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I’m working on it, I swear. But those bundles are so tempting…


Finished in July (and June) (0-6)

I finished one extra game in June and I want to write a review for it. I bought quite a lot casual little games, and I went through them quickly

  • Aefen Fall

    50 minutes

    12 of 24 achievements

Aefen Fall

5/10

I have very mixed feelings about this game. It is a student project made during one year and it feels. I finished the game in around 40 minutes, and during that time I got stuck and had to reload game two times, and I had a bunch of other beautiful bugs, like seeing my headless body, 2 meters long arms etc, etc. Framerate - horrible, I had to lower graphics setting to have logic amount of FPS. The ending is so abrupt I thought I have a bug and I needed to replay it to believe. But all in all - the gameplay is fun - it’s a parkour game like Mirrors edge, during game you are unlocking new abilities like creating paths in air, or freezing things. There is a good concept here and for a student project its really fun. But as a proffesional game - a bit too rough.

  • Hidden Paws

    3 hours playtime

    8 of 8 achievements

Hidden Paws

6/10

Very simple game - there are bunch of little dioramas and in them there ar cats and balls of yarn. You need to find them. That’s all. Some things on dioramas are interactive, you can open boxes, and move some objects to search for the kitties, camera is a bit clunky, and hints can be completely useless (I had an island with around 100 penguins and hind told me, that the last cat is next to the penguin. Thanks). But all in all it was a relaxing, nice little game.

  • Out of Sight

    79 minutes playtime

    5 of 8 achievements

Out of Sight

6/10

Very, very similar game to Hidden Paws, with some things done better, some worse. Instead of cats, you are searching for objects, HOPA style. The camera is both better and worse - it is easier to control, but because you cannot control one of the axis, there were times when I didnt see an object, because it was behind a tree and I couldnt take a good look. The hints are done much, much better, but it’s shorter than Hidden Paws and it lacks a bit of personality. I liked both of the games, didn’t love any of them.

  • The Unfinished Swan

    4 hours playtime

    5 of 10 achievements

The Unfinished Swan

8/10

If you are telling me, this is a game from the creators of Edith Finch, I have very high hopes. And of course I was a bit disappointed, but it is really nice walking sim. It has very, very light puzzle elements, but it’s not enough to call it puzzle game - most of the time you are walking through environment. The story is a fairy tale, mostly about art and artists, about a king of the magical kingdom… it is told as a child book, which is fitting with a child protagonist. I really like it, but it is not Edith Finch level.

  • The Last Show of Mr. Chardish

    3 hours playtime

    11 of 20 achievements

The Last Show of Mr. Chardish

8/10

Another walking sim, and this one was suprisingly good. It’s a story about actors from old theatre, part of which is shown by recreating their old plays. I like the story, it is told quite well, it’s engaging and well acted. There are little puzzles here and there, some of them require a bit of thinking or dexterity. Every play has it’s own set of rules, so it’s not boring. If you like walking sims - I can easily recommend it. I really don’t know which one is better - this or Swan, but this one has some extra points by catching me by surprise.

  • The Wild Eternal

    6 hours playtime

    8 of 19 achievements

The Wild Eternal

8/10

Another walking sim, but this one is something else. It’s a game about an Indian old woman (Indian like - from India, not Native American), who doesn’t like the idea of reincarnation, so she is trying to find a way to die forever. There is a lot of mythologic and religious stuff here, and I’m not informed enough in asian culture to catch everything, but basics are - she found a valley in mountains in which live mistical creatures and she met a demigod fox, who agreed to help her. The main gameplay is just walkin through quite big open world valley. You need to find some things for the fox, but the catch is - you don’t have a map. So you start to wander, and after a while you stop caring about direction, or how lost you are - you are just walking, finding interesting stuff, and finally get to know the valley well enough to navigate on it without the map. There are also upgrades, and for a walking sim there is suprising amount of them - you learn to read signs, feed animals, make marks, don’t die after falling and much more… I feel this game is not for anybody, but for me it was really, really good.

Bonus game:

  • The Long Dark

    13 hours playtime

    6 of 48 achievements

The Long Dark

A survival game with a plot. I was playing it for a bit and finish the first chapter. But then I learnt that it is not finished yet and there are only 3 out of 5 chapters. I was enjoying it, although the beginning is quite hard, but I don’t like unfinished games, so I will leave it until there will be the whole story. There is also a free roam, sandbox mode, where you need to survive as long as you can, but I’m not a big fan of those kind of games, so I’ll wait for the story.

June 2021

First of all - I had a break from a Big Game Once a Month challenge. I didn’t feel like I want to play anything huge, and gaming should be fun above all. Instead I killed quite a lot of small games. I also tried to play Technomancer, but I gave up. The fighting was just too clunky for me. Of course Steam Sale hit me hard, as always. But I already manage to finish three of my buys (two already in July, so no reviews yet), so it’s not as bad as it could be. For last couple of months I am able to actually finish most of the games I’m buying, which I’m quite proud of.

Apparently I bought my 1000 game during this sale. I’m not sure if I should be happy or terryfied.

Best game of the month:The Pedestrian

Beaten and completed games

  • AtmaSphere

    5/10

    107 of 107 achievements

  • Rusty Lake Hotel

    8/10

    18 of 23 achievements

  • Batman - The Telltale Series

    8/10

    30 of 30 achievements

  • The Pedestrian

    8/10

    10 of 10 achievements

  • Heal

    6/10

    12 of 14 achievements

  • Alba: A Wildlife Adventure

    8/10

    9 of 9 achievements

  • Creepy Tale

    6/10

    13 of 13 achievements

  • The Great Perhaps

    5/10

    14 of 14 achievements

  • Yoku's Island Express

    8/10

    23 of 31 achievements

  • ISLANDERS

    8/10

    21 of 26 achievements

  • Aefen Fall

    5/10

    12 of 24 achievements

New games

  • Creepy Tale

    3 hours playtime

    13 of 13 achievements

  • Alba: A Wildlife Adventure

    4 hours playtime

    9 of 9 achievements

  • World of Art - learn with Jigsaw Puzzles

    24 hours playtime

    24 of 64 achievements

  • Out of Sight

    0 minutes playtime

    0 of 8 achievements

  • Hidden Paws

    3 hours playtime

    8 of 8 achievements

  • The Last Show of Mr. Chardish

    0 minutes playtime

    0 of 20 achievements

  • Flower

    2 hours playtime

    2 of 14 achievements

  • Venineth

    0 minutes playtime

    0 of 32 achievements

  • The Unfinished Swan

    4 hours playtime

    5 of 10 achievements

  • The Wild Eternal

    0 minutes playtime

    0 of 19 achievements

  • Aefen Fall

    54 minutes playtime

    12 of 24 achievements

Finished in June (5-10 +1)

I got lazy with reviews again, so I have little backlog. Lets get on with them

  • The Technomancer

    5 hours playtime

    4 of 40 achievements

The Technomancer

Quick mention. I won this on Steamgifts. I thought it would be my big game for a month. I gave it a solid try, but I really don’t like the fighting. There is something off with it and after a while I gave up.

  • Heal

    2 hours playtime

    12 of 14 achievements

Heal

6/10

Little puzzle game, clearly meant for mobiles. It was fine - nothing particulary new, but a nice little distraction for an evening. It has a nice theme of “being old is sad”, but I wasn’t particulary moved by it.

  • Alba: A Wildlife Adventure

    4 hours playtime

    9 of 9 achievements

Alba: A Wildlife Adventure

8/10

A very nice little environmental adventure, very good for kids, but I had a lot of fun too. You are a young teen (12-13 years?) on holiday in your grandparents house. They are living on little mediterranean island. I think it’s Spain, but it also can be Italy - I heard a few spanish worlds so that’s my conclusion. What I know It’s that they capture the feel of small spanish/italian/greek village perfectly - the architecture, the sound of cicada - I felt as on holiday. Gameplay wise - you are running through the island and hunting for animals, mostly birds, to make photos of them. There are some extra things to do, you can fix bird houses, help wounded animals… There is a bigger plot including a nasty businessman who wants to build a hotel on a reserve for birds. I had mixed fillings - I know that protecting nature is very important, but such hotels exists and there are many places, where they are the main income source for local people… I don’t know - I wish they do it a bit smarter than Hotel Bad Nature Good! But I had a very good time, and it is a nice little game.

  • Creepy Tale

    3 hours playtime

    13 of 13 achievements

Creepy Tale

6/10

An adventure game with a bit of platforming. It is allright, I really liked the dark fairy tale theme. But I don’t like games, when you are dying 10 times to discover, what you are really supposed to do. I was using a solution here quite heavily.

  • The Great Perhaps

    2 hours playtime

    14 of 14 achievements

The Great Perhaps

5/10

Another adventure game. I played quite a lot of them. I really like the main idea of this one - you have ability to time travel and you are jumping between two timelines - dystopian future, and today world. But I feel it was a bit of waste opportunity - the puzzles were ok, but there weren’t many which were really using the time jumping mechanicin clever way. Mostly you are avoiding enemies by jumping to other reality. Also - you can jump to the past only for a while and then you are going back to the future automatically - sometime to jump right into monster’s mouth, or to fall into a pit. Plotwise - OK, but the ending was a bit disappointing - it is trying to be smart, but explain so little, so I was left with a lot of plot holes and missing world building. All in all - I feel it is a bit of waste potential

  • Yoku's Island Express

    9 hours playtime

    23 of 31 achievements

Yoku's Island Express

8/10

Extremely cute and fun mix between metroidvania and pinball. You are a dung beetle and well, you have your ball. This ball is used as a vehicle on a map which has a lot of pinball arms you can control. So you are running through one big map based on a tropical island, helping animals living on this Island. There is a main plot, but also a lot of sidequests, so there’s a lot to do. My only problem was, that sometimes I wasn’t sure where to go next, which is a common problem for many metroidvania games, but overall I had very good time.

  • ISLANDERS

    3 hours playtime

    21 of 26 achievements

ISLANDERS

8/10

I love a simplicy of this game - you are given an island and a couple of buildings. You need to arrange them so that you have the most points. Every building has a list of buildings that are good for them if they are near, and a list of bad - you are giving points based of those lists. You’ve got enough points - you have another bunch of building to place. A lot of points? You can jump on new random generated islands. Run out of buildings? Game over. That’s all - no plot, no campaign, just placing cute looking buildings on islands. Simple and relaxing.

Finished in June (1-4)

I started this month with a few smaller games. And I wasn’t dissapointed. I also completed most of them. Mostly because you I caught all the achievements by simply finishing the game.

  • AtmaSphere

    4 hours playtime

    107 of 107 achievements

AtmaSphere

5/10

A game from a category I’m calling “Mom look, I made a game!”. A kind of project you are making when you are learning how to use a game engine. Very symplistic physic oriented game, where you steer a ball and you need to go through obstacle course. It wasn’t terrible, later levels were challenging, mostly because of scarce checkpoints. And it is dirty cheap, so all in all nice distraction.

  • Rusty Lake Hotel

    2 hours playtime

    18 of 23 achievements

Rusty Lake Hotel

8/10

Last of the Rusty Lake games for me and as the others, weird and disturbing. This one is more escape the room than classic adventure game, you are helping Hotel menager to feed guests of the hotel. The guests are animals, there is meat for dinner every day…. guess how you are “helping”. Apart from that - nice puzzles, Ican easily recommend it.

  • Batman - The Telltale Series

    10 hours playtime

    30 of 30 achievements

Batman - The Telltale Series

8/10

Classic Telltale - A cartoon which is pretending that your choices matters, but the core of story is very linear and the ending is always the same. I really enjoyed the story. This is retelling of Batman, but a lot of stuff is changed. Like in Nolan movies. One of the main opponents is the Penguin which has NOTHING to do with original Penguin, apart from the name, but is very nice character. Beside him we have 2 additional villains, one cameo, and a Catwoman, who as always is doing what she wants. The family story of Wayne’s is also changed in the interesting way. The plot is more about Bruce Wayne than Batman, which is always fun, and Bruce went into some deep troubles this time. Gameplay… it’s Telltale - it’s gloryfied visual novel. But the writing, voice acting, visuals are good, so if you treat this as a 6 episodes long cartoon - it is great. And I will gladly play the second part - Enemy Within.

  • The Pedestrian

    3 hours playtime

    10 of 10 achievements

The Pedestrian

8/10

Gorgeous puzzle platformer. You are playing on 2d maps, but in the 3d enviroments - on pieces o papers, signs etc, and going through 3D metropolia. The game is absolutely beautiful and this is its main advantage. I just wanted to play to see next stage of it. Story - I think there is something, but is almost non existing, and the ending is very cryptic - I don’t even try to understand it. And gameplay - it’s a well made puzzle platformer, with some smart mechanics, and I was enjoying it even if I’m really tired of this genre. Some levels were challenging, but I never was completely stuck, and everything was logic. The last puzzle was absolutely awesome, and I will not spoil it here.I highly recommend it, especially if you like puzzle games.

May 2021

Very, very good month for me. I finished some good games. Nothing massive, but Outcast can count as my one big game of the month. I also got three new games - two from Steamgifts. I finished two of them, and gave Sonic Mania solid try. I finished couple of levels, but I discovered that I simply does not like Sonic style of platforming. Which is a shame, because I like him as a character.

Best game of the month: Journey To The Savage Planet

Beaten and completed games

  • Gnog

    EPIC

    7/10

  • DREAMO

    7/10

    22 of 28 achievements

  • Pharaoh Rebirth+

    7/10

    15 of 30 achievements

  • Outcast - Second Contact

    7/10

    36 of 41 achievements

  • Panzer Dragoon: Remake

    6/10

    16 of 22 achievements

  • Journey To The Savage Planet

    9/10

    22 of 51 achievements

  • Katamari Damacy REROLL

    6/10

    11 of 21 achievements

  • Strangeland

    8/10

    18 of 22 achievements

  • The Darkside Detective

    6/10

    22 of 30 achievements

New games

  • Journey To The Savage Planet

    12 hours playtime

    22 of 51 achievements

  • Sonic Mania

    3 hours playtime

    3 of 18 achievements

  • The Darkside Detective

    7 hours playtime

    22 of 30 achievements

Finished in May (8-9)

I manage to finish two more games before the end of the month.

  • Strangeland

    10 hours playtime

    18 of 22 achievements

Strangeland

8/10

Game published by Wadjet Eye, and this is for me a certificate of good quality. And I wasn’t dissapointed - very nice, creepy adventure game, which was reminding me of good old Sanitarium. I finished it two times, normally, and with commentary, with which I could fully understand a plot, because there is a tone little nods to literature and other media. Gameplaywise - nothing groundbreaking - classic adventure gaming stuff. Beatiful, creepy and disturbing art style. Fully recomended, but before buying check the trailer - it is very good representation of game’s mood.

  • The Darkside Detective

    7 hours playtime

    22 of 30 achievements

The Darkside Detective

6/10

Steamgift win. This is the most generic adventure game I ever played. You are a police detective specialized in paranormal activities, and you are solving a couple of unrelated cases. Ghosts in library, zombies, gremlins on the run - this kind of stuff. And that’s basically all. You have a partner who I swear must be a relative of Kronk from Emperor’s New Groove and is at the same time amusing and annoying. You are collecting stuff, and using it on other stuff, from time to time there is a logic puzzle. It’s not bad, but I cannot see here anything memorable.

Finished in May (1-7)

I’ve got a bit lazy with reviews this month and now I have quite big pile of finished games to write about. Well, lets start with them:

  • Gnog

    EPIC

Gnog

7/10

A short, 2 hours puzzle game, in which you basically have a bunch of diaromas made of robots heads. You need to turn on each robot, by solving a puzzle - you click on the head, its opening, inside there is a little scene with some creatures, you solve their problem, etc, etc. The riddles where easy anough, but I had to think a bit, so all in all it was really nice game.

  • DREAMO

    4 hours playtime

    22 of 28 achievements

DREAMO

7/10

This is a kind of game I like. You are going through a simple yet pretty landscapes, solving riddles and listening to a story. A walking sim with a riddle from time to time. All puzzles were of the same type - you had to put gears on the box in correct order to power it. They got more, and more compicated when the game progressed, and I must admit, I checked a solution for the last one, because it was a bit too much for my brain. The story was interesting, although the ending was a bit disappointing. And that’s why I’m lovering a score a bit.

  • Pharaoh Rebirth+

    9 hours playtime

    15 of 30 achievements

Pharaoh Rebirth+

7/10

A classic platformer. It is calling itself “metroidvania” but I don’t feel it really is one. You are a bunny version of Indiana Jones. Well, for real you are humen cursed into a bunny, but let’s don’t focus on technicallities. You released ANOTHER curse, this one a bit more problematic than excess of fur. So you are going through levels to fix everything. In every level you are unlocking a new power, which you have to use to progres (glide, rolling, double jump - classics), you can also return to old levels - there are collectables which you can get only after unlocking powers in further levels. It is “metroidvania-like” but for me true metroidvania is one big map - here you don’t need to ever backtrack. But all in all - nice little game.

  • Outcast - Second Contact

    21 hours playtime

    36 of 41 achievements

Outcast - Second Contact

7/10

Remake of one of the first open world games, and I must stay - it is still a fun to play, if you remember, that the main design is over 20 years old. The basic gameplay is simple - a bit of shooting, a bit of talking ith NPC, a few simple riddles - standard open world stuff. Plus standard early 2000 quest design “run from one preson to another 4 times, to finish quest”. What I particulary like is the world design - they try to explain some stantard game problems, like “what is a save”, “why an alien race know english”, “why there is no women and children here”, “why I cannot use enemies weapons”, “why in alien world I’m finding bullets to my gun”. And I must say most of those things are explained quite nicely. What I don’t like is the ending - it was awfully rushed. I still don’t understand, why the bad guy did bad guy’s things, and I didn’t really care about people, they expect me to care about. All in all - nice, if you are curious, what was the beginning of Open World genre.

  • Panzer Dragoon: Remake

    88 minutes playtime

    16 of 22 achievements

Panzer Dragoon: Remake

6/10

Classic on rail shooter - you are flying on a dragon and shooting to enemies. Fun, but very, very short (about 1 hour) and with problematic controls (moving your dragon is moving also place, where you shoot, so you cannot effectively dodging bullets and aiming at the same time).

  • Journey To The Savage Planet

    12 hours playtime

    22 of 51 achievements

Journey To The Savage Planet

9/10

This is a game made for me. It has so many aspects I love. It’s an FPS metroidvania - you are on an Alien planet and you need to explore it, and solve it’s mystery. The world look like something we were promised from No Man Sky - it full of weird creatures and as a part of your exploring mission you need to scan everyone of them. There are TONE of collectibles, most of them hidden quite smartly, and you need to think how to get them. Health boosters, crafting items, which you can use to upgrade your gear, alien diaries… I was going through some areas 4-5 times and still finding new stuff, I didn’t notice earlier. Gameplay is quite simple - jump, shoot some animals, ugrade gear to get new abilities - it is not a hard game, which I like, because I can focus on exploring and searching for secrets. The story is written in Other Worlds/Borderlands style - wacky and not taking itself too seriously. I prefer a bit more serious stuff, but it wasn’t annoying. The only problem I had is that controls could be a bit problematic from a time to time - especially jumping. I never rage quit, but I missed a few jumps, I should be able to do. But right now it is one of the best games I played this year.

  • Katamari Damacy REROLL

    4 hours playtime

    11 of 21 achievements

Katamari Damacy REROLL

6/10

This game is famous as one of wackiest games of all times and yup… it deserves this title. The King of Cosmos accidentally destroyed all stars, and now you need to help to replace them - with a stuff collected on Earth. You are going through levels rolling a ball, to which sticks everything, that is smaller than it. You are rolling, ball is getting bigger, you can collect new stuff, and you need to get to a specific diameter of the ball, before time ends. It would be a really good game, if not for a one little thing - THE CAMERA IS AWFUL. Really, I tried to play it on keyboard, then on pad, and I couldn’t work with those freaking camera controlls - a lot of the times, I just roll blindly and hope for the best. I finished this game, and even had some fun, but it could be so, so much better If I had any idea, where I am going….

April 2021

Good quantity, mediocre quality - this is how I sum up April. I managed to finish two big games, including a Steamgift win, which was on my to do list for years. But no game really amaze me - most of them were fine, that’s all. Remnant was a very pleasant surprise, especially because I normally don’t like souls-like games, but I am far away for calling it game of the year. Also I didn’t have many new games - until new HOPA bundle appeared, and I realised, that I need to renew my supply of my guilty pleasure genre. Well, at least they are short.

Best game of the month: Remnant: From the Ashes

Beaten and completed games

  • Botanicula

    GOG

    7/10

  • Remnant: From the Ashes

    EPIC

    8/10

  • Cloud Climber

    6/10

    no achievements

  • Helltaker

    6/10

    6 of 8 achievements

  • Woven

    7/10

    5 of 25 achievements

  • Path of Sin: Greed

    7/10

    15 of 16 achievements

  • The Almost Gone

    7/10

    7 of 12 achievements

  • Rusty Lake Paradise

    8/10

    25 of 50 achievements

  • Dragon's Dogma: Dark Arisen

    6/10

    33 of 59 achievements

New games

  • The Pedestrian

    18 minutes playtime

    1 of 10 achievements

  • Popup Dungeon

    84 minutes playtime

    1 of 65 achievements

  • Demon Hunter 5: Ascendance

    0 minutes playtime

    0 of 24 achievements

  • Dreamwalker: Never Fall Asleep

    0 minutes playtime

    0 of 27 achievements

  • Endless Fables 2: Frozen Path

    0 minutes playtime

    0 of 28 achievements

  • Endless Fables 4: Shadow Within

    0 minutes playtime

    0 of 30 achievements

  • Ghost Files 2: Memory of a Crime

    0 minutes playtime

    0 of 23 achievements

  • The Secret Order 8: Return to the Buried Kingdom

    0 minutes playtime

    0 of 32 achievements

  • Persian Nights 2: The Moonlight Veil

    0 minutes playtime

    0 of 31 achievements

  • Queen's Quest 5: Symphony of Death

    0 minutes playtime

    0 of 21 achievements

  • Skyland: Heart of the Mountain

    0 minutes playtime

    0 of 16 achievements

  • Uncharted Tides: Port Royal

    0 minutes playtime

    0 of 22 achievements

  • Rusty Lake Hotel

    0 minutes playtime

    0 of 23 achievements

Finished in April (5-9)

I actually managed to finish my second long game - my old Steamgift win I couldn’t make myself play for years.

  • Woven

    7 hours playtime

    5 of 25 achievements

Woven

7/10

This is definietely game for people 20 years younger than me. I though it will be a 3D platformer, but it’s mostly collactable game, with some light puzzles. You are Stuffy - a plush toy, and you must save woolen kingdom from the machines. Stuffy can be rearanged, we can change his colours, and body parts, and soon enough instead of elephant plush you will play with cute frankenstein monster with legs of a donkey, body of a cat, one dog’s paw, one wing and head of a rabbit - and of course every part of the body in different crazy colour. Each part of the body can have some abilities, which are used to solve riddles - some paws can grabs things, some legs can jump, etc. Most of the game is focused on searching and collecting blueprints for new animals, patterns of materials, and some story bits. All in all - I had fun. My biggest concern was that sometimes I lost a collectable, because I went wrong way, and a cutscene played which locked me in the new area.

  • Path of Sin: Greed

    4 hours playtime

    15 of 16 achievements

Path of Sin: Greed

7/10

Nice HOPA. This one is focus on classic murder mystery, Agatha Christie style. Nice change of theme - I feel like every other hopa has to be supernatural.

  • The Almost Gone

    2 hours playtime

    7 of 12 achievements

The Almost Gone

7/10

A weird little adventure puzzle game in which every scene is a little diorama. The puzzles are simple, but quite creative. My biggest dissapointment is ending - the story is starting really nice, in one of those “trouble families and demons of the past” trope but it is ending abruptly and doesn’t really going in any meaningful direction.

  • Rusty Lake Paradise

    4 hours playtime

    25 of 50 achievements

Rusty Lake Paradise

8/10

I played Rusty Lake, and I get exacly what Rusty Lake games are about. It’s weird, it’s serreal, sometimes a bit sick, often cruel. Riddles are clever, story is convoluted although less than in Roots. Rusty Lake games are very specyfic, but I like their weird atmosphere. One more to go.

  • Dragon's Dogma: Dark Arisen

    45 hours playtime

    33 of 59 achievements

Dragon's Dogma: Dark Arisen

6/10

Booy, this game got old.I’m not sure if I shouldn’t give it a 5 instead of 6, but I managed to beat it so there’s that. It’s a classic big RPG, where you are playing as a hero with up to three AI controlled sidekicks, Dragon Age style. The fights are fine, everything is serviseable, but the story and world are so wasted. The world feels empty, there are only two cities there, and some outposts which are used mostly for quests. The dialogues and world building are awful, not because they are strictly bad, but because they are boring. I didn’t feel connection with anyone, including my character, who was completely silent and on most of the cutscenes looked bored. Most of the characters are there only to give you quests, no character building at all. The quests - most of them are barely related to your overall task, and the ending just happen. You have to kill a dragon, but most of the time you are running after some cultists and thieves, and I am pretty sure the dragon appeared near the end mostly because he get bored waiting for you. I particulary liked one sidequest, where I got trown by a Duke to jail, escaped, and then quest was finished, I went back to Duke and he casually chat with me about my main task. The worst thing is - this world is interesting, there are some cool ideas, especially with you companions, but everything is just told badly. Shame, I think I am a bit spoiled by Dragon Age, whose characters had tone of personality.

Finished in April (1-4)

I actually finished my Big game for a month quite early, and then decided to play some little free games I had in my backlog for a while.

  • Botanicula

    GOG

Botanicula

7/10

A little, cute and very weird adventure game. Has unique artstyle, simple story, puzzles aren’t very complicated but are enjoyable. A nice little distraction.

  • Remnant: From the Ashes

    EPIC

Remnant: From the Ashes

8/10

My big game for April. I must confess - I really don’t like Dark Souls. I tried to play them 3 times, and dropped them each time. But this game I really digged in. It is basically a Dark Souls clone, but more focused on shooting and definietely easier. It was challenging but I never was completely stuck, and it dropped the most annoying thing in dark souls - I didn’t get punished for dying, so I could grind without worrying to much. I heard a lot of opinions that it is buggy or looks awful but honestly I didn’t see any major bugs, and the graphics were fine. Maybe they patched the bugs. The story is basic and not really interesting, which is a shame. You have a base with some people in it but they have very little dialogues and after a while they are basically walking shops. Other than that - I had a lot of fun.

  • Cloud Climber

    13 minutes playtime

    no achievements

Cloud Climber

6/10

I finished this in 13 minutes. Its just a walking sim, with a couple of notes and 2 or 3 places where you need to use an item. This is a kind of game that is made when you are learning how to code games. But the artstyle is nice, and backstory of the world is a bit interesting so I didn’t mind wasting a couple of minutes on it.

  • Helltaker

    41 minutes playtime

    6 of 8 achievements

Helltaker

6/10

Technically it’s a nice puzzle game. I wouldn’t be mad if I had to pay one or two dollars for it. Looks nice, has some good music, the gameplay is smooth. My biggest problem - I really dont like this kind of puzzle, where you have 30 steps to do and you need to do everyone exacly how the devs designed, because there is only one narrow path to solve the puzzle. I finished it with the solution. But this is more my problem, than game’s.