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I’m working on it, I swear. But those bundles are so tempting…


November 2022

Some very good games this month. Also - I went a bit overboard during steam sale, but I still finished one more then I bought.

Best game of the month: Sable

Beaten and completed games

  • Sable

    9/10

    51 of 56 achievements

  • Discolored

    5/10

    11 of 16 achievements

  • Raven's Hike

    6/10

    11 of 16 achievements

  • Odyssey - The Invention of Science

    4/10

    7 of 7 achievements

  • TOHU

    6/10

    15 of 21 achievements

  • El Hijo

    5/10

    14 of 22 achievements

  • BEAUTIFUL DESOLATION

    6/10

    15 of 28 achievements

  • Grotto

    8/10

    17 of 21 achievements

  • Kena: Bridge of Spirits

    8/10

    29 of 41 achievements

  • Slice of Sea

    8/10

    9 of 18 achievements

New games:

  • TOHU

    4 hours playtime

    15 of 21 achievements

  • Poker Quest

    7 hours playtime

    10 of 49 achievements

  • Potionomics

    3 hours playtime

    1 of 30 achievements

  • Subnautica: Below Zero

    53 minutes playtime

    0 of 13 achievements

  • Creeper World 4

    5 hours playtime

    14 of 29 achievements

  • Chicory: A Colorful Tale

    0 minutes playtime

    0 of 33 achievements

  • BROK the InvestiGator

    52 minutes playtime

    0 of 29 achievements

  • Slice of Sea

    4 hours playtime

    9 of 18 achievements

  • Cattails

    0 minutes playtime

    0 of 43 achievements

Finished in November (6-10)

Second part of the month had some really decent games

  • El Hijo

    8 hours playtime

    14 of 22 achievements

El Hijo

5/10

Basic stealth game, with nice artstyle and confusing story. There are some weird design choices, like lack of the map, and the fact, thet you can only see enemies’ field of view when you are standing still, but the main problem are finnicky controls - I got caught
many times, because game decided to ignore my attempt to hide. Besides those problems, I had fun, although I don’t think I will really recomend it.

  • BEAUTIFUL DESOLATION

    15 hours playtime

    15 of 28 achievements

BEAUTIFUL DESOLATION

6/10

This game is weird - it’s a 100% adventure game, but it looks and feels like and old RPG - like someone took the first Fallout game, delete all the fights and just let you roam the map. The world is a postapo future where people returned to living in tribes, and is quite detailed and complicated, with a lot of hidden connections between people you are meeting. It is also happening in South Africa, but to be honest this part is completely wasted, and I cannot see anything that is showing this, beside maybe a few antilopes in the background. Which is a shame, because the opportunity to make something other than “american wasteland” was completely missed. Beneath all this problems is a decent and unique game, so I had my share of fun.

  • Grotto

    4 hours playtime

    17 of 21 achievements

Grotto

8/10

How do you call a game with dating sim mechanics, but without any romance? Whatever - in this little game you are a shaman, who can read stars and is telling people what to do. Of course, people being people they will interpret your reading in the way it suits them, and that’s half of the fun in this game. Everything is going on in a small cave, where you are meeting your tribe members, listen to their stories, then pick a constellation and give it to them to guide them. Every constellation has specific meaning, but your tribe fellows can be quite creative in understanding them, and sometimes you want to kill them for doing exact opposite thing, you wanted. In the background there is a grand story your people are telling you about and you try to fiddle your friends to not get completely smashed in the process.

  • Kena: Bridge of Spirits

    16 hours playtime

    29 of 41 achievements

Kena: Bridge of Spirits

8/10

Beautiful action adventure game about a girl who is guiding spirits to the after life. Everything is happening in the small village in the valley surounded by wilderness, and you slowly discover, why the village is completely abandonded, and and help some ghosts that cannot find peace. Gameplay involves standard mix of fighting and platforming, the unique mechanic are little forest creatures called Rota, who you can command, are helping you with riddles and fight, and work as a collectibles. The game looks almost like a disney movie, and is extremely pleasant and I almost give it a 9, but the last bossfight is a completely unnecessary difficulty spike, and was quite annoying.

  • Slice of Sea

    4 hours playtime

    9 of 18 achievements

Slice of Sea

8/10

Long time ago when I was young and beautiful, I was playing a lot of games on Kongregate side. And guy who made Slice of Sea was one of the top game makers there. So naturally I needed to check what he did on Steam. This is very specyfic and old school adventure game, and by oldschool I mean, you need an eagle eye to spot everything and not to get stuck. The story is non existent (honestly, I understood what my goal was when I saw ending cutscene), there are no clues, no map, no journal, you need to remember what to do and where everything is. But the main stuff - art and atmosphere, are completely gorgeous. All in all - I needed a guide, but I had great fun playing.

Finished in November (1-5)

After getting lazy for 2 months, I’m going back with my reports. Even if most of the games were a bit mediocre.

  • Sable

    19 hours playtime

    51 of 53 achievements

Sable

9/10

I LOVE this kind of games. It’s a story in postapocalyptic world, but I’m calling this “calm postapocalypse”. Something happen, but it was long enough, that people organised themself, and just live in this new world. And honestly seem quite happy. Every person is going through a ritual when they are becoming an adult - they need to go to travel the world, meet people, and find what they really want to do with their life. And that’s all. No thread, you are not saving the world, you are just female teenager who is searching for a good job for her in this society. You are collecting quests, completing them, and in the end you will decide, which activities you liked the most, and well, that’s your future. I love those slow paced games, when you are just exploring, participate in little stories, getting to know the lore of the world, without a grand plot. And I didn’t play such a good example of this type of game, since Eastshade 2 years ago.

  • Discolored

    2 hours playtime

    11 of 16 achievements

Discolored

5/10

Little 3D adventure game, with very vague story. The main premise is that you need to find colours of the world, and if you find them you can switch them on and off, and show and hise some parts of the world. It was nice, but my main problem was - the stuff was too hidden - a few times I got stuck, because I completely missed a prompt to use or pick something.

  • Raven's Hike

    3 hours playtime

    11 of 16 achievements

Raven's Hike

6/10

Very small platformer game - no story, no cutscens, only gameplay. The premise is simple - every move is made by a grapling hook - you are catching the nearest wall in any direction you choose and flying in straight line to it. You can change direction in mid air, but this is requiring good reflex. Honestly it feels like a dexterity version of Sokoban. It is quite challenging - I beat it, but I died many times. Fortunately levels are little, so it is not a big problem.

  • Odyssey - The Invention of Science

    2 hours playtime

    7 of 7 achievements

Odyssey - The Invention of Science

4/10

So…. this game is trying to teach me about astronomy and physics, and that’s ok, I like learning. But the way it is trying to do… basically the gameplay looks like this: you are going through the island, you are finding a chapter of a book. You are reading this chapter, and then you have myst-style riddle which is checking your knowledge. I love reading, and I would propably gladly read the whole book by itself but sorry - reading looong textes in games is just bad - it is ruining the pacing. And the book in the end is over 200 pages long. Also - the game just looks bad - with blurry textures and constant popping of stuff on your eyes. The cliffhanger ending is not helping either.

  • TOHU

    3 hours playtime

    7 of 21 achievements

TOHU

6/10

Standard little 2D adventure game. The graphic is very nice, but the story is scetchy - I understand it, but there are moments where clearly I should feel emotions, but I don’t because they didn’t introduce characters properly. The riddles are ok. Some of them had a bit of moon logic, but the hint system is helpful, most of the times.

September and October 2022

I barely played anything in September, and I got so lazy, that I didn’t even write my reviews, and October already ended. Well… I will just list my finished games, and enormous number of new games because I had a few bundles… also - Disney Dreamlight Valley is too addicting….

Best game of the month: Vampire Survivors

Beaten and completed games

  • Lost in Random™

    8/10

    33 of 40 achievements

  • Save Room - Organization Puzzle

    5/10

    30 of 33 achievements

  • Vampire Survivors

    8/10

    121 of 140 achievements

  • The Excavation of Hob's Barrow

    7/10

    35 of 40 achievements

  • Cats in Time

    7/10

    24 of 24 achievements

New games:

  • Odyssey - The Invention of Science

    0 minutes playtime

    0 of 7 achievements

  • Save Room - Organization Puzzle

    2 hours playtime

    30 of 33 achievements

  • Raven's Hike

    0 minutes playtime

    0 of 16 achievements

  • Cats in Time

    5 hours playtime

    24 of 24 achievements

  • Onirike

    0 minutes playtime

    0 of 20 achievements

  • Disney Dreamlight Valley

    53 hours playtime

    no achievements

  • Vampire Survivors

    44 hours playtime

    121 of 140 achievements

  • Lost in Random™

    17 hours playtime

    33 of 40 achievements

  • Kena: Bridge of Spirits

    0 minutes playtime

    0 of 41 achievements

  • Ring of Pain

    12 hours playtime

    42 of 122 achievements

  • The Excavation of Hob's Barrow

    7 hours playtime

    35 of 40 achievements

  • Discolored

    84 minutes playtime

    0 of 16 achievements

August 2022

I spend first half of the month on Control, which is absolutely brilliant game, and then I finished some indies, and older stuff, which was rotting in my backlog. I also was barely buying any games, which I’m a bit proud of. First half of September is going to be extremely busy for me, so I’m not hoping for finish any big games this month, but who knows…

Best game of the month: Control

Beaten and completed games

  • Omno

    8/10

    19 of 21 achievements

  • Control Ultimate Edition

    9/10

    44 of 67 achievements

  • Wytchwood

    8/10

    14 of 14 achievements

  • Technobabylon

    7/10

    39 of 40 achievements

  • Bulletstorm: Full Clip Edition

    6/10

    20 of 60 achievements

  • Headlander

    6/10

    21 of 31 achievements

  • Mythic Ocean

    7/10

    20 of 33 achievements

New games:

  • Hohokum

    74 minutes playtime

    0 of 12 achievements

  • Wytchwood

    10 hours playtime

    14 of 14 achievements

  • Mythic Ocean

    4 hours playtime

    20 of 33 achievements

Finished in August(5-7)

I manage to squeeze a few smaller games in the end of the month.

  • Bulletstorm: Full Clip Edition

    9 hours playtime

    20 of 60 achievements

Bulletstorm: Full Clip Edition

6/10

Am I the only one missing linear shooters a bit? Right now everything is open world or roguelike. Bulletstorm is a bit older game, but it is still fun and lighthearted. It’s a happy shooter with a lot of enemies, a plot based on cliches, with an exception of our companion, who was basically changed into Robocop and in constant fight between his human and AI part of brain. I had my dose of fun, although I must day, in the third part of the game I was a bit tired and just wish it to end.

  • Headlander

    9 hours playtime

    21 of 31 achievements

Headlander

6/10

Headlander is a standard metroidvania, with a mechanic of stealing enemies bodies. You are a floating head with a capability to connect to robot’s bodies, and there is a standard plot about evil AI and postapocaliptic world - in a rather comedic way. It was completely fine game, my only problem is that some of the parts were a bit annoying - like a maze-like riddle in which you are trying to unlock one doors, to unlock another, to unlock another… Also - I don’t know if I finish some parts “correctly”, because in some of them, I clearly felt like I was cheating.

  • Mythic Ocean

    4 hours playtime

    20 of 33 achievements

Mythic Ocean

7/10

A small and simple game, in which you are meeting 5 gods (well - 6, but there are twins who can be count as one), and by talking to them you are changing their point of view of the world. In the end one of them will create a new universe, and you will see, how it will go. For me - not so good, because in two endings I had, I created two distopias :D . All in all, a very fun game, but it is clearly designed for multiple walkthroughts, and I feel, there will be a lot of stuff which will be the same every time, so I don’t really feel like I want to play again.

Finished in August(1-4)

  • Omno

    3 hours playtime

    19 of 21 achievements

Omno

8/10

Cute little game - you are on a pilgrimage and you need to traverse different valleys to reach your destination. In each valley there are things you need to collect, and to do so you need to finish mostly simple environmental puzzles. Very, very, journey-wanna-be, and while it wasn’t Journey’s quality, I had a lot of fun.

  • Control Ultimate Edition

    29 hours playtime

    44 of 67 achievements

Control Ultimate Edition

9/10

I’m in love with this game. It’s TPP shooter/adventure game with a bit of metroidvania - it gave me wierdly strong Prey vibes, even if setup is completely different. The lore is incredibly cool - everything is going on in a huge corporate, goverment building, full of weird, otherwordly things, like a phone which can connect you with dead people, or a clock which is multiplying itself to the point that a whole sector of the floor was covered in it’s clones. If anyone here knows what SCP is - this is basically SCP the game, just instead of creatures we have only inanimate objects. There were couple of small issues which prevented me to give this game a 10 - like the fact, that I cannot mark stuff on map, which in metroidvania is incredibly annoying - but this is a contestant for game of the year.

  • Wytchwood

    10 hours playtime

    14 of 14 achievements

Wytchwood

8/10

Weird game - I had fun, but it is for specific audience. It’s basically fetch quest the game based on crafting. You are a witch and there are 12 awful people you need to basically deliver to hell (oversimplified). To do this you need to go through an interaction with every person, and every step in the story is requiring things to craft. For example you need a potion which is made of blood and dog’s fur. To get the blood you need to catch a giant mosquito monster. To do it you need a smoke bomb, to make a smoke bomb you need a pot, some wood, a coal, to make a pot you need clay… etc etc, and the dog’s fur is also this chain of stuff you need to got. Those chains are getting ridiculously long quite quickly, so you are running over the whole map collecting thing, to collect thing, to make thing, to make thing… It sound tedious, and it kinda was, but I just zoned out and I feel I finnally understood what people like in those crafting/grinding games. The fact that the game looks really nice, and the stories are really fun, in fairy tales style, also didn’t hurt.

  • Technobabylon

    13 hours playtime

    32 of 40 achievements

Technobabylon

7/10

I love Wadget Eye. They are publishing adventure games, and I always know, that their games will be polished and well made. TechnoBabylon isn’t their best stuff (this goes to Unavowed), mostly because the world in this game is a bit too complicated and it is easy to get lost in a lore. But it is very solid sci fi/cyberpunk game.

July 2022

Currently recovering from covid, still coughing a bit, but the rest seems ok. Some good games this month, and I cleaned my Epic backlog a bit. I’m also proud, that I finished, or at least played all my new games, so my backlog didn’t grow drastically.

Best game of the month: Stray

Beaten and completed games

  • Weaving Tides

    8/10

    39 of 41 achievements

  • Red Bow

    7/10

    37 of 37 achievements

  • Genesis Noir

    7/10

    17 of 17 achievements

  • Rogue Legacy 2

    8/10

    no achievements

  • Stray

    8/10

    14 of 24 achievements

  • Donut County

    6/10

    11 of 20 achievements

  • Blacksad

    7/10

    22 of 39 achievements

  • Wonder Boy: The Dragon's Trap

    8/10

    EPIC

  • Maneater

    6/10

    EPIC

New games:

  • Genesis Noir

    5 hours playtime

    17 of 17 achievements

  • Omno

    64 minutes playtime

    7 of 21 achievements

  • XING: The Land Beyond

    76 minutes playtime

    5 of 25 achievements

  • Stray

    6 hours playtime

    14 of 24 achievements

  • Donut County

    2 hours playtime

    11 of 20 achievements

Finished in July (6-9)

I’m a bit late with my raport because covid… I’m sorry if my reviews are a bit hectic.

  • Rogue Legacy 2

    59 hours playtime

    no achievements

Rogue Legacy 2

8/10

I loved the first game, and I really, really like this one, although I have a feeling that the previous one was a bit better. This game is almost a bit too big - it was in early access and I think they were adding stuff, and adding, and adding - until it almost blow up. Still - this is very good roguelike platformer, I had a lot of fun.

  • Stray

    6 hours playtime

    14 of 24 achievements

Stray

8/10

Yea, yea, everyone is playing this one - it’s incredibely cute and fun. I don’t think I can add anything to tousands of reviews.

  • Donut County

    2 hours playtime

    11 of 20 achievements

Donut County

6/10

Weird game. You are controlling a hole in the ground and you need to swallow stuff to grow. Very, very easy, to the point that it is barely a game, more like a toy. Reminding me of Katamari Damacy.

  • Blacksad

    10 hours playtime

    22 of 39 achievements

Blacksad

7/10

Telltale type of adventure game based of comic I really like. A bad game with very good writing. Gameplay - it’s really trying to be Wolf among us, but almost every aspect of it is worse. Graphic is barely passable, QTE are irritating (fortunately there are not many of them), even movement is a bit off. And don’t even try to work on collectables, there are so many of them, and I had a few I simply couldn’t collect, because I couldn’t stand in the pixel perfect place to see an indicator to pick them up. BUT I really like story, dialogues and voiceacting - those are the only strong things in this game, and fortunately - the most important ones. So if you want a good detective story - play Wolf among us. But if you already did this - you can try Blacksad, just don’t expect brilliant gameplay.

Finished in July (1-5)

  • Weaving Tides

    7 hours playtime

    39 of 41 achievements

Weaving Tides

8/10

A game based on an original premise, and made quite well. You are flying on a strange mix between carpet and a dragon, and you can stitch together parts of land. And saw enemies to the floor, which is quite funny concept. They squize this premise and finished with nice amount of puzzles ideas, which I really like, because every time you are getting bored, there is a bit of change in gameplay. I also like the visuals, especially characters designs - most of the land is inhhabited by creatures who look like a mix between a moth, human and maybe a cat… I really like their design. A plot is simple, but servisable - the only problem I have is that the dialogues may be written a bit better. There are one or two big emotional moments, which are not making me feel in a way I suppose I should feel.

  • Red Bow

    2 hours playtime

    37 of 37 achievements

Red Bow

7/10

A short adventure game with creepy plot, based on japaneese folclore. You are basically helping a few spirits in purgatory, to deal with their past. I like the idea that every stage has a few possible ways to solve, and the obvious one usually is not the best. But still with a multiple playthroughs to see all the variants - I finished it in 2 hours and I will propably forget about it by the end of the next month.

  • Genesis Noir

    5 hours playtime

    17 of 17 achievements

Genesis Noir

7/10

I never used drugs, so I think this is the closest I can get to the acid trip… this game is incredibly weird and I won’t even try to explain it’s plot - something about a murder, big bang, and space-time continuity. Gameplay is in this strange limbo, where there is a bit too much to do to call it walking sim, but too few, to call it adventure game. The look is very unique and definietely has it charm. Also the soundtrack is really good - classic noir jazz with a bit of electronic - check it on Spotify if you like this kind of stuff.

  • Maneater

    EPIC

Maneater

6/10

Perfect example of idea which looks cool on a first glance, but when you are starting to think about it it is falling apart. You are a shark - awesome! So what you are doing. Eat. Then eat. Then eat. And then… eat. Thats the main problem of the game - you are doing the same thing for the whole game. Of course your prey is changing, sometimes you need to fight with people and animals bigger than you. But in the essence you are eating and biting stuff through the whole playthrough - and it is starting to be boring after a while. The saving grace is that the environment is really interesting and quite varied, espetially when you remember that designers needed to stay in the ocean the whole game.

  • Wonder Boy: The Dragon's Trap

    EPIC

Wonder Boy: The Dragon's Trap

8/10

An interesting case. This is a remake of a very old game. So the design is 30 years old. And because of that - it feels so different from todays games that it is getting interesting. In the core this is very, very early metroidvania-platformer. And like in old games you are expecting to figure out many things on your own, and if you cannot finish a particular level - just grind and try again. Which in the age of Elden Ring feels quite modern :) There are a few things I dont like, like secrets which are quite essential to finish a game, but you need to somehow find them without any clues (there is a shop in the hub which is selling extra lives, but 100 points for anybody who found it without a guide). But beside that - this is suprisingly good game, even if you didn’t play the original.