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I’m working on it, I swear. But those bundles are so tempting…


Finished in October (6-10)

I’m using the rest of my vacation and playing games. Still working on a big one but in the meantime, I finished a couple of small games.

  • Journey of a Roach

    4 hours playtime

    10 of 18 achievements

Journey of a Roach

6/10

Small adventure game about postapo cockroaches, and other bugs. It was allright, fun, but not particulary memorable. Gameplay is classic advnture game, the only original thing is the fact, that your character can walk on walls and ceiling. All in all nothing special but it is often so dirty cheap, that it is worth a try, if you like advnture games.

  • The Last Campfire

    9 hours playtime

    22 of 22 achievements

The Last Campfire

8/10

A puzzle game made by guy from No Man’s Sky. Well - it is definietely nothing like No Man’s Sky :) . You are a little creature, which look’s like it drop from Fall Guys. You got into a strange land, which I think is some kind of Purgatory. You need to go out, and to do this you need to help other creatures, which lost their hope and turned to stone. The riddles are mostly on the easy side (there were two or three tricky ones, but most of them I finished with ease). Normally you need to make a path for yourself from point A to point B, by moving blocks, pushing buttons, classic puzzle stuff. It is very charming and relaxing, and I had very good time.

  • Blue Fire

    14 hours playtime

    21 of 22 achievements

Blue Fire

7/10

A 3D platformer with fighting and metroidvania elements. It reminded me quite heavily of 3D version of Hollow Knight, just not as polished. There is also something from Dark Souls here but I cannot put my finger on what - maybe it’s just atmosphere of huge, empty, depressing castle. It was good, but it has some problems - the biggest one is lack of any map, so you better remember what is where. It’s not so hard, cause the map isn’t very big, but I’m not recomending it if you know, that you won’t be able to finish it without longer pauses - if you forgot, what to do, you will need to walk blindly until you figure out, wherre to go next.

  • Demon Hunter 5: Ascendance

    5 hours playtime

    24 of 24 achievements

  • Dreamwalker: Never Fall Asleep

    5 hours playtime

    27 of 27 achievements

Demon Hunter 5: Ascendance

6/10

Dreamwalker: Never Fall Asleep

6/10

Two HOPA’s, similar to every other HOPA from this producer. I was enjoying both, but DreamWalker is feeling like an early HOPA, the hidden object parts are not particulary good, and it is trying to make twist which have little sense, while Demon Hunter is suffering from quite bad voiceacting, and some lines are cut wrongly, so you are missing half of the last word.

Finished in October (and September) (1-5)

Big project at work is finished, so I actually took most of my holiday time. And since I didn’t have free time for 2 years - now I have two months of vacation. In September I was knocking around mountains, so I finished only one game, and decided to include it in this month post. But in October I can play for how much I want, so I already finished one huge game, and started another one.

  • Psychonauts 2

    22 hours playtime

    48 of 57 achievements

Psychonauts 2

9/10

I was playing Psychonauts 15 years ago and have some very good memories about them. This game is just perfect sequel - gameplay is gorgeous, story is awesome, they fixed many, many problems with original game, and they have even full dedicated Jack Black song (search for Cosmic I on you tube. I cannot wait for an official soundtrack on Spotify, should appear at the end of this month). They also did quite a good job recalling things that happen in previous game, so I don’t think you need to play original to have a good time and perfect understandment of the plot. Long story short - there’s a reason, why I saw a few films on you tube analizing, how to make a perfect sequel and taking this game as an example.

  • Pillars of Eternity

    47 hours playtime

    21 of 48 achievements

Pillars of Eternity

8/10

Pillars were really embarrasing for me… I won them 4 years ago on Steamgifts, and couldn’t really find a time to sit and properly appreciate them. Well finally I did, and this was really good game - huge love letter to Baldurs Gates and other old RPG’s. I actually had more fun with them than with Divinity 2, mostly because the writing was better (although Divinity’s battles are absolutely the best in the genre). I think the writers took some tips from Dragon Age series, which has the best written companions I’ve ever seen. And even if I wasn’t totally blown away, I’m looking forward to play second part… somewhere in 2025 if I know myself….

  • Juanito Arcade Mayhem

    6 hours playtime

    56 of 81 achievements

Juanito Arcade Mayhem

6/10

I just needed some pallet cleaning after Pillars. This is a simple arcade game where you are shooting bacteria-like aliens. There are a few sets of levels in this game, each set is based on a classic video game, and in each set the rules are a bit changed to match a specific game. In Tetris you need to watch out for blocks falling from the sky, in Pacman you can kill enemies only if you eat a special pill, and don’t even let me started on Pong levels, because the last one was a nightmare… It’s an OK game, nothing sensational, but a nice way to waste a couple of hours.

  • Carto

    8 hours playtime

    12 of 20 achievements

Carto

8/10

This game is cute. And has a quite clever idea for a gameplay. You are a granddaughter of cartographer and you just got lost. You need to find your grandma, and to do that you need to find pieces of the map. The catch is - you can arrange those pieces in different ways, and the world is actually changing around you. An example of early puzzle - you are told, that you need to find someone in the biggest forrest on island - so you need to move map pieces, so each forrest area is connected into one big patch of trees. Later you may be ask to go to the lake, which looks like fish or follow the road which is turning 2 times right… It’s not a hard game, but a very charming one, and characters are very likeable.

  • Songbringer

    11 hours playtime

    23 of 37 achievements

Songbringer

6/10

Songbringer is a simple game made in the spirit of early Zelda. you are on alien planet, you need to go back to the ship, there are some alien monsters you are fighting with the sword, some dungeons in which there are useful items… there are few interesting things here - the game is kinda procedurally generated - it has a lot of key places, but the map is randomised so so particular dungeon can start in many different places. It is also very open - you can do a lot of stuff out of order, and totally ignore half of the map if you want, cause a lot of upgrades will make your life easier, but are not mandatory to finish. All in all, it was ok, even if I’m not in love with the genre.

August 2021

This month I was much more into Netflix than games, so I finished mostly short ones. Even though, I found some hidden gems, like Alekon. Next month will be more interesting - I bought two games, which are sequels of my favourite childhood games, and cannot wait for nostalgia attack.

Best game of the month: Roki

Beaten and completed games

  • Oneiros

    6/10

    20 of 21 achievements

  • Peregrin

    6/10

    23 of 27 achievements

  • Alekon

    8/10

    25 of 40 achievements

  • Shadwen

    7/10

    31 of 48 achievements

  • Void Bastards

    8/10

    EPIC

  • Roki

    8/10

    GOG

  • </ul>

    New games

    • Nowhere Prophet

      3 hours playtime

      2 of 27 achievements

    • Alekon

      9 hours playtime

      25 of 40 achievements

    • King's Bounty II

      0 minutes playtime

      0 of 49 achievements

    • Psychonauts 2

      0 minutes playtime

      0 of 57 achievements

Finished in August (1-6)

I was too lazy to write reviews… Now I have a bit of a backlog….

  • Oneiros

    3 hours playtime

    20 of 21 achievements

Oneiros

6/10

An adventure game with walking sim vibes. Nice, interesting visuals, a bit of dream-like madness, story a bit predictable, riddles - classic adventure “find a code” and “use this on that”. All in all I don’t regret playing it, but I barely remember any details.

  • Peregrin

    5 hours playtime

    23 of 27 achievements

Peregrin

6/10

A puzzle game in postapocalyptic setting. You can control animals, there are three types of creatures, each with it’s own set of skills, you need to traverse through levels and avoid robotic guards, by using those animals. Not to hard, not to easy, it was a good fun, for short runs. The story has some very interesting elements, but also a few plot holes.

  • Alekon

    9 hours playtime

    25 of 40 achievements

Alekon

8/10

Very, very nice Pokemon Snap clone. You are taking pictures of different creatures, and you need to catch every activity they are doing, some of them may request some light puzzle solving. You are gaining points for each picture, and points unlock new areas you can go on photo safari. Plus there is a hub world in which you can talk with each creature you caught, and everyone of them has miniquest for you, with a little reward, usually cosmetic. The game is super cute and super relxing and it definietely should got more recognition. I had a great time in it.

  • Shadwen

    7 hours playtime

    31 of 48 achievements

Shadwen

7/10

A stealth game with a twist. You have two characters here - a skilled assassin and a little girl. You are controlling an assassin, and you need to help the girl to cross the levels, either by killing guards, or by distracting them. The kid is AI controlled and she is going from hideout to hideout when she is sure, noone is looking at her. Her AI is a little wonky, and sometimes she will go straight into a guard, but FORTUNATELY the guards cannot really see her, so you won’t loose a game if this happened. I must say this kind of changed perspective was refreshing and I had too much fun distracting guards and finished the game without any kill. There are some other problems with a game, mainly stupid story and level design in which I wasn’t sure from time to time, where I should go, but beside that the game was really fun.

  • Void Bastards

    EPIC

Void Bastards

8/10

I got it for free on Epic Store, wanted to play an hour or two to check, what it is, and ended up finishing it. This game is basically a mix of FTL style roguelike and a looter shooter. You are flying from space shipwreck to space shipwreck, going inside each of them, and scavenging for resources and avoiding/killing mutant enemies. Then you are using those resources to make upgrades, new guns, so you can go to bigger shipwrecks and finally find some stuff you need to fix the main ship. The gameplay is very addictive and I had very strong “just one more run” syndrome, espacially because you are not loosing stuff you scavenged between deaths, so even bad runs are not worthless. All in all it was very engaging game, I wish it could be just a bit longer, cause I managed to finished it with about 2/3 of upgrades.

  • Roki

    GOG

Roki

8/10

A classic adventure game set in scandinavian folklore. I think we have a bit too much of vikings mythology in pop culture lately, so I was very glad that instead of Loki and Thor we have here little house gnomes named Tomte, who will do house chores if you leave food for them, and a giant cat, who will eat kids, who didn’t get any new clothes for Christmas (dear Iceland - I love you and your completely weird Christmas stories). The gameplay is 100% classic adventure game - help a troll so she will give you something, that a giant frog need… etc, etc. And in the end find your little brother, who was kidnap by this world’s version of Elsa… I mean Snow Queen. A plot has a some points that are a bit overdramatic, but all in all it was a very good game in interesting setting.

July 2021

First of all - The Project on which we were working for three years in my company is finally done! And it’s getting quite good reviews, so right now I think I can just sit and pat myself on the back. It doesn’t mean we are stopping work on it, there are some fixes to do, some extra stuff, but finally I can relax and think about holidays. And I have quite a lot of free days to take, cause I wasn’t on vacation for 2 years, so… sorry boss, soon you won’t see me for quite a long time!

Gaming stuff: 8 games done (one without last bossfight, whatever, I’m counting it), mostly small ones, but I finally finish one with over 100 hours. In terms of new games, I have only three of them (and one I finished yesterday), but two of them are looong. And Fallout Las Vegas, my Steamgift win - I was playing for 22 hours, but I’m on edge of dropping it. I really believe that it was revolutionary back then, but for me right now it is boring…

Best game of the month: The Wild Eternal

Beaten and completed games

  • Hidden Paws

    6/10

    8 of 8 achievements

  • Out of Sight

    6/10

    5 of 8 achievements

  • The Unfinished Swan

    8/10

    5 of 10 achievements

  • The Last Show of Mr. Chardish

    8/10

    11 of 20 achievements

  • The Wild Eternal

    8/10

    8 of 19 achievements

  • GemCraft - Frostborn Wrath

    8/10

    392 of 636 achievements

  • Voodoo Vince: Remastered

    6/10

    34 of 41 achievements

  • Blades of Time

    6/10

    21 of 35 achievements

New games

  • Horizon Zero Dawn

    0 minutes playtime

    0 of 79 achievements

  • Oneiros

    3 hours playtime

    20 of 21 achievements

  • Fallout: New Vegas

    22 hours playtime

    10 of 75 achievements

Finished in July (7-9)

Uff… Last two weeks were so crazy, that I didn’t even realize that the month was ending. BUT. The project I was working on is finally finished, it is getting ok reviews, so now I can relax a bit and even talk with my bosses about little vacation. I’ll do month summary in a couple of day, and now - too the games I was managed to finish.

  • GemCraft - Frostborn Wrath

    132 hours playtime

    392 of 636 achievements

GemCraft - Frostborn Wrath

8/10

I finally finish my go to game, when I want to watch something stupid and play something in background. Games in this series are definetely my favourite Tower Defence games, and this one is very good too, it had huuuge amount of content, hundreds of maps, and some interesting mechanics. It is also grindy as heck, because you need to level up your in game skills to have even a little chance in later levels. Or there is a possibility, that I’m simply bad at it :D

  • Voodoo Vince: Remastered

    18 hours playtime

    34 of 41 achievements

Voodoo Vince

6/10

Remaster of old 3D platformer with all it’s pros and cons. I was fun, quite well done, but had three big problems. One - the game saves your progress only between levels. And the levels can be half an hour long, so if you started playing you are stuck if you don’t want to start it over again. Two - the main character can be irritating - he tried to be sarcasting, but in my opinion is not very good at it. And third - the last bossfight. I didn’t technically finish a game because of it - it is half a hour long (I checked on you tube), has multiple phases, and if you lost all your life you need to start from the beginning. I gave up after being killed 3 times after 15 minutes of fighting, and getting to do the same stuff over and over again.

  • Blades of Time

    10 hours playtime

    21 of 35 achievements

Blades of Time

6/10

Another older game - this one is a TPP fighting/platforming game, Devil May Cry style. You are travelling through a 100% linear fantasy world, you got in, and now you want to got out, fighting tone of enemies (I got achievement for slaying 1000 enemies and I wasn’t grinding it), mostly with your two swords, but also with guns, there is a lot of platforming a bit of puzzles, and as a twist you have a time reverse mechanic, which can be use both in fighting and puzzles. The game looks quite nice, especially for it’s age, the gameplay was ok, there were some irritating moments, but for the most of the time I had a good time, the story was a bit nonsensical, and to be honest after a while I stopped listening to it, mostly because some characters couldn’t decide if they will act as a steorytypical heroes, antiheroes or villains. All in all - it was allright. I liked it, but I never got to the point when I was loving it and in the end I was happy that it is over.

Finished in July (and June) (0-6)

I finished one extra game in June and I want to write a review for it. I bought quite a lot casual little games, and I went through them quickly

  • Aefen Fall

    50 minutes

    12 of 24 achievements

Aefen Fall

5/10

I have very mixed feelings about this game. It is a student project made during one year and it feels. I finished the game in around 40 minutes, and during that time I got stuck and had to reload game two times, and I had a bunch of other beautiful bugs, like seeing my headless body, 2 meters long arms etc, etc. Framerate - horrible, I had to lower graphics setting to have logic amount of FPS. The ending is so abrupt I thought I have a bug and I needed to replay it to believe. But all in all - the gameplay is fun - it’s a parkour game like Mirrors edge, during game you are unlocking new abilities like creating paths in air, or freezing things. There is a good concept here and for a student project its really fun. But as a proffesional game - a bit too rough.

  • Hidden Paws

    3 hours playtime

    8 of 8 achievements

Hidden Paws

6/10

Very simple game - there are bunch of little dioramas and in them there ar cats and balls of yarn. You need to find them. That’s all. Some things on dioramas are interactive, you can open boxes, and move some objects to search for the kitties, camera is a bit clunky, and hints can be completely useless (I had an island with around 100 penguins and hind told me, that the last cat is next to the penguin. Thanks). But all in all it was a relaxing, nice little game.

  • Out of Sight

    79 minutes playtime

    5 of 8 achievements

Out of Sight

6/10

Very, very similar game to Hidden Paws, with some things done better, some worse. Instead of cats, you are searching for objects, HOPA style. The camera is both better and worse - it is easier to control, but because you cannot control one of the axis, there were times when I didnt see an object, because it was behind a tree and I couldnt take a good look. The hints are done much, much better, but it’s shorter than Hidden Paws and it lacks a bit of personality. I liked both of the games, didn’t love any of them.

  • The Unfinished Swan

    4 hours playtime

    5 of 10 achievements

The Unfinished Swan

8/10

If you are telling me, this is a game from the creators of Edith Finch, I have very high hopes. And of course I was a bit disappointed, but it is really nice walking sim. It has very, very light puzzle elements, but it’s not enough to call it puzzle game - most of the time you are walking through environment. The story is a fairy tale, mostly about art and artists, about a king of the magical kingdom… it is told as a child book, which is fitting with a child protagonist. I really like it, but it is not Edith Finch level.

  • The Last Show of Mr. Chardish

    3 hours playtime

    11 of 20 achievements

The Last Show of Mr. Chardish

8/10

Another walking sim, and this one was suprisingly good. It’s a story about actors from old theatre, part of which is shown by recreating their old plays. I like the story, it is told quite well, it’s engaging and well acted. There are little puzzles here and there, some of them require a bit of thinking or dexterity. Every play has it’s own set of rules, so it’s not boring. If you like walking sims - I can easily recommend it. I really don’t know which one is better - this or Swan, but this one has some extra points by catching me by surprise.

  • The Wild Eternal

    6 hours playtime

    8 of 19 achievements

The Wild Eternal

8/10

Another walking sim, but this one is something else. It’s a game about an Indian old woman (Indian like - from India, not Native American), who doesn’t like the idea of reincarnation, so she is trying to find a way to die forever. There is a lot of mythologic and religious stuff here, and I’m not informed enough in asian culture to catch everything, but basics are - she found a valley in mountains in which live mistical creatures and she met a demigod fox, who agreed to help her. The main gameplay is just walkin through quite big open world valley. You need to find some things for the fox, but the catch is - you don’t have a map. So you start to wander, and after a while you stop caring about direction, or how lost you are - you are just walking, finding interesting stuff, and finally get to know the valley well enough to navigate on it without the map. There are also upgrades, and for a walking sim there is suprising amount of them - you learn to read signs, feed animals, make marks, don’t die after falling and much more… I feel this game is not for anybody, but for me it was really, really good.

Bonus game:

  • The Long Dark

    13 hours playtime

    6 of 48 achievements

The Long Dark

A survival game with a plot. I was playing it for a bit and finish the first chapter. But then I learnt that it is not finished yet and there are only 3 out of 5 chapters. I was enjoying it, although the beginning is quite hard, but I don’t like unfinished games, so I will leave it until there will be the whole story. There is also a free roam, sandbox mode, where you need to survive as long as you can, but I’m not a big fan of those kind of games, so I’ll wait for the story.

June 2021

First of all - I had a break from a Big Game Once a Month challenge. I didn’t feel like I want to play anything huge, and gaming should be fun above all. Instead I killed quite a lot of small games. I also tried to play Technomancer, but I gave up. The fighting was just too clunky for me. Of course Steam Sale hit me hard, as always. But I already manage to finish three of my buys (two already in July, so no reviews yet), so it’s not as bad as it could be. For last couple of months I am able to actually finish most of the games I’m buying, which I’m quite proud of.

Apparently I bought my 1000 game during this sale. I’m not sure if I should be happy or terryfied.

Best game of the month:The Pedestrian

Beaten and completed games

  • AtmaSphere

    5/10

    107 of 107 achievements

  • Rusty Lake Hotel

    8/10

    18 of 23 achievements

  • Batman - The Telltale Series

    8/10

    30 of 30 achievements

  • The Pedestrian

    8/10

    10 of 10 achievements

  • Heal

    6/10

    12 of 14 achievements

  • Alba: A Wildlife Adventure

    8/10

    9 of 9 achievements

  • Creepy Tale

    6/10

    13 of 13 achievements

  • The Great Perhaps

    5/10

    14 of 14 achievements

  • Yoku's Island Express

    8/10

    23 of 31 achievements

  • ISLANDERS

    8/10

    21 of 26 achievements

  • Aefen Fall

    5/10

    12 of 24 achievements

New games

  • Creepy Tale

    3 hours playtime

    13 of 13 achievements

  • Alba: A Wildlife Adventure

    4 hours playtime

    9 of 9 achievements

  • World of Art - learn with Jigsaw Puzzles

    24 hours playtime

    24 of 64 achievements

  • Out of Sight

    0 minutes playtime

    0 of 8 achievements

  • Hidden Paws

    3 hours playtime

    8 of 8 achievements

  • The Last Show of Mr. Chardish

    0 minutes playtime

    0 of 20 achievements

  • Flower

    2 hours playtime

    2 of 14 achievements

  • Venineth

    0 minutes playtime

    0 of 32 achievements

  • The Unfinished Swan

    4 hours playtime

    5 of 10 achievements

  • The Wild Eternal

    0 minutes playtime

    0 of 19 achievements

  • Aefen Fall

    54 minutes playtime

    12 of 24 achievements

Finished in June (5-10 +1)

I got lazy with reviews again, so I have little backlog. Lets get on with them

  • The Technomancer

    5 hours playtime

    4 of 40 achievements

The Technomancer

Quick mention. I won this on Steamgifts. I thought it would be my big game for a month. I gave it a solid try, but I really don’t like the fighting. There is something off with it and after a while I gave up.

  • Heal

    2 hours playtime

    12 of 14 achievements

Heal

6/10

Little puzzle game, clearly meant for mobiles. It was fine - nothing particulary new, but a nice little distraction for an evening. It has a nice theme of “being old is sad”, but I wasn’t particulary moved by it.

  • Alba: A Wildlife Adventure

    4 hours playtime

    9 of 9 achievements

Alba: A Wildlife Adventure

8/10

A very nice little environmental adventure, very good for kids, but I had a lot of fun too. You are a young teen (12-13 years?) on holiday in your grandparents house. They are living on little mediterranean island. I think it’s Spain, but it also can be Italy - I heard a few spanish worlds so that’s my conclusion. What I know It’s that they capture the feel of small spanish/italian/greek village perfectly - the architecture, the sound of cicada - I felt as on holiday. Gameplay wise - you are running through the island and hunting for animals, mostly birds, to make photos of them. There are some extra things to do, you can fix bird houses, help wounded animals… There is a bigger plot including a nasty businessman who wants to build a hotel on a reserve for birds. I had mixed fillings - I know that protecting nature is very important, but such hotels exists and there are many places, where they are the main income source for local people… I don’t know - I wish they do it a bit smarter than Hotel Bad Nature Good! But I had a very good time, and it is a nice little game.

  • Creepy Tale

    3 hours playtime

    13 of 13 achievements

Creepy Tale

6/10

An adventure game with a bit of platforming. It is allright, I really liked the dark fairy tale theme. But I don’t like games, when you are dying 10 times to discover, what you are really supposed to do. I was using a solution here quite heavily.

  • The Great Perhaps

    2 hours playtime

    14 of 14 achievements

The Great Perhaps

5/10

Another adventure game. I played quite a lot of them. I really like the main idea of this one - you have ability to time travel and you are jumping between two timelines - dystopian future, and today world. But I feel it was a bit of waste opportunity - the puzzles were ok, but there weren’t many which were really using the time jumping mechanicin clever way. Mostly you are avoiding enemies by jumping to other reality. Also - you can jump to the past only for a while and then you are going back to the future automatically - sometime to jump right into monster’s mouth, or to fall into a pit. Plotwise - OK, but the ending was a bit disappointing - it is trying to be smart, but explain so little, so I was left with a lot of plot holes and missing world building. All in all - I feel it is a bit of waste potential

  • Yoku's Island Express

    9 hours playtime

    23 of 31 achievements

Yoku's Island Express

8/10

Extremely cute and fun mix between metroidvania and pinball. You are a dung beetle and well, you have your ball. This ball is used as a vehicle on a map which has a lot of pinball arms you can control. So you are running through one big map based on a tropical island, helping animals living on this Island. There is a main plot, but also a lot of sidequests, so there’s a lot to do. My only problem was, that sometimes I wasn’t sure where to go next, which is a common problem for many metroidvania games, but overall I had very good time.

  • ISLANDERS

    3 hours playtime

    21 of 26 achievements

ISLANDERS

8/10

I love a simplicy of this game - you are given an island and a couple of buildings. You need to arrange them so that you have the most points. Every building has a list of buildings that are good for them if they are near, and a list of bad - you are giving points based of those lists. You’ve got enough points - you have another bunch of building to place. A lot of points? You can jump on new random generated islands. Run out of buildings? Game over. That’s all - no plot, no campaign, just placing cute looking buildings on islands. Simple and relaxing.

Finished in June (1-4)

I started this month with a few smaller games. And I wasn’t dissapointed. I also completed most of them. Mostly because you I caught all the achievements by simply finishing the game.

  • AtmaSphere

    4 hours playtime

    107 of 107 achievements

AtmaSphere

5/10

A game from a category I’m calling “Mom look, I made a game!”. A kind of project you are making when you are learning how to use a game engine. Very symplistic physic oriented game, where you steer a ball and you need to go through obstacle course. It wasn’t terrible, later levels were challenging, mostly because of scarce checkpoints. And it is dirty cheap, so all in all nice distraction.

  • Rusty Lake Hotel

    2 hours playtime

    18 of 23 achievements

Rusty Lake Hotel

8/10

Last of the Rusty Lake games for me and as the others, weird and disturbing. This one is more escape the room than classic adventure game, you are helping Hotel menager to feed guests of the hotel. The guests are animals, there is meat for dinner every day…. guess how you are “helping”. Apart from that - nice puzzles, Ican easily recommend it.

  • Batman - The Telltale Series

    10 hours playtime

    30 of 30 achievements

Batman - The Telltale Series

8/10

Classic Telltale - A cartoon which is pretending that your choices matters, but the core of story is very linear and the ending is always the same. I really enjoyed the story. This is retelling of Batman, but a lot of stuff is changed. Like in Nolan movies. One of the main opponents is the Penguin which has NOTHING to do with original Penguin, apart from the name, but is very nice character. Beside him we have 2 additional villains, one cameo, and a Catwoman, who as always is doing what she wants. The family story of Wayne’s is also changed in the interesting way. The plot is more about Bruce Wayne than Batman, which is always fun, and Bruce went into some deep troubles this time. Gameplay… it’s Telltale - it’s gloryfied visual novel. But the writing, voice acting, visuals are good, so if you treat this as a 6 episodes long cartoon - it is great. And I will gladly play the second part - Enemy Within.

  • The Pedestrian

    3 hours playtime

    10 of 10 achievements

The Pedestrian

8/10

Gorgeous puzzle platformer. You are playing on 2d maps, but in the 3d enviroments - on pieces o papers, signs etc, and going through 3D metropolia. The game is absolutely beautiful and this is its main advantage. I just wanted to play to see next stage of it. Story - I think there is something, but is almost non existing, and the ending is very cryptic - I don’t even try to understand it. And gameplay - it’s a well made puzzle platformer, with some smart mechanics, and I was enjoying it even if I’m really tired of this genre. Some levels were challenging, but I never was completely stuck, and everything was logic. The last puzzle was absolutely awesome, and I will not spoil it here.I highly recommend it, especially if you like puzzle games.