OC/DC's video game assassination log OC/DC’s profile
Welcome, weary traveler, to my log of video game assassinations!
I supplement my backlog system with info from my Steam Hunters profile.
So my rule for whether a game can move from unfinished to beaten is if it passes my profile average completion or my average SH points per game (i calculate that one manually for now).
This means that i don’t have to bash my head against really hard/grind-y games (measured here by having high total SH points), trying to get their completion higher than my average.
This also, however, means a game can move back from beaten to unfinished, if both of my profile averages climb higher than its completion metrics.
I generally work through my backlog in chronological release order (about seven years behind currently), and try to keep a limit on how many games can be in the playing pile at one time (see: my only list). Although, these rules can be temporarily broken (sometimes games just take your interest.. and sometimes they don’t).
I’ll try and write a post once a month - talking about the games i played, and any interesting thoughts about them or their achievements.
July 2025
Played: 4
Started: 3
Beaten: 3
Added: 4
Completion avg: 81.2 % (-0.102)
Points avg: 4983 (+6)
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First month of another PoP cycle, so i managed to do some actual progress (still just under the added games, but oh well..)
Felvidek and West of Loathing gave July a touch of theme, but then Tumbleseed changed that up - a long time unfinished there though, which always feels good. After that i spent the rest of the month on Outer Worlds
In the added games, i grabbed a few cheap wishlisted plus RE4, which is a particularly nice shiny SG win
Just about finished with the main game of Outer Worlds, so for August i'll be finishing the DLC. After that i've got my eye on Persona 4, which will likely take me to the end of the month year
Keep rolling along, tumbling tumbleseed..
Made it to the third zone in adventure mode, and that's enough for me (for now maybe)
The core mechanic of Tumbleseed is so unique, one that requires a conscious brain-shift to learn and master, but unfortunately it's entirely dragged down by all the other mechanics around it. I won't pretend that i know a better way to flesh out the game into a full-fat feature, but i do know that this way isn't it
Planting different seeds seemed like an interesting strategic choice at first, and some of the powers felt genuinely useful, but i quickly realised all of them relied on dodging hazards and generally staying alive, which if you can do effectively, why would you need the powers? And if you aren't the best at avoidance, the set of seeds that you always start with provide all the tools you'll ever need
So progression is out the window, which leaves game-play skill, and yes, like i said earlier, there is genuine skill to be earned with the core movement mechanic, but not enough to carry me through to the end. Perhaps i underestimated the value of the seed powers, but i'm content with how much i've played already
Black & White and Red (Dead) all over
Playing West of Loathing right after Felvidek was interesting, as there's so many similarities between the two. Narrative/writing focused, turn-based combat, crew of misfits, etc. Unfortunately the comparison ends up favouring Felividek, in my opinion, but without that comparison, i did have a good time
West of Loathing goes for more a of a quantity approach, with a bigger map, more and longer quests, and most importantly, more text and narrative jokes. It throws a lot of spaghetti at the wall, but a few good chucklers did manage to stick (which is saying a lot, for my un-jolly disposition). The best were the recurring jokes, usually weaved through quests to keep surprising - it felt like those were using the medium of video-game questing to the best effect
To add insult to injury, general life stuff prevented me from writing my thoughts down until now, so i don't remember a whole lot. I really should take notes or something, although perhaps the shorter review is better in some ways
How am i to discern the whereabouts of yon biscuits?
If there's one thing Felvidek undeniably has, it's character. It's a character that hangs over the whole production, from its pixel-y art style, to its acoustic synth-y music tracks, to its delicious, humorous writing. I came away feeling like i had just enjoyed a lovely evening at a friendly stranger's house, where things seem unfamiliar, but no less warm and welcoming
Coincidentally i watched the movie Sinners recently, and its themes of cultural heritage, and the human "soul" of art, made me think about Felvidek in those terms. You can feel the cultural influence so well, that it's almost like having glimpses of that time period. It definitely awoke a hunger in me to experience more, but i'll settle for just more "like this"
A short game you could probably finish in a day, i would recommend anyone to try it out
June 2025
Recovering after Nioh
Played: 3
Started: 0
Beaten: 1
Added: 5
Completion avg: 81.302% (+0.05)
Points avg: 4977 (+12)
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Basically the title.
Finished Nioh, then was defeated for the rest of the month. I'd queued up some new things to play, but then i just spent the rest of the month bouncing between various Grim Dawn characters.
I did manage one achievement in Super House of Dead Ninjas, so there's that at least
Bought (and won) a few games as always, including Peak to play with the sister - a rare latest release buy for me. Played about two sessions, but her connection is iffy so we didn't even get past the shore (this is why you don't buy games at release)
And there's a new PoP cycle coming up, so all those queued games will have to take a back seat for now. Perhaps i should try spreading out the shorter games this time, instead of gobbling them all up in the first month. Just to try out something different...
Ninja Souls: Gaiden
And so i finally reached a point where i can call Nioh beaten. Wow, that was a long one. Why do JRPGs have a tendency to turn into a single-player live service game near the end? (maybe i'm generalising a bit). Nioh is a(nother) game following the souls-like model, coming from the folks who made the Ninja Gaiden series. In addition to the fundamental souls structure (bonfire-like save points, loss of upgrade currency on death, higher than normal difficulty), there's.. well… a lot.
We've got a combo system, specific to each weapon class and unlocked through skill trees, which feels slightly out of place in combat that's more focused on animations and stamina.
There's three weapon stances, which let you adjust your combat style between fast dodges and hits but low damage, to slower but heavy hits - a neat system that allows a skilled player to switch more effectively between defensive and aggressive play, but i imagine most people just stick to one stance for most of the game, like i did.
You can optionally spec into ninjutsu and onmyo magic skill trees, which are functionally equivalent to the spell systems from the Souls games. It's nice that you can dip into these for the ones you want, but a lot of it does feel a bit extraneous.
Weapons and gear follow a Diablo-style loot system, which feels so out of place to me. I've complained about this feature inclusion in other games so it might be a personal thing, but i think the randomness just leads to overall chaos, which is not exactly what you want in a souls-like
Story-wise you follow William, who travels to Japan in the Sengoku-era, intent to reclaim the guardian spirit stolen from him (guardian spirits are another important game-play mechanic). While there, he gets entangled in the battles of the warring states, and a cast of side characters. Some of these characters and events seem drawn from real-world history, with the yokai, spirits, and magic providing some supernatural flavour
The game is mission-based, rather than being set in a single connected world, which i was initially apprehensive of, but it turned out to have some of the best level design i've seen in a while. It will be contained to that level, but you've got the twisty interconnected-ness, with shortcuts and level gimmicks that i've actually been missing from souls-likes, as well as pretty good thematic design, which keeps each mission mostly distinct. At the end of every level is a boss to beat, and the combat design is slick enough that this is mostly a good time, but can sometimes veer into frustration
There's so many other mechanics and systems that i've left out, or didn't dive too deep into the details of. Nioh is definitely a well put-together game, but has a lot of these extra bits and pieces that make it feel messy. I still enjoyed myself though, and i'm looking forward to if/how Team Ninja have improved this formula in their later games
May 2025
Long games month
Played: 6
Started: 2
Beaten: 2
Added: 4
Completion avg: 81.252% (+0.029)
Points avg: 4965 (+6)
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Feels like i've been playing Nioh for all of May, but seeing that i actually did finish a couple was pleasantly surprising - pretty long games too.
In other game progression news:
- Started a new game of Sundered, going on the "resist" path. Got the next achievement, but it was really nice in short bursts on the train, so i'm considering playing a bit more...
- Blood Dragon got achievements added recently, so i started that up for a(nother) quick playthrough, but it automatically synced to my existing save. Felt a bit weird to include it as beaten, so i'm putting it in this section
- Unfortunately, i had to start a new save on Out There (seems like cloud saves don't work ?), but at least it's a rogue-like, so with a bit of luck i could bump into a new achievement pretty quickly (which turned out to be the case)
- And then there's Nioh, which i'm enjoying, but feels like the longest game in the world. Just hit credits on the main game today, so hopefully i'm writing it up soon
Otherwise, everything is going pretty okay. Nice to see some new faces in the activity feed, and good luck all on the assassinations
What a different time, and yet somehow the same..
Already played this one (on PS3, a lifetime ago), and i guess i bought it to replay on PC at some point, but it was only the recent achievements added that really pushed me towards it.. i think i was also just in the mood for an uncomplicated Ubisoft open-world
Far Cry 3 still has a good bit of style; you can see they were flexing their creativity a bit, with the vibes of The Beach, sprinkled with the Alice in Wonderland references, and the light commentary on video-game violence being enjoyable (even if that enjoyability ends up making it sound a bit hollow)
Gun-play is still pretty solid, and Vaas is still such a believably unhinged villain. I haven't played any other Far Cry after this, as they all seemed like they were just trying to recapture this one.. maybe i'm being prejudiced though
Was also expecting to replay Blood Dragon, but my achievements synced across as soon as i opened it, since i actually played that one before on PC
The Bloodborne we have on the PC at home
Vampyr is a decently made game, with an interesting gameplay dilemma at its centre - kind of like Unsighted in a way, that i played last month
The gameplay is fundamentally a souls-like, although with no blocking, the gun off-hands, blood all over the place, and the Euro-gothic aesthetic, it skews closer to Bloodborne than any of the ones with souls in the title. The shake-up here comes from vampire "spells" fueled by blood taken from enemies - which also fuels your healing ability. Opponents are always resistant to one or two of the four damage types, so it makes sense to mix these moves into combat effectively. Not a world-shaking change to the formula, but combat does end up having a nice back-and-forth between sourcing blood to casting these spells
While it doesn't transform the souls-like base a whole lot, Vampyr prefers to use it as a solid structure to hold up the narrative. The main plot concerns the Spanish flu in Britain, wrapped up with secret vampire societies and ancient druidic gods, but far more interesting to me is the dilemma of the main character. You're a doctor who wakes up as a vampire, so right off the bat your oath to help the injured conflicts with your need to feed.
How this translates to gameplay is the interesting bit: as a doctor doing the night-shift (naturally), you'll spend a lot of time talking to patients and hospital staff, listening to their stories, solving their problems and occasionally crafting medicine to remove their illnesses - classic side-questy stuff. As you do this though, their "blood quality" goes up, which makes them more valuable as vampire food, and at pretty much any time they can be mesmerised into a quiet corner for such things.
I generally do the good boy route in games, so i resolved to not eat anyone at all, but XP comes in much slower from other sources, and the enemy levels don't wait around for you, so once you hit a hard spot of combat, seeing these literal bags of XP walking around with enough for a good health upgrade, really starts to look quite tempting. The characters you interact with are often clearly there to test your willpower as well - this guy is a violent criminal, surely it's fine to take him off the streets? or hey, this guy is a filthy landlord profiting from the crisis, isn't it better for all if he was gone?
The combat also being a bit janky doesn't help this conflict though (or maybe it helps it more, in a weird way ?), with dodges being a bit unreliable, and sometimes feeling like you got stun-locked to death out of nowhere. There were some very frustrating moments in my playthrough, and part of me wished i went for a "eat everyone" run - or just a few chomps at least, for some much needed health/stamina
An alright game overall, plus i feel like we need more of these double-A type games in circulation
April 2025
Start of a new cycle
Played: 7
Started: 5
Beaten: 4
Added: 4
Completion avg: 81.223% (-0.084)
Points avg: 4959 (+46)
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Pretty good month for once! Well, an on-par month, but that's what counts as good these days. It seems like the start of a new PoP cycle causes me to burst through a bunch, so i need to figure out how to keep up that energy for the next two months
Beaten games got their own write-up as usual, so for a progressed update:
- Found the next trick achievement i could complete in Rocket League
- Tried out one of the new squads in a run of Into the Breach - great to return to that game, especially with some fresh stuff
- Still working my way through Vampyr. Lots of slow dialogue there, but i'm enjoying myself (mostly)
For new additions, it's just wishlist buys as usual. No bundle has drawn out my wallet for a while now, perhaps i own too much...
I am trying to buy less in general, so it's a slightly higher bar i guess
Anyway, always nice to close the month up with a post, and then spend some time reading all of yours. I don't comment much, but i promise i read nearly every one
1354 | games |
60% | never played |
1% | unfinished |
26% | beaten |
11% | completed |
2% | won't play |