RobbyRatpoison's December BLAEO Review
Launched this game for Alienware points, decided to actually play it a bit and got hooked. I played multiplayer for a while and had some fun with randos, but after getting griefed a few times I started playing alone. It was nice having enough employees eventually so I could get prepared, open the store, and walk away while the game played itself.
I enjoyed this game in 2018 and 2019 but I neglected to actually beat it until now. I basically had 1.5 levels left in the main game, but when returning after such a long break I forgot how to play. I went back and replayed some simple levels before tackling the final two levels to finally beat the game. They also have been adding a bunch of extra levels with new mechanics and I spent a lot of time grinding those levels as well. Going for 100% seems too tedious but maybe I will tackle it eventually, it is a fun game after all.
It's free and not bad, but it's not nearly as fun as the official Super Smash Bros. games. I'm typically not a fighting game fan but I do enjoy Smash style ones. I have fond memories of playing the original Super Smash Bros. against my babysitter back in the late '90s. Never played Smash 4, only played Brawl at my buddy's place, but I owned and played the original, Melee, and Ultimate a lot. Kirby, Link, and Simon/Richter were my mains.
Goofy little 3D platformer, I thoroughly enjoyed it. A little frustrating finding missing blueprints and Turbo Trash but the good times along the way far outweighed the minor inconveniences at the end to unlock 100% of the achievements.
It's not a bad game but it's not very good either. Hidden objects, sometimes timed, and themed after a gameshow. It was alright at first but it quickly overstayed it's welcome.
Decent little arcade style game. A couple achievements were for scoring a certain amount in one run, and that required actually getting good enough to survive and score points. Most of the achievements are just grinding for cumulative points and coins to buy new ships. It's actually kinda fun but the final achievement was anticlimactic. Instead of successfully doing something difficult and feeling accomplished, it was just relief that the grind was over. And honestly it was not even that long of a grind.
Lovely game with funny mouth sounds. Not much to say about this game, you get exactly what is advertised. Point and click, hidden objects, sometimes things are hidden inside or behind things so you need to interact with stuff to kind of explore each level. Another game I started a long time ago and nearly beat but never actually finished it. Feels good to not only beat a game that was left "unfinished" for over 6 years but to add another game to my "completed" list.
Staxel seems like an alright game, but it's just not really my style. It's a farming, building, and collecting game without a defined ending. For games without a defined ending (like Brawlhalla up above) I use the PAGYWOSG criteria of 25% of the achievements counts as beating a game. I did try the game, did some quests, farming, and collecting, but I don't feel compelled to go further with this one.
Thank Goodness You're Here!
2.4 hours, 24 of 32 achievements
Thanks Goodness I Played It!
This game went from weird to weirder. Not trying to spoil it so I will be brief and broad. I enjoyed it, but because I missed things and can't go back it would require another playthrough to get 100% achievements. If I planned better and/or used a guide it probably could've been done in one playthrough. Thumbs up.
Story was not compelling, hit detection is terrible, and many other things made this game the worst one I played this month. Fortunately the game is playable and I was able to beat it after winning it back in 2018. I can't say the same for the first game I won, that one is extremely broken and will never be beaten.
OVIVO is a cool platformer with a kind of anti-gravity color switching mechanic that was fun to learn and play around with. The worlds are well made and I enjoyed going after some of the optional collectibles. The reason I called it broken is because you can skip a lot of the game and I don't know if it's intentional or not. Pausing and then unpausing will warp you to the next checkpoint so you only need to beat maybe 20% of each level if you abuse it. I found this by accident and went back to replay levels that I accidentally skipped, but I bet you could beat this game in 20 minutes or less if you wanted to.
I found them
I have very little to say about this one, sorry! It was alright and maybe model train enthusiasts would enjoy it more but to me it was just a cozy way to waste some time with a couple challenges that were not challenging at all.
I found them too
I expected this game to be pretty bad but it was actually decent. Yes the physics are floaty, but the various obstacles seemed to fit well with the movement options that were available. It's a very short game but there are extra costumes that are difficult to find and obtain. This is where the physics sort of got in the way, you have to race the clock with a restricted move set and some of them were very challenging. Luckily they are not necessary for 100% achievements but just add bonus content for people who want to push themselves.














