petpasta

I’ve beaten Phoenix Wright: Ace Attorney on my 3DS. It’s a great game, nothing much to say about it.
Welp, I guess it’s time to dive right into the trash bin.

Report 12: Garbage day

    Dungetris

    Dungetris

    5/10
    8 hours playtime

    This game actually has a really original idea, but it doesn’t elaborate on it any further than it being just an interesting concept. It also kinda seems like a rip-off of Guild of Dungeoneering(2015), it has a somewhat similar gameplay, but “Guild” has way more thought put into it, and it’s design is much better.
    It’s functional, but looks half-baked. There’s no story and no variety, so the gameplay gets old really quick. It could’ve been much better if the devs tried a bit harder.

    Shake Your Money Simulator 2016

    Shake Your Money Simulator 2016

    2/10
    2 hours playtime

    Carpal tunnel syndrome-inducing garbage. Not funny/fun, not challenging, looks like trash and plays like one. I’ve “beaten” it, I guess? Not sure why I even have this, but I’m damn sure I won’t touch it again. Not even gonna put it in my “Hated” list, it’s only for the games that have at least tried.

    TIMEframe

    TIMEframe

    5/10
    2 hours playtime

    Even though objectively it’s a better… “game” than the first two (at least, it feels like a completed product), it’s still a mindboggingly boring walk-sim. I can’t even put it higher than Dungetris because of how much of a slog it is. You walk around for five minutes, and then the game resets. I guess it would’ve been even shorter without the resetting part, but I think I might have preffered it that way (even though it’s the whole point of a game, kinda). Nothing to see here. Really.

    Trash TV

    Trash TV

    7/10
    2 hours playtime
    no achievements

    SG win. And now - a game that isn’t actually a dumpster fire, for a change. It’s a short puzzle-ish platformer. Most of the puzzles involve using weapons at your disposal to progress, and it’s interesting that the combat isn’t even a main focus. There’s enough different game mechanics and methods to use weapon so you won’t feel bored for an hour and a half or so. If I had to nitpick, though, I find the game structure a bit odd at times - for example, there’s a - let’s call it a chase scene - that would be good for a last few screens of the game, but the way the game actually ends feels a bit anticlimactic. It’s not hard, but can be tricky at times. Overall pretty good.

Backlog progress status: zen zen dame da UWWWOOOOOOOOOOO

11%
3%
8%
76%
1%
Trent

See, I liked TIMEframe (and so did 83% of reviewers, lol). I guess it wasn’t for you– like any game, it’s not for everybody! But I found it interesting to unlock the story of a civilization portending its own doom. I liked the music and graphics. I kind of liked the “beat the clock” aspect of it looking for the next artifact, and the small “rush” I got when the music changed to the final sequence and I knew time was running out to find the next artifact.. I liked watching the comet slowly arrive and got a nice up-close look at it. I liked the exploration aspect, and never found it boring.

petpasta

Nah, I’m perfectly fine with walksims and exploration, I guess I’ve just had my fill of barren deserts with lots of place to roam already with NaissanceE and its desert chapter. Good game, by the way, really abstract though.
It doesn’t help that I’ve wanted to read most of the game texts at my own leisure after finishing it and reloading only to find out the game has been fully reset either.
As I’ve said, the game isn’t actually bad, it’s just kinda slow for my taste.