Despite attempting to work on my backlog, it was still growing faster than it was decreasing so I’m now only entering for SG games I really want, and only keeping bundle games I genuinely want to play. And I’m determined not to let my VR backlog grow much, despite seeing so many good games.
As you can see from my favourites list (which is in no particular order) my taste is varied. I tend to like games with story. I also like games that are unique in some way. I tend to play more short/medium games than long games as I get bored easily (which explains my large ‘unfinished’ list :P). I will stick with a game if it’s good enough though. I’ve never been into massively multiplayer games. Actually I play single player almost exclusively, but I’m usually willing to try multiplayer/co-op for games I like.
My intention is to create a post for every 3-4 games beaten, including a review on steam. I find other people’s reviews helpful, so why not help other people.
November '19 Play Log
I just added a bunch of people on Steam for Ninglor’s Secret Santa event, so I thought it’d be a good idea to remind everyone I still exist by actually posting an update :P. I may have gotten slightly addicted to No Man’s Sky, so I didn’t get much done in November. I put 61 hours into it last month, pushing it all the way up to my second most played game after Skyrim.
Pretty enjoyable side scrolling puzzle/adventure with a good story. I had to consult a walkthrough twice, but overall the difficulty is good.
- The story doesn’t whitewash and romanticize history
- Good story
- Puzzles are logical, and neither too challenging nor too easy
- The ending was anticlimactic
- The controls could have been more responsive
- Not being able to run inside is really annoying considering there is some back and forth (mainly when you’re not sure what to do next)
SG win played for PAGYWOSG. Pretty decent overall.
Play or pay pick & SG win. Forgot to review and I don’t remember enough for a proper steam review. Didn’t enjoy this one. The story (and thus achievements) change based on your choices and you can get a bad or good end. I kept getting stuck and having to refer to guides. There were some changes made after it had been out for a while though so the guides weren’t always helpful. I tried to get more of the achievements but ended up getting stuck and giving up since existing guides were not up to date.
Also played a few free games I had been meaning to try. Off-Peak was decent, it’s from the same developer as Norwood Suite. Marie’s Room was okay, nothing special. Blameless was crap.
October '19 Play Log II
Just managed to finish all of the games on my list for October. I’m getting really close to my goal of 70% beaten SG wins which I’m happy about.
Definitely an unusual game. I’m not good at platforming so I had quite a bit of trouble with the harder sections. They took away from the game for me, but overall I still enjoyed it.
- Unusual concept
- Music is decent
- Puzzles are neither too easy nor too hard
- I found the platforming sections quite difficult in the second half
- Have to replay at least part of the game to get all achievements despite no replay value
This was on my wishlist for a while before I acquired it somehow. Pretty good but the platforming sections took away from it for me. Another example of an unusual concept that works quite well.
I highly recommend this game, particularly for people who enjoy games with story. Really great game both for people who are more interested in story than shooting, and for people who enjoy challenging gameplay. Replayabilitiy is mixed. At the end of each act there’s a choice you get to make that influences the story a bit. Making different choices is not hugely influential though. It has more of an effect on things like cutscenes and collectible emails/notes/etc than it does on gameplay. Doing another playthrough to see the effects was interesting, but ultimately not much different.
- Brilliant voice acting
- Good actors for the ‘show’ that occurs between acts, including some I recognized
- Really good story with some twists and emotional moments
- I found all of the abilities useful in some various circumstances rather than just relying on one or two
- The choice you get to make at the end of each act is really neat, and sometimes has you choosing between what’s right and what’s easy. Personally I really like those moral choices in games.
- Finding or not finding some of the ‘ripples’ during the game can affect the show you see between acts, which is a neat addition.
- I don’t typically play hard difficulty in games, but managed to for this one. It’s definitely a challenge but for the most part you don’t need superhuman reflexes to beat it like I find a lot of games require on the highest difficulty.
- Potential for a sequel. Sadly there doesn’t seem to be anything in the works.
- Different choices you get to make have next to no effect on gameplay
- I had one crash on my second playthrough
- Be very careful around unstable objects. Somehow you can be caught and killed by an unstable sliding door when you’re still 10 feet away from it.
- Sometimes when transitioning from cutscenes to gameplay you can’t control the character until you’re meant to, which is fine. Sometimes though you can move the camera a few millimetres until it snaps back, resulting in a weird stutter effect.
- You can find optional collectible information in levels, but you can tell from cutscenes and conversations between characters that they are not aware of the information collected. This seems to be fairly common in games, and is understandable given the potential complexity of adjusting the story based on what was found and what wasn’t. I still find it immersion breaking though.
- Very occasionally the camera & controls would go weird, almost like it was adjusting my view so that I’d notice something. The result was that I couldn’t control my character properly (both had trouble going straight and couldn’t see where I was going). This resulted in my death more than once.
Played for PoP. This one was also on my wishlist for a while before it was in a Humble Monthly. Thoroughly l enjoyed it and definitely recommend it to fans of either shooters or story based games. I actually played it through twice to get the remaining junction achievements. I think that’s the first game I’ve actually replayed (I pretty much speedran it though, skipping most of the cutscenes and collectibles). Sadly the different choices have very little impact, which is probably the game’s weakest point.
I got near the end of this a while back and found it too difficult so I abandoned it. Managed to finish it now. I didn’t review this one because I really didn’t know how. It’s somewhat enjoyable but very difficult. It may seem vaguely similar to Human: Fall Flat in so far as you can grip using 4 corners of bread vs arms and legs. However, this game is much more difficult. Partly that’s because the levels are much more challenging, and partly it’s because you also have grip and cleanliness to worry about. The magic marmalade (which prevents dirtiness if you have too much trouble) is the only reason I managed to finish it. I still like the unusual concept and story snippets though. There’s a free roam mode but IIRC you need to beat the level on story mode first. Rampage and bagel race were much easier. Overall I think this game had potential but was simply too difficult to be enjoyable.
Experienced on Oculus Rift without biofeedback
Overall I had mixed feelings about this. The first two patients were quite interesting, the second two were not. Unfortunately there are too many flaws for me to recommend it. There’s definitely potential here though, and if the developers were willing to address the flaws this could become a very good game.
- Some parts can be scary due to the atmosphere
- For the first 2 patients, as you go through their mindscape you learn more and more until the end when you can connect the dots. The stories keep you interested without being too obvious.
- Potential to add new patients, expanding the game (though it doesn’t appear to be in active development anymore)
- Voice acting was reasonably good
- The advanced neuromapping collectibles unlock more memories, filling in the details in the remembered memory. Unfortunately this doesn’t add to the cutscene, just gives you a text blurb.
- The second two patients suppressed memories were obvious right from the beginning
- Default VR graphics are horrible and made reading text difficult. Thankfully they can be improved.
- The default walking speed is very slow. It made me avoid exploring the way I normally would until I increased it.
- I wasn’t a fan of the ‘blink’ type effect used when turning
- The advanced neuromapping shouldn’t require a second playthrough - all the things you need to find can be found on the base playthrough, so there’s no replay value whatsoever.
- The cutscene had picture and text but did not show it in front of you, instead making it appear at a random point anywhere in 180 degrees, which was weird, confusing, and pointless
- In menus you cannot point to an option with touch controllers to select it, instead you have to use the control stick. I very nearly dismissed this game as fundamentally broken in VR before I accidentally discovered this.
Old SG win played for PAGYWOSG. This was very disappointing because it had so much potential to be good, but too many things that took away from it. The first two patients are quite fun to play, and the tutorial isn’t even that bad, but I really didn’t like the last two. They were too predictable right from the beginning.
October '19 Play Log I
A few theme-fitting games this month for the first time in a while. I’m currently playing Nevermind in VR which fits the theme too. Hope everyone’s enjoying the fall while it lasts. I’m really not looking forward to winter (not that I ever do).
Apparently the Rusty Lake series is quite popular, but I don’t understand why. Personally I found it stupid. The puzzles never felt satisfying and the story fell flat.
- Some puzzles with OK difficulty
- Easy to get all achievements, and you can reset individual chapters if you miss some in that chapter
- What passes for a story isn’t creepy or suspenseful so much as vaguely nonsensical and somewhat stupid
- Most puzzles are either too easy or too hard
- Several puzzles rely simply on trial and error, or memory
Got this in a Humble Bundle not long ago. Shouldn’t have kept it. Played it for the monthly theme, not that it fits (despite the tag). I really don’t understand why these games are well liked.
Experienced on Oculus Rift
First things first, I only recommend this if you’ll be playing it in VR. The atmosphere, while great in VR, doesn’t translate well to non-VR gameplay.
This game is a bit of a mixed bag. It has some flaws, but it does other things very well. There is room for improvement but overall it’s very good and quite scary. It relies mostly on atmosphere, but there are some surprises that’ll make you jump. I wouldn’t describe these as jumpscares though, as they’re not an enemy jumping out from behind a door yelling “BOOO!” type scares, but are more subtle. They wouldn’t make you jump in a non-VR game, but in VR the effect is more intense. For a while I chickened out and played out of VR, but ended up going back in. I don’t consider myself a horror fan, but I have played and enjoyed some games in the genre like Outlast and Rise of Insanity (VR).
- Mirrors actually have reflections in them, complete with accurately reflecting head movement, which is rare even out of VR
- You actually have a body! Most (all?) first person VR games I play the character has no body when you look down, which I find immersion-breaking. In this game you actually have a body. It’s not done perfectly - I was sitting whereas the character was standing, and there were times when my view started clipping into the character, but it’s still an improvement over the standard invisible body.
- You find documents, letters, newspaper clippings, etc, as you go that help you figure out what’s going on, give you background, and hint at what to do next.
- Every so often your character stops to review what she knows, which is a good way of making sure you’re keeping up with what’s going on (which you wouldn’t if you ignore documents found).
- As previously mentioned, there were a few times when my POV was a bit inside of the character. Though this may not have been an issue if I were standing.
- Poor voice acting. There are only a few voice-acted sections that serve to provide background and motivation for why your character is there, but the voice acting is very flat and lacks feeling.
- At the very end of the game you can’t open your notes again. This is a particular problem given what you’re supposed to do.
- After figuring everything out when you really stop and think about the story it starts to unravel a bit, in a ‘why would that person do that though?’ kind of way. Not a big deal since most people play this for the experience, just don’t think too deeply about it.
- No rotation controls, it must be played in 360 degrees. In my small room sitting on a swivel chair this resulted in frequent wire tangles.
- Touch controls seem to be designed for Vive. Not a big deal, but they could be improved for Oculus.
- At the start of the game you can choose normal vs comfort mode, but it’s not clear what the difference is (teleportation based movement apparently) and you can’t change it later.
Recent SG win that fits the monthly theme. Quite good in VR, but I don’t think it was worth the dev’s time to create a non-VR version. Had some nice features like working mirrors and a body you can see why you look down. Quite scary too, I nearly chickened out. There was one part where I was underground and it emerged into what looked like the bottom of a well, so I looked up and saw a masked figure looking back at me. Really made me jump.
Very unique and definitely worth playing. Yes the story is short, but if that’s all you play then you’re missing a massive chunk of the game, so ignore the negative reviews that complain about the length.
I’ve beaten the campaign and played a few challenges, but haven’t tried endless mode. I’ll try and remember to update this when I eventually get to it.
- Unique concept that is very interesting, making it as much puzzle as shooter
- Unique art style that works very well
- The story is strange and enjoyable, and even extends into the main menu which is neat
- Many challenges and an endless mode to play through once you’ve finished the story so there should be plenty of playtime
- You can cut bullets with the Katana, though I find this difficult for some reason. I think I just haven’t gotten the hang of it though.
- The story isn’t relevant to the gameplay. This could be perceived as a con, but it means if you abandon it for a while you won’t be very confused and tempted to restart when you come back.
- Being able to see the number of shots left in a gun would be very helpful, but I understand why they didn’t in order to keep the interface clean
- The story mission is very hard. There are so many enemies that, while I managed to find a good pattern for the first half of the last phase, by the time I got to the second half I wasn’t consistent enough to find a pattern. I ended up beating it mostly by luck.
This one was from my unfinished list. I got it and played most of the way through it nearly 2 years ago, but got stuck on the last level. The story was quite short which resulted in a lot of negative reviews, but they all seem to be missing the fact that there is a huge number of challenges and an endless mode. HLTB time is 20 hours to complete so I really don’t think it’s overpriced by that much. I only finished the story for now, but I intend to come back to it and do more challenges and achievements later.
Absolutely phenomenal game. Much better than the vast majority of FPS games these days as it has both good combat and a genuinely amazing story. I’m really hoping there will be a sequel to this, and if there is I’ll be first in line to buy it. The biggest weakness is the number of issues - both crashes and glitches - which is unacceptable this long after release. If it wasn’t for that, I’d probably give it a 9/10.
One piece of advice: don’t look a lot into this and learn a lot about the game. If it looks good to you, just buy it. For one thing I somewhat over-hyped myself for it. For another, I suspect this is the sort of game where you’d really benefit enjoyment-wise from going in blind.
- Good weapon variety, and enemies have genuine strengths and weaknesses which are noticeable and will influence which weapon you use
- I didn’t use stealth much, but from what I can tell the system is quite good
- Has an actual explanation for upgrading and getting new powers/abilities
- NPCs have noticeable reactions and feeling when you’re conversing with them
- NPCs have backgrounds and between talking to them, the occasional side mission for them, and finding audio logs/emails/notes/etc, they have genuine personalities that you get to know
- Excellent voice acting
- Wide variety of side missions that can influence the main mission and how you play
- Long load times for transitions between areas, especially considering it was on an SSD
- Crashes. There was one specific area that crashed when I tried it. Took four tries to get past it.
- Multiple glitches, including ones that impacted side missions. Getting past one involved playing with the save files to reset an area. Some of these may be ‘you did something to make this side mission/etc impossible’, but I don’t think so. If that was the case it needs to be more obvious why it wasn’t possible.
- As much as I like the Gloo gun, it could have been better. Specifically, under some circumstances it only formed a tiny gloo ball. I suspect that was due to me being too close to what I was shooting at, not sure though. Maybe if I’d upgraded the handling more it would have been better, but I’m not convinced.
This one was on my list for last month but I didn’t quite get through it. It’s an excellent game, but I couldn’t give it an excellent rating due to the number of bugs/glitches/crashes I came across. Personally I don’t think this is acceptable on release. It’s definitely not acceptable several years down the line. That said, I’d love to see a sequel. I also intend to come back for a typhoon playthrough at some point.
September '19 Play Log II
Just one more for September unfortunately. I’m currently playing Prey and was hoping to beat it y the end of September it but I’m taking my time and trying to complete all side quests so that didn’t happen.
Absolutely loved this game. The unique concept works very well, and I thoroughly enjoyed it despite normally not liking (or being good at) platformers. I’d love to see a sequel to this game. I did have a number of criticisms, but they were all relatively minor and I enjoyed the game in spite of them. Highly recommend.
- The entering and leaving shadows to solve puzzles mechanic works very well
- The collectable luminaries (some of which are needed to solve puzzles) are sometimes easily accessible, and sometimes more challenging. This means you can just go after the easy ones if you want, or you can try for the (slightly) more difficult ones
- The story-related collectables are never hidden too well, so as long as you explore you’ll likely find them all
- The puzzles start off easy and get harder at a comfortable rate
- The 50’s Vaudville art style looks brilliant and suits the atmosphere perfectly
- The soundtrack is amazing
- The controls outside of shadows could have been better, it sometimes felt a bit too unpredictable where you’d jump
- For the most part the shadow controls worked well, but the third chapter could have used more polish. There were some areas I consistently was booted out of the shadow world for no obvious reason.
- I didn’t come across any luminaries that I couldn’t figure out how to get to fairly easily. They could have done with adding some more challenging ones.
- The third chapter came on much stronger in terms of story than the others, so it felt a bit out of balance. The first two you’re wondering what’s going on with the shadows, why can you enter them, why can no one see you, etc, but the story or collectables never address it. Then in chapter three suddenly it’s all about that. I think those sorts of questions should have been at least hinted at more gradually. If it had been extended over a fourth chapter it likely would have been ideal.
- The ending leaves you with a lot of questions. Granted this is intentional, but it’s not a case of it being open to interpretation. Even if you really consider everything in the game and think about it you’re still going to be left with some questions, or at least uncertainty. To a certain extent this is a good thing, but personally I would have preferred it to be a tiny bit clearer (unless it was intended for a sequel of course).
I absolutely loved this game. The ending could have been better; specifically it would have benefited from being stretched out over an additional chapter. If anyone is on the fence about getting/playing it I highly recommend it though.
Looks like I’ll only be able to achieve 2 of my 3 goals for the year :(.
70% beaten SG wins ratio: I’m at 66% now. If I can continue to beat 2 per month I should be able to achieve this without issue.
30 40 Wishlist Unplayed games: This one was a complete disaster. I’m currently at 52, including Prey which I’ve yet to beat. The issue is that I’m growing this list at least as fast as I can shrink it, sometimes faster. Perhaps I’ve spread my self too thin goal wise.
Much fewer (55) abandoned games: Once I’ve beaten Prey I’ll be down to 55, but once I pick up another game I’ll be back up to 56. So I’m really close here. If I’m really good I may even be able to get to 50. That’ll be a stretch though considering fewer and fewer of the remaining games have a lower number of hours left.
September '19 Play Log I
So much for fall being less busy. The end of the year will also be the end of my current work contract. I’ve been head-hunted by recruiters which is good, but it means interviews and calls and whatnot are beginning. And at the same time, work is getting really busy due to due dates coming up that we can’t possibly meet. And a big boss will be in town next week so the pressure will be on. And working weekends have been mentioned (I believe my contract limits me to 48 hours a week so I should have an excuse to limit it which is nice). Also, I’m trying to get some home improvement stuff done before winter so there’ll be quotes and whatnot for that. So basically everything is happening at once. I’m already stressed out and it’s only just beginning :S. Anyway, on to the game related stuff.
Extremely difficult with a huge element of RNG. Basically it’s an RNG with fancy graphics. Unless you don’t mind repeating the same chapter over and over again and find most puzzle games too easy, I’d recommend avoiding this one.
- Some aspects of the puzzles are clever, like having to focus on body language
- RNG means that you can fail even on the more optimal routes, and have to restart long chapters, which means it gets repetitive
- Can’t save mid-chapter
- Extremely difficult
- The story (what I saw of it anyway) is fairly forgettable
- Achievements don’t unlock until the end of the chapter, which means you have to beat it
- Many achievements are mutually exclusive, so getting them all will mean replaying a lot
I had abandoned this one ages ago, and should have remembered why. Way too much RNG and repetition. Now the 1/35 is going to hurt my achievement score :(.
A cute pinball/RPG mashup that works fairly well. It has a cute story that’s rather enjoyable. Pinball isn’t generally my thing since I have bad reflexes, but I quite enjoyed this game.
- Cute story
- Well voice acted
- The mechanics work fairly well
- Achievement hunters be warned: the achievements are quite difficult, and there are some grindy ones
- I found myself never using the specials since I was saving mana for resurrecting my preferred characters
SG win on my ABC list. Also matches the PAGYWOSG theme. This is another one with very difficult achievements, and some are grindy. The arcade mode is way too difficult to get achievements on, but I really liked the campaign mode. It’s an unusual mashup of pinball and RPG, but it works very well. The characters are likeable and the story is cute. Not the kind of thing I’d usually go for (I have awful reflexes so I’m rubbish at pinball), but I’m glad I won it.
A thoroughly enjoyable atmospheric adventure game with a rather strange theme. Highly recommend.
There is a story but it’s not told with words. Unlike most wordless/textless stories though, it also lacks cutscenes. It’s one of those stories that’s never entirely clear, though on purpose. If you pay attention to what’s going on as you go through the game it’s possible to interpret. And if you can’t, there are explanations online.
- I loved the unique art style
- I found the main character Six to be very endearing for some reason. This made a significant difference for me, especially later in the game.
- The sounds and background music are very well done, especially WRT enemies.
- The game is challenging but not frustrating, and has secrets to explore
- There were one or two times where I had enemies appear grab me through walls
Absolutely adorable game picked for PoP from my wishlist unplayed list. I’m somewhat tempted to buy the DLC at full price now, while I remember the story. I won’t though, I’m too cheap :P. Not to mention I have enough to play. I ended up reading an interpretation of the story online as it’s not clear without really thinking about it, but I highly recommend the game.
I thoroughly enjoyed this game, and found it contained a surprising amount of story considering it lacks text or speech. Anyone who enjoyed AER: Memories of old will likely enjoy it. I highly recommend it to people who enjoy puzzle games and being able to explore.
- Beautiful, colourful art style similar to AER: Memories of Old
- Puzzles were not too complex for the most part
- Tells a story via cutscenes at the end of each chapter
- Collectibles expand on the story, but are not necessary to understand it
- Plenty of nooks and crannies (many containing collectibles) to explore
- Some of the collectibles are very well hidden - I can’t imaging many people would find them without a guide
- THAT EFFING BIRD IN CHAPTER 2. I was so happy with the finale. I found it discouraged exploration and made some areas frustrating as it gave me mere seconds to try and figure out the puzzle before dying
- Some areas, especially chapter 3 and later, are too dark. I understand the desire to make it atmospheric and realistic, but I found myself getting of the couch and up close to the TV to try and make out what was going on. I could have increased the brightness, but then non-dark areas look washed out.
An SG win I’ve been trying to get for a while. IIRC someone here told me I’d like it since I liked AER: Memories Of Old. I think I still prefer that one, but I did really enjoy this game and am glad I won it. I found the ending to the story… unexpected. I suspect a lot of people would have found it more obvious though, I’m not great at predicting these things. Or maybe I just don’t try… makes it more fun that way!
Quite difficult if you don't use the no hunger or casual mods. Entertaining for a while, but don't expect to get a huge amount of playtime out of it. The game consists of a new city area that clearly makes heavy use of assets from the two areas of the base game. It's basically half of the city and half of the country with a few new things thrown in.
- As with the base game there are plenty of secrets to find
- There are no hunger and casual mods if you find survival too difficult/frustrating
- You can craft/find various weapons (also random clothing and bumper cars)
- Sugar makes anything edible
- You get hungry extremely fast which makes survival quite difficult without mods
- The diagrams representing what you need to craft things weren't always clear in what it represented
Finally got around to playing this DLC that I bought during a sale at some point. Since I gave up on Gods Will Be Watching I’m using it as G for my ABC list. I didn’t like it at first but once I unlocked some mods that made it easier it was more enjoyable. Without mods I found you get hungry way too quickly. If you enjoyed the base game you’ll likely enjoy this too.
So basically I haven’t beaten as many games as I’d have liked, but I got some fairly lengthy ones. I think I may be turning into a collector. I want to play them all though! Realistically that’s likely impossible, even if I don’t like admitting it. I can still try though!
August '19 Play Log II
Looks like it was made in the mid 90s. Arcade shooter with nothing going for it. You’re OP for the most part, the enemies are weak, until you hid a random very hard level near the end. Clearly ran out of ideas for levels early on, they seem to be the most random things you can think of (destroy X buildings, barrels, cars, boxes, often with no enemies).
- it’s short
- very easy until one particular level
- Random objectives, frequently unchallenging and with no enemies
- graphics look ancient
Old crappy SG win. Probably an asset flip, not sure why it has decent reviews.
If you’re into runners this is definitely a good game to try out. Not for people (like me) with poor reflexes though. It’s tough.
- Cute animations and backgrounds
- Good music
- Good track variety keeps things interesting
- The later levels get quite tough, so if you have poor reflexes you’ll struggle a lot
Another SG win I probably shouldn’t have entered. It looks good, and if you like runners I’m sure you’d enjoy it, but I don’t have the reflexes for this sort of game. It was selected for Play or Pay, but it’s not worth the frustration to try and finish it.
Mediocre, but it could use some polish. IMO not worth the full price. It’s not bad, just not good enough to be worth spending time and money on.
- Music isn’t bad
- The idea of being able to make your own story is good
- ‘Making your own story’ is largely irrelevant to the game
- I never felt that invested in the story, and it felt like it lacked depth
- The ‘sneaking’ mechanic wasn’t done that well
- There’s no way to gain all tools in a single playthrough, so there will always be areas you can’t get to
- WARNING: achievements are broken. Multiple posts on forum about it, dev responded but has never fixed it
This is from my wishlist unplayed and ABC lists. Unfortunately it didn’t turn out to be as good as I’d hoped, and the achievements are broken.
Given the price this is a decent game, but there are much better VR games out there. If you have good reflexes you’ll likely do well at this game. If your reflexes are as bad as mine you likely won’t have the patience to get anywhere near beating it.
- Cute with entertaining speech bubbles and sound effects
- Challenging, and gives your arm a workout
- Can be quite funny and entertaining (though unfortunately not for long)
- Apparently hamsters burst when they drown?
- Most of the traps are introduced very quickly. After the first 3 or so stages I don’t think there’s anything new. Levels are just more elaborate and the hamsters move faster. Consequently it gets old quickly.
- Gets very hard very fast. There are 30 stages with 5 levels each. I gave up after completing the 7th stage. I could have done more, but every single level required many attempts until my movements were trained enough to do things in the right order fast enough.
- Related to above, you only have one hand. Your other ‘hand’ has a hook that (apart from killing hamsters) does nothing. I think it would help the difficulty if it could at least push buttons and perhaps help with some of the other simple traps.
SG win. It’s decent but gets too hard too fast and then doesn’t introduce anything new. I enjoyed it but it got too difficult. I dislike putting enjoyable games in my Won’t Play list, but given that I’m only on level 8 of 30 (each of which have 5 sublevels) there’s no way I can finish it.
I unique game that is very much worth playing, and IMO worth the full price.
- Unique concept that works extremely well
- The individual cases get harder as the game goes on, but are never too difficult to the point of being frustrating
- There is something of a story connecting the individual cases together that makes things very interesting
- The ending is extremely well done
- I occasionally had issues hearing people due to there being multiple conversations in the room. Repositioning myself was somewhat helpful but there are times it would have been nice if other conversations could be quieter, or if you could ‘focus’ on nearby conversations to quiet others.
- The voice acting seemed amateurishly done at times. It seems like it was meant to be over the top, but even taking that into account there were some lines that felt awkward and/or poorly delivered
- It would be nice to be able to rewind/fast forward when paused
Got this during the summer sale and absolutely loved it. I highly recommend it. Unfortunately the free DLC isn’t as good.
That’s it for this month. I’ve been playing No Man’s Sky in VR as well, I’m 11 hours in and thoroughly enjoying it.
August '19 Play Log I
A friend got me $40 for steam for my 30th birthday and I just used it to buy No Man’s Sky, so something tells me there won’t be a second post for this month xD.
Personally I haven’t read the story, but if you think you would enjoy it and like story based games I highly recommend this. Just don’t fall into the trap I did and buy it just because you love story based games though. If you don’t think you’d read the book, don’t buy the game.
- Very well voice acted
- Graphics are reasonably good
- Very much revolves around the story
- There are some choices you can make that affect the game in various ways
- Mouth movement is bad, and not always synced to when the character is speaking
- After finishing the first book I went to start the next one another day and it couldn’t find my progress. Thankfully I had a manual save so only had to replay about 20 minutes.
- The story itself is frequently tragic and at times frustrating (i.e. characters do something clearly stupid and you can’t stop them). Personally I don’t like those types of stories, which largely ruined the game for me.
Playing Appreciated win. For some reason I got it into my head that I really wanted this game, but the story just wasn’t my cup of tea so sadly I didn’t enjoy it that much. It was very well made though.
A beautiful story and a worth successor to the first game. I’d recommend playing it first if you haven’t, as this continues where the first one left off. I’d love to see a third game in the series.
- Beautiful story
- Not overly scary, but definitely has it’s creepy moments
- Challenging but not frustrating
- If you miss an achievement you have to play the game again. I’d prefer if you could replay certain chapters after beating the game
Just as enjoyable as the first one. Hopefully there’s a third, but I doubt there will be given how it ends.
Another mediocre RPGMaker title. It has it’s strengths but overall is not that interesting to play.
- You can see where demons are, so if you don’t want to fight you can avoid them
- You can sprint
- Cooking and eating food for healing/sp gain/stat raises/etc makes much more sense than potions
- Music isn’t particularly interesting
- Bizarre key binding choices
- Combat is a strange mix of realtime and turn based which is confusing and doesn’t work terribly well
- The story isn’t particularly interesting until the very end
- It felt like most of the story took place in a few long cutscenes after you beat the final boss. It should have been more spread out throughout the game
- There are treasure maps to find and follow, but there’s never a good reason to as money can easily be gained through crafting
Old SG win that I’d abandoned. I had no internet when I played this, but have gotten achievements playing offline before. I thought I’d be fine, so I went ahead and beat it, but got no achievements for it. I may well have completed it, but I’d have to start again to get the ones I couldn’t get from my existing saves, and it’s nowhere near good enough to be worth the time. Still annoyed about that.
Got this one free recently. It’s alright but not that great. I forgot to review it at the time and don’t remember it enough to review it now.
July '19 Play Log II
Another busy month, but I managed to achieve my main goal of beating 2 SG wins, unfinished games, wishlist unplayed, and ABC list games. Of course I had even more incoming, but I’m super happy with several of them.
Experienced on Oculus Rift
Very short, but not surprising since it’s a prologue. It does make me intrigued for the main game, but there’s a lot of room for improvement.
- Very immersive
- Great graphics
- Floating around in zero gravity is really neat
- Lacked any sort of story or anything to explore. It would have been much better if you could find logs/etc to give you clues as to what happened or why you’re here.
- Aim felt a bit off, the guns were always dragging a bit to the left
- Being able to rotate by grabbing things rather than only by pressing buttons would be an improvement
Recent SG win. Good but could be better. Good enough for the main game to be on my wishlist though.
This game relies a lot on your observation skills to solve puzzles, as you may expect. Sadly my observational skills are not great, so I had to consult a walkthrough several times, but overall it was a thoroughly enjoyable experience.
- Brilliant voice acting
- Challenging but not impossible puzzles
- The game is split into cases, but there’s an overarching story connecting them ending in a very exciting grand finale
- Some of the puzzles seemed to be more trial and error, but it’s possible I just didn’t see/understand the clues
- Up until the final case, a lot of the overarching story seemed like minor insignificant details that simply connected the cases. They could have made it more significant and gotten the player more involved
Started this ages ago and abandoned it for no reason. Glad I finished it, it was very good despite my lack of observation skills. It very much felt like a sequel but I’m not sure which of the other games is supposed to come first or in what order. Does anyone know?
A worthy continuation of the original game. Short, but definitely worth it for fans of the original.
- The original cast of character is back, as are their voice actors (or if not, I couldn’t tell the difference)
- The puzzles are relatively straight forward
- Enjoyable story
- The intro and outro songs are amazing
- The background music in general is very good
- If you go into an object you get a black screen that says ‘outside play area’, but in some small parts (particularly at the end) the play area is small enough that it’s difficult to stay in
- There’s no reason not to play sitting down (as long as your chair spins) but then you end up too low down. It’s clearly intended to be played standing up despite that not being necessary
Picked this up not long after I first got my VR set. Absolutely loved it, I really hope Psychonauts 2 supports VR when it comes out. Anyone know if there’s a release timeline for that?
Experienced on Oculus Rift
Don’t buy this. It’s not completely broken, but it may as well be.
- The graphics (at least the parts that don’t move) are decent
- The graphics that do move are awful
- The graphics used for enemies would have looked old on a SNES
- Took me about 10 minutes of messing around with the controls to get them to work. Still not sure how I got the laser to appear and disappear, it’s something to do with pressing in left control stick, which is also how you move
- Sound effects are jarring
- No real story
- The hardest part of the puzzle is figuring out the controls. The rest is just messing around with stuff until your goal or an (obvious) way to access it
- In game it shows Vive controllers, which doesn’t help with figuring out how to play
- Once you finally figure out how to play, it can be beaten in half an hour
This game is NOT compatible with Oculus Rift, despite what it advertises. The touch controllers don’t work at all.
Rift controls were fixed for this so I was able to play it. Of course it took 15 minutes of futzing about to figure that out. Being playable increased it’s score from a 1 to 2 out of 10. That should tell you all you need to know.
Interesting physics puzzles that are great for casual gamers or puzzle lovers.
- Gets more and more challenging, adding new mechanics
- Physics is good for the most part
- For the most part it gets harder as you go, but every so often there are puzzles that are randomly extremely difficult
- I found the soap bubble finicky to use
- If you’ve given up on finding a way without using help you can end up using a power, then still having to figure out how to get past the next part, then running out of powers so having to grind easy levels to get more.
- Some levels rely on you getting a cut exactly right so that things fall a certain way, and can be unforgiving
Ancient SG win for Play a Game You Won On SG. Decent puzzler.
Writing this section always makes me feel like a Ferengi.
July '19 Play Log I
Sadly I haven’t accomplished as much this month as I’d have liked, but to be fair I was very busy with other stuff and did sink a fair number of hours into Sudeki to finish it. My plan had been to reduce my unfinished list by 5 or 6 games, but I’ll be doing well if I get as many as three done. Also, between the sale and a good Humble Bundle, I have a tremendous number of new games so progress is definitively backwards this month.
Generally I don’t like platformers, but this one was a big exception.
- The small amount of story that exists is entertaining (and not remotely serious)
- Art and animation style is excellent (I especially like the written sound effects)
- Various hidden rooms/etc to find
- The achievements add more challenges to the game
- The platforming elements aren’t too difficult, so if you’re awful at platformers like me, chances are you’ll still enjoy this game
- Getting the screen to fit right and the mouse to cooperate when first launching was a nightmare. I’ve never seen a game that handles this so badly. If you have these issues add ‘–dialog’ in properties -> set launcher options.
- Could have been longer. Alternatively, a sequel would be very welcome.
A Play or Pay challenge. I almost gave up on it after the nightmare I had getting it to full screen properly. I’m glad I didn’t because It’s a really awesome game that I highly recommend. I’ve never seen a game handle something so simple so badly before though.
This game had a lot of potential, but unfortunately it never made anything of it.
- Decent voice acting
- Enjoyable graphics
- Excellent music
- Party members are all unique with their own personalities, fighting styles, and abilities
- The story isn’t that interesting. It starts out boring, gets a little more interesting towards the end, then goes out with a whimper.
- More lore throughout the world would have made it much more interesting
- The only best character weapon in the game that’s missable is the only one that really matters
- For the final boss fight you can’t choose the party member you prefer to fight with, but must fight with a specific one
- Transitioning from first person for the ranged party members to third person for the melee ones can be a bit strange
- The cutscenes shown for all abilities disrupts fight in a frustrating way
- Going through doors is a cutscene that often leaves the camera facing your party, so you then have to turn it around so you can see before you can keep going.
SG win. I did enjoy parts of it, but it’s really unfortunate to see games that have potential throw it away. Granted it’s probably a result of budget, which is understandable.
Decent but I found it harder than the first one. I just didn’t enjoy it nearly as much and I’m not entirely sure why.
- The songs between acts continue to be marvellous
- Voice acting continues to be good.
- Much more difficult
- Still lacks a hint system
- I found a significant amount of the humour in this one fell flat or was just plain stupid
I completely forgot to review this after playing it, so my review lacks a bit this time. I wasn’t a big fan of this, not sure why but I didn’t enjoy it that much. Partly I think I should have ignored the achievements instead of trying to get them all. I really hope the third instalment is better.
Good if short. This game felt more like a demo/preview/proof of concept for what could have been a larger game.
- Enjoyable puzzles that are challenging but not frustrating
- The achievements add more challenge once you beat the game the first time
- Gorgeous graphics
- Can be beaten in less than half an hour on your first run
- If the sun is in the same direction as the next button to step on, the red beat that goes up to show you where it is is very difficult to see
- Left me wanting to play it more, but there was no more to play
Picked this up during the recent sale and thoroughly enjoyed it. My biggest gripe is that it’s too short.
June '19 Play Log III
Well, the year is now half over so time to take another look at my goals and see how badly I’ve done. First though, some more games beaten.
Decent puzzles if sometimes difficult/counter-intuitive, the story isn’t terribly interesting though.
- Decent puzzles
- Being an inventor means combining collecting and combining random items actually makes a bit of sense, unlike most games of this style
- Desperately needs a hint system. I ended up using a walkthrough for a lot of it because I would get stuck
- Shift+tab to open Steam overlay can cause you to skip cutscenes/discussions
- Alt+tab doesn’t cooperate, can crash the game
- Some parts at the end have to be figured out and done quickly or you’ll die and have to reload your last save, which I’m not a fan of for this particular genre
Old SG win on my ABC list. Overall meh, not bad but nothing about it stands out as particularly good either.
I found this slow to start, but it picked up in the second half. Overall I enjoyed it, but if the first 2 episodes where more interesting it would have been far better. If you enjoy point and click puzzle games you’ll likely enjoy this. If story is important to you as well you could do worse than this game, but you could also do better.
- Towards the end of the game the story gets interesting
- The puzzles are very good for the most part, neither too easy nor too hard
- The hint system is generally pretty good
- I really liked the song that was played at the end of each episode
- Slow to start, first 2 episodes were boring story-wise
- I got the feeling there were parts that were supposed to be funny, but for the most part they weren’t
- The very last puzzle was very confusing. It took me forever to figure out what I had to do, and even longer to do it. In the end it was sheer luck that I managed it.
- There were points where (I thought I) had completed everything the hint was indicating but it didn’t change, and I had trouble figuring out how to proceed.
Picked this up recently in a trade. It doesn’t start off terribly strongly but it does get better in the later half. Overall I enjoyed it, but it wasn’t as good as I’d hoped.
Added to the Backlog
So far it seems that my revised goals should be achievable, but not easily.
70% beaten SG wins ratio: Started the year at 50% and I’m now at 62%, so perfectly on track for this one.
30 40 Wishlist Unplayed games: This one will be the most difficult, I’m failing to even tread water here. With my recent purchases it’s gone up to 49. I think I’ll focus on driving this down August and September, hopefully that’ll get me caught up.
Much fewer (55) abandoned games: Down from 66 to 62 so making progress here, though there were some short ones so getting to 55 will still take some work. I’m focusing on this this month. It’s possible I’ll beat this target if I can get caught up on wishlist unplayed.