Dog’s profile


#26 FEBRUARY 2026

Where Winds Meet

46.0 hours playtime, 23 of 34 achievements


#25 JANUARY 2026

Cassette Beasts

19.3 hours playtime, 87 of 123 achievements


Coromon

30.8 hours playtime, 44 of 80 achievements


A Plague Tale: Requiem

16.9 hours playtime, 24 of 35 achievements


Super Woden: Rally Edge

14.0 hours playtime, 26 of 26 achievements


BLAEO YEAR #2 - 2025 RECAP

Total Assassinations: 39
Total played hours: 871.0 hours
Most played games:
1st - Hades II (93.4 hours)
2nd - Methaphor: ReFantazio (90.2 hours)
3rd - Clair Obscur: Expedition 33 (75.9 hours)

2025 played games progress
29% (11/39)
71% (27/39)

Loved/Liked: 28 (69%)
Personal GOTY: Clair Obscur: Expedition 33
Neutral/Mixed feelings: 10 (26%)
Disliked/Hated: 2 (5%)
Dropped: 0 (0%)

2025 review bar
19% (7/39)
50% (20/39)
26% (10/39)
5% (2/39)

Total games added to Steam library: 45
Won on SteamGifts: 12
Other gifts: 2
Backlog balance: +7

2025 Overall backlog progress
9% (74/821)
33% (273/821)
1% (8/821)
55% (446/821)
2% (19/821)
2024 Overall backlog progress
8% (63/771)
32% (245/771)
1% (9/771)
57% (438/771)
2% (16/771)

Final verdict:
I consider it to be a good year backlog-wise. Even if the net backlog counter is still positive (+6) and I played fewer games compared to 2024 (39 vs. 44) and for less time total (871 hours vs. 973), the % of unplayed games went down (-2%), mostly thanks to the fact that I managed to add only 45 games to my library this year (vs. 87 in 2024).
The actual big change, though, is that, last November, after 8 uninterrupted years, I finally decided to cancel my Humble Bundle/Choice annual subscription. Consider that I checked and I saw that at the moment more than half of my unplayed games (241 out of 447) come from HB subscriptions.
So yeah, let’s say I managed to keep my backlog HP bar from growing out of control and that I hopefully put down a solid base to actually start chipping at it next year.



#24 DECEMBER 2025

Nobody Wants to Die

6.0 hours playtime, 20 of 26 achievements


Shotgun King: The Final Checkmate

88 minutes playtime, 9 of 110 achievements


Late Shift

85 minutes playtime, 5 of 20 achievements


Moon Hunters

6.8 hours playtime, 22 of 47 achievements


#23 NOVEMBER 2025

Death’s Door

10.7 hours playtime, 18 of 24 achievements


Stray

5.3 hours playtime, 12 of 24 achievements


#22 OCTOBER 2025

Hades II

93.3 hours playtime, 50 of 50 achievements

Review

As I expected and anticipated in my early access review back in March they addressed the only issue I had with the game at the time by creating a proper ending for the game that gave meaning and purpose to the gameplay loop. Plus they added a few more features that made the whole experience feel even more complete.

I’m really really happy with the game.


#21 SEPTEMBER 2025

Clair Obscur: Expedition 33

75.9 hours playtime, 55 of 55 achievements


Hollow Knight: Silksong

62.8 hours playtime, 47 of 52 achievements


#20 AUGUST 2025

Nine Sols

32.9 hours playtime, 35 of 35 achievements

Review

TBA. Sadly I'm still not inspired to write reviews.


Doom: The Dark Ages

18.1 hours playtime, 25 of 28 achievements

Review

TBA


Beyond two souls

10.3 hours playtime, 22 of 45 achievements

Review

TBA


#19 JULY 2025

Metaphor: ReFantazio

90.2 hours playtime, 30 of 44 achievements

Review

TBA


art of rally

16.0 hours playtime, 30 of 43 achievements

Review

TBA


Heavy Rain

9.2 hours playtime, 32 of 56 achievements

Review

TBA


#18 JUNE 2025

The Witcher 3: Wild Hunt

71.4 hours playtime, 45 of 78 achievements

Review

TBA


The Plucky Squire

9.2 hours playtime, 19 of 24 achievements

Review

TBA


#17 MAY 2025

Assassin’s Creed Shadows

60.8 hours playtime, 46 of 54 achievements

Review

The premise is that the only Assassin’s Creed I’d played before this was Assassin’s Creed 2, and that was many years ago. Furthermore, I knew little to nothing of how the whole series evolved over time, so I didn’t have any particular expectation about this game. I only knew it was well received — better than the previous titles had been — so I added it to my wishlist and I was lucky enough to win it on SG.

Long story short: I enjoyed it.

I really liked how vast and immersive the world is. The whole setting feels real: the various cities, with the people that bring them to life, the impressive castles (I didn’t know I loved Japanese architecture this much), the wilderness and breathtaking sceneries. That’s what astounded me the most: how once you leave the beaten path, you find yourself immersed in an impenetrable bush, exactly as you’d expect from a land that hasn’t been fully corrupted by human presence yet. It just feels right, and it’s probably the best open world game I’ve played in that regard (not that I played many, but still).

Gameplay-wise, I was less impressed, instead. There are two playable characters: a shinobi and a samurai. The shinobi has a classic assassin style, with parkour, stealth kills, and such, which make it very similar to the protagonist of the other game I played. The samurai is basically an unbreakable walking wall; he smashes through almost any enemy with little to no effort. I felt a sort of dissonance playing with this one, not only because he seems unfairly strong, but also because his playstyle really clashes with that of the first character.

This feeling of dissonance was then exacerbated by the story. They built the game as if the two characters were equal, both with strong motivation behind their actions, to the point that once you’ve unlocked both, apart for a few very short sections of the game where you don’t have any choice, you can play with whatever character you prefer. But to me it didn’t feel like that at all. In my opinion, the shinobi’s story had a much stronger premise compared to the samurai’s one, so it made little to no sense to favour the latter in the major quest line.

I’m not saying it’s not fun to play as the samurai. Actually, it reminded me a bit of For Honor, and I liked that game at the time. But this one simply jars with the general perception I had of the game. I wouldn’t have made him a playable character and had him be more of a secondary character instead.

Another thing regarding the plot. We have to deal with two parallel narratives: (1) the one you often forget about: you being someone who’s reliving memories of the past through a simulation; (2) the one that almost the whole game revolves around: you being the very characters which those memories belong to.

About the first one: when I started the game for the first time, I was shown a very interesting cinematic, showing some sceneries, but filled with glitches and such at the same time, and a voice telling something along the lines of “they’re lying to you”. Then I ended up in the hub where I could select the memories of different AC games, including the ones I didn’t actually own. This whole thing really piqued my interest, but I soon realized that there was nothing more to it. They basically relegated the whole lore behind the assassin’s creed simulation to the memory selection screen. The game itself makes no mention of it, with the exception of a handful of secondary missions that are easily missable since their aim is to collect shop currency. I found it quite disappointing.

Concerning the second one: despite the strong premise I mentioned before, it fell a bit short in its delivery at the end. There’s a huge build-up about taking revenge on a group of men who basically took everything away from the protagonists, but the way they end up dealing with them and, most of all, their leader, felt a lot anticlimactic. (Mind that I played with the canon story option activated right from the start, so the “big” choices of the game were taken automatically by the characters. I assume you have a say in that if you can choose yourself)

To make things worse, after that quest line ends, you’re left with just a few personal quests for each of the main characters which feel more like side quests rather than main ones, and then the game just ends, leaving you hanging there like that. I just hope there will be more development and a proper closure to the story with future DLCs.

So, overall, I had fun playing it, but it undeniably left me a bit unsatisfied. Despite that, I would still recommend it.