petbastard’s profile

I just wanna play videogames.


Report 83: January 2024

Choo Choo Survivor: Somewhat meh VS clone with an interesting concept of riding a train through zombie herds. Not a lot of content. Gets really tedious and same-y when you discover the best weapon combinations while finishing off the achievements. Still somewhat satisfying 5/10
Tap Ninja: I think it takes some inspiration from Idle Slayer (which I’m still playing and the finish line is still way off), but isn’t nearly as complex as IS. Has some satisfying aspects and lots of grind (but I mean, it’s an idle game. it’s to be expected). Okay. 6/10
Resident Evil HD: What a masterpiece. Not a lot of games can make me replay it so many times non-stop. I was really craving for some adventure, and RE1 was just what I needed. Lots of fun challenges to impose on yourself once you get familiar with the game. While reimagining the original, still has a lot of corny stuff left. The puzzles are really on the dumb side compared to Silent Hill and all, some of those made me scratch my head not in confusion, but befuddlement - like, “Wait, that’s it? That’s the puzzle” kind. Great stuff otherwise. 9,5/10

I’m playing RE2 Remake now. Finally got to the DLC stuff for Cozy Grove. Also playing another mid VS clone, Primal Survivors. Close to finishing yet another (but better!) VS clone, Boneraiser Minions. It also lost any kind of challenge at this point, and I’m just tediously grinding for the last achievements, just like Choo Choo Survivor.

Backlog progress status:

15% (443/2967)
4% (129/2967)
5% (141/2967)
73% (2166/2967)
3% (88/2967)

Report 82: December 2023
I think it’s fine to say I’m not beating any extra games this year. Have a happy New Year.

Wordle 2: Another word game. Had to use guides a lot because there’s a lot of very rare specific words I don’t hear/read every day. Being ESL sure doesn’t help. 6/10
Entropy: Zero: Very good mod for HL. 7,5/10
Potato Survival: Weird little korean time management sim. Really liked the art and overall comfyness. Translation is pretty wonky though. 8/10
Faerie Solitaire Remastered: Very addictive gameplay, but good lord these pet grinding achievements are so boring and unnecessary. 7,5/10
Entropy: Zero 2: GREAT mod for HL. 8,5/10

Favourite games beaten in 2023:

Least favourite games beaten in 2023:

Backlog progress status

15% (440/2951)
4% (129/2951)
5% (142/2951)
73% (2152/2951)
3% (88/2951)

Report 81: November 2023

Army of Ruin - pretty good VS clone. 8/10
Pixel Survivors - pretty shit VS clone. 5/10
No Ghost in Stay Home/No Ghost in Sky Elevator - Cute spooky games where you have to click on stuff to progress the story in many different directions. Has a hint system, so you won’t be stuck. 8/10
Cats Hidden in Paris/Cats Hidden in Bali - Very simple hidden object game where you have to find 100 cats on one giant picture. Too easy except for additional achievements in Bali that are somewhat harder to pull. 6/10
Sinister City - silly hidden object game. Nothing extraordinary about it. 6,5/10
Marfusha - very simple & addictive defense game with anime style and dystopian war setting. Beat it in one sitting. 7,5/10

Playing now:
Bounty of One - it is technically a VS clone (?), but boy does this one get hard. It’s much harder to get overpowered. Still struggling with 30+ runs.
Boneraiser Minions - great stuff so far.
Cozy Grove - still comfy and relaxing.
Yomawari Lost in the Dark - just like everyone says, so far it has to be the weakest among Yomawari entries. It’s still enjoyable, but doesn’t scratch my exploration itch as much as the previous were for whatever reason.
Faerie Solitaire Remastered - almost done with one, just tedious grind achievements left.

Backlog progress status:

15% (436/2910)
4% (128/2910)
5% (142/2910)
73% (2116/2910)
3% (88/2910)

Report 80: Changing the format

It’s been a while.
As you might’ve noticed in the previous report, I get lazier and lazier writing the reviews. Well it’s about time even my format gets lazier, woooo!
McPixel 3: More fun and absurdity. If you liked the first one, it’s pretty much the same, but 5x time longer and crazier. 8/10
Northern Journey: Phenomenal game. Feels like a true adventure. I’ve been longing for adventure since I finished INFRA. INFRA is still way more immersive for me, but NJ is still great. 8.5/10
Yakuza 3: That was a somewhat bumpy transition to play after Kiwami titles, especially in the combat department. Some of the boss fights (and even more of midboss fights) were really annoying to play due to how often bosses just stand there blocking. Completion list is back to being very tedious (and uncompleteable to me). Still did karaoke and mahjong stuff though. Hated the fishing game (you have to cap your fps if you want to actually catch something, and even then it’s still pretty hard and annoying). I totally get that this was the first “modern” Yakuza title, so I’m fine with the flaws overall. 8/10
Signalis: Another great game. Felt like a Silent Hill/Resident Evil homage with a sci-fi twist first, but definitely has its own identity intact. Survival mode was kind of a letdown since the game gets easier every time you die. Got the Promise & Artifact endings. 8,5/10
Memento: Fairly obscure RPGMaker adventure game. While relatively short, can be brutally difficult at some moments. Got a Normal Ending. 7/10

Playing now:
Vampire Survivors: Got all the new achievements.
The Outer Wilds: Going in as blindly as possible. Feels like something I’m going to love - as soon as I’ll get better at driving my ship.
Pixel Survivors: Roguelike: A pretty shitty VS clone. I recognize half of the assets. The english translation is pretty wonky at times. Overall just uninspired. Put it onhold for now.
Army of Ruin: Now this is a quality VS clone, very pleasant to play. Playing it now, almost finished with the achievements.
Idle Slayer / Idle Champions of Forgotten Realms: These two got me hooked. I’m relatively far in Idle Slayer, but only starting in Idle Champions.

Backlog progress status:

15% (428/2879)
4% (128/2879)
5% (143/2879)
73% (2091/2879)
3% (89/2879)

Report 79

    The Test: Final Revelation

    The Test: Final Revelation

    6/10
    54 minutes playtime
      no achievements

    Pretty much more of the same.
    Solace

    Spirit Hunters: Infinite Horde

    Spirit Hunters: Infinite Horde

    32 hours playtime

    A very decent Vampire Survivors clone that is all about upgrading that skill tree.

    There is no game: Jam Edition 2015

    There is no game: Jam Edition 2015

    7/10
    22 minutes playtime

    An early version of the game I already reviewed. Short and sweet, and nothing overly complicated.

    Plantera 2: Golden Acorn

    Plantera 2: Golden Acorn

    6,5/10
    7 hours playtime

    Pretty much the same as the previous game.

Backlog progress status:

15% (424/2853)
4% (127/2853)
5% (141/2853)
73% (2072/2853)
3% (89/2853)

Report 78

It’s been a while.

    Crimson Dawn

    Crimson Dawn

    5/10
    17 hours playtime

    Crimson Dawn is a painfully average Vampire Survivors clone. It looks nice and plays okay, but there are very few weapons to choose (although it’s more like you get to pick a few weapons you don’t choose during the run) and holy hell the progression system is half-baked. I’ve got 85% of this game’s achievements while trying to finish the first levels (of three). There’s simply not enough content to enjoy, and there’s only few unlockables. It works okay, but it clearly needed a year or so in the oven to be entertaining. Nomad Survival, the clone I played before, got things way more right than this.
    Also, I’ve spent about 10 hours trying to get an RNG achievement. I believe I’ve done everything the game could offer in 6 hours or so.

    Soul Gambler

    Soul Gambler

    6/10
    5 hours playtime

    It’s a choose your own adventure game with very light RPG elements. The story was okay, interesting enough to follow. It was kinda tedious to replay the game for other endings’ achievements. Thankfully, it’s really short.

    BarnFinders

    BarnFinders

    7/10
    29 hours playtime

    Once again I finish it, now with its Amerykan Dream and Bid Wars DLCs. While Amerykan Dream is nothing really special and more of the same, Bid Wars is an entirely different thing. Quite literally. It is baffling how overcomplicated it seems at the start and how shallow it turns out to be later. I think the problem is that it feels really overwhelming at first, because it has almost nothing to do with how the game used to work before. It’s almost like devs didn’t quite get what made their game fun. I get the dissapointment and the negative ratings. I gave it a 7 only because I replayed the whole thing with AD DLC.
    If I had to rate a DLC on its own, I’d give it 3/10. Just a waste of time.

    Yakuza Kiwami 2

    Yakuza Kiwami 2

    9/10
    100 hours playtime

    This is another remake of the first games from Yakuza series. I liked it much more than the first Kiwami.
    This one drops 0’s fighting styles and sticks to only one, and even if it feels too simple now, I like it that way. Never was a fan of hard-to-pull-off-combos stuff. There’s ragdoll physics now, and it was cool (most of the time).
    The substories are waaaaaaaaay better than Kiwami 1’s.
    And the best part - mahjong finally clicked with me. I finally fully understood what I’m doing and how it works, and the minigame I dreaded the most turned out to be the one I enjoyed the most.
    The completionist part is much more tolerable, and I actually did 100% a Yakuza game - something I thought I’d never do.

Backlog progress status:

15% (420/2821)
5% (127/2821)
5% (141/2821)
72% (2044/2821)
3% (89/2821)

Report 77: I forgot to make it when it was four games completed as usual so there you have it

    Fear & Hunger 2: Termina

    Fear & Hunger 2: Termina

    8,5/10
    15 hours playtime
      no achievements

    This is a long-awaited sequel for Fear & Hunger. It is somewhat easier (I think?) in certain aspects. Don’t get me wrong, it’s still hard & bullshit-y in every way imaginable, just feels like… more balanced bullshit (lol). The core gameplay is still there, but there were new/changed game mechanics. Now there’s a ton of different characters to choose from.
    I know my description of the game so far is super basic, but man, I’ve played it non-stop for three days and I’m really exhausted. The art direction, the music, the lore, the atmosphere - it’s all still top-notch. Though I had to admit, I liked the - way more - relentlessly grimdark tone of the first game more. Not that this one isn’t dark, oh boy, it’s still all the grim, dark, and disturbing stuff in one package.
    I’ve finished Ending A and almost got the B one, but then decided I’ve had enough for now. I think I’ll definitely try it again sometimes.

    The Test

    The Test

    6/10
    18 minutes playtime
      no achievements

    Even if this game explicitly says it’s not a personality test, it kinda is. I was taken aback by how popular it seems to be, so I decided to try it.
    And what the hell, the results really did hit too close to home for me.
    Chaos

    The Test: Hypothesis Rising

    The Test: Hypothesis Rising

    6/10
    28 minutes playtime
      no achievements

    Same stuff, but a bit longer.
    Reveal

    Magic Potion Destroyer

    Magic Potion Destroyer

    6,5/10
    11 hours playtime

    This is a sequel to Magic Potion Explorer. It features enchanced gameplay almost like in the first one, but slightly different. And boy is this one time-consuming. In this one, you have 30 levels with 99 waves each, and by progressing little by little, you can earn points that you can spend on potions before you start the level. You can get up to 5 (I think?) different endings and their requirements are not as clear. I wasted all my playtime on one run only, loading the last save to trigger some endings that I could in my situation, but it’s just too much for me to replay it for the rest of the endings and beating all the difficulty levels, at least for now.

    CARRION

    CARRION

    7,5/10
    8 hours playtime

    This is a great indie horror game where you get to play as a monster. You’re being powerful and kinda vulnerable at the same time, but the game never feels way too hard. Well, maybe it was kinda hard for me since I got lost pretty easily while navigating the levels. The way you control the monster feels very fluid, I really enjoyed that.

Backlog progress status:

15% (417/2782)
5% (128/2782)
5% (141/2782)
72% (2007/2782)
3% (89/2782)

Report 76

    YOU and ME and HER: A Love Story

    YOU and ME and HER: A Love Story

    8/10
    15 hours playtime
      no achievements

    This is a pretty famous visual novel that inspired Doki Doki Literature Club. It does have a similar plot part, but here it takes quite a while to get to the meta part, there’s even a chance you can miss the true ending entirely without ever reaching it’s route by playing “the base game” only. And I also think it’s much more clever with the twist.
    One of those “go as blind as possible” games. I only regret having an R18 patch installed, since you’ll have to sit through a scene with, uh… very questionable content. In fact, I’d rather skip all the sex scenes for a purely romantic story, since it would work fine just as well, I think.

    Amnesia: The Dark Descent

    Amnesia: The Dark Descent

    8/10
    7 hours playtime

    Truly a classic horror game. It was letsplay-ed to death on youtube, it kinda became a meme.
    The atmosphere and the story are really good.
    I don’t know what to say that hasn’t been said already, honestly. I guess final boss kinda sucks, but what can you do in a game where you can’t really fight back anything.

    Amnesia: A Machine for Pigs

    Amnesia: A Machine for Pigs

    7,5/10
    5 hours playtime

    This is a second game in Amnesia franchise, and it’s quite different from the first one. Almost all of the first one’s game mechanics are stripped away. Game being so linear, having no inventory, infinite lamp oil and puzzles that barely count as puzzles - it almost feels like a walking sim. You can get killed by monsters in this game, but the encounters are pretty rare, even more rare than in the first game.
    It still has great music and atmosphere. And boy is the story and its concepts messed up, it’s pretty much the best aspect of the game.
    It’s definitely easier than the first one, and getting all the achievements isn’t much of a hassle, since all but one are story-related.
    While taking a more simplified approach, it’s still a great experience.

    Magic Potion Explorer

    Magic Potion Explorer

    6,5/10
    7 hours playtime

    This is a simple auto-battler (that’s what it’s called, right?) where you upgrade potions while going deeper in the dungeon with 99 floors. You need to be smart with the pattern you upgrade your potions (essentially you’re upgrading you max health, regen after battles, accuracy, damage multipliers, max exp and so on), luck plays some part, but very little.
    It’s really nothing to write home about, but it’s not like it’s a bad game, just really, really simple.

Backlog progress status:

15% (414/2758)
5% (126/2758)
5% (141/2758)
72% (1988/2758)
3% (89/2758)

Report 75: No, not that show

Though I think the original trilogy could be a pretty good material for TV or movie adaptation.

    Black Mirror I

    Black Mirror I

    7/10
    10 hours playtime
      no achievements

    Point’n’click game. I really liked that game back when I was a kid, but playing it all these years later, its’ flaws are pretty blatant, especially with puzzle design. It has too many “what the hell do I do now” moments, and utilizes “you have to come back later” shtick too many times. Sometimes there’s triggers you’re supposed to do first, and sometimes you actually have to move between a couple dozens screens before the game feels like “the time has passed”. There’s also a very dumb mechanic of using RMB to take a closer look at things/do something different. It doesn’t sound so bad, but the thing is, this mechanic is used maybe a dozen times throughout the whole game and NEVER explained to you.
    The plot seemed very cool to me back then, it sure feels simplier and “just fine” to me. As usual in point’n’clicks, the main character does VERY questionable things all the time to achieve his goals.
    And yeah, this one has a classic “key in lock on the other side of the door, slide the paper underneath the door and knock the key out on it” puzzle!

    Black Mirror II

    Black Mirror II

    7/10
    10 hours playtime
      no achievements

    I know for a fact that I did play it, and I remember absolutely nothing about it.
    This game now features a hint system, but the “wtf do I do” moments are still there. It’s much easier now since you can highlight all the points of interests on screen, which is really handy since you don’t have to do bullshit pixel hunting all the time. And you can skip puzzles now too.

    Black Mirror III

    Black Mirror III

    7/10
    11 hours playtime
      no achievements

    This one is a direct continuation of the second one, so it doesn’t have an introductory chapter where things get going rather slowly and aimlessly (that wasn’t so bad in the first one, but man, the first hours of BM2 barely feel like a Black Mirror game). It doesn’t add much except for new map system and an ability to control two characters in the latter part of the game. Some of the final puzzles in this one are just infuriating, especially the labyrinth one, which can softlock you (and it’s one of the few you can’t skip, sadly).
    The ending for the trilogy was kinda meh, but at least has a short epilogue scene unlike the second one, which just ends abruptly.

    Black Mirror

    Black Mirror

    4/10
    5 hours playtime

    Okay, that was pretty bad. It’s a franchise reboot with all-new cast of characters and story.
    Now it’s a 3d… adventure where you can move freely and interact with objects when you’re close by. Shitty puzzles, shitty quick time events. One of those “we’re bringing that franchise to the consoles”-games. In fact, it feels REALLY similar to how the last Thief game turned out, but much worse.
    The plot has little to do with the original trilogy and it’s pretty bad. There was more than a few instances where the characters just jumped to wild conclusions out of nowhere just to move the plot forward, so it felt really rushed, and none of the twists feel earned.
    The visuals are serviceable, but I’ve encountered quite a few graphical glitches, especially when it’s day time in the game. There was a nasty bug that crashed the game when I tried to load my manual save (thankfully, I’ve had an autosave from earlier).
    Overall, I can not - and will not - recommend this game if you wanted to see the franchise in modern form, like me. It wasn’t atrociously bad, but it sure as hell isn’t good either.

Backlog progress status:

15% (411/2755)
5% (125/2755)
5% (141/2755)
72% (1989/2755)
3% (89/2755)

Report 74:

    :THE LONGING:

    :THE LONGING:

    8/10
    29 hours playtime

    The Longing is pretty hard to define genre-wise. I guess you can call it idle adventure game? The premise is that you’re supposed to wait for 400 real-time (at least at first) days, and then end your game. You can end it prematurely with different endings and you won’t be able to play it again - at least without tinkering with the game. This might sound pretty boring for some people and I was pretty sceptical at first too - I was like - wait, that’s the game? But a few hours in I was already weirdly invested in it - when I figured out some of this game mechanics. You are to explore a giant cave system, and every little thing you (rarely!) find feels very rewarding, like a true discovery.
    While the soundtrack is really good, I found it really distracting for my experience, so I had it off for most of my playthrough.
    It’s definitely not a game for everyone, but if you can embrace the patience aspect of it, it’s a really unique experience.

    Figment

    Figment

    6,5/10
    6 hours playtime

    It’s a simple action-puzzle game. The visuals are pretty good, puzzles are okay (but most of the optional ones include heavy backtracking, which I hated), the voice acting is… questionable, none of the jokes were funny. The coma plot is also pretty cliche at this point.
    Overall, it was okay.

    Shape of the World

    Shape of the World

    6,5/10
    8 hours playtime

    This is a relaxing abstract walking sim. There is no plot, character or some kind of clear goal, for that matter. You’re just getting from one triangle-thingie to another, occassionally interacting with stuff and planting seeds. I was pretty bored at the beginning, but then I got into it somewhat. Spent about 3-4 hours idling to get the achievement for finishing the game in 3 hours or more.
    Overall, okay.

    The Journey Down: Chapter Three

    The Journey Down: Chapter Three

    8,5/10
    3 hours playtime
      no achievements

    An epic conclusion to the series. The puzzles were on a easier side, but that’s the usual point’n’click tendency to become simpler and straightforward, but it’s not like it’s for the worst here.
    The quality of voicelines isn’t all over the place like in the first game. The soundtrack is still awesome.
    Overall, really cool!