Despite attempting to work on my backlog, it was still growing faster than it was decreasing so I’m now only entering for SG games I really want, and only keeping bundle games I genuinely want to play. And I’m determined not to let my VR backlog grow much, despite seeing so many good games.
As you can see from my favourites list (which is in no particular order) my taste is varied. I tend to like games with story. I also like games that are unique in some way. I tend to play more short/medium games than long games as I get bored easily (which explains my large ‘unfinished’ list :P). I will stick with a game if it’s good enough though. I’ve never been into massively multiplayer games. Actually I play single player almost exclusively, but I’m usually willing to try multiplayer/co-op for games I like.
My intention is to create a post for every 3-4 games beaten, including a review on steam. I find other people’s reviews helpful, so why not help other people.
June '19 Play Log
Nothing terribly interesting this time. I finally feel like I’m making a dent in my unfinished list, albeit a small one. Too bad the same can’t be said for my wishlist unplayed list.
Overall I quite enjoyed this game, even though I’ve never seen this even though I’ve never seen the show or the comic books. There were several points where I didn’t like either of the options and would have liked to do something different that wasn’t an option, but it’s understandable that they can only provide so many choices. There are definitely some hard choices to make, and the story plays with your emotions quite well.
- Good voice acting
- The characters were well done and felt like they had their own unique personalities
- Relatively interesting story
- There are definitely points that make me wonder what would have happened if I’d made a different choice, so the game definitely has replayability.
- The camera angles were frequently quite bad, and made finding things awkward
- The ‘last time on’ could have been done better. I played the first episode long before I finished the rest of the game, and there kept being references to things I couldn’t remember and wasn’t reminded of at the beginning of the second episode.
Play or pay pick. Overall I quite enjoyed it, but not as much as Tales from the Borderlands. I do wish I had played it all in one go though rather than only playing episode 1 then abandoning it. Something tells me I couldn’t play the rest of it, either because they weren’t out or I didn’t have them, I don’t recall though. That’ll probably be a recurring theme as I try and work through my abandoned games backlog.
Overall I enjoyed this game, especially the scenery. I’m not big into platformers though so I found it quite difficult. If you’re not good a platformers the main game is challenging enough. The achievements are more challenging still.
- Brilliant graphics and scenery
- Good voice acting
- I really like Maddie
- The controls work very well
- The story really only exists as an excuse for the gameplay
- It would have been nice if the towns/cities were larger and more interesting to explore, especially the second one
Another play or pay pick. Pretty fun, though fairly difficult in parts. The scenery is amazing. I really did finish the story, but there’s no achievement for it. The achievements for this looked way too difficult considering I struggled in parts as it was, so I don’t think it’s worth trying to get any of them.
This game is very difficult. The good news is that if you die you usually resume near where you died, but you can only do that so many times before you have to restart the level. That doesn’t help though if you fall to the ground from a higher platform that’s really difficult to get to. I found myself frequently playing the same section over and over until I finally managed to move on through sheer luck. Eventually I got to a place I couldn’t move on from. Based on a Youtube playthrough I was a quarter of the way through and it was only getting harder, so I opted to drop it. I dislike giving up on games without beating them, but if I’m not enjoying it then there’s really no point.
SG win. This was originally a play or pay pick that I had to drop due to the difficulty. I opted not to leave a review on Steam since I’m not exactly the target market and was unable to get very far. What do you think the chance is that I’ve finally learned my lesson regarding platformers?
Fairly decent but not amazing, same as with the first game to which this is a sequel. The story is better thanks partly to it being longer, but it still wouldn’t win any awards.
- Good voice acting
- Fairly decent story (better than the first game)
- I quite liked the ending. FYI there’s an after credits cutscene.
- I don’t think this one had a button to view all interactable areas. There are achievements for each chapter for getting all of these and despite doing my best to find them all I didn’t get any of the achievements.
- The game warns you it’s better on controller but that’s no reason for the mouse/keyboard controls to be finicky. It felt like they put in the bare minimum effort and couldn’t be bothered to improve them.
- Requires a second playthrough to get all achievements, despite having no replay value.
This game was on my wishlist for a while before I picked it up, and recently got and beat the first game so I could finally play it. It’s better than the first, but honestly I’m not convinced it was worth the time to play given there are so many amazing games out there. On a different note, why on EARTH do developers feel the need to put mutually exclusive achievements in games with NO replay value whatsoever?
One of the best games I’ve ever played. It has an absolutely brilliant story, and is very much worth playing. It continues the story started with To The Moon and free DLC, as well as A Bird Story, but you don’t have to have played them to enjoy this game.
- Brilliant story with twists that kept me guessing until the very end, which is quite rare in my experience
- Great soundtrack
- Well animated; I found the facial animations particularly expressive
- Started getting a bit dry around the 2 hour mark, but it picked back up again quickly after that
SG win. I actually beat this last month, but forgot to include it in my last post. Overall I enjoyed it as much as the first game (To The Moon). I generally avoid RPGMaker titles, but this is proof that it is in fact possible to make good games with it.
May '19 Play Log II
With Telltale games leaving stores, possibly permanently, I caved and got the remaining ones from my wishlist. Sadly I was to late to get Minecraft Season 2. Either way, my backlog has sadly grown instead of shrank. Also, for some reason I randomly thought of Staxel and started watching a Let’s Play, which of course meant I had to play it too. So that is currently hampering progress on my backlog. Oh well, games are supposed to be fun right? And it really is fun.
This game definitely falls into the ‘maybe’ category as far as recommendations go. It has a lot of potential but there are a few things that ruined it for me, primarily the final mission which I didn’t enjoy and it ended up causing the most bugs. Up until then though the game is really quite good. If the bugs were fixed and the final mission more balanced/stealthable this could easily get an 8/10 instead of just a 6.
- Good voice acting
- Enjoyable characters with their own personalities
- I liked the conversation and relationship between characters aspect, allowing you to give your player a unique personality
- Can choose multiple playstyles (e.g. stealth vs guns blazing)
- You can make choices that can affect how individual missions or in some cases how parts of the game go
- The above two points mean that multiple playthroughs can feel genuinly different, so it definitely has replayability
- You can collect intel on people and factions. This gives you info on how to approach things and also expands the story, which I enjoy.
- It’s not possible to do stealth exclusively - there are some parts that have to be firefights, which is a problem if you do a stealth build
- The final mission is much harder than anything before and most of it can’t be stealthed. Since playing stealth means you don’t really need health increases this makes it harder still if you chose that route.
- The final mission has a ‘choose which path to take’ sort of thing, but doesn’t make it clear which is which. I wanted to take option A so I turned right, but it turned out option A was to the left. Arg.
- The reason/background for the final mission wasn’t clear to me, despite having played all possible missions and read all of the intel. It seemed there was some sort of significant discovery that I somehow missed.
- You’re given very little time to make a decision how to respond during discussions. I get the ‘go with your first instinct’ thing they’re going for, but the result was that it was nearly the end of the game before I realized what the ‘dossier’ option was, and realized I should have used it much more. I generally just ended up defaulting to the same response types because you barely have enough time to read 4 options let alone consider them
- Some of the conversation options were unclear/misleading. E.g., one time I chose an option expecting more insight into the conversation topic but ended up making a bad joke instead.
- Buggy. The inventory menu bugged out sometimes; reloading most recent checkpoint causes the game causes it to glitch; loading a previous checkpoint caused the game to freeze half the time.
- I understand the idea of taking more time to aim causing a better shot, but I think the time it takes is a bit extreme, especially for the assault rifle. This does get better as you level up but I don’t think I should have to stand there for over 5 seconds being shot just so that I can take a decent shot myself.
Play or Pay pick. I quite enjoyed this game up until the final mission. Apart from making no sense to me, having a game that allows and mostly rewards a stealth build but then making the final mission twice as difficult as any before and unstealthable is incredibly bad design. Add in having to restart the game every time I died (which was frequent) and it kind of ruined it for me, which is unfortunate because it had a lot of potential otherwise.
(I feel like a Ferengi using this phrase :P)
May '19 Play Log
So I got two more games to add to the backlog, but they were both on my wishlist even before being in the last monthly so I’m pretty happy getting them.
Overall a decent point & click game, it’s not going to win any awards for it’s story or gameplay though.
- The hints are decent for the most part
- There’s a button that shows you all of the different things you can interact with
- The voice acting is quite good
- Another game where you pick up random stuff without knowing how it’ll be used, although it’s not as bad as some games I’ve played
- I came across a hint that didn’t make sense. It turned out to be referring to something I hadn’t discovered yet.
- Multiple endings. Some people may not consider this a con, but seeing as it’s the only place where you can influence the story at all personally I’d much rather knowing exactly how the story ends than being able to pick between multiple different ones. It made me feel like the game had left me hanging.
This was on my wishlist, and I already had the prequel but couldn’t play it since apparently this one should be played first. Picked it up in a trade recently. Not the best point & click I’ve every played, but not too bad.
This game continues the overarching storyline from the first game but with a new protagonist. Gameplay wise it’s practically identical to the first with no new mechanics added. Frequently I find older games don’t age well, especially shooters. This is one of the few series’s that does.
- Decent voice acting, though it’s a bit weird to me that the you (the protagonist) are always silent
- Excellent graphics given the age of the game
- AI is quite good
- Good controls for the most part
- Levels are varied which keeps things interesting
- Decent story, with various bits of intel to be found that expands on it a lot. I highly suggest looking for all of this as without it the story may make less sense.
- Hard mode is very hard, frequently in a bad way. For example, you can git one hit killed even with full armour and full health.
- Given that left shift and control are very frequently used, having z as the health kit button is really awkward
- For some reason sounds straight ahead of you are very muted, which sucks during cutscenes since you can’t hear someone talking if you’re looking at them - you have to look to one side of them in order to hear.
- It’s frequently not clear why you die - you don’t hear/see a bullet/melee enemy, but you die anyway. This can lead to strange situations where you think you’re alone in an empty room and then die for no apparent reason, which is frustrating.
Play or pay pick. A worthy successor to the first game. I really need to learn to stop playing games on hard mode though (and to be less stubborn about reducing the difficulty). I’m curious what happened to Point Man from the first game. I recall the ending being vague as to whether he survived.
Quite a good puzzle game. It’s a port to VR, but still makes use of motion controllers. Given that it’s a puzzle game though, the additional immersiveness of VR doesn’t add as much to the game as something like Hellblade: Senua’s Sacrifice. It’s still worth playing in VR, but I wouldn’t bother buying the VR version if you already have the non-VR version.
A warning for achievement hunters: leaving the terminals till the end may make it faster to get all achievements, but the game is much more enjoyable if you read them as you go.
- Uses tracked motion controllers
- Movement is heavily customizable, supporting both teleport and traditional movement, snap and smooth turning, and reducing FOV to prevent motion sickness
- Includes the DLC
- The difficulty curve from easy puzzles to harder ones is good
- Lots to explore and find, with multiple endings possible
- There are backups automatically created that you can restore to get other ends/achievements without having to replay the whole game
- I thoroughly enjoyed the story, especially the audio logs
- Road to Gehenna is a brilliant addition
- I found the elevator buttons to be really finicky to push
- Towards the end the tetromino puzzles get really large and difficult. Personally I didn’t enjoy them so I ended up just using a guide to get past them. I’m not sure how this could be improved though.
Technically I beat this one a while back, but took a break before playing through the DLC. It’s absolutely brilliant. I especially liked the audio logs found throughout the game. For the DLC I interacted with terminals as I found them. For the main game I waited until the end to make all of the achievements easier to get, which I really regret. The DLC felt so much better because I got the story and the gameplay at the same time as opposed to mostly just gameplay then 80% of the story concentrated at the end. Sadly the last achievement seems to be bugged in VR. Overall I highly recommend the game.
Decent if short game. My biggest complaint, and the sole reason I’m not recommending it, is the horrible, horrible, movement system. It’s janky, slow, hard to control, and imprecise. Part of this has to do with the way the camera changes angle when you go to a new area. A click to move system, or even a first person POV with more typical behaviour, would make the game much more enjoyable. I’m curious to see what happens in the next chapter but don’t want to deal with the frustrating movement again.
- Graphics-wise it looks pretty good
- None of the puzzles are overly challenging - the game is more about the story.
- You don’t just pick up random items and find a use for them later. If you find an area where an item in a previous area could be helpful it becomes interactable.
- Some of the comments about things you (the robot) doesn’t understand are chuckle-worthy
- As previously mentioned, movement system can’t get much worse
- No chapter select on beating the game, so you have to replay it to get any missed achievements
- Cutscenes are unskippable. That’s fine for the first playthrough, but for a second one to get missed achievements it’s incredibly frustrating.
- There’s almost no emotion. Given that you’re playing as a robot with other robots this makes sense, but it also makes it much more difficult to become invested and drawn into the game.
This was a wishlisted game that I got a free key for from a generous SGer. It didn’t live up to my hopes. The horrible movement by itself ruined the game to a large extent. I just noticed there’s a free VR experience for it though. I suspect it’d be better in first person so I’ll probably see what that’s like.
April '19 Play Log III
I don’t usually have three posts in a month, so pretty good progress overall. Granted most of the games were short, so that helps. Didn’t get everything I would have liked completed - I’m still behind on new acquisitions, but it’s about what I expected. Still, it highlights that even if I stopped getting any new games ever, it would still be years before my backlog is down to a more reasonable level, which is depressing.
Enjoyable overall but the humour was somewhat disappointing. I suspect my standards were too high though. There were certainly many chuckles but few ‘burst out laughing’ moments, although this is obviously subjective. It’s definitely on the weird side so you have to be able to appreciate that.
- Decent graphical style
- Good voice acting
- It’s possible to see all of the things you can interact with
- There are often jokes if you try to pick up/interact with something where that doesn’t make sense
- The jokes, puns, etc, are pretty much constant
- The puzzles were neither too easy nor too difficult
- Fewer burst-out-laughing moments than I’d hoped for, but this is a bit of a nitpick as there were many chuckles
- You collect a bunch of audio tapes for an achievement, but I never found a way to listen to them
Recent SG win. I feel like I should have enjoyed this game more; I’m really not sure why I didn’t. Maybe I was just looking forward to it too much and had overhyped it for myself. Still, it was a good game and I’m glad I won it.
I struggled to decide whether to give this a positive or negative overall. As far as the story/adventure goes, it’s really not very interesting. Sure I can relate to it a bit with the boring daily grind, but that doesn’t make the adventure any more interesting. As far as the puzzles go, most of them are fairly straight forward. The ones that aren’t are just plain annoying. Items use themselves where needed which at first I liked, but it’s always simple enough that it’s really not necessary. Overall I don’t consider this a bad game, but there are more interesting ones out there more worthy of your time.
- I really liked the cartoony art style and animations
- Cartoony sound effects are also very good
- Not too difficult
- Most of the puzzles that aren’t straight-forward are just annoying. For example, memory/matching type puzzles that require you to start again if you get one answer wrong. Since there are a limited number of pairs/puzzles/etc these sometimes ends up becoming grindy.
- The fact that items in your inventory use themselves make already fairly easy puzzles even easier.
Got this one off chrono. It wasn’t bad per se, I just didn’t enjoy it enough to give it a positive review. I can relate to the daily grind of work life, but that doesn’t make the game any more or less enjoyable.
Overall I thoroughly enjoyed the story told by this point & click. The final chapter was definitely the weakest, though that’s mostly due to unfortunate changes in the gameplay that allow the story to proceed at a faster pace as it approaches a climax.
- Most of the voice acting is well done
- Great story that (starting during the second chapter) had me genuinely wanting to find out what happens next.
- Most of the puzzles are challenging but not so much that a walkthrough is required (though I did consult one from time to time)
- Has an in-game hint system
- There are some areas where you can have a minor effect on the story, which is a nice touch.
- Some animations have a several second delay before you can interact with things again
- Defaults to bad graphics, which are indeed appalling. The ‘fantastic’ setting is the most basic I would expect from any point & click. There’s no need to have graphics settings in this game IMO (unless it’s very poorly optimized); it should default to fantastic.
- The last chapter introduces a ‘trust’ meter for all characters. If you loose all trust they’ll shoot you, even if that doesn’t necessarily make sense.
- Unfortunately the aforementioned trust meter often forces you down a specific dialogue path.
- There’s a large story oversight at the climax that doesn’t make much sense. I don’t think they necessarily need to change the story, but removing the obvious contradiction would make it make more sense (and wouldn’t be difficult).
- The first chapter has an achievement for not using hints, which resulted in me using a walkthrough when I got stuck for the whole game. Personally I’d strongly prefer to use in game hints.
My long Play or Pay pick. First time beating all three! I thoroughly enjoyed this game, though the last chapter wasn’t as good as the others due largely to added game mechanics that I didn’t enjoy. Also, I’ve decided achievements for not using hints are stupid.
A very funny and enjoyable Point & Click that’s definitely worth playing for anyone who enjoys the genre.
- Very funny
- Good voice acting
- Good background music
- The songs at the start of each chapter are great
- Interesting story
- There were multiple spots where I never would have figured out how to proceed without a walkthrough. Thankfully using a walkthrough doesn’t completely ruin the experience, but as always I recommend using one only when you get stuck.
Yes, this is my first time playing Deponia. Now I see why it’s popular. I loved it, especially the songs at the beginning of each chapter. It could have used an in-game hint system though, as there were parts I never would have figured out how to proceed without consulting a walkthrough. I have 2 and 4, but am having trouble trading for 3. I may just have to buy it when it comes on sale.
April '19 Play Log II
A few more games off the list, and since there was no incoming this week, I actually made some progress!
If you liked the first two chapters this is a worthy end to the trilogy. Sadly it is the end though. I’d love it if they were to come out with another season or a similar game. If you haven’t played the first two games I highly recommend playing them first as this is a continuation of the story.
- Good music
- Nice art style
- Superb voice acting
- Hilarious in both dialogue and puzzles. If you have an idea for a solution to a puzzle but think ‘Nah that won’t work, it’s too crazy’, you’re probably on the right path. Think Saturday morning cartoons.
- Doesn’t have a summary of the first two games. It’s been a while since I played them so a refresher would have been nice.
If you enjoy Point & Clicks with a sense of humour, ever enjoyed silly Saturday morning cartoons, or have any sense of humour at all then I can’t recommend this series enough. Sadly this was the last game, but I really hope they decide to make some more adventures with these characters as they’re absolutely brilliant!
A good detective game. If you enjoy point & clicks this is probably worth playing. It’s a fair bit different than most mystery/puzzle games I’ve played.
- Unlike a lot of P&C games you don’t just collect random stuff for no apparent reason that happens to become useful later on.
- The way you choose various observations to put together pieces of the puzzle and answer questions is unique and very well done. Some of the options are obviously wrong but most of them could fit somehow, it’s up to you to think it through. It’s not too difficult for the most part but I confess there were a few I gave up on and consulted a guide for.
- They could have brought emotion into it better. The enjoyment came more from solving puzzles than any sort of ‘Oh no we have to catch this evil killer quickly!’ sort of emotional response.
- The controls could be improved
- When observing someone it was more a matter of randomly hovering to find observation points, I found at least half of them to be entirely non-obvious.
- I dislike achievements that require multiple playthroughs when there’s no replay value, or achievements for making frequently obvious mistakes.
SG PA win. A decent puzzler, but like so many it fails to evoke much emotion despite being about a serial killer. I dislike achievements that require you to screw up. It’s one thing if it’s difficult enough that it’ll likely happen anyway, but that’s very much not the case here as it’s a fairly easy game. Possibly worth playing for anyone who enjoys puzzles, as the way you solve them is a bit different than anything else I’ve played, as long as the lack of difficulty doesn’t bother you.
Overall a very good point & click game, although the crashes are completely unacceptable. Thankfully it autosaves so I never lost much progress. Given the release date I doubt the implied sequel will happen, but I’d definitely buy it if it did.
I ended up using a guide for more of this than I should have in hindsight. I recommend against that. Just make sure you explore all areas as you’ll often find items in one area useful in another. Also always exhaust dialogue options even if you don’t want to say a particular thing as it sometimes results in useful items/information/etc. If you do get stuck and need to consult a walkthrough, I suggest just reading enough to get yourself unstuck.
- Decent voice acting & graphics
- Holding space bar shows all of the things you can interact with, and if you’re holding an item what you can use it with
- Manages to be challenging without being impossibly difficult
- The dynamic between Ceville and Lilly is entertaining
- Quite funny in parts
- Several crashes to desktop, and two freezes that I couldn’t recover from without rebooting my PC.
- Long load times, especially considering I had it install on an SSD.
- I think the ending could have been more satisfying, it felt like it wasn’t presented well.
Old SG win and medium Play or Pay pick. One of these days I’ll learn not to use a guide unless I absolutely have to. Despite the occasional crash, I quite enjoyed this game.
This game is NOT compatible with Oculus Rift, despite what it advertises. The touch controllers don’t work at all.
Someone gave me a key for this, but despite advertising Rift support it doesn’t work at all, so now I feel guilty for not being able to play it. Guess I should have paid more attention to the reviews. It also appears to be abandoned as the last forum post from the dev states that it now supports Rift with the ‘only bug’ being that Vive controllers are shown. I kind of think there should be a way to indicate to Valve that the store page is inaccurate and have them remove Rift support unless the dev actually fixes it. More work for Valve though so I can understand why they don’t do it.
That's it for now, enjoy the Easter long weekend everyone!
April '19 Play Log
Remember last time how a flood of new games was making keeping up with incoming games difficult? It hasn’t gotten any better. This would be a good thing if they were good games, but only one of the three recent acquisitions I’ve played so far this month was enjoyable. On the plus side though, 4 out of 4 games completed!
Generally speaking even for games I really like, when I finish it and get all of the achievements I intend to I’m happy and ready to move on. This was one of the few games where I was sad to finish because I wanted to keep playing it but there were no story levels left to play. This game is going on my favourites list, and is absolutely worth full price. I’ll be first in line if they ever make a sequel.
- Some of the skills and things you can do with them are quite funny
- Levels start off really simple and get fairly complex (but not impossibly difficult)
- There are places where you can choose what to do/which side to take, which influences the story a little
- Has a level editor for the more creative types (not me), or you can download other people’s created levels (me!)
- There are multiple ways to finish levels, and opportunities to do so in a ‘quiet and unseen’ fashion, a ‘dear god everyone’s dead what happened here?’ fashion, or anywhere in between
- You can go back to earlier levels and replay them
- The story isn’t tiny, but left me wanting more. I would have loved it to be longer. Alternatively, there’s an opportunity for DLC adding more story levels.
Play or Pay pick from my Wishlist Unplayed list. I really enjoyed this one. So much so that I added it to my favourites list. I’d like to try out some of the workshop levels at some point, but I have enough other stuff to play right now.
Pretty decent game overall, though personally I wasn’t a fan of the ending. Worth playing if you like Horror/Walking Simulator games, but I’d probably wait for a sale. There are numerous achievements for various collectibles, which I don’t recommend skipping as many of them contribute to the story. Unfortunately there aren’t any English guides for them, so I ended up using a video walkthrough which I don’t necessarily recommend as it can ruin the story/experience.
- Beautiful graphics & scenery (though a large part of the game is at night so it’s not always appreciable)
- There are occasional candles and markers to help you know when you’re on the right track
- There are generally respawn markers before sections where you could get killed, so you don’t usually have to redo large sections when this happens.
- The collectible notes give an interesting background to the story and what happened on the island.
- If you don’t explore enough and/or miss a lot of the collectible notes you’ll end up missing the background/motivations for what’s happening in the present
- Despite the aforementioned candles, it’s very easy to get lost in a lot of areas. I got lost several times and have a decent sense of direction (and was frequently consulting a video guide to avoid missing collectibles). If you have a bad sense of direction I imagine getting hopelessly lost would be a frequent occurrence, especially at the beginning of the game
- There’s supposed to be a strategy for not getting killed by the monsters, but for a few of them it felt like there was also a lot of luck involved.
- Personally I wasn’t a fan of the way they ended it.
Recent SG win. I’ve come across quite a few games that have optionally collectible notes/letters/etc, but where missing them can leave you confused as to what’s going on, or at least leave you lacking a background that would make the story more enjoyable. I can’t say I’m a fan of this. I didn’t want to miss any collectibles, but there wasn’t an (English) walkthrough on Steam so I ended up using a video walkthrough, which is unfortunate. On the plus side I imagine I’d have constantly got lost without it. Overall I did enjoy it though.
I wouldn’t recommend this to point & click fans, and I definitely wouldn’t recommend it to horror fans. The only source of horror is the disturbing things going on on the space station the story takes place on, and the puzzles are frequently of the ‘pick up random junk and use it in non-obvious ways’ variety. As far as the story goes, I’m pretty sure the developers of this were sadists. If you’re looking for anything remotely resembling look elsewhere.
- Lots of background on the ship, what was going on, and even details of how the crew got on with each other, giving you a very good idea of what it was like on the ship before it became ‘abandoned’, and a good idea of how people acted/reacted as things went bad.
- The only source of ‘atmosphere’ comes from strange noises, groans, and cries that get really annoying fast.
- While many of the puzzles are doable, a fair number of them involve grabbing random things (sometimes involving pixel-hunting) and using them in non-obvious ways in order to move on. Don’t hesitate to consult a walkthrough if you get stuck.
- Most of the missable achievements involve purposely dying in frequently obvious and easily-avoided ways. They’re not the slightest bit entertaining either - if anything they’re disturbing.
- Although it doesn’t start that way, the story is gets more and more disturbing as you go on. SPOILER: It even lacks anything resembling a happy ending. I tried (and failed) to come up with some sort of upside to the ending. After everything that happens over the course of the story, it ends as bad as it could short of the bad guy winning (although to be honest that probably wouldn’t be much worse).
I did not enjoy this game. It was on my wishlist for a while, which makes it all the more disappointing. After playing through roughly a third of the game I had a feeling I wouldn’t like it, but I wasn’t in the greatest mood when I was playing it so I hoped maybe it was just that. Not so much. The fact that there were a bunch of achievements for dying in frequently obvious ways was annoying, but still not as bad as the ending. Unless you have some sadistic tendencies I recommend avoiding this one.
A bit of a disappointment, but at only an hour of playtime that’s not terribly surprising. Doubling the playtime by making the puzzles a little bit more difficult and expanding on what passes for a story would make the game much better. Basically it’s an amateur sci-fi knock-off of The Room, except more linear and much easier. It’s not bad, it’s just not good enough to be worth the time or money.
- Decent graphics
- When you look at something interesting there’s often a comment, but it’s in white and frequently hard to read against white or off-white backgrounds (depending on what you’re looking at).
- I came across at least one area where the character was commenting on something I didn’t yet have the ability to see, which really confused me.
- Most of the puzzles are quite easy, making them a bit more difficult would be beneficial.
- There’s clearly some attempt at a story, but the developer seems to have given up on it after putting only the basics in place. If nothing else, an opening cutscene explaining why you’re on (what turns out to be) a ship and some background as to what’s going on would be helpful.
Another one from my wishlist. It came on sale for 90% off a few days ago and I couldn’t resist. I’m glad it was that cheap because it wouldn’t have been worth much more. Not terribly surprising given the playtime and some of the reviews, but unfortunate nonetheless. Given twice as much development time it probably could have been a decent game, though I get that that’s often difficult for indie devs.
One purchase, two SG wins, and a freebie from a generous SGer.
March '19 Play Log III - Goal Review Edition
Yes, another one already. Told you they wouldn’t be on the backlog for long :). First though, since 2019 is 25% over (scary right?) I’m going to review how badly I’m doing on my 2019 Goals.
Part of the problem I’m having is that I considered how realistic my goals were in isolation. Turns out trying to meet them all is not going to happen.
70% beaten SG wins ratio: I’m doing fairly well on this one. I started the year at 50% wins beaten, and am now at 56%. I’m fairly happy with this.
Max 30 Wishlist Unplayed games: I started with 41 games in this list, have beaten a few, and am now at 48. Yikes. In my defence, that’s largely because I realized I had missed a lot of games when creating the list. I’m thinking 40 is a more realistic target.
Much fewer abandoned games: I wasn’t sure what would be realistic, but was hoping for 40. I started the year with 66 abandoned games and am now at… 66. I beat a few, am taking a break from a few I started, and started a few multiplayer ones with friends. So overall this goal is also going badly. 55 is probably a more realistic number, even that may be a stretch though.
Reduce games on the backlog: This one is one I’ve been trying to do for a while. I realized that while my unplayed % was going down, the number of games was still going up. Finally some progress here: 277 down to 265. I’m trying to reduce bought games and prevent new acquisitions from going on the backlog for long. A flood of new games is really putting this to the test though: 3 recent SG wins, 2 trades, and the first HB monthly I got in a while.
I've had my eye on this game for a while and finally picked it up. It was definitely worth it; I thoroughly enjoyed this game and highly recommend it to fans of the psychological horror genre.
- The atmosphere is very well done. It doesn't start scary in the prologue, but the atmosphere builds up as the game progresses.
- The horror elements don't rely on jumpscares.
- You learn a bit about Taiwanese religion, mythology, and life under martial law, though I wouldn't classify it as educational.
- I've sat here for a while trying to think of some and am coming up blank. If you enjoy horror games and/or learning about other cultures, you should pick this up.
For some reason I had a really hard time reviewing this one. I really enjoyed it though. I’m not sure if this would be considered a spoiler or not, so just in case: I’m not a fan of depressing stories or games. If it wasn’t for that I may have given it a better rating. I’m still glad I played it though.
I charming adventure game about getting rid of a curse that ends each day after only 60 seconds. At first I thought the time limit would stress me out too much, but I didn't find that to be the case.
- Lots of hidden secrets to find
- It's entirely possible to play the whole game without a guide, though it may take a lot of days of exploration.
- You can die on purpose to end a day early, which is handy if you know you won't have time to get to wherever you want to go next.
- There are 4 different houses, and you'll restart the next day from whichever one you visited last, allowing you to spend less time going to a far location and more time exploring.
- You'll eventually unlock a way to teleport between houses, making changing starting locations easier
- There's no way you'll find anywhere near all of the hidden stuff without a guide.
- The ghost Mary can help with that by giving hints, but if I hadn't looked at a guide I doubt I'd have ever figured out how to unlock her anyway.
- You can unlock 'Mary's Mode' which has no time limit. This would be really useful to get all of the hidden stuff, except guess how it's unlocked? By finding all of the hidden stuff. You can still use it to cheat an achievement or two but the biggest use case for it is gone.
- I beat the game after finding everything but Mary's Mode didn't unlock. The only things I can think of were that I killed some snakes, and I did it after beating the boss (i.e. I beat the boss, hit continue again, got everything, then beat the boss again). A more clear indicator that it exists and the requirements for unlocking it would be nice.
From the April HB Monthly. It’s quite a good game. Between it and Mutant I’m really glad I got the bundle. It’s beaten for now, but I plan on getting remaining achievements tonight.
Added to the Backlog
Another SG win (though I’ve yet to receive it so I hope I’m not speaking too soon). This one was on my wishlist so I’m looking forward to playing it.
March '19 Play Log II
A few more games finished and a few more added.
I have mixed feelings about this game. I quite enjoyed it but it’s not for everyone. Overall I’d say if you’re interested in the story and nostalgia it may be worth it if you get it for a good price, but don’t expect to love it. If you go into it knowing what to expect you could definitely enjoy it.
- The early shooters are well done
- As you progress through game worlds you can keep weapons from old ones, giving you a great weapon variety
- Quite funny in parts
- explorers combining FPS’s with other genres, which is somewhat interesting
- As you proceed through decades of shooters the graphics and weapons improve
- I love the main voice actress’s Scottish accent. Voice acting is superb overall.
- You have so many weapons that it gets hard to manage them and find the one you’re looking for.
- What I think is supposed to be the ‘big reveal’ near the end is easily predictable, though I may be wrong in thinking you’re not supposed to know.
- The start felt underdeveloped. They either should have extended the opening sequence or (my preference) eliminated it entirely and perhaps have you ‘remember’ a more elaborate version of it near the end of the game.
- The ending isn’t terribly satisfying. It’s mostly wrapped up, but then there’s a ‘twist’ that’s basically ‘Hey, here’s an interesting question. Wondering what the answer is? Well keep wondering, and while you do, here are the credits.”
- Later levels (i.e. more recent FPS’s) lack the strategy of more modern games. The AI is just as dumb as the first levels, Armour is still basically just extended health, etc. The differences are primarily (if not exclusively) in the graphics and weapons.
This game had a lot of unfulfilled potential. The idea is you get stuck in a sort of video game world and go through from the earliest shooters through to later ones, also visiting some other significant genres of games along the way. It’s neat, especially combining shooters with non-shooter genres, but the later shooters don’t feel terribly well done. Worth playing if you’re looking for a nostalgia trip, but not if you’re looking for a good FPS.
I have somewhat mixed feelings about this game. It’s hilarious, but sadly that’s pretty much where it’s strengths end. If you like the look of the humour and aren’t terribly picky it may be worth trying. If you don’t like the humour though, I’d return it.
- Really hilarious, with lots of references to other games/pop culture.
- What music there is is good (I’m a metalhead though so others may disagree).
- There’s not much music so it gets repetitive
- Apart from the world map the camera doesn’t rotate, so you inevitably end up in awkward places, especially when it moves and you’re suddenly running a different direction. Improving this alone would make the game substantially better.
- The combat is doesn’t feel polished. I’m not sure how it could be improved specifically though.
- Sidequests but they aren’t tracked anywhere.
- No maps for cities/dungeons/etc.
- There are larger healing potions that start dropping when you have more health, but they can’t be purchased anywhere.
- Healing potions are limited. Merchants that carry them have a certain number and never restock as far as I saw. If you explore the whole world, try for the kill 500 enemies achievement, and aren’t very good at avoiding damage, I can see it being possible to run out before/during the final battle.
- The kill 500 enemies/barrels achievement requires starting a second game (or grinding in the case of enemies), but there’s no replay value. Also, I find it a bit hard to believe it took 3 hours of a second playthrough before I got to 500 enemies.
Play or Pay pick from my ABC list. Another game where the unique theme ended up making for not always great gameplay. Absolutely worth playing for the humour, but only if you can overlook the quite flawed gameplay.
A good game to pick up play when you only have a few minutes, or to play with friends. You don’t have to be a football/sports fan to enjoy it.
- Unlock different weapons/abilities as you play through the single player campaign
- The chaos caused by the weapons is quite entertaining
- Different matches have different win conditions
- More outfits available to be unlocked using money earned by playing matches
- Multiplayer is (predictably) dead, so unless you have friends that have this game don’t expect to be able to play it.
- I found myself continuing to use the same weapons/abilities with only a few changes to counter whatever the opponent was using. More incentive to switch it up and explore different combinations could prevent the game from getting repetitive.
- Achievements for earning all other achievements are silly. Also, why is there no achievement for finishing the single player campaign?
My first ever SG win finally beaten! This one is more the type of game to pick up and play when you don’t have much time. It gets a bit repetitive to beat all at once (at least for me personally). The achievement I’m missing is for multiplayer, which is dead. It’d be nice to have it completed so if you have the game and feel like helping me with it feel free to add me, but I can’t be bothered to find someone to play with myself :P.
This isn’t a bad game per se, but it failed to get me invested in the main character at all. Thankfully it’s fairly short. It has potential, and if it had come up with some more creative ideas and had managed to make me sympathize and/or relate to the main character it could have been fairly good. As it is though, there are better ways to spend your 1 hour of playtime.
- The story can proceed and end slightly differently based on your choices and abilities, so there is some replay value
- The comic book presentation style works fairly well
- I quite like their idea of the consequences of selling a piece of your soul for something (e.g. see what happens if you sell your soul to keep your soulmate from leaving)
- The story failed to get me invested at all in the main character’s fate.
- I think part of the reason you’re never invested is it’s pretty much downhill for the main character right away (or at least fairly quickly depending on your choices). Once you get the ability there’s no ‘awesome, I’m on top of the world, this is so great’ moment before it turns bad.
- Perhaps if it had been voice acted it would have been more interesting (probably better no voice acting than bad voice acting though).
- In between sections that depend on choices it’s all pretty much the same, so subsequent playthroughs will likely find you clicking continuously to hurry up and get to a part that’s different.
- There aren’t many choices for what you could do with your ‘ability’ - there are a few opportunities and it’s up to you if you want to use it.
SG/PA win. Another attempt to try out a genre I don’t usually play. Not a terribly good choice though I think. It’s not bad, it’s just not good enough for a positive review. As much as I enjoy choices matter type games, I think replaying them isn’t interesting enough for me as I quickly get bored during the parts that are the same.
Added to the Backlog
But hopefully not for long.
March '19 Play Log
Mid March update with a few more games beaten. W00t! 4 out of 4 games completed! I don’t think that’s ever happened before.
ome people describe games like this as relaxing. In this case, that’s just another word for boring. You swim around eating different coloured balls until you grow bigger. That’s it. There’s no puzzles to solve, story to read, or interesting scenery to take in. The different ways you can evolve aren’t particularly interesting either.
Yet another old SG win. This was abandoned for a while, then marked as won’t play, but I don’t like how much that list is growing and this didn’t have much playtime left. I don’t get why people enjoy it.
A worthy continuation of The Room. Has more atmosphere and a few minor jumpscares, I wouldn’t classify it as psychological horror or suspenseful though so don’t be concerned if you dislike those genres. After a few minor scares they become fairly predictable and thus not scary, but still add to the strange atmosphere.
- More atmosphere than the first game
- Where the first game consisted of a single table with a puzzle on it, this has multiple rooms with different areas in the room contributing to the puzzles
- A recap of the first game and why you’re solving puzzles/who AS is, etc, would have been nice
- The hints are sometimes given too quickly. This can be good because you’ll never get stuck, but you also have very little time to explore the room before it gives you hints as to where to go. There’s nothing stopping you from ignoring them, but they’ll get more obvious so you can’t just explore a little longer then get a small hint.
- The camera behaviour isn’t always ideal. There were times when I wanted to use an item with something and it didn’t work. I assumed I was wrong, but it turned out I wasn’t zoomed in far enough. You also can’t just double click twice rapidly to zoom in twice, you have to wait for it to zoom in once, then do it again. In other words you can’t be impatient.
Bought this one in a sale a while back. It’s quite good. I fully intend to get the third one at some point.
This game is interesting for both those with programming/Linux experience and for those without, so long as they are not too intimidated by the idea. Some parts are more laid back, some give a sense of urgency, and the hacking gets more and more complicated towards the end.
- The non-hacking commands are largely based on real (if very simplified) Linux commands
- I don’t think this would be too difficult for non-programmers to pick up, but they’d largely end up lost of they abandoned it for any length of time.
- Lots to explore if you take the time
- The hacking gets more complicated as the game goes on
- As the game goes on the image of all of the computers you’re aware of gets quite crowded, especially if you do more optional missions. If there’s a way to get rid of nodes from it I never figured it out.
- There’s a story at the beginning and it picks up again at the end, but it sort of gets forgotten in the middle. Adding more breadcrumbs through the game would increase the build up to the end and make it more interesting.
- There’s not much replay value in the main missions, but there are entire sections you can miss, which is an unfortunate combination. The Naix & /el branch is probably the best example of this. Making it more obvious that you missed something would at least help. For example, if you don’t revenge Naix right away maybe have is response say ‘Guess you had to wait until you were better or get back at me? Too bad, I may have had something for you if you were good enough.’
Another abandoned game completed. It’s quite good, though maybe a bit daunting if you’re not familiar with Linux/coding. Certainly not impossible as long as you’re not a technophobe or otherwise overly intimidated by the idea of learning to use a command line. I played the Labyrinths DLC too, but it was before it was abandoned and I really don’t remember it. I considered replaying it but couldn’t be bothered.
Experienced on Oculus Rift
Oh wow, this game was terrifying! To be fair though it’s the first horror game I’ve played in VR, and while I enjoy the occasional horror game I don’t consider myself a ‘fan’ of the genre. As far as whether I recommend it, that’s a bit difficult. If you’re a veteran horror fan you may find the faults a bit many, but I don’t think it’s bad. Overall for an indie title it’s quite well done. I’m not sure how it would compare if you’re not playing in VR though. Despite the many flaws I quite enjoyed it.
- Very scary, partly due to the immersiveness of VR
- There are a few puzzles but they are fairly easy. Some may consider this a con, but given that the main point of the game is to be scary I’m inclined to think it’s good.
- The jumpscares are well done and well placed. At first I wasn’t a fan - it seemed like an easier way to be scary than perfecting a creepy atmosphere. As I played though I realized part of the reason for the tension was that I didn’t know when the next one was coming. They aren’t terribly frequent, and the game is all the better for it.
- Interesting story. As long as you’re paying attention and exploring to find notes, the story unfolds in quite an interesting manner and at a good pace.
- Despite my above compliment about the story, it left me with at least one significant question at the end, which seemed like a missed opportunity to make it longer.
- No support for motion controllers - you can use them but they act like regular controllers. I didn’t find this a big deal, but some people may not like it.
- Buggy achievements - the collect the ducks and armour achievements both didn’t pop up for me when they should have
- There’s a lock you have to open that won’t turn if you use the Oculus Touch controllers. I had to switch to a 360 controller, which brings me to my next complaint.
- How the hell do you switch controllers? It took me a while to figure this out. The options menu shows the control layout for all supported controls, but you can’t choose what to use; it was by trial and error I found out you have to restart the game and start it with the controller you want to.
- Only 2 hours of playtime, which doesn’t seem like much for the price.
- There are parts of the game (e.g. the 2 parts with the crows in the cave) that didn’t seem to serve any purpose
- There were two parts you went through where some notes and scenes were repeated, which seemed to serve primarily as an explanation/refresher for what’s happening in case you missed/forgot the notes. Given that the whole point of the game is exploration, and it’s not very long so you’re not likely to forget, I don’t think these parts were necessary.
A recent SG/PA win from our friendly neighbourhood Beer loving Mouse. This is the first horror game I’ve played in VR, and man it was scary. At first I could only play for half an hour at a time, I managed the last hour at once, then went back and got some achievements I had missed or were bugged the first time around. If you have VR it’s probably worth playing. I’m not sure how it would rate outside of VR, I’ll let someone else be the judge of that.
Added to the Backlog
February '19 Play Log II
A few more games completed this month. Not as many as I’d like, but overall 8 games off the backlog in February and 3 added, so progressing in the right direction. I also caved and added about 7 games I haven’t tried to my Won’t Play list. I hate doing that but they’re games that realistically I’ll never play. Some because of bad reviews (Umbrella Corp, F1 2015), because they’re just not my thing (Sega Mega Drive, Fall of the Dungeon Guardians), or because they’re multiplayer only and largely dead (Guns of Icarus Alliance/Online, Rising Storm). Sadly Fall of the Dungeon Guardians is an SG win which I have no idea why I entered. Oh well, live and learn.
This is a decent puzzle game that gets more and more difficult. The last chapter especially, but the end of each chapter is always difficult. It’s Norse mythology themed, but there’s no real story. Similar to Reflection of Mine you’ll enjoy this if you’re patient and enthusiastic about puzzles. If you’re more of a casual puzzler or prefer games that have story as well this may not be a good pick.
- Each level has its own theme, including some quite good background scenes
- Each level has its own unique mechanic that adds a challenge and generally matches with that level’s theme
- Thanks to the themes and the different mechanics, new chapters don’t feel repetative
- The later chapters are quite difficult and require a lot of patience
- No hint system, so if you feel like you’re stuck your options are trial and error or watching playthroughs online
SG win on my ABC list. It’s a pretty good game but as with Reflection of Mine I’m realizing just puzzles isn’t enough for me. There really needs to be a decent story as well for me to enjoy them. If you are enthusiastic about puzzles though this would be a decent game to check out.
This is a great game to play with friends. Playing solo with bots or online if you can find someone to play with is fun, but playing local multiplayer is probably the most fun IMO.
- Puts a new spin on shooters
- Bots are pretty decent so it’s still fun to play solo with them
- Many of the weapons are completely ridiculous and a lot of fun
- Many game modes to try
- There’s a level system but I’ve yet to see any reason to try and level up. It unlocks new characters that get randomly selected for you/bots/players but since everyone is invisible until they’re dead there’s not much point to them.
- You can’t use a second keyboard & mouse for local multiplayer, so if you want to play local co-op (and get the 4 local players achievement) you need to have 3 controllers
- There’s a decent number of maps but after a while they get repetitive. An update with a few more would be welcome.
Technically this isn’t beatable since it doesn’t have a story, but I got as many achievements as I intend to. I may revisit it from time to time, especially if I have friends over, but I’m more or less done with it so I’m considering it completed.
Added to the Backlog
Also won ‘The Other Half’ on SG, but since Steam is still learning about it nothing works. Steam really is a slow learner. It should consider going back to school or hiring a private tutor.