RikkiUW

November '21 Play Log

We’re already nearly at the end of the year?! When did this happen? I feel like we’re skipping years at this point. Does anyone else feel like that or is just me getting old?

In more relevant news, I took advantage of the Cyber Monday sales to build a new PC. I’ve barely touched my VR set since the pandemic began in order to avoid spending too much time in what’s become my home office. Since that isn’t likely to change, and I was too limited on space for some VR games, I opted to build a gaming PC for my living room. I got a Ryzen 7 5800x and have reused my 1080ti from my existing computer since it won’t be gaming anymore. I’m hoping to get VR set up in the living room this evening so I can finally get back to some VR games, so expect a flood of them next month.


DmC Devil May Cry

DmC Devil May Cry

7/10
12 hours playtime

I can see why these games are popular, but at the same time in hindsight it’s not really my thing. I wasn’t a fan of the platforming sections, but I’ve certainly experienced worse.

Pros:

  • I liked the graphics
  • Well voice acted
  • Great music
  • The style system adds an extra element of challenge for those who want it
  • The story is fairly decent, with plenty of good cutscenes (which can be skipped for subsequent playthroughs)
  • Missions are always repeatable, and you’re encouraged by ‘secret’ areas that require weapons you don’t have on the first playthrough

Cons:

  • Personally I found the speed at which you’re given new weapons too fast. I hadn’t had time to get used to one weapon and use it’s abilities before I was given another, then another. This resulted in me really never getting ‘good’ at one weapon.
  • As much as the style system can be ignored, it means a lower score so less frequent upgrades, so you’re kind of pressured into it. This is made worse due to the above complaint since in order to get a good score you really need to know each weapon and it’s moves fairly well.
  • Some of the smaller cutscenes (and opening sequences) are unskippable, which I found frustrating at times
  • I found the ending sort of came out of left field. It wasn’t a huge deal, but if there were more hints it would have made more sense
  • I extremely dislike that you are punished for using healing items, and that they get prohibitively expensive very quickly since buying one significantly increases the price of the next one. This effectively punishes people for being bad at the game, which is an all around awful practice.
  • There are a lot of moves/combos - way too much to remember if you’re not a really dedicated fan. Personally as someone who wanted to enjoy the game but wasn’t interested in spending lots of time memorizing the huge list of moves, it seemed excessive. Of course, there’s nothing stopping you from ignoring a lot of them, but it may put SSS style rankings out of reach
  • Achievement progress for number achievements (e.g. kill 1000 demons) is tracked in game and pops up every so often, but it’s not visible manually either in game or via Steam achievement page

This has been abandoned for years now. I think it may have been one of the earlier HB Monthlys I got. In hindsight Devil May Cry really aren’t my type of games, but it looked so cool I had to try it. I get why people like it but it’s really not for me.


Ghost of a Tale

Ghost of a Tale

8/10
20 hours playtime

This was a really great game that I highly recommend to anyone who enjoys atmospheric games. The story was good and it was incredibly cute.

Pros:

  • Very atmospheric
  • Great story with some interesting world-building background
  • Great music
  • The main character is very cute
  • Not too much hand holding - you’re told what to do and that’s it, hopefully you were listening to the instructions
  • If you have trouble finding something/solving a puzzle, you can always pay the blacksmith to help (and you won’t be short of money since this is it’s primary use)
  • I liked having a real map you had to refer to instead of a mini-map

Cons:

  • Numerous bugs. Fortunately only one caused me problems, and I had an earlier save I could load to get around it.
  • The music tracks that start when you enter an area seem quite short and don’t play enough. I’d love them to play more often.

Played for PoP. I’m really glad I finally got to play it. The main character is so cute, and the whole game is very enjoyable. I definitely recommend it.


My Time At Portia

My Time At Portia

9/10
186 hours playtime

I thoroughly enjoyed this game. It’s very casual and laid back - a great way to relax.

Pros:

  • Cute graphics
  • Characters all have their own personality
  • Well voice acted
  • You can put some strategy into combat, or you can just button mash - it’s very casual
  • As you advance and need more materials, you unlock material delivery through the story so you don’t have to spend huge amounts of time resource gathering
  • Lots of characters have personal quests that trigger as you improve your relationship with them
  • When events occur (story related, holidays, etc) NPCs often have interesting things to say about it
  • I like how good relationships with characters can have side benefits (like discounts), and how prices for things fluctuate over time
  • I found building system and how it got more complicated with more machines available and various other upgrades to make it easier very satisfying
  • You can reset your skill points in-game at any time for a very reasonable price

Cons:

  • Not all lines are voice acted
  • Audio quality of voice acting is poor - lots of pops, sounds like they used very cheap audio equipment
  • A lot of the mini game related achievements are grindy
  • Talking to characters on dates/play dates quickly becomes repetitive
  • No NPC reactions to having children was quite disappointing
  • Given how NPC chatting quickly becomes repetitive due to having heard all lines, it was a strange decision to have NPC reactions to story, etc, not count as chatting (thus giving relationship points)
  • Cooking could be improved. E.g. in a recipe that requires ‘any vegetable’, every vegetable counts as a different recipe, which gets annoying if you want to have someone cook a lot of a recipe and happen to have a different vegetable, it counts as not knowing the recipe.
  • You reach a certain mission and it considers it ‘the end of the story’ and gives you a cutscene, credits, etc. You can keep playing but it implies there’s no more story. Strangely, there actually are quite a few story missions that take place after this though.

This game got abandoned years ago, probably from me getting distracted. I started a new save probably close to two years ago now in order to finally finish it, and naturally kept getting distracted again. I’ve finally finished it and thoroughly enjoyed it. I’m looking forward to getting into the sequel My Time At Sandrock at some point.


Kyle is Famous

Kyle is Famous

3/10
4 hours playtime

The trailer for this game gave me major Stanley Parable vibes so I was excited to play it. Unfortunately the trailer is pretty misleading. The narrator reads out your choices and the results in a normal voice. There’s no emotion (confusion, anger, exasperation, etc), and there’s no additional comments. The only similarities with Stanley Parable are that playthroughs can unlock additional options for the next playthrough. As far as humour goes, it had the odd funny moment but most of it was just stupid, and not in a funny way IMO. Humour is very subjective though so I can understand some people liking it.

I got this from a recent bundle and started playing it immediately. The Steam trailer makes it look similar to Stanley Parable. Unfortunately it turned out to be nothing like it. It’s pretty bad and I definitely don’t recommend it.


Family Mysteries 3: Criminal Mindset

Family Mysteries 3: Criminal Mindset

5/10
4 hours playtime

Played for PoP & PAGYWOSG. Largely a typical Artifix Mundi HOG. The story didn’t interest me at all. One of these days I’ll stop playing these games.


Cities in Motion 2

Cities in Motion 2

5/10
15 hours playtime

Disappointing. Seems great in theory, but it’s oddly difficult to make lines profitable at all, let alone profitable enough to make a meaningful amount of money. I’ve spent hours trying different strategies and made very little progress. It’s too frustrating for it to be worth spending any more time on.

My last abandoned SG win. I don’t recall what possessed me to give this another try. It looks really good, but unfortunately the execution just isn’t good. This is largely due to it being impossible to make anything approaching a reasonable profit even on well used lines, and because lines in busy areas are often inexplicably unused. I ended up giving up rather than spending ages trying to figure out how to makes lines actually popular & profitable.


Recent Acquisitions

I actually bought a bundle in November, which doesn’t happen often (and yet still my backlog grows). I was really surprised as it could have passed for a Choice bundle. It had two wishlisted games so I couldn’t resist.

Trent

Little Misfortune is fantastic if you like the genre and the humor/style. (I did.)

RikkiUW

Good to know, thanks! I do like point & click and choices matter games, so it does seem up my alley.