Despite attempting to work on my backlog, it was still growing faster than it was decreasing so I’m now only entering for SG games I really want, and only keeping bundle games I genuinely want to play. And I’m determined not to let my VR backlog grow much, despite seeing so many good games.
As you can see from my favourites list (which is in no particular order) my taste is varied. I tend to like games with story. I also like games that are unique in some way. I tend to play more short/medium games than long games as I get bored easily (which explains my large ‘unfinished’ list :P). I will stick with a game if it’s good enough though. I’ve never been into massively multiplayer games. Actually I play single player almost exclusively, but I’m usually willing to try multiplayer/co-op for games I like.
My intention is to create a post for every 3-4 games beaten, including a review on steam. I find other people’s reviews helpful, so why not help other people.
July '19 Play Log II
Another busy month, but I managed to achieve my main goal of beating 2 SG wins, unfinished games, wishlist unplayed, and ABC list games. Of course I had even more incoming, but I’m super happy with several of them.
Experienced on Oculus Rift
Very short, but not surprising since it’s a prologue. It does make me intrigued for the main game, but there’s a lot of room for improvement.
- Very immersive
- Great graphics
- Floating around in zero gravity is really neat
- Lacked any sort of story or anything to explore. It would have been much better if you could find logs/etc to give you clues as to what happened or why you’re here.
- Aim felt a bit off, the guns were always dragging a bit to the left
- Being able to rotate by grabbing things rather than only by pressing buttons would be an improvement
Recent SG win. Good but could be better. Good enough for the main game to be on my wishlist though.
This game relies a lot on your observation skills to solve puzzles, as you may expect. Sadly my observational skills are not great, so I had to consult a walkthrough several times, but overall it was a thoroughly enjoyable experience.
- Brilliant voice acting
- Challenging but not impossible puzzles
- The game is split into cases, but there’s an overarching story connecting them ending in a very exciting grand finale
- Some of the puzzles seemed to be more trial and error, but it’s possible I just didn’t see/understand the clues
- Up until the final case, a lot of the overarching story seemed like minor insignificant details that simply connected the cases. They could have made it more significant and gotten the player more involved
Started this ages ago and abandoned it for no reason. Glad I finished it, it was very good despite my lack of observation skills. It very much felt like a sequel but I’m not sure which of the other games is supposed to come first or in what order. Does anyone know?
A worthy continuation of the original game. Short, but definitely worth it for fans of the original.
- The original cast of character is back, as are their voice actors (or if not, I couldn’t tell the difference)
- The puzzles are relatively straight forward
- Enjoyable story
- The intro and outro songs are amazing
- The background music in general is very good
- If you go into an object you get a black screen that says ‘outside play area’, but in some small parts (particularly at the end) the play area is small enough that it’s difficult to stay in
- There’s no reason not to play sitting down (as long as your chair spins) but then you end up too low down. It’s clearly intended to be played standing up despite that not being necessary
Picked this up not long after I first got my VR set. Absolutely loved it, I really hope Psychonauts 2 supports VR when it comes out. Anyone know if there’s a release timeline for that?
Experienced on Oculus Rift
Don’t buy this. It’s not completely broken, but it may as well be.
- The graphics (at least the parts that don’t move) are decent
- The graphics that do move are awful
- The graphics used for enemies would have looked old on a SNES
- Took me about 10 minutes of messing around with the controls to get them to work. Still not sure how I got the laser to appear and disappear, it’s something to do with pressing in left control stick, which is also how you move
- Sound effects are jarring
- No real story
- The hardest part of the puzzle is figuring out the controls. The rest is just messing around with stuff until your goal or an (obvious) way to access it
- In game it shows Vive controllers, which doesn’t help with figuring out how to play
- Once you finally figure out how to play, it can be beaten in half an hour
This game is NOT compatible with Oculus Rift, despite what it advertises. The touch controllers don’t work at all.
Rift controls were fixed for this so I was able to play it. Of course it took 15 minutes of futzing about to figure that out. Being playable increased it’s score from a 1 to 2 out of 10. That should tell you all you need to know.
Interesting physics puzzles that are great for casual gamers or puzzle lovers.
- Gets more and more challenging, adding new mechanics
- Physics is good for the most part
- For the most part it gets harder as you go, but every so often there are puzzles that are randomly extremely difficult
- I found the soap bubble finicky to use
- If you’ve given up on finding a way without using help you can end up using a power, then still having to figure out how to get past the next part, then running out of powers so having to grind easy levels to get more.
- Some levels rely on you getting a cut exactly right so that things fall a certain way, and can be unforgiving
Ancient SG win for Play a Game You Won On SG. Decent puzzler.
Writing this section always makes me feel like a Ferengi.
July '19 Play Log I
Sadly I haven’t accomplished as much this month as I’d have liked, but to be fair I was very busy with other stuff and did sink a fair number of hours into Sudeki to finish it. My plan had been to reduce my unfinished list by 5 or 6 games, but I’ll be doing well if I get as many as three done. Also, between the sale and a good Humble Bundle, I have a tremendous number of new games so progress is definitively backwards this month.
Generally I don’t like platformers, but this one was a big exception.
- The small amount of story that exists is entertaining (and not remotely serious)
- Art and animation style is excellent (I especially like the written sound effects)
- Various hidden rooms/etc to find
- The achievements add more challenges to the game
- The platforming elements aren’t too difficult, so if you’re awful at platformers like me, chances are you’ll still enjoy this game
- Getting the screen to fit right and the mouse to cooperate when first launching was a nightmare. I’ve never seen a game that handles this so badly. If you have these issues add ‘–dialog’ in properties -> set launcher options.
- Could have been longer. Alternatively, a sequel would be very welcome.
A Play or Pay challenge. I almost gave up on it after the nightmare I had getting it to full screen properly. I’m glad I didn’t because It’s a really awesome game that I highly recommend. I’ve never seen a game handle something so simple so badly before though.
This game had a lot of potential, but unfortunately it never made anything of it.
- Decent voice acting
- Enjoyable graphics
- Excellent music
- Party members are all unique with their own personalities, fighting styles, and abilities
- The story isn’t that interesting. It starts out boring, gets a little more interesting towards the end, then goes out with a whimper.
- More lore throughout the world would have made it much more interesting
- The only best character weapon in the game that’s missable is the only one that really matters
- For the final boss fight you can’t choose the party member you prefer to fight with, but must fight with a specific one
- Transitioning from first person for the ranged party members to third person for the melee ones can be a bit strange
- The cutscenes shown for all abilities disrupts fight in a frustrating way
- Going through doors is a cutscene that often leaves the camera facing your party, so you then have to turn it around so you can see before you can keep going.
SG win. I did enjoy parts of it, but it’s really unfortunate to see games that have potential throw it away. Granted it’s probably a result of budget, which is understandable.
Decent but I found it harder than the first one. I just didn’t enjoy it nearly as much and I’m not entirely sure why.
- The songs between acts continue to be marvellous
- Voice acting continues to be good.
- Much more difficult
- Still lacks a hint system
- I found a significant amount of the humour in this one fell flat or was just plain stupid
I completely forgot to review this after playing it, so my review lacks a bit this time. I wasn’t a big fan of this, not sure why but I didn’t enjoy it that much. Partly I think I should have ignored the achievements instead of trying to get them all. I really hope the third instalment is better.
Good if short. This game felt more like a demo/preview/proof of concept for what could have been a larger game.
- Enjoyable puzzles that are challenging but not frustrating
- The achievements add more challenge once you beat the game the first time
- Gorgeous graphics
- Can be beaten in less than half an hour on your first run
- If the sun is in the same direction as the next button to step on, the red beat that goes up to show you where it is is very difficult to see
- Left me wanting to play it more, but there was no more to play
Picked this up during the recent sale and thoroughly enjoyed it. My biggest gripe is that it’s too short.
June '19 Play Log III
Well, the year is now half over so time to take another look at my goals and see how badly I’ve done. First though, some more games beaten.
Decent puzzles if sometimes difficult/counter-intuitive, the story isn’t terribly interesting though.
- Decent puzzles
- Being an inventor means combining collecting and combining random items actually makes a bit of sense, unlike most games of this style
- Desperately needs a hint system. I ended up using a walkthrough for a lot of it because I would get stuck
- Shift+tab to open Steam overlay can cause you to skip cutscenes/discussions
- Alt+tab doesn’t cooperate, can crash the game
- Some parts at the end have to be figured out and done quickly or you’ll die and have to reload your last save, which I’m not a fan of for this particular genre
Old SG win on my ABC list. Overall meh, not bad but nothing about it stands out as particularly good either.
I found this slow to start, but it picked up in the second half. Overall I enjoyed it, but if the first 2 episodes where more interesting it would have been far better. If you enjoy point and click puzzle games you’ll likely enjoy this. If story is important to you as well you could do worse than this game, but you could also do better.
- Towards the end of the game the story gets interesting
- The puzzles are very good for the most part, neither too easy nor too hard
- The hint system is generally pretty good
- I really liked the song that was played at the end of each episode
- Slow to start, first 2 episodes were boring story-wise
- I got the feeling there were parts that were supposed to be funny, but for the most part they weren’t
- The very last puzzle was very confusing. It took me forever to figure out what I had to do, and even longer to do it. In the end it was sheer luck that I managed it.
- There were points where (I thought I) had completed everything the hint was indicating but it didn’t change, and I had trouble figuring out how to proceed.
Picked this up recently in a trade. It doesn’t start off terribly strongly but it does get better in the later half. Overall I enjoyed it, but it wasn’t as good as I’d hoped.
Added to the Backlog
So far it seems that my revised goals should be achievable, but not easily.
70% beaten SG wins ratio: Started the year at 50% and I’m now at 62%, so perfectly on track for this one.
30 40 Wishlist Unplayed games: This one will be the most difficult, I’m failing to even tread water here. With my recent purchases it’s gone up to 49. I think I’ll focus on driving this down August and September, hopefully that’ll get me caught up.
Much fewer (55) abandoned games: Down from 66 to 62 so making progress here, though there were some short ones so getting to 55 will still take some work. I’m focusing on this this month. It’s possible I’ll beat this target if I can get caught up on wishlist unplayed.
June '19 Play Log II
A few more games off the backlog, and for the first time in a while none added. I suspect that’ll change soon enough with the sale. I don’t intend to get much though, and no larger games until I beat some more of my previous purchases.
If you’re a fan of horror games this is a decent one, but it’s far from perfect. At certain points it gets so difficult that you have to repeat areas many times to beat them, at which point the horror elements get old and the gameplay can get frustrating, ruining the experience.
- The atmosphere is done very well
- Strikes a good mix of creepy atmosphere and children along with the occasional jumpscare
- The sound of the forest, the children, and how the music gets louder and quieter depending on how close the children are is very well done and adds to the atmosphere
- The children and their actions are genuinely creepy
- I imagine it would be boring/repetitive if you’re less interested in trying to trigger the various events etc required for achievements. To beat the game you really just need to run around the forest not being killed for the night, there’s nothing more to it than that.
- There is some story present, but it could have been improved and expanded on so that you get a better idea of what actually happened by the end of the game.
- The difficulty in avoiding some children negatively effects the horror elements, because it comes less scary and more frustrating having to continuously repeat it because some of the children are more difficult to avoid, especially in the No Way Out expansion
- The behaviour of the children is changed in the No Way Out expansion. In some cases this is okay, but some of the changes add an element of luck, and if you get unlucky you’ll die and there’s nothing you can do about it
Old SG win that I beat almost exactly a year after winning it. I beat the main story line but not the No Way Out add on seeing as it was just too hard. Overall it did a very good job of the horror and suspense elements, but fell into a trap I’ve seen before. It’s quite difficult later in the night, and even more so in the No Way Out addon, so you end up repeating the same experience long enough that it gets old and frustrating, and the horror elements loose their effect. I get that there needs to be a challenge, but having players need to constantly repeating the same part should be a no-no, especially for horror games. I also felt like they could have added more lore/story without sacrificing the feel of the game, but it was still enjoyable overall.
Overall a decent game. Not Telltale’s best work, but if you’re a fan on their games you’ll probably enjoy this. I’m not sure how I feel about them doing action games though. Obviously anything Batman related has to have action in it. For this game it’s simply quicktime events, and if you miss too many you die and have to try again. It’s extremely straight forward and feels quite pointless. The story is decent though. As with all Telltale games it won’t change drastically based on your choices - certain events will happen one way or the other, and the ending doesn’t change. The details of the story, how you get to the ending, and the relationship between various characters is what changes.
- Decent story with some tough choices and surprises
- Genuinely curious to find out what would have happened if I had changed some decisions, so there is replay value here
- Voice acting is good
- Has many familiar characters but Telltale puts their own spin on things, rather than sticking to the same established backstories (though I’m not familiar with the comics, so maybe it was the movies that were different)
- I came across at least one story bug where I didn’t give a cops name to a reporter, but later the story acted as if I had
- Quicktime events for action sequences isn’t that interesting
- Sometimes there were quicktime events or push a button to do something that felt unnecessary, like ‘we should put something here so they player doesn’t get bored’
- There are the tough choices near the beginning where it’s more of a genuine ‘do I do the right thing or do I take revenge’ type of question, but later in the story where you’d be more tempted to take revenge rather than arrest someone (for example) you aren’t given the option
Play or pay pick. I picked this up along with some others when Telltale was being removed from stores. It’s decent but I don’t think Telltale’s formula works terribly well with action games like Batman. The quicktime events for the fights felt a bit pointless. Story wise it was quite good, and was an interesting take on the Batman universe that I’d never heard before (although seeing as I’ve only seen the movies that doesn’t say much). Another thing I dislike though, in the later half of the game you no longer get the ‘kill vs arrest the criminal option’, which is where the decision would have been tougher to make.
This is one of those games you finish and think ‘WTF did I just play?’. That by itself isn’t a bad thing but there has to be something about it that makes the game enjoyable, and I just didn’t find anything.
- Reasonably straight forward, so you won’t get stuck
- Somewhat intriguing graphic and sound style that could work if the story was actually interesting in some way
- The atmosphere is somewhat suspenseful, but overall this fails to meet the standards of a horror or suspense game, at least for me
- Despite being less than an hour long there are three relatively lengthy driving sections that add nothing to the game
- Mutually exclusive achievements in a game with next to no replayability
- Achievements don’t pop up as you get them, but at the end of the game, meaning you have to beat it even if you only missed one achievement at the very beginning
- Related to above, there’s supposedly a chime to indicate you got an achievement, but even when I was listening for it I often couldn’t hear it
SG win. This point disappointed me honestly. Despite being only an hour long it still contains a significant amount of material that serves no purpose beyond making it longer. I really don’t think it’s wroth your time to play.
Experienced on Oculus Rift
This is a must have for any VR owners. It’s a brilliant game that’ll have you crawling around the floor. I imagine it’s probably ideal in a large room with 360 degree tracking, but it worked quite well in my small computer room with only 2 sensors. I came across two bugs, but nothing insurmountable.
- The variety of difficulties is done well
- Good graphics, sound, voices, etc
- The office worker robots are quite entertaining
- They actually give you a reason for the teleportation locomotion, which I thought was a really nice touch
- Somewhat interesting story that’s left open for a sequel (which I would buy in a heartbeat)
- The ‘Sniper’ achievement is next to impossible to get
- At the start of the game you’re supposed to have a pager delivered that explains what’s going on and how to get the movement device. You can’t do the game without it. For me this didn’t happen. I had to figure it out from playthroughs. Eventually I found the pager sitting on a random table, but I wasted over an hour stuck at the beginning because of this.
- Another bug I came across was items getting ‘stuck’ in my inventory, making them unusable and taking up a valuable inventory spot.
This was one of the first VR games I bought. I beat the campaign on normal difficulty back in February then took a break. Finally got around to checking out the 4 arcade mode missions, which was intended for people who want to be able to jump right in investing in the story. I can see this as being valuable for VR arcades, but beyond that there’s really no point in it so I ended up not bothering with it. I attempted to get the Sniper achievement, but it’s next to impossible seeing as it requires blindly throwing knives 20 meters (not easy) and hoping you hit a guard you can’t see who’s a floor below you (unlikely). Considered replaying the campaign on hard as well, but wasn’t in the mood. I’ll probably go back to it at some point though. Overall I thoroughly enjoyed this game and highly recommend it for VR owners.
June '19 Play Log
Nothing terribly interesting this time. I finally feel like I’m making a dent in my unfinished list, albeit a small one. Too bad the same can’t be said for my wishlist unplayed list.
Overall I quite enjoyed this game, even though I’ve never seen this even though I’ve never seen the show or the comic books. There were several points where I didn’t like either of the options and would have liked to do something different that wasn’t an option, but it’s understandable that they can only provide so many choices. There are definitely some hard choices to make, and the story plays with your emotions quite well.
- Good voice acting
- The characters were well done and felt like they had their own unique personalities
- Relatively interesting story
- There are definitely points that make me wonder what would have happened if I’d made a different choice, so the game definitely has replayability.
- The camera angles were frequently quite bad, and made finding things awkward
- The ‘last time on’ could have been done better. I played the first episode long before I finished the rest of the game, and there kept being references to things I couldn’t remember and wasn’t reminded of at the beginning of the second episode.
Play or pay pick. Overall I quite enjoyed it, but not as much as Tales from the Borderlands. I do wish I had played it all in one go though rather than only playing episode 1 then abandoning it. Something tells me I couldn’t play the rest of it, either because they weren’t out or I didn’t have them, I don’t recall though. That’ll probably be a recurring theme as I try and work through my abandoned games backlog.
Overall I enjoyed this game, especially the scenery. I’m not big into platformers though so I found it quite difficult. If you’re not good a platformers the main game is challenging enough. The achievements are more challenging still.
- Brilliant graphics and scenery
- Good voice acting
- I really like Maddie
- The controls work very well
- The story really only exists as an excuse for the gameplay
- It would have been nice if the towns/cities were larger and more interesting to explore, especially the second one
Another play or pay pick. Pretty fun, though fairly difficult in parts. The scenery is amazing. I really did finish the story, but there’s no achievement for it. The achievements for this looked way too difficult considering I struggled in parts as it was, so I don’t think it’s worth trying to get any of them.
This game is very difficult. The good news is that if you die you usually resume near where you died, but you can only do that so many times before you have to restart the level. That doesn’t help though if you fall to the ground from a higher platform that’s really difficult to get to. I found myself frequently playing the same section over and over until I finally managed to move on through sheer luck. Eventually I got to a place I couldn’t move on from. Based on a Youtube playthrough I was a quarter of the way through and it was only getting harder, so I opted to drop it. I dislike giving up on games without beating them, but if I’m not enjoying it then there’s really no point.
SG win. This was originally a play or pay pick that I had to drop due to the difficulty. I opted not to leave a review on Steam since I’m not exactly the target market and was unable to get very far. What do you think the chance is that I’ve finally learned my lesson regarding platformers?
Fairly decent but not amazing, same as with the first game to which this is a sequel. The story is better thanks partly to it being longer, but it still wouldn’t win any awards.
- Good voice acting
- Fairly decent story (better than the first game)
- I quite liked the ending. FYI there’s an after credits cutscene.
- I don’t think this one had a button to view all interactable areas. There are achievements for each chapter for getting all of these and despite doing my best to find them all I didn’t get any of the achievements.
- The game warns you it’s better on controller but that’s no reason for the mouse/keyboard controls to be finicky. It felt like they put in the bare minimum effort and couldn’t be bothered to improve them.
- Requires a second playthrough to get all achievements, despite having no replay value.
This game was on my wishlist for a while before I picked it up, and recently got and beat the first game so I could finally play it. It’s better than the first, but honestly I’m not convinced it was worth the time to play given there are so many amazing games out there. On a different note, why on EARTH do developers feel the need to put mutually exclusive achievements in games with NO replay value whatsoever?
One of the best games I’ve ever played. It has an absolutely brilliant story, and is very much worth playing. It continues the story started with To The Moon and free DLC, as well as A Bird Story, but you don’t have to have played them to enjoy this game.
- Brilliant story with twists that kept me guessing until the very end, which is quite rare in my experience
- Great soundtrack
- Well animated; I found the facial animations particularly expressive
- Started getting a bit dry around the 2 hour mark, but it picked back up again quickly after that
SG win. I actually beat this last month, but forgot to include it in my last post. Overall I enjoyed it as much as the first game (To The Moon). I generally avoid RPGMaker titles, but this is proof that it is in fact possible to make good games with it.
May '19 Play Log II
With Telltale games leaving stores, possibly permanently, I caved and got the remaining ones from my wishlist. Sadly I was to late to get Minecraft Season 2. Either way, my backlog has sadly grown instead of shrank. Also, for some reason I randomly thought of Staxel and started watching a Let’s Play, which of course meant I had to play it too. So that is currently hampering progress on my backlog. Oh well, games are supposed to be fun right? And it really is fun.
This game definitely falls into the ‘maybe’ category as far as recommendations go. It has a lot of potential but there are a few things that ruined it for me, primarily the final mission which I didn’t enjoy and it ended up causing the most bugs. Up until then though the game is really quite good. If the bugs were fixed and the final mission more balanced/stealthable this could easily get an 8/10 instead of just a 6.
- Good voice acting
- Enjoyable characters with their own personalities
- I liked the conversation and relationship between characters aspect, allowing you to give your player a unique personality
- Can choose multiple playstyles (e.g. stealth vs guns blazing)
- You can make choices that can affect how individual missions or in some cases how parts of the game go
- The above two points mean that multiple playthroughs can feel genuinly different, so it definitely has replayability
- You can collect intel on people and factions. This gives you info on how to approach things and also expands the story, which I enjoy.
- It’s not possible to do stealth exclusively - there are some parts that have to be firefights, which is a problem if you do a stealth build
- The final mission is much harder than anything before and most of it can’t be stealthed. Since playing stealth means you don’t really need health increases this makes it harder still if you chose that route.
- The final mission has a ‘choose which path to take’ sort of thing, but doesn’t make it clear which is which. I wanted to take option A so I turned right, but it turned out option A was to the left. Arg.
- The reason/background for the final mission wasn’t clear to me, despite having played all possible missions and read all of the intel. It seemed there was some sort of significant discovery that I somehow missed.
- You’re given very little time to make a decision how to respond during discussions. I get the ‘go with your first instinct’ thing they’re going for, but the result was that it was nearly the end of the game before I realized what the ‘dossier’ option was, and realized I should have used it much more. I generally just ended up defaulting to the same response types because you barely have enough time to read 4 options let alone consider them
- Some of the conversation options were unclear/misleading. E.g., one time I chose an option expecting more insight into the conversation topic but ended up making a bad joke instead.
- Buggy. The inventory menu bugged out sometimes; reloading most recent checkpoint causes the game causes it to glitch; loading a previous checkpoint caused the game to freeze half the time.
- I understand the idea of taking more time to aim causing a better shot, but I think the time it takes is a bit extreme, especially for the assault rifle. This does get better as you level up but I don’t think I should have to stand there for over 5 seconds being shot just so that I can take a decent shot myself.
Play or Pay pick. I quite enjoyed this game up until the final mission. Apart from making no sense to me, having a game that allows and mostly rewards a stealth build but then making the final mission twice as difficult as any before and unstealthable is incredibly bad design. Add in having to restart the game every time I died (which was frequent) and it kind of ruined it for me, which is unfortunate because it had a lot of potential otherwise.
(I feel like a Ferengi using this phrase :P)
May '19 Play Log
So I got two more games to add to the backlog, but they were both on my wishlist even before being in the last monthly so I’m pretty happy getting them.
Overall a decent point & click game, it’s not going to win any awards for it’s story or gameplay though.
- The hints are decent for the most part
- There’s a button that shows you all of the different things you can interact with
- The voice acting is quite good
- Another game where you pick up random stuff without knowing how it’ll be used, although it’s not as bad as some games I’ve played
- I came across a hint that didn’t make sense. It turned out to be referring to something I hadn’t discovered yet.
- Multiple endings. Some people may not consider this a con, but seeing as it’s the only place where you can influence the story at all personally I’d much rather knowing exactly how the story ends than being able to pick between multiple different ones. It made me feel like the game had left me hanging.
This was on my wishlist, and I already had the prequel but couldn’t play it since apparently this one should be played first. Picked it up in a trade recently. Not the best point & click I’ve every played, but not too bad.
This game continues the overarching storyline from the first game but with a new protagonist. Gameplay wise it’s practically identical to the first with no new mechanics added. Frequently I find older games don’t age well, especially shooters. This is one of the few series’s that does.
- Decent voice acting, though it’s a bit weird to me that the you (the protagonist) are always silent
- Excellent graphics given the age of the game
- AI is quite good
- Good controls for the most part
- Levels are varied which keeps things interesting
- Decent story, with various bits of intel to be found that expands on it a lot. I highly suggest looking for all of this as without it the story may make less sense.
- Hard mode is very hard, frequently in a bad way. For example, you can git one hit killed even with full armour and full health.
- Given that left shift and control are very frequently used, having z as the health kit button is really awkward
- For some reason sounds straight ahead of you are very muted, which sucks during cutscenes since you can’t hear someone talking if you’re looking at them - you have to look to one side of them in order to hear.
- It’s frequently not clear why you die - you don’t hear/see a bullet/melee enemy, but you die anyway. This can lead to strange situations where you think you’re alone in an empty room and then die for no apparent reason, which is frustrating.
Play or pay pick. A worthy successor to the first game. I really need to learn to stop playing games on hard mode though (and to be less stubborn about reducing the difficulty). I’m curious what happened to Point Man from the first game. I recall the ending being vague as to whether he survived.
Quite a good puzzle game. It’s a port to VR, but still makes use of motion controllers. Given that it’s a puzzle game though, the additional immersiveness of VR doesn’t add as much to the game as something like Hellblade: Senua’s Sacrifice. It’s still worth playing in VR, but I wouldn’t bother buying the VR version if you already have the non-VR version.
A warning for achievement hunters: leaving the terminals till the end may make it faster to get all achievements, but the game is much more enjoyable if you read them as you go.
- Uses tracked motion controllers
- Movement is heavily customizable, supporting both teleport and traditional movement, snap and smooth turning, and reducing FOV to prevent motion sickness
- Includes the DLC
- The difficulty curve from easy puzzles to harder ones is good
- Lots to explore and find, with multiple endings possible
- There are backups automatically created that you can restore to get other ends/achievements without having to replay the whole game
- I thoroughly enjoyed the story, especially the audio logs
- Road to Gehenna is a brilliant addition
- I found the elevator buttons to be really finicky to push
- Towards the end the tetromino puzzles get really large and difficult. Personally I didn’t enjoy them so I ended up just using a guide to get past them. I’m not sure how this could be improved though.
Technically I beat this one a while back, but took a break before playing through the DLC. It’s absolutely brilliant. I especially liked the audio logs found throughout the game. For the DLC I interacted with terminals as I found them. For the main game I waited until the end to make all of the achievements easier to get, which I really regret. The DLC felt so much better because I got the story and the gameplay at the same time as opposed to mostly just gameplay then 80% of the story concentrated at the end. Sadly the last achievement seems to be bugged in VR. Overall I highly recommend the game.
Decent if short game. My biggest complaint, and the sole reason I’m not recommending it, is the horrible, horrible, movement system. It’s janky, slow, hard to control, and imprecise. Part of this has to do with the way the camera changes angle when you go to a new area. A click to move system, or even a first person POV with more typical behaviour, would make the game much more enjoyable. I’m curious to see what happens in the next chapter but don’t want to deal with the frustrating movement again.
- Graphics-wise it looks pretty good
- None of the puzzles are overly challenging - the game is more about the story.
- You don’t just pick up random items and find a use for them later. If you find an area where an item in a previous area could be helpful it becomes interactable.
- Some of the comments about things you (the robot) doesn’t understand are chuckle-worthy
- As previously mentioned, movement system can’t get much worse
- No chapter select on beating the game, so you have to replay it to get any missed achievements
- Cutscenes are unskippable. That’s fine for the first playthrough, but for a second one to get missed achievements it’s incredibly frustrating.
- There’s almost no emotion. Given that you’re playing as a robot with other robots this makes sense, but it also makes it much more difficult to become invested and drawn into the game.
This was a wishlisted game that I got a free key for from a generous SGer. It didn’t live up to my hopes. The horrible movement by itself ruined the game to a large extent. I just noticed there’s a free VR experience for it though. I suspect it’d be better in first person so I’ll probably see what that’s like.
April '19 Play Log III
I don’t usually have three posts in a month, so pretty good progress overall. Granted most of the games were short, so that helps. Didn’t get everything I would have liked completed - I’m still behind on new acquisitions, but it’s about what I expected. Still, it highlights that even if I stopped getting any new games ever, it would still be years before my backlog is down to a more reasonable level, which is depressing.
Enjoyable overall but the humour was somewhat disappointing. I suspect my standards were too high though. There were certainly many chuckles but few ‘burst out laughing’ moments, although this is obviously subjective. It’s definitely on the weird side so you have to be able to appreciate that.
- Decent graphical style
- Good voice acting
- It’s possible to see all of the things you can interact with
- There are often jokes if you try to pick up/interact with something where that doesn’t make sense
- The jokes, puns, etc, are pretty much constant
- The puzzles were neither too easy nor too difficult
- Fewer burst-out-laughing moments than I’d hoped for, but this is a bit of a nitpick as there were many chuckles
- You collect a bunch of audio tapes for an achievement, but I never found a way to listen to them
Recent SG win. I feel like I should have enjoyed this game more; I’m really not sure why I didn’t. Maybe I was just looking forward to it too much and had overhyped it for myself. Still, it was a good game and I’m glad I won it.
I struggled to decide whether to give this a positive or negative overall. As far as the story/adventure goes, it’s really not very interesting. Sure I can relate to it a bit with the boring daily grind, but that doesn’t make the adventure any more interesting. As far as the puzzles go, most of them are fairly straight forward. The ones that aren’t are just plain annoying. Items use themselves where needed which at first I liked, but it’s always simple enough that it’s really not necessary. Overall I don’t consider this a bad game, but there are more interesting ones out there more worthy of your time.
- I really liked the cartoony art style and animations
- Cartoony sound effects are also very good
- Not too difficult
- Most of the puzzles that aren’t straight-forward are just annoying. For example, memory/matching type puzzles that require you to start again if you get one answer wrong. Since there are a limited number of pairs/puzzles/etc these sometimes ends up becoming grindy.
- The fact that items in your inventory use themselves make already fairly easy puzzles even easier.
Got this one off chrono. It wasn’t bad per se, I just didn’t enjoy it enough to give it a positive review. I can relate to the daily grind of work life, but that doesn’t make the game any more or less enjoyable.
Overall I thoroughly enjoyed the story told by this point & click. The final chapter was definitely the weakest, though that’s mostly due to unfortunate changes in the gameplay that allow the story to proceed at a faster pace as it approaches a climax.
- Most of the voice acting is well done
- Great story that (starting during the second chapter) had me genuinely wanting to find out what happens next.
- Most of the puzzles are challenging but not so much that a walkthrough is required (though I did consult one from time to time)
- Has an in-game hint system
- There are some areas where you can have a minor effect on the story, which is a nice touch.
- Some animations have a several second delay before you can interact with things again
- Defaults to bad graphics, which are indeed appalling. The ‘fantastic’ setting is the most basic I would expect from any point & click. There’s no need to have graphics settings in this game IMO (unless it’s very poorly optimized); it should default to fantastic.
- The last chapter introduces a ‘trust’ meter for all characters. If you loose all trust they’ll shoot you, even if that doesn’t necessarily make sense.
- Unfortunately the aforementioned trust meter often forces you down a specific dialogue path.
- There’s a large story oversight at the climax that doesn’t make much sense. I don’t think they necessarily need to change the story, but removing the obvious contradiction would make it make more sense (and wouldn’t be difficult).
- The first chapter has an achievement for not using hints, which resulted in me using a walkthrough when I got stuck for the whole game. Personally I’d strongly prefer to use in game hints.
My long Play or Pay pick. First time beating all three! I thoroughly enjoyed this game, though the last chapter wasn’t as good as the others due largely to added game mechanics that I didn’t enjoy. Also, I’ve decided achievements for not using hints are stupid.
A very funny and enjoyable Point & Click that’s definitely worth playing for anyone who enjoys the genre.
- Very funny
- Good voice acting
- Good background music
- The songs at the start of each chapter are great
- Interesting story
- There were multiple spots where I never would have figured out how to proceed without a walkthrough. Thankfully using a walkthrough doesn’t completely ruin the experience, but as always I recommend using one only when you get stuck.
Yes, this is my first time playing Deponia. Now I see why it’s popular. I loved it, especially the songs at the beginning of each chapter. It could have used an in-game hint system though, as there were parts I never would have figured out how to proceed without consulting a walkthrough. I have 2 and 4, but am having trouble trading for 3. I may just have to buy it when it comes on sale.
April '19 Play Log II
A few more games off the list, and since there was no incoming this week, I actually made some progress!
If you liked the first two chapters this is a worthy end to the trilogy. Sadly it is the end though. I’d love it if they were to come out with another season or a similar game. If you haven’t played the first two games I highly recommend playing them first as this is a continuation of the story.
- Good music
- Nice art style
- Superb voice acting
- Hilarious in both dialogue and puzzles. If you have an idea for a solution to a puzzle but think ‘Nah that won’t work, it’s too crazy’, you’re probably on the right path. Think Saturday morning cartoons.
- Doesn’t have a summary of the first two games. It’s been a while since I played them so a refresher would have been nice.
If you enjoy Point & Clicks with a sense of humour, ever enjoyed silly Saturday morning cartoons, or have any sense of humour at all then I can’t recommend this series enough. Sadly this was the last game, but I really hope they decide to make some more adventures with these characters as they’re absolutely brilliant!
A good detective game. If you enjoy point & clicks this is probably worth playing. It’s a fair bit different than most mystery/puzzle games I’ve played.
- Unlike a lot of P&C games you don’t just collect random stuff for no apparent reason that happens to become useful later on.
- The way you choose various observations to put together pieces of the puzzle and answer questions is unique and very well done. Some of the options are obviously wrong but most of them could fit somehow, it’s up to you to think it through. It’s not too difficult for the most part but I confess there were a few I gave up on and consulted a guide for.
- They could have brought emotion into it better. The enjoyment came more from solving puzzles than any sort of ‘Oh no we have to catch this evil killer quickly!’ sort of emotional response.
- The controls could be improved
- When observing someone it was more a matter of randomly hovering to find observation points, I found at least half of them to be entirely non-obvious.
- I dislike achievements that require multiple playthroughs when there’s no replay value, or achievements for making frequently obvious mistakes.
SG PA win. A decent puzzler, but like so many it fails to evoke much emotion despite being about a serial killer. I dislike achievements that require you to screw up. It’s one thing if it’s difficult enough that it’ll likely happen anyway, but that’s very much not the case here as it’s a fairly easy game. Possibly worth playing for anyone who enjoys puzzles, as the way you solve them is a bit different than anything else I’ve played, as long as the lack of difficulty doesn’t bother you.
Overall a very good point & click game, although the crashes are completely unacceptable. Thankfully it autosaves so I never lost much progress. Given the release date I doubt the implied sequel will happen, but I’d definitely buy it if it did.
I ended up using a guide for more of this than I should have in hindsight. I recommend against that. Just make sure you explore all areas as you’ll often find items in one area useful in another. Also always exhaust dialogue options even if you don’t want to say a particular thing as it sometimes results in useful items/information/etc. If you do get stuck and need to consult a walkthrough, I suggest just reading enough to get yourself unstuck.
- Decent voice acting & graphics
- Holding space bar shows all of the things you can interact with, and if you’re holding an item what you can use it with
- Manages to be challenging without being impossibly difficult
- The dynamic between Ceville and Lilly is entertaining
- Quite funny in parts
- Several crashes to desktop, and two freezes that I couldn’t recover from without rebooting my PC.
- Long load times, especially considering I had it install on an SSD.
- I think the ending could have been more satisfying, it felt like it wasn’t presented well.
Old SG win and medium Play or Pay pick. One of these days I’ll learn not to use a guide unless I absolutely have to. Despite the occasional crash, I quite enjoyed this game.
This game is NOT compatible with Oculus Rift, despite what it advertises. The touch controllers don’t work at all.
Someone gave me a key for this, but despite advertising Rift support it doesn’t work at all, so now I feel guilty for not being able to play it. Guess I should have paid more attention to the reviews. It also appears to be abandoned as the last forum post from the dev states that it now supports Rift with the ‘only bug’ being that Vive controllers are shown. I kind of think there should be a way to indicate to Valve that the store page is inaccurate and have them remove Rift support unless the dev actually fixes it. More work for Valve though so I can understand why they don’t do it.
That's it for now, enjoy the Easter long weekend everyone!
April '19 Play Log
Remember last time how a flood of new games was making keeping up with incoming games difficult? It hasn’t gotten any better. This would be a good thing if they were good games, but only one of the three recent acquisitions I’ve played so far this month was enjoyable. On the plus side though, 4 out of 4 games completed!
Generally speaking even for games I really like, when I finish it and get all of the achievements I intend to I’m happy and ready to move on. This was one of the few games where I was sad to finish because I wanted to keep playing it but there were no story levels left to play. This game is going on my favourites list, and is absolutely worth full price. I’ll be first in line if they ever make a sequel.
- Some of the skills and things you can do with them are quite funny
- Levels start off really simple and get fairly complex (but not impossibly difficult)
- There are places where you can choose what to do/which side to take, which influences the story a little
- Has a level editor for the more creative types (not me), or you can download other people’s created levels (me!)
- There are multiple ways to finish levels, and opportunities to do so in a ‘quiet and unseen’ fashion, a ‘dear god everyone’s dead what happened here?’ fashion, or anywhere in between
- You can go back to earlier levels and replay them
- The story isn’t tiny, but left me wanting more. I would have loved it to be longer. Alternatively, there’s an opportunity for DLC adding more story levels.
Play or Pay pick from my Wishlist Unplayed list. I really enjoyed this one. So much so that I added it to my favourites list. I’d like to try out some of the workshop levels at some point, but I have enough other stuff to play right now.
Pretty decent game overall, though personally I wasn’t a fan of the ending. Worth playing if you like Horror/Walking Simulator games, but I’d probably wait for a sale. There are numerous achievements for various collectibles, which I don’t recommend skipping as many of them contribute to the story. Unfortunately there aren’t any English guides for them, so I ended up using a video walkthrough which I don’t necessarily recommend as it can ruin the story/experience.
- Beautiful graphics & scenery (though a large part of the game is at night so it’s not always appreciable)
- There are occasional candles and markers to help you know when you’re on the right track
- There are generally respawn markers before sections where you could get killed, so you don’t usually have to redo large sections when this happens.
- The collectible notes give an interesting background to the story and what happened on the island.
- If you don’t explore enough and/or miss a lot of the collectible notes you’ll end up missing the background/motivations for what’s happening in the present
- Despite the aforementioned candles, it’s very easy to get lost in a lot of areas. I got lost several times and have a decent sense of direction (and was frequently consulting a video guide to avoid missing collectibles). If you have a bad sense of direction I imagine getting hopelessly lost would be a frequent occurrence, especially at the beginning of the game
- There’s supposed to be a strategy for not getting killed by the monsters, but for a few of them it felt like there was also a lot of luck involved.
- Personally I wasn’t a fan of the way they ended it.
Recent SG win. I’ve come across quite a few games that have optionally collectible notes/letters/etc, but where missing them can leave you confused as to what’s going on, or at least leave you lacking a background that would make the story more enjoyable. I can’t say I’m a fan of this. I didn’t want to miss any collectibles, but there wasn’t an (English) walkthrough on Steam so I ended up using a video walkthrough, which is unfortunate. On the plus side I imagine I’d have constantly got lost without it. Overall I did enjoy it though.
I wouldn’t recommend this to point & click fans, and I definitely wouldn’t recommend it to horror fans. The only source of horror is the disturbing things going on on the space station the story takes place on, and the puzzles are frequently of the ‘pick up random junk and use it in non-obvious ways’ variety. As far as the story goes, I’m pretty sure the developers of this were sadists. If you’re looking for anything remotely resembling look elsewhere.
- Lots of background on the ship, what was going on, and even details of how the crew got on with each other, giving you a very good idea of what it was like on the ship before it became ‘abandoned’, and a good idea of how people acted/reacted as things went bad.
- The only source of ‘atmosphere’ comes from strange noises, groans, and cries that get really annoying fast.
- While many of the puzzles are doable, a fair number of them involve grabbing random things (sometimes involving pixel-hunting) and using them in non-obvious ways in order to move on. Don’t hesitate to consult a walkthrough if you get stuck.
- Most of the missable achievements involve purposely dying in frequently obvious and easily-avoided ways. They’re not the slightest bit entertaining either - if anything they’re disturbing.
- Although it doesn’t start that way, the story is gets more and more disturbing as you go on. SPOILER: It even lacks anything resembling a happy ending. I tried (and failed) to come up with some sort of upside to the ending. After everything that happens over the course of the story, it ends as bad as it could short of the bad guy winning (although to be honest that probably wouldn’t be much worse).
I did not enjoy this game. It was on my wishlist for a while, which makes it all the more disappointing. After playing through roughly a third of the game I had a feeling I wouldn’t like it, but I wasn’t in the greatest mood when I was playing it so I hoped maybe it was just that. Not so much. The fact that there were a bunch of achievements for dying in frequently obvious ways was annoying, but still not as bad as the ending. Unless you have some sadistic tendencies I recommend avoiding this one.
A bit of a disappointment, but at only an hour of playtime that’s not terribly surprising. Doubling the playtime by making the puzzles a little bit more difficult and expanding on what passes for a story would make the game much better. Basically it’s an amateur sci-fi knock-off of The Room, except more linear and much easier. It’s not bad, it’s just not good enough to be worth the time or money.
- Decent graphics
- When you look at something interesting there’s often a comment, but it’s in white and frequently hard to read against white or off-white backgrounds (depending on what you’re looking at).
- I came across at least one area where the character was commenting on something I didn’t yet have the ability to see, which really confused me.
- Most of the puzzles are quite easy, making them a bit more difficult would be beneficial.
- There’s clearly some attempt at a story, but the developer seems to have given up on it after putting only the basics in place. If nothing else, an opening cutscene explaining why you’re on (what turns out to be) a ship and some background as to what’s going on would be helpful.
Another one from my wishlist. It came on sale for 90% off a few days ago and I couldn’t resist. I’m glad it was that cheap because it wouldn’t have been worth much more. Not terribly surprising given the playtime and some of the reviews, but unfortunate nonetheless. Given twice as much development time it probably could have been a decent game, though I get that that’s often difficult for indie devs.
One purchase, two SG wins, and a freebie from a generous SGer.