplay itself. There is a decent action horror game in there somewhere. It’s the fact the Resident Evil name is attached. Every character design or personality do not fit the RE series whatsoever. The gameplay and story, though similar, simply are far too apart. The episodic inclusion does not help it whatsoever. It really feels like two different games mashed into one and they are as obvious as oil to water. Another disappointment is the inclusion of the new tool. The scanner, though was nice it provided health, but it could have been so much better. Only being able to hold 5 herbs with and without the scanner is far too low in a game that deals heavily with bullet sponges and far too narrow of hallways. Furthermore, it should have had so much more application. For example, scanning enemies could have provided more information on them and/or weak spots/damage increase.
Lewd? Nothing past the skintight scuba suits.
Recommend? Meh, fairly passible in the iconic series despite having a fairly decent final boss.
Taking the role of Sisyphus who is known in the Greek mythology of the man punished by being forced to roll a boulder to the top of the hill but always being stopped just before getting to the peak. Thus, he has to constantly start over for eternity. Eventually, getting sick of this repetition, he uses the boulder to break out of Hades and rolls through the ages defeating famous historical figures, myths, and legends by breaking down their doors and squishing them before they can do it to him.
Instead of controlling Sisyphus directly, you are actually controlling the direction and jump of the boulder itself as you have to avoid obstacles, both natural and left by your enemy, lest you risk breaking your own boulder down. The gameplay is neat and enjoyable as you also must manage resources used to create your own defenses and upgrade your rock temporarily.
The comedy is very Monty Python feeling (particularly Holy Grail, both visually and general content) and was fairly comical. However, the game really fails the boss levels. They mostly feel awkward and slow for the most part. Not much you can do with limited mechanics, but lackluster none the less.
Lewd? Not so much.
Recommend? Yeah, a unique game that provides a good laugh.
Side scroller where your character must always be moving at a minimum set speed or they blow up. A sort of on foot variation of the movie Speed or a punishment for the Flash set on a normal person. There is more as you are given two abilities (that can change between challenges or at checkpoints in Endless Run) and must use them to either get past various obstacles. There doesn’t seem much story past the premise of it, but the gameplay keeps it simple and generally challenging to not need much.
Recommend? Sure. The game is alright enough, but really could go with or without it.
FPS Rouge-like (Rouge-lite?) that has various classes and turret-based enemies. The story seems to be sort of randomly generated, with the only consistency that you must climb the Tower of Guns. The game does what it needs to do enough, but I’m generally not that into these sorts of games with exceptions. Each class has their own abilities (both advantageous and negative) and can pick weapons separate of the class. These weapons upgrade as you play and pick up resources, but also can downgrade from taking damage.
Recommend? Again, it’s not really my sort of genre and it doesn’t feel particularly special in any form other than the FPS perspective. Not likely.
Probably the best Trine so far. Great levels that offer a multitude of ways to platform and get through obstacles. Interesting abilities for each character only create more opportunities for more solutions and a decent story to back it up.
Lewd? Still no.
Recommend? The beautiful scenery, interesting level design/puzzles and platforming make this game easily the best in the series amongst the first three. Recommended.
Simple game with simple graphics and mechanics. You are a space captain where your ship takes an unexpected anomaly. You have the ability to switch your gravity up or down as you move and must use it to rescue the rest of your crew. The game does well on focusing on this mechanic and provides well designed and interesting levels for you to overcome.
Lewd? Not a chance.
Recommend? Yes, simple and quick game that does well both on computer and mobile.
Can’t say this was much of a game. You are a child scared in his bed as you must click on various shadows of the night before the creep into your bed with increasing difficulty between waves. The gameplay leaves much to be desired and the challenge is far more frustrating than it could ever be exciting (if at all). Ended up getting to frustrated and dislike of this game to really finish the final hour. Perhaps return to it at some point.
Recommend? Absolutely not.
This game does not have a campaign as it is entirely multiplayer and very, almost exactly, like Unreal Tournament. Even the cinematic backstory feels almost word for word for Quake III Team Arena. Little to no one’s surprise this game has no player base. For good reason too as it lags and freezes terribly before a match can even start… if it ever does. As far as I have seen from reviews, this does not stop during the match either.
Lewd? Who knows? But doubtful.
Recommend? Unplayable nor any reason to play, no.
Various challenges the revolve around gravity and momentum/inertia based physics. Player controls a sort of liquid bubble that expels it’s mass behind it in order to propel it in the direction it desires, but you need to be a bigger mass than your surrounding bubbles to absorb them. The game is alright for a while, but found a few of the last levels of a tree to be far too patient based and seemingly luck based on how well the level is generated. If one thing goes wrong then you are likely losing the level and 20 minutes of time if not more. I simply could not go on as I attempted this countless times and found no great solution.
Lewd? Nothing to lewd here
Recommend? No, later levels are far too frustrating to justify the build up to them.
Not sure if this was supposed to be a remake of an older game that ended up actually being a fake? Or something? I’m not really sure what this was. A platformer that seemed geared towards kids with the cartoon style and silly basis where your whole goal is to collect food or poop jokes, but then has a random guy in the bush flash you. I actually ended up starting this game a few times because I could just not get into it. This only seems justified as it not only does not get any better, but then gets to a moment where it freezes and can no longer play.
Lewd? A man from a bush flashes you, which is creepy, but you don’t see anything so not so lewd.
Recommend? Most definitely not, not that I know of a place you can get this game anymore as it is removed from Steam.
I tried to get through as much of this game as I can, but it really feels like a bit of a grind fest to get your tank upgraded along with your various shell abilities. At some point in the challenges it requires a pinpoint accuracy and a bit of RNG almost to have the enemy tanks to move in a particular way that serves your shots for the best. This got to be too much for me in the late game as it gets to be particularly bad and I simply cannot see what kind of arc and power combo I need to achieve what it requires. At best I get one lucky shot and have to somehow reproduce that three more times. Likely the meat of this game is multiplayer combat which also just not for me.
Lewd? Not quite.
Recommend? Maybe has a game to play with some friends, but I found it dies out quick much like my ambition to beat the challenges of this game.
Non Steam Games
Legend of Zelda: A Link Between Worlds
What seems to be a sort of remake of A Link to the Past with a couple new mechanics including wall based movement and a new tool renting system. The game plays like an old LoZ game (top down) and does it generally well. The new wall movement mechanic is neat, but kind of fall flat to most of the other unique mechanics in other LoZ games. The item/tool/weapon renting system seemed weird at first, but honestly I didn’t really feel affected much by it. You only return the weapons if you die (unless you unlock the ability to straight by them) which only really happened once. As well, I often found in most LoZ games that I always had too many rupees with no real reason to spend them. This was a sort of solution to that.
Recommend? A Link to the Past is likely a better game, but this one is still quite enjoyable for a more classic LoZ feel.
New Region, New Pokémon, same old game. Why change it? Honestly the formula works and still enjoyed this new adventure just as much as most others. The big open area was really neat and cool that I think Pokémon really needed to implement as well as seeing Pokémon visually in the wild before getting into a battle was refreshing. Gym battles were relatively standard though they seemed to give a reason why you go through them in a specific order. Though I particularly enjoyed the new style of gym challenges. The new Dynamax ability for Pokémon is neat. I definitely liked the appeal more as a raid boss than a singular battle. Giant kaijus fighting is cool, but greater when the enemy has monumental power. My greatest issue with this gen is that trading Pokémon with randoms is way worse than it has ever been. Prior there was the GTS where you could leave a Pokémon for trade and request a specific Pokémon or find one someone has posted and trade them what they had requested. Instead this time you both must provide a Pokémon simultaneously and agree that the trade is fair. Not knowing before hand what kind of Pokémon they own or what either side wants as there seems to be no way of communicating this.
The music is really great, camping is an interesting idea, but feel as though there could have been more to it. I really enjoyed the punk theme of Team Yell despite them not really being villainous as much as they were obnoxious. All in all, another great entry in one of the biggest franchises out there.
Lewd? Not here.
Recommend? Absolutely, take on new Pokemon and new challenges in this new region and tale.
You got your soul back! You feel relieved, energised, and just the usual amount of empty!
Much like Bioshock 1 Remastered, this game is a mess of a port. Crashes seemed more frequent and once more for not that much of a benefit as graphics didn’t look great enough. Other terrible experiences included items falling through the floor, weird ragdoll physics, among other things.
Talking about Bioshock 2 itself… the story falls flat, particularly compared to the first. However, the combat is much improved as you get more interesting weapons/plasmids and are able to wield both of them simultaneously. You play as an outdated Big Daddy, Subject Delta, who is trying to find his particular little sister. This comes with a bunch of perks as you are a bit of a powerhouse and you can adopt other little sisters to gain more adam (power juice). This game really tried to push moral dilemmas that have affected your character in the past, however it doesn’t really have any substance as your bond with your or those who may have wronged you just isn’t that strong. In essence, you have no real reason to kill or spare anyone. It’s just a more obvious low/high road.
If you are a bit disappointed in the fact the story isn’t great, but still want a reason to get this game. Well aside from the great combat, the Minerva’s Den DLC has a pretty decent story and new combat abilities to boot.
Recommend? Not this version, play the original Bioshock 2, it works fine.
In my VN history, I have dated AI Waifus, Grim Reapers, The Mascot of a Chicken Restaurant, and even Birds. So, I thought, “Why not? What could be so bad about dating a bug.” It was worse than I can imagine. Don’t get me wrong, I have seen all sorts of things, but this being in a VN like this… egh. You are what seems like a regular boy in a world filled with a variety of anthromorphic (or not so) animals. Your sister is just a straight bat, your best friend is a skeleton thing, and your childhood friend and crush is a… grasshopper. This wouldn’t be nearly as bad if it wasn’t for a few things. One is some of the individuals are hard to look at in some scenes. I didn’t want to see what it would look like if a Grasshopper tried to kiss. Two is that it reads out (for the most part) as a regular VN. This game doesn’t take advantage of the characters animal status or even try to make it silly at the very least. It could have just been regular old humans, no need for the humanoid animals/creatures. Third… man… that bad ending. The sound effects of the grasshopper girl going crazy was quite unsettling, particularly that it kept going until your ultimate demise.
Lewd? Some risqué scenes, but not much worse than the disappointment you may receive from your friends and loved ones when they see you playing this game.
Recommend? No. Despite my lack of preference towards bug waifus, this game really didn’t take advantage of the creature world it presented. Adding it as much only made it worse in that regards.
Quite a bit of a gag gift from a friend. You are, in essence, a muscle head, a chad, a bro whose only goal is to get swole/ripped/buff/strong/etc. go to other gyms and beat their leader in various exercise routines. If this much doesn’t alarm you to how terrible this is, then don’t worry… it gets worse. Say goodbye to your “up” key as all exercises require for you to mash that button as fast as you can. Not good enough? Don’t worry you can grind the same exercises at your own gym to get low amounts of stat ups. But hey, heard that’s not enough, so you’ll also have to grind these gyms for money, so you can buy a sword and armor to compete in very underwhelming battle gyms. The combat has just about much depth as the rest of this game does, not much. The menus are horrendous, keys are poorly bound, and I’m not quite sure what that terrible self-inserted music is playing at each gym. Now, if you are smart and able (and prefer not to destroy your keys), macro your up button as it doesn’t really affect much else, buy various supplements as they temporarily double your stats, and just let your character play itself. Once you beat all the gyms, you get a grand prize of… money… in game currency money. Also, beating them all gives you the ability to go to very empty islands such as Zombie Island and Maze Island. Both of which give you low tier gear… which you barely need at this point.
Lewd? Not even a little, what’s the point of a muscle building game if you can’t even flex shirtless to the only girl they programmed at the bar.
Recommend? An even smarter tip… don’t buy this game or play it for that matter.
Gag gift number 2.
Previously I was given a Freddy Fish game, now this. At least it isn’t an RNG maze. Now, I know this is a young kids game. They don’t need much, but structurally… it’s not great. The most ideal state for a game with this target audience is to be in some way educational (either in academics or morals/societal standards) and fun. This, if anything, was just flashy. You click some part of the screen, and an animation will occur and that’s about it. I was actually surprised at the difficulty I had to get the story to progress in the first place. Who would have though clicking every bit of the screen would eventually kick it off. Like I said, it may be a game for young kids, but all I’m asking is for a bit more logic in the actions they take to continue on.
Lewd? I hope not.
Recommend? Surely there is a better series for your tyke.
June Challenge Me #3 SG Win
Cannot deny that I wasn’t originally interested in this because it was an anime style fighter with cute girls. Despite expectations the game had a bit of a fleshed out story. Only a shame that the fighting was kind of skimpy, much like some of the clothing options, in comparison. There was a repetition of being torn if I would have rather just it have been straight versus the bosses (other fighters) and leave out all the mob battles as the really long linear paths never felt satisfying. While in the circle arena areas I found it generally enjoyable to combo large groups of enemies. There also didn’t seem to be much reason to swap out to more than a couple combos which gave more of a stale feeling. Still was able to find good aspects about it and surprisingly like the story for the lawful good team which is out of character for me as it seemed they had the most character development.
Also noticed quite a bit of lag on the Beach levels and game mode where you collect undies.
Lewd? Yes, pulling off combos causes the other person clothes to rip off until… 0///0 along with lewd connotations.
Recommend? Eh. It’s alright, so it leans to yes, but wouldn’t pay anything high for it.
June Challenge Me #1 SG Win
I originally expected this to be quite puzzle heavy when it was more of a game where you can choose to experience the happenings of the space station or just complete your objective. Still decently enjoyable enough and neat little interactive objects to find. Generally lax as you can rewind and replay conversations in each room that were made by the previous inhabitants of this space station.
Lewd? Not a bit.
Recommend? Yeah, A neat story with relaxed gameplay. Maybe for a $5 price.
Had this been my first TellTale game, I would have been fairly impressed. Since this is about the 5th Telltale game I have played… I’m still fairly impressed. Despite not knowing much about The Walking Dead show/comic I was able to enjoy this original story and each of the characters along the way. All were relatively well written and new pieces of story were never totally expected, though somewhat predicted. Clementine, in particular, is absolutely the sweetest little girl in the world and really felt like I wanted to take care of her in these dangerous times. To do my best as a pseudo father to protect and teach her survival and morals. Unfortunately, it wasn’t without faults, had characters become invisible, causing me to get soft locked, along with some characters just being unacceptably irredeemable.
The 400 Days DLC was kind of meh and didn’t really care for it. Might be setting up Season 2.
Lewd? Not for a second.
Recommend? Yes, if there was a TellTale game to play, it is this one.
Status Changed: Beaten > Completed
Honestly, this game never really caught my eye until the Nyakuza Metro as before it never really seemed to have anything interesting. This is the very reason I couldn’t believe how much I actually liked the base game with the kind of sassy, but cute, little girl in the hat. Interactions between various enemies, bosses, and the world was just kind of heartwarming and fun as well as generally solid game play. I did feel the air attack was a bit wonky and that most of the worlds should have been more free roam instead of ending once you get your time piece. The Nyakuza Metro is definitely my favorite part of the game and outfit to customize with. Plan to play more once I have a little less backlog to tackle (or in needing to warm the heart). Probably my favorite game out of this challenge.
Lewd? It sure isn’t.
Recommend? Yes! It could have been a little better, but still a great time and an enjoyable adventure with girl in the hat.
A classic arcade game where your goal is to deliver people to their destinations as fast, wildly, and dangerous as possible without actually hitting any other cars and objects. Surprisingly difficult, though it doesn’t quite teach you half of all the techniques either, annoyingly enough. I had heard this was a classic game before and that it was good, but for some reason no one talks about how great the soundtrack is. I did not, for one second, to have so many decent songs listed with a variety of genres.
The Live Action trailers for this game had me hyped for this game and was the main reason to start this series. It’s only a shame it turned out to be so underwhelming. I was already prepared as I heard all of the bad things about it. The gameplay in general was good, but didn’t really get a good enough chance to use them. The world somehow felt more shallow and constantly travelling to other sectors felt like a bit of a pain. The story is incredibly short, and is only lengthened if you do side missions which don’t always add a whole lot. To step up the fact that some of the DLC could have just been part of the story, but whatever. The ending in general just didn’t feel like it resolved anything or satisfying.
Lewd? Not that I remember.
Recommend? Listen… it’s not terrible, but it doesn’t hold much of a candle to Human Revolution. So, at a discount it can be some worth to those who like the newer portions of the series. But can’t recommend at regular price for sure.
Easily one of the great modern 2D fighters at present. The combat is great, an ever growing (pay for) roster, visually appealing, and it doesn’t hurt if you are a DBZ fan either. I have already reviewed the PS4 version, so I won’t go into much detail. The PC port seems to work fine and have no issues with online play. My only gripes are personal as I have no rival to face and just don’t get the joy of facing randoms.
Recommend? Absolutely. Marvel Vs Capcom had their chance, but DBFighterZ just did it better.
We finally got here, to easily my favorite entry in the Halo series. True enough my bias is that it was the first I have played in the series, but the level design was truly amazing, great dialogue, and overcoming the ever so difficult feats. Legendary truly made you feel as much. Now the issues start falling with much of the issues of the MCC… the fact that they didn’t really fix any problems in this port of MCC. I.e. Issues with teleporting rockets and grenades into friendlies being the bigger one, as well as no real improvements for some of the designs.
This was however my first time playing through the Anniversary version of the game and it was amazing to see a classic modernized into beautiful landscapes, designs, and cutscenes. The only issue is the gameplay for the multiplayer was changed to be more like the modern Halos which are, in my opinion, subpar and far too similar to other shooters.
Lewd? Cortana is a cute naked-ish(?) AI, but nothing lewd past that.
Recommend? Yes, absolutely yes. Great campaign and fun multiplayer. Only wish the difference between controllers and Keboard/Mouse wasn’t so great.
June Challenge Me #4
One of those games that I held some interest when it first came out and never got the chance to play it. Luckily it rolled it’s way onto Steam.. and well here we are. I specifically remember seeing old shows about gaming review this game and it was every bit as weird as they explained it. A sort of classic Japanese weird with both the game, story, and art. I did expect it to have more challenging gameplay, but a pleasant surprise as it was more… relaxing to just roll around as you slowly make your ball bigger to ridiculous proportions. Something else that took me by surprise was the great soundtrack that I feel know one has ever mentioned. Perhaps not enough people played it, but excellent music to go along with this chill adventure.
Your dad, the King of the Cosmos, gets a little to “crazy” during one of his self only space party and destroys every heckin’ star in the system. So he makes it your job to roll up objects from the Earth to recreate all the stars.
Lewd? No lewd, just chill.
Recommend? Yes, a nice break from all that hard backlog killing to a more chill kill.
May Challenge Me #4
Convoluted and crazy story lines are really my thing as a fan of both Kingdom Hearts and Metal Gear Solid. It brings to question why I’ve been putting off MGSV and Ground Zeroes for so long. Still, your challenge put it right in front of me and my craving for it only grew. It felt a little weird being back, especially since there was the slow-mo save for yourself. Even not having David Hayter being Snake just felt downright weird. Even so, I quite enjoyed another Tactical Espionage experience and will move onto Phantom Pain once I get through the side missions among other goals.
Lewd? Nope, except maybe Snake’s butt ( ͡° ͜ʖ ͡°)
Recommend? Kind of short story-wise as it is only one mission. However there are all sorts of scenarios to play which can provide more gameplay and fun. Hopefully, it doesn’t cost too much to buy as it is more of a prologue to Phantom Pain.
May Challenge Me #3
Metroidvanias will always be a favorite genre, particularly because then tend to be pretty great. This one is no exception, though I don’t hold it as highly as others have made it up to be. Solid game play and beautiful environment with fitting music makes this a success. However, I wasn’t the greatest fan of dealing with an escape level every time a temple was completed or the abrupt ending after the third temple. Don’t get me wrong, it wasn’t a bad ending. It just didn’t really present itself as the final level, otherwise I would have done more exploring. My preferences may go towards darker metroidvanias like Hollow Knight, Castelvania, and Metroid, but I will certainly look into getting into the sequel game once time allots.
Recommend? Generally yes, not so combat heavy, but solid platforming and level design.
June Challenge Me #2
“Everything is terrible” the Game… or at least for a good portion of it as I tried to survive my way down this not-so-lazy river. Often found myself going onto an island only to have three wolves tell me I came into the wrong neighborhood. There isn’t a whole lot of direction (aside from the path of the river) of what you can or should do. Which, fair enough, one trying to survive is not going to inherently know what to do, how to treat, or how to build necessarily, so it only built the immersion despite it feeling a little rough. Yet, when I did finally survive enough days and get myself by a little easier, there was a form of gratification. Like an accomplishment feeling for not only surviving, but starting to do well and gather necessary gear/raft modifications. Something I didn’t really expect to like. It also did some great pairing of music to what was a southern U.S. survival adventure down a mighty river. There is definitely a strong chance I will do some more survival runs on this game, but sometime in the future. A great, but struggling, time.
Recommend? Yes, for those who want a challenge in a survival setting. The sense of overcoming the odds truly makes the obstacles along the way worth it.
May Challenge Me #5
This game combines magic and machine as you are tasked with stealing a powerful relic for a mysterious stranger. You will face things such as guards and locks to zombies and magical traps. It doesn’t really matter how you get through most of them so long as you complete your objectives. Though, much like Dishonored, it is beneficial to be as sneaky as you can.
Every series has it’s first. This one was completely and %100 okay. Like a straight 5 or 6/10. It’s greatest downfall is time. It’s age and just stealth games were pretty rough at the time it came out. For it’s time it was great as it incorporated interesting mechanics. Still, I found the stealth quite inconsistent and at time frustratingly difficult. The story was alright, but the cutscenes never appeared for me so I was missing very important and interesting pieces of story other than what the objectives would give me.
Recommend? Not really, kind of outdated.
Usually I am pretty excited to try new, weird, and niche fighting games, but this… this was just downright unenjoyable. Maybe there is a good game underneath it all, but it does not convey the move list, controls, or even a decent practice mode. Instead you have to figure out how to get to the local pvp mode and then figure out how to activate the second person.
Past that, it seems various women who like to wear risqué clothing develop powerful abilities after a catastrophic event by some powerful witch-like being. They are also granted these little girl sidekicks that fight by their side behind them. This causes issues as their attacks intercept your 2D character to cause confusion with so many bodies in this 2D fighter. I couldn’t even tell what was going on in characters stories as they did not stand out or make much sense.
Lewd? Very revealing clothing that only gets worse as they make actions. Yes.
Recommend? Sadly, no. I really root for all sorts of Fighting games, but this isn’t one of them.
May 2020 Hey! Listen!
I really gotta start writing these out a head of times. My reviews and writing deteriorate when I leave it to last minute… wait haven’t I said this before… have I gone back in time or am I doomed to repeat it? I suppose I have enough time to speculate that, so onto the progress!
It seems the Spring Cleaning event wanted me to return to Rapture (what is this the 10th time?), but this time Remastered \o/ … A shame remastered only really means a buggy mess that likes to crash, but hey we got a few puzzle levels to play with and a documentary that no one asked for :shrug:. Yup, you have plenty of chances of having this game to crash on startup, on save, on load (I lost an hour’s worth of playtime due to not separating my saves more), on death, and pretty much whenever it feels like (spoilers: it feels like it a lot). Still, I do always like a good excuse to return to what I would say is an iconic and well made game. I don’t really know if there were any real improvements otherwise, nothing that noticeable anyways. The puzzle levels were neat as they were less focused on combat and more about using what you have to get to your goal.
Lewd? A splicer complains about there being semen on everything, but other than that… nope. ^_^
Recommend? Not this variation, now would you kindly go play the original over the remaster?
My disappointment is immeasurable and my day is ruined. What I thought to be just a regular side story branching off of Human Revolution turned out to be a money grabbing mobile phone game now on PC. I remember when these sorts of games first started coming out (DMC4 for instance) in droves once we started approaching smart phones and oh how I hate them then and hate them now. You can feel the presence of the microtransactions and how they meant to take every dime they could as you would have ended up buying guns, ammunition, and consumables through the online store.
You play a sort of non-important middle man that once worked for the bad guys of Human Revolution. After breaking free from your previous employer, you seek to bring justice and find a way to survive. Stealth, action, and augments are still the core gameplay along with choices.
Onto the actual game, well… it’s certainly limited by the target platform. The graphics were jarring between how great Human Revolution was and this game, gameplay having a very similar issue. Largely it was dumbed down, passable, but not overly engaging. To boot, it doesn’t even finish its own story as they likely counted on releasing future episodes. Can only wonder why that didn’t happen.
Recommend? Not really, as I mentioned it is unfinished from a story point and doesn’t offer much into the actual world building.
Though I have beaten this game prior, Spring Cleaning event brought me back to do more fist punching. A beat-em-up with a little bit more silly take as you can play and unlock a plethora of weird characters (including Dr. Karate and even a Robot Unicorn [might be DLC]) as you face your greatest enemy… the milkman. The game is fine enough if not feeling a little grindy as you have to beat up enough enemies to level up without getting two shot by the level boss. Achievements were pretty easy as most are either complete levels, find ‘x’ things, or use ‘x’ character’s ‘y’ ability ‘z’ times.
Lewd? You can end up fighting nudists or play a character that controls enemies by kissing them… but it’s all mosaic so not so lewd.
Recommend? For a cheap price you can get some cheap fun, yes
I had just finished a couple decent of Winged Cloud’s Sakura games that were actually above decent… until I came to this. This mess of a story is about what I would normally expect coming from their studio. Low effort, cheap story, with generally bad dialogue. Randomly having your character break the 4th wall just isn’t amusing unless the character has an actual premise for it.
Anyways, you play a foxgirl who wants to interact with human society instead of being locked in the mountains with her teacher. However, humans don’t take too kindly to outsiders and she finds herself at their mercy except for a valiant knight who knows honor rather than hate. Either way, booby anime with uninteresting story.
Lewd? As one expects, yes, entirely girl’s love based.
Recommend? No, not really.
I think I generally enjoy Sakura Gamer installments better because it feels like there is a semblance of writing ability and substance put in. Maybe it’s because it seems to reflect their own visual novel process and interactions with consumers. You continue where you left off in the previous installment where you successfully made your lewdy VN and not only working on a sequel, but must sell your product at a market convention. However, being a developer is not how it’s all cracked up to be as your character focuses on the negative comments of a game and a particular person that defames your stall.
Again, it really seemed to have genuine writing as your character must face thought provoking comments about the relationship between a business and it’s consumers. How one grows as an artist and learns to continue on.
Lewd? Yes, entirely girl’s love based.
Recommend? Genuinely yes, it’s not the best work out there, but decent enough and certainly better than it’s prequel.
Back at it again with a completely subpar VN. Though there are some okay-lessons/themes in this, it just generally brings about an uninteresting tale. It starts out talking about this legendary knight that basically saved the world until she finally sets down… that isn’t you. Instead you are the daughter of this great knight who only wishes to become a great knight like her mother… only she hasn’t done much and will do very little to actually become one. Taking your mother’s sword you go on your adventure only to be tricked by a thief and your whole goal is to catch them.
As mentioned, the story is just not great, the pacing and climax just are not consistent. Furthermore, the characters feel the particular blandness that Winged Cloud is known for.
Lewd? Staying true to a lewdy booby VN, yes. Girl romance options only.
Interestingly enough, they improved on the first Sakura MMO. The particular nowhere-ness the first plot had in its isekai adventure, the second totally fixed. It was a relatively self-contained plot, that still allowed an overarching plot to be present while not overtaking the tale. You are once again Viola, a once normal Japanese woman now transported into the game where she was a powerful and sadistic dark witch. Unlike the previous game she sticks with her character a bit better as an all powerful character along with her allies. In an attempt to figure out the mystery of her transportation to the game she finds herself enveloped in a quest to solve a mystery thief of a precious soon to be wedding jewelry.
This was surprisingly decent and almost seemed to take some pointers. It may have inconsistencies between writing in art, but none the above average.
Lewd? Sure enough, yes. Female romance routes only.
Recommend? A genuine yes.
Once again following the Sakura MMO series, you are reaching the end of the mystery behind your transportation to the world. The story has a mix of action, drama, and character development that I would almost congratulate the developers for. It truly embraces its potential in the fantasy game universe it holds itself in, though I believe it could have used a little more variety in attacks/abilities thrown by your squad.
Lewd? You know it, once again you have potential female only romance routes.
Recommend? I would say the second game is generally better, but the is a close 2nd. Yes, recommend.
Well, you certainly don’t play these games for the story and it is especially true of this one. It’s not particularly exciting as you play a regular dude who works as a cameraman. A failure to capture images of the latest idol, an awkward accident, and a broken camera and you suddenly find your average life thrown into a wild ride as you learn the existence of succubus. Not only that, but take a particular interest in you. Still, I was relatively impressed with some of the art as it was a higher quality. It even had a few decent scenes and jokes thrown in.
Lewd? Very much so and by far the lewdest Winged Cloud game of all.
Recommend? If you are into this sort of thing, then yes.
I’ve already reviewed this game before when beaten, so I’ll focus more on the DLC and completion aspects. This… took longer than I would have preferred. Sure enough there were side collectibles to find and challenges. However, since I had originally beaten this game on it’s hardest difficulty… I was stuck on it in order to achieve the rest and the DLC tombs. This wouldn’t be so much of an issue if dying didn’t mean restarting at the last fire you sat at or entry to a tomb. Not to mention you have to beat each DLC tomb three times by doing the time attack, score attack, and story completion. Sure the tombs were decent enough, but maybe not at the price they were selling them at. It also seemed the new gear/abilities you gained didn’t really do much, particularly at the post game I was at.
Challenge Me #2, SGWIN Beaten: End of May, Completed: Beginning of June
My first impressions of this was that it had an Alan Wake sort of feel as far as narrative goes. Much to my surprise it the developers were actually the ones who made Alan Wake. It certainly felt much the same playing. Basically swap out a flashlight with time manipulation powers and it’s pretty darn close. That isn’t a bad thing either. The bad thing is the buggy and lag present in this game. It’s just one of those triple AAA titles you would make fun of for releasing in such a state as an elevator button vibrates intensely, AI can move and look funny, among other odd aesthetics.
The greatest and most aggravating issue of this game is that despite the game telling you to look and explore for clues that may affect the timeline and world build it is constantly reminding you about your task and where you should be heading. This certainly doesn’t help when there is another game I played along side it with a similar issue. Seriously though, every few seconds I was getting nagged at by an NPC or my character to go to target destination or complete objective. I understand the story has pressing matters, but part of the perks of a game is to be able to dilate your time a bit with exploration instead of hearing “Hey, Over here. What are you doing over there? Just be here. You’re trying to get that collectible? No! F*** that collectible, look at me and do this thing, screw what we said about exploration, do this thing, hurry, listen!”.
The very cool thing about this game (a personal favorite of mine) is that it features FMV cutscenes. However, not like your traditional FMV game since it still has in game cutscenes, but instead has FMV episodes that cater to your choices made prior. It’s completely segmented in a sense that you play your chapter of gameplay, then you have a junction for a major decision and then an episode to end that Act. Now the interesting thing is that the major choices that affect the game are not made by the protagonist, but instead you take control of the enemy during the junction and make decisions for them. This puts the player in an uncomfortable position as it would be intended that you think of the best possible move for them instead of your protagonist. Don’t get me wrong, I’m all for playing chess with myself. Although, to have to forget knowledge that your protagonist knows and the antagonist wouldn’t can be difficult when making these decisions. Regardless, I enjoyed the story (ignore my loved bias of FMV), though it wasn’t award winning, and the gameplay was competent enough. The guns were kind of bland, but the time manipulation powers made up for it as your tools to use, but not so much depend on.
Recommend? It may be a buggy mess, but an enjoyable ride none the less.
Challenge Me #1
I certainly appreciate getting challenged to a SuperGiant game as experience (Pyre) has shown that they know how to develop a game. The music, the art, the gameplay, and the story were all outstanding and proves this developer knows what they are doing. You play a used to be Singer and now mute who carries around a talking sword after an assassination attempt in a dystopian cyber world that is falling to ruin under attack by these robotic creatures. The gameplay is a mix between action and turn based as you combine the skills you earn in any manner and strategize your attacks. The music is probably the best part of this games as it is melancholic, serene, and simply mesmerizing (I listed to the ost before I played this game, and will listen to it well after). Same too could be said about the art as it mixes a level of detail, artistic style, and color that really bring this world alive.
Lewd? Hm… no.
Recommend? Very much so, truly a great game. Though the combat may not pique everyone’s interests, I have yet to hear of someone who didn’t like some aspect of this game.
Now this… this is the cyber futurist game I was looking for. It had so much more of a Ghost In the Shell feel with both it’s surroundings, graphics, and gameplay. Graphics may not be everything, but when creating a cyber futurist setting it certainly helps, especially when being put in a city. Much like rest of the series, you get to choose between stealthy and action approach, as well as varying augments and weapons to aid you on your path to vengeance. The world is open, not so much so that there is a lot of empty space, but enough to where there are plenty of side quests and interesting places to explore. The story and world building around you held a bunch of ethical and moral questions in regards to Cyber implementation of humans (much like Ghost in the Shell) while still keeping you towards your own goal on taking the lives that took yours (in a manner of speaking). There was a slight pacing issue near the end of the game, but enjoyed it none the less.
Lewd? Not a chance.
Recommend? I would highly recommend one this out of the rest of the series, particularly if you are into cybernetic games.
This certainly was an interesting trip. It kind of felt like a more ridiculous Baldur’s gate where you are in a typical CRPG setting where you can either be a rogue, warrior, or mage (though realistically you can assign your points as you want) and adventure off as the chosen one to defeat the great evil. The silliness comes in a lot of the encounters where you find a random cart crash between a dwarf and human bickering or skeletons dying by having existential thoughts. The game itself is pretty old school hard, particularly as a mage (as you don’t regenerate mana naturally unless you sleep, and buying mana potions or creating them can be expensive). The enemies too can be pretty brutal as even with some of the best stats and skills may not be enough to easily best many late game enemies. Fairly voice acted and decent art give this game a passing score on overall aesthetics. I would say my main issues were along the lines of ridiculously difficult rooms and final level where you fight many waves of enemies or the fact that you can’t reuse bottles after emptying them (in order to create potions you have to have an empty bottle, but whenever you drink one you seem to throw the bottle away… not very recycle friendly it seems).
Lewd? Not quite.
Recommend? Honestly, this game just doesn’t age well, and can’t really recommend it to the general public. Answer: No.
As a fan of Suda51, and even before then, I have always wanted to get my hands on this game. Even until up to the last minute of gameplay I did not know what to expect. You play as 7 killers from the group of assassins known as Killer7. This isn’t a regular group as they are basically different personas that you can change on the fly, level up, and resurrect. Each persona has their own weapon of choice and abilities to traverse the world around you.
The actual gameplay of this has you transition from third person movement to first person (albeit somewhat clunky i.e. turning your aim is not as accurate one might prefer.) shooter to destroy these explosion creatures known as Heaven’s Smile that stand in the way of you and your targets. Each chapter has you finding and facing off against wildly different targets that have their own theme and goals, but in the end manipulated and twisted by Heaven’s Smile. The game is as weird and don’t care attitude as most of the Suda51 games are known for. All in all it was enjoyable for at least a 1 time around, though I am unsure if I will ever go through it again.
Recommend? It’s always hard to recommend a Suda51 game as they tend to be weird and niche. I suggest a sale or a demo if able.
Kind of a generic puzzle game that just doesn’t give any satisfaction for completing a level. Move a block to capture up to three stars and the goal all the while avoiding snakes that track you. Generally pretty easy, but it seemed like some of the later levels were simply impossible to 3 star later on.
Recommend? Also No.
Rhythm game with an intensity that I have never experienced before. You are a creature going very fast down a lane towards your ever evolving enemy and must use the beat to survive. You will need to hit notes, shield bars, make sharp turns among other movements to get across obstacles. The music itself is pretty ambient and fueled by the sounds made by your interactions with obstacles, a sort of dark and heavy sound. I did find some of the visuals a little too intense at times where it blinded me slightly from imminent dangers. Something that can be overcome with a little replaying, foresight, and hindsight, but still is a bit distracting. Generally an enjoyable challenge, have yet to try it out in VR, but imagine it might be a little much and likely to cause motion sickness.
Lewd? No Lewd, only beats.
Recommend? Yes, an intense challenge that targets your reflexes, adaptability, and ability to see patterns.
A friend has been hounding to play Persona 5, and so in response I told him I would… after I play through the rest of the series. As opposed to the stylish aura the 5th installment gets, this one leans far more heavily on horror aspects as the world is being invaded by demonic forces. It still remains some silliness as you can contact enemies in order to give you their ever so valuable spell cards (needed to create more Personas) including but not limiting to dancing or flirting them to your side. You will not only be leveling up your characters, but leveling up your personas as well.
Synopsis: After a seemingly harmless game to summon Personas (sort of a spirit that has power in reflection of your personality [is this a stand attack?]) lightning strikes you and your fellow high school classmates. For the most part things are okay besides some hospital visit until the world is distorted and demons begin attacking you. Use your personas, guns, and melee to defeat these demons, create new personas, and destroy the person inviting these demons to this world.
The greater crime of this game is that it is poorly translated and explained. Most abilities don’t have explanations of what they do until you already obtain them. This becomes more of a problem when you need to sacrifice your hard-obtained spirit cards into personas who you wouldn’t know were decent or not unless you get a guide. Even then, most guides seem to be inconsistent at best. This holds true to knowing all the element types, contact successes with demons, and general path finding, and teammate recruiting (unlike most JRPGs, you can only recruit if you have room in your party, so if you already accepted everyone that came to you so far, you become out of luck and miss out on some greater allies). Still, as a JRPG it felt different from the rest with a great soundtrack.
Recommend? I’d maybe check out the re release that was put on the PSP (if able) as I assume it addresses most of my concerns. So, a solid maybe.
Legend of Zelda: Ocarina of Time
Hyaaa! Another generation of Link and easily the most important as it is the splitting point of the two major timelines. Even after all these years, there were still plenty twists and turns that kept me surprised and engaged. It was particularly interesting all the ways you got information or equipment in unique and unusual ways. You get your typical LoZ combat system and dungeon crawling progression.
This game certainly is a great entry in the series, but couldn’t help but feel the faults the lie in the game. Let’s get the meme and most well known issue out of the way… Navi. This wasn’t helped by the fact that a game I played alongside this had a similar issue. You’d almost constantly hear this fairy annoyance saying “Hey, Listen! Watch Out!” quite frequently and flash it’s name in your face. This was probably to help guide the player, but I don’t need this every five seconds while I’m trying to fight an enemy or make my way through the area that it’s telling me to go. 9/10 times it didn’t even give any helpful information. My other issue with this game is that some things that are required for you to get don’t seem like they are. I.E. Gaining a particular spell to enter a tomb, meant going to what would have otherwise seemed as a random exploration rather than a semi guided passage. This occurs in various other ways as far as solutions to puzzles or general combat. Otherwise the difficulty in this game is pretty tame and just sets up for an enjoyable experience.
Lewd? No, but everyone seems to want Link.
Recommend? Hyaa! (Yes)
Nailed it, I know. Thank you. Moving on.
Thanks to the Challenge Me this month to help expand my backlog assassinations.
Dating VN with mechs. What could have been great was squandered with the typical poor writing/visuals of Dharker Studios.
You are a new student at a mech combat school where wars are decided through a mech competition amongst countries. You find out that you have an unusual talent for syncing with your mech and assigned three female co-pilots that you must choose to train and interact with to assist in your battles.
My immediate issue with this game was the formatting of the template and words. The font and background for the words displayed looked as if they were meant to give the feeling of a grade school rather than a privileged and high-end combat school it sets itself out to be. The key to success in this game is finding out the personality type of each of your copilots, so that when you take that person into battle, you know what actions to take. Instead of slowly learning what kind of person each girl is and taking the time to know them, you are immediately told which on likes to get up close, which one likes to be tactics, and which one likes to decide as they go. This removes any sort of real development between you and the other characters. The one plus that this did have, albeit minor, is that the fights got more interesting as you met new ones. However, in the end it wasn’t much or enough to really make this a particularly great or good game.
Yes, potential lewdie nudie scenes available, though mostly nudie with some lewdie text. 😉
Challenge Me #4
A series I was also tempted to take on, but never took the time. A dark cybernetic future where you play JC Denton a cybernetic secret agent of sorts working to take on those who would terrorize the government. It’s not as black and white as conspiracies arise and these terrorists believe the government is responsible for the shortage of treatment for this illness. What is right, what is wrong? This is for you to decide as you must also make the decision on stealthy or action approach, lethal or non-lethal, and what upgrades and augmentations to assist you in your actions.
Generally, I enjoyed the game. It felt much like System Shock and appealed to my interest in this sort of cyber futuristic setting. Unfortunately, it has not aged all that well. It’s overly dark settings, plain scenery, and general lack of directions made it easy to get lost in this semi open environment. A particular dislike of the game was the general uselessness of tranquilizers as it was a over time effect rather than immediate, regardless of where it hit the enemy. This made stealth much more annoying. Certain augments/abilities could only be gained if you found the correct item. This potentially means you could go a whole game without a certain ability because you missed the specific item rather than letting you get points to distribute as such. The story was pretty decent despite these issues and each choice in the end had enough weight to consider what action JC should take.
Yes with a grain of salt. As mentioned, it is an older game and it shows. However, it’s gameplay and overall is good enough to suggest to those who enjoy the theme and willing to overcome an older game.
No, through you can hire a working girl… just don’t’ forget the soy.
A sequel to the original and instead of following a specific ending to the first it sort of combines all of them and puts it into the plot and setting of this. Instead of following JC, you are some sort of augmented trainee who is now put into service after an attack at your academy. You now face dilemmas between the World Health Organization and a radical church meant to free humans from bionic enhancements… among other factions living in this society.
I would easily say this was the worst installation in the series. On the up note, augments/abilities can use generally any upgrade item (aside from black market canisters) and your only real limit is your choice. You do however run into many of these and quickly find yourself with very little reason to do side quests that offer them as their value quickly drops. The combat is decent enough, and direction is generally clear.
On the worse note, this game is just generally a mess. This game spawned during a very awkward plastic-like time for gaming. It’s overall graphics were not good, permanently changes screen resolution without returning it to your preferred setting, and would mini crash you to the desktop on it’s very frequent loading screens (You would know this if you are a friend on Steam, as you would get a notification I was playing the game during my loading screens.). It also removes the ability to upgrade skills (hacking, lockpicking, etc.) which oversimplified the game a little bit and loses some of its interest. It does keep the multiple ending aspect of the series, but the choices that lead to those endings were all pretty terrible as were the endings themselves.
Lewd? Not even once.
I had previously beaten this game a while back, but spent just about the same time it took to beat the game added to complete it. At first look it seemed to be more lenient in it’s completion standards compared to it’s previous installment. This quickly changed when going into the gacha game known as figure battles that nearly require a fully upgraded meta team and on top of that a side quest that requires you to do nearly 90 replays in order to fully finish it. Still, it is done, dusted, and forever completed.
Challenge Me #2
A visually beautiful puzzle game that gives you perception and movement as your tools in order to solve these obstacles. It provides a relaxing setting with generally enjoyable challenges. I’m not too much of a fan of the narration your character does throughout the game.
Yes, Short, Sweet, Challenging.
Lewd? Lewd is just a perspective, one that is not seen here. After all what does a god need with lewds.
Challenge Me #1
I took quite a prolonged break from the base game, but was dragged back into thanks to the Challenge Me challenge this month. The extra plus side to this particular one is that you do only have the one map so this game doesn’t end up feeling like the job it can be if you play enough of it. It does have the same task as the original, cleanup a bloody mess, but adds new challenges to face such as disposing of the ever-problematic dynamite. A great change of pace to my usual games.
Yeah, though must be able to stand blood and all sorts of dismembered limbs.
Santa baby, the only thing coming down that chimney tonight is viscera.
Challenge Me #5
Rhythm based roguelike that requires both practice and groove to feel the rhythm of the game and your enemies. Despite my greater regret, I’m not very good at rhythm games and thus took some time for me to get good enough to actually beat it. Still, very enjoyable with a neat little story. I really enjoyed the fact that you do get to unlock more characters that jam to their own beat, something I would like to see in more games today. It also has a great soundtrack, which is often a very make or break for games of this caliber.
Very much yes.
You get your fair share of bones and beats, but nothing in the sheets. ( ͡° ͜ʖ ͡°) (That means no).
Puzzles! And a lot of them. Had to define what “beating” this game meant as completing a pack of puzzles, but in a game with thousands of achievements will certainly take time to complete. Floating pieces on the side of the board to pick from so they don’t become stagnant, a tray to organize pieces better, and various tools that provide general quality of life. This includes all variations of Pixel Puzzles games to buy, and if you already own a variation it should be automatically updated into the Ultimate game itself. With it being digital, you also do not worry about taking your masterpiece apart and cleaning up either.
Like puzzles, then this is the game for you.
You may be putting two perfect pieces together, but nothing that leads to lewds or nudes.
A highly anticipated remake as I had my fair share of issues with the original (mostly the final fight). Though it was a little bit shorter than I would have liked, I still absolutely loved the gameplay and new designs of all the characters. Nemesis was just as aggressive and scary this time around as his pursuit was just as vicious as his last. The new dodge ability, although a bit strong, required great timing and knowledge of your enemies. Even in later runs I still didn’t have it down perfectly, but was useful against the larger horde of enemies and the ever dangerous Nemesis himself. Again, I wish there was more content, but I still thoroughly enjoyed the gameplay that was there and think it was well worth the price. Further emphasis were put onto characters as Carlos gets a more consistent in interesting role as well as his own ability opposed to Jill’s dodge mechanic (a solid right hook 😉)
Absolutely, a more focused and modernized version of a RE classic should be great for both new and old fans. Though there was some cut content, so for those who loved the original may find issues with that. I wasn’t so hung up, personally.
Proof that Resident Evil Multiplayer games in the age where multiplayer is so much more prominent always fail. In what could have been just another installment of RE: Outbreak (a survival multiplayer game that held various scenarios, but released in a time when multiplayer gameplay wasn’t so viable) series was turned into a poorly made 4 v 1 game that only wishes it could be Dead by Daylight. You either pick Mastermind or Survivor to play in each match and goes through up to three rounds. Each round must complete objectives (first: puzzle pieces, second: security override, thirds bio research destruction and escape) while the mastermind uses a deck of spawns to delay and efficiently kill the survivors. It is purely time based, any damage or death loses the survivors time, while killing enemies and completing objectives granting time. Survivors can respawn. The Survivors have a base set of skills and inventory space to loadout at shops. Masterminds have decks of spawns as well as unique summons to them (various bio weapons unique to them).
The greater issue to this game is the inequality of the game. Survivors have a huge advantage as the mastermind cannot customize their deck until having leveled up considerably, furthermore you have to level up a mastermind to unlock the next, so for the first x hours you will be stuck with Annette Birkins with a default deck before you can get the next. You’ll have to play many more hours before you even have a chance to provide a challenge to even base survivors. With all these issues you can figure that the game is relatively dead despite their promise to continually update it with new characters and maps.
Not a chance. Really a waste of what could have been when they could have used the time to improve R3make or even introduce another Outbreak game. Guess it shows another reason they ended up including it “free” with R3make.
Challenge Me #3
Certainly in the same vein of the rest of the serious at it continues to grow exponentially sillier or more chaotic. I definitely appreciated it’s relative shortness as it can get quite stale, particularly noticing it when I was attempting to complete it. I wouldn’t go as far to say it was my favorite of the series, but definitely an enjoyable ride… plus you get to play as Gat.
Yes. Saints Row craziness in a fun bite sized adventure.
Not a chance in hell.
A Rogue-like Dungeon Crawler that draws much inspiration from older Legend of Zelda games amongst the rest. This game was recommended by a friend and at first I enjoyed the Zelda like adventure. However, the realization of the rogue-like aspects eventually diluted its potential and felt like another run of the mill game. Had it been more of a scripted and beginning to end game rather than just a continuously reincarnating character, it might have had more significance and impact.
It’s decent enough, but not particularly special. I can’t really recommend it, but not enough to say it’s bad.
Plunge your swords, but no lewds.
A weird Point and Click adventure that follows a fairly fantasy adventure in a world based from a book. You are a prisoner of Carthage sentenced to die, until you escape and set to seek revenge and freedom from the capital city. As most Point and Click adventures I have played so far, the solutions to various puzzles and progressions can be unclear or down right bizarre. Unfortunately, I ran into a problem with travel on a map where after selecting the destination it would not progress. Occasionally Alt+Tab would make it move a small amount, but was inconsistent at best. As I could not progress with no solution in sight, this somewhat charming game had to be dropped.
Not in this state.
Lewd? Skimpy clothing, but nothing more.
Steam R18 Mentions
Cockwork Industries: Complete I felt this was too lewd to actually generate a panel to even link this game and feared it might even break some rules set by BLAEO. It was more lewd than your typical VN, and suppose you might even get that form the main title. The main character wins a Willy Wonka like adventure with a company that focuses its effort on enhancing sexual adventures. To very little surprise you get your own escapade in this game in a very cheesy story line. The characters have their own personalities and routes that have not much more depth than the clothing they where. Generally decent.
Certainly a long anticipated game for many including me, despite only having actually beaten the original somewhat recently. FF7 is beautiful! In terms of graphics it truly is a marvel. Since it only sets in Midgar (in the original that was only about an hour or two of the gameplay) a lot of the story gets fleshed out. I was particularly happy to see members of Avalanche actually have some character story and development to them, but I wasn’t always pleased with all of the voice acting (only Wedge really).
Getting to re meet Aeris/Aerith, Tifa, Barrett, and everybody else again felt so fresh and amazing. Lack of surprise encounters means you don’t have to deal with excess battles you don’t want to fight, and the action jrpg aspects mixed with some ATB aspects flowed well. The game does have a slightly more serious tone, but still keeps quite a lot of the silly charm the original had.
My greater issue with this game is the robot hand section did not need to be fleshed out above all things. Merely an annoyance that last too long. As well, the addition of these a new plot device was introduced. Whispers, which was sort of talked about in the original. They seek to correct any changes they attempt to do. It sort of feels like a cop out, to make the viewers believe they are changing the story, but actually not. SPOILERS: As well in the end, it gives the sense that there will be major changes down the road, but it’s hard to say at this time. Either way, it gives a sense of unease. Not a major issue here, but Sephiroth is just about every where in this game instead of making an eventual dramatic entry. The plus side to this is You actually get to fight Sephiroth for the first time in FF7 (human form). Still, they are getting a tad bit over excited and teasing us a little too much.
All in all, I loved this game and can’t wait for the announcement of the next episode. Though I do have some concerns how they will handle a more open world, I will put my hopes into the future of FF7 Remake.
So much yes.
I mean drag Cloud is cute along with Aerith and Tifa, but nothing too lewd… unless they chop it off. 😉
There was a bit of a rollercoaster ride with this game. I love the premise of being a member of Organization XIII #13 Roxas (which Organization #13 is probably my favorite part/group/plot) of the series. Working for the bad guys and finding out what kind of nobody you really are. As opposed to the rest of the series, the inventory/skill system is once again revamped to panel management where you are essentially playing tetris to fit everything you can. As well, the story is now mission based where you complete various objectives per mission. This was a bit off setting, but not so bad until you get an excess of the ever so terrible investigation missions. These missions involved you looking for small differences or unique pixels in the worlds you visit in order to determine the situation there. Unfortunately, it can be hard to figure out what exactly needs to be investigated and the end results of your investigation can be minimal and slow paced. Past those the combat is still solid and the boss fights are rather enjoyable. Story wise, getting to see Roxas, Axel, and Xion enjoy ice cream on the ledge of a tower created quite an enamoring set of halcyon days to follow.
Yes to fan favorites of the series, but nothing to go out of your way for.
Nope, got it memorized?
March 2020 Business as Usual
Not a particularly great VN, but it is relatively simple and short with a small twist at the end. You are typical otaku who quit school after a “harsh” rejection. One day after buying your favorite lewdy video game, you run into a naked girl who is in panic by the fact that she is naked. You eventually take her in and a relationship of sorts (depending on your choices) forms.
…It really is that basic and with its relatively uninspiring story and premise, I would have thought this was free to play. Perhaps it’s the potential lewd content that we are paying for? Hm… meh.
As I said, it’s not bad, just not particularly interesting or innovative.
Recommendation? Not really, maybe for the equivalent of $1.
Lewd? Kinda. A lot more implying lewd than actual lewd besides a few basic nudie scenes.
The long-anticipated sequel that reinvented and modernized RIP AND TEAR! The latest installment in the DOOM series not only confirms that it is connected and a continuation of all the previous games, but also improves on everything that came before it.
Movement has not only become essential, but amazing as you now have the ability to dash twice (either ground or air) and can now leap from bars to increase your mobility while destroying the demons in your path. A lower ammunition count has you utilizing your full arsenal giving the game a decent difficulty increase without particularly going down the path of making bullet sponge enemies. This also forced the need to use the chainsaw in order to refuel ammo supplies. I didn’t mind this too much other than having to deal with a specific enemy, and I will get to that in a second. As well, each weapon has its own particular perk against certain enemies. For example, you can now throw grenades into the mouth of a Cacodemon and it will automatically stagger (unfortunately it has a cartoony ‘gulp’ sound effect) or to more easily destroy a part on an enemy.
Enemies as a whole were enjoyable and recreating enemies from DOOM II were generally given abilities for the better. Its where new enemies came in that there were particular issues. Tentacles that pop out of select areas on the ground require a face (imagine the tentacle having a face) full of buck and only pop out when you are within range with barely amount of time to dash away (if the surrounding area allots that). The Marauder came out to be this badass enemy, that very quickly turned into an annoying fight as he has a impenetrable shield and the only real way to deal consistent damage is by attacking him during a very specific windup. This not only interrupts the natural flow of the games fast pace freedom and is generally unenjoyable. Other than that, most enemies had their own interesting play to add to the various arenas, with the slight downside of some of them not being as intimidating as they once were.
The Soundtrack is great as always and provided suitable and fitting background music to your environment and obstacles.
The story has quite a bit more lore as it is firmly and officially inserting itself and it’s prequel into the DOOM timeline. The biggest problem with story is that it skips several years between DOOM (2016) and DOOM Eternal where much has changed and they don’t really explain what happens between then and now. You can find some documentation of events that have happened during that time, but it doesn’t seem satisfying. On the other hand, it is a fact you can get over quickly as you get into the action.
Recommendation? Overall Yes, the fast-paced shooter with a good balance of difficulty and badassery give a great thrill. This is particularly great if you are a fan of the series, FPS, and don’t mind the limited ammo count (which seems to be the more common issue that people have with the game).
Lewd? No, no need for lewd. Only Rip… and Tear.
There isn’t too much to play of this currently as there is no single play, limited player base, and matches you join will often require you to download an excessive amount of assets to download.
A sort of cut episode and justly so as having it integrated seemed out of place and kind of random at that. Essentially the combine has a constant artillery strike against a town on the coast. Your task is to stop the artillery fire before you can move on with your mission. There isn’t too much to say about this other than that it is short and generally more Half Life 2 without really adding a whole lot. There is a commentary mode, where you can activate commentary icons to find out what they have to say about this level and generally making the game. I wasn’t particularly interested, nor did I feel like standing around to listen to some small random fact about this whatever of a level.
Recommendation? I mean… I’m pretty sure it just comes with Half Life 2, so I can’t really recommend against it as it is just more Half Life 2.
Lewd? Nothing past some nude headcrabs ( ͡° ͜ʖ ͡°)
A surprisingly decent VN coming from Dharker studios. The writing was decent with good visuals and a not entirely terrible premise that they often run themselves into. You are a woman manager who runs a lingerie shop. Due to a recent event you need to hire help to run it. Enter the three, potential, love interests. Three beautiful women who, for one reason or another, wish to apply for the job. The issue comes that you can only choose one, and depending on how you communicate with them decides how well the worker you chose fits the position. This is also one of the few Dharker studios games where someone (either you or your “party”) are actively trying to get in your pants. To put it better, you are generally just getting to know these girls as you make decisions on what to say and have them do at their job. True enough you have temptation thoughts, but that isn’t entirely out of reason for your average person in this situation. Not to mention even the protagonist tries to wipe away such thoughts, fully knowing her professional role and social standards. Overall, I was kind of impressed with this game and its writing and visuals.
Recommendation? Yes, it may not have the most exciting story, but it was one where I didn’t feel the want to skip through it all as soon as possible.
Lewd? Very much so. A fair bit of lewdy, strictly, women scenes and variety.
Alright, so despite getting all the achievements prior, Tripwire studio decided to release another bit of content to make me get just a few more. Biolapse is another map where it’s a bunch of small maps that you travel randomly between once you complete a wave. The bigger issue is the fact that it consists of mostly one to two small rooms. This never seems to be enjoyable and adds an uninteresting amount of difficulty as you don’t have much option for movement.
Either way, it is done and dusted and %100 again. Hopefully it stays that way.
Recommended? Not this map in particular.
Side scrolling, Rogue-lite, SoulsBorne inspired game. You make your way through a series of levels that are generated differently every time with various drops and weapons/abilities/items to switch out to better your journey to face the king. As you defeat enemies and quickly make your way through levels you gain a special currency to use towards items/abilities to be added to the pool of drops and shops. Mastering the dodge, weapons, as well as combinations of abilities and items will help you as you will face relatively difficult enemies and boss battles. Once done with the main line, you are able to adjust the difficulty to not only do it again, but to face greater challenges ahead. The most offsetting bit of this game is the sort of humor that kind of just gets thrown in there. It doesn’t fit very well and seems a bit forced. A lot of the humor is interaction based, so you won’t have to face it more than you choose to.
Recommendation? Yes, fans of rogue-lite and Souls/Borne game will feel familiar settings and gameplay.
Lewd? Not even once.
To be honest… I didn’t think I would actually beat this game. A simple concept of going down a well proved challenging as you have a gun strapped to your boot and must destroy or avoid enemies on your way down. You have the option of stomping on them if they are safe to touch, which in return restores your ammo, or destroy them with your shooty booty. Either way, doing so will increase your combo counter until you touch a solid surface. A higher combo means better rewards, being more money, bigger ammo capacity, and health. This not only promotes strategy of when and how long to hold a combo, but also getting good enough to do this as you are falling through the various enemies and traps that lay below. There are 4 main areas in total, excluding the final fight, each have their own distinguished design, music, and enemy types that lay in your path. The transition between levels give you a randomized pool of upgrades to choose from which can make or break your run depending on your level of skill. As well as you go down, there are time stop rooms that will not interrupt your combo for landing, stops all enemies in their tracks, and either provides a money crystal or change in gun type with a health or capacity bonus for the rest of the run.
With all that information, this is actually quite a difficult game, and after many (many) runs only beat the game once.
Recommendation? Not for everyone as it can prove to be frustrating and maybe a little too simple in concept. However I do recommend it for a healthy challenge.
Lewd? Though you appear to be naked as you are all one color, there doesn’t seem to be anything past that. At least you have boots on.
FINALLY! After many years and several playthroughs of losing data on memory cards, not having a memory card at all, or having my PS2 laser die on me… I have finally been able to beat this game. Despite having to replay the beginning several times without actually making progress… it was worth it. I thoroughly enjoyed the story as well as all the characters that I had learned about by playing every other spin off Final Fantasy VII game besides the original (You are my boy, Zack). Though a major plot twist was already spoiled to me long ago, I was still surprised about all the other ones I found along the way. I also liked the combination of serious story telling while still being able to ease in the potential of silly dialogue or events. kiss King Dragon.
The combat holds pretty well for JRPG standards and most of the cast is likable and had to decide who to use as my main team. Though I started with Cloud, Aeris, and Tifa, my team eventually changed to gun only partners with Cloud, Barret, and Vincent.
The greater downsides to the game are more due to its age, among a few underwhelming or boring characters. Firstly, yes, the graphics are old and as about polygon as they get without being straight colorless shapes. Second, trying to pace the last point of no return was difficult as I got carried away with the story and wasn’t able to grind out in order to face the more difficult side quests. Though doing so would cause an issue of making the final boss far too easy considering how powerful you must be to face the Weapons. Third, grinding is a thing, and it’s not particularly been smoothed out at that day and age, nor is there a way to continue the world after or reset to a safe point without an alternate save.
Another downside is that some of your cast… just isn’t that interesting or good. Vincent for example has terrible Limit Breaks (ultimate attacks/forms) which render him uncontrollable once you use them. This goes for a few other characters, or their character just isn’t interesting as a whole.
I do plan to play through the game again and again with an ever changing main team and finally breed the ultimate chocobo, buuuuuuut FFVII Remake comes out soon and that will likely hold my attention for a while.
Recommendation? The graphics and battle system are a bit dated, but anyone able to get past that will be able to enjoy an iconic story and game in RPG history. I don’t believe it to be the best, but pretty damn good.
Lewd? Hmmm, maybe for trap Cloud and a tub full of muscle men ;3
With Half Life: Alyx having released that month, I decided to take some time to actually play the sequel to the beloved PC game Half Life. I had my issues with Half Life 1 and was hoping to see some improvements… and I did… I also saw some issues as well.
Overall, it takes place after Half Life 1 and you find yourself in quite the dystopia with the Combine controlling humanity. Though your efforts were not in vain and you are revered as a savior, Gordon Freeman. Combat is still fairly consistent, as well as general level design (if not better)… until you get to the ever so long airboat section. Still ever level felt generally necessary and never had the feeling “is this over yet?” (again omitting the airboat). Though I did have some issue where every chapter felt like, “Hey here’s this new mechanic/weapon/mission type. Do this for every encounter and then never again after that”.
The story telling has improved greatly, and the dialogue is great. The great downside for me (omitting the airboat) was character… more specifically Alyx. They really forced her in as a love interest, and she’s alright, but she doesn’t really do anything other than serve as a way to tell the story since we play the ever mute Gordan Freeman. Even the actions she does, likely could have been handled by our smart crowbar-wielding scientist. My dislike of her only grew in Episode 1, but we’ll get to that in the right place at the wrong time.
Recommendation? Yes! Quite enjoyable, and still stands pretty well compared it it’s prequel.
Lewd? Nope, but watch out for that crowbar flying at you from down the hall…
It’s more Half Life 2, but this time you are handcuffed to Alyx who insists on believing she is helping all the while being in constant danger to the world around you. Probably my least favorite entry to the Half Life 2: Episodes as it just doesn’t feel all that great and levels are not terribly interesting.
Recommendation? I mean yes, only to proceed to the much better episode.
Lewd? Not a once.
More Half Life 2… but we are finally free of Alyx. What’s better? We get a kick ass Vortigaunt sidekick for quite a bit of it as well. The levels were interesting, challenging enemies, and a thrilling final fight. Can’t say much more than a great Episode for the second installment of the series.
Recommendation? Very much yes.
Lewd? Nope, but protect your gnome
After so many years, there is finally another Half Life game. This time you are Alyx Vance, my previously detested character of the series and it’s in VR. Certainly a bold move to go to a technology that is still very much in it’s infancy (it also questions if this is something they plan to continue supporting), but they handled it quite well and showed how VR technology could be a little bit more matured and smooth. Being able to draw on surfaces, gravity pull items from the ground, and a mix of enjoyable gunplay and reloading made for a rather pleasant experience. Unlike most VR games, this was actually quite long. I believe my initial run took me about 9ish hours when most other VR give me 1 or 2.
I’ll have to admit, Alyx grew on me a little more this time around. Maybe it’s because I was in control of her actions and so it felt like she did more than be a potential mission failure was nice. Her dialogue was also fitting of the Half Life universe and her character.
Recommendation? I wouldn’t necessarily go out and buy a VR just for this game, but if you already have one, definitely a worthy title to add to your VR collection.
Lewd? Nothing outside of the combination of a marker, a flat glass surface, and your imagination.
Halo Combat Evolved
We are back, but this time outside of reach. Halo Combat Evolved is the original Halo that started it all. As it being the first, it has many issues. The campaign is easily one of my least favorite of the series as most of the levels re use rooms and hallways to an excessive extent. This gets to the point where the only way you can tell you are going the right way is by the either still living enemies or the corpses you use to to breadcrumb your way through. The level design in general isn’t great. Often you find yourself in an open hallway, no cover and a pack of enemies waiting for you. This might not be an issue on most difficulties but does not provide much strategic play.
The more unique thing with this game is that at a push of a button, you can switch between the original graphics as well as the remastered. Using remastered graphics can cause issues as objects that have bigger more shapely sizes in the original can block shots in what appears to be the open spaces in the remastered. As well, remastered option gives you the ability to find these terminals that give cinematic lore snippets. This does have a downside as it does not pause the game, and enemies can still kill you while you are watching.
The multiplayer aspect leaves a weird taste in the mouth. As it was the first multiplayer of the series, it undoubtedly had kinks. Boy… is it bad, but it’s the sort of bad that made it fun. Fun, because it didn’t really feel bad if you did poorly, because it just didn’t feel it mattered as much.
Recommendation? Overall yes, the game set what is known to be a great and unique series, highly revered to this day.
Lewd? Aside from the snarky data covered nude AI you carry in your head for most of the game… nope.
Puzzle game that throws you into the objective of saving the suns. You must collect solar energy orbs and shoot them into the nearby sun(s). Doing that all the while trying not to run out of fuel, heat shield, or being blown up by various objects. Each mission gives a potential three stars, though it is quite difficult as you need to meet either a time, fuel usage, or shield consumption criteria which knowledge of the map and the ability to use precise movements with the games physics in order to get the three star.
Recommendation? Eh, the game is okay, but never really felt satisfied by completing any of the levels. So… a hard maybe.
Lewd? It may get hot, but not lewd.
Legend of Zelda: Breath of the Wild
I finally took the time to get back into this game, beat the final main dungeon and face off against Calamity Ganon. This game receives a lot of praise, and I’ll admit I did enjoy it. It is solid. However, I don’t believe it to be as great as many pushes it to be. Yes, it is very open, being able to climb everything is interesting, and the wide variety of weapons that can break provides a situation we don’t’ really face quite the same in the previous entries. However, just because it is big doesn’t mean it didn’t feel empty. Finding 900 pinecones (korok seeds) doesn’t warrant all the empty space that I felt was there. The large number of small shrines doesn’t warrant the main dungeons lack of substance. Further the combat system doesn’t warrant the absolute bore of boss battles that the game provided. The boss battles felt they required very little skill and were barely unique besides the one element they reside with. Furthermore, the last boss battle is a joke if you complete the story as you are supposed to, as it reduces his health by half and provides just as much difficulty as the bosses before him. This makes me feel like I should just run up to the final fight (which you can) from the start of the game and fight him then to at least enjoy the fight a little more. Again, it is a good game, but as far as my rating is concerned it does not meet the hype and praise that people give it.
Lewd? No, but Zelda does ask you to eat her frog. ( ͡° ͜ʖ ͡°)