Gotta Beat' Em All! Lengray’s profile
Another month, another few games beaten and … twice as many added to the Backlog of Doom! For a change, I played through two great titles and two disappointing ones. I guess I just expected more from games with high ratings.
My first experience with the DotHack universe, I really liked this RPG and tried to play it like when it was originally released, leaving a few months between episodes 1, 2 and 3. For those who are not familiar with series, it mostly takes place in a fictional MMORPG called The World. You log in and out of it when you're logged off, you can access ingame emails, news, forums and a card game. The story revolves around a virus spreading in The World which puts people in a coma in real life. While the combat felt repetitive and easy, there is no grind required and it's very simple to play. I can't compare this HD version to the original PS2 one but it all felt very sharp and smooth. Episode 4, new in this version, is much shorter than the other ones but serves as a nice epilogue.
This was the first game I got on Origin a few years ago and it was high time I played it. I had quite a few jump scares and the camera, placed very close, forces you to constantly look around. The guns felt powerful and varied but it took me a while to realise the ammo drops you get depend on which guns you own. I really enjoyed the enemies' designs and how they move through air ducts to get to you from above. However, I didn't really like the fact that the hero, Isaac, is mute and just gets to do what he's told. And there's a puzzle I got stuck on mid-game and that broke the rhythm. Didn't like that either.
I generally like VNs but this one I had a hard time getting into. The core Narcissu trilogy was alright but the other stories just felt like more of the same. This game tries too hard to be sentimental and while I’m as compationate as the next guy, I felt something was off in the way the characters behave and how it all ends. It didn’t help that just before, I had finished reading Flowers For Algernon, which did make me cry. One annoying technical issue is that this game uses a launcher to start the different stories and the settings are not carried over from one story to the next. And finally, the art is very minimalistic: a tiny window and lots of reused assets.
The store pages says "a third-person exploration game ... a poignant and beautiful journey that crescendos at the source of life, and perhaps result in an understanding of death." Quite pretentious isn't it? In fact, there's not that much exploration. You play as a vixen, listen to a guy and his wife talk about his memories of his dad, and collect stars placed in the different levels because ... I don't know. The fox is looking for her missing kit but spends her time looking for collectibles. Another thing that completely broke the immersion for me: the fox can double jump! On the plus side, the game is quite pretty but was made in Unity, an engine I don't really like.
PC Euro Truck Simulator 2 • The Elder Scrolls Online • Tokyo Xanadu eX+
3DS Pokémon X • Project X Zone