I just wanna play videogames.
Report 45: Going dark places
Welp, I’ve completed The Lost Update, and now I guess I’m officialy finished with this game for the second time, since there are no more updates planned. This one didn’t change my opinion about the game much. While there’s more strategy involved than I thought at first, it’s still fairly primitive and you got shit luck with items and spells, chances are you’re not gonna save your run, like you could still do in Isaac if you try hard enough.
Bum-bo The Lost is fairly interesting to play, although your strategy during the game is pretty much just making The Negative a 0-charge item and then just roll with it. Ghost tiles were really fun.
Although I think I’m being somewhat harsh to the game only because I compare it to Isaac all the time in my head. I still played it for 50 hours and barely noticed that. It’s just sad that it doesn’t have that much replay value for me. Once I was done with the character’s achievements, I never touched that character again.
Bum-bo The Weird is still the best Bum-boy.
And yet another great game replayed. It is much more satisfying to shoot enemies in this one, ragdoll physics and all. It’s much shorter than the first one, though. If I didn’t stop to listen to every conversation or TV program I could, I’d probably beat in 3 hours or so. MP2 is also significantly easier than the first one, you have more bullet time, bullet time jumps are much better, and it’s just easier to kill enemies (at least I felt so). Even though both games have a fairly simple plot, I liked the first one’s better.
But still, daaaaaaamn does the shooting feels good.
Overall, a good sequel. I’ve yet to replay MP3, and I have no nostalgia goggles on about it, so we’ll see how it goes when I get there.
This is yet another NIS game with similar style and atmosphere. I’d like to mention that I liked this one MUCH more than Hotaru no Nikki. It’s also a platformer, but with a heavy emphasis on puzzles this time. Now you have full control over your characters (thank god) and you can switch between them any time. It’s Lost Vikings stuff - different characters with different abilities assist each other to get through the levels.
The art is pretty good as usual, music is also nice. The plot… I wish it was more coherent, because my monkey brain couldn’t comprehend it properly - I was too focused on puzzles and trying to finish the game itself.
It can still be pretty frustrating at times, but it was nowhere near as annoying as HnN can be, at least in my opinion. It also had just the kind of speedrun achievements I like - you can speedrun-mode each level separately, cutting off your overall completion time bit by bit.
Overall, it was pretty good.
This is a sequel for the first Yomawari game (duh). It’s basically just like the first game, but there’s more content and the plot is slightly more complex (but nothing mind-blowing, obviously, it’s all still pretty simple).
Just like the first game, this one is very interesting to explore. The ways you should interact with the world to get some of the collectibles can be more creative than before. Now, each chapter has a full-fledged boss battle, which is nice. Pretty much all the boss fights were pretty annoying until you figure out how to deal with them, that’s when they turn out to be fairly simple.
If I had to point out things that I didn’t like, it’s the fact that this one starts to frequently use jumpscares. I mean, I was fine with it, but the first part was great without them (at least I don’t remember any). Also, some of the backtracking can be really tedious.
But then again, at least this game doesn’t include the goddamn torture that was returning the chickens quest and “play for 50 hours” achievement from the previous game.
Overall, it’s a very solid sequel that stands on the same level as the original.
Report 44: Exploring the unknown (and also Max Payne)
This is a simplistic pawn shop simulator where you rummage around abandoned properties and garages to find stuff you can sell.
Even though I don’t usually watch TV and hate almost all reality shows, for a while I had a great time watching Storage Wars as a guilty pleasure. When I heard about this game, I knew this would be just the kind of product my monkey brain will like.
Sadly, that’s all this game is - it has a really dumbed down gameplay and pretty much no planning ahead or thinking is ever needed. Not to say it was bad, but I would’ve LOVED the serious kind of game with the same concept.
As I said before, you mostly rummage through various locations looking for items you can sell, but besides that, there’s some occurences where you should first win the auction. Just like the rest of the game, it’s too simple and there’s basically no strategy whatsoever, you just spend money until every AI opponent refuses to raise the bid (and it’s kinda noticeable that the final sum is fixated). The game also has three events just like the TV show, but it was really dissapointing, since there’s really no reason for you not to gather as much money and buy all of the containers without even letting your opponents buy even one, making you win by default. (You really don’t want to risk it if you’re hunting for achievements, since these events are one-off deal, and their car prizes are unique.)
This game can also be really glitchy. There were even some completionist achievements temporarily removed at the time I was playing for some reason (I guess too many people were complaining about some bugs that prevent them from getting these).
I spent a lot of time shitting on this game, but even if it’s dumb, it’s still fun. It has a strong humorous tone and never takes itself too seriously, and it’s still enjoyable and easy to play.
Overall, it’s a great concept that gets somewhat spoiled by the dumbed-down execution. I wish there was a serious, more complex game about it, with randomized levels and stuff.
or, as normal people would call it, Hotaru no Nikki. It’s a puzzle-adventure with indirect control. And good god was I close to putting it into “Hated it” category.
This is game is ball-bustingly frustrating. I wouldn’t even call it hard, it’s just designed in a way that often makes playing it really annoying. First of all, this game is pretty slow, so if you want to retry the segment you’ve failed you have to GET there first, and most of the time, it takes so much time that you lose any kind of momentum going. The indirect control takes time to get used to, especially when you’re supposed to push or drag something. Some of the achievements are pure pain.
But I really liked the artstyle and atmosphere, similar to Yomawari, I… think I liked the plot? It was much more vague than Yomawari’s.
Overall, it was nice, but a really frustrating experience.
Boy, it was a blast to replay it. It’s a classic 3rd person shooter. If you haven’t played it already, do yourself a favour. It didn’t age all that bad. What other game has so many memorable cool quotes?
The difficulty is just right. It is pretty easy to die in this one, but since you can save anywhere you want, it’s not much of a problem and you can adjust your save frequency for your comfort.
Steam version (or maybe it’s modern OS fault?) has some technical difficulties. I had to install the patch to return the sound, and even then, Max kept getting stuck at walls at random and also refused to jump high enough on certain levels (you can bypass it by doing a side jump, but still).
Overall, a short and fun noire-ish classic.
It’s a short survival horror heavily inspired by Silent Hill series. Doesn’t rely on jumpscares much and keeps the fear going with the oppressing atmosphere.
Low-poly visuals work great, and the soundtrack is pretty good. The combat’s clunkiness is just right for creating the balance between uncomfortable helplessness and actual accesible gameplay.
It can be rough around the edges, but if you want something to scratch that slowburn horror itch - go for it.
Backlog progress status:
Report 43: Tales of time (and also Far Cry 4)
This is a very thrilling gothic horror/suspense visual novel.
I’m not going to spoil any story elements, though I’d warn you it’s pretty much suffering porn kind of plot (but a good one), so if you’re not ready for some tragedy, you’re better off skipping this.
This novel has AMAZING art and soundtrack. If you were looking for something that looks less anime-esque and closer to european artstyles, this is the one. The soundtrack is really weird and consists mostly of actual songs - you know, with singers and stuff. There are some “usual”-visual-novel-type tracks, but most of the soundtrack is so unique to the point it felt somewhat distracting at first. Thankfully, I quickly got used to it.
That kind of soundtrack could be even more distracting, but another feature this vn… [doesn’t] have is voice acting. I was kinda dissapointed at firtst, but then again, it’s nothing too big to be complaining about, honestly. Every other aspect of the novel is strong enough to deliver pretty strong emotional impacts.
Overall, it’s an amazing visual novel with stunning visuals (no pun here) and soundtrack. I’d definitely recommend it.
Far Cry franchise and this exact game needs no introduction now, being one of many Ubisoft titles that mostly feel like reskinned versions of previous installments. It is very much true for this one too. Although it’s still fun and entertaining in many ways.
As usual, the villains are very remarkable and totally steal the show. Pagan Min and the plot surrounding him (including all the endings, even the bad one and especially secret one) are hilarious. Sadly the same can’t be said about the MC - he is such a bland and uninteresting character compared to any other. Even in his most cardboard-like moments, Jason from FC3 was still going through a primitive, but a character arc nonetheless. I don’t expect Dostoevsky-tier character study here, but I’d like at least something, like with game’s villains.
The core gameplay is pretty much the same as in Far Cry 3/Blood Dragon with bits of novelty sprinkled throughout. Capturing outposts, rewiring the radio towers, side activities, you know the stuff. There’s much more than it was in FC3 and even if side missions are repetitive, they tried to add a bit of flavour to each of it.
I wanted to 100% it, but then I got so frustrated with race mission that I couldn’t beat because the hovercraft you’re supposed to ride is stuck in the fucking ground and you have to [try] to move, exit the vehicle and then get back on it. Obviously, I didn’t have enough time to finish the race, making this unbeatable. I’m also pretty sure there’s no interesting completion bonuses whatsoever, just like in FC3, so I feel like I’ve just wasted my time here. This one really ruined my impression of the game.
I played it on the Hard difficulty. It was really frustrating at times, but at the same time it really helps - Far Cry 3 was a walk in the park on Normal, and good lord I don’t even know how easy is “Easy” would be then. At least on Hard I actively use everything the game has to offer.
Overall, it’s a Far Cry game. If you played one starting with 3, you know how it is.
This is a fourth installment in Space Quest series. It’s pretty nice to finally go back to parserless territory.
Just like many other Sierra titles, this game is still cruel to the player, but starts to ease off a bit. There weren’t as much deadend situations as it used to be, and almost all the puzzles feel pretty logical and sane. There were a plenty of “action”/arcade-y segments here, but nothing especially frustrating. The plot is okay - even if you’re travelling to some random locations to get the items you need, it is never too obtuse to get stuck without knowing what the hell you’re supposed to do. This game is actually pretty small in scope, and now you have a clear goal set before you (unlike Space Quest 3, see my review for deets).
It’s a shame you can only choose between textboxes and voiceover, since I’d prefer both at the same time.
Overall, it’s a solid Space Quest entry that’s worth checking out. Ooh boy, my favorite part is next.
This is a simplistic metroidvania (I guess) where you only live for 60 seconds and then respawn. The trick to beating the game is creating shortcuts, doing everything as fast as possible and unlocking new houses to respawn in.
It’s a really interesting idea, although it kinda makes playing it somewhat stressful all the time, especially at New Game + - it was pretty damn hard and I couldn’t bring myself to complete it - at least, for now.
The graphics are very simple, but cute.
It’s fairly short if you’re going for one playthrough only, even more so if you don’t collect all the stuff. The Second Run and 25-respawns-max achievements will require quite a bit more time, I think.
Overall, it was pretty good.
Backlog progress status:
Report 42: Bad games not allowed?
I kinda noticed that so far all the games I’ve beaten in 2021 were good (I was done with Runefall back in 2020). I wonder if I can keep this up for the whole year (but I really, really doubt it).
Death Stranding is a long-distance travelling/delivery simulator with occassional action elements from Hideo Kojima. Did it turn out to be overhyped? Hell yeah. Is it bad? Not at all.
The main part with delivering requires a special kind of mood and patience while travelling through rocky terrains and mountains. You gradually get more tools and structures to work with, and as soon as you get to build ziplines, the delivery part is as good as broken (you’re probably gonna get tired from it anyway at some point. The snowy mountains part almost made me put it onhold, but then I tried to rely on ziplines more - turned out it’s pretty much the only good way to navigate through that area).
This game has an asynchronous multiplayer with other players signs’, structures and vehicles showing up in your world. This doesn’t feel that unique, though it’s a neat way to further incorporate an idea of connections and helping each other.
The action part is… okay. It’s there and it’s decent. You won’t exactly be bravely plunging into action most of the time, and when you are, the combat tends to be somewhat short - if you’re dragging it out too much, chances are you’re going to lose. There are plot segments that are combat-only, and it’s a nice change of pace.
The weakest part of the game, sadly, has to be the plot - at least for me. I don’t think the infodumpy way of storytelling works well with the plot like that, and it barely catched my interest most of the time. The ending parts were somewhat nice at times, but boy, does this plot overstays its’ welcome. This game has climaxes after climaxes, and I was REALLY starting to get tired by the end of it. The plot isn’t really bad, it just feels needlessly convoluted and uninteresting most of the time for me. The main antagonist face-off and epilogue part were pretty good tho.
Oh yeah, another minor complaint is having no music player function during travels. Why? That should’ve been a no-brainer.
The actors were all good, Mads is great as ever, Troy Baker was a very enjoyable villain, Reedus… does the usual Reedus.
Overall, a very unusual game that barely feels like one sometimes. It definitely isn’t that well thought-through as a game for everyone to enjoy, and really seems like some sort of experiment (and it is). Has some obvious cons, but there’s still stuff to appreciate about it.
I finally stopped being a little bitch about this one and actually played through it. Pyrocynical did a 2h review of it, and for some reason there’s nothing that I love more than watching the reviews after I’m done with games being reviewed, so it was a perfect reason to finally pick it up.
The only thing that stopped me before was the jumpscare right at the beginning of the game, and it’s a shame, really - almost neither of any other jumpscares this game has (and boy does it have many of those) turned out to be as scary as I thought they would. Being a fan of horror themes and having a (mild, but still) heart condition is pure suffering.
Oh right, about the game. This is clearly a product made with love and care, and it does so much with very little (the engine isn’t exactly AAA-game-tier fuel). The graphics should clearly feel outdated, but it only adds to the creepiness factor instead. The sound design is AMAZING. All this stuff easily makes you feel paranoid and disturbed.
The game was greatly inspired by horror classics, most prominently Silent Hill series, and it usually takes the best from them.
The plot is fairly simple when you get the full picture, but it still has a good (and fairly depressing) impact on you. There are 4 ending, and neither of these can be called objectively “good” (in the vein of “and they lived happily ever after”, I didn’t mean to sound they suck, quite the opposite).
If I had to point something negative about it, it feels very clunky - sometimes with shooting and pretty much every time with platforming or jumping through windows and stuff. There’s also an awful part in the middle of the game where you have to backtrack a lot (and boy do I mean A LOT), and it’s confusing enough on its’ own, but imagine having a terrible sense of direction on top of that - and you’ll have an hour or so of “where the fuck do I go”.
Overall, I consider this a real horror cult classic with its share of flaws, but the flaws here are overshadowed by the sheer fact of how much effort was put in this thing by a small group of devs.
This is a super fun side-scrolling shoot’em’up homage to anime mecha genre (the oldschool kind anyway, Mazinger kind of stuff).
You fly through very short bullet hell stages combining your robot with other pilots’ modules to get a different firing effect and special attack. Nothing too fancy, but it works pretty damn good and it’s really fun.
This game is also pretty damn hard and challenging, but never cheap or unfair. You can get your robot and modules somewhat repaired between the levels, but if your HP hits 0 during one, that’s it. Same for the modules - if they get destroyed, you can’t use them in later levels. This sounds tough, but the game is REALLY short for me to be even slightly annoyed with losing, which is pretty rare.
Overall, good old fun. I’ll DEFINITELY play more and try to beat it on higher difficulty levels.
This game felt like it was almost breaking my only-good-games-in-2021-streak by being pretty mediocre, but I guessed it’s mostly my fault for playing almost everything Alien Shooter franchise has to offer. I mean, these games definitely do NOT try hard in the slightest, but it’s not like being innovative made a difference in the past. Alien Shooter 2 brought very light RPG elements to the table, and a ton of weapons’ variations, and it still felt pointless most of the time.
Anyway, Conscription is uhh… a short expansion pack? for the second title. The gameplay and the story were as braindead as usual, but really, who cares about the plot in the game that’s literally called Alien Shooter? I feel dumb even mentioning the plot, like it actually bothers me.
All that talk about “mediocre” and “as usual”, but there were still some new things sprinkled here and there. I sure as hell wouldn’t be able to recognise a new weapon here since there’s so many, but I’m pretty sure that’s the first time the game featured human enemies, which was a surprise.
The game is really short, took me about a hour and a half to get through. It’s also was pretty easy, at least on normal difficulty.
On the technical level, it’s pretty janky to look at, especially when there are many enemies on screen.
Overall, it’s mostly your usual Alien Shooter game. You’ll know what to expect if you played one (besides the TD one, obviously).
Backlog progress status:
Report 41: Post-pixelated Hack’n’Stealth
No wonder everyone was calling this soft-reboot a serious dissapointment. I took notes during my playthrough, so I’m sorry in advance that this review will look like a jumbled mess.
The plot clearly lacks some points that had to be made for it to make more sense. It’s just there most of the time. Maybe it was better explained through the various notes, but I’m not really a fan of that kind of narrative being essential to comprehend the game’s plot. Erin’s portrayal is really poorly done, making her look like a very annoying character all the time (at least that’s my own impression), which I’m pretty sure is not what they were going for.
Even though level design doesn’t seem that linear, it’s still essentially just a “choose path 1 or 2 to get from point A to point B”. Multi-layered levels with some room for manoeuvre are rare, and there’s no creativity involved whatsoever. Every possible solution is already presented to you, and you just have to use the right equipment or movements. While the same can be said about every game of Thief franchise, they still made it way less obvious. What I’m trying to say is leveldesign is pretty boring. Also, every puzzle in this game is so dumbed down it’s not funny.
They decided to further “improve” the idea of The City being a hub between missions, and it’s a pain in the ass to traverse back and forth all the time.
The way you control Garrett makes the actual “control” part pretty difficult sometimes. I’ve been hugging the corners instead of picking stuff lying nearby up and climbing on stuff instead of doing a swoop numerous times. Even though it’s all scripted pretty heavily, it still feels good to be running and jumping between the city’s rooftops/
Rope arrows make their comeback… and you can only use them in specific places. What’s the point? I remember how much fun I’ve had and how many crazy plans I came up with while using them in the first two games. Also, “"”choke””” arrows are almost useless now instead of being an instakill tool back then.
Devs really went out of their way to be as edgy and grimdark as possible. I have NO idea why would they scratch the series’ trademark “taffer” swearword and replaced with actual F-, S- and all the other -bombs. It sounds really weird, if not childish. I also sure wish I didn’t hear the same dialogues about piss, hangings, murders and prostitues over and over, sometimes not even a second after the dialogue was over. By “same” I don’t mean same-sounding dialogues, I mean, literally the SAME dialogues, over and over, when you’re going near some specific places in the city.
They still did a pretty solid job with the atmosphere here and there, but overall it didn’t leave a good impression. They also tried to do a trademark horror-ish level, but it wasn’t scary at all. Really dissapointed about that.
Also, the amount of annoying bugs is overwhelming.
It kinda looks weird that I gave it a 7 after all the rambling, right? The thing is, as a game on it’s own - it’s FINE. It plays good enough, the story and everything is manageable. Half of my criticism is coming from comparing the game to its’ predecessors, and in that case, the game really, really sucks imo. It was nothing completely deal-breaking, but after playing with it for a while I feel mostly dissapointed.
I finally got myself to play through the first game of the franchise.
I was surprised to find out that this game isn’t that big in scope (quests-wise), but that’s for the best I think. I’d have a much harder time exploring it from this new (at least for me) perspective if it was larger than that. Even then, I missed quite a lot of content (some of the quests were too much for me and it was just easier to go finish the game).
The game design part isn’t that as user-friendly as the later games, which is to be expected. There were a lot of not-so-obvious actions you could take to progress, which is cool, but I’m having mixed feelings about the fact you don’t know the possibility to do something is even there. There’s many things you can miss just because your one of your stats wasn’t high enough and the needed dialogue wouldn’t trigger. Some interface parts could use some improvement too.
I’ve heart a lot of good things about the second one, so I’m looking forward to try it after some time.
Overall, it was pretty decent (and pretty damn hard too) RPG.
This is a fun compilation of parody games published by Devolver. It’s just what you’d expect - a downgraded versions of the games mixed with other classic games’ styles. Even in their downgraded form, these are pretty fun to play.
This is a pretty lax title for achievement hunters, since you don’t have to complete most of the games for the achievements.
I just got to embrace the fact that I suck at oldschool games, I have no patience to get good at them, and I’m just examining them to get a feel of what gaming was like. One day I’ll find an old console game that I don’t suck at, but Golden Axe isn’t really that case, as you might’ve guessed already. Savescummed quite a bit and used a level select cheatcode.
Now with that out of the way, the game was pretty fun and action-packed. It was really annoying that you can’t hit your enemy if you’re not in the same row as him, and while AI knows exactly where to stand to hit, my precision wasn’t as good. I barely learned any special attacks, but it was really satisfying to grab your enemies and throw them off the cliffs.
Overall, it’s short, fun (if you like your fun hard)… cut’em-up? Blade’em-up?
Backlog progress status:
Report 40: The first of the year
I’ve bought too many stuff on this year’s sale. I’m never gonna learn. Meanwhile, here’s three timesinkers I played around with during the holidays.
It’s been worth waiting for 6 years. While being not as funny as Undertale, not as surreal as off, not as scary as [insert one of a million horror RPG Maker titles here], and - debatably - not as comfy as Earthbound can be most of the time, this game still managed to captivate me and make me fall in love with it. Not without its flaws, but still a real gem that will certainly go down as a cult classic RPG Maker title.
I honestly don’t want to talk about it much and spoil anything, I’ll just warn you that the game gets pretty dark early on and even darker later, even though it balances things well with the humour/seriousness, the storyflow seemed natural to me.
Love the artstyle, LOVE the music. It’s been a pain in the ass to replay it two more times though, this game would really benefit from the scene/dialogue skip function, since they can be pretty lenghty, but I don’t think that’s possible for the RPG Maker title.
If you’re a fan of similar titles, go for it.
This is a weird one. I’ve decided to put this game on-hold, since it’s just too good. I want to explore it, to complete it, to fully immerse myself in it - but I can’t do that while thinking about some dumb release schedules.
So I’m putting a lid on it until 2022 when Hitman 3 will (hopefully) come out on Steam (yes, I’m not going to buy anything from Epic). This will hurt quite a bit, but I hope I’ll handle it, because playing it while it’s incomplete and there’s more coming is just painful. I guess I’m lucky that I even started it this late.
I’ve beaten the first game’s campaign and a prologue for the second, and all of the missions are pretty damn good. Just turn off the hints or turn it down to “minimum”, it’s just weird how much handholding there is in the game.
Good lord am I tired of this.
This is a neat-looking match-3 with upgrades, powers to use and lots, lots of grind.
It really overstayed its’ welcome after a while and became incredibly boring.
There are puzzles that you have to solve mid-levels, and they range from mindnumbingly dumb and quick to mindnumbingly dull and long. The chest unlocking gears puzzle is probably the worst offender, since it can go on way too long depending on your luck.
I finished all the sub-quests and to see the ending, you have to gather 20.000 of each resource. No. Just no. I’ve spent more than 10 hours in this just grinding stuff and I can’t take it anymore.
Overall, the game itself isn’t that bad, but the novelty wears off too quick and the game has little to entertain you in the meantime.
Backlog progress status:
Report 39: And one more for the road
That was… wow.
It’s really, really hard to talk about this VN without spoiling it, trust me. Even by writing this review, I can’t help but think I’m doing the game a disservice by even hinting what it’s about. Nothing beats going in blind - well, maybe it’s worth noting that it’s fully playable only if you apply the 18+ patch, that adds some really graphic uncensored stuff. It’s nowhere near the levels of something like Euphoria, but it still can be pretty disturbing or unsettling. I mean, it would be pretty disturbing or unsettling even without those scenes. In fact, it’s actually a shame that some of the porn in it is somewhat integral to the narrative. For example, there’s a pretty disturbing h-scene that gets told from another perspective much later on, and it comes off as brillianly bizarre and absurd. Again, it’s REALLY hard to try to explain it without spoiling it.
I’ve read someone saying about it that “they liked it better before finishing it”. And they turned out to be quite right - not that any of the endings were bad - they’re all great, actually - but the pure confusion and schizophrenic narrative/imagery were too entertaining. The pay-off was worth it though, it was pretty dramatic and emotional.
I’ve also seen quite a few people comparing Doki Doki Literature Club to this (yeah, not vice versa), and lemme tell ya, this is a total meme. SubaHibi only uses text in unorthodox fashion and has some really freaky imagery, but that’s about it, it never resorts to full-on horror in any way. SubaHibi is also a billion times more cleverly (and simply better) written. Like, I’m gettin offtopic here, but every time I hear about “realistic depiction of Sayori’s depression” makes me irrationally angry to no end, because to me if felt like it’s the laziest fucking “depiction” out there. Jeez.
Probably should’ve deleted this random rant, but what the hell. I have opinions too and it’s probably the last chance for me to get it out of my system. Don’t mind me.
Where was I? I dunno already.
So yeah, besides being pretty unsettling by itself, this novel includes some graphic h-scenes and there’s also a chapter with, like, 50 instances of a certain homosexuality-related slur used (in a tsundere-not-actually-mean-spirited-or-at-least-I-think-so-way, but still), so here’s that. If you don’t like that stuff, you’re better off thinking twice before trying it.
The soundtrack is amazing.
Overall, it was great.
I actually started to really enjoy these. Even though I still suck at it and use rewind pretty often, it’s really starting to grow on me and the fact that I use rewind not as often as before comforts me a lot, since I didn’t turn out to be completely hopeless.
This is an open-world walksim with light survival mechanics. Yup.
The plot is pretty interesting, and managing your stats is easy enough. The main dish of the game is the exploration - after a short tutorial-like segment, you’re free to go almost anywhere. While it may not look that ambitious with only a dozens of houses out there, it’s really cool to put the puzzle pieces together at your own pace, and since it’s still pretty easy to do, it never becomes too overwhelming.
I guess the game would’ve been over sooner if I didn’t go for all the achievements at once, since the achievements include no transport run, no shooting run, etc. - but I actually still had fun either way.
Overall, it was really good.
And another metroid clone done. This one was neatly stylised and was very comfortable to play. It was pretty hard at times, but the difficulty always felt just right. The soundtrack was a banger. Even the plot was simple, yet interesting.
One-hour-speedrun achievement? No health upgrades achievement? Nnnnnnnnno thanks!
Overall, it’s a great little game.
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Report 38: Lightning round
I’ve been wanting to do this for a while now, essentially taking some shorter titles off my backlog. Here goes nothing.
Well, that was… pointless. You find drawing tools, you “draw” stuff you’re demanded to, you get randomized grades… and then it’s just over. It’s one of those “i’m trying to be weird” game, but it doesn’t do much interesting with its’ weirdness and just abruptly “ends”, and you’re left in the game world which feels even less empty than your average Yume Nikki map. Nothing particularly funny, strange or interesting about it.
It’s a… choose-your-own-adventure-game? I wouldn’t call it bad, but it also wasn’t particularly funny or interesting, it didn’t look good, and, as a matter of fact, it was miiiiiindnuuuuuuumbiiiiinglyyyyyy boring. While the secret payoff was kinda cute, these 2 hours felt like eternity.
It’s a surprisingly fun (for what it’s worth) indie action game. You fight enemies, collect energy orbs and upgrade your skills. Most of your weapons possess terraforming ability, changing the landscape of the level. While it can be clunky and really cheap at times, it still was unexpectedly interesting. Too bad it’s one of those games that weren’t finished and abandoned by the dev for some reason.
This game is uuh… bonkers. At the first few seconds I thought it would be something along the line of Another World/Flashback tributes, but boy was I mistaken for the most part. It felt like few unfinished games were slapped together into this bizarre mix. Anime girls (which are drawn pretty nicely), arcade-y parts (tons of them), black humour (pretty weird, just like I love it), arkanoid segments (huh?)… And it’s all presented in a such a fast-paced fashion you rarely get bored (only if you’re not achievement hunting, there’s a couple of difficulty spikes to ruin the fun). Not to mention that the game can be kinda hard at times - although not merciless enough to completely stop you dead in your tracks.
Overall, it’s sometimes crude, but still pretty insane and fun ride to get through. The ending was kinda abrupt, but whatever.
This is a pretty good-looking indie point’n’click with surrealism vibes that kinda go nowhere in the end sadly.
I’m not sure if it’s designed good. MC refuses to do some of the actions at random, items dissapear from your inventory at random (this is mostly the final parts of the game). But the progression here is kinda weird - I never got to use some of the items I found. And according to hints I found on Steam discussions, it’s not that I missed a big chunk of gameplay by locking myself on the negative/neutral ending only. There’s three endings, and you can get a good one if you don’t do the thing I did (and of course, my most recent saves were waaaay before I did it and waaay after it happened). I’m not really upset about it, since all the endings are kinda meh.
Overall, it was okay, but could’ve been a lot better.
This is an anime-styled action platformer with puzzles (and some of them are somewhat decent). It’s very short (6 short levels), it has nice artstyle and uuh… cute voice acting? I swear most of the phrases sounded like they were translated to english from the other language, and I think that it actually is the case.
The game feels janky sometimes, but it was never bad enough to turn me off completely.
It’s a short and pleasant indie title. I don’t think it’s worth the full price though.
It’s a really trippy rhythm (I guess?) game. The soundtrack and the game’s design look very fitting.
Don’t even try it if you suffer from epilepsy or similar condition.
It’s not really “completeable” besides the high score achievements, and while I was nowhere near getting them, I think that was enough of that game for me.
Another walking simulator that is done by the numbers. It’s not bad, but it definitely doesn’t stand out in any way. The story is just the usual sentimental plot and it’s barely there.
Well, at least I got it for free and it’s really short, so who am I to complain.
This is a short VN/puzzle game from the russian developer. It’s a satire on the recent Steam’s hentai puzzle games boom. Ironically, I was ignoring this title for a while because I was thinking it’s just another hentai puzzle.
It’s somewhat fun, but way too short and ends too abruptly for no reason.
It has an uncensored patch on the dev’s Discord.
It was a bit amateurish, but surprisingly engaging horror-ish adventure. It has a “remake” version, but I played the original since the achievements weren’t working in the remake - so the typos, bugs and some other things I’ve encountered may not be present in the remake. The puzzles were never too hard, it’s mostly story-driven (but you’ll have to solve some of them that are easily missable and make the not-really-obvious-in-your-first-playthrough decisions to reach the game’s good ending). As I’ve said, the plot kept me interested enough and went some weird places before the ending.
Overall it was pretty fun, but I wish I could play the remake version, which is - presumably - better.
It’s a horror adventure game that gets dangerously close to being a straight-up ryona game in the spirit of Demonophobia and such. It’d be kinda weird to say I actually really liked it..?
The “plot” is just there. This game never takes itself too seriously, and that really shows at the final parts. The art is great - and not only the gallery unlocks, but the pixel art too. There’s a bit of (not very detailed) nudity and TONS of gore.
The english translation is hilariously bad and only adds to the charm.
Overall, it’s short, fun (if you like this very specific kind of “fun”), and I really enjoyed it.
It’s a somewhat decent platformer with easy puzzles. The art is pretty good and disturbing at times. The game itself can be pretty hard and annoying at some segments but never to the point of being frustrating. There’s a weird delay when you’re turning around, and that sure takes time to get used to.
I’m not doing the no-death-achievements, since I hate them. Overall, I had more fun with the game than I expected to.
This is a short (and pervy) bullethell-sidescrolling-shoot’em-up (phew that’s a mouthful). The plot is… there. It’s mostly just some magic school nonsense with girls being… really friendly to each other. Like, being REALLY close.
Without going into details, the pervy stuff is pretty open about itself, and thankfully, the game art isn’t detailed enough for it to be censored in one way or another. Just three words: girls in loincloths (although it’s barely a loincloth imo).
The art is cute, the music is pretty good too, and the overall indie feel to it is quite nice too.
The gameplay isn’t especially hard if you have any experience with bullethell. Though it’s challenging enough - at least for the fourth, last level to be a hurdle.
Overall, it was pretty good.
Another one of these “found phone”-type games. The writing felt somewhat forced and fake, didn’t bother with music and turned it off (it’s honestly distracting), the puzzles were mostly password-based (I mean, there’s not much to chew on with the phone theme anyway).
The plot is one of those where you see it all from a mile away as soon as you read the disclaimer before starting the game. Empowering and discussing touchy subjects is great and all, but man, was that even duller than Gone Home. And it’s not like I can’t stand slice-of-life-plots, I really enjoyed Shimanami Tasogare manga that deals with somewhat similar topics without being too heavy on the plot, so that can’t be the case. Either way, it was pretty boring.
Overall, it’s not really bad, but be prepared to read a lot and don’t expect anything sudden or interesting to happen - you’re better off playing Simulacra or something if you do.
You’ve heard it folks, it’s a kinetic visual novel. It has a pretty sappy (and a pretty predictable, in my opinion) story. Despite its’ short length, I was pretty bored most of the time. I’ve got it for free at some giveaway (not SG) and it wouldn’t end up in my library any other way, so it’s safe to say it’s just not my kind of story.
The writing is somewhat decent - I guess? I’m not exactly an ENL to judge. There were some interesting moments spread throughout. I still feel the love story was kinda clumsily inserted.
It could’ve been done a bit better technically - there are some moments when character sprites should be removed from the screen at this point, but they’re not. It was somewhat distracting. Although the backgrounds are okay too, they clearly could use some simple changes - there are some scenes that are supposed to take place during night time, and it’s clearly still a day depicted on some of the backgrounds.
Overall, it’d be an easiest skip for me if it wasn’t free and in my library already.
Really liked that one. It’s really hard to boil genre down to one word, but the closest thing would be puzzle game with side-scroller elements, even if it’s much more than that. It’s not very long, but there’s quite a few things to explore and find. I’m really glad I decided to stick with the game and complete it after I beat it initially. It sure didn’t turn out to be as short as I thought it would, but I enjoyed it too much to care about that.
Welp, that was Quake!
I have mixed feelings about it. Running around and shooting stuff was fun, but I don’t think I like game’s colour palette that much.
Really enjoyed the soundtrack. Too bad I found out that it exists after I beat the Steam version (which is dead silent).
It only had two bosses, and both of them kinda sucked. I mean, the game’s finale is basically a meme at this point.
I also had a nasty bug that deletes the runes you found at random. Turns out you can put the runes in your inventory with console commands and play GLQuake version so this won’t happen in the first place.
Overall, it turned out pretty much exactly how I imagined it to be.
It’s a fairly interesting point’n’click which shares common themes and mood with McCormick’s The Road (and even references it, I think). Let’s just say it was pretty bleak.
The plot and the dialogues are pretty good written. There’s not much going on in the terms of puzzles.
There’s five endings and they’re really convoluted to get - even with a guide, I couldn’t reach the last three. I also found all the notes (which is required for some endings) - at least I think I did, because the game never recognized it. So I’m kinda stuck there.
Either way, it was a pretty good story.
This is, essentially, an interactive cartoon with light resource gathering & management mechanics. And boy, was I surprised by that one.
The plot’s concept was really fun, and the game turned out to be pretty hilarious (at least, in my opinion). It doesn’t shy away from being kinda offensive, though, but the characters being antropomorphic animals do smooth things out a bit.
It’s really short since it’s one of those episodic games. Turns out this first episode came out a while back, and a new one is coming on February 2021. What a time to find this gem, huh.
If I had to point out something negative… First of all, the inventory stuff works kinda weird and can leave you with no items if you quit the game and then continue, so it would be best if you try to do it in one go and also don’t try to savescam your way out of gambling minigame. I really burned myself here. Though it’s not like your loot actually matters all that much beyond the achievement hunting, since the story seems to progress either way. Second of all, the game desperately needs the function of skipping dialogues. You can’t pause and neither can you skip them. So if you want to replay the game (like I do), you’ll have to suffer through the whole dialogues all over again. And that’s a shame, since many of the achievements demand contradicting things, rendering most of the achivements impossible for the single playthrough.
Also some additional animation could really help.
Overall, it was a really fun experience.
These guys really stepped up their game since Gone Home. This one provides a narrative that is way better structured and it feels more natural and interesting overall. I also happen to like sci-fi and space themes more, so here’s that.
Essentially it has the same feel as Gone Home, but the game is more linear. The exploration is somewhat limited, but there’s still stuff that you can miss (although it’s pretty hard to miss it - with few exceptions).
I liked the story, even though in the process it became pretty evident it’s not going to include any of the darker elements that I tend to like - as in SOMA, Dead Space, Alien Isolation, you know the stuff.
Overall, a very solid short game.
It’s a fast-pace twin-stick shooter/cutter. This turned out to be way more addicting than I was expecting. Once I got a little better, it turned out to be really fun. Cutting the bullets of your enemies and repel them back is extremely satisfying and cool.
The soundtrack is great and energetic, just as it needs to be.
It’s a pretty fun fighting game with cheesy story and the bare minimum of required features. The characters feel pretty unique for the most part. I wish it wasn’t so goddamn easy to accidentaly exit the game during story mode - maybe I would’ve completed it.
That took me much longer than I thought it would, but then again, it was pretty fun, actually. It’s a fast-paced quake/doom/dukenukem/whatever-ish fps.
While it was refreshing to finally see a shooter where you move and jump extremely fast, shooting enemies sometimes feels kinda… stiff? like in Borderlands, and the sword weapon feels especially clunky to use.
The level design could be a bit more interesting, since all of the levels are really barebones. The game was also supposed to be expanded further, but was abandoned for whatever reason. Either way, Episode 1 is long enough to get a feel for the game.
Even though it looks like I’m shitting on the game all the time, the main core - gameplay - was really hard and fun.
That was a neat little metroid clone (I guess?). It has unlockable abilities which help you get to the previously unreachable places, you know the deal.
Essentially there’s only one boss, but it’s colored differently and gets new abilities every time you fight a new one. The difficulty curve is not that steep as you learn to deal with his new attacks one by one.
Speedrun achievement? Take-no-damage-during-the-final-boss-fight achievement? Yeeeaaahh, I’ll skip these, thank you very much.
Overall, it was a pretty good game.
Shorter title my ass.
This is a spooky surival-ish horror. You wander through the town at night trying to find your sister and encountering a buttload of spirits instead.
The exploration aspect really shines here. It feels like some sort of a way more coherent Yume Nikki experience mixed with simplistic action and puzzle-solving. The feeling of discovery is really great, since the game barely tells you how to play it, and you just rely upon trial and error most of the time. You’ll learn how to avoid monsters and to use the items to your advantage, and even then, the game will throw some curveballs at you with its’ unique spirits’ encounters. It can be a little frustrating in some action parts, and replaying these segments over and over definitely bring down the spook factor a bit. Well, either way, it’s really entertaining to play either way.
The map isn’t very large, but it’s big enough and filled to the brim with little discoveries behind pretty much every corner.
There are downsides, still. The game isn’t really good at technical level and I’ve seen a lot of comments from people who struggle to even start the game. I’ve had issues with crashes after 10-15 minutes in, but it went away after I’ve set Win95 compatibility.
The second downside is the achievement hunt part. While all but one achievements are really fun and not that hard to get, the last one wants you to play the game for… 50 hours. Just in case, you’re gonna need 10-14 hours MAX to get every item in the game, and even less (6-7 hours) to complete the main storyline. It’s just like with the first Lucius game, where it wants you to play for 20 and 40 hours while clearly not having enough game content to justify it. You’re gonna have to idle the game whether you want to or not, if you want to complete it.
There’s also an occurence that made me miss one of the items in the game due to bug (it didn’t show up in my collection), and I felt pretty pissed about it, but when I found the last item from the collection, the achievement still popped up as if I’ve had it (you do pick up this item during the game, but you “drop it” if you fail to do the required task and you’ll have to try again next time). Either way, phew.
Overall, a really great game to scratch the spooky itch with some japanese folklore and urban legends-themed vibe.
Extremely simple and straightforward zombie defense game. It’s short, dumb and fun for what it’s worth. Truly a junk food of videogames.
Backlog progress status:
Report 37: Shooty bang bang and more of the same
This is probably the most down-to-earth GTA out of all. It’s still pretty fun and shines with its satire and characters. The crazy parts still show up (mostly in The Ballad of Gay Tony) from time to time.
The collectibles were annoying as hell and there’s too many of them. It’s my fault for even going for it, I guess. I was getting pretty tired of GTA already by the time I got to Gay Tony episode.
Gay Tony’s mission objectives/results that you have to perfect to get the achievement were quite a buzzkill. I didn’t want to be reminded how bad I was every time, and it’s the only reason the Complete Edition isn’t complete (pun not intended), but beaten. I might’ve stuck around to get the rest of the achievements, but I’m NEVER going to be as good as the game wants me too.
I also wish the games weren’t as bugged as they are. I’ve had quite a few crashes, softlocks and various audio issues.
Overall, a solid GTA entry, but I think I would’ve enjoyed it more if it wasn’t for my OCD about the achievements and if the technical perfrmance was a bit better.
It’s a pretty hard action game. For some reason I decided to crank up my suffering and choose the Hard Difficulty from the get-go. Needless to say, the experience was downright frustrating at times. But when I got somewhat good at the game, I actually liked it enough to try the Insane difficulty (try is the keyword here, I don’t think I want to go through this again all the way, but even harder this time).
The game actually looks pretty decent. Even though it’s pretty much Serious Sam structure all over again, it’s not even noticeable.
There’s only two weapons that you can switch modes on to do different kind of damage, that was pretty interesting.
The plot kinda… went nowhere, and I don’t know if it was some sort of sequel-cliffhanger or did they want to make another DLC, but it’s fine. The plot was decent enough for that kind of game anyway.
Overall, a surprisingly fun (and really fricking hard) game.
Since the remake turned out to be the hottest garbage out there, it’s as good time as any to sweep the dust off the original.
I honestly struggle to find any reason who thought such remake would be a good idea, since, even if they get rid of all the technical issues, the core of the game would be ultimately the same - the graphics are worse, the gameplay is pretty much the same but worse in some aspects, and the plot is the same - you can just play the original game that still holds up to this day and is practically superior in every aspect possible.
So, the original. The plot is pretty interesting, the game itself is fairly fast-paced - except the stealth sections, I guess, they do drag the tempo down a bit. Although the stealth part here is broken (still serviceable though) and it works pretty weird. The enemies can be downright blind and - especially - deaf, so you can pretty much run through some of the stealth segments if you want to.
I don’t know if I’m missing something, but the final twist before the cliffhanger kinda… doesn’t make any sence to me. Like, what was the masterplan here? It’s one of those twists that are delightfully cheesy, but still, I’m confused.
Overall, it’s a pretty solid and short shooter with occasional stealth that could’ve been handled a bit better.
It’s literally the same game all over again. I only have myself to blame, because I keep buying it; there’s still something that I like about it, I guess.
It’s a simplistic resource management all over again. The resources’… sources don’t respawn in this one, so you’re probably going to need to learn the getting-money-fast-trick just like in the previous games.
As you might’ve noticed, it’s much shorter than the other entries. I’m perfectly fine with that, playing through HotK 3 was a pain in the ass sometimes.
Overall, more of the same with minimal changes.
Report 36: Things that are not Skyrim
“Oof, I want to play something less lenghty”, he said, launching Hades. How little did he know.
Hades is the newest game by Supergiant games that ticks almost all the usual boxes. The artstyle is similar, the gameplay is (somewhat) similar, the soundtrack is similar. Thankfully, all the “similar” here means equally great quality, as with the previous games.
This is a roguelike that involves dying many, many times. Supergiant Games actually managed to fit in the death/rebirth mechanic pretty nicely, and when you lose, it doesn’t feel like losing most of the time, since you’re making progress every time you die.
Now, don’t get me wrong. The characters are fantastic and entertaining (also, as Zero Punctuation said, “all the voice acting sounds like it’s coming from very sexy people), the amount of variables in dialogues with bosses and netherworld residents is mindblowing… but the plot is easily the weakest part of the game. Even if the lore is good, it’s mostly picked from greek mythology and the whole thing just looks like some fanfiction. But it’s not that bad, actually, before you get to the ending… and then to the epilogue… and realise there’s not much to it besides that. The ending is so underwhelming it feels like a joke (the epilogue is probably even more pathetic). The amount of effort you have to put in the game to see them is not comparable to what you get at all.
And don’t get me started on the sub-quests. It’s not even grind at this point, it’s just repetition. Every time you return to the hub, you pray to god that you’re gonna trigger the needed conversation with the person of interest. But that’s if you lucky and your person of interest doesn’t talk to someone else/just straight up dissapears, so you have to go for a new run to reset the hub. Patroclus quest was pure pain, and even after getting all the achievements, 65+ hours in, I STILL didn’t trigger Hypnos’ loyalty quest.
Despite all that, the game was really good (well, maybe besides the last few hours where I just grinded the hell out of it to get to the ending).
This is a pretty hard side-scroller shoot-em-up with a surprisingly dark plot and lore. It is very dinamic and almost all the bosses feel entirely different from each other.
It is frustratingly hard even on normal (at least for me) and there’s a ton of replayablity involved, but even getting through it was hard enough for me.
Funnily enough, there’s no achievement for beating the game.
There are things that transcend time. Such is a humor of this game, at least for me. It’s pretty much a choose-your-own-adventure cartoon with the extremely simple premise and story.
There’s no rules and barely any sense in most of the stuff happening, and there’s barely any jokes with a strong punchline, it’s mostly using physical comedy and videogames references. But it overflows with the kind of humor it DOES have, and it always reminds me of simpler Newgrounds times and stuff.
I actually laughed at the MLG noscope montage joke in 2020.
The newest, final chapter made specifically for Steam release is amazing, just as the previous ones.
It’s an absolute treat filled with nonstop-fun.
It’s a pretty weird sequel to the first point’n’click game. It’s way shorter (2 hours versus 7 for the first one), uses a lot of assets from the previous game, and the plot makes little to no sense whatsoever now.
At least it’s still filled with dumb (the kind I like) jokes to the brim.
Backlog progress status: