killergege

Monthly Report - June 2021

  • Won : -
  • Free : -
  • From bundles/gifts/sales : -
  • Batman: Arkham Asylum GOTY Edition

    42 hours playtime

    47 of 47 achievements

Batman: Arkham Asylum GOTY Edition - completed

Awesome game. I won it a long time ago with SteamGifts, I don’t know why I didn’t play that earlier !
I don’t have a lot of original things to say. This game was as great as I expected it. It feels great to play, you are never bored, the story is quite basic but does the job, you encounter a lot of classical characters. For a game that old, it holds up very well, some moments are a bit blurry but it still looks very good.
The famous free flow combat mechanics feel really great although I felt it wasn’t really well explained, so I really understood it and got the right rhythm only near the end of my first playthrough.
I also liked the small cutscenes you have when you die (although they start to be annoying in the challenges ^^), and I liked that during that scene, they give you a hint about why you died and how to avoid it, in case you didn’t understand a specific combat or mechanic. It helped a few times.
The checkpoints are quite frequent, so when you die you don’t lose a lot of progress, that’s great. Moving through levels with the grappling hook feels also really nice. The infiltration challenges are enjoyable and the variety of movements you can do (during combat, or while sneaking) is nice.
I only have a few critics : the free flow combat can be a little frustrating sometimes as you may take a hit although you clearly countered it, or you break your combo without knowing really why, and this combat mode makes it quite difficult to move exactly where you want in some situation (some enemies/boss require you to move out of the way). But those are really minor issues for a great combat mechanic.
Also the sewer level is really annoying and a bit too long.
Achievements : A lot of them are unlocked by the story, for the others, this is a great game for completionists, only a few achievements are missable, all the collectibles can be collected after you finished the game, and at some point you get the tools to easily find them. The hard mode is quite hard but doable (I even felt that the last boss was easier - the penultimate one was a real pain though), but the really hard achievement to get is “FreeFlow gold” (get all medals for the combat challenges). You really need to be good with the free flow combat.


  • Space Engineers

    111 hours playtime

    4 of 30 achievements

Space Engineers - unfinished

We wanted to play some creative game with some friends, and we all had this one. This is a game we bought years ago when it was first released and we quite liked it then (I had 70h of gameplay).
So we played it again and… I’m not a big fan. I really like the idea, but not really the execution, it feels like a lot of basic quality of life improvements are missing. Coming from Satisfactory, I feel that there are a few improvements that could be made that would allow building things way easier, I often feel that I’m fighting the game when I’m trying to do something. Moreover the game still has a lot of bugs.
We’ll continue to play it, because my friends like it, but my enjoyment will depend a lot of the bugs I’ll encounter and the task of the day (exploration is fun, building is not)
Achievements : Didn’t really check them, they seem related to the story mode, I didn’t play that.