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I’m working on it, I swear. But those bundles are so tempting…


July 2020

Last month I was playing non-Steam games and I managed to finish four of them. In the meantime Steamgifts algorithm decided, that I need some good fortune, and I won 4 games… So I’m stuck with my backlog. What’s more, I’m don’t think I will be able to finish more than 2-3 games in August. Why? Well, I’m a bit stuck with one white haired gentelman, his two swords, and a whoooooole bunch of monsters to slay. And I think this relationship will take a lot more of my precious time…

Best game of the month: Transistor

Beaten and completed games

  • A Hat in Time

    GOG

    7/10

  • Torchlight

    GOG

    4/10

  • Oneshot

    itchio

    8/10

  • Transistor

    Epic

    8/10

New games

  • Shadows: Awakening

    0 of 45 achievements

  • Styx: Shards of Darkness

    0 of 38 achievements

  • The Franz Kafka Videogame

    0 of 12 achievements

  • Rain World

    0 of 21 achievements

  • The Technomancer

    0 of 40 achievements

  • Fire: Ungh’s Quest

    0 of 27 achievements

  • 11-11 Memories Retold

    0 of 50 achievements

Finished in July(1-4)

I started my month of non-steam games and I finished four of them - form GOG, Epic and itchio. Mostly a bit older games, most of them very good. I will continue with this theme, although I don’t really know, what I want to play next :D .

  • A Hat in Time

    GOG

A Hat in Time

7/10

It’s very solid 3D platformer, colorful, enjoyable, not to easy, not to hard. I had very good time, although I didn’t finish the last bossfight. It just broke for me (my opponent disappeared), and I read that it is known issue and I should reload, go through the whole last level again and just hope it won’t happen again. Nope. I just watched the ending on you tube.

  • Torchlight

    GOG

Torchlight

4/10

Maybe this game was good when it came, but it is so boooooooooooooooring now. You are going through the dungeon and fight enemies. Again, again, again. I love some good hack and slashes, but here nothing was interesting. On normal mode game is incredibly easy, the skills are standard and boring, and the loot system is just broken. I think half of my equipment was sitting with me for half of the game, because I didn’t find anything better. The shops are completely useless, and so are the money. In the end I just ignored all the loot because it was no use for me.There were a few good ideas, like your pet, which could go to the town and just sell stuff for you, so you don’t need to go back and forth, but all in all it’s just boring Diablo clone, and there are much, much better games in this genre now.

  • Oneshot

    itchio

Oneshot

8/10

That was an interesting adventure game. I would say it is breaking forth wall, but it has no forth wall to begin with. You are straight up talking with your character, there are some riddles which are requiring you to search your computer, or move files, and your cheracter can feel sad, that you turn off the game and left her alone. All in all that’s very good, experimental game, and I totally understand it’s good rep.

  • Transistor

    Epic

Transistor

8/10

I really like Supergiant Games studio. Their games are always unique, and Transistor is no different. It has interesting combat, which is a mix between turn based and real time. It took me a while to understand it, but after that it was very fun. Beside that it has interesting world, story and characters. I still think, Bastion was a bit better, but I had great fun playing this game.

June 2020

Next month of sitting in home, working and playing games. I managed to finished 10 games, which should be a nice score, if I haven’t buy this huuuuuuge itchio bundle. No, I’m not going to play 1000 games, but I found 10 interesting titles, which I want to finish.

Because of that I’m declaring July Non-Steam month. I will finish some games from itchio, Gog, Epic, because those platforms have backlogs of their own.

I had a little problem with my “One big game a month” theme - Styx turned out to be a bit smaller than I expected. Still - it was on my “long games” list so - it’s counting.

Best game of the month: Outer Wilds

Beaten and completed games

  • Reventure

    7/10

    100 of 100 achievements

  • Koral

    7/10

    14 of 17 achievements

  • MO:Astray

    7/10

    16 of 25 achievements

  • Thermo Sudoku

    8/10

    no achievements

  • Styx: Master of Shadows

    8/10

    22 of 33 achievements

  • Sonic Generations

    8/10

    25 of 49 achievements

  • Outer Wilds

    9/10

    1 of 17 achievements

  • My Jigsaw Adventures - Roads of Life

    7/10

    27 of 31 achievements

  • Pikuniku

    6/10

  • Spring Falls

    8/10

New games

Itchio

  • Spring Falls

    itchio

  • Pikuniku

    itchio

  • Lyne

    itchio

  • Midboss

    itchio

  • The Stillness of the Wind

    itchio

  • Dreaming Sarah

    itchio

  • Verdant Skies

    itchio

  • Oneshot

    itchio

  • Walden

    itchio

  • Night in the Woods

    itchio

Others

  • MO:Astray

    8 hours playtime

    16 of 25 achievements

  • Unravel

    10 hours playtime

    no achievements

  • Elmarion: Dragon time

    0 minutes playtime

    0 of 6 achievements

  • Outer Wilds

    17 hours playtime

    1 of 17 achievements

  • Katamari Damacy REROLL

    67 minutes playtime

    2 of 21 achievements

  • My Jigsaw Adventures - Roads of Life

    7 hours playtime

    27 of 31 achievements

  • Fell Seal: Arbiter's Mark

    34 minutes playtime

    0 of 53 achievements

  • Armello

    3 hours playtime

    9 of 50 achievements

Finished in June(8-10)

The last part of games which I played in June. Including one absolutely awesome. Next month I think I will start my Non-Steam month - time to clean those itchio, Gog, and Epic games.

  • Pikuniku

    itchio

Pikuniku

6/10

Another pick from Itchio bundle. Heh… this game is ok, I guess. It’s a simple platformer, very basic, colorful, and meant mostly for kids. It’s very short, has simple story with a good massage for children, and beside that it’s not doing much more. I finished it in two seats, and propably will forget about it till the end of next month.

  • My Jigsaw Adventures - Roads of Life

    7 hours playtime

    27 of 31 achievements

My Jigsaw Adventures - Roads of Life

7/10

A jigsaw puzzles with a little story between pictures. It was a good fun. The story is basic, but fun enough, the pictures are pretty, you can tweak difficulty by messing with puzzles shapes and number. The only thing I was missing was the avaiability to rotate the puzzles. Here every piece is already in correct position.

  • Outer Wilds

    17 hours playtime

    1 of 17 achievements

Outer Wilds

9/10

This game is AWESOME. You are an alien, who wants to explore his alien Solar System. You have a rocket, 6 planets, some moons to explore, and around 20 minutes, before something will happen. You have also a little device which can translate texts from some ancient civilization which was living here 200 000 years ago, and that’s all. You need to roam through this system in 20 minutes loop (or shorter… it’s easy to fly into sun, and you are not fireproof), reading those messages and learning about the world and those aliens. You are slowly revealing the mystery, pieces the puzzles, and learn about mechanics of the game (for example - how to get to the bottom of the ocean, and avoid a huge current which will block you). And this exploration vibe was soooo good. The planets are very interesting and creative, and so are the puzzles. I like, that a lot of things you are learning through those texts, you also can easily find by luck, but they are juuuust hidden enough to foul you. I have only two problems with this game - at one point near the end I started to use a guide, because there are a few certain things you need to be very precise at, and I just gave up, and also the movement here, especially in low gravity, is a bit junky, and in the beginning I was dying by falling or crushing my ship too many times. But I don’t really care about that - this game is absolute must play for everyone, who like to discover lore and exploring in games

Finished in June(4-7)

The second part of month gave me some reaaly cool, solid games, and nothing that dissapoint me. Although I feel, that the game I’m playing right now will be the game of the month, if only I manage to finish it before month’s end.

  • Spring Falls

    itchio

Spring Falls

8/10

Of course I bought this itchio huuuge bundle of indie games. I found 10, which I actually want to play, and started with this one. And BOY, how good it is! It’s just a very small indie puzzle game - you have to modify the environment to give seeds access to water, and make them bloom. But it’s so zen and relaxing. The music is spot on, this little guitar sound, which just calm you immidiately, the visuals are simple, but very nice. The riddles aren’t very hard, but you need to think a while. The only downfall was its lenght. I finished after 2 hours, and I want more.

  • Thermo Sudoku

    22 hours playtime

    no achievements

Thermo Sudoku

8/10

I bought this game, because I really like the You Tube channel, which is connected to it, and I wanted to support it a bit. It just collection of 40 sudokus - a special kind of “thermo” sudokus, with some extra rules. I’ve solved every one of them, so it wasn’t extremaly hard, but good mind training.

  • Styx: Master of Shadows

    19 hours playtime

    22 of 33 achievements

Styx: Master of Shadows

8/10

It was supposed to be my long game for a month, although it was a bit shorter than I expected. A fantasy stealth game, a bit similar to Thief, this kind of genre. You are a goblin, you want to steal something from the huge cytadel and you are traversing through different parts of this citadel. I really was enjoying this game - the level design is great - you have multiple paths, and you need to think, which way is the safest one. You also have a lot of little special abbilities, which are giving you just a little advantage over the enemies. The story - I was really suprised - this game has one of the better executed twists I’ve seen recently. I was shocked, but at the same time - I felt that I had every piece of the puzzle, I just didn’t connect them. The only major downfall is that basically after half of the game, you are going back, so you are seeing the same levels, just in the opposite way. They are a bit different, with different enemies, but still, I know this enviromnent and those paths. But all in all good game, I want to play a sequel.

  • Sonic Generations

    8 hours playtime

    25 of 49 achievements

Sonic Generations

8/10

Wow. I’m a little shocked. After huuuuge disapointment, which was Sonic Adventures, I thought I won’t find good Sonic game, maybe apart Sonic Mania. But this one - it is fun. Just pure fun and joy to play. You have nine levels, every one of them can be played in two modes - classic 2d Sonic, and 3d Sonic. As I understand, every level represents one of the previous Sonic games, which I believe, but since I didn’t play many of them most of them were new to me. After beating a level you are unlocking 10 challenges for each mode - those challenges are mostly very fun, and often changing rules of the game a bit. The 2d Sonic levels are traditional platformers, 3d Sonics are the mix between 2d sections, and something I would call “endless runners” inspirations. The movement is smooth, the visuals are very nice and cartoony, the music is spot on. It’s just a very good game.

Finished in June(1-3)

There is a bit of monotony in scores…

  • Reventure

    13 hours playtime

    100 of 100 achievements

Reventure

7/10

A platformer with 100 endings, where almost everything you do can result in ending. Kill a random guy - ending. Jump into a pit - ending. Fall in love with a stone (yup…) - ending. I really like the concept and discovering ridiculous endings was fun. But at the same time it could get a bit tiring. Your mission is to rescue a princess, and there are at least 10 endings depending on what you will do with the princess. But for this you need to go and rescue her 10 times… There are some shortcuts you can unlock, which are making the task much easier, but it can still get boring, especcially if you don’t know, what to do. I ended up finding around 70 endings myself, and the rest I just went with a walktrough, to have this game officially done.

  • Koral

    3 hours playtime

    14 of 17 achievements

Koral

7/10

My game for the monthly oceanic theme. For some strange reasons, I was sure this game is FPP swimming sim. It’s not. This is a 2d puzzle game, where you are a.. wave? Something like this. You are going through the ocean, visit some very pretty enviroments, and doing puzzles, which are base both on riddles, and your speed. The game is full with little educational notes, which, I must say, most of them I didn’t know, and has strong ecological vibe (you know - Coral Reef). It’s really, really pretty, and quite short. My only problem is that sometimes I felt I would like it better, if I could just swim through those levels and admire the view, without stopping, and solving riddles. But all in all - it was really nice.

  • MO:Astray

    8 hours playtime

    16 of 25 achievements

MO:Astray

7/10

Another puzzle platformer. I played way too many of them lately… this one is a sci fi game, where you are a little blob, constructed in laboratory and sent to the rescue. I liked the gameplay, the game is really pretty, but there are two problems: The first one - the game felt into a trap “lets do the last bossfights really hard”. With every problem of this - fake deaths, starting a long bossfight from the beginning, if you fell on the last stage… After a few tries I didn’t enjoy them I just wanted to be done with them. I spent around an hour on the last part of the game, so it wasn’t Dark Souls hard, but it was annoying. And the second problem - the story, which was just waaaaaaay to complicated. I mean - it has almost every sci fi trope I can imagine - alien planet, evil corporations, another dimensions, aggresive aliens, experiments on humans, zombies, sentient AI… way, way to much for me. And everything you learnt from bit and pieces of informations, in good popular “let’s player work to piece it together” way. But I saw that a lot of people like this story, so maybe it’s just my problem…

May 2020

Work, work, work, more work. Of course from home. It’s so great, when your company is in hot moment so you have so many to do and to discuss, but you cannot meet each other in other way than tiny cameras…. Ech… At least it was good month for playing. I manage to reduce my backlog by three games, so yay me. I aldo finished 5 games from Steamgifts, so I’m happy. And about my one big game a month… well… I played a lot of Last Dream, but I decided to drop it. Still - one game less.

Best game of the month: The Invisible Hours

Beaten, completed and dropped games

  • Lost Grimoires 2: Shard of Mystery

    6/10

    12 of 12 achievements

  • Rebel Galaxy

    5/10

    21 of 37 achievements

  • The Invisible Hours

    9/10

    34 of 36 achievements

  • Spirit of the North

    7/10

    19 of 24 achievements

  • Eagle Island

    7/10

    4 of 27 achievements

  • Last Dream

    6/10 - unfinished

    44 of 236 achievements

  • MagiCat

    8/10

    9 of 24 achievements

  • The Journey Down: Chapter One

    8/10 - for whole serie

    no achievements

  • The Journey Down: Chapter Two

    8/10 - for whole serie

    no achievements

  • The Journey Down: Chapter Three

    8/10 - for whole serie

    no achievements

  • Treasure Hunter Simulator

    5/10

    22 of 22 achievements

New games

1 gift and two games from Chrono. I managed to catch two wishlisted games before they closed the coin shop. One random from Lootboy - this time good game for a change, the rest are just normal buys. Reventure is 100% completed, because I just finished it. But it’s already June for me so this is going for my next month.

  • Spirit of the North

    6 hours playtime

    19 of 24 achievements

  • Reventure

    13 hours playtime

    100 of 100 achievements

  • Fictorum

    2 hours playtime

    0 of 67 achievements

  • Treasure Hunter Simulator

    18 hours playtime

    22 of 22 achievements

  • Koral

    75 minutes playtime

    0 of 17 achievements

  • The Suicide of Rachel Foster

    0 minutes playtime

    0 of 11 achievements

  • The Hex

    2 hours playtime

    0 of 28 achievements

  • Thermo Sudoku

    13 minutes playtime

    no achievements

Finished in May(7-11)

Just finished last game for this month.

  • MagiCat

    13 hours playtime

    9 of 24 achievements

MagiCat

8/10

Really, REALLY pleasant suprise. It’s a little platformer with a lot of small levels. The cool thing in it is that every level has it’s little spin on the rules of the game. You have underwater level, level with smaller gravity, level with lasers, level covered in snow, in which you cannot move, only jump… There are A LOT of them and everyone is interested thanks to those small changes. I also like the respawn system in which you have checkpoints, but you can also immidiately respawn in a place you died, if you spend money you are earning during game. I like it, because if you are stuck, you can go back to previous levels, grind a bit, and brute force the hard part. All in all - good little game.

  • The Journey Down: Chapter One

    4 hours playtime

    no achievements

  • The Journey Down: Chapter Two

    4 hours playtime

    no achievements

  • The Journey Down: Chapter Three

    4 hours playtime

    no achievements

The Journey Down

8/10

Ok, that’s a one game, and it should be counted as a single game. As separate games is laughably short and the story between them just go fluently. As one game - it a 100% classic adventure game, in a good old way. For some reasons it gave me strong Grim Fandango wibes - the story is different, but the art style, the atmosphere, even the main character best buddy, who is a mechanic. First act is basically a demo - just one quite big location and basically 2 hours of gameplay, second part is the best - in this dark, harbour city, the third part at first I was dissapointed, because it promising something else what is delivering, but the ending was EPIC. Another good game if you like old fashioned adventures.

  • Treasure Hunter Simulator

    18 hours playtime

    22 of 22 achievements

Treasure Hunter Simulator

5/10

I like collecting and searching for stuff, so I was brave enough to check a game which your only goal is to search for thing burried in the ground. The gameplay is incredibly basic, and walking through nice enviromnent is relaxing, but the game has two main problems. First of all - finding stuff is annoying - to after localizing a thing you need to spend around a minute searching for exact spot to dig, then dig, then cleaning the thing, then identyfying it. And none of it is particulary entertaining. But even bigger problem - there are just too much stuff to find… To the point that I couldn’t make three steps without stumping on hidden treasure. last levels where just annoying - I was digging, and digging, and digging and I didn’t even start to search - treasures were just popping everywhere. So nice idea, bad realization.

Finished in May(4-6)

  • Spirit of the North

    6 hours playtime

    19 of 24 achievements

Spirit of the North

7/10

Nice game about a fox on a journey. A bit of platforming, some riddles, everything just enough to avoid “walking sim” genre. A story is a bit shallow, but I always appreciate effort to tell something without words. I think the devs are a bit inexperience, because I saw a lot of little bugs and problems with design. Nothing particulary bad, just bits and pieces which can be a bit improved. Visuals are pretty although I must say the first level looks the worst, which again, is a bit of mistake. But all in all it was a very nice little game.

  • Eagle Island

    22 hours playtime

    4 of 27 achievements

Eagle Island

7/10

My SG win. It’s a mix between traditional platformer and roguelite platformer. The overall world is fixed, but smaller “dungeons” you are going through are random generated. I liked this game - it was a solid platformer with most things done in the right way. And I didn’t get bored even if some levels kicked mt butt hardly before I managed to beat them.

  • Last Dream

    29 hours playtime

    44 of 236 achievements

Last Dream

6/10 - unfinished

My old SG win and my attempt to beat a long game in this month. I didn’t finish it, because I got totally bored half way through. It’s just run of the mill 100% standard jRPG, with everything good and bad in this genre, there were some extra things, mostly optional puzzles, which went from very clever to ridiculuos. All in all for the fans of the genre. Oh - one more thing - the main character is incredibly stupid. I don’t like being forced to do things which are obviously bad ideas, so there’s that.

Finished in May(1-3)

  • Lost Grimoires 2: Shard of Mystery

    3 hours playtime

    12 of 12 achievements

Lost Grimoires 2: Shard of Mystery

6/10

This is my theme game, it was done in Poland and the publisher’s headquarters are like 20 km from my home. It’s Artifex Mundi HOPA. 100% standard, nothing new, nothing particularly bad. I don’t have anything more to say, who played one of them, played them all.

  • Rebel Galaxy

    29 hours playtime

    21 of 37 achievements

Rebel Galaxy

5/10

Oh boy… that was boring… I finished it, but only because I was using it as a distraction during watching You Tube. First of all I don’t like idea of any space shooter in which you are can fly only in two dimentions. I mean really? I cannot fly up? Second - every quest beside main story is more or less the same. Fly there, kill everyone, sometimes take something precious, go back, repeat. Buy better ship, then do basically the same during the whole game. There are some minor changes, like escort missions, but 90% of the game is just looting for a better ship, to be able to loot on higher paid quests. You can pirate other ships, you can be a merchant, buy low, sell high, but nothing was particulary interesting. For the pluses - the main story was fun, a bit predictable, but good sci-fi adventure, and the battle system is really nice. I mean, if battles weren’t fun, this game would be doomed, because this is what you are doing 90% of the time (when you are actually playing, not just flying through empty void), but doing basically the same battle over and over is getting tired quick.

  • The Invisible Hours

    6 hours playtime

    34 of 36 achievements

The Invisible Hours

9/10

Ok… Wow… That was an experience. It’s not a game, it’s a movie/play murder mystery where there are 7 actors. You can move free through the whole house, in which the action is placed, rewind, pause, and fast forward time, and just watch. On the first floor two people are arguing, in the meantime, on the second floor someone is finding an important clue, and in the garden another person is sneaking somewhere. Every person has his own motive, his own knowledge of situation, and you are the only one, who can see everything and piece together the whole story. It was brilliant experience, I was jumping through time, trying to see every scene, and listen to every dialogue. The story is really good, and fitting the media. There are a lot of moments when different people are interacting,then going different ways leaving you wondering - who spy next? I have only two problems - the ending is a bit underwhelming - there are some loose ends I cannot wrap in, and there is a little lack of tutorials - the game have brilliant feature in which you can check, what you have seen, and what not, but I discovered it after the whole first chapter, so my first hour or so was a bit frantic.