Despite attempting to work on my backlog, it was still growing faster than it was decreasing so I’m now only entering for SG games I really want, and only keeping bundle games I genuinely want to play. And I’m determined not to let my VR backlog grow much, despite seeing so many good games.
As you can see from my favourites list (which is in no particular order) my taste is varied. I tend to like games with story. I also like games that are unique in some way. I tend to play more short/medium games than long games as I get bored easily (which explains my large ‘unfinished’ list :P). I will stick with a game if it’s good enough though. I’ve never been into massively multiplayer games. Actually I play single player almost exclusively, but I’m usually willing to try multiplayer/co-op for games I like.
I don’t consider myself an achievement hunter. I generally try to get as many achievements as I can in one playthrough and leave it at that. I do want to improve my % though. I’m on truesteamachievements.com, if anyone has an account there feel free to add me.
My intention is to create a post for every 3-4 games beaten, including a review on steam. I find other people’s reviews helpful, so why not help other people.
April '19 Play Log II
A few more games off the list, and since there was no incoming this week, I actually made some progress!
If you liked the first two chapters this is a worthy end to the trilogy. Sadly it is the end though. I’d love it if they were to come out with another season or a similar game. If you haven’t played the first two games I highly recommend playing them first as this is a continuation of the story.
- Good music
- Nice art style
- Superb voice acting
- Hilarious in both dialogue and puzzles. If you have an idea for a solution to a puzzle but think ‘Nah that won’t work, it’s too crazy’, you’re probably on the right path. Think Saturday morning cartoons.
- Doesn’t have a summary of the first two games. It’s been a while since I played them so a refresher would have been nice.
If you enjoy Point & Clicks with a sense of humour, ever enjoyed silly Saturday morning cartoons, or have any sense of humour at all then I can’t recommend this series enough. Sadly this was the last game, but I really hope they decide to make some more adventures with these characters as they’re absolutely brilliant!
A good detective game. If you enjoy point & clicks this is probably worth playing. It’s a fair bit different than most mystery/puzzle games I’ve played.
- Unlike a lot of P&C games you don’t just collect random stuff for no apparent reason that happens to become useful later on.
- The way you choose various observations to put together pieces of the puzzle and answer questions is unique and very well done. Some of the options are obviously wrong but most of them could fit somehow, it’s up to you to think it through. It’s not too difficult for the most part but I confess there were a few I gave up on and consulted a guide for.
- They could have brought emotion into it better. The enjoyment came more from solving puzzles than any sort of ‘Oh no we have to catch this evil killer quickly!’ sort of emotional response.
- The controls could be improved
- When observing someone it was more a matter of randomly hovering to find observation points, I found at least half of them to be entirely non-obvious.
- I dislike achievements that require multiple playthroughs when there’s no replay value, or achievements for making frequently obvious mistakes.
SG PA win. A decent puzzler, but like so many it fails to evoke much emotion despite being about a serial killer. I dislike achievements that require you to screw up. It’s one thing if it’s difficult enough that it’ll likely happen anyway, but that’s very much not the case here as it’s a fairly easy game. Possibly worth playing for anyone who enjoys puzzles, as the way you solve them is a bit different than anything else I’ve played, as long as the lack of difficulty doesn’t bother you.
Overall a very good point & click game, although the crashes are completely unacceptable. Thankfully it autosaves so I never lost much progress. Given the release date I doubt the implied sequel will happen, but I’d definitely buy it if it did.
I ended up using a guide for more of this than I should have in hindsight. I recommend against that. Just make sure you explore all areas as you’ll often find items in one area useful in another. Also always exhaust dialogue options even if you don’t want to say a particular thing as it sometimes results in useful items/information/etc. If you do get stuck and need to consult a walkthrough, I suggest just reading enough to get yourself unstuck.
- Decent voice acting & graphics
- Holding space bar shows all of the things you can interact with, and if you’re holding an item what you can use it with
- Manages to be challenging without being impossibly difficult
- The dynamic between Ceville and Lilly is entertaining
- Quite funny in parts
- Several crashes to desktop, and two freezes that I couldn’t recover from without rebooting my PC.
- Long load times, especially considering I had it install on an SSD.
- I think the ending could have been more satisfying, it felt like it wasn’t presented well.
Old SG win and medium Play or Pay pick. One of these days I’ll learn not to use a guide unless I absolutely have to. Despite the occasional crash, I quite enjoyed this game.
This game is NOT compatible with Oculus Rift, despite what it advertises. The touch controllers don’t work at all.
Someone gave me a key for this, but despite advertising Rift support it doesn’t work at all, so now I feel guilty for not being able to play it. Guess I should have paid more attention to the reviews. It also appears to be abandoned as the last forum post from the dev states that it now supports Rift with the ‘only bug’ being that Vive controllers are shown. I kind of think there should be a way to indicate to Valve that the store page is inaccurate and have them remove Rift support unless the dev actually fixes it. More work for Valve though so I can understand why they don’t do it.
That's it for now, enjoy the Easter long weekend everyone!
April '19 Play Log
Remember last time how a flood of new games was making keeping up with incoming games difficult? It hasn’t gotten any better. This would be a good thing if they were good games, but only one of the three recent acquisitions I’ve played so far this month was enjoyable. On the plus side though, 4 out of 4 games completed!
Generally speaking even for games I really like, when I finish it and get all of the achievements I intend to I’m happy and ready to move on. This was one of the few games where I was sad to finish because I wanted to keep playing it but there were no story levels left to play. This game is going on my favourites list, and is absolutely worth full price. I’ll be first in line if they ever make a sequel.
- Some of the skills and things you can do with them are quite funny
- Levels start off really simple and get fairly complex (but not impossibly difficult)
- There are places where you can choose what to do/which side to take, which influences the story a little
- Has a level editor for the more creative types (not me), or you can download other people’s created levels (me!)
- There are multiple ways to finish levels, and opportunities to do so in a ‘quiet and unseen’ fashion, a ‘dear god everyone’s dead what happened here?’ fashion, or anywhere in between
- You can go back to earlier levels and replay them
- The story isn’t tiny, but left me wanting more. I would have loved it to be longer. Alternatively, there’s an opportunity for DLC adding more story levels.
Play or Pay pick from my Wishlist Unplayed list. I really enjoyed this one. So much so that I added it to my favourites list. I’d like to try out some of the workshop levels at some point, but I have enough other stuff to play right now.
Pretty decent game overall, though personally I wasn’t a fan of the ending. Worth playing if you like Horror/Walking Simulator games, but I’d probably wait for a sale. There are numerous achievements for various collectibles, which I don’t recommend skipping as many of them contribute to the story. Unfortunately there aren’t any English guides for them, so I ended up using a video walkthrough which I don’t necessarily recommend as it can ruin the story/experience.
- Beautiful graphics & scenery (though a large part of the game is at night so it’s not always appreciable)
- There are occasional candles and markers to help you know when you’re on the right track
- There are generally respawn markers before sections where you could get killed, so you don’t usually have to redo large sections when this happens.
- The collectible notes give an interesting background to the story and what happened on the island.
- If you don’t explore enough and/or miss a lot of the collectible notes you’ll end up missing the background/motivations for what’s happening in the present
- Despite the aforementioned candles, it’s very easy to get lost in a lot of areas. I got lost several times and have a decent sense of direction (and was frequently consulting a video guide to avoid missing collectibles). If you have a bad sense of direction I imagine getting hopelessly lost would be a frequent occurrence, especially at the beginning of the game
- There’s supposed to be a strategy for not getting killed by the monsters, but for a few of them it felt like there was also a lot of luck involved.
- Personally I wasn’t a fan of the way they ended it.
Recent SG win. I’ve come across quite a few games that have optionally collectible notes/letters/etc, but where missing them can leave you confused as to what’s going on, or at least leave you lacking a background that would make the story more enjoyable. I can’t say I’m a fan of this. I didn’t want to miss any collectibles, but there wasn’t an (English) walkthrough on Steam so I ended up using a video walkthrough, which is unfortunate. On the plus side I imagine I’d have constantly got lost without it. Overall I did enjoy it though.
I wouldn’t recommend this to point & click fans, and I definitely wouldn’t recommend it to horror fans. The only source of horror is the disturbing things going on on the space station the story takes place on, and the puzzles are frequently of the ‘pick up random junk and use it in non-obvious ways’ variety. As far as the story goes, I’m pretty sure the developers of this were sadists. If you’re looking for anything remotely resembling look elsewhere.
- Lots of background on the ship, what was going on, and even details of how the crew got on with each other, giving you a very good idea of what it was like on the ship before it became ‘abandoned’, and a good idea of how people acted/reacted as things went bad.
- The only source of ‘atmosphere’ comes from strange noises, groans, and cries that get really annoying fast.
- While many of the puzzles are doable, a fair number of them involve grabbing random things (sometimes involving pixel-hunting) and using them in non-obvious ways in order to move on. Don’t hesitate to consult a walkthrough if you get stuck.
- Most of the missable achievements involve purposely dying in frequently obvious and easily-avoided ways. They’re not the slightest bit entertaining either - if anything they’re disturbing.
- Although it doesn’t start that way, the story is gets more and more disturbing as you go on. SPOILER: It even lacks anything resembling a happy ending. I tried (and failed) to come up with some sort of upside to the ending. After everything that happens over the course of the story, it ends as bad as it could short of the bad guy winning (although to be honest that probably wouldn’t be much worse).
I did not enjoy this game. It was on my wishlist for a while, which makes it all the more disappointing. After playing through roughly a third of the game I had a feeling I wouldn’t like it, but I wasn’t in the greatest mood when I was playing it so I hoped maybe it was just that. Not so much. The fact that there were a bunch of achievements for dying in frequently obvious ways was annoying, but still not as bad as the ending. Unless you have some sadistic tendencies I recommend avoiding this one.
A bit of a disappointment, but at only an hour of playtime that’s not terribly surprising. Doubling the playtime by making the puzzles a little bit more difficult and expanding on what passes for a story would make the game much better. Basically it’s an amateur sci-fi knock-off of The Room, except more linear and much easier. It’s not bad, it’s just not good enough to be worth the time or money.
- Decent graphics
- When you look at something interesting there’s often a comment, but it’s in white and frequently hard to read against white or off-white backgrounds (depending on what you’re looking at).
- I came across at least one area where the character was commenting on something I didn’t yet have the ability to see, which really confused me.
- Most of the puzzles are quite easy, making them a bit more difficult would be beneficial.
- There’s clearly some attempt at a story, but the developer seems to have given up on it after putting only the basics in place. If nothing else, an opening cutscene explaining why you’re on (what turns out to be) a ship and some background as to what’s going on would be helpful.
Another one from my wishlist. It came on sale for 90% off a few days ago and I couldn’t resist. I’m glad it was that cheap because it wouldn’t have been worth much more. Not terribly surprising given the playtime and some of the reviews, but unfortunate nonetheless. Given twice as much development time it probably could have been a decent game, though I get that that’s often difficult for indie devs.
One purchase, two SG wins, and a freebie from a generous SGer.
March '19 Play Log III - Goal Review Edition
Yes, another one already. Told you they wouldn’t be on the backlog for long :). First though, since 2019 is 25% over (scary right?) I’m going to review how badly I’m doing on my 2019 Goals.
Part of the problem I’m having is that I considered how realistic my goals were in isolation. Turns out trying to meet them all is not going to happen.
70% beaten SG wins ratio: I’m doing fairly well on this one. I started the year at 50% wins beaten, and am now at 56%. I’m fairly happy with this.
Max 30 Wishlist Unplayed games: I started with 41 games in this list, have beaten a few, and am now at 48. Yikes. In my defence, that’s largely because I realized I had missed a lot of games when creating the list. I’m thinking 40 is a more realistic target.
Much fewer abandoned games: I wasn’t sure what would be realistic, but was hoping for 40. I started the year with 66 abandoned games and am now at… 66. I beat a few, am taking a break from a few I started, and started a few multiplayer ones with friends. So overall this goal is also going badly. 55 is probably a more realistic number, even that may be a stretch though.
Reduce games on the backlog: This one is one I’ve been trying to do for a while. I realized that while my unplayed % was going down, the number of games was still going up. Finally some progress here: 277 down to 265. I’m trying to reduce bought games and prevent new acquisitions from going on the backlog for long. A flood of new games is really putting this to the test though: 3 recent SG wins, 2 trades, and the first HB monthly I got in a while.
I've had my eye on this game for a while and finally picked it up. It was definitely worth it; I thoroughly enjoyed this game and highly recommend it to fans of the psychological horror genre.
- The atmosphere is very well done. It doesn't start scary in the prologue, but the atmosphere builds up as the game progresses.
- The horror elements don't rely on jumpscares.
- You learn a bit about Taiwanese religion, mythology, and life under martial law, though I wouldn't classify it as educational.
- I've sat here for a while trying to think of some and am coming up blank. If you enjoy horror games and/or learning about other cultures, you should pick this up.
For some reason I had a really hard time reviewing this one. I really enjoyed it though. I’m not sure if this would be considered a spoiler or not, so just in case: I’m not a fan of depressing stories or games. If it wasn’t for that I may have given it a better rating. I’m still glad I played it though.
I charming adventure game about getting rid of a curse that ends each day after only 60 seconds. At first I thought the time limit would stress me out too much, but I didn't find that to be the case.
- Lots of hidden secrets to find
- It's entirely possible to play the whole game without a guide, though it may take a lot of days of exploration.
- You can die on purpose to end a day early, which is handy if you know you won't have time to get to wherever you want to go next.
- There are 4 different houses, and you'll restart the next day from whichever one you visited last, allowing you to spend less time going to a far location and more time exploring.
- You'll eventually unlock a way to teleport between houses, making changing starting locations easier
- There's no way you'll find anywhere near all of the hidden stuff without a guide.
- The ghost Mary can help with that by giving hints, but if I hadn't looked at a guide I doubt I'd have ever figured out how to unlock her anyway.
- You can unlock 'Mary's Mode' which has no time limit. This would be really useful to get all of the hidden stuff, except guess how it's unlocked? By finding all of the hidden stuff. You can still use it to cheat an achievement or two but the biggest use case for it is gone.
- I beat the game after finding everything but Mary's Mode didn't unlock. The only things I can think of were that I killed some snakes, and I did it after beating the boss (i.e. I beat the boss, hit continue again, got everything, then beat the boss again). A more clear indicator that it exists and the requirements for unlocking it would be nice.
From the April HB Monthly. It’s quite a good game. Between it and Mutant I’m really glad I got the bundle. It’s beaten for now, but I plan on getting remaining achievements tonight.
Added to the Backlog
Another SG win (though I’ve yet to receive it so I hope I’m not speaking too soon). This one was on my wishlist so I’m looking forward to playing it.
March '19 Play Log II
A few more games finished and a few more added.
I have mixed feelings about this game. I quite enjoyed it but it’s not for everyone. Overall I’d say if you’re interested in the story and nostalgia it may be worth it if you get it for a good price, but don’t expect to love it. If you go into it knowing what to expect you could definitely enjoy it.
- The early shooters are well done
- As you progress through game worlds you can keep weapons from old ones, giving you a great weapon variety
- Quite funny in parts
- explorers combining FPS’s with other genres, which is somewhat interesting
- As you proceed through decades of shooters the graphics and weapons improve
- I love the main voice actress’s Scottish accent. Voice acting is superb overall.
- You have so many weapons that it gets hard to manage them and find the one you’re looking for.
- What I think is supposed to be the ‘big reveal’ near the end is easily predictable, though I may be wrong in thinking you’re not supposed to know.
- The start felt underdeveloped. They either should have extended the opening sequence or (my preference) eliminated it entirely and perhaps have you ‘remember’ a more elaborate version of it near the end of the game.
- The ending isn’t terribly satisfying. It’s mostly wrapped up, but then there’s a ‘twist’ that’s basically ‘Hey, here’s an interesting question. Wondering what the answer is? Well keep wondering, and while you do, here are the credits.”
- Later levels (i.e. more recent FPS’s) lack the strategy of more modern games. The AI is just as dumb as the first levels, Armour is still basically just extended health, etc. The differences are primarily (if not exclusively) in the graphics and weapons.
This game had a lot of unfulfilled potential. The idea is you get stuck in a sort of video game world and go through from the earliest shooters through to later ones, also visiting some other significant genres of games along the way. It’s neat, especially combining shooters with non-shooter genres, but the later shooters don’t feel terribly well done. Worth playing if you’re looking for a nostalgia trip, but not if you’re looking for a good FPS.
I have somewhat mixed feelings about this game. It’s hilarious, but sadly that’s pretty much where it’s strengths end. If you like the look of the humour and aren’t terribly picky it may be worth trying. If you don’t like the humour though, I’d return it.
- Really hilarious, with lots of references to other games/pop culture.
- What music there is is good (I’m a metalhead though so others may disagree).
- There’s not much music so it gets repetitive
- Apart from the world map the camera doesn’t rotate, so you inevitably end up in awkward places, especially when it moves and you’re suddenly running a different direction. Improving this alone would make the game substantially better.
- The combat is doesn’t feel polished. I’m not sure how it could be improved specifically though.
- Sidequests but they aren’t tracked anywhere.
- No maps for cities/dungeons/etc.
- There are larger healing potions that start dropping when you have more health, but they can’t be purchased anywhere.
- Healing potions are limited. Merchants that carry them have a certain number and never restock as far as I saw. If you explore the whole world, try for the kill 500 enemies achievement, and aren’t very good at avoiding damage, I can see it being possible to run out before/during the final battle.
- The kill 500 enemies/barrels achievement requires starting a second game (or grinding in the case of enemies), but there’s no replay value. Also, I find it a bit hard to believe it took 3 hours of a second playthrough before I got to 500 enemies.
Play or Pay pick from my ABC list. Another game where the unique theme ended up making for not always great gameplay. Absolutely worth playing for the humour, but only if you can overlook the quite flawed gameplay.
A good game to pick up play when you only have a few minutes, or to play with friends. You don’t have to be a football/sports fan to enjoy it.
- Unlock different weapons/abilities as you play through the single player campaign
- The chaos caused by the weapons is quite entertaining
- Different matches have different win conditions
- More outfits available to be unlocked using money earned by playing matches
- Multiplayer is (predictably) dead, so unless you have friends that have this game don’t expect to be able to play it.
- I found myself continuing to use the same weapons/abilities with only a few changes to counter whatever the opponent was using. More incentive to switch it up and explore different combinations could prevent the game from getting repetitive.
- Achievements for earning all other achievements are silly. Also, why is there no achievement for finishing the single player campaign?
My first ever SG win finally beaten! This one is more the type of game to pick up and play when you don’t have much time. It gets a bit repetitive to beat all at once (at least for me personally). The achievement I’m missing is for multiplayer, which is dead. It’d be nice to have it completed so if you have the game and feel like helping me with it feel free to add me, but I can’t be bothered to find someone to play with myself :P.
This isn’t a bad game per se, but it failed to get me invested in the main character at all. Thankfully it’s fairly short. It has potential, and if it had come up with some more creative ideas and had managed to make me sympathize and/or relate to the main character it could have been fairly good. As it is though, there are better ways to spend your 1 hour of playtime.
- The story can proceed and end slightly differently based on your choices and abilities, so there is some replay value
- The comic book presentation style works fairly well
- I quite like their idea of the consequences of selling a piece of your soul for something (e.g. see what happens if you sell your soul to keep your soulmate from leaving)
- The story failed to get me invested at all in the main character’s fate.
- I think part of the reason you’re never invested is it’s pretty much downhill for the main character right away (or at least fairly quickly depending on your choices). Once you get the ability there’s no ‘awesome, I’m on top of the world, this is so great’ moment before it turns bad.
- Perhaps if it had been voice acted it would have been more interesting (probably better no voice acting than bad voice acting though).
- In between sections that depend on choices it’s all pretty much the same, so subsequent playthroughs will likely find you clicking continuously to hurry up and get to a part that’s different.
- There aren’t many choices for what you could do with your ‘ability’ - there are a few opportunities and it’s up to you if you want to use it.
SG/PA win. Another attempt to try out a genre I don’t usually play. Not a terribly good choice though I think. It’s not bad, it’s just not good enough for a positive review. As much as I enjoy choices matter type games, I think replaying them isn’t interesting enough for me as I quickly get bored during the parts that are the same.
Added to the Backlog
But hopefully not for long.
March '19 Play Log
Mid March update with a few more games beaten. W00t! 4 out of 4 games completed! I don’t think that’s ever happened before.
ome people describe games like this as relaxing. In this case, that’s just another word for boring. You swim around eating different coloured balls until you grow bigger. That’s it. There’s no puzzles to solve, story to read, or interesting scenery to take in. The different ways you can evolve aren’t particularly interesting either.
Yet another old SG win. This was abandoned for a while, then marked as won’t play, but I don’t like how much that list is growing and this didn’t have much playtime left. I don’t get why people enjoy it.
A worthy continuation of The Room. Has more atmosphere and a few minor jumpscares, I wouldn’t classify it as psychological horror or suspenseful though so don’t be concerned if you dislike those genres. After a few minor scares they become fairly predictable and thus not scary, but still add to the strange atmosphere.
- More atmosphere than the first game
- Where the first game consisted of a single table with a puzzle on it, this has multiple rooms with different areas in the room contributing to the puzzles
- A recap of the first game and why you’re solving puzzles/who AS is, etc, would have been nice
- The hints are sometimes given too quickly. This can be good because you’ll never get stuck, but you also have very little time to explore the room before it gives you hints as to where to go. There’s nothing stopping you from ignoring them, but they’ll get more obvious so you can’t just explore a little longer then get a small hint.
- The camera behaviour isn’t always ideal. There were times when I wanted to use an item with something and it didn’t work. I assumed I was wrong, but it turned out I wasn’t zoomed in far enough. You also can’t just double click twice rapidly to zoom in twice, you have to wait for it to zoom in once, then do it again. In other words you can’t be impatient.
Bought this one in a sale a while back. It’s quite good. I fully intend to get the third one at some point.
This game is interesting for both those with programming/Linux experience and for those without, so long as they are not too intimidated by the idea. Some parts are more laid back, some give a sense of urgency, and the hacking gets more and more complicated towards the end.
- The non-hacking commands are largely based on real (if very simplified) Linux commands
- I don’t think this would be too difficult for non-programmers to pick up, but they’d largely end up lost of they abandoned it for any length of time.
- Lots to explore if you take the time
- The hacking gets more complicated as the game goes on
- As the game goes on the image of all of the computers you’re aware of gets quite crowded, especially if you do more optional missions. If there’s a way to get rid of nodes from it I never figured it out.
- There’s a story at the beginning and it picks up again at the end, but it sort of gets forgotten in the middle. Adding more breadcrumbs through the game would increase the build up to the end and make it more interesting.
- There’s not much replay value in the main missions, but there are entire sections you can miss, which is an unfortunate combination. The Naix & /el branch is probably the best example of this. Making it more obvious that you missed something would at least help. For example, if you don’t revenge Naix right away maybe have is response say ‘Guess you had to wait until you were better or get back at me? Too bad, I may have had something for you if you were good enough.’
Another abandoned game completed. It’s quite good, though maybe a bit daunting if you’re not familiar with Linux/coding. Certainly not impossible as long as you’re not a technophobe or otherwise overly intimidated by the idea of learning to use a command line. I played the Labyrinths DLC too, but it was before it was abandoned and I really don’t remember it. I considered replaying it but couldn’t be bothered.
Experienced on Oculus Rift
Oh wow, this game was terrifying! To be fair though it’s the first horror game I’ve played in VR, and while I enjoy the occasional horror game I don’t consider myself a ‘fan’ of the genre. As far as whether I recommend it, that’s a bit difficult. If you’re a veteran horror fan you may find the faults a bit many, but I don’t think it’s bad. Overall for an indie title it’s quite well done. I’m not sure how it would compare if you’re not playing in VR though. Despite the many flaws I quite enjoyed it.
- Very scary, partly due to the immersiveness of VR
- There are a few puzzles but they are fairly easy. Some may consider this a con, but given that the main point of the game is to be scary I’m inclined to think it’s good.
- The jumpscares are well done and well placed. At first I wasn’t a fan - it seemed like an easier way to be scary than perfecting a creepy atmosphere. As I played though I realized part of the reason for the tension was that I didn’t know when the next one was coming. They aren’t terribly frequent, and the game is all the better for it.
- Interesting story. As long as you’re paying attention and exploring to find notes, the story unfolds in quite an interesting manner and at a good pace.
- Despite my above compliment about the story, it left me with at least one significant question at the end, which seemed like a missed opportunity to make it longer.
- No support for motion controllers - you can use them but they act like regular controllers. I didn’t find this a big deal, but some people may not like it.
- Buggy achievements - the collect the ducks and armour achievements both didn’t pop up for me when they should have
- There’s a lock you have to open that won’t turn if you use the Oculus Touch controllers. I had to switch to a 360 controller, which brings me to my next complaint.
- How the hell do you switch controllers? It took me a while to figure this out. The options menu shows the control layout for all supported controls, but you can’t choose what to use; it was by trial and error I found out you have to restart the game and start it with the controller you want to.
- Only 2 hours of playtime, which doesn’t seem like much for the price.
- There are parts of the game (e.g. the 2 parts with the crows in the cave) that didn’t seem to serve any purpose
- There were two parts you went through where some notes and scenes were repeated, which seemed to serve primarily as an explanation/refresher for what’s happening in case you missed/forgot the notes. Given that the whole point of the game is exploration, and it’s not very long so you’re not likely to forget, I don’t think these parts were necessary.
A recent SG/PA win from our friendly neighbourhood Beer loving Mouse. This is the first horror game I’ve played in VR, and man it was scary. At first I could only play for half an hour at a time, I managed the last hour at once, then went back and got some achievements I had missed or were bugged the first time around. If you have VR it’s probably worth playing. I’m not sure how it would rate outside of VR, I’ll let someone else be the judge of that.
Added to the Backlog
February '19 Play Log II
A few more games completed this month. Not as many as I’d like, but overall 8 games off the backlog in February and 3 added, so progressing in the right direction. I also caved and added about 7 games I haven’t tried to my Won’t Play list. I hate doing that but they’re games that realistically I’ll never play. Some because of bad reviews (Umbrella Corp, F1 2015), because they’re just not my thing (Sega Mega Drive, Fall of the Dungeon Guardians), or because they’re multiplayer only and largely dead (Guns of Icarus Alliance/Online, Rising Storm). Sadly Fall of the Dungeon Guardians is an SG win which I have no idea why I entered. Oh well, live and learn.
This is a decent puzzle game that gets more and more difficult. The last chapter especially, but the end of each chapter is always difficult. It’s Norse mythology themed, but there’s no real story. Similar to Reflection of Mine you’ll enjoy this if you’re patient and enthusiastic about puzzles. If you’re more of a casual puzzler or prefer games that have story as well this may not be a good pick.
- Each level has its own theme, including some quite good background scenes
- Each level has its own unique mechanic that adds a challenge and generally matches with that level’s theme
- Thanks to the themes and the different mechanics, new chapters don’t feel repetative
- The later chapters are quite difficult and require a lot of patience
- No hint system, so if you feel like you’re stuck your options are trial and error or watching playthroughs online
SG win on my ABC list. It’s a pretty good game but as with Reflection of Mine I’m realizing just puzzles isn’t enough for me. There really needs to be a decent story as well for me to enjoy them. If you are enthusiastic about puzzles though this would be a decent game to check out.
This is a great game to play with friends. Playing solo with bots or online if you can find someone to play with is fun, but playing local multiplayer is probably the most fun IMO.
- Puts a new spin on shooters
- Bots are pretty decent so it’s still fun to play solo with them
- Many of the weapons are completely ridiculous and a lot of fun
- Many game modes to try
- There’s a level system but I’ve yet to see any reason to try and level up. It unlocks new characters that get randomly selected for you/bots/players but since everyone is invisible until they’re dead there’s not much point to them.
- You can’t use a second keyboard & mouse for local multiplayer, so if you want to play local co-op (and get the 4 local players achievement) you need to have 3 controllers
- There’s a decent number of maps but after a while they get repetitive. An update with a few more would be welcome.
Technically this isn’t beatable since it doesn’t have a story, but I got as many achievements as I intend to. I may revisit it from time to time, especially if I have friends over, but I’m more or less done with it so I’m considering it completed.
Added to the Backlog
Also won ‘The Other Half’ on SG, but since Steam is still learning about it nothing works. Steam really is a slow learner. It should consider going back to school or hiring a private tutor.
February '19 Play Log
I got sick of making such slow progress on my backlog so started trying to beat one short game every evening I had time. Sadly most don’t contribute to my goals, but I enjoyed most of them nonetheless.
Overall a very enjoyable top down shooter. Generally I avoid these in favour of third or first person shooters. This one works very well though.
- The unique pen and paper art style works very well
- Challenging, but once you’ve died a few times and figured out where everyone is/where they move, it’s not too bad
- Good weapon variety - I particularly enjoyed the bow
- Calling Native Americans ‘gringo’ doesn’t seem right to me
- The protagonist’s few one liners get tired quickly
- The story is kind of all over the place, and just sort of ended. It was really just an excuse to kill a whole lot of people. It isn’t bad, but it could have been much better.
- I think a bit more humour would have made this much better
- There should be more variety in terms of where the random side missions are, instead of just having two or three and changing where you start.
SG win, Pay or Play, and ABC list. Overall I thoroughly enjoyed this game and am glad I won it.
I was somewhat torn on whether to recommend this. It’s not bad, but it’s fairly difficult in parts and gets boring quickly. I’d recommend this primarily for people who are very enthusiastic about puzzle games and like a challenge. If you’re more of a casual puzzler and/or the story is a big part of the appeal I’d recommend you skip this one. I frequently went to play this after work and found my brain was just too tired to work out any of the puzzles. Overall I think this could benefit from being shorter, cutting out maybe 20% of each level.
- As each of the 4 levels progress it introduces new mechanics to keep things interesting, starting easy and getting harder.
- The story is interesting for the most part.
- The next level is unlocked half way through the current level, so you can skip the harder puzzles if you find them too difficult
- I was expecting a game that also teaches you about multiple personality disorder and what living with it is like, but that’s really not what this was. It seemed to just using the disorder as game mechanic.
- Towards the end of each level it gets very difficult. Expect to spend a lot of time repeating levels until you figure them out.
- The ‘hints’ show you exactly how to get through the level, so even when I was stuck I didn’t want to use them
- Maybe there were too many personalities, or maybe I was just sick of it, but found the story got lost towards the end.
- More emphasis on each personality not knowing what happened would be beneficial for the story I think. Something as simple as panicking because suddenly everything is on fire and not knowing what happened would be good.
- It’s entirely unclear how to unlock neurosis mode. Turns out you need to say ‘yes’ to the final question first, then no. If you do it the other way around you’ll need to replay the level and answer no again (at least I think this is how I finally managed to unlock it).
- If you move on to the next level without completing the current level you’ll end up skipping a significant chunk of the story, including how the next personality emerges.
SG win that sounded interesting but didn’t live up to my expectations. Infuriatingly 100%ing hard mode doesn’t unlock the achievement for normal mode hence the one missing achievement. It dragged on a lot so I’m glad I’m finally finished with it. Now if only I could finish Munin…
- Supreme League of Patriots Issue 1: A Patriot Is Born
- Supreme League of Patriots Issue 2: Patriot Frames
- Supreme League of Patriots Issue 3: Ice Cold in Ellis
I wasn’t sure what to expect with this series, but thoroughly enjoyed it. It’s quite funny and doesn’t take itself seriously in the slightest. Sadly it doesn’t seem there’s going to be a season 2. If you’re open minded and enjoy point and click games it’s worth playing if it’s in your library. Click for individual reviews.
This isn't a bad game, but it's not good either. It's too predictable and lacks surprises of any kind. Nowhere near as good as the first one. These types of games require the story to be good for it to be enjoyable, and this doesn't pass that test.
- Generally the puzzles are neither too easy nor too difficult, but there were a few that had me stumped for a while
- I had a guess as to what would happen within the first 5 minute of playing. Granted it wasn't quite correct, but it wasn't far off. From there there was nothing surprising, and the overall story wasn't terribly interesting either.
I was quite happy when this came up on chrono as it was on my wishlist. Glad I didn’t spend money on it though. It was predictable without an interesting story.
Well that’s it for now. Only a few days left in the month but I have plans for a few more games, including some that are actually on some of my priority lists. I bought Budget Cuts for my Rift last week and am really, really enjoying it. Looking forward to playing it this weekend, but not looking forward to it being beaten. Hopefully I can find more equally good VR games.
January '19 Play Log II
A bit late, but here’s the last game I beat in January. Sadly I’m not starting the year off well in terms of backlog progress.
I feel bad giving this game a thumbs down, but I just can't recommend it. The proceeds go to a good cause so if you want to support that by all means get it, but don't expect the game to be worth the money.
- Great soundtrack
- The simple and cutesy graphics are quite fitting
- Supports a good cause
- Poor voice acting
- The fighting is still not great - some enemies seem to hit you even if you're standing beside them, others rarely hit you if you stand still right in front of them
- The fighting is overly simplistic - making this more challenging/interesting would have been better. As it is you have your main attack, dodge, and a secondary magic-type attack that seems to kill most non-boss enemies in one hit.
- Both the fighting and the puzzles are for the most part very easy, there was never any challenge thus no feeling of achievement on succeeding.
- Dying doesn't seem to matter. Don't get me wrong, having to restart a level every time you die would be frustrating, but there's no 'oh no I died' feeling. You just pick up where you left off - killed enemies are still dead, whatever you were fighting is back to full health. Taking Zelda Majora's Mask as a random example, Link generally had some sort of groan/sound effect, there was sad music, and the camera zoomed in on him as he died, and you restart at the begining of a small area. This just restarts where you left off.
- You're never invested in the story (perhaps that would be different if you were personally affected by cancer). At the beginning you're told there's a celebration (a celebration of what?) and oh no cancer has attacked, now you have to save the village (there's a village?). Having the game start during the celebration in the village, allowing you to see even a small square and talk to people to find out more about the village, it's history, and what the celebration is likely would have made me much more invested in saving it.
- It felt a little to cliched (is that the right word?). This is entirely a matter of opinion - maybe it would be great for those personally affected by cancer, but for me I would have preferred a more metaphorical, read between the lines type of experience. Battling cancer using inner strength as a weapon in a game felt silly, even though it is true in real life.
To be honest part of the reason I’m late is that I didn’t want to review this game. Given that proceeds go to a good cause I was loath to give it a bad review, but it just wasn’t good. The voice acting was easily the worst I’ve heard. The game would have been much better with no voice acting at all. It’s understandable; the develop did the voice acting himself presumably to save money, but it really takes away from the rest of the game (not that it would have been great without it).
I’ve joined Pay or Play and am working on two other SG wins as well, so hopefully February will be more productive.
January '19 Play Log
So now that the new year has begun, I’ve decided it’s time to set some goals. Previously I had said 3:1 beaten:activated ratio. I’m at exactly 1:1 right now (11:11 since December 1st), so that’s not exactly going well. In my defence though, Christmas, sales, VR, and whatnot have resulted in more activations that usual (I hope). I think I’m going to keep tracking that ratio, but instead of keeping 3:1 just make sure I really want a game before I buy/enter/trade for it.
I’m really hoping these goals aren’t challenging enough, because I would like to make much more progress on my backlog. I don’t want them to be unachievable before the end of the year though.
70% beaten SG wins ratio: I’ve been on SG a bit over a year now, and have a beaten/completed ratio of 50% (in fact I ended the year with exactly 100 games on my SG list). Not half bad considering I went a bit nuts at first and entered anything I had a chance at winning and didn’t look awful. Unfortunately that means there’s some less interesting games to play, but there are also some that look quite good. I hate marking games as won’t play so I’ll continue trying to avoid that, though it may seem silly.
Max 30 Wishlist Unplayed games: I’ve recently started using lists. One that I track is games I had in my wishlist at some point and have gotten through some means but haven’t played. There’s a shocking 41 games on it right now. I’d like to reduce that.
Much fewer abandoned games: I don’t have a specific goal for this one, but I have over 60 games I’ve started and abandoned. Some of these don’t have a ‘finished’ point, but most do. I’d like to get this down to a more reasonable level, maybe 40 this year?
Now that there’s a new ABC Challenge, I figure it’s high time I did the old one. As per my goals I’ve picked from SG wins, Wishlist Unplayed, and abandoned games. I may switch up a few as I go, we’ll see. I don’t have any X games and the only thing I could do for V was complete Viscera Cleanup Detail: Shadow Warrior as I had missed one achievement. I have every other letter though, and nearly every one of the games on there covers one of my goals.
First, a disclaimer that I was very young when this game came out. I played it partly out of curiosity, and partly because I (generally) like puzzle games. I'm not sure if this is just too dated or too difficult in general, but I really didn't enjoy it. It seems to have been designed with the intention of people spending a long time not just on how to solve the puzzles, but on how they work and where the next one is. Perhaps this was more interesting before we could just google everything, assuming people had more patience. Unless you are familiar with this game or are very good at puzzles and have a ton of patience I suggest you steer clear.
- you can skip puzzles (if you can figure out how!)
- some puzzles are solvable without extreme amounts of frustration
- the lack of instructions adds a challenge (though it's not always welcome)
- bad acting
- no subtitles
- unskippable cutscenes/animations
- no instructions for the puzzles
- several of the puzzles are very difficult
- It's not obvious there's a hint/skip book. I found it early on but couldn't figure out what it was for since I had just completed a puzzle. It wasn't until close to the end of the game (and after much googling) that I came accross instructions on how it actually worked.
- the 'hint' book just gives instructions (for at least the puzzle I used it for)
- perhaps it was because some of the puzzles can be done in different orders, but I found the 'story' entirely unclear
PA/SG win. I feel like I should have known I wouldn’t like this, though maybe I’m being too hard on myself. I always feel bad about winning games and then not liking them. Especially when there are clearly people who would have enjoyed it.
A decent cyberpunk terminator-type shooter with a boss battle every two or three levels. There is a story, but I find it sort of gets lost among the action. As much as I enjoy shooters, I think they're difficult to put a good story in because I immediately forget what's going on as soon as the action starts.
Word to the wise: keyboard/mouse is much easier to play on (this coming from someone used to controllers)
- decent graphics (I played redux, apparently the original has slightly better)
- variety of weapons
- quicksave makes life much easier
- voice acting is pretty decent
- good soundtrack
- the hidden "secret" nano (xp/currency) is a neat addition
- no quicksave on controller
- Redux has slightly graphics, but has dash (which the origianal lacked), you can't have both
- I foud it difficult to change weapons during a fight as you have to take your hand off the movement keys (I'm used to playing on a controller though)
- he makes the most rediculous noises - his groans of pain lmost sound mixed with moans
- you groan when something explodes near you/etc, even if it's not close enough to do damage (so you're groaning alot during fights)
- You always explode then groan when you die, no matter how you die. Sliced in half? Expload, then groan. Fall into a bottomless pit? Explode then groan. It's rediculous.
Overall my feelings were a bit mixed. I played on hard which I usually don't do. Great for achievements since most of them have one per difficulty. If I had used keyboard/mouse from the beginning it probably would have been better.
Another PA/SG win. Part of the reason this month has been less productive in terms of number of games beaten. I grudgingly give keyboard/mouse FPS control fans permission to say ‘told you so’. But only once. After that I’ll throw my still-sometimes-superior controller at them. I grew up on consoles so controllers are what I’m used to, plus now that I got a Steam Link I can play on my much larger TV. I really wish I had started with keyboard/mouse for this one though. I don’t usually play games on hard but I wanted to get more achievements. I wasn’t enjoying it because of the difficulty, but it was much easier once I switched to keyboard and mouse, which also allowed me to use quicksave/quickload.
A ripoff of Artifex Mundi HOGs but without achievements. Everything else is the same - grab random objects you have no apparent use for and then find a use for them, do hog scenes, and puzzles. Not saying that's a bad thing though. If you like HOG games and aren't there for the story you may enjoy it. Personally I found there where way too many 'why on earth would you ever consider doing this?' moments.
- If you like Artifex Mundi games you'll probably enjoy this
- Voice acting is arguably better than Artifex Mundi, but I wouldn't go so far as to call it 'good'
- Has hints
- Has a complete walkthrough guide in-game
- Some of the puzzles are too difficult
- It's often not obvious which item to use with what
- Story is not remotely interesting
- There's frequently no logic to the puzzles or what you're doing - it's not obvious that it serves a purpose until much later
Old SG win & ABC challenge. Honestly just played it to get it off my SG list. I’m sick of HOGs. If you enjoy them though this isn’t too bad, but I think Artifex Mundi is slightly better, especially with the story.
That’s it for now, hopefully a few more to come this month though. I’m 17 hours into Talos Principle VR, but with the DLC I’m probably not half way through yet so I doubt that’ll be done the month.
Does anyone use keyboard & mouse with Steam Link? I’d love to know how well that works, particularly from a comfort point of view.
December Play Log & 2018 Summary
December 2018 Overall:
June 2018 Overall:
December 2018 SG:
I only joined in June, so it’s not been a full year, but already some progress. Not as much as I’d like but actually more than I expected. I know I’ve made more progress on SG but sadly I don’t have the stats for that and I’m too lazy to figure it out manually.
I thoroughly enjoyed this. If you enjoyed Diablo III you'll probably like this.
- Decent graphics
- Good voice acting
- You don't have to use both melee and ranged weapons, but if you do want to you can switch seamlessly
- Katarina adds some funny commentary
- Never feels grindy
- If you want to use both melee and ranged, you won't get enough levels to level them both up terribly well
- In fact, I did every side quest (I think) and didn't get enough levels to unlock the later spells/abilities/etc, though I levelled up the main ones all the way. You can unlevel earlier ones by paying but I never really saw a reason to switch and try the others.
- One of the achievements is to not kill a certain type of creature, but there's no way to tell if you have or not so if you kill the first one you come across without realizing it you're left to tiptoe through the areas where they are even though you may as well just kill them.
- If you use a controller you can't compare a ring against the off-hand ring
Longest SG win I’ve ever beaten. In fact longest game I’ve beaten in recent memory. Curse my short attention span… as it is it took my longer than I intended it to. I quite enjoyed it though so I’m happy I got through it, and am very happy with my achievement score. I actually managed to get the ‘But they are so cute!’ achievement for not killing any Igors! I was somewhat tempted to start a second run through and get a few more. I’d rather get through my backlog though.
Overall a decent little point and click. There were a few points where I consulted a guide but for the most part I did it without help. Worth getting on sale if you enjoy the genre, especially if you have an interest in history.
- the main character develops throughout the story (which is good because he's obnoxious at the beginning)
- puzzles aren't overly difficult for the most part
- There are some glitches where the game will sort of freeze you from moving/interacting temporarily. They seem to be worse when skipping dialogue/teleporting but they occur without that as well. This can be a problem near the end where timing is relevant. Luckily restarting the game seems to solve them.
Another SG win. I had intended to only play SG wins this month to drive down that unplayed list, but got sidetracked by recent purchases and VR, unsurprisingly.
A truly amazing game. There's a lot of depth to the story which I'm not terribly good at deciphering (I'm too literal), so I had to look at an explanation after, but it makes sense. I hope there's a sequel, but at the same time from the point of view of the story I'm not sure if there should be. Maybe a sequel that's a different story (i.e. not a continuation of Senua), or a prequel, would work (yes I'm thinking of LiS). I'll definitely be looking into the developer's other games though.
- the story is amazing
- the combat difficulty is dynamic, it adjusts to you as you play so it's never too hard or too easy
- good graphics
- I enjoyed the lorestones' stories and how they were often relevant to what Senua was doing at the time
- the combination of puzzle and combat is good and well balanced
- superb voice acting (I know I recognize Druth's voice from somewhere…)
- great soundtrack
- Sometimes when opening doors if you are not in the exactly right spot Senua glides to the right spot instead of moving naturally
- At certain points Senua is supposed to be (and does sound) emotional, but if you actually look at her face her expression is often blank.
- The game is divided into sections, as are the lorestones. It turns out though that the rune on the lorestones isn't fixed, it just takes the next rune for the section. I thought I could use the rune to tell if I'd missed one within a section. I didn't realize this until the second last chapter that wasn't the case, and ended up missing a single lorestone. If the runes on teh stones were fixed it would make it easier to tell if you had missed one and could (often) go back and get it.
First beaten VR game! I’ve been waiting to play this for a while, and it was worth it. I’m still miffed I missed that one lorestone though. I’ll probably go back and replay it to get it at some point. And of course I’ll have to play the non-VR version to… can’t have that on the ‘won’t play’ list. I can’t recommend this highly enough, especially if you’re good at reading between the lines, unlike me.
As a fan of the movie I thoroughly enjoyed this game. If you're a fan it's well worth purchasing if you can find a copy.
- Christopher Lloyd is back as Doc Brown
- Marty's voice acting sounds extremely similar to Michael J. Fox
- Most (though not all) of the other voice actors are good, with voicing fitting for the characters they play (Jennifer was probably the only bad one)
- Quite funny, especially at the end
- Good hint system means you can get progressively more obvious hints and likely won't need to consult a walkthrough
- I'm not a fan of the episodic format for this game, it feels very episodic, like it's several separate adventures instead of one. In a way it kind of is.
- The controls aren't great, I constantly got confused and ended up going in the wrong direction
I’m at my parents’ place for the holidays and am borrowing my mum’s computer which is a potato. I’ve had this on my mind for a while so this was the perfect time to play it. They left this open for a sequel at the end. Too bad it’ll never be made.
Click for review.