Dancer

Dino Crisis

8.8 hours played No achievements
BEATEN

Review

This is a really great game if you played it 20 years ago. The game starts surprisingly good with a well made suspense ambience, but the more you progress the more obnoxious it become to look for codes and key items all over the place, the menus are weird, the map lacks information, the mixing system is odd... But we have to give it that is a +20 years game and back in the day that was normal. I also overestimated the difficulty as I played the original RE and was expecting it to be that kinda hard, but it was not. Regardless of all of that I want to play it again eventually and get the other endings.

Regarding the port, I had no issues other than I had to do a small trick to enable steam overlay and that if my controller disconnected I had to restart the whole game for it to recognize it again.

Overall is another game I would give a mix review if possible, can only recommend if you are hit with the nostalgia or are just really sure is the type of game for you.

devonrv

But we have to give it that is a +20 years game and back in the day that was normal.

No, we really don’t. I haven’t played Dino Crisis specifically, but I can say with confidence that plenty of games from 20 years ago–or even 30+ years ago–don’t require obnoxious key-item hunts or have crucial info missing from their maps. A lot of stuff that’s bad today was also bad back then, with unintuitive stuff either being because they were trend-chasing without fully understanding why certain games were popular, because they didn’t have the time or budget to polish what they wanted to make, or because they were trying to sell strategy guides to a pre-internet audience.

In fact, if you look up contemporary reviews, you might find that even back then, people noticed the game had problems. Per Wikipedia:

Game Revolution had a more critical review of Dino Crisis than others, saying the game expanded on the worse elements of Resident Evil while also ruining the good elements…pointing out the game’s shorter length, more tedious puzzles, weaker action, and lesser scare factor.[38]

Dancer

Oh well with that part I meant that it was more common for games to let you wander and figure out stuff by yourself, hiding a lot of information to the player compared to how much info they give it today and that some games had some odd configuration/menus, not specifically the obnoxious puzzles part, I may have worded it wrong. I do agree with Game Revolution review, it does feel they grabbed the RE formula and tried something similar but didn’t manage to make it work as good as the other.