Finished in March (1-5)
Syberia - The World Before
Syberias were one of my favourite childhood games, and after very bad Syberia 3 I thought my memories were ruined and forgotten. And then came forth Syberia. I love the atmosphere of this game, even if it is much darker than previous entries. The story is about “definitely-not-jevish” girl and “definitely-not-nazi” political force in 1937 in “definitely-not-Austria”, so you propably know, where it is going. (and I also love, how they changed names of clue parts of the history, to avoid talking about, what really happened during WW2…). And of course about a hero from three previous games - searching for clues about girl’s history. The game is an easy adventure game - real puzzles are few and far between, and you are mostly walking, talking with people and watching cutscenes (sooooo maaaany cutscenes…). But the heart is there, the story is engaging, even if some plot points are quite stupid, and the ending is quite touching. It was really nice nostalgia trip.
Monument Valley and Monument Valley 2
Those games are so similar that I can treat them as one - a puzzle games, bringed from mobile phones, with some impossible geometry tricks and very vague story. The second one is a little bit better, a little bit more complex, etc. Everything you expect from a sequel. But both are nice way to spend couple of hours.
Very, very indie game, where you are managing your little cafe. In fact what you are doing is running from NPC to NPC, doing their little quests (mostly simple ones), and slowly revealing the whole little island, you are living in. The cafe stuff is mostly cosmetic, + cooking, which in itself is quite fun, and various serie of minigames. It is nothing special, but this is the first game, in which I could mount a giant rabbit, so I can appreciate that.
Yonder: The Cloud Catcher Chronicles
Yonder is similar to Calico - you are mostly running and doing chores for people living on a small island, but it lacks any charm. NPC’s have an personality of old MMO characters - they are existing only to give you fetch quests. You can build farms, craft items and trade, but there is very few reasons to do it - honestly the most important thing to do is to find enough creatures called “spirits”, which can open you next areas - and those guys are sitting here and there, waiting for you. The story is so deep, I think ChatGPT wrote it, there are tones of little problems, like the fact that if I want to craft 50 copies of something, I need to click on it 50 times… All in all - I’m not a fan….