I just wanna play videogames.
I’ve beaten Steins;Gate: Linear Bounded Phenogram (~22h, 7.5/10) on my friend’s account (Yeah, thanks, I’m not buying Elite to get it). It was a pretty good spin-off that delves just a little deeper into the characters. Doesn’t bring anything really new to the table, but it’s still great to spend more time with your favourite characters. The story that was done by Kotaro Uchikoshi surprisingly turned out to be the worst one and a waste of time overall.
Have been playing Borderlands 2 solo for the most part last month. Still good.
Report 8: Still alive (no, really)
Steam replay. I guess it’s already a classic at this point. Still great and funny, but really short.
Done with all the six advanced maps, it was really nice to wrack your brains about something for a change, since, let’s face it, main game is pretty easy. That said, the challenges seemed like a pain in the ass (especially speedruns. hate’em. ugh.), and so did tuning all the radios and breaking all of the cameras, so I draw the line here. Might come back to complete it later.
Meh The Game. My main problem with it is that it’s not particularly interesting and it’s not particularly funny, combined with pretty weak puzzles, it’s just there. It makes me wonder why do we need this mobile port at all.
That fishing minigame can go eat a dick.
To get all of the achievements, you have to beat the game at least three times, which was a pain in the ass.
Well, the artstyle looked neat, I guess.
It’s a pretty subpar “roguelike” that kinda works, but it’s still pretty rough (not only around the edges, more like inherently rough) and it has minor gameplay mechanic flaws that soil the experience.
It was somewhat fun for a while and I definitely was more invested than I was with Little Briar Rose, but the latter felt far more competent on the technical level.
It’s an enchanced version of a word game by the same name. One of the main additions is Endless Mode, which is exactly what you’d expect and it’s not very interesting, actually. The game gets kinda repetitive if you aim for the achievements and all stars, since by the time you reach post-game, you’ll be powered up enough through upgrades so that nothing poses a real challenge for you. But it’s still a pretty good timekiller.
Report 7: Color me shocked, it’s about damn time
Do I really have to say that Steins; Gate is great? The story is great, all of the characters are well done and likeable (except for one minor antagonist near the end of the game, which was just too comically evil). Character designs are great, I honestly can’t fathom why would anyone go for the Elite version, which looks awful in comparison and pretty bad in general. You might as well just watch the anime at this point.
The phone trigger system really adds some life to the usual VN shticks, but will make your life hell if you try to 100%-complete the game without a guide (even if you do use a guide, there’s still some pain in the ass involved.) Same goes for going for a true ending, but it’s definitely worth it.
Before you ask - Kurisu.
It’s a really nice action-adventure game, really bright and colorful (I mean… duh). It looks like platformer and it involves platformes indeed, but the jumping is automatic, which feels really weird at frist, but the movement feels very fluid that way, even though you’re not fully controlling it. The plot is just like something you’re used to with fairytale-like setting like this. It’s not very long and it’s not difficult, but can be a little demanding if you’re trying to complete the achivements.
Overall it was a really nice experience - it’s nothing spectacular to write home about, but it’s good game to play leisurely for a couple of days or so.
Home is a simple horror adventure game which heavily relies on unreliable narrator trope (pun not intended, I swear). The game uses it so frequently that I don’t even know how to feel about the plot, since even if there are some obvious conclusions, it’s still pretty open for interpretation. There are a few sound jumpscares that were really dumb and unneeded, the game and its atmosphere were doing just fine on their own. The pixel art is kinda - too - low on details at times - most of the time you’ll never guess what you’re about to pick up until you read the text following your interaction with it.
It was pretty fun (as in “if you like depressing stuff”-fun) and it’s nice to see that the text narration that accompannies the game actually takes notice of some actions you did/didn’t.
5.5/10, 1 hour of playtime, 4 of 4 achievements (100%)
(This one isn’t showing up in the game list and restricted, which sucks)
Absurd horror-ish something by 98DEMAKE, the same guy who did September 1999, which was pretty cool. I really like this guy’s approach to horror stuff - he doesn’t resort to jumpscares and orthodoxal tactics to scare the player, but his games are eerie and unsettling anyway.
But man does that game fucks your eyes up.
But man are some levels too long.
It also could’ve used more substance. But it’s still pretty okay………normal (yes, thank you, i’ll be here all night).
Yay, I’ve finished Bioshock Remastered challenge rooms. “The ‘I’ in Team” was a neat little puzzle, “A shocking turn of events” was a good exercise for resource managing, and “Worlds of Hurt” can go fuck itself. Speedrunning it using crossbow abuse and changing the difficulty midway just barely got me below 15 minutes, I honestly don’t know how you’re supposed to do it on Medium the fair way. I mean, it’s certainly possible (I got 6 of 8 rooms by 10 minutes mark on my first try without trying to abuse the game, which surprised me), but man, I guess I just hate LONG speedruns (and I guess I just suck, feel free to point it out in the comments). I did speedruns for two previous challenges (3min, 4min) with no problems at all.
I’m also playing the first Risk of Rain game together with my friend. It’s really fun, and I do see why some people can say it’s not really the best to play it alone. Although the microscopic scale of everything took a while to get used to.
Report 6: The running dead and the broken glass
Welp, that was a pretty okay-ish finale of the long saga. The whole “eh, okay” feel to it was not really the script’s fault, it’s just when the thing drags for so long, you ought to feel burned out at some point, and these games just stop surprising you at all. I mean, I know that almost every decision I make will blow up in my face later in the worst way possible, what a shock, I know. Last episode was a somewhat predictable, yet a comforting note to finish on. It’s certainly better than just leaving it hanging because of the whole Telltale mess.
Clementine is still really likeable. The way AJ sees the world and processes your attempts at upbringing through the childish prism seemed annoyingly extreme and unnatural at first, but I got over it really fast, considering he just didn’t had a moral foundation that living in society provides. Most of the season cast was, sadly, kinda forgettable.
Louis > Violet. Dont @ me. I’m okay with m/m or f/f stuff if it’s good written and interesting. It’s not even the problem here: her romance plotline just felt really underwhelming and somewhat boring for me. Both romance options seem pretty forced and cheesy anyway, but if you’re spouting le epic funny jokes, you’ll get my vote anytime.
The addition of action sequences actually spiced things up a bit and the graphics were better, but it’s still a Telltale game through and through, with all its cons and pros. It’s better than New Frontier and Michonne and worse than the first two seasons. I’m sort of glad we could finally see “Telltale formula” getting put to rest before it became insufferable, and it was painfully close.
A pretty simplistic (but by no means an easy one) anime pixel zombie/demon shoot’em up. I wouldn’t call it exceptionally hard, because, first of all, you have slim chances - if not zero chances - of beating it if you’re not upgrading your characters. Which you’ll be doing a lot. A lot lot. I really wish this game wasn’t as grindy as it is - I’ve spent only 5 or so hours trying to actually beat the game, and spent the rest grinding money in survival mode. When you’re fully upgraded, the game is pretty challenging, but nothing mindboggling, it’s your typical bullethell. The last two levels can get pretty frustrating, but the bosses’ patterns are actually pretty easy, it’s getting to these bosses that can be hard. Enemies and especially bosses look really cool and menacing, the music is pretty good, the plot is pretty much in the who-cares-zone. It could’ve been a really fun little game and it sort of is, but man, the grinding was just obnoxious.
A nice twist on the runner genre with very simple resource management mechanics. Some parts may come off as tricky at first, but you get the hang of things pretty quickly. It has a pretty nice pixel art and the achievements are fairly easy to get, so the game doesn’t overstay it’s welcome (yes, I’m looking at you, Riddled Corpses). In fact, completing the “hard mode” achievements unlocks even if you get a game over. …Fine by me.
That was a nice puzzle game. There’s not much to say about it, since, well, there’s not much to discuss in the first place. No plot, just puzzles. Stained glass art looks cool, I guess.
It’s the 5th report, and that means indie and half-baked games are a total no-no.
Report 5: Big boys’ time I: Drill me daddy
Man, what a blast. I actually beat it for the first time. Thank god I chose the hardest difficulty and turned off the vita-chambers, I believe that’s the way this game supposed to be played. It’s not actually THAT hard, if you’re resourceful enough and explore the shit outta levels, and the whole ressurection mechanic felt pointless. I beat the game without using 90% of active plasmids and just sticking to the first one I’ve got (as I tend to do often in games).
Got the plot spoiled long ago, which sucks. It’s always like that - either you get spoiled early on, because everyone is playing it and discussing it, or you get spoiled late, since the internet assumes the game was out long enough for everyone interested to play it and doesn’t hold back with the spoilers. Which sucks.
The atmosphere and design are really awesome, although the novelty of it wore off pretty quickly. Thankfully, the gameplay and the exploration was still engaging enough to keep me going. It’s also not as horror-ish as I thought it would be.
I have a love-hate relationship with audiologs, and I think I kinda hate them here. Not only their very existence seems pretty far-fetched most of the time (why would you record this stuff? sometimes it sounds a bit too weird even for an audio-diary), considering the game’s nature of putting you in danger most of the time, you rarely find logs in a relatively safe spaces - there can always be some enemy lurking nearby, just waiting to attack if you make just one extra step their way, so most of the time I was really distracted by looking out for something that wants to kill me, rather than having my attention focused on the log’s content. For that reason, I barely followed all the lore and the side stuff, and I don’t like that at all.
Thankfully, the game didn’t crash a single time as it did with what seems like almost everyone, according to forums. FYI, as far as I know, whatever you do, don’t rebind the controls and you’re golden.
Now I’m having fun with the challenge rooms.
Report 4: Burning, killing, looking for milk
“Ok, it’s about damn time to continue the mainquest. Oh man, here’s the side quest continuation, I might as well do it since I’m around. Oh, I’ve stumbled upon a karaoke. Should I play so- FUCK YEAH I should play some karaoke minigame. I’m gonna beat that high score, you’ll see. Oh, it’s that dodging attacks minigame… is it me being dumb or it’s kinda hard? Oh, right, the mainquest. Oh boy, lost some health in a street brawl, gotta eat something. Oh yeah, you get bonus points for eating all the shit in all of the restaurants, I’ll just eat some dishes here so I’ll have less of a menu to go through next time. Oh, found a card-“
Yakuza 0. 13 hours in. Still on chapter 1. I’ll never finish this fucking game.
I’ve been postponing actually beating this game for a variety of reasons, and now I see I wasn’t completely wrong with my judgement. I could easily describe the whole game as “not as […] as Vice City”. It’s not as fun, not as player-friendly, not as polished, the music is not as good, the characters are not as interesting and entertaining. The “gang hate” aspect is straight-up cancer which ultimately makes your life so much harder if you actually try to 100% it. Oh, but that’s kinda pointless, since you get absolutely nothing. At least you get a lousy T-shirt in Vice City.
I have no idea why Claude’s aim is slightly off crosshair’s target, but it made the shootout sections of the game way harder than they already are.
It is by no means a bad game, but it seems kinda rough around the edges and I love Fernando Marti- I mean, Vice City so much more.
That was a nice timekiller puzzle game - it’s easy to learn, but it gets more complicated with each new level, and that game has a lot of them. In fact, I didn’t even tackle 1/3 of hard mode levels before I completed all of the achievements. I already felt sort of burned out at that moment, so I was satisfied with leaving it there.
The whole game is based around horror movie parody shtick and it’s not exceptionally funny most of the time, but it doesn’t try way too hard with it’s humour anyway.
I wish there was less grinding involved for getting some of the achievements, but I only have myself to blame for trying to get them all, I guess.
It’s a somewhat crappy russian Stanley Parable-like game(sorry, comrades). It is really inconsistent with its themes and tone; it falls flat when it tries to be funny, it’s too predictable and unoriginal with its commentary at times, and it’s too crammed with other things to be all sappy at the end all of a sudden, coming off as downright tone deaf. It had a few interesting moments, but the game is so all over the place and there’s just way too much weird (not in a good way) design choices crammed inside for no good reason at all. The game scenes themselves aren’t inherently bad, it’s the way they are put together is.
My biggest complaint is the maze puzzle, which adds nothing to the game whatsoever and could easily be cut, only making it slightly better.
Steam replay. Puzzle-ish something in the usual satirical spirit of Tomorrow Corporation. The burning mechanic is pretty satisfying. The game is full of weird yet simplistic humour, and that’s exactly the words that can be used to describe the game as a whole. It’s not that long, and I wish devs were commited to the idea of this game not wasting your time (although the game being pointless and time-wasting was the point, but still) and didn’t add that cooldown time when you’re trying to buy the same thing for the second time and made delivery times somewhat shorter. It just drags the overall quick and fun gameplay down.
If you let that slide (or simply won’t try to do any combo burning), it’s cute, funny and heartwarming.
You know what, I don’t feel like doing bimonthly reports. I’ll just write one as soon as I have enough things to say.
REPORT 3: Mostly artsy
First of all, I’ve completed the rest of achievements for Criminal Girls and Simulacra as I’ve set out to do in my previous post, which was pretty easy.
I’ve tried Simulacra: Pipe Dreams, but flappy bird clone-centered gameplay and the requirement of actually gitting gud in it to progress and earn achievements threw me off. I’ll get to it eventually, I guess, but not now.
(EP2: Requiem Aeternam Deo)
Okay, now that was the best entry in the series so far. The first episode’s structure felt like a weird one-off parallel world journey and Delirium was clearly filler, but the second one is where the story and characters really start to shine. The plot felt much more personal and started to take form and get just a tiny bit more coherent to really get the enjoyment out of it. The hand-drawn art is great and the world is super-imaginative.
I’ve yet to play the third episode, but I can already tell that if you like quirky RPGMaker games, these series is a must. You can play the first episode for free on Steam, it’s listed as a demo for Episode 2.
I’ve tried this one to see if it’s any better than The Lady by the same devs. Surprisingly, it was. This game is a sort of a physics (I’m using this term very loosely here) puzzle, where each puzzle takes place in only one room. It’s not difficult at all, although it does demand some abstract thinking of you. Thus, my biggest problem with The Lady - frustrating gameplay getting in the way of appreciating the game’s artistic merit - is gone now. I wouldn’t call the plot coherent (it’s not like it’s supposed to be), but it’s there. The art is nice. This game is also just right about it’s length and it didn’t bore me while it lasted.
If I had to choose something I didn’t like, I’d say the narrator’s voiceover could use some better recording quality and mixing, since I couldn’t make out what she was saying sometimes. Maybe it’s my crappy speakers though. Her lines also felt kinda pretentious and cheesy at the same time, but I’ll give it a pass.
Just a small Zelda clone with a pretty simple plot, puzzle-solving, monster-fighting. It’s too short for a player to fully take notice how bare-bones it is. This game could use some variety and have some more personality to it. But it’s pretty good if you want to kill some time by completing it (all of the achievements are pretty easy to get).
This is a very small game by the guy who made Stranded, a slow borefest which I hated with a passion. Murder is better than that, but not by a large margin.
It’s still essentially barely a game, but at least now it’s more like an interactive story that holds your hand all the way through instead of being a sluggish walking simulator pretending to be poin-and-‘click with the gameplay core being visiting points of interest randomly.
The art is actually pretty nice, but I wouldn’t say the same about the story. The plot manages to jump from being oversimplistic to being confusing, while kinda never going anywhere. Author is a promising artist, but he barely puts anything worthwhile in scriptwriting. “Tolerable” is a key word for this game, since despite it’s shortcomings, it’s still a game that literally points you to the things you’re supposed to click to move the story forward and only lasts for 15 minutes max.
Overall, it didn’t turn out to be a torturous experience like the previous game, but it’s still far from something I’d call good.
Forgive me backlog, for I have bought.
…I’ve bought a lot.
But I swear, my wishlist’s game count will go below 500 eventually… yeah.
FEBRUARY 2019 (FIRST HALF) LIST
I beat 5 games (+1 non-steam) in the first half of February
Man, that one took a solid chunk of my time. It’s a pretty simplistic JRPG with fanservice at its core. The fanservice is an integral part of the gameplay and it’s also kinda in-your-face at that. Nothing like borderline-h stuff, but it has a few nudge-nudge wink-wink moments. Although if you won’t download the community patch, all the hinting and ero stuff gets even tamer, as I’ve heard. Instead of “”””punishing”””” girls (it’s more like the most harmless and innocent SM you can imagine, and it’s mostly ideas without any actual imagery), you’re “motivating” them. It would’ve made more sense, if it wasn’t for the fact that the girls are delinquents-sinners in hell, and you’re supposed to reform them, so… yeah. Obviously, their “sins” are hilariously inoffensive up to the point where they straight-up don’t even make sense.
But that to be expected, since you’re supposed to symphatize with the girls’ cast. The cast is pretty solid and cute. Ran’s my favorite girl and, coincidentally, pretty much the most useful girl in the game you’ll find yourself using in most of the combinations. Almost all of her moves are ridiculously great.
The story is, as expected, nothing to write home about, but there’s quite an interesting combat system based on luck and the bare minimum of strategy. On every turn you can use one item, swap one girl with another if needed, and choose one of the four options suggested by the girls. The options presented are often pretty contextual and based on the fight’s situation, but it has its fair share of randomness once in a while.
I’ve beaten the post-end content (although it’s more like the second half of the game, to be fair), and now I just have to beat one of the old bosses six times to unlock some girls’ individual endings that happen before you plunge into the second half of the game. I think I’ll get to it later that month, but now I need a break, I’ve wasted pretty much all of my free time on that game already.
Slightly horror-ish roguelike action game in the greek mythology setting, loosely (very much so) based on the labyrinth of the minotaur myth. You guide Theseus through the dark-ass levels, avoiding the monsters roaming around, looking for keys and finding an exit to the next level.
It’s not as scary when you get used to it and realize that speed is often way more effective than stealth. Levels are always randomly generated. Although they turn out fine for the most part, sometimes you can get stuck in various places or just enter the level right in front of the monster. The game is kinda clunky and rough around the edges, but I had fun, running through those dark tunnels can get your blood pumping.
Just like with Criminal Girls, I’ll leave the last achievement for later. But much later though, getting through 15 levels in the infinite loop in a row seems like a pain the ass for now.
Well, that was… something. Essentially it’s one of those artsy games. Apparent depression, self-harm themes - you know, the usual stuff. The imagery is good and sets the right tone. Gameplay-wise it’s a sidescroller with occasional sort-of-bullethell and straight-up shoot’em up segments. Sounds weird, but that’s just because it is. The game is as far from being straightforward and clear about what you supposed to do as it gets, but that’s to be expected.
The only problem that spoiled the whole impression about the game (which was not that good already) is that weird decision about making your game crash if you die on the last boss (maybe other bosses do that too, I honestly don’t know). As in “start the game all over again”. Playing through this gruelling slog again just to see a picture of an ending for ten seconds? Which is not even that impressive compared to the previous imagery? Come on. Art and frustration rarely mesh together well, you know.
Just a little game that reminds me somewhat of Ecco the Dolphin, being stuck in the middle of adorable-animals-cutesy aesthetic and disturbing one, being neither former or latter in a proper way. The result is pretty good. This game is literally based on a school project and is way too short and competent enough for me to actually criticize it for anything, so I’ll say it was okay and just leave it at that.
These achievements seem like a pain the ass though, so I’m not going to try getting them anytime soon.
“For the best experience, please turn on the volume. Headphones recommended” was like a glaring jumpscare warning for me - and what do you know, I was right.
But I actually really liked that one a lot. Lately, some games started popping up featuring the concept of using someone else’s phone (akin to found footage movie genre, I guess?) to figure something out. I wouldn’t go as far as calling it some sort of blow-up since there’s not so many of them actually, but: A Normal Lost Phone and Another Lost Phone (haven’t played these yet), Replica (the direction it was going for was way too predictable and as unsubtle as it gets, had it’s moments, but meh overall), and now Simulacra and it’s free-to-play sequel (?) which I’m definitely gonna play.
This one is well-made, it can be suspenseful and also hilarious, and also (thankfully) doesn’t boil down to just another bland “HURR DURR TECHNOLOGY BAD”, adding an interesting twist to the mix. I somehow managed to get the best ending on the first try. There were parts that felt unnatural/not plausible, some of the acting was kinda bad, almost all jumpscares were as cheap as they get (as they all are, if you ask me), but overall it was a surprisingly fun experience. I’ll definitely get back to it to get the other endings and achievements and I’ll check the next game as well.
I’ve also finished non-Steam Hello Charlotte: Delirium - Second game in the Hello Charlotte (or not) universe. It’s short and mildly psychodelic. The first one was better, but it’s fine since the whole game is pretty much just a little B-Side, so that’s to be expected.
My plans for the second part of February:
1) Get the rest of achievements for Criminal Girls and Simulacra
2) Play Hello Charlotte EP2: Requiem Aeternam Deo
3) Play Bioshock Remastered (pls don’t crash pls pls pls)
4) Maybe try The Grandfather by the same guys who did The Lady, see if it’s any better?
5) Actually try to clean your backlog I mean you’re buying more than you beat every freaking time come on man I’m begging on my knees here
1314 games to go!
So, my first month here. It’s about time to report on my OCD-fueled journey through my backlog for the first time.
JANUARY 2019 LIST
I beat 11 games this month.
Man. Now when I played all the Thief games except the reboot, I can tell that I liked Metal Age the most. It was a close call between the first one and the second. I loved the first game’s weirdness and creepiness, but I’ve gotta admit I liked the level design for a second one more. It was more open about how you can perform the task and sure as hell less confusing. I swear to god, if I got a cent for every instance I've been walking in circles around the level in the first game, I'd have... like, 20 cents now.
This modern look on Thief universe feels a little too claustrophobic, and my immersion really suffered from mid-level transition zones. Overall it’s still a fairly solid game, although casualised - thankfully, not insultingly so. The atmosphere is top-notch, it’s really dark and grim. That famous Cradle level was a bit of a let-down (I guess I was too overhyped about it) - but just a tiny bit, it was still really good.
Essentially it’s a free sort-of-teaser for Kero Blaster. The plot was kinda cute. It was pretty fun and short. At least it was fun before I tried Hard Mode. Man, do I suck at precision platforming.
Essentially it’s a free sort-of-teaser for Kero Blaster, again. IIRC it precedes Pink Heaven. It was okay. It shows the game mechanics and… stuff. Not as interesting as Pink Heaven, as it’s twice as short and almost doesn’t have any story. I learned from my mistakes and didn’t bother much with Hard Mode.
It’s a cute little anime-style free game that takes place in a single classroom. It has some puzzle elements to it, and the stuff that might not be that obvious, even though your actions during the playthrough are really limited. I can’t call the twist that original or masterfully executed, but I don’t feel it needed to be either way.
Sort of sequel for Confess My Love. Didn’t like it as much, as it’s pretty much devoid of occasional humour from the first game, and the colour palette consists of grey and black colours. I know that’s the point, I do, but there’s nothing I can do about it looking dull for me. It’s just not as appealing as the first one, and the fact that it’s not free now is not really justified, in my opinion. It also has a DLC with Yume Nikki (I guess?) vibes, not a fan of this one either.
Cute, short and simplistic (very much so) point-and-click game. Essentially it’s a one-puzzle-per-screen game. It only has a few moments that can really make you think, at other times it is really straightforward. Pay no heed to that 4 hours playtime, it’s just one of the many cases where I left the game open and forgot about it. You can beat it in an hour and a half max.
Sequel to Princess Remedy in a World of Hurt. Although it’s not free anymore, there’s not much difference between this and the first one. I guess the main dish is that it has plenty of bosses now, which do spice things up, and I can imagine how much of a pain in the ass they are on harder difficulties. It’s fairly short and funny, just like the original.
Single-screen platformer, where you should perform various tasks while avoiding traps such as machine guns, rolling giant balls, icicles, lasers, you name it. Is it rage-inducing? It has an achievement for dying 1000 times, so there you have it. Yet it was still fun to play even for me (something about hard platformers just doesn’t click for me), so I managed to get through the main campaign and get somewhat decent in arcade mode.
It was surprisingly enjoyable for a game I bought on a sudden whim a long time ago. Space arcade-y shooter, sorta like Asteroids, but with ammo and upgrades that can make your life much easier or straight up miserable. There’s not really much to it, but it’s good at what it does.
Spiritual successor to the 10,000,000 game. It’s gameplay is pretty much the same - it’s Match-3 with real-time combat. It has way much more upgradeable stuff, so it can feel kinda grindy at times. I wasn’t up for getting the last achievement for replaying the game for the third time, but I guess I’ll get to it someday, I liked that one.
1288 games to go!