Progress in February:
Mostly finished games. I thrown in some bigger games that I feel worth mentioning, even if my progress is close to nonexistent with them.
I took my bloody sweet time with this game, bought on 20 Dec, 2013, finished in the first days of February. It is a weird game. It just gets incredibly boring in act 1, I started a dozen if not two characters with or without mods, and reached act 2 with only 3. Finished with only one. I love the secrets, I love the spells, passive tomes, but feels so smooth by how it runs and how it looks that while the content is pretty good, the gameplay is something mediocre. Diablo 2 was dark and threatening and interesting, and here the story is cliché, and while the individual enemy sounds are well designed, the effects sounds are lacking the oomph. Like being on the other side of a closed window. Lightning gently buzzes, while Diablo 2's lightning crackles with raw power. + the oversmoothed enemy designed just made everything feel kind of fluffy, but it's possible that this is inevitable from the art style.
It was very, very hard to look behind this, and the uninspired level design. I would have loved it to be broken up more, with more waypoint portals, even if I didn't really use them. It was suck a killjoy running through the map, and more often than not just stopping to kill 2 enemies, then again 10 seconds running for nothing. (The desert-shipyard area was especially atrocious in act 2)
And this is why I feel that I'm in trouble with the game - mechanically I would love to play it for achievements too, but the gameplay usually boils down to "Click on what is moving around and preferably don't die" while just gazing at the screen. I'm not sure what I want out of it, maybe League of Legends spoiled me with timing, resource management and a thinking opponent, maybe a try on higher difficulty can be rewarding. Normal's close to endgame gave almost what I wanted.
Dark Messiah of Might & Magic
24.8 hours, no achievements
This game is weird but so awesome. Bough on 21 Dec, 2014, but I couldn't even start it up on win7, sadly. I don't know what happened, but it worked without any change on win10, so I was overjoyed.
In short: the game is a bit lacking in content, as expectable from its age, but the mechanics, options and design absolutely makes up for it in fun. The story doesn't even worth telling, usual cliché saviour of world with an expectable twist.
What is "lacking": I would like to have a bigger world. I know it is as it is, but everything is so good, that expanding/retouching the game could make it blasting on the charts. You have city level, crypt, sewer, cage, top of mountain, the usual mandatory ones. I really liked the city design, I really would love to see this game with multiple cities, roaming… like mix of Dishonored and Oblivion (better cities than Skyrim), quests and an expanded world.
and what is so awesome that I would like to see more of this: besides the nice level design and tons of secret areas, the combat. This game is basically a brawler, where the white knight gets murdered while the resourceful sellsword will thrive. You can kick enemies off cliffs, into conveniently placed spike traps, throw oil jars at them and set it on fire, collapse a roof on them, set off traps, freeze them (or the ground, causing them to hilariously slip), throw barrels, shovels, brooms at them. Fight dirty but effective (archery sucks). And the game is absolutely amazing at doing this, and melee combat on its own is nicely done with power attacks, blocks, various swings. Also, spell interaction with the world is pretty amazing - barrels can be set on fire and fire will spread to barrels (or enemies) close in a few seconds, spiders will fall off from the wall if they reach a frozen spot, you get a rope-bow that is required at some points to get farther in the main story, but also useful for getting to many secrets. All around a great game. (And surprisingly not as broken as I was told, had 2 sound-loops that got resolved after ~20 seconds, one massive freeze, and a few weird bugs)
This one was weird. Graphics are okay, but the trailer and screenshots show a different picture of the game a it really is. For example, in the whole game there are only three (?) times/locations when you can die, and it's far from the horror it is being portrayed on the screenshots. People go crazy for spoiler reasons, and you want to do your stuff because reasons. The gameplay is mostly running from room to room picking up items, hovering on the screen to find interactive points / items, then run to other room with the picked up item. The story was interesting, but the gameplay - in my opinion - is horrible. It's like a super simple point and click game - hunt items, use items, move between places, and solve puzzles (avoiding death is also a puzzle) but as this is a 2D sideways game, it involves running through empty corridors and using elevators quite a lot, not just clicking on the screen-changing "move" hotspots. I swear 70-80% of the gameplay is spent with looking for items or running between locations, and I honestly don't know why this upsets me so much. I don't know what I expected. Changing environment, enemies hunting me, occasionally needing to hide or something. Or just crazypeople walking around and doing interesting things, but no - they have fixed locations, fixed, looped things to say before / after their involvement in the main story.
The very small development team - maybe just one person, I'm not sure I remember well - explains these potentially great, unexplored ways the game could have went. It wasn't a bad game, but for me it is a game I rather remember to and talk about because of the great plot and story idea, than ever touch it and replay.
It is awesome, simple as that. Also fuck that kickable wall, it makes no sense unless a height of a 6 year old's eyes is around a grown-up's ankle :D
Nothing much to say, it was an awesome point and click game with really cool animation, art style and a lovely story. Small team, likely the reason for the game being so short. I'm really looking forward for their games in the future.
I think many of you have this game as it was free to pick up around it's release, and it is completely free for Android. It's astonishingly beautiful, has an eerie atmosphere with great sounds, uses old Norse speech with subtitles. At it's usual €2.5-3.5 price during sales it's totally worth, even with its short gameplay time, around 2.5-3 hours for the first play.
If you find it too much, just play it on your mobile or emulate it with something as it's legally free. As a point and click it works great on both systems, and is a wonderful experience.
Another mobile port, and another being pretty good at it. The gameplay is simple - explode the safe, and crash piggy banks on your way to unlock further levels. It's a well done, fair game, you get exactly what it is shown, has no bugs or issues. The sizzling of the gunpowder on fire, explosion of barrels, sound of cannons fire gives a great feel of a Rube Goldberg machine, and on some later levels you have to juggle one or two lines of gunpowder, knocking around a cart on fire - it gets more complex, but never really too hard or difficult. Can get a bit boring if you play it for too long as you essentially do the same thing on each (varied) level, so I usually played 3-5 levels at a time, kept me going through most of January to finish in February.
Embers of Magic
2.5 hours, no achievements
Free VN offspring of an another game (Brilliant Shadows ) - feels a bit like a trailer, showing a little slice of a big world . I just love Ithaqua Labs' art style, and quality of voice acting - I found their Perceptions of the Dead first about a year ago, so this was an easy yes after the discovery queue recommended it. It was good, and a reminder that I maybe should pick up their proper, buy-to-play games eventually.
2.3 hours, no achievements
A shooter that originally wanted to be Deus Ex 3, then got turned into a weird, but standard military shooter with augs. Has some identity issues about stealth, hacking and shooting, because shooting solves everything, and even though they are present, neither stealth nor hacking is well implemented into the world.
As it is free, it's your poison, but I would rather recommend avoiding this.
Nice little arcade game with easy 100%, but according to reviews it's free somewhere else.. so I guess play for the 100%. I can't say anything bad about it, but even the good things are only that it's easy to 100%, easy to finish and it work without issues. A solid, but very forgettable game.
1.0 hours, no achievements
Eh? Short, the gameplay is nothing much (walk around and click on items) with some monologue with okayish VO, and a pretty intereting ending.
There is spoiler-free walkthrough in the guides section - it's nice to click around and listen to what the protagonist has to say about it, but it's not fun in a sense that it's worth figuring out steps/triggers (they are not super logical). If you play it, check the bookshelf thoroughly. Has a lot of cool references (and kind of sadly that's the best part of the game)
Unfinished, but worth mentioning because took some time of my month. Getting through it nicely (and slowly) and it is really cool, I like it :)
Unfinished. Started it for a PoP challenge but I'm not so sure I like it. Fighting random group of thugs for xp and unlocks is weird compared to AA, and the open areas and the riddler trophies will make it hell if I want to collect them all like I did with the previous game. Feels like dumping a way too big world on the player… I think I should just ignore side objectives and play some of the main story, various unlocks will ought to help me figuring out those frustrating trophies too.
Barely started in multiplayer with a friend, will likely restart because some update.
Oh boy. I loved the demo. So much that I clinched my teeth and paid all that 20$ to them before raising the price. Reasons for that: they don't plan to discount or bundle it, 20$ seemed reasonable in that financial situation of mine (highest price I paid for a game, tied with a kickstarter or two), the game looked like it's worth that price and it was a direction and type of game I wanted to support because it is rare, and I loved it.
So, after not playing it because I know that games with planning, intricate research and a deep system for optimalization is a dangerous rabbithole for me, we started it, about a year after I played the demo. I was lost. But after 2-3 hours I kind of figured it out. Then caught myself a day or two later daydreaming about conveyor belts and furnace placements. I'll see how I will manage playing and not playing the game, as well as not being obsessed with it while still trying to play it :D It's a great game.
I'm just scratching the surface, so far interesting. And slow. So, so very easy to set up an okayish setup at start where you earn money and advance your skills, but it takes time and it's booooring. It will open up later with the occult I guess, but there is no reason not to improve my reasoning / health / financial situation when it's the easiest, but it slows down the game. Not really a "roguelike" but rather a cardgame that is randomish as random as dealt cards can be, it feels to have an awfully slow start compared to how long a game can, and will be ( I guess 10 hours minimum for my first cult to succeed. And 10 hours as 10 hours with that cult , previous experience not counted in.)
So, trying to get myself past the slow, but imo too safe start, but I have high hopes. In having hopes it is similar to Factorio, but Factorio proved itself very, very soon that it can be interesting and keep entertained/occupied. Here mystery shrouds the game. Mandaloregaming on Youtube had a pretty cool and mostly spoiler-free video about it that I can recommend, that gave me more motivation than the early parts of the game itself.