I just wanna play videogames.
It’s your usual LEGO game with loads of collectibles and characters to play as. This one has a pretty big world hub with lots of secrets, and some of the levels are hilariously small because of that. There’s at least one level with just two tiny screens in it. And since game takes place mostly in Hogwarts, a lot of its levels reuse the same locations.
Oberall, it’s the same fun game if you’re into LEGO stuff.
It’s pretty much the same stuff as in previous game, but slightly funnier (I think?).
Wish is your usual hentai match-3, pretty much a Mirror clone. The gameplay is fine and as addictive as match-3 gets, but you can get overpowered pretty quickly and the match-3 aspect is pretty braindead overall.
The art is really good, there’s voice acting and “interactive” h-scenes.
Overall, just what you’d expect from the h-game with match-3 mechanics, but at least this one isn’t just some lazy garbage-tier.
And now I got this one beaten. Even simpler plot, but I liked the shooting more, and these shaky-cam aesthetics pretty much the only thing that keeps the game from being painfully average.
Even more abrupt ending, which is easily the worst part of the game, being this anticlimactic.
Overall, another okay third-person shooter.
100 Completed Games Marathon progress: 65/100
Backlog progress status:
This game makes me feel really conflicted. On one hand, I adore the MC just as much as in previous game, and if we’re judging by technical standards this is much more competent than the previous one (wasn’t that hard of a feat, but still). On the other hand, SWERY really starts to show what horrendous formula he wanted to follow all this time. This game is pretty fetch-questy and grindy for no good reason most of the time (if you want to do side stuff), just like The Good Life. DP2 is, thankfully, way more fun because at least it has action segments (they still do feel slapped-on sometimes, but whatefer) and characters I actually cared about. While the overall plot wasn’t that good, it was still enjoyable, especially in the last chapter. Besides the grind stuff, the game is kinda way too easy.
I’ve got through the main story. Fuck the stamps, man. I’m not that insane.
Overall, it’s a pretty budget-y, but surprisingly enjoyable sequel.
This is a great sequel. It has pretty much the same mechanics and somewhat reuses previous game’s structure, but improves it in some parts. The somniums are way more unique now and there’s more puzzles in it.
My only complaint would be is that the new protagonists are not as interesting and fun as Date, but they still hold up pretty well. There’s still a lot of dumb humour if you like it.
For some reasons BA doesn’t see achievements for this one, but I got them all.
Overall, it’s a great follow-up.
I wanted some dumb linear brainless fun, and that’s pretty much what I got. It’s a third-person cover shooter that’s more designed for co-op but still playable in singleplayer. The plot is just some b-movie-tier stuff for you to have the reason why you’re shooting guys in that place now instead of previous.
Shooting part is okay, but it’s really freaking inaccurate, since MC tends to miss the crosshair center a bit pretty much all the time. Also screw the AI buddies that keep hitting you all the time if you get to close.
The game has two endings, both equally dark and feel really abrupt.
Overall, this game was alright.
It’s a very barebones The Stanley Parable wannabe game. While some of the jokes are eerily similar to SP, there were a few fun moments. As much as I don’t really want to shit on the developers here, it’s still kinda short and lacking, and you’re better off actually playing The Stanley Parable.
Also completed Red Riding Woods.
100 Completed Games Marathon progress: 62/100
Backlog progress status:
Report 62: Long time no see
Phew. That took a while.
I’ve had my concerns with this game for a pretty long time, but now when I’m finally done with it - it was pretty good, to be honest.
This game strays even further from RPG than the third one. It’s much more action-packed, and to be fair, I think shooting things in it is as good as it gets in Fallout franchise. Weapon customization sure helps a lot.
The dialogues suffered the most and became a meme at this point. I miss the old ones too, but honestly, Mass Effect got away with the same thing and no one cared that much(well, technically, it’s not really the same thing since ME was like that from the start of the series, but still).
The main plot was just as bland as the third one, no surprises here, it’s not the strongest Bethesda point either way. I found the Institute faction the most interesting, obviously.
Settlements management was… weird at first, but then I kinda got into it when I realised how profitable it can be with ammo crafting and all the other stuff.
Nuka-world was the most interesting DLC. Far Harbor was fine too, but if you think about it, it’s just three factions conflict without any interesting plot developments besides few twists here and there that don’t add much.
Nick Valentine was my favorite companion, Deacon/Hancock being second favorites and Cait being the third. I don’t suppose it’s a hot take of an opinion.
Overall, while being disappointingly simplified in many ways, the game had plenty of quests with different scenarios that really helped me feel like I’m actually doing something with the world. It’s buggy and big, just like the rest of modern Bethesda open-world titles. Wasn’t nearly as bad as some people told me. Still very fun to explore.
The title says it all. You’re collecting slimes on your ranch, feed them stuff and collect plorts to sell.
I really liked exploring. Maybe a bit better than actually doing ranch stuff. Perhaps it’s the reason I didn’t want to bother grinding for other achievements. But maybe one day, who knows.
Overall, it’s cutesy and pretty fun to play.
This is a very fun and short puzzle game that’s dedicated to Resident Evil-like inventory management. You are supposed to fit every item you’re given into grid-based inventory. You can combine and use them if necessary.
It’s easy to get through. I liked it a lot.
This is a new, expanded version of The Stanley Parable. It’s still hilarious and meta. Can’t really explain much about it due to its nature, as expected.
Also got the newly added achiements for Rusty Lake Hotel.
Also completed all endings of Black Souls 2. Phenomenal.
Also completed the added achievements for Iron Lung. Man this game [is] pretty good.
100 Completed Games Marathon progress: 58/100
**Backlog progress status: **
It’s a short adventure game where you can turn into a bird and you have to find three thingies to restore the world… or something. Truth be told, I’ve hit a “yeeeeaaah, I don’t really care” wall very early into the game, so I didn’t pay attention to the plot and lore.
There are some gorgeous scenery, and flying feels pretty good. There’s no enemies here, only exploring and occasional puzzles, which are pretty easy.
Overall, it was a fine game. I guess I would’ve enjoyed it more if I cared about what’s happening, but what’s done is done.
This is a turn-based RPG that feels like something from Newgrounds-era. Very comfy cutscenes. Actually pretty hard. Kinda cheated to get the ironman achievements just to be done with it once and for all, so it won’t trigger my OCD anytime soon. I’m not adding it to my overall 100 completed game count for that reason.
It’s a simple word game where you have to construct words with specific thematics. It can be pretty hard at times.
Overall, I’ve got nothing much to say about it. It’s barebones minimalistic puzzle game and it’s what it is. It’s okay.
Another game by etherane. It’s pretty much a very weird VN.
I really adore her art and the way she creates unbelievably unique worlds with complicated lore in such short games. Mr. Rainer is pretty difficult to digest plot-wise and it won’t answer much questions in the end. Either way, it was great and interesting.
I’ve also completed the first Ubermosh game one more time and got the new achievement.
100 Completed Games Marathon progress: 45/100
Backlog progress status:
Report 60: The Sinking Structure, Clione, and Lost Child. A Hideo Kojima game
Not really, but still.
This is a weird budget-y indie japanese game that kinda feels like uh… walking sim with… puzzle elements?
When I say “puzzle”, I’m being very generous. Pretty much every “puzzle” here feels like it exists solely for making the game a bit longer, or even making this, uh, thing, more of a game in the first place.
You’re pretty much supposed to get from point A to point B, it’s linear as it gets. Even though it’s basically one big (well, not that big) escort quest, it’s not very annoying, since the girl you’re supposed to be saving moves on her own most of the time, and the times you’re supposed to handhold her are not that hard.
I kinda feel like they tried doing their own Ico (even though I haven’t played much of it, there are some similarities). I wish the game wasn’t that slow, sometimes it’s really annoying.
The graphics are… understably on the mediocre, PS2 era side. Hilarious english voice acting, just as expected.
I’d say it’s a 7/10. Glaring flaws, but charming personality and execution.
If you want to take a peek at it’s silliness, I’ve recorded a small video.
100 Completed Games Marathon progress: 41/100 (thanks for helping me cheat a bit, MATRE!)
Report 59: Lightning round 2: Electric Boogaloo
Took me more than a year to finish it, but here it is, finally. I’ve lost count of how many titles I had to switch out because of the “Oh man, I’m not really feeling it” during the first five minutes of gameplay. In the end there are some titles that I just gave up on and never bothered to switch them for something else for a variety of reasons. Anyway, here goes nothing.
This is a pretty good mystery RPG Maker game. It’s kinda slow at the beginning, but gets more interesting later. The sprites drawn for characters and scene art are pretty amazing. The gameplay mostly consists of visiting points of interests (the game also has fast travel function, which is neat). As far as I know, it has 12 endings, but the 4 I’ve got were somewhat similar.
Overall, a pretty interesting title. I have no idea why it was pulled off Steam though.
This is a pretty trippy uhh… action-adventure?
Everything that happens is pretty nonsensical, and the game seems to just roll with it. Honestly it feels like something with Twin Peaks vibe but deliberately weirder.
Overall, it was pretty fun.
It’s a super fast-paced and fun arcade driving game without any plot whatsoever. You have to drive your clients to their destination as fast and as reckless as possible. I’ve had my fun with it, but I doubt I’m ever going to complete it (especially these Crazy Box challenges).
This is a very simple bullet hell shooter with h-scenes. You don’t have to be very skilled, since the game pretty much forces you to grind for upgrades anyway to defeat stronger foes.
The gameplay is as shallow as it gets, and it would’ve been a bit repetitive if it wasn’t so short. Getting achievements to work and installing the h-patch was probably the hardest part of this game.
H-scenes art is pretty good.
The english translation is terrible. Didn’t care much for the “plot” anyway, even if the translation wasn’t an issue.
This is a platformer with lots of shooting, explosion and constant terraforming. It was great! The final boss was a bit on a frustrating side, but it felt really good beating him.
Gotta give Broforce a try.
This is a pretty funny and short point’n’click that consists entirely of animated classic paintings. It looks really good, it’s funny, it’s short. Not that hard.
Overall, a very pleasant experience.
Welp, that wasn’t really short.
It’s a word of scramble with greek mythology theme. It is what it is. You can upgrade your character and pick different armor for different effects.
I was playing on Normal and everything was pretty doable - and then I encountered Echidna boss, which is nearly impossible to beat, so I had to lower the difficulty just for this level. It needs to be nerfed a bit, really.
It also has speed-typing levels. These were all pretty easy.
Overall, it’s a scramble game, what can you say. Although it was a bit longer than it could’ve been for me, it gets somewhat repetitive after a while.
This is an insanely fun fast-paced shooter in which you die almost as fast your enemies. The only ways to replentish your health is by killing an enemy or finding rare medkit-thingies on the level.
This game actively pushes you to plan ahead, think fast and do as much as you can as quick as you can. Even though I usually hate speedrunning achievements, this one was pretty short and too much fun, so I got the speedrun achievement on my first try (I even had 4 minutes to spare, heh).
Overall - awesome, fun, too short to get tired of.
It’s a terrifying and short low-poly horror game where you blindly navigate a tiny submarine (that feels more like a tin can) through the blood sea on alien planet. The bits of lore and plot given to you are horribly bleak, just like I love it.
It’s really claustrophobic and messes with your imagination. It was great.
It’s a first episode of a point’n’click adventure with some african motives in its style.
I actually liked it a lot. It looks very interesting, the soundtrack is great. All of the puzzles are pretty easy. The only thing that I found jarring is that the quality of voiceovers varies TOO much depending on the characters. Some of the voice actors had some really, REALLY shit mics, and it sounds pretty weird when all of the main characters have their lines recorded flawlessly.
Overall, it was really interesting and I’m looking forward to play the second episode.
This was a potentially pretty good indie horror game, if not for glaring technical issues. I was okay with combat being somewhat clunky, but boy, is this game full of bugs, especially when we talk about the inventory. Items dissapearing all the time, item selection not working properly. At one point I was forced to edit configure file to get an item I couldn’t grab for whatever reason. I was fine with many occasions of enemies/your character/both glitching out, at least it wasn’t gamebreaking and I got used to it.
The dialogues seem weirdly translated most of the times, but nothing I couldn’t handle.
Overall, a fairly interesting premise, but the amount of polishing needed is pretty huge. I can’t be too harsh on the sole guy who did pretty much all of coding, but it definitely would be nice to actually play the game as intended anyway.
That was a surprisingly entertaining game for what it’s worth. It’s a death game where you battle with others through Old Maid card game.
This game barely has any plot, and it’s artwork kinda varies from time to time, but it has some pretty good cutscenes for an indie game.
The translation is kinda terrible, but coherent enough so you can tell what’s going on.
Overall, a surprisingly fun little game.
It’s a pretty famous point’n’click by Amanita Design, and it’s a great one.
The art is great, the puzzles are just challenging enough so it doesn’t feel dumb and you’re not getting stuck hard either.
Overall, a classic.
This is a short beatem/shootem-up game with zombies. The characters are clearly rip-o… inspired by The Walking Dead characters.
You mash zombies with meelee, shoot ‘em with guns, you collect EXP and money which you use to power-up yourself and your weapons after you win (or lose) a level. So if you can’t finish it, you can always solve the problem with a bit of grinding. Didn’t bother to grind through the game again to complete it on highest difficulty though, I’ll do it some other time.
Overall, it’s pretty fun for what it is, even if it’s a bit frustrating at times.
It’s an action puzzle platformer with teleporting mechanics. Pretty challenging at times, especially if you’re trying to go for speedrun and collectathon achievements (which I’m obviously skipping).
Due to speedrun achievements, I’m not going to complete that one and I feel perfectly fine if it stays just beaten.
Overall, pretty entertaining.
This is a short kinetic VN by Key. While it’s setting is pretting good, the story itself is somewhat predictable. Although it doesn’t mean it’s bad, it was really emotional and good-written either way.
Overall, a classic VN.
You know what, I’m really starting to get into Quake. I liked it way more than classic Doom games.
Last boss was pretty wimpy though, as usual.
I tinkered with the game a bit and finally played it with music, which really enchanced my experience.
Overall, it’s more of the same Quake, but what more could you possibly ask for?
Couldn’t even launch it. Oh well.
This is a short and simple action game from the same guys who did Ubermosh, and it’s very similar in many ways. It’s fast-paced, it’s brutal, and also the soundtrack kicks ass.
Really got nothing much to say about this one.
Overall, pretty good.
I guess shmups aren’t really my thing. Or maybe I’m not in the mood to play them for now on. Either way, I’ll try to beat it later.
This is uh… a game. I’m not really sure it’s finished and I’ve been stuck without being able to do anything. There’s no information about it online, so I prefer to believe it’s incomplete. I don’t really want to play it further since all it has going for is very, very crude humour that’s not even funny.
This is a simple clicker game that gets kinda tedious later on, since you can gather animal-related ingredients automatically.
It has some weird concepts, like overfeeding animals and then sacrificing them, so they become spirits that gather your ingredients for you.
While this title took a good chunk of my time, I still think it fits to be here, since the time I’ve spent actually playing it is much shorter.
This is a very short and minimalistic surreal point’n’click. It’s a trippy claymation, and that’s about as much as I could tell you about it. It looks really cool though.
Overall, it’s a pretty cool-looking experience. It’s short and it’s free, can’t really say anything negative about it (even if I DID have something negative to say).
It’s not a short game at all. I’ll continue it… one day.
It sure sucks not having enough games that start with X.
This is a very short free indie game.
You can interpretate as a metaphor for reclusiveness, suicide tendency… it’s pretty open for different allegories. I think, at least.
It’s very linear with little to no variety. It also doesn’t have saving function and it’s intended to be beaten in one sitting.
Overall, it was fine, but I really would like there to be more substance and more satisfying outcome.
Yeah, I don’t think I need to play it till “completion”, since it doesn’t seem like it’s beatable. I’ve pretty much figured it out already. It’s an indie attempt to create something along the lines CoD zombies mode (I think?). It is somewhat fun, but it’s pretty much unbeatable at first, since you have to upgrade your character and his equipment all the time, replaying it over and over and getting stronger (almost) every time.
It’s pretty grindy and repetative, but as I said, it’s somewhat fun at what it’s worth.
100 Completed Games Marathon progress: 33/100
Backlog progress status:
This one took me a bit longer than the previous Fallout. I mean, why not - it is bigger and better in every possible way. The amount of roleplaying and sidequest stuff is enormous. Some people didn’t like that there’s more humour now, but I was okay with silly/funny stuff once in a while.
There’s a lot less really obtuse things in this game’s design than the first part. What I’m trying to say is there’s always some solutions for the problems you encounter and you don’t get stuck as easily because you lack some skill or some option. The only part that’s blatantly bad is the tutorial, but you knew that already.
I’ve missed quite a lot of stuff (and yet I’m still counting it as completed, heh), but I was getting somewhat tired near the end anyway.
This is a first-person point’n’click adventure. I’ve played it a long time ago, but never finished it, and I’m glad that I did now.
It’s actually pretty light on, uuhhh, “puzzle” puzzles. It has a LOT of items, and most of them are materials to craft food, tools, and all kinds of stuff. There isn’t any kind of absurd logic involved whatsoever, which makes it a very different game from some of the other point’n’clicks.
It looks pretty good and you hardly get stuck in it. A very decent game. Now I know there’s a sequel, so I’ll definitely try it as well.
This is an NTR h-game.
As some of the reviewers said, without 18+ patch, it’s probably the most boring and pointless game in existence. With one, it’s… NTR galore, the whole point of the game.
Gotta love Kagura Games marketing though. It’s kinda hilarious to describe some of their games in misleading way, just like that office romance game that’s actually a stalker/imprisonment sim.
Welp, the old weapons are back, yay.
The cutscenes now quite clearly take inspirations from Max Payne comic panels.
The levels are… weird. At least the 2nd and 3rd one. They are REALLY, really long and have that amateurish feel about them.
Haven’t been able to progress furthre since I just fall into nothingness at the start of 4th level. That’s a drop I guess.
100 Completed Games Marathon progress: 27/100
Backlog progress status:
Report 57: Clicking my way through
Welp, it’s been quite a horrible couple of weeks for all of us. My only salvation is escapism, as usual.
This is such a great, addicting game. It is very simple to learn and hard to master.
You have to spend much more hours to get all of the achievements, and I’m not ready to complete it yet, but I’ll definitely return to it someday.
This is a bit different from its predecessor. There’s little to no tactic in this one, you don’t have to pick specific skills to use and you can use all of them if you upgrade them. It’s much more fast paced and mindlessly fun this time, and also much less hardcore.
I took quite a while finishing all the levels, so I’m putting off survival and gauntlet modes for now. Will definitely pick it up again someday too.
This is an expansion pack for Painkiller, second after Battle Out of Hell.
They tried to make the weapons as quirky as possible, and it took me a lot of time to get used to it. Either way, none of them are as pleasant to use as the ones from the original, even though some of them bear the same functions.
The MC talks a lot now, and good god, all of his lines are pure, unadulterated cringe. It felt like I was playing Serious Sam with Not-Important-Guy-From-Hatred-but-goofier as a protagonist.
Level design is fine. There are some good levels, and there’s one level that has a significant area straight up copypasted from Battle Out Of Hell. Weird.
Constantly crashed when I was trying to set a Tarot card. Didn’t use them.
Didn’t play on Nightmare difficulty since even the first level was really annoying and there’s no additional levels for playing the game on higher difficulties, afaik.
The first boss is hilariously bad, being just a bigger version of a typical mob enemy with part of his body lighting up, signalling for you to shoot it.
Overall, it is significantly worse than original and BooH, but wasn’t nearly as bad as I was told.
Another one of those “shit, should’ve picked this for my ABC Lightning Round challenge” titles.
It’s a very short point’n’click game by the same guys who did Scratches, an amazingly suspensful point’n’click. Even though the whole game takes place inside one cabin, it’s pretty atmospheric.
There is no puzzles here, just exploration and character study with a bit of mistery sprinkled on top.
Overall, it was a nice and short adventure, these 30 minutes went by in a flash, honestly.
It’s kinda cheating, but I also added the first Glass Masquerade game to the count since I got the last achievement out of it.
100 Completed Games Marathon progress: 16/100
Backlog progress status:
Report 56: Staying home and going off on adventures
It’s a huge step-up from the first game. The visuals and artstyle are great now. There’s a lot of animation and good ambient music. It has (probably) more of a plot too, even though it’s not that lenghtier. You can probably finish one walkthrough in 40 minutes or so. You’ll have to dig around a bit more if you want to unlock all the endings.
Overall, a much better experience than the first one.
Well, that one was weird. This is the final chapter of Penumbra and the only game from the trilogy I haven’t played. The second one ended perfectly fine and didn’t need anything to add. Ironically, Requiem doesn’t add much and it’s pretty much filler all the way through. There are no enemies, just various puzzles you have to solve. The levels aren’t connected in any way, and it seems they wasn’t even trying to do that. Honestly, this looked like a bunch of puzzles that got scrapped during the previous games development got put together with a sprinkle of “plot” on top. This game has two endings, and both are pretty underwhelming.
Overall, if you (for some reason) thought that Penumbra needs more platforming puzzles, this stuff is just for you.
Played the VGA version.
It’s another classic point’n’click from Sierra. I was honestly surprised, I didn’t remember it being so short and easy back then. In fact, the age-checking quiz before the game might’ve been the hardest part (since I’m not American and all of the trivia is really, really dated). It uses the same control mechanics as VGA Space Quest games. It’s humour is crude and sexual, but that’s just to be expected. While playing it, didn’t check the walkthrough even once, most of the puzzles are pretty simple and there’s not much room for failure here (although you can game over yourself in plenty of ways, as usual).
Overall, fun point’n’click. Another classic revisited.
This is a small fun game where you are supposed to do house choirs while everyone is away. It’s very absurd and the humor reminds me of Rick & Morty stuff somewhat. There’s a lot of pretty funny dialogues and things to do… I don’t really have much to say about it, honestly.
100 Completed Games Marathon progress: 12/100
Backlog progress status:
Report 55: In the mood for scary (and Samorost)
This is a newly released raising-sim game about a wannabe-streamer girl and her manager boyfriend (you). My friend depicted it as “Princess Maker but schizo”. I agree.
You are in charge of one emotional wreck of a girl, so you constantly need to adjust her stats so she won’t go insane, overly stressed or love/dislike you too much. The game is pretty short and can be finished in an hour and a half and there’s many ending (most of them bad), so you are encouraged not only to get her through this hell, but try to break her as well. This game delves into topics of drug abuse, self-harm, suicide and also a lot of yandere stuff.
The art direction, the music and story are amazing. There was clearly a lot of love put into translating this, you can tell it understands internet culture pretty well.
Overall, great game.
Ah, good ol’ Penumbra. I remember loving the heck out of this game back when I was younger. With me being not good with horror until much later, that can only mean one thing. This game isn’t particularly scary, even for its’ time. Nevertheless, it’s still a really good adventure.
The gameplay mostly consists of avoiding enemies (there’s only three types of them here though) and solving puzzles to get further. Many of those puzzles are physics-based, which was something amazing back then (at least for me, I guess. You can probably imagine how mindblown I was when I first played Half-Life 2 back in the days).
This game provides you with many items to light up the surroundings and distract enemies (and I’ve used none of them during my playthrough). Still pretty cool though.
The story (it’s not quite there though, I’d call it lore or something) is revealed through classic notes scattered around. I usually find these notes kinda hilarious if you think about all circumstances, and that still was the case here, but not in an awfully bad way.
The combat is deliberately clunky and not encouraged. You are pretty much forced to stealth through, even though you’re much better off outrunning the enemy by going through loading screens between areas, which is much easier.
Overall, it’s a short and classic (not as classic as Amnesia, I guess, but I still haven’t played it) horror game that serves as the first chapter in the trilogy.
This is where the game really gets going. While there’s even less types of enemies now, the plot finally gets thicker, the puzzles and surroundings get more interesting, and you finally get characters with voice lines instead of just a few intro lines in the first one.
The combat was cut out completely, and I think it’s for the best. It was pretty hard to pull off and wasn’t worth it at all.
I think I never finished it back then, since I didn’t remember its ending at all. Welp, I’m glad that I did now.
This is a very small game by Amanita Design.
Technically it’s a point’n’click, but you don’t have inventory, so you need to just click things in the right order. All of the puzzles require minimum mental effort and very easy.
It’s weird looking and cute. Shit, I wish I’ve put it in my ABC Ligtning Round Challenge, but oh well.
100 Completed Games Marathon progress: 8/100
Backlog progress status: