adam1224’s profile

The listing will get quite messy eventually. As there are no other states for the game than two (in)different kinds of completed, I made a category for endless games / roguelikes, where progress is hard, and the journey can be just as fun as the destination.
I’ll mark them as beaten after 10-15-20 hours, depending on the game and how I feel about it, because at the end of the day, game’s role is to entertain. From many Steamgifter’s point it’s more important to give a decent try to a game, to have fun than necessarily finishing it. And while I don’t want to leave The Banner Saga halfway through and call it done, I do plan to do that with some roguelikes, because I will likely never force myself and grind and practise and master it in days or weeks. I just play them as a drop-in-drop-out game, maybe progressing further, maybe not.

Being so late with the April report, it’s a surprise for everyone! :D

Hotline Miami 2: Wrong Number

13.4 hours, 12 of 29 achievements

It was an awesome game - though in general it felt a bit clunkier than the first one. Stucking on environment relatively often, duo-character being locked out of the level, some weird stuffs happened. Some mechanics were and are still broken - like getting close enough dogs and heavy guys just teleport to you to kill you, it's possible that they teleport over shots if they are in grab range.
The gameplay was great though, many characters got different bonuses based on masks used, giving a tactical approach and customization to those maps. Also, fuck dogs in games, they are the worst. Nothing like a disco with pulsing neon lights and darkness, to house 3-4 black dogs that are invisible in the darkness, are rocket-propelled and do a teleport-instant kill ( important, because you can't counter it with your own melee weapon) Why are always dogs the fucking annoying, quick and deadly enemies with a hard to kill gimmick? ( Shank also had infuriating dogs. Same with The Marvellous Miss Take)

Tick Tock Isle

5.5 hours, no achievements

Funny, light-hearted story shared between two points of time. Timetravel, get items, use items to solve issues, play a few minigames and that's it. Animation and art is nice, characters and stories are good, but it's a pain in the butt to navigate the house. It's like having three and a half dimensions.

A Date in the Park

0.7 hours, 9 of 9 achievements

A really interesting point and click game that is unique on its own, short and memorable. Do play it!

Call of Cthulhu: Dark Corners of the Earth

17.2 hours, no achievements

This game was weird… quite old and in that era it was harder to follow games, but as I read this one stuck in development hell for a good while, and it really shows. Has parts about: walking around and using a slightly point and click-y system, investigative parts, puzzle parts, use the half broken sneaking system to save yourself parts (though these were the best), almost COD-like shoot everything parts, survivor-horror wannabe parts, minigame-boss parts ( defend yourself for X times or for a bit of time, then use environment to damage the boss, repeat Y times), getting lost in the caverns parts, and impossible to do without unofficial patch good luck though parts.
It is a jack of all trades game where most features end up being subpar, so all is left is the lingering feel of sadness how good it could have been if it focuses more on less. Do play it if you're interested, or a fan of Lovecraft, but I would not convince anyone that they should play it. 3-4/10 objectively, 6/10 if you really try to like it and look past all the serious issues.

Progress in March.

It was a fairly slow month as I had a lot of other things to care for, but the results are still not too bad.


19.3 hours, 36 of 36 achievements

It's a very interesting game. It's a puzzle platformer with some metroidvania elements, but not enough to be called a real metroidvania. The whole game is centered around magnetic forces - same repulses eachother, different attracts. Through the game the player unlocks 4 items that are mandatory for progressing in the fairly linear game - 3rd gives the ability to free roam, and 4th one is used for one secret and bossfights. There are no metroidvania shortcuts, or need to backtracing other than collectibles . Speaking about bosses - there are no enemies, only a handful of bosses in the desolate tower of Teslagrad. In the end, it was a great experience. The story is told through theatre pieces and the collectible scrolls, the gameplay is tight and pretty hard, and there is beauty in the abandoned environment, where only stray electricity and still-operating automatons can be found. The first game since Aquaria that presented a world where you're the only one "of your kind" and everything is eerily empty yet beautiful, and you unfold the story that happened in the past.


11.8 hours, 8 of 15 achievements

"Build your JYDGE" is the most important sentence in the game's description and in the gameplay.
The game is simple. You got a mission, a location, enemies, and solve it. Kill targets, save civilians, gather intel. Successful missions unlock stuff, money collected on missions allows you to buy stuff.

Then the crazy thing starts to happen, the game shows its depth (and in some way, need to grind/repeat to perfect). Each map has a main goal that completes it, and two side objectives, and each of the two can be achieved in individual plays. Sometimes you need to be sneaky, other times you need to able to withstand fire, or to be fast.

And here comes the "Build your JYDGE" part into the picture. By the time I finished the game I had : 11 types of weapon fire modes, 13 types of special fire modes, 25 weapon mods (pick 3) 32 cybernetics (pick 3.) The resulting customization allowed me to use high damage heavy bullets that pass through walls but don't harm citizens, from double their normal range range. While being invisible in the shadows. Or use a plasma shotgun and have perks that gives me 50% more hp, armor, invulnerability at the start of the level, and the ability to just walk through walls, crashing them down.

The game has 15 levels with one mandatory and two optional side missions, but as you progress through them, you unlock higher difficulties(4 for each level) - same map, but enemies are stronger, placed differently, often completely changing the goal. Hostages appear instead of just killing gang leaders, hostages get scattered, optional mission changes from kill everyone to be undetected.
At the end, the game has this gameplay loop: play level, get upgrades, use available upgrades to so other missions by having a better suited loadout.
If you enjoy games about gradually unlocking more stuff and then cherry-picking what you think the best is for your mission, this game is a treat.
Also the game has a bad habit of serious gatekeeping at the end, you need to complete all 3 objectives on all 4 difficulties on most of the levels to reach the requirement for the final level(s.) It's not a huge issue because while it uses same levels, it really shakes them up with new objectives, but if you really just want to rush through it - although not really recommended - there is a way in the options menu to drastically decrease medal requirements for unlocking next levels.

Sparkle 2

7.7 hours, 9 of 14 achievements

It's like Zuma and the others. It's addictive. I played all 7 hours in one sitting. I have some regrets about my choices but damn it was fun. Really, the colours, effects, speed, sounds, they really got the design well.
Also, interestingly, the same guys made JYDGE two years later :)

The Darkside Detective

24.2 hours, 30 of 30 achievements

This game was amazing, but at some points I felt like my brain turned into a sponge. I won't get into details too much.
Basically the game is about an underappreciated policeman part of the laughing stock division of the PD, The Darkside Division. Despite how many supernatural cases he gets into, most of the people are not even willing to register that something is up. Often not even his all-heart, not-much-brain partner either. It's part buddy-cop story, part time crazy supernatural stories, and the remaining (about 70%?) is puns and jokes and references.
Seriously, I have this high gameplay time because I had trouble keeping up with the jokes, wordplays and puns. The stories are great, the point and click part is very reasonable , but I don't know how they could pack so much (painful) creativity into this game. And I say this while loving puns.
It's an awesome game. 10/10 if you like silly, but stylish investigations with lots of puns, but seriously, stay away if you have issues with puns.

Spec Ops: The Line

38.6 hours, 49 of 50 achievements

I have troubles understanding why this game is on a pedestal. While its anti-war message is kind of unique and omg there is a twist in the story, it's a 6/10 third-person shooter with a 7/10 story.
The gameplay is average. While there are some unique set pieces and memorable locations / levels (and mandatory turret sections, awww yeah) it's just a cover shooter, and not even a really good one. For some (console…) reason they set up multiple functions to the same buttons, and it often breaks the flow of the game. You want to charge at someone and vault over a wall, but you pressed shift too soon so you melee the wall and get shot down. You hold space to run, but also space to get in cover. And for some reason the "run --> cover" option barely works (needed 2 playthroughs to get cheevo for doing it 10 times) , you need to stop from running to a halt, then press space to get into cover. And you often get shot down while standing still just for a second.
You have two squadmates who are pretty cool on easy difficulty, but a liability on hard. They can and will try to kill what you order to be killed, but they just "slide" out of their cover into the crossfire of 3 enemies to kill the 4th. They don't keep the cover between the enemy and themselves if the enemy goes around - they are in cover once, they will stay there no matter what. And if they are downed, they need to be healed (by animation, you can not be in cover-mode while healing, so you can just hope they dropped behind a stone or something that is big enough to block the enemies' bullets just by being in the way,) and if they are not healed in time, you can just reload the last checkpoint.
The game still taunts me with it's final, FUBAR difficulty, after finishing it on hard I feel I have a better understanding on its systems, but the game has such a weird, janky control system to it and some straight-up bullshit, unfun sections that I really doubt I'll return to it.
I won't recommend it to anyone when they ask about games I think they should play. It's the play if you want to play it, your poison - category for me.

Progress in February:
Mostly finished games. I thrown in some bigger games that I feel worth mentioning, even if my progress is close to nonexistent with them.

Torchlight II

109.7 hours, 89 of 119 achievements

I took my bloody sweet time with this game, bought on 20 Dec, 2013, finished in the first days of February. It is a weird game. It just gets incredibly boring in act 1, I started a dozen if not two characters with or without mods, and reached act 2 with only 3. Finished with only one. I love the secrets, I love the spells, passive tomes, but feels so smooth by how it runs and how it looks that while the content is pretty good, the gameplay is something mediocre. Diablo 2 was dark and threatening and interesting, and here the story is cliché, and while the individual enemy sounds are well designed, the effects sounds are lacking the oomph. Like being on the other side of a closed window. Lightning gently buzzes, while Diablo 2's lightning crackles with raw power. + the oversmoothed enemy designed just made everything feel kind of fluffy, but it's possible that this is inevitable from the art style.
It was very, very hard to look behind this, and the uninspired level design. I would have loved it to be broken up more, with more waypoint portals, even if I didn't really use them. It was suck a killjoy running through the map, and more often than not just stopping to kill 2 enemies, then again 10 seconds running for nothing. (The desert-shipyard area was especially atrocious in act 2)
And this is why I feel that I'm in trouble with the game - mechanically I would love to play it for achievements too, but the gameplay usually boils down to "Click on what is moving around and preferably don't die" while just gazing at the screen. I'm not sure what I want out of it, maybe League of Legends spoiled me with timing, resource management and a thinking opponent, maybe a try on higher difficulty can be rewarding. Normal's close to endgame gave almost what I wanted.

Dark Messiah of Might & Magic

24.8 hours, no achievements

This game is weird but so awesome. Bough on 21 Dec, 2014, but I couldn't even start it up on win7, sadly. I don't know what happened, but it worked without any change on win10, so I was overjoyed.
In short: the game is a bit lacking in content, as expectable from its age, but the mechanics, options and design absolutely makes up for it in fun. The story doesn't even worth telling, usual cliché saviour of world with an expectable twist.
What is "lacking": I would like to have a bigger world. I know it is as it is, but everything is so good, that expanding/retouching the game could make it blasting on the charts. You have city level, crypt, sewer, cage, top of mountain, the usual mandatory ones. I really liked the city design, I really would love to see this game with multiple cities, roaming… like mix of Dishonored and Oblivion (better cities than Skyrim), quests and an expanded world.
and what is so awesome that I would like to see more of this: besides the nice level design and tons of secret areas, the combat. This game is basically a brawler, where the white knight gets murdered while the resourceful sellsword will thrive. You can kick enemies off cliffs, into conveniently placed spike traps, throw oil jars at them and set it on fire, collapse a roof on them, set off traps, freeze them (or the ground, causing them to hilariously slip), throw barrels, shovels, brooms at them. Fight dirty but effective (archery sucks). And the game is absolutely amazing at doing this, and melee combat on its own is nicely done with power attacks, blocks, various swings. Also, spell interaction with the world is pretty amazing - barrels can be set on fire and fire will spread to barrels (or enemies) close in a few seconds, spiders will fall off from the wall if they reach a frozen spot, you get a rope-bow that is required at some points to get farther in the main story, but also useful for getting to many secrets. All around a great game. (And surprisingly not as broken as I was told, had 2 sound-loops that got resolved after ~20 seconds, one massive freeze, and a few weird bugs)

The Long Reach

12.8 hours, 15 of 15 achievements

This one was weird. Graphics are okay, but the trailer and screenshots show a different picture of the game a it really is. For example, in the whole game there are only three (?) times/locations when you can die, and it's far from the horror it is being portrayed on the screenshots. People go crazy for spoiler reasons, and you want to do your stuff because reasons. The gameplay is mostly running from room to room picking up items, hovering on the screen to find interactive points / items, then run to other room with the picked up item. The story was interesting, but the gameplay - in my opinion - is horrible. It's like a super simple point and click game - hunt items, use items, move between places, and solve puzzles (avoiding death is also a puzzle) but as this is a 2D sideways game, it involves running through empty corridors and using elevators quite a lot, not just clicking on the screen-changing "move" hotspots. I swear 70-80% of the gameplay is spent with looking for items or running between locations, and I honestly don't know why this upsets me so much. I don't know what I expected. Changing environment, enemies hunting me, occasionally needing to hide or something. Or just crazypeople walking around and doing interesting things, but no - they have fixed locations, fixed, looped things to say before / after their involvement in the main story.
The very small development team - maybe just one person, I'm not sure I remember well - explains these potentially great, unexplored ways the game could have went. It wasn't a bad game, but for me it is a game I rather remember to and talk about because of the great plot and story idea, than ever touch it and replay.

Full Throttle Remastered

9.6 hours, 40 of 40 achievements

It is awesome, simple as that. Also fuck that kickable wall, it makes no sense unless a height of a 6 year old's eyes is around a grown-up's ankle :D

The Little Acre

7.6 hours, 27 of 27 achievements

Nothing much to say, it was an awesome point and click game with really cool animation, art style and a lovely story. Small team, likely the reason for the game being so short. I'm really looking forward for their games in the future.

The Frostrune

6.8 hours, 20 of 20 achievements

I think many of you have this game as it was free to pick up around it's release, and it is completely free for Android. It's astonishingly beautiful, has an eerie atmosphere with great sounds, uses old Norse speech with subtitles. At it's usual €2.5-3.5 price during sales it's totally worth, even with its short gameplay time, around 2.5-3 hours for the first play.
If you find it too much, just play it on your mobile or emulate it with something as it's legally free. As a point and click it works great on both systems, and is a wonderful experience.


21.6 hours, 30 of 30 achievements

Another mobile port, and another being pretty good at it. The gameplay is simple - explode the safe, and crash piggy banks on your way to unlock further levels. It's a well done, fair game, you get exactly what it is shown, has no bugs or issues. The sizzling of the gunpowder on fire, explosion of barrels, sound of cannons fire gives a great feel of a Rube Goldberg machine, and on some later levels you have to juggle one or two lines of gunpowder, knocking around a cart on fire - it gets more complex, but never really too hard or difficult. Can get a bit boring if you play it for too long as you essentially do the same thing on each (varied) level, so I usually played 3-5 levels at a time, kept me going through most of January to finish in February.

Embers of Magic

2.5 hours, no achievements

Free VN offspring of an another game (Brilliant Shadows ) - feels a bit like a trailer, showing a little slice of a big world . I just love Ithaqua Labs' art style, and quality of voice acting - I found their Perceptions of the Dead first about a year ago, so this was an easy yes after the discovery queue recommended it. It was good, and a reminder that I maybe should pick up their proper, buy-to-play games eventually.

Project: Snowblind

2.3 hours, no achievements

A shooter that originally wanted to be Deus Ex 3, then got turned into a weird, but standard military shooter with augs. Has some identity issues about stealth, hacking and shooting, because shooting solves everything, and even though they are present, neither stealth nor hacking is well implemented into the world.
As it is free, it's your poison, but I would rather recommend avoiding this.

Rot Gut

1.8 hours, 9 of 9 achievements

Nice little arcade game with easy 100%, but according to reviews it's free somewhere else.. so I guess play for the 100%. I can't say anything bad about it, but even the good things are only that it's easy to 100%, easy to finish and it work without issues. A solid, but very forgettable game.


1.0 hours, no achievements

Eh? Short, the gameplay is nothing much (walk around and click on items) with some monologue with okayish VO, and a pretty intereting ending.
There is spoiler-free walkthrough in the guides section - it's nice to click around and listen to what the protagonist has to say about it, but it's not fun in a sense that it's worth figuring out steps/triggers (they are not super logical). If you play it, check the bookshelf thoroughly. Has a lot of cool references (and kind of sadly that's the best part of the game)

The Darkside Detective

12.8 hours, 12 of 30 achievements

Unfinished, but worth mentioning because took some time of my month. Getting through it nicely (and slowly) and it is really cool, I like it :)

Batman: Arkham City GOTY

5.3 hours, 3 of 64 achievements

Unfinished. Started it for a PoP challenge but I'm not so sure I like it. Fighting random group of thugs for xp and unlocks is weird compared to AA, and the open areas and the riddler trophies will make it hell if I want to collect them all like I did with the previous game. Feels like dumping a way too big world on the player… I think I should just ignore side objectives and play some of the main story, various unlocks will ought to help me figuring out those frustrating trophies too.


1.4 hours, 0 of 38 achievements

Barely started in multiplayer with a friend, will likely restart because some update.
Oh boy. I loved the demo. So much that I clinched my teeth and paid all that 20$ to them before raising the price. Reasons for that: they don't plan to discount or bundle it, 20$ seemed reasonable in that financial situation of mine (highest price I paid for a game, tied with a kickstarter or two), the game looked like it's worth that price and it was a direction and type of game I wanted to support because it is rare, and I loved it.
So, after not playing it because I know that games with planning, intricate research and a deep system for optimalization is a dangerous rabbithole for me, we started it, about a year after I played the demo. I was lost. But after 2-3 hours I kind of figured it out. Then caught myself a day or two later daydreaming about conveyor belts and furnace placements. I'll see how I will manage playing and not playing the game, as well as not being obsessed with it while still trying to play it :D It's a great game.

Cultist Simulator

6.2 hours, 3 of 68 achievements

I'm just scratching the surface, so far interesting. And slow. So, so very easy to set up an okayish setup at start where you earn money and advance your skills, but it takes time and it's booooring. It will open up later with the occult I guess, but there is no reason not to improve my reasoning / health / financial situation when it's the easiest, but it slows down the game. Not really a "roguelike" but rather a cardgame that is randomish as random as dealt cards can be, it feels to have an awfully slow start compared to how long a game can, and will be ( I guess 10 hours minimum for my first cult to succeed. And 10 hours as 10 hours with that cult , previous experience not counted in.)
So, trying to get myself past the slow, but imo too safe start, but I have high hopes. In having hopes it is similar to Factorio, but Factorio proved itself very, very soon that it can be interesting and keep entertained/occupied. Here mystery shrouds the game. Mandaloregaming on Youtube had a pretty cool and mostly spoiler-free video about it that I can recommend, that gave me more motivation than the early parts of the game itself.

I hope this one will turn out well, I tried the blaeo generator, that makes the good presentation doable in reasonable time
So here comes January, a really active month, Battle Chef Brigade being the best of it! (then others in the reverse order the recently played page gave):

Battle Chef Brigade

28.2 hours, 17 of 25 achievements

The Queen of the month - mix some monster hunting with nice brawling mechanics, a match 3 game on crack and steroids, throw in some anime style and you get Battle Chef Brigade.
The game has so many lovely characters, great voice overs, art style that is just pleasant to look at it while still super colourful and a robust system for the actual gameplay.
The game in short: For most of the campaign you play as Mina Han. You can equip 3 combat items, 3 ingredients, and 3 cooking accessories.
Then you go out and collect plants / fight and kill monsters ( combat - 4 direction, normal and spell attack, directions modify them into 3 types of attack and 3 types of magic). The ingredients are presented, with few exceptions, as in a 2x2 grid, having flavour gems (and later bone and poison) in it - it can be just two, or all 4 slots used.
You store these ingredients in the pantry and use it for cooking. You choose which ingredient you drop into the pot and what part of it - you can not rotate it before. But after it is in the pot, you can stir it - choose any 2x2 part and rotate it freely, potentially making matches. The goal of each cook-off is to score the most points - in general, using the theme ingredient and having the proper flavour (most level 3 flavour gems have to be a specific one).
But here comes the kicker - some ingredients have level 2 gems in them, but also bone. Or poison that you want to remove. Some items promote gems as you pick a plant, other items give extra points for meeting extra requirements (ie. use 5 pieces of any ingredient). You can use sauces to recolour gems (only the top ones, so time to stir them properly!) Also as the kitchen equipments, you can use a slow-cooker that auto-upgrades taste gems slowly, specific pots that can only combine one colour gems but uses only 2, match-4 ones that promote to level 3 instantly, or the combo pan that will make "hotspots" in your pot after finishing a combo, that promote the gem being there - so better stir one there that fits the required taste :D
As you likely can see, I love this game. It has such an unexpected depth to it - what to hunt, what to throw into the pot, then stir it fast to make the good matches, then calculate with the combo and rotate gems there, then quickly put the dish onto the chopping block to remove poison, then throw into the slow-cooker while you run out to hunt something for the next dish (eventually you need to prepare 3 dishes against the clock!).
It's cool, it's fast, it's clever. A totally awesome game.

Frightened Beetles

0.1 hours, 5 of 5 achievements

A short, nice free to play game that is more of an easy 100% than anything bigger. It has nice, low-key funny style to it, it was a good recommendation from discovery queue.


0.5 hours, no achievements

Another free to play game made with combination of gamemaking tools/engines, and it's weird. Edgy, 13-year-old-loves-it anime story, a relatively complex but not too responsive combat and movement system, where enemies can stunlock you while breaking out of your attack of the same kind. Another discovery queue recommendation, but I really don't recommend playing this after my experience.


0.7 hours, 6 of 6 achievements

To be completely honest this was absolutely for the 100%, also a bit of curiosity. With everything at minimum the game looks almost like the original (as far as I can tell from videos) and I was just more or less indling around, really wasn't in the mood of actually getting zombies in my face :D

The Flood

0.7 hours, no achievements

It was calming, but somehow nothing stick with me from it except that it had nice music. Expected it to be more interesting, but it was just another free to play game that haven't really deliver much, while at least avoided being bad.

Half-Life 2: Lost Coast

0.9 hours, no achievements

"This game is awesome and stuff"
A small, demo-like level with source engine. The old, good usual Half-Life 2 pewpew. Kind of made me want to play more :D

Tick's Tales

2.5 hours, 11 of 11 achievements

A pretty good point and click game. Has a lot of the oldschool whimsical, cheeky style of the genre, while it could be a bit longer or more "complex" - it lacks the bigger picture - type of storytelling, but overall a nice indie P&C that is very affordable.

Rogue's Tale

1.4 hours, 0 of 130 achievements

This game is somewhat infuriating if you ever plan to progress in your game, the RNG is at 11/10. In one run I fought a single snail and finished the dungeon and finally could see the town (to die in next dungeon in a few steps, a trap dealing 80% of my hp damage), while in others a single ork killed me with me not even being able to scratch it, or a giant spider ate me. All of these in inescapable situations. Maybe it's just me getting too old or haven't played a really hardcore roguelike, but having these fuck you situations in a first 1, maybe 2 minutes of the game with having no player agency above them - no class, build, skills, items, spells or other tools - really makes me not want to play it ever again

Highschool Possession

1.6 hours, 2 of 2 achievements

A great game with complex choices, jaw-dropping art style and it even prepared a tea for me.
I skipped through it because it was mind-numbing and stupid but hey, technically 100%. Really wouldn't recommend it though.


1.6 hours, 4 of 4 achievements

To keep this short - looks great, the way and style of controlling is nice (mouse, folding animations) , it could be a bit faster as there is quite some time in it when one just walks. Pretty ok.


1.7 hours, no achievements

Tread with care. Starts out pretty cool, but around the final missions, and the levels after them started to get kind of bad. Stealth is weird and requires enemies to face the other way, but characters spawn with random directions - sometimes the first guard sees you, another time the whole level's 3 rooms has guards facing the other way. This especially hurts with the machinegunners who sometimes just kill you in one shot. Also for whatever bloody reason the silenced pistol does 0 damage to dogs. And actually silenced pistol is the worst - you get nothing out of a stealth kill, but if you melee-kill someone from behind you get more ammo. (melee also 1hit KO) - so instead of spending 100k on a pistol I should have just buy a machine gun and use that, or melee when it's available.
The game's basic idea of fast-moving, melee+pistol kills and contract killing was nice, but the issues with its RNG would put this into the "rather don't play it, but I won't stop you if you want to" category.


2.6 hours, no achievements

Controls a tad weird with mouse instead of touchscreen (mobile port) but it's a very good game. Some exploration parts, fights with flying around collecting energy / dodging enemy attacks, choices leading to different skills unlocking and different final fight. A very pleasant surprise.

The Bottom of the Well

2.8 hours, 12 of 12 achievements

Another free to play discovery queue recommendation, one of the best ones.
Choose your own adventure-styled survival game (Bombing of the city, some survival afterwards) , where you pick your stats before the game starts, affecting parts of the story. The game takes place as a recurring dream, there are some overarching points throughout the individual paths/dreams.


4.3 hours, 20 of 29 achievements

It's like Papers, Please light (very light) - more of a visual novel than actual game - you decide what to make out of this. Whatever the game does, makes it pretty well, I think it's just an important, less active gameplay that should be noted.
The gameplay is each day getting a few articles, and you need to decide which ones go into press - sometimes you have a minimum or maximum limit on their numbers, but your choices will affect how an emigrant question,a genetically enchanced vs "purists" issue will turn out, and how active the police will become. You see the effects on your way to home from dialogues, and you have a spouse and daughter who have their own issues and goals, and reflect on events and on your choices. Nothing managing money like in Papers, the game is making decisions, stamping stuffs, see what happens, talk to family.


4.8 hours, no achievements

Decent mirror-puzzle with some quite unoriginal story to it. It's .. fine. Through on a level or two I had to restart because I could pull mirrors out of bounds :D

Day of the Tentacle Remastered

15.0 hours, 58 of 58 achievements

I'm a bit sad that I got to its end while using a guide, turns out I was so very close to solve some puzzles, just some little differences in through (dress up the mummy first and make it go, or make it go first) prevented me a goooood while ago and then I completely forgot about the game. It was really entertaining, and far from having as much moon-logic as I thought it has.

Beyond the Invisible: Darkness Came

6.2 hours, 15 of 15 achievements

Standard HOG #2348914.3 with very few hidden object scenes, it's mostly item hunting and using. Also needed 3 playthroughs for 3 difficulties.

Slash or Die

9.4 hours, 10 of 10 achievements

I'm really looking forward for Slash or Die 2. The base idea is great, has a dark fantasy aesthetics to it (similar to Dark Souls) , plays pretty well but oh-so grindy at the start - you can die very easily, and in the first location's 2nd wave there are already enemies with 2 health, while you do 1 damage and the dash has a 2-3 second limit to it because stamina. After upgrades it's a lot of fun.
bad things:
final boss still has a bug after years of promising to be fixed that makes him invulnerable
I'm pretty sure the ghosts' hitbox is all kinds of fucked up
the game randomly (Not using the ingame option to close? idk) resets progress completely.
barbiarian is fucked at multiple levels for multiple reasons, hardest and kind of unfun character to play.
good things:
it fixes everything - you can file-edit souls/levels for yourself to give extra or to give back whatever you lost - and the game has no other progression system to it. While starting out from a bad state and unlocking stuffs is great, for fun reasons I would recommend unlocking 2 damage and 2 stamina before start, you can save maybe a good half an hour unfun trying with it without being overpowered.

Tiny and Big: Grandpa's Leftovers

28.1 hours, 41 of 53 achievements

Turns out I was about one-two hour away from its ending when I stopped a good while ago, so I thought I'll retry it.
The gameplay is still phenomenal and super creative, giving tools to shape the levels and try many approach, it's all-around a great indie game.
( I'm not fond of heights, and this game has parts like descending in a temple from maybe a couple hundred metres, with well-presented depth, I felt uneasy because of it so many times. I love jumping, flying, freedom, but the falling part is always creepy :D )