Mully

2017 october 25th

  • Fallout 4

    724 hours playtime

    68 of 84 achievements

(sg win)
dropped another 330 hours in this game since i finished it on release without the dlc.
i will never understand the hate it gets, not just for the creative club (which can be ignored like almost every single modder does by using nexus) but also for the usual complains that the game is shallow and lacks content. maybe people enjoy more endless dialogues rather than exploring, crafting and making significant choices that affect gameplay and the story, who knows. i know i’m in the minority here, but if i wanted to read, i would just pick a book (yes torment: tides of numenera, i’m looking at you).

the only thing i disliked from the season pass was nuka-world’s main quest. it’s aimed at playing a raider and somewhat being evil, which goes against everything i’ve done so far in the game, so it made no sense at all to have a change of heart just to “please” the dlc.
ended up killing everyone with a sidequest a slave gives you, which is ok since at least i had an option. the problem is… you end the main quest there without any other mission from the slaves.
it would have been extremely easy to “port” raider missions to the slaves, this looked extremely lazy and lame, probably cutting down gameplay by 10-20 hours.

not sure if i will play it again since i did everything i could in the base game for a second time, and almost everything in the season pass. it’s still the top fallout title for me, and unless fallout 5 is better, it won’t change. ^^