I just wanna play videogames.
Report 77: I forgot to make it when it was four games completed as usual so there you have it
This is a long-awaited sequel for Fear & Hunger. It is somewhat easier (I think?) in certain aspects. Don’t get me wrong, it’s still hard & bullshit-y in every way imaginable, just feels like… more balanced bullshit (lol). The core gameplay is still there, but there were new/changed game mechanics. Now there’s a ton of different characters to choose from.
I know my description of the game so far is super basic, but man, I’ve played it non-stop for three days and I’m really exhausted. The art direction, the music, the lore, the atmosphere - it’s all still top-notch. Though I had to admit, I liked the - way more - relentlessly grimdark tone of the first game more. Not that this one isn’t dark, oh boy, it’s still all the grim, dark, and disturbing stuff in one package.
I’ve finished Ending A and almost got the B one, but then decided I’ve had enough for now. I think I’ll definitely try it again sometimes.
Even if this game explicitly says it’s not a personality test, it kinda is. I was taken aback by how popular it seems to be, so I decided to try it.
And what the hell, the results really did hit too close to home for me.
Same stuff, but a bit longer.
Magic Potion Destroyer
This is a sequel to Magic Potion Explorer. It features enchanced gameplay almost like in the first one, but slightly different. And boy is this one time-consuming. In this one, you have 30 levels with 99 waves each, and by progressing little by little, you can earn points that you can spend on potions before you start the level. You can get up to 5 (I think?) different endings and their requirements are not as clear. I wasted all my playtime on one run only, loading the last save to trigger some endings that I could in my situation, but it’s just too much for me to replay it for the rest of the endings and beating all the difficulty levels, at least for now.
This is a great indie horror game where you get to play as a monster. You’re being powerful and kinda vulnerable at the same time, but the game never feels way too hard. Well, maybe it was kinda hard for me since I got lost pretty easily while navigating the levels. The way you control the monster feels very fluid, I really enjoyed that.
Backlog progress status:
This is a pretty famous visual novel that inspired Doki Doki Literature Club. It does have a similar plot part, but here it takes quite a while to get to the meta part, there’s even a chance you can miss the true ending entirely without ever reaching it’s route by playing “the base game” only. And I also think it’s much more clever with the twist.
One of those “go as blind as possible” games. I only regret having an R18 patch installed, since you’ll have to sit through a scene with, uh… very questionable content. In fact, I’d rather skip all the sex scenes for a purely romantic story, since it would work fine just as well, I think.
Amnesia: The Dark Descent
Truly a classic horror game. It was letsplay-ed to death on youtube, it kinda became a meme.
The atmosphere and the story are really good.
I don’t know what to say that hasn’t been said already, honestly. I guess final boss kinda sucks, but what can you do in a game where you can’t really fight back anything.
Amnesia: A Machine for Pigs
This is a second game in Amnesia franchise, and it’s quite different from the first one. Almost all of the first one’s game mechanics are stripped away. Game being so linear, having no inventory, infinite lamp oil and puzzles that barely count as puzzles - it almost feels like a walking sim. You can get killed by monsters in this game, but the encounters are pretty rare, even more rare than in the first game.
It still has great music and atmosphere. And boy is the story and its concepts messed up, it’s pretty much the best aspect of the game.
It’s definitely easier than the first one, and getting all the achievements isn’t much of a hassle, since all but one are story-related.
While taking a more simplified approach, it’s still a great experience.
Magic Potion Explorer
This is a simple auto-battler (that’s what it’s called, right?) where you upgrade potions while going deeper in the dungeon with 99 floors. You need to be smart with the pattern you upgrade your potions (essentially you’re upgrading you max health, regen after battles, accuracy, damage multipliers, max exp and so on), luck plays some part, but very little.
It’s really nothing to write home about, but it’s not like it’s a bad game, just really, really simple.
Backlog progress status:
Report 75: No, not that show
Though I think the original trilogy could be a pretty good material for TV or movie adaptation.
Point’n’click game. I really liked that game back when I was a kid, but playing it all these years later, its’ flaws are pretty blatant, especially with puzzle design. It has too many “what the hell do I do now” moments, and utilizes “you have to come back later” shtick too many times. Sometimes there’s triggers you’re supposed to do first, and sometimes you actually have to move between a couple dozens screens before the game feels like “the time has passed”. There’s also a very dumb mechanic of using RMB to take a closer look at things/do something different. It doesn’t sound so bad, but the thing is, this mechanic is used maybe a dozen times throughout the whole game and NEVER explained to you.
The plot seemed very cool to me back then, it sure feels simplier and “just fine” to me. As usual in point’n’clicks, the main character does VERY questionable things all the time to achieve his goals.
And yeah, this one has a classic “key in lock on the other side of the door, slide the paper underneath the door and knock the key out on it” puzzle!
I know for a fact that I did play it, and I remember absolutely nothing about it.
This game now features a hint system, but the “wtf do I do” moments are still there. It’s much easier now since you can highlight all the points of interests on screen, which is really handy since you don’t have to do bullshit pixel hunting all the time. And you can skip puzzles now too.
This one is a direct continuation of the second one, so it doesn’t have an introductory chapter where things get going rather slowly and aimlessly (that wasn’t so bad in the first one, but man, the first hours of BM2 barely feel like a Black Mirror game). It doesn’t add much except for new map system and an ability to control two characters in the latter part of the game. Some of the final puzzles in this one are just infuriating, especially the labyrinth one, which can softlock you (and it’s one of the few you can’t skip, sadly).
The ending for the trilogy was kinda meh, but at least has a short epilogue scene unlike the second one, which just ends abruptly.
Okay, that was pretty bad. It’s a franchise reboot with all-new cast of characters and story.
Now it’s a 3d… adventure where you can move freely and interact with objects when you’re close by. Shitty puzzles, shitty quick time events. One of those “we’re bringing that franchise to the consoles”-games. In fact, it feels REALLY similar to how the last Thief game turned out, but much worse.
The plot has little to do with the original trilogy and it’s pretty bad. There was more than a few instances where the characters just jumped to wild conclusions out of nowhere just to move the plot forward, so it felt really rushed, and none of the twists feel earned.
The visuals are serviceable, but I’ve encountered quite a few graphical glitches, especially when it’s day time in the game. There was a nasty bug that crashed the game when I tried to load my manual save (thankfully, I’ve had an autosave from earlier).
Overall, I can not - and will not - recommend this game if you wanted to see the franchise in modern form, like me. It wasn’t atrociously bad, but it sure as hell isn’t good either.
Backlog progress status:
The Longing is pretty hard to define genre-wise. I guess you can call it idle adventure game? The premise is that you’re supposed to wait for 400 real-time (at least at first) days, and then end your game. You can end it prematurely with different endings and you won’t be able to play it again - at least without tinkering with the game. This might sound pretty boring for some people and I was pretty sceptical at first too - I was like - wait, that’s the game? But a few hours in I was already weirdly invested in it - when I figured out some of this game mechanics. You are to explore a giant cave system, and every little thing you (rarely!) find feels very rewarding, like a true discovery.
While the soundtrack is really good, I found it really distracting for my experience, so I had it off for most of my playthrough.
It’s definitely not a game for everyone, but if you can embrace the patience aspect of it, it’s a really unique experience.
It’s a simple action-puzzle game. The visuals are pretty good, puzzles are okay (but most of the optional ones include heavy backtracking, which I hated), the voice acting is… questionable, none of the jokes were funny. The coma plot is also pretty cliche at this point.
Overall, it was okay.
Shape of the World
This is a relaxing abstract walking sim. There is no plot, character or some kind of clear goal, for that matter. You’re just getting from one triangle-thingie to another, occassionally interacting with stuff and planting seeds. I was pretty bored at the beginning, but then I got into it somewhat. Spent about 3-4 hours idling to get the achievement for finishing the game in 3 hours or more.
An epic conclusion to the series. The puzzles were on a easier side, but that’s the usual point’n’click tendency to become simpler and straightforward, but it’s not like it’s for the worst here.
The quality of voicelines isn’t all over the place like in the first game. The soundtrack is still awesome.
Overall, really cool!
Red Comrades 3: Return of Alaska. Reloaded
It’s the third game from the famous (in Russia) point’n’click series. It’s pretty funny at times and doesn’t reuse anything (like the second one did) except for some voice lines from previous games. It features hint system that just straight up tells you what to do, so you won’t get stuck even on the dumbest puzzles here. I kinda miss the UI from the first part though, even if it was harder to use.
The audio quality wasn’t changed at all and sound like shit pretty much all the times. There were a few weird moments where they didn’t have Pete actor nearby or whatever and some random voice actor fills in for him.
AFAIK, it was the last good game from the franchise (there were four more, or even more than that). It’s pretty good but, again, won’t be as fun to play if you’re not familiar with russian culture and its’ (heavily caricaturized) view of western culture.
Get To Work, Succubus-Chan!
This is an h-shmup where you shoot up anime girls’ clothes and if you beat three shmup levels, you get an animated h-scene.
…what have I become?
And here comes my (yet another) descent, this time I’m gonna explore the Vampire Survivors rip-offs’ world.
This one does everything in a pretty similar way. The biggest differences is that you can choose a class for your hero and that you’re not really limited while choosing your weapons and skill. All the heroes can get the same weapons and skills besides their unique one. It’s a somewhat weird desicion, but if you don’t want to think about the strategy too much, it may be better for you.
Otherwise, it’s all pretty similar. Of course there’s not even a fraction of amount of content VS had, there’s only four levels and much fewer heroes to choose from. Either way, it did its’ thing and I wasted a good amount of hours on it.
The sequel of RtMI turned out to be much harder than its predecessor. The puzzles are much more difficult, there’s quite a few minigames and new unneccessary interactions, like fishing, getting food and setting up relationships with island’s monkeys. You can also play as Jep now.
You spend the first third of a game in familiar locations, but then you unlock a new part of the island, almost as big as the first one.
The second game is not all comfy survival and crafting. There’s still a lot of that, but now the situation is as dangerous as ever and you can die quite a few times.
While some of the puzzles were way too obtuse for me, I still really liked that played it to its conclusion.
Backlog progress status:
Report 72: ABC Lightning round 3
Welp, here it is: my final lightning round. I finished most of these during 2022.
The Adventure of NAYU
This is a short cutesy anime clicker.
The art and music are pretty cute, but the problem is that the game is just piss-easy to the point I can hardly even consider it a game.
Well, at least it didn’t take much time and it was fun while it lasted.
Baobabs Mausoleum Ep.2: 1313 Barnabas Dead End Drive
This is a second episode of trippy adventure series.
It is rather short, but you wouldn’t guessed it since it consists only of three acts, and the second one takes up 80% percent of the game where you wander around the town. That means you have to solve all the puzzles and complete it in one sitting, since there’s only autosaves at the beginning of each act.
There’s also a weird mechanic that lets you change between the day and night, and it is NEEDED to complete the act, but the game doesn’t tell you about it at all. What the game tells you about is that it checks with your system time. I don’t really understand how is it supposed to be working since you can’t just close the game and return to it later anyway. Maybe it’s just another troll joke by a dev, either way, I don’t get it.
The dungeon at the end was much easier and shorter than the first one (thank god). The boss was also easier, but boy did the boss have the tiniest hit box I’ve ever seen.
Overall, despite being more open-ended and providing you with the whole town to explore, this episode feels sloppier than the first. I also liked the way shorter levels swiftly changed each other, meaning they won’t bore you as much and you’ll be able to, you know, actually, take a break or something. I was somewhat dissapointed by this episode and I hope the game picks up the pace again in the last episode.
Castle of no Escape
Eeeh… That was even shorter than I initially thought.
This is a very simple dungeon crawler where you move between squares with unknown content. It may be a chest, an artifact, an enemy… you get the idea.
The funny thing is, there’s no achievement for actually beating the final boss.
Overall, it’s very simple and barely has any kind of strategy element in it, but it’s short and kinda fun for what it is.
This is a neat rogue-lite-ish horror game where you have to navigate your car through some suburbian roads while managing your money, sanity, and car damage. While you’re going to the final destination, you have to buy things you need to perform the ritual.
While it’s definitely scary at first, after a while (and trust me, you’re not going to beat the game on your first try), when the game shows all of its tricks, it becomes more frustrating than scary. Took me about 15 attempts to get (what luck) one of 8 secret endings. As far as I see, all of the endings are just different text, so I didn’t bother going for other ones.
Overall, it’s actually pretty good, but the amount of stuff the game doesn’t tell you makes it kinda difficult to beat.
Kinda trash Spelunky. Not like I hated it, but the hit detection is pretty bad, so I’m not interested in playing further.
This is a very short horror-ish walksim by the same guy who created Iron Lung. It is pretty limited and therefore somewhat underwhelming. All you have to do is just read the notes and input the correct passwords to progress further. The writing was okay and the plot itself is simple, yet disturbing.
Overall, it was too short to make heads or tails of. It’s fine.
It’s a wonderful and mind-bending puzzle and it’s kinda difficult for me to explain. Let’s just say it was good, alright?
Not doing these speedrun and limited clicks achievements, no sir.
It’s a very short point’n’click advent without inventory, where you have to click on things on the screen to progress. It’s very easy besides a few parts where it’s not really intuitive about what are you supposed to be doing.
Overall, it’s okay. Don’t know what’s the deal with all these weird jabs at videogame industry in the title though.
This is a short horror game. You can’t really die in this one (at least I didn’t get to) since it’s pretty linear and scripted. The scares were pretty cheap but not as obnoxious as it could’ve been.
I kinda like the plot’s concept. Felt pretty interesting to me.
What you’re doing here is mostly walking around and solving puzzles. It was kinda weird that two of the puzzles were completely optional and missable and there’s no reason for you to do it except for achievements.
Overall, while it was somewhat rough around the edges, I kinda liked it.
This is an amazing follow-up to chapter one. There’s more plot, more characters and actions and you feel more like you’re actually moving the plot forward instead of just screwing around the whole time like it was in Chapter One. The music is still great. The technical quality of voice acting still differ sometimes, but not as sharply as in ch.1.
Overall, it’s great. I hope ch.3 keeps it up.
This is a very cryptic game by the guys who did Pathologic. It is pretty creepy at times, and sound effects are pretty effective.
It takes a while to understand what the game wants you to do, but when you get the hang of it, it becomes somewhat easier until it (potentially) becomes kinda frustrating. The sheer amount of “bullshit!” situation made me question if I even like this game. I still do, actually. It’s definitely a unique experience.
This is a jrpg-ish adventure game that’s divided in three short segments. It’s very straightforward and simple, and all battle stuff is just slapped onto it and as shallow as it gets. Puzzles are pretty much non-existent. I liked the art style and short animated sequences, but some of the characters are kinda hard to recognize, especially with the first game segment’s characters sprites.
Overall it was short and cute.
Maytroid. I swear it's a nice game too
Another slightly pervy game by Pixelgreeds. This time I didn’t care about expostiion dumps (mostly because I couldn’t understand anything), so I used the option to “turn off the plot”, which is quite a brilliant feature, if you think about it.
So yeah, there are a couple dozens of platforming stages you have to shoot and jump your way through. You are free to go wherever you please, and as you defeat bosses you unlock new abilities that help you get to other stages. You know, metroidvania.
The bosses were pretty challenging at times, especially the final one.
Overall, it’s pretty barebones and small, but then again, it’s not a bad thing. I had fun with it.
Nanotale - Typing Chronicles
This is yet another typing game by the same guys who did Epistory. It follows pretty much the same gameplay premise. I found it pretty buggy at times, you can get stuck and soft-lock yourself pretty easily in some situations. But it’s pretty lenient, so if you get a game over or get stuck, you can just pretty much return to menu and then continue from the nearest checkpoint without any hindrances. The final boss and ending were pretty meh.
Overall, it was pretty good.
OPUS: The Day We Found Earth
It’s a light-puzzle and VN hybrid. The plot is nothing to write home about (at least yet - there’s two more games in the franchise, and I haven’t checked them out yet), and the puzzle part consists of searching for stars through the telescope, which was pretty interesting.
Two last achievements (scan 500 and 1000 stars) were mindnumbingly boring.
Overall, it’s okay, nothing too mindblowing.
This is a short lynchian-plot game with PS1-stylized graphics. Another game without saving feature, so yep, you’ll have to beat it in one sitting.
It was pretty atmospheric and engaging at times, but it’s kinda incomprehensible and confusing story-wise, which I’m sure is intentional, but still somewhat unsatisfying in the end. Driving sections (which demand safe driving for achievements) made my eyes really, really hurt
Had to repeat the game a second time to get the rest of the achievements. Nothing too hard, though.
Overall, it was an interesting experience, but too vague for its own good.
And another mission pack for Quake is completed, and now I’m officialy done with Quake (at least the old one, I haven’t touch the remastered version yet and I’m not planning to in foreseeable future. Really liked the map design. Bosses sucked as usual.
It’s a small adventure game with really easy puzzles. I don’t want to shit on clearly amateur passion projects, but here I am.
I found the plot and its, uh, “message” pretty inarticulate despite of how simple it looks. Poorly written dialogues sure don’t help.
Turns out it’s the same dev who did Just Ignore Them, which I kinda liked. Huh.
The Shapeshifting Detective
It’s an FMV detective game. Not much detective work, sadly. Essentially there’s always gonna be one true culprit out of three, and you’ll get pretty much the same clues for these three, making them all look suspicious. In the end, you’re mostly guessing (if I didn’t miss any differences, of course.)
It was still pretty fun. I liked the characters and actors behind them. The concept of the game is really cool, although the way the story “branches” because of your interactions in shapeshifted form is pretty weird. Realistically, I would’ve f-d up so many things between the characters with my interactions. It’s like they barely communicate with each other. And there’s also segments where you ask someone to do that for you… but to get any results you have to shapeshift as this character and do that on your own? This was honestly counter-intuitive and made no sense.
Some of the achievements were pretty buggy and I had to replay the game several times to get them.
Overall, pretty fun despite its flaws.
Trip to Vinelands
Another game by the same guy who did Ubermosh series and Swarmriders. These series (there are 4 games already, I think) are as fast-paced, hypnotizing and engaging like the other. You have to quickly navigate through the moving maze obstacles by exiting the screen wherever possible. To complete this, you have to beat 100 screens in a row. Screens’ order is randomized. It is pretty hard, but the fast pace and the fact you can restart literally in a second really help to relieve any feeling of frustration.
Overall, just as cool as the other series from the guy. I think he can count me in as a fan.
This is a second part of Ubermosh series. It plays exactly the same but it’s harder and has a few new features. Now you can blast away all the bullets and most of the enemies on screen when you kill enough enemies. The scores you have to get to get the achievements are higher this time. I guess the next game will be harder as well.
Overall, it’s almost the same as the previous game. Not like it’s a bad thing though.
This is a great and emotional action-puzzle-adventure about WWI. I really love the way it’s designed and looks, I don’t know how to explain, but it’s really pleasant and smooth to play. When you get collectables, you can read small bits of info about WWI and how people used to live/survive back then.
If you haven’t played it already, you should.
Welcome to Hanwell
I feel kinda conflicted about this game. To be fair, it looks pretty good and has its moments. But on the other hand, there’s a very little substance about it and it’s buggy as hell.
It’s a horror open-world game, and you have to move between points of interest through mostly empty (content-wise) town. The only things you can encounter are weapons randomly lying around, spawning monsters and collectables. You can go inside some of the buildings (besides the plot-related), and it added a nice exploration touch. If only game had something more to reward player for exploring.
The combat is pretty meh, and the only way to make it slightly more tolerable is to get an insanely overpowered frying pan which kills all monsters from one hit.
Throughout the whole game I felt like something was missing, even if you ignore the fact of what dev promised to do with the game. It felt like the game (at least during segments inside buldings) was supposed to be built around stealthing your way out and not get killed by a monster, but when it actually is that, these levels are too tiny hallway-ish to sneak around and when the monster finally arrives (happened three times out of six buildings I’ve been in), it’s either a pretty short chase, or you just stumble upon it, die, respawn and now the monster is nowhere to be found.
As I said, the game is glitchy as hell. When you kill the spider enemy, if you don’t stand with your back to the wall, chances are the spider is going to duplicate behind you. The powers you get after collecting three types of collectibles are straight up not working. I don’t know if I did something wrong. The final level becomes unavailable after you finish it, so the dev decided to just give you all the collectibles you might’ve missed… even if you collected those. Welp, thanks for that, at least that made my walkthrough a bit easier. The secret arena might be the most bug-ridden place in the entire game, and I’ve decided I’m not even trying to get achievements for taking down 50 or 100 enemies and 1000 (!!!!!!) enemies.
Overall, it’s very clunky and it seems like this game turned out to be too ambitious for the dev, especially with the open world part that’s just kinda lacking and boring to traverse through. Fun fact, I just noticed the dev released another version of the game that is much cheaper and only consists of plot-related levels. Heh, should’ve played that one.
Xmas Shooting - Scramble!!
Yes, I definitely suck at shmups. Looks like next time I’ll have to pick some longer titles for this, since the only short one I got was this.
This is a point’n’click adventure. It felt really, really off in its first part - tonally and gameplay-wise. The way the story delivered itself felt very rough (and it still felt somewhat rough at certain moments later), but then I got used to it, and it actually became very interesting.
The point’n’click stuff is modernized (as in simplified), you have a hint system and you don’t have to combine items - the game does it for you when you have all the needed parts and you use on of them on something on the screen.
Overall, it was pretty short, but never overstayed its welcome because of that. I’ll be sure to check out Yesterday Origins.
Backlog progress status:
Report 71: The last (failed) stretch
100 Completed Games Marathon progress: 96/100
As you may have noticed, I pathetically lost my self-imposed challenge of completing 100 games with just 4 titles short. Today’s lesson is you can’t win it all - and you don’t have to! My new year resolution is to relax and take it slow. So…
1) My next (third) ABC Lightning Round challenge will be the last one. I’m gonna stop forcing myself to play something just because it’s the only short game that starts with this or that alphabet letter. I’ve got a few games left, so stay tuned for the third Lightning Round report.
2) I still want to have some kind of direction for 2023, so what I’ll be doing is paying respect to my Steamgifts wins. I want to make it up to at least 50% of them being beaten or completed, which seems perfectly doable as far as I think.
Anyway, here’s my very short reviews (I was hoping I could make it back then, how cute) for few games.
The Last Campfire
I really liked that one. Simple puzzles and relaxing atmosphere.
Dear Esther: Landmark Edition
The OG walking simulator. It’s definitely on the slower side compared to other games in this “genre”, but it’s still gorgeous to look at. I admire the hard work and though put into it by the team and listening to dev commentaries was pretty interesting.
Check it out if you want to see the first walking sim in its remade glory.
It’s a very short comedy vn. The comedy part comes with postironic and meta-style jokes. It’s not a bad kind of “satire” like Elite School Roof Club, a truly horrible meme VN (the first game I refunded in quite a while), just pretty bonkers overall. I liked it.
Short puzzle game. It was okay I guess.
Also finished Legacy of the Moonspell DLC for Vampire Survivors. I really liked the new stage.
Happy New Year to you guys!
Backlog progress status:
Fear & Hunger
Talk about oppressive atmosphere. It’s a grimdark RPG with survival horror and strict resource management.
This is probably one of the most ruthless RPGs out there. It’s as player-unfriendly as it gets. You don’t have levels, your save-points are only safe to use after you clear out the area (and even then later on they may still demand a coin toss, this game’s luck chess), and just as you can hack limbs off enemies, the same can be done to you (though engaging with the enemy isn’t worth it 90% of the time). Oh, and you also have to watch out for your Hunger and Mind stats, and treat your status effects (some of them are pretty deadly if left untreated). The resourses are heavily limited and there’s no room for grinding here. You can - and will - potentially screw up your playthrough if you take too much time or use your resourses in an unwise way. The only way you can up your survival chances are getting better gear or weapons, or aquiring skills through books and soul stones.
Needless to say, you can’t just luck your way through the game, it takes trial and error to extreme. The only thing you can grind here is your (Player’s) knowledge.
This game is downright brutal, nuff said. I only managed to finish it on the “””"”easiest””””” difficulty, reaching endings E, D and A. Getting an S ending is downright masochistic since it requires you to play on the hardest difficulty mode that forbids you from saving your game and getting the other characters as teammates (skeletons and ghouls teammates are allowed, thankfully).
Secret mode was pretty hilarious and fun.
I could go on and on about how hard is it, but I think you got the gist. Overall, it’s very dark and explicit (yeah, it really deserves the disclaimer it shows before the game), and I kinda loved it?.. Anyway, I think I’ll definitely play it again, and I’m sure as hell waiting for its’ sequel, Termina.
It’s a simplistic side-scrolling base defence game featuring art by Gonzossm. I always loved this guy’s games and videos, so I was wondering why did I left this one rot in my backlog for 6 years.
I guess I found it kinda hard then? At least it’s gonna be hard on your first try, when not every thing is yet unlocked. I found it pretty manageable on my second try.
Nothing too mind-blowing here, you protect the house from zombies during the night and scavenge for scrap metal during the day. You can install boxes and turrets, and upgrade your walls and gear, buy new weapons, the usual stuff.
This game is pretty humorous and features funny clips animated by Gonzossm.
Overall, good ol’ fun.
This is a sequel to The Whispered World. It’s quite a different game though. The most glaring difference is that it’s more of a cinematic adventure game. The puzzles are simplified, there’s no inventory management. Now it provides two dialogue choices once in a while during cinematics (which don’t affect the gameplay 99% of the time).
Despite that (or thanks to that) the game is very pleasant to play. It’s also gorgeous to look at. Oh, and I also think they handled the storytelling way better, even if the plot is almost the same, if you think about it. It spoils the ending of The Whispered World right at the beginning, so be wary about it.
And, being a Daedalic point’n’click, it features the usual achievements bull. There are some of the most tedious kind here - the ones that demand you to interact with certain things the certain way throughout the whole game, do X thing Y times, but now there’s one that takes the cake - the achievement for not skipping any line of dialogue during your playthrough. If you played an adventure game before, you should know how psychologically hard it is to not skip the line you’ve read before the voice actor finishes it. So my second playthrough was pretty tedious, yeah.
Overall, I still really liked that one.
Neighbours back From Hell
This is a remastered version of Neighbors from Hell, puzzle-ish game from my childhood I have fond memories of. It combines both games in one, and features various qol changes. I find some of them weird, like having 3 lives per level. I think every level is passable with one try as it was in classic versions, but oh well.
I still had fun with it, just like many years ago. It’s as silly as I remember.
100 Completed Games Marathon progress: 86/100
Backlog progress status:
Report 69 (lol)
Very fun, simple and addicting game with lots of secrets. I won’t even bother describing it since you had to live under a rock to not at least hear about it.
It’s a weird thing to say, but I’m really glad there’s a lot of rip-offs popping up on Steam, since I want more.
It’s your usual h-match 3. The story and gameplay are as generic as it gets. Lots of easy cheevos as usual. Not much to say about this one.
Very fun and interesting. One of those where you can spoil everything if you review it.
The last achievement is just too much for me. I’m pretty sure I’ll be back to try it later, but not now, I’ve had my fill.
The Count Lucanor
It’s a small survival-horror-ish game with pretty impressive pixel artwork (for the most time). The story is simple, but interesting. None of the puzzles are too hard and mostly involve you carefully navigating yourself to avoid traps and enemies. I liked it.
100 Completed Games Marathon progress: 81/100
Backlog progress status:
The Whispered World Special Edition
It’s been a while since I played a Daedalic point&click game, so I got through The Whispered World, which I started back in 2015 and played it about a few minutes or so.
I like the artstyle, animated cutscenes were pretty cool, but short.
I found the original and english voices pretty annoying tbh, but a Russian voiceover was surprisingly decent and didn’t hurt my ears as much as these.
The puzzles vary strongly from easy to straight up nonsensical. The game itself isn’t that long, but some of design choices will keep you stuck for sure. There’s also a “classic” locked door with key in lock puzzle, which, if you ever played point’n’clicks, you might’ve seen a time or two or a million times already.
The game is filled with typical Daedalic achievements like do X a number of times like a dumbass. These were pretty annoying and felt unnecessary, especially the one with transforming your pet companion 500 (!) times. FYI, it didn’t take that long just spamming the buttons over and over, but it’s just stupid.
A bit SPOILERY part: I didn’t really like the abruptness of an ending, and the meta element of it doesn’t have the setup and impact needed.
Overall, it’s still a pretty good point’n’click.
Cursed Treasure 2
It’s your usual tower defense stuff, nothing fancy, but gets pretty much all things right. Gets a bit unfair without cheat skills near the end though, so I was kinda fed up with it. Might get back to it and complete it later.
Injustice: Gods Among Us Ultimate Edition
This is a superhero fighting game. I guess I’d be pissing my pants if I was a comic superheroes fan (and knew who 65% of the cast even are), but I’ve gone as blindly as possible. It was decent, even though the story mode felt waay too long for my taste. Didn’t even touch MP (I don’t even know if it’s still alive).
Overall, pretty okay for someone like me who doesn’t even like fighting games/superheroes that much in general.
This is another adventure game by the same guys who did Kio’s Adventure. This game is devoid of any weird ero-guro horror from previous work, but still choke full of silly humour.
As I’ve said, it’s an adventure game with vn elements and many mini-games that diversify the gameplay a lot. This game has three routes with unique content, so you might want to play all of them. Just like Kio, this game has a pretty wonky english translation (it’s much better than Kio’s though) but it still adds charm to it. And there’s a lot of charm in this one. Some might not like the really, really dumb and simple nature of its’ humour, but I love it for whatever reason. I really loved both of these guys’ games, so I’ll be eagerly awaiting for the next one, which doesn’t happen that often.
Also, there’s voice acting now!
Also, after almost a year of waiting (for me, at least), the DLC finally got on Steam. It’s just as much of a wild ride as the original game, and it ties things together pretty nicely. It was linear, but I liked it too.
Overall, might be not everyone’s cup of tea, but I loved it.
Also completed new endings for Needy Girl Overdose. Neat!
100 Completed Games Marathon progress: 78/100
Backlog progress status:
- Won on SteamGifts 89
- Loved it 51
- Hated it 7
- Need DLC 17
- Beaten in 2018 56
- Beaten in 2019 75
- Beaten in 2020 81
- Beaten in 2021 50
- Beaten in 2022 106
- Beaten in 2023 28