Aquilla's shaming backlog aquilla’s profile

I’m working on it, I swear. But those bundles are so tempting…


Finished in August (1, 2, 3)

  • Year Walk

    2 hours playtime

    3 of 10 achievements

Year Walk

7/10

Monthly theme

This is a game ported from mobile, but it’s a good port. Some of the riddles were even redesign to match with PC controller. Ok, so what it is? An adventure game with a lot of influences from scandinavian foklore. It’s the end of a year, you are going through a ritual to see a future. While doing this you will meet some creatures from folklore, like souls of dead children and ghost of a river horse. The gameplay is nice, the mood is set beautifully and I would love it, if there weren’t those freaking jumpscares. Really. The game is scaring you in the most primitive way, and I hate it. Everything else is so well made, that it’s a real shame,that I couldn’t enjoy playing in the way I should.


  • One Finger Death Punch 2

    26 hours playtime

    51 of 63 achievements

One Finger Death Punch 2

8/10

I loved the first part and this one is also very good. It’s a basic entertainment - you have two buttons, enemies are coming from left and right. Mash those buttons to kill everyone. But the speed, animations, sound, everything is so well done that it is a pure fun to play. I finished a main campaign, there are still some little things to do, but I had enough. Still - highly recomended.


  • Marlow Briggs

    9 hours playtime

    24 of 29 achievements

Marlow Briggs

7/10

Monthly theme

This game is stupid. And it knows it. And it’s proud of it. It is gaming counterpart of cheap action movies - Jean Claude Van Damme and Steven Seagal style. Gameplay side - it’s a part brawler, part platformer. Plot? Who cares. The bad guy killed you, but he really didn’t and he kidnapped your girlfriend. Add to this a bit of Mayan/Aztec curses, a magical artefact to concur the world, tons of one liners and A LOT of explosions - you know all of this style. But I must admit. It is fun. Just pure mindless fun. Te battles are smooth, platforming is enjoyable, little riddles (Tomb Raider style) are simple, but nice. It is just a nice little stupid game. And I enjoyed it.

July 2019

That was a good month! I finished a lot of cool games and didn’t buy a lot, so my backlog is getting a bit smaller. The best game - definietely Eastshade.

I already wrote reviews about every game, so now I will just show the scores.

Beaten and completed games

  • Everything

    8/10

    29 of 36 achievements

  • The Final Station

    7/10

    4 of 23 achievements

  • Rakuen

    8/10

    11 of 15 achievements

  • Assassin's Creed II

    8/10

    no achievements

  • Refunct

    8/10

    7 of 10 achievements

  • The Beginner's Guide

    8/10

    no achievements

  • Eastshade

    9/10

    15 of 18 achievements

Dropped games

  • Soul Axiom

    5/10

    24 of 63 achievements

  • Divinity: Original Sin 2

    7/10

    43 of 97 achievements

  • Crow

    4/10

    no achievements

  • OlliOlli2: Welcome to Olliwood

    5/10

    7 of 27 achievements

  • Grapple

    6/10

    7 of 19 achievements

New games

4 new games, including one I’ve already beaten. Those are late purchases on Summer Sale and one bundle.

  • Refunct

    7 of 10 achievements

  • Grim Dawn

    0 of 178 achievements

  • Rusty Lake Paradise

    0 of 50 achievements

  • Unexplored

    0 of 119 achievements

12 finished, 4 new - backlog is getting smaller

Finished in July (10, 11, 12)

I dropped two games I was challenged with, because I just cannot beat final levels. Beside that - one little awesome game.

  • Eastshade

    12 hours playtime

    15 of 18 achievements

Eastshade

9/10

I was CRAVING for a game like this. You are a painter. Your mother asked you before death to go to the little island, and paint some of her favourite places. And thats all. No big story, no plot twists. You are just visiting this Island as a tourist, talk with local people, helping with their problems and painting. You need to finish a few quests to unlock the whole island and actually paint those pictures for mum, but most of them are completely optional. You are doing them, because you want to help - you want to know who is stealing apples from a farmer, or catch a fish which ate a wedding ring. Or you are just sightseeing, painting pictures. The game has a lot of technical issues - animations can be a bit glitchy, at some point I had two right hands, there are frame drops, and dont event ask me about a kayak - you are putting it on water and in 30% of cases he will just jump and land on the shore upside down. But I don’t care - I love games where you can just relax and walk, search for interesting things and not care about saving the world.


  • OlliOlli2: Welcome to Olliwood

    3 hours playtime

    7 of 27 achievements

OlliOlli2

5/10

Game from a challenge. I LOVED Tony Hawk games in my childhood and I’m searching for good game in that type, but this is more Trials type of game. You need to beat the course, you can do some tricks to reach secondary goals, there are a bunch of levels to unlock but
controls are a bit to clunky for me, and I’m giving up,


  • Grapple

    11 hours playtime

    7 of 19 achievements

Grapple

6/10

Game from a challenge. It’s an OK platformer. You are a black ball, you can stick yourself to platforms, swing from platform to platform, and you are going through level till you reach a black hole. No story, no cutscenes, simple, but nice looking graphic. I had my dose of fun, beat around 75 levels from 90, but now I’m stuck and after hour or two of trying I have no desire to push myself harder. So it’s going into “too hard” category.

Finished in July (8,9)

Two small but very lovely games

  • Refunct

    41 minutes playtime

    7 of 10 achievements

Refunct

8/10

What a lovely little game. It took me half an hour to beat it but it was time well spent. It’s a simple 3d platformer, with a single map which is getting bigger and bigger the longer you play. It simple, but cute, the controls are very nice, there are multiple paths to reach every goal. I’ve bought it for a couple of cents on Summer Sale and it was definietely a good purchase.

  • The Beginner's Guide

    2 hours playtime

    no achievements

The Beginner's Guide

8/10

It’s a game for monthly Ruby Theme

Wow… What an experience. It is barely a game, there are no challenges, one very easy riddle which is reused multiple times. But the story is so interesting. I don’t want to spoil it, so I don’t say anything beside that it’s a kind of mockumentary. It remind me a bit of Dear Esther - no gameplay, just walking and listening to narrator. It took me less than 2 hours to finish it, so I’m not going to recommend it for full price, but if there will be sale - this is really interesting piece of code.

Finished in July (6,7)

  • Crow

    2 hours playtime

    no achievements

Crow

4/10

Lesson for today. Don't play steam version of old mobile games. I tried to play it for Lion's Heart event on Steamgifts, but I gave up. I would say that gameplay is a variation on endless runner - you are flying toward and trying to avoid things that are going to you. Problem - on 3d game I have problems with perception - I cannot say how close to me objects are. So I'm just flying frantically from one corner to another and hope for the best. I stopped playing on final boss - it has at least 3 fases, and one hit would kill you. And of course no checkpoints in the middle so do it flawlessly or start from the beginning. Pass.
Oh. And don't try to do Alt+tab - it's breaking the game. Because why the heck bother about that.
  • Assassin's Creed II

    37 hours playtime

    no achievements

Assassin Creed 2

8/10

Shameful fact: I have never played Assassin Creed, except maybe half an hour on first one (I got bored quickly). Even more shameful fact: I think I have all major Assassins from 1 to Unity. So I'm going to go through the series. Slowly.
I love the parkour mechanic in this game. Running and jumping from roof to roof is so much fun. I also love NPC's - most of them have charming personalities - especially young Leonardo da Vinci and Caterina Sforza. The main story is quite good, although side missions (assassinations of random people) are getting boring reaaally quick. I just started to ignore them. I had some problems with controls, till the end my assassin sometimes did strange things and ignored my input. Also - it's another game with good old problem "I have sooo much cash and much to few things to buy". But beside that - I had great time with Ezio and I will surely continue the series.

Finished in July (4,5)

Another two games, and this time good ones.


  • The Final Station

    5 hours playtime

    4 of 23 achievements

The Final Station

7/10

This is a Steamgifts win. There is a zombie apocalypse and you are a train driver, so you need to take vital mechanical parts from point A to point B. And rescue some guys by the way. On every station you need to open the barrier on trails, by using a special code, which of course is always missing and you need to search for it. And your passangers need food and medicaments, which you can also find.

This game has two parts, one of which I like, and one I don’t. The part, where you are searching for code and supplies is quite nice. You are walking in 2d platform-like enviroment (although it is not a platformer - you cannot even jump), searching cabinets, fighting zombies with VEEEERY simple fighting mechanics (shoot or punch). The resources are rare, you are counting bullets all the time, and there can be some intence moments. Also I especially like the fact, that every level has some little backstory you can discover by enviro storytelling and some notes.

The second part is the ride itself. You have to monitor engines, and check your passengers, give them food and medicine, craft bullets, and talk with other drivers via phone. The main problem - I was just running frantically from one end of the train to another and checking everyone and everything. I couldn’t focus on storytelling and I lost at least one passenger, because I was listening to talks between guys and didn’t see, that he was starving. I would much rather just give them food on the beginning of the road and then just focus on story and crafting. Also - I like the feeling of the medicine, because I can use it on myself during the fight and I have this dillema - should I heal myself or keeping it for passengers. But the food was completely brainless - just give everyone who is starving a dose and hope that you picked enough.

Overall - I like this game - the exploring part was very addicting, and the rides - passable, but only because they were quick.


  • Rakuen

    8 hours playtime

    11 of 15 achievements

Rakuen

8/10

I was challenged to play this game.

You are an ill boy in a hospital. Your mum gave you access to magical book which will transport you to fantasy land. You are running back and forward between magical realm and the hospital, helping other patients and the fantasy creatures (whose mistically have the same names and problems as patients…).

I really like this game. It has To The Moon vibe, but it actually has some gameplay - it’s basically an adventure game. The story is good, of course there are some saaaad moments, but there is a lot of fun too. I like the fact that you don’t heal patients - you are solving their psychological problems. The riddles are quite simple, but fun, and there is just a bit of metroidvania elements, which encourage you to visit all the places multiple times. My only problem is that there is A LOT of cutscenes. Especially in the second part of the game. The forth case was really cutscene heavy. I have suspitions that developer had some ideas which didn’t work and had to rescue the game by those walls of dialogs. Other than that - great game.


Two games down, but two new games came to me. This backlog doesn’t want to be shorter.

Finished in July (1,2,3)

I’ve finished one game and dropped two. I’m playing for fun, if I’m starting to get bored, I’m dropping the game.

  • Everything

    10 hours playtime

    29 of 36 achievements

8/10

This is a straaaaange game. More like an experience. You are jumping from thing to thing (plant, animal, mineral…), exploring the world and searching for parts of philosophical lectures. I got the vibe I was hopeful to find in No Man’s Sky, and I really enjoyed this. The game is relaxng, and a bit “zen”. It’s hard to say, where there is proper ending so I established, that I need to find all of the lectures, which I happily did.

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  • Divinity: Original Sin 2

    76 hours playtime

    43 of 97 achievements

7/10

Well, I have a problem with this game. The battle system is really good, but all the rest was just boring to me. Standard plot of “you are the chosen one”, standard quests, and after spending some time with my companions here, I REALLY miss my companions from Dragon Age. All in all it’s a solid game, but I just got bored after 70+ hours.

  • Soul Axiom

    13 hours playtime

    24 of 63 achievements

5/10

An adventure game from FPP view. You are inside of a huge world/computer game, where you can upload your mind and live after your body died. The main gameplay loop: After an introduction you are finding a kind of HUB area, where you have portals to different worlds. You jump into portal to another area(which is usually a projection of mind of dead person), you are solving the riddle in this area, finding a dead body, going out, repeat. It’s not a bad loop and riddles are usually nice, but I have two major problems. 1. There is always one jumpscare in those areas. Always. And after a while you are solving those riddles and just thinking “Ok. Scare me. C’mon, just scare me now, I want to have this behind me and just focus on the riddle” It’s really not necessary and mood breaking for me. 2. You cannot save your progress inside an area. You are almost on the end, got stuck and just want to come back tomorrow? Well bad luck. You have to finish it now, or do everything from the beginning. And areas are taking about 30 minutes, so it is getting annoing really quick. I’m thinking about finishing this game via You Tube, because I really like the variety of areas, but it annoyed me just a bit too much.

June 2019

That was a month with a few really solid games and a steam sale which means, that my backlog got longer again. Fitst I want to write a quick review for two games I haven’t talk about yet, then I’ll show my conclusion of the month.

  • The First Tree

    5 hours playtime

    11 of 14 achievements

7/10

I was challenged for this game by another user and I’ve beaten the challenge with pleasure. A solid, short (I played it twice for audio commentary) and nice looking mix between walking sim and platformer (but mostly walking sim). The whole game is a passion project done by one guy, which I always appreciate. You are playing a fox which is in the dream of a guy, who is talking about his childhood… It’s a little complicated, but easy to understand in the game. You are walking through the forest, finding things which reminded the man about his past, occassionally do a small jumping puzzle. You uncover the story by listening to this one guy talking with his wife, fortunately two actors (the man who made the game and his wife) are decent enough and I listened to them with pleasure. But the absolute best thing in the game is the music. This music is AWESOME. Just a little piano, some violin, maybe some other instrument, but its so atmospheric, that I sometimes stopped only to listen to it. Seriously, play this game for the music, it’s so good.

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  • The Bug Butcher

    5 hours playtime

    3 of 31 achievements

5/10

It’s ok little arcade game, where you are basically shooting up to kill the bugs flying all over the screen and trying not to be touched by them. There are a lot of kinds of the bugs, everyone with it’s own type of movements and abilities, some money collecting to upgrade your stats. It’s not bad, relaxing entertainment. BUT. One beautiful day I’ve lost my save. I turned on my game and I was at level one again. Sorry, but I don’t want to play through it again, so I’m passing.

Beaten and completed games

I’ve finished 7 games, including 2 I’ve dropped. I wrote reviews for them in earlier posts, so I won’t repeat myself. Instead of tha I’ll just write my score for them.

  • Battle Chef Brigade

    7/10

    15 of 25 achievements

  • The Monster Inside

    6/10

    7 of 7 achievements

  • Dust: An Elysian Tail

    9/10

    24 of 30 achievements

  • Fran Bow

    8/10

    18 of 18 achievements

  • The First Tree

    7/10

    11 of 14 achievements

Dropped games

  • Conjuntalia

    2/10

    11 of 90 achievements

  • The Bug Butcher

    5/10

    3 of 31 achievements

New games

Between a steam sale,steamgift wins, my lovely husband, who just like to annoy me by increasing my backlog, and some bundles I gained 10 new games. I started to play 3 of them, and idled one for cards.

  • Sunless Skies

    0 minutes playtime

    0 of 31 achievements

  • Borderlands 2

    0 minutes playtime

    0 of 75 achievements

  • Borderlands: The Pre-Sequel

    0 minutes playtime

    0 of 63 achievements

  • The Final Station

    64 minutes playtime

    2 of 23 achievements

  • Weedcraft Inc

    5 hours playtime

    0 of 32 achievements

  • Titan Souls

    0 minutes playtime

    0 of 27 achievements

  • One Finger Death Punch 2

    52 minutes playtime

    3 of 63 achievements

  • Everything

    8 hours playtime

    26 of 36 achievements

  • Keepsake

    0 minutes playtime

    0 of 14 achievements

  • Eastshade

    0 minutes playtime

    0 of 18 achievements

So - 7 to go, 10 to come. My backlog is getting bigger. Well, fortunately next steam sell will propably start in Autumn.

Finished in June (2,3,4,5)

I had a week of free time, so I actually finished a couple of games. I deleted most of the playtimes, because thanks to cards mining they were totally wrong anyway.

  • The Monster Inside

    19 minutes playtime

    7 of 7 achievements

6/10

It’s not a game, it’s a very short story with a few pictures and a few dialogue choices. The plot was quite simple, but the writing was good and I have a soft spot for noir stories, so I liked that. Besides it’s free, what do you want more?

  • Dust: An Elysian Tail

    24 of 30 achievements

9/10

This game is awesome. Solid gameplay, nice art, good characters and story. The two main heroes were really likeable, the battles were a bit easy, but satysfying, and I played on the “normal” mode, so hard propably would be more challenging. And beside all of this - this game was done by one guy. I mean - WOW. That was a great job. In the end I was starting to be a bit tired, but the game ended in perfect moment, exacly when I had enough. I highly recommend, if you are in the mood for platformer - brawler

  • Fran Bow

    18 of 18 achievements

8/10

If you remember American McGee Alice - Fran Bow is something like that but twice as messed up. It’s a bizarre and scary adventure game, with many “Alice in Wonderland” references (I even found a photo of Fran and her friend from school - Alice), and a bit of “Wizard of Oz” wibe. Very violent (cartoony, but not silly, if you now what I mean), and very opened for interpretation. I’m still not sure, what to think about its plot.
From a strict gameplay point of view - a solid adventure game - not to easy, not to hard, with some creative mechanics which lead to interesting riddles.

  • Conjuntalia

    11 of 90 achievements

2/10

Every gamer should play something like this from time to time, just to have a good perspective for games quality. This game is just bad. It looks acceptable, although the blurry effect is too strong, but that’s where the goods things ended.
The plot is confusing, thanks to bad translation, the movement is very clunky, you don’t really know what to do, every time you die you need to hear the same dialogue over and over again. There are hundreds of small problems, like lamps looking exacly like collectables (so you try to pick them up), Or the beginning of the game, when you need to go to the enter of the cave, and then backtrack to the start point to get a weapon (of course you don’t know, where the weapon is, so I spend 10 minutes searching for it in every logical place, before going back, and no, the weapon isn’t there until you enter the cave). I gave up when game asked me to find 10 pieces of paper in the forest, which meaned looking at every tree from every angle… no, thank you, I have better things to do.

I cannot decide if I prefer to write a post for every game I finished or write a big post at the end of the month. I think I will write a post for every game + a post in the end of the month, where I will list finished games and write about games I dropped (and I’m dropping A LOT of games).

Finished in June (1)

  • Battle Chef Brigade

    14 hours playtime

    15 of 25 achievements

7/10

I am suprised that the absolutely crazy idea for a story is taken quite suriously. You are a warrior… and a chef. You are making dishes out of everything you hunted, and you are rated base on how good your dishes are. The pack of best chefs will join elite squad of soldiers/researches/diplomates, who are protecting the country. It’s a nice game with enjoyable characters, very nice style of graphic, and quite unique gameplay. Basically it’s a match 3 game, but your need to earn you colorful ingredients by fighting monsters on 2D platform arenas.

During th play I had two issues. It’s VERY linnear. I expected at least a few major quests you can executed in a order you choose, but no - you are doing what story is telling you to do and you have only minor choices (remainding me of Pyre in this way) . You can go practice battles, but there is no point in that, besides training your real life skills in this game. My second problem is a bit bigger - Even at the end of this game I had problem with controls. I played on keyboard, and the space was used as an exit button on one interface, and as a confirm on other. During a fierce battle I messed this dosens of times.

I will recommend this game. Is unique enough to be interesting and anjoyable. Just maybe try to play it on gamepad.